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1% -*- mode: latex; TeX-master: "Vorbis_I_spec"; -*-
2%!TEX root = Vorbis_I_spec.tex
3\section{Introduction and Description} \label{vorbis:spec:intro}
4
5\subsection{Overview}
6
7This document provides a high level description of the Vorbis codec's
8construction. A bit-by-bit specification appears beginning in
9\xref{vorbis:spec:codec}.
10The later sections assume a high-level
11understanding of the Vorbis decode process, which is
12provided here.
13
14\subsubsection{Application}
15Vorbis is a general purpose perceptual audio CODEC intended to allow
16maximum encoder flexibility, thus allowing it to scale competitively
17over an exceptionally wide range of bitrates. At the high
18quality/bitrate end of the scale (CD or DAT rate stereo, 16/24 bits)
19it is in the same league as MPEG-2 and MPC. Similarly, the 1.0
20encoder can encode high-quality CD and DAT rate stereo at below 48kbps
21without resampling to a lower rate. Vorbis is also intended for
22lower and higher sample rates (from 8kHz telephony to 192kHz digital
23masters) and a range of channel representations (monaural,
24polyphonic, stereo, quadraphonic, 5.1, ambisonic, or up to 255
25discrete channels).
26
27
28\subsubsection{Classification}
29Vorbis I is a forward-adaptive monolithic transform CODEC based on the
30Modified Discrete Cosine Transform. The codec is structured to allow
31addition of a hybrid wavelet filterbank in Vorbis II to offer better
32transient response and reproduction using a transform better suited to
33localized time events.
34
35
36\subsubsection{Assumptions}
37
38The Vorbis CODEC design assumes a complex, psychoacoustically-aware
39encoder and simple, low-complexity decoder. Vorbis decode is
40computationally simpler than mp3, although it does require more
41working memory as Vorbis has no static probability model; the vector
42codebooks used in the first stage of decoding from the bitstream are
43packed in their entirety into the Vorbis bitstream headers. In
44packed form, these codebooks occupy only a few kilobytes; the extent
45to which they are pre-decoded into a cache is the dominant factor in
46decoder memory usage.
47
48
49Vorbis provides none of its own framing, synchronization or protection
50against errors; it is solely a method of accepting input audio,
51dividing it into individual frames and compressing these frames into
52raw, unformatted 'packets'. The decoder then accepts these raw
53packets in sequence, decodes them, synthesizes audio frames from
54them, and reassembles the frames into a facsimile of the original
55audio stream. Vorbis is a free-form variable bit rate (VBR) codec and packets have no
56minimum size, maximum size, or fixed/expected size. Packets
57are designed that they may be truncated (or padded) and remain
58decodable; this is not to be considered an error condition and is used
59extensively in bitrate management in peeling. Both the transport
60mechanism and decoder must allow that a packet may be any size, or
61end before or after packet decode expects.
62
63Vorbis packets are thus intended to be used with a transport mechanism
64that provides free-form framing, sync, positioning and error correction
65in accordance with these design assumptions, such as Ogg (for file
66transport) or RTP (for network multicast). For purposes of a few
67examples in this document, we will assume that Vorbis is to be
68embedded in an Ogg stream specifically, although this is by no means a
69requirement or fundamental assumption in the Vorbis design.
70
71The specification for embedding Vorbis into
72an Ogg transport stream is in \xref{vorbis:over:ogg}.
73
74
75
76\subsubsection{Codec Setup and Probability Model}
77
78Vorbis' heritage is as a research CODEC and its current design
79reflects a desire to allow multiple decades of continuous encoder
80improvement before running out of room within the codec specification.
81For these reasons, configurable aspects of codec setup intentionally
82lean toward the extreme of forward adaptive.
83
84The single most controversial design decision in Vorbis (and the most
85unusual for a Vorbis developer to keep in mind) is that the entire
86probability model of the codec, the Huffman and VQ codebooks, is
87packed into the bitstream header along with extensive CODEC setup
88parameters (often several hundred fields). This makes it impossible,
89as it would be with MPEG audio layers, to embed a simple frame type
90flag in each audio packet, or begin decode at any frame in the stream
91without having previously fetched the codec setup header.
92
93
94\begin{note}
95Vorbis \emph{can} initiate decode at any arbitrary packet within a
96bitstream so long as the codec has been initialized/setup with the
97setup headers.
98\end{note}
99
100Thus, Vorbis headers are both required for decode to begin and
101relatively large as bitstream headers go. The header size is
102unbounded, although for streaming a rule-of-thumb of 4kB or less is
103recommended (and Xiph.Org's Vorbis encoder follows this suggestion).
104
105Our own design work indicates the primary liability of the
106required header is in mindshare; it is an unusual design and thus
107causes some amount of complaint among engineers as this runs against
108current design trends (and also points out limitations in some
109existing software/interface designs, such as Windows' ACM codec
110framework). However, we find that it does not fundamentally limit
111Vorbis' suitable application space.
112
113
114\subsubsection{Format Specification}
115The Vorbis format is well-defined by its decode specification; any
116encoder that produces packets that are correctly decoded by the
117reference Vorbis decoder described below may be considered a proper
118Vorbis encoder. A decoder must faithfully and completely implement
119the specification defined below (except where noted) to be considered
120a proper Vorbis decoder.
121
122\subsubsection{Hardware Profile}
123Although Vorbis decode is computationally simple, it may still run
124into specific limitations of an embedded design. For this reason,
125embedded designs are allowed to deviate in limited ways from the
126`full' decode specification yet still be certified compliant. These
127optional omissions are labelled in the spec where relevant.
128
129
130\subsection{Decoder Configuration}
131
132Decoder setup consists of configuration of multiple, self-contained
133component abstractions that perform specific functions in the decode
134pipeline. Each different component instance of a specific type is
135semantically interchangeable; decoder configuration consists both of
136internal component configuration, as well as arrangement of specific
137instances into a decode pipeline. Componentry arrangement is roughly
138as follows:
139
140\begin{center}
141\includegraphics[width=\textwidth]{components}
142\captionof{figure}{decoder pipeline configuration}
143\end{center}
144
145\subsubsection{Global Config}
146Global codec configuration consists of a few audio related fields
147(sample rate, channels), Vorbis version (always '0' in Vorbis I),
148bitrate hints, and the lists of component instances. All other
149configuration is in the context of specific components.
150
151\subsubsection{Mode}
152
153Each Vorbis frame is coded according to a master 'mode'. A bitstream
154may use one or many modes.
155
156The mode mechanism is used to encode a frame according to one of
157multiple possible methods with the intention of choosing a method best
158suited to that frame. Different modes are, e.g. how frame size
159is changed from frame to frame. The mode number of a frame serves as a
160top level configuration switch for all other specific aspects of frame
161decode.
162
163A 'mode' configuration consists of a frame size setting, window type
164(always 0, the Vorbis window, in Vorbis I), transform type (always
165type 0, the MDCT, in Vorbis I) and a mapping number. The mapping
166number specifies which mapping configuration instance to use for
167low-level packet decode and synthesis.
168
169
170\subsubsection{Mapping}
171
172A mapping contains a channel coupling description and a list of
173'submaps' that bundle sets of channel vectors together for grouped
174encoding and decoding. These submaps are not references to external
175components; the submap list is internal and specific to a mapping.
176
177A 'submap' is a configuration/grouping that applies to a subset of
178floor and residue vectors within a mapping. The submap functions as a
179last layer of indirection such that specific special floor or residue
180settings can be applied not only to all the vectors in a given mode,
181but also specific vectors in a specific mode. Each submap specifies
182the proper floor and residue instance number to use for decoding that
183submap's spectral floor and spectral residue vectors.
184
185As an example:
186
187Assume a Vorbis stream that contains six channels in the standard 5.1
188format. The sixth channel, as is normal in 5.1, is bass only.
189Therefore it would be wasteful to encode a full-spectrum version of it
190as with the other channels. The submapping mechanism can be used to
191apply a full range floor and residue encoding to channels 0 through 4,
192and a bass-only representation to the bass channel, thus saving space.
193In this example, channels 0-4 belong to submap 0 (which indicates use
194of a full-range floor) and channel 5 belongs to submap 1, which uses a
195bass-only representation.
196
197
198\subsubsection{Floor}
199
200Vorbis encodes a spectral 'floor' vector for each PCM channel. This
201vector is a low-resolution representation of the audio spectrum for
202the given channel in the current frame, generally used akin to a
203whitening filter. It is named a 'floor' because the Xiph.Org
204reference encoder has historically used it as a unit-baseline for
205spectral resolution.
206
207A floor encoding may be of two types. Floor 0 uses a packed LSP
208representation on a dB amplitude scale and Bark frequency scale.
209Floor 1 represents the curve as a piecewise linear interpolated
210representation on a dB amplitude scale and linear frequency scale.
211The two floors are semantically interchangeable in
212encoding/decoding. However, floor type 1 provides more stable
213inter-frame behavior, and so is the preferred choice in all
214coupled-stereo and high bitrate modes. Floor 1 is also considerably
215less expensive to decode than floor 0.
216
217Floor 0 is not to be considered deprecated, but it is of limited
218modern use. No known Vorbis encoder past Xiph.Org's own beta 4 makes
219use of floor 0.
220
221The values coded/decoded by a floor are both compactly formatted and
222make use of entropy coding to save space. For this reason, a floor
223configuration generally refers to multiple codebooks in the codebook
224component list. Entropy coding is thus provided as an abstraction,
225and each floor instance may choose from any and all available
226codebooks when coding/decoding.
227
228
229\subsubsection{Residue}
230The spectral residue is the fine structure of the audio spectrum
231once the floor curve has been subtracted out. In simplest terms, it
232is coded in the bitstream using cascaded (multi-pass) vector
233quantization according to one of three specific packing/coding
234algorithms numbered 0 through 2. The packing algorithm details are
235configured by residue instance. As with the floor components, the
236final VQ/entropy encoding is provided by external codebook instances
237and each residue instance may choose from any and all available
238codebooks.
239
240\subsubsection{Codebooks}
241
242Codebooks are a self-contained abstraction that perform entropy
243decoding and, optionally, use the entropy-decoded integer value as an
244offset into an index of output value vectors, returning the indicated
245vector of values.
246
247The entropy coding in a Vorbis I codebook is provided by a standard
248Huffman binary tree representation. This tree is tightly packed using
249one of several methods, depending on whether codeword lengths are
250ordered or unordered, or the tree is sparse.
251
252The codebook vector index is similarly packed according to index
253characteristic. Most commonly, the vector index is encoded as a
254single list of values of possible values that are then permuted into
255a list of n-dimensional rows (lattice VQ).
256
257
258
259\subsection{High-level Decode Process}
260
261\subsubsection{Decode Setup}
262
263Before decoding can begin, a decoder must initialize using the
264bitstream headers matching the stream to be decoded. Vorbis uses
265three header packets; all are required, in-order, by this
266specification. Once set up, decode may begin at any audio packet
267belonging to the Vorbis stream. In Vorbis I, all packets after the
268three initial headers are audio packets.
269
270The header packets are, in order, the identification
271header, the comments header, and the setup header.
272
273\paragraph{Identification Header}
274The identification header identifies the bitstream as Vorbis, Vorbis
275version, and the simple audio characteristics of the stream such as
276sample rate and number of channels.
277
278\paragraph{Comment Header}
279The comment header includes user text comments (``tags'') and a vendor
280string for the application/library that produced the bitstream. The
281encoding and proper use of the comment header is described in \xref{vorbis:spec:comment}.
282
283\paragraph{Setup Header}
284The setup header includes extensive CODEC setup information as well as
285the complete VQ and Huffman codebooks needed for decode.
286
287
288\subsubsection{Decode Procedure}
289
290The decoding and synthesis procedure for all audio packets is
291fundamentally the same.
292\begin{enumerate}
293\item decode packet type flag
294\item decode mode number
295\item decode window shape (long windows only)
296\item decode floor
297\item decode residue into residue vectors
298\item inverse channel coupling of residue vectors
299\item generate floor curve from decoded floor data
300\item compute dot product of floor and residue, producing audio spectrum vector
301\item inverse monolithic transform of audio spectrum vector, always an MDCT in Vorbis I
302\item overlap/add left-hand output of transform with right-hand output of previous frame
303\item store right hand-data from transform of current frame for future lapping
304\item if not first frame, return results of overlap/add as audio result of current frame
305\end{enumerate}
306
307Note that clever rearrangement of the synthesis arithmetic is
308possible; as an example, one can take advantage of symmetries in the
309MDCT to store the right-hand transform data of a partial MDCT for a
31050\% inter-frame buffer space savings, and then complete the transform
311later before overlap/add with the next frame. This optimization
312produces entirely equivalent output and is naturally perfectly legal.
313The decoder must be \emph{entirely mathematically equivalent} to the
314specification, it need not be a literal semantic implementation.
315
316\paragraph{Packet type decode}
317
318Vorbis I uses four packet types. The first three packet types mark each
319of the three Vorbis headers described above. The fourth packet type
320marks an audio packet. All other packet types are reserved; packets
321marked with a reserved type should be ignored.
322
323Following the three header packets, all packets in a Vorbis I stream
324are audio. The first step of audio packet decode is to read and
325verify the packet type; \emph{a non-audio packet when audio is expected
326indicates stream corruption or a non-compliant stream. The decoder
327must ignore the packet and not attempt decoding it to
328audio}.
329
330
331
332
333\paragraph{Mode decode}
334Vorbis allows an encoder to set up multiple, numbered packet 'modes',
335as described earlier, all of which may be used in a given Vorbis
336stream. The mode is encoded as an integer used as a direct offset into
337the mode instance index.
338
339
340\paragraph{Window shape decode (long windows only)} \label{vorbis:spec:window}
341
342Vorbis frames may be one of two PCM sample sizes specified during
343codec setup. In Vorbis I, legal frame sizes are powers of two from 64
344to 8192 samples. Aside from coupling, Vorbis handles channels as
345independent vectors and these frame sizes are in samples per channel.
346
347Vorbis uses an overlapping transform, namely the MDCT, to blend one
348frame into the next, avoiding most inter-frame block boundary
349artifacts. The MDCT output of one frame is windowed according to MDCT
350requirements, overlapped 50\% with the output of the previous frame and
351added. The window shape assures seamless reconstruction.
352
353This is easy to visualize in the case of equal sized-windows:
354
355\begin{center}
356\includegraphics[width=\textwidth]{window1}
357\captionof{figure}{overlap of two equal-sized windows}
358\end{center}
359
360And slightly more complex in the case of overlapping unequal sized
361windows:
362
363\begin{center}
364\includegraphics[width=\textwidth]{window2}
365\captionof{figure}{overlap of a long and a short window}
366\end{center}
367
368In the unequal-sized window case, the window shape of the long window
369must be modified for seamless lapping as above. It is possible to
370correctly infer window shape to be applied to the current window from
371knowing the sizes of the current, previous and next window. It is
372legal for a decoder to use this method. However, in the case of a long
373window (short windows require no modification), Vorbis also codes two
374flag bits to specify pre- and post- window shape. Although not
375strictly necessary for function, this minor redundancy allows a packet
376to be fully decoded to the point of lapping entirely independently of
377any other packet, allowing easier abstraction of decode layers as well
378as allowing a greater level of easy parallelism in encode and
379decode.
380
381A description of valid window functions for use with an inverse MDCT
382can be found in \cite{Sporer/Brandenburg/Edler}. Vorbis windows
383all use the slope function
384\[ y = \sin(.5*\pi \, \sin^2((x+.5)/n*\pi)) . \]
385
386
387
388\paragraph{floor decode}
389Each floor is encoded/decoded in channel order, however each floor
390belongs to a 'submap' that specifies which floor configuration to
391use. All floors are decoded before residue decode begins.
392
393
394\paragraph{residue decode}
395
396Although the number of residue vectors equals the number of channels,
397channel coupling may mean that the raw residue vectors extracted
398during decode do not map directly to specific channels. When channel
399coupling is in use, some vectors will correspond to coupled magnitude
400or angle. The coupling relationships are described in the codec setup
401and may differ from frame to frame, due to different mode numbers.
402
403Vorbis codes residue vectors in groups by submap; the coding is done
404in submap order from submap 0 through n-1. This differs from floors
405which are coded using a configuration provided by submap number, but
406are coded individually in channel order.
407
408
409
410\paragraph{inverse channel coupling}
411
412A detailed discussion of stereo in the Vorbis codec can be found in
413the document \href{stereo.html}{Stereo Channel Coupling in the
414Vorbis CODEC}. Vorbis is not limited to only stereo coupling, but
415the stereo document also gives a good overview of the generic coupling
416mechanism.
417
418Vorbis coupling applies to pairs of residue vectors at a time;
419decoupling is done in-place a pair at a time in the order and using
420the vectors specified in the current mapping configuration. The
421decoupling operation is the same for all pairs, converting square
422polar representation (where one vector is magnitude and the second
423angle) back to Cartesian representation.
424
425After decoupling, in order, each pair of vectors on the coupling list,
426the resulting residue vectors represent the fine spectral detail
427of each output channel.
428
429
430
431\paragraph{generate floor curve}
432
433The decoder may choose to generate the floor curve at any appropriate
434time. It is reasonable to generate the output curve when the floor
435data is decoded from the raw packet, or it can be generated after
436inverse coupling and applied to the spectral residue directly,
437combining generation and the dot product into one step and eliminating
438some working space.
439
440Both floor 0 and floor 1 generate a linear-range, linear-domain output
441vector to be multiplied (dot product) by the linear-range,
442linear-domain spectral residue.
443
444
445
446\paragraph{compute floor/residue dot product}
447
448This step is straightforward; for each output channel, the decoder
449multiplies the floor curve and residue vectors element by element,
450producing the finished audio spectrum of each channel.
451
452% TODO/FIXME: The following two paragraphs have identical twins
453% in section 4 (under "dot product")
454One point is worth mentioning about this dot product; a common mistake
455in a fixed point implementation might be to assume that a 32 bit
456fixed-point representation for floor and residue and direct
457multiplication of the vectors is sufficient for acceptable spectral
458depth in all cases because it happens to mostly work with the current
459Xiph.Org reference encoder.
460
461However, floor vector values can span \~{}140dB (\~{}24 bits unsigned), and
462the audio spectrum vector should represent a minimum of 120dB (\~{}21
463bits with sign), even when output is to a 16 bit PCM device. For the
464residue vector to represent full scale if the floor is nailed to
465$-140$dB, it must be able to span 0 to $+140$dB. For the residue vector
466to reach full scale if the floor is nailed at 0dB, it must be able to
467represent $-140$dB to $+0$dB. Thus, in order to handle full range
468dynamics, a residue vector may span $-140$dB to $+140$dB entirely within
469spec. A 280dB range is approximately 48 bits with sign; thus the
470residue vector must be able to represent a 48 bit range and the dot
471product must be able to handle an effective 48 bit times 24 bit
472multiplication. This range may be achieved using large (64 bit or
473larger) integers, or implementing a movable binary point
474representation.
475
476
477
478\paragraph{inverse monolithic transform (MDCT)}
479
480The audio spectrum is converted back into time domain PCM audio via an
481inverse Modified Discrete Cosine Transform (MDCT). A detailed
482description of the MDCT is available in \cite{Sporer/Brandenburg/Edler}.
483
484Note that the PCM produced directly from the MDCT is not yet finished
485audio; it must be lapped with surrounding frames using an appropriate
486window (such as the Vorbis window) before the MDCT can be considered
487orthogonal.
488
489
490
491\paragraph{overlap/add data}
492Windowed MDCT output is overlapped and added with the right hand data
493of the previous window such that the 3/4 point of the previous window
494is aligned with the 1/4 point of the current window (as illustrated in
495the window overlap diagram). At this point, the audio data between the
496center of the previous frame and the center of the current frame is
497now finished and ready to be returned.
498
499
500\paragraph{cache right hand data}
501The decoder must cache the right hand portion of the current frame to
502be lapped with the left hand portion of the next frame.
503
504
505
506\paragraph{return finished audio data}
507
508The overlapped portion produced from overlapping the previous and
509current frame data is finished data to be returned by the decoder.
510This data spans from the center of the previous window to the center
511of the current window. In the case of same-sized windows, the amount
512of data to return is one-half block consisting of and only of the
513overlapped portions. When overlapping a short and long window, much of
514the returned range is not actually overlap. This does not damage
515transform orthogonality. Pay attention however to returning the
516correct data range; the amount of data to be returned is:
517
518\begin{Verbatim}[commandchars=\\\{\}]
519window\_blocksize(previous\_window)/4+window\_blocksize(current\_window)/4
520\end{Verbatim}
521
522from the center of the previous window to the center of the current
523window.
524
525Data is not returned from the first frame; it must be used to 'prime'
526the decode engine. The encoder accounts for this priming when
527calculating PCM offsets; after the first frame, the proper PCM output
528offset is '0' (as no data has been returned yet).
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