/** @file * * MS COM / XPCOM Abstraction Layer: * Event and EventQueue class declaration */ /* * Copyright (C) 2006-2007 innotek GmbH * * This file is part of VirtualBox Open Source Edition (OSE), as * available from http://www.virtualbox.org. This file is free software; * you can redistribute it and/or modify it under the terms of the GNU * General Public License as published by the Free Software Foundation, * in version 2 as it comes in the "COPYING" file of the VirtualBox OSE * distribution. VirtualBox OSE is distributed in the hope that it will * be useful, but WITHOUT ANY WARRANTY of any kind. * * If you received this file as part of a commercial VirtualBox * distribution, then only the terms of your commercial VirtualBox * license agreement apply instead of the previous paragraph. */ #include "VBox/com/EventQueue.h" namespace com { // EventQueue class //////////////////////////////////////////////////////////////////////////////// #if defined (__WIN__) #define CHECK_THREAD_RET(ret) \ do { \ AssertMsg (GetCurrentThreadId() == mThreadId, ("Must be on event queue thread!")); \ if (GetCurrentThreadId() != mThreadId) \ return ret; \ } while (0) #else // !defined (__WIN__) #define CHECK_THREAD_RET(ret) \ do { \ if (!mEventQ) \ return ret; \ BOOL isOnCurrentThread = FALSE; \ mEventQ->IsOnCurrentThread (&isOnCurrentThread); \ AssertMsg (isOnCurrentThread, ("Must be on event queue thread!")); \ if (!isOnCurrentThread) \ return ret; \ } while (0) #endif // !defined (__WIN__) /** * Constructs an event queue for the current thread. * * Currently, there can be only one event queue per thread, so if an event * queue for the current thread already exists, this object is simply attached * to the existing event queue. */ EventQueue::EventQueue() { #if defined (__WIN__) mThreadId = GetCurrentThreadId(); // force the system to create the message queue for the current thread MSG msg; PeekMessage (&msg, NULL, WM_USER, WM_USER, PM_NOREMOVE); #else mEQCreated = FALSE; mLastEvent = NULL; mGotEvent = FALSE; // Here we reference the global nsIEventQueueService instance and hold it // until we're destroyed. This is necessary to keep NS_ShutdownXPCOM() away // from calling StopAcceptingEvents() on all event queues upon destruction of // nsIEventQueueService, and makes sense when, for some reason, this happens // *before* we're able to send a NULL event to stop our event handler thread // when doing unexpected cleanup caused indirectly by NS_ShutdownXPCOM() // that is performing a global cleanup of everything. A good example of such // situation is when NS_ShutdownXPCOM() is called while the VirtualBox component // is still alive (because it is still referenced): eventually, it results in // a VirtualBox::uninit() call from where it is already not possible to post // NULL to the event thread (because it stopped accepting events). nsresult rc = NS_GetEventQueueService (getter_AddRefs (mEventQService)); if (NS_SUCCEEDED (rc)) { rc = mEventQService->GetThreadEventQueue (NS_CURRENT_THREAD, getter_AddRefs (mEventQ)); if (rc == NS_ERROR_NOT_AVAILABLE) { rc = mEventQService->CreateMonitoredThreadEventQueue(); if (NS_SUCCEEDED (rc)) { mEQCreated = TRUE; rc = mEventQService->GetThreadEventQueue (NS_CURRENT_THREAD, getter_AddRefs (mEventQ)); } } } AssertComRC (rc); #endif } EventQueue::~EventQueue() { #if defined (__WIN__) #else // process all pending events before destruction if (mEventQ) { if (mEQCreated) { mEventQ->StopAcceptingEvents(); mEventQ->ProcessPendingEvents(); mEventQService->DestroyThreadEventQueue(); } mEventQ = nsnull; mEventQService = nsnull; } #endif } /** * Posts an event to this event loop asynchronously. * * @param event the event to post, must be allocated using |new| * @return TRUE if successful and false otherwise */ BOOL EventQueue::postEvent (Event *event) { #if defined (__WIN__) return PostThreadMessage (mThreadId, WM_USER, (WPARAM) event, NULL); #else if (!mEventQ) return FALSE; MyPLEvent *ev = new MyPLEvent (event); mEventQ->InitEvent (ev, this, plEventHandler, plEventDestructor); HRESULT rc = mEventQ->PostEvent (ev); return NS_SUCCEEDED (rc); #endif } /** * Waits for a single event. * This method must be called on the same thread where this event queue * is created. * * After this method returns TRUE and non-NULL event, the caller should call * #handleEvent() in order to process the returned event (otherwise the event * is just removed from the queue, but not processed). * * There is a special case when the returned event is NULL (and the method * returns TRUE), meaning that this event queue must finish its execution * (i.e., quit the event loop), * * @param event next event removed from the queue * @return TRUE if successful and false otherwise */ BOOL EventQueue::waitForEvent (Event **event) { Assert (event); if (!event) return FALSE; *event = NULL; CHECK_THREAD_RET (FALSE); #if defined (__WIN__) MSG msg; BOOL rc = GetMessage (&msg, NULL, WM_USER, WM_USER); // check for error if (rc == -1) return FALSE; // check for WM_QUIT if (!rc) return TRUE; // retrieve our event *event = (Event *) msg.wParam; #else PLEvent *ev = NULL; HRESULT rc; mGotEvent = FALSE; do { rc = mEventQ->WaitForEvent (&ev); // check for error if (FAILED (rc)) return FALSE; // check for EINTR signal if (!ev) return TRUE; // run PLEvent handler. This will just set mLastEvent if it is an // MyPLEvent instance, and then delete ev. mEventQ->HandleEvent (ev); } while (!mGotEvent); // retrieve our event *event = mLastEvent; #endif return TRUE; } /** * Handles the given event and |delete|s it. * This method must be called on the same thread where this event queue * is created. */ BOOL EventQueue::handleEvent (Event *event) { Assert (event); if (!event) return FALSE; CHECK_THREAD_RET (FALSE); event->handler(); delete event; return TRUE; } }; // namespace com