VirtualBox

source: vbox/trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d-win.cpp@ 60016

Last change on this file since 60016 was 60016, checked in by vboxsync, 9 years ago

Graphics/DevVGA-SVGA3d-win: typo (thanks PVS)

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1/* $Id: DevVGA-SVGA3d-win.cpp 60016 2016-03-14 10:14:49Z vboxsync $ */
2/** @file
3 * DevVMWare - VMWare SVGA device
4 */
5
6/*
7 * Copyright (C) 2013-2015 Oracle Corporation
8 *
9 * This file is part of VirtualBox Open Source Edition (OSE), as
10 * available from http://www.virtualbox.org. This file is free software;
11 * you can redistribute it and/or modify it under the terms of the GNU
12 * General Public License (GPL) as published by the Free Software
13 * Foundation, in version 2 as it comes in the "COPYING" file of the
14 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
15 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
16 */
17
18
19/*********************************************************************************************************************************
20* Header Files *
21*********************************************************************************************************************************/
22#define LOG_GROUP LOG_GROUP_DEV_VMSVGA
23#include <VBox/vmm/pdmdev.h>
24#include <VBox/version.h>
25#include <VBox/err.h>
26#include <VBox/log.h>
27#include <VBox/vmm/pgm.h>
28
29#include <iprt/assert.h>
30#include <iprt/semaphore.h>
31#include <iprt/uuid.h>
32#include <iprt/mem.h>
33#include <iprt/avl.h>
34
35#include <VBox/VBoxVideo.h> /* required by DevVGA.h */
36
37/* should go BEFORE any other DevVGA include to make all DevVGA.h config defines be visible */
38#include "DevVGA.h"
39
40#include "DevVGA-SVGA.h"
41#include "DevVGA-SVGA3d.h"
42#include "DevVGA-SVGA3d-internal.h"
43
44/* Enable to disassemble defined shaders. */
45#if defined(DEBUG) && 0 /* Disabled as we don't have the DirectX SDK avaible atm. */
46#define DUMP_SHADER_DISASSEMBLY
47#endif
48
49#ifdef DUMP_SHADER_DISASSEMBLY
50#include <d3dx9shader.h>
51#endif
52
53
54/*********************************************************************************************************************************
55* Defined Constants And Macros *
56*********************************************************************************************************************************/
57/* Enable to render the result of DrawPrimitive in a seperate window. */
58//#define DEBUG_GFX_WINDOW
59
60#define FOURCC_INTZ (D3DFORMAT)MAKEFOURCC('I', 'N', 'T', 'Z')
61#define FOURCC_NULL (D3DFORMAT)MAKEFOURCC('N', 'U', 'L', 'L')
62
63
64/*********************************************************************************************************************************
65* Structures and Typedefs *
66*********************************************************************************************************************************/
67
68typedef struct
69{
70 DWORD Usage;
71 D3DRESOURCETYPE ResourceType;
72 SVGA3dFormatOp FormatOp;
73} VMSVGA3DFORMATSUPPORT;
74
75
76/*********************************************************************************************************************************
77* Global Variables *
78*********************************************************************************************************************************/
79static VMSVGA3DFORMATSUPPORT const g_aFormatSupport[] =
80{
81 {
82 0,
83 D3DRTYPE_SURFACE,
84 SVGA3DFORMAT_OP_OFFSCREENPLAIN,
85 },
86 {
87 D3DUSAGE_RENDERTARGET,
88 D3DRTYPE_SURFACE,
89 (SVGA3dFormatOp) (SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET),
90 },
91 {
92 D3DUSAGE_AUTOGENMIPMAP,
93 D3DRTYPE_TEXTURE,
94 SVGA3DFORMAT_OP_AUTOGENMIPMAP,
95 },
96 {
97 D3DUSAGE_DMAP,
98 D3DRTYPE_TEXTURE,
99 SVGA3DFORMAT_OP_DMAP,
100 },
101 {
102 0,
103 D3DRTYPE_TEXTURE,
104 SVGA3DFORMAT_OP_TEXTURE,
105 },
106 {
107 0,
108 D3DRTYPE_CUBETEXTURE,
109 SVGA3DFORMAT_OP_CUBETEXTURE,
110 },
111 {
112 0,
113 D3DRTYPE_VOLUMETEXTURE,
114 SVGA3DFORMAT_OP_VOLUMETEXTURE,
115 },
116 {
117 D3DUSAGE_QUERY_VERTEXTEXTURE,
118 D3DRTYPE_TEXTURE,
119 SVGA3DFORMAT_OP_VERTEXTEXTURE,
120 },
121 {
122 D3DUSAGE_QUERY_LEGACYBUMPMAP,
123 D3DRTYPE_TEXTURE,
124 SVGA3DFORMAT_OP_BUMPMAP,
125 },
126 {
127 D3DUSAGE_QUERY_SRGBREAD,
128 D3DRTYPE_TEXTURE,
129 SVGA3DFORMAT_OP_SRGBREAD,
130 },
131 {
132 D3DUSAGE_QUERY_SRGBWRITE,
133 D3DRTYPE_TEXTURE,
134 SVGA3DFORMAT_OP_SRGBWRITE,
135 }
136};
137
138static VMSVGA3DFORMATSUPPORT const g_aFeatureReject[] =
139{
140 {
141 D3DUSAGE_QUERY_WRAPANDMIP,
142 D3DRTYPE_TEXTURE,
143 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP
144 },
145 {
146 D3DUSAGE_QUERY_FILTER,
147 D3DRTYPE_TEXTURE,
148 SVGA3DFORMAT_OP_NOFILTER
149 },
150 {
151 D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING,
152 D3DRTYPE_TEXTURE, /* ?? */
153 SVGA3DFORMAT_OP_NOALPHABLEND
154 },
155};
156
157
158/*********************************************************************************************************************************
159* Internal Functions *
160*********************************************************************************************************************************/
161static void vmsvgaDumpD3DCaps(D3DCAPS9 *pCaps);
162
163
164
165int vmsvga3dInit(PVGASTATE pThis)
166{
167 PVMSVGA3DSTATE pState;
168 int rc;
169
170 pThis->svga.p3dState = pState = (PVMSVGA3DSTATE)RTMemAllocZ(sizeof(VMSVGA3DSTATE));
171 AssertReturn(pThis->svga.p3dState, VERR_NO_MEMORY);
172
173 /* Create event semaphore. */
174 rc = RTSemEventCreate(&pState->WndRequestSem);
175 if (RT_FAILURE(rc))
176 {
177 Log(("%s: Failed to create event semaphore for window handling.\n", __FUNCTION__));
178 return rc;
179 }
180
181 /* Create the async IO thread. */
182 rc = RTThreadCreate(&pState->pWindowThread, vmsvga3dWindowThread, pState->WndRequestSem, 0, RTTHREADTYPE_GUI, 0, "VMSVGA3DWND");
183 if (RT_FAILURE(rc))
184 {
185 AssertMsgFailed(("%s: Async IO Thread creation for 3d window handling failed rc=%d\n", __FUNCTION__, rc));
186 return rc;
187 }
188
189 return VINF_SUCCESS;
190}
191
192int vmsvga3dPowerOn(PVGASTATE pThis)
193{
194 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
195 AssertReturn(pThis->svga.p3dState, VERR_NO_MEMORY);
196 HRESULT hr;
197
198 if (pState->pD3D9)
199 return VINF_SUCCESS; /* already initialized (load state) */
200
201#ifdef VBOX_VMSVGA3D_WITH_WINE_OPENGL
202 pState->pD3D9 = Direct3DCreate9(D3D_SDK_VERSION);
203 AssertReturn(pState->pD3D9, VERR_INTERNAL_ERROR);
204#else
205 /* Direct3DCreate9Ex was introduced in Vista, so resolve it dynamically. */
206 typedef HRESULT (WINAPI *PFNDIRECT3DCREATE9EX)(UINT, IDirect3D9Ex **);
207 PFNDIRECT3DCREATE9EX pfnDirect3dCreate9Ex = (PFNDIRECT3DCREATE9EX)RTLdrGetSystemSymbol("d3d9.dll", "Direct3DCreate9Ex");
208 if (!pfnDirect3dCreate9Ex)
209 return PDMDevHlpVMSetError(pThis->CTX_SUFF(pDevIns), VERR_SYMBOL_NOT_FOUND, RT_SRC_POS,
210 "vmsvga3d: Unable to locate Direct3DCreate9Ex. This feature requires Vista and later.");
211 hr = pfnDirect3dCreate9Ex(D3D_SDK_VERSION, &pState->pD3D9);
212 AssertReturn(hr == D3D_OK, VERR_INTERNAL_ERROR);
213#endif
214 hr = pState->pD3D9->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &pState->caps);
215 AssertReturn(hr == D3D_OK, VERR_INTERNAL_ERROR);
216
217 vmsvgaDumpD3DCaps(&pState->caps);
218
219 /* Check if INTZ is supported. */
220 hr = pState->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
221 D3DDEVTYPE_HAL,
222 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
223 0,
224 D3DRTYPE_TEXTURE,
225 FOURCC_INTZ);
226 if (hr != D3D_OK)
227 {
228 /* INTZ support is essential to support depth surfaces used as textures. */
229 LogRel(("VMSVGA: texture format INTZ not supported!!!\n"));
230 }
231 else
232 pState->fSupportedSurfaceINTZ = true;
233
234 /* Check if NULL is supported. */
235 hr = pState->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
236 D3DDEVTYPE_HAL,
237 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
238 D3DUSAGE_RENDERTARGET,
239 D3DRTYPE_SURFACE,
240 FOURCC_NULL);
241 if (hr != D3D_OK)
242 {
243 /* NULL is a dummy surface which can be used as a render target to save memory. */
244 LogRel(("VMSVGA: surface format NULL not supported!!!\n"));
245 }
246 else
247 pState->fSupportedSurfaceNULL = true;
248
249
250 /* Check if DX9 depth stencil textures are supported */
251 hr = pState->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
252 D3DDEVTYPE_HAL,
253 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
254 D3DUSAGE_DEPTHSTENCIL,
255 D3DRTYPE_TEXTURE,
256 D3DFMT_D16);
257 if (hr != D3D_OK)
258 {
259 LogRel(("VMSVGA: texture format D3DFMT_D16 not supported\n"));
260 }
261
262 hr = pState->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
263 D3DDEVTYPE_HAL,
264 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
265 D3DUSAGE_DEPTHSTENCIL,
266 D3DRTYPE_TEXTURE,
267 D3DFMT_D24X8);
268 if (hr != D3D_OK)
269 {
270 LogRel(("VMSVGA: texture format D3DFMT_D24X8 not supported\n"));
271 }
272 hr = pState->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
273 D3DDEVTYPE_HAL,
274 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
275 D3DUSAGE_DEPTHSTENCIL,
276 D3DRTYPE_TEXTURE,
277 D3DFMT_D24S8);
278 if (hr != D3D_OK)
279 {
280 LogRel(("VMSVGA: texture format D3DFMT_D24S8 not supported\n"));
281 }
282 return VINF_SUCCESS;
283}
284
285int vmsvga3dReset(PVGASTATE pThis)
286{
287 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
288 AssertReturn(pThis->svga.p3dState, VERR_NO_MEMORY);
289
290 /* Destroy all leftover surfaces. */
291 for (uint32_t i = 0; i < pState->cSurfaces; i++)
292 {
293 if (pState->papSurfaces[i]->id != SVGA3D_INVALID_ID)
294 vmsvga3dSurfaceDestroy(pThis, pState->papSurfaces[i]->id);
295 }
296
297 /* Destroy all leftover contexts. */
298 for (uint32_t i = 0; i < pState->cContexts; i++)
299 {
300 if (pState->papContexts[i]->id != SVGA3D_INVALID_ID)
301 vmsvga3dContextDestroy(pThis, pState->papContexts[i]->id);
302 }
303 return VINF_SUCCESS;
304}
305
306int vmsvga3dTerminate(PVGASTATE pThis)
307{
308 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
309 AssertReturn(pThis->svga.p3dState, VERR_NO_MEMORY);
310
311 int rc = vmsvga3dReset(pThis);
312 AssertRCReturn(rc, rc);
313
314 /* Terminate the window creation thread. */
315 rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_EXIT, 0, 0);
316 AssertRCReturn(rc, rc);
317
318 RTSemEventDestroy(pState->WndRequestSem);
319
320 if (pState->pD3D9)
321 pState->pD3D9->Release();
322
323 return VINF_SUCCESS;
324}
325
326void vmsvga3dUpdateHostScreenViewport(PVGASTATE pThis, uint32_t idScreen, VMSVGAVIEWPORT const *pOldViewport)
327{
328 /** @todo Scroll the screen content without requiring the guest to redraw. */
329 NOREF(pThis); NOREF(idScreen); NOREF(pOldViewport);
330}
331
332static uint32_t vmsvga3dGetSurfaceFormatSupport(PVMSVGA3DSTATE pState3D, uint32_t idx3dCaps, D3DFORMAT format)
333{
334 NOREF(idx3dCaps);
335 HRESULT hr;
336 uint32_t result = 0;
337
338 /* Try if the format can be used for the primary display. */
339 hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
340 D3DDEVTYPE_HAL,
341 format,
342 0,
343 D3DRTYPE_SURFACE,
344 format);
345
346 for (unsigned i = 0; i < RT_ELEMENTS(g_aFormatSupport); i++)
347 {
348 hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
349 D3DDEVTYPE_HAL,
350 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
351 g_aFormatSupport[i].Usage,
352 g_aFormatSupport[i].ResourceType,
353 format);
354 if (hr == D3D_OK)
355 result |= g_aFormatSupport[i].FormatOp;
356 }
357
358 /* Check for features only if the format is supported in any form. */
359 if (result)
360 {
361 for (unsigned i = 0; i < RT_ELEMENTS(g_aFeatureReject); i++)
362 {
363 hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
364 D3DDEVTYPE_HAL,
365 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
366 g_aFeatureReject[i].Usage,
367 g_aFeatureReject[i].ResourceType,
368 format);
369 if (hr != D3D_OK)
370 result |= g_aFeatureReject[i].FormatOp;
371 }
372 }
373
374 /** @todo missing:
375 *
376 * SVGA3DFORMAT_OP_PIXELSIZE
377 */
378
379 switch (idx3dCaps)
380 {
381 case SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8:
382 case SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5:
383 case SVGA3D_DEVCAP_SURFACEFMT_R5G6B5:
384 result |= SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB
385 | SVGA3DFORMAT_OP_CONVERT_TO_ARGB
386 | SVGA3DFORMAT_OP_DISPLAYMODE /* Should not be set for alpha formats. */
387 | SVGA3DFORMAT_OP_3DACCELERATION; /* implies OP_DISPLAYMODE */
388 break;
389
390 case SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8:
391 case SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10:
392 case SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5:
393 case SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4:
394 result |= SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB
395 | SVGA3DFORMAT_OP_CONVERT_TO_ARGB
396 | SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET;
397 break;
398
399 }
400 Log(("CAPS: %s =\n%s\n", vmsvga3dGetCapString(idx3dCaps), vmsvga3dGet3dFormatString(result)));
401
402 return result;
403}
404
405static uint32_t vmsvga3dGetDepthFormatSupport(PVMSVGA3DSTATE pState3D, uint32_t idx3dCaps, D3DFORMAT format)
406{
407 HRESULT hr;
408 uint32_t result = 0;
409
410 hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
411 D3DDEVTYPE_HAL,
412 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
413 D3DUSAGE_DEPTHSTENCIL,
414 D3DRTYPE_SURFACE,
415 format);
416 if (hr == D3D_OK)
417 result = SVGA3DFORMAT_OP_ZSTENCIL
418 | SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH
419 | SVGA3DFORMAT_OP_TEXTURE /* Necessary for Ubuntu Unity */;
420
421 Log(("CAPS: %s =\n%s\n", vmsvga3dGetCapString(idx3dCaps), vmsvga3dGet3dFormatString(result)));
422 return result;
423}
424
425
426int vmsvga3dQueryCaps(PVGASTATE pThis, uint32_t idx3dCaps, uint32_t *pu32Val)
427{
428 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
429 AssertReturn(pState, VERR_NO_MEMORY);
430 D3DCAPS9 *pCaps = &pState->caps;
431 int rc = VINF_SUCCESS;
432
433 *pu32Val = 0;
434
435 switch (idx3dCaps)
436 {
437 case SVGA3D_DEVCAP_3D:
438 *pu32Val = 1; /* boolean? */
439 break;
440
441 case SVGA3D_DEVCAP_MAX_LIGHTS:
442 *pu32Val = pCaps->MaxActiveLights;
443 break;
444
445 case SVGA3D_DEVCAP_MAX_TEXTURES:
446 *pu32Val = pCaps->MaxSimultaneousTextures;
447 break;
448
449 case SVGA3D_DEVCAP_MAX_CLIP_PLANES:
450 *pu32Val = pCaps->MaxUserClipPlanes;
451 break;
452
453 case SVGA3D_DEVCAP_VERTEX_SHADER_VERSION:
454 switch (pCaps->VertexShaderVersion)
455 {
456 case D3DVS_VERSION(1,1):
457 *pu32Val = SVGA3DVSVERSION_11;
458 break;
459 case D3DVS_VERSION(2,0):
460 *pu32Val = SVGA3DVSVERSION_20;
461 break;
462 case D3DVS_VERSION(3,0):
463 *pu32Val = SVGA3DVSVERSION_30;
464 break;
465 case D3DVS_VERSION(4,0):
466 *pu32Val = SVGA3DVSVERSION_40;
467 break;
468 default:
469 LogRel(("VMSVGA: Unsupported vertex shader version %x\n", pCaps->VertexShaderVersion));
470 break;
471 }
472 break;
473
474 case SVGA3D_DEVCAP_VERTEX_SHADER:
475 /* boolean? */
476 *pu32Val = 1;
477 break;
478
479 case SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION:
480 switch (pCaps->PixelShaderVersion)
481 {
482 case D3DPS_VERSION(1,1):
483 *pu32Val = SVGA3DPSVERSION_11;
484 break;
485 case D3DPS_VERSION(1,2):
486 *pu32Val = SVGA3DPSVERSION_12;
487 break;
488 case D3DPS_VERSION(1,3):
489 *pu32Val = SVGA3DPSVERSION_13;
490 break;
491 case D3DPS_VERSION(1,4):
492 *pu32Val = SVGA3DPSVERSION_14;
493 break;
494 case D3DPS_VERSION(2,0):
495 *pu32Val = SVGA3DPSVERSION_20;
496 break;
497 case D3DPS_VERSION(3,0):
498 *pu32Val = SVGA3DPSVERSION_30;
499 break;
500 case D3DPS_VERSION(4,0):
501 *pu32Val = SVGA3DPSVERSION_40;
502 break;
503 default:
504 LogRel(("VMSVGA: Unsupported pixel shader version %x\n", pCaps->PixelShaderVersion));
505 break;
506 }
507 break;
508
509 case SVGA3D_DEVCAP_FRAGMENT_SHADER:
510 /* boolean? */
511 *pu32Val = 1;
512 break;
513
514 case SVGA3D_DEVCAP_S23E8_TEXTURES:
515 case SVGA3D_DEVCAP_S10E5_TEXTURES:
516 /* Must be obsolete by now; surface format caps specify the same thing. */
517 rc = VERR_INVALID_PARAMETER;
518 break;
519
520 case SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND:
521 break;
522
523 /*
524 * 2. The BUFFER_FORMAT capabilities are deprecated, and they always
525 * return TRUE. Even on physical hardware that does not support
526 * these formats natively, the SVGA3D device will provide an emulation
527 * which should be invisible to the guest OS.
528 */
529 case SVGA3D_DEVCAP_D16_BUFFER_FORMAT:
530 case SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT:
531 case SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT:
532 *pu32Val = 1;
533 break;
534
535 case SVGA3D_DEVCAP_QUERY_TYPES:
536 break;
537
538 case SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING:
539 break;
540
541 case SVGA3D_DEVCAP_MAX_POINT_SIZE:
542 AssertCompile(sizeof(uint32_t) == sizeof(float));
543 *(float *)pu32Val = pCaps->MaxPointSize;
544 break;
545
546 case SVGA3D_DEVCAP_MAX_SHADER_TEXTURES:
547 /* @todo ?? */
548 rc = VERR_INVALID_PARAMETER;
549 break;
550
551 case SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH:
552 *pu32Val = pCaps->MaxTextureWidth;
553 break;
554
555 case SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT:
556 *pu32Val = pCaps->MaxTextureHeight;
557 break;
558
559 case SVGA3D_DEVCAP_MAX_VOLUME_EXTENT:
560 *pu32Val = pCaps->MaxVolumeExtent;
561 break;
562
563 case SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT:
564 *pu32Val = pCaps->MaxTextureRepeat;
565 break;
566
567 case SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO:
568 *pu32Val = pCaps->MaxTextureAspectRatio;
569 break;
570
571 case SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY:
572 *pu32Val = pCaps->MaxAnisotropy;
573 break;
574
575 case SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT:
576 *pu32Val = pCaps->MaxPrimitiveCount;
577 break;
578
579 case SVGA3D_DEVCAP_MAX_VERTEX_INDEX:
580 *pu32Val = pCaps->MaxVertexIndex;
581 break;
582
583 case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS:
584 *pu32Val = pCaps->MaxVertexShader30InstructionSlots;
585 break;
586
587 case SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS:
588 *pu32Val = pCaps->MaxPixelShader30InstructionSlots;
589 break;
590
591 case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS:
592 *pu32Val = pCaps->VS20Caps.NumTemps;
593 break;
594
595 case SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS:
596 *pu32Val = pCaps->PS20Caps.NumTemps;
597 break;
598
599 case SVGA3D_DEVCAP_TEXTURE_OPS:
600 break;
601
602 case SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES:
603 break;
604
605 case SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES:
606 break;
607
608 case SVGA3D_DEVCAP_ALPHATOCOVERAGE:
609 break;
610
611 case SVGA3D_DEVCAP_SUPERSAMPLE:
612 break;
613
614 case SVGA3D_DEVCAP_AUTOGENMIPMAPS:
615 *pu32Val = !!(pCaps->Caps2 & D3DCAPS2_CANAUTOGENMIPMAP);
616 break;
617
618 case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES:
619 break;
620
621 case SVGA3D_DEVCAP_MAX_RENDER_TARGETS: /* @todo same thing? */
622 case SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS:
623 *pu32Val = pCaps->NumSimultaneousRTs;
624 break;
625
626 /*
627 * This is the maximum number of SVGA context IDs that the guest
628 * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
629 */
630 case SVGA3D_DEVCAP_MAX_CONTEXT_IDS:
631 *pu32Val = SVGA3D_MAX_CONTEXT_IDS;
632 break;
633
634 /*
635 * This is the maximum number of SVGA surface IDs that the guest
636 * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
637 */
638 case SVGA3D_DEVCAP_MAX_SURFACE_IDS:
639 *pu32Val = SVGA3D_MAX_SURFACE_IDS;
640 break;
641
642 /* Supported surface formats. */
643 case SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8:
644 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_X8R8G8B8);
645 break;
646
647 case SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8:
648 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A8R8G8B8);
649 break;
650
651 case SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10:
652 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A2R10G10B10);
653 break;
654
655 case SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5:
656 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_X1R5G5B5);
657 break;
658
659 case SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5:
660 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A1R5G5B5);
661 break;
662
663 case SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4:
664 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A4R4G4B4);
665 break;
666
667 case SVGA3D_DEVCAP_SURFACEFMT_R5G6B5:
668 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A4R4G4B4);
669 break;
670
671 case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16:
672 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_L16);
673 break;
674
675 case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8:
676 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A8L8);
677 break;
678
679 case SVGA3D_DEVCAP_SURFACEFMT_ALPHA8:
680 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A8);
681 break;
682
683 case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8:
684 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_L8);
685 break;
686
687 case SVGA3D_DEVCAP_SURFACEFMT_Z_D16:
688 *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D16);
689 break;
690
691 case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8:
692 case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT: /* @todo not correct */
693 *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D24S8);
694 break;
695
696 case SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8:
697 *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D24X8);
698 break;
699
700 case SVGA3D_DEVCAP_SURFACEFMT_Z_DF16:
701 /* @todo supposed to be floating-point, but unable to find a match for D3D9... */
702 *pu32Val = 0;
703 break;
704
705 case SVGA3D_DEVCAP_SURFACEFMT_Z_DF24:
706 *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D24FS8);
707 break;
708
709 case SVGA3D_DEVCAP_SURFACEFMT_DXT1:
710 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT1);
711 break;
712
713 case SVGA3D_DEVCAP_SURFACEFMT_DXT2:
714 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT2);
715 break;
716
717 case SVGA3D_DEVCAP_SURFACEFMT_DXT3:
718 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT3);
719 break;
720
721 case SVGA3D_DEVCAP_SURFACEFMT_DXT4:
722 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT4);
723 break;
724
725 case SVGA3D_DEVCAP_SURFACEFMT_DXT5:
726 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT5);
727 break;
728
729 case SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8:
730 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_X8L8V8U8);
731 break;
732
733 case SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10:
734 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A2W10V10U10);
735 break;
736
737 case SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8:
738 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_V8U8);
739 break;
740
741 case SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8:
742 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_Q8W8V8U8);
743 break;
744
745 case SVGA3D_DEVCAP_SURFACEFMT_CxV8U8:
746 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_CxV8U8);
747 break;
748
749 case SVGA3D_DEVCAP_SURFACEFMT_R_S10E5:
750 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_R16F);
751 break;
752
753 case SVGA3D_DEVCAP_SURFACEFMT_R_S23E8:
754 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_R32F);
755 break;
756
757 case SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5:
758 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_G16R16F);
759 break;
760
761 case SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8:
762 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_G32R32F);
763 break;
764
765 case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5:
766 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A16B16G16R16F);
767 break;
768
769 case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8:
770 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A32B32G32R32F);
771 break;
772
773 case SVGA3D_DEVCAP_SURFACEFMT_V16U16:
774 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_V16U16);
775 break;
776
777 case SVGA3D_DEVCAP_SURFACEFMT_G16R16:
778 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_G16R16);
779 break;
780
781 case SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16:
782 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A16B16G16R16);
783 break;
784
785 case SVGA3D_DEVCAP_SURFACEFMT_UYVY:
786 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_UYVY);
787 break;
788
789 case SVGA3D_DEVCAP_SURFACEFMT_YUY2:
790 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_YUY2);
791 break;
792
793 case SVGA3D_DEVCAP_SURFACEFMT_NV12:
794 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, (D3DFORMAT)MAKEFOURCC('N', 'V', '1', '2'));
795 break;
796
797 case SVGA3D_DEVCAP_SURFACEFMT_AYUV:
798 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, (D3DFORMAT)MAKEFOURCC('A', 'Y', 'U', 'V'));
799 break;
800
801 case SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM:
802 case SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM:
803 /* Unknown; only in DX10 & 11 */
804 Log(("CAPS: Unknown CAP %s\n", vmsvga3dGetCapString(idx3dCaps)));
805 rc = VERR_INVALID_PARAMETER;
806 *pu32Val = 0;
807 break;
808
809 default:
810 Log(("CAPS: Unexpected CAP %d\n", idx3dCaps));
811 rc = VERR_INVALID_PARAMETER;
812 break;
813 }
814#if 0
815 /* Dump of VMWare Player caps (from their log); for debugging purposes */
816 switch (idx3dCaps)
817 {
818 case 0:
819 *pu32Val = 0x00000001;
820 break;
821 case 1:
822 *pu32Val = 0x0000000a;
823 break;
824 case 2:
825 *pu32Val = 0x00000008;
826 break;
827 case 3: *pu32Val = 0x00000006; break;
828 case 4: *pu32Val = 0x00000007; break;
829 case 5: *pu32Val = 0x00000001; break;
830 case 6: *pu32Val = 0x0000000d; break;
831 case 7: *pu32Val = 0x00000001; break;
832 case 8: *pu32Val = 0x00000004; break;
833 case 9: *pu32Val = 0x00000001; break;
834 case 10: *pu32Val = 0x00000001; break;
835 case 11: *pu32Val = 0x00000004; break;
836 case 12: *pu32Val = 0x00000001; break;
837 case 13: *pu32Val = 0x00000001; break;
838 case 14: *pu32Val = 0x00000001; break;
839 case 15: *pu32Val = 0x00000001; break;
840 case 16: *pu32Val = 0x00000001; break;
841 case 17: *pu32Val = (uint32_t)256.000000; break;
842 case 18: *pu32Val = 0x00000014; break;
843 case 19: *pu32Val = 0x00001000; break;
844 case 20: *pu32Val = 0x00001000; break;
845 case 21: *pu32Val = 0x00000800; break;
846 case 22: *pu32Val = 0x00002000; break;
847 case 23: *pu32Val = 0x00000800; break;
848 case 24: *pu32Val = 0x00000010; break;
849 case 25: *pu32Val = 0x000fffff; break;
850 case 26: *pu32Val = 0x00ffffff; break;
851 case 27: *pu32Val = 0xffffffff; break;
852 case 28: *pu32Val = 0xffffffff; break;
853 case 29: *pu32Val = 0x00000020; break;
854 case 30: *pu32Val = 0x00000020; break;
855 case 31: *pu32Val = 0x03ffffff; break;
856 case 32: *pu32Val = 0x0098ec1f; break;
857 case 33: *pu32Val = 0x0098e11f; break;
858 case 34: *pu32Val = 0x0098e01f; break;
859 case 35: *pu32Val = 0x012c2000; break;
860 case 36: *pu32Val = 0x0098e11f; break;
861 case 37: *pu32Val = 0x0090c11f; break;
862 case 38: *pu32Val = 0x0098ec1f; break;
863 case 39: *pu32Val = 0x00804007; break;
864 case 40: *pu32Val = 0x0080c007; break;
865 case 41: *pu32Val = 0x00804007; break;
866 case 42: *pu32Val = 0x0080c007; break;
867 case 43: *pu32Val = 0x000000c1; break;
868 case 44: *pu32Val = 0x000000c1; break;
869 case 45: *pu32Val = 0x000000c1; break;
870 case 46: *pu32Val = 0x00808005; break;
871 case 47: *pu32Val = 0x00808005; break;
872 case 48: *pu32Val = 0x00808005; break;
873 case 49: *pu32Val = 0x00808005; break;
874 case 50: *pu32Val = 0x00808005; break;
875 case 51: *pu32Val = 0x01240000; break;
876 case 52: *pu32Val = 0x00814007; break;
877 case 53: *pu32Val = 0x00814007; break;
878 case 54: *pu32Val = 0x00814007; break;
879 case 55: *pu32Val = 0x01240000; break;
880 case 56: *pu32Val = 0x0080401f; break;
881 case 57: *pu32Val = 0x0080401f; break;
882 case 58: *pu32Val = 0x0080401f; break;
883 case 59: *pu32Val = 0x0080401f; break;
884 case 60: *pu32Val = 0x0080601f; break;
885 case 61: *pu32Val = 0x0080401f; break;
886 case 62: *pu32Val = 0x00000000; break;
887 case 63: *pu32Val = 0x00000004; break;
888 case 64: *pu32Val = 0x00000004; break;
889 case 65: *pu32Val = 0x00814005; break;
890 case 66: *pu32Val = 0x0080401f; break;
891 case 67: *pu32Val = 0x0080601f; break;
892 case 68: *pu32Val = 0x00006009; break;
893 case 69: *pu32Val = 0x00006001; break;
894 case 70: *pu32Val = 0x00000001; break;
895 case 71: *pu32Val = 0x0000000b; break;
896 case 72: *pu32Val = 0x00000001; break;
897 case 73: *pu32Val = 0x00000000; break;
898 case 74: *pu32Val = 0x00000000; break;
899 case 75: *pu32Val = 0x01246000; break;
900 case 76: *pu32Val = 0x00004009; break;
901 case 77: *pu32Val = 0x00000100; break;
902 case 78: *pu32Val = 0x00008000; break;
903 case 79: *pu32Val = 0x000000c1; break;
904 case 80: *pu32Val = 0x01240000; break;
905 case 81: *pu32Val = 0x000000c1; break;
906 case 82: *pu32Val = 0x00800005; break;
907 case 83: *pu32Val = 0x00800005; break;
908 case 84: *pu32Val = 0x00000000; break;
909 case 85: *pu32Val = 0x00000000; break;
910 case 86: *pu32Val = 0x00000000; break;
911 case 87: *pu32Val = 0x00000000; break;
912 case 88: *pu32Val = 0x00000000; break;
913 case 89: *pu32Val = (uint32_t) 0.000000; break;
914 case 90: *pu32Val = (uint32_t) 0.000000; break;
915 case 91: *pu32Val = 0x00006009; break;
916 default:
917// Log(("CAPS: Unexpected CAP %d\n", idx3dCaps));
918// rc = VERR_INVALID_PARAMETER;
919 break;
920 }
921#endif
922 Log(("CAPS: %d=%s - %x\n", idx3dCaps, vmsvga3dGetCapString(idx3dCaps), *pu32Val));
923 return rc;
924}
925
926/**
927 * Convert SVGA format value to its D3D equivalent
928 */
929D3DFORMAT vmsvga3dSurfaceFormat2D3D(SVGA3dSurfaceFormat format)
930{
931 switch (format)
932 {
933 case SVGA3D_X8R8G8B8:
934 return D3DFMT_X8R8G8B8;
935 case SVGA3D_A8R8G8B8:
936 return D3DFMT_A8R8G8B8;
937 case SVGA3D_R5G6B5:
938 return D3DFMT_R5G6B5;
939 case SVGA3D_X1R5G5B5:
940 return D3DFMT_X1R5G5B5;
941 case SVGA3D_A1R5G5B5:
942 return D3DFMT_A1R5G5B5;
943 case SVGA3D_A4R4G4B4:
944 return D3DFMT_A4R4G4B4;
945
946 case SVGA3D_Z_D32:
947 return D3DFMT_D32;
948 case SVGA3D_Z_D16:
949 return D3DFMT_D16;
950 case SVGA3D_Z_D24S8_INT: /* @todo not correct */
951 case SVGA3D_Z_D24S8:
952 return D3DFMT_D24S8;
953 case SVGA3D_Z_D15S1:
954 return D3DFMT_D15S1;
955 case SVGA3D_Z_D24X8:
956 return D3DFMT_D24X8;
957 /* Advanced D3D9 depth formats. */
958 case SVGA3D_Z_DF16:
959 /* @todo supposed to be floating-point, but unable to find a match for D3D9... */
960 AssertFailedReturn(D3DFMT_UNKNOWN);
961 case SVGA3D_Z_DF24:
962 return D3DFMT_D24FS8;
963
964 case SVGA3D_LUMINANCE8:
965 return D3DFMT_L8;
966 case SVGA3D_LUMINANCE4_ALPHA4:
967 return D3DFMT_A4L4;
968 case SVGA3D_LUMINANCE16:
969 return D3DFMT_L16;
970 case SVGA3D_LUMINANCE8_ALPHA8:
971 return D3DFMT_A8L8;
972
973 case SVGA3D_DXT1:
974 return D3DFMT_DXT1;
975 case SVGA3D_DXT2:
976 return D3DFMT_DXT2;
977 case SVGA3D_DXT3:
978 return D3DFMT_DXT3;
979 case SVGA3D_DXT4:
980 return D3DFMT_DXT4;
981 case SVGA3D_DXT5:
982 return D3DFMT_DXT5;
983
984 /* Bump-map formats */
985 case SVGA3D_BUMPU8V8:
986 return D3DFMT_V8U8;
987 case SVGA3D_BUMPL6V5U5:
988 return D3DFMT_L6V5U5;
989 case SVGA3D_BUMPX8L8V8U8:
990 return D3DFMT_X8L8V8U8;
991 case SVGA3D_BUMPL8V8U8:
992 /* No corresponding D3D9 equivalent. */
993 AssertFailedReturn(D3DFMT_UNKNOWN);
994 /* signed bump-map formats */
995 case SVGA3D_V8U8:
996 return D3DFMT_V8U8;
997 case SVGA3D_Q8W8V8U8:
998 return D3DFMT_Q8W8V8U8;
999 case SVGA3D_CxV8U8:
1000 return D3DFMT_CxV8U8;
1001 /* mixed bump-map formats */
1002 case SVGA3D_X8L8V8U8:
1003 return D3DFMT_X8L8V8U8;
1004 case SVGA3D_A2W10V10U10:
1005 return D3DFMT_A2W10V10U10;
1006
1007 case SVGA3D_ARGB_S10E5: /* 16-bit floating-point ARGB */
1008 return D3DFMT_A16B16G16R16F;
1009 case SVGA3D_ARGB_S23E8: /* 32-bit floating-point ARGB */
1010 return D3DFMT_A32B32G32R32F;
1011
1012 case SVGA3D_A2R10G10B10:
1013 return D3DFMT_A2R10G10B10;
1014
1015 case SVGA3D_ALPHA8:
1016 return D3DFMT_A8;
1017
1018 /* Single- and dual-component floating point formats */
1019 case SVGA3D_R_S10E5:
1020 return D3DFMT_R16F;
1021 case SVGA3D_R_S23E8:
1022 return D3DFMT_R32F;
1023 case SVGA3D_RG_S10E5:
1024 return D3DFMT_G16R16F;
1025 case SVGA3D_RG_S23E8:
1026 return D3DFMT_G32R32F;
1027
1028 /*
1029 * Any surface can be used as a buffer object, but SVGA3D_BUFFER is
1030 * the most efficient format to use when creating new surfaces
1031 * expressly for index or vertex data.
1032 */
1033 case SVGA3D_BUFFER:
1034 return D3DFMT_UNKNOWN;
1035
1036 case SVGA3D_V16U16:
1037 return D3DFMT_V16U16;
1038
1039 case SVGA3D_G16R16:
1040 return D3DFMT_G16R16;
1041 case SVGA3D_A16B16G16R16:
1042 return D3DFMT_A16B16G16R16;
1043
1044 /* Packed Video formats */
1045 case SVGA3D_UYVY:
1046 return D3DFMT_UYVY;
1047 case SVGA3D_YUY2:
1048 return D3DFMT_YUY2;
1049
1050 /* Planar video formats */
1051 case SVGA3D_NV12:
1052 return (D3DFORMAT)MAKEFOURCC('N', 'V', '1', '2');
1053
1054 /* Video format with alpha */
1055 case SVGA3D_AYUV:
1056 return (D3DFORMAT)MAKEFOURCC('A', 'Y', 'U', 'V');
1057
1058 case SVGA3D_BC4_UNORM:
1059 case SVGA3D_BC5_UNORM:
1060 /* Unknown; only in DX10 & 11 */
1061 break;
1062 }
1063 AssertFailedReturn(D3DFMT_UNKNOWN);
1064}
1065
1066/**
1067 * Convert SVGA multi sample count value to its D3D equivalent
1068 */
1069D3DMULTISAMPLE_TYPE vmsvga3dMultipeSampleCount2D3D(uint32_t multisampleCount)
1070{
1071 AssertCompile(D3DMULTISAMPLE_2_SAMPLES == 2);
1072 AssertCompile(D3DMULTISAMPLE_16_SAMPLES == 16);
1073
1074 if (multisampleCount > 16)
1075 return D3DMULTISAMPLE_NONE;
1076
1077 /* @todo exact same mapping as d3d? */
1078 return (D3DMULTISAMPLE_TYPE)multisampleCount;
1079}
1080
1081
1082/**
1083 * Destroy backend specific surface bits (part of SVGA_3D_CMD_SURFACE_DESTROY).
1084 *
1085 * @param pState The VMSVGA3d state.
1086 * @param pSurface The surface being destroyed.
1087 */
1088void vmsvga3dBackSurfaceDestroy(PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface)
1089{
1090 RTAvlU32Destroy(&pSurface->pSharedObjectTree, vmsvga3dSharedSurfaceDestroyTree, pSurface);
1091 Assert(pSurface->pSharedObjectTree == NULL);
1092
1093 switch (pSurface->flags & VMSVGA3D_SURFACE_HINT_SWITCH_MASK)
1094 {
1095 case SVGA3D_SURFACE_CUBEMAP:
1096 AssertFailed(); /** @todo */
1097 break;
1098
1099 case SVGA3D_SURFACE_HINT_INDEXBUFFER:
1100 if (pSurface->u.pIndexBuffer)
1101 pSurface->u.pIndexBuffer->Release();
1102 break;
1103
1104 case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
1105 if (pSurface->u.pVertexBuffer)
1106 pSurface->u.pVertexBuffer->Release();
1107 break;
1108
1109 case SVGA3D_SURFACE_HINT_TEXTURE:
1110 case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
1111 if (pSurface->u.pTexture)
1112 pSurface->u.pTexture->Release();
1113 if (pSurface->bounce.pTexture)
1114 pSurface->bounce.pTexture->Release();
1115 break;
1116
1117 case SVGA3D_SURFACE_HINT_RENDERTARGET:
1118 case SVGA3D_SURFACE_HINT_DEPTHSTENCIL:
1119 case SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_HINT_TEXTURE: /** @todo actual texture surface not supported */
1120 if (pSurface->fStencilAsTexture)
1121 pSurface->u.pTexture->Release();
1122 else
1123 if (pSurface->u.pSurface)
1124 pSurface->u.pSurface->Release();
1125 break;
1126
1127 default:
1128 AssertMsg(!VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface), ("type=%x\n", (pSurface->flags & VMSVGA3D_SURFACE_HINT_SWITCH_MASK)));
1129 break;
1130 }
1131
1132 if (pSurface->pQuery)
1133 pSurface->pQuery->Release();
1134}
1135
1136
1137/*
1138 * Release all shared surface objects.
1139 */
1140DECLCALLBACK(int) vmsvga3dSharedSurfaceDestroyTree(PAVLU32NODECORE pNode, void *pvParam)
1141{
1142 PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)pNode;
1143 PVMSVGA3DSURFACE pSurface = (PVMSVGA3DSURFACE)pvParam;
1144
1145 switch (pSurface->flags & (SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET | SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP))
1146 {
1147 case SVGA3D_SURFACE_HINT_TEXTURE:
1148 case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
1149 Log(("vmsvga3dSharedSurfaceDestroyTree: release shared object for context %d\n", pNode->Key));
1150 Assert(pSharedSurface->u.pTexture);
1151 if (pSharedSurface->u.pTexture)
1152 pSharedSurface->u.pTexture->Release();
1153 break;
1154
1155 default:
1156 AssertFailed();
1157 break;
1158 }
1159 RTMemFree(pNode);
1160 return 0;
1161}
1162
1163/* Get the shared surface copy or create a new one. */
1164static PVMSVGA3DSHAREDSURFACE vmsvga3dSurfaceGetSharedCopy(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface)
1165{
1166 Assert(pSurface->hSharedObject);
1167
1168 PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)RTAvlU32Get(&pSurface->pSharedObjectTree, pContext->id);
1169 if (!pSharedSurface)
1170 {
1171 HRESULT hr;
1172 bool ret;
1173
1174 Log(("vmsvga3dSurfaceGetSharedCopy: Create shared texture copy d3d (%d,%d) cMip=%d usage %x format %x.\n",
1175 pSurface->pMipmapLevels[0].size.width,
1176 pSurface->pMipmapLevels[0].size.height,
1177 pSurface->faces[0],
1178 pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET,
1179 pSurface->formatD3D));
1180
1181 pSharedSurface = (PVMSVGA3DSHAREDSURFACE)RTMemAllocZ(sizeof(*pSharedSurface));
1182 AssertReturn(pSharedSurface, NULL);
1183
1184 pSharedSurface->Core.Key = pContext->id;
1185 ret = RTAvlU32Insert(&pSurface->pSharedObjectTree, &pSharedSurface->Core);
1186 AssertReturn(ret, NULL);
1187
1188 /* Create shadow copy of the original shared texture. Shared d3d resources require Vista+ and have some restrictions. */
1189 hr = pContext->pDevice->CreateTexture(pSurface->pMipmapLevels[0].size.width,
1190 pSurface->pMipmapLevels[0].size.height,
1191 pSurface->faces[0].numMipLevels,
1192 pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET /* required for use as a StretchRect destination */,
1193 pSurface->formatD3D,
1194 D3DPOOL_DEFAULT,
1195 &pSharedSurface->u.pTexture,
1196 &pSurface->hSharedObject);
1197 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceGetSharedCopy: CreateTexture failed with %x\n", hr), NULL);
1198 }
1199 return pSharedSurface;
1200}
1201
1202/* Inject a query event into the D3D pipeline so we can check when usage of this surface has finished.
1203 * (D3D does not synchronize shared surface usage)
1204 */
1205static int vmsvga3dSurfaceTrackUsage(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface)
1206{
1207#ifndef VBOX_VMSVGA3D_WITH_WINE_OPENGL
1208 Assert(pSurface->id != SVGA3D_INVALID_ID);
1209
1210 /* Nothing to do if this surface hasn't been shared. */
1211 if (pSurface->pSharedObjectTree == NULL)
1212 return VINF_SUCCESS;
1213
1214 Log(("vmsvga3dSurfaceTrackUsage: track usage of surface id=%x (cid=%x)\n", pSurface->id, pContext->id));
1215
1216 /* Release the previous query object. */
1217 if (pSurface->pQuery)
1218 {
1219 Log(("vmsvga3dSurfaceTrackUsage: release old query object\n"));
1220 pSurface->pQuery->Release();
1221 pSurface->pQuery = NULL;
1222 }
1223 HRESULT hr = pContext->pDevice->CreateQuery(D3DQUERYTYPE_EVENT, &pSurface->pQuery);
1224 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceTrackUsage: CreateQuery failed with %x\n", hr), VERR_INTERNAL_ERROR);
1225
1226 hr = pSurface->pQuery->Issue(D3DISSUE_END);
1227 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceTrackUsage: Issue failed with %x\n", hr), VERR_INTERNAL_ERROR);
1228#endif /* !VBOX_VMSVGA3D_WITH_WINE_OPENGL */
1229
1230 return VINF_SUCCESS;
1231}
1232
1233
1234/**
1235 * Surface ID based version of vmsvga3dSurfaceTrackUsage.
1236 *
1237 * @returns VBox status code.
1238 * @param pState The VMSVGA3d state.
1239 * @param pContext The context.
1240 * @param sid The surface ID.
1241 */
1242static int vmsvga3dSurfaceTrackUsageById(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, uint32_t sid)
1243{
1244 Assert(sid < SVGA3D_MAX_SURFACE_IDS);
1245 AssertReturn(sid < pState->cSurfaces, VERR_INVALID_PARAMETER);
1246 PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
1247 AssertReturn(pSurface && pSurface->id == sid, VERR_INVALID_PARAMETER);
1248
1249 return vmsvga3dSurfaceTrackUsage(pState, pContext, pSurface);
1250}
1251
1252
1253/* Wait for all drawing, that uses this surface, to finish. */
1254int vmsvga3dSurfaceFlush(PVGASTATE pThis, PVMSVGA3DSURFACE pSurface)
1255{
1256#ifndef VBOX_VMSVGA3D_WITH_WINE_OPENGL
1257 HRESULT hr;
1258
1259 if (!pSurface->pQuery)
1260 {
1261 LogFlow(("vmsvga3dSurfaceFlush: no query object\n"));
1262 return VINF_SUCCESS; /* nothing to wait for */
1263 }
1264 Assert(pSurface->pSharedObjectTree);
1265
1266 Log(("vmsvga3dSurfaceFlush: wait for draw to finish (sid=%x)\n", pSurface->id));
1267 while (true)
1268 {
1269 hr = pSurface->pQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
1270 if (hr != S_FALSE) break;
1271
1272 RTThreadSleep(1);
1273 }
1274 AssertMsgReturn(hr == S_OK, ("vmsvga3dSurfaceFinishDrawing: GetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
1275
1276 pSurface->pQuery->Release();
1277 pSurface->pQuery = NULL;
1278#endif /* !VBOX_VMSVGA3D_WITH_WINE_OPENGL */
1279
1280 return VINF_SUCCESS;
1281}
1282
1283int vmsvga3dSurfaceCopy(PVGASTATE pThis, SVGA3dSurfaceImageId dest, SVGA3dSurfaceImageId src,
1284 uint32_t cCopyBoxes, SVGA3dCopyBox *pBox)
1285{
1286 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
1287 PVMSVGA3DSURFACE pSurfaceSrc;
1288 uint32_t sidSrc = src.sid;
1289 PVMSVGA3DSURFACE pSurfaceDest;
1290 uint32_t sidDest = dest.sid;
1291 int rc = VINF_SUCCESS;
1292
1293 AssertReturn(pState, VERR_NO_MEMORY);
1294 AssertReturn(sidSrc < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
1295 AssertReturn(sidSrc < pState->cSurfaces && pState->papSurfaces[sidSrc]->id == sidSrc, VERR_INVALID_PARAMETER);
1296 AssertReturn(sidDest < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
1297 AssertReturn(sidDest < pState->cSurfaces && pState->papSurfaces[sidDest]->id == sidDest, VERR_INVALID_PARAMETER);
1298
1299 pSurfaceSrc = pState->papSurfaces[sidSrc];
1300 pSurfaceDest = pState->papSurfaces[sidDest];
1301
1302 AssertReturn(pSurfaceSrc->faces[0].numMipLevels > src.mipmap, VERR_INVALID_PARAMETER);
1303 AssertReturn(pSurfaceDest->faces[0].numMipLevels > dest.mipmap, VERR_INVALID_PARAMETER);
1304
1305 // AssertMsgReturn(pSurfaceSrc->format == pSurfaceDest->format, ("Format mismatch (%d vs %d)!!\n", pSurfaceSrc->format, pSurfaceDest->format), VERR_INVALID_PARAMETER);
1306
1307 bool fSrcTexture = !!(pSurfaceSrc->flags & SVGA3D_SURFACE_HINT_TEXTURE);
1308 bool fDestTexture = !!(pSurfaceDest->flags & SVGA3D_SURFACE_HINT_TEXTURE);
1309
1310 if ( fDestTexture
1311 && !pSurfaceDest->u.pSurface
1312 && pSurfaceSrc->u.pSurface)
1313 {
1314 uint32_t cid;
1315 PVMSVGA3DCONTEXT pContext;
1316
1317 /* @todo stricter checks for associated context */
1318 cid = pSurfaceSrc->idAssociatedContext;
1319 if ( cid >= pState->cContexts
1320 || pState->papContexts[cid]->id != cid)
1321 {
1322 Log(("vmsvga3dSurfaceCopy invalid context id!\n"));
1323 return VERR_INVALID_PARAMETER;
1324 }
1325 pContext = pState->papContexts[cid];
1326
1327 Log(("vmsvga3dSurfaceCopy: create texture surface id=%x type=%d format=%d -> create texture\n", sidDest, pSurfaceDest->flags, pSurfaceDest->format));
1328 rc = vmsvga3dBackCreateTexture(pState, pContext, cid, pSurfaceDest);
1329 AssertRCReturn(rc, rc);
1330 }
1331
1332 if ( pSurfaceSrc->u.pSurface
1333 && pSurfaceDest->u.pSurface)
1334 {
1335 uint32_t cid;
1336 PVMSVGA3DCONTEXT pContext;
1337 IDirect3DTexture9 *pSrcTexture = pSurfaceSrc->u.pTexture;
1338
1339 /* @todo stricter checks for associated context */
1340 cid = pSurfaceDest->idAssociatedContext;
1341 if ( cid >= pState->cContexts
1342 || pState->papContexts[cid]->id != cid)
1343 {
1344 Log(("vmsvga3dSurfaceCopy invalid context id!\n"));
1345 return VERR_INVALID_PARAMETER;
1346 }
1347 pContext = pState->papContexts[cid];
1348
1349 /* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
1350 vmsvga3dSurfaceFlush(pThis, pSurfaceSrc);
1351 vmsvga3dSurfaceFlush(pThis, pSurfaceDest);
1352
1353#ifndef VBOX_VMSVGA3D_WITH_WINE_OPENGL
1354 if ( fSrcTexture
1355 && pSurfaceSrc->idAssociatedContext != cid)
1356 {
1357 Log(("vmsvga3dSurfaceCopy; using texture %x created for another context (%d vs %d)\n", sidSrc, pSurfaceSrc->idAssociatedContext, cid));
1358
1359 PVMSVGA3DSHAREDSURFACE pSharedSurface = vmsvga3dSurfaceGetSharedCopy(pThis, pContext, pSurfaceSrc);
1360 AssertReturn(pSharedSurface, VERR_INTERNAL_ERROR);
1361
1362 pSrcTexture = pSharedSurface->u.pTexture;
1363 }
1364#endif
1365
1366 for (uint32_t i = 0; i < cCopyBoxes; i++)
1367 {
1368 HRESULT hr;
1369 RECT RectSrc;
1370 RECT RectDest;
1371 IDirect3DSurface9 *pSrc;
1372 IDirect3DSurface9 *pDest;
1373
1374 RectSrc.left = pBox[i].srcx;
1375 RectSrc.top = pBox[i].srcy;
1376 RectSrc.right = pBox[i].srcx + pBox[i].w; /* exclusive */
1377 RectSrc.bottom = pBox[i].srcy + pBox[i].h; /* exclusive */
1378 RectDest.left = pBox[i].x;
1379 RectDest.top = pBox[i].y;
1380 RectDest.right = pBox[i].x + pBox[i].w; /* exclusive */
1381 RectDest.bottom = pBox[i].y + pBox[i].h; /* exclusive */
1382
1383 Log(("vmsvga3dSurfaceCopy: (StretchRect) copy src sid=%x face=%d mipmap=%d (%d,%d)(%d,%d) to dest sid=%x face=%d mipmap=%d (%d,%d)\n", sidSrc, src.face, src.mipmap, RectSrc.left, RectSrc.top, RectSrc.right, RectSrc.bottom, sidDest, dest.face, dest.mipmap, pBox[i].x, pBox[i].y));
1384
1385 if ( sidSrc == sidDest
1386 && pBox[i].srcx == pBox[i].x
1387 && pBox[i].srcy == pBox[i].y)
1388 {
1389 Log(("vmsvga3dSurfaceCopy: redundant copy to the same surface at the same coordinates. Ignore. \n"));
1390 continue;
1391 }
1392 Assert(sidSrc != sidDest);
1393 Assert(!pBox[i].srcz && !pBox[i].z);
1394
1395 if (fSrcTexture)
1396 {
1397 hr = pSrcTexture->GetSurfaceLevel(src.mipmap /* Texture level */,
1398 &pSrc);
1399 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
1400 }
1401 else
1402 pSrc = pSurfaceSrc->u.pSurface;
1403
1404 if (fDestTexture)
1405 {
1406 hr = pSurfaceDest->u.pTexture->GetSurfaceLevel(dest.mipmap /* Texture level */,
1407 &pDest);
1408 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
1409 }
1410 else
1411 pDest = pSurfaceDest->u.pSurface;
1412
1413 /* UpdateSurface is too picky; use StretchRect instead */
1414 hr = pContext->pDevice->StretchRect(pSrc, &RectSrc, pDest, &RectDest, D3DTEXF_NONE);
1415
1416 /* GetSurfaceLevel increases the reference count; release the objects again. */
1417 if (fDestTexture)
1418 pDest->Release();
1419 if (fSrcTexture)
1420 pSrc->Release();
1421
1422 /* Track the StretchRect operation. */
1423 vmsvga3dSurfaceTrackUsage(pState, pContext, pSurfaceSrc);
1424 vmsvga3dSurfaceTrackUsage(pState, pContext, pSurfaceDest);
1425
1426 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: UpdateSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
1427 }
1428 }
1429 else
1430 for (uint32_t i = 0; i < cCopyBoxes; i++)
1431 {
1432 HRESULT hr = D3D_OK;
1433 D3DLOCKED_RECT LockedSrcRect;
1434 D3DLOCKED_RECT LockedDestRect;
1435 RECT Rect;
1436
1437 Rect.left = pBox[i].srcx;
1438 Rect.top = pBox[i].srcy;
1439 Rect.right = pBox[i].srcx + pBox[i].w; /* exclusive */
1440 Rect.bottom = pBox[i].srcy + pBox[i].h; /* exclusive */
1441
1442 Log(("vmsvga3dSurfaceCopy: (manual) copy src=%x src=%x face=%d (%d,%d)(%d,%d) to dest=%x src=%x face=%d (%d,%d)\n", sidSrc, src.face, src.mipmap, Rect.left, Rect.top, Rect.right, Rect.bottom, sidDest, dest.face, dest.mipmap, pBox[i].x, pBox[i].y));
1443
1444 Assert(!pBox[i].srcz && !pBox[i].z);
1445
1446 if (!pSurfaceSrc->u.pSurface)
1447 {
1448 LockedSrcRect.pBits = (void *)pSurfaceSrc->pMipmapLevels[src.mipmap].pSurfaceData;
1449 LockedSrcRect.Pitch = pSurfaceSrc->pMipmapLevels[src.mipmap].cbSurfacePitch;
1450 }
1451 else
1452 {
1453 /* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
1454 vmsvga3dSurfaceFlush(pThis, pSurfaceSrc);
1455
1456 if (fSrcTexture)
1457 {
1458 Assert(!pSurfaceSrc->bounce.pTexture);
1459 hr = pSurfaceSrc->u.pTexture->LockRect(src.mipmap, /* Texture level */
1460 &LockedSrcRect,
1461 &Rect,
1462 D3DLOCK_READONLY);
1463 }
1464 else
1465 hr = pSurfaceSrc->u.pSurface->LockRect(&LockedSrcRect,
1466 &Rect,
1467 D3DLOCK_READONLY);
1468 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
1469 }
1470
1471 if (!pSurfaceDest->u.pSurface)
1472 {
1473 LockedDestRect.pBits = (void *)pSurfaceDest->pMipmapLevels[dest.mipmap].pSurfaceData;
1474 LockedDestRect.Pitch = pSurfaceDest->pMipmapLevels[dest.mipmap].cbSurfacePitch;
1475 }
1476 else
1477 {
1478 /* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
1479 vmsvga3dSurfaceFlush(pThis, pSurfaceDest);
1480
1481 if (fDestTexture)
1482 {
1483 Assert(!pSurfaceDest->bounce.pTexture);
1484 hr = pSurfaceDest->u.pTexture->LockRect(dest.mipmap, /* texture level */
1485 &LockedDestRect,
1486 &Rect,
1487 0);
1488 }
1489 else
1490 hr = pSurfaceDest->u.pSurface->LockRect(&LockedDestRect,
1491 &Rect,
1492 0);
1493 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
1494 }
1495
1496 uint8_t *pDest = (uint8_t *)LockedDestRect.pBits + LockedDestRect.Pitch * pBox[i].y + pBox[i].x * pSurfaceDest->cbBlock;
1497 uint8_t *pSrc = (uint8_t *)LockedSrcRect.pBits + LockedSrcRect.Pitch * pBox[i].srcy + pBox[i].srcx * pSurfaceSrc->cbBlock;
1498
1499 for (int32_t j = Rect.top; j < Rect.bottom; j++)
1500 {
1501 memcpy(pDest, pSrc, pBox[i].w * pSurfaceSrc->cbBlock);
1502
1503 pDest += LockedDestRect.Pitch;
1504 pSrc += LockedSrcRect.Pitch;
1505 }
1506
1507 if (pSurfaceDest->u.pSurface)
1508 {
1509 if (fDestTexture)
1510 hr = pSurfaceDest->u.pTexture->UnlockRect(dest.mipmap /* Texture level */);
1511 else
1512 hr = pSurfaceDest->u.pSurface->UnlockRect();
1513 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: Unlock failed with %x\n", hr), VERR_INTERNAL_ERROR);
1514 }
1515
1516 if (pSurfaceSrc->u.pSurface)
1517 {
1518 if (fSrcTexture)
1519 hr = pSurfaceSrc->u.pTexture->UnlockRect(src.mipmap /* Texture level */);
1520 else
1521 hr = pSurfaceSrc->u.pSurface->UnlockRect();
1522 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: Unlock failed with %x\n", hr), VERR_INTERNAL_ERROR);
1523 }
1524 }
1525
1526 return VINF_SUCCESS;
1527}
1528
1529
1530/**
1531 * Create D3D/OpenGL texture object for the specified surface.
1532 *
1533 * Surfaces are created when needed.
1534 *
1535 * @param pState The VMSVGA3d state.
1536 * @param pContext The context.
1537 * @param idAssociatedContext Probably the same as pContext->id.
1538 * @param pSurface The surface to create the texture for.
1539 */
1540int vmsvga3dBackCreateTexture(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, uint32_t idAssociatedContext,
1541 PVMSVGA3DSURFACE pSurface)
1542
1543{
1544 HRESULT hr;
1545 IDirect3DTexture9 *pTexture;
1546
1547 Assert(pSurface->hSharedObject == NULL);
1548
1549 if ( pSurface->formatD3D == D3DFMT_D24S8
1550 || pSurface->formatD3D == D3DFMT_D24X8)
1551 {
1552 Assert(pSurface->faces[0].numMipLevels == 1);
1553 /* Use the INTZ format for a depth/stencil surface that will be used as a texture */
1554 hr = pContext->pDevice->CreateTexture(pSurface->pMipmapLevels[0].size.width,
1555 pSurface->pMipmapLevels[0].size.height,
1556 1,
1557 D3DUSAGE_DEPTHSTENCIL,
1558 FOURCC_INTZ,
1559 D3DPOOL_DEFAULT,
1560 &pSurface->u.pTexture,
1561 &pSurface->hSharedObject /* might result in poor performance */);
1562 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dBackCreateTexture: CreateTexture INTZ failed with %x\n", hr), VERR_INTERNAL_ERROR);
1563 pTexture = pSurface->u.pTexture;
1564
1565 pSurface->fStencilAsTexture = true;
1566 }
1567 else
1568 {
1569 hr = pContext->pDevice->CreateTexture(pSurface->pMipmapLevels[0].size.width,
1570 pSurface->pMipmapLevels[0].size.height,
1571 pSurface->faces[0].numMipLevels,
1572 pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET /* required for use as a StretchRect destination */,
1573 pSurface->formatD3D,
1574 D3DPOOL_DEFAULT,
1575 &pSurface->u.pTexture,
1576 &pSurface->hSharedObject);
1577 if (hr == D3D_OK)
1578 {
1579 /* Create another texture object to serve as a bounce buffer as the above texture surface can't be locked. */
1580 hr = pContext->pDevice->CreateTexture(pSurface->pMipmapLevels[0].size.width,
1581 pSurface->pMipmapLevels[0].size.height,
1582 pSurface->faces[0].numMipLevels,
1583 (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
1584 pSurface->formatD3D,
1585 D3DPOOL_SYSTEMMEM,
1586 &pSurface->bounce.pTexture,
1587 NULL);
1588 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dBackCreateTexture: CreateTexture (systemmem) failed with %x\n", hr), VERR_INTERNAL_ERROR);
1589 pTexture = pSurface->bounce.pTexture;
1590 }
1591 else
1592 {
1593 Log(("Format not accepted -> try old method\n"));
1594 /* The format was probably not accepted; fall back to our old mode. */
1595 hr = pContext->pDevice->CreateTexture(pSurface->pMipmapLevels[0].size.width,
1596 pSurface->pMipmapLevels[0].size.height,
1597 pSurface->faces[0].numMipLevels,
1598 (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
1599 pSurface->formatD3D,
1600 D3DPOOL_DEFAULT,
1601 &pSurface->u.pTexture,
1602 &pSurface->hSharedObject /* might result in poor performance */);
1603 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dBackCreateTexture: CreateTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
1604 pTexture = pSurface->u.pTexture;
1605 }
1606 }
1607
1608 if (pSurface->autogenFilter != SVGA3D_TEX_FILTER_NONE)
1609 {
1610 /* Set the mip map generation filter settings. */
1611 hr = pSurface->u.pTexture->SetAutoGenFilterType((D3DTEXTUREFILTERTYPE)pSurface->autogenFilter);
1612 AssertMsg(hr == D3D_OK, ("vmsvga3dBackCreateTexture: SetAutoGenFilterType failed with %x\n", hr));
1613 }
1614
1615 if (pSurface->fDirty)
1616 {
1617 Log(("vmsvga3dBackCreateTexture: sync dirty texture\n"));
1618 for (uint32_t i = 0; i < pSurface->faces[0].numMipLevels; i++)
1619 {
1620 if (pSurface->pMipmapLevels[i].fDirty)
1621 {
1622 D3DLOCKED_RECT LockedRect;
1623
1624 hr = pTexture->LockRect(i, /* texture level */
1625 &LockedRect,
1626 NULL, /* entire texture */
1627 0);
1628
1629 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dBackCreateTexture: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
1630
1631 Log(("vmsvga3dBackCreateTexture: sync dirty texture mipmap level %d (pitch %x vs %x)\n", i, LockedRect.Pitch, pSurface->pMipmapLevels[i].cbSurfacePitch));
1632
1633 uint8_t *pDest = (uint8_t *)LockedRect.pBits;
1634 uint8_t *pSrc = (uint8_t *)pSurface->pMipmapLevels[i].pSurfaceData;
1635 for (uint32_t j = 0; j < pSurface->pMipmapLevels[i].size.height; j++)
1636 {
1637 memcpy(pDest, pSrc, pSurface->pMipmapLevels[i].cbSurfacePitch);
1638
1639 pDest += LockedRect.Pitch;
1640 pSrc += pSurface->pMipmapLevels[i].cbSurfacePitch;
1641 }
1642
1643 hr = pTexture->UnlockRect(i /* texture level */);
1644 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dBackCreateTexture: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
1645
1646 pSurface->pMipmapLevels[i].fDirty = false;
1647 }
1648 }
1649 if (pSurface->bounce.pTexture)
1650 {
1651 Log(("vmsvga3dBackCreateTexture: sync dirty texture from bounce buffer\n"));
1652
1653 hr = pContext->pDevice->UpdateTexture(pSurface->bounce.pTexture, pSurface->u.pTexture);
1654 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dBackCreateTexture: UpdateTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
1655
1656 /* We will now use the bounce texture for all memory accesses, so free our surface memory buffer. */
1657 for (uint32_t i = 0; i < pSurface->faces[0].numMipLevels; i++)
1658 {
1659 RTMemFree(pSurface->pMipmapLevels[i].pSurfaceData);
1660 pSurface->pMipmapLevels[i].pSurfaceData = NULL;
1661 }
1662 }
1663 pSurface->fDirty = false;
1664 }
1665 pSurface->flags |= SVGA3D_SURFACE_HINT_TEXTURE;
1666 pSurface->idAssociatedContext = idAssociatedContext;
1667 return VINF_SUCCESS;
1668}
1669
1670
1671/**
1672 * Backend worker for implementing SVGA_3D_CMD_SURFACE_STRETCHBLT.
1673 *
1674 * @returns VBox status code.
1675 * @param pThis The VGA device instance.
1676 * @param pState The VMSVGA3d state.
1677 * @param pDstSurface The destination host surface.
1678 * @param uDstMipmap The destination mipmap level (valid).
1679 * @param pDstBox The destination box.
1680 * @param pSrcSurface The source host surface.
1681 * @param uSrcMipmap The source mimap level (valid).
1682 * @param pSrcBox The source box.
1683 * @param enmMode The strecht blt mode .
1684 * @param pContext The VMSVGA3d context (already current for OGL).
1685 */
1686int vmsvga3dBackSurfaceStretchBlt(PVGASTATE pThis, PVMSVGA3DSTATE pState,
1687 PVMSVGA3DSURFACE pDstSurface, uint32_t uDstMipmap, SVGA3dBox const *pDstBox,
1688 PVMSVGA3DSURFACE pSrcSurface, uint32_t uSrcMipmap, SVGA3dBox const *pSrcBox,
1689 SVGA3dStretchBltMode enmMode, PVMSVGA3DCONTEXT pContext)
1690{
1691 HRESULT hr;
1692
1693 /* Flush the drawing pipeline for this surface as it could be used in a shared context. */
1694 vmsvga3dSurfaceFlush(pThis, pSrcSurface);
1695 vmsvga3dSurfaceFlush(pThis, pDstSurface);
1696
1697 RECT RectSrc;
1698 RectSrc.left = pSrcBox->x;
1699 RectSrc.top = pSrcBox->y;
1700 RectSrc.right = pSrcBox->x + pSrcBox->w; /* exclusive */
1701 RectSrc.bottom = pSrcBox->y + pSrcBox->h; /* exclusive */
1702 Assert(!pSrcBox->z);
1703
1704 RECT RectDst;
1705 RectDst.left = pDstBox->x;
1706 RectDst.top = pDstBox->y;
1707 RectDst.right = pDstBox->x + pDstBox->w; /* exclusive */
1708 RectDst.bottom = pDstBox->y + pDstBox->h; /* exclusive */
1709 Assert(!pDstBox->z);
1710
1711 IDirect3DSurface9 *pSrc;
1712 bool const fSrcTexture = !!(pSrcSurface->flags & SVGA3D_SURFACE_HINT_TEXTURE);
1713 if (fSrcTexture)
1714 {
1715 hr = pSrcSurface->u.pTexture->GetSurfaceLevel(uSrcMipmap /* Texture level */, &pSrc);
1716 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceStretchBlt: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
1717 }
1718 else
1719 pSrc = pSrcSurface->u.pSurface;
1720
1721 IDirect3DSurface9 *pDst;
1722 bool const fDstTexture = !!(pDstSurface->flags & SVGA3D_SURFACE_HINT_TEXTURE);
1723 if (fDstTexture)
1724 {
1725 hr = pDstSurface->u.pTexture->GetSurfaceLevel(uDstMipmap /* Texture level */, &pDst);
1726 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceStretchBlt: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
1727 }
1728 else
1729 pDst = pDstSurface->u.pSurface;
1730
1731 D3DTEXTUREFILTERTYPE moded3d;
1732 switch (enmMode)
1733 {
1734 case SVGA3D_STRETCH_BLT_POINT:
1735 moded3d = D3DTEXF_POINT;
1736 break;
1737
1738 case SVGA3D_STRETCH_BLT_LINEAR:
1739 moded3d = D3DTEXF_LINEAR;
1740 break;
1741
1742 default:
1743 AssertFailed();
1744 moded3d = D3DTEXF_NONE;
1745 break;
1746 }
1747
1748 hr = pContext->pDevice->StretchRect(pSrc, &RectSrc, pDst, &RectDst, moded3d);
1749
1750 /* GetSurfaceLevel increases the reference count; release the objects again. */
1751 if (fDstTexture)
1752 pDst->Release();
1753 if (fSrcTexture)
1754 pSrc->Release();
1755
1756 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceStretchBlt: StretchRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
1757
1758 /* Track the StretchRect operation. */
1759 vmsvga3dSurfaceTrackUsage(pState, pContext, pSrcSurface);
1760 vmsvga3dSurfaceTrackUsage(pState, pContext, pDstSurface);
1761
1762 return VINF_SUCCESS;
1763}
1764
1765
1766/**
1767 * Backend worker for implementing SVGA_3D_CMD_SURFACE_DMA that copies one box.
1768 *
1769 * @returns Failure status code or @a rc.
1770 * @param pThis The VGA device instance data.
1771 * @param pState The VMSVGA3d state.
1772 * @param pSurface The host surface.
1773 * @param uHostMipmap The host mipmap level (valid).
1774 * @param GuestPtr The guest pointer.
1775 * @param cbSrcPitch The guest (?) pitch.
1776 * @param transfer The transfer direction.
1777 * @param pBox The box to copy.
1778 * @param pContext The context (for OpenGL).
1779 * @param rc The current rc for all boxes.
1780 * @param iBox The current box number (for Direct 3D).
1781 */
1782int vmsvga3dBackSurfaceDMACopyBox(PVGASTATE pThis, PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface, uint32_t uHostMipmap,
1783 SVGAGuestPtr GuestPtr, uint32_t cbSrcPitch, SVGA3dTransferType transfer,
1784 SVGA3dCopyBox const *pBox, PVMSVGA3DCONTEXT pContext, int rc, int iBox)
1785{
1786 HRESULT hr = D3D_OK;
1787 DWORD dwFlags = transfer == SVGA3D_READ_HOST_VRAM ? D3DLOCK_READONLY : 0;
1788 bool fTexture = false;
1789 bool fVertex = false;
1790 bool fRenderTargetTexture = false;
1791 switch (pSurface->flags & VMSVGA3D_SURFACE_HINT_SWITCH_MASK)
1792 {
1793 case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
1794 fRenderTargetTexture = true;
1795 /* no break */
1796 case SVGA3D_SURFACE_HINT_TEXTURE:
1797 fTexture = true;
1798 /* no break */
1799 case SVGA3D_SURFACE_HINT_DEPTHSTENCIL:
1800 if (pSurface->fStencilAsTexture)
1801 fTexture = true;
1802 /* no break */
1803 case SVGA3D_SURFACE_HINT_RENDERTARGET:
1804 {
1805 D3DLOCKED_RECT LockedRect;
1806 RECT Rect;
1807
1808 Rect.left = pBox->x;
1809 Rect.top = pBox->y;
1810 Rect.right = pBox->x + pBox->w; /* exclusive */
1811 Rect.bottom = pBox->y + pBox->h; /* exclusive */
1812
1813 /* @todo inefficient for VRAM buffers!! */
1814 if (fTexture)
1815 {
1816 if (pSurface->bounce.pTexture)
1817 {
1818 if ( transfer == SVGA3D_READ_HOST_VRAM
1819 && fRenderTargetTexture
1820 && iBox == 0 /* only the first time */)
1821 {
1822 IDirect3DSurface9 *pSrc, *pDest;
1823
1824 /* @todo stricter checks for associated context */
1825 uint32_t cid = pSurface->idAssociatedContext;
1826 if ( cid >= pState->cContexts
1827 || pState->papContexts[cid]->id != cid)
1828 {
1829 Log(("vmsvga3dSurfaceDMA invalid context id (%x - %x)!\n", cid, (cid >= pState->cContexts) ? -1 : pState->papContexts[cid]->id));
1830 AssertFailedReturn(VERR_INVALID_PARAMETER);
1831 }
1832 pContext = pState->papContexts[cid];
1833
1834 /* @todo only sync when something was actually rendered (since the last sync) */
1835 Log(("vmsvga3dSurfaceDMA: sync bounce buffer\n"));
1836 hr = pSurface->bounce.pTexture->GetSurfaceLevel(uHostMipmap, &pDest);
1837 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
1838
1839 hr = pSurface->u.pTexture->GetSurfaceLevel(uHostMipmap, &pSrc);
1840 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
1841
1842 hr = pContext->pDevice->GetRenderTargetData(pSrc, pDest);
1843 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: GetRenderTargetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
1844
1845 pSrc->Release();
1846 pDest->Release();
1847 }
1848
1849 hr = pSurface->bounce.pTexture->LockRect(uHostMipmap, /* texture level */
1850 &LockedRect,
1851 &Rect,
1852 dwFlags);
1853 }
1854 else
1855 hr = pSurface->u.pTexture->LockRect(uHostMipmap, /* texture level */
1856 &LockedRect,
1857 &Rect,
1858 dwFlags);
1859 }
1860 else
1861 hr = pSurface->u.pSurface->LockRect(&LockedRect,
1862 &Rect,
1863 dwFlags);
1864 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
1865
1866 if (fTexture)
1867 Log(("Lock TEXTURE (bounce=%d) memory for rectangle (%d,%d)(%d,%d)\n", !!(pSurface->bounce.pTexture), Rect.left, Rect.top, Rect.right, Rect.bottom));
1868 else
1869 Log(("Lock %s memory for rectangle (%d,%d)(%d,%d)\n", (pSurface->flags & SVGA3D_SURFACE_HINT_DEPTHSTENCIL) ? "DEPTH-STENCIL" : "RENDERTARGET", Rect.left, Rect.top, Rect.right, Rect.bottom));
1870
1871 rc = vmsvgaGMRTransfer(pThis,
1872 transfer,
1873 (uint8_t *)LockedRect.pBits,
1874 LockedRect.Pitch,
1875 GuestPtr,
1876 pBox->srcx * pSurface->cbBlock + pBox->srcy * cbSrcPitch,
1877 cbSrcPitch,
1878 pBox->w * pSurface->cbBlock,
1879 pBox->h);
1880 AssertRC(rc);
1881
1882 Log4(("first line:\n%.*Rhxd\n", pBox->w * pSurface->cbBlock, LockedRect.pBits));
1883
1884 if (fTexture)
1885 {
1886 if (pSurface->bounce.pTexture)
1887 {
1888 hr = pSurface->bounce.pTexture->UnlockRect(uHostMipmap);
1889 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
1890
1891 if (transfer == SVGA3D_WRITE_HOST_VRAM)
1892 {
1893 /* @todo stricter checks for associated context */
1894 uint32_t cid = pSurface->idAssociatedContext;
1895 if ( cid >= pState->cContexts
1896 || pState->papContexts[cid]->id != cid)
1897 {
1898 Log(("vmsvga3dSurfaceDMA invalid context id!\n"));
1899 AssertFailedReturn(VERR_INVALID_PARAMETER);
1900 }
1901 pContext = pState->papContexts[cid];
1902
1903 Log(("vmsvga3dSurfaceDMA: sync texture from bounce buffer\n"));
1904
1905 /* Copy the new contents to the actual texture object. */
1906 hr = pContext->pDevice->UpdateTexture(pSurface->bounce.pTexture, pSurface->u.pTexture);
1907 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: UpdateTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
1908
1909 /* Track the copy operation. */
1910 vmsvga3dSurfaceTrackUsage(pState, pContext, pSurface);
1911 }
1912 }
1913 else
1914 hr = pSurface->u.pTexture->UnlockRect(uHostMipmap);
1915 }
1916 else
1917 hr = pSurface->u.pSurface->UnlockRect();
1918 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
1919 break;
1920 }
1921
1922 case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
1923 fVertex = true;
1924 /* no break */
1925
1926 case SVGA3D_SURFACE_HINT_INDEXBUFFER:
1927 {
1928 uint8_t *pData;
1929 unsigned uDestOffset;
1930
1931 uDestOffset = pBox->x * pSurface->cbBlock + pBox->y * pSurface->pMipmapLevels[uHostMipmap].cbSurfacePitch;
1932 AssertReturn(uDestOffset + pBox->w * pSurface->cbBlock + (pBox->h - 1) * pSurface->pMipmapLevels[uHostMipmap].cbSurfacePitch <= pSurface->pMipmapLevels[uHostMipmap].cbSurface, VERR_INTERNAL_ERROR);
1933
1934 /** @todo lock only as much as we really need */
1935 if (fVertex)
1936 hr = pSurface->u.pVertexBuffer->Lock(0, 0, (void **)&pData, dwFlags);
1937 else
1938 hr = pSurface->u.pIndexBuffer->Lock(0, 0, (void **)&pData, dwFlags);
1939 AssertMsg(hr == D3D_OK, ("vmsvga3dSurfaceDMA: Lock %s failed with %x\n", (fVertex) ? "vertex" : "index", hr));
1940
1941 Log(("Lock %s memory for rectangle (%d,%d)(%d,%d)\n", (fVertex) ? "vertex" : "index", pBox->x, pBox->y, pBox->x + pBox->w, pBox->y + pBox->h));
1942
1943 rc = vmsvgaGMRTransfer(pThis,
1944 transfer,
1945 pData + uDestOffset,
1946 pSurface->pMipmapLevels[uHostMipmap].cbSurfacePitch,
1947 GuestPtr,
1948 pBox->srcx * pSurface->cbBlock + pBox->srcy * cbSrcPitch,
1949 cbSrcPitch,
1950 pBox->w * pSurface->cbBlock,
1951 pBox->h);
1952 AssertRC(rc);
1953
1954 Log4(("first line:\n%.*Rhxd\n", cbSrcPitch, pData));
1955
1956 if (fVertex)
1957 hr = pSurface->u.pVertexBuffer->Unlock();
1958 else
1959 hr = pSurface->u.pIndexBuffer->Unlock();
1960 AssertMsg(hr == D3D_OK, ("vmsvga3dSurfaceDMA: Unlock %s failed with %x\n", (fVertex) ? "vertex" : "index", hr));
1961 break;
1962 }
1963
1964 default:
1965 AssertFailed();
1966 break;
1967 }
1968
1969 return rc;
1970}
1971
1972
1973int vmsvga3dSurfaceBlitToScreen(PVGASTATE pThis, uint32_t dest, SVGASignedRect destRect, SVGA3dSurfaceImageId src, SVGASignedRect srcRect, uint32_t cRects, SVGASignedRect *pRect)
1974{
1975 /* Requires SVGA_FIFO_CAP_SCREEN_OBJECT support */
1976 Log(("vmsvga3dSurfaceBlitToScreen: dest=%d (%d,%d)(%d,%d) surface=%x (face=%d, mipmap=%d) (%d,%d)(%d,%d) cRects=%d\n", dest, destRect.left, destRect.top, destRect.right, destRect.bottom, src.sid, src.face, src.mipmap, srcRect.left, srcRect.top, srcRect.right, srcRect.bottom, cRects));
1977 for (uint32_t i = 0; i < cRects; i++)
1978 {
1979 Log(("vmsvga3dSurfaceBlitToScreen: clipping rect %d (%d,%d)(%d,%d)\n", i, pRect[i].left, pRect[i].top, pRect[i].right, pRect[i].bottom));
1980 }
1981
1982 /* @todo Only screen 0 for now. */
1983 AssertReturn(dest == 0, VERR_INTERNAL_ERROR);
1984 AssertReturn(src.mipmap == 0 && src.face == 0, VERR_INVALID_PARAMETER);
1985 /* @todo scaling */
1986 AssertReturn(destRect.right - destRect.left == srcRect.right - srcRect.left && destRect.bottom - destRect.top == srcRect.bottom - srcRect.top, VERR_INVALID_PARAMETER);
1987
1988 if (cRects == 0)
1989 {
1990 /* easy case; no clipping */
1991 SVGA3dCopyBox box;
1992 SVGA3dGuestImage dest;
1993
1994 box.x = destRect.left;
1995 box.y = destRect.top;
1996 box.z = 0;
1997 box.w = destRect.right - destRect.left;
1998 box.h = destRect.bottom - destRect.top;
1999 box.d = 1;
2000 box.srcx = srcRect.left;
2001 box.srcy = srcRect.top;
2002 box.srcz = 0;
2003
2004 dest.ptr.gmrId = SVGA_GMR_FRAMEBUFFER;
2005 dest.ptr.offset = 0;
2006 dest.pitch = pThis->svga.cbScanline;
2007
2008 int rc = vmsvga3dSurfaceDMA(pThis, dest, src, SVGA3D_READ_HOST_VRAM, 1, &box);
2009 AssertRCReturn(rc, rc);
2010
2011 vgaR3UpdateDisplay(pThis, box.x, box.y, box.w, box.h);
2012 return VINF_SUCCESS;
2013 }
2014 else
2015 {
2016 SVGA3dGuestImage dest;
2017 SVGA3dCopyBox box;
2018
2019 box.srcz = 0;
2020 box.z = 0;
2021 box.d = 1;
2022
2023 dest.ptr.gmrId = SVGA_GMR_FRAMEBUFFER;
2024 dest.ptr.offset = 0;
2025 dest.pitch = pThis->svga.cbScanline;
2026
2027 /* @todo merge into one SurfaceDMA call */
2028 for (uint32_t i = 0; i < cRects; i++)
2029 {
2030 /* The clipping rectangle is relative to the top-left corner of srcRect & destRect. Adjust here. */
2031 box.srcx = srcRect.left + pRect[i].left;
2032 box.srcy = srcRect.top + pRect[i].top;
2033
2034 box.x = pRect[i].left + destRect.left;
2035 box.y = pRect[i].top + destRect.top;
2036 box.z = 0;
2037 box.w = pRect[i].right - pRect[i].left;
2038 box.h = pRect[i].bottom - pRect[i].top;
2039
2040 int rc = vmsvga3dSurfaceDMA(pThis, dest, src, SVGA3D_READ_HOST_VRAM, 1, &box);
2041 AssertRCReturn(rc, rc);
2042
2043 vgaR3UpdateDisplay(pThis, box.x, box.y, box.w, box.h);
2044 }
2045
2046#if 0
2047 {
2048 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
2049 HRESULT hr;
2050 PVMSVGA3DSURFACE pSurface;
2051 PVMSVGA3DCONTEXT pContext;
2052 uint32_t sid = src.sid;
2053 AssertReturn(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
2054 AssertReturn(sid < pState->cSurfaces && pState->papSurfaces[sid]->id == sid, VERR_INVALID_PARAMETER);
2055
2056 pSurface = pState->papSurfaces[sid];
2057 uint32_t cid;
2058
2059 /* @todo stricter checks for associated context */
2060 cid = pSurface->idAssociatedContext;
2061
2062 if ( cid >= pState->cContexts
2063 || pState->papContexts[cid]->id != cid)
2064 {
2065 Log(("vmsvga3dGenerateMipmaps invalid context id!\n"));
2066 return VERR_INVALID_PARAMETER;
2067 }
2068 pContext = pState->papContexts[cid];
2069
2070 if (pSurface->id == 0x5e)
2071 {
2072 IDirect3DSurface9 *pSrc;
2073
2074 hr = pSurface->u.pTexture->GetSurfaceLevel(0/* Texture level */,
2075 &pSrc);
2076 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceStretchBlt: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
2077
2078 pContext->pDevice->ColorFill(pSrc, NULL, (D3DCOLOR)0x11122255);
2079 pSrc->Release();
2080 }
2081 }
2082#endif
2083
2084 return VINF_SUCCESS;
2085 }
2086}
2087
2088int vmsvga3dGenerateMipmaps(PVGASTATE pThis, uint32_t sid, SVGA3dTextureFilter filter)
2089{
2090 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
2091 PVMSVGA3DSURFACE pSurface;
2092 int rc = VINF_SUCCESS;
2093 HRESULT hr;
2094
2095 AssertReturn(pState, VERR_NO_MEMORY);
2096 AssertReturn(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
2097 AssertReturn(sid < pState->cSurfaces && pState->papSurfaces[sid]->id == sid, VERR_INVALID_PARAMETER);
2098
2099 pSurface = pState->papSurfaces[sid];
2100 AssertReturn(pSurface->idAssociatedContext != SVGA3D_INVALID_ID, VERR_INTERNAL_ERROR);
2101
2102 Assert(filter != SVGA3D_TEX_FILTER_FLATCUBIC);
2103 Assert(filter != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
2104 pSurface->autogenFilter = filter;
2105
2106 Log(("vmsvga3dGenerateMipmaps: sid=%x filter=%d\n", sid, filter));
2107
2108 if (!pSurface->u.pSurface)
2109 {
2110 PVMSVGA3DCONTEXT pContext;
2111 uint32_t cid;
2112
2113 /* @todo stricter checks for associated context */
2114 cid = pSurface->idAssociatedContext;
2115
2116 if ( cid >= pState->cContexts
2117 || pState->papContexts[cid]->id != cid)
2118 {
2119 Log(("vmsvga3dGenerateMipmaps invalid context id!\n"));
2120 return VERR_INVALID_PARAMETER;
2121 }
2122 pContext = pState->papContexts[cid];
2123
2124 /* Unknown surface type; turn it into a texture. */
2125 Log(("vmsvga3dGenerateMipmaps: unknown src surface id=%x type=%d format=%d -> create texture\n", sid, pSurface->flags, pSurface->format));
2126 rc = vmsvga3dBackCreateTexture(pState, pContext, cid, pSurface);
2127 AssertRCReturn(rc, rc);
2128 }
2129 else
2130 {
2131 hr = pSurface->u.pTexture->SetAutoGenFilterType((D3DTEXTUREFILTERTYPE)filter);
2132 AssertMsg(hr == D3D_OK, ("vmsvga3dGenerateMipmaps: SetAutoGenFilterType failed with %x\n", hr));
2133 }
2134
2135 /* Generate the mip maps. */
2136 pSurface->u.pTexture->GenerateMipSubLevels();
2137
2138 return VINF_SUCCESS;
2139}
2140
2141int vmsvga3dCommandPresent(PVGASTATE pThis, uint32_t sid, uint32_t cRects, SVGA3dCopyRect *pRect)
2142{
2143 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
2144 PVMSVGA3DSURFACE pSurface;
2145 int rc = VINF_SUCCESS;
2146 PVMSVGA3DCONTEXT pContext;
2147 uint32_t cid;
2148 HRESULT hr;
2149 IDirect3DSurface9 *pBackBuffer;
2150 IDirect3DSurface9 *pSurfaceD3D;
2151 struct
2152 {
2153 uint32_t x;
2154 uint32_t y;
2155 uint32_t cx;
2156 uint32_t cy;
2157 } srcViewPort;
2158
2159 AssertReturn(pState, VERR_NO_MEMORY);
2160 AssertReturn(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
2161 AssertReturn(sid < pState->cSurfaces && pState->papSurfaces[sid]->id == sid, VERR_INVALID_PARAMETER);
2162
2163 pSurface = pState->papSurfaces[sid];
2164 AssertReturn(pSurface->idAssociatedContext != SVGA3D_INVALID_ID, VERR_INTERNAL_ERROR);
2165
2166 /* @todo stricter checks for associated context */
2167 cid = pSurface->idAssociatedContext;
2168 Log(("vmsvga3dCommandPresent: sid=%x cRects=%d cid=%x\n", sid, cRects, cid));
2169 for (uint32_t i=0; i < cRects; i++)
2170 {
2171 Log(("vmsvga3dCommandPresent: rectangle %d src=(%d,%d) (%d,%d)(%d,%d)\n", i, pRect[i].srcx, pRect[i].srcy, pRect[i].x, pRect[i].y, pRect[i].x + pRect[i].w, pRect[i].y + pRect[i].h));
2172 }
2173
2174 if ( cid >= pState->cContexts
2175 || pState->papContexts[cid]->id != cid)
2176 {
2177 Log(("vmsvga3dCommandPresent invalid context id!\n"));
2178 return VERR_INVALID_PARAMETER;
2179 }
2180 pContext = pState->papContexts[cid];
2181
2182 hr = pContext->pDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
2183 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCommandPresent: GetBackBuffer failed with %x\n", hr), VERR_INTERNAL_ERROR);
2184
2185 if (pSurface->flags & SVGA3D_SURFACE_HINT_TEXTURE)
2186 {
2187 hr = pSurface->u.pTexture->GetSurfaceLevel(0, &pSurfaceD3D);
2188 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCommandPresent: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
2189 }
2190 else
2191 pSurfaceD3D = pSurface->u.pSurface;
2192
2193 /* Read the destination viewport specs in one go to try avoid some unnecessary update races. */
2194 VMSVGAVIEWPORT const DstViewport = pThis->svga.viewport;
2195 ASMCompilerBarrier(); /* paranoia */
2196 Assert(DstViewport.yHighWC >= DstViewport.yLowWC);
2197
2198 /* If there are no recangles specified, just grab a screenful. */
2199 SVGA3dCopyRect DummyRect;
2200 if (cRects != 0)
2201 { /* likely */ }
2202 else
2203 {
2204 /** @todo Find the usecase for this or check what the original device does.
2205 * The original code was doing some scaling based on the surface
2206 * size... */
2207# ifdef DEBUG_bird
2208 AssertMsgFailed(("No rects to present. Who is doing that and what do they actually expect?\n"));
2209# endif
2210 DummyRect.x = DummyRect.srcx = 0;
2211 DummyRect.y = DummyRect.srcy = 0;
2212 DummyRect.w = pThis->svga.uWidth;
2213 DummyRect.h = pThis->svga.uHeight;
2214 cRects = 1;
2215 pRect = &DummyRect;
2216 }
2217
2218 /*
2219 * Blit the surface rectangle(s) to the back buffer.
2220 */
2221 uint32_t const cxSurface = pSurface->pMipmapLevels[0].size.width;
2222 uint32_t const cySurface = pSurface->pMipmapLevels[0].size.height;
2223 for (uint32_t i = 0; i < cRects; i++)
2224 {
2225 SVGA3dCopyRect ClippedRect = pRect[i];
2226
2227 /*
2228 * Do some sanity checking and limit width and height, all so we
2229 * don't need to think about wrap-arounds below.
2230 */
2231 if (RT_LIKELY( ClippedRect.w
2232 && ClippedRect.x < VMSVGA_MAX_X
2233 && ClippedRect.srcx < VMSVGA_MAX_X
2234 && ClippedRect.h
2235 && ClippedRect.y < VMSVGA_MAX_Y
2236 && ClippedRect.srcy < VMSVGA_MAX_Y
2237 ))
2238 { /* likely */ }
2239 else
2240 continue;
2241
2242 if (RT_LIKELY(ClippedRect.w < VMSVGA_MAX_Y))
2243 { /* likely */ }
2244 else
2245 ClippedRect.w = VMSVGA_MAX_Y;
2246 if (RT_LIKELY(ClippedRect.w < VMSVGA_MAX_Y))
2247 { /* likely */ }
2248 else
2249 ClippedRect.w = VMSVGA_MAX_Y;
2250
2251 /*
2252 * Source surface clipping (paranoia). Straight forward.
2253 */
2254 if (RT_LIKELY(ClippedRect.srcx < cxSurface))
2255 { /* likely */ }
2256 else
2257 continue;
2258 if (RT_LIKELY(ClippedRect.srcx + ClippedRect.w <= cxSurface))
2259 { /* likely */ }
2260 else
2261 {
2262 AssertFailed(); /* remove if annoying. */
2263 ClippedRect.w = cxSurface - ClippedRect.srcx;
2264 }
2265
2266 if (RT_LIKELY(ClippedRect.srcy < cySurface))
2267 { /* likely */ }
2268 else
2269 continue;
2270 if (RT_LIKELY(ClippedRect.srcy + ClippedRect.h <= cySurface))
2271 { /* likely */ }
2272 else
2273 {
2274 AssertFailed(); /* remove if annoying. */
2275 ClippedRect.h = cySurface - ClippedRect.srcy;
2276 }
2277
2278 /*
2279 * Destination viewport clipping.
2280 *
2281 * This is very straight forward compared to OpenGL. There is no Y
2282 * inversion anywhere and all the coordinate systems are the same.
2283 */
2284 /* X */
2285 if (ClippedRect.x >= DstViewport.x)
2286 {
2287 if (ClippedRect.x + ClippedRect.w <= DstViewport.xRight)
2288 { /* typical */ }
2289 else if (ClippedRect.x < DstViewport.xRight)
2290 ClippedRect.w = DstViewport.xRight - ClippedRect.x;
2291 else
2292 continue;
2293 }
2294 else
2295 {
2296 uint32_t cxAdjust = DstViewport.x - ClippedRect.x;
2297 if (cxAdjust < ClippedRect.w)
2298 {
2299 ClippedRect.w -= cxAdjust;
2300 ClippedRect.x += cxAdjust;
2301 ClippedRect.srcx += cxAdjust;
2302 }
2303 else
2304 continue;
2305
2306 if (ClippedRect.x + ClippedRect.w <= DstViewport.xRight)
2307 { /* typical */ }
2308 else
2309 ClippedRect.w = DstViewport.xRight - ClippedRect.x;
2310 }
2311
2312 /* Y */
2313 if (ClippedRect.y >= DstViewport.y)
2314 {
2315 if (ClippedRect.y + ClippedRect.h <= DstViewport.y + DstViewport.cy)
2316 { /* typical */ }
2317 else if (ClippedRect.x < DstViewport.y + DstViewport.cy)
2318 ClippedRect.h = DstViewport.y + DstViewport.cy - ClippedRect.y;
2319 else
2320 continue;
2321 }
2322 else
2323 {
2324 uint32_t cyAdjust = DstViewport.y - ClippedRect.y;
2325 if (cyAdjust < ClippedRect.h)
2326 {
2327 ClippedRect.h -= cyAdjust;
2328 ClippedRect.y += cyAdjust;
2329 ClippedRect.srcy += cyAdjust;
2330 }
2331 else
2332 continue;
2333
2334 if (ClippedRect.y + ClippedRect.h <= DstViewport.y + DstViewport.cy)
2335 { /* typical */ }
2336 else
2337 ClippedRect.h = DstViewport.y + DstViewport.cy - ClippedRect.y;
2338 }
2339
2340 /* Calc source rectangle. */
2341 RECT SrcRect;
2342 SrcRect.left = ClippedRect.srcx;
2343 SrcRect.right = ClippedRect.srcx + ClippedRect.w;
2344 SrcRect.top = ClippedRect.srcy;
2345 SrcRect.bottom = ClippedRect.srcy + ClippedRect.h;
2346
2347 /* Calc destination rectangle. */
2348 RECT DstRect;
2349 DstRect.left = ClippedRect.x;
2350 DstRect.right = ClippedRect.x + ClippedRect.w;
2351 DstRect.top = ClippedRect.y;
2352 DstRect.bottom = ClippedRect.y + ClippedRect.h;
2353
2354 /* Adjust for viewport. */
2355 DstRect.left -= DstViewport.x;
2356 DstRect.right -= DstViewport.x;
2357 DstRect.bottom -= DstViewport.y;
2358 DstRect.top -= DstViewport.y;
2359
2360 Log(("SrcRect: (%d,%d)(%d,%d) DstRect: (%d,%d)(%d,%d)\n",
2361 SrcRect.left, SrcRect.bottom, SrcRect.right, SrcRect.top,
2362 DstRect.left, DstRect.bottom, DstRect.right, DstRect.top));
2363 hr = pContext->pDevice->StretchRect(pSurfaceD3D, &SrcRect, pBackBuffer, &DstRect, D3DTEXF_NONE);
2364 AssertBreak(hr == D3D_OK);
2365 }
2366
2367 if (pSurface->flags & SVGA3D_SURFACE_HINT_TEXTURE)
2368 pSurfaceD3D->Release();
2369
2370 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCommandPresent: StretchRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2371
2372 hr = pContext->pDevice->Present(NULL, NULL, NULL, NULL);
2373 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCommandPresent: Present failed with %x\n", hr), VERR_INTERNAL_ERROR);
2374
2375 pBackBuffer->Release();
2376 return VINF_SUCCESS;
2377}
2378
2379
2380/**
2381 * Create a new 3d context
2382 *
2383 * @returns VBox status code.
2384 * @param pThis VGA device instance data.
2385 * @param cid Context id
2386 */
2387int vmsvga3dContextDefine(PVGASTATE pThis, uint32_t cid)
2388{
2389 int rc;
2390 PVMSVGA3DCONTEXT pContext;
2391 HRESULT hr;
2392 D3DPRESENT_PARAMETERS PresParam;
2393 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
2394
2395 AssertReturn(pState, VERR_NO_MEMORY);
2396 AssertReturn(cid < SVGA3D_MAX_CONTEXT_IDS, VERR_INVALID_PARAMETER);
2397
2398 Log(("vmsvga3dContextDefine id %x\n", cid));
2399
2400 if (cid >= pState->cContexts)
2401 {
2402 /* Grow the array. */
2403 uint32_t cNew = RT_ALIGN(cid + 15, 16);
2404 void *pvNew = RTMemRealloc(pState->papContexts, sizeof(pState->papContexts[0]) * cNew);
2405 AssertReturn(pvNew, VERR_NO_MEMORY);
2406 pState->papContexts = (PVMSVGA3DCONTEXT *)pvNew;
2407 while (pState->cContexts < cNew)
2408 {
2409 pContext = (PVMSVGA3DCONTEXT)RTMemAllocZ(sizeof(*pContext));
2410 AssertReturn(pContext, VERR_NO_MEMORY);
2411 pContext->id = SVGA3D_INVALID_ID;
2412 pState->papContexts[pState->cContexts++] = pContext;
2413 }
2414 }
2415 /* If one already exists with this id, then destroy it now. */
2416 if (pState->papContexts[cid]->id != SVGA3D_INVALID_ID)
2417 vmsvga3dContextDestroy(pThis, cid);
2418
2419 pContext = pState->papContexts[cid];
2420 memset(pContext, 0, sizeof(*pContext));
2421 pContext->id = cid;
2422 for (uint32_t i = 0; i< RT_ELEMENTS(pContext->aSidActiveTexture); i++)
2423 pContext->aSidActiveTexture[i] = SVGA3D_INVALID_ID;
2424 pContext->sidRenderTarget = SVGA3D_INVALID_ID;
2425 pContext->state.shidVertex = SVGA3D_INVALID_ID;
2426 pContext->state.shidPixel = SVGA3D_INVALID_ID;
2427
2428 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderTargets); i++)
2429 pContext->state.aRenderTargets[i] = SVGA3D_INVALID_ID;
2430
2431 /* Create a context window. */
2432 CREATESTRUCT cs;
2433
2434 AssertReturn(pThis->svga.u64HostWindowId, VERR_INTERNAL_ERROR);
2435
2436 cs.lpCreateParams = NULL;
2437 cs.dwExStyle = WS_EX_NOACTIVATE | WS_EX_NOPARENTNOTIFY | WS_EX_TRANSPARENT;
2438#ifdef DEBUG_GFX_WINDOW
2439 cs.lpszName = (char *)RTMemAllocZ(256);
2440 RTStrPrintf((char *)cs.lpszName, 256, "Context %d OpenGL Window", cid);
2441#else
2442 cs.lpszName = NULL;
2443#endif
2444 cs.lpszClass = NULL;
2445#ifdef DEBUG_GFX_WINDOW
2446 cs.style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE | WS_CAPTION;
2447#else
2448 cs.style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_DISABLED | WS_CHILD | WS_VISIBLE;
2449#endif
2450 cs.x = 0;
2451 cs.y = 0;
2452 cs.cx = pThis->svga.uWidth;
2453 cs.cy = pThis->svga.uHeight;
2454 cs.hwndParent = (HWND)pThis->svga.u64HostWindowId;
2455 cs.hMenu = NULL;
2456 cs.hInstance = pState->hInstance;
2457
2458 rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_CREATEWINDOW, (WPARAM)&pContext->hwnd, (LPARAM)&cs);
2459 AssertRCReturn(rc, rc);
2460
2461 /* Changed when the function returns. */
2462 PresParam.BackBufferWidth = 0;
2463 PresParam.BackBufferHeight = 0;
2464 PresParam.BackBufferFormat = D3DFMT_UNKNOWN;
2465 PresParam.BackBufferCount = 0;
2466
2467 PresParam.MultiSampleType = D3DMULTISAMPLE_NONE;
2468 PresParam.MultiSampleQuality = 0;
2469 PresParam.SwapEffect = D3DSWAPEFFECT_FLIP;
2470 PresParam.hDeviceWindow = pContext->hwnd;
2471 PresParam.Windowed = TRUE; /* @todo */
2472 PresParam.EnableAutoDepthStencil = FALSE;
2473 PresParam.AutoDepthStencilFormat = D3DFMT_UNKNOWN; /* not relevant */
2474 PresParam.Flags = 0;
2475 PresParam.FullScreen_RefreshRateInHz = 0; /* windowed -> 0 */
2476 /* @todo consider using D3DPRESENT_DONOTWAIT so we don't wait for the GPU during Present calls. */
2477 PresParam.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
2478
2479#ifdef VBOX_VMSVGA3D_WITH_WINE_OPENGL
2480 hr = pState->pD3D9->CreateDevice(D3DADAPTER_DEFAULT,
2481 D3DDEVTYPE_HAL,
2482 pContext->hwnd,
2483 D3DCREATE_MULTITHREADED | D3DCREATE_MIXED_VERTEXPROCESSING, //D3DCREATE_HARDWARE_VERTEXPROCESSING,
2484 &PresParam,
2485 &pContext->pDevice);
2486#else
2487 hr = pState->pD3D9->CreateDeviceEx(D3DADAPTER_DEFAULT,
2488 D3DDEVTYPE_HAL,
2489 pContext->hwnd,
2490 D3DCREATE_MULTITHREADED | D3DCREATE_MIXED_VERTEXPROCESSING, //D3DCREATE_HARDWARE_VERTEXPROCESSING,
2491 &PresParam,
2492 NULL,
2493 &pContext->pDevice);
2494#endif
2495 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dContextDefine: CreateDevice failed with %x\n", hr), VERR_INTERNAL_ERROR);
2496
2497 Log(("vmsvga3dContextDefine: Backbuffer (%d,%d) count=%d format=%x\n", PresParam.BackBufferWidth, PresParam.BackBufferHeight, PresParam.BackBufferCount, PresParam.BackBufferFormat));
2498 return VINF_SUCCESS;
2499}
2500
2501/**
2502 * Destroy an existing 3d context
2503 *
2504 * @returns VBox status code.
2505 * @param pThis VGA device instance data.
2506 * @param cid Context id
2507 */
2508int vmsvga3dContextDestroy(PVGASTATE pThis, uint32_t cid)
2509{
2510 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
2511 AssertReturn(pState, VERR_NO_MEMORY);
2512
2513 AssertReturn(cid < SVGA3D_MAX_CONTEXT_IDS, VERR_INVALID_PARAMETER);
2514
2515 if ( cid < pState->cContexts
2516 && pState->papContexts[cid]->id == cid)
2517 {
2518 PVMSVGA3DCONTEXT pContext = pState->papContexts[cid];
2519
2520 Log(("vmsvga3dContextDestroy id %x\n", cid));
2521
2522 /* Check for all surfaces that are associated with this context to remove all dependencies */
2523 for (uint32_t sid = 0; sid < pState->cSurfaces; sid++)
2524 {
2525 PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
2526 if ( pSurface->id == sid
2527 && pSurface->idAssociatedContext == cid)
2528 {
2529 int rc;
2530
2531 Log(("vmsvga3dContextDestroy: remove all dependencies for surface %x\n", sid));
2532
2533 uint32_t surfaceFlags = pSurface->flags;
2534 SVGA3dSurfaceFormat format = pSurface->format;
2535 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
2536 uint32_t multisampleCount = pSurface->multiSampleCount;
2537 SVGA3dTextureFilter autogenFilter = pSurface->autogenFilter;
2538 SVGA3dSize *pMipLevelSize;
2539 uint32_t cFaces = pSurface->cFaces;
2540
2541 pMipLevelSize = (SVGA3dSize *)RTMemAllocZ(pSurface->faces[0].numMipLevels * pSurface->cFaces * sizeof(SVGA3dSize));
2542 AssertReturn(pMipLevelSize, VERR_NO_MEMORY);
2543
2544 for (uint32_t face=0; face < pSurface->cFaces; face++)
2545 {
2546 for (uint32_t i = 0; i < pSurface->faces[0].numMipLevels; i++)
2547 {
2548 uint32_t idx = i + face * pSurface->faces[0].numMipLevels;
2549 memcpy(&pMipLevelSize[idx], &pSurface->pMipmapLevels[idx].size, sizeof(SVGA3dSize));
2550 }
2551 }
2552 memcpy(face, pSurface->faces, sizeof(pSurface->faces));
2553
2554 /* Recreate the surface with the original settings; destroys the contents, but that seems fairly safe since the context is also destroyed. */
2555 /** @todo not safe with shared objects */
2556 Assert(pSurface->pSharedObjectTree == NULL);
2557
2558 rc = vmsvga3dSurfaceDestroy(pThis, sid);
2559 AssertRC(rc);
2560
2561 rc = vmsvga3dSurfaceDefine(pThis, sid, surfaceFlags, format, face, multisampleCount, autogenFilter, face[0].numMipLevels * cFaces, pMipLevelSize);
2562 AssertRC(rc);
2563
2564 Assert(!pSurface->u.pSurface);
2565 }
2566 else
2567 {
2568 /* Check for a shared surface object. */
2569 PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)RTAvlU32Get(&pSurface->pSharedObjectTree, cid);
2570 if (pSharedSurface)
2571 {
2572 Log(("vmsvga3dContextDestroy: remove shared dependency for surface %x\n", sid));
2573
2574 switch (pSurface->flags & (SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET | SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP))
2575 {
2576 case SVGA3D_SURFACE_HINT_TEXTURE:
2577 case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
2578 Assert(pSharedSurface->u.pTexture);
2579 if (pSharedSurface->u.pTexture)
2580 pSharedSurface->u.pTexture->Release();
2581 break;
2582
2583 default:
2584 AssertFailed();
2585 break;
2586 }
2587 RTAvlU32Remove(&pSurface->pSharedObjectTree, cid);
2588 RTMemFree(pSharedSurface);
2589 }
2590 }
2591 }
2592
2593 /* Destroy all leftover pixel shaders. */
2594 for (uint32_t i = 0; i < pContext->cPixelShaders; i++)
2595 {
2596 if (pContext->paPixelShader[i].id != SVGA3D_INVALID_ID)
2597 vmsvga3dShaderDestroy(pThis, pContext->paPixelShader[i].cid, pContext->paPixelShader[i].id, pContext->paPixelShader[i].type);
2598 }
2599 if (pContext->paPixelShader)
2600 RTMemFree(pContext->paPixelShader);
2601
2602 /* Destroy all leftover vertex shaders. */
2603 for (uint32_t i = 0; i < pContext->cVertexShaders; i++)
2604 {
2605 if (pContext->paVertexShader[i].id != SVGA3D_INVALID_ID)
2606 vmsvga3dShaderDestroy(pThis, pContext->paVertexShader[i].cid, pContext->paVertexShader[i].id, pContext->paVertexShader[i].type);
2607 }
2608 if (pContext->paVertexShader)
2609 RTMemFree(pContext->paVertexShader);
2610
2611 if (pContext->state.paVertexShaderConst)
2612 RTMemFree(pContext->state.paVertexShaderConst);
2613 if (pContext->state.paPixelShaderConst)
2614 RTMemFree(pContext->state.paPixelShaderConst);
2615
2616 /* Release the D3D device object */
2617 pContext->pDevice->Release();
2618
2619 /* Destroy the window we've created. */
2620 int rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_DESTROYWINDOW, (WPARAM)pContext->hwnd, 0);
2621 AssertRC(rc);
2622
2623 memset(pContext, 0, sizeof(*pContext));
2624 pContext->id = SVGA3D_INVALID_ID;
2625 }
2626 else
2627 AssertFailed();
2628
2629 return VINF_SUCCESS;
2630}
2631
2632static int vmsvga3dContextTrackUsage(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext)
2633{
2634#ifndef VBOX_VMSVGA3D_WITH_WINE_OPENGL
2635 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
2636 AssertReturn(pState, VERR_NO_MEMORY);
2637
2638 /* Inject fences to make sure we can track surface usage in case the client wants to reuse it in another context. */
2639 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->aSidActiveTexture); i++)
2640 {
2641 if (pContext->aSidActiveTexture[i] != SVGA3D_INVALID_ID)
2642 vmsvga3dSurfaceTrackUsageById(pState, pContext, pContext->aSidActiveTexture[i]);
2643 }
2644 if (pContext->sidRenderTarget != SVGA3D_INVALID_ID)
2645 vmsvga3dSurfaceTrackUsageById(pState, pContext, pContext->sidRenderTarget);
2646#endif
2647 return VINF_SUCCESS;
2648}
2649
2650/* Handle resize */
2651int vmsvga3dChangeMode(PVGASTATE pThis)
2652{
2653 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
2654 AssertReturn(pState, VERR_NO_MEMORY);
2655
2656 /* Resize all active contexts. */
2657 for (uint32_t i = 0; i < pState->cContexts; i++)
2658 {
2659 PVMSVGA3DCONTEXT pContext = pState->papContexts[i];
2660 uint32_t cid = pContext->id;
2661
2662 if (cid != SVGA3D_INVALID_ID)
2663 {
2664 CREATESTRUCT cs;
2665 D3DPRESENT_PARAMETERS PresParam;
2666 D3DVIEWPORT9 viewportOrg;
2667 HRESULT hr;
2668
2669#ifdef VMSVGA3D_DIRECT3D9_RESET
2670 /* Sync back all surface data as everything is lost after the Reset. */
2671 for (uint32_t sid = 0; sid < pState->cSurfaces; sid++)
2672 {
2673 PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
2674 if ( pSurface->id == sid
2675 && pSurface->idAssociatedContext == cid
2676 && pSurface->u.pSurface)
2677 {
2678 Log(("vmsvga3dChangeMode: sync back data of surface sid=%x (fDirty=%d)\n", sid, pSurface->fDirty));
2679
2680 /* Reallocate our surface memory buffers. */
2681 for (uint32_t i = 0; i < pSurface->cMipLevels; i++)
2682 {
2683 PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->pMipmapLevels[i];
2684
2685 pMipmapLevel->pSurfaceData = RTMemAllocZ(pMipmapLevel->cbSurface);
2686 AssertReturn(pMipmapLevel->pSurfaceData, VERR_NO_MEMORY);
2687
2688 if (!pSurface->fDirty)
2689 {
2690 D3DLOCKED_RECT LockedRect;
2691
2692 if (pSurface->bounce.pTexture)
2693 {
2694 IDirect3DSurface9 *pSrc, *pDest;
2695
2696 /* @todo only sync when something was actually rendered (since the last sync) */
2697 Log(("vmsvga3dChangeMode: sync bounce buffer (level %d)\n", i));
2698 hr = pSurface->bounce.pTexture->GetSurfaceLevel(i, &pDest);
2699 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
2700
2701 hr = pSurface->u.pTexture->GetSurfaceLevel(i, &pSrc);
2702 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
2703
2704 hr = pContext->pDevice->GetRenderTargetData(pSrc, pDest);
2705 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetRenderTargetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
2706
2707 pSrc->Release();
2708 pDest->Release();
2709
2710 hr = pSurface->bounce.pTexture->LockRect(i,
2711 &LockedRect,
2712 NULL,
2713 D3DLOCK_READONLY);
2714 }
2715 else
2716 hr = pSurface->u.pTexture->LockRect(i,
2717 &LockedRect,
2718 NULL,
2719 D3DLOCK_READONLY);
2720 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2721
2722 /* Copy the data one line at a time in case the internal pitch is different. */
2723 for (uint32_t j = 0; j < pMipmapLevel->size.height; j++)
2724 {
2725 memcpy((uint8_t *)pMipmapLevel->pSurfaceData + j * pMipmapLevel->cbSurfacePitch, (uint8_t *)LockedRect.pBits + j * LockedRect.Pitch, pMipmapLevel->cbSurfacePitch);
2726 }
2727
2728 if (pSurface->bounce.pTexture)
2729 hr = pSurface->bounce.pTexture->UnlockRect(i);
2730 else
2731 hr = pSurface->u.pTexture->UnlockRect(i);
2732 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2733 }
2734 }
2735
2736
2737 switch (pSurface->flags & (SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET | SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP))
2738 {
2739 case SVGA3D_SURFACE_CUBEMAP:
2740 AssertFailed(); /* @todo */
2741 break;
2742
2743 case SVGA3D_SURFACE_HINT_INDEXBUFFER:
2744 pSurface->u.pIndexBuffer->Release();
2745 break;
2746
2747 case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
2748 pSurface->u.pVertexBuffer->Release();
2749 pSurface->u.pVertexBuffer = NULL;
2750 break;
2751
2752 case SVGA3D_SURFACE_HINT_TEXTURE:
2753 case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
2754 pSurface->u.pTexture->Release();
2755 pSurface->u.pTexture = NULL;
2756 if (pSurface->bounce.pTexture)
2757 {
2758 pSurface->bounce.pTexture->Release();
2759 pSurface->bounce.pTexture = NULL;
2760 }
2761 break;
2762
2763 case SVGA3D_SURFACE_HINT_RENDERTARGET:
2764 case SVGA3D_SURFACE_HINT_DEPTHSTENCIL:
2765 if (pSurface->fStencilAsTexture)
2766 pSurface->u.pTexture->Release();
2767 else
2768 pSurface->u.pSurface->Release();
2769 pSurface->u.pSurface = NULL;
2770 break;
2771
2772 default:
2773 break;
2774 }
2775 RTAvlU32Destroy(&pSurface->pSharedObjectTree, vmsvga3dSharedSurfaceDestroyTree, pSurface);
2776 Assert(pSurface->pSharedObjectTree == NULL);
2777
2778 pSurface->idAssociatedContext = SVGA3D_INVALID_ID;
2779 pSurface->hSharedObject = 0;
2780 }
2781 }
2782#endif /* #ifdef VMSVGA3D_DIRECT3D9_RESET */
2783 memset(&cs, 0, sizeof(cs));
2784 cs.cx = pThis->svga.uWidth;
2785 cs.cy = pThis->svga.uHeight;
2786
2787 Log(("vmsvga3dChangeMode: Resize window %x of context %d to (%d,%d)\n", pContext->hwnd, pContext->id, cs.cx, cs.cy));
2788
2789 AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
2790 hr = pContext->pDevice->GetViewport(&viewportOrg);
2791 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
2792
2793 Log(("vmsvga3dChangeMode: old viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewportOrg.X, viewportOrg.Y, viewportOrg.Width, viewportOrg.Height, (uint32_t)(viewportOrg.MinZ * 100.0), (uint32_t)(viewportOrg.MaxZ * 100.0)));
2794
2795 /* Resize the window. */
2796 int rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_RESIZEWINDOW, (WPARAM)pContext->hwnd, (LPARAM)&cs);
2797 AssertRC(rc);
2798
2799 /* Changed when the function returns. */
2800 PresParam.BackBufferWidth = 0;
2801 PresParam.BackBufferHeight = 0;
2802 PresParam.BackBufferFormat = D3DFMT_UNKNOWN;
2803 PresParam.BackBufferCount = 0;
2804
2805 PresParam.MultiSampleType = D3DMULTISAMPLE_NONE;
2806 PresParam.MultiSampleQuality = 0;
2807 PresParam.SwapEffect = D3DSWAPEFFECT_FLIP;
2808 PresParam.hDeviceWindow = pContext->hwnd;
2809 PresParam.Windowed = TRUE; /* @todo */
2810 PresParam.EnableAutoDepthStencil = FALSE;
2811 PresParam.AutoDepthStencilFormat = D3DFMT_UNKNOWN; /* not relevant */
2812 PresParam.Flags = 0;
2813 PresParam.FullScreen_RefreshRateInHz = 0; /* windowed -> 0 */
2814 /* @todo consider using D3DPRESENT_DONOTWAIT so we don't wait for the GPU during Present calls. */
2815 PresParam.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;;
2816
2817#ifdef VBOX_VMSVGA3D_WITH_WINE_OPENGL
2818 hr = pContext->pDevice->Reset(&PresParam);
2819 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: Reset failed with %x\n", hr), VERR_INTERNAL_ERROR);
2820#else
2821 /* ResetEx does not trash the device state */
2822 hr = pContext->pDevice->ResetEx(&PresParam, NULL);
2823 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: Reset failed with %x\n", hr), VERR_INTERNAL_ERROR);
2824#endif
2825 Log(("vmsvga3dChangeMode: Backbuffer (%d,%d) count=%d format=%x\n", PresParam.BackBufferWidth, PresParam.BackBufferHeight, PresParam.BackBufferCount, PresParam.BackBufferFormat));
2826
2827 /* ResetEx changes the viewport; restore it again. */
2828 hr = pContext->pDevice->SetViewport(&viewportOrg);
2829 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: SetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
2830
2831#ifdef LOG_ENABLED
2832 {
2833 D3DVIEWPORT9 viewport;
2834 hr = pContext->pDevice->GetViewport(&viewport);
2835 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
2836
2837 Log(("vmsvga3dChangeMode: changed viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewport.X, viewport.Y, viewport.Width, viewport.Height, (uint32_t)(viewport.MinZ * 100.0), (uint32_t)(viewport.MaxZ * 100.0)));
2838 }
2839#endif
2840
2841 /* First set the render targets as they change the internal state (reset viewport etc) */
2842 Log(("vmsvga3dChangeMode: Recreate render targets BEGIN\n"));
2843 for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aRenderTargets); j++)
2844 {
2845 if (pContext->state.aRenderTargets[j] != SVGA3D_INVALID_ID)
2846 {
2847 SVGA3dSurfaceImageId target;
2848
2849 target.sid = pContext->state.aRenderTargets[j];
2850 target.face = 0;
2851 target.mipmap = 0;
2852 rc = vmsvga3dSetRenderTarget(pThis, cid, (SVGA3dRenderTargetType)j, target);
2853 AssertRCReturn(rc, rc);
2854 }
2855 }
2856
2857#ifdef VMSVGA3D_DIRECT3D9_RESET
2858 /* Recreate the render state */
2859 Log(("vmsvga3dChangeMode: Recreate render state BEGIN\n"));
2860 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderState); i++)
2861 {
2862 SVGA3dRenderState *pRenderState = &pContext->state.aRenderState[i];
2863
2864 if (pRenderState->state != SVGA3D_RS_INVALID)
2865 vmsvga3dSetRenderState(pThis, pContext->id, 1, pRenderState);
2866 }
2867 Log(("vmsvga3dChangeMode: Recreate render state END\n"));
2868
2869 /* Recreate the texture state */
2870 Log(("vmsvga3dChangeMode: Recreate texture state BEGIN\n"));
2871 for (uint32_t iStage = 0; iStage < SVGA3D_MAX_TEXTURE_STAGE; iStage++)
2872 {
2873 for (uint32_t j = 0; j < SVGA3D_TS_MAX; j++)
2874 {
2875 SVGA3dTextureState *pTextureState = &pContext->state.aTextureState[iStage][j];
2876
2877 if (pTextureState->name != SVGA3D_RS_INVALID)
2878 vmsvga3dSetTextureState(pThis, pContext->id, 1, pTextureState);
2879 }
2880 }
2881 Log(("vmsvga3dChangeMode: Recreate texture state END\n"));
2882
2883 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_SCISSORRECT)
2884 vmsvga3dSetScissorRect(pThis, cid, &pContext->state.RectScissor);
2885 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_ZRANGE)
2886 vmsvga3dSetZRange(pThis, cid, pContext->state.zRange);
2887 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VIEWPORT)
2888 vmsvga3dSetViewPort(pThis, cid, &pContext->state.RectViewPort);
2889 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VERTEXSHADER)
2890 vmsvga3dShaderSet(pThis, pContext, cid, SVGA3D_SHADERTYPE_VS, pContext->state.shidVertex);
2891 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_PIXELSHADER)
2892 vmsvga3dShaderSet(pThis, pContext, cid, SVGA3D_SHADERTYPE_PS, pContext->state.shidPixel);
2893 /** @todo restore more state data */
2894#endif /* #ifdef VMSVGA3D_DIRECT3D9_RESET */
2895 }
2896 }
2897 return VINF_SUCCESS;
2898}
2899
2900
2901int vmsvga3dSetTransform(PVGASTATE pThis, uint32_t cid, SVGA3dTransformType type, float matrix[16])
2902{
2903 D3DTRANSFORMSTATETYPE d3dState;
2904 HRESULT hr;
2905 PVMSVGA3DCONTEXT pContext;
2906 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
2907 AssertReturn(pState, VERR_NO_MEMORY);
2908
2909 Log(("vmsvga3dSetTransform %x %s\n", cid, vmsvgaTransformToString(type)));
2910
2911 if ( cid >= pState->cContexts
2912 || pState->papContexts[cid]->id != cid)
2913 {
2914 Log(("vmsvga3dSetTransform invalid context id!\n"));
2915 return VERR_INVALID_PARAMETER;
2916 }
2917 pContext = pState->papContexts[cid];
2918
2919 switch (type)
2920 {
2921 case SVGA3D_TRANSFORM_VIEW:
2922 d3dState = D3DTS_VIEW;
2923 break;
2924 case SVGA3D_TRANSFORM_PROJECTION:
2925 d3dState = D3DTS_PROJECTION;
2926 break;
2927 case SVGA3D_TRANSFORM_TEXTURE0:
2928 d3dState = D3DTS_TEXTURE0;
2929 break;
2930 case SVGA3D_TRANSFORM_TEXTURE1:
2931 d3dState = D3DTS_TEXTURE1;
2932 break;
2933 case SVGA3D_TRANSFORM_TEXTURE2:
2934 d3dState = D3DTS_TEXTURE2;
2935 break;
2936 case SVGA3D_TRANSFORM_TEXTURE3:
2937 d3dState = D3DTS_TEXTURE3;
2938 break;
2939 case SVGA3D_TRANSFORM_TEXTURE4:
2940 d3dState = D3DTS_TEXTURE4;
2941 break;
2942 case SVGA3D_TRANSFORM_TEXTURE5:
2943 d3dState = D3DTS_TEXTURE5;
2944 break;
2945 case SVGA3D_TRANSFORM_TEXTURE6:
2946 d3dState = D3DTS_TEXTURE6;
2947 break;
2948 case SVGA3D_TRANSFORM_TEXTURE7:
2949 d3dState = D3DTS_TEXTURE7;
2950 break;
2951 case SVGA3D_TRANSFORM_WORLD:
2952 d3dState = D3DTS_WORLD;
2953 break;
2954 case SVGA3D_TRANSFORM_WORLD1:
2955 d3dState = D3DTS_WORLD1;
2956 break;
2957 case SVGA3D_TRANSFORM_WORLD2:
2958 d3dState = D3DTS_WORLD2;
2959 break;
2960 case SVGA3D_TRANSFORM_WORLD3:
2961 d3dState = D3DTS_WORLD3;
2962 break;
2963
2964 default:
2965 Log(("vmsvga3dSetTransform: unknown type!!\n"));
2966 return VERR_INVALID_PARAMETER;
2967 }
2968
2969 /* Save this matrix for vm state save/restore. */
2970 pContext->state.aTransformState[type].fValid = true;
2971 memcpy(pContext->state.aTransformState[type].matrix, matrix, sizeof(pContext->state.aTransformState[type].matrix));
2972 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_TRANSFORM;
2973
2974 Log(("Matrix [%d %d %d %d]\n", (int)(matrix[0] * 10.0), (int)(matrix[1] * 10.0), (int)(matrix[2] * 10.0), (int)(matrix[3] * 10.0)));
2975 Log((" [%d %d %d %d]\n", (int)(matrix[4] * 10.0), (int)(matrix[5] * 10.0), (int)(matrix[6] * 10.0), (int)(matrix[7] * 10.0)));
2976 Log((" [%d %d %d %d]\n", (int)(matrix[8] * 10.0), (int)(matrix[9] * 10.0), (int)(matrix[10] * 10.0), (int)(matrix[11] * 10.0)));
2977 Log((" [%d %d %d %d]\n", (int)(matrix[12] * 10.0), (int)(matrix[13] * 10.0), (int)(matrix[14] * 10.0), (int)(matrix[15] * 10.0)));
2978 hr = pContext->pDevice->SetTransform(d3dState, (const D3DMATRIX *)matrix);
2979 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetTransform: SetTransform failed with %x\n", hr), VERR_INTERNAL_ERROR);
2980 return VINF_SUCCESS;
2981}
2982
2983int vmsvga3dSetZRange(PVGASTATE pThis, uint32_t cid, SVGA3dZRange zRange)
2984{
2985 D3DVIEWPORT9 viewport;
2986 HRESULT hr;
2987 PVMSVGA3DCONTEXT pContext;
2988 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
2989 AssertReturn(pState, VERR_NO_MEMORY);
2990
2991 Log(("vmsvga3dSetZRange %x min=%d max=%d\n", cid, (uint32_t)(zRange.min * 100.0), (uint32_t)(zRange.max * 100.0)));
2992
2993 if ( cid >= pState->cContexts
2994 || pState->papContexts[cid]->id != cid)
2995 {
2996 Log(("vmsvga3dSetZRange invalid context id!\n"));
2997 return VERR_INVALID_PARAMETER;
2998 }
2999 pContext = pState->papContexts[cid];
3000 pContext->state.zRange = zRange;
3001 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_ZRANGE;
3002
3003 hr = pContext->pDevice->GetViewport(&viewport);
3004 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetZRange: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
3005
3006 Log(("vmsvga3dSetZRange: old viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewport.X, viewport.Y, viewport.Width, viewport.Height, (uint32_t)(viewport.MinZ * 100.0), (uint32_t)(viewport.MaxZ * 100.0)));
3007 /* @todo convert the depth range from -1-1 to 0-1 although we shouldn't be getting such values in the first place... */
3008 if (zRange.min < 0.0)
3009 zRange.min = 0.0;
3010 if (zRange.max > 1.0)
3011 zRange.max = 1.0;
3012
3013 viewport.MinZ = zRange.min;
3014 viewport.MaxZ = zRange.max;
3015 hr = pContext->pDevice->SetViewport(&viewport);
3016 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetZRange: SetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
3017 return VINF_SUCCESS;
3018}
3019
3020/**
3021 * Convert SVGA blend op value to its D3D equivalent
3022 */
3023static DWORD vmsvga3dBlendOp2D3D(uint32_t blendOp, DWORD defaultBlendOp)
3024{
3025 switch (blendOp)
3026 {
3027 case SVGA3D_BLENDOP_ZERO:
3028 return D3DBLEND_ZERO;
3029 case SVGA3D_BLENDOP_ONE:
3030 return D3DBLEND_ONE;
3031 case SVGA3D_BLENDOP_SRCCOLOR:
3032 return D3DBLEND_SRCCOLOR;
3033 case SVGA3D_BLENDOP_INVSRCCOLOR:
3034 return D3DBLEND_INVSRCCOLOR;
3035 case SVGA3D_BLENDOP_SRCALPHA:
3036 return D3DBLEND_SRCALPHA;
3037 case SVGA3D_BLENDOP_INVSRCALPHA:
3038 return D3DBLEND_INVSRCALPHA;
3039 case SVGA3D_BLENDOP_DESTALPHA:
3040 return D3DBLEND_DESTALPHA;
3041 case SVGA3D_BLENDOP_INVDESTALPHA:
3042 return D3DBLEND_INVDESTALPHA;
3043 case SVGA3D_BLENDOP_DESTCOLOR:
3044 return D3DBLEND_DESTCOLOR;
3045 case SVGA3D_BLENDOP_INVDESTCOLOR:
3046 return D3DBLEND_INVDESTCOLOR;
3047 case SVGA3D_BLENDOP_SRCALPHASAT:
3048 return D3DBLEND_SRCALPHASAT;
3049 case SVGA3D_BLENDOP_BLENDFACTOR:
3050 return D3DBLEND_BLENDFACTOR;
3051 case SVGA3D_BLENDOP_INVBLENDFACTOR:
3052 return D3DBLEND_INVBLENDFACTOR;
3053 default:
3054 AssertFailed();
3055 return defaultBlendOp;
3056 }
3057}
3058
3059int vmsvga3dSetRenderState(PVGASTATE pThis, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState)
3060{
3061 DWORD val;
3062 HRESULT hr;
3063 PVMSVGA3DCONTEXT pContext;
3064 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
3065 AssertReturn(pState, VERR_NO_MEMORY);
3066
3067 Log(("vmsvga3dSetRenderState cid=%x cRenderStates=%d\n", cid, cRenderStates));
3068
3069 if ( cid >= pState->cContexts
3070 || pState->papContexts[cid]->id != cid)
3071 {
3072 Log(("vmsvga3dSetRenderState invalid context id!\n"));
3073 return VERR_INVALID_PARAMETER;
3074 }
3075 pContext = pState->papContexts[cid];
3076
3077 for (unsigned i = 0; i < cRenderStates; i++)
3078 {
3079 D3DRENDERSTATETYPE renderState = D3DRS_FORCE_DWORD;
3080
3081 Log(("vmsvga3dSetRenderState: state=%s (%d) val=%x\n", vmsvga3dGetRenderStateName(pRenderState[i].state), pRenderState[i].state, pRenderState[i].uintValue));
3082 /* Save the render state for vm state saving. */
3083 if (pRenderState[i].state < SVGA3D_RS_MAX)
3084 pContext->state.aRenderState[pRenderState[i].state] = pRenderState[i];
3085
3086 switch (pRenderState[i].state)
3087 {
3088 case SVGA3D_RS_ZENABLE: /* SVGA3dBool */
3089 renderState = D3DRS_ZENABLE;
3090 val = pRenderState[i].uintValue;
3091 Assert(val == D3DZB_FALSE || val == D3DZB_TRUE);
3092 break;
3093
3094 case SVGA3D_RS_ZWRITEENABLE: /* SVGA3dBool */
3095 renderState = D3DRS_ZWRITEENABLE;
3096 val = pRenderState[i].uintValue;
3097 break;
3098
3099 case SVGA3D_RS_ALPHATESTENABLE: /* SVGA3dBool */
3100 renderState = D3DRS_ALPHATESTENABLE;
3101 val = pRenderState[i].uintValue;
3102 break;
3103
3104 case SVGA3D_RS_DITHERENABLE: /* SVGA3dBool */
3105 renderState = D3DRS_DITHERENABLE;
3106 val = pRenderState[i].uintValue;
3107 break;
3108
3109 case SVGA3D_RS_BLENDENABLE: /* SVGA3dBool */
3110 renderState = D3DRS_ALPHABLENDENABLE;
3111 val = pRenderState[i].uintValue;
3112 break;
3113
3114 case SVGA3D_RS_FOGENABLE: /* SVGA3dBool */
3115 renderState = D3DRS_FOGENABLE;
3116 val = pRenderState[i].uintValue;
3117 break;
3118
3119 case SVGA3D_RS_SPECULARENABLE: /* SVGA3dBool */
3120 renderState = D3DRS_SPECULARENABLE;
3121 val = pRenderState[i].uintValue;
3122 break;
3123
3124 case SVGA3D_RS_LIGHTINGENABLE: /* SVGA3dBool */
3125 renderState = D3DRS_LIGHTING;
3126 val = pRenderState[i].uintValue;
3127 break;
3128
3129 case SVGA3D_RS_NORMALIZENORMALS: /* SVGA3dBool */
3130 renderState = D3DRS_NORMALIZENORMALS;
3131 val = pRenderState[i].uintValue;
3132 break;
3133
3134 case SVGA3D_RS_POINTSPRITEENABLE: /* SVGA3dBool */
3135 renderState = D3DRS_POINTSPRITEENABLE;
3136 val = pRenderState[i].uintValue;
3137 break;
3138
3139 case SVGA3D_RS_POINTSCALEENABLE: /* SVGA3dBool */
3140 renderState = D3DRS_POINTSCALEENABLE;
3141 val = pRenderState[i].uintValue;
3142 break;
3143
3144 case SVGA3D_RS_POINTSIZE: /* float */
3145 renderState = D3DRS_POINTSIZE;
3146 val = pRenderState[i].uintValue;
3147 Log(("SVGA3D_RS_POINTSIZE: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
3148 break;
3149
3150 case SVGA3D_RS_POINTSIZEMIN: /* float */
3151 renderState = D3DRS_POINTSIZE_MIN;
3152 val = pRenderState[i].uintValue;
3153 Log(("SVGA3D_RS_POINTSIZEMIN: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
3154 break;
3155
3156 case SVGA3D_RS_POINTSIZEMAX: /* float */
3157 renderState = D3DRS_POINTSIZE_MAX;
3158 val = pRenderState[i].uintValue;
3159 Log(("SVGA3D_RS_POINTSIZEMAX: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
3160 break;
3161
3162 case SVGA3D_RS_POINTSCALE_A: /* float */
3163 renderState = D3DRS_POINTSCALE_A;
3164 val = pRenderState[i].uintValue;
3165 break;
3166
3167 case SVGA3D_RS_POINTSCALE_B: /* float */
3168 renderState = D3DRS_POINTSCALE_B;
3169 val = pRenderState[i].uintValue;
3170 break;
3171
3172 case SVGA3D_RS_POINTSCALE_C: /* float */
3173 renderState = D3DRS_POINTSCALE_C;
3174 val = pRenderState[i].uintValue;
3175 break;
3176
3177 case SVGA3D_RS_AMBIENT: /* SVGA3dColor - identical */
3178 renderState = D3DRS_AMBIENT;
3179 val = pRenderState[i].uintValue;
3180 break;
3181
3182 case SVGA3D_RS_CLIPPLANEENABLE: /* SVGA3dClipPlanes - identical */
3183 renderState = D3DRS_CLIPPLANEENABLE;
3184 val = pRenderState[i].uintValue;
3185 break;
3186
3187 case SVGA3D_RS_FOGCOLOR: /* SVGA3dColor - identical */
3188 renderState = D3DRS_FOGCOLOR;
3189 val = pRenderState[i].uintValue;
3190 break;
3191
3192 case SVGA3D_RS_FOGSTART: /* float */
3193 renderState = D3DRS_FOGSTART;
3194 val = pRenderState[i].uintValue;
3195 break;
3196
3197 case SVGA3D_RS_FOGEND: /* float */
3198 renderState = D3DRS_FOGEND;
3199 val = pRenderState[i].uintValue;
3200 break;
3201
3202 case SVGA3D_RS_FOGDENSITY: /* float */
3203 renderState = D3DRS_FOGDENSITY;
3204 val = pRenderState[i].uintValue;
3205 break;
3206
3207 case SVGA3D_RS_RANGEFOGENABLE: /* SVGA3dBool */
3208 renderState = D3DRS_RANGEFOGENABLE;
3209 val = pRenderState[i].uintValue;
3210 break;
3211
3212 case SVGA3D_RS_FOGMODE: /* SVGA3dFogMode */
3213 {
3214 SVGA3dFogMode mode;
3215 mode.uintValue = pRenderState[i].uintValue;
3216
3217 switch (mode.s.function)
3218 {
3219 case SVGA3D_FOGFUNC_INVALID:
3220 val = D3DFOG_NONE;
3221 break;
3222 case SVGA3D_FOGFUNC_EXP:
3223 val = D3DFOG_EXP;
3224 break;
3225 case SVGA3D_FOGFUNC_EXP2:
3226 val = D3DFOG_EXP2;
3227 break;
3228 case SVGA3D_FOGFUNC_LINEAR:
3229 val = D3DFOG_LINEAR;
3230 break;
3231 case SVGA3D_FOGFUNC_PER_VERTEX: /* unable to find a d3d9 equivalent */
3232 AssertMsgFailedReturn(("Unsupported fog function SVGA3D_FOGFUNC_PER_VERTEX\n"), VERR_INTERNAL_ERROR);
3233 break;
3234 default:
3235 AssertMsgFailedReturn(("Unexpected fog function %d\n", mode.s.function), VERR_INTERNAL_ERROR);
3236 break;
3237 }
3238
3239 /* The fog type determines the render state. */
3240 switch (mode.s.type)
3241 {
3242 case SVGA3D_FOGTYPE_VERTEX:
3243 renderState = D3DRS_FOGVERTEXMODE;
3244 break;
3245 case SVGA3D_FOGTYPE_PIXEL:
3246 renderState = D3DRS_FOGTABLEMODE;
3247 break;
3248 default:
3249 AssertMsgFailedReturn(("Unexpected fog type %d\n", mode.s.type), VERR_INTERNAL_ERROR);
3250 break;
3251 }
3252
3253 /* Set the fog base to depth or range. */
3254 switch (mode.s.base)
3255 {
3256 case SVGA3D_FOGBASE_DEPTHBASED:
3257 hr = pContext->pDevice->SetRenderState(D3DRS_RANGEFOGENABLE, FALSE);
3258 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderState: SetRenderState SVGA3D_FOGBASE_DEPTHBASED failed with %x\n", hr), VERR_INTERNAL_ERROR);
3259 break;
3260 case SVGA3D_FOGBASE_RANGEBASED:
3261 hr = pContext->pDevice->SetRenderState(D3DRS_RANGEFOGENABLE, TRUE);
3262 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderState: SetRenderState SVGA3D_FOGBASE_RANGEBASED failed with %x\n", hr), VERR_INTERNAL_ERROR);
3263 break;
3264 default:
3265 /* ignore */
3266 AssertMsgFailed(("Unexpected fog base %d\n", mode.s.base));
3267 break;
3268 }
3269 break;
3270 }
3271
3272 case SVGA3D_RS_FILLMODE: /* SVGA3dFillMode */
3273 {
3274 SVGA3dFillMode mode;
3275
3276 mode.uintValue = pRenderState[i].uintValue;
3277
3278 switch (mode.s.mode)
3279 {
3280 case SVGA3D_FILLMODE_POINT:
3281 val = D3DFILL_POINT;
3282 break;
3283 case SVGA3D_FILLMODE_LINE:
3284 val = D3DFILL_WIREFRAME;
3285 break;
3286 case SVGA3D_FILLMODE_FILL:
3287 val = D3DFILL_SOLID;
3288 break;
3289 default:
3290 AssertMsgFailedReturn(("Unexpected fill mode %d\n", mode.s.mode), VERR_INTERNAL_ERROR);
3291 break;
3292 }
3293 /* @todo ignoring face for now. */
3294 renderState = D3DRS_FILLMODE;
3295 break;
3296 }
3297
3298 case SVGA3D_RS_SHADEMODE: /* SVGA3dShadeMode */
3299 renderState = D3DRS_SHADEMODE;
3300 AssertCompile(D3DSHADE_FLAT == SVGA3D_SHADEMODE_FLAT);
3301 val = pRenderState[i].uintValue; /* SVGA3dShadeMode == D3DSHADEMODE */
3302 break;
3303
3304 case SVGA3D_RS_LINEPATTERN: /* SVGA3dLinePattern */
3305 /* No longer supported by d3d; mesagl comments suggest not all backends support it */
3306 /* @todo */
3307 Log(("WARNING: SVGA3D_RS_LINEPATTERN %x not supported!!\n", pRenderState[i].uintValue));
3308 /*
3309 renderState = D3DRS_LINEPATTERN;
3310 val = pRenderState[i].uintValue;
3311 */
3312 break;
3313
3314 case SVGA3D_RS_SRCBLEND: /* SVGA3dBlendOp */
3315 renderState = D3DRS_SRCBLEND;
3316 val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ONE /* default */);
3317 break;
3318
3319 case SVGA3D_RS_DSTBLEND: /* SVGA3dBlendOp */
3320 renderState = D3DRS_DESTBLEND;
3321 val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ZERO /* default */);
3322 break;
3323
3324 case SVGA3D_RS_BLENDEQUATION: /* SVGA3dBlendEquation - identical */
3325 AssertCompile(SVGA3D_BLENDEQ_MAXIMUM == D3DBLENDOP_MAX);
3326 renderState = D3DRS_BLENDOP;
3327 val = pRenderState[i].uintValue;
3328 break;
3329
3330 case SVGA3D_RS_CULLMODE: /* SVGA3dFace */
3331 {
3332 switch (pRenderState[i].uintValue)
3333 {
3334 case SVGA3D_FACE_NONE:
3335 val = D3DCULL_NONE;
3336 break;
3337 case SVGA3D_FACE_FRONT:
3338 val = D3DCULL_CW;
3339 break;
3340 case SVGA3D_FACE_BACK:
3341 val = D3DCULL_CCW;
3342 break;
3343 case SVGA3D_FACE_FRONT_BACK:
3344 AssertFailed();
3345 val = D3DCULL_CW;
3346 break;
3347 default:
3348 AssertMsgFailedReturn(("Unexpected cull mode %d\n", pRenderState[i].uintValue), VERR_INTERNAL_ERROR);
3349 break;
3350 }
3351 renderState = D3DRS_CULLMODE;
3352 break;
3353 }
3354
3355 case SVGA3D_RS_ZFUNC: /* SVGA3dCmpFunc - identical */
3356 AssertCompile(SVGA3D_CMP_ALWAYS == D3DCMP_ALWAYS);
3357 renderState = D3DRS_ZFUNC;
3358 val = pRenderState[i].uintValue;
3359 break;
3360
3361 case SVGA3D_RS_ALPHAFUNC: /* SVGA3dCmpFunc - identical */
3362 renderState = D3DRS_ALPHAFUNC;
3363 val = pRenderState[i].uintValue;
3364 break;
3365
3366 case SVGA3D_RS_STENCILENABLE: /* SVGA3dBool */
3367 renderState = D3DRS_STENCILENABLE;
3368 val = pRenderState[i].uintValue;
3369 break;
3370
3371 case SVGA3D_RS_STENCILREF: /* uint32_t */
3372 renderState = D3DRS_STENCILREF;
3373 val = pRenderState[i].uintValue;
3374 break;
3375
3376 case SVGA3D_RS_STENCILMASK: /* uint32_t */
3377 renderState = D3DRS_STENCILMASK;
3378 val = pRenderState[i].uintValue;
3379 break;
3380
3381 case SVGA3D_RS_STENCILWRITEMASK: /* uint32_t */
3382 renderState = D3DRS_STENCILWRITEMASK;
3383 val = pRenderState[i].uintValue;
3384 break;
3385
3386 case SVGA3D_RS_STENCILFUNC: /* SVGA3dCmpFunc - identical */
3387 renderState = D3DRS_STENCILFUNC;
3388 val = pRenderState[i].uintValue;
3389 break;
3390
3391 case SVGA3D_RS_STENCILFAIL: /* SVGA3dStencilOp - identical */
3392 AssertCompile(D3DSTENCILOP_KEEP == SVGA3D_STENCILOP_KEEP);
3393 AssertCompile(D3DSTENCILOP_DECR == SVGA3D_STENCILOP_DECR);
3394 renderState = D3DRS_STENCILFAIL;
3395 val = pRenderState[i].uintValue;
3396 break;
3397
3398 case SVGA3D_RS_STENCILZFAIL: /* SVGA3dStencilOp - identical */
3399 renderState = D3DRS_STENCILZFAIL;
3400 val = pRenderState[i].uintValue;
3401 break;
3402
3403 case SVGA3D_RS_STENCILPASS: /* SVGA3dStencilOp - identical */
3404 renderState = D3DRS_STENCILPASS;
3405 val = pRenderState[i].uintValue;
3406 break;
3407
3408 case SVGA3D_RS_ALPHAREF: /* float (0.0 .. 1.0) */
3409 renderState = D3DRS_ALPHAREF;
3410 val = pRenderState[i].uintValue;
3411 break;
3412
3413 case SVGA3D_RS_FRONTWINDING: /* SVGA3dFrontWinding */
3414 Assert(pRenderState[i].uintValue == SVGA3D_FRONTWINDING_CW);
3415 /*
3416 renderState = D3DRS_FRONTWINDING; //D3DRS_TWOSIDEDSTENCILMODE
3417 val = pRenderState[i].uintValue;
3418 */
3419 break;
3420
3421 case SVGA3D_RS_COORDINATETYPE: /* SVGA3dCoordinateType */
3422 Assert(pRenderState[i].uintValue == SVGA3D_COORDINATE_LEFTHANDED);
3423 /* @todo setup a view matrix to scale the world space by -1 in the z-direction for right handed coordinates. */
3424 /*
3425 renderState = D3DRS_COORDINATETYPE;
3426 val = pRenderState[i].uintValue;
3427 */
3428 break;
3429
3430 case SVGA3D_RS_ZBIAS: /* float */
3431 /* @todo unknown meaning; depth bias is not identical
3432 renderState = D3DRS_DEPTHBIAS;
3433 val = pRenderState[i].uintValue;
3434 */
3435 Log(("vmsvga3dSetRenderState: WARNING unsupported SVGA3D_RS_ZBIAS\n"));
3436 break;
3437
3438 case SVGA3D_RS_SLOPESCALEDEPTHBIAS: /* float */
3439 renderState = D3DRS_SLOPESCALEDEPTHBIAS;
3440 val = pRenderState[i].uintValue;
3441 break;
3442
3443 case SVGA3D_RS_DEPTHBIAS: /* float */
3444 renderState = D3DRS_DEPTHBIAS;
3445 val = pRenderState[i].uintValue;
3446 break;
3447
3448 case SVGA3D_RS_COLORWRITEENABLE: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
3449 renderState = D3DRS_COLORWRITEENABLE;
3450 val = pRenderState[i].uintValue;
3451 break;
3452
3453 case SVGA3D_RS_VERTEXMATERIALENABLE: /* SVGA3dBool */
3454 //AssertFailed();
3455 renderState = D3DRS_INDEXEDVERTEXBLENDENABLE; /* correct?? */
3456 val = pRenderState[i].uintValue;
3457 break;
3458
3459 case SVGA3D_RS_DIFFUSEMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
3460 AssertCompile(D3DMCS_COLOR2 == SVGA3D_VERTEXMATERIAL_SPECULAR);
3461 renderState = D3DRS_DIFFUSEMATERIALSOURCE;
3462 val = pRenderState[i].uintValue;
3463 break;
3464
3465 case SVGA3D_RS_SPECULARMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
3466 renderState = D3DRS_SPECULARMATERIALSOURCE;
3467 val = pRenderState[i].uintValue;
3468 break;
3469
3470 case SVGA3D_RS_AMBIENTMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
3471 renderState = D3DRS_AMBIENTMATERIALSOURCE;
3472 val = pRenderState[i].uintValue;
3473 break;
3474
3475 case SVGA3D_RS_EMISSIVEMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
3476 renderState = D3DRS_EMISSIVEMATERIALSOURCE;
3477 val = pRenderState[i].uintValue;
3478 break;
3479
3480 case SVGA3D_RS_TEXTUREFACTOR: /* SVGA3dColor - identical */
3481 renderState = D3DRS_TEXTUREFACTOR;
3482 val = pRenderState[i].uintValue;
3483 break;
3484
3485 case SVGA3D_RS_LOCALVIEWER: /* SVGA3dBool */
3486 renderState = D3DRS_LOCALVIEWER;
3487 val = pRenderState[i].uintValue;
3488 break;
3489
3490 case SVGA3D_RS_SCISSORTESTENABLE: /* SVGA3dBool */
3491 renderState = D3DRS_SCISSORTESTENABLE;
3492 val = pRenderState[i].uintValue;
3493 break;
3494
3495 case SVGA3D_RS_BLENDCOLOR: /* SVGA3dColor - identical */
3496 renderState = D3DRS_BLENDFACTOR;
3497 val = pRenderState[i].uintValue;
3498 break;
3499
3500 case SVGA3D_RS_STENCILENABLE2SIDED: /* SVGA3dBool */
3501 renderState = D3DRS_TWOSIDEDSTENCILMODE;
3502 val = pRenderState[i].uintValue;
3503 break;
3504
3505 case SVGA3D_RS_CCWSTENCILFUNC: /* SVGA3dCmpFunc - identical */
3506 renderState = D3DRS_CCW_STENCILFUNC;
3507 val = pRenderState[i].uintValue;
3508 break;
3509
3510 case SVGA3D_RS_CCWSTENCILFAIL: /* SVGA3dStencilOp - identical */
3511 renderState = D3DRS_CCW_STENCILFAIL;
3512 val = pRenderState[i].uintValue;
3513 break;
3514
3515 case SVGA3D_RS_CCWSTENCILZFAIL: /* SVGA3dStencilOp - identical */
3516 renderState = D3DRS_CCW_STENCILZFAIL;
3517 val = pRenderState[i].uintValue;
3518 break;
3519
3520 case SVGA3D_RS_CCWSTENCILPASS: /* SVGA3dStencilOp - identical */
3521 renderState = D3DRS_CCW_STENCILPASS;
3522 val = pRenderState[i].uintValue;
3523 break;
3524
3525 case SVGA3D_RS_VERTEXBLEND: /* SVGA3dVertexBlendFlags - identical */
3526 AssertCompile(SVGA3D_VBLEND_DISABLE == D3DVBF_DISABLE);
3527 renderState = D3DRS_VERTEXBLEND;
3528 val = pRenderState[i].uintValue;
3529 break;
3530
3531 case SVGA3D_RS_OUTPUTGAMMA: /* float */
3532 //AssertFailed();
3533 /*
3534 D3DRS_SRGBWRITEENABLE ??
3535 renderState = D3DRS_OUTPUTGAMMA;
3536 val = pRenderState[i].uintValue;
3537 */
3538 break;
3539
3540 case SVGA3D_RS_ZVISIBLE: /* SVGA3dBool */
3541 AssertFailed();
3542 /*
3543 renderState = D3DRS_ZVISIBLE;
3544 val = pRenderState[i].uintValue;
3545 */
3546 break;
3547
3548 case SVGA3D_RS_LASTPIXEL: /* SVGA3dBool */
3549 renderState = D3DRS_LASTPIXEL;
3550 val = pRenderState[i].uintValue;
3551 break;
3552
3553 case SVGA3D_RS_CLIPPING: /* SVGA3dBool */
3554 renderState = D3DRS_CLIPPING;
3555 val = pRenderState[i].uintValue;
3556 break;
3557
3558 case SVGA3D_RS_WRAP0: /* SVGA3dWrapFlags - identical */
3559 Assert(SVGA3D_WRAPCOORD_3 == D3DWRAPCOORD_3);
3560 renderState = D3DRS_WRAP0;
3561 val = pRenderState[i].uintValue;
3562 break;
3563
3564 case SVGA3D_RS_WRAP1: /* SVGA3dWrapFlags - identical */
3565 renderState = D3DRS_WRAP1;
3566 val = pRenderState[i].uintValue;
3567 break;
3568
3569 case SVGA3D_RS_WRAP2: /* SVGA3dWrapFlags - identical */
3570 renderState = D3DRS_WRAP2;
3571 val = pRenderState[i].uintValue;
3572 break;
3573
3574 case SVGA3D_RS_WRAP3: /* SVGA3dWrapFlags - identical */
3575 renderState = D3DRS_WRAP3;
3576 val = pRenderState[i].uintValue;
3577 break;
3578
3579 case SVGA3D_RS_WRAP4: /* SVGA3dWrapFlags - identical */
3580 renderState = D3DRS_WRAP4;
3581 val = pRenderState[i].uintValue;
3582 break;
3583
3584 case SVGA3D_RS_WRAP5: /* SVGA3dWrapFlags - identical */
3585 renderState = D3DRS_WRAP5;
3586 val = pRenderState[i].uintValue;
3587 break;
3588
3589 case SVGA3D_RS_WRAP6: /* SVGA3dWrapFlags - identical */
3590 renderState = D3DRS_WRAP6;
3591 val = pRenderState[i].uintValue;
3592 break;
3593
3594 case SVGA3D_RS_WRAP7: /* SVGA3dWrapFlags - identical */
3595 renderState = D3DRS_WRAP7;
3596 val = pRenderState[i].uintValue;
3597 break;
3598
3599 case SVGA3D_RS_WRAP8: /* SVGA3dWrapFlags - identical */
3600 renderState = D3DRS_WRAP8;
3601 val = pRenderState[i].uintValue;
3602 break;
3603
3604 case SVGA3D_RS_WRAP9: /* SVGA3dWrapFlags - identical */
3605 renderState = D3DRS_WRAP9;
3606 val = pRenderState[i].uintValue;
3607 break;
3608
3609 case SVGA3D_RS_WRAP10: /* SVGA3dWrapFlags - identical */
3610 renderState = D3DRS_WRAP10;
3611 val = pRenderState[i].uintValue;
3612 break;
3613
3614 case SVGA3D_RS_WRAP11: /* SVGA3dWrapFlags - identical */
3615 renderState = D3DRS_WRAP11;
3616 val = pRenderState[i].uintValue;
3617 break;
3618
3619 case SVGA3D_RS_WRAP12: /* SVGA3dWrapFlags - identical */
3620 renderState = D3DRS_WRAP12;
3621 val = pRenderState[i].uintValue;
3622 break;
3623
3624 case SVGA3D_RS_WRAP13: /* SVGA3dWrapFlags - identical */
3625 renderState = D3DRS_WRAP13;
3626 val = pRenderState[i].uintValue;
3627 break;
3628
3629 case SVGA3D_RS_WRAP14: /* SVGA3dWrapFlags - identical */
3630 renderState = D3DRS_WRAP14;
3631 val = pRenderState[i].uintValue;
3632 break;
3633
3634 case SVGA3D_RS_WRAP15: /* SVGA3dWrapFlags - identical */
3635 renderState = D3DRS_WRAP15;
3636 val = pRenderState[i].uintValue;
3637 break;
3638
3639 case SVGA3D_RS_MULTISAMPLEANTIALIAS: /* SVGA3dBool */
3640 renderState = D3DRS_MULTISAMPLEANTIALIAS;
3641 val = pRenderState[i].uintValue;
3642 break;
3643
3644 case SVGA3D_RS_MULTISAMPLEMASK: /* uint32_t */
3645 renderState = D3DRS_MULTISAMPLEMASK;
3646 val = pRenderState[i].uintValue;
3647 break;
3648
3649 case SVGA3D_RS_INDEXEDVERTEXBLENDENABLE: /* SVGA3dBool */
3650 renderState = D3DRS_INDEXEDVERTEXBLENDENABLE;
3651 val = pRenderState[i].uintValue;
3652 break;
3653
3654 case SVGA3D_RS_TWEENFACTOR: /* float */
3655 renderState = D3DRS_TWEENFACTOR;
3656 val = pRenderState[i].uintValue;
3657 break;
3658
3659 case SVGA3D_RS_ANTIALIASEDLINEENABLE: /* SVGA3dBool */
3660 renderState = D3DRS_ANTIALIASEDLINEENABLE;
3661 val = pRenderState[i].uintValue;
3662 break;
3663
3664 case SVGA3D_RS_COLORWRITEENABLE1: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
3665 renderState = D3DRS_COLORWRITEENABLE1;
3666 val = pRenderState[i].uintValue;
3667 break;
3668
3669 case SVGA3D_RS_COLORWRITEENABLE2: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
3670 renderState = D3DRS_COLORWRITEENABLE2;
3671 val = pRenderState[i].uintValue;
3672 break;
3673
3674 case SVGA3D_RS_COLORWRITEENABLE3: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
3675 renderState = D3DRS_COLORWRITEENABLE3;
3676 val = pRenderState[i].uintValue;
3677 break;
3678
3679 case SVGA3D_RS_SEPARATEALPHABLENDENABLE: /* SVGA3dBool */
3680 renderState = D3DRS_SEPARATEALPHABLENDENABLE;
3681 val = pRenderState[i].uintValue;
3682 break;
3683
3684 case SVGA3D_RS_SRCBLENDALPHA: /* SVGA3dBlendOp */
3685 renderState = D3DRS_SRCBLENDALPHA;
3686 val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ONE /* default */);
3687 break;
3688
3689 case SVGA3D_RS_DSTBLENDALPHA: /* SVGA3dBlendOp */
3690 renderState = D3DRS_DESTBLENDALPHA;
3691 val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ZERO /* default */);
3692 break;
3693
3694 case SVGA3D_RS_BLENDEQUATIONALPHA: /* SVGA3dBlendEquation - identical */
3695 renderState = D3DRS_BLENDOPALPHA;
3696 val = pRenderState[i].uintValue;
3697 break;
3698
3699 case SVGA3D_RS_TRANSPARENCYANTIALIAS: /* SVGA3dTransparencyAntialiasType */
3700 AssertFailed();
3701 /*
3702 renderState = D3DRS_TRANSPARENCYANTIALIAS;
3703 val = pRenderState[i].uintValue;
3704 */
3705 break;
3706
3707 case SVGA3D_RS_LINEAA: /* SVGA3dBool */
3708 renderState = D3DRS_ANTIALIASEDLINEENABLE;
3709 val = pRenderState[i].uintValue;
3710 break;
3711
3712 case SVGA3D_RS_LINEWIDTH: /* float */
3713 AssertFailed();
3714 /*
3715 renderState = D3DRS_LINEWIDTH;
3716 val = pRenderState[i].uintValue;
3717 */
3718 break;
3719 }
3720
3721 if (renderState != D3DRS_FORCE_DWORD)
3722 {
3723 hr = pContext->pDevice->SetRenderState(renderState, val);
3724 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderState: SetRenderState failed with %x\n", hr), VERR_INTERNAL_ERROR);
3725 }
3726 }
3727
3728 return VINF_SUCCESS;
3729}
3730
3731int vmsvga3dSetRenderTarget(PVGASTATE pThis, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target)
3732{
3733 HRESULT hr;
3734 PVMSVGA3DCONTEXT pContext;
3735 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
3736 PVMSVGA3DSURFACE pRenderTarget;
3737
3738 AssertReturn(pState, VERR_NO_MEMORY);
3739 AssertReturn(type < SVGA3D_RT_MAX, VERR_INVALID_PARAMETER);
3740 AssertReturn(target.face == 0, VERR_INVALID_PARAMETER);
3741
3742 Log(("vmsvga3dSetRenderTarget cid=%x type=%x surface id=%x\n", cid, type, target.sid));
3743
3744 if ( cid >= pState->cContexts
3745 || pState->papContexts[cid]->id != cid)
3746 {
3747 Log(("vmsvga3dSetRenderTarget invalid context id!\n"));
3748 return VERR_INVALID_PARAMETER;
3749 }
3750 pContext = pState->papContexts[cid];
3751
3752 /* Save for vm state save/restore. */
3753 pContext->state.aRenderTargets[type] = target.sid;
3754
3755 if (target.sid == SVGA3D_INVALID_ID)
3756 {
3757 /* Disable render target. */
3758 switch (type)
3759 {
3760 case SVGA3D_RT_DEPTH:
3761 hr = pContext->pDevice->SetDepthStencilSurface(NULL);
3762 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: SetDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
3763 break;
3764
3765 case SVGA3D_RT_STENCIL:
3766 /* ignore; correct?? */
3767 break;
3768
3769 case SVGA3D_RT_COLOR0:
3770 case SVGA3D_RT_COLOR1:
3771 case SVGA3D_RT_COLOR2:
3772 case SVGA3D_RT_COLOR3:
3773 case SVGA3D_RT_COLOR4:
3774 case SVGA3D_RT_COLOR5:
3775 case SVGA3D_RT_COLOR6:
3776 case SVGA3D_RT_COLOR7:
3777 pContext->sidRenderTarget = SVGA3D_INVALID_ID;
3778
3779 if (pState->fSupportedSurfaceNULL)
3780 {
3781 /* Create a dummy render target to satisfy D3D. This path is usually taken only to render into a depth buffer without
3782 * wishing to update an actual color render target
3783 */
3784 IDirect3DSurface9* pDummyRenderTarget;
3785 hr = pContext->pDevice->CreateRenderTarget(pThis->svga.uWidth,
3786 pThis->svga.uHeight,
3787 FOURCC_NULL,
3788 D3DMULTISAMPLE_NONE,
3789 0,
3790 FALSE,
3791 &pDummyRenderTarget,
3792 NULL);
3793
3794 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: CreateRenderTarget failed with %x\n", hr), VERR_INTERNAL_ERROR);
3795
3796 hr = pContext->pDevice->SetRenderTarget(type - SVGA3D_RT_COLOR0, pDummyRenderTarget);
3797 pDummyRenderTarget->Release();
3798 }
3799 else
3800 hr = pContext->pDevice->SetRenderTarget(type - SVGA3D_RT_COLOR0, NULL);
3801
3802 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: SetRenderTarget failed with %x\n", hr), VERR_INTERNAL_ERROR);
3803 break;
3804
3805 default:
3806 AssertFailedReturn(VERR_INVALID_PARAMETER);
3807 }
3808 return VINF_SUCCESS;
3809 }
3810
3811 AssertReturn(target.sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
3812 AssertReturn(target.sid < pState->cSurfaces && pState->papSurfaces[target.sid]->id == target.sid, VERR_INVALID_PARAMETER);
3813 pRenderTarget = pState->papSurfaces[target.sid];
3814
3815 switch (type)
3816 {
3817 case SVGA3D_RT_DEPTH:
3818 case SVGA3D_RT_STENCIL:
3819 AssertReturn(target.mipmap == 0, VERR_INVALID_PARAMETER);
3820 if (!pRenderTarget->u.pSurface)
3821 {
3822 DWORD cQualityLevels = 0;
3823
3824 /* Query the nr of quality levels for this particular format */
3825 if (pRenderTarget->multiSampleTypeD3D != D3DMULTISAMPLE_NONE)
3826 {
3827 hr = pState->pD3D9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT,
3828 D3DDEVTYPE_HAL,
3829 pRenderTarget->formatD3D,
3830 TRUE, /* Windowed */
3831 pRenderTarget->multiSampleTypeD3D,
3832 &cQualityLevels);
3833 Assert(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE);
3834 }
3835
3836 if ( pState->fSupportedSurfaceINTZ
3837 && pRenderTarget->multiSampleTypeD3D == D3DMULTISAMPLE_NONE
3838 && ( pRenderTarget->formatD3D == D3DFMT_D24S8
3839 || pRenderTarget->formatD3D == D3DFMT_D24X8))
3840 {
3841 Log(("vmsvga3dSetRenderTarget: Creating stencil surface as texture!\n"));
3842 int rc = vmsvga3dBackCreateTexture(pState, pContext, cid, pRenderTarget);
3843 AssertRC(rc); /* non-fatal */
3844 }
3845
3846 if (!pRenderTarget->fStencilAsTexture)
3847 {
3848 Log(("vmsvga3dSetRenderTarget DEPTH/STENCIL; cQualityLevels=%d\n", cQualityLevels));
3849 hr = pContext->pDevice->CreateDepthStencilSurface(pRenderTarget->pMipmapLevels[0].size.width,
3850 pRenderTarget->pMipmapLevels[0].size.height,
3851 pRenderTarget->formatD3D,
3852 pRenderTarget->multiSampleTypeD3D,
3853 ((cQualityLevels >= 1) ? cQualityLevels - 1 : 0), /* 0 - (levels-1) */
3854 FALSE, /* not discardable */
3855 &pRenderTarget->u.pSurface,
3856 NULL);
3857 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: CreateDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
3858 }
3859
3860 pRenderTarget->idAssociatedContext = cid;
3861
3862#if 0 /* doesn't work */
3863 if ( !pRenderTarget->fStencilAsTexture
3864 && pRenderTarget->fDirty)
3865 {
3866 Log(("vmsvga3dSetRenderTarget: sync dirty depth/stencil buffer\n"));
3867 Assert(pRenderTarget->faces[0].numMipLevels == 1);
3868
3869 for (uint32_t i = 0; i < pRenderTarget->faces[0].numMipLevels; i++)
3870 {
3871 if (pRenderTarget->pMipmapLevels[i].fDirty)
3872 {
3873 D3DLOCKED_RECT LockedRect;
3874
3875 hr = pRenderTarget->u.pSurface->LockRect(&LockedRect,
3876 NULL, /* entire surface */
3877 0);
3878
3879 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
3880
3881 Log(("vmsvga3dSetRenderTarget: sync dirty texture mipmap level %d (pitch %x vs %x)\n", i, LockedRect.Pitch, pRenderTarget->pMipmapLevels[i].cbSurfacePitch));
3882
3883 uint8_t *pDest = (uint8_t *)LockedRect.pBits;
3884 uint8_t *pSrc = (uint8_t *)pRenderTarget->pMipmapLevels[i].pSurfaceData;
3885 for (uint32_t j = 0; j < pRenderTarget->pMipmapLevels[i].size.height; j++)
3886 {
3887 memcpy(pDest, pSrc, pRenderTarget->pMipmapLevels[i].cbSurfacePitch);
3888
3889 pDest += LockedRect.Pitch;
3890 pSrc += pRenderTarget->pMipmapLevels[i].cbSurfacePitch;
3891 }
3892
3893 hr = pRenderTarget->u.pSurface->UnlockRect();
3894 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
3895
3896 pRenderTarget->pMipmapLevels[i].fDirty = false;
3897 }
3898 }
3899 }
3900#endif
3901 }
3902 Assert(pRenderTarget->idAssociatedContext == cid);
3903
3904 /* @todo Assert(!pRenderTarget->fDirty); */
3905
3906 AssertReturn(pRenderTarget->u.pSurface, VERR_INVALID_PARAMETER);
3907
3908 pRenderTarget->fUsageD3D |= D3DUSAGE_DEPTHSTENCIL;
3909 pRenderTarget->flags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
3910
3911 if (pRenderTarget->fStencilAsTexture)
3912 {
3913 IDirect3DSurface9 *pStencilSurface;
3914
3915 hr = pRenderTarget->u.pTexture->GetSurfaceLevel(0, &pStencilSurface);
3916 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
3917
3918 hr = pContext->pDevice->SetDepthStencilSurface(pStencilSurface);
3919 pStencilSurface->Release();
3920 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: SetDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
3921 }
3922 else
3923 {
3924 hr = pContext->pDevice->SetDepthStencilSurface(pRenderTarget->u.pSurface);
3925 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: SetDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
3926 }
3927 break;
3928
3929 case SVGA3D_RT_COLOR0:
3930 case SVGA3D_RT_COLOR1:
3931 case SVGA3D_RT_COLOR2:
3932 case SVGA3D_RT_COLOR3:
3933 case SVGA3D_RT_COLOR4:
3934 case SVGA3D_RT_COLOR5:
3935 case SVGA3D_RT_COLOR6:
3936 case SVGA3D_RT_COLOR7:
3937 {
3938 IDirect3DSurface9 *pSurface;
3939 bool fTexture = false;
3940 bool fShared = false;
3941
3942 /* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
3943 vmsvga3dSurfaceFlush(pThis, pRenderTarget);
3944
3945 if (pRenderTarget->flags & SVGA3D_SURFACE_HINT_TEXTURE)
3946 {
3947 fTexture = true;
3948
3949 /* A texture surface can be used as a render target to fill it and later on used as a texture. */
3950 if (!pRenderTarget->u.pTexture)
3951 {
3952 Log(("vmsvga3dSetRenderTarget: create texture to be used as render target; surface id=%x type=%d format=%d -> create texture\n", target.sid, pRenderTarget->flags, pRenderTarget->format));
3953 int rc = vmsvga3dBackCreateTexture(pState, pContext, cid, pRenderTarget);
3954 AssertRCReturn(rc, rc);
3955 }
3956
3957#ifndef VBOX_VMSVGA3D_WITH_WINE_OPENGL
3958 if (pRenderTarget->idAssociatedContext != cid)
3959 {
3960 Log(("vmsvga3dSetRenderTarget; using texture %x created for another context (%d vs %d)\n", target.sid, pRenderTarget->idAssociatedContext, cid));
3961
3962 PVMSVGA3DSHAREDSURFACE pSharedSurface = vmsvga3dSurfaceGetSharedCopy(pThis, pContext, pRenderTarget);
3963 AssertReturn(pSharedSurface, VERR_INTERNAL_ERROR);
3964
3965 hr = pSharedSurface->u.pTexture->GetSurfaceLevel(target.mipmap,
3966 &pSurface);
3967
3968 fShared = true;
3969 }
3970 else
3971#endif
3972 hr = pRenderTarget->u.pTexture->GetSurfaceLevel(target.mipmap,
3973 &pSurface);
3974
3975 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
3976 }
3977 else
3978 {
3979 AssertReturn(target.mipmap == 0, VERR_INVALID_PARAMETER);
3980 if (!pRenderTarget->u.pSurface)
3981 {
3982 DWORD cQualityLevels = 0;
3983
3984 /* Query the nr of quality levels for this particular format */
3985 if (pRenderTarget->multiSampleTypeD3D != D3DMULTISAMPLE_NONE)
3986 {
3987 hr = pState->pD3D9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT,
3988 D3DDEVTYPE_HAL,
3989 pRenderTarget->formatD3D,
3990 TRUE, /* Windowed */
3991 pRenderTarget->multiSampleTypeD3D,
3992 &cQualityLevels);
3993 Assert(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE);
3994 }
3995
3996 Log(("vmsvga3dSetRenderTarget COLOR; cQualityLevels=%d\n", cQualityLevels));
3997 Log(("Create rendertarget (%d,%d) format=%x multisample=%x\n", pRenderTarget->pMipmapLevels[0].size.width, pRenderTarget->pMipmapLevels[0].size.height, pRenderTarget->formatD3D, pRenderTarget->multiSampleTypeD3D));
3998
3999 hr = pContext->pDevice->CreateRenderTarget(pRenderTarget->pMipmapLevels[0].size.width,
4000 pRenderTarget->pMipmapLevels[0].size.height,
4001 pRenderTarget->formatD3D,
4002 pRenderTarget->multiSampleTypeD3D,
4003 ((cQualityLevels >= 1) ? cQualityLevels - 1 : 0), /* 0 - (levels-1) */
4004 TRUE, /* lockable */
4005 &pRenderTarget->u.pSurface,
4006 NULL);
4007 AssertReturn(hr == D3D_OK, VERR_INTERNAL_ERROR);
4008
4009 pRenderTarget->idAssociatedContext = cid;
4010 }
4011 else
4012 AssertReturn(pRenderTarget->fUsageD3D & D3DUSAGE_RENDERTARGET, VERR_INVALID_PARAMETER);
4013
4014 Assert(pRenderTarget->idAssociatedContext == cid);
4015 pSurface = pRenderTarget->u.pSurface;
4016 }
4017
4018 AssertReturn(pRenderTarget->u.pSurface, VERR_INVALID_PARAMETER);
4019 Assert(!pRenderTarget->fDirty);
4020
4021 pRenderTarget->fUsageD3D |= D3DUSAGE_RENDERTARGET;
4022 pRenderTarget->flags |= SVGA3D_SURFACE_HINT_RENDERTARGET;
4023
4024 hr = pContext->pDevice->SetRenderTarget(type - SVGA3D_RT_COLOR0, pSurface);
4025 if (fTexture)
4026 pSurface->Release(); /* Release reference to texture level 0 */
4027 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: SetRenderTarget failed with %x\n", hr), VERR_INTERNAL_ERROR);
4028
4029 pContext->sidRenderTarget = target.sid;
4030
4031 /* Changing the render target resets the viewport; restore it here. */
4032 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VIEWPORT)
4033 vmsvga3dSetViewPort(pThis, cid, &pContext->state.RectViewPort);
4034 /* Changing the render target also resets the scissor rectangle; restore it as well. */
4035 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_SCISSORRECT)
4036 vmsvga3dSetScissorRect(pThis, cid, &pContext->state.RectScissor);
4037
4038 break;
4039 }
4040
4041 default:
4042 AssertFailedReturn(VERR_INVALID_PARAMETER);
4043 }
4044
4045 return VINF_SUCCESS;
4046}
4047
4048/**
4049 * Convert SVGA texture combiner value to its D3D equivalent
4050 */
4051static DWORD vmsvga3dTextureCombiner2D3D(uint32_t value)
4052{
4053 switch (value)
4054 {
4055 case SVGA3D_TC_DISABLE:
4056 return D3DTOP_DISABLE;
4057 case SVGA3D_TC_SELECTARG1:
4058 return D3DTOP_SELECTARG1;
4059 case SVGA3D_TC_SELECTARG2:
4060 return D3DTOP_SELECTARG2;
4061 case SVGA3D_TC_MODULATE:
4062 return D3DTOP_MODULATE;
4063 case SVGA3D_TC_ADD:
4064 return D3DTOP_ADD;
4065 case SVGA3D_TC_ADDSIGNED:
4066 return D3DTOP_ADDSIGNED;
4067 case SVGA3D_TC_SUBTRACT:
4068 return D3DTOP_SUBTRACT;
4069 case SVGA3D_TC_BLENDTEXTUREALPHA:
4070 return D3DTOP_BLENDTEXTUREALPHA;
4071 case SVGA3D_TC_BLENDDIFFUSEALPHA:
4072 return D3DTOP_BLENDDIFFUSEALPHA;
4073 case SVGA3D_TC_BLENDCURRENTALPHA:
4074 return D3DTOP_BLENDCURRENTALPHA;
4075 case SVGA3D_TC_BLENDFACTORALPHA:
4076 return D3DTOP_BLENDFACTORALPHA;
4077 case SVGA3D_TC_MODULATE2X:
4078 return D3DTOP_MODULATE2X;
4079 case SVGA3D_TC_MODULATE4X:
4080 return D3DTOP_MODULATE4X;
4081 case SVGA3D_TC_DSDT:
4082 AssertFailed(); /* @todo ??? */
4083 return D3DTOP_DISABLE;
4084 case SVGA3D_TC_DOTPRODUCT3:
4085 return D3DTOP_DOTPRODUCT3;
4086 case SVGA3D_TC_BLENDTEXTUREALPHAPM:
4087 return D3DTOP_BLENDTEXTUREALPHAPM;
4088 case SVGA3D_TC_ADDSIGNED2X:
4089 return D3DTOP_ADDSIGNED2X;
4090 case SVGA3D_TC_ADDSMOOTH:
4091 return D3DTOP_ADDSMOOTH;
4092 case SVGA3D_TC_PREMODULATE:
4093 return D3DTOP_PREMODULATE;
4094 case SVGA3D_TC_MODULATEALPHA_ADDCOLOR:
4095 return D3DTOP_MODULATEALPHA_ADDCOLOR;
4096 case SVGA3D_TC_MODULATECOLOR_ADDALPHA:
4097 return D3DTOP_MODULATECOLOR_ADDALPHA;
4098 case SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR:
4099 return D3DTOP_MODULATEINVALPHA_ADDCOLOR;
4100 case SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA:
4101 return D3DTOP_MODULATEINVCOLOR_ADDALPHA;
4102 case SVGA3D_TC_BUMPENVMAPLUMINANCE:
4103 return D3DTOP_BUMPENVMAPLUMINANCE;
4104 case SVGA3D_TC_MULTIPLYADD:
4105 return D3DTOP_MULTIPLYADD;
4106 case SVGA3D_TC_LERP:
4107 return D3DTOP_LERP;
4108 default:
4109 AssertFailed();
4110 return D3DTOP_DISABLE;
4111 }
4112}
4113
4114/**
4115 * Convert SVGA texture arg data value to its D3D equivalent
4116 */
4117static DWORD vmsvga3dTextureArgData2D3D(uint32_t value)
4118{
4119 switch (value)
4120 {
4121 case SVGA3D_TA_CONSTANT:
4122 return D3DTA_CONSTANT;
4123 case SVGA3D_TA_PREVIOUS:
4124 return D3DTA_CURRENT; /* current = previous */
4125 case SVGA3D_TA_DIFFUSE:
4126 return D3DTA_DIFFUSE;
4127 case SVGA3D_TA_TEXTURE:
4128 return D3DTA_TEXTURE;
4129 case SVGA3D_TA_SPECULAR:
4130 return D3DTA_SPECULAR;
4131 default:
4132 AssertFailed();
4133 return 0;
4134 }
4135}
4136
4137/**
4138 * Convert SVGA texture transform flag value to its D3D equivalent
4139 */
4140static DWORD vmsvga3dTextTransformFlags2D3D(uint32_t value)
4141{
4142 switch (value)
4143 {
4144 case SVGA3D_TEX_TRANSFORM_OFF:
4145 return D3DTTFF_DISABLE;
4146 case SVGA3D_TEX_TRANSFORM_S:
4147 return D3DTTFF_COUNT1; /* @todo correct? */
4148 case SVGA3D_TEX_TRANSFORM_T:
4149 return D3DTTFF_COUNT2; /* @todo correct? */
4150 case SVGA3D_TEX_TRANSFORM_R:
4151 return D3DTTFF_COUNT3; /* @todo correct? */
4152 case SVGA3D_TEX_TRANSFORM_Q:
4153 return D3DTTFF_COUNT4; /* @todo correct? */
4154 case SVGA3D_TEX_PROJECTED:
4155 return D3DTTFF_PROJECTED;
4156 default:
4157 AssertFailed();
4158 return 0;
4159 }
4160}
4161
4162int vmsvga3dSetTextureState(PVGASTATE pThis, uint32_t cid, uint32_t cTextureStates, SVGA3dTextureState *pTextureState)
4163{
4164 DWORD val;
4165 HRESULT hr;
4166 PVMSVGA3DCONTEXT pContext;
4167 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
4168 AssertReturn(pState, VERR_NO_MEMORY);
4169
4170 Log(("vmsvga3dSetTextureState %x cTextureState=%d\n", cid, cTextureStates));
4171
4172 if ( cid >= pState->cContexts
4173 || pState->papContexts[cid]->id != cid)
4174 {
4175 Log(("vmsvga3dSetTextureState invalid context id!\n"));
4176 return VERR_INVALID_PARAMETER;
4177 }
4178 pContext = pState->papContexts[cid];
4179
4180 for (unsigned i = 0; i < cTextureStates; i++)
4181 {
4182 D3DTEXTURESTAGESTATETYPE textureType = D3DTSS_FORCE_DWORD;
4183 D3DSAMPLERSTATETYPE samplerType = D3DSAMP_FORCE_DWORD;
4184 uint32_t currentStage = pTextureState[i].stage;
4185
4186 Log(("vmsvga3dSetTextureState: cid=%x stage=%d type=%s (%x) val=%x\n", cid, currentStage, vmsvga3dTextureStateToString(pTextureState[i].name), pTextureState[i].name, pTextureState[i].value));
4187
4188 /** @todo Is this the appropriate limit for all kinds of textures? It is the
4189 * size of aSidActiveTexture and for binding/unbinding we cannot exceed it. */
4190 if (RT_UNLIKELY(currentStage >= SVGA3D_MAX_TEXTURE_STAGE))
4191 {
4192 AssertMsgFailed(("pTextureState[%d].stage=%#x name=%#x\n", i, pTextureState[i].stage, pTextureState[i].name));
4193 continue;
4194 }
4195
4196 /* Record the texture state for vm state saving. */
4197 if ( currentStage < SVGA3D_MAX_TEXTURE_STAGE
4198 && pTextureState[i].name < SVGA3D_TS_MAX)
4199 {
4200 pContext->state.aTextureState[currentStage][pTextureState[i].name] = pTextureState[i];
4201 }
4202
4203 switch (pTextureState[i].name)
4204 {
4205 case SVGA3D_TS_COLOROP: /* SVGA3dTextureCombiner */
4206 textureType = D3DTSS_COLOROP;
4207 val = vmsvga3dTextureCombiner2D3D(pTextureState[i].value);
4208 break;
4209
4210 case SVGA3D_TS_COLORARG0: /* SVGA3dTextureArgData */
4211 textureType = D3DTSS_COLORARG0;
4212 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4213 break;
4214
4215 case SVGA3D_TS_COLORARG1: /* SVGA3dTextureArgData */
4216 textureType = D3DTSS_COLORARG1;
4217 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4218 break;
4219
4220 case SVGA3D_TS_COLORARG2: /* SVGA3dTextureArgData */
4221 textureType = D3DTSS_COLORARG2;
4222 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4223 break;
4224
4225 case SVGA3D_TS_ALPHAOP: /* SVGA3dTextureCombiner */
4226 textureType = D3DTSS_ALPHAOP;
4227 val = vmsvga3dTextureCombiner2D3D(pTextureState[i].value);
4228 break;
4229
4230 case SVGA3D_TS_ALPHAARG0: /* SVGA3dTextureArgData */
4231 textureType = D3DTSS_ALPHAARG0;
4232 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4233 break;
4234
4235 case SVGA3D_TS_ALPHAARG1: /* SVGA3dTextureArgData */
4236 textureType = D3DTSS_ALPHAARG1;
4237 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4238 break;
4239
4240 case SVGA3D_TS_ALPHAARG2: /* SVGA3dTextureArgData */
4241 textureType = D3DTSS_ALPHAARG2;
4242 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4243 break;
4244
4245 case SVGA3D_TS_BUMPENVMAT00: /* float */
4246 textureType = D3DTSS_BUMPENVMAT00;
4247 val = pTextureState[i].value;
4248 break;
4249
4250 case SVGA3D_TS_BUMPENVMAT01: /* float */
4251 textureType = D3DTSS_BUMPENVMAT01;
4252 val = pTextureState[i].value;
4253 break;
4254
4255 case SVGA3D_TS_BUMPENVMAT10: /* float */
4256 textureType = D3DTSS_BUMPENVMAT10;
4257 val = pTextureState[i].value;
4258 break;
4259
4260 case SVGA3D_TS_BUMPENVMAT11: /* float */
4261 textureType = D3DTSS_BUMPENVMAT11;
4262 val = pTextureState[i].value;
4263 break;
4264
4265 case SVGA3D_TS_TEXCOORDINDEX: /* uint32_t */
4266 textureType = D3DTSS_TEXCOORDINDEX;
4267 val = pTextureState[i].value;
4268 break;
4269
4270 case SVGA3D_TS_BUMPENVLSCALE: /* float */
4271 textureType = D3DTSS_BUMPENVLSCALE;
4272 val = pTextureState[i].value;
4273 break;
4274
4275 case SVGA3D_TS_BUMPENVLOFFSET: /* float */
4276 textureType = D3DTSS_BUMPENVLOFFSET;
4277 val = pTextureState[i].value;
4278 break;
4279
4280 case SVGA3D_TS_TEXTURETRANSFORMFLAGS: /* SVGA3dTexTransformFlags */
4281 textureType = D3DTSS_TEXTURETRANSFORMFLAGS;
4282 val = vmsvga3dTextTransformFlags2D3D(pTextureState[i].value);
4283 break;
4284
4285 case SVGA3D_TS_BIND_TEXTURE: /* SVGA3dSurfaceId */
4286 if (pTextureState[i].value == SVGA3D_INVALID_ID)
4287 {
4288 Log(("SVGA3D_TS_BIND_TEXTURE: stage %d, texture surface id=%x\n", currentStage, pTextureState[i].value));
4289
4290 pContext->aSidActiveTexture[currentStage] = SVGA3D_INVALID_ID;
4291 /* Unselect the currently associated texture. */
4292 hr = pContext->pDevice->SetTexture(currentStage, NULL);
4293 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetTextureState: SetTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
4294 }
4295 else
4296 {
4297 HRESULT hr;
4298 uint32_t sid = pTextureState[i].value;
4299
4300 AssertReturn(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
4301 AssertReturn(sid < pState->cSurfaces && pState->papSurfaces[sid]->id == sid, VERR_INVALID_PARAMETER);
4302
4303 PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
4304
4305 Log(("SVGA3D_TS_BIND_TEXTURE: stage %d, texture surface id=%x (%d,%d)\n", currentStage, pTextureState[i].value, pSurface->pMipmapLevels[0].size.width, pSurface->pMipmapLevels[0].size.height));
4306
4307 if (!pSurface->u.pTexture)
4308 {
4309 Assert(pSurface->idAssociatedContext == SVGA3D_INVALID_ID);
4310 Log(("CreateTexture (%d,%d) level=%d fUsage=%x format=%x\n", pSurface->pMipmapLevels[0].size.width, pSurface->pMipmapLevels[0].size.height, pSurface->faces[0].numMipLevels, pSurface->fUsageD3D, pSurface->formatD3D));
4311 int rc = vmsvga3dBackCreateTexture(pState, pContext, cid, pSurface);
4312 AssertRCReturn(rc, rc);
4313 }
4314 else
4315 {
4316 /* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
4317 vmsvga3dSurfaceFlush(pThis, pSurface);
4318 }
4319
4320#ifndef VBOX_VMSVGA3D_WITH_WINE_OPENGL
4321 if (pSurface->idAssociatedContext != cid)
4322 {
4323 Log(("vmsvga3dSetTextureState; using texture %x created for another context (%d vs %d)\n", sid, pSurface->idAssociatedContext, cid));
4324
4325 PVMSVGA3DSHAREDSURFACE pSharedSurface = vmsvga3dSurfaceGetSharedCopy(pThis, pContext, pSurface);
4326 AssertReturn(pSharedSurface, VERR_INTERNAL_ERROR);
4327
4328 hr = pContext->pDevice->SetTexture(currentStage, pSharedSurface->u.pTexture);
4329 }
4330 else
4331#endif
4332 hr = pContext->pDevice->SetTexture(currentStage, pSurface->u.pTexture);
4333
4334 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetTextureState: SetTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
4335
4336 pContext->aSidActiveTexture[currentStage] = sid;
4337 }
4338 /* Finished; continue with the next one. */
4339 continue;
4340
4341 case SVGA3D_TS_ADDRESSW: /* SVGA3dTextureAddress */
4342 samplerType = D3DSAMP_ADDRESSW;
4343 val = pTextureState[i].value; /* Identical otherwise */
4344 Assert(pTextureState[i].value != SVGA3D_TEX_ADDRESS_EDGE);
4345 break;
4346
4347 case SVGA3D_TS_ADDRESSU: /* SVGA3dTextureAddress */
4348 samplerType = D3DSAMP_ADDRESSU;
4349 val = pTextureState[i].value; /* Identical otherwise */
4350 Assert(pTextureState[i].value != SVGA3D_TEX_ADDRESS_EDGE);
4351 break;
4352
4353 case SVGA3D_TS_ADDRESSV: /* SVGA3dTextureAddress */
4354 samplerType = D3DSAMP_ADDRESSV;
4355 val = pTextureState[i].value; /* Identical otherwise */
4356 Assert(pTextureState[i].value != SVGA3D_TEX_ADDRESS_EDGE);
4357 break;
4358
4359 case SVGA3D_TS_MIPFILTER: /* SVGA3dTextureFilter */
4360 samplerType = D3DSAMP_MIPFILTER;
4361 val = pTextureState[i].value; /* Identical otherwise */
4362 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_FLATCUBIC);
4363 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
4364 break;
4365
4366 case SVGA3D_TS_MAGFILTER: /* SVGA3dTextureFilter */
4367 samplerType = D3DSAMP_MAGFILTER;
4368 val = pTextureState[i].value; /* Identical otherwise */
4369 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_FLATCUBIC);
4370 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
4371 break;
4372
4373 case SVGA3D_TS_MINFILTER: /* SVGA3dTextureFilter */
4374 samplerType = D3DSAMP_MINFILTER;
4375 val = pTextureState[i].value; /* Identical otherwise */
4376 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_FLATCUBIC);
4377 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
4378 break;
4379
4380 case SVGA3D_TS_BORDERCOLOR: /* SVGA3dColor */
4381 samplerType = D3DSAMP_BORDERCOLOR;
4382 val = pTextureState[i].value; /* Identical */
4383 break;
4384
4385 case SVGA3D_TS_TEXTURE_LOD_BIAS: /* float */
4386 samplerType = D3DSAMP_MIPMAPLODBIAS;
4387 val = pTextureState[i].value; /* Identical */
4388 break;
4389
4390 case SVGA3D_TS_TEXTURE_MIPMAP_LEVEL: /* uint32_t */
4391 samplerType = D3DSAMP_MAXMIPLEVEL;
4392 val = pTextureState[i].value; /* Identical?? */
4393 break;
4394
4395 case SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL: /* uint32_t */
4396 samplerType = D3DSAMP_MAXANISOTROPY;
4397 val = pTextureState[i].value; /* Identical?? */
4398 break;
4399
4400 case SVGA3D_TS_GAMMA: /* float */
4401 samplerType = D3DSAMP_SRGBTEXTURE;
4402 /* Boolean in D3D */
4403 if (pTextureState[i].floatValue == 1.0f)
4404 val = FALSE;
4405 else
4406 val = TRUE;
4407 break;
4408
4409 /* Internal commands, that don't map directly to the SetTextureStageState API. */
4410 case SVGA3D_TS_TEXCOORDGEN: /* SVGA3dTextureCoordGen */
4411 AssertFailed();
4412 break;
4413 }
4414
4415 if (textureType != D3DTSS_FORCE_DWORD)
4416 {
4417 hr = pContext->pDevice->SetTextureStageState(currentStage, textureType, val);
4418 }
4419 else
4420 {
4421 Assert(samplerType != D3DSAMP_FORCE_DWORD);
4422 hr = pContext->pDevice->SetSamplerState(currentStage, samplerType, val);
4423 }
4424
4425 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetTextureState: SetTextureStageState failed with %x\n", hr), VERR_INTERNAL_ERROR);
4426 }
4427
4428 return VINF_SUCCESS;
4429}
4430
4431int vmsvga3dSetMaterial(PVGASTATE pThis, uint32_t cid, SVGA3dFace face, SVGA3dMaterial *pMaterial)
4432{
4433 HRESULT hr;
4434 D3DMATERIAL9 material;
4435 PVMSVGA3DCONTEXT pContext;
4436 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
4437 AssertReturn(pState, VERR_NO_MEMORY);
4438
4439 Log(("vmsvga3dSetMaterial %x face %d\n", cid, face));
4440
4441 if ( cid >= pState->cContexts
4442 || pState->papContexts[cid]->id != cid)
4443 {
4444 Log(("vmsvga3dSetMaterial invalid context id!\n"));
4445 return VERR_INVALID_PARAMETER;
4446 }
4447 pContext = pState->papContexts[cid];
4448
4449 AssertReturn(face < SVGA3D_FACE_MAX, VERR_INVALID_PARAMETER);
4450
4451 /* Save for vm state save/restore. */
4452 pContext->state.aMaterial[face].fValid = true;
4453 pContext->state.aMaterial[face].material = *pMaterial;
4454 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_MATERIAL;
4455
4456 /* @note face not used for D3D9 */
4457 /* @todo ignore everything except SVGA3D_FACE_NONE? */
4458 //Assert(face == SVGA3D_FACE_NONE);
4459 if (face != SVGA3D_FACE_NONE)
4460 Log(("Unsupported face %d!!\n", face));
4461
4462 material.Diffuse.r = pMaterial->diffuse[0];
4463 material.Diffuse.g = pMaterial->diffuse[1];
4464 material.Diffuse.b = pMaterial->diffuse[2];
4465 material.Diffuse.a = pMaterial->diffuse[3];
4466 material.Ambient.r = pMaterial->ambient[0];
4467 material.Ambient.g = pMaterial->ambient[1];
4468 material.Ambient.b = pMaterial->ambient[2];
4469 material.Ambient.a = pMaterial->ambient[3];
4470 material.Specular.r = pMaterial->specular[0];
4471 material.Specular.g = pMaterial->specular[1];
4472 material.Specular.b = pMaterial->specular[2];
4473 material.Specular.a = pMaterial->specular[3];
4474 material.Emissive.r = pMaterial->emissive[0];
4475 material.Emissive.g = pMaterial->emissive[1];
4476 material.Emissive.b = pMaterial->emissive[2];
4477 material.Emissive.a = pMaterial->emissive[3];
4478 material.Power = pMaterial->shininess;
4479
4480 hr = pContext->pDevice->SetMaterial(&material);
4481 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetMaterial: SetMaterial failed with %x\n", hr), VERR_INTERNAL_ERROR);
4482
4483 return VINF_SUCCESS;
4484}
4485
4486int vmsvga3dSetLightData(PVGASTATE pThis, uint32_t cid, uint32_t index, SVGA3dLightData *pData)
4487{
4488 HRESULT hr;
4489 D3DLIGHT9 light;
4490 PVMSVGA3DCONTEXT pContext;
4491 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
4492 AssertReturn(pState, VERR_NO_MEMORY);
4493
4494 Log(("vmsvga3dSetLightData %x index=%d\n", cid, index));
4495
4496 if ( cid >= pState->cContexts
4497 || pState->papContexts[cid]->id != cid)
4498 {
4499 Log(("vmsvga3dSetLightData invalid context id!\n"));
4500 return VERR_INVALID_PARAMETER;
4501 }
4502 pContext = pState->papContexts[cid];
4503
4504 switch (pData->type)
4505 {
4506 case SVGA3D_LIGHTTYPE_POINT:
4507 light.Type = D3DLIGHT_POINT;
4508 break;
4509
4510 case SVGA3D_LIGHTTYPE_SPOT1: /* 1-cone, in degrees */
4511 light.Type = D3DLIGHT_SPOT;
4512 break;
4513
4514 case SVGA3D_LIGHTTYPE_DIRECTIONAL:
4515 light.Type = D3DLIGHT_DIRECTIONAL;
4516 break;
4517
4518 case SVGA3D_LIGHTTYPE_SPOT2: /* 2-cone, in radians */
4519 default:
4520 Log(("Unsupported light type!!\n"));
4521 return VERR_INVALID_PARAMETER;
4522 }
4523
4524 /* Store for vm state save/restore */
4525 if (index < SVGA3D_MAX_LIGHTS)
4526 {
4527 pContext->state.aLightData[index].fValidData = true;
4528 pContext->state.aLightData[index].data = *pData;
4529 }
4530 else
4531 AssertFailed();
4532
4533 light.Diffuse.r = pData->diffuse[0];
4534 light.Diffuse.g = pData->diffuse[1];
4535 light.Diffuse.b = pData->diffuse[2];
4536 light.Diffuse.a = pData->diffuse[3];
4537 light.Specular.r = pData->specular[0];
4538 light.Specular.g = pData->specular[1];
4539 light.Specular.b = pData->specular[2];
4540 light.Specular.a = pData->specular[3];
4541 light.Ambient.r = pData->ambient[0];
4542 light.Ambient.g = pData->ambient[1];
4543 light.Ambient.b = pData->ambient[2];
4544 light.Ambient.a = pData->ambient[3];
4545 light.Position.x = pData->position[0];
4546 light.Position.y = pData->position[1];
4547 light.Position.z = pData->position[2]; /* @note 4th position not available in D3D9 */
4548 light.Direction.x = pData->direction[0];
4549 light.Direction.y = pData->direction[1];
4550 light.Direction.z = pData->direction[2]; /* @note 4th position not available in D3D9 */
4551 light.Range = pData->range;
4552 light.Falloff = pData->falloff;
4553 light.Attenuation0 = pData->attenuation0;
4554 light.Attenuation1 = pData->attenuation1;
4555 light.Attenuation2 = pData->attenuation2;
4556 light.Theta = pData->theta;
4557 light.Phi = pData->phi;
4558
4559 hr = pContext->pDevice->SetLight(index, &light);
4560 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetLightData: SetLight failed with %x\n", hr), VERR_INTERNAL_ERROR);
4561
4562 return VINF_SUCCESS;
4563}
4564
4565int vmsvga3dSetLightEnabled(PVGASTATE pThis, uint32_t cid, uint32_t index, uint32_t enabled)
4566{
4567 HRESULT hr;
4568 PVMSVGA3DCONTEXT pContext;
4569 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
4570 AssertReturn(pState, VERR_NO_MEMORY);
4571
4572 Log(("vmsvga3dSetLightEnabled %x %d -> %d\n", cid, index, enabled));
4573
4574 if ( cid >= pState->cContexts
4575 || pState->papContexts[cid]->id != cid)
4576 {
4577 Log(("vmsvga3dSetLightEnabled invalid context id!\n"));
4578 return VERR_INVALID_PARAMETER;
4579 }
4580 pContext = pState->papContexts[cid];
4581
4582 /* Store for vm state save/restore */
4583 if (index < SVGA3D_MAX_LIGHTS)
4584 pContext->state.aLightData[index].fEnabled = !!enabled;
4585 else
4586 AssertFailed();
4587
4588 hr = pContext->pDevice->LightEnable(index, (BOOL)enabled);
4589 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetLightEnabled: LightEnable failed with %x\n", hr), VERR_INTERNAL_ERROR);
4590
4591 return VINF_SUCCESS;
4592}
4593
4594int vmsvga3dSetViewPort(PVGASTATE pThis, uint32_t cid, SVGA3dRect *pRect)
4595{
4596 HRESULT hr;
4597 D3DVIEWPORT9 viewPort;
4598 PVMSVGA3DCONTEXT pContext;
4599 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
4600 AssertReturn(pState, VERR_NO_MEMORY);
4601
4602 Log(("vmsvga3dSetViewPort %x (%d,%d)(%d,%d)\n", cid, pRect->x, pRect->y, pRect->w, pRect->h));
4603
4604 if ( cid >= pState->cContexts
4605 || pState->papContexts[cid]->id != cid)
4606 {
4607 Log(("vmsvga3dSetViewPort invalid context id!\n"));
4608 return VERR_INVALID_PARAMETER;
4609 }
4610 /* Save for vm state save/restore. */
4611 pContext = pState->papContexts[cid];
4612 pContext->state.RectViewPort = *pRect;
4613 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_VIEWPORT;
4614
4615 hr = pContext->pDevice->GetViewport(&viewPort);
4616 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetViewPort: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
4617
4618 viewPort.X = pRect->x;
4619 viewPort.Y = pRect->y;
4620 viewPort.Width = pRect->w;
4621 viewPort.Height = pRect->h;
4622 /* viewPort.MinZ & MaxZ are not changed from the current setting. */
4623
4624 hr = pContext->pDevice->SetViewport(&viewPort);
4625 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetViewPort: SetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
4626
4627 return VINF_SUCCESS;
4628}
4629
4630int vmsvga3dSetClipPlane(PVGASTATE pThis, uint32_t cid, uint32_t index, float plane[4])
4631{
4632 HRESULT hr;
4633 PVMSVGA3DCONTEXT pContext;
4634 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
4635 AssertReturn(pState, VERR_NO_MEMORY);
4636
4637 Log(("vmsvga3dSetClipPlane %x %d (%d,%d)(%d,%d)\n", cid, index, (unsigned)(plane[0] * 100.0), (unsigned)(plane[1] * 100.0), (unsigned)(plane[2] * 100.0), (unsigned)(plane[3] * 100.0)));
4638 AssertReturn(index < SVGA3D_CLIPPLANE_MAX, VERR_INVALID_PARAMETER);
4639
4640 if ( cid >= pState->cContexts
4641 || pState->papContexts[cid]->id != cid)
4642 {
4643 Log(("vmsvga3dSetClipPlane invalid context id!\n"));
4644 return VERR_INVALID_PARAMETER;
4645 }
4646 pContext = pState->papContexts[cid];
4647
4648 /* Store for vm state save/restore. */
4649 pContext->state.aClipPlane[index].fValid = true;
4650 memcpy(pContext->state.aClipPlane[index].plane, plane, sizeof(pContext->state.aClipPlane[index].plane));
4651
4652 hr = pContext->pDevice->SetClipPlane(index, plane);
4653 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetClipPlane: SetClipPlane failed with %x\n", hr), VERR_INTERNAL_ERROR);
4654 return VINF_SUCCESS;
4655}
4656
4657int vmsvga3dCommandClear(PVGASTATE pThis, uint32_t cid, SVGA3dClearFlag clearFlag, uint32_t color, float depth, uint32_t stencil, uint32_t cRects, SVGA3dRect *pRect)
4658{
4659 DWORD clearFlagD3D = 0;
4660 D3DRECT *pRectD3D = NULL;
4661 HRESULT hr;
4662 PVMSVGA3DCONTEXT pContext;
4663 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
4664 AssertReturn(pState, VERR_NO_MEMORY);
4665
4666 Log(("vmsvga3dCommandClear %x clearFlag=%x color=%x depth=%d stencil=%x cRects=%d\n", cid, clearFlag, color, (uint32_t)(depth * 100.0), stencil, cRects));
4667
4668 if ( cid >= pState->cContexts
4669 || pState->papContexts[cid]->id != cid)
4670 {
4671 Log(("vmsvga3dCommandClear invalid context id!\n"));
4672 return VERR_INVALID_PARAMETER;
4673 }
4674 pContext = pState->papContexts[cid];
4675
4676 if (clearFlag & SVGA3D_CLEAR_COLOR)
4677 clearFlagD3D |= D3DCLEAR_TARGET;
4678 if (clearFlag & SVGA3D_CLEAR_STENCIL)
4679 clearFlagD3D |= D3DCLEAR_STENCIL;
4680 if (clearFlag & SVGA3D_CLEAR_DEPTH)
4681 clearFlagD3D |= D3DCLEAR_ZBUFFER;
4682
4683 if (cRects)
4684 {
4685 pRectD3D = (D3DRECT *)RTMemAlloc(sizeof(D3DRECT) * cRects);
4686 AssertReturn(pRectD3D, VERR_NO_MEMORY);
4687
4688 for (unsigned i=0; i < cRects; i++)
4689 {
4690 Log(("vmsvga3dCommandClear: rect %d (%d,%d)(%d,%d)\n", i, pRect[i].x, pRect[i].y, pRect[i].x + pRect[i].w, pRect[i].y + pRect[i].h));
4691 pRectD3D[i].x1 = pRect[i].x;
4692 pRectD3D[i].y1 = pRect[i].y;
4693 pRectD3D[i].x2 = pRect[i].x + pRect[i].w; /* exclusive */
4694 pRectD3D[i].y2 = pRect[i].y + pRect[i].h; /* exclusive */
4695 }
4696 }
4697
4698 hr = pContext->pDevice->Clear(cRects, pRectD3D, clearFlagD3D, (D3DCOLOR)color, depth, stencil);
4699 if (pRectD3D)
4700 RTMemFree(pRectD3D);
4701
4702 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCommandClear: Clear failed with %x\n", hr), VERR_INTERNAL_ERROR);
4703
4704 /* Make sure we can track drawing usage of active render targets. */
4705 if (pContext->sidRenderTarget != SVGA3D_INVALID_ID)
4706 vmsvga3dSurfaceTrackUsageById(pState, pContext, pContext->sidRenderTarget);
4707
4708 return VINF_SUCCESS;
4709}
4710
4711/* Convert VMWare vertex declaration to its D3D equivalent. */
4712int vmsvga3dVertexDecl2D3D(SVGA3dVertexArrayIdentity &identity, D3DVERTEXELEMENT9 *pVertexElement)
4713{
4714 /* usage, method and type are identical; make sure. */
4715 AssertCompile(SVGA3D_DECLTYPE_FLOAT1 == D3DDECLTYPE_FLOAT1);
4716 AssertCompile(SVGA3D_DECLTYPE_FLOAT16_4 == D3DDECLTYPE_FLOAT16_4);
4717 AssertCompile(SVGA3D_DECLMETHOD_DEFAULT == D3DDECLMETHOD_DEFAULT);
4718 AssertCompile(SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED == D3DDECLMETHOD_LOOKUPPRESAMPLED);
4719 AssertCompile(D3DDECLUSAGE_POSITION == SVGA3D_DECLUSAGE_POSITION);
4720 AssertCompile(D3DDECLUSAGE_SAMPLE == SVGA3D_DECLUSAGE_SAMPLE);
4721
4722 pVertexElement->Stream = 0;
4723 pVertexElement->Offset = 0;
4724 pVertexElement->Type = identity.type;
4725 pVertexElement->Method = identity.method;
4726 pVertexElement->Usage = identity.usage;
4727 pVertexElement->UsageIndex = identity.usageIndex;
4728 return VINF_SUCCESS;
4729}
4730
4731/* Convert VMWare primitive type to its D3D equivalent. */
4732int vmsvga3dPrimitiveType2D3D(SVGA3dPrimitiveType PrimitiveType, D3DPRIMITIVETYPE *pPrimitiveTypeD3D)
4733{
4734 switch (PrimitiveType)
4735 {
4736 case SVGA3D_PRIMITIVE_TRIANGLELIST:
4737 *pPrimitiveTypeD3D = D3DPT_TRIANGLELIST;
4738 break;
4739 case SVGA3D_PRIMITIVE_POINTLIST:
4740 *pPrimitiveTypeD3D = D3DPT_POINTLIST;
4741 break;
4742 case SVGA3D_PRIMITIVE_LINELIST:
4743 *pPrimitiveTypeD3D = D3DPT_LINELIST;
4744 break;
4745 case SVGA3D_PRIMITIVE_LINESTRIP:
4746 *pPrimitiveTypeD3D = D3DPT_LINESTRIP;
4747 break;
4748 case SVGA3D_PRIMITIVE_TRIANGLESTRIP:
4749 *pPrimitiveTypeD3D = D3DPT_TRIANGLESTRIP;
4750 break;
4751 case SVGA3D_PRIMITIVE_TRIANGLEFAN:
4752 *pPrimitiveTypeD3D = D3DPT_TRIANGLEFAN;
4753 break;
4754 default:
4755 return VERR_INVALID_PARAMETER;
4756 }
4757 return VINF_SUCCESS;
4758}
4759
4760int vmsvga3dDrawPrimitivesProcessVertexDecls(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl, uint32_t idStream, D3DVERTEXELEMENT9 *pVertexElement)
4761{
4762 HRESULT hr;
4763 int rc;
4764 uint32_t uVertexMinOffset = 0xffffffff;
4765 uint32_t uVertexMaxOffset = 0;
4766
4767 /* Create a vertex declaration array */
4768 for (unsigned iVertex = 0; iVertex < numVertexDecls; iVertex++)
4769 {
4770 unsigned sidVertex = pVertexDecl[iVertex].array.surfaceId;
4771 PVMSVGA3DSURFACE pVertexSurface;
4772
4773 AssertReturn(sidVertex < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
4774 AssertReturn(sidVertex < pState->cSurfaces && pState->papSurfaces[sidVertex]->id == sidVertex, VERR_INVALID_PARAMETER);
4775
4776 pVertexSurface = pState->papSurfaces[sidVertex];
4777 Log(("vmsvga3dDrawPrimitives: vertex surface %x stream %d\n", sidVertex, idStream));
4778 Log(("vmsvga3dDrawPrimitives: type=%s (%d) method=%s (%d) usage=%s (%d) usageIndex=%d stride=%d offset=%d\n", vmsvgaDeclType2String(pVertexDecl[iVertex].identity.type), pVertexDecl[iVertex].identity.type, vmsvgaDeclMethod2String(pVertexDecl[iVertex].identity.method), pVertexDecl[iVertex].identity.method, vmsvgaDeclUsage2String(pVertexDecl[iVertex].identity.usage), pVertexDecl[iVertex].identity.usage, pVertexDecl[iVertex].identity.usageIndex, pVertexDecl[iVertex].array.stride, pVertexDecl[iVertex].array.offset));
4779
4780 rc = vmsvga3dVertexDecl2D3D(pVertexDecl[iVertex].identity, &pVertexElement[iVertex]);
4781 AssertRCReturn(rc, rc);
4782 pVertexElement[iVertex].Stream = idStream;
4783
4784#ifdef LOG_ENABLED
4785 if (pVertexDecl[iVertex].array.stride == 0)
4786 Log(("vmsvga3dDrawPrimitives: stride == 0! Can be valid\n"));
4787#endif
4788
4789 /* Find the min and max vertex offset to determine the right base offset to use in the vertex declaration. */
4790 if (pVertexDecl[iVertex].array.offset > uVertexMaxOffset)
4791 uVertexMaxOffset = pVertexDecl[iVertex].array.offset;
4792 if (pVertexDecl[iVertex].array.offset < uVertexMinOffset)
4793 uVertexMinOffset = pVertexDecl[iVertex].array.offset;
4794
4795 if (!pVertexSurface->u.pVertexBuffer)
4796 {
4797 Assert(iVertex == 0);
4798
4799 Log(("vmsvga3dDrawPrimitives: create vertex buffer fDirty=%d\n", pVertexSurface->fDirty));
4800 hr = pContext->pDevice->CreateVertexBuffer(pVertexSurface->pMipmapLevels[0].cbSurface,
4801 D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY /* possible severe performance penalty otherwise (according to d3d debug output) */,
4802 0, /* non-FVF */
4803 D3DPOOL_DEFAULT,
4804 &pVertexSurface->u.pVertexBuffer,
4805 NULL);
4806 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dDrawPrimitives: CreateVertexBuffer failed with %x\n", hr), VERR_INTERNAL_ERROR);
4807
4808 pVertexSurface->idAssociatedContext = pContext->id;
4809
4810 if (pVertexSurface->fDirty)
4811 {
4812 void *pData;
4813
4814 hr = pVertexSurface->u.pVertexBuffer->Lock(0, 0, &pData, 0);
4815 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dDrawPrimitives: Lock vertex failed with %x\n", hr), VERR_INTERNAL_ERROR);
4816
4817 memcpy(pData, pVertexSurface->pMipmapLevels[0].pSurfaceData, pVertexSurface->pMipmapLevels[0].cbSurface);
4818
4819 hr = pVertexSurface->u.pVertexBuffer->Unlock();
4820 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dDrawPrimitives: Unlock vertex failed with %x\n", hr), VERR_INTERNAL_ERROR);
4821 pVertexSurface->pMipmapLevels[0].fDirty = false;
4822 pVertexSurface->fDirty = false;
4823 }
4824 pVertexSurface->flags |= SVGA3D_SURFACE_HINT_VERTEXBUFFER;
4825 }
4826 else
4827 Assert(pVertexSurface->fDirty == false);
4828 }
4829
4830 /* Set the right vertex offset values for each declaration. */
4831 for (unsigned iVertex = 0; iVertex < numVertexDecls; iVertex++)
4832 {
4833 pVertexElement[iVertex].Offset = pVertexDecl[iVertex].array.offset - uVertexMinOffset;
4834#ifdef LOG_ENABLED
4835 if (pVertexElement[iVertex].Offset >= pVertexDecl[0].array.stride)
4836 Log(("vmsvga3dDrawPrimitives: WARNING: offset > stride!!\n"));
4837#endif
4838
4839 Log(("vmsvga3dDrawPrimitives: vertex %d offset = %d (stride %d) (min=%d max=%d)\n", iVertex, pVertexDecl[iVertex].array.offset, pVertexDecl[iVertex].array.stride, uVertexMinOffset, uVertexMaxOffset));
4840 }
4841
4842 PVMSVGA3DSURFACE pVertexSurface;
4843 unsigned sidVertex = pVertexDecl[0].array.surfaceId;
4844 unsigned strideVertex = pVertexDecl[0].array.stride;
4845
4846 pVertexSurface = pState->papSurfaces[sidVertex];
4847
4848 Log(("vmsvga3dDrawPrimitives: SetStreamSource %d min offset=%d stride=%d\n", idStream, uVertexMinOffset, strideVertex));
4849 hr = pContext->pDevice->SetStreamSource(idStream,
4850 pVertexSurface->u.pVertexBuffer,
4851 uVertexMinOffset,
4852 strideVertex);
4853
4854 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dDrawPrimitives: SetStreamSource failed with %x\n", hr), VERR_INTERNAL_ERROR);
4855 return VINF_SUCCESS;
4856}
4857
4858int vmsvga3dDrawPrimitives(PVGASTATE pThis, uint32_t cid, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl,
4859 uint32_t numRanges, SVGA3dPrimitiveRange *pRange,
4860 uint32_t cVertexDivisor, SVGA3dVertexDivisor *pVertexDivisor)
4861{
4862 PVMSVGA3DCONTEXT pContext;
4863 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
4864 AssertReturn(pState, VERR_INTERNAL_ERROR);
4865 int rc;
4866 HRESULT hr;
4867 uint32_t iCurrentVertex, iCurrentStreamId;
4868 IDirect3DVertexDeclaration9 *pVertexDeclD3D = NULL;
4869 D3DVERTEXELEMENT9 *pVertexElement = NULL;
4870 D3DVERTEXELEMENT9 VertexEnd = D3DDECL_END();
4871
4872 Log(("vmsvga3dDrawPrimitives %x numVertexDecls=%d numRanges=%d, cVertexDivisor=%d\n", cid, numVertexDecls, numRanges, cVertexDivisor));
4873
4874 AssertReturn(numVertexDecls && numVertexDecls <= SVGA3D_MAX_VERTEX_ARRAYS, VERR_INVALID_PARAMETER);
4875 AssertReturn(numRanges && numRanges <= SVGA3D_MAX_DRAW_PRIMITIVE_RANGES, VERR_INVALID_PARAMETER);
4876 AssertReturn(!cVertexDivisor || cVertexDivisor == numVertexDecls, VERR_INVALID_PARAMETER);
4877 /* @todo */
4878 Assert(!cVertexDivisor);
4879
4880 if ( cid >= pState->cContexts
4881 || pState->papContexts[cid]->id != cid)
4882 {
4883 Log(("vmsvga3dDrawPrimitives invalid context id!\n"));
4884 return VERR_INVALID_PARAMETER;
4885 }
4886
4887 pContext = pState->papContexts[cid];
4888
4889 /* Begin a scene before rendering anything. */
4890 hr = pContext->pDevice->BeginScene();
4891 AssertMsgReturn(hr == D3D_OK, ("BeginScene failed with %x\n", hr), VERR_INTERNAL_ERROR);
4892
4893 pVertexElement = (D3DVERTEXELEMENT9 *)RTMemAllocZ(sizeof(D3DVERTEXELEMENT9) * (numVertexDecls + 1));
4894 if (!pVertexElement)
4895 {
4896 Assert(pVertexElement);
4897 rc = VERR_INTERNAL_ERROR;
4898 goto internal_error;
4899 }
4900
4901 /* Process all vertex declarations. Each vertex buffer is represented by one stream source id. */
4902 iCurrentVertex = 0;
4903 iCurrentStreamId = 0;
4904 while (iCurrentVertex < numVertexDecls)
4905 {
4906 uint32_t sidVertex = SVGA_ID_INVALID;
4907 uint32_t iVertex;
4908 uint32_t uVertexMinOffset = 0xffffffff;
4909
4910 for (iVertex = iCurrentVertex; iVertex < numVertexDecls; iVertex++)
4911 {
4912 if ( ( sidVertex != SVGA_ID_INVALID
4913 && pVertexDecl[iVertex].array.surfaceId != sidVertex
4914 )
4915 /* We must put vertex declarations that start at a different element in another stream as d3d only handles offsets < stride. */
4916 || ( uVertexMinOffset != 0xffffffff
4917 && pVertexDecl[iVertex].array.offset >= uVertexMinOffset + pVertexDecl[iCurrentVertex].array.stride
4918 )
4919 )
4920 break;
4921 sidVertex = pVertexDecl[iVertex].array.surfaceId;
4922
4923 if (uVertexMinOffset > pVertexDecl[iVertex].array.offset)
4924 uVertexMinOffset = pVertexDecl[iVertex].array.offset;
4925 }
4926
4927 rc = vmsvga3dDrawPrimitivesProcessVertexDecls(pState, pContext, iVertex - iCurrentVertex, &pVertexDecl[iCurrentVertex], iCurrentStreamId, &pVertexElement[iCurrentVertex]);
4928 if (RT_FAILURE(rc))
4929 goto internal_error;
4930
4931 iCurrentVertex = iVertex;
4932 iCurrentStreamId++;
4933 }
4934
4935 /* Mark the end. */
4936 memcpy(&pVertexElement[numVertexDecls], &VertexEnd, sizeof(VertexEnd));
4937
4938 hr = pContext->pDevice->CreateVertexDeclaration(&pVertexElement[0],
4939 &pVertexDeclD3D);
4940 if (hr != D3D_OK)
4941 {
4942 AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: CreateVertexDeclaration failed with %x\n", hr));
4943 rc = VERR_INTERNAL_ERROR;
4944 goto internal_error;
4945 }
4946
4947 hr = pContext->pDevice->SetVertexDeclaration(pVertexDeclD3D);
4948 if (hr != D3D_OK)
4949 {
4950 AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: SetVertexDeclaration failed with %x\n", hr));
4951 rc = VERR_INTERNAL_ERROR;
4952 goto internal_error;
4953 }
4954
4955 /* Now draw the primitives. */
4956 for (unsigned iPrimitive = 0; iPrimitive < numRanges; iPrimitive++)
4957 {
4958 D3DPRIMITIVETYPE PrimitiveTypeD3D;
4959 unsigned sidIndex = pRange[iPrimitive].indexArray.surfaceId;
4960 PVMSVGA3DSURFACE pIndexSurface = NULL;
4961
4962 Log(("Primitive %d: type %s\n", iPrimitive, vmsvga3dPrimitiveType2String(pRange[iPrimitive].primType)));
4963 rc = vmsvga3dPrimitiveType2D3D(pRange[iPrimitive].primType, &PrimitiveTypeD3D);
4964 if (RT_FAILURE(rc))
4965 {
4966 AssertRC(rc);
4967 goto internal_error;
4968 }
4969
4970 /* Triangle strips or fans with just one primitive don't make much sense and are identical to triangle lists.
4971 * Workaround for NVidia driver crash when encountering some of these.
4972 */
4973 if ( pRange[iPrimitive].primitiveCount == 1
4974 && ( PrimitiveTypeD3D == D3DPT_TRIANGLESTRIP
4975 || PrimitiveTypeD3D == D3DPT_TRIANGLEFAN))
4976 PrimitiveTypeD3D = D3DPT_TRIANGLELIST;
4977
4978 if (sidIndex != SVGA3D_INVALID_ID)
4979 {
4980 AssertMsg(pRange[iPrimitive].indexWidth == sizeof(uint32_t) || pRange[iPrimitive].indexWidth == sizeof(uint16_t), ("Unsupported primitive width %d\n", pRange[iPrimitive].indexWidth));
4981
4982 if ( sidIndex >= SVGA3D_MAX_SURFACE_IDS
4983 || sidIndex >= pState->cSurfaces
4984 || pState->papSurfaces[sidIndex]->id != sidIndex)
4985 {
4986 Assert(sidIndex < SVGA3D_MAX_SURFACE_IDS);
4987 Assert(sidIndex < pState->cSurfaces && pState->papSurfaces[sidIndex]->id == sidIndex);
4988 rc = VERR_INVALID_PARAMETER;
4989 goto internal_error;
4990 }
4991 pIndexSurface = pState->papSurfaces[sidIndex];
4992 Log(("vmsvga3dDrawPrimitives: index surface %x\n", sidIndex));
4993
4994 if (!pIndexSurface->u.pIndexBuffer)
4995 {
4996 Log(("vmsvga3dDrawPrimitives: create index buffer fDirty=%d\n", pIndexSurface->fDirty));
4997
4998 hr = pContext->pDevice->CreateIndexBuffer(pIndexSurface->pMipmapLevels[0].cbSurface,
4999 D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY /* possible severe performance penalty otherwise (according to d3d debug output */,
5000 (pRange[iPrimitive].indexWidth == sizeof(uint16_t)) ? D3DFMT_INDEX16 : D3DFMT_INDEX32,
5001 D3DPOOL_DEFAULT,
5002 &pIndexSurface->u.pIndexBuffer,
5003 NULL);
5004 if (hr != D3D_OK)
5005 {
5006 AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: CreateIndexBuffer failed with %x\n", hr));
5007 rc = VERR_INTERNAL_ERROR;
5008 goto internal_error;
5009 }
5010
5011 if (pIndexSurface->fDirty)
5012 {
5013 void *pData;
5014
5015 Log(("vmsvga3dDrawPrimitives: sync index buffer\n"));
5016
5017 hr = pIndexSurface->u.pIndexBuffer->Lock(0, 0, &pData, 0);
5018 AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: Lock vertex failed with %x\n", hr));
5019
5020 memcpy(pData, pIndexSurface->pMipmapLevels[0].pSurfaceData, pIndexSurface->pMipmapLevels[0].cbSurface);
5021
5022 hr = pIndexSurface->u.pIndexBuffer->Unlock();
5023 AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: Unlock vertex failed with %x\n", hr));
5024
5025 pIndexSurface->pMipmapLevels[0].fDirty = false;
5026 pIndexSurface->fDirty = false;
5027 }
5028 pIndexSurface->flags |= SVGA3D_SURFACE_HINT_INDEXBUFFER;
5029 }
5030 else
5031 Assert(pIndexSurface->fDirty == false);
5032
5033 hr = pContext->pDevice->SetIndices(pIndexSurface->u.pIndexBuffer);
5034 AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: SetIndices vertex failed with %x\n", hr));
5035 }
5036 else
5037 {
5038 hr = pContext->pDevice->SetIndices(NULL);
5039 AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: SetIndices vertex (NULL) failed with %x\n", hr));
5040 }
5041
5042 PVMSVGA3DSURFACE pVertexSurface;
5043 unsigned sidVertex = pVertexDecl[0].array.surfaceId;
5044 unsigned strideVertex = pVertexDecl[0].array.stride;
5045
5046 pVertexSurface = pState->papSurfaces[sidVertex];
5047
5048 if (!pIndexSurface)
5049 {
5050 /* Render without an index buffer */
5051 Log(("DrawPrimitive %x primitivecount=%d index index bias=%d stride=%d\n", PrimitiveTypeD3D, pRange[iPrimitive].primitiveCount, pRange[iPrimitive].indexBias, strideVertex));
5052
5053 hr = pContext->pDevice->DrawPrimitive(PrimitiveTypeD3D,
5054 pRange[iPrimitive].indexBias,
5055 pRange[iPrimitive].primitiveCount);
5056 if (hr != D3D_OK)
5057 {
5058 AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: DrawPrimitive failed with %x\n", hr));
5059 rc = VERR_INTERNAL_ERROR;
5060 goto internal_error;
5061 }
5062 }
5063 else
5064 {
5065 Assert(pRange[iPrimitive].indexBias >= 0); /* @todo */
5066
5067 UINT numVertices;
5068
5069 if (pVertexDecl[0].rangeHint.last)
5070 numVertices = pVertexDecl[0].rangeHint.last - pVertexDecl[0].rangeHint.first + 1;
5071 else
5072 numVertices = pVertexSurface->pMipmapLevels[0].cbSurface / strideVertex - pVertexDecl[0].array.offset / strideVertex - pVertexDecl[0].rangeHint.first - pRange[iPrimitive].indexBias;
5073
5074 /* Render with an index buffer */
5075 Log(("DrawIndexedPrimitive %x startindex=%d numVertices=%d, primitivecount=%d index format=%d index bias=%d stride=%d\n", PrimitiveTypeD3D, pVertexDecl[0].rangeHint.first, numVertices, pRange[iPrimitive].primitiveCount, (pRange[iPrimitive].indexWidth == sizeof(uint16_t)) ? D3DFMT_INDEX16 : D3DFMT_INDEX32, pRange[iPrimitive].indexBias, strideVertex));
5076
5077 hr = pContext->pDevice->DrawIndexedPrimitive(PrimitiveTypeD3D,
5078 pRange[iPrimitive].indexBias, /* BaseVertexIndex */
5079 0, /* MinVertexIndex */
5080 numVertices,
5081 pRange[iPrimitive].indexArray.offset / pRange[iPrimitive].indexWidth, /* StartIndex */
5082 pRange[iPrimitive].primitiveCount);
5083 if (hr != D3D_OK)
5084 {
5085 AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: DrawIndexedPrimitive failed with %x\n", hr));
5086 rc = VERR_INTERNAL_ERROR;
5087 goto internal_error;
5088 }
5089 }
5090 }
5091 pVertexDeclD3D->Release();
5092 RTMemFree(pVertexElement);
5093
5094 hr = pContext->pDevice->EndScene();
5095 AssertMsgReturn(hr == D3D_OK, ("EndScene failed with %x\n", hr), VERR_INTERNAL_ERROR);
5096
5097 /* Clear streams above 1 as they might accidentally be reused in the future. */
5098 if (iCurrentStreamId > 1)
5099 {
5100 for (uint32_t i = 1; i < iCurrentStreamId; i++)
5101 {
5102 Log(("vmsvga3dDrawPrimitives: clear stream %d\n", i));
5103 hr = pContext->pDevice->SetStreamSource(i, NULL, 0, 0);
5104 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dDrawPrimitives: SetStreamSource failed with %x\n", hr), VERR_INTERNAL_ERROR);
5105 }
5106 }
5107
5108#if 0 /* Flush queue */
5109 {
5110 IDirect3DQuery9 *pQuery;
5111 hr = pContext->pDevice->CreateQuery(D3DQUERYTYPE_EVENT, &pQuery);
5112 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceTrackUsage: CreateQuery failed with %x\n", hr), VERR_INTERNAL_ERROR);
5113
5114 hr = pQuery->Issue(D3DISSUE_END);
5115 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceTrackUsage: Issue failed with %x\n", hr), VERR_INTERNAL_ERROR);
5116 while (true)
5117 {
5118 hr = pQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
5119 if (hr != S_FALSE) break;
5120
5121 RTThreadSleep(1);
5122 }
5123 AssertMsgReturn(hr == S_OK, ("vmsvga3dSurfaceFinishDrawing: GetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
5124
5125 pQuery->Release();
5126 }
5127#endif
5128
5129 /* Make sure we can track drawing usage of active render targets and textures. */
5130 vmsvga3dContextTrackUsage(pThis, pContext);
5131
5132#ifdef DEBUG_GFX_WINDOW
5133 if (pContext->aSidActiveTexture[0] == 0x62)
5134//// if (pContext->sidActiveTexture == 0x3d)
5135 {
5136 SVGA3dCopyRect rect;
5137
5138 rect.srcx = rect.srcy = rect.x = rect.y = 0;
5139 rect.w = 800;
5140 rect.h = 600;
5141 vmsvga3dCommandPresent(pThis, pContext->sidRenderTarget /*pContext->aSidActiveTexture[0] */, 0, &rect);
5142 }
5143#endif
5144 return rc;
5145
5146internal_error:
5147 if (pVertexDeclD3D)
5148 pVertexDeclD3D->Release();
5149 if (pVertexElement)
5150 RTMemFree(pVertexElement);
5151
5152 hr = pContext->pDevice->EndScene();
5153 AssertMsgReturn(hr == D3D_OK, ("EndScene failed with %x\n", hr), VERR_INTERNAL_ERROR);
5154
5155 return rc;
5156}
5157
5158int vmsvga3dSetScissorRect(PVGASTATE pThis, uint32_t cid, SVGA3dRect *pRect)
5159{
5160 HRESULT hr;
5161 RECT rect;
5162 PVMSVGA3DCONTEXT pContext;
5163 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
5164 AssertReturn(pState, VERR_NO_MEMORY);
5165
5166 Log(("vmsvga3dSetScissorRect %x (%d,%d)(%d,%d)\n", cid, pRect->x, pRect->y, pRect->w, pRect->h));
5167
5168 if ( cid >= pState->cContexts
5169 || pState->papContexts[cid]->id != cid)
5170 {
5171 Log(("vmsvga3dSetScissorRect invalid context id!\n"));
5172 return VERR_INVALID_PARAMETER;
5173 }
5174 pContext = pState->papContexts[cid];
5175
5176 /* Store for vm state save/restore. */
5177 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_SCISSORRECT;
5178 pContext->state.RectScissor = *pRect;
5179
5180 rect.left = pRect->x;
5181 rect.top = pRect->y;
5182 rect.right = rect.left + pRect->w; /* exclusive */
5183 rect.bottom = rect.top + pRect->h; /* exclusive */
5184
5185 hr = pContext->pDevice->SetScissorRect(&rect);
5186 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetScissorRect: SetScissorRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
5187
5188 return VINF_SUCCESS;
5189}
5190
5191
5192int vmsvga3dShaderDefine(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type, uint32_t cbData, uint32_t *pShaderData)
5193{
5194 HRESULT hr;
5195 PVMSVGA3DCONTEXT pContext;
5196 PVMSVGA3DSHADER pShader;
5197 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
5198 AssertReturn(pState, VERR_NO_MEMORY);
5199
5200 Log(("vmsvga3dShaderDefine %x shid=%x type=%s cbData=%x\n", cid, shid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", cbData));
5201 Log3(("shader code:\n%.*Rhxd\n", cbData, pShaderData));
5202
5203 if ( cid >= pState->cContexts
5204 || pState->papContexts[cid]->id != cid)
5205 {
5206 Log(("vmsvga3dShaderDefine invalid context id!\n"));
5207 return VERR_INVALID_PARAMETER;
5208 }
5209 pContext = pState->papContexts[cid];
5210
5211 AssertReturn(shid < SVGA3D_MAX_SHADER_IDS, VERR_INVALID_PARAMETER);
5212 if (type == SVGA3D_SHADERTYPE_VS)
5213 {
5214 if (shid >= pContext->cVertexShaders)
5215 {
5216 void *pvNew = RTMemRealloc(pContext->paVertexShader, sizeof(VMSVGA3DSHADER) * (shid + 1));
5217 AssertReturn(pvNew, VERR_NO_MEMORY);
5218 pContext->paVertexShader = (PVMSVGA3DSHADER)pvNew;
5219 memset(&pContext->paVertexShader[pContext->cVertexShaders], 0, sizeof(VMSVGA3DSHADER) * (shid + 1 - pContext->cVertexShaders));
5220 for (uint32_t i = pContext->cVertexShaders; i < shid + 1; i++)
5221 pContext->paVertexShader[i].id = SVGA3D_INVALID_ID;
5222 pContext->cVertexShaders = shid + 1;
5223 }
5224 /* If one already exists with this id, then destroy it now. */
5225 if (pContext->paVertexShader[shid].id != SVGA3D_INVALID_ID)
5226 vmsvga3dShaderDestroy(pThis, cid, shid, pContext->paVertexShader[shid].type);
5227
5228 pShader = &pContext->paVertexShader[shid];
5229 }
5230 else
5231 {
5232 Assert(type == SVGA3D_SHADERTYPE_PS);
5233 if (shid >= pContext->cPixelShaders)
5234 {
5235 void *pvNew = RTMemRealloc(pContext->paPixelShader, sizeof(VMSVGA3DSHADER) * (shid + 1));
5236 AssertReturn(pvNew, VERR_NO_MEMORY);
5237 pContext->paPixelShader = (PVMSVGA3DSHADER)pvNew;
5238 memset(&pContext->paPixelShader[pContext->cPixelShaders], 0, sizeof(VMSVGA3DSHADER) * (shid + 1 - pContext->cPixelShaders));
5239 for (uint32_t i = pContext->cPixelShaders; i < shid + 1; i++)
5240 pContext->paPixelShader[i].id = SVGA3D_INVALID_ID;
5241 pContext->cPixelShaders = shid + 1;
5242 }
5243 /* If one already exists with this id, then destroy it now. */
5244 if (pContext->paPixelShader[shid].id != SVGA3D_INVALID_ID)
5245 vmsvga3dShaderDestroy(pThis, cid, shid, pContext->paPixelShader[shid].type);
5246
5247 pShader = &pContext->paPixelShader[shid];
5248 }
5249
5250 memset(pShader, 0, sizeof(*pShader));
5251 pShader->id = shid;
5252 pShader->cid = cid;
5253 pShader->type = type;
5254 pShader->cbData = cbData;
5255 pShader->pShaderProgram = RTMemAllocZ(cbData);
5256 AssertReturn(pShader->pShaderProgram, VERR_NO_MEMORY);
5257 memcpy(pShader->pShaderProgram, pShaderData, cbData);
5258
5259#ifdef DUMP_SHADER_DISASSEMBLY
5260 LPD3DXBUFFER pDisassembly;
5261 hr = D3DXDisassembleShader((const DWORD *)pShaderData, FALSE, NULL, &pDisassembly);
5262 if (hr == D3D_OK)
5263 {
5264 Log(("Shader disassembly:\n%s\n", pDisassembly->GetBufferPointer()));
5265 pDisassembly->Release();
5266 }
5267#endif
5268
5269 switch (type)
5270 {
5271 case SVGA3D_SHADERTYPE_VS:
5272 hr = pContext->pDevice->CreateVertexShader((const DWORD *)pShaderData, &pShader->u.pVertexShader);
5273 break;
5274
5275 case SVGA3D_SHADERTYPE_PS:
5276 hr = pContext->pDevice->CreatePixelShader((const DWORD *)pShaderData, &pShader->u.pPixelShader);
5277 break;
5278
5279 default:
5280 AssertFailedReturn(VERR_INVALID_PARAMETER);
5281 }
5282 if (hr != D3D_OK)
5283 {
5284 RTMemFree(pShader->pShaderProgram);
5285 memset(pShader, 0, sizeof(*pShader));
5286 pShader->id = SVGA3D_INVALID_ID;
5287 }
5288
5289 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderDefine: CreateVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5290 return VINF_SUCCESS;
5291}
5292
5293int vmsvga3dShaderDestroy(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type)
5294{
5295 PVMSVGA3DCONTEXT pContext;
5296 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
5297 AssertReturn(pState, VERR_NO_MEMORY);
5298 PVMSVGA3DSHADER pShader = NULL;
5299
5300 Log(("vmsvga3dShaderDestroy %x shid=%x type=%s\n", cid, shid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL"));
5301
5302 if ( cid >= pState->cContexts
5303 || pState->papContexts[cid]->id != cid)
5304 {
5305 Log(("vmsvga3dShaderDestroy invalid context id!\n"));
5306 return VERR_INVALID_PARAMETER;
5307 }
5308 pContext = pState->papContexts[cid];
5309
5310 if (type == SVGA3D_SHADERTYPE_VS)
5311 {
5312 if ( shid < pContext->cVertexShaders
5313 && pContext->paVertexShader[shid].id == shid)
5314 {
5315 pShader = &pContext->paVertexShader[shid];
5316 pShader->u.pVertexShader->Release();
5317 }
5318 }
5319 else
5320 {
5321 Assert(type == SVGA3D_SHADERTYPE_PS);
5322 if ( shid < pContext->cPixelShaders
5323 && pContext->paPixelShader[shid].id == shid)
5324 {
5325 pShader = &pContext->paPixelShader[shid];
5326 pShader->u.pPixelShader->Release();
5327 }
5328 }
5329
5330 if (pShader)
5331 {
5332 if (pShader->pShaderProgram)
5333 RTMemFree(pShader->pShaderProgram);
5334
5335 memset(pShader, 0, sizeof(*pShader));
5336 pShader->id = SVGA3D_INVALID_ID;
5337 }
5338 else
5339 AssertFailedReturn(VERR_INVALID_PARAMETER);
5340
5341 return VINF_SUCCESS;
5342}
5343
5344int vmsvga3dShaderSet(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext, uint32_t cid, SVGA3dShaderType type, uint32_t shid)
5345{
5346 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
5347 AssertReturn(pState, VERR_NO_MEMORY);
5348 HRESULT hr;
5349
5350 Log(("vmsvga3dShaderSet %x type=%s shid=%d\n", cid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", shid));
5351
5352 NOREF(pContext);
5353 if ( cid >= pState->cContexts
5354 || pState->papContexts[cid]->id != cid)
5355 {
5356 Log(("vmsvga3dShaderSet invalid context id!\n"));
5357 return VERR_INVALID_PARAMETER;
5358 }
5359 pContext = pState->papContexts[cid];
5360
5361 if (type == SVGA3D_SHADERTYPE_VS)
5362 {
5363 /* Save for vm state save/restore. */
5364 pContext->state.shidVertex = shid;
5365 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_VERTEXSHADER;
5366
5367 if ( shid < pContext->cVertexShaders
5368 && pContext->paVertexShader[shid].id == shid)
5369 {
5370 PVMSVGA3DSHADER pShader = &pContext->paVertexShader[shid];
5371 Assert(type == pShader->type);
5372
5373 hr = pContext->pDevice->SetVertexShader(pShader->u.pVertexShader);
5374 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5375 }
5376 else
5377 if (shid == SVGA_ID_INVALID)
5378 {
5379 /* Unselect shader. */
5380 hr = pContext->pDevice->SetVertexShader(NULL);
5381 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5382 }
5383 else
5384 AssertFailedReturn(VERR_INVALID_PARAMETER);
5385 }
5386 else
5387 {
5388 /* Save for vm state save/restore. */
5389 pContext->state.shidPixel = shid;
5390 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_PIXELSHADER;
5391
5392 Assert(type == SVGA3D_SHADERTYPE_PS);
5393 if ( shid < pContext->cPixelShaders
5394 && pContext->paPixelShader[shid].id == shid)
5395 {
5396 PVMSVGA3DSHADER pShader = &pContext->paPixelShader[shid];
5397 Assert(type == pShader->type);
5398
5399 hr = pContext->pDevice->SetPixelShader(pShader->u.pPixelShader);
5400 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5401 }
5402 else
5403 if (shid == SVGA_ID_INVALID)
5404 {
5405 /* Unselect shader. */
5406 hr = pContext->pDevice->SetPixelShader(NULL);
5407 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5408 }
5409 else
5410 AssertFailedReturn(VERR_INVALID_PARAMETER);
5411 }
5412
5413 return VINF_SUCCESS;
5414}
5415
5416int vmsvga3dShaderSetConst(PVGASTATE pThis, uint32_t cid, uint32_t reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype, uint32_t cRegisters, uint32_t *pValues)
5417{
5418 HRESULT hr;
5419 PVMSVGA3DCONTEXT pContext;
5420 PVMSVGA3DSTATE pState = pThis->svga.p3dState;
5421 AssertReturn(pState, VERR_NO_MEMORY);
5422
5423 Log(("vmsvga3dShaderSetConst %x reg=%x type=%s ctype=%x\n", cid, reg, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", ctype));
5424
5425 if ( cid >= pState->cContexts
5426 || pState->papContexts[cid]->id != cid)
5427 {
5428 Log(("vmsvga3dShaderSetConst invalid context id!\n"));
5429 return VERR_INVALID_PARAMETER;
5430 }
5431 pContext = pState->papContexts[cid];
5432
5433 for (uint32_t i = 0; i < cRegisters; i++)
5434 {
5435 Log(("Constant %d: value=%x-%x-%x-%x\n", reg + i, pValues[i*4 + 0], pValues[i*4 + 1], pValues[i*4 + 2], pValues[i*4 + 3]));
5436 vmsvga3dSaveShaderConst(pContext, reg + i, type, ctype, pValues[i*4 + 0], pValues[i*4 + 1], pValues[i*4 + 2], pValues[i*4 + 3]);
5437 }
5438
5439 switch (type)
5440 {
5441 case SVGA3D_SHADERTYPE_VS:
5442 switch (ctype)
5443 {
5444 case SVGA3D_CONST_TYPE_FLOAT:
5445 hr = pContext->pDevice->SetVertexShaderConstantF(reg, (const float *)pValues, cRegisters);
5446 break;
5447
5448 case SVGA3D_CONST_TYPE_INT:
5449 hr = pContext->pDevice->SetVertexShaderConstantI(reg, (const int *)pValues, cRegisters);
5450 break;
5451
5452 case SVGA3D_CONST_TYPE_BOOL:
5453 hr = pContext->pDevice->SetVertexShaderConstantB(reg, (const BOOL *)pValues, cRegisters);
5454 break;
5455
5456 default:
5457 AssertFailedReturn(VERR_INVALID_PARAMETER);
5458 }
5459 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSetConst: SetVertexShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5460 break;
5461
5462 case SVGA3D_SHADERTYPE_PS:
5463 switch (ctype)
5464 {
5465 case SVGA3D_CONST_TYPE_FLOAT:
5466 {
5467 hr = pContext->pDevice->SetPixelShaderConstantF(reg, (const float *)pValues, cRegisters);
5468 break;
5469 }
5470
5471 case SVGA3D_CONST_TYPE_INT:
5472 hr = pContext->pDevice->SetPixelShaderConstantI(reg, (const int *)pValues, cRegisters);
5473 break;
5474
5475 case SVGA3D_CONST_TYPE_BOOL:
5476 hr = pContext->pDevice->SetPixelShaderConstantB(reg, (const BOOL *)pValues, cRegisters);
5477 break;
5478
5479 default:
5480 AssertFailedReturn(VERR_INVALID_PARAMETER);
5481 }
5482 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSetConst: SetPixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5483 break;
5484
5485 default:
5486 AssertFailedReturn(VERR_INVALID_PARAMETER);
5487 }
5488 return VINF_SUCCESS;
5489}
5490
5491
5492int vmsvga3dQueryBegin(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type)
5493{
5494 AssertFailed();
5495 return VERR_NOT_IMPLEMENTED;
5496}
5497
5498int vmsvga3dQueryEnd(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type, SVGAGuestPtr guestResult)
5499{
5500 AssertFailed();
5501 return VERR_NOT_IMPLEMENTED;
5502}
5503
5504int vmsvga3dQueryWait(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type, SVGAGuestPtr guestResult)
5505{
5506 AssertFailed();
5507 return VERR_NOT_IMPLEMENTED;
5508}
5509
5510static void vmsvgaDumpD3DCaps(D3DCAPS9 *pCaps)
5511{
5512 bool const fBufferingSaved = RTLogRelSetBuffering(true /*fBuffered*/);
5513
5514 LogRel(("\nD3D device caps: DevCaps2:\n"));
5515 if (pCaps->DevCaps2 & D3DDEVCAPS2_ADAPTIVETESSRTPATCH)
5516 LogRel((" - D3DDEVCAPS2_ADAPTIVETESSRTPATCH\n"));
5517 if (pCaps->DevCaps2 & D3DDEVCAPS2_ADAPTIVETESSNPATCH)
5518 LogRel((" - D3DDEVCAPS2_ADAPTIVETESSNPATCH\n"));
5519 if (pCaps->DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES)
5520 LogRel((" - D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES\n"));
5521 if (pCaps->DevCaps2 & D3DDEVCAPS2_DMAPNPATCH)
5522 LogRel((" - D3DDEVCAPS2_DMAPNPATCH\n"));
5523 if (pCaps->DevCaps2 & D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH)
5524 LogRel((" - D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH\n"));
5525 if (pCaps->DevCaps2 & D3DDEVCAPS2_STREAMOFFSET)
5526 LogRel((" - D3DDEVCAPS2_STREAMOFFSET\n"));
5527 if (pCaps->DevCaps2 & D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET)
5528 LogRel((" - D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET\n"));
5529
5530 LogRel(("\nCaps2:\n"));
5531 if (pCaps->Caps2 & D3DCAPS2_CANAUTOGENMIPMAP)
5532 LogRel((" - D3DCAPS2_CANAUTOGENMIPMAP\n"));
5533 if (pCaps->Caps2 & D3DCAPS2_CANCALIBRATEGAMMA)
5534 LogRel((" - D3DCAPS2_CANCALIBRATEGAMMA\n"));
5535 if (pCaps->Caps2 & D3DCAPS2_CANSHARERESOURCE)
5536 LogRel((" - D3DCAPS2_CANSHARERESOURCE\n"));
5537 if (pCaps->Caps2 & D3DCAPS2_CANMANAGERESOURCE)
5538 LogRel((" - D3DCAPS2_CANMANAGERESOURCE\n"));
5539 if (pCaps->Caps2 & D3DCAPS2_DYNAMICTEXTURES)
5540 LogRel((" - D3DCAPS2_DYNAMICTEXTURES\n"));
5541 if (pCaps->Caps2 & D3DCAPS2_FULLSCREENGAMMA)
5542 LogRel((" - D3DCAPS2_FULLSCREENGAMMA\n"));
5543
5544 LogRel(("\nCaps3:\n"));
5545 if (pCaps->Caps3 & D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD)
5546 LogRel((" - D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD\n"));
5547 if (pCaps->Caps3 & D3DCAPS3_COPY_TO_VIDMEM)
5548 LogRel((" - D3DCAPS3_COPY_TO_VIDMEM\n"));
5549 if (pCaps->Caps3 & D3DCAPS3_COPY_TO_SYSTEMMEM)
5550 LogRel((" - D3DCAPS3_COPY_TO_SYSTEMMEM\n"));
5551 if (pCaps->Caps3 & D3DCAPS3_DXVAHD)
5552 LogRel((" - D3DCAPS3_DXVAHD\n"));
5553 if (pCaps->Caps3 & D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION)
5554 LogRel((" - D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION\n"));
5555
5556 LogRel(("\nPresentationIntervals:\n"));
5557 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE)
5558 LogRel((" - D3DPRESENT_INTERVAL_IMMEDIATE\n"));
5559 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_ONE)
5560 LogRel((" - D3DPRESENT_INTERVAL_ONE\n"));
5561 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_TWO)
5562 LogRel((" - D3DPRESENT_INTERVAL_TWO\n"));
5563 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_THREE)
5564 LogRel((" - D3DPRESENT_INTERVAL_THREE\n"));
5565 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_FOUR)
5566 LogRel((" - D3DPRESENT_INTERVAL_FOUR\n"));
5567
5568 LogRel(("\nDevcaps:\n"));
5569 if (pCaps->DevCaps & D3DDEVCAPS_CANBLTSYSTONONLOCAL)
5570 LogRel((" - D3DDEVCAPS_CANBLTSYSTONONLOCAL\n"));
5571 if (pCaps->DevCaps & D3DDEVCAPS_CANRENDERAFTERFLIP)
5572 LogRel((" - D3DDEVCAPS_CANRENDERAFTERFLIP\n"));
5573 if (pCaps->DevCaps & D3DDEVCAPS_DRAWPRIMITIVES2)
5574 LogRel((" - D3DDEVCAPS_DRAWPRIMITIVES2\n"));
5575 if (pCaps->DevCaps & D3DDEVCAPS_DRAWPRIMITIVES2EX)
5576 LogRel((" - D3DDEVCAPS_DRAWPRIMITIVES2EX\n"));
5577 if (pCaps->DevCaps & D3DDEVCAPS_DRAWPRIMTLVERTEX)
5578 LogRel((" - D3DDEVCAPS_DRAWPRIMTLVERTEX\n"));
5579 if (pCaps->DevCaps & D3DDEVCAPS_EXECUTESYSTEMMEMORY)
5580 LogRel((" - D3DDEVCAPS_EXECUTESYSTEMMEMORY\n"));
5581 if (pCaps->DevCaps & D3DDEVCAPS_EXECUTEVIDEOMEMORY)
5582 LogRel((" - D3DDEVCAPS_EXECUTEVIDEOMEMORY\n"));
5583 if (pCaps->DevCaps & D3DDEVCAPS_HWRASTERIZATION)
5584 LogRel((" - D3DDEVCAPS_HWRASTERIZATION\n"));
5585 if (pCaps->DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT)
5586 LogRel((" - D3DDEVCAPS_HWTRANSFORMANDLIGHT\n"));
5587 if (pCaps->DevCaps & D3DDEVCAPS_NPATCHES)
5588 LogRel((" - D3DDEVCAPS_NPATCHES\n"));
5589 if (pCaps->DevCaps & D3DDEVCAPS_PUREDEVICE)
5590 LogRel((" - D3DDEVCAPS_PUREDEVICE\n"));
5591 if (pCaps->DevCaps & D3DDEVCAPS_QUINTICRTPATCHES)
5592 LogRel((" - D3DDEVCAPS_QUINTICRTPATCHES\n"));
5593 if (pCaps->DevCaps & D3DDEVCAPS_RTPATCHES)
5594 LogRel((" - D3DDEVCAPS_RTPATCHES\n"));
5595 if (pCaps->DevCaps & D3DDEVCAPS_RTPATCHHANDLEZERO)
5596 LogRel((" - D3DDEVCAPS_RTPATCHHANDLEZERO\n"));
5597 if (pCaps->DevCaps & D3DDEVCAPS_SEPARATETEXTUREMEMORIES)
5598 LogRel((" - D3DDEVCAPS_SEPARATETEXTUREMEMORIES\n"));
5599 if (pCaps->DevCaps & D3DDEVCAPS_TEXTURENONLOCALVIDMEM)
5600 LogRel((" - D3DDEVCAPS_TEXTURENONLOCALVIDMEM\n"));
5601 if (pCaps->DevCaps & D3DDEVCAPS_TEXTURESYSTEMMEMORY)
5602 LogRel((" - D3DDEVCAPS_TEXTURESYSTEMMEMORY\n"));
5603 if (pCaps->DevCaps & D3DDEVCAPS_TEXTUREVIDEOMEMORY)
5604 LogRel((" - D3DDEVCAPS_TEXTUREVIDEOMEMORY\n"));
5605 if (pCaps->DevCaps & D3DDEVCAPS_TLVERTEXSYSTEMMEMORY)
5606 LogRel((" - D3DDEVCAPS_TLVERTEXSYSTEMMEMORY\n"));
5607 if (pCaps->DevCaps & D3DDEVCAPS_TLVERTEXVIDEOMEMORY)
5608 LogRel((" - D3DDEVCAPS_TLVERTEXVIDEOMEMORY\n"));
5609
5610 LogRel(("\nTextureCaps:\n"));
5611 if (pCaps->TextureCaps & D3DPTEXTURECAPS_ALPHA)
5612 LogRel((" - D3DPTEXTURECAPS_ALPHA\n"));
5613 if (pCaps->TextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE)
5614 LogRel((" - D3DPTEXTURECAPS_ALPHAPALETTE\n"));
5615 if (pCaps->TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
5616 LogRel((" - D3DPTEXTURECAPS_CUBEMAP\n"));
5617 if (pCaps->TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2)
5618 LogRel((" - D3DPTEXTURECAPS_CUBEMAP_POW2\n"));
5619 if (pCaps->TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP)
5620 LogRel((" - D3DPTEXTURECAPS_MIPCUBEMAP\n"));
5621 if (pCaps->TextureCaps & D3DPTEXTURECAPS_MIPMAP)
5622 LogRel((" - D3DPTEXTURECAPS_MIPMAP\n"));
5623 if (pCaps->TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP)
5624 LogRel((" - D3DPTEXTURECAPS_MIPVOLUMEMAP\n"));
5625 if (pCaps->TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL)
5626 LogRel((" - D3DPTEXTURECAPS_NONPOW2CONDITIONAL\n"));
5627 if (pCaps->TextureCaps & D3DPTEXTURECAPS_POW2)
5628 LogRel((" - D3DPTEXTURECAPS_POW2\n"));
5629 if (pCaps->TextureCaps & D3DPTEXTURECAPS_NOPROJECTEDBUMPENV)
5630 LogRel((" - D3DPTEXTURECAPS_NOPROJECTEDBUMPENV\n"));
5631 if (pCaps->TextureCaps & D3DPTEXTURECAPS_PERSPECTIVE)
5632 LogRel((" - D3DPTEXTURECAPS_PERSPECTIVE\n"));
5633 if (pCaps->TextureCaps & D3DPTEXTURECAPS_POW2)
5634 LogRel((" - D3DPTEXTURECAPS_POW2\n"));
5635 if (pCaps->TextureCaps & D3DPTEXTURECAPS_PROJECTED)
5636 LogRel((" - D3DPTEXTURECAPS_PROJECTED\n"));
5637 if (pCaps->TextureCaps & D3DPTEXTURECAPS_SQUAREONLY)
5638 LogRel((" - D3DPTEXTURECAPS_SQUAREONLY\n"));
5639 if (pCaps->TextureCaps & D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE)
5640 LogRel((" - D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE\n"));
5641 if (pCaps->TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
5642 LogRel((" - D3DPTEXTURECAPS_VOLUMEMAP\n"));
5643 if (pCaps->TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2)
5644 LogRel((" - D3DPTEXTURECAPS_VOLUMEMAP_POW2\n"));
5645
5646 LogRel(("\nTextureFilterCaps\n"));
5647 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_CONVOLUTIONMONO)
5648 LogRel((" - D3DPTFILTERCAPS_CONVOLUTIONMONO\n"));
5649 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT)
5650 LogRel((" - D3DPTFILTERCAPS_MAGFPOINT\n"));
5651 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR)
5652 LogRel((" - D3DPTFILTERCAPS_MAGFLINEAR\n"));
5653 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC)
5654 LogRel((" - D3DPTFILTERCAPS_MAGFANISOTROPIC\n"));
5655 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD)
5656 LogRel((" - D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD\n"));
5657 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)
5658 LogRel((" - D3DPTFILTERCAPS_MAGFGAUSSIANQUAD\n"));
5659 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT)
5660 LogRel((" - D3DPTFILTERCAPS_MINFPOINT\n"));
5661 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)
5662 LogRel((" - D3DPTFILTERCAPS_MINFLINEAR\n"));
5663 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
5664 LogRel((" - D3DPTFILTERCAPS_MINFANISOTROPIC\n"));
5665 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD)
5666 LogRel((" - D3DPTFILTERCAPS_MINFPYRAMIDALQUAD\n"));
5667 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD)
5668 LogRel((" - D3DPTFILTERCAPS_MINFGAUSSIANQUAD\n"));
5669 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT)
5670 LogRel((" - D3DPTFILTERCAPS_MIPFPOINT\n"));
5671 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
5672 LogRel((" - D3DPTFILTERCAPS_MIPFLINEAR\n"));
5673
5674 LogRel(("\nCubeTextureFilterCaps\n"));
5675 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_CONVOLUTIONMONO)
5676 LogRel((" - D3DPTFILTERCAPS_CONVOLUTIONMONO\n"));
5677 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT)
5678 LogRel((" - D3DPTFILTERCAPS_MAGFPOINT\n"));
5679 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR)
5680 LogRel((" - D3DPTFILTERCAPS_MAGFLINEAR\n"));
5681 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC)
5682 LogRel((" - D3DPTFILTERCAPS_MAGFANISOTROPIC\n"));
5683 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD)
5684 LogRel((" - D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD\n"));
5685 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)
5686 LogRel((" - D3DPTFILTERCAPS_MAGFGAUSSIANQUAD\n"));
5687 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT)
5688 LogRel((" - D3DPTFILTERCAPS_MINFPOINT\n"));
5689 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)
5690 LogRel((" - D3DPTFILTERCAPS_MINFLINEAR\n"));
5691 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
5692 LogRel((" - D3DPTFILTERCAPS_MINFANISOTROPIC\n"));
5693 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD)
5694 LogRel((" - D3DPTFILTERCAPS_MINFPYRAMIDALQUAD\n"));
5695 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD)
5696 LogRel((" - D3DPTFILTERCAPS_MINFGAUSSIANQUAD\n"));
5697 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT)
5698 LogRel((" - D3DPTFILTERCAPS_MIPFPOINT\n"));
5699 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
5700 LogRel((" - D3DPTFILTERCAPS_MIPFLINEAR\n"));
5701
5702 LogRel(("\nVolumeTextureFilterCaps\n"));
5703 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_CONVOLUTIONMONO)
5704 LogRel((" - D3DPTFILTERCAPS_CONVOLUTIONMONO\n"));
5705 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT)
5706 LogRel((" - D3DPTFILTERCAPS_MAGFPOINT\n"));
5707 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR)
5708 LogRel((" - D3DPTFILTERCAPS_MAGFLINEAR\n"));
5709 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC)
5710 LogRel((" - D3DPTFILTERCAPS_MAGFANISOTROPIC\n"));
5711 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD)
5712 LogRel((" - D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD\n"));
5713 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)
5714 LogRel((" - D3DPTFILTERCAPS_MAGFGAUSSIANQUAD\n"));
5715 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT)
5716 LogRel((" - D3DPTFILTERCAPS_MINFPOINT\n"));
5717 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)
5718 LogRel((" - D3DPTFILTERCAPS_MINFLINEAR\n"));
5719 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
5720 LogRel((" - D3DPTFILTERCAPS_MINFANISOTROPIC\n"));
5721 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD)
5722 LogRel((" - D3DPTFILTERCAPS_MINFPYRAMIDALQUAD\n"));
5723 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD)
5724 LogRel((" - D3DPTFILTERCAPS_MINFGAUSSIANQUAD\n"));
5725 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT)
5726 LogRel((" - D3DPTFILTERCAPS_MIPFPOINT\n"));
5727 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
5728 LogRel((" - D3DPTFILTERCAPS_MIPFLINEAR\n"));
5729
5730 LogRel(("\nTextureAddressCaps:\n"));
5731 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_BORDER)
5732 LogRel((" - D3DPTADDRESSCAPS_BORDER\n"));
5733 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_CLAMP)
5734 LogRel((" - D3DPTADDRESSCAPS_CLAMP\n"));
5735 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_INDEPENDENTUV)
5736 LogRel((" - D3DPTADDRESSCAPS_INDEPENDENTUV\n"));
5737 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_MIRROR)
5738 LogRel((" - D3DPTADDRESSCAPS_MIRROR\n"));
5739 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_MIRRORONCE)
5740 LogRel((" - D3DPTADDRESSCAPS_MIRRORONCE\n"));
5741 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_WRAP)
5742 LogRel((" - D3DPTADDRESSCAPS_WRAP\n"));
5743
5744 LogRel(("\nTextureOpCaps:\n"));
5745 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_DISABLE)
5746 LogRel((" - D3DTEXOPCAPS_DISABLE\n"));
5747 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_SELECTARG1)
5748 LogRel((" - D3DTEXOPCAPS_SELECTARG1\n"));
5749 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_SELECTARG2)
5750 LogRel((" - D3DTEXOPCAPS_SELECTARG2\n"));
5751 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATE)
5752 LogRel((" - D3DTEXOPCAPS_MODULATE\n"));
5753 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATE2X)
5754 LogRel((" - D3DTEXOPCAPS_MODULATE2X\n"));
5755 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATE4X)
5756 LogRel((" - D3DTEXOPCAPS_MODULATE4X\n"));
5757 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADD)
5758 LogRel((" - D3DTEXOPCAPS_ADD\n"));
5759 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADDSIGNED)
5760 LogRel((" - D3DTEXOPCAPS_ADDSIGNED\n"));
5761 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADDSIGNED2X)
5762 LogRel((" - D3DTEXOPCAPS_ADDSIGNED2X\n"));
5763 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_SUBTRACT)
5764 LogRel((" - D3DTEXOPCAPS_SUBTRACT\n"));
5765 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADDSMOOTH)
5766 LogRel((" - D3DTEXOPCAPS_ADDSMOOTH\n"));
5767 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDDIFFUSEALPHA)
5768 LogRel((" - D3DTEXOPCAPS_BLENDDIFFUSEALPHA\n"));
5769 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDTEXTUREALPHA)
5770 LogRel((" - D3DTEXOPCAPS_BLENDTEXTUREALPHA\n"));
5771 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDFACTORALPHA)
5772 LogRel((" - D3DTEXOPCAPS_BLENDFACTORALPHA\n"));
5773 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDTEXTUREALPHAPM)
5774 LogRel((" - D3DTEXOPCAPS_BLENDTEXTUREALPHAPM\n"));
5775 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDCURRENTALPHA)
5776 LogRel((" - D3DTEXOPCAPS_BLENDCURRENTALPHA\n"));
5777 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_PREMODULATE)
5778 LogRel((" - D3DTEXOPCAPS_PREMODULATE\n"));
5779 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR)
5780 LogRel((" - D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR\n"));
5781 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA)
5782 LogRel((" - D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA\n"));
5783 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR)
5784 LogRel((" - D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR\n"));
5785 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA)
5786 LogRel((" - D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA\n"));
5787 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAP)
5788 LogRel((" - D3DTEXOPCAPS_BUMPENVMAP\n"));
5789 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAPLUMINANCE)
5790 LogRel((" - D3DTEXOPCAPS_BUMPENVMAPLUMINANCE\n"));
5791 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_DOTPRODUCT3)
5792 LogRel((" - D3DTEXOPCAPS_DOTPRODUCT3\n"));
5793 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MULTIPLYADD)
5794 LogRel((" - D3DTEXOPCAPS_MULTIPLYADD\n"));
5795 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_LERP)
5796 LogRel((" - D3DTEXOPCAPS_LERP\n"));
5797
5798
5799 LogRel(("\n"));
5800 LogRel(("PixelShaderVersion: %#x (%u.%u)\n", pCaps->PixelShaderVersion,
5801 D3DSHADER_VERSION_MAJOR(pCaps->PixelShaderVersion), D3DSHADER_VERSION_MINOR(pCaps->PixelShaderVersion)));
5802 LogRel(("VertexShaderVersion: %#x (%u.%u)\n", pCaps->VertexShaderVersion,
5803 D3DSHADER_VERSION_MAJOR(pCaps->VertexShaderVersion), D3DSHADER_VERSION_MINOR(pCaps->VertexShaderVersion)));
5804
5805 LogRel(("\n"));
5806 RTLogRelSetBuffering(fBufferingSaved);
5807}
5808
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