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73 | <h1>Ogg Vorbis: Fidelity measurement and terminology discussion</h1>
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74 |
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75 | <p>Terminology discussed in this document is based on common terminology
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76 | associated with contemporary codecs such as MPEG I audio layer 3
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77 | (mp3). However, some differences in terminology are useful in the
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78 | context of Vorbis as Vorbis functions somewhat differently than most
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79 | current formats. For clarity, then, we describe a common terminology
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80 | for discussion of Vorbis's and other formats' audio quality.</p>
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81 |
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82 | <h2>Subjective and Objective</h2>
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83 |
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84 | <p><em>Objective</em> fidelity is a measure, based on a computable,
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85 | mechanical metric, of how carefully an output matches an input. For
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86 | example, a stereo amplifier may claim to introduce less that .01%
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87 | total harmonic distortion when amplifying an input signal; this claim
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88 | is easy to verify given proper equipment, and any number of testers are
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89 | likely to arrive at the same, exact results. One need not listen to
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90 | the equipment to make this measurement.</p>
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91 |
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92 | <p>However, given two amplifiers with identical, verifiable objective
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93 | specifications, listeners may strongly prefer the sound quality of one
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94 | over the other. This is actually the case in the decades old debate
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95 | [some would say jihad] among audiophiles involving vacuum tube versus
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96 | solid state amplifiers. There are people who can tell the difference,
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97 | and strongly prefer one over the other despite seemingly identical,
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98 | measurable quality. This preference is <em>subjective</em> and
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99 | difficult to measure but nonetheless real.</p>
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100 |
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101 | <p>Individual elements of subjective differences often can be qualified,
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102 | but overall subjective quality generally is not measurable. Different
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103 | observers are likely to disagree on the exact results of a subjective
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104 | test as each observer's perspective differs. When measuring
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105 | subjective qualities, the best one can hope for is average, empirical
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106 | results that show statistical significance across a group.</p>
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107 |
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108 | <p>Perceptual codecs are most concerned with subjective, not objective,
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109 | quality. This is why evaluating a perceptual codec via distortion
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110 | measures and sonograms alone is useless; these objective measures may
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111 | provide insight into the quality or functioning of a codec, but cannot
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112 | answer the much squishier subjective question, "Does it sound
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113 | good?". The tube amplifier example is perhaps not the best as very few
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114 | people can hear, or care to hear, the minute differences between tubes
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115 | and transistors, whereas the subjective differences in perceptual
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116 | codecs tend to be quite large even when objective differences are
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117 | not.</p>
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118 |
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119 | <h2>Fidelity, Artifacts and Differences</h2>
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120 |
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121 | <p>Audio <em>artifacts</em> and loss of fidelity or more simply
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122 | put, audio <em>differences</em> are not the same thing.</p>
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123 |
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124 | <p>A loss of fidelity implies differences between the perceived input and
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125 | output signal; it does not necessarily imply that the differences in
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126 | output are displeasing or that the output sounds poor (although this
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127 | is often the case). Tube amplifiers are <em>not</em> higher fidelity
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128 | than modern solid state and digital systems. They simply produce a
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129 | form of distortion and coloring that is either unnoticeable or actually
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130 | pleasing to many ears.</p>
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131 |
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132 | <p>As compared to an original signal using hard metrics, all perceptual
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133 | codecs [ASPEC, ATRAC, MP3, WMA, AAC, TwinVQ, AC3 and Vorbis included]
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134 | lose objective fidelity in order to reduce bitrate. This is fact. The
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135 | idea is to lose fidelity in ways that cannot be perceived. However,
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136 | most current streaming applications demand bitrates lower than what
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137 | can be achieved by sacrificing only objective fidelity; this is also
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138 | fact, despite whatever various company press releases might claim.
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139 | Subjective fidelity eventually must suffer in one way or another.</p>
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140 |
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141 | <p>The goal is to choose the best possible tradeoff such that the
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142 | fidelity loss is graceful and not obviously noticeable. Most listeners
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143 | of FM radio do not realize how much lower fidelity that medium is as
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144 | compared to compact discs or DAT. However, when compared directly to
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145 | source material, the difference is obvious. A cassette tape is lower
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146 | fidelity still, and yet the degradation, relatively speaking, is
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147 | graceful and generally easy not to notice. Compare this graceful loss
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148 | of quality to an average 44.1kHz stereo mp3 encoded at 80 or 96kbps.
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149 | The mp3 might actually be higher objective fidelity but subjectively
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150 | sounds much worse.</p>
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151 |
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152 | <p>Thus, when a CODEC <em>must</em> sacrifice subjective quality in order
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153 | to satisfy a user's requirements, the result should be a
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154 | <em>difference</em> that is generally either difficult to notice
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155 | without comparison, or easy to ignore. An <em>artifact</em>, on the
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156 | other hand, is an element introduced into the output that is
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157 | immediately noticeable, obviously foreign, and undesired. The famous
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158 | 'underwater' or 'twinkling' effect synonymous with low bitrate (or
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159 | poorly encoded) mp3 is an example of an <em>artifact</em>. This
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160 | working definition differs slightly from common usage, but the coined
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161 | distinction between differences and artifacts is useful for our
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162 | discussion.</p>
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163 |
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164 | <p>The goal, when it is absolutely necessary to sacrifice subjective
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165 | fidelity, is obviously to strive for differences and not artifacts.
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166 | The vast majority of codecs today fail at this task miserably,
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167 | predictably, and regularly in one way or another. Avoiding such
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168 | failures when it is necessary to sacrifice subjective quality is a
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169 | fundamental design objective of Vorbis and that objective is reflected
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170 | in Vorbis's design and tuning.</p>
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171 |
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176 | These pages © 1994 - 2005 Xiph.Org. All rights reserved.
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