Opened 3 years ago
#20722 new defect
QOpenGLShader::link: error: fragment shader uses too many input components (52 > 40)
Reported by: | Phenom | Owned by: | |
---|---|---|---|
Component: | 3D support | Version: | VirtualBox 6.1.30 |
Keywords: | OpenGL | Cc: | |
Guest type: | Linux | Host type: | all |
Description
Look at my ticket answer in kde: https://bugs.kde.org/show_bug.cgi?id=445485
They indicates that you don't respect OpenGL spec.
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