VirtualBox

source: vbox/trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d.h@ 72300

Last change on this file since 72300 was 70938, checked in by vboxsync, 7 years ago

DevVGA-SVGA3d: FLOAT_FMT_ARGS fix for negative values. Fixed formatting bug in vmsvga3dInfoContextWorkerOne.

  • Property svn:eol-style set to native
  • Property svn:keywords set to Author Date Id Revision
File size: 11.8 KB
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1/* $Id: DevVGA-SVGA3d.h 70938 2018-02-09 17:32:07Z vboxsync $ */
2/** @file
3 * DevVMWare - VMWare SVGA device - 3D part.
4 */
5
6/*
7 * Copyright (C) 2013-2017 Oracle Corporation
8 *
9 * This file is part of VirtualBox Open Source Edition (OSE), as
10 * available from http://www.virtualbox.org. This file is free software;
11 * you can redistribute it and/or modify it under the terms of the GNU
12 * General Public License (GPL) as published by the Free Software
13 * Foundation, in version 2 as it comes in the "COPYING" file of the
14 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
15 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
16 */
17
18#ifndef ___DEVVMWARE3D_H___
19#define ___DEVVMWARE3D_H___
20
21#include "vmsvga/svga_reg.h"
22#include "vmsvga/svga3d_reg.h"
23#include "vmsvga/svga_escape.h"
24#include "vmsvga/svga_overlay.h"
25
26
27/** Arbitrary limit */
28#define SVGA3D_MAX_SHADER_IDS 0x800
29/** D3D allows up to 8 texture stages. */
30#define SVGA3D_MAX_TEXTURE_STAGES 8
31/** Samplers: 16 Pixel Shader + 1 Displacement Map + 4 Vertex Shader */
32#define SVGA3D_MAX_SAMPLERS_PS 16
33#define SVGA3D_MAX_SAMPLERS_DMAP 1
34#define SVGA3D_MAX_SAMPLERS_VS 4
35#define SVGA3D_MAX_SAMPLERS (SVGA3D_MAX_SAMPLERS_PS + SVGA3D_MAX_SAMPLERS_DMAP + SVGA3D_MAX_SAMPLERS_VS)
36/** Arbitrary upper limit; seen 8 so far. */
37#define SVGA3D_MAX_LIGHTS 32
38/** Arbitrary upper limit; 2GB enough for 32768x16384*4. */
39#define SVGA3D_MAX_SURFACE_MEM_SIZE 0x80000000
40
41
42/**@def FLOAT_FMT_STR
43 * Format string bits to go with FLOAT_FMT_ARGS. */
44#define FLOAT_FMT_STR "%d.%06u"
45/** @def FLOAT_FMT_ARGS
46 * Format arguments for a float value, corresponding to FLOAT_FMT_STR.
47 * @param r The floating point value to format. */
48#define FLOAT_FMT_ARGS(r) (int)(r), ((unsigned)(RT_ABS(r) * 1000000) % 1000000U)
49
50
51/* DevVGA-SVGA.cpp: */
52void vmsvgaGMRFree(PVGASTATE pThis, uint32_t idGMR);
53int vmsvgaGMRTransfer(PVGASTATE pThis, const SVGA3dTransferType enmTransferType, uint8_t *pDest, int32_t cbDestPitch,
54 SVGAGuestPtr src, uint32_t offSrc, int32_t cbSrcPitch, uint32_t cbWidth, uint32_t cHeight);
55void vmsvga3dSurfaceUpdateHeapBuffersOnFifoThread(PVGASTATE pThis, uint32_t sid);
56
57
58/* DevVGA-SVGA3d-ogl.cpp & DevVGA-SVGA3d-win.cpp: */
59int vmsvga3dInit(PVGASTATE pThis);
60int vmsvga3dPowerOn(PVGASTATE pThis);
61int vmsvga3dLoadExec(PVGASTATE pThis, PSSMHANDLE pSSM, uint32_t uVersion, uint32_t uPass);
62int vmsvga3dSaveExec(PVGASTATE pThis, PSSMHANDLE pSSM);
63int vmsvga3dTerminate(PVGASTATE pThis);
64int vmsvga3dReset(PVGASTATE pThis);
65void vmsvga3dUpdateHostScreenViewport(PVGASTATE pThis, uint32_t idScreen, VMSVGAVIEWPORT const *pOldViewport);
66int vmsvga3dQueryCaps(PVGASTATE pThis, uint32_t idx3dCaps, uint32_t *pu32Val);
67
68int vmsvga3dSurfaceDefine(PVGASTATE pThis, uint32_t sid, uint32_t surfaceFlags, SVGA3dSurfaceFormat format, SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES], uint32_t multisampleCount, SVGA3dTextureFilter autogenFilter, uint32_t cMipLevels, SVGA3dSize *pMipLevelSize);
69int vmsvga3dSurfaceDestroy(PVGASTATE pThis, uint32_t sid);
70int vmsvga3dSurfaceCopy(PVGASTATE pThis, SVGA3dSurfaceImageId dest, SVGA3dSurfaceImageId src, uint32_t cCopyBoxes, SVGA3dCopyBox *pBox);
71int vmsvga3dSurfaceStretchBlt(PVGASTATE pThis, SVGA3dSurfaceImageId const *pDstSfcImg, SVGA3dBox const *pDstBox,
72 SVGA3dSurfaceImageId const *pSrcSfcImg, SVGA3dBox const *pSrcBox, SVGA3dStretchBltMode enmMode);
73int vmsvga3dSurfaceDMA(PVGASTATE pThis, SVGA3dGuestImage guest, SVGA3dSurfaceImageId host, SVGA3dTransferType transfer, uint32_t cCopyBoxes, SVGA3dCopyBox *pBoxes);
74int vmsvga3dSurfaceBlitToScreen(PVGASTATE pThis, uint32_t dest, SVGASignedRect destRect, SVGA3dSurfaceImageId src, SVGASignedRect srcRect, uint32_t cRects, SVGASignedRect *pRect);
75
76int vmsvga3dContextDefine(PVGASTATE pThis, uint32_t cid);
77int vmsvga3dContextDestroy(PVGASTATE pThis, uint32_t cid);
78
79int vmsvga3dChangeMode(PVGASTATE pThis);
80
81int vmsvga3dSetTransform(PVGASTATE pThis, uint32_t cid, SVGA3dTransformType type, float matrix[16]);
82int vmsvga3dSetZRange(PVGASTATE pThis, uint32_t cid, SVGA3dZRange zRange);
83int vmsvga3dSetRenderState(PVGASTATE pThis, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState);
84int vmsvga3dSetRenderTarget(PVGASTATE pThis, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target);
85int vmsvga3dSetTextureState(PVGASTATE pThis, uint32_t cid, uint32_t cTextureStates, SVGA3dTextureState *pTextureState);
86int vmsvga3dSetMaterial(PVGASTATE pThis, uint32_t cid, SVGA3dFace face, SVGA3dMaterial *pMaterial);
87int vmsvga3dSetLightData(PVGASTATE pThis, uint32_t cid, uint32_t index, SVGA3dLightData *pData);
88int vmsvga3dSetLightEnabled(PVGASTATE pThis, uint32_t cid, uint32_t index, uint32_t enabled);
89int vmsvga3dSetViewPort(PVGASTATE pThis, uint32_t cid, SVGA3dRect *pRect);
90int vmsvga3dSetClipPlane(PVGASTATE pThis, uint32_t cid, uint32_t index, float plane[4]);
91int vmsvga3dCommandClear(PVGASTATE pThis, uint32_t cid, SVGA3dClearFlag clearFlag, uint32_t color, float depth, uint32_t stencil, uint32_t cRects, SVGA3dRect *pRect);
92int vmsvga3dCommandPresent(PVGASTATE pThis, uint32_t sid, uint32_t cRects, SVGA3dCopyRect *pRect);
93int vmsvga3dDrawPrimitives(PVGASTATE pThis, uint32_t cid, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl, uint32_t numRanges, SVGA3dPrimitiveRange *pNumRange, uint32_t cVertexDivisor, SVGA3dVertexDivisor *pVertexDivisor);
94int vmsvga3dSetScissorRect(PVGASTATE pThis, uint32_t cid, SVGA3dRect *pRect);
95int vmsvga3dGenerateMipmaps(PVGASTATE pThis, uint32_t sid, SVGA3dTextureFilter filter);
96
97int vmsvga3dShaderDefine(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type, uint32_t cbData, uint32_t *pShaderData);
98int vmsvga3dShaderDestroy(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type);
99int vmsvga3dShaderSet(PVGASTATE pThis, struct VMSVGA3DCONTEXT *pContext, uint32_t cid, SVGA3dShaderType type, uint32_t shid);
100int vmsvga3dShaderSetConst(PVGASTATE pThis, uint32_t cid, uint32_t reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype, uint32_t cRegisters, uint32_t *pValues);
101
102int vmsvga3dQueryBegin(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type);
103int vmsvga3dQueryEnd(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type, SVGAGuestPtr guestResult);
104int vmsvga3dQueryWait(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type, SVGAGuestPtr guestResult);
105
106/* DevVGA-SVGA3d-shared.h: */
107#if defined(RT_OS_WINDOWS) && defined(IN_RING3)
108# include <iprt/win/windows.h>
109
110# define WM_VMSVGA3D_WAKEUP (WM_APP+1)
111# define WM_VMSVGA3D_CREATEWINDOW (WM_APP+2)
112# define WM_VMSVGA3D_DESTROYWINDOW (WM_APP+3)
113# define WM_VMSVGA3D_RESIZEWINDOW (WM_APP+4)
114# define WM_VMSVGA3D_EXIT (WM_APP+5)
115
116DECLCALLBACK(int) vmsvga3dWindowThread(RTTHREAD ThreadSelf, void *pvUser);
117int vmsvga3dSendThreadMessage(RTTHREAD pWindowThread, RTSEMEVENT WndRequestSem, UINT msg, WPARAM wParam, LPARAM lParam);
118
119#endif
120
121void vmsvga3dUpdateHeapBuffersForSurfaces(PVGASTATE pThis, uint32_t sid);
122void vmsvga3dInfoContextWorker(PVGASTATE pThis, PCDBGFINFOHLP pHlp, uint32_t cid, bool fVerbose);
123void vmsvga3dInfoSurfaceWorker(PVGASTATE pThis, PCDBGFINFOHLP pHlp, uint32_t sid, bool fVerbose, uint32_t cxAscii, bool fInvY, const char *pszBitmapPath);
124
125
126/* DevVGA-SVGA3d-shared.cpp: */
127
128/**
129 * Structure for use with vmsvga3dInfoU32Flags.
130 */
131typedef struct VMSVGAINFOFLAGS32
132{
133 /** The flags. */
134 uint32_t fFlags;
135 /** The corresponding mnemonic. */
136 const char *pszJohnny;
137} VMSVGAINFOFLAGS32;
138/** Pointer to a read-only flag translation entry. */
139typedef VMSVGAINFOFLAGS32 const *PCVMSVGAINFOFLAGS32;
140void vmsvga3dInfoU32Flags(PCDBGFINFOHLP pHlp, uint32_t fFlags, const char *pszPrefix, PCVMSVGAINFOFLAGS32 paFlags, uint32_t cFlags);
141
142/**
143 * Structure for use with vmsvgaFormatEnumValueEx and vmsvgaFormatEnumValue.
144 */
145typedef struct VMSVGAINFOENUM
146{
147 /** The enum value. */
148 int32_t iValue;
149 /** The corresponding value name. */
150 const char *pszName;
151} VMSVGAINFOENUM;
152/** Pointer to a read-only enum value translation entry. */
153typedef VMSVGAINFOENUM const *PCVMSVGAINFOENUM;
154/**
155 * Structure for use with vmsvgaFormatEnumValueEx and vmsvgaFormatEnumValue.
156 */
157typedef struct VMSVGAINFOENUMMAP
158{
159 /** Pointer to the value mapping array. */
160 PCVMSVGAINFOENUM paValues;
161 /** The number of value mappings. */
162 size_t cValues;
163 /** The prefix. */
164 const char *pszPrefix;
165#ifdef RT_STRICT
166 /** Indicates whether we've checked that it's sorted or not. */
167 bool *pfAsserted;
168#endif
169} VMSVGAINFOENUMMAP;
170typedef VMSVGAINFOENUMMAP const *PCVMSVGAINFOENUMMAP;
171/** @def VMSVGAINFOENUMMAP_MAKE
172 * Macro for defining a VMSVGAINFOENUMMAP, silently dealing with pfAsserted.
173 *
174 * @param a_Scope The scope. RT_NOTHING or static.
175 * @param a_VarName The variable name for this map.
176 * @param a_aValues The variable name of the value mapping array.
177 * @param a_pszPrefix The value name prefix.
178 */
179#ifdef VBOX_STRICT
180# define VMSVGAINFOENUMMAP_MAKE(a_Scope, a_VarName, a_aValues, a_pszPrefix) \
181 static bool RT_CONCAT(a_VarName,_AssertedSorted) = false; \
182 a_Scope VMSVGAINFOENUMMAP const a_VarName = { \
183 a_aValues, RT_ELEMENTS(a_aValues), a_pszPrefix, &RT_CONCAT(a_VarName,_AssertedSorted) \
184 }
185#else
186# define VMSVGAINFOENUMMAP_MAKE(a_Scope, a_VarName, a_aValues, a_pszPrefix) \
187 a_Scope VMSVGAINFOENUMMAP const a_VarName = { a_aValues, RT_ELEMENTS(a_aValues), a_pszPrefix }
188#endif
189extern VMSVGAINFOENUMMAP const g_SVGA3dSurfaceFormat2String;
190const char *vmsvgaLookupEnum(int32_t iValue, PCVMSVGAINFOENUMMAP pEnumMap);
191char *vmsvgaFormatEnumValueEx(char *pszBuffer, size_t cbBuffer, const char *pszName, int32_t iValue,
192 bool fPrefix, PCVMSVGAINFOENUMMAP pEnumMap);
193char *vmsvgaFormatEnumValue(char *pszBuffer, size_t cbBuffer, const char *pszName, uint32_t uValue,
194 const char *pszPrefix, const char * const *papszValues, size_t cValues);
195
196/**
197 * ASCII "art" scanline printer callback.
198 *
199 * @param pszLine The line to output.
200 * @param pvUser The user argument.
201 */
202typedef DECLCALLBACK(void) FMVMSVGAASCIIPRINTLN(const char *pszLine, void *pvUser);
203/** Pointer to an ASCII "art" print line callback. */
204typedef FMVMSVGAASCIIPRINTLN *PFMVMSVGAASCIIPRINTLN;
205void vmsvga3dAsciiPrint(PFMVMSVGAASCIIPRINTLN pfnPrintLine, void *pvUser, void const *pvImage, size_t cbImage,
206 uint32_t cx, uint32_t cy, uint32_t cbScanline, SVGA3dSurfaceFormat enmFormat, bool fInvY,
207 uint32_t cchMaxX, uint32_t cchMaxY);
208DECLCALLBACK(void) vmsvga3dAsciiPrintlnInfo(const char *pszLine, void *pvUser);
209DECLCALLBACK(void) vmsvga3dAsciiPrintlnLog(const char *pszLine, void *pvUser);
210
211char *vmsvga3dFormatRenderState(char *pszBuffer, size_t cbBuffer, SVGA3dRenderState const *pRenderState);
212char *vmsvga3dFormatTextureState(char *pszBuffer, size_t cbBuffer, SVGA3dTextureState const *pTextureState);
213void vmsvga3dInfoHostWindow(PCDBGFINFOHLP pHlp, uint64_t idHostWindow);
214
215uint32_t vmsvga3dSurfaceFormatSize(SVGA3dSurfaceFormat format,
216 uint32_t *pu32BlockWidth,
217 uint32_t *pu32BlockHeight);
218
219#ifdef LOG_ENABLED
220const char *vmsvga3dGetCapString(uint32_t idxCap);
221const char *vmsvga3dGet3dFormatString(uint32_t format);
222const char *vmsvga3dGetRenderStateName(uint32_t state);
223const char *vmsvga3dTextureStateToString(SVGA3dTextureStateName textureState);
224const char *vmsvgaTransformToString(SVGA3dTransformType type);
225const char *vmsvgaDeclUsage2String(SVGA3dDeclUsage usage);
226const char *vmsvgaDeclType2String(SVGA3dDeclType type);
227const char *vmsvgaDeclMethod2String(SVGA3dDeclMethod method);
228const char *vmsvgaSurfaceType2String(SVGA3dSurfaceFormat format);
229const char *vmsvga3dPrimitiveType2String(SVGA3dPrimitiveType PrimitiveType);
230#endif
231
232#endif /* !___DEVVMWARE3D_H___ */
233
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