1 | ; $Id: bs3-wc32-U8M.asm 93115 2022-01-01 11:31:46Z vboxsync $
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2 | ;; @file
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3 | ; BS3Kit - 32-bit Watcom C/C++, 64-bit integer multiplication.
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4 | ;
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5 |
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6 | ;
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7 | ; Copyright (C) 2007-2022 Oracle Corporation
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8 | ;
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9 | ; This file is part of VirtualBox Open Source Edition (OSE), as
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10 | ; available from http://www.virtualbox.org. This file is free software;
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11 | ; you can redistribute it and/or modify it under the terms of the GNU
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12 | ; General Public License (GPL) as published by the Free Software
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13 | ; Foundation, in version 2 as it comes in the "COPYING" file of the
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14 | ; VirtualBox OSE distribution. VirtualBox OSE is distributed in the
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15 | ; hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
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16 | ;
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17 | ; The contents of this file may alternatively be used under the terms
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18 | ; of the Common Development and Distribution License Version 1.0
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19 | ; (CDDL) only, as it comes in the "COPYING.CDDL" file of the
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20 | ; VirtualBox OSE distribution, in which case the provisions of the
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21 | ; CDDL are applicable instead of those of the GPL.
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22 | ;
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23 | ; You may elect to license modified versions of this file under the
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24 | ; terms and conditions of either the GPL or the CDDL or both.
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25 | ;
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26 |
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27 | %include "bs3kit-template-header.mac"
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28 |
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29 |
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30 | ;;
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31 | ; 64-bit unsigned & signed integer multiplication.
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32 | ;
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33 | ; @returns EDX:EAX as the product.
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34 | ; @param EDX:EAX Factor 1 - edx=F1H, eax=F1L.
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35 | ; @param ECX:EBX Factor 2 - ecx=F2H, ebx=F2L.
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36 | ;
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37 | global $??I8M
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38 | $??I8M:
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39 | global $??U8M
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40 | $??U8M:
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41 | ;
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42 | ; If both the high dwords are zero, we can get away with
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43 | ; a simple 32-bit multiplication.
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44 | ;
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45 | test ecx, ecx
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46 | jnz .big
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47 | test edx, edx
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48 | jnz .big
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49 | mul ebx
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50 | ret
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51 |
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52 | .big:
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53 | ;
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54 | ; Imagine we use 4294967296-base (2^32), so each factor has two
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55 | ; digits H and L, thus we have: F1H:F1L * F2H:F1L which we can
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56 | ; multipy like we learned in primary school. Since the result
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57 | ; is limited to 64-bit, we can skip F1H*F2H and discard the
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58 | ; high 32-bit in F1L*F2H and F1H*F2L.
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59 | ; result = ((F1L*F2H) << 32)
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60 | ; + ((F1H*F2L) << 32)
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61 | ; + (F1L*F2L);
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62 | ;
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63 | push ecx ; Preserve ECX just to be nice.
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64 | push eax ; Stash F1L for later.
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65 | push edx ; Stash F1H for later.
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66 |
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67 | ; ECX = F1L*F2H
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68 | mul ecx
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69 | mov ecx, eax
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70 |
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71 | ; ECX += F1H * F2L
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72 | pop eax
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73 | mul ebx
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74 | add ecx, eax
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75 |
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76 | ; EDX:EAX = F1L * F2L
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77 | pop eax
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78 | mul ebx
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79 | add edx, ecx
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80 |
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81 | pop ecx
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82 | ret
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83 |
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