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source: vbox/trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d.h@ 85121

Last change on this file since 85121 was 85121, checked in by vboxsync, 4 years ago

iprt/cdefs.h: Refactored the typedef use of DECLCALLBACK as well as DECLCALLBACKMEMBER to wrap the whole expression, similar to the DECLR?CALLBACKMEMBER macros. This allows adding a throw() at the end when compiling with the VC++ compiler to indicate that the callbacks won't throw anything, so we can stop supressing the C5039 warning about passing functions that can potential throw C++ exceptions to extern C code that can't necessarily cope with such (unwind,++). Introduced a few _EX variations that allows specifying different/no calling convention too, as that's handy when dynamically resolving host APIs. Fixed numerous places missing DECLCALLBACK and such. Left two angry @todos regarding use of CreateThread. bugref:9794

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  • Property svn:keywords set to Author Date Id Revision
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1/* $Id: DevVGA-SVGA3d.h 85121 2020-07-08 19:33:26Z vboxsync $ */
2/** @file
3 * DevVMWare - VMWare SVGA device - 3D part.
4 */
5
6/*
7 * Copyright (C) 2013-2020 Oracle Corporation
8 *
9 * This file is part of VirtualBox Open Source Edition (OSE), as
10 * available from http://www.virtualbox.org. This file is free software;
11 * you can redistribute it and/or modify it under the terms of the GNU
12 * General Public License (GPL) as published by the Free Software
13 * Foundation, in version 2 as it comes in the "COPYING" file of the
14 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
15 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
16 */
17
18#ifndef VBOX_INCLUDED_SRC_Graphics_DevVGA_SVGA3d_h
19#define VBOX_INCLUDED_SRC_Graphics_DevVGA_SVGA3d_h
20#ifndef RT_WITHOUT_PRAGMA_ONCE
21# pragma once
22#endif
23
24#include "vmsvga/svga3d_reg.h"
25#include "vmsvga/svga_escape.h"
26#include "vmsvga/svga_overlay.h"
27
28
29/** Arbitrary limit */
30#define SVGA3D_MAX_SHADER_IDS 0x800
31/** D3D allows up to 8 texture stages. */
32#define SVGA3D_MAX_TEXTURE_STAGES 8
33/** Samplers: 16 Pixel Shader + 1 Displacement Map + 4 Vertex Shader */
34#define SVGA3D_MAX_SAMPLERS_PS 16
35#define SVGA3D_MAX_SAMPLERS_DMAP 1
36#define SVGA3D_MAX_SAMPLERS_VS 4
37#define SVGA3D_MAX_SAMPLERS (SVGA3D_MAX_SAMPLERS_PS + SVGA3D_MAX_SAMPLERS_DMAP + SVGA3D_MAX_SAMPLERS_VS)
38/** Arbitrary upper limit; seen 8 so far. */
39#define SVGA3D_MAX_LIGHTS 32
40/** Arbitrary upper limit; 2GB enough for 32768x16384*4. */
41#define SVGA3D_MAX_SURFACE_MEM_SIZE 0x80000000
42
43
44/**@def FLOAT_FMT_STR
45 * Format string bits to go with FLOAT_FMT_ARGS. */
46#define FLOAT_FMT_STR "%s%u.%06u"
47/** @def FLOAT_FMT_ARGS
48 * Format arguments for a float value, corresponding to FLOAT_FMT_STR.
49 * @param r The floating point value to format. */
50#define FLOAT_FMT_ARGS(r) (r) >= 0.0f ? "" : "-", (unsigned)RT_ABS(r), (unsigned)(RT_ABS((r) - (unsigned)(r)) * 1000000.0f)
51
52
53/* DevVGA-SVGA.cpp: */
54void vmsvgaR33dSurfaceUpdateHeapBuffersOnFifoThread(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC, uint32_t sid);
55
56
57/* DevVGA-SVGA3d-ogl.cpp & DevVGA-SVGA3d-win.cpp: */
58int vmsvga3dInit(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC);
59int vmsvga3dPowerOn(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC);
60int vmsvga3dLoadExec(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC, PSSMHANDLE pSSM, uint32_t uVersion, uint32_t uPass);
61int vmsvga3dSaveExec(PPDMDEVINS pDevIns, PVGASTATECC pThisCC, PSSMHANDLE pSSM);
62int vmsvga3dTerminate(PVGASTATECC pThisCC);
63int vmsvga3dReset(PVGASTATECC pThisCC);
64void vmsvga3dUpdateHostScreenViewport(PVGASTATECC pThisCC, uint32_t idScreen, VMSVGAVIEWPORT const *pOldViewport);
65int vmsvga3dQueryCaps(PVGASTATECC pThisCC, uint32_t idx3dCaps, uint32_t *pu32Val);
66
67int vmsvga3dSurfaceDefine(PVGASTATECC pThisCC, uint32_t sid, uint32_t surfaceFlags, SVGA3dSurfaceFormat format,
68 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES], uint32_t multisampleCount,
69 SVGA3dTextureFilter autogenFilter, uint32_t cMipLevels, SVGA3dSize *pMipLevelSize);
70int vmsvga3dSurfaceDestroy(PVGASTATECC pThisCC, uint32_t sid);
71int vmsvga3dSurfaceCopy(PVGASTATECC pThisCC, SVGA3dSurfaceImageId dest, SVGA3dSurfaceImageId src,
72 uint32_t cCopyBoxes, SVGA3dCopyBox *pBox);
73int vmsvga3dSurfaceStretchBlt(PVGASTATE pThis, PVGASTATECC pThisCC,
74 SVGA3dSurfaceImageId const *pDstSfcImg, SVGA3dBox const *pDstBox,
75 SVGA3dSurfaceImageId const *pSrcSfcImg, SVGA3dBox const *pSrcBox, SVGA3dStretchBltMode enmMode);
76int vmsvga3dSurfaceDMA(PVGASTATE pThis, PVGASTATECC pThisCC, SVGA3dGuestImage guest, SVGA3dSurfaceImageId host, SVGA3dTransferType transfer, uint32_t cCopyBoxes, SVGA3dCopyBox *pBoxes);
77int vmsvga3dSurfaceBlitToScreen(PVGASTATE pThis, PVGASTATECC pThisCC, uint32_t dest, SVGASignedRect destRect, SVGA3dSurfaceImageId srcImage, SVGASignedRect srcRect, uint32_t cRects, SVGASignedRect *pRect);
78
79int vmsvga3dContextDefine(PVGASTATECC pThisCC, uint32_t cid);
80int vmsvga3dContextDestroy(PVGASTATECC pThisCC, uint32_t cid);
81
82int vmsvga3dChangeMode(PVGASTATECC pThisCC);
83
84int vmsvga3dDefineScreen(PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen);
85int vmsvga3dDestroyScreen(PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen);
86
87int vmsvga3dSetTransform(PVGASTATECC pThisCC, uint32_t cid, SVGA3dTransformType type, float matrix[16]);
88int vmsvga3dSetZRange(PVGASTATECC pThisCC, uint32_t cid, SVGA3dZRange zRange);
89int vmsvga3dSetRenderState(PVGASTATECC pThisCC, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState);
90int vmsvga3dSetRenderTarget(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target);
91int vmsvga3dSetTextureState(PVGASTATECC pThisCC, uint32_t cid, uint32_t cTextureStates, SVGA3dTextureState *pTextureState);
92int vmsvga3dSetMaterial(PVGASTATECC pThisCC, uint32_t cid, SVGA3dFace face, SVGA3dMaterial *pMaterial);
93int vmsvga3dSetLightData(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, SVGA3dLightData *pData);
94int vmsvga3dSetLightEnabled(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, uint32_t enabled);
95int vmsvga3dSetViewPort(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect);
96int vmsvga3dSetClipPlane(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, float plane[4]);
97int vmsvga3dCommandClear(PVGASTATECC pThisCC, uint32_t cid, SVGA3dClearFlag clearFlag, uint32_t color, float depth, uint32_t stencil, uint32_t cRects, SVGA3dRect *pRect);
98int vmsvga3dCommandPresent(PVGASTATE pThis, PVGASTATECC pThisCC, uint32_t sid, uint32_t cRects, SVGA3dCopyRect *pRect);
99int vmsvga3dDrawPrimitives(PVGASTATECC pThisCC, uint32_t cid, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl, uint32_t numRanges, SVGA3dPrimitiveRange *pNumRange, uint32_t cVertexDivisor, SVGA3dVertexDivisor *pVertexDivisor);
100int vmsvga3dSetScissorRect(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect);
101int vmsvga3dGenerateMipmaps(PVGASTATECC pThisCC, uint32_t sid, SVGA3dTextureFilter filter);
102
103int vmsvga3dShaderDefine(PVGASTATECC pThisCC, uint32_t cid, uint32_t shid, SVGA3dShaderType type, uint32_t cbData, uint32_t *pShaderData);
104int vmsvga3dShaderDestroy(PVGASTATECC pThisCC, uint32_t cid, uint32_t shid, SVGA3dShaderType type);
105int vmsvga3dShaderSet(PVGASTATECC pThisCC, struct VMSVGA3DCONTEXT *pContext, uint32_t cid, SVGA3dShaderType type, uint32_t shid);
106int vmsvga3dShaderSetConst(PVGASTATECC pThisCC, uint32_t cid, uint32_t reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype, uint32_t cRegisters, uint32_t *pValues);
107
108int vmsvga3dQueryBegin(PVGASTATECC pThisCC, uint32_t cid, SVGA3dQueryType type);
109int vmsvga3dQueryEnd(PVGASTATECC pThisCC, uint32_t cid, SVGA3dQueryType type, SVGAGuestPtr guestResult);
110int vmsvga3dQueryWait(PVGASTATE pThis, PVGASTATECC pThisCC, uint32_t cid, SVGA3dQueryType type, SVGAGuestPtr guestResult);
111
112/* DevVGA-SVGA3d-shared.h: */
113#if defined(RT_OS_WINDOWS) && defined(IN_RING3)
114# include <iprt/win/windows.h>
115
116# define WM_VMSVGA3D_WAKEUP (WM_APP+1)
117# define WM_VMSVGA3D_CREATEWINDOW (WM_APP+2)
118# define WM_VMSVGA3D_DESTROYWINDOW (WM_APP+3)
119# define WM_VMSVGA3D_EXIT (WM_APP+5)
120# if 0
121# define WM_VMSVGA3D_CREATE_DEVICE (WM_APP+6)
122typedef struct VMSVGA3DCREATEDEVICEPARAMS
123{
124 struct VMSVGA3DSTATE *pState;
125 struct VMSVGA3DCONTEXT *pContext;
126 struct _D3DPRESENT_PARAMETERS_ *pPresParams;
127 HRESULT hrc;
128} VMSVGA3DCREATEDEVICEPARAMS;
129# endif
130
131DECLCALLBACK(int) vmsvga3dWindowThread(RTTHREAD ThreadSelf, void *pvUser);
132int vmsvga3dSendThreadMessage(RTTHREAD pWindowThread, RTSEMEVENT WndRequestSem, UINT msg, WPARAM wParam, LPARAM lParam);
133int vmsvga3dContextWindowCreate(HINSTANCE hInstance, RTTHREAD pWindowThread, RTSEMEVENT WndRequestSem, HWND *pHwnd);
134
135#endif
136
137void vmsvga3dUpdateHeapBuffersForSurfaces(PVGASTATECC pThisCC, uint32_t sid);
138void vmsvga3dInfoContextWorker(PVGASTATECC pThisCC, PCDBGFINFOHLP pHlp, uint32_t cid, bool fVerbose);
139void vmsvga3dInfoSurfaceWorker(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC, PCDBGFINFOHLP pHlp, uint32_t sid,
140 bool fVerbose, uint32_t cxAscii, bool fInvY, const char *pszBitmapPath);
141
142/* DevVGA-SVGA3d-shared.cpp: */
143
144/**
145 * Structure for use with vmsvga3dInfoU32Flags.
146 */
147typedef struct VMSVGAINFOFLAGS32
148{
149 /** The flags. */
150 uint32_t fFlags;
151 /** The corresponding mnemonic. */
152 const char *pszJohnny;
153} VMSVGAINFOFLAGS32;
154/** Pointer to a read-only flag translation entry. */
155typedef VMSVGAINFOFLAGS32 const *PCVMSVGAINFOFLAGS32;
156void vmsvga3dInfoU32Flags(PCDBGFINFOHLP pHlp, uint32_t fFlags, const char *pszPrefix, PCVMSVGAINFOFLAGS32 paFlags, uint32_t cFlags);
157
158/**
159 * Structure for use with vmsvgaFormatEnumValueEx and vmsvgaFormatEnumValue.
160 */
161typedef struct VMSVGAINFOENUM
162{
163 /** The enum value. */
164 int32_t iValue;
165 /** The corresponding value name. */
166 const char *pszName;
167} VMSVGAINFOENUM;
168/** Pointer to a read-only enum value translation entry. */
169typedef VMSVGAINFOENUM const *PCVMSVGAINFOENUM;
170/**
171 * Structure for use with vmsvgaFormatEnumValueEx and vmsvgaFormatEnumValue.
172 */
173typedef struct VMSVGAINFOENUMMAP
174{
175 /** Pointer to the value mapping array. */
176 PCVMSVGAINFOENUM paValues;
177 /** The number of value mappings. */
178 size_t cValues;
179 /** The prefix. */
180 const char *pszPrefix;
181#ifdef RT_STRICT
182 /** Indicates whether we've checked that it's sorted or not. */
183 bool *pfAsserted;
184#endif
185} VMSVGAINFOENUMMAP;
186typedef VMSVGAINFOENUMMAP const *PCVMSVGAINFOENUMMAP;
187/** @def VMSVGAINFOENUMMAP_MAKE
188 * Macro for defining a VMSVGAINFOENUMMAP, silently dealing with pfAsserted.
189 *
190 * @param a_Scope The scope. RT_NOTHING or static.
191 * @param a_VarName The variable name for this map.
192 * @param a_aValues The variable name of the value mapping array.
193 * @param a_pszPrefix The value name prefix.
194 */
195#ifdef VBOX_STRICT
196# define VMSVGAINFOENUMMAP_MAKE(a_Scope, a_VarName, a_aValues, a_pszPrefix) \
197 static bool RT_CONCAT(a_VarName,_AssertedSorted) = false; \
198 a_Scope VMSVGAINFOENUMMAP const a_VarName = { \
199 a_aValues, RT_ELEMENTS(a_aValues), a_pszPrefix, &RT_CONCAT(a_VarName,_AssertedSorted) \
200 }
201#else
202# define VMSVGAINFOENUMMAP_MAKE(a_Scope, a_VarName, a_aValues, a_pszPrefix) \
203 a_Scope VMSVGAINFOENUMMAP const a_VarName = { a_aValues, RT_ELEMENTS(a_aValues), a_pszPrefix }
204#endif
205extern VMSVGAINFOENUMMAP const g_SVGA3dSurfaceFormat2String;
206const char *vmsvgaLookupEnum(int32_t iValue, PCVMSVGAINFOENUMMAP pEnumMap);
207char *vmsvgaFormatEnumValueEx(char *pszBuffer, size_t cbBuffer, const char *pszName, int32_t iValue,
208 bool fPrefix, PCVMSVGAINFOENUMMAP pEnumMap);
209char *vmsvgaFormatEnumValue(char *pszBuffer, size_t cbBuffer, const char *pszName, uint32_t uValue,
210 const char *pszPrefix, const char * const *papszValues, size_t cValues);
211
212/**
213 * ASCII "art" scanline printer callback.
214 *
215 * @param pszLine The line to output.
216 * @param pvUser The user argument.
217 */
218typedef DECLCALLBACKTYPE(void, FNVMSVGAASCIIPRINTLN,(const char *pszLine, void *pvUser));
219/** Pointer to an ASCII "art" print line callback. */
220typedef FNVMSVGAASCIIPRINTLN *PFNVMSVGAASCIIPRINTLN;
221void vmsvga3dAsciiPrint(PFNVMSVGAASCIIPRINTLN pfnPrintLine, void *pvUser, void const *pvImage, size_t cbImage,
222 uint32_t cx, uint32_t cy, uint32_t cbScanline, SVGA3dSurfaceFormat enmFormat, bool fInvY,
223 uint32_t cchMaxX, uint32_t cchMaxY);
224DECLCALLBACK(void) vmsvga3dAsciiPrintlnInfo(const char *pszLine, void *pvUser);
225DECLCALLBACK(void) vmsvga3dAsciiPrintlnLog(const char *pszLine, void *pvUser);
226
227char *vmsvga3dFormatRenderState(char *pszBuffer, size_t cbBuffer, SVGA3dRenderState const *pRenderState);
228char *vmsvga3dFormatTextureState(char *pszBuffer, size_t cbBuffer, SVGA3dTextureState const *pTextureState);
229void vmsvga3dInfoHostWindow(PCDBGFINFOHLP pHlp, uint64_t idHostWindow);
230
231uint32_t vmsvga3dSurfaceFormatSize(SVGA3dSurfaceFormat format,
232 uint32_t *pu32BlockWidth,
233 uint32_t *pu32BlockHeight);
234
235#ifdef LOG_ENABLED
236const char *vmsvga3dGetCapString(uint32_t idxCap);
237const char *vmsvga3dGet3dFormatString(uint32_t format);
238const char *vmsvga3dGetRenderStateName(uint32_t state);
239const char *vmsvga3dTextureStateToString(SVGA3dTextureStateName textureState);
240const char *vmsvgaTransformToString(SVGA3dTransformType type);
241const char *vmsvgaDeclUsage2String(SVGA3dDeclUsage usage);
242const char *vmsvgaDeclType2String(SVGA3dDeclType type);
243const char *vmsvgaDeclMethod2String(SVGA3dDeclMethod method);
244const char *vmsvgaSurfaceType2String(SVGA3dSurfaceFormat format);
245const char *vmsvga3dPrimitiveType2String(SVGA3dPrimitiveType PrimitiveType);
246#endif
247
248#endif /* !VBOX_INCLUDED_SRC_Graphics_DevVGA_SVGA3d_h */
249
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