VirtualBox

source: vbox/trunk/src/libs/ffmpeg-20060710/doc/ffmpeg-doc.texi@ 7387

Last change on this file since 7387 was 5776, checked in by vboxsync, 17 years ago

ffmpeg: exported to OSE

File size: 46.3 KB
Line 
1\input texinfo @c -*- texinfo -*-
2
3@settitle FFmpeg Documentation
4@titlepage
5@sp 7
6@center @titlefont{FFmpeg Documentation}
7@sp 3
8@end titlepage
9
10
11@chapter Introduction
12
13FFmpeg is a very fast video and audio converter. It can also grab from
14a live audio/video source.
15
16The command line interface is designed to be intuitive, in the sense
17that FFmpeg tries to figure out all parameters that can possibly be
18derived automatically. You usually only have to specify the target
19bitrate you want.
20
21FFmpeg can also convert from any sample rate to any other, and resize
22video on the fly with a high quality polyphase filter.
23
24@chapter Quick Start
25
26@c man begin EXAMPLES
27@section Video and Audio grabbing
28
29FFmpeg can use a video4linux compatible video source and any Open Sound
30System audio source:
31
32@example
33ffmpeg /tmp/out.mpg
34@end example
35
36Note that you must activate the right video source and channel before
37launching FFmpeg with any TV viewer such as xawtv
38(@url{http://bytesex.org/xawtv/}) by Gerd Knorr. You also
39have to set the audio recording levels correctly with a
40standard mixer.
41
42@section Video and Audio file format conversion
43
44* FFmpeg can use any supported file format and protocol as input:
45
46Examples:
47
48* You can use YUV files as input:
49
50@example
51ffmpeg -i /tmp/test%d.Y /tmp/out.mpg
52@end example
53
54It will use the files:
55@example
56/tmp/test0.Y, /tmp/test0.U, /tmp/test0.V,
57/tmp/test1.Y, /tmp/test1.U, /tmp/test1.V, etc...
58@end example
59
60The Y files use twice the resolution of the U and V files. They are
61raw files, without header. They can be generated by all decent video
62decoders. You must specify the size of the image with the @option{-s} option
63if FFmpeg cannot guess it.
64
65* You can input from a raw YUV420P file:
66
67@example
68ffmpeg -i /tmp/test.yuv /tmp/out.avi
69@end example
70
71test.yuv is a file containing raw YUV planar data. Each frame is composed
72of the Y plane followed by the U and V planes at half vertical and
73horizontal resolution.
74
75* You can output to a raw YUV420P file:
76
77@example
78ffmpeg -i mydivx.avi hugefile.yuv
79@end example
80
81* You can set several input files and output files:
82
83@example
84ffmpeg -i /tmp/a.wav -s 640x480 -i /tmp/a.yuv /tmp/a.mpg
85@end example
86
87Converts the audio file a.wav and the raw YUV video file a.yuv
88to MPEG file a.mpg.
89
90* You can also do audio and video conversions at the same time:
91
92@example
93ffmpeg -i /tmp/a.wav -ar 22050 /tmp/a.mp2
94@end example
95
96Converts a.wav to MPEG audio at 22050Hz sample rate.
97
98* You can encode to several formats at the same time and define a
99mapping from input stream to output streams:
100
101@example
102ffmpeg -i /tmp/a.wav -ab 64 /tmp/a.mp2 -ab 128 /tmp/b.mp2 -map 0:0 -map 0:0
103@end example
104
105Converts a.wav to a.mp2 at 64 kbits and to b.mp2 at 128 kbits. '-map
106file:index' specifies which input stream is used for each output
107stream, in the order of the definition of output streams.
108
109* You can transcode decrypted VOBs
110
111@example
112ffmpeg -i snatch_1.vob -f avi -vcodec mpeg4 -b 800 -g 300 -bf 2 -acodec mp3 -ab 128 snatch.avi
113@end example
114
115This is a typical DVD ripping example; the input is a VOB file, the
116output an AVI file with MPEG-4 video and MP3 audio. Note that in this
117command we use B-frames so the MPEG-4 stream is DivX5 compatible, and
118GOP size is 300 which means one intra frame every 10 seconds for 29.97fps
119input video. Furthermore, the audio stream is MP3-encoded so you need
120to enable LAME support by passing @code{--enable-mp3lame} to configure.
121The mapping is particularly useful for DVD transcoding
122to get the desired audio language.
123
124NOTE: To see the supported input formats, use @code{ffmpeg -formats}.
125@c man end
126
127@chapter Invocation
128
129@section Syntax
130
131The generic syntax is:
132
133@example
134@c man begin SYNOPSIS
135ffmpeg [[infile options][@option{-i} @var{infile}]]... @{[outfile options] @var{outfile}@}...
136@c man end
137@end example
138@c man begin DESCRIPTION
139If no input file is given, audio/video grabbing is done.
140
141As a general rule, options are applied to the next specified
142file. For example, if you give the @option{-b 64} option, it sets the video
143bitrate of the next file. The format option may be needed for raw input
144files.
145
146By default, FFmpeg tries to convert as losslessly as possible: It
147uses the same audio and video parameters for the outputs as the one
148specified for the inputs.
149@c man end
150
151@c man begin OPTIONS
152@section Main options
153
154@table @option
155@item -L
156Show license.
157
158@item -h
159Show help.
160
161@item -formats
162Show available formats, codecs, protocols, ...
163
164@item -f fmt
165Force format.
166
167@item -i filename
168input filename
169
170@item -y
171Overwrite output files.
172
173@item -t duration
174Set the recording time in seconds.
175@code{hh:mm:ss[.xxx]} syntax is also supported.
176
177@item -ss position
178Seek to given time position in seconds.
179@code{hh:mm:ss[.xxx]} syntax is also supported.
180
181@item -title string
182Set the title.
183
184@item -author string
185Set the author.
186
187@item -copyright string
188Set the copyright.
189
190@item -comment string
191Set the comment.
192
193@item -target type
194Specify target file type ("vcd", "svcd", "dvd", "dv", "pal-vcd",
195"ntsc-svcd", ... ). All the format options (bitrate, codecs,
196buffer sizes) are then set automatically. You can just type:
197
198@example
199ffmpeg -i myfile.avi -target vcd /tmp/vcd.mpg
200@end example
201
202Nevertheless you can specify additional options as long as you know
203they do not conflict with the standard, as in:
204
205@example
206ffmpeg -i myfile.avi -target vcd -bf 2 /tmp/vcd.mpg
207@end example
208
209@item -hq
210Activate high quality settings.
211
212@item -itsoffset offset
213Set the input time offset in seconds.
214@code{[-]hh:mm:ss[.xxx]} syntax is also supported.
215This option affects all the input files that follow it.
216The offset is added to the timestamps of the input files.
217Specifying a positive offset means that the corresponding
218streams are delayed by 'offset' seconds.
219
220@end table
221
222@section Video Options
223
224@table @option
225@item -b bitrate
226Set the video bitrate in kbit/s (default = 200 kb/s).
227@item -r fps
228Set frame rate (default = 25).
229@item -s size
230Set frame size. The format is @samp{wxh} (default = 160x128).
231The following abbreviations are recognized:
232@table @samp
233@item sqcif
234128x96
235@item qcif
236176x144
237@item cif
238352x288
239@item 4cif
240704x576
241@end table
242
243@item -aspect aspect
244Set aspect ratio (4:3, 16:9 or 1.3333, 1.7777).
245@item -croptop size
246Set top crop band size (in pixels).
247@item -cropbottom size
248Set bottom crop band size (in pixels).
249@item -cropleft size
250Set left crop band size (in pixels).
251@item -cropright size
252Set right crop band size (in pixels).
253@item -padtop size
254Set top pad band size (in pixels).
255@item -padbottom size
256Set bottom pad band size (in pixels).
257@item -padleft size
258Set left pad band size (in pixels).
259@item -padright size
260Set right pad band size (in pixels).
261@item -padcolor (hex color)
262Set color of padded bands. The value for padcolor is expressed
263as a six digit hexadecimal number where the first two digits
264represent red, the middle two digits green and last two digits
265blue (default = 000000 (black)).
266@item -vn
267Disable video recording.
268@item -bt tolerance
269Set video bitrate tolerance (in kbit/s).
270@item -maxrate bitrate
271Set max video bitrate tolerance (in kbit/s).
272@item -minrate bitrate
273Set min video bitrate tolerance (in kbit/s).
274@item -bufsize size
275Set rate control buffer size (in kbit).
276@item -vcodec codec
277Force video codec to @var{codec}. Use the @code{copy} special value to
278tell that the raw codec data must be copied as is.
279@item -sameq
280Use same video quality as source (implies VBR).
281
282@item -pass n
283Select the pass number (1 or 2). It is useful to do two pass
284encoding. The statistics of the video are recorded in the first
285pass and the video is generated at the exact requested bitrate
286in the second pass.
287
288@item -passlogfile file
289Set two pass logfile name to @var{file}.
290
291@end table
292
293@section Advanced Video Options
294
295@table @option
296@item -g gop_size
297Set the group of pictures size.
298@item -intra
299Use only intra frames.
300@item -qscale q
301Use fixed video quantiser scale (VBR).
302@item -qmin q
303minimum video quantiser scale (VBR)
304@item -qmax q
305maximum video quantiser scale (VBR)
306@item -qdiff q
307maximum difference between the quantiser scales (VBR)
308@item -qblur blur
309video quantiser scale blur (VBR)
310@item -qcomp compression
311video quantiser scale compression (VBR)
312
313@item -rc_init_cplx complexity
314initial complexity for single pass encoding
315@item -b_qfactor factor
316qp factor between P- and B-frames
317@item -i_qfactor factor
318qp factor between P- and I-frames
319@item -b_qoffset offset
320qp offset between P- and B-frames
321@item -i_qoffset offset
322qp offset between P- and I-frames
323@item -rc_eq equation
324Set rate control equation (@pxref{FFmpeg formula
325evaluator}) (default = @code{tex^qComp}).
326@item -rc_override override
327rate control override for specific intervals
328@item -me method
329Set motion estimation method to @var{method}.
330Available methods are (from lowest to best quality):
331@table @samp
332@item zero
333Try just the (0, 0) vector.
334@item phods
335@item log
336@item x1
337@item epzs
338(default method)
339@item full
340exhaustive search (slow and marginally better than epzs)
341@end table
342
343@item -dct_algo algo
344Set DCT algorithm to @var{algo}. Available values are:
345@table @samp
346@item 0
347FF_DCT_AUTO (default)
348@item 1
349FF_DCT_FASTINT
350@item 2
351FF_DCT_INT
352@item 3
353FF_DCT_MMX
354@item 4
355FF_DCT_MLIB
356@item 5
357FF_DCT_ALTIVEC
358@end table
359
360@item -idct_algo algo
361Set IDCT algorithm to @var{algo}. Available values are:
362@table @samp
363@item 0
364FF_IDCT_AUTO (default)
365@item 1
366FF_IDCT_INT
367@item 2
368FF_IDCT_SIMPLE
369@item 3
370FF_IDCT_SIMPLEMMX
371@item 4
372FF_IDCT_LIBMPEG2MMX
373@item 5
374FF_IDCT_PS2
375@item 6
376FF_IDCT_MLIB
377@item 7
378FF_IDCT_ARM
379@item 8
380FF_IDCT_ALTIVEC
381@item 9
382FF_IDCT_SH4
383@item 10
384FF_IDCT_SIMPLEARM
385@end table
386
387@item -er n
388Set error resilience to @var{n}.
389@table @samp
390@item 1
391FF_ER_CAREFUL (default)
392@item 2
393FF_ER_COMPLIANT
394@item 3
395FF_ER_AGGRESSIVE
396@item 4
397FF_ER_VERY_AGGRESSIVE
398@end table
399
400@item -ec bit_mask
401Set error concealment to @var{bit_mask}. @var{bit_mask} is a bit mask of
402the following values:
403@table @samp
404@item 1
405FF_EC_GUESS_MVS (default = enabled)
406@item 2
407FF_EC_DEBLOCK (default = enabled)
408@end table
409
410@item -bf frames
411Use 'frames' B-frames (supported for MPEG-1, MPEG-2 and MPEG-4).
412@item -mbd mode
413macroblock decision
414@table @samp
415@item 0
416FF_MB_DECISION_SIMPLE: Use mb_cmp (cannot change it yet in FFmpeg).
417@item 1
418FF_MB_DECISION_BITS: Choose the one which needs the fewest bits.
419@item 2
420FF_MB_DECISION_RD: rate distortion
421@end table
422
423@item -4mv
424Use four motion vector by macroblock (MPEG-4 only).
425@item -part
426Use data partitioning (MPEG-4 only).
427@item -bug param
428Work around encoder bugs that are not auto-detected.
429@item -strict strictness
430How strictly to follow the standards.
431@item -aic
432Enable Advanced intra coding (h263+).
433@item -umv
434Enable Unlimited Motion Vector (h263+)
435
436@item -deinterlace
437Deinterlace pictures.
438@item -interlace
439Force interlacing support in encoder (MPEG-2 and MPEG-4 only).
440Use this option if your input file is interlaced and you want
441to keep the interlaced format for minimum losses.
442The alternative is to deinterlace the input stream with
443@option{-deinterlace}, but deinterlacing introduces losses.
444@item -psnr
445Calculate PSNR of compressed frames.
446@item -vstats
447Dump video coding statistics to @file{vstats_HHMMSS.log}.
448@item -vhook module
449Insert video processing @var{module}. @var{module} contains the module
450name and its parameters separated by spaces.
451@end table
452
453@section Audio Options
454
455@table @option
456@item -ar freq
457Set the audio sampling frequency (default = 44100 Hz).
458@item -ab bitrate
459Set the audio bitrate in kbit/s (default = 64).
460@item -ac channels
461Set the number of audio channels (default = 1).
462@item -an
463Disable audio recording.
464@item -acodec codec
465Force audio codec to @var{codec}. Use the @code{copy} special value to
466specify that the raw codec data must be copied as is.
467@end table
468
469@section Audio/Video grab options
470
471@table @option
472@item -vd device
473sEt video grab device (e.g. @file{/dev/video0}).
474@item -vc channel
475Set video grab channel (DV1394 only).
476@item -tvstd standard
477Set television standard (NTSC, PAL (SECAM)).
478@item -dv1394
479Set DV1394 grab.
480@item -ad device
481Set audio device (e.g. @file{/dev/dsp}).
482@end table
483
484@section Advanced options
485
486@table @option
487@item -map file:stream
488Set input stream mapping.
489@item -debug
490Print specific debug info.
491@item -benchmark
492Add timings for benchmarking.
493@item -hex
494Dump each input packet.
495@item -bitexact
496Only use bit exact algorithms (for codec testing).
497@item -ps size
498Set packet size in bits.
499@item -re
500Read input at native frame rate. Mainly used to simulate a grab device.
501@item -loop
502Loop over the input stream. Currently it works only for image
503streams. This option is used for automatic FFserver testing.
504@item -loop_output number_of_times
505Repeatedly loop output for formats that support looping such as animated GIF
506(0 will loop the output infinitely).
507@end table
508
509@node FFmpeg formula evaluator
510@section FFmpeg formula evaluator
511
512When evaluating a rate control string, FFmpeg uses an internal formula
513evaluator.
514
515The following binary operators are available: @code{+}, @code{-},
516@code{*}, @code{/}, @code{^}.
517
518The following unary operators are available: @code{+}, @code{-},
519@code{(...)}.
520
521The following functions are available:
522@table @var
523@item sinh(x)
524@item cosh(x)
525@item tanh(x)
526@item sin(x)
527@item cos(x)
528@item tan(x)
529@item exp(x)
530@item log(x)
531@item squish(x)
532@item gauss(x)
533@item abs(x)
534@item max(x, y)
535@item min(x, y)
536@item gt(x, y)
537@item lt(x, y)
538@item eq(x, y)
539@item bits2qp(bits)
540@item qp2bits(qp)
541@end table
542
543The following constants are available:
544@table @var
545@item PI
546@item E
547@item iTex
548@item pTex
549@item tex
550@item mv
551@item fCode
552@item iCount
553@item mcVar
554@item var
555@item isI
556@item isP
557@item isB
558@item avgQP
559@item qComp
560@item avgIITex
561@item avgPITex
562@item avgPPTex
563@item avgBPTex
564@item avgTex
565@end table
566
567@c man end
568
569@ignore
570
571@setfilename ffmpeg
572@settitle FFmpeg video converter
573
574@c man begin SEEALSO
575ffserver(1), ffplay(1) and the HTML documentation of @file{ffmpeg}.
576@c man end
577
578@c man begin AUTHOR
579Fabrice Bellard
580@c man end
581
582@end ignore
583
584@section Protocols
585
586The filename can be @file{-} to read from standard input or to write
587to standard output.
588
589FFmpeg also handles many protocols specified with an URL syntax.
590
591Use 'ffmpeg -formats' to see a list of the supported protocols.
592
593The protocol @code{http:} is currently used only to communicate with
594FFserver (see the FFserver documentation). When FFmpeg will be a
595video player it will also be used for streaming :-)
596
597@chapter Tips
598
599@itemize
600@item For streaming at very low bitrate application, use a low frame rate
601and a small GOP size. This is especially true for RealVideo where
602the Linux player does not seem to be very fast, so it can miss
603frames. An example is:
604
605@example
606ffmpeg -g 3 -r 3 -t 10 -b 50 -s qcif -f rv10 /tmp/b.rm
607@end example
608
609@item The parameter 'q' which is displayed while encoding is the current
610quantizer. The value 1 indicates that a very good quality could
611be achieved. The value 31 indicates the worst quality. If q=31 appears
612too often, it means that the encoder cannot compress enough to meet
613your bitrate. You must either increase the bitrate, decrease the
614frame rate or decrease the frame size.
615
616@item If your computer is not fast enough, you can speed up the
617compression at the expense of the compression ratio. You can use
618'-me zero' to speed up motion estimation, and '-intra' to disable
619motion estimation completely (you have only I-frames, which means it
620is about as good as JPEG compression).
621
622@item To have very low audio bitrates, reduce the sampling frequency
623(down to 22050 kHz for MPEG audio, 22050 or 11025 for AC3).
624
625@item To have a constant quality (but a variable bitrate), use the option
626'-qscale n' when 'n' is between 1 (excellent quality) and 31 (worst
627quality).
628
629@item When converting video files, you can use the '-sameq' option which
630uses the same quality factor in the encoder as in the decoder.
631It allows almost lossless encoding.
632
633@end itemize
634
635@chapter Supported File Formats and Codecs
636
637You can use the @code{-formats} option to have an exhaustive list.
638
639@section File Formats
640
641FFmpeg supports the following file formats through the @code{libavformat}
642library:
643
644@multitable @columnfractions .4 .1 .1 .4
645@item Supported File Format @tab Encoding @tab Decoding @tab Comments
646@item MPEG audio @tab X @tab X
647@item MPEG-1 systems @tab X @tab X
648@tab muxed audio and video
649@item MPEG-2 PS @tab X @tab X
650@tab also known as @code{VOB} file
651@item MPEG-2 TS @tab @tab X
652@tab also known as DVB Transport Stream
653@item ASF@tab X @tab X
654@item AVI@tab X @tab X
655@item WAV@tab X @tab X
656@item Macromedia Flash@tab X @tab X
657@tab Only embedded audio is decoded.
658@item FLV @tab X @tab X
659@tab Macromedia Flash video files
660@item Real Audio and Video @tab X @tab X
661@item Raw AC3 @tab X @tab X
662@item Raw MJPEG @tab X @tab X
663@item Raw MPEG video @tab X @tab X
664@item Raw PCM8/16 bits, mulaw/Alaw@tab X @tab X
665@item Raw CRI ADX audio @tab X @tab X
666@item Raw Shorten audio @tab @tab X
667@item SUN AU format @tab X @tab X
668@item NUT @tab X @tab X @tab NUT Open Container Format
669@item QuickTime @tab X @tab X
670@item MPEG-4 @tab X @tab X
671@tab MPEG-4 is a variant of QuickTime.
672@item Raw MPEG4 video @tab X @tab X
673@item DV @tab X @tab X
674@item 4xm @tab @tab X
675@tab 4X Technologies format, used in some games.
676@item Playstation STR @tab @tab X
677@item Id RoQ @tab @tab X
678@tab Used in Quake III, Jedi Knight 2, other computer games.
679@item Interplay MVE @tab @tab X
680@tab Format used in various Interplay computer games.
681@item WC3 Movie @tab @tab X
682@tab Multimedia format used in Origin's Wing Commander III computer game.
683@item Sega FILM/CPK @tab @tab X
684@tab Used in many Sega Saturn console games.
685@item Westwood Studios VQA/AUD @tab @tab X
686@tab Multimedia formats used in Westwood Studios games.
687@item Id Cinematic (.cin) @tab @tab X
688@tab Used in Quake II.
689@item FLIC format @tab @tab X
690@tab .fli/.flc files
691@item Sierra VMD @tab @tab X
692@tab Used in Sierra CD-ROM games.
693@item Sierra Online @tab @tab X
694@tab .sol files used in Sierra Online games.
695@item Matroska @tab @tab X
696@item Electronic Arts Multimedia @tab @tab X
697@tab Used in various EA games; files have extensions like WVE and UV2.
698@item Nullsoft Video (NSV) format @tab @tab X
699@item ADTS AAC audio @tab X @tab X
700@item Creative VOC @tab X @tab X @tab Created for the Sound Blaster Pro.
701@item American Laser Games MM @tab @tab X
702@tab Multimedia format used in games like Mad Dog McCree
703@item AVS @tab @tab X
704@tab Multimedia format used by the Creature Shock game.
705@item Smacker @tab @tab X
706@tab Multimedia format used by many games.
707@item GXF @tab @tab X
708@end multitable
709
710@code{X} means that encoding (resp. decoding) is supported.
711
712@section Image Formats
713
714FFmpeg can read and write images for each frame of a video sequence. The
715following image formats are supported:
716
717@multitable @columnfractions .4 .1 .1 .4
718@item Supported Image Format @tab Encoding @tab Decoding @tab Comments
719@item PGM, PPM @tab X @tab X
720@item PAM @tab X @tab X @tab PAM is a PNM extension with alpha support.
721@item PGMYUV @tab X @tab X @tab PGM with U and V components in YUV 4:2:0
722@item JPEG @tab X @tab X @tab Progressive JPEG is not supported.
723@item .Y.U.V @tab X @tab X @tab one raw file per component
724@item animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated.
725@item PNG @tab X @tab X @tab 2 bit and 4 bit/pixel not supported yet.
726@item SGI @tab X @tab X @tab SGI RGB image format
727@end multitable
728
729@code{X} means that encoding (resp. decoding) is supported.
730
731@section Video Codecs
732
733@multitable @columnfractions .4 .1 .1 .4
734@item Supported Codec @tab Encoding @tab Decoding @tab Comments
735@item MPEG-1 video @tab X @tab X
736@item MPEG-2 video @tab X @tab X
737@item MPEG-4 @tab X @tab X @tab also known as DivX4/5
738@item MSMPEG4 V1 @tab X @tab X
739@item MSMPEG4 V2 @tab X @tab X
740@item MSMPEG4 V3 @tab X @tab X @tab also known as DivX3
741@item WMV7 @tab X @tab X
742@item WMV8 @tab X @tab X @tab not completely working
743@item H.261 @tab X @tab X
744@item H.263(+) @tab X @tab X @tab also known as RealVideo 1.0
745@item H.264 @tab @tab X
746@item RealVideo 1.0 @tab X @tab X
747@item RealVideo 2.0 @tab X @tab X
748@item MJPEG @tab X @tab X
749@item lossless MJPEG @tab X @tab X
750@item JPEG-LS @tab X @tab X @tab fourcc: MJLS, lossless and near-lossless is supported
751@item Apple MJPEG-B @tab @tab X
752@item Sunplus MJPEG @tab @tab X @tab fourcc: SP5X
753@item DV @tab X @tab X
754@item HuffYUV @tab X @tab X
755@item FFmpeg Video 1 @tab X @tab X @tab experimental lossless codec (fourcc: FFV1)
756@item FFmpeg Snow @tab X @tab X @tab experimental wavelet codec (fourcc: SNOW)
757@item Asus v1 @tab X @tab X @tab fourcc: ASV1
758@item Asus v2 @tab X @tab X @tab fourcc: ASV2
759@item Creative YUV @tab @tab X @tab fourcc: CYUV
760@item Sorenson Video 1 @tab X @tab X @tab fourcc: SVQ1
761@item Sorenson Video 3 @tab @tab X @tab fourcc: SVQ3
762@item On2 VP3 @tab @tab X @tab still experimental
763@item Theora @tab @tab X @tab still experimental
764@item Intel Indeo 3 @tab @tab X
765@item FLV @tab X @tab X @tab Sorenson H.263 used in Flash
766@item Flash Screen Video @tab @tab X @tab fourcc: FSV1
767@item ATI VCR1 @tab @tab X @tab fourcc: VCR1
768@item ATI VCR2 @tab @tab X @tab fourcc: VCR2
769@item Cirrus Logic AccuPak @tab @tab X @tab fourcc: CLJR
770@item 4X Video @tab @tab X @tab Used in certain computer games.
771@item Sony Playstation MDEC @tab @tab X
772@item Id RoQ @tab @tab X @tab Used in Quake III, Jedi Knight 2, other computer games.
773@item Xan/WC3 @tab @tab X @tab Used in Wing Commander III .MVE files.
774@item Interplay Video @tab @tab X @tab Used in Interplay .MVE files.
775@item Apple Animation @tab @tab X @tab fourcc: 'rle '
776@item Apple Graphics @tab @tab X @tab fourcc: 'smc '
777@item Apple Video @tab @tab X @tab fourcc: rpza
778@item Apple QuickDraw @tab @tab X @tab fourcc: qdrw
779@item Cinepak @tab @tab X
780@item Microsoft RLE @tab @tab X
781@item Microsoft Video-1 @tab @tab X
782@item Westwood VQA @tab @tab X
783@item Id Cinematic Video @tab @tab X @tab Used in Quake II.
784@item Planar RGB @tab @tab X @tab fourcc: 8BPS
785@item FLIC video @tab @tab X
786@item Duck TrueMotion v1 @tab @tab X @tab fourcc: DUCK
787@item Duck TrueMotion v2 @tab @tab X @tab fourcc: TM20
788@item VMD Video @tab @tab X @tab Used in Sierra VMD files.
789@item MSZH @tab @tab X @tab Part of LCL
790@item ZLIB @tab X @tab X @tab Part of LCL, encoder experimental
791@item TechSmith Camtasia @tab @tab X @tab fourcc: TSCC
792@item IBM Ultimotion @tab @tab X @tab fourcc: ULTI
793@item Miro VideoXL @tab @tab X @tab fourcc: VIXL
794@item QPEG @tab @tab X @tab fourccs: QPEG, Q1.0, Q1.1
795@item LOCO @tab @tab X @tab
796@item Winnov WNV1 @tab @tab X @tab
797@item Autodesk Animator Studio Codec @tab @tab X @tab fourcc: AASC
798@item Fraps FPS1 @tab @tab X @tab
799@item CamStudio @tab @tab X @tab fourcc: CSCD
800@item American Laser Games Video @tab @tab X @tab Used in games like Mad Dog McCree
801@item ZMBV @tab @tab X @tab
802@item AVS Video @tab @tab X @tab Video encoding used by the Creature Shock game.
803@item Smacker Video @tab @tab X @tab Video encoding used in Smacker.
804@item RTjpeg @tab @tab X @tab Video encoding used in NuppelVideo files.
805@item KMVC @tab @tab X @tab Codec used in Worms games.
806@end multitable
807
808@code{X} means that encoding (resp. decoding) is supported.
809
810See @url{http://mplayerhq.hu/~michael/codec-features.html} to
811get a precise comparison of the FFmpeg MPEG-4 codec compared to
812other implementations.
813
814@section Audio Codecs
815
816@multitable @columnfractions .4 .1 .1 .1 .7
817@item Supported Codec @tab Encoding @tab Decoding @tab Comments
818@item MPEG audio layer 2 @tab IX @tab IX
819@item MPEG audio layer 1/3 @tab IX @tab IX
820@tab MP3 encoding is supported through the external library LAME.
821@item AC3 @tab IX @tab IX
822@tab liba52 is used internally for decoding.
823@item Vorbis @tab X @tab X
824@tab Supported through the external library libvorbis.
825@item WMA V1/V2 @tab @tab X
826@item AAC @tab X @tab X
827@tab Supported through the external library libfaac/libfaad.
828@item Microsoft ADPCM @tab X @tab X
829@item MS IMA ADPCM @tab X @tab X
830@item QT IMA ADPCM @tab @tab X
831@item 4X IMA ADPCM @tab @tab X
832@item G.726 ADPCM @tab X @tab X
833@item Duck DK3 IMA ADPCM @tab @tab X
834@tab Used in some Sega Saturn console games.
835@item Duck DK4 IMA ADPCM @tab @tab X
836@tab Used in some Sega Saturn console games.
837@item Westwood Studios IMA ADPCM @tab @tab X
838@tab Used in Westwood Studios games like Command and Conquer.
839@item SMJPEG IMA ADPCM @tab @tab X
840@tab Used in certain Loki game ports.
841@item CD-ROM XA ADPCM @tab @tab X
842@item CRI ADX ADPCM @tab X @tab X
843@tab Used in Sega Dreamcast games.
844@item Electronic Arts ADPCM @tab @tab X
845@tab Used in various EA titles.
846@item Creative ADPCM @tab @tab X
847@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
848@item RA144 @tab @tab X
849@tab Real 14400 bit/s codec
850@item RA288 @tab @tab X
851@tab Real 28800 bit/s codec
852@item RADnet @tab X @tab IX
853@tab Real low bitrate AC3 codec, liba52 is used for decoding.
854@item AMR-NB @tab X @tab X
855@tab Supported through an external library.
856@item AMR-WB @tab X @tab X
857@tab Supported through an external library.
858@item DV audio @tab @tab X
859@item Id RoQ DPCM @tab @tab X
860@tab Used in Quake III, Jedi Knight 2, other computer games.
861@item Interplay MVE DPCM @tab @tab X
862@tab Used in various Interplay computer games.
863@item Xan DPCM @tab @tab X
864@tab Used in Origin's Wing Commander IV AVI files.
865@item Sierra Online DPCM @tab @tab X
866@tab Used in Sierra Online game audio files.
867@item Apple MACE 3 @tab @tab X
868@item Apple MACE 6 @tab @tab X
869@item FLAC lossless audio @tab @tab X
870@item Shorten lossless audio @tab @tab X
871@item Apple lossless audio @tab @tab X
872@tab QuickTime fourcc 'alac'
873@item FFmpeg Sonic @tab X @tab X
874@tab experimental lossy/lossless codec
875@item Qdesign QDM2 @tab @tab X
876@tab there are still some distortions
877@item Real COOK @tab @tab X
878@tab All versions except 5.1 are supported
879@item DSP Group TrueSpeech @tab @tab X
880@item True Audio (TTA) @tab @tab X
881@item Smacker Audio @tab @tab X
882@end multitable
883
884@code{X} means that encoding (resp. decoding) is supported.
885
886@code{I} means that an integer-only version is available, too (ensures high
887performance on systems without hardware floating point support).
888
889@chapter Platform Specific information
890
891@section Linux
892
893FFmpeg should be compiled with at least GCC 2.95.3. GCC 3.2 is the
894preferred compiler now for FFmpeg. All future optimizations will depend on
895features only found in GCC 3.2.
896
897@section BSD
898
899BSD make will not build FFmpeg, you need to install and use GNU Make
900(@file{gmake}).
901
902@section Windows
903
904@subsection Native Windows compilation
905
906@itemize
907@item Install the current versions of MSYS and MinGW from
908@url{http://www.mingw.org/}. You can find detailed installation
909instructions in the download section and the FAQ.
910
911@item If you want to test the FFplay, also download
912the MinGW development library of SDL 1.2.x
913(@file{SDL-devel-1.2.x-mingw32.tar.gz}) from
914@url{http://www.libsdl.org}. Unpack it in a temporary directory, and
915unpack the archive @file{i386-mingw32msvc.tar.gz} in the MinGW tool
916directory. Edit the @file{sdl-config} script so that it gives the
917correct SDL directory when invoked.
918
919@item Extract the current version of FFmpeg.
920
921@item Start the MSYS shell (file @file{msys.bat}).
922
923@item Change to the FFmpeg directory and follow
924 the instructions of how to compile FFmpeg (file
925@file{INSTALL}). Usually, launching @file{./configure} and @file{make}
926suffices. If you have problems using SDL, verify that
927@file{sdl-config} can be launched from the MSYS command line.
928
929@item You can install FFmpeg in @file{Program Files/FFmpeg} by typing
930@file{make install}. Don't forget to copy @file{SDL.dll} to the place
931you launch @file{ffplay} from.
932
933@end itemize
934
935Notes:
936@itemize
937
938@item The target @file{make wininstaller} can be used to create a
939Nullsoft based Windows installer for FFmpeg and FFplay. @file{SDL.dll}
940must be copied to the FFmpeg directory in order to build the
941installer.
942
943@item By using @code{./configure --enable-shared} when configuring FFmpeg,
944you can build @file{avcodec.dll} and @file{avformat.dll}. With
945@code{make install} you install the FFmpeg DLLs and the associated
946headers in @file{Program Files/FFmpeg}.
947
948@item Visual C++ compatibility: If you used @code{./configure --enable-shared}
949when configuring FFmpeg, FFmpeg tries to use the Microsoft Visual
950C++ @code{lib} tool to build @code{avcodec.lib} and
951@code{avformat.lib}. With these libraries you can link your Visual C++
952code directly with the FFmpeg DLLs (see below).
953
954@end itemize
955
956@subsection Visual C++ compatibility
957
958FFmpeg will not compile under Visual C++ -- and it has too many
959dependencies on the GCC compiler to make a port viable. However,
960if you want to use the FFmpeg libraries in your own applications,
961you can still compile those applications using Visual C++. An
962important restriction to this is that you have to use the
963dynamically linked versions of the FFmpeg libraries (i.e. the
964DLLs), and you have to make sure that Visual-C++-compatible
965import libraries are created during the FFmpeg build process.
966
967This description of how to use the FFmpeg libraries with Visual C++ is
968based on Visual C++ 2005 Express Edition Beta 2. If you have a different
969version, you might have to modify the procedures slightly.
970
971Here are the step-by-step instructions for building the FFmpeg libraries
972so they can be used with Visual C++:
973
974@enumerate
975
976@item Install Visual C++ (if you haven't done so already).
977
978@item Install MinGW and MSYS as described above.
979
980@item Add a call to @file{vcvars32.bat} (which sets up the environment
981variables for the Visual C++ tools) as the first line of
982@file{msys.bat}. The standard location for @file{vcvars32.bat} is
983@file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat},
984and the standard location for @file{msys.bat} is
985@file{C:\msys\1.0\msys.bat}. If this corresponds to your setup, add the
986following line as the first line of @file{msys.bat}:
987
988@code{call "C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat"}
989
990@item Start the MSYS shell (file @file{msys.bat}) and type @code{link.exe}.
991If you get a help message with the command line options of @code{link.exe},
992this means your environment variables are set up correctly, the
993Microsoft linker is on the path and will be used by FFmpeg to
994create Visual-C++-compatible import libraries.
995
996@item Extract the current version of FFmpeg and change to the FFmpeg directory.
997
998@item Type the command
999@code{./configure --enable-shared --disable-static --enable-memalign-hack}
1000to configure and, if that didn't produce any errors,
1001type @code{make} to build FFmpeg.
1002
1003@item The subdirectories @file{libavformat}, @file{libavcodec}, and
1004@file{libavutil} should now contain the files @file{avformat.dll},
1005@file{avformat.lib}, @file{avcodec.dll}, @file{avcodec.lib},
1006@file{avutil.dll}, and @file{avutil.lib}, respectively. Copy the three
1007DLLs to your System32 directory (typically @file{C:\Windows\System32}).
1008
1009@end enumerate
1010
1011And here is how to use these libraries with Visual C++:
1012
1013@enumerate
1014
1015@item Create a new console application ("File / New / Project") and then
1016select "Win32 Console Application". On the appropriate page of the
1017Application Wizard, uncheck the "Precompiled headers" option.
1018
1019@item Write the source code for your application, or, for testing, just
1020copy the code from an existing sample application into the source file
1021that Visual C++ has already created for you. (Note that your source
1022filehas to have a @code{.cpp} extension; otherwise, Visual C++ won't
1023compile the FFmpeg headers correctly because in C mode, it doesn't
1024recognize the @code{inline} keyword.) For example, you can copy
1025@file{output_example.c} from the FFmpeg distribution (but you will
1026have to make minor modifications so the code will compile under
1027C++, see below).
1028
1029@item Open the "Project / Properties" dialog box. In the "Configuration"
1030combo box, select "All Configurations" so that the changes you make will
1031affect both debug and release builds. In the tree view on the left hand
1032side, select "C/C++ / General", then edit the "Additional Include
1033Directories" setting to contain the complete paths to the
1034@file{libavformat}, @file{libavcodec}, and @file{libavutil}
1035subdirectories of your FFmpeg directory. Note that the directories have
1036to be separated using semicolons. Now select "Linker / General" from the
1037tree view and edit the "Additional Library Directories" setting to
1038contain the same three directories.
1039
1040@item Still in the "Project / Properties" dialog box, select "Linker / Input"
1041from the tree view, then add the files @file{avformat.lib},
1042@file{avcodec.lib}, and @file{avutil.lib} to the end of the "Additional
1043Dependencies". Note that the names of the libraries have to be separated
1044using spaces.
1045
1046@item Now, select "C/C++ / Code Generation" from the tree view. Select
1047"Debug" in the "Configuration" combo box. Make sure that "Runtime
1048Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in
1049the "Configuration" combo box and make sure that "Runtime Library" is
1050set to "Multi-threaded DLL".
1051
1052@item Click "OK" to close the "Project / Properties" dialog box and build
1053the application. Hopefully, it should compile and run cleanly. If you
1054used @file{output_example.c} as your sample application, you will get a
1055few compiler errors, but they are easy to fix. The first type of error
1056occurs because Visual C++ doesn't allow an @code{int} to be converted to
1057an @code{enum} without a cast. To solve the problem, insert the required
1058casts (this error occurs once for a @code{CodecID} and once for a
1059@code{CodecType}). The second type of error occurs because C++ requires
1060the return value of @code{malloc} to be cast to the exact type of the
1061pointer it is being assigned to. Visual C++ will complain that, for
1062example, @code{(void *)} is being assigned to @code{(uint8_t *)} without
1063an explicit cast. So insert an explicit cast in these places to silence
1064the compiler. The third type of error occurs because the @code{snprintf}
1065library function is called @code{_snprintf} under Visual C++. So just
1066add an underscore to fix the problem. With these changes,
1067@file{output_example.c} should compile under Visual C++, and the
1068resulting executable should produce valid video files.
1069
1070@end enumerate
1071
1072@subsection Cross compilation for Windows with Linux
1073
1074You must use the MinGW cross compilation tools available at
1075@url{http://www.mingw.org/}.
1076
1077Then configure FFmpeg with the following options:
1078@example
1079./configure --enable-mingw32 --cross-prefix=i386-mingw32msvc-
1080@end example
1081(you can change the cross-prefix according to the prefix chosen for the
1082MinGW tools).
1083
1084Then you can easily test FFmpeg with Wine
1085(@url{http://www.winehq.com/}).
1086
1087@section Mac OS X
1088
1089@section BeOS
1090
1091The configure script should guess the configuration itself.
1092Networking support is currently not finished.
1093errno issues fixed by Andrew Bachmann.
1094
1095Old stuff:
1096
1097François Revol - revol at free dot fr - April 2002
1098
1099The configure script should guess the configuration itself,
1100however I still didn't test building on the net_server version of BeOS.
1101
1102FFserver is broken (needs poll() implementation).
1103
1104There are still issues with errno codes, which are negative in BeOS, and
1105that FFmpeg negates when returning. This ends up turning errors into
1106valid results, then crashes.
1107(To be fixed)
1108
1109@chapter Developers Guide
1110
1111@section API
1112@itemize
1113@item libavcodec is the library containing the codecs (both encoding and
1114decoding). Look at @file{libavcodec/apiexample.c} to see how to use it.
1115
1116@item libavformat is the library containing the file format handling (mux and
1117demux code for several formats). Look at @file{ffplay.c} to use it in a
1118player. See @file{output_example.c} to use it to generate audio or video
1119streams.
1120
1121@end itemize
1122
1123@section Integrating libavcodec or libavformat in your program
1124
1125You can integrate all the source code of the libraries to link them
1126statically to avoid any version problem. All you need is to provide a
1127'config.mak' and a 'config.h' in the parent directory. See the defines
1128generated by ./configure to understand what is needed.
1129
1130You can use libavcodec or libavformat in your commercial program, but
1131@emph{any patch you make must be published}. The best way to proceed is
1132to send your patches to the FFmpeg mailing list.
1133
1134@node Coding Rules
1135@section Coding Rules
1136
1137FFmpeg is programmed in the ISO C90 language with a few additional
1138features from ISO C99, namely:
1139@itemize @bullet
1140@item
1141the @samp{inline} keyword;
1142@item
1143@samp{//} comments;
1144@item
1145designated struct initializers (@samp{struct s x = @{ .i = 17 @};})
1146@item
1147compound literals (@samp{x = (struct s) @{ 17, 23 @};})
1148@end itemize
1149
1150These features are supported by all compilers we care about, so we won't
1151accept patches to remove their use unless they absolutely don't impair
1152clarity and performance.
1153
1154All code must compile with GCC 2.95 and GCC 3.3. Currently, FFmpeg also
1155compiles with several other compilers, such as the Compaq ccc compiler
1156or Sun Studio 9, and we would like to keep it that way unless it would
1157be exceedingly involved. To ensure compatibility, please don't use any
1158additional C99 features or GCC extensions. Especially watch out for:
1159@itemize @bullet
1160@item
1161mixing statements and declarations;
1162@item
1163@samp{long long} (use @samp{int64_t} instead);
1164@item
1165@samp{__attribute__} not protected by @samp{#ifdef __GNUC__} or similar;
1166@item
1167GCC statement expressions (@samp{(x = (@{ int y = 4; y; @})}).
1168@end itemize
1169
1170Indent size is 4.
1171The presentation is the one specified by 'indent -i4 -kr -nut'.
1172The TAB character is forbidden outside of Makefiles as is any
1173form of trailing whitespace. Commits containing either will be
1174rejected by the Subversion repository.
1175
1176Main priority in FFmpeg is simplicity and small code size (=less
1177bugs).
1178
1179Comments: Use the JavaDoc/Doxygen
1180format (see examples below) so that code documentation
1181can be generated automatically. All nontrivial functions should have a comment
1182above them explaining what the function does, even if it's just one sentence.
1183All structures and their member variables should be documented, too.
1184@example
1185/**
1186 * @@file mpeg.c
1187 * MPEG codec.
1188 * @@author ...
1189 */
1190
1191/**
1192 * Summary sentence.
1193 * more text ...
1194 * ...
1195 */
1196typedef struct Foobar@{
1197 int var1; /**< var1 description */
1198 int var2; ///< var2 description
1199 /** var3 description */
1200 int var3;
1201@} Foobar;
1202
1203/**
1204 * Summary sentence.
1205 * more text ...
1206 * ...
1207 * @@param my_parameter description of my_parameter
1208 * @@return return value description
1209 */
1210int myfunc(int my_parameter)
1211...
1212@end example
1213
1214fprintf and printf are forbidden in libavformat and libavcodec,
1215please use av_log() instead.
1216
1217@node Development Policy
1218@section Development Policy
1219
1220@enumerate
1221@item
1222 You must not commit code which breaks FFmpeg! (Meaning unfinished but
1223 enabled code which breaks compilation or compiles but does not work or
1224 breaks the regression tests)
1225 You can commit unfinished stuff (for testing etc), but it must be disabled
1226 (#ifdef etc) by default so it does not interfere with other developers'
1227 work.
1228@item
1229 You don't have to over-test things. If it works for you, and you think it
1230 should work for others, then commit. If your code has problems
1231 (portability, triggers compiler bugs, unusual environment etc) they will be
1232 reported and eventually fixed.
1233@item
1234 Do not commit unrelated changes together, split them into self-contained
1235 pieces.
1236@item
1237 Do not change behavior of the program (renaming options etc) without
1238 first discussing it on the ffmpeg-devel mailing list. Do not remove
1239 functionality from the code. Just improve!
1240
1241 Note: Redundant code can be removed.
1242@item
1243 Do not commit changes to the build system (Makefiles, configure script)
1244 which change behavior, defaults etc, without asking first. The same
1245 applies to compiler warning fixes, trivial looking fixes and to code
1246 maintained by other developers. We usually have a reason for doing things
1247 the way we do. Send your changes as patches to the ffmpeg-devel mailing
1248 list, and if the code maintainers say OK, you may commit. This does not
1249 apply to files you wrote and/or maintain.
1250@item
1251 We refuse source indentation and other cosmetic changes if they are mixed
1252 with functional changes, such commits will be rejected and removed. Every
1253 developer has his own indentation style, you should not change it. Of course
1254 if you (re)write something, you can use your own style, even though we would
1255 prefer if the indentation throughout FFmpeg was consistent (Many projects
1256 force a given indentation style - we don't.). If you really need to make
1257 indentation changes (try to avoid this), separate them strictly from real
1258 changes.
1259
1260 NOTE: If you had to put if()@{ .. @} over a large (> 5 lines) chunk of code,
1261 then either do NOT change the indentation of the inner part within (don't
1262 move it to the right)! or do so in a separate commit
1263@item
1264 Always fill out the commit log message. Describe in a few lines what you
1265 changed and why. You can refer to mailing list postings if you fix a
1266 particular bug. Comments such as "fixed!" or "Changed it." are unacceptable.
1267@item
1268 If you apply a patch by someone else, include the name and email address in
1269 the log message. Since the ffmpeg-cvslog mailing list is publicly
1270 archived you should add some SPAM protection to the email address. Send an
1271 answer to ffmpeg-devel (or wherever you got the patch from) saying that
1272 you applied the patch.
1273@item
1274 Do NOT commit to code actively maintained by others without permission.
1275 Send a patch to ffmpeg-devel instead. If noone answers within a reasonable
1276 timeframe (12h for build failures and security fixes, 3 days small changes,
1277 1 week for big patches) then commit your patch if you think it's OK.
1278 Also note, the maintainer can simply ask for more time to review!
1279@item
1280 Subscribe to the ffmpeg-cvslog mailing list. The diffs of all commits
1281 are sent there and reviewed by all the other developers. Bugs and possible
1282 improvements or general questions regarding commits are discussed there. We
1283 expect you to react if problems with your code are uncovered.
1284@item
1285 Update the documentation if you change behavior or add features. If you are
1286 unsure how best to do this, send a patch to ffmpeg-devel, the documentation
1287 maintainer(s) will review and commit your stuff.
1288@item
1289 Never write to unallocated memory, never write over the end of arrays,
1290 always check values read from some untrusted source before using them
1291 as array index or other risky things.
1292@item
1293 Remember to check if you need to bump versions for the specific libav
1294 parts (libavutil, libavcodec, libavformat) you are changing. You need
1295 to change the version integer and the version string.
1296 Incrementing the first component means no backward compatibility to
1297 previous versions (e.g. removal of a function).
1298 Incrementing the second component means backward compatible change
1299 (e.g. addition of a function).
1300 Incrementing the third component means a noteworthy binary compatible
1301 change (e.g. encoder bug fix that matters for the decoder).
1302@item
1303 If you add a new codec, remember to update the changelog, add it to
1304 the supported codecs table in the documentation and bump the second
1305 component of the @file{libavcodec} version number appropriately. If
1306 it has a fourcc, add it to @file{libavformat/avienc.c}, even if it
1307 is only a decoder.
1308@end enumerate
1309
1310We think our rules are not too hard. If you have comments, contact us.
1311
1312Note, these rules are mostly borrowed from the MPlayer project.
1313
1314@subsection Renaming/moving files or content of files
1315 You CANNOT do that. Post a request for such a change to the mailing list
1316 Do NOT remove & readd a file - it will kill the changelog!!!!
1317
1318@section Submitting patches
1319
1320First, (@pxref{Coding Rules}) above if you didn't yet.
1321
1322When you submit your patch, try to send a unified diff (diff '-up'
1323option). I cannot read other diffs :-)
1324
1325Also please do not submit patches which contain several unrelated changes.
1326Split them into individual self-contained patches; this makes reviewing
1327them much easier.
1328
1329Run the regression tests before submitting a patch so that you can
1330verify that there are no big problems.
1331
1332Patches should be posted as base64 encoded attachments (or any other
1333encoding which ensures that the patch won't be trashed during
1334transmission) to the ffmpeg-devel mailing list, see
1335@url{http://lists.mplayerhq.hu/mailman/listinfo/ffmpeg-devel}
1336
1337It also helps quite a bit if you tell us what the patch does (for example
1338'replaces lrint by lrintf'), and why (for example '*BSD isn't C99 compliant
1339and has no lrint()')
1340
1341We reply to all submitted patches and either apply or reject with some
1342explanation why, but sometimes we are quite busy so it can take a week or two.
1343
1344@section Regression tests
1345
1346Before submitting a patch (or committing to the repository), you should at least
1347test that you did not break anything.
1348
1349The regression tests build a synthetic video stream and a synthetic
1350audio stream. These are then encoded and decoded with all codecs or
1351formats. The CRC (or MD5) of each generated file is recorded in a
1352result file. A 'diff' is launched to compare the reference results and
1353the result file.
1354
1355The regression tests then go on to test the FFserver code with a
1356limited set of streams. It is important that this step runs correctly
1357as well.
1358
1359Run 'make test' to test all the codecs and formats.
1360
1361Run 'make fulltest' to test all the codecs, formats and FFserver.
1362
1363[Of course, some patches may change the results of the regression tests. In
1364this case, the reference results of the regression tests shall be modified
1365accordingly].
1366
1367@bye
Note: See TracBrowser for help on using the repository browser.

© 2024 Oracle Support Privacy / Do Not Sell My Info Terms of Use Trademark Policy Automated Access Etiquette