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source: vbox/trunk/src/VBox/GuestHost/OpenGL/state_tracker/state_current.c@ 36140

Last change on this file since 36140 was 33540, checked in by vboxsync, 14 years ago

*: spelling fixes, thanks Timeless!

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1/* Copyright (c) 2001, Stanford University
2 * All rights reserved
3 *
4 * See the file LICENSE.txt for information on redistributing this software.
5 */
6
7#include "cr_mem.h"
8#include "state.h"
9#include "state_internals.h"
10
11/*
12 * Note: regardless of GL_NV_vertex_program, we store all per-vertex
13 * attributes in an array now, instead of specially named attributes
14 * like color, normal, texcoord, etc.
15 */
16
17
18void crStateCurrentInit( CRContext *ctx )
19{
20 CRCurrentState *c = &ctx->current;
21 CRStateBits *sb = GetCurrentBits();
22 CRCurrentBits *cb = &(sb->current);
23 static const GLfloat default_normal[4] = {0.0f, 0.0f, 1.0f, 1.0f};
24 static const GLfloat default_color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
25 static const GLfloat default_secondaryColor[4] = {0.0f, 0.0f, 0.0f, 1.0f};
26 static const GLfloat default_attrib[4] = {0.0f, 0.0f, 0.0f, 1.0f};
27 unsigned int i;
28
29 /*
30 * initialize all vertex attributes to <0,0,0,1> for starters
31 */
32 for (i = 0; i < CR_MAX_VERTEX_ATTRIBS; i++) {
33 COPY_4V(c->vertexAttrib[i], default_attrib);
34 COPY_4V(c->vertexAttribPre[i], default_attrib);
35 }
36 /* now re-do the exceptions */
37 COPY_4V(c->vertexAttrib[VERT_ATTRIB_COLOR0], default_color);
38 COPY_4V(c->vertexAttrib[VERT_ATTRIB_COLOR1], default_secondaryColor);
39 COPY_4V(c->vertexAttrib[VERT_ATTRIB_NORMAL], default_normal);
40
41 c->rasterIndex = 1.0f;
42 c->colorIndex = c->colorIndexPre = 1.0;
43 c->edgeFlag = c->edgeFlagPre = GL_TRUE;
44
45 /* Set the "pre" values and raster position attributes */
46 for (i = 0; i < CR_MAX_VERTEX_ATTRIBS; i++) {
47 COPY_4V(c->vertexAttribPre[i], c->vertexAttrib[i]);
48 COPY_4V(c->rasterAttrib[i], c->vertexAttrib[i]);
49 COPY_4V(c->rasterAttribPre[i], c->vertexAttrib[i]);
50 }
51
52 c->rasterValid = GL_TRUE;
53
54 c->inBeginEnd = GL_FALSE;
55 c->beginEndNum = 0;
56 /*c->beginEndMax = cfg->beginend_max;*/
57 c->mode = 0x10; /* Undefined Mode */
58 c->flushOnEnd = 0;
59
60 c->current = 0; /* picked up by crStateSetCurrentPointers() */
61
62 /* init dirty bits */
63 RESET(cb->dirty, ctx->bitid);
64 for (i = 0; i < CR_MAX_VERTEX_ATTRIBS; i++) {
65 RESET(cb->vertexAttrib[i], ctx->bitid);
66 }
67 RESET(cb->edgeFlag, ctx->bitid);
68 RESET(cb->colorIndex, ctx->bitid);
69 RESET(cb->rasterPos, ctx->bitid);
70}
71
72void STATE_APIENTRY crStateColor3f( GLfloat r, GLfloat g, GLfloat b )
73{
74 crStateColor4f(r, g, b, 1.0F);
75}
76
77void STATE_APIENTRY crStateColor3fv( const GLfloat *color )
78{
79 crStateColor4f( color[0], color[1], color[2], 1.0F );
80}
81
82void STATE_APIENTRY crStateColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
83{
84 CRContext *g = GetCurrentContext();
85 CRCurrentState *c = &(g->current);
86 CRStateBits *sb = GetCurrentBits();
87 CRCurrentBits *cb = &(sb->current);
88
89 FLUSH();
90
91 c->vertexAttrib[VERT_ATTRIB_COLOR0][0] = red;
92 c->vertexAttrib[VERT_ATTRIB_COLOR0][1] = green;
93 c->vertexAttrib[VERT_ATTRIB_COLOR0][2] = blue;
94 c->vertexAttrib[VERT_ATTRIB_COLOR0][3] = alpha;
95
96 DIRTY(cb->dirty, g->neg_bitid);
97 DIRTY(cb->vertexAttrib[VERT_ATTRIB_COLOR0], g->neg_bitid);
98}
99
100void STATE_APIENTRY crStateColor4fv( const GLfloat *color )
101{
102 crStateColor4f( color[0], color[1], color[2], color[3] );
103}
104
105void crStateSetCurrentPointers( CRContext *ctx, CRCurrentStatePointers *current )
106{
107 CRCurrentState *c = &(ctx->current);
108 c->current = current;
109}
110
111void crStateResetCurrentPointers( CRCurrentStatePointers *current )
112{
113 crMemset(&(current->c.index), 0, sizeof(GLindex_p));
114 crMemset(&(current->c.vertexAttrib), 0, sizeof(GLvertexattrib_p));
115 crMemset(&(current->c.fogCoord), 0, sizeof(GLfogcoord_p));
116 crMemset(&(current->c.edgeFlag), 0, sizeof(GLedgeflag_p));
117 crMemset(&(current->c.normal), 0, sizeof(GLnormal_p));
118 crMemset(&(current->c.color), 0, sizeof(GLcolor_p));
119 crMemset(&(current->c.secondaryColor), 0, sizeof(GLsecondarycolor_p));
120 crMemset(&(current->c.texCoord), 0, sizeof(GLtexcoord_p));
121 /*
122 current->attribsUsedMask = 0;
123 */
124}
125
126void STATE_APIENTRY crStateBegin( GLenum mode )
127{
128 CRContext *g = GetCurrentContext();
129 CRCurrentState *c = &(g->current);
130
131 if (mode > GL_POLYGON)
132 {
133 crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "Begin called with invalid mode: %d", mode);
134 return;
135 }
136
137 if (c->inBeginEnd)
138 {
139 crStateError( __LINE__, __FILE__, GL_INVALID_OPERATION, "glBegin called inside Begin/End");
140 return;
141 }
142
143 c->attribsUsedMask = 0;
144 c->inBeginEnd = GL_TRUE;
145 c->mode = mode;
146 c->beginEndNum++;
147}
148
149void STATE_APIENTRY crStateEnd( void )
150{
151 CRContext *g = GetCurrentContext();
152 CRCurrentState *c = &(g->current);
153
154 if (!c->inBeginEnd)
155 {
156 crStateError( __LINE__, __FILE__, GL_INVALID_OPERATION, "glEnd called outside Begin/End" );
157 return;
158 }
159
160 c->inBeginEnd = GL_FALSE;
161}
162
163void crStateCurrentSwitch( CRCurrentBits *c, CRbitvalue *bitID,
164 CRContext *fromCtx, CRContext *toCtx )
165{
166 const CRCurrentState *from = &(fromCtx->current);
167 const CRCurrentState *to = &(toCtx->current);
168 const GLuint maxTextureUnits = fromCtx->limits.maxTextureUnits;
169 unsigned int i, j;
170 CRbitvalue nbitID[CR_MAX_BITARRAY];
171
172 for (j=0;j<CR_MAX_BITARRAY;j++)
173 nbitID[j] = ~bitID[j];
174
175 if (CHECKDIRTY(c->rasterPos, bitID)) {
176 if (to->rasterValid) {
177 const GLfloat fromX = from->rasterAttrib[VERT_ATTRIB_POS][0];
178 const GLfloat fromY = from->rasterAttrib[VERT_ATTRIB_POS][1];
179 const GLfloat fromZ = from->rasterAttrib[VERT_ATTRIB_POS][2];
180 const GLfloat toX = to->rasterAttrib[VERT_ATTRIB_POS][0];
181 const GLfloat toY = to->rasterAttrib[VERT_ATTRIB_POS][1];
182 const GLfloat toZ = to->rasterAttrib[VERT_ATTRIB_POS][2];
183 if (toX != fromX || toY != fromY || toZ != fromZ) {
184 /* Use glWindowPos (which updates raster color) */
185 diff_api.WindowPos3fvARB(to->rasterAttrib[VERT_ATTRIB_POS]);
186 FILLDIRTY(c->rasterPos);
187 FILLDIRTY(c->dirty);
188 }
189 }
190 CLEARDIRTY(c->rasterPos, nbitID);
191 }
192
193 /* Vertex Current State Switch Code */
194
195 /* Its important that we don't do a value check here because
196 ** current may not actually have the correct values, I think...
197 ** We also need to restore the current state tracking pointer
198 ** since the packing functions will set it.
199 */
200
201 if (CHECKDIRTY(c->colorIndex, bitID)) {
202 if (to->colorIndex != from->colorIndex) {
203 diff_api.Indexf(to->colorIndex);
204 FILLDIRTY(c->colorIndex);
205 FILLDIRTY(c->dirty);
206 }
207 CLEARDIRTY(c->colorIndex, nbitID);
208 }
209
210 if (CHECKDIRTY(c->edgeFlag, bitID)) {
211 if (to->edgeFlag != from->edgeFlag) {
212 diff_api.EdgeFlag(to->edgeFlag);
213 FILLDIRTY(c->edgeFlag);
214 FILLDIRTY(c->dirty);
215 }
216 CLEARDIRTY(c->edgeFlag, nbitID);
217 }
218
219 /* If using a vertex program, update the generic vertex attributes,
220 * which may or may not be aliased with conventional attributes.
221 */
222#if defined(CR_ARB_vertex_program) || defined(CR_NV_vertex_progra)
223 if (toCtx->program.vpEnabled &&
224 (toCtx->extensions.ARB_vertex_program ||
225 (toCtx->extensions.NV_vertex_program))) {
226 const unsigned attribsUsedMask = toCtx->current.attribsUsedMask;
227 for (i = 1; i < CR_MAX_VERTEX_ATTRIBS; i++) { /* skip zero */
228 if ((attribsUsedMask & (1 << i))
229 && CHECKDIRTY(c->vertexAttrib[i], bitID)) {
230 if (COMPARE_VECTOR (from->vertexAttrib[i], to->vertexAttribPre[i])) {
231 diff_api.VertexAttrib4fvARB(i, &(to->vertexAttrib[i][0]));
232 FILLDIRTY(c->vertexAttrib[i]);
233 FILLDIRTY(c->dirty);
234 }
235 CLEARDIRTY(c->vertexAttrib[i], nbitID);
236 }
237 }
238 }
239 /* Fall-through so that attributes which don't have their bit set in the
240 * attribsUsedMask get handled via the conventional attribute functions.
241 */
242#endif
243
244 {
245 /* use conventional attribute functions */
246
247 /* NEED TO FIX THIS!!!!!! */
248 if (CHECKDIRTY(c->vertexAttrib[VERT_ATTRIB_COLOR0], bitID)) {
249 if (COMPARE_COLOR(from->vertexAttrib[VERT_ATTRIB_COLOR0],to->vertexAttrib[VERT_ATTRIB_COLOR0])) {
250 diff_api.Color4fv ((GLfloat *) &(to->vertexAttrib[VERT_ATTRIB_COLOR0]));
251 FILLDIRTY(c->vertexAttrib[VERT_ATTRIB_COLOR0]);
252 FILLDIRTY(c->dirty);
253 }
254 CLEARDIRTY(c->vertexAttrib[VERT_ATTRIB_COLOR0], nbitID);
255 }
256
257 /* NEED TO FIX THIS, ALSO?!!!!! */
258#ifdef CR_EXT_secondary_color
259 if (CHECKDIRTY(c->vertexAttrib[VERT_ATTRIB_COLOR1], bitID)) {
260 if (COMPARE_COLOR(from->vertexAttrib[VERT_ATTRIB_COLOR1],to->vertexAttrib[VERT_ATTRIB_COLOR1])) {
261 diff_api.SecondaryColor3fvEXT ((GLfloat *) &(to->vertexAttrib[VERT_ATTRIB_COLOR1]));
262 FILLDIRTY(c->vertexAttrib[VERT_ATTRIB_COLOR1]);
263 FILLDIRTY(c->dirty);
264 }
265 CLEARDIRTY(c->vertexAttrib[VERT_ATTRIB_COLOR1], nbitID);
266 }
267#endif
268
269 /* NEED TO FIX THIS, ALSO?!!!!! */
270#ifdef CR_EXT_fog_coord
271 if (CHECKDIRTY(c->vertexAttrib[VERT_ATTRIB_FOG], bitID)) {
272 if (from->vertexAttrib[VERT_ATTRIB_FOG][0] != to->vertexAttrib[VERT_ATTRIB_FOG][0] ) {
273 diff_api.FogCoordfvEXT ((GLfloat *) &(to->vertexAttrib[VERT_ATTRIB_FOG][0] ));
274 FILLDIRTY(c->vertexAttrib[VERT_ATTRIB_FOG]);
275 FILLDIRTY(c->dirty);
276 }
277 CLEARDIRTY(c->vertexAttrib[VERT_ATTRIB_FOG], nbitID);
278 }
279#endif
280
281 if (CHECKDIRTY(c->vertexAttrib[VERT_ATTRIB_NORMAL], bitID)) {
282 if (COMPARE_VECTOR (from->vertexAttrib[VERT_ATTRIB_NORMAL], to->vertexAttrib[VERT_ATTRIB_NORMAL])) {
283 diff_api.Normal3fv ((GLfloat *) &(to->vertexAttrib[VERT_ATTRIB_NORMAL][0]));
284 FILLDIRTY(c->vertexAttrib[VERT_ATTRIB_NORMAL]);
285 FILLDIRTY(c->dirty);
286 }
287 CLEARDIRTY(c->vertexAttrib[VERT_ATTRIB_NORMAL], nbitID);
288 }
289
290 for (i = 0; i < maxTextureUnits; i++) {
291 if (CHECKDIRTY(c->vertexAttrib[VERT_ATTRIB_TEX0 + i], bitID)) {
292 if (COMPARE_TEXCOORD (from->vertexAttrib[VERT_ATTRIB_TEX0 + i], to->vertexAttribPre[VERT_ATTRIB_TEX0 + i])) {
293 diff_api.MultiTexCoord4fvARB (i+GL_TEXTURE0_ARB, (GLfloat *) &(to->vertexAttrib[VERT_ATTRIB_TEX0+ i][0]));
294 FILLDIRTY(c->vertexAttrib[VERT_ATTRIB_TEX0 + i]);
295 FILLDIRTY(c->dirty);
296 }
297 CLEARDIRTY(c->vertexAttrib[VERT_ATTRIB_TEX0 + i], nbitID);
298 }
299 }
300 }
301
302 CLEARDIRTY(c->dirty, nbitID);
303}
304
305void
306crStateCurrentDiff( CRCurrentBits *c, CRbitvalue *bitID,
307 CRContext *fromCtx, CRContext *toCtx )
308{
309 CRCurrentState *from = &(fromCtx->current);
310 const CRCurrentState *to = &(toCtx->current);
311 unsigned int i, j;
312 CRbitvalue nbitID[CR_MAX_BITARRAY];
313
314 for (j=0;j<CR_MAX_BITARRAY;j++)
315 nbitID[j] = ~bitID[j];
316
317 if (CHECKDIRTY(c->rasterPos, bitID)) {
318 from->rasterValid = to->rasterValid;
319 if (to->rasterValid) {
320 const GLfloat fromX = from->rasterAttrib[VERT_ATTRIB_POS][0];
321 const GLfloat fromY = from->rasterAttrib[VERT_ATTRIB_POS][1];
322 const GLfloat fromZ = from->rasterAttrib[VERT_ATTRIB_POS][2];
323 const GLfloat toX = to->rasterAttrib[VERT_ATTRIB_POS][0];
324 const GLfloat toY = to->rasterAttrib[VERT_ATTRIB_POS][1];
325 const GLfloat toZ = to->rasterAttrib[VERT_ATTRIB_POS][2];
326 if (toX != fromX || toY != fromY || toZ != fromZ) {
327 /* Use glWindowPos (which updates raster color) */
328 diff_api.WindowPos3fvARB(to->rasterAttrib[VERT_ATTRIB_POS]);
329 from->rasterAttrib[VERT_ATTRIB_POS][0] = toX;
330 from->rasterAttrib[VERT_ATTRIB_POS][1] = toY;
331 from->rasterAttrib[VERT_ATTRIB_POS][2] = toZ;
332 }
333 }
334 CLEARDIRTY(c->rasterPos, nbitID);
335 }
336
337 /* Vertex Current State Sync Code */
338 /* Some things to note here:
339 ** 1) Compare is done against the pre value since the
340 ** current value includes the geometry info.
341 ** 2) Update is done with the current value since
342 ** the server will be getting the geometry block
343 ** 3) Copy is done outside of the compare to ensure
344 ** that it happens.
345 */
346
347 /* edge flag */
348 if (CHECKDIRTY(c->edgeFlag, bitID)) {
349 if (from->edgeFlag != to->edgeFlagPre) {
350 diff_api.EdgeFlag (to->edgeFlagPre);
351 }
352 from->edgeFlag = to->edgeFlag;
353 CLEARDIRTY(c->edgeFlag, nbitID);
354 }
355
356 /* color index */
357 if (CHECKDIRTY(c->colorIndex, bitID)) {
358 if (from->colorIndex != to->colorIndexPre) {
359 diff_api.Indexf (to->colorIndex);
360 }
361 from->colorIndex = to->colorIndex;
362 CLEARDIRTY(c->colorIndex, nbitID);
363 }
364
365
366 /* If using a vertex program, update the generic vertex attributes,
367 * which may or may not be aliased with conventional attributes.
368 */
369#if defined(CR_ARB_vertex_program) || defined(CR_NV_vertex_progra)
370 if (toCtx->program.vpEnabled &&
371 (toCtx->extensions.ARB_vertex_program ||
372 (toCtx->extensions.NV_vertex_program))) {
373 const unsigned attribsUsedMask = toCtx->current.attribsUsedMask;
374 int i;
375 for (i = 1; i < CR_MAX_VERTEX_ATTRIBS; i++) { /* skip zero */
376 if ((attribsUsedMask & (1 << i))
377 && CHECKDIRTY(c->vertexAttrib[i], bitID)) {
378 if (COMPARE_VECTOR (from->vertexAttrib[i], to->vertexAttribPre[i])) {
379 diff_api.VertexAttrib4fvARB(i, &(to->vertexAttribPre[i][0]));
380 }
381 COPY_4V(from->vertexAttrib[i] , to->vertexAttrib[i]);
382 CLEARDIRTY(c->vertexAttrib[i], nbitID);
383 }
384 }
385 }
386 /* Fall-through so that attributes which don't have their bit set in the
387 * attribsUsedMask get handled via the conventional attribute functions.
388 */
389#endif
390
391 {
392 /* use conventional attribute functions */
393 if (CHECKDIRTY(c->vertexAttrib[VERT_ATTRIB_COLOR0], bitID)) {
394 if (COMPARE_COLOR(from->vertexAttrib[VERT_ATTRIB_COLOR0],to->vertexAttribPre[VERT_ATTRIB_COLOR0])) {
395 diff_api.Color4fv ((GLfloat *) &(to->vertexAttribPre[VERT_ATTRIB_COLOR0]));
396 }
397 COPY_4V(from->vertexAttrib[VERT_ATTRIB_COLOR0] , to->vertexAttrib[VERT_ATTRIB_COLOR0]);
398 CLEARDIRTY(c->vertexAttrib[VERT_ATTRIB_COLOR0], nbitID);
399 }
400
401#ifdef CR_EXT_secondary_color
402 if (CHECKDIRTY(c->vertexAttrib[VERT_ATTRIB_COLOR1], bitID)) {
403 if (COMPARE_COLOR(from->vertexAttrib[VERT_ATTRIB_COLOR1],to->vertexAttribPre[VERT_ATTRIB_COLOR1])) {
404 diff_api.SecondaryColor3fvEXT ((GLfloat *) &(to->vertexAttribPre[VERT_ATTRIB_COLOR1]));
405 }
406 COPY_4V(from->vertexAttrib[VERT_ATTRIB_COLOR1] , to->vertexAttrib[VERT_ATTRIB_COLOR1]);
407 CLEARDIRTY(c->vertexAttrib[VERT_ATTRIB_COLOR1], nbitID);
408 }
409#endif
410
411#ifdef CR_EXT_fog_coord
412 if (CHECKDIRTY(c->vertexAttrib[VERT_ATTRIB_FOG], bitID)) {
413 if (from->vertexAttrib[VERT_ATTRIB_FOG] != to->vertexAttribPre[VERT_ATTRIB_FOG]) {
414 diff_api.FogCoordfvEXT ((GLfloat *) &(to->vertexAttribPre[VERT_ATTRIB_FOG]));
415 }
416 COPY_4V(from->vertexAttrib[VERT_ATTRIB_FOG] , to->vertexAttrib[VERT_ATTRIB_FOG]);
417 CLEARDIRTY(c->vertexAttrib[VERT_ATTRIB_FOG], nbitID);
418 }
419#endif
420
421 if (CHECKDIRTY(c->vertexAttrib[VERT_ATTRIB_NORMAL], bitID)) {
422 if (COMPARE_VECTOR (from->vertexAttrib[VERT_ATTRIB_NORMAL], to->vertexAttribPre[VERT_ATTRIB_NORMAL])) {
423 diff_api.Normal3fv ((GLfloat *) &(to->vertexAttribPre[VERT_ATTRIB_NORMAL]));
424 }
425 COPY_4V(from->vertexAttrib[VERT_ATTRIB_NORMAL] , to->vertexAttrib[VERT_ATTRIB_NORMAL]);
426 CLEARDIRTY(c->vertexAttrib[VERT_ATTRIB_NORMAL], nbitID);
427 }
428
429 for ( i = 0 ; i < fromCtx->limits.maxTextureUnits ; i++)
430 {
431 if (CHECKDIRTY(c->vertexAttrib[VERT_ATTRIB_TEX0 + i], bitID)) {
432 if (COMPARE_TEXCOORD (from->vertexAttrib[VERT_ATTRIB_TEX0 + i], to->vertexAttribPre[VERT_ATTRIB_TEX0 + i])) {
433 diff_api.MultiTexCoord4fvARB (GL_TEXTURE0_ARB + i, (GLfloat *) &(to->vertexAttribPre[VERT_ATTRIB_TEX0 + i]));
434 }
435 COPY_4V(from->vertexAttrib[VERT_ATTRIB_TEX0 + i] , to->vertexAttrib[VERT_ATTRIB_TEX0 + i]);
436 CLEARDIRTY(c->vertexAttrib[VERT_ATTRIB_TEX0 + i], nbitID);
437 }
438 }
439 }
440
441 CLEARDIRTY(c->dirty, nbitID);
442}
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