1 | /* $Id: bs3-cmn-SlabAllocEx.c 106061 2024-09-16 14:03:52Z vboxsync $ */
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2 | /** @file
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3 | * BS3Kit - Bs3SlabAllocEx
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4 | */
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5 |
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6 | /*
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7 | * Copyright (C) 2007-2024 Oracle and/or its affiliates.
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8 | *
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9 | * This file is part of VirtualBox base platform packages, as
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10 | * available from https://www.virtualbox.org.
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11 | *
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12 | * This program is free software; you can redistribute it and/or
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13 | * modify it under the terms of the GNU General Public License
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14 | * as published by the Free Software Foundation, in version 3 of the
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15 | * License.
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16 | *
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17 | * This program is distributed in the hope that it will be useful, but
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18 | * WITHOUT ANY WARRANTY; without even the implied warranty of
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19 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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20 | * General Public License for more details.
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21 | *
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22 | * You should have received a copy of the GNU General Public License
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23 | * along with this program; if not, see <https://www.gnu.org/licenses>.
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24 | *
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25 | * The contents of this file may alternatively be used under the terms
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26 | * of the Common Development and Distribution License Version 1.0
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27 | * (CDDL), a copy of it is provided in the "COPYING.CDDL" file included
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28 | * in the VirtualBox distribution, in which case the provisions of the
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29 | * CDDL are applicable instead of those of the GPL.
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30 | *
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31 | * You may elect to license modified versions of this file under the
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32 | * terms and conditions of either the GPL or the CDDL or both.
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33 | *
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34 | * SPDX-License-Identifier: GPL-3.0-only OR CDDL-1.0
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35 | */
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36 |
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37 |
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38 | /*********************************************************************************************************************************
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39 | * Header Files *
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40 | *********************************************************************************************************************************/
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41 | #include "bs3kit-template-header.h"
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42 | #include <iprt/asm-mem.h>
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43 | #include <iprt/asm.h>
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44 |
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45 |
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46 | #undef Bs3SlabAllocEx
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47 | BS3_CMN_DEF(void BS3_FAR *, Bs3SlabAllocEx,(PBS3SLABCTL pSlabCtl, uint16_t cChunks, uint16_t fFlags))
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48 | {
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49 | BS3_ASSERT(cChunks > 0);
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50 | if (pSlabCtl->cFreeChunks >= cChunks)
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51 | {
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52 | int32_t iBit = ASMBitFirstClear(&pSlabCtl->bmAllocated, pSlabCtl->cChunks);
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53 | if (iBit >= 0)
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54 | {
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55 | BS3_ASSERT(!ASMBitTest(&pSlabCtl->bmAllocated, iBit));
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56 |
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57 | while ((uint32_t)iBit + cChunks <= pSlabCtl->cChunks)
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58 | {
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59 | /* Check that we've got the requested number of free chunks here. */
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60 | uint16_t i;
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61 | for (i = 1; i < cChunks; i++)
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62 | if (ASMBitTest(&pSlabCtl->bmAllocated, iBit + i))
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63 | break;
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64 | if (i == cChunks)
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65 | {
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66 | /* Check if the chunks are all in the same tiled segment. */
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67 | BS3_XPTR_AUTO(void, pvRet);
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68 | BS3_XPTR_SET_FLAT(void, pvRet,
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69 | BS3_XPTR_GET_FLAT(uint8_t, pSlabCtl->pbStart) + ((uint32_t)iBit << pSlabCtl->cChunkShift));
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70 | if ( !(fFlags & BS3_SLAB_ALLOC_F_SAME_TILE)
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71 | || (BS3_XPTR_GET_FLAT(void, pvRet) >> 16)
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72 | == ((BS3_XPTR_GET_FLAT(void, pvRet) + ((uint32_t)cChunks << pSlabCtl->cChunkShift) - 1) >> 16) )
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73 | {
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74 | /* Complete the allocation. */
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75 | void *fpRet;
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76 | for (i = 0; i < cChunks; i++)
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77 | ASMBitSet(&pSlabCtl->bmAllocated, iBit + i);
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78 | pSlabCtl->cFreeChunks -= cChunks;
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79 | fpRet = BS3_XPTR_GET(void, pvRet);
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80 | #if ARCH_BITS == 16
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81 | BS3_ASSERT(fpRet != NULL);
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82 | #endif
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83 | return fpRet;
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84 | }
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85 |
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86 | /*
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87 | * We're crossing a tiled segment boundrary.
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88 | * Skip to the start of the next segment and retry there.
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89 | * (We already know that the first chunk in the next tiled
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90 | * segment is free, otherwise we wouldn't have a crossing.)
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91 | */
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92 | BS3_ASSERT(((uint32_t)cChunks << pSlabCtl->cChunkShift) <= _64K);
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93 | i = BS3_XPTR_GET_FLAT_LOW(void, pvRet);
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94 | i = UINT16_C(0) - i;
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95 | i >>= pSlabCtl->cChunkShift;
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96 | iBit += i;
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97 | }
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98 | else
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99 | {
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100 | /*
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101 | * Continue searching.
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102 | */
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103 | iBit = ASMBitNextClear(&pSlabCtl->bmAllocated, pSlabCtl->cChunks, iBit + i);
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104 | if (iBit < 0)
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105 | break;
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106 | }
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107 | }
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108 | }
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109 | }
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110 | return NULL;
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111 | }
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112 |
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