/* $Id: DevVGA-SVGA3d.h 95288 2022-06-15 15:11:14Z vboxsync $ */ /** @file * DevVMWare - VMWare SVGA device - 3D part. */ /* * Copyright (C) 2013-2022 Oracle Corporation * * This file is part of VirtualBox Open Source Edition (OSE), as * available from http://www.virtualbox.org. This file is free software; * you can redistribute it and/or modify it under the terms of the GNU * General Public License (GPL) as published by the Free Software * Foundation, in version 2 as it comes in the "COPYING" file of the * VirtualBox OSE distribution. VirtualBox OSE is distributed in the * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. */ #ifndef VBOX_INCLUDED_SRC_Graphics_DevVGA_SVGA3d_h #define VBOX_INCLUDED_SRC_Graphics_DevVGA_SVGA3d_h #ifndef RT_WITHOUT_PRAGMA_ONCE # pragma once #endif #include "DevVGA-SVGA.h" /** Arbitrary limit */ #define SVGA3D_MAX_SHADER_IDS 0x800 /** D3D allows up to 8 texture stages. */ #define SVGA3D_MAX_TEXTURE_STAGES 8 /** Samplers: 16 Pixel Shader + 1 Displacement Map + 4 Vertex Shader */ #define SVGA3D_MAX_SAMPLERS_PS 16 #define SVGA3D_MAX_SAMPLERS_DMAP 1 #define SVGA3D_MAX_SAMPLERS_VS 4 #define SVGA3D_MAX_SAMPLERS (SVGA3D_MAX_SAMPLERS_PS + SVGA3D_MAX_SAMPLERS_DMAP + SVGA3D_MAX_SAMPLERS_VS) /** Arbitrary upper limit; seen 8 so far. */ #define SVGA3D_MAX_LIGHTS 32 /** Arbitrary upper limit; 2GB enough for 32768x16384*4. */ #define SVGA3D_MAX_SURFACE_MEM_SIZE 0x80000000 /** Arbitrary upper limit. [0,15] is enough for 2^15=32768x32768. */ #define SVGA3D_MAX_MIP_LEVELS 16 /** @todo Use this as a parameter for vmsvga3dSurfaceDefine and a field in VMSVGA3DSURFACE instead of a multiple values. */ /* A surface description provided by the guest. Mostly mirrors SVGA3dCmdDefineGBSurface_v4 */ typedef struct VMSVGA3D_SURFACE_DESC { SVGA3dSurface1Flags surface1Flags; SVGA3dSurface2Flags surface2Flags; SVGA3dSurfaceFormat format; uint32 numMipLevels; uint32 multisampleCount; SVGA3dMSPattern multisamplePattern; SVGA3dMSQualityLevel qualityLevel; SVGA3dTextureFilter autogenFilter; SVGA3dSize size; uint32 numArrayElements; /* "Number of array elements for a 1D/2D texture. For cubemap * texture number of faces * array_size." */ uint32 cbArrayElement; /* Size of one array element. */ uint32 bufferByteStride; } VMSVGA3D_SURFACE_DESC; typedef enum VMSVGA3D_SURFACE_MAP { VMSVGA3D_SURFACE_MAP_READ, VMSVGA3D_SURFACE_MAP_WRITE, VMSVGA3D_SURFACE_MAP_READ_WRITE, VMSVGA3D_SURFACE_MAP_WRITE_DISCARD, } VMSVGA3D_SURFACE_MAP; typedef struct VMSVGA3D_MAPPED_SURFACE { VMSVGA3D_SURFACE_MAP enmMapType; SVGA3dSurfaceFormat format; SVGA3dBox box; uint32_t cbBlock; /* Size of pixel block, usualy of 1 pixel for uncompressed formats. */ uint32_t cbRow; /* Bytes per row. */ uint32_t cbRowPitch; /* Bytes between rows. */ uint32_t cRows; /* Number of rows. */ uint32_t cbDepthPitch; /* Bytes between planes. */ void *pvData; } VMSVGA3D_MAPPED_SURFACE; /* Write render targets to bitmaps. */ //#define DUMP_BITMAPS void vmsvga3dMapWriteBmpFile(VMSVGA3D_MAPPED_SURFACE const *pMap, char const *pszPrefix); /* DevVGA-SVGA.cpp: */ void vmsvgaR33dSurfaceUpdateHeapBuffersOnFifoThread(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC, uint32_t sid); /* DevVGA-SVGA3d-ogl.cpp & DevVGA-SVGA3d-win.cpp: */ int vmsvga3dLoadExec(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC, PSSMHANDLE pSSM, uint32_t uVersion, uint32_t uPass); int vmsvga3dSaveExec(PPDMDEVINS pDevIns, PVGASTATECC pThisCC, PSSMHANDLE pSSM); void vmsvga3dUpdateHostScreenViewport(PVGASTATECC pThisCC, uint32_t idScreen, VMSVGAVIEWPORT const *pOldViewport); int vmsvga3dQueryCaps(PVGASTATECC pThisCC, SVGA3dDevCapIndex idx3dCaps, uint32_t *pu32Val); int vmsvga3dSurfaceDefine(PVGASTATECC pThisCC, uint32_t sid, SVGA3dSurfaceAllFlags surfaceFlags, SVGA3dSurfaceFormat format, uint32_t multisampleCount, SVGA3dTextureFilter autogenFilter, uint32_t cMipLevels, SVGA3dSize const *pMipLevel0Size, uint32_t arraySize, bool fAllocMipLevels); int vmsvga3dSurfaceDestroy(PVGASTATECC pThisCC, uint32_t sid); int vmsvga3dSurfaceCopy(PVGASTATECC pThisCC, SVGA3dSurfaceImageId dest, SVGA3dSurfaceImageId src, uint32_t cCopyBoxes, SVGA3dCopyBox *pBox); int vmsvga3dSurfaceStretchBlt(PVGASTATE pThis, PVGASTATECC pThisCC, SVGA3dSurfaceImageId const *pDstSfcImg, SVGA3dBox const *pDstBox, SVGA3dSurfaceImageId const *pSrcSfcImg, SVGA3dBox const *pSrcBox, SVGA3dStretchBltMode enmMode); int vmsvga3dSurfaceDMA(PVGASTATE pThis, PVGASTATECC pThisCC, SVGAGuestImage guest, SVGA3dSurfaceImageId host, SVGA3dTransferType transfer, uint32_t cCopyBoxes, SVGA3dCopyBox *pBoxes); int vmsvga3dSurfaceBlitToScreen(PVGASTATE pThis, PVGASTATECC pThisCC, uint32_t dest, SVGASignedRect destRect, SVGA3dSurfaceImageId srcImage, SVGASignedRect srcRect, uint32_t cRects, SVGASignedRect *pRect); int vmsvga3dContextDefine(PVGASTATECC pThisCC, uint32_t cid); int vmsvga3dContextDestroy(PVGASTATECC pThisCC, uint32_t cid); int vmsvga3dChangeMode(PVGASTATECC pThisCC); int vmsvga3dDefineScreen(PVGASTATE pThis, PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen); int vmsvga3dDestroyScreen(PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen); int vmsvga3dScreenUpdate(PVGASTATECC pThisCC, uint32_t idDstScreen, SVGASignedRect const &dstRect, SVGA3dSurfaceImageId const &srcImage, SVGASignedRect const &srcRect, uint32_t cDstClipRects, SVGASignedRect *paDstClipRect); int vmsvga3dSetTransform(PVGASTATECC pThisCC, uint32_t cid, SVGA3dTransformType type, float matrix[16]); int vmsvga3dSetZRange(PVGASTATECC pThisCC, uint32_t cid, SVGA3dZRange zRange); int vmsvga3dSetRenderState(PVGASTATECC pThisCC, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState); int vmsvga3dSetRenderTarget(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target); int vmsvga3dSetTextureState(PVGASTATECC pThisCC, uint32_t cid, uint32_t cTextureStates, SVGA3dTextureState *pTextureState); int vmsvga3dSetMaterial(PVGASTATECC pThisCC, uint32_t cid, SVGA3dFace face, SVGA3dMaterial *pMaterial); int vmsvga3dSetLightData(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, SVGA3dLightData *pData); int vmsvga3dSetLightEnabled(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, uint32_t enabled); int vmsvga3dSetViewPort(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect); int vmsvga3dSetClipPlane(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, float plane[4]); int vmsvga3dCommandClear(PVGASTATECC pThisCC, uint32_t cid, SVGA3dClearFlag clearFlag, uint32_t color, float depth, uint32_t stencil, uint32_t cRects, SVGA3dRect *pRect); int vmsvga3dCommandPresent(PVGASTATE pThis, PVGASTATECC pThisCC, uint32_t sid, uint32_t cRects, SVGA3dCopyRect *pRect); int vmsvga3dDrawPrimitives(PVGASTATECC pThisCC, uint32_t cid, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl, uint32_t numRanges, SVGA3dPrimitiveRange *pNumRange, uint32_t cVertexDivisor, SVGA3dVertexDivisor *pVertexDivisor); int vmsvga3dSetScissorRect(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect); int vmsvga3dGenerateMipmaps(PVGASTATECC pThisCC, uint32_t sid, SVGA3dTextureFilter filter); int vmsvga3dShaderDefine(PVGASTATECC pThisCC, uint32_t cid, uint32_t shid, SVGA3dShaderType type, uint32_t cbData, uint32_t *pShaderData); int vmsvga3dShaderDestroy(PVGASTATECC pThisCC, uint32_t cid, uint32_t shid, SVGA3dShaderType type); int vmsvga3dShaderSet(PVGASTATECC pThisCC, struct VMSVGA3DCONTEXT *pContext, uint32_t cid, SVGA3dShaderType type, uint32_t shid); int vmsvga3dShaderSetConst(PVGASTATECC pThisCC, uint32_t cid, uint32_t reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype, uint32_t cRegisters, uint32_t *pValues); int vmsvga3dQueryCreate(PVGASTATECC pThisCC, uint32_t cid, SVGA3dQueryType type); int vmsvga3dQueryBegin(PVGASTATECC pThisCC, uint32_t cid, SVGA3dQueryType type); int vmsvga3dQueryEnd(PVGASTATECC pThisCC, uint32_t cid, SVGA3dQueryType type); int vmsvga3dQueryWait(PVGASTATECC pThisCC, uint32_t cid, SVGA3dQueryType type, PVGASTATE pThis, SVGAGuestPtr const *pGuestResult); int vmsvga3dSurfaceInvalidate(PVGASTATECC pThisCC, uint32_t sid, uint32_t face, uint32_t mipmap); int vmsvga3dSurfaceMap(PVGASTATECC pThisCC, SVGA3dSurfaceImageId const *pImage, SVGA3dBox const *pBox, VMSVGA3D_SURFACE_MAP enmMapType, VMSVGA3D_MAPPED_SURFACE *pMap); int vmsvga3dSurfaceUnmap(PVGASTATECC pThisCC, SVGA3dSurfaceImageId const *pImage, VMSVGA3D_MAPPED_SURFACE *pMap, bool fWritten); uint32_t vmsvga3dCalcSubresourceOffset(PVGASTATECC pThisCC, SVGA3dSurfaceImageId const *pImage); typedef struct VMSGA3D_BOX_DIMENSIONS { uint32_t offSubresource; /* Offset of the miplevel. */ uint32_t offBox; /* Offset of the box in the miplevel. */ uint32_t cbRow; /* Bytes per row. */ int32_t cbPitch; /* Bytes between rows. */ uint32_t cyBlocks; /* Number of rows. */ uint32_t cbDepthPitch; /* Number of bytes between planes. */ } VMSGA3D_BOX_DIMENSIONS; int vmsvga3dGetBoxDimensions(PVGASTATECC pThisCC, SVGA3dSurfaceImageId const *pImage, SVGA3dBox const *pBox, VMSGA3D_BOX_DIMENSIONS *pResult); DECLINLINE(void) vmsvga3dCalcMipmapSize(SVGA3dSize const *pSize0, uint32_t iMipmap, SVGA3dSize *pSize) { pSize->width = RT_MAX(pSize0->width >> iMipmap, 1); pSize->height = RT_MAX(pSize0->height >> iMipmap, 1); pSize->depth = RT_MAX(pSize0->depth >> iMipmap, 1); } uint32_t vmsvga3dGetArrayElements(PVGASTATECC pThisCC, SVGA3dSurfaceId sid); uint32_t vmsvga3dGetSubresourceCount(PVGASTATECC pThisCC, SVGA3dSurfaceId sid); DECLINLINE(uint32_t) vmsvga3dCalcSubresource(uint32_t iMipLevel, uint32_t iArray, uint32_t cMipLevels) { /* Same as in D3D */ return iMipLevel + iArray * cMipLevels; } DECLINLINE(void) vmsvga3dCalcMipmapAndFace(uint32_t cMipLevels, uint32_t iSubresource, uint32_t *piMipmap, uint32_t *piFace) { *piFace = iSubresource / cMipLevels; *piMipmap = iSubresource % cMipLevels; } int vmsvga3dCalcSurfaceMipmapAndFace(PVGASTATECC pThisCC, uint32_t sid, uint32_t iSubresource, uint32_t *piMipmap, uint32_t *piFace); /* DevVGA-SVGA3d-shared.h: */ #if defined(RT_OS_WINDOWS) && defined(IN_RING3) # include # define WM_VMSVGA3D_WAKEUP (WM_APP+1) # define WM_VMSVGA3D_CREATEWINDOW (WM_APP+2) # define WM_VMSVGA3D_DESTROYWINDOW (WM_APP+3) # define WM_VMSVGA3D_EXIT (WM_APP+5) # if 0 # define WM_VMSVGA3D_CREATE_DEVICE (WM_APP+6) typedef struct VMSVGA3DCREATEDEVICEPARAMS { struct VMSVGA3DSTATE *pState; struct VMSVGA3DCONTEXT *pContext; struct _D3DPRESENT_PARAMETERS_ *pPresParams; HRESULT hrc; } VMSVGA3DCREATEDEVICEPARAMS; # endif DECLCALLBACK(int) vmsvga3dWindowThread(RTTHREAD ThreadSelf, void *pvUser); int vmsvga3dSendThreadMessage(RTTHREAD pWindowThread, RTSEMEVENT WndRequestSem, UINT msg, WPARAM wParam, LPARAM lParam); int vmsvga3dContextWindowCreate(HINSTANCE hInstance, RTTHREAD pWindowThread, RTSEMEVENT WndRequestSem, HWND *pHwnd); #endif void vmsvga3dUpdateHeapBuffersForSurfaces(PVGASTATECC pThisCC, uint32_t sid); void vmsvga3dInfoContextWorker(PVGASTATECC pThisCC, PCDBGFINFOHLP pHlp, uint32_t cid, bool fVerbose); void vmsvga3dInfoSurfaceWorker(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC, PCDBGFINFOHLP pHlp, uint32_t sid, bool fVerbose, uint32_t cxAscii, bool fInvY, const char *pszBitmapPath); /* DevVGA-SVGA3d-shared.cpp: */ /** * Structure for use with vmsvga3dInfoU32Flags. */ typedef struct VMSVGAINFOFLAGS32 { /** The flags. */ uint32_t fFlags; /** The corresponding mnemonic. */ const char *pszJohnny; } VMSVGAINFOFLAGS32; /** Pointer to a read-only flag translation entry. */ typedef VMSVGAINFOFLAGS32 const *PCVMSVGAINFOFLAGS32; void vmsvga3dInfoU32Flags(PCDBGFINFOHLP pHlp, uint32_t fFlags, const char *pszPrefix, PCVMSVGAINFOFLAGS32 paFlags, uint32_t cFlags); /** * Structure for use with vmsvgaFormatEnumValueEx and vmsvgaFormatEnumValue. */ typedef struct VMSVGAINFOENUM { /** The enum value. */ int32_t iValue; /** The corresponding value name. */ const char *pszName; } VMSVGAINFOENUM; /** Pointer to a read-only enum value translation entry. */ typedef VMSVGAINFOENUM const *PCVMSVGAINFOENUM; /** * Structure for use with vmsvgaFormatEnumValueEx and vmsvgaFormatEnumValue. */ typedef struct VMSVGAINFOENUMMAP { /** Pointer to the value mapping array. */ PCVMSVGAINFOENUM paValues; /** The number of value mappings. */ size_t cValues; /** The prefix. */ const char *pszPrefix; #ifdef RT_STRICT /** Indicates whether we've checked that it's sorted or not. */ bool *pfAsserted; #endif } VMSVGAINFOENUMMAP; typedef VMSVGAINFOENUMMAP const *PCVMSVGAINFOENUMMAP; /** @def VMSVGAINFOENUMMAP_MAKE * Macro for defining a VMSVGAINFOENUMMAP, silently dealing with pfAsserted. * * @param a_Scope The scope. RT_NOTHING or static. * @param a_VarName The variable name for this map. * @param a_aValues The variable name of the value mapping array. * @param a_pszPrefix The value name prefix. */ #ifdef VBOX_STRICT # define VMSVGAINFOENUMMAP_MAKE(a_Scope, a_VarName, a_aValues, a_pszPrefix) \ static bool RT_CONCAT(a_VarName,_AssertedSorted) = false; \ a_Scope VMSVGAINFOENUMMAP const a_VarName = { \ a_aValues, RT_ELEMENTS(a_aValues), a_pszPrefix, &RT_CONCAT(a_VarName,_AssertedSorted) \ } #else # define VMSVGAINFOENUMMAP_MAKE(a_Scope, a_VarName, a_aValues, a_pszPrefix) \ a_Scope VMSVGAINFOENUMMAP const a_VarName = { a_aValues, RT_ELEMENTS(a_aValues), a_pszPrefix } #endif extern VMSVGAINFOENUMMAP const g_SVGA3dSurfaceFormat2String; const char *vmsvgaLookupEnum(int32_t iValue, PCVMSVGAINFOENUMMAP pEnumMap); char *vmsvgaFormatEnumValueEx(char *pszBuffer, size_t cbBuffer, const char *pszName, int32_t iValue, bool fPrefix, PCVMSVGAINFOENUMMAP pEnumMap); char *vmsvgaFormatEnumValue(char *pszBuffer, size_t cbBuffer, const char *pszName, uint32_t uValue, const char *pszPrefix, const char * const *papszValues, size_t cValues); /** * ASCII "art" scanline printer callback. * * @param pszLine The line to output. * @param pvUser The user argument. */ typedef DECLCALLBACKTYPE(void, FNVMSVGAASCIIPRINTLN,(const char *pszLine, void *pvUser)); /** Pointer to an ASCII "art" print line callback. */ typedef FNVMSVGAASCIIPRINTLN *PFNVMSVGAASCIIPRINTLN; void vmsvga3dAsciiPrint(PFNVMSVGAASCIIPRINTLN pfnPrintLine, void *pvUser, void const *pvImage, size_t cbImage, uint32_t cx, uint32_t cy, uint32_t cbScanline, SVGA3dSurfaceFormat enmFormat, bool fInvY, uint32_t cchMaxX, uint32_t cchMaxY); DECLCALLBACK(void) vmsvga3dAsciiPrintlnInfo(const char *pszLine, void *pvUser); DECLCALLBACK(void) vmsvga3dAsciiPrintlnLog(const char *pszLine, void *pvUser); char *vmsvga3dFormatRenderState(char *pszBuffer, size_t cbBuffer, SVGA3dRenderState const *pRenderState); char *vmsvga3dFormatTextureState(char *pszBuffer, size_t cbBuffer, SVGA3dTextureState const *pTextureState); void vmsvga3dInfoHostWindow(PCDBGFINFOHLP pHlp, uint64_t idHostWindow); uint32_t vmsvga3dSurfaceFormatSize(SVGA3dSurfaceFormat format, uint32_t *pu32BlockWidth, uint32_t *pu32BlockHeight); #ifdef LOG_ENABLED const char *vmsvga3dGetCapString(uint32_t idxCap); const char *vmsvga3dGet3dFormatString(uint32_t format); const char *vmsvga3dGetRenderStateName(uint32_t state); const char *vmsvga3dTextureStateToString(SVGA3dTextureStateName textureState); const char *vmsvgaTransformToString(SVGA3dTransformType type); const char *vmsvgaDeclUsage2String(SVGA3dDeclUsage usage); const char *vmsvgaDeclType2String(SVGA3dDeclType type); const char *vmsvgaDeclMethod2String(SVGA3dDeclMethod method); const char *vmsvgaSurfaceType2String(SVGA3dSurfaceFormat format); const char *vmsvga3dPrimitiveType2String(SVGA3dPrimitiveType PrimitiveType); #endif /* * Backend interfaces. */ bool vmsvga3dIsLegacyBackend(PVGASTATECC pThisCC); typedef struct VMSVGA3DSURFACE *PVMSVGA3DSURFACE; typedef struct VMSVGA3DMIPMAPLEVEL *PVMSVGA3DMIPMAPLEVEL; typedef struct VMSVGA3DCONTEXT *PVMSVGA3DCONTEXT; /* Essential 3D backend function. */ #define VMSVGA3D_BACKEND_INTERFACE_NAME_3D "3D" typedef struct { DECLCALLBACKMEMBER(int, pfnInit, (PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC)); DECLCALLBACKMEMBER(int, pfnPowerOn, (PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC)); DECLCALLBACKMEMBER(int, pfnTerminate, (PVGASTATECC pThisCC)); DECLCALLBACKMEMBER(int, pfnReset, (PVGASTATECC pThisCC)); DECLCALLBACKMEMBER(int, pfnQueryCaps, (PVGASTATECC pThisCC, SVGA3dDevCapIndex idx3dCaps, uint32_t *pu32Val)); DECLCALLBACKMEMBER(int, pfnChangeMode, (PVGASTATECC pThisCC)); DECLCALLBACKMEMBER(int, pfnCreateTexture, (PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext, uint32_t idAssociatedContext, PVMSVGA3DSURFACE pSurface)); DECLCALLBACKMEMBER(void, pfnSurfaceDestroy, (PVGASTATECC pThisCC, bool fClearCOTableEntry, PVMSVGA3DSURFACE pSurface)); DECLCALLBACKMEMBER(void, pfnSurfaceInvalidateImage, (PVGASTATECC pThisCC, PVMSVGA3DSURFACE pSurface, uint32_t uFace, uint32_t uMipmap)); DECLCALLBACKMEMBER(int, pfnSurfaceCopy, (PVGASTATECC pThisCC, SVGA3dSurfaceImageId dest, SVGA3dSurfaceImageId src, uint32_t cCopyBoxes, SVGA3dCopyBox *pBox)); DECLCALLBACKMEMBER(int, pfnSurfaceDMACopyBox, (PVGASTATE pThis, PVGASTATECC pThisCC, PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface, PVMSVGA3DMIPMAPLEVEL pMipLevel, uint32_t uHostFace, uint32_t uHostMipmap, SVGAGuestPtr GuestPtr, uint32_t cbGuestPitch, SVGA3dTransferType transfer, SVGA3dCopyBox const *pBox, PVMSVGA3DCONTEXT pContext, int rc, int iBox)); DECLCALLBACKMEMBER(int, pfnSurfaceStretchBlt, (PVGASTATE pThis, PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pDstSurface, uint32_t uDstFace, uint32_t uDstMipmap, SVGA3dBox const *pDstBox, PVMSVGA3DSURFACE pSrcSurface, uint32_t uSrcFace, uint32_t uSrcMipmap, SVGA3dBox const *pSrcBox, SVGA3dStretchBltMode enmMode, PVMSVGA3DCONTEXT pContext)); DECLCALLBACKMEMBER(void, pfnUpdateHostScreenViewport, (PVGASTATECC pThisCC, uint32_t idScreen, VMSVGAVIEWPORT const *pOldViewport)); /** @todo HW accelerated screen output probably needs a separate interface. */ DECLCALLBACKMEMBER(int, pfnDefineScreen, (PVGASTATE pThis, PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen)); DECLCALLBACKMEMBER(int, pfnDestroyScreen, (PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen)); DECLCALLBACKMEMBER(int, pfnSurfaceBlitToScreen, (PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen, SVGASignedRect destRect, SVGA3dSurfaceImageId srcImage, SVGASignedRect srcRect, uint32_t cRects, SVGASignedRect *paRects)); /* Various helpers. */ DECLCALLBACKMEMBER(int, pfnSurfaceUpdateHeapBuffers, (PVGASTATECC pThisCC, PVMSVGA3DSURFACE pSurface)); } VMSVGA3DBACKENDFUNCS3D; /* VGPU9 3D */ #define VMSVGA3D_BACKEND_INTERFACE_NAME_VGPU9 "VGPU9" typedef struct { DECLCALLBACKMEMBER(int, pfnContextDefine, (PVGASTATECC pThisCC, uint32_t cid)); DECLCALLBACKMEMBER(int, pfnContextDestroy, (PVGASTATECC pThisCC, uint32_t cid)); DECLCALLBACKMEMBER(int, pfnSetTransform, (PVGASTATECC pThisCC, uint32_t cid, SVGA3dTransformType type, float matrix[16])); DECLCALLBACKMEMBER(int, pfnSetZRange, (PVGASTATECC pThisCC, uint32_t cid, SVGA3dZRange zRange)); DECLCALLBACKMEMBER(int, pfnSetRenderState, (PVGASTATECC pThisCC, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState)); DECLCALLBACKMEMBER(int, pfnSetRenderTarget, (PVGASTATECC pThisCC, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target)); DECLCALLBACKMEMBER(int, pfnSetTextureState, (PVGASTATECC pThisCC, uint32_t cid, uint32_t cTextureStates, SVGA3dTextureState *pTextureState)); DECLCALLBACKMEMBER(int, pfnSetMaterial, (PVGASTATECC pThisCC, uint32_t cid, SVGA3dFace face, SVGA3dMaterial *pMaterial)); DECLCALLBACKMEMBER(int, pfnSetLightData, (PVGASTATECC pThisCC, uint32_t cid, uint32_t index, SVGA3dLightData *pData)); DECLCALLBACKMEMBER(int, pfnSetLightEnabled, (PVGASTATECC pThisCC, uint32_t cid, uint32_t index, uint32_t enabled)); DECLCALLBACKMEMBER(int, pfnSetViewPort, (PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect)); DECLCALLBACKMEMBER(int, pfnSetClipPlane, (PVGASTATECC pThisCC, uint32_t cid, uint32_t index, float plane[4])); DECLCALLBACKMEMBER(int, pfnCommandClear, (PVGASTATECC pThisCC, uint32_t cid, SVGA3dClearFlag clearFlag, uint32_t color, float depth, uint32_t stencil, uint32_t cRects, SVGA3dRect *pRect)); DECLCALLBACKMEMBER(int, pfnDrawPrimitives, (PVGASTATECC pThisCC, uint32_t cid, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl, uint32_t numRanges, SVGA3dPrimitiveRange *pNumRange, uint32_t cVertexDivisor, SVGA3dVertexDivisor *pVertexDivisor)); DECLCALLBACKMEMBER(int, pfnSetScissorRect, (PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect)); DECLCALLBACKMEMBER(int, pfnGenerateMipmaps, (PVGASTATECC pThisCC, uint32_t sid, SVGA3dTextureFilter filter)); DECLCALLBACKMEMBER(int, pfnShaderDefine, (PVGASTATECC pThisCC, uint32_t cid, uint32_t shid, SVGA3dShaderType type, uint32_t cbData, uint32_t *pShaderData)); DECLCALLBACKMEMBER(int, pfnShaderDestroy, (PVGASTATECC pThisCC, uint32_t cid, uint32_t shid, SVGA3dShaderType type)); DECLCALLBACKMEMBER(int, pfnShaderSet, (PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext, uint32_t cid, SVGA3dShaderType type, uint32_t shid)); DECLCALLBACKMEMBER(int, pfnShaderSetConst, (PVGASTATECC pThisCC, uint32_t cid, uint32_t reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype, uint32_t cRegisters, uint32_t *pValues)); DECLCALLBACKMEMBER(int, pfnOcclusionQueryCreate, (PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)); DECLCALLBACKMEMBER(int, pfnOcclusionQueryDelete, (PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)); DECLCALLBACKMEMBER(int, pfnOcclusionQueryBegin, (PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)); DECLCALLBACKMEMBER(int, pfnOcclusionQueryEnd, (PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)); DECLCALLBACKMEMBER(int, pfnOcclusionQueryGetData, (PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext, uint32_t *pu32Pixels)); } VMSVGA3DBACKENDFUNCSVGPU9; /* Support for Guest-Backed Objects. */ #define VMSVGA3D_BACKEND_INTERFACE_NAME_GBO "GBO" typedef struct { DECLCALLBACKMEMBER(int, pfnScreenTargetBind, (PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen, uint32_t sid)); DECLCALLBACKMEMBER(int, pfnScreenTargetUpdate, (PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen, SVGA3dRect const *pRect)); } VMSVGA3DBACKENDFUNCSGBO; #define VMSVGA3D_BACKEND_INTERFACE_NAME_MAP "MAP" typedef struct { DECLCALLBACKMEMBER(int, pfnSurfaceMap, (PVGASTATECC pThisCC, SVGA3dSurfaceImageId const *pImage, SVGA3dBox const *pBox, VMSVGA3D_SURFACE_MAP enmMapType, VMSVGA3D_MAPPED_SURFACE *pMap)); DECLCALLBACKMEMBER(int, pfnSurfaceUnmap, (PVGASTATECC pThisCC, SVGA3dSurfaceImageId const *pImage, VMSVGA3D_MAPPED_SURFACE *pMap, bool fWritten)); } VMSVGA3DBACKENDFUNCSMAP; typedef struct VMSVGA3DSHADER *PVMSVGA3DSHADER; typedef struct VMSVGA3DDXCONTEXT *PVMSVGA3DDXCONTEXT; struct DXShaderInfo; #define VMSVGA3D_BACKEND_INTERFACE_NAME_DX "DX" typedef struct { DECLCALLBACKMEMBER(int, pfnDXSaveState, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, PCPDMDEVHLPR3 pHlp, PSSMHANDLE pSSM)); DECLCALLBACKMEMBER(int, pfnDXLoadState, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, PCPDMDEVHLPR3 pHlp, PSSMHANDLE pSSM)); DECLCALLBACKMEMBER(int, pfnDXDefineContext, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXDestroyContext, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXBindContext, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXSwitchContext, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXReadbackContext, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXInvalidateContext, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXSetSingleConstantBuffer, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t slot, SVGA3dShaderType type, SVGA3dSurfaceId sid, uint32_t offsetInBytes, uint32_t sizeInBytes)); DECLCALLBACKMEMBER(int, pfnDXSetShaderResources, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t startView, SVGA3dShaderType type, uint32_t cShaderResourceViewId, SVGA3dShaderResourceViewId const *paShaderResourceViewId)); DECLCALLBACKMEMBER(int, pfnDXSetShader, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderId shaderId, SVGA3dShaderType type)); DECLCALLBACKMEMBER(int, pfnDXSetSamplers, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t startSampler, SVGA3dShaderType type, uint32_t cSamplerId, SVGA3dSamplerId const *paSamplerId)); DECLCALLBACKMEMBER(int, pfnDXDraw, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t vertexCount, uint32_t startVertexLocation)); DECLCALLBACKMEMBER(int, pfnDXDrawIndexed, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t indexCount, uint32_t startIndexLocation, int32_t baseVertexLocation)); DECLCALLBACKMEMBER(int, pfnDXDrawInstanced, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t vertexCountPerInstance, uint32_t instanceCount, uint32_t startVertexLocation, uint32_t startInstanceLocation)); DECLCALLBACKMEMBER(int, pfnDXDrawIndexedInstanced, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t indexCountPerInstance, uint32_t instanceCount, uint32_t startIndexLocation, int32_t baseVertexLocation, uint32_t startInstanceLocation)); DECLCALLBACKMEMBER(int, pfnDXDrawAuto, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXSetInputLayout, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dElementLayoutId elementLayoutId)); DECLCALLBACKMEMBER(int, pfnDXSetVertexBuffers, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t startBuffer, uint32_t cVertexBuffer, SVGA3dVertexBuffer const *paVertexBuffer)); DECLCALLBACKMEMBER(int, pfnDXSetIndexBuffer, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dSurfaceId sid, SVGA3dSurfaceFormat format, uint32_t offset)); DECLCALLBACKMEMBER(int, pfnDXSetTopology, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dPrimitiveType topology)); DECLCALLBACKMEMBER(int, pfnDXSetRenderTargets, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dDepthStencilViewId depthStencilViewId, uint32_t cRenderTargetViewId, SVGA3dRenderTargetViewId const *paRenderTargetViewId)); DECLCALLBACKMEMBER(int, pfnDXSetBlendState, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dBlendStateId blendId, float const blendFactor[4], uint32_t sampleMask)); DECLCALLBACKMEMBER(int, pfnDXSetDepthStencilState, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dDepthStencilStateId depthStencilId, uint32_t stencilRef)); DECLCALLBACKMEMBER(int, pfnDXSetRasterizerState, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dRasterizerStateId rasterizerId)); DECLCALLBACKMEMBER(int, pfnDXDefineQuery, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dQueryId queryId, SVGACOTableDXQueryEntry const *pEntry)); DECLCALLBACKMEMBER(int, pfnDXDestroyQuery, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dQueryId queryId)); DECLCALLBACKMEMBER(int, pfnDXBeginQuery, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dQueryId queryId)); DECLCALLBACKMEMBER(int, pfnDXEndQuery, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dQueryId queryId, SVGADXQueryResultUnion *pQueryResult, uint32_t *pcbOut)); DECLCALLBACKMEMBER(int, pfnDXSetPredication, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dQueryId queryId, uint32_t predicateValue)); DECLCALLBACKMEMBER(int, pfnDXSetSOTargets, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t cSoTarget, SVGA3dSoTarget const *paSoTarget)); DECLCALLBACKMEMBER(int, pfnDXSetViewports, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t cViewport, SVGA3dViewport const *paViewport)); DECLCALLBACKMEMBER(int, pfnDXSetScissorRects, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t cRect, SVGASignedRect const *paRect)); DECLCALLBACKMEMBER(int, pfnDXClearRenderTargetView, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dRenderTargetViewId renderTargetViewId, SVGA3dRGBAFloat const *pRGBA)); DECLCALLBACKMEMBER(int, pfnDXClearDepthStencilView, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t flags, SVGA3dDepthStencilViewId depthStencilViewId, float depth, uint8_t stencil)); DECLCALLBACKMEMBER(int, pfnDXPredCopyRegion, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dSurfaceId dstSid, uint32_t dstSubResource, SVGA3dSurfaceId srcSid, uint32_t srcSubResource, SVGA3dCopyBox const *pBox)); DECLCALLBACKMEMBER(int, pfnDXPredCopy, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dSurfaceId dstSid, SVGA3dSurfaceId srcSid)); DECLCALLBACKMEMBER(int, pfnDXPresentBlt, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dSurfaceId dstSid, uint32_t dstSubResource, SVGA3dBox const *pBoxDst, SVGA3dSurfaceId srcSid, uint32_t srcSubResource, SVGA3dBox const *pBoxSrc, SVGA3dDXPresentBltMode mode)); DECLCALLBACKMEMBER(int, pfnDXGenMips, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderResourceViewId shaderResourceViewId)); DECLCALLBACKMEMBER(int, pfnDXDefineShaderResourceView, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderResourceViewId shaderResourceViewId, SVGACOTableDXSRViewEntry const *pEntry)); DECLCALLBACKMEMBER(int, pfnDXDestroyShaderResourceView, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderResourceViewId shaderResourceViewId)); DECLCALLBACKMEMBER(int, pfnDXDefineRenderTargetView, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dRenderTargetViewId renderTargetViewId, SVGACOTableDXRTViewEntry const *pEntry)); DECLCALLBACKMEMBER(int, pfnDXDestroyRenderTargetView, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dRenderTargetViewId renderTargetViewId)); DECLCALLBACKMEMBER(int, pfnDXDefineDepthStencilView, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dDepthStencilViewId depthStencilViewId, SVGACOTableDXDSViewEntry const *pEntry)); DECLCALLBACKMEMBER(int, pfnDXDestroyDepthStencilView, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dDepthStencilViewId depthStencilViewId)); DECLCALLBACKMEMBER(int, pfnDXDefineElementLayout, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dElementLayoutId elementLayoutId, SVGACOTableDXElementLayoutEntry const *pEntry)); DECLCALLBACKMEMBER(int, pfnDXDestroyElementLayout, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dElementLayoutId elementLayoutId)); DECLCALLBACKMEMBER(int, pfnDXDefineBlendState, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dBlendStateId blendId, SVGACOTableDXBlendStateEntry const *pEntry)); DECLCALLBACKMEMBER(int, pfnDXDestroyBlendState, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dBlendStateId blendId)); DECLCALLBACKMEMBER(int, pfnDXDefineDepthStencilState, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dDepthStencilStateId depthStencilId, SVGACOTableDXDepthStencilEntry const *pEntry)); DECLCALLBACKMEMBER(int, pfnDXDestroyDepthStencilState, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dDepthStencilStateId depthStencilId)); DECLCALLBACKMEMBER(int, pfnDXDefineRasterizerState, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dRasterizerStateId rasterizerId, SVGACOTableDXRasterizerStateEntry const *pEntry)); DECLCALLBACKMEMBER(int, pfnDXDestroyRasterizerState, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dRasterizerStateId rasterizerId)); DECLCALLBACKMEMBER(int, pfnDXDefineSamplerState, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dSamplerId samplerId, SVGACOTableDXSamplerEntry const *pEntry)); DECLCALLBACKMEMBER(int, pfnDXDestroySamplerState, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dSamplerId samplerId)); DECLCALLBACKMEMBER(int, pfnDXDefineShader, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderId shaderId, SVGACOTableDXShaderEntry const *pEntry)); DECLCALLBACKMEMBER(int, pfnDXDestroyShader, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderId shaderId)); DECLCALLBACKMEMBER(int, pfnDXBindShader, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderId shaderId, DXShaderInfo const *pShaderInfo)); DECLCALLBACKMEMBER(int, pfnDXDefineStreamOutput, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dStreamOutputId soid, SVGACOTableDXStreamOutputEntry const *pEntry)); DECLCALLBACKMEMBER(int, pfnDXDestroyStreamOutput, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dStreamOutputId soid)); DECLCALLBACKMEMBER(int, pfnDXSetStreamOutput, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dStreamOutputId soid)); DECLCALLBACKMEMBER(int, pfnDXSetCOTable, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGACOTableType type, uint32_t cValidEntries)); DECLCALLBACKMEMBER(int, pfnDXBufferCopy, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXSurfaceCopyAndReadback, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXMoveQuery, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXBindAllShader, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXHint, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXBufferUpdate, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXSetVSConstantBufferOffset, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXSetPSConstantBufferOffset, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXSetGSConstantBufferOffset, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXSetHSConstantBufferOffset, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXSetDSConstantBufferOffset, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXSetCSConstantBufferOffset, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXCondBindAllShader, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnScreenCopy, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnIntraSurfaceCopy, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXResolveCopy, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXPredResolveCopy, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXPredConvertRegion, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXPredConvert, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnWholeSurfaceCopy, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXDefineUAView, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dUAViewId uaViewId, SVGACOTableDXUAViewEntry const *pEntry)); DECLCALLBACKMEMBER(int, pfnDXDestroyUAView, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dUAViewId uaViewId)); DECLCALLBACKMEMBER(int, pfnDXClearUAViewUint, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dUAViewId uaViewId, uint32_t const aValues[4])); DECLCALLBACKMEMBER(int, pfnDXClearUAViewFloat, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dUAViewId uaViewId, float const aValues[4])); DECLCALLBACKMEMBER(int, pfnDXCopyStructureCount, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dUAViewId srcUAViewId, SVGA3dSurfaceId destSid, uint32_t destByteOffset)); DECLCALLBACKMEMBER(int, pfnDXSetUAViews, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t uavSpliceIndex, uint32_t cUAViewId, SVGA3dUAViewId const *paUAViewId)); DECLCALLBACKMEMBER(int, pfnDXDrawIndexedInstancedIndirect, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dSurfaceId argsBufferSid, uint32_t byteOffsetForArgs)); DECLCALLBACKMEMBER(int, pfnDXDrawInstancedIndirect, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dSurfaceId argsBufferSid, uint32_t byteOffsetForArgs)); DECLCALLBACKMEMBER(int, pfnDXDispatch, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t threadGroupCountX, uint32_t threadGroupCountY, uint32_t threadGroupCountZ)); DECLCALLBACKMEMBER(int, pfnDXDispatchIndirect, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnWriteZeroSurface, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnHintZeroSurface, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXTransferToBuffer, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnLogicOpsBitBlt, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnLogicOpsTransBlt, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnLogicOpsStretchBlt, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnLogicOpsColorFill, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnLogicOpsAlphaBlend, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnLogicOpsClearTypeBlend, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXSetCSUAViews, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t startIndex, uint32_t cUAViewId, SVGA3dUAViewId const *paUAViewId)); DECLCALLBACKMEMBER(int, pfnDXSetMinLOD, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXSetShaderIface, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnSurfaceStretchBltNonMSToMS, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnDXBindShaderIface, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); DECLCALLBACKMEMBER(int, pfnVBDXClearRenderTargetViewRegion, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dRenderTargetViewId renderTargetViewId, SVGA3dRGBAFloat const *pColor, uint32_t cRect, SVGASignedRect const *paRect)); } VMSVGA3DBACKENDFUNCSDX; typedef struct VMSVGA3DBACKENDDESC { char const *pszName; DECLCALLBACKMEMBER(int, pfnQueryInterface, (PVGASTATECC pThisCC, char const *pszInterfaceName, void *pvInterfaceFuncs, size_t cbInterfaceFuncs)); } VMSVGA3DBACKENDDESC; #ifdef VMSVGA3D_DX /* Helpers. */ int vmsvga3dDXUnbindContext(PVGASTATECC pThisCC, uint32_t cid, SVGADXContextMobFormat *pSvgaDXContext); int vmsvga3dDXSwitchContext(PVGASTATECC pThisCC, uint32_t cid); /* Command handlers. */ int vmsvga3dDXDefineContext(PVGASTATECC pThisCC, uint32_t cid); int vmsvga3dDXDestroyContext(PVGASTATECC pThisCC, uint32_t cid); int vmsvga3dDXBindContext(PVGASTATECC pThisCC, uint32_t cid, SVGADXContextMobFormat *pSvgaDXContext); int vmsvga3dDXReadbackContext(PVGASTATECC pThisCC, uint32_t idDXContext, SVGADXContextMobFormat *pSvgaDXContext); int vmsvga3dDXInvalidateContext(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dDXSetSingleConstantBuffer(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXSetSingleConstantBuffer const *pCmd); int vmsvga3dDXSetShaderResources(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXSetShaderResources const *pCmd, uint32_t cShaderResourceViewId, SVGA3dShaderResourceViewId const *paShaderResourceViewId); int vmsvga3dDXSetShader(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXSetShader const *pCmd); int vmsvga3dDXSetSamplers(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXSetSamplers const *pCmd, uint32_t cSamplerId, SVGA3dSamplerId const *paSamplerId); int vmsvga3dDXDraw(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDraw const *pCmd); int vmsvga3dDXDrawIndexed(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDrawIndexed const *pCmd); int vmsvga3dDXDrawInstanced(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDrawInstanced const *pCmd); int vmsvga3dDXDrawIndexedInstanced(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDrawIndexedInstanced const *pCmd); int vmsvga3dDXDrawAuto(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dDXSetInputLayout(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dElementLayoutId elementLayoutId); int vmsvga3dDXSetVertexBuffers(PVGASTATECC pThisCC, uint32_t idDXContext, uint32_t startBuffer, uint32_t cVertexBuffer, SVGA3dVertexBuffer const *paVertexBuffer); int vmsvga3dDXSetIndexBuffer(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXSetIndexBuffer const *pCmd); int vmsvga3dDXSetTopology(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dPrimitiveType topology); int vmsvga3dDXSetRenderTargets(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dDepthStencilViewId depthStencilViewId, uint32_t cRenderTargetViewId, SVGA3dRenderTargetViewId const *paRenderTargetViewId); int vmsvga3dDXSetBlendState(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXSetBlendState const *pCmd); int vmsvga3dDXSetDepthStencilState(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXSetDepthStencilState const *pCmd); int vmsvga3dDXSetRasterizerState(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dRasterizerStateId rasterizerId); int vmsvga3dDXDefineQuery(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDefineQuery const *pCmd); int vmsvga3dDXDestroyQuery(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDestroyQuery const *pCmd); int vmsvga3dDXBindQuery(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXBindQuery const *pCmd, PVMSVGAMOB pMob); int vmsvga3dDXSetQueryOffset(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXSetQueryOffset const *pCmd); int vmsvga3dDXBeginQuery(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXBeginQuery const *pCmd); int vmsvga3dDXEndQuery(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXEndQuery const *pCmd); int vmsvga3dDXReadbackQuery(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXReadbackQuery const *pCmd); int vmsvga3dDXSetPredication(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXSetPredication const *pCmd); int vmsvga3dDXSetSOTargets(PVGASTATECC pThisCC, uint32_t idDXContext, uint32_t cSoTarget, SVGA3dSoTarget const *paSoTarget); int vmsvga3dDXSetViewports(PVGASTATECC pThisCC, uint32_t idDXContext, uint32_t cViewport, SVGA3dViewport const *paViewport); int vmsvga3dDXSetScissorRects(PVGASTATECC pThisCC, uint32_t idDXContext, uint32_t cRect, SVGASignedRect const *paRect); int vmsvga3dDXClearRenderTargetView(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXClearRenderTargetView const *pCmd); int vmsvga3dDXClearDepthStencilView(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXClearDepthStencilView const *pCmd); int vmsvga3dDXPredCopyRegion(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXPredCopyRegion const *pCmd); int vmsvga3dDXPredCopy(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXPredCopy const *pCmd); int vmsvga3dDXPresentBlt(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXPresentBlt const *pCmd); int vmsvga3dDXGenMips(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXGenMips const *pCmd); int vmsvga3dDXDefineShaderResourceView(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDefineShaderResourceView const *pCmd); int vmsvga3dDXDestroyShaderResourceView(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDestroyShaderResourceView const *pCmd); int vmsvga3dDXDefineRenderTargetView(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDefineRenderTargetView const *pCmd); int vmsvga3dDXDestroyRenderTargetView(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDestroyRenderTargetView const *pCmd); int vmsvga3dDXDefineDepthStencilView(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDefineDepthStencilView_v2 const *pCmd); int vmsvga3dDXDestroyDepthStencilView(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDestroyDepthStencilView const *pCmd); int vmsvga3dDXDefineElementLayout(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dElementLayoutId elementLayoutId, uint32_t cDesc, SVGA3dInputElementDesc const *paDesc); int vmsvga3dDXDestroyElementLayout(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDestroyElementLayout const *pCmd); int vmsvga3dDXDefineBlendState(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDefineBlendState const *pCmd); int vmsvga3dDXDestroyBlendState(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDestroyBlendState const *pCmd); int vmsvga3dDXDefineDepthStencilState(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDefineDepthStencilState const *pCmd); int vmsvga3dDXDestroyDepthStencilState(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDestroyDepthStencilState const *pCmd); int vmsvga3dDXDefineRasterizerState(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDefineRasterizerState const *pCmd); int vmsvga3dDXDestroyRasterizerState(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDestroyRasterizerState const *pCmd); int vmsvga3dDXDefineSamplerState(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDefineSamplerState const *pCmd); int vmsvga3dDXDestroySamplerState(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDestroySamplerState const *pCmd); int vmsvga3dDXDefineShader(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDefineShader const *pCmd); int vmsvga3dDXDestroyShader(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDestroyShader const *pCmd); int vmsvga3dDXBindShader(PVGASTATECC pThisCC, SVGA3dCmdDXBindShader const *pCmd, PVMSVGAMOB pMob); int vmsvga3dDXDefineStreamOutput(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDefineStreamOutput const *pCmd); int vmsvga3dDXDestroyStreamOutput(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDestroyStreamOutput const *pCmd); int vmsvga3dDXSetStreamOutput(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXSetStreamOutput const *pCmd); int vmsvga3dDXSetCOTable(PVGASTATECC pThisCC, SVGA3dCmdDXSetCOTable const *pCmd, PVMSVGAMOB pMob); int vmsvga3dDXReadbackCOTable(PVGASTATECC pThisCC, SVGA3dCmdDXReadbackCOTable const *pCmd); int vmsvga3dDXBufferCopy(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dDXSurfaceCopyAndReadback(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dDXMoveQuery(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dDXBindAllQuery(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXBindAllQuery const *pCmd); int vmsvga3dDXReadbackAllQuery(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXReadbackAllQuery const *pCmd); int vmsvga3dDXBindAllShader(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dDXHint(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dDXBufferUpdate(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dDXSetVSConstantBufferOffset(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dDXSetPSConstantBufferOffset(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dDXSetGSConstantBufferOffset(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dDXSetHSConstantBufferOffset(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dDXSetDSConstantBufferOffset(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dDXSetCSConstantBufferOffset(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dDXCondBindAllShader(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dScreenCopy(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dDXGrowCOTable(PVGASTATECC pThisCC, SVGA3dCmdDXGrowCOTable const *pCmd); int vmsvga3dIntraSurfaceCopy(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dDXResolveCopy(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dDXPredResolveCopy(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dDXPredConvertRegion(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dDXPredConvert(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dWholeSurfaceCopy(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dDXDefineUAView(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDefineUAView const *pCmd); int vmsvga3dDXDestroyUAView(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDestroyUAView const *pCmd); int vmsvga3dDXClearUAViewUint(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXClearUAViewUint const *pCmd); int vmsvga3dDXClearUAViewFloat(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXClearUAViewFloat const *pCmd); int vmsvga3dDXCopyStructureCount(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXCopyStructureCount const *pCmd); int vmsvga3dDXSetUAViews(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXSetUAViews const *pCmd, uint32_t cUAViewId, SVGA3dUAViewId const *paUAViewId); int vmsvga3dDXDrawIndexedInstancedIndirect(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDrawIndexedInstancedIndirect const *pCmd); int vmsvga3dDXDrawInstancedIndirect(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDrawInstancedIndirect const *pCmd); int vmsvga3dDXDispatch(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDispatch const *pCmd); int vmsvga3dDXDispatchIndirect(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dWriteZeroSurface(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dHintZeroSurface(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dDXTransferToBuffer(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dDXSetStructureCount(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXSetStructureCount const *pCmd); int vmsvga3dLogicOpsBitBlt(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dLogicOpsTransBlt(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dLogicOpsStretchBlt(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dLogicOpsColorFill(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dLogicOpsAlphaBlend(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dLogicOpsClearTypeBlend(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dDXSetCSUAViews(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXSetCSUAViews const *pCmd, uint32_t cUAViewId, SVGA3dUAViewId const *paUAViewId); int vmsvga3dDXSetMinLOD(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dDXDefineStreamOutputWithMob(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDefineStreamOutputWithMob const *pCmd); int vmsvga3dDXSetShaderIface(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dDXBindStreamOutput(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXBindStreamOutput const *pCmd); int vmsvga3dSurfaceStretchBltNonMSToMS(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dDXBindShaderIface(PVGASTATECC pThisCC, uint32_t idDXContext); int vmsvga3dDXLoadExec(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC, PSSMHANDLE pSSM, uint32_t uVersion, uint32_t uPass); int vmsvga3dDXSaveExec(PPDMDEVINS pDevIns, PVGASTATECC pThisCC, PSSMHANDLE pSSM); int vmsvga3dVBDXClearRenderTargetViewRegion(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdVBDXClearRenderTargetViewRegion const *pCmd, uint32_t cRect, SVGASignedRect const *paRect); #endif /* VMSVGA3D_DX */ #endif /* !VBOX_INCLUDED_SRC_Graphics_DevVGA_SVGA3d_h */