; $Id: bs3-first-common.mac 102157 2023-11-20 16:16:55Z vboxsync $ ;; @file ; BS3Kit - First Object, common stuff. ; ; ; Copyright (C) 2007-2023 Oracle and/or its affiliates. ; ; This file is part of VirtualBox base platform packages, as ; available from https://www.virtualbox.org. ; ; This program is free software; you can redistribute it and/or ; modify it under the terms of the GNU General Public License ; as published by the Free Software Foundation, in version 3 of the ; License. ; ; This program is distributed in the hope that it will be useful, but ; WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ; General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, see . ; ; The contents of this file may alternatively be used under the terms ; of the Common Development and Distribution License Version 1.0 ; (CDDL), a copy of it is provided in the "COPYING.CDDL" file included ; in the VirtualBox distribution, in which case the provisions of the ; CDDL are applicable instead of those of the GPL. ; ; You may elect to license modified versions of this file under the ; terms and conditions of either the GPL or the CDDL or both. ; ; SPDX-License-Identifier: GPL-3.0-only OR CDDL-1.0 ; %define BS3_BEGIN_TEXT16_WITHOUT_GROUP %define BS3_BEGIN_DATA16_WITHOUT_GROUP %define BS3_BEGIN_RMTEXT16_WITHOUT_GROUP %define BS3_BEGIN_X0TEXT16_WITHOUT_GROUP %define BS3_BEGIN_X1TEXT16_WITHOUT_GROUP %include "bs3kit.mac" ; ; ; Define all the segments and their grouping, just to get that right once at ; the start of everything. ; ; ; 0x86a00 ; 16-bit text 442368 = 0x6C000 (442368) ; %ifndef BS3_IS_DOS_EXE BS3_BEGIN_TEXT16 %else section BEGTEXT align=2 CLASS=BS3CLASS16CODE PUBLIC USE16 BS3_BEGIN_TEXT16 section BEGTEXT %endif BS3_GLOBAL_DATA Bs3Text16_StartOfSegment, 0 ; Entry point with eye-catcher. GLOBALNAME start global __ImageBase ; for MS compiler - must be first! __ImageBase: global ___begtext ; for DOS EXEs (causes harmless duplicate symbol warning) ___begtext: %ifndef BS3_IS_DOS_EXE jmp .after_eye_catcher %else int3 jmp __ImageBase %endif db 10,13,'eye-catcher: BS3TEXT16',10,13 BS3_BEGIN_TEXT16 .after_eye_catcher: section _TEXT align=2 CLASS=BS3CLASS16CODE PUBLIC USE16 section BS3TEXT16_NEARSTUBS align=1 CLASS=BS3CLASS16CODE PUBLIC USE16 section BS3TEXT16_FARSTUBS align=1 CLASS=BS3CLASS16CODE PUBLIC USE16 section BS3TEXT16_END align=1 CLASS=BS3CLASS16CODE PUBLIC USE16 BS3_GLOBAL_DATA Bs3Text16_EndOfSegment, 0 %ifndef BS3_IS_DOS_EXE GROUP CGROUP16 BS3TEXT16 _TEXT BS3TEXT16_NEARSTUBS BS3TEXT16_FARSTUBS BS3TEXT16_END %else GROUP CGROUP16 BEGTEXT BS3TEXT16 _TEXT BS3TEXT16_NEARSTUBS BS3TEXT16_FARSTUBS BS3TEXT16_END %endif ; ; 16-bit data ; BS3_BEGIN_DATA16 BS3_GLOBAL_DATA Bs3Data16_StartOfSegment, 0 db 10,13,'eye-catcher: BS3DATA16',10,13 ALIGNDATA(16) BS3_GLOBAL_DATA Bs3Data16_Size, 4 dd BS3_DATA_NM(Bs3Data16_EndOfSegment) wrt BS3KIT_GRPNM_DATA16 BS3_GLOBAL_DATA Bs3Data16Thru64Text32And64_TotalSize, 4 dd BS3_DATA_NM(Bs3Data64_EndOfSegment) wrt BS3KIT_GRPNM_DATA16 BS3_GLOBAL_DATA Bs3TotalImageSize, 4 dd BS3_DATA_NM(Bs3Text64_EndOfSegment) wrt CGROUP16 ; ASSUMES TEXT64 is last. BS3_GLOBAL_DATA Bs3Text16_Size, 2 dw BS3_DATA_NM(Bs3Text16_EndOfSegment) wrt CGROUP16 %ifndef BS3_IS_HIGH_IMAGE BS3_GLOBAL_DATA Bs3RmText16_Size, 2 dw BS3_DATA_NM(Bs3RmText16_EndOfSegment) wrt BS3GROUPRMTEXT16 %endif ; !BS3_IS_HIGH_IMAGE BS3_GLOBAL_DATA Bs3X0Text16_Size, 2 dw BS3_DATA_NM(Bs3X0Text16_EndOfSegment) wrt BS3GROUPX0TEXT16 BS3_GLOBAL_DATA Bs3X1Text16_Size, 2 dw BS3_DATA_NM(Bs3X1Text16_EndOfSegment) wrt BS3GROUPX1TEXT16 %ifndef BS3_IS_HIGH_IMAGE BS3_GLOBAL_DATA Bs3RmText16_FlatAddr, 4 dd BS3_DATA_NM(Bs3RmText16_StartOfSegment) wrt BS3FLAT %endif ; !BS3_IS_HIGH_IMAGE BS3_GLOBAL_DATA Bs3X0Text16_FlatAddr, 4 dd BS3_DATA_NM(Bs3X0Text16_StartOfSegment) wrt BS3FLAT BS3_GLOBAL_DATA Bs3X1Text16_FlatAddr, 4 dd BS3_DATA_NM(Bs3X1Text16_StartOfSegment) wrt BS3FLAT section BS3DATA16CONST align=2 CLASS=BS3KIT_CLASS_DATA16 PUBLIC USE16 section BS3DATA16CONST2 align=2 CLASS=BS3KIT_CLASS_DATA16 PUBLIC USE16 section BS3DATA16_DATA align=2 CLASS=BS3KIT_CLASS_DATA16 PUBLIC USE16 %ifdef BS3_IS_DOS_EXE section _NULL align=16 CLASS=BEGDATA PUBLIC USE16 section _AFTERNULL align=2 CLASS=BEGDATA PUBLIC USE16 %endif section CONST align=2 CLASS=DATA PUBLIC USE16 section CONST2 align=2 CLASS=DATA PUBLIC USE16 section _DATA align=2 CLASS=DATA PUBLIC USE16 %ifdef BS3_IS_DOS_EXE section XIB align=1 CLASS=DATA PUBLIC USE16 section XI align=1 CLASS=DATA PUBLIC USE16 section XIE align=1 CLASS=DATA PUBLIC USE16 section YIB align=1 CLASS=DATA PUBLIC USE16 section YI align=1 CLASS=DATA PUBLIC USE16 section YIE align=1 CLASS=DATA PUBLIC USE16 %endif section STRINGS align=2 CLASS=DATA PUBLIC USE16 section DATA align=2 CLASS=DATA PUBLIC USE16 section _BSS align=2 CLASS=BS3KIT_CLASS_BSS16 PUBLIC USE16 section BSS align=2 CLASS=BS3KIT_CLASS_BSS16 PUBLIC USE16 %ifdef BS3_IS_DOS_EXE section STACK align=16 CLASS=STACK STACK USE16 %endif section BS3DATA16_END align=2 CLASS=BS3KIT_CLASS_BSS16 PUBLIC USE16 BS3_GLOBAL_DATA Bs3Data16_EndOfSegment, 0 %ifndef BS3_IS_DOS_EXE GROUP BS3KIT_GRPNM_DATA16 BS3DATA16 BS3DATA16_DATA _DATA DATA BS3DATA16CONST CONST BS3DATA16CONST2 CONST2 STRINGS _BSS BSS BS3DATA16_END %else GROUP BS3KIT_GRPNM_DATA16 \ _NULL _AFTERNULL \ CONST BS3DATA16CONST CONST2 BS3DATA16CONST2 _DATA XIB XI XIE YIB YI YIE STRINGS DATA BS3DATA16 BS3DATA16_DATA \ _BSS BSS BS3DATA16_END \ STACK %endif %ifndef BS3_IS_HIGH_IMAGE ; ; 16-bit real-mode text ; section BS3RMTEXT16_START align=16 CLASS=BS3CLASS16RMCODE PUBLIC USE16 BS3_GLOBAL_DATA Bs3RmText16_StartOfSegment, 0 ;db 10,13,'eye-catcher: BS3RMTEXT16',10,13 - messes up switch in C code. Alt. is fConvertFixupp VBoxBs3ObjConverter.cpp. BS3_BEGIN_RMTEXT16 section BS3RMTEXT16_END align=1 CLASS=BS3CLASS16RMCODE PUBLIC USE16 BS3_GLOBAL_DATA Bs3RmText16_EndOfSegment, 0 GROUP BS3GROUPRMTEXT16 BS3RMTEXT16_START BS3RMTEXT16 BS3RMTEXT16_END %endif ; !BS3_IS_HIGH_IMAGE ; ; 16-bit extra text segment #0. ; section BS3X0TEXT16_START align=16 CLASS=BS3CLASS16X0CODE PUBLIC USE16 BS3_GLOBAL_DATA Bs3X0Text16_StartOfSegment, 0 ;db 10,13,'eye-catcher: BS3X0TEXT16',10,13 - messes up switch in C code. Alt. is fConvertFixupp VBoxBs3ObjConverter.cpp. BS3_BEGIN_X0TEXT16 4 section BS3X0TEXT16_END align=1 CLASS=BS3CLASS16X0CODE PUBLIC USE16 BS3_GLOBAL_DATA Bs3X0Text16_EndOfSegment, 0 GROUP BS3GROUPX0TEXT16 BS3X0TEXT16_START BS3X0TEXT16 BS3X0TEXT16_END ; ; 16-bit extra text segment #1. ; section BS3X1TEXT16_START align=16 CLASS=BS3CLASS16X1CODE PUBLIC USE16 BS3_GLOBAL_DATA Bs3X1Text16_StartOfSegment, 0 ;db 10,13,'eye-catcher: BS3X1TEXT16',10,13 - messes up switch in C code. Alt. is fConvertFixupp VBoxBs3ObjConverter.cpp. BS3_BEGIN_X1TEXT16 4 BS3_GLOBAL_DATA Bs3X1Text16_EndOfSegment, 0 section BS3X1TEXT16_END align=1 CLASS=BS3CLASS16X1CODE PUBLIC USE16 GROUP BS3GROUPX1TEXT16 BS3X1TEXT16_START BS3X1TEXT16 BS3X1TEXT16_END %ifndef BS3_IS_HIGH_IMAGE ; ; Separate the BS3X1TEXT16_END from BS3_BEGIN_TEXT32 to better help pinpoint ; the rigth segment when getting an E2083 linker error. ; section BS3SEPARATE16AND32BITCODE align=16 CLASS=BS3CLASSSEPARATE16AND32BITCODE PUBLIC USE16 BS3_GLOBAL_DATA BS3SEPARATE16AND32BITCODE_StartOfSegment, 0 db 10,13,'eye-catcher: 16-32 wedge',10,13 BS3_GLOBAL_DATA BS3SEPARATE16AND32BITCODE_EndOfSegment, 0 GROUP BS3SEPARATE16AND32BITCODEGROUP BS3SEPARATE16AND32BITCODE %endif ; !BS3_IS_HIGH_IMAGE ; ; 32-bit text ; BS3_BEGIN_TEXT32 BS3_GLOBAL_DATA Bs3Text32_StartOfSegment, 0 db 10,13,'eye-catcher: BS3TEXT32',10,13 section BS3TEXT32_END align=1 CLASS=BS3CLASS32CODE PUBLIC USE32 FLAT BS3_GLOBAL_DATA Bs3Text32_EndOfSegment, 0 %ifndef BS3_IS_HIGH_IMAGE ; ; This is a hack to separate the 32-bit and 64-bit text segments when linking, ; such that they don't share the same base frame because they're both assigned ; to the AUTO group by the linker. ; section BS3SEPARATE32AND64BITCODE align=16 CLASS=BS3CLASSSEPARATE32AND64BITCODE PUBLIC USE16 BS3_GLOBAL_DATA Bs3Separate32And64BitCode_StartOfSegment, 0 db 10,13,'eye-catcher: 32-64 wedge',10,13 BS3_GLOBAL_DATA Bs3Separate32And64BitCode_EndOfSegment, 0 GROUP BS3SEPARATE32AND64BITCODEGROUP BS3SEPARATE32AND64BITCODE %endif ; !BS3_IS_HIGH_IMAGE ; ; 64-bit text ; BS3_BEGIN_TEXT64 BS3_GLOBAL_DATA Bs3Text64_StartOfSegment, 0 db 10,13,'eye-catcher: BS3TEXT64',10,13 section BS3TEXT64_END align=1 CLASS=BS3CLASS64CODE PUBLIC USE32 FLAT BS3_GLOBAL_DATA Bs3Text64_EndOfSegment, 0 ; ; FAR_DATA segment in DOS EXEs should be near the other FAR_DATA class segments. ; %ifdef BS3_IS_DOS_EXE section FAR_DATA align=1 CLASS=FAR_DATA PUBLIC USE16 %endif ; ; 32-bit data ; BS3_BEGIN_DATA32 BS3_GLOBAL_DATA Bs3Data32_StartOfSegment, 0 db 10,13,'eye-catcher: BS3DATA32',10,13 section BS3DATA32CONST align=16 CLASS=FAR_DATA PUBLIC USE32 section BS3DATA32CONST2 align=16 CLASS=FAR_DATA PUBLIC USE32 section BS3DATA32_DATA align=16 CLASS=FAR_DATA PUBLIC USE32 section BS3DATA32_BSS align=16 CLASS=FAR_DATA PUBLIC USE32 section BS3DATA32_END align=16 CLASS=FAR_DATA PUBLIC USE32 BS3_GLOBAL_DATA Bs3Data32_EndOfSegment, 0 GROUP BS3DATA32_GROUP BS3DATA32 BS3DATA32_DATA BS3DATA32CONST BS3DATA32CONST2 BS3DATA32_BSS BS3DATA32_END ; ; 64-bit data ; BS3_BEGIN_DATA64 BS3_GLOBAL_DATA Bs3Data64_StartOfSegment, 0 db 10,13,'eye-catcher: BS3DATA64',10,13 section BS3DATA64CONST align=16 CLASS=FAR_DATA PUBLIC USE32 section BS3DATA64_BSS align=16 CLASS=FAR_DATA PUBLIC USE32 section BS3DATA64_END align=16 CLASS=FAR_DATA PUBLIC USE32 BS3_GLOBAL_DATA Bs3Data64_EndOfSegment, 0 GROUP BS3DATA64_GROUP BS3DATA64 BS3DATA64CONST BS3DATA64_BSS BS3DATA64_END %ifndef BS3_IS_HIGH_IMAGE ; ; The high dll table segment. ; section BS3HIGHDLLEXPORTS align=4 CLASS=BS3HIGHDLLCLASS PUBLIC USE32 FLAT ;; @todo Consider moving this to DATA16... section BS3HIGHDLLIMPORTS align=4 CLASS=BS3HIGHDLLCLASS PUBLIC USE32 FLAT section BS3HIGHDLLSTRINGS align=4 CLASS=BS3HIGHDLLCLASS PUBLIC USE32 FLAT section BS3HIGHDLLTABLE align=4 CLASS=BS3HIGHDLLCLASS PUBLIC USE32 FLAT BS3_GLOBAL_DATA g_aBs3HighDllTable, 0 section BS3HIGHDLLTABLE_END align=4 CLASS=BS3HIGHDLLCLASS PUBLIC USE32 FLAT BS3_GLOBAL_DATA g_Bs3HighDllTable_End, 0 GROUP BS3HIGHDLLGROUP BS3HIGHDLLIMPORTS BS3HIGHDLLEXPORTS BS3HIGHDLLSTRINGS BS3HIGHDLLTABLE BS3HIGHDLLTABLE_END ; ; 16-bit accessible system data. ; No need to do anything here. ; BS3_BEGIN_SYSTEM16 ; ; Switch back to the 16-bit code segment and the startup code. ; BS3_BEGIN_TEXT16 BS3_GLOBAL_NAME_EX Bs3KitEntryPoint, function, 0 %endif ; !BS3_IS_HIGH_IMAGE