1 | /*
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2 | * Copyright 2009 Henri Verbeet for CodeWeavers
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3 | *
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4 | * This library is free software; you can redistribute it and/or
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5 | * modify it under the terms of the GNU Lesser General Public
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6 | * License as published by the Free Software Foundation; either
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7 | * version 2.1 of the License, or (at your option) any later version.
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8 | *
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9 | * This library is distributed in the hope that it will be useful,
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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12 | * Lesser General Public License for more details.
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13 | *
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14 | * You should have received a copy of the GNU Lesser General Public
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15 | * License along with this library; if not, write to the Free Software
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16 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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17 | */
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18 |
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19 | /*
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20 | * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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21 | * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
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22 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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23 | * a choice of LGPL license versions is made available with the language indicating
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24 | * that LGPLv2 or any later version may be used, or where a choice of which version
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25 | * of the LGPL is applied is otherwise unspecified.
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26 | */
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27 |
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28 | #include "config.h"
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29 | #include "wine/port.h"
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30 |
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31 | #include "wined3d_private.h"
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32 |
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33 | WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
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34 |
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35 | #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
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36 | #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
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37 |
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38 | #define WINED3D_SM4_OPCODE_MASK 0xff
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39 |
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40 | #define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
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41 | #define WINED3D_SM4_REGISTER_ORDER_MASK (0x3 << WINED3D_SM4_REGISTER_ORDER_SHIFT)
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42 |
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43 | #define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
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44 | #define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
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45 |
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46 | #define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
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47 | #define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3 << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
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48 |
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49 | #define WINED3D_SM4_WRITEMASK_SHIFT 4
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50 | #define WINED3D_SM4_WRITEMASK_MASK (0xf << WINED3D_SM4_WRITEMASK_SHIFT)
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51 |
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52 | #define WINED3D_SM4_SWIZZLE_SHIFT 4
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53 | #define WINED3D_SM4_SWIZZLE_MASK (0xff << WINED3D_SM4_SWIZZLE_SHIFT)
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54 |
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55 | #define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
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56 | #define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
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57 |
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58 | enum wined3d_sm4_opcode
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59 | {
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60 | WINED3D_SM4_OP_ADD = 0x00,
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61 | WINED3D_SM4_OP_BREAK = 0x02,
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62 | WINED3D_SM4_OP_BREAKC = 0x03,
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63 | WINED3D_SM4_OP_CUT = 0x09,
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64 | WINED3D_SM4_OP_DP3 = 0x10,
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65 | WINED3D_SM4_OP_DP4 = 0x11,
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66 | WINED3D_SM4_OP_EMIT = 0x13,
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67 | WINED3D_SM4_OP_ENDIF = 0x15,
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68 | WINED3D_SM4_OP_ENDLOOP = 0x16,
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69 | WINED3D_SM4_OP_EXP = 0x19,
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70 | WINED3D_SM4_OP_IADD = 0x1e,
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71 | WINED3D_SM4_OP_IF = 0x1f,
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72 | WINED3D_SM4_OP_IGE = 0x21,
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73 | WINED3D_SM4_OP_LOG = 0x2f,
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74 | WINED3D_SM4_OP_LT = 0x31,
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75 | WINED3D_SM4_OP_MIN = 0x33,
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76 | WINED3D_SM4_OP_MAX = 0x34,
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77 | WINED3D_SM4_OP_MOV = 0x36,
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78 | WINED3D_SM4_OP_MUL = 0x38,
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79 | WINED3D_SM4_OP_RET = 0x3e,
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80 | WINED3D_SM4_OP_RSQ = 0x44,
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81 | WINED3D_SM4_OP_SINCOS = 0x4d,
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82 | };
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83 |
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84 | enum wined3d_sm4_register_type
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85 | {
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86 | WINED3D_SM4_RT_TEMP = 0x0,
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87 | WINED3D_SM4_RT_INPUT = 0x1,
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88 | WINED3D_SM4_RT_OUTPUT = 0x2,
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89 | WINED3D_SM4_RT_IMMCONST = 0x4,
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90 | WINED3D_SM4_RT_CONSTBUFFER = 0x8,
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91 | };
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92 |
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93 | enum wined3d_sm4_immconst_type
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94 | {
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95 | WINED3D_SM4_IMMCONST_FLOAT = 0x1,
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96 | WINED3D_SM4_IMMCONST_FLOAT4 = 0x2,
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97 | };
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98 |
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99 | struct wined3d_sm4_data
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100 | {
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101 | struct wined3d_shader_version shader_version;
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102 | const DWORD *end;
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103 | DWORD tokens_num;
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104 | const struct wined3d_shader_signature *output_signature;
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105 | };
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106 |
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107 | struct wined3d_sm4_opcode_info
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108 | {
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109 | enum wined3d_sm4_opcode opcode;
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110 | enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
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111 | UINT dst_count;
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112 | UINT src_count;
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113 | };
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114 |
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115 | struct sysval_map
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116 | {
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117 | enum wined3d_sysval_semantic sysval;
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118 | WINED3DSHADER_PARAM_REGISTER_TYPE register_type;
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119 | UINT register_idx;
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120 | };
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121 |
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122 | static const struct wined3d_sm4_opcode_info opcode_table[] =
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123 | {
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124 | {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, 1, 2},
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125 | {WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, 0, 0},
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126 | {WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, 0, 1},
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127 | {WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, 0, 0},
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128 | {WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2},
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129 | {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
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130 | {WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, 0, 0},
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131 | {WINED3D_SM4_OP_ENDIF, WINED3DSIH_ENDIF, 0, 0},
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132 | {WINED3D_SM4_OP_ENDLOOP,WINED3DSIH_ENDLOOP, 0, 0},
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133 | {WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, 1, 1},
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134 | {WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, 1, 2},
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135 | {WINED3D_SM4_OP_IF, WINED3DSIH_IF, 0, 1},
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136 | {WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, 1, 2},
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137 | {WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, 1, 1},
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138 | {WINED3D_SM4_OP_LT, WINED3DSIH_LT, 1, 2},
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139 | {WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, 1, 2},
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140 | {WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, 1, 2},
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141 | {WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, 1, 1},
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142 | {WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, 1, 2},
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143 | {WINED3D_SM4_OP_RET, WINED3DSIH_RET, 0, 0},
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144 | {WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, 1, 1},
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145 | {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, 1, 2},
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146 | };
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147 |
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148 | static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
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149 | {
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150 | /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
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151 | /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
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152 | /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
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153 | /* UNKNOWN */ 0,
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154 | /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
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155 | /* UNKNOWN */ 0,
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156 | /* UNKNOWN */ 0,
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157 | /* UNKNOWN */ 0,
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158 | /* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER,
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159 | };
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160 |
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161 | static const struct sysval_map sysval_map[] =
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162 | {
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163 | {WINED3D_SV_DEPTH, WINED3DSPR_DEPTHOUT, 0},
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164 | {WINED3D_SV_TARGET0, WINED3DSPR_COLOROUT, 0},
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165 | {WINED3D_SV_TARGET1, WINED3DSPR_COLOROUT, 1},
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166 | {WINED3D_SV_TARGET2, WINED3DSPR_COLOROUT, 2},
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167 | {WINED3D_SV_TARGET3, WINED3DSPR_COLOROUT, 3},
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168 | {WINED3D_SV_TARGET4, WINED3DSPR_COLOROUT, 4},
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169 | {WINED3D_SV_TARGET5, WINED3DSPR_COLOROUT, 5},
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170 | {WINED3D_SV_TARGET6, WINED3DSPR_COLOROUT, 6},
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171 | {WINED3D_SV_TARGET7, WINED3DSPR_COLOROUT, 7},
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172 | };
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173 |
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174 | static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
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175 | {
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176 | unsigned int i;
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177 |
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178 | for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
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179 | {
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180 | if (opcode == opcode_table[i].opcode) return &opcode_table[i];
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181 | }
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182 |
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183 | return NULL;
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184 | }
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185 |
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186 | static void map_sysval(enum wined3d_sysval_semantic sysval, struct wined3d_shader_register *reg)
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187 | {
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188 | unsigned int i;
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189 |
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190 | for (i = 0; i < sizeof(sysval_map) / sizeof(*sysval_map); ++i)
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191 | {
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192 | if (sysval == sysval_map[i].sysval)
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193 | {
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194 | reg->type = sysval_map[i].register_type;
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195 | reg->idx = sysval_map[i].register_idx;
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196 | }
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197 | }
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198 | }
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199 |
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200 | static void map_register(struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
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201 | {
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202 | switch (priv->shader_version.type)
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203 | {
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204 | case WINED3D_SHADER_TYPE_PIXEL:
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205 | if (reg->type == WINED3DSPR_OUTPUT)
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206 | {
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207 | unsigned int i;
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208 | const struct wined3d_shader_signature *s = priv->output_signature;
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209 |
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210 | if (!s)
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211 | {
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212 | ERR("Shader has no output signature, unable to map register.\n");
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213 | break;
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214 | }
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215 |
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216 | for (i = 0; i < s->element_count; ++i)
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217 | {
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218 | if (s->elements[i].register_idx == reg->idx)
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219 | {
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220 | map_sysval(s->elements[i].sysval_semantic, reg);
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221 | break;
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222 | }
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223 | }
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224 | }
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225 | break;
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226 |
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227 | default:
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228 | break;
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229 | }
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230 | }
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231 |
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232 | static void *shader_sm4_init(const DWORD *byte_code, DWORD tokens_num, const struct wined3d_shader_signature *output_signature)
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233 | {
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234 | struct wined3d_sm4_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
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235 | if (!priv)
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236 | {
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237 | ERR("Failed to allocate private data\n");
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238 | return NULL;
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239 | }
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240 |
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241 | priv->end = NULL;
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242 | priv->tokens_num = tokens_num;
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243 | priv->output_signature = output_signature;
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244 |
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245 | return priv;
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246 | }
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247 |
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248 | static void shader_sm4_free(void *data)
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249 | {
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250 | HeapFree(GetProcessHeap(), 0, data);
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251 | }
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252 |
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253 | static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
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254 | {
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255 | struct wined3d_sm4_data *priv = data;
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256 | DWORD version_token;
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257 |
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258 | priv->end = *ptr;
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259 |
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260 | version_token = *(*ptr)++;
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261 | TRACE("version: 0x%08x\n", version_token);
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262 |
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263 | TRACE("token count: %u\n", **ptr);
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264 | priv->end += *(*ptr)++;
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265 |
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266 | switch (version_token >> 16)
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267 | {
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268 | case WINED3D_SM4_PS:
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269 | priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
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270 | break;
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271 |
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272 | case WINED3D_SM4_VS:
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273 | priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
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274 | break;
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275 |
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276 | case WINED3D_SM4_GS:
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277 | priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
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278 | break;
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279 |
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280 | default:
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281 | FIXME("Unrecognized shader type %#x\n", version_token >> 16);
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282 | }
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283 | priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
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284 | priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
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285 |
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286 | *shader_version = priv->shader_version;
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287 | }
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288 |
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289 | static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
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290 | UINT *param_size)
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291 | {
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292 | const struct wined3d_sm4_opcode_info *opcode_info;
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293 | DWORD token = *(*ptr)++;
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294 | DWORD opcode = token & WINED3D_SM4_OPCODE_MASK;
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295 |
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296 | *param_size = ((token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) - 1;
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297 |
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298 | opcode_info = get_opcode_info(opcode);
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299 | if (!opcode_info)
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300 | {
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301 | FIXME("Unrecognized opcode %#x, token 0x%08x\n", opcode, token);
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302 | ins->handler_idx = WINED3DSIH_TABLE_SIZE;
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303 | return;
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304 | }
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305 |
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306 | ins->handler_idx = opcode_info->handler_idx;
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307 | ins->flags = 0;
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308 | ins->coissue = 0;
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309 | ins->predicate = 0;
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310 | ins->dst_count = opcode_info->dst_count;
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311 | ins->src_count = opcode_info->src_count;
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312 | }
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313 |
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314 | static void shader_sm4_read_src_param(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
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315 | struct wined3d_shader_src_param *src_rel_addr)
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316 | {
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317 | struct wined3d_sm4_data *priv = data;
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318 | DWORD token = *(*ptr)++;
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319 | enum wined3d_sm4_register_type register_type;
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320 | DWORD order;
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321 |
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322 | register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
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323 | if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
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324 | {
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325 | FIXME("Unhandled register type %#x\n", register_type);
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326 | src_param->reg.type = WINED3DSPR_TEMP;
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327 | }
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328 | else
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329 | {
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330 | src_param->reg.type = register_type_table[register_type];
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331 | }
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332 |
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333 | order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
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334 |
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335 | if (order < 1) src_param->reg.idx = ~0U;
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336 | else src_param->reg.idx = *(*ptr)++;
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337 |
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338 | if (order < 2) src_param->reg.array_idx = ~0U;
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339 | else src_param->reg.array_idx = *(*ptr)++;
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340 |
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341 | if (order > 2) FIXME("Unhandled order %u.\n", order);
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342 |
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343 | if (register_type == WINED3D_SM4_RT_IMMCONST)
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344 | {
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345 | enum wined3d_sm4_immconst_type immconst_type =
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346 | (token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
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347 | src_param->swizzle = WINED3DSP_NOSWIZZLE;
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348 |
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349 | switch(immconst_type)
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350 | {
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351 | case WINED3D_SM4_IMMCONST_FLOAT:
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352 | src_param->reg.immconst_type = WINED3D_IMMCONST_FLOAT;
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353 | memcpy(src_param->reg.immconst_data, *ptr, 1 * sizeof(DWORD));
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354 | *ptr += 1;
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355 | break;
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356 |
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357 | case WINED3D_SM4_IMMCONST_FLOAT4:
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358 | src_param->reg.immconst_type = WINED3D_IMMCONST_FLOAT4;
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359 | memcpy(src_param->reg.immconst_data, *ptr, 4 * sizeof(DWORD));
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360 | *ptr += 4;
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361 | break;
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362 |
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363 | default:
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364 | FIXME("Unhandled immediate constant type %#x\n", immconst_type);
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365 | break;
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366 | }
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367 | }
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368 | else
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369 | {
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370 | src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
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371 | }
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372 |
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373 | src_param->modifiers = 0;
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374 | src_param->reg.rel_addr = NULL;
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375 |
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376 | map_register(priv, &src_param->reg);
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377 | }
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378 |
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379 | static void shader_sm4_read_dst_param(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
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380 | struct wined3d_shader_src_param *dst_rel_addr)
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381 | {
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382 | struct wined3d_sm4_data *priv = data;
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383 | DWORD token = *(*ptr)++;
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384 | enum wined3d_sm4_register_type register_type;
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385 | DWORD order;
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386 |
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387 | register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
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388 | if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
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389 | {
|
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390 | FIXME("Unhandled register type %#x\n", register_type);
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391 | dst_param->reg.type = WINED3DSPR_TEMP;
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392 | }
|
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393 | else
|
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394 | {
|
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395 | dst_param->reg.type = register_type_table[register_type];
|
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396 | }
|
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397 |
|
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398 | order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
|
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399 |
|
---|
400 | if (order < 1) dst_param->reg.idx = ~0U;
|
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401 | else dst_param->reg.idx = *(*ptr)++;
|
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402 |
|
---|
403 | if (order < 2) dst_param->reg.array_idx = ~0U;
|
---|
404 | else dst_param->reg.array_idx = *(*ptr)++;
|
---|
405 |
|
---|
406 | if (order > 2) FIXME("Unhandled order %u.\n", order);
|
---|
407 |
|
---|
408 | dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
|
---|
409 | dst_param->modifiers = 0;
|
---|
410 | dst_param->shift = 0;
|
---|
411 | dst_param->reg.rel_addr = NULL;
|
---|
412 |
|
---|
413 | map_register(priv, &dst_param->reg);
|
---|
414 | }
|
---|
415 |
|
---|
416 | static void shader_sm4_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic)
|
---|
417 | {
|
---|
418 | FIXME("ptr %p, semantic %p stub!\n", ptr, semantic);
|
---|
419 | }
|
---|
420 |
|
---|
421 | static void shader_sm4_read_comment(const DWORD **ptr, const char **comment, UINT *comment_size)
|
---|
422 | {
|
---|
423 | FIXME("ptr %p, comment %p, comment_size %p stub!\n", ptr, comment, comment_size);
|
---|
424 | *comment = NULL;
|
---|
425 | }
|
---|
426 |
|
---|
427 | static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
|
---|
428 | {
|
---|
429 | struct wined3d_sm4_data *priv = data;
|
---|
430 | return *ptr >= priv->end;
|
---|
431 | }
|
---|
432 |
|
---|
433 | const struct wined3d_shader_frontend sm4_shader_frontend =
|
---|
434 | {
|
---|
435 | shader_sm4_init,
|
---|
436 | shader_sm4_free,
|
---|
437 | shader_sm4_read_header,
|
---|
438 | shader_sm4_read_opcode,
|
---|
439 | shader_sm4_read_src_param,
|
---|
440 | shader_sm4_read_dst_param,
|
---|
441 | shader_sm4_read_semantic,
|
---|
442 | shader_sm4_read_comment,
|
---|
443 | shader_sm4_is_end,
|
---|
444 | };
|
---|