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2 | /* palette_neon_intrinsics.c - NEON optimised palette expansion functions
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3 | *
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4 | * Copyright (c) 2018-2019 Cosmin Truta
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5 | * Copyright (c) 2017-2018 Arm Holdings. All rights reserved.
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6 | * Written by Richard Townsend <Richard.Townsend@arm.com>, February 2017.
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7 | *
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8 | * This code is released under the libpng license.
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9 | * For conditions of distribution and use, see the disclaimer
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10 | * and license in png.h
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11 | */
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12 |
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13 | #include "../pngpriv.h"
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14 |
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15 | #if PNG_ARM_NEON_IMPLEMENTATION == 1
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16 |
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17 | #if defined(_MSC_VER) && defined(_M_ARM64)
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18 | # include <arm64_neon.h>
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19 | #else
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20 | # include <arm_neon.h>
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21 | #endif
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22 |
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23 | /* Build an RGBA8 palette from the separate RGB and alpha palettes. */
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24 | void
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25 | png_riffle_palette_neon(png_structrp png_ptr)
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26 | {
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27 | png_const_colorp palette = png_ptr->palette;
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28 | png_bytep riffled_palette = png_ptr->riffled_palette;
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29 | png_const_bytep trans_alpha = png_ptr->trans_alpha;
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30 | int num_trans = png_ptr->num_trans;
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31 | int i;
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32 |
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33 | png_debug(1, "in png_riffle_palette_neon");
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34 |
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35 | /* Initially black, opaque. */
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36 | uint8x16x4_t w = {{
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37 | vdupq_n_u8(0x00),
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38 | vdupq_n_u8(0x00),
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39 | vdupq_n_u8(0x00),
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40 | vdupq_n_u8(0xff),
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41 | }};
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42 |
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43 | /* First, riffle the RGB colours into an RGBA8 palette.
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44 | * The alpha component is set to opaque for now.
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45 | */
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46 | for (i = 0; i < 256; i += 16)
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47 | {
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48 | uint8x16x3_t v = vld3q_u8((png_const_bytep)(palette + i));
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49 | w.val[0] = v.val[0];
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50 | w.val[1] = v.val[1];
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51 | w.val[2] = v.val[2];
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52 | vst4q_u8(riffled_palette + (i << 2), w);
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53 | }
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54 |
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55 | /* Fix up the missing transparency values. */
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56 | for (i = 0; i < num_trans; i++)
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57 | riffled_palette[(i << 2) + 3] = trans_alpha[i];
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58 | }
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59 |
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60 | /* Expands a palettized row into RGBA8. */
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61 | int
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62 | png_do_expand_palette_rgba8_neon(png_structrp png_ptr, png_row_infop row_info,
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63 | png_const_bytep row, png_bytepp ssp, png_bytepp ddp)
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64 | {
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65 | png_uint_32 row_width = row_info->width;
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66 | const png_uint_32 *riffled_palette =
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67 | (const png_uint_32 *)png_ptr->riffled_palette;
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68 | const png_int_32 pixels_per_chunk = 4;
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69 | int i;
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70 |
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71 | png_debug(1, "in png_do_expand_palette_rgba8_neon");
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72 |
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73 | if (row_width < pixels_per_chunk)
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74 | return 0;
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75 |
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76 | /* This function originally gets the last byte of the output row.
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77 | * The NEON part writes forward from a given position, so we have
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78 | * to seek this back by 4 pixels x 4 bytes.
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79 | */
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80 | *ddp = *ddp - ((pixels_per_chunk * sizeof(png_uint_32)) - 1);
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81 |
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82 | for (i = 0; i < row_width; i += pixels_per_chunk)
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83 | {
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84 | uint32x4_t cur;
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85 | png_bytep sp = *ssp - i, dp = *ddp - (i << 2);
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86 | cur = vld1q_dup_u32 (riffled_palette + *(sp - 3));
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87 | cur = vld1q_lane_u32(riffled_palette + *(sp - 2), cur, 1);
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88 | cur = vld1q_lane_u32(riffled_palette + *(sp - 1), cur, 2);
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89 | cur = vld1q_lane_u32(riffled_palette + *(sp - 0), cur, 3);
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90 | vst1q_u32((void *)dp, cur);
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91 | }
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92 | if (i != row_width)
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93 | {
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94 | /* Remove the amount that wasn't processed. */
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95 | i -= pixels_per_chunk;
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96 | }
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97 |
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98 | /* Decrement output pointers. */
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99 | *ssp = *ssp - i;
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100 | *ddp = *ddp - (i << 2);
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101 | return i;
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102 | }
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103 |
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104 | /* Expands a palettized row into RGB8. */
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105 | int
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106 | png_do_expand_palette_rgb8_neon(png_structrp png_ptr, png_row_infop row_info,
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107 | png_const_bytep row, png_bytepp ssp, png_bytepp ddp)
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108 | {
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109 | png_uint_32 row_width = row_info->width;
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110 | png_const_bytep palette = (png_const_bytep)png_ptr->palette;
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111 | const png_uint_32 pixels_per_chunk = 8;
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112 | int i;
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113 |
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114 | png_debug(1, "in png_do_expand_palette_rgb8_neon");
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115 |
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116 | if (row_width <= pixels_per_chunk)
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117 | return 0;
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118 |
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119 | /* Seeking this back by 8 pixels x 3 bytes. */
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120 | *ddp = *ddp - ((pixels_per_chunk * sizeof(png_color)) - 1);
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121 |
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122 | for (i = 0; i < row_width; i += pixels_per_chunk)
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123 | {
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124 | uint8x8x3_t cur;
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125 | png_bytep sp = *ssp - i, dp = *ddp - ((i << 1) + i);
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126 | cur = vld3_dup_u8(palette + sizeof(png_color) * (*(sp - 7)));
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127 | cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 6)), cur, 1);
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128 | cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 5)), cur, 2);
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129 | cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 4)), cur, 3);
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130 | cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 3)), cur, 4);
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131 | cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 2)), cur, 5);
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132 | cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 1)), cur, 6);
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133 | cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 0)), cur, 7);
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134 | vst3_u8((void *)dp, cur);
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135 | }
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136 |
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137 | if (i != row_width)
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138 | {
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139 | /* Remove the amount that wasn't processed. */
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140 | i -= pixels_per_chunk;
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141 | }
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142 |
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143 | /* Decrement output pointers. */
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144 | *ssp = *ssp - i;
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145 | *ddp = *ddp - ((i << 1) + i);
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146 | return i;
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147 | }
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148 |
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149 | #endif /* PNG_ARM_NEON_IMPLEMENTATION */
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