VirtualBox

source: vbox/trunk/src/VBox/ValidationKit/bootsectors/bs3kit/bs3-cmn-SlabAllocEx.c@ 98103

Last change on this file since 98103 was 98103, checked in by vboxsync, 20 months ago

Copyright year updates by scm.

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1/* $Id: bs3-cmn-SlabAllocEx.c 98103 2023-01-17 14:15:46Z vboxsync $ */
2/** @file
3 * BS3Kit - Bs3SlabAllocEx
4 */
5
6/*
7 * Copyright (C) 2007-2023 Oracle and/or its affiliates.
8 *
9 * This file is part of VirtualBox base platform packages, as
10 * available from https://www.virtualbox.org.
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation, in version 3 of the
15 * License.
16 *
17 * This program is distributed in the hope that it will be useful, but
18 * WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, see <https://www.gnu.org/licenses>.
24 *
25 * The contents of this file may alternatively be used under the terms
26 * of the Common Development and Distribution License Version 1.0
27 * (CDDL), a copy of it is provided in the "COPYING.CDDL" file included
28 * in the VirtualBox distribution, in which case the provisions of the
29 * CDDL are applicable instead of those of the GPL.
30 *
31 * You may elect to license modified versions of this file under the
32 * terms and conditions of either the GPL or the CDDL or both.
33 *
34 * SPDX-License-Identifier: GPL-3.0-only OR CDDL-1.0
35 */
36
37
38/*********************************************************************************************************************************
39* Header Files *
40*********************************************************************************************************************************/
41#include "bs3kit-template-header.h"
42#include <iprt/asm.h>
43
44
45#undef Bs3SlabAllocEx
46BS3_CMN_DEF(void BS3_FAR *, Bs3SlabAllocEx,(PBS3SLABCTL pSlabCtl, uint16_t cChunks, uint16_t fFlags))
47{
48 BS3_ASSERT(cChunks > 0);
49 if (pSlabCtl->cFreeChunks >= cChunks)
50 {
51 int32_t iBit = ASMBitFirstClear(&pSlabCtl->bmAllocated, pSlabCtl->cChunks);
52 if (iBit >= 0)
53 {
54 BS3_ASSERT(!ASMBitTest(&pSlabCtl->bmAllocated, iBit));
55
56 while ((uint32_t)iBit + cChunks <= pSlabCtl->cChunks)
57 {
58 /* Check that we've got the requested number of free chunks here. */
59 uint16_t i;
60 for (i = 1; i < cChunks; i++)
61 if (ASMBitTest(&pSlabCtl->bmAllocated, iBit + i))
62 break;
63 if (i == cChunks)
64 {
65 /* Check if the chunks are all in the same tiled segment. */
66 BS3_XPTR_AUTO(void, pvRet);
67 BS3_XPTR_SET_FLAT(void, pvRet,
68 BS3_XPTR_GET_FLAT(uint8_t, pSlabCtl->pbStart) + ((uint32_t)iBit << pSlabCtl->cChunkShift));
69 if ( !(fFlags & BS3_SLAB_ALLOC_F_SAME_TILE)
70 || (BS3_XPTR_GET_FLAT(void, pvRet) >> 16)
71 == ((BS3_XPTR_GET_FLAT(void, pvRet) + ((uint32_t)cChunks << pSlabCtl->cChunkShift) - 1) >> 16) )
72 {
73 /* Complete the allocation. */
74 void *fpRet;
75 for (i = 0; i < cChunks; i++)
76 ASMBitSet(&pSlabCtl->bmAllocated, iBit + i);
77 pSlabCtl->cFreeChunks -= cChunks;
78 fpRet = BS3_XPTR_GET(void, pvRet);
79#if ARCH_BITS == 16
80 BS3_ASSERT(fpRet != NULL);
81#endif
82 return fpRet;
83 }
84
85 /*
86 * We're crossing a tiled segment boundrary.
87 * Skip to the start of the next segment and retry there.
88 * (We already know that the first chunk in the next tiled
89 * segment is free, otherwise we wouldn't have a crossing.)
90 */
91 BS3_ASSERT(((uint32_t)cChunks << pSlabCtl->cChunkShift) <= _64K);
92 i = BS3_XPTR_GET_FLAT_LOW(void, pvRet);
93 i = UINT16_C(0) - i;
94 i >>= pSlabCtl->cChunkShift;
95 iBit += i;
96 }
97 else
98 {
99 /*
100 * Continue searching.
101 */
102 iBit = ASMBitNextClear(&pSlabCtl->bmAllocated, pSlabCtl->cChunks, iBit + i);
103 if (iBit < 0)
104 break;
105 }
106 }
107 }
108 }
109 return NULL;
110}
111
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