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source: vbox/trunk/src/VBox/HostServices/SharedOpenGL/crserverlib/server_misc.c@ 48079

Last change on this file since 48079 was 48079, checked in by vboxsync, 11 years ago

crOpenGL: proper default shared context support

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File size: 55.6 KB
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1/* Copyright (c) 2001, Stanford University
2 * All rights reserved
3 *
4 * See the file LICENSE.txt for information on redistributing this software.
5 */
6
7#include "server_dispatch.h"
8#include "server.h"
9#include "cr_error.h"
10#include "cr_mem.h"
11#include "cr_string.h"
12#include "cr_pixeldata.h"
13
14void SERVER_DISPATCH_APIENTRY crServerDispatchSelectBuffer( GLsizei size, GLuint *buffer )
15{
16 (void) size;
17 (void) buffer;
18 crError( "Unsupported network glSelectBuffer call." );
19}
20
21void SERVER_DISPATCH_APIENTRY crServerDispatchGetChromiumParametervCR(GLenum target, GLuint index, GLenum type, GLsizei count, GLvoid *values)
22{
23 GLubyte local_storage[4096];
24 GLint bytes = 0;
25
26 switch (type) {
27 case GL_BYTE:
28 case GL_UNSIGNED_BYTE:
29 bytes = count * sizeof(GLbyte);
30 break;
31 case GL_SHORT:
32 case GL_UNSIGNED_SHORT:
33 bytes = count * sizeof(GLshort);
34 break;
35 case GL_INT:
36 case GL_UNSIGNED_INT:
37 bytes = count * sizeof(GLint);
38 break;
39 case GL_FLOAT:
40 bytes = count * sizeof(GLfloat);
41 break;
42 case GL_DOUBLE:
43 bytes = count * sizeof(GLdouble);
44 break;
45 default:
46 crError("Bad type in crServerDispatchGetChromiumParametervCR");
47 }
48
49 CRASSERT(bytes >= 0);
50 CRASSERT(bytes < 4096);
51
52 switch (target)
53 {
54 case GL_DBG_CHECK_BREAK_CR:
55 {
56 if (bytes > 0)
57 {
58 GLubyte *pbRc = local_storage;
59 GLuint *puRc = (GLuint *)(bytes >=4 ? local_storage : NULL);
60 int rc;
61 memset(local_storage, 0, bytes);
62 if (cr_server.RcToGuestOnce)
63 {
64 rc = cr_server.RcToGuestOnce;
65 cr_server.RcToGuestOnce = 0;
66 }
67 else
68 {
69 rc = cr_server.RcToGuest;
70 }
71 if (puRc)
72 *puRc = rc;
73 else
74 *pbRc = !!rc;
75 }
76 else
77 {
78 crWarning("zero bytes for GL_DBG_CHECK_BREAK_CR");
79 }
80 break;
81 }
82 default:
83 cr_server.head_spu->dispatch_table.GetChromiumParametervCR( target, index, type, count, local_storage );
84 break;
85 }
86
87 crServerReturnValue( local_storage, bytes );
88}
89
90void SERVER_DISPATCH_APIENTRY crServerDispatchChromiumParametervCR(GLenum target, GLenum type, GLsizei count, const GLvoid *values)
91{
92 CRMuralInfo *mural = cr_server.curClient->currentMural;
93 static int gather_connect_count = 0;
94
95 switch (target) {
96 case GL_SET_MAX_VIEWPORT_CR:
97 {
98 GLint *maxDims = (GLint *)values;
99 cr_server.limits.maxViewportDims[0] = maxDims[0];
100 cr_server.limits.maxViewportDims[1] = maxDims[1];
101 }
102 break;
103
104 case GL_TILE_INFO_CR:
105 /* message from tilesort SPU to set new tile bounds */
106 {
107 GLint numTiles, muralWidth, muralHeight, server, tiles;
108 GLint *tileBounds;
109 CRASSERT(count >= 4);
110 CRASSERT((count - 4) % 4 == 0); /* must be multiple of four */
111 CRASSERT(type == GL_INT);
112 numTiles = (count - 4) / 4;
113 tileBounds = (GLint *) values;
114 server = tileBounds[0];
115 muralWidth = tileBounds[1];
116 muralHeight = tileBounds[2];
117 tiles = tileBounds[3];
118 CRASSERT(tiles == numTiles);
119 tileBounds += 4; /* skip over header values */
120 /*crServerNewMuralTiling(mural, muralWidth, muralHeight, numTiles, tileBounds);
121 mural->viewportValidated = GL_FALSE;*/
122 }
123 break;
124
125 case GL_GATHER_DRAWPIXELS_CR:
126 if (cr_server.only_swap_once && cr_server.curClient != cr_server.clients[0])
127 break;
128 cr_server.head_spu->dispatch_table.ChromiumParametervCR( target, type, count, values );
129 break;
130
131 case GL_GATHER_CONNECT_CR:
132 /*
133 * We want the last connect to go through,
134 * otherwise we might deadlock in CheckWindowSize()
135 * in the readback spu
136 */
137 gather_connect_count++;
138 if (cr_server.only_swap_once && (gather_connect_count != cr_server.numClients))
139 {
140 break;
141 }
142 cr_server.head_spu->dispatch_table.ChromiumParametervCR( target, type, count, values );
143 gather_connect_count = 0;
144 break;
145
146 case GL_SERVER_VIEW_MATRIX_CR:
147 /* Set this server's view matrix which will get premultiplied onto the
148 * modelview matrix. For non-planar tilesort and stereo.
149 */
150 CRASSERT(count == 18);
151 CRASSERT(type == GL_FLOAT);
152 /* values[0] is the server index. Ignored here but used in tilesort SPU */
153 /* values[1] is the left/right eye index (0 or 1) */
154 {
155 const GLfloat *v = (const GLfloat *) values;
156 const int eye = v[1] == 0.0 ? 0 : 1;
157 crMatrixInitFromFloats(&cr_server.viewMatrix[eye], v + 2);
158
159 crDebug("Got GL_SERVER_VIEW_MATRIX_CR:\n"
160 " %f %f %f %f\n"
161 " %f %f %f %f\n"
162 " %f %f %f %f\n"
163 " %f %f %f %f",
164 cr_server.viewMatrix[eye].m00,
165 cr_server.viewMatrix[eye].m10,
166 cr_server.viewMatrix[eye].m20,
167 cr_server.viewMatrix[eye].m30,
168 cr_server.viewMatrix[eye].m01,
169 cr_server.viewMatrix[eye].m11,
170 cr_server.viewMatrix[eye].m21,
171 cr_server.viewMatrix[eye].m31,
172 cr_server.viewMatrix[eye].m02,
173 cr_server.viewMatrix[eye].m12,
174 cr_server.viewMatrix[eye].m22,
175 cr_server.viewMatrix[eye].m32,
176 cr_server.viewMatrix[eye].m03,
177 cr_server.viewMatrix[eye].m13,
178 cr_server.viewMatrix[eye].m23,
179 cr_server.viewMatrix[eye].m33);
180 }
181 cr_server.viewOverride = GL_TRUE;
182 break;
183
184 case GL_SERVER_PROJECTION_MATRIX_CR:
185 /* Set this server's projection matrix which will get replace the user's
186 * projection matrix. For non-planar tilesort and stereo.
187 */
188 CRASSERT(count == 18);
189 CRASSERT(type == GL_FLOAT);
190 /* values[0] is the server index. Ignored here but used in tilesort SPU */
191 /* values[1] is the left/right eye index (0 or 1) */
192 {
193 const GLfloat *v = (const GLfloat *) values;
194 const int eye = v[1] == 0.0 ? 0 : 1;
195 crMatrixInitFromFloats(&cr_server.projectionMatrix[eye], v + 2);
196
197 crDebug("Got GL_SERVER_PROJECTION_MATRIX_CR:\n"
198 " %f %f %f %f\n"
199 " %f %f %f %f\n"
200 " %f %f %f %f\n"
201 " %f %f %f %f",
202 cr_server.projectionMatrix[eye].m00,
203 cr_server.projectionMatrix[eye].m10,
204 cr_server.projectionMatrix[eye].m20,
205 cr_server.projectionMatrix[eye].m30,
206 cr_server.projectionMatrix[eye].m01,
207 cr_server.projectionMatrix[eye].m11,
208 cr_server.projectionMatrix[eye].m21,
209 cr_server.projectionMatrix[eye].m31,
210 cr_server.projectionMatrix[eye].m02,
211 cr_server.projectionMatrix[eye].m12,
212 cr_server.projectionMatrix[eye].m22,
213 cr_server.projectionMatrix[eye].m32,
214 cr_server.projectionMatrix[eye].m03,
215 cr_server.projectionMatrix[eye].m13,
216 cr_server.projectionMatrix[eye].m23,
217 cr_server.projectionMatrix[eye].m33);
218
219 if (cr_server.projectionMatrix[eye].m33 == 0.0f) {
220 float x = cr_server.projectionMatrix[eye].m00;
221 float y = cr_server.projectionMatrix[eye].m11;
222 float a = cr_server.projectionMatrix[eye].m20;
223 float b = cr_server.projectionMatrix[eye].m21;
224 float c = cr_server.projectionMatrix[eye].m22;
225 float d = cr_server.projectionMatrix[eye].m32;
226 float znear = -d / (1.0f - c);
227 float zfar = (c - 1.0f) * znear / (c + 1.0f);
228 float left = znear * (a - 1.0f) / x;
229 float right = 2.0f * znear / x + left;
230 float bottom = znear * (b - 1.0f) / y;
231 float top = 2.0f * znear / y + bottom;
232 crDebug("Frustum: left, right, bottom, top, near, far: %f, %f, %f, %f, %f, %f", left, right, bottom, top, znear, zfar);
233 }
234 else {
235 /* Todo: Add debug output for orthographic projection*/
236 }
237
238 }
239 cr_server.projectionOverride = GL_TRUE;
240 break;
241
242 default:
243 /* Pass the parameter info to the head SPU */
244 cr_server.head_spu->dispatch_table.ChromiumParametervCR( target, type, count, values );
245 break;
246 }
247}
248
249
250void SERVER_DISPATCH_APIENTRY crServerDispatchChromiumParameteriCR(GLenum target, GLint value)
251{
252 switch (target) {
253 case GL_SHARE_CONTEXT_RESOURCES_CR:
254 crStateShareContext(value);
255 break;
256 case GL_RCUSAGE_TEXTURE_SET_CR:
257 crStateSetTextureUsed(value, GL_TRUE);
258 break;
259 case GL_RCUSAGE_TEXTURE_CLEAR_CR:
260 crStateSetTextureUsed(value, GL_FALSE);
261 break;
262 case GL_SHARED_DISPLAY_LISTS_CR:
263 cr_server.sharedDisplayLists = value;
264 break;
265 case GL_SHARED_TEXTURE_OBJECTS_CR:
266 cr_server.sharedTextureObjects = value;
267 break;
268 case GL_SHARED_PROGRAMS_CR:
269 cr_server.sharedPrograms = value;
270 break;
271 case GL_SERVER_CURRENT_EYE_CR:
272 cr_server.currentEye = value ? 1 : 0;
273 break;
274 case GL_HOST_WND_CREATED_HIDDEN_CR:
275 cr_server.bWindowsInitiallyHidden = value ? 1 : 0;
276 break;
277 case GL_HH_SET_DEFAULT_SHARED_CTX:
278 crWarning("Recieved GL_HH_SET_DEFAULT_SHARED_CTX from guest, ignoring");
279 break;
280 default:
281 /* Pass the parameter info to the head SPU */
282 cr_server.head_spu->dispatch_table.ChromiumParameteriCR( target, value );
283 }
284}
285
286
287void SERVER_DISPATCH_APIENTRY crServerDispatchChromiumParameterfCR(GLenum target, GLfloat value)
288{
289 switch (target) {
290 case GL_SHARED_DISPLAY_LISTS_CR:
291 cr_server.sharedDisplayLists = (int) value;
292 break;
293 case GL_SHARED_TEXTURE_OBJECTS_CR:
294 cr_server.sharedTextureObjects = (int) value;
295 break;
296 case GL_SHARED_PROGRAMS_CR:
297 cr_server.sharedPrograms = (int) value;
298 break;
299 default:
300 /* Pass the parameter info to the head SPU */
301 cr_server.head_spu->dispatch_table.ChromiumParameterfCR( target, value );
302 }
303}
304
305GLint crServerGenerateID(GLint *pCounter)
306{
307 return (*pCounter)++;
308}
309
310/*#define CR_DUMP_BLITS*/
311
312#ifdef CR_DUMP_BLITS
313static int blitnum=0;
314static int copynum=0;
315#endif
316
317# ifdef DEBUG_misha
318//# define CR_CHECK_BLITS
319# include <iprt/assert.h>
320# undef CRASSERT /* iprt assert's int3 are inlined that is why are more convenient to use since they can be easily disabled individually */
321# define CRASSERT Assert
322# endif
323
324
325void SERVER_DISPATCH_APIENTRY
326crServerDispatchCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
327{
328 /*@todo pbo/fbo disabled for now as it's slower, check on other gpus*/
329 static int siHavePBO = 0;
330 static int siHaveFBO = 0;
331
332 if ((target!=GL_TEXTURE_2D) || (height>=0))
333 {
334 cr_server.head_spu->dispatch_table.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
335
336#ifdef CR_DUMP_BLITS
337 {
338 SPUDispatchTable *gl = &cr_server.head_spu->dispatch_table;
339 void *img;
340 GLint w, h;
341 char fname[200];
342
343 copynum++;
344
345 gl->GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
346 gl->GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
347
348 img = crAlloc(w*h*4);
349 CRASSERT(img);
350
351 gl->GetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, img);
352 sprintf(fname, "copy_blit%i_copy_%i.tga", blitnum, copynum);
353 crDumpNamedTGA(fname, w, h, img);
354 crFree(img);
355 }
356#endif
357 }
358 else /* negative height, means we have to Yinvert the source pixels while copying */
359 {
360 SPUDispatchTable *gl = &cr_server.head_spu->dispatch_table;
361
362 if (siHavePBO<0)
363 {
364 const char *ext = (const char*)gl->GetString(GL_EXTENSIONS);
365 siHavePBO = crStrstr(ext, "GL_ARB_pixel_buffer_object") ? 1:0;
366 }
367
368 if (siHaveFBO<0)
369 {
370 const char *ext = (const char*)gl->GetString(GL_EXTENSIONS);
371 siHaveFBO = crStrstr(ext, "GL_EXT_framebuffer_object") ? 1:0;
372 }
373
374 if (siHavePBO==0 && siHaveFBO==0)
375 {
376#if 1
377 GLint dRow, sRow;
378 for (dRow=yoffset, sRow=y-height-1; dRow<yoffset-height; dRow++, sRow--)
379 {
380 gl->CopyTexSubImage2D(target, level, xoffset, dRow, x, sRow, width, 1);
381 }
382#else
383 {
384 GLint w, h, i;
385 char *img1, *img2, *sPtr, *dPtr;
386 CRContext *ctx = crStateGetCurrent();
387
388 w = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->level[0][level].width;
389 h = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->level[0][level].height;
390
391 img1 = crAlloc(4*w*h);
392 img2 = crAlloc(4*width*(-height));
393 CRASSERT(img1 && img2);
394
395 gl->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, -height);
396 gl->GetTexImage(target, level, GL_RGBA, GL_UNSIGNED_BYTE, img1);
397
398 sPtr=img1+4*xoffset+4*w*yoffset;
399 dPtr=img2+4*width*(-height-1);
400
401 for (i=0; i<-height; ++i)
402 {
403 crMemcpy(dPtr, sPtr, 4*width);
404 sPtr += 4*w;
405 dPtr -= 4*width;
406 }
407
408 gl->TexSubImage2D(target, level, xoffset, yoffset, width, -height, GL_RGBA, GL_UNSIGNED_BYTE, img2);
409
410 crFree(img1);
411 crFree(img2);
412 }
413#endif
414 }
415 else if (siHaveFBO==1) /*@todo more states to set and restore here*/
416 {
417 GLuint tID, fboID;
418 GLenum status;
419 CRContext *ctx = crStateGetCurrent();
420
421 gl->GenTextures(1, &tID);
422 gl->BindTexture(target, tID);
423 gl->CopyTexImage2D(target, level, GL_RGBA, x, y, width, -height, 0);
424 gl->GenFramebuffersEXT(1, &fboID);
425 gl->BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboID);
426 gl->FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, target,
427 ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->hwid, level);
428 status = gl->CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
429 if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
430 {
431 crWarning("Framebuffer status 0x%x", status);
432 }
433
434 gl->Enable(target);
435 gl->PushAttrib(GL_VIEWPORT_BIT);
436 gl->Viewport(xoffset, yoffset, width, -height);
437 gl->MatrixMode(GL_PROJECTION);
438 gl->PushMatrix();
439 gl->LoadIdentity();
440 gl->MatrixMode(GL_MODELVIEW);
441 gl->PushMatrix();
442 gl->LoadIdentity();
443
444 gl->Disable(GL_DEPTH_TEST);
445 gl->Disable(GL_CULL_FACE);
446 gl->Disable(GL_STENCIL_TEST);
447 gl->Disable(GL_SCISSOR_TEST);
448
449 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
450 gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
451 gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
452 gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
453 gl->TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
454
455 gl->Begin(GL_QUADS);
456 gl->TexCoord2f(0.0f, 1.0f);
457 gl->Vertex2f(-1.0, -1.0);
458
459 gl->TexCoord2f(0.0f, 0.0f);
460 gl->Vertex2f(-1.0f, 1.0f);
461
462 gl->TexCoord2f(1.0f, 0.0f);
463 gl->Vertex2f(1.0f, 1.0f);
464
465 gl->TexCoord2f(1.0f, 1.0f);
466 gl->Vertex2f(1.0f, -1.0f);
467 gl->End();
468
469 gl->PopMatrix();
470 gl->MatrixMode(GL_PROJECTION);
471 gl->PopMatrix();
472 gl->PopAttrib();
473
474 gl->FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, target, 0, level);
475 gl->BindFramebufferEXT(GL_FRAMEBUFFER_EXT, ctx->framebufferobject.drawFB ? ctx->framebufferobject.drawFB->hwid:0);
476 gl->BindTexture(target, ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->hwid);
477 gl->DeleteFramebuffersEXT(1, &fboID);
478 gl->DeleteTextures(1, &tID);
479
480#if 0
481 {
482 GLint dRow, sRow, w, h;
483 void *img1, *img2;
484
485 w = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->level[0][level].width;
486 h = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->level[0][level].height;
487
488 img1 = crAlloc(4*w*h);
489 img2 = crAlloc(4*w*h);
490 CRASSERT(img1 && img2);
491
492 gl->GetTexImage(target, level, GL_BGRA, GL_UNSIGNED_BYTE, img1);
493
494
495 for (dRow=yoffset, sRow=y-height-1; dRow<yoffset-height; dRow++, sRow--)
496 {
497 gl->CopyTexSubImage2D(target, level, xoffset, dRow, x, sRow, width, 1);
498 }
499
500 gl->GetTexImage(target, level, GL_BGRA, GL_UNSIGNED_BYTE, img2);
501
502 if (crMemcmp(img1, img2, 4*w*h))
503 {
504 crDebug("MISMATCH! (%x, %i, ->%i,%i <-%i, %i [%ix%i])", target, level, xoffset, yoffset, x, y, width, height);
505 crDumpTGA(w, h, img1);
506 crDumpTGA(w, h, img2);
507 DebugBreak();
508 }
509 crFree(img1);
510 crFree(img2);
511 }
512#endif
513 }
514 else
515 {
516 GLuint pboId, dRow, sRow;
517 CRContext *ctx = crStateGetCurrent();
518
519 gl->GenBuffersARB(1, &pboId);
520 gl->BindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboId);
521 gl->BufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, -width*height*4, 0, GL_STATIC_COPY_ARB);
522
523#if 1
524 gl->ReadPixels(x, y, width, -height, GL_RGBA, GL_UNSIGNED_BYTE, 0);
525 gl->BindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, ctx->bufferobject.packBuffer->hwid);
526
527 gl->BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboId);
528 for (dRow=yoffset, sRow=-height-1; dRow<yoffset-height; dRow++, sRow--)
529 {
530 gl->TexSubImage2D(target, level, xoffset, dRow, width, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)((uintptr_t)sRow*width*4));
531 }
532#else /*few times slower again*/
533 for (dRow=0, sRow=y-height-1; dRow<-height; dRow++, sRow--)
534 {
535 gl->ReadPixels(x, sRow, width, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)((uintptr_t)dRow*width*4));
536 }
537 gl->BindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, ctx->bufferobject.packBuffer->hwid);
538
539 gl->BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboId);
540 gl->TexSubImage2D(target, level, xoffset, yoffset, width, -height, GL_RGBA, GL_UNSIGNED_BYTE, 0);
541#endif
542
543 gl->BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, ctx->bufferobject.unpackBuffer->hwid);
544 gl->DeleteBuffersARB(1, &pboId);
545 }
546 }
547}
548
549#ifdef CR_CHECK_BLITS
550void crDbgFree(void *pvData)
551{
552 crFree(pvData);
553}
554
555void crDbgGetTexImage2D(GLint texTarget, GLint texName, GLvoid **ppvImage, GLint *pw, GLint *ph)
556{
557 SPUDispatchTable *gl = &cr_server.head_spu->dispatch_table;
558 GLint ppb, pub, dstw, dsth, otex;
559 GLint pa, pr, psp, psr, ua, ur, usp, usr;
560 GLvoid *pvImage;
561 GLint rfb, dfb, rb, db;
562
563 gl->GetIntegerv(GL_READ_FRAMEBUFFER_BINDING_EXT, &rfb);
564 gl->GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING_EXT, &dfb);
565 gl->GetIntegerv(GL_READ_BUFFER, &rb);
566 gl->GetIntegerv(GL_DRAW_BUFFER, &db);
567
568 gl->BindFramebufferEXT(GL_READ_FRAMEBUFFER_BINDING_EXT, 0);
569 gl->BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_BINDING_EXT, 0);
570 gl->ReadBuffer(GL_BACK);
571 gl->DrawBuffer(GL_BACK);
572
573 gl->GetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &ppb);
574 gl->GetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &pub);
575 gl->GetIntegerv(GL_TEXTURE_BINDING_2D, &otex);
576
577 gl->GetIntegerv(GL_PACK_ROW_LENGTH, &pr);
578 gl->GetIntegerv(GL_PACK_ALIGNMENT, &pa);
579 gl->GetIntegerv(GL_PACK_SKIP_PIXELS, &psp);
580 gl->GetIntegerv(GL_PACK_SKIP_ROWS, &psr);
581
582 gl->GetIntegerv(GL_UNPACK_ROW_LENGTH, &ur);
583 gl->GetIntegerv(GL_UNPACK_ALIGNMENT, &ua);
584 gl->GetIntegerv(GL_UNPACK_SKIP_PIXELS, &usp);
585 gl->GetIntegerv(GL_UNPACK_SKIP_ROWS, &usr);
586
587 gl->BindTexture(texTarget, texName);
588 gl->GetTexLevelParameteriv(texTarget, 0, GL_TEXTURE_WIDTH, &dstw);
589 gl->GetTexLevelParameteriv(texTarget, 0, GL_TEXTURE_HEIGHT, &dsth);
590
591 gl->PixelStorei(GL_PACK_ROW_LENGTH, 0);
592 gl->PixelStorei(GL_PACK_ALIGNMENT, 1);
593 gl->PixelStorei(GL_PACK_SKIP_PIXELS, 0);
594 gl->PixelStorei(GL_PACK_SKIP_ROWS, 0);
595
596 gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
597 gl->PixelStorei(GL_UNPACK_ALIGNMENT, 1);
598 gl->PixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
599 gl->PixelStorei(GL_UNPACK_SKIP_ROWS, 0);
600
601 gl->BindBufferARB(GL_PIXEL_PACK_BUFFER, 0);
602 gl->BindBufferARB(GL_PIXEL_UNPACK_BUFFER, 0);
603
604 pvImage = crAlloc(4*dstw*dsth);
605 gl->GetTexImage(texTarget, 0, GL_BGRA, GL_UNSIGNED_BYTE, pvImage);
606
607 gl->BindTexture(texTarget, otex);
608
609 gl->PixelStorei(GL_PACK_ROW_LENGTH, pr);
610 gl->PixelStorei(GL_PACK_ALIGNMENT, pa);
611 gl->PixelStorei(GL_PACK_SKIP_PIXELS, psp);
612 gl->PixelStorei(GL_PACK_SKIP_ROWS, psr);
613
614 gl->PixelStorei(GL_UNPACK_ROW_LENGTH, ur);
615 gl->PixelStorei(GL_UNPACK_ALIGNMENT, ua);
616 gl->PixelStorei(GL_UNPACK_SKIP_PIXELS, usp);
617 gl->PixelStorei(GL_UNPACK_SKIP_ROWS, usr);
618
619 gl->BindBufferARB(GL_PIXEL_PACK_BUFFER, ppb);
620 gl->BindBufferARB(GL_PIXEL_UNPACK_BUFFER, pub);
621
622 gl->BindFramebufferEXT(GL_READ_FRAMEBUFFER_BINDING_EXT, rfb);
623 gl->BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_BINDING_EXT, dfb);
624 gl->ReadBuffer(rb);
625 gl->DrawBuffer(db);
626
627 *ppvImage = pvImage;
628 *pw = dstw;
629 *ph = dsth;
630}
631
632DECLEXPORT(void) crDbgPrint(const char *format, ... )
633{
634 va_list args;
635 static char txt[8092];
636
637 va_start( args, format );
638 vsprintf( txt, format, args );
639
640 OutputDebugString(txt);
641}
642
643void crDbgDumpImage2D(const char* pszDesc, const void *pvData, uint32_t width, uint32_t height, uint32_t bpp, uint32_t pitch)
644{
645 crDbgPrint("<?dml?><exec cmd=\"!vbvdbg.ms 0x%p 0n%d 0n%d 0n%d 0n%d\">%s</exec>, ( !vbvdbg.ms 0x%p 0n%d 0n%d 0n%d 0n%d )\n",
646 pvData, width, height, bpp, pitch,
647 pszDesc,
648 pvData, width, height, bpp, pitch);
649}
650
651void crDbgDumpTexImage2D(const char* pszDesc, GLint texTarget, GLint texName, GLboolean fBreak)
652{
653 GLvoid *pvImage;
654 GLint w, h;
655 crDbgGetTexImage2D(texTarget, texName, &pvImage, &w, &h);
656 crDbgPrint("%s target(%d), name(%d), width(%d), height(%d)", pszDesc, texTarget, texName, w, h);
657 crDbgDumpImage2D("texture data", pvImage, w, h, 32, (32 * w)/8);
658 if (fBreak)
659 {
660 CRASSERT(0);
661 }
662 crDbgFree(pvImage);
663}
664#endif
665
666PCR_BLITTER crServerVBoxBlitterGet()
667{
668 if (!CrBltIsInitialized(&cr_server.Blitter))
669 {
670 CR_BLITTER_CONTEXT Ctx;
671 int rc;
672 CRASSERT(cr_server.MainContextInfo.SpuContext);
673 Ctx.Base.id = cr_server.MainContextInfo.SpuContext;
674 Ctx.Base.visualBits = cr_server.MainContextInfo.CreateInfo.visualBits;
675 rc = CrBltInit(&cr_server.Blitter, &Ctx, true, true, &cr_server.head_spu->dispatch_table);
676 if (RT_SUCCESS(rc))
677 {
678 CRASSERT(CrBltIsInitialized(&cr_server.Blitter));
679 }
680 else
681 {
682 crWarning("CrBltInit failed, rc %d", rc);
683 CRASSERT(!CrBltIsInitialized(&cr_server.Blitter));
684 return NULL;
685 }
686 }
687 return &cr_server.Blitter;
688}
689
690int crServerVBoxBlitterTexInit(CRContext *ctx, CRMuralInfo *mural, PVBOXVR_TEXTURE pTex, GLboolean fDraw)
691{
692 CRTextureObj *tobj;
693 CRFramebufferObjectState *pBuf = &ctx->framebufferobject;
694 GLenum enmBuf;
695 CRFBOAttachmentPoint *pAp;
696 GLuint idx;
697 CRTextureLevel *tl;
698 CRFramebufferObject *pFBO = fDraw ? pBuf->drawFB : pBuf->readFB;
699
700 if (!pFBO)
701 {
702 GLuint hwid;
703
704 if (!(mural->fPresentMode & CR_SERVER_REDIR_F_FBO))
705 return VERR_NOT_IMPLEMENTED;
706
707 enmBuf = fDraw ? ctx->buffer.drawBuffer : ctx->buffer.readBuffer;
708 switch (enmBuf)
709 {
710 case GL_BACK:
711 case GL_BACK_RIGHT:
712 case GL_BACK_LEFT:
713 hwid = mural->aidColorTexs[CR_SERVER_FBO_BB_IDX(mural)];
714 break;
715 case GL_FRONT:
716 case GL_FRONT_RIGHT:
717 case GL_FRONT_LEFT:
718 hwid = mural->aidColorTexs[CR_SERVER_FBO_FB_IDX(mural)];
719 break;
720 default:
721 crWarning("unsupported enum buf");
722 return VERR_NOT_IMPLEMENTED;
723 break;
724 }
725
726 if (!hwid)
727 {
728 crWarning("offscreen render tex hwid is null");
729 return VERR_INVALID_STATE;
730 }
731
732 pTex->width = mural->width;
733 pTex->height = mural->height;
734 pTex->target = GL_TEXTURE_2D;
735 pTex->hwid = hwid;
736 return VINF_SUCCESS;
737 }
738
739 enmBuf = fDraw ? pFBO->drawbuffer[0] : pFBO->readbuffer;
740 idx = enmBuf - GL_COLOR_ATTACHMENT0_EXT;
741 if (idx >= CR_MAX_COLOR_ATTACHMENTS)
742 {
743 crWarning("idx is invalid %d, using 0", idx);
744 }
745
746 pAp = &pFBO->color[idx];
747
748 if (!pAp->name)
749 {
750 crWarning("no collor draw attachment");
751 return VERR_INVALID_STATE;
752 }
753
754 if (pAp->level)
755 {
756 crWarning("non-zero level not implemented");
757 return VERR_NOT_IMPLEMENTED;
758 }
759
760 tobj = (CRTextureObj*)crHashtableSearch(ctx->shared->textureTable, pAp->name);
761 if (!tobj)
762 {
763 crWarning("no texture object found for name %d", pAp->name);
764 return VERR_INVALID_STATE;
765 }
766
767 if (tobj->target != GL_TEXTURE_2D && tobj->target != GL_TEXTURE_RECTANGLE_NV)
768 {
769 crWarning("non-texture[rect|2d] not implemented");
770 return VERR_NOT_IMPLEMENTED;
771 }
772
773 CRASSERT(tobj->hwid);
774
775 tl = tobj->level[0];
776 pTex->width = tl->width;
777 pTex->height = tl->height;
778 pTex->target = tobj->target;
779 pTex->hwid = tobj->hwid;
780
781 return VINF_SUCCESS;
782}
783
784int crServerVBoxBlitterBlitCurrentCtx(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
785 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
786 GLbitfield mask, GLenum filter)
787{
788 PCR_BLITTER pBlitter;
789 CR_BLITTER_CONTEXT Ctx;
790 CRMuralInfo *mural;
791 CRContext *ctx = crStateGetCurrent();
792 PVBOXVR_TEXTURE pDrawTex, pReadTex;
793 VBOXVR_TEXTURE DrawTex, ReadTex;
794 int rc;
795 GLuint idDrawFBO, idReadFBO;
796 CR_BLITTER_WINDOW BltInfo;
797
798 if (mask != GL_COLOR_BUFFER_BIT)
799 {
800 crWarning("not supported blit mask %d", mask);
801 return VERR_NOT_IMPLEMENTED;
802 }
803
804 if (!cr_server.curClient)
805 {
806 crWarning("no current client");
807 return VERR_INVALID_STATE;
808 }
809 mural = cr_server.curClient->currentMural;
810 if (!mural)
811 {
812 crWarning("no current mural");
813 return VERR_INVALID_STATE;
814 }
815
816 rc = crServerVBoxBlitterTexInit(ctx, mural, &DrawTex, GL_TRUE);
817 if (RT_SUCCESS(rc))
818 {
819 pDrawTex = &DrawTex;
820 }
821 else
822 {
823 crWarning("crServerVBoxBlitterTexInit failed for draw");
824 return rc;
825 }
826
827 rc = crServerVBoxBlitterTexInit(ctx, mural, &ReadTex, GL_FALSE);
828 if (RT_SUCCESS(rc))
829 {
830 pReadTex = &ReadTex;
831 }
832 else
833 {
834// crWarning("crServerVBoxBlitterTexInit failed for read");
835 return rc;
836 }
837
838 pBlitter = crServerVBoxBlitterGet();
839 if (!pBlitter)
840 {
841 crWarning("crServerVBoxBlitterGet failed");
842 return VERR_GENERAL_FAILURE;
843 }
844
845 crServerVBoxBlitterWinInit(&BltInfo, mural);
846
847 crServerVBoxBlitterCtxInit(&Ctx, cr_server.curClient->currentCtxInfo);
848
849 CrBltMuralSetCurrent(pBlitter, &BltInfo);
850
851 idDrawFBO = CR_SERVER_FBO_FOR_IDX(mural, mural->iCurDrawBuffer);
852 idReadFBO = CR_SERVER_FBO_FOR_IDX(mural, mural->iCurReadBuffer);
853
854 crStateSwitchPrepare(NULL, ctx, idDrawFBO, idReadFBO);
855
856 rc = CrBltEnter(pBlitter, &Ctx, &BltInfo);
857 if (RT_SUCCESS(rc))
858 {
859 RTRECT ReadRect, DrawRect;
860 ReadRect.xLeft = srcX0;
861 ReadRect.yTop = srcY0;
862 ReadRect.xRight = srcX1;
863 ReadRect.yBottom = srcY1;
864 DrawRect.xLeft = dstX0;
865 DrawRect.yTop = dstY0;
866 DrawRect.xRight = dstX1;
867 DrawRect.yBottom = dstY1;
868 CrBltBlitTexTex(pBlitter, pReadTex, &ReadRect, pDrawTex, &DrawRect, 1, CRBLT_FLAGS_FROM_FILTER(filter));
869 CrBltLeave(pBlitter);
870 }
871 else
872 {
873 crWarning("CrBltEnter failed rc %d", rc);
874 }
875
876 crStateSwitchPostprocess(ctx, NULL, idDrawFBO, idReadFBO);
877
878 return rc;
879}
880
881void SERVER_DISPATCH_APIENTRY
882crServerDispatchBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
883 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
884 GLbitfield mask, GLenum filter)
885{
886 CRContext *ctx = crStateGetCurrent();
887 bool fTryBlitter = false;
888#ifdef CR_CHECK_BLITS
889// {
890 SPUDispatchTable *gl = &cr_server.head_spu->dispatch_table;
891 GLint rfb=0, dfb=0, dtex=0, dlev=-1, rtex=0, rlev=-1, rb=0, db=0, ppb=0, pub=0, vp[4], otex, dstw, dsth;
892 GLint sdtex=0, srtex=0;
893 GLenum dStatus, rStatus;
894
895 CRTextureObj *tobj = 0;
896 CRTextureLevel *tl = 0;
897 GLint id, tuId, pbufId, pbufIdHw, ubufId, ubufIdHw, width, height, depth;
898
899 crDebug("===StateTracker===");
900 crDebug("Current TU: %i", ctx->texture.curTextureUnit);
901
902 tobj = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D;
903 CRASSERT(tobj);
904 tl = &tobj->level[0][0];
905 crDebug("Texture %i(hw %i), w=%i, h=%i", tobj->id, tobj->hwid, tl->width, tl->height, tl->depth);
906
907 if (crStateIsBufferBound(GL_PIXEL_PACK_BUFFER_ARB))
908 {
909 pbufId = ctx->bufferobject.packBuffer->hwid;
910 }
911 else
912 {
913 pbufId = 0;
914 }
915 crDebug("Pack BufferId %i", pbufId);
916
917 if (crStateIsBufferBound(GL_PIXEL_UNPACK_BUFFER_ARB))
918 {
919 ubufId = ctx->bufferobject.unpackBuffer->hwid;
920 }
921 else
922 {
923 ubufId = 0;
924 }
925 crDebug("Unpack BufferId %i", ubufId);
926
927 crDebug("===GPU===");
928 cr_server.head_spu->dispatch_table.GetIntegerv(GL_ACTIVE_TEXTURE, &tuId);
929 crDebug("Current TU: %i", tuId - GL_TEXTURE0_ARB);
930 CRASSERT(tuId - GL_TEXTURE0_ARB == ctx->texture.curTextureUnit);
931
932 cr_server.head_spu->dispatch_table.GetIntegerv(GL_TEXTURE_BINDING_2D, &id);
933 cr_server.head_spu->dispatch_table.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
934 cr_server.head_spu->dispatch_table.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
935 cr_server.head_spu->dispatch_table.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_DEPTH, &depth);
936 crDebug("Texture: %i, w=%i, h=%i, d=%i", id, width, height, depth);
937 CRASSERT(id == tobj->hwid);
938 CRASSERT(width == tl->width);
939 CRASSERT(height == tl->height);
940 CRASSERT(depth == tl->depth);
941
942 cr_server.head_spu->dispatch_table.GetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &pbufIdHw);
943 crDebug("Hw Pack BufferId %i", pbufIdHw);
944 CRASSERT(pbufIdHw == pbufId);
945
946 cr_server.head_spu->dispatch_table.GetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &ubufIdHw);
947 crDebug("Hw Unpack BufferId %i", ubufIdHw);
948 CRASSERT(ubufIdHw == ubufId);
949
950 gl->GetIntegerv(GL_READ_FRAMEBUFFER_BINDING_EXT, &rfb);
951 gl->GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING_EXT, &dfb);
952 gl->GetIntegerv(GL_READ_BUFFER, &rb);
953 gl->GetIntegerv(GL_DRAW_BUFFER, &db);
954
955 gl->GetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &ppb);
956 gl->GetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &pub);
957
958 gl->GetIntegerv(GL_VIEWPORT, &vp[0]);
959
960 gl->GetIntegerv(GL_TEXTURE_BINDING_2D, &otex);
961
962 gl->GetFramebufferAttachmentParameterivEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT, &dtex);
963 gl->GetFramebufferAttachmentParameterivEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT, &dlev);
964 dStatus = gl->CheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER_EXT);
965
966 gl->GetFramebufferAttachmentParameterivEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT, &rtex);
967 gl->GetFramebufferAttachmentParameterivEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT, &rlev);
968 rStatus = gl->CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER_EXT);
969
970 if (dtex)
971 {
972 CRASSERT(!dlev);
973 }
974
975 if (rtex)
976 {
977 CRASSERT(!rlev);
978 }
979
980 if (ctx->framebufferobject.drawFB)
981 {
982 CRASSERT(dfb);
983 CRASSERT(ctx->framebufferobject.drawFB->hwid == dfb);
984 CRASSERT(ctx->framebufferobject.drawFB->drawbuffer[0] == db);
985
986 CRASSERT(dStatus==GL_FRAMEBUFFER_COMPLETE_EXT);
987 CRASSERT(db==GL_COLOR_ATTACHMENT0_EXT);
988
989 CRASSERT(ctx->framebufferobject.drawFB->color[0].type == GL_TEXTURE);
990 CRASSERT(ctx->framebufferobject.drawFB->color[0].level == 0);
991 sdtex = ctx->framebufferobject.drawFB->color[0].name;
992 sdtex = crStateGetTextureHWID(sdtex);
993
994 CRASSERT(sdtex);
995 }
996 else
997 {
998 CRASSERT(!dfb);
999 }
1000
1001 if (ctx->framebufferobject.readFB)
1002 {
1003 CRASSERT(rfb);
1004 CRASSERT(ctx->framebufferobject.readFB->hwid == rfb);
1005
1006 CRASSERT(rStatus==GL_FRAMEBUFFER_COMPLETE_EXT);
1007
1008 CRASSERT(ctx->framebufferobject.readFB->color[0].type == GL_TEXTURE);
1009 CRASSERT(ctx->framebufferobject.readFB->color[0].level == 0);
1010 srtex = ctx->framebufferobject.readFB->color[0].name;
1011 srtex = crStateGetTextureHWID(srtex);
1012
1013 CRASSERT(srtex);
1014 }
1015 else
1016 {
1017 CRASSERT(!rfb);
1018 }
1019
1020 CRASSERT(sdtex == dtex);
1021 CRASSERT(srtex == rtex);
1022
1023// crDbgDumpTexImage2D("==> src tex:", GL_TEXTURE_2D, rtex, true);
1024// crDbgDumpTexImage2D("==> dst tex:", GL_TEXTURE_2D, dtex, true);
1025
1026// }
1027#endif
1028#ifdef CR_DUMP_BLITS
1029 SPUDispatchTable *gl = &cr_server.head_spu->dispatch_table;
1030 GLint rfb=0, dfb=0, dtex=0, dlev=-1, rb=0, db=0, ppb=0, pub=0, vp[4], otex, dstw, dsth;
1031 GLenum status;
1032 char fname[200];
1033 void *img;
1034
1035 blitnum++;
1036
1037 crDebug("[%i]BlitFramebufferEXT(%i, %i, %i, %i, %i, %i, %i, %i, %x, %x)", blitnum, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1038 crDebug("%i, %i <-> %i, %i", srcX1-srcX0, srcY1-srcY0, dstX1-dstX0, dstY1-dstY0);
1039
1040 gl->GetIntegerv(GL_READ_FRAMEBUFFER_BINDING_EXT, &rfb);
1041 gl->GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING_EXT, &dfb);
1042 gl->GetIntegerv(GL_READ_BUFFER, &rb);
1043 gl->GetIntegerv(GL_DRAW_BUFFER, &db);
1044
1045 gl->GetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &ppb);
1046 gl->GetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &pub);
1047
1048 gl->GetIntegerv(GL_VIEWPORT, &vp[0]);
1049
1050 gl->GetIntegerv(GL_TEXTURE_BINDING_2D, &otex);
1051
1052 CRASSERT(!rfb && dfb);
1053 gl->GetFramebufferAttachmentParameterivEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT, &dtex);
1054 gl->GetFramebufferAttachmentParameterivEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT, &dlev);
1055 status = gl->CheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER_EXT);
1056
1057 CRASSERT(status==GL_FRAMEBUFFER_COMPLETE_EXT
1058 && db==GL_COLOR_ATTACHMENT0_EXT
1059 && (rb==GL_FRONT || rb==GL_BACK)
1060 && !rfb && dfb && dtex && !dlev
1061 && !ppb && !pub);
1062
1063 crDebug("Src[rb 0x%x, fbo %i] Dst[db 0x%x, fbo %i(0x%x), tex %i.%i]", rb, rfb, db, dfb, status, dtex, dlev);
1064 crDebug("Viewport [%i, %i, %i, %i]", vp[0], vp[1], vp[2], vp[3]);
1065
1066 gl->PixelStorei(GL_PACK_ROW_LENGTH, 0);
1067 gl->PixelStorei(GL_PACK_ALIGNMENT, 1);
1068 gl->PixelStorei(GL_PACK_SKIP_PIXELS, 0);
1069 gl->PixelStorei(GL_PACK_SKIP_ROWS, 0);
1070
1071 gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
1072 gl->PixelStorei(GL_UNPACK_ALIGNMENT, 1);
1073 gl->PixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
1074 gl->PixelStorei(GL_UNPACK_SKIP_ROWS, 0);
1075
1076 gl->BindTexture(GL_TEXTURE_2D, dtex);
1077 gl->GetTexLevelParameteriv(GL_TEXTURE_2D, dlev, GL_TEXTURE_WIDTH, &dstw);
1078 gl->GetTexLevelParameteriv(GL_TEXTURE_2D, dlev, GL_TEXTURE_HEIGHT, &dsth);
1079 gl->BindTexture(GL_TEXTURE_2D, otex);
1080 crDebug("Dst is %i, %i", dstw, dsth);
1081
1082 CRASSERT(vp[2]>=dstw && vp[3]>=dsth);
1083 img = crAlloc(vp[2]*vp[3]*4);
1084 CRASSERT(img);
1085
1086 gl->ReadPixels(0, 0, vp[2], vp[3], GL_BGRA, GL_UNSIGNED_BYTE, img);
1087 sprintf(fname, "blit%iA_src.tga", blitnum);
1088 crDumpNamedTGA(fname, vp[2], vp[3], img);
1089
1090 gl->BindTexture(GL_TEXTURE_2D, dtex);
1091 gl->GetTexImage(GL_TEXTURE_2D, dlev, GL_BGRA, GL_UNSIGNED_BYTE, img);
1092 sprintf(fname, "blit%iB_dst.tga", blitnum);
1093 crDumpNamedTGA(fname, dstw, dsth, img);
1094 gl->BindTexture(GL_TEXTURE_2D, otex);
1095#endif
1096
1097 if (srcY0 > srcY1)
1098 {
1099 /* work around Intel driver bug on Linux host */
1100 if (1 || dstY0 > dstY1)
1101 {
1102 /* use srcY1 < srcY2 && dstY1 < dstY2 whenever possible to avoid GPU driver bugs */
1103 int32_t tmp = srcY0;
1104 srcY0 = srcY1;
1105 srcY1 = tmp;
1106 tmp = dstY0;
1107 dstY0 = dstY1;
1108 dstY1 = tmp;
1109 }
1110 }
1111
1112 if (srcX0 > srcX1)
1113 {
1114 if (dstX0 > dstX1)
1115 {
1116 /* use srcX1 < srcX2 && dstX1 < dstX2 whenever possible to avoid GPU driver bugs */
1117 int32_t tmp = srcX0;
1118 srcX0 = srcX1;
1119 srcX1 = tmp;
1120 tmp = dstX0;
1121 dstX0 = dstX1;
1122 dstX1 = tmp;
1123 }
1124 }
1125
1126 if (cr_server.fBlitterMode)
1127 {
1128 fTryBlitter = true;
1129 }
1130
1131 if (fTryBlitter)
1132 {
1133 int rc = crServerVBoxBlitterBlitCurrentCtx(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1134 if (RT_SUCCESS(rc))
1135 goto my_exit;
1136 }
1137
1138 if (ctx->viewport.scissorTest)
1139 cr_server.head_spu->dispatch_table.Disable(GL_SCISSOR_TEST);
1140
1141 cr_server.head_spu->dispatch_table.BlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1,
1142 dstX0, dstY0, dstX1, dstY1,
1143 mask, filter);
1144
1145 if (ctx->viewport.scissorTest)
1146 cr_server.head_spu->dispatch_table.Enable(GL_SCISSOR_TEST);
1147
1148
1149my_exit:
1150
1151//#ifdef CR_CHECK_BLITS
1152// crDbgDumpTexImage2D("<== src tex:", GL_TEXTURE_2D, rtex, true);
1153// crDbgDumpTexImage2D("<== dst tex:", GL_TEXTURE_2D, dtex, true);
1154//#endif
1155#ifdef CR_DUMP_BLITS
1156 gl->BindTexture(GL_TEXTURE_2D, dtex);
1157 gl->GetTexImage(GL_TEXTURE_2D, dlev, GL_BGRA, GL_UNSIGNED_BYTE, img);
1158 sprintf(fname, "blit%iC_res.tga", blitnum);
1159 crDumpNamedTGA(fname, dstw, dsth, img);
1160 gl->BindTexture(GL_TEXTURE_2D, otex);
1161 crFree(img);
1162#endif
1163 return;
1164}
1165
1166void SERVER_DISPATCH_APIENTRY crServerDispatchDrawBuffer( GLenum mode )
1167{
1168 crStateDrawBuffer( mode );
1169
1170 if (!crStateGetCurrent()->framebufferobject.drawFB)
1171 {
1172 if (mode == GL_FRONT || mode == GL_FRONT_LEFT || mode == GL_FRONT_RIGHT)
1173 cr_server.curClient->currentMural->bFbDraw = GL_TRUE;
1174
1175 if (crServerIsRedirectedToFBO()
1176 && cr_server.curClient->currentMural->aidFBOs[0])
1177 {
1178 CRMuralInfo *mural = cr_server.curClient->currentMural;
1179 GLint iBufferNeeded = -1;
1180 switch (mode)
1181 {
1182 case GL_BACK:
1183 case GL_BACK_LEFT:
1184 case GL_BACK_RIGHT:
1185 mode = GL_COLOR_ATTACHMENT0;
1186 iBufferNeeded = CR_SERVER_FBO_BB_IDX(mural);
1187 break;
1188 case GL_FRONT:
1189 case GL_FRONT_LEFT:
1190 case GL_FRONT_RIGHT:
1191 mode = GL_COLOR_ATTACHMENT0;
1192 iBufferNeeded = CR_SERVER_FBO_FB_IDX(mural);
1193 break;
1194 case GL_NONE:
1195 crDebug("DrawBuffer: GL_NONE");
1196 break;
1197 case GL_AUX0:
1198 crDebug("DrawBuffer: GL_AUX0");
1199 break;
1200 case GL_AUX1:
1201 crDebug("DrawBuffer: GL_AUX1");
1202 break;
1203 case GL_AUX2:
1204 crDebug("DrawBuffer: GL_AUX2");
1205 break;
1206 case GL_AUX3:
1207 crDebug("DrawBuffer: GL_AUX3");
1208 break;
1209 case GL_LEFT:
1210 crWarning("DrawBuffer: GL_LEFT not supported properly");
1211 mode = GL_COLOR_ATTACHMENT0;
1212 iBufferNeeded = CR_SERVER_FBO_BB_IDX(mural);
1213 break;
1214 case GL_RIGHT:
1215 crWarning("DrawBuffer: GL_RIGHT not supported properly");
1216 mode = GL_COLOR_ATTACHMENT0;
1217 iBufferNeeded = CR_SERVER_FBO_BB_IDX(mural);
1218 break;
1219 case GL_FRONT_AND_BACK:
1220 crWarning("DrawBuffer: GL_FRONT_AND_BACK not supported properly");
1221 mode = GL_COLOR_ATTACHMENT0;
1222 iBufferNeeded = CR_SERVER_FBO_BB_IDX(mural);
1223 break;
1224 default:
1225 crWarning("DrawBuffer: unexpected mode! 0x%x", mode);
1226 iBufferNeeded = mural->iCurDrawBuffer;
1227 break;
1228 }
1229
1230 if (iBufferNeeded != mural->iCurDrawBuffer)
1231 {
1232 mural->iCurDrawBuffer = iBufferNeeded;
1233 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, CR_SERVER_FBO_FOR_IDX(mural, iBufferNeeded));
1234 }
1235 }
1236 }
1237
1238 cr_server.head_spu->dispatch_table.DrawBuffer( mode );
1239}
1240
1241void SERVER_DISPATCH_APIENTRY crServerDispatchReadBuffer( GLenum mode )
1242{
1243 crStateReadBuffer( mode );
1244
1245 if (crServerIsRedirectedToFBO()
1246 && cr_server.curClient->currentMural->aidFBOs[0]
1247 && !crStateGetCurrent()->framebufferobject.readFB)
1248 {
1249 CRMuralInfo *mural = cr_server.curClient->currentMural;
1250 GLint iBufferNeeded = -1;
1251 switch (mode)
1252 {
1253 case GL_BACK:
1254 case GL_BACK_LEFT:
1255 case GL_BACK_RIGHT:
1256 mode = GL_COLOR_ATTACHMENT0;
1257 iBufferNeeded = CR_SERVER_FBO_BB_IDX(mural);
1258 break;
1259 case GL_FRONT:
1260 case GL_FRONT_LEFT:
1261 case GL_FRONT_RIGHT:
1262 mode = GL_COLOR_ATTACHMENT0;
1263 iBufferNeeded = CR_SERVER_FBO_FB_IDX(mural);
1264 break;
1265 case GL_NONE:
1266 crDebug("ReadBuffer: GL_NONE");
1267 break;
1268 case GL_AUX0:
1269 crDebug("ReadBuffer: GL_AUX0");
1270 break;
1271 case GL_AUX1:
1272 crDebug("ReadBuffer: GL_AUX1");
1273 break;
1274 case GL_AUX2:
1275 crDebug("ReadBuffer: GL_AUX2");
1276 break;
1277 case GL_AUX3:
1278 crDebug("ReadBuffer: GL_AUX3");
1279 break;
1280 case GL_LEFT:
1281 crWarning("ReadBuffer: GL_LEFT not supported properly");
1282 mode = GL_COLOR_ATTACHMENT0;
1283 iBufferNeeded = CR_SERVER_FBO_BB_IDX(mural);
1284 break;
1285 case GL_RIGHT:
1286 crWarning("ReadBuffer: GL_RIGHT not supported properly");
1287 mode = GL_COLOR_ATTACHMENT0;
1288 iBufferNeeded = CR_SERVER_FBO_BB_IDX(mural);
1289 break;
1290 case GL_FRONT_AND_BACK:
1291 crWarning("ReadBuffer: GL_FRONT_AND_BACK not supported properly");
1292 mode = GL_COLOR_ATTACHMENT0;
1293 iBufferNeeded = CR_SERVER_FBO_BB_IDX(mural);
1294 break;
1295 default:
1296 crWarning("ReadBuffer: unexpected mode! 0x%x", mode);
1297 iBufferNeeded = mural->iCurDrawBuffer;
1298 break;
1299 }
1300
1301 Assert(CR_SERVER_FBO_FOR_IDX(mural, mural->iCurReadBuffer));
1302 if (iBufferNeeded != mural->iCurReadBuffer)
1303 {
1304 mural->iCurReadBuffer = iBufferNeeded;
1305 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_READ_FRAMEBUFFER, CR_SERVER_FBO_FOR_IDX(mural, iBufferNeeded));
1306 }
1307 }
1308 cr_server.head_spu->dispatch_table.ReadBuffer( mode );
1309}
1310
1311GLenum SERVER_DISPATCH_APIENTRY crServerDispatchGetError( void )
1312{
1313 GLenum retval, err;
1314 CRContext *ctx = crStateGetCurrent();
1315 retval = ctx->error;
1316
1317 err = cr_server.head_spu->dispatch_table.GetError();
1318 if (retval == GL_NO_ERROR)
1319 retval = err;
1320 else
1321 ctx->error = GL_NO_ERROR;
1322
1323 /* our impl has a single error flag, so we just loop here to reset all error flags to no_error */
1324 while (err != GL_NO_ERROR)
1325 err = cr_server.head_spu->dispatch_table.GetError();
1326
1327 crServerReturnValue( &retval, sizeof(retval) );
1328 return retval; /* WILL PROBABLY BE IGNORED */
1329}
1330
1331void SERVER_DISPATCH_APIENTRY
1332crServerMakeTmpCtxCurrent( GLint window, GLint nativeWindow, GLint context )
1333{
1334 CRContext *pCtx = crStateGetCurrent();
1335 CRContext *pCurCtx = NULL;
1336 GLuint idDrawFBO = 0, idReadFBO = 0;
1337 int fDoPrePostProcess = 0;
1338
1339 if (pCtx)
1340 {
1341 GLint curSrvSpuCtx = cr_server.currentCtxInfo && cr_server.currentCtxInfo->SpuContext > 0 ? cr_server.currentCtxInfo->SpuContext : cr_server.MainContextInfo.SpuContext;
1342 bool fSwitchToTmpCtx = (curSrvSpuCtx != context);
1343 CRMuralInfo *pCurrentMural = cr_server.currentMural;
1344 CRContextInfo *pCurCtxInfo = cr_server.currentCtxInfo;
1345 pCurCtx = pCurCtxInfo ? pCurCtxInfo->pContext : NULL;
1346
1347 CRASSERT(pCurCtx == pCtx);
1348
1349 if (pCurrentMural)
1350 {
1351 idDrawFBO = CR_SERVER_FBO_FOR_IDX(pCurrentMural, pCurrentMural->iCurDrawBuffer);
1352 idReadFBO = CR_SERVER_FBO_FOR_IDX(pCurrentMural, pCurrentMural->iCurReadBuffer);
1353 }
1354 else
1355 {
1356 idDrawFBO = 0;
1357 idReadFBO = 0;
1358 }
1359
1360 fDoPrePostProcess = fSwitchToTmpCtx ? 1 : -1;
1361 }
1362 else
1363 {
1364 /* this is a GUI thread, so no need to do anything here */
1365 }
1366
1367 if (fDoPrePostProcess > 0)
1368 crStateSwitchPrepare(NULL, pCurCtx, idDrawFBO, idReadFBO);
1369
1370 cr_server.head_spu->dispatch_table.MakeCurrent( window, nativeWindow, context);
1371
1372 if (fDoPrePostProcess < 0)
1373 crStateSwitchPostprocess(pCurCtx, NULL, idDrawFBO, idReadFBO);
1374}
1375
1376void crServerInitTmpCtxDispatch()
1377{
1378 crSPUInitDispatchTable(&cr_server.TmpCtxDispatch);
1379 crSPUCopyDispatchTable(&cr_server.TmpCtxDispatch, &cr_server.head_spu->dispatch_table);
1380 cr_server.TmpCtxDispatch.MakeCurrent = crServerMakeTmpCtxCurrent;
1381}
1382
1383/* dump stuff */
1384#ifdef VBOX_WITH_CRSERVER_DUMPER
1385
1386/* first four bits are buffer dump config
1387 * second four bits are texture dump config
1388 * config flags:
1389 * 1 - blit on enter
1390 * 2 - blit on exit
1391 *
1392 *
1393 * Example:
1394 *
1395 * 0x03 - dump buffer on enter and exit
1396 * 0x22 - dump texture and buffer on exit */
1397
1398unsigned long g_CrDbgDumpEnabled = 1;
1399unsigned long g_CrDbgDumpDraw = CR_SERVER_DUMP_F_COMPILE_SHADER
1400 | CR_SERVER_DUMP_F_LINK_PROGRAM
1401 | CR_SERVER_DUMP_F_DRAW_BUFF_ENTER
1402 | CR_SERVER_DUMP_F_DRAW_BUFF_LEAVE
1403 | CR_SERVER_DUMP_F_DRAW_PROGRAM_UNIFORMS_ENTER
1404 | CR_SERVER_DUMP_F_DRAW_PROGRAM_ATTRIBS_ENTER
1405 | CR_SERVER_DUMP_F_DRAW_TEX_ENTER
1406 | CR_SERVER_DUMP_F_DRAW_PROGRAM_ENTER
1407 | CR_SERVER_DUMP_F_DRAW_STATE_ENTER
1408 | CR_SERVER_DUMP_F_SWAPBUFFERS_ENTER
1409 | CR_SERVER_DUMP_F_DRAWEL
1410 | CR_SERVER_DUMP_F_SHADER_SOURCE
1411 ; //CR_SERVER_DUMP_F_DRAW_BUFF_ENTER | CR_SERVER_DUMP_F_DRAW_BUFF_LEAVE;
1412unsigned long g_CrDbgDumpDrawFramesSettings = CR_SERVER_DUMP_F_DRAW_BUFF_ENTER
1413 | CR_SERVER_DUMP_F_DRAW_BUFF_LEAVE
1414 | CR_SERVER_DUMP_F_DRAW_TEX_ENTER
1415 | CR_SERVER_DUMP_F_DRAW_PROGRAM_ENTER
1416 | CR_SERVER_DUMP_F_COMPILE_SHADER
1417 | CR_SERVER_DUMP_F_LINK_PROGRAM
1418 | CR_SERVER_DUMP_F_SWAPBUFFERS_ENTER;
1419unsigned long g_CrDbgDumpDrawFramesAppliedSettings = 0;
1420unsigned long g_CrDbgDumpDrawFramesSavedInitSettings = 0;
1421unsigned long g_CrDbgDumpDrawFramesCount = 0;
1422
1423void crServerDumpCheckTerm()
1424{
1425 if (!CrBltIsInitialized(&cr_server.RecorderBlitter))
1426 return;
1427
1428 CrBltTerm(&cr_server.RecorderBlitter);
1429}
1430
1431int crServerDumpCheckInit()
1432{
1433 int rc;
1434 CR_BLITTER_WINDOW BltWin;
1435 CR_BLITTER_CONTEXT BltCtx;
1436 CRMuralInfo *pBlitterMural;
1437
1438 if (CrBltIsInitialized(&cr_server.RecorderBlitter))
1439 return VINF_SUCCESS;
1440
1441 pBlitterMural = crServerGetDummyMural(cr_server.MainContextInfo.CreateInfo.visualBits);
1442 if (!pBlitterMural)
1443 {
1444 crWarning("crServerGetDummyMural failed");
1445 return VERR_GENERAL_FAILURE;
1446 }
1447
1448 crServerVBoxBlitterWinInit(&BltWin, pBlitterMural);
1449 crServerVBoxBlitterCtxInit(&BltCtx, &cr_server.MainContextInfo);
1450
1451 rc = CrBltInit(&cr_server.RecorderBlitter, &BltCtx, true, true, &cr_server.TmpCtxDispatch);
1452 if (!RT_SUCCESS(rc))
1453 {
1454 crWarning("CrBltInit failed rc %d", rc);
1455 return rc;
1456 }
1457
1458 rc = CrBltMuralSetCurrent(&cr_server.RecorderBlitter, &BltWin);
1459 if (!RT_SUCCESS(rc))
1460 {
1461 crWarning("CrBltMuralSetCurrent failed rc %d", rc);
1462 return rc;
1463 }
1464
1465#if 0
1466 crDmpDbgPrintInit(&cr_server.DbgPrintDumper);
1467 cr_server.pDumper = &cr_server.DbgPrintDumper.Base;
1468#else
1469 crDmpHtmlInit(&cr_server.HtmlDumper, "S:\\projects\\virtualbox\\3d\\dumps\\1", "index.html");
1470 cr_server.pDumper = &cr_server.HtmlDumper.Base;
1471#endif
1472
1473 crRecInit(&cr_server.Recorder, &cr_server.RecorderBlitter, &cr_server.TmpCtxDispatch, cr_server.pDumper);
1474 return VINF_SUCCESS;
1475}
1476
1477void crServerDumpShader(GLint id)
1478{
1479 CRContext *ctx = crStateGetCurrent();
1480 crRecDumpShader(&cr_server.Recorder, ctx, id, 0);
1481}
1482
1483void crServerDumpProgram(GLint id)
1484{
1485 CRContext *ctx = crStateGetCurrent();
1486 crRecDumpProgram(&cr_server.Recorder, ctx, id, 0);
1487}
1488
1489void crServerDumpCurrentProgram()
1490{
1491 CRContext *ctx = crStateGetCurrent();
1492 crRecDumpCurrentProgram(&cr_server.Recorder, ctx);
1493}
1494
1495void crServerDumpRecompileDumpCurrentProgram()
1496{
1497 crDmpStrF(cr_server.Recorder.pDumper, "==Dump(1)==");
1498 crServerRecompileCurrentProgram();
1499 crServerDumpCurrentProgramUniforms();
1500 crServerDumpCurrentProgramAttribs();
1501 crDmpStrF(cr_server.Recorder.pDumper, "Done Dump(1)");
1502 crServerRecompileCurrentProgram();
1503 crDmpStrF(cr_server.Recorder.pDumper, "Dump(2)");
1504 crServerRecompileCurrentProgram();
1505 crServerDumpCurrentProgramUniforms();
1506 crServerDumpCurrentProgramAttribs();
1507 crDmpStrF(cr_server.Recorder.pDumper, "Done Dump(2)");
1508}
1509
1510void crServerRecompileCurrentProgram()
1511{
1512 CRContext *ctx = crStateGetCurrent();
1513 crRecRecompileCurrentProgram(&cr_server.Recorder, ctx);
1514}
1515
1516void crServerDumpCurrentProgramUniforms()
1517{
1518 CRContext *ctx = crStateGetCurrent();
1519 crDmpStrF(cr_server.Recorder.pDumper, "==Uniforms==");
1520 crRecDumpCurrentProgramUniforms(&cr_server.Recorder, ctx);
1521 crDmpStrF(cr_server.Recorder.pDumper, "==Done Uniforms==");
1522}
1523
1524void crServerDumpCurrentProgramAttribs()
1525{
1526 CRContext *ctx = crStateGetCurrent();
1527 crDmpStrF(cr_server.Recorder.pDumper, "==Attribs==");
1528 crRecDumpCurrentProgramAttribs(&cr_server.Recorder, ctx);
1529 crDmpStrF(cr_server.Recorder.pDumper, "==Done Attribs==");
1530}
1531
1532void crServerDumpState()
1533{
1534 CRContext *ctx = crStateGetCurrent();
1535 crRecDumpGlGetState(&cr_server.Recorder, ctx);
1536 crRecDumpGlEnableState(&cr_server.Recorder, ctx);
1537}
1538
1539void crServerDumpDrawel(const char*pszFormat, ...)
1540{
1541 CRContext *ctx = crStateGetCurrent();
1542 va_list pArgList;
1543 va_start(pArgList, pszFormat);
1544 crRecDumpVertAttrV(&cr_server.Recorder, ctx, pszFormat, pArgList);
1545 va_end(pArgList);
1546}
1547
1548void crServerDumpDrawelv(GLuint idx, const char*pszElFormat, uint32_t cbEl, const void *pvVal, uint32_t cVal)
1549{
1550 CRContext *ctx = crStateGetCurrent();
1551 crRecDumpVertAttrv(&cr_server.Recorder, ctx, idx, pszElFormat, cbEl, pvVal, cVal);
1552}
1553
1554void crServerDumpBuffer(int idx)
1555{
1556 CRContextInfo *pCtxInfo = cr_server.currentCtxInfo;
1557 CR_BLITTER_WINDOW BltWin;
1558 CR_BLITTER_CONTEXT BltCtx;
1559 CRContext *ctx = crStateGetCurrent();
1560 GLint idFBO;
1561 GLint idTex;
1562 VBOXVR_TEXTURE RedirTex;
1563 int rc = crServerDumpCheckInit();
1564 idx = idx >= 0 ? idx : crServerMuralFBOIdxFromBufferName(cr_server.currentMural, pCtxInfo->pContext->buffer.drawBuffer);
1565 if (!RT_SUCCESS(rc))
1566 {
1567 crWarning("crServerDumpCheckInit failed, rc %d", rc);
1568 return;
1569 }
1570
1571 if (idx < 0)
1572 {
1573 crWarning("neg idx, unsupported");
1574 return;
1575 }
1576
1577 idFBO = CR_SERVER_FBO_FOR_IDX(cr_server.currentMural, idx);
1578 idTex = CR_SERVER_FBO_TEX_FOR_IDX(cr_server.currentMural, idx);
1579
1580 crServerVBoxBlitterWinInit(&BltWin, cr_server.currentMural);
1581 crServerVBoxBlitterCtxInit(&BltCtx, pCtxInfo);
1582
1583 RedirTex.width = cr_server.currentMural->fboWidth;
1584 RedirTex.height = cr_server.currentMural->fboHeight;
1585 RedirTex.target = GL_TEXTURE_2D;
1586 RedirTex.hwid = idTex;
1587
1588 crRecDumpBuffer(&cr_server.Recorder, ctx, &BltCtx, &BltWin, idFBO, idTex ? &RedirTex : NULL);
1589}
1590
1591void crServerDumpTextures()
1592{
1593 CRContextInfo *pCtxInfo = cr_server.currentCtxInfo;
1594 CR_BLITTER_WINDOW BltWin;
1595 CR_BLITTER_CONTEXT BltCtx;
1596 CRContext *ctx = crStateGetCurrent();
1597 int rc = crServerDumpCheckInit();
1598 if (!RT_SUCCESS(rc))
1599 {
1600 crWarning("crServerDumpCheckInit failed, rc %d", rc);
1601 return;
1602 }
1603
1604 crServerVBoxBlitterWinInit(&BltWin, cr_server.currentMural);
1605 crServerVBoxBlitterCtxInit(&BltCtx, pCtxInfo);
1606
1607 crRecDumpTextures(&cr_server.Recorder, ctx, &BltCtx, &BltWin);
1608}
1609
1610bool crServerDumpFilterOp(unsigned long event, CR_DUMPER *pDumper)
1611{
1612 return CR_SERVER_DUMP_DEFAULT_FILTER_OP(event);
1613}
1614
1615bool crServerDumpFilterDmp(unsigned long event, CR_DUMPER *pDumper)
1616{
1617 return CR_SERVER_DUMP_DEFAULT_FILTER_DMP(event);
1618}
1619
1620void crServerDumpFramesCheck()
1621{
1622 if (!g_CrDbgDumpDrawFramesCount)
1623 return;
1624
1625 if (!g_CrDbgDumpDrawFramesAppliedSettings)
1626 {
1627 if (!g_CrDbgDumpDrawFramesSettings)
1628 {
1629 crWarning("g_CrDbgDumpDrawFramesSettings is NULL, bump will not be started");
1630 g_CrDbgDumpDrawFramesCount = 0;
1631 return;
1632 }
1633
1634 g_CrDbgDumpDrawFramesSavedInitSettings = g_CrDbgDumpDraw;
1635 g_CrDbgDumpDrawFramesAppliedSettings = g_CrDbgDumpDrawFramesSettings;
1636 g_CrDbgDumpDraw = g_CrDbgDumpDrawFramesSettings;
1637 crDmpStrF(cr_server.Recorder.pDumper, "***Starting draw dump for %d frames, settings(0x%x)", g_CrDbgDumpDrawFramesCount, g_CrDbgDumpDraw);
1638 return;
1639 }
1640
1641 --g_CrDbgDumpDrawFramesCount;
1642
1643 if (!g_CrDbgDumpDrawFramesCount)
1644 {
1645 crDmpStrF(cr_server.Recorder.pDumper, "***Stop draw dump");
1646 g_CrDbgDumpDraw = g_CrDbgDumpDrawFramesSavedInitSettings;
1647 g_CrDbgDumpDrawFramesAppliedSettings = 0;
1648 }
1649}
1650#endif
1651/* */
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