1 | /* $Id: d3d11blitter.hlsl 96407 2022-08-22 17:43:14Z vboxsync $ */
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2 | /*
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3 | * Blitter for dxgiBlt/SVGA_3D_CMD_DX_PRESENTBLT.
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4 | *
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5 | * fxc /nologo /Fhd3d11blitter.hlsl.vs.h /Evs_blitter /Tvs_5_0 d3d11blitter.hlsl
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6 | * fxc /nologo /Fhd3d11blitter.hlsl.ps.h /Eps_blitter /Tps_5_0 d3d11blitter.hlsl
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7 | */
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8 |
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9 | /*
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10 | * Copyright (C) 2022 Oracle and/or its affiliates.
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11 | *
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12 | * This file is part of VirtualBox base platform packages, as
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13 | * available from https://www.virtualbox.org.
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14 | *
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15 | * This program is free software; you can redistribute it and/or
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16 | * modify it under the terms of the GNU General Public License
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17 | * as published by the Free Software Foundation, in version 3 of the
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18 | * License.
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19 | *
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20 | * This program is distributed in the hope that it will be useful, but
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21 | * WITHOUT ANY WARRANTY; without even the implied warranty of
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22 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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23 | * General Public License for more details.
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24 | *
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25 | * You should have received a copy of the GNU General Public License
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26 | * along with this program; if not, see <https://www.gnu.org/licenses>.
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27 | *
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28 | * SPDX-License-Identifier: GPL-3.0-only
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29 | */
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30 |
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31 | Texture2D t;
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32 | sampler s;
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33 |
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34 | cbuffer VSParameters
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35 | {
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36 | float scaleX;
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37 | float scaleY;
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38 | float shiftX;
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39 | float shiftY;
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40 | };
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41 |
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42 | struct VSInput
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43 | {
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44 | uint VertexID : SV_VertexID;
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45 | };
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46 |
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47 | struct VSOutput
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48 | {
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49 | float4 position : SV_POSITION;
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50 | float2 texcoord : TEXCOORD0;
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51 | float2 alpha : TEXCOORD1;
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52 | };
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53 |
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54 | VSOutput vs_blitter(VSInput input)
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55 | {
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56 | VSOutput output;
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57 |
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58 | float x = (input.VertexID & 1) ? 1.0f : -1.0f;
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59 | float y = (input.VertexID & 2) ? -1.0f : 1.0f;
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60 | x = x * scaleX + shiftX;
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61 | y = y * scaleY + shiftY;
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62 | output.position = float4(x, y, 0.0f, 1.0f);
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63 |
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64 | output.texcoord.x = (input.VertexID & 1) ? 1.0f : 0.0f;
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65 | output.texcoord.y = (input.VertexID & 2) ? 1.0f : 0.0f;
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66 |
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67 | output.alpha = float2(1.0f, 0.0f);
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68 |
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69 | return output;
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70 | }
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71 |
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72 | float4 ps_blitter(VSOutput input) : SV_TARGET
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73 | {
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74 | return float4(t.Sample(s, input.texcoord).rgb, input.alpha.x);
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75 | }
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