/////////////////////////////////////////////////////////////////////////////// // /// \file stream_decoder_mt.c /// \brief Multithreaded .xz Stream decoder // // Authors: Sebastian Andrzej Siewior // Lasse Collin // // This file has been put into the public domain. // You can do whatever you want with this file. // /////////////////////////////////////////////////////////////////////////////// #include "common.h" #include "block_decoder.h" #include "stream_decoder.h" #include "index.h" #include "outqueue.h" typedef enum { /// Waiting for work. /// Main thread may change this to THR_RUN or THR_EXIT. THR_IDLE, /// Decoding is in progress. /// Main thread may change this to THR_STOP or THR_EXIT. /// The worker thread may change this to THR_IDLE. THR_RUN, /// The main thread wants the thread to stop whatever it was doing /// but not exit. Main thread may change this to THR_EXIT. /// The worker thread may change this to THR_IDLE. THR_STOP, /// The main thread wants the thread to exit. THR_EXIT, } worker_state; typedef enum { /// Partial updates (storing of worker thread progress /// to lzma_outbuf) are disabled. PARTIAL_DISABLED, /// Main thread requests partial updates to be enabled but /// no partial update has been done by the worker thread yet. /// /// Changing from PARTIAL_DISABLED to PARTIAL_START requires /// use of the worker-thread mutex. Other transitions don't /// need a mutex. PARTIAL_START, /// Partial updates are enabled and the worker thread has done /// at least one partial update. PARTIAL_ENABLED, } partial_update_mode; struct worker_thread { /// Worker state is protected with our mutex. worker_state state; /// Input buffer that will contain the whole Block except Block Header. uint8_t *in; /// Amount of memory allocated for "in" size_t in_size; /// Number of bytes written to "in" by the main thread size_t in_filled; /// Number of bytes consumed from "in" by the worker thread. size_t in_pos; /// Amount of uncompressed data that has been decoded. This local /// copy is needed because updating outbuf->pos requires locking /// the main mutex (coder->mutex). size_t out_pos; /// Pointer to the main structure is needed to (1) lock the main /// mutex (coder->mutex) when updating outbuf->pos and (2) when /// putting this thread back to the stack of free threads. struct lzma_stream_coder *coder; /// The allocator is set by the main thread. Since a copy of the /// pointer is kept here, the application must not change the /// allocator before calling lzma_end(). const lzma_allocator *allocator; /// Output queue buffer to which the uncompressed data is written. lzma_outbuf *outbuf; /// Amount of compressed data that has already been decompressed. /// This is updated from in_pos when our mutex is locked. /// This is size_t, not uint64_t, because per-thread progress /// is limited to sizes of allocated buffers. size_t progress_in; /// Like progress_in but for uncompressed data. size_t progress_out; /// Updating outbuf->pos requires locking the main mutex /// (coder->mutex). Since the main thread will only read output /// from the oldest outbuf in the queue, only the worker thread /// that is associated with the oldest outbuf needs to update its /// outbuf->pos. This avoids useless mutex contention that would /// happen if all worker threads were frequently locking the main /// mutex to update their outbuf->pos. /// /// Only when partial_update is something else than PARTIAL_DISABLED, /// this worker thread will update outbuf->pos after each call to /// the Block decoder. partial_update_mode partial_update; /// Block decoder lzma_next_coder block_decoder; /// Thread-specific Block options are needed because the Block /// decoder modifies the struct given to it at initialization. lzma_block block_options; /// Filter chain memory usage uint64_t mem_filters; /// Next structure in the stack of free worker threads. struct worker_thread *next; mythread_mutex mutex; mythread_cond cond; /// The ID of this thread is used to join the thread /// when it's not needed anymore. mythread thread_id; }; struct lzma_stream_coder { enum { SEQ_STREAM_HEADER, SEQ_BLOCK_HEADER, SEQ_BLOCK_INIT, SEQ_BLOCK_THR_INIT, SEQ_BLOCK_THR_RUN, SEQ_BLOCK_DIRECT_INIT, SEQ_BLOCK_DIRECT_RUN, SEQ_INDEX_WAIT_OUTPUT, SEQ_INDEX_DECODE, SEQ_STREAM_FOOTER, SEQ_STREAM_PADDING, SEQ_ERROR, } sequence; /// Block decoder lzma_next_coder block_decoder; /// Every Block Header will be decoded into this structure. /// This is also used to initialize a Block decoder when in /// direct mode. In threaded mode, a thread-specific copy will /// be made for decoder initialization because the Block decoder /// will modify the structure given to it. lzma_block block_options; /// Buffer to hold a filter chain for Block Header decoding and /// initialization. These are freed after successful Block decoder /// initialization or at stream_decoder_mt_end(). The thread-specific /// copy of block_options won't hold a pointer to filters[] after /// initialization. lzma_filter filters[LZMA_FILTERS_MAX + 1]; /// Stream Flags from Stream Header lzma_stream_flags stream_flags; /// Index is hashed so that it can be compared to the sizes of Blocks /// with O(1) memory usage. lzma_index_hash *index_hash; /// Maximum wait time if cannot use all the input and cannot /// fill the output buffer. This is in milliseconds. uint32_t timeout; /// Error code from a worker thread. /// /// \note Use mutex. lzma_ret thread_error; /// Error code to return after pending output has been copied out. If /// set in read_output_and_wait(), this is a mirror of thread_error. /// If set in stream_decode_mt() then it's, for example, error that /// occurred when decoding Block Header. lzma_ret pending_error; /// Number of threads that will be created at maximum. uint32_t threads_max; /// Number of thread structures that have been initialized from /// "threads", and thus the number of worker threads actually /// created so far. uint32_t threads_initialized; /// Array of allocated thread-specific structures. When no threads /// are in use (direct mode) this is NULL. In threaded mode this /// points to an array of threads_max number of worker_thread structs. struct worker_thread *threads; /// Stack of free threads. When a thread finishes, it puts itself /// back into this stack. This starts as empty because threads /// are created only when actually needed. /// /// \note Use mutex. struct worker_thread *threads_free; /// The most recent worker thread to which the main thread writes /// the new input from the application. struct worker_thread *thr; /// Output buffer queue for decompressed data from the worker threads /// /// \note Use mutex with operations that need it. lzma_outq outq; mythread_mutex mutex; mythread_cond cond; /// Memory usage that will not be exceeded in multi-threaded mode. /// Single-threaded mode can exceed this even by a large amount. uint64_t memlimit_threading; /// Memory usage limit that should never be exceeded. /// LZMA_MEMLIMIT_ERROR will be returned if decoding isn't possible /// even in single-threaded mode without exceeding this limit. uint64_t memlimit_stop; /// Amount of memory in use by the direct mode decoder /// (coder->block_decoder). In threaded mode this is 0. uint64_t mem_direct_mode; /// Amount of memory needed by the running worker threads. /// This doesn't include the memory needed by the output buffer. /// /// \note Use mutex. uint64_t mem_in_use; /// Amount of memory used by the idle (cached) threads. /// /// \note Use mutex. uint64_t mem_cached; /// Amount of memory needed for the filter chain of the next Block. uint64_t mem_next_filters; /// Amount of memory needed for the thread-specific input buffer /// for the next Block. uint64_t mem_next_in; /// Amount of memory actually needed to decode the next Block /// in threaded mode. This is /// mem_next_filters + mem_next_in + memory needed for lzma_outbuf. uint64_t mem_next_block; /// Amount of compressed data in Stream Header + Blocks that have /// already been finished. /// /// \note Use mutex. uint64_t progress_in; /// Amount of uncompressed data in Blocks that have already /// been finished. /// /// \note Use mutex. uint64_t progress_out; /// If true, LZMA_NO_CHECK is returned if the Stream has /// no integrity check. bool tell_no_check; /// If true, LZMA_UNSUPPORTED_CHECK is returned if the Stream has /// an integrity check that isn't supported by this liblzma build. bool tell_unsupported_check; /// If true, LZMA_GET_CHECK is returned after decoding Stream Header. bool tell_any_check; /// If true, we will tell the Block decoder to skip calculating /// and verifying the integrity check. bool ignore_check; /// If true, we will decode concatenated Streams that possibly have /// Stream Padding between or after them. LZMA_STREAM_END is returned /// once the application isn't giving us any new input (LZMA_FINISH), /// and we aren't in the middle of a Stream, and possible /// Stream Padding is a multiple of four bytes. bool concatenated; /// If true, we will return any errors immediately instead of first /// producing all output before the location of the error. bool fail_fast; /// When decoding concatenated Streams, this is true as long as we /// are decoding the first Stream. This is needed to avoid misleading /// LZMA_FORMAT_ERROR in case the later Streams don't have valid magic /// bytes. bool first_stream; /// This is used to track if the previous call to stream_decode_mt() /// had output space (*out_pos < out_size) and managed to fill the /// output buffer (*out_pos == out_size). This may be set to true /// in read_output_and_wait(). This is read and then reset to false /// at the beginning of stream_decode_mt(). /// /// This is needed to support applications that call lzma_code() in /// such a way that more input is provided only when lzma_code() /// didn't fill the output buffer completely. Basically, this makes /// it easier to convert such applications from single-threaded /// decoder to multi-threaded decoder. bool out_was_filled; /// Write position in buffer[] and position in Stream Padding size_t pos; /// Buffer to hold Stream Header, Block Header, and Stream Footer. /// Block Header has biggest maximum size. uint8_t buffer[LZMA_BLOCK_HEADER_SIZE_MAX]; }; /// Enables updating of outbuf->pos. This is a callback function that is /// used with lzma_outq_enable_partial_output(). static void worker_enable_partial_update(void *thr_ptr) { struct worker_thread *thr = thr_ptr; mythread_sync(thr->mutex) { thr->partial_update = PARTIAL_START; mythread_cond_signal(&thr->cond); } } /// Things do to at THR_STOP or when finishing a Block. /// This is called with thr->mutex locked. static void worker_stop(struct worker_thread *thr) { // Update memory usage counters. thr->coder->mem_in_use -= thr->in_size; thr->in_size = 0; // thr->in was freed above. thr->coder->mem_in_use -= thr->mem_filters; thr->coder->mem_cached += thr->mem_filters; // Put this thread to the stack of free threads. thr->next = thr->coder->threads_free; thr->coder->threads_free = thr; mythread_cond_signal(&thr->coder->cond); return; } static MYTHREAD_RET_TYPE #ifndef VBOX worker_decoder(void *thr_ptr) #else worker_decoder(RTTHREAD hThread, void *thr_ptr) #endif { struct worker_thread *thr = thr_ptr; size_t in_filled; partial_update_mode partial_update; lzma_ret ret; next_loop_lock: mythread_mutex_lock(&thr->mutex); next_loop_unlocked: if (thr->state == THR_IDLE) { mythread_cond_wait(&thr->cond, &thr->mutex); goto next_loop_unlocked; } if (thr->state == THR_EXIT) { mythread_mutex_unlock(&thr->mutex); lzma_free(thr->in, thr->allocator); lzma_next_end(&thr->block_decoder, thr->allocator); mythread_mutex_destroy(&thr->mutex); mythread_cond_destroy(&thr->cond); return MYTHREAD_RET_VALUE; } if (thr->state == THR_STOP) { thr->state = THR_IDLE; mythread_mutex_unlock(&thr->mutex); mythread_sync(thr->coder->mutex) { worker_stop(thr); } goto next_loop_lock; } assert(thr->state == THR_RUN); // Update progress info for get_progress(). thr->progress_in = thr->in_pos; thr->progress_out = thr->out_pos; // If we don't have any new input, wait for a signal from the main // thread except if partial output has just been enabled. In that // case we will do one normal run so that the partial output info // gets passed to the main thread. The call to block_decoder.code() // is useless but harmless as it can occur only once per Block. in_filled = thr->in_filled; partial_update = thr->partial_update; if (in_filled == thr->in_pos && partial_update != PARTIAL_START) { mythread_cond_wait(&thr->cond, &thr->mutex); goto next_loop_unlocked; } mythread_mutex_unlock(&thr->mutex); // Pass the input in small chunks to the Block decoder. // This way we react reasonably fast if we are told to stop/exit, // and (when partial update is enabled) we tell about our progress // to the main thread frequently enough. const size_t chunk_size = 16384; if ((in_filled - thr->in_pos) > chunk_size) in_filled = thr->in_pos + chunk_size; ret = thr->block_decoder.code( thr->block_decoder.coder, thr->allocator, thr->in, &thr->in_pos, in_filled, thr->outbuf->buf, &thr->out_pos, thr->outbuf->allocated, LZMA_RUN); if (ret == LZMA_OK) { if (partial_update != PARTIAL_DISABLED) { // The main thread uses thr->mutex to change from // PARTIAL_DISABLED to PARTIAL_START. The main thread // doesn't care about this variable after that so we // can safely change it here to PARTIAL_ENABLED // without a mutex. thr->partial_update = PARTIAL_ENABLED; // The main thread is reading decompressed data // from thr->outbuf. Tell the main thread about // our progress. // // NOTE: It's possible that we consumed input without // producing any new output so it's possible that // only in_pos has changed. In case of PARTIAL_START // it is possible that neither in_pos nor out_pos has // changed. mythread_sync(thr->coder->mutex) { thr->outbuf->pos = thr->out_pos; thr->outbuf->decoder_in_pos = thr->in_pos; mythread_cond_signal(&thr->coder->cond); } } goto next_loop_lock; } // Either we finished successfully (LZMA_STREAM_END) or an error // occurred. Both cases are handled almost identically. The error // case requires updating thr->coder->thread_error. // // The sizes are in the Block Header and the Block decoder // checks that they match, thus we know these: assert(ret != LZMA_STREAM_END || thr->in_pos == thr->in_size); assert(ret != LZMA_STREAM_END || thr->out_pos == thr->block_options.uncompressed_size); // Free the input buffer. Don't update in_size as we need // it later to update thr->coder->mem_in_use. lzma_free(thr->in, thr->allocator); thr->in = NULL; mythread_sync(thr->mutex) { if (thr->state != THR_EXIT) thr->state = THR_IDLE; } mythread_sync(thr->coder->mutex) { // Move our progress info to the main thread. thr->coder->progress_in += thr->in_pos; thr->coder->progress_out += thr->out_pos; thr->progress_in = 0; thr->progress_out = 0; // Mark the outbuf as finished. thr->outbuf->pos = thr->out_pos; thr->outbuf->decoder_in_pos = thr->in_pos; thr->outbuf->finished = true; thr->outbuf->finish_ret = ret; thr->outbuf = NULL; // If an error occurred, tell it to the main thread. if (ret != LZMA_STREAM_END && thr->coder->thread_error == LZMA_OK) thr->coder->thread_error = ret; worker_stop(thr); } goto next_loop_lock; } /// Tells the worker threads to exit and waits for them to terminate. static void threads_end(struct lzma_stream_coder *coder, const lzma_allocator *allocator) { for (uint32_t i = 0; i < coder->threads_initialized; ++i) { mythread_sync(coder->threads[i].mutex) { coder->threads[i].state = THR_EXIT; mythread_cond_signal(&coder->threads[i].cond); } } for (uint32_t i = 0; i < coder->threads_initialized; ++i) mythread_join(coder->threads[i].thread_id); lzma_free(coder->threads, allocator); coder->threads_initialized = 0; coder->threads = NULL; coder->threads_free = NULL; // The threads don't update these when they exit. Do it here. coder->mem_in_use = 0; coder->mem_cached = 0; return; } static void threads_stop(struct lzma_stream_coder *coder) { for (uint32_t i = 0; i < coder->threads_initialized; ++i) { mythread_sync(coder->threads[i].mutex) { // The state must be changed conditionally because // THR_IDLE -> THR_STOP is not a valid state change. if (coder->threads[i].state != THR_IDLE) { coder->threads[i].state = THR_STOP; mythread_cond_signal(&coder->threads[i].cond); } } } return; } /// Initialize a new worker_thread structure and create a new thread. static lzma_ret initialize_new_thread(struct lzma_stream_coder *coder, const lzma_allocator *allocator) { // Allocate the coder->threads array if needed. It's done here instead // of when initializing the decoder because we don't need this if we // use the direct mode (we may even free coder->threads in the middle // of the file if we switch from threaded to direct mode). if (coder->threads == NULL) { coder->threads = lzma_alloc( coder->threads_max * sizeof(struct worker_thread), allocator); if (coder->threads == NULL) return LZMA_MEM_ERROR; } // Pick a free structure. assert(coder->threads_initialized < coder->threads_max); struct worker_thread *thr = &coder->threads[coder->threads_initialized]; if (mythread_mutex_init(&thr->mutex)) goto error_mutex; if (mythread_cond_init(&thr->cond)) goto error_cond; thr->state = THR_IDLE; thr->in = NULL; thr->in_size = 0; thr->allocator = allocator; thr->coder = coder; thr->outbuf = NULL; thr->block_decoder = LZMA_NEXT_CODER_INIT; thr->mem_filters = 0; if (mythread_create(&thr->thread_id, worker_decoder, thr)) goto error_thread; ++coder->threads_initialized; coder->thr = thr; return LZMA_OK; error_thread: mythread_cond_destroy(&thr->cond); error_cond: mythread_mutex_destroy(&thr->mutex); error_mutex: return LZMA_MEM_ERROR; } static lzma_ret get_thread(struct lzma_stream_coder *coder, const lzma_allocator *allocator) { // If there is a free structure on the stack, use it. mythread_sync(coder->mutex) { if (coder->threads_free != NULL) { coder->thr = coder->threads_free; coder->threads_free = coder->threads_free->next; // The thread is no longer in the cache so substract // it from the cached memory usage. Don't add it // to mem_in_use though; the caller will handle it // since it knows how much memory it will actually // use (the filter chain might change). coder->mem_cached -= coder->thr->mem_filters; } } if (coder->thr == NULL) { assert(coder->threads_initialized < coder->threads_max); // Initialize a new thread. return_if_error(initialize_new_thread(coder, allocator)); } coder->thr->in_filled = 0; coder->thr->in_pos = 0; coder->thr->out_pos = 0; coder->thr->progress_in = 0; coder->thr->progress_out = 0; coder->thr->partial_update = PARTIAL_DISABLED; return LZMA_OK; } static lzma_ret read_output_and_wait(struct lzma_stream_coder *coder, const lzma_allocator *allocator, uint8_t *restrict out, size_t *restrict out_pos, size_t out_size, bool *input_is_possible, bool waiting_allowed, mythread_condtime *wait_abs, bool *has_blocked) { lzma_ret ret = LZMA_OK; mythread_sync(coder->mutex) { do { // Get as much output from the queue as is possible // without blocking. const size_t out_start = *out_pos; do { ret = lzma_outq_read(&coder->outq, allocator, out, out_pos, out_size, NULL, NULL); // If a Block was finished, tell the worker // thread of the next Block (if it is still // running) to start telling the main thread // when new output is available. if (ret == LZMA_STREAM_END) lzma_outq_enable_partial_output( &coder->outq, &worker_enable_partial_update); // Loop until a Block wasn't finished. // It's important to loop around even if // *out_pos == out_size because there could // be an empty Block that will return // LZMA_STREAM_END without needing any // output space. } while (ret == LZMA_STREAM_END); // Check if lzma_outq_read reported an error from // the Block decoder. if (ret != LZMA_OK) break; // If the output buffer is now full but it wasn't full // when this function was called, set out_was_filled. // This way the next call to stream_decode_mt() knows // that some output was produced and no output space // remained in the previous call to stream_decode_mt(). if (*out_pos == out_size && *out_pos != out_start) coder->out_was_filled = true; // Check if any thread has indicated an error. if (coder->thread_error != LZMA_OK) { // If LZMA_FAIL_FAST was used, report errors // from worker threads immediately. if (coder->fail_fast) { ret = coder->thread_error; break; } // Otherwise set pending_error. The value we // set here will not actually get used other // than working as a flag that an error has // occurred. This is because in SEQ_ERROR // all output before the error will be read // first by calling this function, and once we // reach the location of the (first) error the // error code from the above lzma_outq_read() // will be returned to the application. // // Use LZMA_PROG_ERROR since the value should // never leak to the application. It's // possible that pending_error has already // been set but that doesn't matter: if we get // here, pending_error only works as a flag. coder->pending_error = LZMA_PROG_ERROR; } // Check if decoding of the next Block can be started. // The memusage of the active threads must be low // enough, there must be a free buffer slot in the // output queue, and there must be a free thread // (that can be either created or an existing one // reused). // // NOTE: This is checked after reading the output // above because reading the output can free a slot in // the output queue and also reduce active memusage. // // NOTE: If output queue is empty, then input will // always be possible. if (input_is_possible != NULL && coder->memlimit_threading - coder->mem_in_use - coder->outq.mem_in_use >= coder->mem_next_block && lzma_outq_has_buf(&coder->outq) && (coder->threads_initialized < coder->threads_max || coder->threads_free != NULL)) { *input_is_possible = true; break; } // If the caller doesn't want us to block, return now. if (!waiting_allowed) break; // This check is needed only when input_is_possible // is NULL. We must return if we aren't waiting for // input to become possible and there is no more // output coming from the queue. if (lzma_outq_is_empty(&coder->outq)) { assert(input_is_possible == NULL); break; } // If there is more data available from the queue, // our out buffer must be full and we need to return // so that the application can provide more output // space. // // NOTE: In general lzma_outq_is_readable() can return // true also when there are no more bytes available. // This can happen when a Block has finished without // providing any new output. We know that this is not // the case because in the beginning of this loop we // tried to read as much as possible even when we had // no output space left and the mutex has been locked // all the time (so worker threads cannot have changed // anything). Thus there must be actual pending output // in the queue. if (lzma_outq_is_readable(&coder->outq)) { assert(*out_pos == out_size); break; } // If the application stops providing more input // in the middle of a Block, there will eventually // be one worker thread left that is stuck waiting for // more input (that might never arrive) and a matching // outbuf which the worker thread cannot finish due // to lack of input. We must detect this situation, // otherwise we would end up waiting indefinitely // (if no timeout is in use) or keep returning // LZMA_TIMED_OUT while making no progress. Thus, the // application would never get LZMA_BUF_ERROR from // lzma_code() which would tell the application that // no more progress is possible. No LZMA_BUF_ERROR // means that, for example, truncated .xz files could // cause an infinite loop. // // A worker thread doing partial updates will // store not only the output position in outbuf->pos // but also the matching input position in // outbuf->decoder_in_pos. Here we check if that // input position matches the amount of input that // the worker thread has been given (in_filled). // If so, we must return and not wait as no more // output will be coming without first getting more // input to the worker thread. If the application // keeps calling lzma_code() without providing more // input, it will eventually get LZMA_BUF_ERROR. // // NOTE: We can read partial_update and in_filled // without thr->mutex as only the main thread // modifies these variables. decoder_in_pos requires // coder->mutex which we are already holding. if (coder->thr != NULL && coder->thr->partial_update != PARTIAL_DISABLED) { // There is exactly one outbuf in the queue. assert(coder->thr->outbuf == coder->outq.head); assert(coder->thr->outbuf == coder->outq.tail); if (coder->thr->outbuf->decoder_in_pos == coder->thr->in_filled) break; } // Wait for input or output to become possible. if (coder->timeout != 0) { // See the comment in stream_encoder_mt.c // about why mythread_condtime_set() is used // like this. // // FIXME? // In contrast to the encoder, this calls // _condtime_set while the mutex is locked. if (!*has_blocked) { *has_blocked = true; mythread_condtime_set(wait_abs, &coder->cond, coder->timeout); } if (mythread_cond_timedwait(&coder->cond, &coder->mutex, wait_abs) != 0) { ret = LZMA_TIMED_OUT; break; } } else { mythread_cond_wait(&coder->cond, &coder->mutex); } } while (ret == LZMA_OK); } // If we are returning an error, then the application cannot get // more output from us and thus keeping the threads running is // useless and waste of CPU time. if (ret != LZMA_OK && ret != LZMA_TIMED_OUT) threads_stop(coder); return ret; } static lzma_ret decode_block_header(struct lzma_stream_coder *coder, const lzma_allocator *allocator, const uint8_t *restrict in, size_t *restrict in_pos, size_t in_size) { if (*in_pos >= in_size) return LZMA_OK; if (coder->pos == 0) { // Detect if it's Index. if (in[*in_pos] == INDEX_INDICATOR) return LZMA_INDEX_DETECTED; // Calculate the size of the Block Header. Note that // Block Header decoder wants to see this byte too // so don't advance *in_pos. coder->block_options.header_size = lzma_block_header_size_decode( in[*in_pos]); } // Copy the Block Header to the internal buffer. lzma_bufcpy(in, in_pos, in_size, coder->buffer, &coder->pos, coder->block_options.header_size); // Return if we didn't get the whole Block Header yet. if (coder->pos < coder->block_options.header_size) return LZMA_OK; coder->pos = 0; // Version 1 is needed to support the .ignore_check option. coder->block_options.version = 1; // Block Header decoder will initialize all members of this array // so we don't need to do it here. coder->block_options.filters = coder->filters; // Decode the Block Header. return_if_error(lzma_block_header_decode(&coder->block_options, allocator, coder->buffer)); // If LZMA_IGNORE_CHECK was used, this flag needs to be set. // It has to be set after lzma_block_header_decode() because // it always resets this to false. coder->block_options.ignore_check = coder->ignore_check; // coder->block_options is ready now. return LZMA_STREAM_END; } /// Get the size of the Compressed Data + Block Padding + Check. static size_t comp_blk_size(const struct lzma_stream_coder *coder) { return vli_ceil4(coder->block_options.compressed_size) + lzma_check_size(coder->stream_flags.check); } /// Returns true if the size (compressed or uncompressed) is such that /// threaded decompression cannot be used. Sizes that are too big compared /// to SIZE_MAX must be rejected to avoid integer overflows and truncations /// when lzma_vli is assigned to a size_t. static bool is_direct_mode_needed(lzma_vli size) { return size == LZMA_VLI_UNKNOWN || size > SIZE_MAX / 3; } static lzma_ret stream_decoder_reset(struct lzma_stream_coder *coder, const lzma_allocator *allocator) { // Initialize the Index hash used to verify the Index. coder->index_hash = lzma_index_hash_init(coder->index_hash, allocator); if (coder->index_hash == NULL) return LZMA_MEM_ERROR; // Reset the rest of the variables. coder->sequence = SEQ_STREAM_HEADER; coder->pos = 0; return LZMA_OK; } static lzma_ret stream_decode_mt(void *coder_ptr, const lzma_allocator *allocator, const uint8_t *restrict in, size_t *restrict in_pos, size_t in_size, uint8_t *restrict out, size_t *restrict out_pos, size_t out_size, lzma_action action) { struct lzma_stream_coder *coder = coder_ptr; mythread_condtime wait_abs; bool has_blocked = false; // Determine if in SEQ_BLOCK_HEADER and SEQ_BLOCK_THR_RUN we should // tell read_output_and_wait() to wait until it can fill the output // buffer (or a timeout occurs). Two conditions must be met: // // (1) If the caller provided no new input. The reason for this // can be, for example, the end of the file or that there is // a pause in the input stream and more input is available // a little later. In this situation we should wait for output // because otherwise we would end up in a busy-waiting loop where // we make no progress and the application just calls us again // without providing any new input. This would then result in // LZMA_BUF_ERROR even though more output would be available // once the worker threads decode more data. // // (2) Even if (1) is true, we will not wait if the previous call to // this function managed to produce some output and the output // buffer became full. This is for compatibility with applications // that call lzma_code() in such a way that new input is provided // only when the output buffer didn't become full. Without this // trick such applications would have bad performance (bad // parallelization due to decoder not getting input fast enough). // // NOTE: Such loops might require that timeout is disabled (0) // if they assume that output-not-full implies that all input has // been consumed. If and only if timeout is enabled, we may return // when output isn't full *and* not all input has been consumed. // // However, if LZMA_FINISH is used, the above is ignored and we always // wait (timeout can still cause us to return) because we know that // we won't get any more input. This matters if the input file is // truncated and we are doing single-shot decoding, that is, // timeout = 0 and LZMA_FINISH is used on the first call to // lzma_code() and the output buffer is known to be big enough // to hold all uncompressed data: // // - If LZMA_FINISH wasn't handled specially, we could return // LZMA_OK before providing all output that is possible with the // truncated input. The rest would be available if lzma_code() was // called again but then it's not single-shot decoding anymore. // // - By handling LZMA_FINISH specially here, the first call will // produce all the output, matching the behavior of the // single-threaded decoder. // // So it's a very specific corner case but also easy to avoid. Note // that this special handling of LZMA_FINISH has no effect for // single-shot decoding when the input file is valid (not truncated); // premature LZMA_OK wouldn't be possible as long as timeout = 0. const bool waiting_allowed = action == LZMA_FINISH || (*in_pos == in_size && !coder->out_was_filled); coder->out_was_filled = false; while (true) switch (coder->sequence) { case SEQ_STREAM_HEADER: { // Copy the Stream Header to the internal buffer. const size_t in_old = *in_pos; lzma_bufcpy(in, in_pos, in_size, coder->buffer, &coder->pos, LZMA_STREAM_HEADER_SIZE); coder->progress_in += *in_pos - in_old; // Return if we didn't get the whole Stream Header yet. if (coder->pos < LZMA_STREAM_HEADER_SIZE) return LZMA_OK; coder->pos = 0; // Decode the Stream Header. const lzma_ret ret = lzma_stream_header_decode( &coder->stream_flags, coder->buffer); if (ret != LZMA_OK) return ret == LZMA_FORMAT_ERROR && !coder->first_stream ? LZMA_DATA_ERROR : ret; // If we are decoding concatenated Streams, and the later // Streams have invalid Header Magic Bytes, we give // LZMA_DATA_ERROR instead of LZMA_FORMAT_ERROR. coder->first_stream = false; // Copy the type of the Check so that Block Header and Block // decoders see it. coder->block_options.check = coder->stream_flags.check; // Even if we return LZMA_*_CHECK below, we want // to continue from Block Header decoding. coder->sequence = SEQ_BLOCK_HEADER; // Detect if there's no integrity check or if it is // unsupported if those were requested by the application. if (coder->tell_no_check && coder->stream_flags.check == LZMA_CHECK_NONE) return LZMA_NO_CHECK; if (coder->tell_unsupported_check && !lzma_check_is_supported( coder->stream_flags.check)) return LZMA_UNSUPPORTED_CHECK; if (coder->tell_any_check) return LZMA_GET_CHECK; } // Fall through case SEQ_BLOCK_HEADER: { const size_t in_old = *in_pos; const lzma_ret ret = decode_block_header(coder, allocator, in, in_pos, in_size); coder->progress_in += *in_pos - in_old; if (ret == LZMA_OK) { // We didn't decode the whole Block Header yet. // // Read output from the queue before returning. This // is important because it is possible that the // application doesn't have any new input available // immediately. If we didn't try to copy output from // the output queue here, lzma_code() could end up // returning LZMA_BUF_ERROR even though queued output // is available. // // If the lzma_code() call provided at least one input // byte, only copy as much data from the output queue // as is available immediately. This way the // application will be able to provide more input // without a delay. // // On the other hand, if lzma_code() was called with // an empty input buffer(*), treat it specially: try // to fill the output buffer even if it requires // waiting for the worker threads to provide output // (timeout, if specified, can still cause us to // return). // // - This way the application will be able to get all // data that can be decoded from the input provided // so far. // // - We avoid both premature LZMA_BUF_ERROR and // busy-waiting where the application repeatedly // calls lzma_code() which immediately returns // LZMA_OK without providing new data. // // - If the queue becomes empty, we won't wait // anything and will return LZMA_OK immediately // (coder->timeout is completely ignored). // // (*) See the comment at the beginning of this // function how waiting_allowed is determined // and why there is an exception to the rule // of "called with an empty input buffer". assert(*in_pos == in_size); // If LZMA_FINISH was used we know that we won't get // more input, so the file must be truncated if we // get here. If worker threads don't detect any // errors, eventually there will be no more output // while we keep returning LZMA_OK which gets // converted to LZMA_BUF_ERROR in lzma_code(). // // If fail-fast is enabled then we will return // immediately using LZMA_DATA_ERROR instead of // LZMA_OK or LZMA_BUF_ERROR. Rationale for the // error code: // // - Worker threads may have a large amount of // not-yet-decoded input data and we don't // know for sure if all data is valid. Bad // data there would result in LZMA_DATA_ERROR // when fail-fast isn't used. // // - Immediate LZMA_BUF_ERROR would be a bit weird // considering the older liblzma code. lzma_code() // even has an assertion to prevent coders from // returning LZMA_BUF_ERROR directly. // // The downside of this is that with fail-fast apps // cannot always distinguish between corrupt and // truncated files. if (action == LZMA_FINISH && coder->fail_fast) { // We won't produce any more output. Stop // the unfinished worker threads so they // won't waste CPU time. threads_stop(coder); return LZMA_DATA_ERROR; } // read_output_and_wait() will call threads_stop() // if needed so with that we can use return_if_error. return_if_error(read_output_and_wait(coder, allocator, out, out_pos, out_size, NULL, waiting_allowed, &wait_abs, &has_blocked)); if (coder->pending_error != LZMA_OK) { coder->sequence = SEQ_ERROR; break; } return LZMA_OK; } if (ret == LZMA_INDEX_DETECTED) { coder->sequence = SEQ_INDEX_WAIT_OUTPUT; break; } // See if an error occurred. if (ret != LZMA_STREAM_END) { // NOTE: Here and in all other places where // pending_error is set, it may overwrite the value // (LZMA_PROG_ERROR) set by read_output_and_wait(). // That function might overwrite value set here too. // These are fine because when read_output_and_wait() // sets pending_error, it actually works as a flag // variable only ("some error has occurred") and the // actual value of pending_error is not used in // SEQ_ERROR. In such cases SEQ_ERROR will eventually // get the correct error code from the return value of // a later read_output_and_wait() call. coder->pending_error = ret; coder->sequence = SEQ_ERROR; break; } // Calculate the memory usage of the filters / Block decoder. coder->mem_next_filters = lzma_raw_decoder_memusage( coder->filters); if (coder->mem_next_filters == UINT64_MAX) { // One or more unknown Filter IDs. coder->pending_error = LZMA_OPTIONS_ERROR; coder->sequence = SEQ_ERROR; break; } coder->sequence = SEQ_BLOCK_INIT; } // Fall through case SEQ_BLOCK_INIT: { // Check if decoding is possible at all with the current // memlimit_stop which we must never exceed. // // This needs to be the first thing in SEQ_BLOCK_INIT // to make it possible to restart decoding after increasing // memlimit_stop with lzma_memlimit_set(). if (coder->mem_next_filters > coder->memlimit_stop) { // Flush pending output before returning // LZMA_MEMLIMIT_ERROR. If the application doesn't // want to increase the limit, at least it will get // all the output possible so far. return_if_error(read_output_and_wait(coder, allocator, out, out_pos, out_size, NULL, true, &wait_abs, &has_blocked)); if (!lzma_outq_is_empty(&coder->outq)) return LZMA_OK; return LZMA_MEMLIMIT_ERROR; } // Check if the size information is available in Block Header. // If it is, check if the sizes are small enough that we don't // need to worry *too* much about integer overflows later in // the code. If these conditions are not met, we must use the // single-threaded direct mode. if (is_direct_mode_needed(coder->block_options.compressed_size) || is_direct_mode_needed( coder->block_options.uncompressed_size)) { coder->sequence = SEQ_BLOCK_DIRECT_INIT; break; } // Calculate the amount of memory needed for the input and // output buffers in threaded mode. // // These cannot overflow because we already checked that // the sizes are small enough using is_direct_mode_needed(). coder->mem_next_in = comp_blk_size(coder); const uint64_t mem_buffers = coder->mem_next_in + lzma_outq_outbuf_memusage( coder->block_options.uncompressed_size); // Add the amount needed by the filters. // Avoid integer overflows. if (UINT64_MAX - mem_buffers < coder->mem_next_filters) { // Use direct mode if the memusage would overflow. // This is a theoretical case that shouldn't happen // in practice unless the input file is weird (broken // or malicious). coder->sequence = SEQ_BLOCK_DIRECT_INIT; break; } // Amount of memory needed to decode this Block in // threaded mode: coder->mem_next_block = coder->mem_next_filters + mem_buffers; // If this alone would exceed memlimit_threading, then we must // use the single-threaded direct mode. if (coder->mem_next_block > coder->memlimit_threading) { coder->sequence = SEQ_BLOCK_DIRECT_INIT; break; } // Use the threaded mode. Free the direct mode decoder in // case it has been initialized. lzma_next_end(&coder->block_decoder, allocator); coder->mem_direct_mode = 0; // Since we already know what the sizes are supposed to be, // we can already add them to the Index hash. The Block // decoder will verify the values while decoding. const lzma_ret ret = lzma_index_hash_append(coder->index_hash, lzma_block_unpadded_size( &coder->block_options), coder->block_options.uncompressed_size); if (ret != LZMA_OK) { coder->pending_error = ret; coder->sequence = SEQ_ERROR; break; } coder->sequence = SEQ_BLOCK_THR_INIT; } // Fall through case SEQ_BLOCK_THR_INIT: { // We need to wait for a multiple conditions to become true // until we can initialize the Block decoder and let a worker // thread decode it: // // - Wait for the memory usage of the active threads to drop // so that starting the decoding of this Block won't make // us go over memlimit_threading. // // - Wait for at least one free output queue slot. // // - Wait for a free worker thread. // // While we wait, we must copy decompressed data to the out // buffer and catch possible decoder errors. // // read_output_and_wait() does all the above. bool block_can_start = false; return_if_error(read_output_and_wait(coder, allocator, out, out_pos, out_size, &block_can_start, true, &wait_abs, &has_blocked)); if (coder->pending_error != LZMA_OK) { coder->sequence = SEQ_ERROR; break; } if (!block_can_start) { // It's not a timeout because return_if_error handles // it already. Output queue cannot be empty either // because in that case block_can_start would have // been true. Thus the output buffer must be full and // the queue isn't empty. assert(*out_pos == out_size); assert(!lzma_outq_is_empty(&coder->outq)); return LZMA_OK; } // We know that we can start decoding this Block without // exceeding memlimit_threading. However, to stay below // memlimit_threading may require freeing some of the // cached memory. // // Get a local copy of variables that require locking the // mutex. It is fine if the worker threads modify the real // values after we read these as those changes can only be // towards more favorable conditions (less memory in use, // more in cache). #ifndef VBOX uint64_t mem_in_use; uint64_t mem_cached; #else uint64_t mem_in_use = 0; /* Shut up msc who can't grok the mythread_sync construct below. */ uint64_t mem_cached = 0; #endif struct worker_thread *thr = NULL; // Init to silence warning. mythread_sync(coder->mutex) { mem_in_use = coder->mem_in_use; mem_cached = coder->mem_cached; thr = coder->threads_free; } // The maximum amount of memory that can be held by other // threads and cached buffers while allowing us to start // decoding the next Block. const uint64_t mem_max = coder->memlimit_threading - coder->mem_next_block; // If the existing allocations are so large that starting // to decode this Block might exceed memlimit_threads, // try to free memory from the output queue cache first. // // NOTE: This math assumes the worst case. It's possible // that the limit wouldn't be exceeded if the existing cached // allocations are reused. if (mem_in_use + mem_cached + coder->outq.mem_allocated > mem_max) { // Clear the outq cache except leave one buffer in // the cache if its size is correct. That way we // don't free and almost immediately reallocate // an identical buffer. lzma_outq_clear_cache2(&coder->outq, allocator, coder->block_options.uncompressed_size); } // If there is at least one worker_thread in the cache and // the existing allocations are so large that starting to // decode this Block might exceed memlimit_threads, free // memory by freeing cached Block decoders. // // NOTE: The comparison is different here than above. // Here we don't care about cached buffers in outq anymore // and only look at memory actually in use. This is because // if there is something in outq cache, it's a single buffer // that can be used as is. We ensured this in the above // if-block. uint64_t mem_freed = 0; if (thr != NULL && mem_in_use + mem_cached + coder->outq.mem_in_use > mem_max) { // Don't free the first Block decoder if its memory // usage isn't greater than what this Block will need. // Typically the same filter chain is used for all // Blocks so this way the allocations can be reused // when get_thread() picks the first worker_thread // from the cache. if (thr->mem_filters <= coder->mem_next_filters) thr = thr->next; while (thr != NULL) { lzma_next_end(&thr->block_decoder, allocator); mem_freed += thr->mem_filters; thr->mem_filters = 0; thr = thr->next; } } // Update the memory usage counters. Note that coder->mem_* // may have changed since we read them so we must substract // or add the changes. mythread_sync(coder->mutex) { coder->mem_cached -= mem_freed; // Memory needed for the filters and the input buffer. // The output queue takes care of its own counter so // we don't touch it here. // // NOTE: After this, coder->mem_in_use + // coder->mem_cached might count the same thing twice. // If so, this will get corrected in get_thread() when // a worker_thread is picked from coder->free_threads // and its memory usage is substracted from mem_cached. coder->mem_in_use += coder->mem_next_in + coder->mem_next_filters; } // Allocate memory for the output buffer in the output queue. lzma_ret ret = lzma_outq_prealloc_buf( &coder->outq, allocator, coder->block_options.uncompressed_size); if (ret != LZMA_OK) { threads_stop(coder); return ret; } // Set up coder->thr. ret = get_thread(coder, allocator); if (ret != LZMA_OK) { threads_stop(coder); return ret; } // The new Block decoder memory usage is already counted in // coder->mem_in_use. Store it in the thread too. coder->thr->mem_filters = coder->mem_next_filters; // Initialize the Block decoder. coder->thr->block_options = coder->block_options; ret = lzma_block_decoder_init( &coder->thr->block_decoder, allocator, &coder->thr->block_options); // Free the allocated filter options since they are needed // only to initialize the Block decoder. lzma_filters_free(coder->filters, allocator); coder->thr->block_options.filters = NULL; // Check if memory usage calculation and Block encoder // initialization succeeded. if (ret != LZMA_OK) { coder->pending_error = ret; coder->sequence = SEQ_ERROR; break; } // Allocate the input buffer. coder->thr->in_size = coder->mem_next_in; coder->thr->in = lzma_alloc(coder->thr->in_size, allocator); if (coder->thr->in == NULL) { threads_stop(coder); return LZMA_MEM_ERROR; } // Get the preallocated output buffer. coder->thr->outbuf = lzma_outq_get_buf( &coder->outq, coder->thr); // Start the decoder. mythread_sync(coder->thr->mutex) { assert(coder->thr->state == THR_IDLE); coder->thr->state = THR_RUN; mythread_cond_signal(&coder->thr->cond); } // Enable output from the thread that holds the oldest output // buffer in the output queue (if such a thread exists). mythread_sync(coder->mutex) { lzma_outq_enable_partial_output(&coder->outq, &worker_enable_partial_update); } coder->sequence = SEQ_BLOCK_THR_RUN; } // Fall through case SEQ_BLOCK_THR_RUN: { if (action == LZMA_FINISH && coder->fail_fast) { // We know that we won't get more input and that // the caller wants fail-fast behavior. If we see // that we don't have enough input to finish this // Block, return LZMA_DATA_ERROR immediately. // See SEQ_BLOCK_HEADER for the error code rationale. const size_t in_avail = in_size - *in_pos; const size_t in_needed = coder->thr->in_size - coder->thr->in_filled; if (in_avail < in_needed) { threads_stop(coder); return LZMA_DATA_ERROR; } } // Copy input to the worker thread. size_t cur_in_filled = coder->thr->in_filled; lzma_bufcpy(in, in_pos, in_size, coder->thr->in, &cur_in_filled, coder->thr->in_size); // Tell the thread how much we copied. mythread_sync(coder->thr->mutex) { coder->thr->in_filled = cur_in_filled; // NOTE: Most of the time we are copying input faster // than the thread can decode so most of the time // calling mythread_cond_signal() is useless but // we cannot make it conditional because thr->in_pos // is updated without a mutex. And the overhead should // be very much negligible anyway. mythread_cond_signal(&coder->thr->cond); } // Read output from the output queue. Just like in // SEQ_BLOCK_HEADER, we wait to fill the output buffer // only if waiting_allowed was set to true in the beginning // of this function (see the comment there). return_if_error(read_output_and_wait(coder, allocator, out, out_pos, out_size, NULL, waiting_allowed, &wait_abs, &has_blocked)); if (coder->pending_error != LZMA_OK) { coder->sequence = SEQ_ERROR; break; } // Return if the input didn't contain the whole Block. if (coder->thr->in_filled < coder->thr->in_size) { assert(*in_pos == in_size); return LZMA_OK; } // The whole Block has been copied to the thread-specific // buffer. Continue from the next Block Header or Index. coder->thr = NULL; coder->sequence = SEQ_BLOCK_HEADER; break; } case SEQ_BLOCK_DIRECT_INIT: { // Wait for the threads to finish and that all decoded data // has been copied to the output. That is, wait until the // output queue becomes empty. // // NOTE: No need to check for coder->pending_error as // we aren't consuming any input until the queue is empty // and if there is a pending error, read_output_and_wait() // will eventually return it before the queue is empty. return_if_error(read_output_and_wait(coder, allocator, out, out_pos, out_size, NULL, true, &wait_abs, &has_blocked)); if (!lzma_outq_is_empty(&coder->outq)) return LZMA_OK; // Free the cached output buffers. lzma_outq_clear_cache(&coder->outq, allocator); // Get rid of the worker threads, including the coder->threads // array. threads_end(coder, allocator); // Initialize the Block decoder. const lzma_ret ret = lzma_block_decoder_init( &coder->block_decoder, allocator, &coder->block_options); // Free the allocated filter options since they are needed // only to initialize the Block decoder. lzma_filters_free(coder->filters, allocator); coder->block_options.filters = NULL; // Check if Block decoder initialization succeeded. if (ret != LZMA_OK) return ret; // Make the memory usage visible to _memconfig(). coder->mem_direct_mode = coder->mem_next_filters; coder->sequence = SEQ_BLOCK_DIRECT_RUN; } // Fall through case SEQ_BLOCK_DIRECT_RUN: { const size_t in_old = *in_pos; const size_t out_old = *out_pos; const lzma_ret ret = coder->block_decoder.code( coder->block_decoder.coder, allocator, in, in_pos, in_size, out, out_pos, out_size, action); coder->progress_in += *in_pos - in_old; coder->progress_out += *out_pos - out_old; if (ret != LZMA_STREAM_END) return ret; // Block decoded successfully. Add the new size pair to // the Index hash. return_if_error(lzma_index_hash_append(coder->index_hash, lzma_block_unpadded_size( &coder->block_options), coder->block_options.uncompressed_size)); coder->sequence = SEQ_BLOCK_HEADER; break; } case SEQ_INDEX_WAIT_OUTPUT: // Flush the output from all worker threads so that we can // decode the Index without thinking about threading. return_if_error(read_output_and_wait(coder, allocator, out, out_pos, out_size, NULL, true, &wait_abs, &has_blocked)); if (!lzma_outq_is_empty(&coder->outq)) return LZMA_OK; coder->sequence = SEQ_INDEX_DECODE; // Fall through case SEQ_INDEX_DECODE: { // If we don't have any input, don't call // lzma_index_hash_decode() since it would return // LZMA_BUF_ERROR, which we must not do here. if (*in_pos >= in_size) return LZMA_OK; // Decode the Index and compare it to the hash calculated // from the sizes of the Blocks (if any). const size_t in_old = *in_pos; const lzma_ret ret = lzma_index_hash_decode(coder->index_hash, in, in_pos, in_size); coder->progress_in += *in_pos - in_old; if (ret != LZMA_STREAM_END) return ret; coder->sequence = SEQ_STREAM_FOOTER; } // Fall through case SEQ_STREAM_FOOTER: { // Copy the Stream Footer to the internal buffer. const size_t in_old = *in_pos; lzma_bufcpy(in, in_pos, in_size, coder->buffer, &coder->pos, LZMA_STREAM_HEADER_SIZE); coder->progress_in += *in_pos - in_old; // Return if we didn't get the whole Stream Footer yet. if (coder->pos < LZMA_STREAM_HEADER_SIZE) return LZMA_OK; coder->pos = 0; // Decode the Stream Footer. The decoder gives // LZMA_FORMAT_ERROR if the magic bytes don't match, // so convert that return code to LZMA_DATA_ERROR. lzma_stream_flags footer_flags; const lzma_ret ret = lzma_stream_footer_decode( &footer_flags, coder->buffer); if (ret != LZMA_OK) return ret == LZMA_FORMAT_ERROR ? LZMA_DATA_ERROR : ret; // Check that Index Size stored in the Stream Footer matches // the real size of the Index field. if (lzma_index_hash_size(coder->index_hash) != footer_flags.backward_size) return LZMA_DATA_ERROR; // Compare that the Stream Flags fields are identical in // both Stream Header and Stream Footer. return_if_error(lzma_stream_flags_compare( &coder->stream_flags, &footer_flags)); if (!coder->concatenated) return LZMA_STREAM_END; coder->sequence = SEQ_STREAM_PADDING; } // Fall through case SEQ_STREAM_PADDING: assert(coder->concatenated); // Skip over possible Stream Padding. while (true) { if (*in_pos >= in_size) { // Unless LZMA_FINISH was used, we cannot // know if there's more input coming later. if (action != LZMA_FINISH) return LZMA_OK; // Stream Padding must be a multiple of // four bytes. return coder->pos == 0 ? LZMA_STREAM_END : LZMA_DATA_ERROR; } // If the byte is not zero, it probably indicates // beginning of a new Stream (or the file is corrupt). if (in[*in_pos] != 0x00) break; ++*in_pos; ++coder->progress_in; coder->pos = (coder->pos + 1) & 3; } // Stream Padding must be a multiple of four bytes (empty // Stream Padding is OK). if (coder->pos != 0) { ++*in_pos; ++coder->progress_in; return LZMA_DATA_ERROR; } // Prepare to decode the next Stream. return_if_error(stream_decoder_reset(coder, allocator)); break; case SEQ_ERROR: if (!coder->fail_fast) { // Let the application get all data before the point // where the error was detected. This matches the // behavior of single-threaded use. // // FIXME? Some errors (LZMA_MEM_ERROR) don't get here, // they are returned immediately. Thus in rare cases // the output will be less than in the single-threaded // mode. Maybe this doesn't matter much in practice. return_if_error(read_output_and_wait(coder, allocator, out, out_pos, out_size, NULL, true, &wait_abs, &has_blocked)); // We get here only if the error happened in the main // thread, for example, unsupported Block Header. if (!lzma_outq_is_empty(&coder->outq)) return LZMA_OK; } // We only get here if no errors were detected by the worker // threads. Errors from worker threads would have already been // returned by the call to read_output_and_wait() above. return coder->pending_error; default: assert(0); return LZMA_PROG_ERROR; } // Never reached } static void stream_decoder_mt_end(void *coder_ptr, const lzma_allocator *allocator) { struct lzma_stream_coder *coder = coder_ptr; threads_end(coder, allocator); lzma_outq_end(&coder->outq, allocator); lzma_next_end(&coder->block_decoder, allocator); lzma_filters_free(coder->filters, allocator); lzma_index_hash_end(coder->index_hash, allocator); lzma_free(coder, allocator); return; } static lzma_check stream_decoder_mt_get_check(const void *coder_ptr) { const struct lzma_stream_coder *coder = coder_ptr; return coder->stream_flags.check; } static lzma_ret stream_decoder_mt_memconfig(void *coder_ptr, uint64_t *memusage, uint64_t *old_memlimit, uint64_t new_memlimit) { // NOTE: This function gets/sets memlimit_stop. For now, // memlimit_threading cannot be modified after initialization. // // *memusage will include cached memory too. Excluding cached memory // would be misleading and it wouldn't help the applications to // know how much memory is actually needed to decompress the file // because the higher the number of threads and the memlimits are // the more memory the decoder may use. // // Setting a new limit includes the cached memory too and too low // limits will be rejected. Alternative could be to free the cached // memory immediately if that helps to bring the limit down but // the current way is the simplest. It's unlikely that limit needs // to be lowered in the middle of a file anyway; the typical reason // to want a new limit is to increase after LZMA_MEMLIMIT_ERROR // and even such use isn't common. struct lzma_stream_coder *coder = coder_ptr; mythread_sync(coder->mutex) { *memusage = coder->mem_direct_mode + coder->mem_in_use + coder->mem_cached + coder->outq.mem_allocated; } // If no filter chains are allocated, *memusage may be zero. // Always return at least LZMA_MEMUSAGE_BASE. if (*memusage < LZMA_MEMUSAGE_BASE) *memusage = LZMA_MEMUSAGE_BASE; *old_memlimit = coder->memlimit_stop; if (new_memlimit != 0) { if (new_memlimit < *memusage) return LZMA_MEMLIMIT_ERROR; coder->memlimit_stop = new_memlimit; } return LZMA_OK; } static void stream_decoder_mt_get_progress(void *coder_ptr, uint64_t *progress_in, uint64_t *progress_out) { struct lzma_stream_coder *coder = coder_ptr; // Lock coder->mutex to prevent finishing threads from moving their // progress info from the worker_thread structure to lzma_stream_coder. mythread_sync(coder->mutex) { *progress_in = coder->progress_in; *progress_out = coder->progress_out; for (size_t i = 0; i < coder->threads_initialized; ++i) { mythread_sync(coder->threads[i].mutex) { *progress_in += coder->threads[i].progress_in; *progress_out += coder->threads[i] .progress_out; } } } return; } static lzma_ret stream_decoder_mt_init(lzma_next_coder *next, const lzma_allocator *allocator, const lzma_mt *options) { struct lzma_stream_coder *coder; if (options->threads == 0 || options->threads > LZMA_THREADS_MAX) return LZMA_OPTIONS_ERROR; if (options->flags & ~LZMA_SUPPORTED_FLAGS) return LZMA_OPTIONS_ERROR; lzma_next_coder_init(&stream_decoder_mt_init, next, allocator); coder = next->coder; if (!coder) { coder = lzma_alloc(sizeof(struct lzma_stream_coder), allocator); if (coder == NULL) return LZMA_MEM_ERROR; next->coder = coder; if (mythread_mutex_init(&coder->mutex)) { lzma_free(coder, allocator); return LZMA_MEM_ERROR; } if (mythread_cond_init(&coder->cond)) { mythread_mutex_destroy(&coder->mutex); lzma_free(coder, allocator); return LZMA_MEM_ERROR; } next->code = &stream_decode_mt; next->end = &stream_decoder_mt_end; next->get_check = &stream_decoder_mt_get_check; next->memconfig = &stream_decoder_mt_memconfig; next->get_progress = &stream_decoder_mt_get_progress; coder->filters[0].id = LZMA_VLI_UNKNOWN; memzero(&coder->outq, sizeof(coder->outq)); coder->block_decoder = LZMA_NEXT_CODER_INIT; coder->mem_direct_mode = 0; coder->index_hash = NULL; coder->threads = NULL; coder->threads_free = NULL; coder->threads_initialized = 0; } // Cleanup old filter chain if one remains after unfinished decoding // of a previous Stream. lzma_filters_free(coder->filters, allocator); // By allocating threads from scratch we can start memory-usage // accounting from scratch, too. Changes in filter and block sizes may // affect number of threads. // // FIXME? Reusing should be easy but unlike the single-threaded // decoder, with some types of input file combinations reusing // could leave quite a lot of memory allocated but unused (first // file could allocate a lot, the next files could use fewer // threads and some of the allocations from the first file would not // get freed unless memlimit_threading forces us to clear caches). // // NOTE: The direct mode decoder isn't freed here if one exists. // It will be reused or freed as needed in the main loop. threads_end(coder, allocator); // All memusage counters start at 0 (including mem_direct_mode). // The little extra that is needed for the structs in this file // get accounted well enough by the filter chain memory usage // which adds LZMA_MEMUSAGE_BASE for each chain. However, // stream_decoder_mt_memconfig() has to handle this specially so that // it will never return less than LZMA_MEMUSAGE_BASE as memory usage. coder->mem_in_use = 0; coder->mem_cached = 0; coder->mem_next_block = 0; coder->progress_in = 0; coder->progress_out = 0; coder->sequence = SEQ_STREAM_HEADER; coder->thread_error = LZMA_OK; coder->pending_error = LZMA_OK; coder->thr = NULL; coder->timeout = options->timeout; coder->memlimit_threading = my_max(1, options->memlimit_threading); coder->memlimit_stop = my_max(1, options->memlimit_stop); if (coder->memlimit_threading > coder->memlimit_stop) coder->memlimit_threading = coder->memlimit_stop; coder->tell_no_check = (options->flags & LZMA_TELL_NO_CHECK) != 0; coder->tell_unsupported_check = (options->flags & LZMA_TELL_UNSUPPORTED_CHECK) != 0; coder->tell_any_check = (options->flags & LZMA_TELL_ANY_CHECK) != 0; coder->ignore_check = (options->flags & LZMA_IGNORE_CHECK) != 0; coder->concatenated = (options->flags & LZMA_CONCATENATED) != 0; coder->fail_fast = (options->flags & LZMA_FAIL_FAST) != 0; coder->first_stream = true; coder->out_was_filled = false; coder->pos = 0; coder->threads_max = options->threads; return_if_error(lzma_outq_init(&coder->outq, allocator, coder->threads_max)); return stream_decoder_reset(coder, allocator); } extern LZMA_API(lzma_ret) lzma_stream_decoder_mt(lzma_stream *strm, const lzma_mt *options) { lzma_next_strm_init(stream_decoder_mt_init, strm, options); strm->internal->supported_actions[LZMA_RUN] = true; strm->internal->supported_actions[LZMA_FINISH] = true; return LZMA_OK; }