/* $Id: server_framebuffer.c 69390 2017-10-26 17:17:51Z vboxsync $ */ /** @file * VBox OpenGL: EXT_framebuffer_object */ /* * Copyright (C) 2009-2016 Oracle Corporation * * This file is part of VirtualBox Open Source Edition (OSE), as * available from http://www.virtualbox.org. This file is free software; * you can redistribute it and/or modify it under the terms of the GNU * General Public License (GPL) as published by the Free Software * Foundation, in version 2 as it comes in the "COPYING" file of the * VirtualBox OSE distribution. VirtualBox OSE is distributed in the * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. */ #include "cr_spu.h" #include "chromium.h" #include "cr_mem.h" #include "cr_net.h" #include "server_dispatch.h" #include "server.h" void SERVER_DISPATCH_APIENTRY crServerDispatchGenFramebuffersEXT(GLsizei n, GLuint *framebuffers) { GLuint *local_buffers = (GLuint *) crAlloc(n * sizeof(*local_buffers)); (void) framebuffers; crStateGenFramebuffersEXT(n, local_buffers); crServerReturnValue(local_buffers, n * sizeof(*local_buffers)); crFree(local_buffers); } void SERVER_DISPATCH_APIENTRY crServerDispatchGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers) { GLuint *local_buffers = (GLuint *) crAlloc(n * sizeof(*local_buffers)); (void) renderbuffers; crStateGenRenderbuffersEXT(n, local_buffers); crServerReturnValue(local_buffers, n * sizeof(*local_buffers)); crFree(local_buffers); } void SERVER_DISPATCH_APIENTRY crServerDispatchFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { crStateFramebufferTexture1DEXT(target, attachment, textarget, texture, level); cr_server.head_spu->dispatch_table.FramebufferTexture1DEXT(target, attachment, textarget, crStateGetTextureHWID(texture), level); } void SERVER_DISPATCH_APIENTRY crServerDispatchFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { crStateFramebufferTexture2DEXT(target, attachment, textarget, texture, level); cr_server.head_spu->dispatch_table.FramebufferTexture2DEXT(target, attachment, textarget, crStateGetTextureHWID(texture), level); } void SERVER_DISPATCH_APIENTRY crServerDispatchFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { crStateFramebufferTexture3DEXT(target, attachment, textarget, texture, level, zoffset); cr_server.head_spu->dispatch_table.FramebufferTexture3DEXT(target, attachment, textarget, crStateGetTextureHWID(texture), level, zoffset); } void SERVER_DISPATCH_APIENTRY crServerDispatchBindFramebufferEXT(GLenum target, GLuint framebuffer) { #ifdef DEBUG_misha GLint rfb = 0, dfb = 0; #endif crStateBindFramebufferEXT(target, framebuffer); if (0==framebuffer) { CRContext *ctx = crStateGetCurrent(); if (ctx->buffer.drawBuffer == GL_FRONT || ctx->buffer.drawBuffer == GL_FRONT_LEFT || ctx->buffer.drawBuffer == GL_FRONT_RIGHT) cr_server.curClient->currentMural->bFbDraw = GL_TRUE; } if (0==framebuffer && crServerIsRedirectedToFBO()) { CRMuralInfo *mural = cr_server.curClient->currentMural; if (target == GL_FRAMEBUFFER) { GLuint idDrawFBO = CR_SERVER_FBO_FOR_IDX(mural, mural->iCurDrawBuffer); GLuint idReadFBO = CR_SERVER_FBO_FOR_IDX(mural, mural->iCurReadBuffer); if (idDrawFBO == idReadFBO) cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_FRAMEBUFFER, idDrawFBO); else { cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_READ_FRAMEBUFFER, idReadFBO); cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, idDrawFBO); } } else if (target == GL_READ_FRAMEBUFFER) { GLuint idReadFBO = CR_SERVER_FBO_FOR_IDX(mural, mural->iCurReadBuffer); cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_READ_FRAMEBUFFER, idReadFBO); } else if (target == GL_DRAW_FRAMEBUFFER) { GLuint idDrawFBO = CR_SERVER_FBO_FOR_IDX(mural, mural->iCurDrawBuffer); cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, idDrawFBO); } else { crWarning("unknown target %d", target); } #ifdef DEBUG_misha cr_server.head_spu->dispatch_table.GetIntegerv(GL_READ_FRAMEBUFFER_BINDING_EXT, &rfb); cr_server.head_spu->dispatch_table.GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING_EXT, &dfb); if (GL_FRAMEBUFFER_EXT == target) { Assert(rfb == CR_SERVER_FBO_FOR_IDX(mural, mural->iCurReadBuffer)); Assert(dfb == CR_SERVER_FBO_FOR_IDX(mural, mural->iCurDrawBuffer)); } else if (GL_READ_FRAMEBUFFER_EXT == target) { Assert(rfb == CR_SERVER_FBO_FOR_IDX(mural, mural->iCurReadBuffer)); } else if (GL_DRAW_FRAMEBUFFER_EXT == target) { Assert(dfb == CR_SERVER_FBO_FOR_IDX(mural, mural->iCurDrawBuffer)); } else { Assert(0); } #endif } else { cr_server.head_spu->dispatch_table.BindFramebufferEXT(target, crStateGetFramebufferHWID(framebuffer)); #ifdef DEBUG_misha cr_server.head_spu->dispatch_table.GetIntegerv(GL_READ_FRAMEBUFFER_BINDING_EXT, &rfb); cr_server.head_spu->dispatch_table.GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING_EXT, &dfb); if (GL_FRAMEBUFFER_EXT == target) { Assert(rfb == crStateGetFramebufferHWID(framebuffer)); Assert(dfb == crStateGetFramebufferHWID(framebuffer)); } else if (GL_READ_FRAMEBUFFER_EXT == target) { Assert(rfb == crStateGetFramebufferHWID(framebuffer)); } else if (GL_DRAW_FRAMEBUFFER_EXT == target) { Assert(dfb == crStateGetFramebufferHWID(framebuffer)); } else { Assert(0); } #endif } } void SERVER_DISPATCH_APIENTRY crServerDispatchBindRenderbufferEXT(GLenum target, GLuint renderbuffer) { crStateBindRenderbufferEXT(target, renderbuffer); cr_server.head_spu->dispatch_table.BindRenderbufferEXT(target, crStateGetRenderbufferHWID(renderbuffer)); } void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers) { crStateDeleteFramebuffersEXT(n, framebuffers); } void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers) { crStateDeleteRenderbuffersEXT(n, renderbuffers); } void SERVER_DISPATCH_APIENTRY crServerDispatchFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { crStateFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer); cr_server.head_spu->dispatch_table.FramebufferRenderbufferEXT(target, attachment, renderbuffertarget, crStateGetRenderbufferHWID(renderbuffer)); } void SERVER_DISPATCH_APIENTRY crServerDispatchGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params) { GLint local_params[1]; (void) params; crStateGetFramebufferAttachmentParameterivEXT(target, attachment, pname, local_params); crServerReturnValue(&(local_params[0]), 1*sizeof(GLint)); } GLboolean SERVER_DISPATCH_APIENTRY crServerDispatchIsFramebufferEXT( GLuint framebuffer ) { /* since GenFramebuffers/Renderbuffers issued to host ogl only on bind + some other ops, the host drivers may not know about them * so use state data*/ GLboolean retval = crStateIsFramebufferEXT(framebuffer); crServerReturnValue( &retval, sizeof(retval) ); return retval; /* WILL PROBABLY BE IGNORED */ } GLboolean SERVER_DISPATCH_APIENTRY crServerDispatchIsRenderbufferEXT( GLuint renderbuffer ) { /* since GenFramebuffers/Renderbuffers issued to host ogl only on bind + some other ops, the host drivers may not know about them * so use state data*/ GLboolean retval = crStateIsRenderbufferEXT(renderbuffer); crServerReturnValue( &retval, sizeof(retval) ); return retval; /* WILL PROBABLY BE IGNORED */ }