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source: vbox/trunk/src/VBox/Devices/Graphics/vmsvga_include/svga3d_devcaps.h@ 105381

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1/* SPDX-License-Identifier: GPL-2.0 OR MIT */
2/**********************************************************
3 * Copyright 1998-2019 VMware, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person
6 * obtaining a copy of this software and associated documentation
7 * files (the "Software"), to deal in the Software without
8 * restriction, including without limitation the rights to use, copy,
9 * modify, merge, publish, distribute, sublicense, and/or sell copies
10 * of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be
14 * included in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 **********************************************************/
26
27/*
28 * svga3d_devcaps.h --
29 *
30 * SVGA 3d caps definitions
31 */
32
33#ifndef _SVGA3D_DEVCAPS_H_
34#define _SVGA3D_DEVCAPS_H_
35
36#define INCLUDE_ALLOW_MODULE
37#define INCLUDE_ALLOW_USERLEVEL
38#define INCLUDE_ALLOW_VMCORE
39
40#include "includeCheck.h"
41
42#include "svga3d_types.h"
43
44/*
45 * 3D Hardware Version
46 *
47 * The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
48 * register. Is set by the host and read by the guest. This lets
49 * us make new guest drivers which are backwards-compatible with old
50 * SVGA hardware revisions. It does not let us support old guest
51 * drivers. Good enough for now.
52 *
53 */
54
55#define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF))
56#define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16)
57#define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF)
58
59typedef enum {
60 SVGA3D_HWVERSION_WS5_RC1 = SVGA3D_MAKE_HWVERSION(0, 1),
61 SVGA3D_HWVERSION_WS5_RC2 = SVGA3D_MAKE_HWVERSION(0, 2),
62 SVGA3D_HWVERSION_WS51_RC1 = SVGA3D_MAKE_HWVERSION(0, 3),
63 SVGA3D_HWVERSION_WS6_B1 = SVGA3D_MAKE_HWVERSION(1, 1),
64 SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
65 SVGA3D_HWVERSION_WS65_B1 = SVGA3D_MAKE_HWVERSION(2, 0),
66 SVGA3D_HWVERSION_WS8_B1 = SVGA3D_MAKE_HWVERSION(2, 1),
67 SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS8_B1,
68} SVGA3dHardwareVersion;
69
70/*
71 * DevCap indexes.
72 */
73
74typedef uint32 SVGA3dDevCapIndex;
75
76#define SVGA3D_DEVCAP_INVALID ((uint32)-1)
77#define SVGA3D_DEVCAP_3D 0
78#define SVGA3D_DEVCAP_MAX_LIGHTS 1
79
80/*
81 * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
82 * fixed-function texture units available. Each of these units
83 * work in both FFP and Shader modes, and they support texture
84 * transforms and texture coordinates. The host may have additional
85 * texture image units that are only usable with shaders.
86 */
87#define SVGA3D_DEVCAP_MAX_TEXTURES 2
88#define SVGA3D_DEVCAP_MAX_CLIP_PLANES 3
89#define SVGA3D_DEVCAP_VERTEX_SHADER_VERSION 4
90#define SVGA3D_DEVCAP_VERTEX_SHADER 5
91#define SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION 6
92#define SVGA3D_DEVCAP_FRAGMENT_SHADER 7
93#define SVGA3D_DEVCAP_MAX_RENDER_TARGETS 8
94#define SVGA3D_DEVCAP_S23E8_TEXTURES 9
95#define SVGA3D_DEVCAP_S10E5_TEXTURES 10
96#define SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND 11
97#define SVGA3D_DEVCAP_D16_BUFFER_FORMAT 12
98#define SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT 13
99#define SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT 14
100#define SVGA3D_DEVCAP_QUERY_TYPES 15
101#define SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING 16
102#define SVGA3D_DEVCAP_MAX_POINT_SIZE 17
103#define SVGA3D_DEVCAP_MAX_SHADER_TEXTURES 18
104#define SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH 19
105#define SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT 20
106#define SVGA3D_DEVCAP_MAX_VOLUME_EXTENT 21
107#define SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT 22
108#define SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO 23
109#define SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY 24
110#define SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT 25
111#define SVGA3D_DEVCAP_MAX_VERTEX_INDEX 26
112#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS 27
113#define SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS 28
114#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS 29
115#define SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS 30
116#define SVGA3D_DEVCAP_TEXTURE_OPS 31
117#define SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 32
118#define SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 33
119#define SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 34
120#define SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 35
121#define SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 36
122#define SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 37
123#define SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 38
124#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 39
125#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 40
126#define SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 41
127#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 42
128#define SVGA3D_DEVCAP_SURFACEFMT_Z_D16 43
129#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 44
130#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 45
131#define SVGA3D_DEVCAP_SURFACEFMT_DXT1 46
132#define SVGA3D_DEVCAP_SURFACEFMT_DXT2 47
133#define SVGA3D_DEVCAP_SURFACEFMT_DXT3 48
134#define SVGA3D_DEVCAP_SURFACEFMT_DXT4 49
135#define SVGA3D_DEVCAP_SURFACEFMT_DXT5 50
136#define SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 51
137#define SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 52
138#define SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 53
139#define SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 54
140#define SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 55
141#define SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 56
142#define SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 57
143#define SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 58
144#define SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 59
145#define SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 60
146#define SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 61
147
148/*
149 * There is a hole in our devcap definitions for
150 * historical reasons.
151 *
152 * Define a constant just for completeness.
153 */
154#define SVGA3D_DEVCAP_MISSING62 62
155
156#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES 63
157
158/*
159 * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
160 * render targets. This does not include the depth or stencil targets.
161 */
162#define SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS 64
163
164#define SVGA3D_DEVCAP_SURFACEFMT_V16U16 65
165#define SVGA3D_DEVCAP_SURFACEFMT_G16R16 66
166#define SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 67
167#define SVGA3D_DEVCAP_SURFACEFMT_UYVY 68
168#define SVGA3D_DEVCAP_SURFACEFMT_YUY2 69
169
170/*
171 * Deprecated.
172 */
173#define SVGA3D_DEVCAP_DEAD4 70
174#define SVGA3D_DEVCAP_DEAD5 71
175#define SVGA3D_DEVCAP_DEAD7 72
176#define SVGA3D_DEVCAP_DEAD6 73
177
178#define SVGA3D_DEVCAP_AUTOGENMIPMAPS 74
179#define SVGA3D_DEVCAP_SURFACEFMT_NV12 75
180#define SVGA3D_DEVCAP_DEAD10 76
181
182/*
183 * This is the maximum number of SVGA context IDs that the guest
184 * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
185 */
186#define SVGA3D_DEVCAP_MAX_CONTEXT_IDS 77
187
188/*
189 * This is the maximum number of SVGA surface IDs that the guest
190 * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
191 */
192#define SVGA3D_DEVCAP_MAX_SURFACE_IDS 78
193
194#define SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 79
195#define SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 80
196#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT 81
197
198#define SVGA3D_DEVCAP_SURFACEFMT_ATI1 82
199#define SVGA3D_DEVCAP_SURFACEFMT_ATI2 83
200
201/*
202 * Deprecated.
203 */
204#define SVGA3D_DEVCAP_DEAD1 84
205#define SVGA3D_DEVCAP_DEAD8 85
206#define SVGA3D_DEVCAP_DEAD9 86
207
208#define SVGA3D_DEVCAP_LINE_AA 87 /* boolean */
209#define SVGA3D_DEVCAP_LINE_STIPPLE 88 /* boolean */
210#define SVGA3D_DEVCAP_MAX_LINE_WIDTH 89 /* float */
211#define SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH 90 /* float */
212
213#define SVGA3D_DEVCAP_SURFACEFMT_YV12 91
214
215/*
216 * Deprecated.
217 */
218#define SVGA3D_DEVCAP_DEAD3 92
219
220/*
221 * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
222 */
223#define SVGA3D_DEVCAP_TS_COLOR_KEY 93 /* boolean */
224
225/*
226 * Deprecated.
227 */
228#define SVGA3D_DEVCAP_DEAD2 94
229
230/*
231 * Does the device support DXContexts?
232 */
233#define SVGA3D_DEVCAP_DXCONTEXT 95
234
235/*
236 * Deprecated.
237 */
238#define SVGA3D_DEVCAP_DEAD11 96
239
240/*
241 * What is the maximum number of vertex buffers or vertex input registers
242 * that can be expected to work correctly with a DXContext?
243 *
244 * The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but
245 * anything in excess of this cap is not guaranteed to render correctly.
246 *
247 * Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS
248 * input registers without the SVGA3D_DEVCAP_SM4_1 cap, or
249 * SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1,
250 * but only the registers up to this cap value are guaranteed to render
251 * correctly.
252 *
253 * If guest-drivers are able to expose a lower-limit, it's recommended
254 * that they clamp to this value. Otherwise, the host will make a
255 * best-effort on case-by-case basis if guests exceed this.
256 */
257#define SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS 97
258
259/*
260 * What is the maximum number of constant buffers that can be expected to
261 * work correctly with a DX context?
262 *
263 * The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but
264 * anything in excess of this cap is not guaranteed to render correctly.
265 *
266 * If guest-drivers are able to expose a lower-limit, it's recommended
267 * that they clamp to this value. Otherwise, the host will make a
268 * best-effort on case-by-case basis if guests exceed this.
269 */
270#define SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS 98
271
272/*
273 * Does the device support provoking vertex control?
274 *
275 * If this cap is present, the provokingVertexLast field in the
276 * rasterizer state is enabled. (Guests can then set it to FALSE,
277 * meaning that the first vertex is the provoking vertex, or TRUE,
278 * meaning that the last verteix is the provoking vertex.)
279 *
280 * If this cap is FALSE, then guests should set the provokingVertexLast
281 * to FALSE, otherwise rendering behavior is undefined.
282 */
283#define SVGA3D_DEVCAP_DX_PROVOKING_VERTEX 99
284
285#define SVGA3D_DEVCAP_DXFMT_X8R8G8B8 100
286#define SVGA3D_DEVCAP_DXFMT_A8R8G8B8 101
287#define SVGA3D_DEVCAP_DXFMT_R5G6B5 102
288#define SVGA3D_DEVCAP_DXFMT_X1R5G5B5 103
289#define SVGA3D_DEVCAP_DXFMT_A1R5G5B5 104
290#define SVGA3D_DEVCAP_DXFMT_A4R4G4B4 105
291#define SVGA3D_DEVCAP_DXFMT_Z_D32 106
292#define SVGA3D_DEVCAP_DXFMT_Z_D16 107
293#define SVGA3D_DEVCAP_DXFMT_Z_D24S8 108
294#define SVGA3D_DEVCAP_DXFMT_Z_D15S1 109
295#define SVGA3D_DEVCAP_DXFMT_LUMINANCE8 110
296#define SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4 111
297#define SVGA3D_DEVCAP_DXFMT_LUMINANCE16 112
298#define SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8 113
299#define SVGA3D_DEVCAP_DXFMT_DXT1 114
300#define SVGA3D_DEVCAP_DXFMT_DXT2 115
301#define SVGA3D_DEVCAP_DXFMT_DXT3 116
302#define SVGA3D_DEVCAP_DXFMT_DXT4 117
303#define SVGA3D_DEVCAP_DXFMT_DXT5 118
304#define SVGA3D_DEVCAP_DXFMT_BUMPU8V8 119
305#define SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5 120
306#define SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8 121
307#define SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1 122
308#define SVGA3D_DEVCAP_DXFMT_ARGB_S10E5 123
309#define SVGA3D_DEVCAP_DXFMT_ARGB_S23E8 124
310#define SVGA3D_DEVCAP_DXFMT_A2R10G10B10 125
311#define SVGA3D_DEVCAP_DXFMT_V8U8 126
312#define SVGA3D_DEVCAP_DXFMT_Q8W8V8U8 127
313#define SVGA3D_DEVCAP_DXFMT_CxV8U8 128
314#define SVGA3D_DEVCAP_DXFMT_X8L8V8U8 129
315#define SVGA3D_DEVCAP_DXFMT_A2W10V10U10 130
316#define SVGA3D_DEVCAP_DXFMT_ALPHA8 131
317#define SVGA3D_DEVCAP_DXFMT_R_S10E5 132
318#define SVGA3D_DEVCAP_DXFMT_R_S23E8 133
319#define SVGA3D_DEVCAP_DXFMT_RG_S10E5 134
320#define SVGA3D_DEVCAP_DXFMT_RG_S23E8 135
321#define SVGA3D_DEVCAP_DXFMT_BUFFER 136
322#define SVGA3D_DEVCAP_DXFMT_Z_D24X8 137
323#define SVGA3D_DEVCAP_DXFMT_V16U16 138
324#define SVGA3D_DEVCAP_DXFMT_G16R16 139
325#define SVGA3D_DEVCAP_DXFMT_A16B16G16R16 140
326#define SVGA3D_DEVCAP_DXFMT_UYVY 141
327#define SVGA3D_DEVCAP_DXFMT_YUY2 142
328#define SVGA3D_DEVCAP_DXFMT_NV12 143
329#define SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD2 144
330#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS 145
331#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT 146
332#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT 147
333#define SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS 148
334#define SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT 149
335#define SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT 150
336#define SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT 151
337#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS 152
338#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT 153
339#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM 154
340#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT 155
341#define SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS 156
342#define SVGA3D_DEVCAP_DXFMT_R32G32_UINT 157
343#define SVGA3D_DEVCAP_DXFMT_R32G32_SINT 158
344#define SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS 159
345#define SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT 160
346#define SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24 161
347#define SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT 162
348#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS 163
349#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT 164
350#define SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT 165
351#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS 166
352#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM 167
353#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB 168
354#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT 169
355#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT 170
356#define SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS 171
357#define SVGA3D_DEVCAP_DXFMT_R16G16_UINT 172
358#define SVGA3D_DEVCAP_DXFMT_R16G16_SINT 173
359#define SVGA3D_DEVCAP_DXFMT_R32_TYPELESS 174
360#define SVGA3D_DEVCAP_DXFMT_D32_FLOAT 175
361#define SVGA3D_DEVCAP_DXFMT_R32_UINT 176
362#define SVGA3D_DEVCAP_DXFMT_R32_SINT 177
363#define SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS 178
364#define SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT 179
365#define SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8 180
366#define SVGA3D_DEVCAP_DXFMT_X24_G8_UINT 181
367#define SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS 182
368#define SVGA3D_DEVCAP_DXFMT_R8G8_UNORM 183
369#define SVGA3D_DEVCAP_DXFMT_R8G8_UINT 184
370#define SVGA3D_DEVCAP_DXFMT_R8G8_SINT 185
371#define SVGA3D_DEVCAP_DXFMT_R16_TYPELESS 186
372#define SVGA3D_DEVCAP_DXFMT_R16_UNORM 187
373#define SVGA3D_DEVCAP_DXFMT_R16_UINT 188
374#define SVGA3D_DEVCAP_DXFMT_R16_SNORM 189
375#define SVGA3D_DEVCAP_DXFMT_R16_SINT 190
376#define SVGA3D_DEVCAP_DXFMT_R8_TYPELESS 191
377#define SVGA3D_DEVCAP_DXFMT_R8_UNORM 192
378#define SVGA3D_DEVCAP_DXFMT_R8_UINT 193
379#define SVGA3D_DEVCAP_DXFMT_R8_SNORM 194
380#define SVGA3D_DEVCAP_DXFMT_R8_SINT 195
381#define SVGA3D_DEVCAP_DXFMT_P8 196
382#define SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP 197
383#define SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM 198
384#define SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM 199
385#define SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS 200
386#define SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB 201
387#define SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS 202
388#define SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB 203
389#define SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS 204
390#define SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB 205
391#define SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS 206
392#define SVGA3D_DEVCAP_DXFMT_ATI1 207
393#define SVGA3D_DEVCAP_DXFMT_BC4_SNORM 208
394#define SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS 209
395#define SVGA3D_DEVCAP_DXFMT_ATI2 210
396#define SVGA3D_DEVCAP_DXFMT_BC5_SNORM 211
397#define SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM 212
398#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS 213
399#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB 214
400#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS 215
401#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB 216
402#define SVGA3D_DEVCAP_DXFMT_Z_DF16 217
403#define SVGA3D_DEVCAP_DXFMT_Z_DF24 218
404#define SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT 219
405#define SVGA3D_DEVCAP_DXFMT_YV12 220
406#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT 221
407#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT 222
408#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM 223
409#define SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT 224
410#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM 225
411#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM 226
412#define SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT 227
413#define SVGA3D_DEVCAP_DXFMT_R16G16_UNORM 228
414#define SVGA3D_DEVCAP_DXFMT_R16G16_SNORM 229
415#define SVGA3D_DEVCAP_DXFMT_R32_FLOAT 230
416#define SVGA3D_DEVCAP_DXFMT_R8G8_SNORM 231
417#define SVGA3D_DEVCAP_DXFMT_R16_FLOAT 232
418#define SVGA3D_DEVCAP_DXFMT_D16_UNORM 233
419#define SVGA3D_DEVCAP_DXFMT_A8_UNORM 234
420#define SVGA3D_DEVCAP_DXFMT_BC1_UNORM 235
421#define SVGA3D_DEVCAP_DXFMT_BC2_UNORM 236
422#define SVGA3D_DEVCAP_DXFMT_BC3_UNORM 237
423#define SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM 238
424#define SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM 239
425#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM 240
426#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM 241
427#define SVGA3D_DEVCAP_DXFMT_BC4_UNORM 242
428#define SVGA3D_DEVCAP_DXFMT_BC5_UNORM 243
429
430/*
431 * Advertises shaderModel 4.1 support, independent blend-states,
432 * cube-map arrays, and a higher vertex input registers limit.
433 *
434 * (See documentation on SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS.)
435 */
436#define SVGA3D_DEVCAP_SM41 244
437#define SVGA3D_DEVCAP_MULTISAMPLE_2X 245
438#define SVGA3D_DEVCAP_MULTISAMPLE_4X 246
439
440/*
441 * Indicates that the device has rendering support for
442 * the full multisample quality. If this cap is not present,
443 * the host may or may not support full quality rendering.
444 *
445 * See also SVGA_REG_MS_HINT_RESOLVED.
446 */
447#define SVGA3D_DEVCAP_MS_FULL_QUALITY 247
448
449/*
450 * Advertises support for the SVGA3D LogicOps commands.
451 */
452#define SVGA3D_DEVCAP_LOGICOPS 248
453
454/*
455 * Advertises support for using logicOps in the DXBlendStates.
456 */
457#define SVGA3D_DEVCAP_LOGIC_BLENDOPS 249
458
459/*
460* Note DXFMT range is now non-contiguous.
461*/
462#define SVGA3D_DEVCAP_RESERVED_1 250
463#define SVGA3D_DEVCAP_DXFMT_BC6H_TYPELESS 251
464#define SVGA3D_DEVCAP_DXFMT_BC6H_UF16 252
465#define SVGA3D_DEVCAP_DXFMT_BC6H_SF16 253
466#define SVGA3D_DEVCAP_DXFMT_BC7_TYPELESS 254
467#define SVGA3D_DEVCAP_DXFMT_BC7_UNORM 255
468#define SVGA3D_DEVCAP_DXFMT_BC7_UNORM_SRGB 256
469#define SVGA3D_DEVCAP_RESERVED_2 257
470
471#define SVGA3D_DEVCAP_SM5 258
472#define SVGA3D_DEVCAP_MULTISAMPLE_8X 259
473
474/* This must be the last index. */
475#define SVGA3D_DEVCAP_MAX 260
476
477/*
478 * Bit definitions for DXFMT devcaps
479 *
480 *
481 * SUPPORTED: Can the format be defined?
482 * SHADER_SAMPLE: Can the format be sampled from a shader?
483 * COLOR_RENDERTARGET: Can the format be a color render target?
484 * DEPTH_RENDERTARGET: Can the format be a depth render target?
485 * BLENDABLE: Is the format blendable?
486 * MIPS: Does the format support mip levels?
487 * ARRAY: Does the format support texture arrays?
488 * VOLUME: Does the format support having volume?
489 * MULTISAMPLE: Does the format support multisample?
490 */
491#define SVGA3D_DXFMT_SUPPORTED (1 << 0)
492#define SVGA3D_DXFMT_SHADER_SAMPLE (1 << 1)
493#define SVGA3D_DXFMT_COLOR_RENDERTARGET (1 << 2)
494#define SVGA3D_DXFMT_DEPTH_RENDERTARGET (1 << 3)
495#define SVGA3D_DXFMT_BLENDABLE (1 << 4)
496#define SVGA3D_DXFMT_MIPS (1 << 5)
497#define SVGA3D_DXFMT_ARRAY (1 << 6)
498#define SVGA3D_DXFMT_VOLUME (1 << 7)
499#define SVGA3D_DXFMT_DX_VERTEX_BUFFER (1 << 8)
500#define SVGA3D_DXFMT_MULTISAMPLE (1 << 9)
501#define SVGA3D_DXFMT_MAX (1 << 10)
502
503typedef union {
504 SVGA3dBool b;
505 uint32 u;
506 int32 i;
507 float f;
508} SVGA3dDevCapResult;
509
510#endif /* _SVGA3D_DEVCAPS_H_ */
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