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source: vbox/trunk/src/libs/xpcom18a4/xpcom/ds/nsCOMArray.cpp@ 99553

Last change on this file since 99553 was 1, checked in by vboxsync, 55 years ago

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1/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2/* ***** BEGIN LICENSE BLOCK *****
3 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
4 *
5 * The contents of this file are subject to the Mozilla Public License Version
6 * 1.1 (the "License"); you may not use this file except in compliance with
7 * the License. You may obtain a copy of the License at
8 * http://www.mozilla.org/MPL/
9 *
10 * Software distributed under the License is distributed on an "AS IS" basis,
11 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
12 * for the specific language governing rights and limitations under the
13 * License.
14 *
15 * The Original Code is a COM aware array class.
16 *
17 * The Initial Developer of the Original Code is
18 * Netscape Communications Corp.
19 * Portions created by the Initial Developer are Copyright (C) 2002
20 * the Initial Developer. All Rights Reserved.
21 *
22 * Contributor(s):
23 * Alec Flett <alecf@netscape.com>
24 *
25 * Alternatively, the contents of this file may be used under the terms of
26 * either the GNU General Public License Version 2 or later (the "GPL"), or
27 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
28 * in which case the provisions of the GPL or the LGPL are applicable instead
29 * of those above. If you wish to allow use of your version of this file only
30 * under the terms of either the GPL or the LGPL, and not to allow others to
31 * use your version of this file under the terms of the MPL, indicate your
32 * decision by deleting the provisions above and replace them with the notice
33 * and other provisions required by the GPL or the LGPL. If you do not delete
34 * the provisions above, a recipient may use your version of this file under
35 * the terms of any one of the MPL, the GPL or the LGPL.
36 *
37 * ***** END LICENSE BLOCK ***** */
38
39#include "nsCOMArray.h"
40#include "nsCOMPtr.h"
41
42PR_STATIC_CALLBACK(PRBool) ReleaseObjects(void* aElement, void*);
43
44// implementations of non-trivial methods in nsCOMArray_base
45
46// copy constructor - we can't just memcpy here, because
47// we have to make sure we own our own array buffer, and that each
48// object gets another AddRef()
49nsCOMArray_base::nsCOMArray_base(const nsCOMArray_base& aOther)
50{
51 // make sure we do only one allocation
52 mArray.SizeTo(aOther.Count());
53 AppendObjects(aOther);
54}
55
56nsCOMArray_base::~nsCOMArray_base()
57{
58 PRInt32 count = Count(), i;
59 for (i = 0; i < count; ++i) {
60 nsISupports* obj = ObjectAt(i);
61 NS_IF_RELEASE(obj);
62 }
63}
64
65PRInt32
66nsCOMArray_base::IndexOfObject(nsISupports* aObject) const {
67 NS_ENSURE_TRUE(aObject, -1);
68 nsCOMPtr<nsISupports> supports = do_QueryInterface(aObject);
69 NS_ENSURE_TRUE(supports, -1);
70
71 PRInt32 i, count;
72 PRInt32 retval = -1;
73 count = mArray.Count();
74 for (i = 0; i < count; ++i) {
75 nsCOMPtr<nsISupports> arrayItem =
76 do_QueryInterface(NS_REINTERPRET_CAST(nsISupports*,mArray.ElementAt(i)));
77 if (arrayItem == supports) {
78 retval = i;
79 break;
80 }
81 }
82 return retval;
83}
84
85PRBool
86nsCOMArray_base::InsertObjectAt(nsISupports* aObject, PRInt32 aIndex) {
87 PRBool result = mArray.InsertElementAt(aObject, aIndex);
88 if (result)
89 NS_IF_ADDREF(aObject);
90 return result;
91}
92
93PRBool
94nsCOMArray_base::InsertObjectsAt(const nsCOMArray_base& aObjects, PRInt32 aIndex) {
95 PRBool result = mArray.InsertElementsAt(aObjects.mArray, aIndex);
96 if (result) {
97 // need to addref all these
98 PRInt32 count = aObjects.Count();
99 for (PRInt32 i = 0; i < count; ++i) {
100 NS_IF_ADDREF(aObjects.ObjectAt(i));
101 }
102 }
103 return result;
104}
105
106PRBool
107nsCOMArray_base::ReplaceObjectAt(nsISupports* aObject, PRInt32 aIndex)
108{
109 // its ok if oldObject is null here
110 nsISupports *oldObject =
111 NS_REINTERPRET_CAST(nsISupports*, mArray.SafeElementAt(aIndex));
112
113 PRBool result = mArray.ReplaceElementAt(aObject, aIndex);
114
115 // ReplaceElementAt could fail, such as if the array grows
116 // so only release the existing object if the replacement succeeded
117 if (result) {
118 // Make sure to addref first, in case aObject == oldObject
119 NS_IF_ADDREF(aObject);
120 NS_IF_RELEASE(oldObject);
121 }
122 return result;
123}
124
125PRBool
126nsCOMArray_base::RemoveObject(nsISupports *aObject)
127{
128 PRBool result = mArray.RemoveElement(aObject);
129 if (result)
130 NS_IF_RELEASE(aObject);
131 return result;
132}
133
134PRBool
135nsCOMArray_base::RemoveObjectAt(PRInt32 aIndex)
136{
137 nsISupports* element = ObjectAt(aIndex);
138 if (element) {
139 PRBool result = mArray.RemoveElementAt(aIndex);
140 if (result)
141 NS_IF_RELEASE(element);
142 return result;
143 }
144 return PR_FALSE;
145}
146
147// useful for destructors
148PRBool
149ReleaseObjects(void* aElement, void*)
150{
151 nsISupports* element = NS_STATIC_CAST(nsISupports*, aElement);
152 NS_IF_RELEASE(element);
153 return PR_TRUE;
154}
155
156void
157nsCOMArray_base::Clear()
158{
159 mArray.EnumerateForwards(ReleaseObjects, nsnull);
160 mArray.Clear();
161}
162
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