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source: vbox/trunk/src/VBox/Devices/Graphics/vmsvga_include/svga3d_cmd.h@ 86900

Last change on this file since 86900 was 86898, checked in by vboxsync, 4 years ago

Devices/Graphics: unmodified vmsvga include files. bugref:9830

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1/* SPDX-License-Identifier: GPL-2.0 OR MIT */
2/**********************************************************
3 * Copyright 1998-2020 VMware, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person
6 * obtaining a copy of this software and associated documentation
7 * files (the "Software"), to deal in the Software without
8 * restriction, including without limitation the rights to use, copy,
9 * modify, merge, publish, distribute, sublicense, and/or sell copies
10 * of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be
14 * included in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 **********************************************************/
26
27/*
28 * svga3d_cmd.h --
29 *
30 * SVGA 3d hardware cmd definitions
31 */
32
33#ifndef _SVGA3D_CMD_H_
34#define _SVGA3D_CMD_H_
35
36#define INCLUDE_ALLOW_MODULE
37#define INCLUDE_ALLOW_USERLEVEL
38#define INCLUDE_ALLOW_VMCORE
39
40#include "includeCheck.h"
41#include "svga3d_types.h"
42
43/*
44 * Identifiers for commands in the command FIFO.
45 *
46 * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
47 * the SVGA3D protocol and remain reserved; they should not be used in the
48 * future.
49 *
50 * IDs between 1040 and 2999 (inclusive) are available for use by the
51 * current SVGA3D protocol.
52 *
53 * FIFO clients other than SVGA3D should stay below 1000, or at 3000
54 * and up.
55 */
56
57typedef enum {
58 SVGA_3D_CMD_LEGACY_BASE = 1000,
59 SVGA_3D_CMD_BASE = 1040,
60
61 SVGA_3D_CMD_SURFACE_DEFINE = 1040,
62 SVGA_3D_CMD_SURFACE_DESTROY = 1041,
63 SVGA_3D_CMD_SURFACE_COPY = 1042,
64 SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043,
65 SVGA_3D_CMD_SURFACE_DMA = 1044,
66 SVGA_3D_CMD_CONTEXT_DEFINE = 1045,
67 SVGA_3D_CMD_CONTEXT_DESTROY = 1046,
68 SVGA_3D_CMD_SETTRANSFORM = 1047,
69 SVGA_3D_CMD_SETZRANGE = 1048,
70 SVGA_3D_CMD_SETRENDERSTATE = 1049,
71 SVGA_3D_CMD_SETRENDERTARGET = 1050,
72 SVGA_3D_CMD_SETTEXTURESTATE = 1051,
73 SVGA_3D_CMD_SETMATERIAL = 1052,
74 SVGA_3D_CMD_SETLIGHTDATA = 1053,
75 SVGA_3D_CMD_SETLIGHTENABLED = 1054,
76 SVGA_3D_CMD_SETVIEWPORT = 1055,
77 SVGA_3D_CMD_SETCLIPPLANE = 1056,
78 SVGA_3D_CMD_CLEAR = 1057,
79 SVGA_3D_CMD_PRESENT = 1058,
80 SVGA_3D_CMD_SHADER_DEFINE = 1059,
81 SVGA_3D_CMD_SHADER_DESTROY = 1060,
82 SVGA_3D_CMD_SET_SHADER = 1061,
83 SVGA_3D_CMD_SET_SHADER_CONST = 1062,
84 SVGA_3D_CMD_DRAW_PRIMITIVES = 1063,
85 SVGA_3D_CMD_SETSCISSORRECT = 1064,
86 SVGA_3D_CMD_BEGIN_QUERY = 1065,
87 SVGA_3D_CMD_END_QUERY = 1066,
88 SVGA_3D_CMD_WAIT_FOR_QUERY = 1067,
89 SVGA_3D_CMD_PRESENT_READBACK = 1068,
90 SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069,
91 SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070,
92 SVGA_3D_CMD_GENERATE_MIPMAPS = 1071,
93 SVGA_3D_CMD_DEAD4 = 1072,
94 SVGA_3D_CMD_DEAD5 = 1073,
95 SVGA_3D_CMD_DEAD6 = 1074,
96 SVGA_3D_CMD_DEAD7 = 1075,
97 SVGA_3D_CMD_DEAD8 = 1076,
98 SVGA_3D_CMD_DEAD9 = 1077,
99 SVGA_3D_CMD_DEAD10 = 1078,
100 SVGA_3D_CMD_DEAD11 = 1079,
101 SVGA_3D_CMD_ACTIVATE_SURFACE = 1080,
102 SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081,
103 SVGA_3D_CMD_SCREEN_DMA = 1082,
104 SVGA_3D_CMD_DEAD1 = 1083,
105 SVGA_3D_CMD_DEAD2 = 1084,
106
107 SVGA_3D_CMD_DEAD12 = 1085,
108 SVGA_3D_CMD_DEAD13 = 1086,
109 SVGA_3D_CMD_DEAD14 = 1087,
110 SVGA_3D_CMD_DEAD15 = 1088,
111 SVGA_3D_CMD_DEAD16 = 1089,
112 SVGA_3D_CMD_DEAD17 = 1090,
113
114 SVGA_3D_CMD_SET_OTABLE_BASE = 1091,
115 SVGA_3D_CMD_READBACK_OTABLE = 1092,
116
117 SVGA_3D_CMD_DEFINE_GB_MOB = 1093,
118 SVGA_3D_CMD_DESTROY_GB_MOB = 1094,
119 SVGA_3D_CMD_DEAD3 = 1095,
120 SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096,
121
122 SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097,
123 SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098,
124 SVGA_3D_CMD_BIND_GB_SURFACE = 1099,
125 SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100,
126 SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101,
127 SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102,
128 SVGA_3D_CMD_READBACK_GB_IMAGE = 1103,
129 SVGA_3D_CMD_READBACK_GB_SURFACE = 1104,
130 SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105,
131 SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106,
132
133 SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107,
134 SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108,
135 SVGA_3D_CMD_BIND_GB_CONTEXT = 1109,
136 SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110,
137 SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111,
138
139 SVGA_3D_CMD_DEFINE_GB_SHADER = 1112,
140 SVGA_3D_CMD_DESTROY_GB_SHADER = 1113,
141 SVGA_3D_CMD_BIND_GB_SHADER = 1114,
142
143 SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115,
144
145 SVGA_3D_CMD_BEGIN_GB_QUERY = 1116,
146 SVGA_3D_CMD_END_GB_QUERY = 1117,
147 SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118,
148
149 SVGA_3D_CMD_NOP = 1119,
150
151 SVGA_3D_CMD_ENABLE_GART = 1120,
152 SVGA_3D_CMD_DISABLE_GART = 1121,
153 SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122,
154 SVGA_3D_CMD_UNMAP_GART_RANGE = 1123,
155
156 SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124,
157 SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125,
158 SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126,
159 SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127,
160
161 SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128,
162 SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129,
163
164 SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130,
165
166 SVGA_3D_CMD_GB_SCREEN_DMA = 1131,
167 SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132,
168 SVGA_3D_CMD_GB_MOB_FENCE = 1133,
169 SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134,
170 SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135,
171 SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136,
172 SVGA_3D_CMD_NOP_ERROR = 1137,
173
174 SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138,
175 SVGA_3D_CMD_SET_VERTEX_DECLS = 1139,
176 SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140,
177 SVGA_3D_CMD_DRAW = 1141,
178 SVGA_3D_CMD_DRAW_INDEXED = 1142,
179
180 /*
181 * DX10 Commands
182 */
183 SVGA_3D_CMD_DX_MIN = 1143,
184 SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143,
185 SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144,
186 SVGA_3D_CMD_DX_BIND_CONTEXT = 1145,
187 SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146,
188 SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147,
189 SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148,
190 SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149,
191 SVGA_3D_CMD_DX_SET_SHADER = 1150,
192 SVGA_3D_CMD_DX_SET_SAMPLERS = 1151,
193 SVGA_3D_CMD_DX_DRAW = 1152,
194 SVGA_3D_CMD_DX_DRAW_INDEXED = 1153,
195 SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154,
196 SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155,
197 SVGA_3D_CMD_DX_DRAW_AUTO = 1156,
198 SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157,
199 SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158,
200 SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159,
201 SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160,
202 SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161,
203 SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162,
204 SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163,
205 SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164,
206 SVGA_3D_CMD_DX_DEFINE_QUERY = 1165,
207 SVGA_3D_CMD_DX_DESTROY_QUERY = 1166,
208 SVGA_3D_CMD_DX_BIND_QUERY = 1167,
209 SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168,
210 SVGA_3D_CMD_DX_BEGIN_QUERY = 1169,
211 SVGA_3D_CMD_DX_END_QUERY = 1170,
212 SVGA_3D_CMD_DX_READBACK_QUERY = 1171,
213 SVGA_3D_CMD_DX_SET_PREDICATION = 1172,
214 SVGA_3D_CMD_DX_SET_SOTARGETS = 1173,
215 SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174,
216 SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175,
217 SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176,
218 SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177,
219 SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178,
220 SVGA_3D_CMD_DX_PRED_COPY = 1179,
221 SVGA_3D_CMD_DX_PRESENTBLT = 1180,
222 SVGA_3D_CMD_DX_GENMIPS = 1181,
223 SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182,
224 SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183,
225 SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184,
226 SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185,
227 SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186,
228 SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187,
229 SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188,
230 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189,
231 SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190,
232 SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191,
233 SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192,
234 SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193,
235 SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194,
236 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195,
237 SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196,
238 SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197,
239 SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198,
240 SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199,
241 SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200,
242 SVGA_3D_CMD_DX_DEFINE_SHADER = 1201,
243 SVGA_3D_CMD_DX_DESTROY_SHADER = 1202,
244 SVGA_3D_CMD_DX_BIND_SHADER = 1203,
245 SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204,
246 SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205,
247 SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206,
248 SVGA_3D_CMD_DX_SET_COTABLE = 1207,
249 SVGA_3D_CMD_DX_READBACK_COTABLE = 1208,
250 SVGA_3D_CMD_DX_BUFFER_COPY = 1209,
251 SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210,
252 SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211,
253 SVGA_3D_CMD_DX_MOVE_QUERY = 1212,
254 SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213,
255 SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214,
256 SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215,
257 SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216,
258 SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217,
259 SVGA_3D_CMD_DX_HINT = 1218,
260 SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219,
261 SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
262 SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221,
263 SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
264 SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET = 1223,
265 SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET = 1224,
266 SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET = 1225,
267
268 SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226,
269 SVGA_3D_CMD_DX_MAX = 1227,
270
271 SVGA_3D_CMD_SCREEN_COPY = 1227,
272
273 SVGA_3D_CMD_RESERVED1 = 1228,
274 SVGA_3D_CMD_RESERVED2 = 1229,
275 SVGA_3D_CMD_RESERVED3 = 1230,
276 SVGA_3D_CMD_RESERVED4 = 1231,
277 SVGA_3D_CMD_RESERVED5 = 1232,
278 SVGA_3D_CMD_RESERVED6 = 1233,
279 SVGA_3D_CMD_RESERVED7 = 1234,
280 SVGA_3D_CMD_RESERVED8 = 1235,
281
282 SVGA_3D_CMD_GROW_OTABLE = 1236,
283 SVGA_3D_CMD_DX_GROW_COTABLE = 1237,
284 SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238,
285
286 SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239,
287
288 SVGA_3D_CMD_DX_RESOLVE_COPY = 1240,
289 SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241,
290 SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242,
291 SVGA_3D_CMD_DX_PRED_CONVERT = 1243,
292 SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244,
293
294 SVGA_3D_CMD_DX_DEFINE_UA_VIEW = 1245,
295 SVGA_3D_CMD_DX_DESTROY_UA_VIEW = 1246,
296 SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT = 1247,
297 SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT = 1248,
298 SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT = 1249,
299 SVGA_3D_CMD_DX_SET_UA_VIEWS = 1250,
300
301 SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT = 1251,
302 SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT = 1252,
303 SVGA_3D_CMD_DX_DISPATCH = 1253,
304 SVGA_3D_CMD_DX_DISPATCH_INDIRECT = 1254,
305
306 SVGA_3D_CMD_WRITE_ZERO_SURFACE = 1255,
307 SVGA_3D_CMD_HINT_ZERO_SURFACE = 1256,
308 SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER = 1257,
309 SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT = 1258,
310
311 SVGA_3D_CMD_LOGICOPS_BITBLT = 1259,
312 SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1260,
313 SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1261,
314 SVGA_3D_CMD_LOGICOPS_COLORFILL = 1262,
315 SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1263,
316 SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1264,
317
318 SVGA_3D_CMD_RESERVED2_1 = 1265,
319
320 SVGA_3D_CMD_RESERVED2_2 = 1266,
321 SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 = 1267,
322 SVGA_3D_CMD_DX_SET_CS_UA_VIEWS = 1268,
323 SVGA_3D_CMD_DX_SET_MIN_LOD = 1269,
324 SVGA_3D_CMD_RESERVED2_3 = 1270,
325 SVGA_3D_CMD_RESERVED2_4 = 1271,
326 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 = 1272,
327 SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB = 1273,
328 SVGA_3D_CMD_DX_SET_SHADER_IFACE = 1274,
329 SVGA_3D_CMD_DX_BIND_STREAMOUTPUT = 1275,
330 SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS = 1276,
331 SVGA_3D_CMD_DX_BIND_SHADER_IFACE = 1277,
332
333 SVGA_3D_CMD_MAX = 1278,
334 SVGA_3D_CMD_FUTURE_MAX = 3000
335} SVGAFifo3dCmdId;
336
337#define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE)
338
339/*
340 * FIFO command format definitions:
341 */
342
343/*
344 * The data size header following cmdNum for every 3d command
345 */
346typedef
347#include "vmware_pack_begin.h"
348struct {
349 uint32 id;
350 uint32 size;
351}
352#include "vmware_pack_end.h"
353SVGA3dCmdHeader;
354
355typedef
356#include "vmware_pack_begin.h"
357struct {
358 uint32 numMipLevels;
359}
360#include "vmware_pack_end.h"
361SVGA3dSurfaceFace;
362
363typedef
364#include "vmware_pack_begin.h"
365struct {
366 uint32 sid;
367 SVGA3dSurface1Flags surfaceFlags;
368 SVGA3dSurfaceFormat format;
369
370 /*
371 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
372 * structures must have the same value of numMipLevels field.
373 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
374 * numMipLevels set to 0.
375 */
376 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
377
378 /*
379 * Followed by an SVGA3dSize structure for each mip level in each face.
380 *
381 * A note on surface sizes: Sizes are always specified in pixels,
382 * even if the true surface size is not a multiple of the minimum
383 * block size of the surface's format. For example, a 3x3x1 DXT1
384 * compressed texture would actually be stored as a 4x4x1 image in
385 * memory.
386 */
387}
388#include "vmware_pack_end.h"
389SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */
390
391typedef
392#include "vmware_pack_begin.h"
393struct {
394 uint32 sid;
395 SVGA3dSurface1Flags surfaceFlags;
396 SVGA3dSurfaceFormat format;
397
398 /*
399 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
400 * structures must have the same value of numMipLevels field.
401 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
402 * numMipLevels set to 0.
403 */
404 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
405 uint32 multisampleCount;
406 SVGA3dTextureFilter autogenFilter;
407
408 /*
409 * Followed by an SVGA3dSize structure for each mip level in each face.
410 *
411 * A note on surface sizes: Sizes are always specified in pixels,
412 * even if the true surface size is not a multiple of the minimum
413 * block size of the surface's format. For example, a 3x3x1 DXT1
414 * compressed texture would actually be stored as a 4x4x1 image in
415 * memory.
416 */
417}
418#include "vmware_pack_end.h"
419SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
420
421typedef
422#include "vmware_pack_begin.h"
423struct {
424 uint32 sid;
425}
426#include "vmware_pack_end.h"
427SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */
428
429typedef
430#include "vmware_pack_begin.h"
431struct {
432 uint32 cid;
433}
434#include "vmware_pack_end.h"
435SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */
436
437typedef
438#include "vmware_pack_begin.h"
439struct {
440 uint32 cid;
441}
442#include "vmware_pack_end.h"
443SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */
444
445typedef
446#include "vmware_pack_begin.h"
447struct {
448 uint32 cid;
449 SVGA3dClearFlag clearFlag;
450 uint32 color;
451 float depth;
452 uint32 stencil;
453 /* Followed by variable number of SVGA3dRect structures */
454}
455#include "vmware_pack_end.h"
456SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */
457
458typedef
459#include "vmware_pack_begin.h"
460struct {
461 SVGA3dLightType type;
462 SVGA3dBool inWorldSpace;
463 float diffuse[4];
464 float specular[4];
465 float ambient[4];
466 float position[4];
467 float direction[4];
468 float range;
469 float falloff;
470 float attenuation0;
471 float attenuation1;
472 float attenuation2;
473 float theta;
474 float phi;
475}
476#include "vmware_pack_end.h"
477SVGA3dLightData;
478
479typedef
480#include "vmware_pack_begin.h"
481struct {
482 uint32 sid;
483 /* Followed by variable number of SVGA3dCopyRect structures */
484}
485#include "vmware_pack_end.h"
486SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */
487
488typedef
489#include "vmware_pack_begin.h"
490struct {
491 SVGA3dRenderStateName state;
492 union {
493 uint32 uintValue;
494 float floatValue;
495 };
496}
497#include "vmware_pack_end.h"
498SVGA3dRenderState;
499
500typedef
501#include "vmware_pack_begin.h"
502struct {
503 uint32 cid;
504 /* Followed by variable number of SVGA3dRenderState structures */
505}
506#include "vmware_pack_end.h"
507SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */
508
509typedef
510#include "vmware_pack_begin.h"
511struct {
512 uint32 cid;
513 SVGA3dRenderTargetType type;
514 SVGA3dSurfaceImageId target;
515}
516#include "vmware_pack_end.h"
517SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */
518
519typedef
520#include "vmware_pack_begin.h"
521struct {
522 SVGA3dSurfaceImageId src;
523 SVGA3dSurfaceImageId dest;
524 /* Followed by variable number of SVGA3dCopyBox structures */
525}
526#include "vmware_pack_end.h"
527SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */
528
529/*
530 * Perform a surface copy within the same image.
531 * The src/dest boxes are allowed to overlap.
532 */
533typedef
534#include "vmware_pack_begin.h"
535struct {
536 SVGA3dSurfaceImageId surface;
537 SVGA3dCopyBox box;
538}
539#include "vmware_pack_end.h"
540SVGA3dCmdIntraSurfaceCopy; /* SVGA_3D_CMD_INTRA_SURFACE_COPY */
541
542typedef
543#include "vmware_pack_begin.h"
544struct {
545 uint32 srcSid;
546 uint32 destSid;
547}
548#include "vmware_pack_end.h"
549SVGA3dCmdWholeSurfaceCopy; /* SVGA_3D_CMD_WHOLE_SURFACE_COPY */
550
551typedef
552#include "vmware_pack_begin.h"
553struct {
554 SVGA3dSurfaceImageId src;
555 SVGA3dSurfaceImageId dest;
556 SVGA3dBox boxSrc;
557 SVGA3dBox boxDest;
558}
559#include "vmware_pack_end.h"
560SVGA3dCmdSurfaceStretchBltNonMSToMS;
561/* SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS */
562
563typedef
564#include "vmware_pack_begin.h"
565struct {
566 SVGA3dSurfaceImageId src;
567 SVGA3dSurfaceImageId dest;
568 SVGA3dBox boxSrc;
569 SVGA3dBox boxDest;
570 SVGA3dStretchBltMode mode;
571}
572#include "vmware_pack_end.h"
573SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
574
575typedef
576#include "vmware_pack_begin.h"
577struct {
578 /*
579 * If the discard flag is present in a surface DMA operation, the host may
580 * discard the contents of the current mipmap level and face of the target
581 * surface before applying the surface DMA contents.
582 */
583 uint32 discard : 1;
584
585 /*
586 * If the unsynchronized flag is present, the host may perform this upload
587 * without syncing to pending reads on this surface.
588 */
589 uint32 unsynchronized : 1;
590
591 /*
592 * Guests *MUST* set the reserved bits to 0 before submitting the command
593 * suffix as future flags may occupy these bits.
594 */
595 uint32 reserved : 30;
596}
597#include "vmware_pack_end.h"
598SVGA3dSurfaceDMAFlags;
599
600typedef
601#include "vmware_pack_begin.h"
602struct {
603 SVGAGuestImage guest;
604 SVGA3dSurfaceImageId host;
605 SVGA3dTransferType transfer;
606
607 /*
608 * Followed by variable number of SVGA3dCopyBox structures. For consistency
609 * in all clipping logic and coordinate translation, we define the
610 * "source" in each copyBox as the guest image and the
611 * "destination" as the host image, regardless of transfer
612 * direction.
613 *
614 * For efficiency, the SVGA3D device is free to copy more data than
615 * specified. For example, it may round copy boxes outwards such
616 * that they lie on particular alignment boundaries.
617 */
618}
619#include "vmware_pack_end.h"
620SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */
621
622/*
623 * SVGA3dCmdSurfaceDMASuffix --
624 *
625 * This is a command suffix that will appear after a SurfaceDMA command in
626 * the FIFO. It contains some extra information that hosts may use to
627 * optimize performance or protect the guest. This suffix exists to preserve
628 * backwards compatibility while also allowing for new functionality to be
629 * implemented.
630 */
631
632typedef
633#include "vmware_pack_begin.h"
634struct {
635 uint32 suffixSize;
636
637 /*
638 * The maximum offset is used to determine the maximum offset from the
639 * guestPtr base address that will be accessed or written to during this
640 * surfaceDMA. If the suffix is supported, the host will respect this
641 * boundary while performing surface DMAs.
642 *
643 * Defaults to MAX_UINT32
644 */
645 uint32 maximumOffset;
646
647 /*
648 * A set of flags that describes optimizations that the host may perform
649 * while performing this surface DMA operation. The guest should never rely
650 * on behaviour that is different when these flags are set for correctness.
651 *
652 * Defaults to 0
653 */
654 SVGA3dSurfaceDMAFlags flags;
655}
656#include "vmware_pack_end.h"
657SVGA3dCmdSurfaceDMASuffix;
658
659/*
660 * SVGA_3D_CMD_DRAW_PRIMITIVES --
661 *
662 * This command is the SVGA3D device's generic drawing entry point.
663 * It can draw multiple ranges of primitives, optionally using an
664 * index buffer, using an arbitrary collection of vertex buffers.
665 *
666 * Each SVGA3dVertexDecl defines a distinct vertex array to bind
667 * during this draw call. The declarations specify which surface
668 * the vertex data lives in, what that vertex data is used for,
669 * and how to interpret it.
670 *
671 * Each SVGA3dPrimitiveRange defines a collection of primitives
672 * to render using the same vertex arrays. An index buffer is
673 * optional.
674 */
675
676typedef
677#include "vmware_pack_begin.h"
678struct {
679 /*
680 * A range hint is an optional specification for the range of indices
681 * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
682 * that the entire array will be used.
683 *
684 * These are only hints. The SVGA3D device may use them for
685 * performance optimization if possible, but it's also allowed to
686 * ignore these values.
687 */
688 uint32 first;
689 uint32 last;
690}
691#include "vmware_pack_end.h"
692SVGA3dArrayRangeHint;
693
694typedef
695#include "vmware_pack_begin.h"
696struct {
697 /*
698 * Define the origin and shape of a vertex or index array. Both
699 * 'offset' and 'stride' are in bytes. The provided surface will be
700 * reinterpreted as a flat array of bytes in the same format used
701 * by surface DMA operations. To avoid unnecessary conversions, the
702 * surface should be created with the SVGA3D_BUFFER format.
703 *
704 * Index 0 in the array starts 'offset' bytes into the surface.
705 * Index 1 begins at byte 'offset + stride', etc. Array indices may
706 * not be negative.
707 */
708 uint32 surfaceId;
709 uint32 offset;
710 uint32 stride;
711}
712#include "vmware_pack_end.h"
713SVGA3dArray;
714
715typedef
716#include "vmware_pack_begin.h"
717struct {
718 /*
719 * Describe a vertex array's data type, and define how it is to be
720 * used by the fixed function pipeline or the vertex shader. It
721 * isn't useful to have two VertexDecls with the same
722 * VertexArrayIdentity in one draw call.
723 */
724 SVGA3dDeclType type;
725 SVGA3dDeclMethod method;
726 SVGA3dDeclUsage usage;
727 uint32 usageIndex;
728}
729#include "vmware_pack_end.h"
730SVGA3dVertexArrayIdentity;
731
732typedef
733#include "vmware_pack_begin.h"
734struct SVGA3dVertexDecl {
735 SVGA3dVertexArrayIdentity identity;
736 SVGA3dArray array;
737 SVGA3dArrayRangeHint rangeHint;
738}
739#include "vmware_pack_end.h"
740SVGA3dVertexDecl;
741
742typedef
743#include "vmware_pack_begin.h"
744struct SVGA3dPrimitiveRange {
745 /*
746 * Define a group of primitives to render, from sequential indices.
747 *
748 * The value of 'primitiveType' and 'primitiveCount' imply the
749 * total number of vertices that will be rendered.
750 */
751 SVGA3dPrimitiveType primType;
752 uint32 primitiveCount;
753
754 /*
755 * Optional index buffer. If indexArray.surfaceId is
756 * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
757 * without an index buffer is identical to rendering with an index
758 * buffer containing the sequence [0, 1, 2, 3, ...].
759 *
760 * If an index buffer is in use, indexWidth specifies the width in
761 * bytes of each index value. It must be less than or equal to
762 * indexArray.stride.
763 *
764 * (Currently, the SVGA3D device requires index buffers to be tightly
765 * packed. In other words, indexWidth == indexArray.stride)
766 */
767 SVGA3dArray indexArray;
768 uint32 indexWidth;
769
770 /*
771 * Optional index bias. This number is added to all indices from
772 * indexArray before they are used as vertex array indices. This
773 * can be used in multiple ways:
774 *
775 * - When not using an indexArray, this bias can be used to
776 * specify where in the vertex arrays to begin rendering.
777 *
778 * - A positive number here is equivalent to increasing the
779 * offset in each vertex array.
780 *
781 * - A negative number can be used to render using a small
782 * vertex array and an index buffer that contains large
783 * values. This may be used by some applications that
784 * crop a vertex buffer without modifying their index
785 * buffer.
786 *
787 * Note that rendering with a negative bias value may be slower and
788 * use more memory than rendering with a positive or zero bias.
789 */
790 int32 indexBias;
791}
792#include "vmware_pack_end.h"
793SVGA3dPrimitiveRange;
794
795typedef
796#include "vmware_pack_begin.h"
797struct {
798 uint32 cid;
799 uint32 numVertexDecls;
800 uint32 numRanges;
801
802 /*
803 * There are two variable size arrays after the
804 * SVGA3dCmdDrawPrimitives structure. In order,
805 * they are:
806 *
807 * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
808 * SVGA3D_MAX_VERTEX_ARRAYS;
809 * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
810 * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
811 * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
812 * the frequency divisor for the corresponding vertex decl).
813 */
814}
815#include "vmware_pack_end.h"
816SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */
817
818typedef
819#include "vmware_pack_begin.h"
820struct {
821 uint32 cid;
822
823 uint32 primitiveCount; /* How many primitives to render */
824 uint32 startVertexLocation; /* Which vertex do we start rendering at. */
825
826 uint8 primitiveType; /* SVGA3dPrimitiveType */
827 uint8 padding[3];
828}
829#include "vmware_pack_end.h"
830SVGA3dCmdDraw;
831
832typedef
833#include "vmware_pack_begin.h"
834struct {
835 uint32 cid;
836
837 uint8 primitiveType; /* SVGA3dPrimitiveType */
838
839 uint32 indexBufferSid; /* Valid index buffer sid. */
840 uint32 indexBufferOffset; /* Byte offset into the vertex buffer, almost */
841 /* always 0 for pre SM guests, non-zero for OpenGL */
842 /* guests. We can't represent non-multiple of */
843 /* stride offsets in D3D9Renderer... */
844 uint8 indexBufferStride; /* Allowable values = 1, 2, or 4 */
845
846 int32 baseVertexLocation; /* Bias applied to the index when selecting a */
847 /* vertex from the streams, may be negative */
848
849 uint32 primitiveCount; /* How many primitives to render */
850 uint32 pad0;
851 uint16 pad1;
852}
853#include "vmware_pack_end.h"
854SVGA3dCmdDrawIndexed;
855
856typedef
857#include "vmware_pack_begin.h"
858struct {
859 /*
860 * Describe a vertex array's data type, and define how it is to be
861 * used by the fixed function pipeline or the vertex shader. It
862 * isn't useful to have two VertexDecls with the same
863 * VertexArrayIdentity in one draw call.
864 */
865 uint16 streamOffset;
866 uint8 stream;
867 uint8 type; /* SVGA3dDeclType */
868 uint8 method; /* SVGA3dDeclMethod */
869 uint8 usage; /* SVGA3dDeclUsage */
870 uint8 usageIndex;
871 uint8 padding;
872
873}
874#include "vmware_pack_end.h"
875SVGA3dVertexElement;
876
877/*
878 * Should the vertex element respect the stream value? The high bit of the
879 * stream should be set to indicate that the stream should be respected. If
880 * the high bit is not set, the stream will be ignored and replaced by the index
881 * of the position of the currently considered vertex element.
882 *
883 * All guests should set this bit and correctly specify the stream going
884 * forward.
885 */
886#define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7)
887
888typedef
889#include "vmware_pack_begin.h"
890struct {
891 uint32 cid;
892
893 uint32 numElements;
894
895 /*
896 * Followed by numElements SVGA3dVertexElement structures.
897 *
898 * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements
899 * are cleared and will not be used by following draws.
900 */
901}
902#include "vmware_pack_end.h"
903SVGA3dCmdSetVertexDecls;
904
905typedef
906#include "vmware_pack_begin.h"
907struct {
908 uint32 sid;
909 uint32 stride;
910 uint32 offset;
911}
912#include "vmware_pack_end.h"
913SVGA3dVertexStream;
914
915typedef
916#include "vmware_pack_begin.h"
917struct {
918 uint32 cid;
919
920 uint32 numStreams;
921 /*
922 * Followed by numStream SVGA3dVertexStream structures.
923 *
924 * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams
925 * are cleared and will not be used by following draws.
926 */
927}
928#include "vmware_pack_end.h"
929SVGA3dCmdSetVertexStreams;
930
931typedef
932#include "vmware_pack_begin.h"
933struct {
934 uint32 cid;
935 uint32 numDivisors;
936}
937#include "vmware_pack_end.h"
938SVGA3dCmdSetVertexDivisors;
939
940typedef
941#include "vmware_pack_begin.h"
942struct {
943 uint32 stage;
944 SVGA3dTextureStateName name;
945 union {
946 uint32 value;
947 float floatValue;
948 };
949}
950#include "vmware_pack_end.h"
951SVGA3dTextureState;
952
953typedef
954#include "vmware_pack_begin.h"
955struct {
956 uint32 cid;
957 /* Followed by variable number of SVGA3dTextureState structures */
958}
959#include "vmware_pack_end.h"
960SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */
961
962typedef
963#include "vmware_pack_begin.h"
964struct {
965 uint32 cid;
966 SVGA3dTransformType type;
967 float matrix[16];
968}
969#include "vmware_pack_end.h"
970SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */
971
972typedef
973#include "vmware_pack_begin.h"
974struct {
975 float min;
976 float max;
977}
978#include "vmware_pack_end.h"
979SVGA3dZRange;
980
981typedef
982#include "vmware_pack_begin.h"
983struct {
984 uint32 cid;
985 SVGA3dZRange zRange;
986}
987#include "vmware_pack_end.h"
988SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */
989
990typedef
991#include "vmware_pack_begin.h"
992struct {
993 float diffuse[4];
994 float ambient[4];
995 float specular[4];
996 float emissive[4];
997 float shininess;
998}
999#include "vmware_pack_end.h"
1000SVGA3dMaterial;
1001
1002typedef
1003#include "vmware_pack_begin.h"
1004struct {
1005 uint32 cid;
1006 SVGA3dFace face;
1007 SVGA3dMaterial material;
1008}
1009#include "vmware_pack_end.h"
1010SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */
1011
1012typedef
1013#include "vmware_pack_begin.h"
1014struct {
1015 uint32 cid;
1016 uint32 index;
1017 SVGA3dLightData data;
1018}
1019#include "vmware_pack_end.h"
1020SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */
1021
1022typedef
1023#include "vmware_pack_begin.h"
1024struct {
1025 uint32 cid;
1026 uint32 index;
1027 uint32 enabled;
1028}
1029#include "vmware_pack_end.h"
1030SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */
1031
1032typedef
1033#include "vmware_pack_begin.h"
1034struct {
1035 uint32 cid;
1036 SVGA3dRect rect;
1037}
1038#include "vmware_pack_end.h"
1039SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */
1040
1041typedef
1042#include "vmware_pack_begin.h"
1043struct {
1044 uint32 cid;
1045 SVGA3dRect rect;
1046}
1047#include "vmware_pack_end.h"
1048SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */
1049
1050typedef
1051#include "vmware_pack_begin.h"
1052struct {
1053 uint32 cid;
1054 uint32 index;
1055 float plane[4];
1056}
1057#include "vmware_pack_end.h"
1058SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */
1059
1060typedef
1061#include "vmware_pack_begin.h"
1062struct {
1063 uint32 cid;
1064 uint32 shid;
1065 SVGA3dShaderType type;
1066 /* Followed by variable number of DWORDs for shader bycode */
1067}
1068#include "vmware_pack_end.h"
1069SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */
1070
1071typedef
1072#include "vmware_pack_begin.h"
1073struct {
1074 uint32 cid;
1075 uint32 shid;
1076 SVGA3dShaderType type;
1077}
1078#include "vmware_pack_end.h"
1079SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */
1080
1081typedef
1082#include "vmware_pack_begin.h"
1083struct {
1084 uint32 cid;
1085 uint32 reg; /* register number */
1086 SVGA3dShaderType type;
1087 SVGA3dShaderConstType ctype;
1088 uint32 values[4];
1089
1090 /*
1091 * Followed by a variable number of additional values.
1092 */
1093}
1094#include "vmware_pack_end.h"
1095SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */
1096
1097typedef
1098#include "vmware_pack_begin.h"
1099struct {
1100 uint32 cid;
1101 SVGA3dShaderType type;
1102 uint32 shid;
1103}
1104#include "vmware_pack_end.h"
1105SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */
1106
1107typedef
1108#include "vmware_pack_begin.h"
1109struct {
1110 uint32 cid;
1111 SVGA3dQueryType type;
1112}
1113#include "vmware_pack_end.h"
1114SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */
1115
1116typedef
1117#include "vmware_pack_begin.h"
1118struct {
1119 uint32 cid;
1120 SVGA3dQueryType type;
1121 SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */
1122}
1123#include "vmware_pack_end.h"
1124SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */
1125
1126
1127/*
1128 * SVGA3D_CMD_WAIT_FOR_QUERY --
1129 *
1130 * Will read the SVGA3dQueryResult structure pointed to by guestResult,
1131 * and if the state member is set to anything else than
1132 * SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op.
1133 *
1134 * Otherwise, in addition to the query explicitly waited for,
1135 * All queries with the same type and issued with the same cid, for which
1136 * an SVGA_3D_CMD_END_QUERY command has previously been sent, will
1137 * be finished after execution of this command.
1138 *
1139 * A query will be identified by the gmrId and offset of the guestResult
1140 * member. If the device can't find an SVGA_3D_CMD_END_QUERY that has
1141 * been sent previously with an indentical gmrId and offset, it will
1142 * effectively end all queries with an identical type issued with the
1143 * same cid, and the SVGA3dQueryResult structure pointed to by
1144 * guestResult will not be written to. This property can be used to
1145 * implement a query barrier for a given cid and query type.
1146 */
1147
1148typedef
1149#include "vmware_pack_begin.h"
1150struct {
1151 uint32 cid; /* Same parameters passed to END_QUERY */
1152 SVGA3dQueryType type;
1153 SVGAGuestPtr guestResult;
1154}
1155#include "vmware_pack_end.h"
1156SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */
1157
1158typedef
1159#include "vmware_pack_begin.h"
1160struct {
1161 uint32 totalSize; /* Set by guest before query is ended. */
1162 SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */
1163 union { /* Set by host on exit from PENDING state */
1164 uint32 result32;
1165 uint32 queryCookie; /* May be used to identify which QueryGetData this
1166 result corresponds to. */
1167 };
1168}
1169#include "vmware_pack_end.h"
1170SVGA3dQueryResult;
1171
1172
1173/*
1174 * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
1175 *
1176 * This is a blit from an SVGA3D surface to a Screen Object.
1177 * This blit must be directed at a specific screen.
1178 *
1179 * The blit copies from a rectangular region of an SVGA3D surface
1180 * image to a rectangular region of a screen.
1181 *
1182 * This command takes an optional variable-length list of clipping
1183 * rectangles after the body of the command. If no rectangles are
1184 * specified, there is no clipping region. The entire destRect is
1185 * drawn to. If one or more rectangles are included, they describe
1186 * a clipping region. The clip rectangle coordinates are measured
1187 * relative to the top-left corner of destRect.
1188 *
1189 * The srcImage must be from mip=0 face=0.
1190 *
1191 * This supports scaling if the src and dest are of different sizes.
1192 *
1193 * Availability:
1194 * SVGA_FIFO_CAP_SCREEN_OBJECT
1195 */
1196
1197typedef
1198#include "vmware_pack_begin.h"
1199struct {
1200 SVGA3dSurfaceImageId srcImage;
1201 SVGASignedRect srcRect;
1202 uint32 destScreenId; /* Screen Object ID */
1203 SVGASignedRect destRect;
1204 /* Clipping: zero or more SVGASignedRects follow */
1205}
1206#include "vmware_pack_end.h"
1207SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
1208
1209typedef
1210#include "vmware_pack_begin.h"
1211struct {
1212 uint32 sid;
1213 SVGA3dTextureFilter filter;
1214}
1215#include "vmware_pack_end.h"
1216SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */
1217
1218typedef
1219#include "vmware_pack_begin.h"
1220struct {
1221 uint32 sid;
1222}
1223#include "vmware_pack_end.h"
1224SVGA3dCmdActivateSurface; /* SVGA_3D_CMD_ACTIVATE_SURFACE */
1225
1226typedef
1227#include "vmware_pack_begin.h"
1228struct {
1229 uint32 sid;
1230}
1231#include "vmware_pack_end.h"
1232SVGA3dCmdDeactivateSurface; /* SVGA_3D_CMD_DEACTIVATE_SURFACE */
1233
1234/*
1235 * Screen DMA command
1236 *
1237 * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2. The SVGA_CAP_3D device
1238 * cap bit is not required.
1239 *
1240 * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could
1241 * be different, but it is required that guest makes sure refBuffer has
1242 * exactly the same contents that were written to when last time screen DMA
1243 * command is received by host.
1244 *
1245 * - changemap is generated by lib/blit, and it has the changes from last
1246 * received screen DMA or more.
1247 */
1248
1249typedef
1250#include "vmware_pack_begin.h"
1251struct SVGA3dCmdScreenDMA {
1252 uint32 screenId;
1253 SVGAGuestImage refBuffer;
1254 SVGAGuestImage destBuffer;
1255 SVGAGuestImage changeMap;
1256}
1257#include "vmware_pack_end.h"
1258SVGA3dCmdScreenDMA; /* SVGA_3D_CMD_SCREEN_DMA */
1259
1260/*
1261 * Logic ops
1262 */
1263
1264#define SVGA3D_LOTRANSBLT_HONORALPHA (0x01)
1265#define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01)
1266#define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02)
1267#define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01)
1268
1269typedef
1270#include "vmware_pack_begin.h"
1271struct SVGA3dCmdLogicOpsBitBlt {
1272 /*
1273 * All LogicOps surfaces are one-level
1274 * surfaces so mipmap & face should always
1275 * be zero.
1276 */
1277 SVGA3dSurfaceImageId src;
1278 SVGA3dSurfaceImageId dst;
1279 SVGA3dLogicOp logicOp;
1280 SVGA3dLogicOpRop3 logicOpRop3;
1281 /* Followed by variable number of SVGA3dCopyBox structures */
1282}
1283#include "vmware_pack_end.h"
1284SVGA3dCmdLogicOpsBitBlt; /* SVGA_3D_CMD_LOGICOPS_BITBLT */
1285
1286
1287typedef
1288#include "vmware_pack_begin.h"
1289struct SVGA3dCmdLogicOpsTransBlt {
1290 /*
1291 * All LogicOps surfaces are one-level
1292 * surfaces so mipmap & face should always
1293 * be zero.
1294 */
1295 SVGA3dSurfaceImageId src;
1296 SVGA3dSurfaceImageId dst;
1297 uint32 color;
1298 uint32 flags;
1299 SVGA3dBox srcBox;
1300 SVGA3dSignedBox dstBox;
1301 SVGA3dBox clipBox;
1302}
1303#include "vmware_pack_end.h"
1304SVGA3dCmdLogicOpsTransBlt; /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */
1305
1306
1307typedef
1308#include "vmware_pack_begin.h"
1309struct SVGA3dCmdLogicOpsStretchBlt {
1310 /*
1311 * All LogicOps surfaces are one-level
1312 * surfaces so mipmap & face should always
1313 * be zero.
1314 */
1315 SVGA3dSurfaceImageId src;
1316 SVGA3dSurfaceImageId dst;
1317 uint16 mode;
1318 uint16 flags;
1319 SVGA3dBox srcBox;
1320 SVGA3dSignedBox dstBox;
1321 SVGA3dBox clipBox;
1322}
1323#include "vmware_pack_end.h"
1324SVGA3dCmdLogicOpsStretchBlt; /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */
1325
1326
1327typedef
1328#include "vmware_pack_begin.h"
1329struct SVGA3dCmdLogicOpsColorFill {
1330 /*
1331 * All LogicOps surfaces are one-level
1332 * surfaces so mipmap & face should always
1333 * be zero.
1334 */
1335 SVGA3dSurfaceImageId dst;
1336 uint32 color;
1337 SVGA3dLogicOp logicOp;
1338 SVGA3dLogicOpRop3 logicOpRop3;
1339 /* Followed by variable number of SVGA3dRect structures. */
1340}
1341#include "vmware_pack_end.h"
1342SVGA3dCmdLogicOpsColorFill; /* SVGA_3D_CMD_LOGICOPS_COLORFILL */
1343
1344
1345typedef
1346#include "vmware_pack_begin.h"
1347struct SVGA3dCmdLogicOpsAlphaBlend {
1348 /*
1349 * All LogicOps surfaces are one-level
1350 * surfaces so mipmap & face should always
1351 * be zero.
1352 */
1353 SVGA3dSurfaceImageId src;
1354 SVGA3dSurfaceImageId dst;
1355 uint32 alphaVal;
1356 uint32 flags;
1357 SVGA3dBox srcBox;
1358 SVGA3dSignedBox dstBox;
1359 SVGA3dBox clipBox;
1360}
1361#include "vmware_pack_end.h"
1362SVGA3dCmdLogicOpsAlphaBlend; /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */
1363
1364#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
1365
1366#define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512
1367#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
1368
1369typedef
1370#include "vmware_pack_begin.h"
1371struct SVGA3dCmdLogicOpsClearTypeBlend {
1372 /*
1373 * All LogicOps surfaces are one-level
1374 * surfaces so mipmap & face should always
1375 * be zero.
1376 */
1377 SVGA3dSurfaceImageId tmp;
1378 SVGA3dSurfaceImageId dst;
1379 SVGA3dSurfaceImageId gammaSurf;
1380 SVGA3dSurfaceImageId alphaSurf;
1381 uint32 gamma;
1382 uint32 color;
1383 uint32 color2;
1384 int32 alphaOffsetX;
1385 int32 alphaOffsetY;
1386 /* Followed by variable number of SVGA3dBox structures */
1387}
1388#include "vmware_pack_end.h"
1389SVGA3dCmdLogicOpsClearTypeBlend; /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */
1390
1391
1392/*
1393 * Guest-backed objects definitions.
1394 */
1395
1396typedef
1397#include "vmware_pack_begin.h"
1398struct {
1399 SVGAMobFormat ptDepth;
1400 uint32 sizeInBytes;
1401 PPN64 base;
1402}
1403#include "vmware_pack_end.h"
1404SVGAOTableMobEntry;
1405#define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry))
1406
1407typedef
1408#include "vmware_pack_begin.h"
1409struct {
1410 SVGA3dSurfaceFormat format;
1411 SVGA3dSurface1Flags surface1Flags;
1412 uint32 numMipLevels;
1413 uint32 multisampleCount;
1414 SVGA3dTextureFilter autogenFilter;
1415 SVGA3dSize size;
1416 SVGAMobId mobid;
1417 uint32 arraySize;
1418 uint32 mobPitch;
1419 SVGA3dSurface2Flags surface2Flags;
1420 uint8 multisamplePattern;
1421 uint8 qualityLevel;
1422 uint16 bufferByteStride;
1423 float minLOD;
1424 uint32 pad0[2];
1425}
1426#include "vmware_pack_end.h"
1427SVGAOTableSurfaceEntry;
1428#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry))
1429
1430typedef
1431#include "vmware_pack_begin.h"
1432struct {
1433 uint32 cid;
1434 SVGAMobId mobid;
1435}
1436#include "vmware_pack_end.h"
1437SVGAOTableContextEntry;
1438#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry))
1439
1440typedef
1441#include "vmware_pack_begin.h"
1442struct {
1443 SVGA3dShaderType type;
1444 uint32 sizeInBytes;
1445 uint32 offsetInBytes;
1446 SVGAMobId mobid;
1447}
1448#include "vmware_pack_end.h"
1449SVGAOTableShaderEntry;
1450#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry))
1451
1452#define SVGA_STFLAG_PRIMARY (1 << 0)
1453#define SVGA_STFLAG_RESERVED (1 << 1) /* Added with cap SVGA_CAP_HP_CMD_QUEUE */
1454typedef uint32 SVGAScreenTargetFlags;
1455
1456typedef
1457#include "vmware_pack_begin.h"
1458struct {
1459 SVGA3dSurfaceImageId image;
1460 uint32 width;
1461 uint32 height;
1462 int32 xRoot;
1463 int32 yRoot;
1464 SVGAScreenTargetFlags flags;
1465 uint32 dpi;
1466 uint32 pad[7];
1467}
1468#include "vmware_pack_end.h"
1469SVGAOTableScreenTargetEntry;
1470#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \
1471 (sizeof(SVGAOTableScreenTargetEntry))
1472
1473typedef
1474#include "vmware_pack_begin.h"
1475struct {
1476 float value[4];
1477}
1478#include "vmware_pack_end.h"
1479SVGA3dShaderConstFloat;
1480
1481typedef
1482#include "vmware_pack_begin.h"
1483struct {
1484 int32 value[4];
1485}
1486#include "vmware_pack_end.h"
1487SVGA3dShaderConstInt;
1488
1489typedef
1490#include "vmware_pack_begin.h"
1491struct {
1492 uint32 value;
1493}
1494#include "vmware_pack_end.h"
1495SVGA3dShaderConstBool;
1496
1497typedef
1498#include "vmware_pack_begin.h"
1499struct {
1500 uint16 streamOffset;
1501 uint8 stream;
1502 uint8 type;
1503 uint8 methodUsage;
1504 uint8 usageIndex;
1505}
1506#include "vmware_pack_end.h"
1507SVGAGBVertexElement;
1508
1509typedef
1510#include "vmware_pack_begin.h"
1511struct {
1512 uint32 sid;
1513 uint16 stride;
1514 uint32 offset;
1515}
1516#include "vmware_pack_end.h"
1517SVGAGBVertexStream;
1518typedef
1519#include "vmware_pack_begin.h"
1520struct {
1521 SVGA3dRect viewport;
1522 SVGA3dRect scissorRect;
1523 SVGA3dZRange zRange;
1524
1525 SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
1526 SVGAGBVertexElement decl1[4];
1527
1528 uint32 renderStates[SVGA3D_RS_MAX];
1529 SVGAGBVertexElement decl2[18];
1530 uint32 pad0[2];
1531
1532 struct {
1533 SVGA3dFace face;
1534 SVGA3dMaterial material;
1535 } material;
1536
1537 float clipPlanes[SVGA3D_NUM_CLIPPLANES][4];
1538 float matrices[SVGA3D_TRANSFORM_MAX][16];
1539
1540 SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
1541 SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
1542
1543 /*
1544 * Shaders currently bound
1545 */
1546 uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
1547 SVGAGBVertexElement decl3[10];
1548 uint32 pad1[3];
1549
1550 uint32 occQueryActive;
1551 uint32 occQueryValue;
1552
1553 /*
1554 * Int/Bool Shader constants
1555 */
1556 SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
1557 SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
1558 uint16 pShaderBValues;
1559 uint16 vShaderBValues;
1560
1561
1562 SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
1563 SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
1564 uint32 numVertexDecls;
1565 uint32 numVertexStreams;
1566 uint32 numVertexDivisors;
1567 uint32 pad2[30];
1568
1569 /*
1570 * Texture Stages
1571 *
1572 * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the
1573 * textureStages array.
1574 * SVGA3D_TS_COLOR_KEY is in tsColorKey.
1575 */
1576 uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
1577 uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
1578 uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
1579
1580 /*
1581 * Float Shader constants.
1582 */
1583 SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
1584 SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
1585}
1586#include "vmware_pack_end.h"
1587SVGAGBContextData;
1588#define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData))
1589
1590/*
1591 * SVGA3dCmdSetOTableBase --
1592 *
1593 * This command allows the guest to specify the base PPN of the
1594 * specified object table.
1595 */
1596
1597typedef
1598#include "vmware_pack_begin.h"
1599struct {
1600 SVGAOTableType type;
1601 PPN32 baseAddress;
1602 uint32 sizeInBytes;
1603 uint32 validSizeInBytes;
1604 SVGAMobFormat ptDepth;
1605}
1606#include "vmware_pack_end.h"
1607SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */
1608
1609typedef
1610#include "vmware_pack_begin.h"
1611struct {
1612 SVGAOTableType type;
1613 PPN64 baseAddress;
1614 uint32 sizeInBytes;
1615 uint32 validSizeInBytes;
1616 SVGAMobFormat ptDepth;
1617}
1618#include "vmware_pack_end.h"
1619SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
1620
1621/*
1622 * Guests using SVGA_3D_CMD_GROW_OTABLE are promising that
1623 * the new OTable contains the same contents as the old one, except possibly
1624 * for some new invalid entries at the end.
1625 *
1626 * (Otherwise, guests should use one of the SetOTableBase commands.)
1627 */
1628typedef
1629#include "vmware_pack_begin.h"
1630struct {
1631 SVGAOTableType type;
1632 PPN64 baseAddress;
1633 uint32 sizeInBytes;
1634 uint32 validSizeInBytes;
1635 SVGAMobFormat ptDepth;
1636}
1637#include "vmware_pack_end.h"
1638SVGA3dCmdGrowOTable; /* SVGA_3D_CMD_GROW_OTABLE */
1639
1640typedef
1641#include "vmware_pack_begin.h"
1642struct {
1643 SVGAOTableType type;
1644}
1645#include "vmware_pack_end.h"
1646SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */
1647
1648/*
1649 * Define a memory object (Mob) in the OTable.
1650 */
1651
1652typedef
1653#include "vmware_pack_begin.h"
1654struct SVGA3dCmdDefineGBMob {
1655 SVGAMobId mobid;
1656 SVGAMobFormat ptDepth;
1657 PPN32 base;
1658 uint32 sizeInBytes;
1659}
1660#include "vmware_pack_end.h"
1661SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */
1662
1663
1664/*
1665 * Destroys an object in the OTable.
1666 */
1667
1668typedef
1669#include "vmware_pack_begin.h"
1670struct SVGA3dCmdDestroyGBMob {
1671 SVGAMobId mobid;
1672}
1673#include "vmware_pack_end.h"
1674SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */
1675
1676/*
1677 * Define a memory object (Mob) in the OTable with a PPN64 base.
1678 */
1679
1680typedef
1681#include "vmware_pack_begin.h"
1682struct SVGA3dCmdDefineGBMob64 {
1683 SVGAMobId mobid;
1684 SVGAMobFormat ptDepth;
1685 PPN64 base;
1686 uint32 sizeInBytes;
1687}
1688#include "vmware_pack_end.h"
1689SVGA3dCmdDefineGBMob64; /* SVGA_3D_CMD_DEFINE_GB_MOB64 */
1690
1691/*
1692 * Redefine an object in the OTable with PPN64 base.
1693 */
1694
1695typedef
1696#include "vmware_pack_begin.h"
1697struct SVGA3dCmdRedefineGBMob64 {
1698 SVGAMobId mobid;
1699 SVGAMobFormat ptDepth;
1700 PPN64 base;
1701 uint32 sizeInBytes;
1702}
1703#include "vmware_pack_end.h"
1704SVGA3dCmdRedefineGBMob64; /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */
1705
1706/*
1707 * Notification that the page tables have been modified.
1708 */
1709
1710typedef
1711#include "vmware_pack_begin.h"
1712struct SVGA3dCmdUpdateGBMobMapping {
1713 SVGAMobId mobid;
1714}
1715#include "vmware_pack_end.h"
1716SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
1717
1718/*
1719 * Define a guest-backed surface.
1720 */
1721
1722typedef
1723#include "vmware_pack_begin.h"
1724struct SVGA3dCmdDefineGBSurface {
1725 uint32 sid;
1726 SVGA3dSurface1Flags surfaceFlags;
1727 SVGA3dSurfaceFormat format;
1728 uint32 numMipLevels;
1729 uint32 multisampleCount;
1730 SVGA3dTextureFilter autogenFilter;
1731 SVGA3dSize size;
1732}
1733#include "vmware_pack_end.h"
1734SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
1735
1736/*
1737 * Defines a guest-backed surface, adding the arraySize field.
1738 */
1739typedef
1740#include "vmware_pack_begin.h"
1741struct SVGA3dCmdDefineGBSurface_v2 {
1742 uint32 sid;
1743 SVGA3dSurface1Flags surfaceFlags;
1744 SVGA3dSurfaceFormat format;
1745 uint32 numMipLevels;
1746 uint32 multisampleCount;
1747 SVGA3dTextureFilter autogenFilter;
1748 SVGA3dSize size;
1749 uint32 arraySize;
1750 uint32 pad;
1751}
1752#include "vmware_pack_end.h"
1753SVGA3dCmdDefineGBSurface_v2; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */
1754
1755/*
1756 * Defines a guest-backed surface, adding the larger flags.
1757 */
1758typedef
1759#include "vmware_pack_begin.h"
1760struct SVGA3dCmdDefineGBSurface_v3 {
1761 uint32 sid;
1762 SVGA3dSurfaceAllFlags surfaceFlags;
1763 SVGA3dSurfaceFormat format;
1764 uint32 numMipLevels;
1765 uint32 multisampleCount;
1766 SVGA3dMSPattern multisamplePattern;
1767 SVGA3dMSQualityLevel qualityLevel;
1768 SVGA3dTextureFilter autogenFilter;
1769 SVGA3dSize size;
1770 uint32 arraySize;
1771}
1772#include "vmware_pack_end.h"
1773SVGA3dCmdDefineGBSurface_v3; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 */
1774
1775/*
1776 * Defines a guest-backed surface, adding buffer byte stride.
1777 */
1778typedef
1779#include "vmware_pack_begin.h"
1780struct SVGA3dCmdDefineGBSurface_v4 {
1781 uint32 sid;
1782 SVGA3dSurfaceAllFlags surfaceFlags;
1783 SVGA3dSurfaceFormat format;
1784 uint32 numMipLevels;
1785 uint32 multisampleCount;
1786 SVGA3dMSPattern multisamplePattern;
1787 SVGA3dMSQualityLevel qualityLevel;
1788 SVGA3dTextureFilter autogenFilter;
1789 SVGA3dSize size;
1790 uint32 arraySize;
1791 uint32 bufferByteStride;
1792}
1793#include "vmware_pack_end.h"
1794SVGA3dCmdDefineGBSurface_v4; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 */
1795
1796/*
1797 * Destroy a guest-backed surface.
1798 */
1799
1800typedef
1801#include "vmware_pack_begin.h"
1802struct SVGA3dCmdDestroyGBSurface {
1803 uint32 sid;
1804}
1805#include "vmware_pack_end.h"
1806SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
1807
1808/*
1809 * Bind a guest-backed surface to a mob.
1810 */
1811
1812typedef
1813#include "vmware_pack_begin.h"
1814struct SVGA3dCmdBindGBSurface {
1815 uint32 sid;
1816 SVGAMobId mobid;
1817}
1818#include "vmware_pack_end.h"
1819SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */
1820
1821typedef
1822#include "vmware_pack_begin.h"
1823struct SVGA3dCmdBindGBSurfaceWithPitch {
1824 uint32 sid;
1825 SVGAMobId mobid;
1826 uint32 baseLevelPitch;
1827}
1828#include "vmware_pack_end.h"
1829SVGA3dCmdBindGBSurfaceWithPitch; /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
1830
1831/*
1832 * Conditionally bind a mob to a guest-backed surface if testMobid
1833 * matches the currently bound mob. Optionally issue a
1834 * readback/update on the surface while it is still bound to the old
1835 * mobid if the mobid is changed by this command.
1836 */
1837
1838#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
1839#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1)
1840
1841typedef
1842#include "vmware_pack_begin.h"
1843struct SVGA3dCmdCondBindGBSurface {
1844 uint32 sid;
1845 SVGAMobId testMobid;
1846 SVGAMobId mobid;
1847 uint32 flags;
1848}
1849#include "vmware_pack_end.h"
1850SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
1851
1852/*
1853 * Update an image in a guest-backed surface.
1854 * (Inform the device that the guest-contents have been updated.)
1855 */
1856
1857typedef
1858#include "vmware_pack_begin.h"
1859struct SVGA3dCmdUpdateGBImage {
1860 SVGA3dSurfaceImageId image;
1861 SVGA3dBox box;
1862}
1863#include "vmware_pack_end.h"
1864SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
1865
1866/*
1867 * Update an entire guest-backed surface.
1868 * (Inform the device that the guest-contents have been updated.)
1869 */
1870
1871typedef
1872#include "vmware_pack_begin.h"
1873struct SVGA3dCmdUpdateGBSurface {
1874 uint32 sid;
1875}
1876#include "vmware_pack_end.h"
1877SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
1878
1879/*
1880 * Readback an image in a guest-backed surface.
1881 * (Request the device to flush the dirty contents into the guest.)
1882 */
1883
1884typedef
1885#include "vmware_pack_begin.h"
1886struct SVGA3dCmdReadbackGBImage {
1887 SVGA3dSurfaceImageId image;
1888}
1889#include "vmware_pack_end.h"
1890SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE */
1891
1892/*
1893 * Readback an entire guest-backed surface.
1894 * (Request the device to flush the dirty contents into the guest.)
1895 */
1896
1897typedef
1898#include "vmware_pack_begin.h"
1899struct SVGA3dCmdReadbackGBSurface {
1900 uint32 sid;
1901}
1902#include "vmware_pack_end.h"
1903SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */
1904
1905/*
1906 * Readback a sub rect of an image in a guest-backed surface. After
1907 * issuing this command the driver is required to issue an update call
1908 * of the same region before issuing any other commands that reference
1909 * this surface or rendering is not guaranteed.
1910 */
1911
1912typedef
1913#include "vmware_pack_begin.h"
1914struct SVGA3dCmdReadbackGBImagePartial {
1915 SVGA3dSurfaceImageId image;
1916 SVGA3dBox box;
1917 uint32 invertBox;
1918}
1919#include "vmware_pack_end.h"
1920SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
1921
1922
1923/*
1924 * Invalidate an image in a guest-backed surface.
1925 * (Notify the device that the contents can be lost.)
1926 */
1927
1928typedef
1929#include "vmware_pack_begin.h"
1930struct SVGA3dCmdInvalidateGBImage {
1931 SVGA3dSurfaceImageId image;
1932}
1933#include "vmware_pack_end.h"
1934SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
1935
1936/*
1937 * Invalidate an entire guest-backed surface.
1938 * (Notify the device that the contents if all images can be lost.)
1939 */
1940
1941typedef
1942#include "vmware_pack_begin.h"
1943struct SVGA3dCmdInvalidateGBSurface {
1944 uint32 sid;
1945}
1946#include "vmware_pack_end.h"
1947SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
1948
1949/*
1950 * Invalidate a sub rect of an image in a guest-backed surface. After
1951 * issuing this command the driver is required to issue an update call
1952 * of the same region before issuing any other commands that reference
1953 * this surface or rendering is not guaranteed.
1954 */
1955
1956typedef
1957#include "vmware_pack_begin.h"
1958struct SVGA3dCmdInvalidateGBImagePartial {
1959 SVGA3dSurfaceImageId image;
1960 SVGA3dBox box;
1961 uint32 invertBox;
1962}
1963#include "vmware_pack_end.h"
1964SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
1965
1966
1967/*
1968 * Define a guest-backed context.
1969 */
1970
1971typedef
1972#include "vmware_pack_begin.h"
1973struct SVGA3dCmdDefineGBContext {
1974 uint32 cid;
1975}
1976#include "vmware_pack_end.h"
1977SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
1978
1979/*
1980 * Destroy a guest-backed context.
1981 */
1982
1983typedef
1984#include "vmware_pack_begin.h"
1985struct SVGA3dCmdDestroyGBContext {
1986 uint32 cid;
1987}
1988#include "vmware_pack_end.h"
1989SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
1990
1991/*
1992 * Bind a guest-backed context.
1993 *
1994 * validContents should be set to 0 for new contexts,
1995 * and 1 if this is an old context which is getting paged
1996 * back on to the device.
1997 *
1998 * For new contexts, it is recommended that the driver
1999 * issue commands to initialize all interesting state
2000 * prior to rendering.
2001 */
2002
2003typedef
2004#include "vmware_pack_begin.h"
2005struct SVGA3dCmdBindGBContext {
2006 uint32 cid;
2007 SVGAMobId mobid;
2008 uint32 validContents;
2009}
2010#include "vmware_pack_end.h"
2011SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */
2012
2013/*
2014 * Readback a guest-backed context.
2015 * (Request that the device flush the contents back into guest memory.)
2016 */
2017
2018typedef
2019#include "vmware_pack_begin.h"
2020struct SVGA3dCmdReadbackGBContext {
2021 uint32 cid;
2022}
2023#include "vmware_pack_end.h"
2024SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
2025
2026/*
2027 * Invalidate a guest-backed context.
2028 */
2029typedef
2030#include "vmware_pack_begin.h"
2031struct SVGA3dCmdInvalidateGBContext {
2032 uint32 cid;
2033}
2034#include "vmware_pack_end.h"
2035SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
2036
2037/*
2038 * Define a guest-backed shader.
2039 */
2040
2041typedef
2042#include "vmware_pack_begin.h"
2043struct SVGA3dCmdDefineGBShader {
2044 uint32 shid;
2045 SVGA3dShaderType type;
2046 uint32 sizeInBytes;
2047}
2048#include "vmware_pack_end.h"
2049SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */
2050
2051/*
2052 * Bind a guest-backed shader.
2053 */
2054
2055typedef
2056#include "vmware_pack_begin.h"
2057struct SVGA3dCmdBindGBShader {
2058 uint32 shid;
2059 SVGAMobId mobid;
2060 uint32 offsetInBytes;
2061}
2062#include "vmware_pack_end.h"
2063SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */
2064
2065/*
2066 * Destroy a guest-backed shader.
2067 */
2068
2069typedef
2070#include "vmware_pack_begin.h"
2071struct SVGA3dCmdDestroyGBShader {
2072 uint32 shid;
2073}
2074#include "vmware_pack_end.h"
2075SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */
2076
2077typedef
2078#include "vmware_pack_begin.h"
2079struct {
2080 uint32 cid;
2081 uint32 regStart;
2082 SVGA3dShaderType shaderType;
2083 SVGA3dShaderConstType constType;
2084
2085 /*
2086 * Followed by a variable number of shader constants.
2087 *
2088 * Note that FLOAT and INT constants are 4-dwords in length, while
2089 * BOOL constants are 1-dword in length.
2090 */
2091}
2092#include "vmware_pack_end.h"
2093SVGA3dCmdSetGBShaderConstInline; /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
2094
2095
2096typedef
2097#include "vmware_pack_begin.h"
2098struct {
2099 uint32 cid;
2100 SVGA3dQueryType type;
2101}
2102#include "vmware_pack_end.h"
2103SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */
2104
2105typedef
2106#include "vmware_pack_begin.h"
2107struct {
2108 uint32 cid;
2109 SVGA3dQueryType type;
2110 SVGAMobId mobid;
2111 uint32 offset;
2112}
2113#include "vmware_pack_end.h"
2114SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */
2115
2116
2117/*
2118 * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
2119 *
2120 * The semantics of this command are identical to the
2121 * SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
2122 * to a Mob instead of a GMR.
2123 */
2124
2125typedef
2126#include "vmware_pack_begin.h"
2127struct {
2128 uint32 cid;
2129 SVGA3dQueryType type;
2130 SVGAMobId mobid;
2131 uint32 offset;
2132}
2133#include "vmware_pack_end.h"
2134SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
2135
2136
2137typedef
2138#include "vmware_pack_begin.h"
2139struct {
2140 SVGAMobId mobid;
2141 uint32 mustBeZero;
2142 uint32 initialized;
2143}
2144#include "vmware_pack_end.h"
2145SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */
2146
2147typedef
2148#include "vmware_pack_begin.h"
2149struct {
2150 SVGAMobId mobid;
2151 uint32 gartOffset;
2152}
2153#include "vmware_pack_end.h"
2154SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
2155
2156
2157typedef
2158#include "vmware_pack_begin.h"
2159struct {
2160 uint32 gartOffset;
2161 uint32 numPages;
2162}
2163#include "vmware_pack_end.h"
2164SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */
2165
2166
2167/*
2168 * Screen Targets
2169 */
2170
2171typedef
2172#include "vmware_pack_begin.h"
2173struct {
2174 uint32 stid;
2175 uint32 width;
2176 uint32 height;
2177 int32 xRoot;
2178 int32 yRoot;
2179 SVGAScreenTargetFlags flags;
2180
2181 /*
2182 * The physical DPI that the guest expects this screen displayed at.
2183 *
2184 * Guests which are not DPI-aware should set this to zero.
2185 */
2186 uint32 dpi;
2187}
2188#include "vmware_pack_end.h"
2189SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
2190
2191typedef
2192#include "vmware_pack_begin.h"
2193struct {
2194 uint32 stid;
2195}
2196#include "vmware_pack_end.h"
2197SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
2198
2199typedef
2200#include "vmware_pack_begin.h"
2201struct {
2202 uint32 stid;
2203 SVGA3dSurfaceImageId image;
2204}
2205#include "vmware_pack_end.h"
2206SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
2207
2208typedef
2209#include "vmware_pack_begin.h"
2210struct {
2211 uint32 stid;
2212 SVGA3dRect rect;
2213}
2214#include "vmware_pack_end.h"
2215SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
2216
2217typedef
2218#include "vmware_pack_begin.h"
2219struct SVGA3dCmdGBScreenDMA {
2220 uint32 screenId;
2221 uint32 dead;
2222 SVGAMobId destMobID;
2223 uint32 destPitch;
2224 SVGAMobId changeMapMobID;
2225}
2226#include "vmware_pack_end.h"
2227SVGA3dCmdGBScreenDMA; /* SVGA_3D_CMD_GB_SCREEN_DMA */
2228
2229typedef
2230#include "vmware_pack_begin.h"
2231struct {
2232 uint32 value;
2233 uint32 mobId;
2234 uint32 mobOffset;
2235}
2236#include "vmware_pack_end.h"
2237SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE */
2238
2239typedef
2240#include "vmware_pack_begin.h"
2241struct {
2242 uint32 stid;
2243 SVGA3dSurfaceImageId dest;
2244
2245 uint32 statusMobId;
2246 uint32 statusMobOffset;
2247
2248 /* Reserved fields */
2249 uint32 mustBeInvalidId;
2250 uint32 mustBeZero;
2251}
2252#include "vmware_pack_end.h"
2253SVGA3dCmdScreenCopy; /* SVGA_3D_CMD_SCREEN_COPY */
2254
2255#define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00
2256#define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01
2257#define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF
2258
2259typedef
2260#include "vmware_pack_begin.h"
2261struct {
2262 uint32 sid;
2263}
2264#include "vmware_pack_end.h"
2265SVGA3dCmdWriteZeroSurface; /* SVGA_3D_CMD_WRITE_ZERO_SURFACE */
2266
2267typedef
2268#include "vmware_pack_begin.h"
2269struct {
2270 uint32 sid;
2271}
2272#include "vmware_pack_end.h"
2273SVGA3dCmdHintZeroSurface; /* SVGA_3D_CMD_HINT_ZERO_SURFACE */
2274
2275#endif /* _SVGA3D_CMD_H_ */
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