VirtualBox

source: vbox/trunk/src/VBox/ValidationKit/bootsectors/bs3kit/bs3-cmn-SlabInit.c@ 106061

Last change on this file since 106061 was 106061, checked in by vboxsync, 2 months ago

Copyright year updates by scm.

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File size: 2.9 KB
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1/* $Id: bs3-cmn-SlabInit.c 106061 2024-09-16 14:03:52Z vboxsync $ */
2/** @file
3 * BS3Kit - Bs3SlabInit
4 */
5
6/*
7 * Copyright (C) 2007-2024 Oracle and/or its affiliates.
8 *
9 * This file is part of VirtualBox base platform packages, as
10 * available from https://www.virtualbox.org.
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation, in version 3 of the
15 * License.
16 *
17 * This program is distributed in the hope that it will be useful, but
18 * WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, see <https://www.gnu.org/licenses>.
24 *
25 * The contents of this file may alternatively be used under the terms
26 * of the Common Development and Distribution License Version 1.0
27 * (CDDL), a copy of it is provided in the "COPYING.CDDL" file included
28 * in the VirtualBox distribution, in which case the provisions of the
29 * CDDL are applicable instead of those of the GPL.
30 *
31 * You may elect to license modified versions of this file under the
32 * terms and conditions of either the GPL or the CDDL or both.
33 *
34 * SPDX-License-Identifier: GPL-3.0-only OR CDDL-1.0
35 */
36
37
38/*********************************************************************************************************************************
39* Header Files *
40*********************************************************************************************************************************/
41#include "bs3kit-template-header.h"
42#include <iprt/asm.h>
43
44
45#undef Bs3SlabInit
46BS3_CMN_DEF(void, Bs3SlabInit,(PBS3SLABCTL pSlabCtl, size_t cbSlabCtl, uint32_t uFlatSlabPtr, uint32_t cbSlab, uint16_t cbChunk))
47{
48 uint16_t cBits;
49 BS3_ASSERT(RT_IS_POWER_OF_TWO(cbChunk));
50 BS3_ASSERT(cbSlab >= cbChunk * 4);
51 BS3_ASSERT(!(uFlatSlabPtr & (cbChunk - 1)));
52
53 BS3_XPTR_SET_FLAT(BS3SLABCTL, pSlabCtl->pNext, 0);
54 BS3_XPTR_SET_FLAT(BS3SLABCTL, pSlabCtl->pHead, 0);
55 BS3_XPTR_SET_FLAT(BS3SLABCTL, pSlabCtl->pbStart, uFlatSlabPtr);
56 pSlabCtl->cbChunk = cbChunk;
57 pSlabCtl->cChunkShift = ASMBitFirstSetU16(cbChunk) - 1;
58 pSlabCtl->cChunks = cbSlab >> pSlabCtl->cChunkShift;
59 pSlabCtl->cFreeChunks = pSlabCtl->cChunks;
60 cBits = RT_ALIGN_T(pSlabCtl->cChunks, 32, uint16_t);
61 BS3_ASSERT(cbSlabCtl >= RT_UOFFSETOF_DYN(BS3SLABCTL, bmAllocated[cBits >> 3]));
62 Bs3MemZero(&pSlabCtl->bmAllocated, cBits >> 3);
63
64 /* Mark excess bitmap padding bits as allocated. */
65 if (cBits != pSlabCtl->cChunks)
66 {
67 uint16_t iBit;
68 for (iBit = pSlabCtl->cChunks; iBit < cBits; iBit++)
69 ASMBitSet(pSlabCtl->bmAllocated, iBit);
70 }
71}
72
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