1 | /* SPDX-License-Identifier: GPL-2.0 OR MIT */
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2 | /**********************************************************
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3 | * Copyright 2007-2019 VMware, Inc.
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4 | *
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5 | * Permission is hereby granted, free of charge, to any person
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6 | * obtaining a copy of this software and associated documentation
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7 | * files (the "Software"), to deal in the Software without
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8 | * restriction, including without limitation the rights to use, copy,
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9 | * modify, merge, publish, distribute, sublicense, and/or sell copies
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10 | * of the Software, and to permit persons to whom the Software is
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11 | * furnished to do so, subject to the following conditions:
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12 | *
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13 | * The above copyright notice and this permission notice shall be
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14 | * included in all copies or substantial portions of the Software.
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15 | *
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16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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17 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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18 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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19 | * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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20 | * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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21 | * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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22 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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23 | * SOFTWARE.
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24 | *
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25 | **********************************************************/
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26 |
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27 | /*
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28 | * svga3d_limits.h --
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29 | *
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30 | * SVGA 3d hardware limits
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31 | */
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32 |
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33 | #ifndef _SVGA3D_LIMITS_H_
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34 | #define _SVGA3D_LIMITS_H_
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35 |
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36 | #define INCLUDE_ALLOW_MODULE
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37 | #define INCLUDE_ALLOW_USERLEVEL
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38 | #define INCLUDE_ALLOW_VMCORE
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39 |
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40 | #include "includeCheck.h"
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41 |
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42 | #define SVGA3D_NUM_CLIPPLANES 6
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43 | #define SVGA3D_MAX_CONTEXT_IDS 256
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44 | #define SVGA3D_MAX_SURFACE_IDS (32 * 1024)
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45 |
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46 | /*
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47 | * While there are separate bind-points for RenderTargetViews and
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48 | * UnorderedAccessViews in a DXContext, there is in fact one shared
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49 | * semantic space that the guest-driver can use on any given draw call.
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50 | * So there are really only 8 slots that can be spilt up between them, with the
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51 | * spliceIndex controlling where the UAV's sit in the collapsed array.
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52 | */
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53 | #define SVGA3D_MAX_RENDER_TARGETS 8
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54 | #define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS (SVGA3D_MAX_RENDER_TARGETS)
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55 | #define SVGA3D_MAX_UAVIEWS 8
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56 | #define SVGA3D_DX11_1_MAX_UAVIEWS 64
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57 |
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58 | /*
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59 | * Maximum canonical size of a surface in host-backed mode (pre-GBObjects).
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60 | */
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61 | #define SVGA3D_HB_MAX_SURFACE_SIZE MBYTES_2_BYTES(128)
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62 |
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63 | /*
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64 | * Maximum ID a shader can be assigned on a given context.
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65 | */
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66 | #define SVGA3D_MAX_SHADERIDS 5000
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67 | /*
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68 | * Maximum number of shaders of a given type that can be defined
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69 | * (including all contexts).
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70 | */
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71 | #define SVGA3D_MAX_SIMULTANEOUS_SHADERS 20000
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72 |
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73 | #define SVGA3D_NUM_TEXTURE_UNITS 32
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74 | #define SVGA3D_NUM_LIGHTS 8
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75 |
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76 | #define SVGA3D_MAX_VIDEOPROCESSOR_SAMPLERS 32
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77 |
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78 | /*
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79 | * Maximum size in dwords of shader text the SVGA device will allow.
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80 | * Currently 8 MB.
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81 | */
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82 | #define SVGA3D_MAX_SHADER_MEMORY_BYTES (8 * 1024 * 1024)
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83 | #define SVGA3D_MAX_SHADER_MEMORY (SVGA3D_MAX_SHADER_MEMORY_BYTES / \
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84 | sizeof(uint32))
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85 |
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86 | /*
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87 | * The maximum value of threadGroupCount in each dimension
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88 | */
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89 | #define SVGA3D_MAX_SHADER_THREAD_GROUPS 65535
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90 |
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91 | #define SVGA3D_MAX_CLIP_PLANES 6
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92 |
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93 | /*
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94 | * This is the limit to the number of fixed-function texture
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95 | * transforms and texture coordinates we can support. It does *not*
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96 | * correspond to the number of texture image units (samplers) we
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97 | * support!
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98 | */
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99 | #define SVGA3D_MAX_TEXTURE_COORDS 8
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100 |
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101 | /*
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102 | * Number of faces in a cubemap.
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103 | */
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104 | #define SVGA3D_MAX_SURFACE_FACES 6
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105 |
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106 | /*
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107 | * Maximum number of array indexes in a GB surface (with DX enabled).
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108 | */
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109 | #define SVGA3D_SM4_MAX_SURFACE_ARRAYSIZE 512
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110 | #define SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE 2048
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111 | #define SVGA3D_MAX_SURFACE_ARRAYSIZE SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE
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112 |
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113 | /*
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114 | * The maximum number of vertex arrays we're guaranteed to support in
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115 | * SVGA_3D_CMD_DRAWPRIMITIVES.
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116 | */
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117 | #define SVGA3D_MAX_VERTEX_ARRAYS 32
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118 |
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119 | /*
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120 | * The maximum number of primitive ranges we're guaranteed to support
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121 | * in SVGA_3D_CMD_DRAWPRIMITIVES.
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122 | */
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123 | #define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
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124 |
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125 | /*
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126 | * The maximum number of samples that can be contained in a surface.
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127 | */
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128 | #define SVGA3D_MAX_SAMPLES 8
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129 |
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130 | #endif /* _SVGA3D_LIMITS_H_ */
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