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source: vbox/trunk/src/VBox/HostServices/SharedOpenGL/crserverlib/server_lists.c@ 27889

Last change on this file since 27889 was 27889, checked in by vboxsync, 15 years ago

crOpenGL: more code for multiscreen support

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File size: 11.9 KB
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1/* Copyright (c) 2001-2003, Stanford University
2 All rights reserved.
3
4 See the file LICENSE.txt for information on redistributing this software. */
5
6#include "server_dispatch.h"
7#include "server.h"
8#include "cr_mem.h"
9
10
11/*
12 * Notes on ID translation:
13 *
14 * If a server has multiple clients (in the case of parallel applications)
15 * and N of the clients all create a display list with ID K, does K name
16 * one display list or N different display lists?
17 *
18 * By default, there is one display list named K. If the clients put
19 * identical commands into list K, then this is fine. But if the clients
20 * each put something different into list K when they created it, then this
21 * is a serious problem.
22 *
23 * By zeroing the 'shared_display_lists' configuration option, we can tell
24 * the server to make list K be unique for all N clients. We do this by
25 * translating K into a new, unique ID dependant on which client we're
26 * talking to (curClient->number).
27 *
28 * Same story for texture objects, vertex programs, etc.
29 *
30 * The application can also dynamically switch between shared and private
31 * display lists with:
32 * glChromiumParameteri(GL_SHARED_DISPLAY_LISTS_CR, GL_TRUE)
33 * and
34 * glChromiumParameteri(GL_SHARED_DISPLAY_LISTS_CR, GL_FALSE)
35 *
36 */
37
38
39
40static GLuint TranslateListID( GLuint id )
41{
42 if (!cr_server.sharedDisplayLists) {
43 int client = cr_server.curClient->number;
44 return id + client * 100000;
45 }
46 return id;
47}
48
49
50GLuint crServerTranslateTextureID( GLuint id )
51{
52 if (!cr_server.sharedTextureObjects && id) {
53 int client = cr_server.curClient->number;
54 return id + client * 100000;
55 }
56 return id;
57}
58
59/* XXXX Note: shared/separate Program ID numbers aren't totally implemented! */
60GLuint crServerTranslateProgramID( GLuint id )
61{
62 if (!cr_server.sharedPrograms && id) {
63 int client = cr_server.curClient->number;
64 return id + client * 100000;
65 }
66 return id;
67}
68
69
70void SERVER_DISPATCH_APIENTRY
71crServerDispatchNewList( GLuint list, GLenum mode )
72{
73 if (mode == GL_COMPILE_AND_EXECUTE)
74 crWarning("using glNewList(GL_COMPILE_AND_EXECUTE) can confuse the crserver");
75
76 list = TranslateListID( list );
77 crStateNewList( list, mode );
78 cr_server.head_spu->dispatch_table.NewList( list, mode );
79}
80
81
82void SERVER_DISPATCH_APIENTRY
83crServerDispatchCallList( GLuint list )
84{
85 list = TranslateListID( list );
86
87 if (cr_server.curClient->currentCtx->lists.mode == 0) {
88 /* we're not compiling, so execute the list now */
89 /* Issue the list as-is */
90 cr_server.head_spu->dispatch_table.CallList( list );
91 }
92 else {
93 /* we're compiling glCallList into another list - just pass it through */
94 cr_server.head_spu->dispatch_table.CallList( list );
95 }
96}
97
98
99/**
100 * Translate an array of display list IDs from various datatypes to GLuint
101 * IDs while adding the per-client offset.
102 */
103static void
104TranslateListIDs(GLsizei n, GLenum type, const GLvoid *lists, GLuint *newLists)
105{
106 int offset = cr_server.curClient->number * 100000;
107 GLsizei i;
108 switch (type) {
109 case GL_UNSIGNED_BYTE:
110 {
111 const GLubyte *src = (const GLubyte *) lists;
112 for (i = 0; i < n; i++) {
113 newLists[i] = src[i] + offset;
114 }
115 }
116 break;
117 case GL_BYTE:
118 {
119 const GLbyte *src = (const GLbyte *) lists;
120 for (i = 0; i < n; i++) {
121 newLists[i] = src[i] + offset;
122 }
123 }
124 break;
125 case GL_UNSIGNED_SHORT:
126 {
127 const GLushort *src = (const GLushort *) lists;
128 for (i = 0; i < n; i++) {
129 newLists[i] = src[i] + offset;
130 }
131 }
132 break;
133 case GL_SHORT:
134 {
135 const GLshort *src = (const GLshort *) lists;
136 for (i = 0; i < n; i++) {
137 newLists[i] = src[i] + offset;
138 }
139 }
140 break;
141 case GL_UNSIGNED_INT:
142 {
143 const GLuint *src = (const GLuint *) lists;
144 for (i = 0; i < n; i++) {
145 newLists[i] = src[i] + offset;
146 }
147 }
148 break;
149 case GL_INT:
150 {
151 const GLint *src = (const GLint *) lists;
152 for (i = 0; i < n; i++) {
153 newLists[i] = src[i] + offset;
154 }
155 }
156 break;
157 case GL_FLOAT:
158 {
159 const GLfloat *src = (const GLfloat *) lists;
160 for (i = 0; i < n; i++) {
161 newLists[i] = (GLuint) src[i] + offset;
162 }
163 }
164 break;
165 case GL_2_BYTES:
166 {
167 const GLubyte *src = (const GLubyte *) lists;
168 for (i = 0; i < n; i++) {
169 newLists[i] = (src[i*2+0] * 256 +
170 src[i*2+1]) + offset;
171 }
172 }
173 break;
174 case GL_3_BYTES:
175 {
176 const GLubyte *src = (const GLubyte *) lists;
177 for (i = 0; i < n; i++) {
178 newLists[i] = (src[i*3+0] * 256 * 256 +
179 src[i*3+1] * 256 +
180 src[i*3+2]) + offset;
181 }
182 }
183 break;
184 case GL_4_BYTES:
185 {
186 const GLubyte *src = (const GLubyte *) lists;
187 for (i = 0; i < n; i++) {
188 newLists[i] = (src[i*4+0] * 256 * 256 * 256 +
189 src[i*4+1] * 256 * 256 +
190 src[i*4+2] * 256 +
191 src[i*4+3]) + offset;
192 }
193 }
194 break;
195 default:
196 crWarning("CRServer: invalid display list datatype 0x%x", type);
197 }
198}
199
200
201void SERVER_DISPATCH_APIENTRY
202crServerDispatchCallLists( GLsizei n, GLenum type, const GLvoid *lists )
203{
204 if (!cr_server.sharedDisplayLists) {
205 /* need to translate IDs */
206 GLuint *newLists = (GLuint *) crAlloc(n * sizeof(GLuint));
207 if (newLists) {
208 TranslateListIDs(n, type, lists, newLists);
209 }
210 lists = newLists;
211 type = GL_UNSIGNED_INT;
212 }
213
214 if (cr_server.curClient->currentCtx->lists.mode == 0) {
215 /* we're not compiling, so execute the list now */
216 /* Issue the list as-is */
217 cr_server.head_spu->dispatch_table.CallLists( n, type, lists );
218 }
219 else {
220 /* we're compiling glCallList into another list - just pass it through */
221 cr_server.head_spu->dispatch_table.CallLists( n, type, lists );
222 }
223
224 if (!cr_server.sharedDisplayLists) {
225 crFree((void *) lists); /* malloc'd above */
226 }
227}
228
229
230GLboolean SERVER_DISPATCH_APIENTRY crServerDispatchIsList( GLuint list )
231{
232 GLboolean retval;
233 list = TranslateListID( list );
234 retval = cr_server.head_spu->dispatch_table.IsList( list );
235 crServerReturnValue( &retval, sizeof(retval) );
236 return retval;
237}
238
239
240void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteLists( GLuint list, GLsizei range )
241{
242 list = TranslateListID( list );
243 crStateDeleteLists( list, range );
244 cr_server.head_spu->dispatch_table.DeleteLists( list, range );
245}
246
247
248void SERVER_DISPATCH_APIENTRY crServerDispatchBindTexture( GLenum target, GLuint texture )
249{
250 texture = crServerTranslateTextureID( texture );
251 crStateBindTexture( target, texture );
252 cr_server.head_spu->dispatch_table.BindTexture( target, texture );
253}
254
255
256void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteTextures( GLsizei n, const GLuint *textures)
257{
258 if (!cr_server.sharedTextureObjects) {
259 GLuint *newTextures = (GLuint *) crAlloc(n * sizeof(GLuint));
260 GLint i;
261 if (!newTextures) {
262 crError("crServerDispatchDeleteTextures: out of memory");
263 return;
264 }
265 for (i = 0; i < n; i++) {
266 newTextures[i] = crServerTranslateTextureID( textures[i] );
267 }
268 crStateDeleteTextures( n, newTextures );
269 cr_server.head_spu->dispatch_table.DeleteTextures( n, newTextures );
270 crFree(newTextures);
271 }
272 else {
273 crStateDeleteTextures( n, textures );
274 cr_server.head_spu->dispatch_table.DeleteTextures( n, textures );
275 }
276}
277
278void SERVER_DISPATCH_APIENTRY crServerDispatchPrioritizeTextures( GLsizei n, const GLuint * textures, const GLclampf * priorities )
279{
280 if (!cr_server.sharedTextureObjects)
281 {
282 GLuint *newTextures = (GLuint *) crAlloc(n * sizeof(GLuint));
283 GLint i;
284 if (!newTextures) {
285 crError("crServerDispatchDeleteTextures: out of memory");
286 return;
287 }
288 for (i = 0; i < n; i++) {
289 newTextures[i] = crServerTranslateTextureID( textures[i] );
290 }
291 crStatePrioritizeTextures(n, newTextures, priorities);
292 cr_server.head_spu->dispatch_table.PrioritizeTextures(n, newTextures, priorities);
293 crFree(newTextures);
294 }
295 else
296 {
297 crStatePrioritizeTextures(n, textures, priorities);
298 cr_server.head_spu->dispatch_table.PrioritizeTextures(n, textures, priorities);
299 }
300}
301
302void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteProgramsARB(GLsizei n, const GLuint * programs)
303{
304 GLuint *pLocalProgs = (GLuint *) crAlloc(n * sizeof(GLuint));
305 GLint i;
306 if (!pLocalProgs) {
307 crError("crServerDispatchDeleteProgramsARB: out of memory");
308 return;
309 }
310 for (i = 0; i < n; i++) {
311 pLocalProgs[i] = crServerTranslateProgramID(programs[i]);
312 }
313 crStateDeleteProgramsARB(n, pLocalProgs);
314 cr_server.head_spu->dispatch_table.DeleteProgramsARB(n, pLocalProgs);
315 crFree(pLocalProgs);
316}
317
318/*@todo will fail for textures loaded from snapshot */
319GLboolean SERVER_DISPATCH_APIENTRY crServerDispatchIsTexture( GLuint texture )
320{
321 GLboolean retval;
322 texture = crServerTranslateTextureID( texture );
323 retval = cr_server.head_spu->dispatch_table.IsTexture( texture );
324 crServerReturnValue( &retval, sizeof(retval) );
325 return retval; /* WILL PROBABLY BE IGNORED */
326}
327
328/*@todo will fail for progs loaded from snapshot */
329GLboolean SERVER_DISPATCH_APIENTRY crServerDispatchIsProgramARB( GLuint program )
330{
331 GLboolean retval;
332 program = crServerTranslateTextureID(program);
333 retval = cr_server.head_spu->dispatch_table.IsProgramARB( program );
334 crServerReturnValue( &retval, sizeof(retval) );
335 return retval; /* WILL PROBABLY BE IGNORED */
336}
337
338GLboolean SERVER_DISPATCH_APIENTRY
339crServerDispatchAreTexturesResident(GLsizei n, const GLuint *textures,
340 GLboolean *residences)
341{
342 GLboolean retval;
343 GLboolean *res = (GLboolean *) crAlloc(n * sizeof(GLboolean));
344 GLsizei i;
345
346 (void) residences;
347
348 if (!cr_server.sharedTextureObjects) {
349 GLuint *textures2 = (GLuint *) crAlloc(n * sizeof(GLuint));
350 for (i = 0; i < n; i++)
351 textures2[i] = crServerTranslateTextureID(textures[i]);
352 retval = cr_server.head_spu->dispatch_table.AreTexturesResident(n, textures2, res);
353 crFree(textures2);
354 }
355 else {
356 retval = cr_server.head_spu->dispatch_table.AreTexturesResident(n, textures, res);
357 }
358 crServerReturnValue(res, n * sizeof(GLboolean));
359
360 crFree(res);
361
362 return retval; /* WILL PROBABLY BE IGNORED */
363}
364
365
366GLboolean SERVER_DISPATCH_APIENTRY
367crServerDispatchAreProgramsResidentNV(GLsizei n, const GLuint *programs,
368 GLboolean *residences)
369{
370 GLboolean retval;
371 GLboolean *res = (GLboolean *) crAlloc(n * sizeof(GLboolean));
372 GLsizei i;
373
374 (void) residences;
375
376 if (!cr_server.sharedTextureObjects) {
377 GLuint *programs2 = (GLuint *) crAlloc(n * sizeof(GLuint));
378 for (i = 0; i < n; i++)
379 programs2[i] = crServerTranslateProgramID(programs[i]);
380 retval = cr_server.head_spu->dispatch_table.AreProgramsResidentNV(n, programs2, res);
381 crFree(programs2);
382 }
383 else {
384 retval = cr_server.head_spu->dispatch_table.AreProgramsResidentNV(n, programs, res);
385 }
386
387 crServerReturnValue(res, n * sizeof(GLboolean));
388 crFree(res);
389
390 return retval; /* WILL PROBABLY BE IGNORED */
391}
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