1 | /* Copyright (c) 2001, Stanford University
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2 | * All rights reserved
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3 | *
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4 | * See the file LICENSE.txt for information on redistributing this software.
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5 | */
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6 |
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7 | #include "state.h"
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8 | #include "cr_mem.h"
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9 | #include "cr_error.h"
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10 | #include "cr_spu.h"
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11 |
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12 | #ifdef CHROMIUM_THREADSAFE
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13 | CRtsd __contextTSD;
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14 | #else
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15 | CRContext *__currentContext = NULL;
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16 | #endif
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17 |
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18 | CRStateBits *__currentBits = NULL;
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19 | GLboolean g_availableContexts[CR_MAX_CONTEXTS];
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20 |
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21 | static CRContext *defaultContext = NULL;
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22 |
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23 |
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24 |
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25 | /**
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26 | * Allocate a new shared state object.
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27 | * Contains texture objects, display lists, etc.
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28 | */
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29 | static CRSharedState *
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30 | crStateAllocShared(void)
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31 | {
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32 | CRSharedState *s = (CRSharedState *) crCalloc(sizeof(CRSharedState));
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33 | if (s) {
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34 | s->textureTable = crAllocHashtable();
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35 | s->dlistTable = crAllocHashtable();
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36 | s->refCount = 1; /* refcount is number of contexts using this state */
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37 | }
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38 | return s;
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39 | }
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40 |
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41 |
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42 |
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43 | /**
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44 | * Callback used for crFreeHashtable().
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45 | */
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46 | static void
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47 | DeleteTextureCallback(void *texObj)
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48 | {
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49 | crStateDeleteTextureObject((CRTextureObj *) texObj);
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50 | }
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51 |
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52 |
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53 | /**
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54 | * Decrement shared state's refcount and delete when it hits zero.
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55 | */
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56 | static void
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57 | crStateFreeShared(CRSharedState *s)
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58 | {
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59 | s->refCount--;
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60 | if (s->refCount <= 0) {
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61 | crFreeHashtable(s->textureTable, DeleteTextureCallback);
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62 | crFreeHashtable(s->dlistTable, crFree); /* call crFree for each entry */
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63 | crFree(s);
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64 | }
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65 | }
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66 |
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67 |
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68 | /*
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69 | * Helper for crStateCreateContext, below.
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70 | */
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71 | static CRContext *
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72 | crStateCreateContextId(int i, const CRLimitsState *limits,
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73 | GLint visBits, CRContext *shareCtx)
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74 | {
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75 | CRContext *ctx = (CRContext *) crCalloc( sizeof( *ctx ) );
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76 | int j;
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77 | int node32 = i >> 5;
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78 | int node = i & 0x1f;
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79 |
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80 | ctx->id = i;
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81 | ctx->flush_func = NULL;
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82 | for (j=0;j<CR_MAX_BITARRAY;j++){
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83 | if (j == node32) {
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84 | ctx->bitid[j] = (1 << node);
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85 | } else {
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86 | ctx->bitid[j] = 0;
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87 | }
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88 | ctx->neg_bitid[j] = ~(ctx->bitid[j]);
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89 | }
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90 |
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91 | if (shareCtx) {
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92 | CRASSERT(shareCtx->shared);
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93 | ctx->shared = shareCtx->shared;
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94 | ctx->shared->refCount ++;
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95 | }
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96 | else {
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97 | ctx->shared = crStateAllocShared();
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98 | }
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99 |
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100 | /* use Chromium's OpenGL defaults */
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101 | crStateLimitsInit( &(ctx->limits) );
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102 | crStateExtensionsInit( &(ctx->limits), &(ctx->extensions) );
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103 |
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104 | crStateBufferObjectInit( ctx ); /* must precede client state init! */
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105 | crStateClientInit( &(ctx->client) );
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106 |
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107 | crStateBufferInit( ctx );
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108 | crStateCurrentInit( ctx );
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109 | crStateEvaluatorInit( ctx );
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110 | crStateFogInit( ctx );
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111 | crStateHintInit( ctx );
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112 | crStateLightingInit( ctx );
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113 | crStateLineInit( ctx );
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114 | crStateListsInit( ctx );
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115 | crStateMultisampleInit( ctx );
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116 | crStateOcclusionInit( ctx );
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117 | crStatePixelInit( ctx );
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118 | crStatePolygonInit( ctx );
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119 | crStatePointInit( ctx );
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120 | crStateProgramInit( ctx );
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121 | crStateRegCombinerInit( ctx );
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122 | crStateStencilInit( ctx );
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123 | crStateTextureInit( ctx );
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124 | crStateTransformInit( ctx );
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125 | crStateViewportInit ( ctx );
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126 |
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127 | /* This has to come last. */
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128 | crStateAttribInit( &(ctx->attrib) );
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129 |
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130 | ctx->renderMode = GL_RENDER;
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131 |
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132 | /* Initialize values that depend on the visual mode */
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133 | if (visBits & CR_DOUBLE_BIT) {
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134 | ctx->limits.doubleBuffer = GL_TRUE;
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135 | }
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136 | if (visBits & CR_RGB_BIT) {
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137 | ctx->limits.redBits = 8;
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138 | ctx->limits.greenBits = 8;
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139 | ctx->limits.blueBits = 8;
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140 | if (visBits & CR_ALPHA_BIT) {
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141 | ctx->limits.alphaBits = 8;
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142 | }
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143 | }
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144 | else {
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145 | ctx->limits.indexBits = 8;
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146 | }
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147 | if (visBits & CR_DEPTH_BIT) {
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148 | ctx->limits.depthBits = 24;
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149 | }
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150 | if (visBits & CR_STENCIL_BIT) {
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151 | ctx->limits.stencilBits = 8;
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152 | }
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153 | if (visBits & CR_ACCUM_BIT) {
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154 | ctx->limits.accumRedBits = 16;
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155 | ctx->limits.accumGreenBits = 16;
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156 | ctx->limits.accumBlueBits = 16;
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157 | if (visBits & CR_ALPHA_BIT) {
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158 | ctx->limits.accumAlphaBits = 16;
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159 | }
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160 | }
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161 | if (visBits & CR_STEREO_BIT) {
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162 | ctx->limits.stereo = GL_TRUE;
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163 | }
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164 | if (visBits & CR_MULTISAMPLE_BIT) {
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165 | ctx->limits.sampleBuffers = 1;
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166 | ctx->limits.samples = 4;
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167 | ctx->multisample.enabled = GL_TRUE;
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168 | }
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169 |
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170 | if (visBits & CR_OVERLAY_BIT) {
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171 | ctx->limits.level = 1;
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172 | }
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173 |
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174 | return ctx;
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175 | }
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176 |
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177 | /*@todo crStateAttribDestroy*/
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178 | static void
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179 | crStateFreeContext(CRContext *ctx)
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180 | {
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181 | crStateClientDestroy( &(ctx->client) );
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182 | crStateLimitsDestroy( &(ctx->limits) );
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183 | crStateBufferObjectDestroy( ctx );
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184 | crStateEvaluatorDestroy( ctx );
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185 | crStateListsDestroy( ctx );
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186 | crStateLightingDestroy( ctx );
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187 | crStateOcclusionDestroy( ctx );
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188 | crStateProgramDestroy( ctx );
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189 | crStateTextureDestroy( ctx );
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190 | crStateTransformDestroy( ctx );
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191 | crStateFreeShared(ctx->shared);
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192 | crFree( ctx );
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193 | }
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194 |
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195 |
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196 | /*
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197 | * Allocate the state (dirty) bits data structures.
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198 | * This should be called before we create any contexts.
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199 | * We'll also create the default/NULL context at this time and make
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200 | * it the current context by default. This means that if someone
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201 | * tries to set GL state before calling MakeCurrent() they'll be
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202 | * modifying the default state object, and not segfaulting on a NULL
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203 | * pointer somewhere.
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204 | */
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205 | void crStateInit(void)
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206 | {
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207 | unsigned int i;
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208 |
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209 | /* Purely initialize the context bits */
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210 | if (!__currentBits) {
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211 | __currentBits = (CRStateBits *) crCalloc( sizeof(CRStateBits) );
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212 | crStateClientInitBits( &(__currentBits->client) );
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213 | crStateLightingInitBits( &(__currentBits->lighting) );
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214 | } else
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215 | crWarning("State tracker is being re-initialized..\n");
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216 |
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217 | for (i=0;i<CR_MAX_CONTEXTS;i++)
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218 | g_availableContexts[i] = 0;
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219 |
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220 | if (defaultContext) {
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221 | /* Free the default/NULL context.
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222 | * Ensures context bits are reset */
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223 | crStateFreeContext(defaultContext);
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224 | }
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225 |
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226 | /* Reset diff_api */
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227 | crMemZero(&diff_api, sizeof(SPUDispatchTable));
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228 |
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229 | /* Allocate the default/NULL context */
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230 | defaultContext = crStateCreateContextId(0, NULL, CR_RGB_BIT, NULL);
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231 | CRASSERT(g_availableContexts[0] == 0);
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232 | g_availableContexts[0] = 1; /* in use forever */
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233 |
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234 | #ifdef CHROMIUM_THREADSAFE
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235 | crSetTSD(&__contextTSD, defaultContext);
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236 | #else
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237 | __currentContext = defaultContext;
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238 | #endif
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239 | }
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240 |
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241 |
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242 |
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243 | /*
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244 | * Notes on context switching and the "default context".
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245 | *
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246 | * See the paper "Tracking Graphics State for Networked Rendering"
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247 | * by Ian Buck, Greg Humphries and Pat Hanrahan for background
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248 | * information about how the state tracker and context switching
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249 | * works.
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250 | *
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251 | * When we make a new context current, we call crStateSwitchContext()
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252 | * in order to transform the 'from' context into the 'to' context
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253 | * (i.e. the old context to the new context). The transformation
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254 | * is accomplished by calling GL functions through the 'diff_api'
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255 | * so that the downstream GL machine (represented by the __currentContext
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256 | * structure) is updated to reflect the new context state. Finally,
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257 | * we point __currentContext to the new context.
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258 | *
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259 | * A subtle problem we have to deal with is context destruction.
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260 | * This issue arose while testing with Glean. We found that when
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261 | * the currently bound context was getting destroyed that state
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262 | * tracking was incorrect when a subsequent new context was activated.
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263 | * In DestroyContext, the __hwcontext was being set to NULL and effectively
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264 | * going away. Later in MakeCurrent we had no idea what the state of the
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265 | * downstream GL machine was (since __hwcontext was gone). This meant
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266 | * we had nothing to 'diff' against and the downstream GL machine was
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267 | * in an unknown state.
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268 | *
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269 | * The solution to this problem is the "default/NULL" context. The
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270 | * default context is created the first time CreateContext is called
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271 | * and is never freed. Whenever we get a crStateMakeCurrent(NULL) call
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272 | * or destroy the currently bound context in crStateDestroyContext()
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273 | * we call crStateSwitchContext() to switch to the default context and
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274 | * then set the __currentContext pointer to point to the default context.
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275 | * This ensures that the dirty bits are updated and the diff_api functions
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276 | * are called to keep the downstream GL machine in a known state.
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277 | * Finally, the __hwcontext variable is no longer needed now.
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278 | *
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279 | * Yeah, this is kind of a mind-bender, but it really solves the problem
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280 | * pretty cleanly.
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281 | *
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282 | * -Brian
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283 | */
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284 |
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285 |
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286 | CRContext *
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287 | crStateCreateContext(const CRLimitsState *limits, GLint visBits, CRContext *share)
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288 | {
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289 | int i;
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290 |
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291 | /* Must have created the default context via crStateInit() first */
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292 | CRASSERT(defaultContext);
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293 |
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294 | for (i = 1 ; i < CR_MAX_CONTEXTS ; i++)
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295 | {
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296 | if (!g_availableContexts[i])
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297 | {
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298 | g_availableContexts[i] = 1; /* it's no longer available */
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299 | return crStateCreateContextId( i, limits, visBits, share );
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300 | }
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301 | }
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302 | crError( "Out of available contexts in crStateCreateContexts (max %d)",
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303 | CR_MAX_CONTEXTS );
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304 | /* never get here */
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305 | return NULL;
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306 | }
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307 |
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308 | CRContext *
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309 | crStateCreateContextEx(const CRLimitsState *limits, GLint visBits, CRContext *share, GLint presetID)
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310 | {
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311 | if (presetID>0)
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312 | {
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313 | CRASSERT(!g_availableContexts[presetID]);
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314 | g_availableContexts[presetID] = 1;
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315 | return crStateCreateContextId(presetID, limits, visBits, share);
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316 | }
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317 | else return crStateCreateContext(limits, visBits, share);
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318 | }
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319 |
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320 | void crStateDestroyContext( CRContext *ctx )
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321 | {
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322 | CRContext *current = GetCurrentContext();
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323 |
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324 | if (current == ctx) {
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325 | /* destroying the current context - have to be careful here */
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326 | CRASSERT(defaultContext);
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327 | /* Check to see if the differencer exists first,
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328 | we may not have one, aka the packspu */
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329 | if (diff_api.AlphaFunc)
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330 | crStateSwitchContext(current, defaultContext);
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331 | #ifdef CHROMIUM_THREADSAFE
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332 | crSetTSD(&__contextTSD, defaultContext);
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333 | #else
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334 | __currentContext = defaultContext;
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335 | #endif
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336 | /* ensure matrix state is also current */
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337 | crStateMatrixMode(defaultContext->transform.matrixMode);
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338 | }
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339 | g_availableContexts[ctx->id] = 0;
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340 |
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341 | crStateFreeContext(ctx);
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342 | }
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343 |
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344 |
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345 | void crStateMakeCurrent( CRContext *ctx )
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346 | {
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347 | CRContext *current = GetCurrentContext();
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348 |
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349 | if (ctx == NULL)
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350 | ctx = defaultContext;
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351 |
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352 | if (current == ctx)
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353 | return; /* no-op */
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354 |
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355 | CRASSERT(ctx);
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356 |
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357 | if (current) {
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358 | /* Check to see if the differencer exists first,
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359 | we may not have one, aka the packspu */
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360 | if (diff_api.AlphaFunc)
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361 | crStateSwitchContext( current, ctx );
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362 | }
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363 |
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364 | #ifdef CHROMIUM_THREADSAFE
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365 | crSetTSD(&__contextTSD, ctx);
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366 | #else
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367 | __currentContext = ctx;
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368 | #endif
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369 |
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370 | /* ensure matrix state is also current */
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371 | crStateMatrixMode(ctx->transform.matrixMode);
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372 | }
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373 |
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374 |
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375 | /*
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376 | * As above, but don't call crStateSwitchContext().
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377 | */
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378 | void crStateSetCurrent( CRContext *ctx )
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379 | {
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380 | CRContext *current = GetCurrentContext();
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381 |
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382 | if (ctx == NULL)
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383 | ctx = defaultContext;
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384 |
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385 | if (current == ctx)
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386 | return; /* no-op */
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387 |
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388 | CRASSERT(ctx);
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389 |
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390 | #ifdef CHROMIUM_THREADSAFE
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391 | crSetTSD(&__contextTSD, ctx);
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392 | #else
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393 | __currentContext = ctx;
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394 | #endif
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395 |
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396 | /* ensure matrix state is also current */
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397 | crStateMatrixMode(ctx->transform.matrixMode);
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398 | }
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399 |
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400 |
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401 | CRContext *crStateGetCurrent(void)
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402 | {
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403 | return GetCurrentContext();
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404 | }
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405 |
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406 |
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407 | void crStateUpdateColorBits(void)
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408 | {
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409 | /* This is a hack to force updating the 'current' attribs */
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410 | CRStateBits *sb = GetCurrentBits();
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411 | FILLDIRTY(sb->current.dirty);
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412 | FILLDIRTY(sb->current.vertexAttrib[VERT_ATTRIB_COLOR0]);
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413 | }
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414 |
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415 |
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416 | void STATE_APIENTRY
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417 | crStateChromiumParameteriCR( GLenum target, GLint value )
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418 | {
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419 | /* This no-op function helps smooth code-gen */
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420 | }
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421 |
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422 | void STATE_APIENTRY
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423 | crStateChromiumParameterfCR( GLenum target, GLfloat value )
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424 | {
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425 | /* This no-op function helps smooth code-gen */
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426 | }
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427 |
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428 | void STATE_APIENTRY
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429 | crStateChromiumParametervCR( GLenum target, GLenum type, GLsizei count, const GLvoid *values )
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430 | {
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431 | /* This no-op function helps smooth code-gen */
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432 | }
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433 |
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434 | void STATE_APIENTRY
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435 | crStateGetChromiumParametervCR( GLenum target, GLuint index, GLenum type, GLsizei count, GLvoid *values )
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436 | {
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437 | /* This no-op function helps smooth code-gen */
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438 | }
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439 |
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440 | void STATE_APIENTRY
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441 | crStateReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
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442 | GLenum format, GLenum type, GLvoid *pixels )
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443 | {
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444 | /* This no-op function helps smooth code-gen */
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445 | }
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446 |
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