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source: vbox/trunk/src/libs/libpng-1.6.36/arm/palette_neon_intrinsics.c@ 90439

Last change on this file since 90439 was 87257, checked in by vboxsync, 4 years ago

libpng: Added missing arm files. bugref:9898

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File size: 4.5 KB
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1
2/* palette_neon_intrinsics.c - NEON optimised palette expansion functions
3 *
4 * Copyright (c) 2018 Cosmin Truta
5 * Copyright (c) 2017-2018 Arm Holdings. All rights reserved.
6 * Written by Richard Townsend <Richard.Townsend@arm.com>, February 2017.
7 *
8 * This code is released under the libpng license.
9 * For conditions of distribution and use, see the disclaimer
10 * and license in png.h
11 */
12
13#include "../pngpriv.h"
14
15#if PNG_ARM_NEON_IMPLEMENTATION == 1
16
17#if defined(_MSC_VER) && defined(_M_ARM64)
18# include <arm64_neon.h>
19#else
20# include <arm_neon.h>
21#endif
22
23/* Build an RGBA palette from the RGB and separate alpha palettes. */
24void
25png_riffle_palette_rgba(png_structrp png_ptr, png_row_infop row_info)
26{
27 png_const_colorp palette = png_ptr->palette;
28 png_bytep riffled_palette = png_ptr->riffled_palette;
29 png_const_bytep trans_alpha = png_ptr->trans_alpha;
30 int num_trans = png_ptr->num_trans;
31 int i;
32
33 /* Initially black, opaque. */
34 uint8x16x4_t w = {{
35 vdupq_n_u8(0x00),
36 vdupq_n_u8(0x00),
37 vdupq_n_u8(0x00),
38 vdupq_n_u8(0xff),
39 }};
40
41 if (row_info->bit_depth != 8)
42 {
43 png_error(png_ptr, "bit_depth must be 8 for png_riffle_palette_rgba");
44 return;
45 }
46
47 /* First, riffle the RGB colours into a RGBA palette, the A value is
48 * set to opaque for now.
49 */
50 for (i = 0; i < (1 << row_info->bit_depth); i += 16)
51 {
52 uint8x16x3_t v = vld3q_u8((png_const_bytep)(palette + i));
53 w.val[0] = v.val[0];
54 w.val[1] = v.val[1];
55 w.val[2] = v.val[2];
56 vst4q_u8(riffled_palette + (i << 2), w);
57 }
58
59 /* Fix up the missing transparency values. */
60 for (i = 0; i < num_trans; i++)
61 riffled_palette[(i << 2) + 3] = trans_alpha[i];
62}
63
64/* Expands a palettized row into RGBA. */
65int
66png_do_expand_palette_neon_rgba(png_structrp png_ptr, png_row_infop row_info,
67 png_const_bytep row, png_bytepp ssp, png_bytepp ddp)
68{
69 png_uint_32 row_width = row_info->width;
70 const png_uint_32 *riffled_palette =
71 (const png_uint_32 *)png_ptr->riffled_palette;
72 const png_int_32 pixels_per_chunk = 4;
73 int i;
74
75 if (row_width < pixels_per_chunk)
76 return 0;
77
78 /* This function originally gets the last byte of the output row.
79 * The NEON part writes forward from a given position, so we have
80 * to seek this back by 4 pixels x 4 bytes.
81 */
82 *ddp = *ddp - ((pixels_per_chunk * sizeof(png_uint_32)) - 1);
83
84 for (i = 0; i < row_width; i += pixels_per_chunk)
85 {
86 uint32x4_t cur;
87 png_bytep sp = *ssp - i, dp = *ddp - (i << 2);
88 cur = vld1q_dup_u32 (riffled_palette + *(sp - 3));
89 cur = vld1q_lane_u32(riffled_palette + *(sp - 2), cur, 1);
90 cur = vld1q_lane_u32(riffled_palette + *(sp - 1), cur, 2);
91 cur = vld1q_lane_u32(riffled_palette + *(sp - 0), cur, 3);
92 vst1q_u32((void *)dp, cur);
93 }
94 if (i != row_width)
95 {
96 /* Remove the amount that wasn't processed. */
97 i -= pixels_per_chunk;
98 }
99
100 /* Decrement output pointers. */
101 *ssp = *ssp - i;
102 *ddp = *ddp - (i << 2);
103 return i;
104}
105
106/* Expands a palettized row into RGB format. */
107int
108png_do_expand_palette_neon_rgb(png_structrp png_ptr, png_row_infop row_info,
109 png_const_bytep row, png_bytepp ssp, png_bytepp ddp)
110{
111 png_uint_32 row_width = row_info->width;
112 png_const_bytep palette = (png_const_bytep)png_ptr->palette;
113 const png_uint_32 pixels_per_chunk = 8;
114 int i;
115
116 if (row_width <= pixels_per_chunk)
117 return 0;
118
119 /* Seeking this back by 8 pixels x 3 bytes. */
120 *ddp = *ddp - ((pixels_per_chunk * sizeof(png_color)) - 1);
121
122 for (i = 0; i < row_width; i += pixels_per_chunk)
123 {
124 uint8x8x3_t cur;
125 png_bytep sp = *ssp - i, dp = *ddp - ((i << 1) + i);
126 cur = vld3_dup_u8(palette + sizeof(png_color) * (*(sp - 7)));
127 cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 6)), cur, 1);
128 cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 5)), cur, 2);
129 cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 4)), cur, 3);
130 cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 3)), cur, 4);
131 cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 2)), cur, 5);
132 cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 1)), cur, 6);
133 cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 0)), cur, 7);
134 vst3_u8((void *)dp, cur);
135 }
136
137 if (i != row_width)
138 {
139 /* Remove the amount that wasn't processed. */
140 i -= pixels_per_chunk;
141 }
142
143 /* Decrement output pointers. */
144 *ssp = *ssp - i;
145 *ddp = *ddp - ((i << 1) + i);
146 return i;
147}
148
149#endif /* PNG_ARM_NEON_IMPLEMENTATION */
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