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source: vbox/trunk/src/VBox/HostServices/SharedOpenGL/crserverlib/server_lists.c@ 22873

Last change on this file since 22873 was 21033, checked in by vboxsync, 15 years ago

crOpenGL: fix random texture corruption

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  • Property svn:keywords set to Id
File size: 13.2 KB
Line 
1/* Copyright (c) 2001-2003, Stanford University
2 All rights reserved.
3
4 See the file LICENSE.txt for information on redistributing this software. */
5
6#include "server_dispatch.h"
7#include "server.h"
8#include "cr_mem.h"
9
10
11/*
12 * Notes on ID translation:
13 *
14 * If a server has multiple clients (in the case of parallel applications)
15 * and N of the clients all create a display list with ID K, does K name
16 * one display list or N different display lists?
17 *
18 * By default, there is one display list named K. If the clients put
19 * identical commands into list K, then this is fine. But if the clients
20 * each put something different into list K when they created it, then this
21 * is a serious problem.
22 *
23 * By zeroing the 'shared_display_lists' configuration option, we can tell
24 * the server to make list K be unique for all N clients. We do this by
25 * translating K into a new, unique ID dependant on which client we're
26 * talking to (curClient->number).
27 *
28 * Same story for texture objects, vertex programs, etc.
29 *
30 * The application can also dynamically switch between shared and private
31 * display lists with:
32 * glChromiumParameteri(GL_SHARED_DISPLAY_LISTS_CR, GL_TRUE)
33 * and
34 * glChromiumParameteri(GL_SHARED_DISPLAY_LISTS_CR, GL_FALSE)
35 *
36 */
37
38
39
40static GLuint TranslateListID( GLuint id )
41{
42 if (!cr_server.sharedDisplayLists) {
43 int client = cr_server.curClient->number;
44 return id + client * 100000;
45 }
46 return id;
47}
48
49
50GLuint crServerTranslateTextureID( GLuint id )
51{
52 if (!cr_server.sharedTextureObjects && id) {
53 int client = cr_server.curClient->number;
54 return id + client * 100000;
55 }
56 return id;
57}
58
59/* XXXX Note: shared/separate Program ID numbers aren't totally implemented! */
60GLuint crServerTranslateProgramID( GLuint id )
61{
62 if (!cr_server.sharedPrograms && id) {
63 int client = cr_server.curClient->number;
64 return id + client * 100000;
65 }
66 return id;
67}
68
69
70void SERVER_DISPATCH_APIENTRY
71crServerDispatchNewList( GLuint list, GLenum mode )
72{
73 if (mode == GL_COMPILE_AND_EXECUTE)
74 crWarning("using glNewList(GL_COMPILE_AND_EXECUTE) can confuse the crserver");
75
76 list = TranslateListID( list );
77 crStateNewList( list, mode );
78 cr_server.head_spu->dispatch_table.NewList( list, mode );
79}
80
81
82void SERVER_DISPATCH_APIENTRY
83crServerDispatchCallList( GLuint list )
84{
85 list = TranslateListID( list );
86
87 if (cr_server.curClient->currentCtx->lists.mode == 0) {
88 /* we're not compiling, so execute the list now */
89 CRMuralInfo *mural = cr_server.curClient->currentMural;
90 int i;
91
92 if (!mural->viewportValidated) {
93 crServerComputeViewportBounds(&(cr_server.curClient->currentCtx->viewport), mural);
94 }
95
96 if (mural->numExtents == 0) {
97 /* Issue the list as-is */
98 cr_server.head_spu->dispatch_table.CallList( list );
99 }
100 else {
101 /* Loop over the extents (tiles) calling glCallList() */
102 for ( i = 0; i < mural->numExtents; i++ ) {
103 if (cr_server.run_queue->client->currentCtx)
104 crServerSetOutputBounds( mural, i );
105 cr_server.head_spu->dispatch_table.CallList( list );
106 }
107 }
108 }
109 else {
110 /* we're compiling glCallList into another list - just pass it through */
111 cr_server.head_spu->dispatch_table.CallList( list );
112 }
113}
114
115
116/**
117 * Translate an array of display list IDs from various datatypes to GLuint
118 * IDs while adding the per-client offset.
119 */
120static void
121TranslateListIDs(GLsizei n, GLenum type, const GLvoid *lists, GLuint *newLists)
122{
123 int offset = cr_server.curClient->number * 100000;
124 GLsizei i;
125 switch (type) {
126 case GL_UNSIGNED_BYTE:
127 {
128 const GLubyte *src = (const GLubyte *) lists;
129 for (i = 0; i < n; i++) {
130 newLists[i] = src[i] + offset;
131 }
132 }
133 break;
134 case GL_BYTE:
135 {
136 const GLbyte *src = (const GLbyte *) lists;
137 for (i = 0; i < n; i++) {
138 newLists[i] = src[i] + offset;
139 }
140 }
141 break;
142 case GL_UNSIGNED_SHORT:
143 {
144 const GLushort *src = (const GLushort *) lists;
145 for (i = 0; i < n; i++) {
146 newLists[i] = src[i] + offset;
147 }
148 }
149 break;
150 case GL_SHORT:
151 {
152 const GLshort *src = (const GLshort *) lists;
153 for (i = 0; i < n; i++) {
154 newLists[i] = src[i] + offset;
155 }
156 }
157 break;
158 case GL_UNSIGNED_INT:
159 {
160 const GLuint *src = (const GLuint *) lists;
161 for (i = 0; i < n; i++) {
162 newLists[i] = src[i] + offset;
163 }
164 }
165 break;
166 case GL_INT:
167 {
168 const GLint *src = (const GLint *) lists;
169 for (i = 0; i < n; i++) {
170 newLists[i] = src[i] + offset;
171 }
172 }
173 break;
174 case GL_FLOAT:
175 {
176 const GLfloat *src = (const GLfloat *) lists;
177 for (i = 0; i < n; i++) {
178 newLists[i] = (GLuint) src[i] + offset;
179 }
180 }
181 break;
182 case GL_2_BYTES:
183 {
184 const GLubyte *src = (const GLubyte *) lists;
185 for (i = 0; i < n; i++) {
186 newLists[i] = (src[i*2+0] * 256 +
187 src[i*2+1]) + offset;
188 }
189 }
190 break;
191 case GL_3_BYTES:
192 {
193 const GLubyte *src = (const GLubyte *) lists;
194 for (i = 0; i < n; i++) {
195 newLists[i] = (src[i*3+0] * 256 * 256 +
196 src[i*3+1] * 256 +
197 src[i*3+2]) + offset;
198 }
199 }
200 break;
201 case GL_4_BYTES:
202 {
203 const GLubyte *src = (const GLubyte *) lists;
204 for (i = 0; i < n; i++) {
205 newLists[i] = (src[i*4+0] * 256 * 256 * 256 +
206 src[i*4+1] * 256 * 256 +
207 src[i*4+2] * 256 +
208 src[i*4+3]) + offset;
209 }
210 }
211 break;
212 default:
213 crWarning("CRServer: invalid display list datatype 0x%x", type);
214 }
215}
216
217
218void SERVER_DISPATCH_APIENTRY
219crServerDispatchCallLists( GLsizei n, GLenum type, const GLvoid *lists )
220{
221 if (!cr_server.sharedDisplayLists) {
222 /* need to translate IDs */
223 GLuint *newLists = (GLuint *) crAlloc(n * sizeof(GLuint));
224 if (newLists) {
225 TranslateListIDs(n, type, lists, newLists);
226 }
227 lists = newLists;
228 type = GL_UNSIGNED_INT;
229 }
230
231 if (cr_server.curClient->currentCtx->lists.mode == 0) {
232 /* we're not compiling, so execute the list now */
233 CRMuralInfo *mural = cr_server.curClient->currentMural;
234 int i;
235
236 if (!mural->viewportValidated) {
237 crServerComputeViewportBounds(&(cr_server.curClient->currentCtx->viewport), mural);
238 }
239
240 if (mural->numExtents == 0) {
241 /* Issue the list as-is */
242 cr_server.head_spu->dispatch_table.CallLists( n, type, lists );
243 }
244 else {
245 /* Loop over the extents (tiles) calling glCallList() */
246 for ( i = 0; i < mural->numExtents; i++ ) {
247 if (cr_server.run_queue->client->currentCtx)
248 crServerSetOutputBounds( mural, i );
249 cr_server.head_spu->dispatch_table.CallLists( n, type, lists );
250 }
251 }
252 }
253 else {
254 /* we're compiling glCallList into another list - just pass it through */
255 cr_server.head_spu->dispatch_table.CallLists( n, type, lists );
256 }
257
258 if (!cr_server.sharedDisplayLists) {
259 crFree((void *) lists); /* malloc'd above */
260 }
261}
262
263
264GLboolean SERVER_DISPATCH_APIENTRY crServerDispatchIsList( GLuint list )
265{
266 GLboolean retval;
267 list = TranslateListID( list );
268 retval = cr_server.head_spu->dispatch_table.IsList( list );
269 crServerReturnValue( &retval, sizeof(retval) );
270 return retval;
271}
272
273
274void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteLists( GLuint list, GLsizei range )
275{
276 list = TranslateListID( list );
277 crStateDeleteLists( list, range );
278 cr_server.head_spu->dispatch_table.DeleteLists( list, range );
279}
280
281
282void SERVER_DISPATCH_APIENTRY crServerDispatchBindTexture( GLenum target, GLuint texture )
283{
284 texture = crServerTranslateTextureID( texture );
285 crStateBindTexture( target, texture );
286 cr_server.head_spu->dispatch_table.BindTexture( target, texture );
287}
288
289
290void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteTextures( GLsizei n, const GLuint *textures)
291{
292 if (!cr_server.sharedTextureObjects) {
293 GLuint *newTextures = (GLuint *) crAlloc(n * sizeof(GLuint));
294 GLint i;
295 if (!newTextures) {
296 crError("crServerDispatchDeleteTextures: out of memory");
297 return;
298 }
299 for (i = 0; i < n; i++) {
300 newTextures[i] = crServerTranslateTextureID( textures[i] );
301 }
302 crStateDeleteTextures( n, newTextures );
303 cr_server.head_spu->dispatch_table.DeleteTextures( n, newTextures );
304 crFree(newTextures);
305 }
306 else {
307 crStateDeleteTextures( n, textures );
308 cr_server.head_spu->dispatch_table.DeleteTextures( n, textures );
309 }
310}
311
312void SERVER_DISPATCH_APIENTRY crServerDispatchPrioritizeTextures( GLsizei n, const GLuint * textures, const GLclampf * priorities )
313{
314 if (!cr_server.sharedTextureObjects)
315 {
316 GLuint *newTextures = (GLuint *) crAlloc(n * sizeof(GLuint));
317 GLint i;
318 if (!newTextures) {
319 crError("crServerDispatchDeleteTextures: out of memory");
320 return;
321 }
322 for (i = 0; i < n; i++) {
323 newTextures[i] = crServerTranslateTextureID( textures[i] );
324 }
325 crStatePrioritizeTextures(n, newTextures, priorities);
326 cr_server.head_spu->dispatch_table.PrioritizeTextures(n, newTextures, priorities);
327 crFree(newTextures);
328 }
329 else
330 {
331 crStatePrioritizeTextures(n, textures, priorities);
332 cr_server.head_spu->dispatch_table.PrioritizeTextures(n, textures, priorities);
333 }
334}
335
336void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteProgramsARB(GLsizei n, const GLuint * programs)
337{
338 GLuint *pLocalProgs = (GLuint *) crAlloc(n * sizeof(GLuint));
339 GLint i;
340 if (!pLocalProgs) {
341 crError("crServerDispatchDeleteProgramsARB: out of memory");
342 return;
343 }
344 for (i = 0; i < n; i++) {
345 pLocalProgs[i] = crServerTranslateProgramID(programs[i]);
346 }
347 crStateDeleteProgramsARB(n, pLocalProgs);
348 cr_server.head_spu->dispatch_table.DeleteProgramsARB(n, pLocalProgs);
349 crFree(pLocalProgs);
350}
351
352/*@todo will fail for textures loaded from snapshot */
353GLboolean SERVER_DISPATCH_APIENTRY crServerDispatchIsTexture( GLuint texture )
354{
355 GLboolean retval;
356 texture = crServerTranslateTextureID( texture );
357 retval = cr_server.head_spu->dispatch_table.IsTexture( texture );
358 crServerReturnValue( &retval, sizeof(retval) );
359 return retval; /* WILL PROBABLY BE IGNORED */
360}
361
362/*@todo will fail for progs loaded from snapshot */
363GLboolean SERVER_DISPATCH_APIENTRY crServerDispatchIsProgramARB( GLuint program )
364{
365 GLboolean retval;
366 program = crServerTranslateTextureID(program);
367 retval = cr_server.head_spu->dispatch_table.IsProgramARB( program );
368 crServerReturnValue( &retval, sizeof(retval) );
369 return retval; /* WILL PROBABLY BE IGNORED */
370}
371
372GLboolean SERVER_DISPATCH_APIENTRY
373crServerDispatchAreTexturesResident(GLsizei n, const GLuint *textures,
374 GLboolean *residences)
375{
376 GLboolean retval;
377 GLboolean *res = (GLboolean *) crAlloc(n * sizeof(GLboolean));
378 GLsizei i;
379
380 (void) residences;
381
382 if (!cr_server.sharedTextureObjects) {
383 GLuint *textures2 = (GLuint *) crAlloc(n * sizeof(GLuint));
384 for (i = 0; i < n; i++)
385 textures2[i] = crServerTranslateTextureID(textures[i]);
386 retval = cr_server.head_spu->dispatch_table.AreTexturesResident(n, textures2, res);
387 crFree(textures2);
388 }
389 else {
390 retval = cr_server.head_spu->dispatch_table.AreTexturesResident(n, textures, res);
391 }
392 crServerReturnValue(res, n * sizeof(GLboolean));
393
394 crFree(res);
395
396 return retval; /* WILL PROBABLY BE IGNORED */
397}
398
399
400GLboolean SERVER_DISPATCH_APIENTRY
401crServerDispatchAreProgramsResidentNV(GLsizei n, const GLuint *programs,
402 GLboolean *residences)
403{
404 GLboolean retval;
405 GLboolean *res = (GLboolean *) crAlloc(n * sizeof(GLboolean));
406 GLsizei i;
407
408 (void) residences;
409
410 if (!cr_server.sharedTextureObjects) {
411 GLuint *programs2 = (GLuint *) crAlloc(n * sizeof(GLuint));
412 for (i = 0; i < n; i++)
413 programs2[i] = crServerTranslateProgramID(programs[i]);
414 retval = cr_server.head_spu->dispatch_table.AreProgramsResidentNV(n, programs2, res);
415 crFree(programs2);
416 }
417 else {
418 retval = cr_server.head_spu->dispatch_table.AreProgramsResidentNV(n, programs, res);
419 }
420
421 crServerReturnValue(res, n * sizeof(GLboolean));
422 crFree(res);
423
424 return retval; /* WILL PROBABLY BE IGNORED */
425}
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