VirtualBox

source: vbox/trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d-win.cpp@ 54532

Last change on this file since 54532 was 53780, checked in by vboxsync, 10 years ago

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1/** @file
2 * DevVMWare - VMWare SVGA device
3 */
4
5/*
6 * Copyright (C) 2013 Oracle Corporation
7 *
8 * This file is part of VirtualBox Open Source Edition (OSE), as
9 * available from http://www.virtualbox.org. This file is free software;
10 * you can redistribute it and/or modify it under the terms of the GNU
11 * General Public License (GPL) as published by the Free Software
12 * Foundation, in version 2 as it comes in the "COPYING" file of the
13 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
14 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
15 */
16
17
18/*******************************************************************************
19* Header Files *
20*******************************************************************************/
21#define LOG_GROUP LOG_GROUP_DEV_VMSVGA
22#include <VBox/vmm/pdmdev.h>
23#include <VBox/version.h>
24#include <VBox/err.h>
25#include <VBox/log.h>
26#include <VBox/vmm/pgm.h>
27
28#include <iprt/assert.h>
29#include <iprt/semaphore.h>
30#include <iprt/uuid.h>
31#include <iprt/mem.h>
32#include <iprt/avl.h>
33
34#include <VBox/VMMDev.h>
35#include <VBox/VBoxVideo.h>
36#include <VBox/bioslogo.h>
37
38/* should go BEFORE any other DevVGA include to make all DevVGA.h config defines be visible */
39#include "DevVGA.h"
40
41#include "DevVGA-SVGA.h"
42#include "DevVGA-SVGA3d.h"
43#include "vmsvga/svga_reg.h"
44#include "vmsvga/svga3d_reg.h"
45#include "vmsvga/svga3d_shaderdefs.h"
46
47#include <d3d9.h>
48
49/* Enable to disassemble defined shaders. */
50//#define DUMP_SHADER_DISASSEMBLY
51
52#ifdef DUMP_SHADER_DISASSEMBLY
53#include <d3dx9shader.h>
54#endif
55
56/* Enable to render the result of DrawPrimitive in a seperate window. */
57//#define DEBUG_GFX_WINDOW
58
59/* Enable to use Wine to convert D3D to opengl */
60//#define VBOX_VMSVGA3D_WITH_OPENGL
61
62#define FOURCC_INTZ (D3DFORMAT)MAKEFOURCC('I', 'N', 'T', 'Z')
63#define FOURCC_NULL (D3DFORMAT)MAKEFOURCC('N', 'U', 'L', 'L')
64
65/*******************************************************************************
66* Structures and Typedefs *
67*******************************************************************************/
68
69typedef struct
70{
71 SVGA3dSize size;
72 uint32_t cbSurface;
73 uint32_t cbSurfacePitch;
74 void *pSurfaceData;
75 bool fDirty;
76} VMSVGA3DMIPMAPLEVEL, *PVMSVGA3DMIPMAPLEVEL;
77
78/**
79 * SSM descriptor table for the VMSVGA3DMIPMAPLEVEL structure.
80 */
81static SSMFIELD const g_aVMSVGA3DMIPMAPLEVELFields[] =
82{
83 SSMFIELD_ENTRY( VMSVGA3DMIPMAPLEVEL, size),
84 SSMFIELD_ENTRY( VMSVGA3DMIPMAPLEVEL, cbSurface),
85 SSMFIELD_ENTRY( VMSVGA3DMIPMAPLEVEL, cbSurfacePitch),
86 SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DMIPMAPLEVEL, pSurfaceData),
87 SSMFIELD_ENTRY_IGNORE( VMSVGA3DMIPMAPLEVEL, fDirty),
88 SSMFIELD_ENTRY_TERM()
89};
90
91typedef struct
92{
93 /* Key is context id. */
94 AVLU32NODECORE Core;
95 union
96 {
97 IDirect3DSurface9 *pSurface;
98 IDirect3DTexture9 *pTexture;
99 IDirect3DCubeTexture9 *pCubeTexture;
100 } u;
101} VMSVGA3DSHAREDSURFACE, *PVMSVGA3DSHAREDSURFACE;
102
103typedef struct
104{
105 uint32_t id;
106 uint32_t idAssociatedContext;
107 uint32_t flags;
108 SVGA3dSurfaceFormat format;
109 SVGA3dSurfaceFace faces[SVGA3D_MAX_SURFACE_FACES];
110 uint32_t cFaces;
111 PVMSVGA3DMIPMAPLEVEL pMipmapLevels;
112 uint32_t multiSampleCount;
113 SVGA3dTextureFilter autogenFilter;
114 D3DFORMAT formatD3D;
115 DWORD fUsageD3D;
116 D3DMULTISAMPLE_TYPE multiSampleTypeD3D;
117 uint32_t cbBlock; /* block/pixel size in bytes */
118 /* Dirty state; surface was manually updated. */
119 bool fDirty;
120 /* Handle for shared objects (currently only textures & render targets). */
121 HANDLE hSharedObject;
122 /** Event query inserted after each GPU operation that updates or uses this surface. */
123 IDirect3DQuery9 *pQuery;
124 union
125 {
126 IDirect3DSurface9 *pSurface;
127 IDirect3DCubeTexture9 *pCubeTexture;
128 IDirect3DIndexBuffer9 *pIndexBuffer;
129 IDirect3DTexture9 *pTexture;
130 IDirect3DVertexBuffer9 *pVertexBuffer;
131 } u;
132 union
133 {
134 IDirect3DTexture9 *pTexture;
135 } bounce;
136 AVLU32TREE pSharedObjectTree;
137 bool fStencilAsTexture;
138} VMSVGA3DSURFACE, *PVMSVGA3DSURFACE;
139
140/**
141 * SSM descriptor table for the VMSVGA3DSURFACE structure.
142 */
143static SSMFIELD const g_aVMSVGA3DSURFACEFields[] =
144{
145 SSMFIELD_ENTRY( VMSVGA3DSURFACE, id),
146 SSMFIELD_ENTRY( VMSVGA3DSURFACE, idAssociatedContext),
147 SSMFIELD_ENTRY( VMSVGA3DSURFACE, flags),
148 SSMFIELD_ENTRY( VMSVGA3DSURFACE, format),
149 SSMFIELD_ENTRY( VMSVGA3DSURFACE, faces),
150 SSMFIELD_ENTRY( VMSVGA3DSURFACE, cFaces),
151 SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSURFACE, pMipmapLevels),
152 SSMFIELD_ENTRY( VMSVGA3DSURFACE, multiSampleCount),
153 SSMFIELD_ENTRY( VMSVGA3DSURFACE, autogenFilter),
154 SSMFIELD_ENTRY( VMSVGA3DSURFACE, format),
155 SSMFIELD_ENTRY_IGNORE( VMSVGA3DSURFACE, formatD3D),
156 SSMFIELD_ENTRY_IGNORE( VMSVGA3DSURFACE, fUsageD3D),
157 SSMFIELD_ENTRY_IGNORE( VMSVGA3DSURFACE, multiSampleTypeD3D),
158 SSMFIELD_ENTRY( VMSVGA3DSURFACE, cbBlock),
159 SSMFIELD_ENTRY_IGNORE( VMSVGA3DSURFACE, fDirty),
160 SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSURFACE, hSharedObject),
161 SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSURFACE, pQuery),
162 SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSURFACE, u.pSurface),
163 SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSURFACE, bounce.pTexture),
164 SSMFIELD_ENTRY_IGNORE( VMSVGA3DSURFACE, pSharedObjectTree),
165 SSMFIELD_ENTRY_IGNORE( VMSVGA3DSURFACE, fStencilAsTexture),
166 SSMFIELD_ENTRY_TERM()
167};
168
169typedef struct
170{
171 uint32_t id;
172 uint32_t cid;
173 SVGA3dShaderType type;
174 uint32_t cbData;
175 void *pShaderProgram;
176 union
177 {
178 IDirect3DVertexShader9 *pVertexShader;
179 IDirect3DPixelShader9 *pPixelShader;
180 } u;
181} VMSVGA3DSHADER, *PVMSVGA3DSHADER;
182
183/**
184 * SSM descriptor table for the VMSVGA3DSHADER structure.
185 */
186static SSMFIELD const g_aVMSVGA3DSHADERFields[] =
187{
188 SSMFIELD_ENTRY( VMSVGA3DSHADER, id),
189 SSMFIELD_ENTRY( VMSVGA3DSHADER, cid),
190 SSMFIELD_ENTRY( VMSVGA3DSHADER, type),
191 SSMFIELD_ENTRY( VMSVGA3DSHADER, cbData),
192 SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSHADER, pShaderProgram),
193 SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSHADER, u.pVertexShader),
194 SSMFIELD_ENTRY_TERM()
195};
196
197typedef struct
198{
199 bool fValid;
200 float matrix[16];
201} VMSVGATRANSFORMSTATE, *PVMSVGATRANSFORMSTATE;
202
203typedef struct
204{
205 bool fValid;
206 SVGA3dMaterial material;
207} VMSVGAMATERIALSTATE, *PVMSVGAMATERIALSTATE;
208
209typedef struct
210{
211 bool fValid;
212 float plane[4];
213} VMSVGACLIPPLANESTATE, *PVMSVGACLIPPLANESTATE;
214
215typedef struct
216{
217 bool fEnabled;
218 bool fValidData;
219 SVGA3dLightData data;
220} VMSVGALIGHTSTATE, *PVMSVGALIGHTSTATE;
221
222typedef struct
223{
224 bool fValid;
225 SVGA3dShaderConstType ctype;
226 uint32_t value[4];
227} VMSVGASHADERCONST, *PVMSVGASHADERCONST;
228
229/**
230 * SSM descriptor table for the VMSVGASHADERCONST structure.
231 */
232static SSMFIELD const g_aVMSVGASHADERCONSTFields[] =
233{
234 SSMFIELD_ENTRY( VMSVGASHADERCONST, fValid),
235 SSMFIELD_ENTRY( VMSVGASHADERCONST, ctype),
236 SSMFIELD_ENTRY( VMSVGASHADERCONST, value),
237 SSMFIELD_ENTRY_TERM()
238};
239
240#define VMSVGA3D_UPDATE_SCISSORRECT RT_BIT(0)
241#define VMSVGA3D_UPDATE_ZRANGE RT_BIT(1)
242#define VMSVGA3D_UPDATE_VIEWPORT RT_BIT(2)
243#define VMSVGA3D_UPDATE_VERTEXSHADER RT_BIT(3)
244#define VMSVGA3D_UPDATE_PIXELSHADER RT_BIT(4)
245#define VMSVGA3D_UPDATE_TRANSFORM RT_BIT(5)
246#define VMSVGA3D_UPDATE_MATERIAL RT_BIT(6)
247
248typedef struct
249{
250 uint32_t id;
251#ifdef VBOX_VMSVGA3D_WITH_OPENGL
252 IDirect3DDevice9 *pDevice;
253#else
254 IDirect3DDevice9Ex *pDevice;
255#endif
256 HWND hwnd;
257 /* Current active render target (if any) */
258 uint32_t sidRenderTarget;
259 /* Current selected texture surfaces (if any) */
260 uint32_t aSidActiveTexture[SVGA3D_MAX_TEXTURE_STAGE];
261 /* Per context pixel and vertex shaders. */
262 uint32_t cPixelShaders;
263 PVMSVGA3DSHADER paPixelShader;
264 uint32_t cVertexShaders;
265 PVMSVGA3DSHADER paVertexShader;
266 /* Keep track of the internal state to be able to recreate the context properly (save/restore, window resize). */
267 struct
268 {
269 uint32_t u32UpdateFlags;
270
271 SVGA3dRenderState aRenderState[SVGA3D_RS_MAX];
272 SVGA3dTextureState aTextureState[SVGA3D_MAX_TEXTURE_STAGE][SVGA3D_TS_MAX];
273 VMSVGATRANSFORMSTATE aTransformState[SVGA3D_TRANSFORM_MAX];
274 VMSVGAMATERIALSTATE aMaterial[SVGA3D_FACE_MAX];
275 VMSVGACLIPPLANESTATE aClipPlane[SVGA3D_CLIPPLANE_MAX];
276 VMSVGALIGHTSTATE aLightData[SVGA3D_MAX_LIGHTS];
277
278 uint32_t aRenderTargets[SVGA3D_RT_MAX];
279 SVGA3dRect RectScissor;
280 SVGA3dRect RectViewPort;
281 SVGA3dZRange zRange;
282 uint32_t shidPixel;
283 uint32_t shidVertex;
284
285 uint32_t cPixelShaderConst;
286 PVMSVGASHADERCONST paPixelShaderConst;
287 uint32_t cVertexShaderConst;
288 PVMSVGASHADERCONST paVertexShaderConst;
289 } state;
290} VMSVGA3DCONTEXT, *PVMSVGA3DCONTEXT;
291
292/**
293 * SSM descriptor table for the VMSVGA3DCONTEXT structure.
294 */
295static SSMFIELD const g_aVMSVGA3DCONTEXTFields[] =
296{
297 SSMFIELD_ENTRY( VMSVGA3DCONTEXT, id),
298 SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DCONTEXT, pDevice),
299 SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DCONTEXT, hwnd),
300 SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, sidRenderTarget),
301 SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, aSidActiveTexture),
302 SSMFIELD_ENTRY( VMSVGA3DCONTEXT, cPixelShaders),
303 SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DCONTEXT, paPixelShader),
304 SSMFIELD_ENTRY( VMSVGA3DCONTEXT, cVertexShaders),
305 SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DCONTEXT, paVertexShader),
306 SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.u32UpdateFlags),
307
308 SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aRenderState),
309 SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aTextureState),
310 SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aTransformState),
311 SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aMaterial),
312 SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aClipPlane),
313 SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aLightData),
314
315 SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aRenderTargets),
316 SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.RectScissor),
317 SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.RectViewPort),
318 SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.zRange),
319 SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.shidPixel),
320 SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.shidVertex),
321 SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.cPixelShaderConst),
322 SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DCONTEXT, state.paPixelShaderConst),
323 SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.cVertexShaderConst),
324 SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DCONTEXT, state.paVertexShaderConst),
325 SSMFIELD_ENTRY_TERM()
326};
327
328typedef struct
329{
330#ifdef VBOX_VMSVGA3D_WITH_OPENGL
331 IDirect3D9 *pD3D9;
332#else
333 IDirect3D9Ex *pD3D9;
334#endif
335 D3DCAPS9 caps;
336
337 /** Window Thread. */
338 R3PTRTYPE(RTTHREAD) pWindowThread;
339 HMODULE hInstance;
340 /** Window request semaphore. */
341 RTSEMEVENT WndRequestSem;
342
343 uint32_t cContexts;
344 uint32_t cSurfaces;
345 PVMSVGA3DCONTEXT paContext;
346 PVMSVGA3DSURFACE paSurface;
347
348 bool fSupportedSurfaceINTZ;
349 bool fSupportedSurfaceNULL;
350} VMSVGA3DSTATE, *PVMSVGA3DSTATE;
351
352/**
353 * SSM descriptor table for the VMSVGA3DSTATE structure.
354 */
355static SSMFIELD const g_aVMSVGA3DSTATEFields[] =
356{
357 SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSTATE, pD3D9),
358 SSMFIELD_ENTRY_IGNORE( VMSVGA3DSTATE, caps),
359
360 SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSTATE, pWindowThread),
361 SSMFIELD_ENTRY_IGNORE( VMSVGA3DSTATE, hInstance),
362 SSMFIELD_ENTRY_IGNORE( VMSVGA3DSTATE, WndRequestSem),
363
364 SSMFIELD_ENTRY( VMSVGA3DSTATE, cContexts),
365 SSMFIELD_ENTRY( VMSVGA3DSTATE, cSurfaces),
366 SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSTATE, paContext),
367 SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSTATE, paSurface),
368 SSMFIELD_ENTRY_IGNORE( VMSVGA3DSTATE, fSupportedSurfaceINTZ),
369 SSMFIELD_ENTRY_IGNORE( VMSVGA3DSTATE, fSupportedSurfaceNULL),
370 SSMFIELD_ENTRY_TERM()
371};
372
373typedef struct
374{
375 DWORD Usage;
376 D3DRESOURCETYPE ResourceType;
377 SVGA3dFormatOp FormatOp;
378} VMSVGA3DFORMATSUPPORT;
379
380VMSVGA3DFORMATSUPPORT aFormatSupport[] =
381{
382 {
383 0,
384 D3DRTYPE_SURFACE,
385 SVGA3DFORMAT_OP_OFFSCREENPLAIN,
386 },
387 {
388 D3DUSAGE_RENDERTARGET,
389 D3DRTYPE_SURFACE,
390 (SVGA3dFormatOp) (SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET),
391 },
392 {
393 D3DUSAGE_AUTOGENMIPMAP,
394 D3DRTYPE_TEXTURE,
395 SVGA3DFORMAT_OP_AUTOGENMIPMAP,
396 },
397 {
398 D3DUSAGE_DMAP,
399 D3DRTYPE_TEXTURE,
400 SVGA3DFORMAT_OP_DMAP,
401 },
402 {
403 0,
404 D3DRTYPE_TEXTURE,
405 SVGA3DFORMAT_OP_TEXTURE,
406 },
407 {
408 0,
409 D3DRTYPE_CUBETEXTURE,
410 SVGA3DFORMAT_OP_CUBETEXTURE,
411 },
412 {
413 0,
414 D3DRTYPE_VOLUMETEXTURE,
415 SVGA3DFORMAT_OP_VOLUMETEXTURE,
416 },
417 {
418 D3DUSAGE_QUERY_VERTEXTEXTURE,
419 D3DRTYPE_TEXTURE,
420 SVGA3DFORMAT_OP_VERTEXTEXTURE,
421 },
422 {
423 D3DUSAGE_QUERY_LEGACYBUMPMAP,
424 D3DRTYPE_TEXTURE,
425 SVGA3DFORMAT_OP_BUMPMAP,
426 },
427 {
428 D3DUSAGE_QUERY_SRGBREAD,
429 D3DRTYPE_TEXTURE,
430 SVGA3DFORMAT_OP_SRGBREAD,
431 },
432 {
433 D3DUSAGE_QUERY_SRGBWRITE,
434 D3DRTYPE_TEXTURE,
435 SVGA3DFORMAT_OP_SRGBWRITE,
436 }
437};
438
439VMSVGA3DFORMATSUPPORT aFeatureReject[] =
440{
441 {
442 D3DUSAGE_QUERY_WRAPANDMIP,
443 D3DRTYPE_TEXTURE,
444 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP
445 },
446 {
447 D3DUSAGE_QUERY_FILTER,
448 D3DRTYPE_TEXTURE,
449 SVGA3DFORMAT_OP_NOFILTER
450 },
451 {
452 D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING,
453 D3DRTYPE_TEXTURE, /* ?? */
454 SVGA3DFORMAT_OP_NOALPHABLEND
455 },
456};
457
458static void vmsvgaDumpD3DCaps(D3DCAPS9 *pCaps);
459static int vmsvga3dCreateTexture(PVMSVGA3DCONTEXT pContext, uint32_t idAssociatedContext, PVMSVGA3DSURFACE pSurface);
460
461RT_C_DECLS_BEGIN
462RT_C_DECLS_END
463
464int vmsvga3dInit(PVGASTATE pThis)
465{
466 PVMSVGA3DSTATE pState;
467 int rc;
468
469 pThis->svga.p3dState = RTMemAllocZ(sizeof(VMSVGA3DSTATE));
470 AssertReturn(pThis->svga.p3dState, VERR_NO_MEMORY);
471 pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
472
473 /* Create event semaphore. */
474 rc = RTSemEventCreate(&pState->WndRequestSem);
475 if (RT_FAILURE(rc))
476 {
477 Log(("%s: Failed to create event semaphore for window handling.\n", __FUNCTION__));
478 return rc;
479 }
480
481 /* Create the async IO thread. */
482 rc = RTThreadCreate(&pState->pWindowThread, vmsvga3dWindowThread, pState->WndRequestSem, 0, RTTHREADTYPE_GUI, 0, "VMSVGA3DWND");
483 if (RT_FAILURE(rc))
484 {
485 AssertMsgFailed(("%s: Async IO Thread creation for 3d window handling failed rc=%d\n", __FUNCTION__, rc));
486 return rc;
487 }
488
489 return VINF_SUCCESS;
490}
491
492int vmsvga3dPowerOn(PVGASTATE pThis)
493{
494 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
495 AssertReturn(pThis->svga.p3dState, VERR_NO_MEMORY);
496 HRESULT hr;
497
498 if (pState->pD3D9)
499 return VINF_SUCCESS; /* already initialized (load state) */
500
501#ifdef VBOX_VMSVGA3D_WITH_OPENGL
502 pState->pD3D9 = Direct3DCreate9(D3D_SDK_VERSION);
503 AssertReturn(pState->pD3D9, VERR_INTERNAL_ERROR);
504#else
505 /* Direct3DCreate9Ex was introduced in Vista, so resolve it dynamically. */
506 typedef HRESULT (WINAPI *PFNDIRECT3DCREATE9EX)(UINT, IDirect3D9Ex **);
507 PFNDIRECT3DCREATE9EX pfnDirect3dCreate9Ex = (PFNDIRECT3DCREATE9EX)RTLdrGetSystemSymbol("d3d9.dll", "Direct3DCreate9Ex");
508 if (!pfnDirect3dCreate9Ex)
509 return PDMDevHlpVMSetError(pThis->CTX_SUFF(pDevIns), VERR_SYMBOL_NOT_FOUND, RT_SRC_POS,
510 "vmsvga3d: Unable to locate Direct3DCreate9Ex. This feature requires Vista and later.");
511 hr = pfnDirect3dCreate9Ex(D3D_SDK_VERSION, &pState->pD3D9);
512 AssertReturn(hr == D3D_OK, VERR_INTERNAL_ERROR);
513#endif
514 hr = pState->pD3D9->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &pState->caps);
515 AssertReturn(hr == D3D_OK, VERR_INTERNAL_ERROR);
516
517 vmsvgaDumpD3DCaps(&pState->caps);
518
519 /* Check if INTZ is supported. */
520 hr = pState->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
521 D3DDEVTYPE_HAL,
522 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
523 0,
524 D3DRTYPE_TEXTURE,
525 FOURCC_INTZ);
526 if (hr != D3D_OK)
527 {
528 /* INTZ support is essential to support depth surfaces used as textures. */
529 LogRel(("VMSVGA: texture format INTZ not supported!!!\n"));
530 }
531 else
532 pState->fSupportedSurfaceINTZ = true;
533
534 /* Check if NULL is supported. */
535 hr = pState->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
536 D3DDEVTYPE_HAL,
537 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
538 D3DUSAGE_RENDERTARGET,
539 D3DRTYPE_SURFACE,
540 FOURCC_NULL);
541 if (hr != D3D_OK)
542 {
543 /* NULL is a dummy surface which can be used as a render target to save memory. */
544 LogRel(("VMSVGA: surface format NULL not supported!!!\n"));
545 }
546 else
547 pState->fSupportedSurfaceNULL = true;
548
549
550 /* Check if DX9 depth stencil textures are supported */
551 hr = pState->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
552 D3DDEVTYPE_HAL,
553 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
554 D3DUSAGE_DEPTHSTENCIL,
555 D3DRTYPE_TEXTURE,
556 D3DFMT_D16);
557 if (hr != D3D_OK)
558 {
559 LogRel(("VMSVGA: texture format D3DFMT_D16 not supported\n"));
560 }
561
562 hr = pState->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
563 D3DDEVTYPE_HAL,
564 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
565 D3DUSAGE_DEPTHSTENCIL,
566 D3DRTYPE_TEXTURE,
567 D3DFMT_D24X8);
568 if (hr != D3D_OK)
569 {
570 LogRel(("VMSVGA: texture format D3DFMT_D24X8 not supported\n"));
571 }
572 hr = pState->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
573 D3DDEVTYPE_HAL,
574 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
575 D3DUSAGE_DEPTHSTENCIL,
576 D3DRTYPE_TEXTURE,
577 D3DFMT_D24S8);
578 if (hr != D3D_OK)
579 {
580 LogRel(("VMSVGA: texture format D3DFMT_D24S8 not supported\n"));
581 }
582 return VINF_SUCCESS;
583}
584
585int vmsvga3dReset(PVGASTATE pThis)
586{
587 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
588 AssertReturn(pThis->svga.p3dState, VERR_NO_MEMORY);
589
590 /* Destroy all leftover surfaces. */
591 for (uint32_t i = 0; i < pState->cSurfaces; i++)
592 {
593 if (pState->paSurface[i].id != SVGA3D_INVALID_ID)
594 vmsvga3dSurfaceDestroy(pThis, pState->paSurface[i].id);
595 }
596
597 /* Destroy all leftover contexts. */
598 for (uint32_t i = 0; i < pState->cContexts; i++)
599 {
600 if (pState->paContext[i].id != SVGA3D_INVALID_ID)
601 vmsvga3dContextDestroy(pThis, pState->paContext[i].id);
602 }
603 return VINF_SUCCESS;
604}
605
606int vmsvga3dTerminate(PVGASTATE pThis)
607{
608 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
609 AssertReturn(pThis->svga.p3dState, VERR_NO_MEMORY);
610
611 int rc = vmsvga3dReset(pThis);
612 AssertRCReturn(rc, rc);
613
614 /* Terminate the window creation thread. */
615 rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_EXIT, 0, 0);
616 AssertRCReturn(rc, rc);
617
618 RTSemEventDestroy(pState->WndRequestSem);
619
620 if (pState->pD3D9)
621 pState->pD3D9->Release();
622
623 return VINF_SUCCESS;
624}
625
626/* Shared functions that depend on private structure definitions. */
627#define VMSVGA3D_DIRECT3D
628#include "DevVGA-SVGA3d-shared.h"
629
630
631static uint32_t vmsvga3dGetSurfaceFormatSupport(PVMSVGA3DSTATE pState3D, uint32_t idx3dCaps, D3DFORMAT format)
632{
633 NOREF(idx3dCaps);
634 HRESULT hr;
635 uint32_t result = 0;
636
637 /* Try if the format can be used for the primary display. */
638 hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
639 D3DDEVTYPE_HAL,
640 format,
641 0,
642 D3DRTYPE_SURFACE,
643 format);
644
645 for (unsigned i = 0; i < RT_ELEMENTS(aFormatSupport); i++)
646 {
647 hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
648 D3DDEVTYPE_HAL,
649 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
650 aFormatSupport[i].Usage,
651 aFormatSupport[i].ResourceType,
652 format);
653 if (hr == D3D_OK)
654 result |= aFormatSupport[i].FormatOp;
655 }
656
657 /* Check for features only if the format is supported in any form. */
658 if (result)
659 {
660 for (unsigned i = 0; i < RT_ELEMENTS(aFeatureReject); i++)
661 {
662 hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
663 D3DDEVTYPE_HAL,
664 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
665 aFeatureReject[i].Usage,
666 aFeatureReject[i].ResourceType,
667 format);
668 if (hr != D3D_OK)
669 result |= aFeatureReject[i].FormatOp;
670 }
671 }
672
673 /* @todo missing:
674 *
675 * SVGA3DFORMAT_OP_PIXELSIZE
676 */
677
678 switch (idx3dCaps)
679 {
680 case SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8:
681 case SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5:
682 case SVGA3D_DEVCAP_SURFACEFMT_R5G6B5:
683 result |= SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB
684 | SVGA3DFORMAT_OP_CONVERT_TO_ARGB
685 | SVGA3DFORMAT_OP_DISPLAYMODE /* Should not be set for alpha formats. */
686 | SVGA3DFORMAT_OP_3DACCELERATION; /* implies OP_DISPLAYMODE */
687 break;
688
689 case SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8:
690 case SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10:
691 case SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5:
692 case SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4:
693 result |= SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB
694 | SVGA3DFORMAT_OP_CONVERT_TO_ARGB
695 | SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET;
696 break;
697
698 }
699 Log(("CAPS: %s =\n%s\n", vmsvga3dGetCapString(idx3dCaps), vmsvga3dGet3dFormatString(result)));
700
701 return result;
702}
703
704static uint32_t vmsvga3dGetDepthFormatSupport(PVMSVGA3DSTATE pState3D, uint32_t idx3dCaps, D3DFORMAT format)
705{
706 HRESULT hr;
707 uint32_t result = 0;
708
709 hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
710 D3DDEVTYPE_HAL,
711 D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
712 D3DUSAGE_DEPTHSTENCIL,
713 D3DRTYPE_SURFACE,
714 format);
715 if (hr == D3D_OK)
716 result = SVGA3DFORMAT_OP_ZSTENCIL
717 | SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH
718 | SVGA3DFORMAT_OP_TEXTURE /* Necessary for Ubuntu Unity */;
719
720 Log(("CAPS: %s =\n%s\n", vmsvga3dGetCapString(idx3dCaps), vmsvga3dGet3dFormatString(result)));
721 return result;
722}
723
724
725int vmsvga3dQueryCaps(PVGASTATE pThis, uint32_t idx3dCaps, uint32_t *pu32Val)
726{
727 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
728 AssertReturn(pState, VERR_NO_MEMORY);
729 D3DCAPS9 *pCaps = &pState->caps;
730 int rc = VINF_SUCCESS;
731
732 *pu32Val = 0;
733
734 switch (idx3dCaps)
735 {
736 case SVGA3D_DEVCAP_3D:
737 *pu32Val = 1; /* boolean? */
738 break;
739
740 case SVGA3D_DEVCAP_MAX_LIGHTS:
741 *pu32Val = pCaps->MaxActiveLights;
742 break;
743
744 case SVGA3D_DEVCAP_MAX_TEXTURES:
745 *pu32Val = pCaps->MaxSimultaneousTextures;
746 break;
747
748 case SVGA3D_DEVCAP_MAX_CLIP_PLANES:
749 *pu32Val = pCaps->MaxUserClipPlanes;
750 break;
751
752 case SVGA3D_DEVCAP_VERTEX_SHADER_VERSION:
753 switch (pCaps->VertexShaderVersion)
754 {
755 case D3DVS_VERSION(1,1):
756 *pu32Val = SVGA3DVSVERSION_11;
757 break;
758 case D3DVS_VERSION(2,0):
759 *pu32Val = SVGA3DVSVERSION_20;
760 break;
761 case D3DVS_VERSION(3,0):
762 *pu32Val = SVGA3DVSVERSION_30;
763 break;
764 case D3DVS_VERSION(4,0):
765 *pu32Val = SVGA3DVSVERSION_40;
766 break;
767 default:
768 LogRel(("VMSVGA: Unsupported vertex shader version %x\n", pCaps->VertexShaderVersion));
769 break;
770 }
771 break;
772
773 case SVGA3D_DEVCAP_VERTEX_SHADER:
774 /* boolean? */
775 *pu32Val = 1;
776 break;
777
778 case SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION:
779 switch (pCaps->PixelShaderVersion)
780 {
781 case D3DPS_VERSION(1,1):
782 *pu32Val = SVGA3DPSVERSION_11;
783 break;
784 case D3DPS_VERSION(1,2):
785 *pu32Val = SVGA3DPSVERSION_12;
786 break;
787 case D3DPS_VERSION(1,3):
788 *pu32Val = SVGA3DPSVERSION_13;
789 break;
790 case D3DPS_VERSION(1,4):
791 *pu32Val = SVGA3DPSVERSION_14;
792 break;
793 case D3DPS_VERSION(2,0):
794 *pu32Val = SVGA3DPSVERSION_20;
795 break;
796 case D3DPS_VERSION(3,0):
797 *pu32Val = SVGA3DPSVERSION_30;
798 break;
799 case D3DPS_VERSION(4,0):
800 *pu32Val = SVGA3DPSVERSION_40;
801 break;
802 default:
803 LogRel(("VMSVGA: Unsupported pixel shader version %x\n", pCaps->PixelShaderVersion));
804 break;
805 }
806 break;
807
808 case SVGA3D_DEVCAP_FRAGMENT_SHADER:
809 /* boolean? */
810 *pu32Val = 1;
811 break;
812
813 case SVGA3D_DEVCAP_S23E8_TEXTURES:
814 case SVGA3D_DEVCAP_S10E5_TEXTURES:
815 /* Must be obsolete by now; surface format caps specify the same thing. */
816 rc = VERR_INVALID_PARAMETER;
817 break;
818
819 case SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND:
820 break;
821
822 /*
823 * 2. The BUFFER_FORMAT capabilities are deprecated, and they always
824 * return TRUE. Even on physical hardware that does not support
825 * these formats natively, the SVGA3D device will provide an emulation
826 * which should be invisible to the guest OS.
827 */
828 case SVGA3D_DEVCAP_D16_BUFFER_FORMAT:
829 case SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT:
830 case SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT:
831 *pu32Val = 1;
832 break;
833
834 case SVGA3D_DEVCAP_QUERY_TYPES:
835 break;
836
837 case SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING:
838 break;
839
840 case SVGA3D_DEVCAP_MAX_POINT_SIZE:
841 AssertCompile(sizeof(uint32_t) == sizeof(float));
842 *(float *)pu32Val = pCaps->MaxPointSize;
843 break;
844
845 case SVGA3D_DEVCAP_MAX_SHADER_TEXTURES:
846 /* @todo ?? */
847 rc = VERR_INVALID_PARAMETER;
848 break;
849
850 case SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH:
851 *pu32Val = pCaps->MaxTextureWidth;
852 break;
853
854 case SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT:
855 *pu32Val = pCaps->MaxTextureHeight;
856 break;
857
858 case SVGA3D_DEVCAP_MAX_VOLUME_EXTENT:
859 *pu32Val = pCaps->MaxVolumeExtent;
860 break;
861
862 case SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT:
863 *pu32Val = pCaps->MaxTextureRepeat;
864 break;
865
866 case SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO:
867 *pu32Val = pCaps->MaxTextureAspectRatio;
868 break;
869
870 case SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY:
871 *pu32Val = pCaps->MaxAnisotropy;
872 break;
873
874 case SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT:
875 *pu32Val = pCaps->MaxPrimitiveCount;
876 break;
877
878 case SVGA3D_DEVCAP_MAX_VERTEX_INDEX:
879 *pu32Val = pCaps->MaxVertexIndex;
880 break;
881
882 case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS:
883 *pu32Val = pCaps->MaxVertexShader30InstructionSlots;
884 break;
885
886 case SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS:
887 *pu32Val = pCaps->MaxPixelShader30InstructionSlots;
888 break;
889
890 case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS:
891 *pu32Val = pCaps->VS20Caps.NumTemps;
892 break;
893
894 case SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS:
895 *pu32Val = pCaps->PS20Caps.NumTemps;
896 break;
897
898 case SVGA3D_DEVCAP_TEXTURE_OPS:
899 break;
900
901 case SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES:
902 break;
903
904 case SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES:
905 break;
906
907 case SVGA3D_DEVCAP_ALPHATOCOVERAGE:
908 break;
909
910 case SVGA3D_DEVCAP_SUPERSAMPLE:
911 break;
912
913 case SVGA3D_DEVCAP_AUTOGENMIPMAPS:
914 *pu32Val = !!(pCaps->Caps2 & D3DCAPS2_CANAUTOGENMIPMAP);
915 break;
916
917 case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES:
918 break;
919
920 case SVGA3D_DEVCAP_MAX_RENDER_TARGETS: /* @todo same thing? */
921 case SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS:
922 *pu32Val = pCaps->NumSimultaneousRTs;
923 break;
924
925 /*
926 * This is the maximum number of SVGA context IDs that the guest
927 * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
928 */
929 case SVGA3D_DEVCAP_MAX_CONTEXT_IDS:
930 *pu32Val = SVGA3D_MAX_CONTEXT_IDS;
931 break;
932
933 /*
934 * This is the maximum number of SVGA surface IDs that the guest
935 * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
936 */
937 case SVGA3D_DEVCAP_MAX_SURFACE_IDS:
938 *pu32Val = SVGA3D_MAX_SURFACE_IDS;
939 break;
940
941 /* Supported surface formats. */
942 case SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8:
943 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_X8R8G8B8);
944 break;
945
946 case SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8:
947 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A8R8G8B8);
948 break;
949
950 case SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10:
951 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A2R10G10B10);
952 break;
953
954 case SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5:
955 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_X1R5G5B5);
956 break;
957
958 case SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5:
959 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A1R5G5B5);
960 break;
961
962 case SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4:
963 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A4R4G4B4);
964 break;
965
966 case SVGA3D_DEVCAP_SURFACEFMT_R5G6B5:
967 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A4R4G4B4);
968 break;
969
970 case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16:
971 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_L16);
972 break;
973
974 case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8:
975 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A8L8);
976 break;
977
978 case SVGA3D_DEVCAP_SURFACEFMT_ALPHA8:
979 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A8);
980 break;
981
982 case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8:
983 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_L8);
984 break;
985
986 case SVGA3D_DEVCAP_SURFACEFMT_Z_D16:
987 *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D16);
988 break;
989
990 case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8:
991 case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT: /* @todo not correct */
992 *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D24S8);
993 break;
994
995 case SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8:
996 *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D24X8);
997 break;
998
999 case SVGA3D_DEVCAP_SURFACEFMT_Z_DF16:
1000 /* @todo supposed to be floating-point, but unable to find a match for D3D9... */
1001 *pu32Val = 0;
1002 break;
1003
1004 case SVGA3D_DEVCAP_SURFACEFMT_Z_DF24:
1005 *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D24FS8);
1006 break;
1007
1008 case SVGA3D_DEVCAP_SURFACEFMT_DXT1:
1009 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT1);
1010 break;
1011
1012 case SVGA3D_DEVCAP_SURFACEFMT_DXT2:
1013 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT2);
1014 break;
1015
1016 case SVGA3D_DEVCAP_SURFACEFMT_DXT3:
1017 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT3);
1018 break;
1019
1020 case SVGA3D_DEVCAP_SURFACEFMT_DXT4:
1021 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT4);
1022 break;
1023
1024 case SVGA3D_DEVCAP_SURFACEFMT_DXT5:
1025 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT5);
1026 break;
1027
1028 case SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8:
1029 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_X8L8V8U8);
1030 break;
1031
1032 case SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10:
1033 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A2W10V10U10);
1034 break;
1035
1036 case SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8:
1037 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_V8U8);
1038 break;
1039
1040 case SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8:
1041 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_Q8W8V8U8);
1042 break;
1043
1044 case SVGA3D_DEVCAP_SURFACEFMT_CxV8U8:
1045 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_CxV8U8);
1046 break;
1047
1048 case SVGA3D_DEVCAP_SURFACEFMT_R_S10E5:
1049 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_R16F);
1050 break;
1051
1052 case SVGA3D_DEVCAP_SURFACEFMT_R_S23E8:
1053 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_R32F);
1054 break;
1055
1056 case SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5:
1057 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_G16R16F);
1058 break;
1059
1060 case SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8:
1061 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_G32R32F);
1062 break;
1063
1064 case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5:
1065 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A16B16G16R16F);
1066 break;
1067
1068 case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8:
1069 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A32B32G32R32F);
1070 break;
1071
1072 case SVGA3D_DEVCAP_SURFACEFMT_V16U16:
1073 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_V16U16);
1074 break;
1075
1076 case SVGA3D_DEVCAP_SURFACEFMT_G16R16:
1077 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_G16R16);
1078 break;
1079
1080 case SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16:
1081 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A16B16G16R16);
1082 break;
1083
1084 case SVGA3D_DEVCAP_SURFACEFMT_UYVY:
1085 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_UYVY);
1086 break;
1087
1088 case SVGA3D_DEVCAP_SURFACEFMT_YUY2:
1089 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_YUY2);
1090 break;
1091
1092 case SVGA3D_DEVCAP_SURFACEFMT_NV12:
1093 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, (D3DFORMAT)MAKEFOURCC('N', 'V', '1', '2'));
1094 break;
1095
1096 case SVGA3D_DEVCAP_SURFACEFMT_AYUV:
1097 *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, (D3DFORMAT)MAKEFOURCC('A', 'Y', 'U', 'V'));
1098 break;
1099
1100 case SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM:
1101 case SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM:
1102 /* Unknown; only in DX10 & 11 */
1103 Log(("CAPS: Unknown CAP %s\n", vmsvga3dGetCapString(idx3dCaps)));
1104 rc = VERR_INVALID_PARAMETER;
1105 *pu32Val = 0;
1106 break;
1107
1108 default:
1109 Log(("CAPS: Unexpected CAP %d\n", idx3dCaps));
1110 rc = VERR_INVALID_PARAMETER;
1111 break;
1112 }
1113#if 0
1114 /* Dump of VMWare Player caps (from their log); for debugging purposes */
1115 switch (idx3dCaps)
1116 {
1117 case 0:
1118 *pu32Val = 0x00000001;
1119 break;
1120 case 1:
1121 *pu32Val = 0x0000000a;
1122 break;
1123 case 2:
1124 *pu32Val = 0x00000008;
1125 break;
1126 case 3: *pu32Val = 0x00000006; break;
1127 case 4: *pu32Val = 0x00000007; break;
1128 case 5: *pu32Val = 0x00000001; break;
1129 case 6: *pu32Val = 0x0000000d; break;
1130 case 7: *pu32Val = 0x00000001; break;
1131 case 8: *pu32Val = 0x00000004; break;
1132 case 9: *pu32Val = 0x00000001; break;
1133 case 10: *pu32Val = 0x00000001; break;
1134 case 11: *pu32Val = 0x00000004; break;
1135 case 12: *pu32Val = 0x00000001; break;
1136 case 13: *pu32Val = 0x00000001; break;
1137 case 14: *pu32Val = 0x00000001; break;
1138 case 15: *pu32Val = 0x00000001; break;
1139 case 16: *pu32Val = 0x00000001; break;
1140 case 17: *pu32Val = (uint32_t)256.000000; break;
1141 case 18: *pu32Val = 0x00000014; break;
1142 case 19: *pu32Val = 0x00001000; break;
1143 case 20: *pu32Val = 0x00001000; break;
1144 case 21: *pu32Val = 0x00000800; break;
1145 case 22: *pu32Val = 0x00002000; break;
1146 case 23: *pu32Val = 0x00000800; break;
1147 case 24: *pu32Val = 0x00000010; break;
1148 case 25: *pu32Val = 0x000fffff; break;
1149 case 26: *pu32Val = 0x00ffffff; break;
1150 case 27: *pu32Val = 0xffffffff; break;
1151 case 28: *pu32Val = 0xffffffff; break;
1152 case 29: *pu32Val = 0x00000020; break;
1153 case 30: *pu32Val = 0x00000020; break;
1154 case 31: *pu32Val = 0x03ffffff; break;
1155 case 32: *pu32Val = 0x0098ec1f; break;
1156 case 33: *pu32Val = 0x0098e11f; break;
1157 case 34: *pu32Val = 0x0098e01f; break;
1158 case 35: *pu32Val = 0x012c2000; break;
1159 case 36: *pu32Val = 0x0098e11f; break;
1160 case 37: *pu32Val = 0x0090c11f; break;
1161 case 38: *pu32Val = 0x0098ec1f; break;
1162 case 39: *pu32Val = 0x00804007; break;
1163 case 40: *pu32Val = 0x0080c007; break;
1164 case 41: *pu32Val = 0x00804007; break;
1165 case 42: *pu32Val = 0x0080c007; break;
1166 case 43: *pu32Val = 0x000000c1; break;
1167 case 44: *pu32Val = 0x000000c1; break;
1168 case 45: *pu32Val = 0x000000c1; break;
1169 case 46: *pu32Val = 0x00808005; break;
1170 case 47: *pu32Val = 0x00808005; break;
1171 case 48: *pu32Val = 0x00808005; break;
1172 case 49: *pu32Val = 0x00808005; break;
1173 case 50: *pu32Val = 0x00808005; break;
1174 case 51: *pu32Val = 0x01240000; break;
1175 case 52: *pu32Val = 0x00814007; break;
1176 case 53: *pu32Val = 0x00814007; break;
1177 case 54: *pu32Val = 0x00814007; break;
1178 case 55: *pu32Val = 0x01240000; break;
1179 case 56: *pu32Val = 0x0080401f; break;
1180 case 57: *pu32Val = 0x0080401f; break;
1181 case 58: *pu32Val = 0x0080401f; break;
1182 case 59: *pu32Val = 0x0080401f; break;
1183 case 60: *pu32Val = 0x0080601f; break;
1184 case 61: *pu32Val = 0x0080401f; break;
1185 case 62: *pu32Val = 0x00000000; break;
1186 case 63: *pu32Val = 0x00000004; break;
1187 case 64: *pu32Val = 0x00000004; break;
1188 case 65: *pu32Val = 0x00814005; break;
1189 case 66: *pu32Val = 0x0080401f; break;
1190 case 67: *pu32Val = 0x0080601f; break;
1191 case 68: *pu32Val = 0x00006009; break;
1192 case 69: *pu32Val = 0x00006001; break;
1193 case 70: *pu32Val = 0x00000001; break;
1194 case 71: *pu32Val = 0x0000000b; break;
1195 case 72: *pu32Val = 0x00000001; break;
1196 case 73: *pu32Val = 0x00000000; break;
1197 case 74: *pu32Val = 0x00000000; break;
1198 case 75: *pu32Val = 0x01246000; break;
1199 case 76: *pu32Val = 0x00004009; break;
1200 case 77: *pu32Val = 0x00000100; break;
1201 case 78: *pu32Val = 0x00008000; break;
1202 case 79: *pu32Val = 0x000000c1; break;
1203 case 80: *pu32Val = 0x01240000; break;
1204 case 81: *pu32Val = 0x000000c1; break;
1205 case 82: *pu32Val = 0x00800005; break;
1206 case 83: *pu32Val = 0x00800005; break;
1207 case 84: *pu32Val = 0x00000000; break;
1208 case 85: *pu32Val = 0x00000000; break;
1209 case 86: *pu32Val = 0x00000000; break;
1210 case 87: *pu32Val = 0x00000000; break;
1211 case 88: *pu32Val = 0x00000000; break;
1212 case 89: *pu32Val = (uint32_t) 0.000000; break;
1213 case 90: *pu32Val = (uint32_t) 0.000000; break;
1214 case 91: *pu32Val = 0x00006009; break;
1215 default:
1216// Log(("CAPS: Unexpected CAP %d\n", idx3dCaps));
1217// rc = VERR_INVALID_PARAMETER;
1218 break;
1219 }
1220#endif
1221 Log(("CAPS: %d=%s - %x\n", idx3dCaps, vmsvga3dGetCapString(idx3dCaps), *pu32Val));
1222 return rc;
1223}
1224
1225/**
1226 * Convert SVGA format value to its D3D equivalent
1227 */
1228static D3DFORMAT vmsvga3dSurfaceFormat2D3D(SVGA3dSurfaceFormat format)
1229{
1230 switch (format)
1231 {
1232 case SVGA3D_X8R8G8B8:
1233 return D3DFMT_X8R8G8B8;
1234 case SVGA3D_A8R8G8B8:
1235 return D3DFMT_A8R8G8B8;
1236 case SVGA3D_R5G6B5:
1237 return D3DFMT_R5G6B5;
1238 case SVGA3D_X1R5G5B5:
1239 return D3DFMT_X1R5G5B5;
1240 case SVGA3D_A1R5G5B5:
1241 return D3DFMT_A1R5G5B5;
1242 case SVGA3D_A4R4G4B4:
1243 return D3DFMT_A4R4G4B4;
1244
1245 case SVGA3D_Z_D32:
1246 return D3DFMT_D32;
1247 case SVGA3D_Z_D16:
1248 return D3DFMT_D16;
1249 case SVGA3D_Z_D24S8_INT: /* @todo not correct */
1250 case SVGA3D_Z_D24S8:
1251 return D3DFMT_D24S8;
1252 case SVGA3D_Z_D15S1:
1253 return D3DFMT_D15S1;
1254 case SVGA3D_Z_D24X8:
1255 return D3DFMT_D24X8;
1256 /* Advanced D3D9 depth formats. */
1257 case SVGA3D_Z_DF16:
1258 /* @todo supposed to be floating-point, but unable to find a match for D3D9... */
1259 AssertFailedReturn(D3DFMT_UNKNOWN);
1260 case SVGA3D_Z_DF24:
1261 return D3DFMT_D24FS8;
1262
1263 case SVGA3D_LUMINANCE8:
1264 return D3DFMT_L8;
1265 case SVGA3D_LUMINANCE4_ALPHA4:
1266 return D3DFMT_A4L4;
1267 case SVGA3D_LUMINANCE16:
1268 return D3DFMT_L16;
1269 case SVGA3D_LUMINANCE8_ALPHA8:
1270 return D3DFMT_A8L8;
1271
1272 case SVGA3D_DXT1:
1273 return D3DFMT_DXT1;
1274 case SVGA3D_DXT2:
1275 return D3DFMT_DXT2;
1276 case SVGA3D_DXT3:
1277 return D3DFMT_DXT3;
1278 case SVGA3D_DXT4:
1279 return D3DFMT_DXT4;
1280 case SVGA3D_DXT5:
1281 return D3DFMT_DXT5;
1282
1283 /* Bump-map formats */
1284 case SVGA3D_BUMPU8V8:
1285 return D3DFMT_V8U8;
1286 case SVGA3D_BUMPL6V5U5:
1287 return D3DFMT_L6V5U5;
1288 case SVGA3D_BUMPX8L8V8U8:
1289 return D3DFMT_X8L8V8U8;
1290 case SVGA3D_BUMPL8V8U8:
1291 /* No corresponding D3D9 equivalent. */
1292 AssertFailedReturn(D3DFMT_UNKNOWN);
1293 /* signed bump-map formats */
1294 case SVGA3D_V8U8:
1295 return D3DFMT_V8U8;
1296 case SVGA3D_Q8W8V8U8:
1297 return D3DFMT_Q8W8V8U8;
1298 case SVGA3D_CxV8U8:
1299 return D3DFMT_CxV8U8;
1300 /* mixed bump-map formats */
1301 case SVGA3D_X8L8V8U8:
1302 return D3DFMT_X8L8V8U8;
1303 case SVGA3D_A2W10V10U10:
1304 return D3DFMT_A2W10V10U10;
1305
1306 case SVGA3D_ARGB_S10E5: /* 16-bit floating-point ARGB */
1307 return D3DFMT_A16B16G16R16F;
1308 case SVGA3D_ARGB_S23E8: /* 32-bit floating-point ARGB */
1309 return D3DFMT_A32B32G32R32F;
1310
1311 case SVGA3D_A2R10G10B10:
1312 return D3DFMT_A2R10G10B10;
1313
1314 case SVGA3D_ALPHA8:
1315 return D3DFMT_A8;
1316
1317 /* Single- and dual-component floating point formats */
1318 case SVGA3D_R_S10E5:
1319 return D3DFMT_R16F;
1320 case SVGA3D_R_S23E8:
1321 return D3DFMT_R32F;
1322 case SVGA3D_RG_S10E5:
1323 return D3DFMT_G16R16F;
1324 case SVGA3D_RG_S23E8:
1325 return D3DFMT_G32R32F;
1326
1327 /*
1328 * Any surface can be used as a buffer object, but SVGA3D_BUFFER is
1329 * the most efficient format to use when creating new surfaces
1330 * expressly for index or vertex data.
1331 */
1332 case SVGA3D_BUFFER:
1333 return D3DFMT_UNKNOWN;
1334
1335 case SVGA3D_V16U16:
1336 return D3DFMT_V16U16;
1337
1338 case SVGA3D_G16R16:
1339 return D3DFMT_G16R16;
1340 case SVGA3D_A16B16G16R16:
1341 return D3DFMT_A16B16G16R16;
1342
1343 /* Packed Video formats */
1344 case SVGA3D_UYVY:
1345 return D3DFMT_UYVY;
1346 case SVGA3D_YUY2:
1347 return D3DFMT_YUY2;
1348
1349 /* Planar video formats */
1350 case SVGA3D_NV12:
1351 return (D3DFORMAT)MAKEFOURCC('N', 'V', '1', '2');
1352
1353 /* Video format with alpha */
1354 case SVGA3D_AYUV:
1355 return (D3DFORMAT)MAKEFOURCC('A', 'Y', 'U', 'V');
1356
1357 case SVGA3D_BC4_UNORM:
1358 case SVGA3D_BC5_UNORM:
1359 /* Unknown; only in DX10 & 11 */
1360 break;
1361 }
1362 AssertFailedReturn(D3DFMT_UNKNOWN);
1363}
1364
1365/**
1366 * Convert SVGA multi sample count value to its D3D equivalent
1367 */
1368D3DMULTISAMPLE_TYPE vmsvga3dMultipeSampleCount2D3D(uint32_t multisampleCount)
1369{
1370 AssertCompile(D3DMULTISAMPLE_2_SAMPLES == 2);
1371 AssertCompile(D3DMULTISAMPLE_16_SAMPLES == 16);
1372
1373 if (multisampleCount > 16)
1374 return D3DMULTISAMPLE_NONE;
1375
1376 /* @todo exact same mapping as d3d? */
1377 return (D3DMULTISAMPLE_TYPE)multisampleCount;
1378}
1379
1380int vmsvga3dSurfaceDefine(PVGASTATE pThis, uint32_t sid, uint32_t surfaceFlags, SVGA3dSurfaceFormat format, SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES],
1381 uint32_t multisampleCount, SVGA3dTextureFilter autogenFilter, uint32_t cMipLevels, SVGA3dSize *pMipLevelSize)
1382{
1383 PVMSVGA3DSURFACE pSurface;
1384 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
1385 AssertReturn(pState, VERR_NO_MEMORY);
1386
1387 Log(("vmsvga3dSurfaceDefine: sid=%x surfaceFlags=%x format=%s (%x) multiSampleCount=%d autogenFilter=%d, cMipLevels=%d size=(%d,%d,%d)\n",
1388 sid, surfaceFlags, vmsvgaSurfaceType2String(format), format, multisampleCount, autogenFilter, cMipLevels, pMipLevelSize->width, pMipLevelSize->height, pMipLevelSize->depth));
1389
1390 AssertReturn(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
1391 AssertReturn(cMipLevels >= 1, VERR_INVALID_PARAMETER);
1392 /* Assuming all faces have the same nr of mipmaps. */
1393 AssertReturn(!(surfaceFlags & SVGA3D_SURFACE_CUBEMAP) || cMipLevels == face[0].numMipLevels * 6, VERR_INVALID_PARAMETER);
1394 AssertReturn((surfaceFlags & SVGA3D_SURFACE_CUBEMAP) || cMipLevels == face[0].numMipLevels, VERR_INVALID_PARAMETER);
1395
1396 if (sid >= pState->cSurfaces)
1397 {
1398 pState->paSurface = (PVMSVGA3DSURFACE )RTMemRealloc(pState->paSurface, sizeof(VMSVGA3DSURFACE) * (sid + 1));
1399 AssertReturn(pState->paSurface, VERR_NO_MEMORY);
1400 memset(&pState->paSurface[pState->cSurfaces], 0, sizeof(VMSVGA3DSURFACE) * (sid + 1 - pState->cSurfaces));
1401 for (uint32_t i = pState->cSurfaces; i < sid + 1; i++)
1402 pState->paSurface[i].id = SVGA3D_INVALID_ID;
1403
1404 pState->cSurfaces = sid + 1;
1405 }
1406 /* If one already exists with this id, then destroy it now. */
1407 if (pState->paSurface[sid].id != SVGA3D_INVALID_ID)
1408 vmsvga3dSurfaceDestroy(pThis, sid);
1409
1410 pSurface = &pState->paSurface[sid];
1411 memset(pSurface, 0, sizeof(*pSurface));
1412 pSurface->id = sid;
1413 pSurface->idAssociatedContext = SVGA3D_INVALID_ID;
1414 pSurface->hSharedObject = NULL;
1415 pSurface->pSharedObjectTree = NULL;
1416
1417 /* The surface type is sort of undefined now, even though the hints and format can help to clear that up.
1418 * In some case we'll have to wait until the surface is used to create the D3D object.
1419 */
1420 switch (format)
1421 {
1422 case SVGA3D_Z_D32:
1423 case SVGA3D_Z_D16:
1424 case SVGA3D_Z_D24S8:
1425 case SVGA3D_Z_D15S1:
1426 case SVGA3D_Z_D24X8:
1427 case SVGA3D_Z_DF16:
1428 case SVGA3D_Z_DF24:
1429 case SVGA3D_Z_D24S8_INT:
1430 surfaceFlags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
1431 break;
1432
1433 /* Texture compression formats */
1434 case SVGA3D_DXT1:
1435 case SVGA3D_DXT2:
1436 case SVGA3D_DXT3:
1437 case SVGA3D_DXT4:
1438 case SVGA3D_DXT5:
1439 /* Bump-map formats */
1440 case SVGA3D_BUMPU8V8:
1441 case SVGA3D_BUMPL6V5U5:
1442 case SVGA3D_BUMPX8L8V8U8:
1443 case SVGA3D_BUMPL8V8U8:
1444 case SVGA3D_V8U8:
1445 case SVGA3D_Q8W8V8U8:
1446 case SVGA3D_CxV8U8:
1447 case SVGA3D_X8L8V8U8:
1448 case SVGA3D_A2W10V10U10:
1449 case SVGA3D_V16U16:
1450 /* Typical render target formats; we should allow render target buffers to be used as textures. */
1451 case SVGA3D_X8R8G8B8:
1452 case SVGA3D_A8R8G8B8:
1453 case SVGA3D_R5G6B5:
1454 case SVGA3D_X1R5G5B5:
1455 case SVGA3D_A1R5G5B5:
1456 case SVGA3D_A4R4G4B4:
1457 surfaceFlags |= SVGA3D_SURFACE_HINT_TEXTURE;
1458 break;
1459
1460 case SVGA3D_LUMINANCE8:
1461 case SVGA3D_LUMINANCE4_ALPHA4:
1462 case SVGA3D_LUMINANCE16:
1463 case SVGA3D_LUMINANCE8_ALPHA8:
1464 case SVGA3D_ARGB_S10E5: /* 16-bit floating-point ARGB */
1465 case SVGA3D_ARGB_S23E8: /* 32-bit floating-point ARGB */
1466 case SVGA3D_A2R10G10B10:
1467 case SVGA3D_ALPHA8:
1468 case SVGA3D_R_S10E5:
1469 case SVGA3D_R_S23E8:
1470 case SVGA3D_RG_S10E5:
1471 case SVGA3D_RG_S23E8:
1472 case SVGA3D_G16R16:
1473 case SVGA3D_A16B16G16R16:
1474 case SVGA3D_UYVY:
1475 case SVGA3D_YUY2:
1476 case SVGA3D_NV12:
1477 case SVGA3D_AYUV:
1478 case SVGA3D_BC4_UNORM:
1479 case SVGA3D_BC5_UNORM:
1480 break;
1481
1482 /*
1483 * Any surface can be used as a buffer object, but SVGA3D_BUFFER is
1484 * the most efficient format to use when creating new surfaces
1485 * expressly for index or vertex data.
1486 */
1487 case SVGA3D_BUFFER:
1488 break;
1489 }
1490
1491 pSurface->flags = surfaceFlags;
1492 pSurface->format = format;
1493 memcpy(pSurface->faces, face, sizeof(face));
1494 pSurface->cFaces = 1; /* check for cube maps later */
1495 pSurface->multiSampleCount = multisampleCount;
1496 pSurface->autogenFilter = autogenFilter;
1497 Assert(autogenFilter != SVGA3D_TEX_FILTER_FLATCUBIC);
1498 Assert(autogenFilter != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
1499 pSurface->pMipmapLevels = (PVMSVGA3DMIPMAPLEVEL)RTMemAllocZ(cMipLevels * sizeof(VMSVGA3DMIPMAPLEVEL));
1500 AssertReturn(pSurface->pMipmapLevels, VERR_NO_MEMORY);
1501
1502 for (uint32_t i=0; i < cMipLevels; i++)
1503 pSurface->pMipmapLevels[i].size = pMipLevelSize[i];
1504
1505 /* Translate the format and usage flags to D3D. */
1506 pSurface->formatD3D = vmsvga3dSurfaceFormat2D3D(format);
1507 pSurface->cbBlock = vmsvga3dSurfaceFormatSize(format);
1508 pSurface->multiSampleTypeD3D= vmsvga3dMultipeSampleCount2D3D(multisampleCount);
1509 pSurface->fUsageD3D = 0;
1510 if (surfaceFlags & SVGA3D_SURFACE_HINT_DYNAMIC)
1511 pSurface->fUsageD3D |= D3DUSAGE_DYNAMIC;
1512 if (surfaceFlags & SVGA3D_SURFACE_HINT_RENDERTARGET)
1513 pSurface->fUsageD3D |= D3DUSAGE_RENDERTARGET;
1514 if (surfaceFlags & SVGA3D_SURFACE_HINT_DEPTHSTENCIL)
1515 pSurface->fUsageD3D |= D3DUSAGE_DEPTHSTENCIL;
1516 if (surfaceFlags & SVGA3D_SURFACE_HINT_WRITEONLY)
1517 pSurface->fUsageD3D |= D3DUSAGE_WRITEONLY;
1518 if (surfaceFlags & SVGA3D_SURFACE_AUTOGENMIPMAPS)
1519 pSurface->fUsageD3D |= D3DUSAGE_AUTOGENMIPMAP;
1520
1521 switch (surfaceFlags & (SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET | SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP))
1522 {
1523 case SVGA3D_SURFACE_CUBEMAP:
1524 Log(("SVGA3D_SURFACE_CUBEMAP\n"));
1525 pSurface->cFaces = 6;
1526 break;
1527
1528 case SVGA3D_SURFACE_HINT_INDEXBUFFER:
1529 Log(("SVGA3D_SURFACE_HINT_INDEXBUFFER\n"));
1530 /* else type unknown at this time; postpone buffer creation */
1531 break;
1532
1533 case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
1534 Log(("SVGA3D_SURFACE_HINT_VERTEXBUFFER\n"));
1535 /* Type unknown at this time; postpone buffer creation */
1536 break;
1537
1538 case SVGA3D_SURFACE_HINT_TEXTURE:
1539 Log(("SVGA3D_SURFACE_HINT_TEXTURE\n"));
1540 break;
1541
1542 case SVGA3D_SURFACE_HINT_RENDERTARGET:
1543 Log(("SVGA3D_SURFACE_HINT_RENDERTARGET\n"));
1544 break;
1545
1546 case SVGA3D_SURFACE_HINT_DEPTHSTENCIL:
1547 Log(("SVGA3D_SURFACE_HINT_DEPTHSTENCIL\n"));
1548 break;
1549
1550 default:
1551 /* Unknown; decide later. */
1552 break;
1553 }
1554
1555 Assert(!pSurface->u.pSurface);
1556
1557 /* Allocate buffer to hold the surface data until we can move it into a D3D object */
1558 for (uint32_t iFace=0; iFace < pSurface->cFaces; iFace++)
1559 {
1560 for (uint32_t i=0; i < pSurface->faces[iFace].numMipLevels; i++)
1561 {
1562 uint32_t idx = i + iFace * pSurface->faces[0].numMipLevels;
1563
1564 Log(("vmsvga3dSurfaceDefine: face %d mip level %d (%d,%d,%d)\n", iFace, i, pSurface->pMipmapLevels[idx].size.width, pSurface->pMipmapLevels[idx].size.height, pSurface->pMipmapLevels[idx].size.depth));
1565 Log(("vmsvga3dSurfaceDefine: cbPitch=%x cbBlock=%x \n", pSurface->cbBlock * pSurface->pMipmapLevels[idx].size.width, pSurface->cbBlock));
1566
1567 pSurface->pMipmapLevels[idx].cbSurfacePitch = pSurface->cbBlock * pSurface->pMipmapLevels[idx].size.width;
1568 pSurface->pMipmapLevels[idx].cbSurface = pSurface->pMipmapLevels[idx].cbSurfacePitch * pSurface->pMipmapLevels[idx].size.height * pSurface->pMipmapLevels[idx].size.depth;
1569 pSurface->pMipmapLevels[idx].pSurfaceData = RTMemAllocZ(pSurface->pMipmapLevels[idx].cbSurface);
1570 AssertReturn(pSurface->pMipmapLevels[idx].pSurfaceData, VERR_NO_MEMORY);
1571 }
1572 }
1573 return VINF_SUCCESS;
1574}
1575
1576/*
1577 * Release all shared surface objects.
1578 */
1579static int vmsvga3dSharedSurfaceDestroyTree(PAVLU32NODECORE pNode, void *pParam)
1580{
1581 PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)pNode;
1582 PVMSVGA3DSURFACE pSurface = (PVMSVGA3DSURFACE)pParam;
1583
1584 switch (pSurface->flags & (SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET | SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP))
1585 {
1586 case SVGA3D_SURFACE_HINT_TEXTURE:
1587 case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
1588 Log(("vmsvga3dSharedSurfaceDestroyTree: release shared object for context %d\n", pNode->Key));
1589 Assert(pSharedSurface->u.pTexture);
1590 if (pSharedSurface->u.pTexture)
1591 pSharedSurface->u.pTexture->Release();
1592 break;
1593
1594 default:
1595 AssertFailed();
1596 break;
1597 }
1598 RTMemFree(pNode);
1599 return 0;
1600}
1601
1602int vmsvga3dSurfaceDestroy(PVGASTATE pThis, uint32_t sid)
1603{
1604 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
1605 AssertReturn(pState, VERR_NO_MEMORY);
1606
1607 if ( sid < pState->cSurfaces
1608 && pState->paSurface[sid].id == sid)
1609 {
1610 PVMSVGA3DSURFACE pSurface = &pState->paSurface[sid];
1611
1612 Log(("vmsvga3dSurfaceDestroy id %x\n", sid));
1613
1614 /* Check all contexts if this surface is used as a render target or active texture. */
1615 for (uint32_t cid = 0; cid < pState->cContexts; cid++)
1616 {
1617 PVMSVGA3DCONTEXT pContext = &pState->paContext[cid];
1618 if (pContext->id == cid)
1619 {
1620 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->aSidActiveTexture); i++)
1621 {
1622 if (pContext->aSidActiveTexture[i] == sid)
1623 pContext->aSidActiveTexture[i] = SVGA3D_INVALID_ID;
1624 }
1625 if (pContext->sidRenderTarget == sid)
1626 pContext->sidRenderTarget = SVGA3D_INVALID_ID;
1627 }
1628 }
1629
1630 RTAvlU32Destroy(&pSurface->pSharedObjectTree, vmsvga3dSharedSurfaceDestroyTree, pSurface);
1631 Assert(pSurface->pSharedObjectTree == NULL);
1632
1633 switch (pSurface->flags & (SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET | SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP))
1634 {
1635 case SVGA3D_SURFACE_CUBEMAP:
1636 AssertFailed(); /* @todo */
1637 break;
1638
1639 case SVGA3D_SURFACE_HINT_INDEXBUFFER:
1640 if (pSurface->u.pIndexBuffer)
1641 pSurface->u.pIndexBuffer->Release();
1642 break;
1643
1644 case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
1645 if (pSurface->u.pVertexBuffer)
1646 pSurface->u.pVertexBuffer->Release();
1647 break;
1648
1649 case SVGA3D_SURFACE_HINT_TEXTURE:
1650 case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
1651 if (pSurface->u.pTexture)
1652 pSurface->u.pTexture->Release();
1653 if (pSurface->bounce.pTexture)
1654 pSurface->bounce.pTexture->Release();
1655 break;
1656
1657 case SVGA3D_SURFACE_HINT_RENDERTARGET:
1658 case SVGA3D_SURFACE_HINT_DEPTHSTENCIL:
1659 case SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_HINT_TEXTURE: /* @todo actual texture surface not supported */
1660 if (pSurface->fStencilAsTexture)
1661 pSurface->u.pTexture->Release();
1662 else
1663 if (pSurface->u.pSurface)
1664 pSurface->u.pSurface->Release();
1665 break;
1666
1667 default:
1668 AssertMsg(!pSurface->u.pSurface, ("type=%x\n", (pSurface->flags & (SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET | SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP))));
1669 break;
1670 }
1671
1672 if (pSurface->pMipmapLevels)
1673 {
1674 for (uint32_t face=0; face < pSurface->cFaces; face++)
1675 {
1676 for (uint32_t i=0; i < pSurface->faces[face].numMipLevels; i++)
1677 {
1678 uint32_t idx = i + face * pSurface->faces[0].numMipLevels;
1679 if (pSurface->pMipmapLevels[idx].pSurfaceData)
1680 RTMemFree(pSurface->pMipmapLevels[idx].pSurfaceData);
1681 }
1682 }
1683 RTMemFree(pSurface->pMipmapLevels);
1684 }
1685 if (pSurface->pQuery)
1686 pSurface->pQuery->Release();
1687
1688 memset(pSurface, 0, sizeof(*pSurface));
1689 pSurface->id = SVGA3D_INVALID_ID;
1690 }
1691 else
1692 AssertFailedReturn(VERR_INVALID_PARAMETER);
1693
1694 return VINF_SUCCESS;
1695}
1696
1697/* Get the shared surface copy or create a new one. */
1698static PVMSVGA3DSHAREDSURFACE vmsvga3dSurfaceGetSharedCopy(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface)
1699{
1700 Assert(pSurface->hSharedObject);
1701
1702 PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)RTAvlU32Get(&pSurface->pSharedObjectTree, pContext->id);
1703 if (!pSharedSurface)
1704 {
1705 HRESULT hr;
1706 bool ret;
1707
1708 Log(("vmsvga3dSurfaceGetSharedCopy: Create shared texture copy d3d (%d,%d) cMip=%d usage %x format %x.\n",
1709 pSurface->pMipmapLevels[0].size.width,
1710 pSurface->pMipmapLevels[0].size.height,
1711 pSurface->faces[0],
1712 pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET,
1713 pSurface->formatD3D));
1714
1715 pSharedSurface = (PVMSVGA3DSHAREDSURFACE)RTMemAllocZ(sizeof(*pSharedSurface));
1716 AssertReturn(pSharedSurface, NULL);
1717
1718 pSharedSurface->Core.Key = pContext->id;
1719 ret = RTAvlU32Insert(&pSurface->pSharedObjectTree, &pSharedSurface->Core);
1720 AssertReturn(ret, NULL);
1721
1722 /* Create shadow copy of the original shared texture. Shared d3d resources require Vista+ and have some restrictions. */
1723 hr = pContext->pDevice->CreateTexture(pSurface->pMipmapLevels[0].size.width,
1724 pSurface->pMipmapLevels[0].size.height,
1725 pSurface->faces[0].numMipLevels,
1726 pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET /* required for use as a StretchRect destination */,
1727 pSurface->formatD3D,
1728 D3DPOOL_DEFAULT,
1729 &pSharedSurface->u.pTexture,
1730 &pSurface->hSharedObject);
1731 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceGetSharedCopy: CreateTexture failed with %x\n", hr), NULL);
1732 }
1733 return pSharedSurface;
1734}
1735
1736#ifdef VBOX_VMSVGA3D_WITH_OPENGL
1737#define vmsvga3dSurfaceTrackUsage(a, b, c)
1738#define vmsvga3dSurfaceFlush(a, b)
1739#else
1740/* Inject a query event into the D3D pipeline so we can check when usage of this surface has finished.
1741 * (D3D does not synchronize shared surface usage)
1742 */
1743static int vmsvga3dSurfaceTrackUsage(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext, uint32_t sid)
1744{
1745 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
1746 PVMSVGA3DSURFACE pSurface = &pState->paSurface[sid];
1747 HRESULT hr;
1748
1749 AssertReturn(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
1750 AssertReturn(sid < pState->cSurfaces && pState->paSurface[sid].id == sid, VERR_INVALID_PARAMETER);
1751
1752 /* Nothing to do if this surface hasn't been shared. */
1753 if (pSurface->pSharedObjectTree == NULL)
1754 return VINF_SUCCESS;
1755
1756 Log(("vmsvga3dSurfaceTrackUsage: track usage of surface id=%x (cid=%x)\n", sid, pContext->id));
1757
1758 /* Release the previous query object. */
1759 if (pSurface->pQuery)
1760 {
1761 Log(("vmsvga3dSurfaceTrackUsage: release old query object\n"));
1762 pSurface->pQuery->Release();
1763 pSurface->pQuery = NULL;
1764 }
1765 hr = pContext->pDevice->CreateQuery(D3DQUERYTYPE_EVENT, &pSurface->pQuery);
1766 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceTrackUsage: CreateQuery failed with %x\n", hr), VERR_INTERNAL_ERROR);
1767
1768 hr = pSurface->pQuery->Issue(D3DISSUE_END);
1769 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceTrackUsage: Issue failed with %x\n", hr), VERR_INTERNAL_ERROR);
1770
1771 return VINF_SUCCESS;
1772}
1773
1774
1775/* Wait for all drawing, that uses this surface, to finish. */
1776static int vmsvga3dSurfaceFlush(PVGASTATE pThis, PVMSVGA3DSURFACE pSurface)
1777{
1778 HRESULT hr;
1779
1780 if (!pSurface->pQuery)
1781 {
1782 LogFlow(("vmsvga3dSurfaceFlush: no query object\n"));
1783 return VINF_SUCCESS; /* nothing to wait for */
1784 }
1785 Assert(pSurface->pSharedObjectTree);
1786
1787 Log(("vmsvga3dSurfaceFlush: wait for draw to finish (sid=%x)\n", pSurface->id));
1788 while (true)
1789 {
1790 hr = pSurface->pQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
1791 if (hr != S_FALSE) break;
1792
1793 RTThreadSleep(1);
1794 }
1795 AssertMsgReturn(hr == S_OK, ("vmsvga3dSurfaceFinishDrawing: GetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
1796
1797 pSurface->pQuery->Release();
1798 pSurface->pQuery = NULL;
1799
1800 return VINF_SUCCESS;
1801}
1802#endif /* VBOX_VMSVGA3D_WITH_OPENGL */
1803
1804int vmsvga3dSurfaceCopy(PVGASTATE pThis, SVGA3dSurfaceImageId dest, SVGA3dSurfaceImageId src, uint32_t cCopyBoxes, SVGA3dCopyBox *pBox)
1805{
1806 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
1807 PVMSVGA3DSURFACE pSurfaceSrc;
1808 uint32_t sidSrc = src.sid;
1809 PVMSVGA3DSURFACE pSurfaceDest;
1810 uint32_t sidDest = dest.sid;
1811 int rc = VINF_SUCCESS;
1812
1813 AssertReturn(pState, VERR_NO_MEMORY);
1814 AssertReturn(sidSrc < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
1815 AssertReturn(sidSrc < pState->cSurfaces && pState->paSurface[sidSrc].id == sidSrc, VERR_INVALID_PARAMETER);
1816 AssertReturn(sidDest < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
1817 AssertReturn(sidDest < pState->cSurfaces && pState->paSurface[sidDest].id == sidDest, VERR_INVALID_PARAMETER);
1818
1819 pSurfaceSrc = &pState->paSurface[sidSrc];
1820 pSurfaceDest = &pState->paSurface[sidDest];
1821
1822 AssertReturn(pSurfaceSrc->faces[0].numMipLevels > src.mipmap, VERR_INVALID_PARAMETER);
1823 AssertReturn(pSurfaceDest->faces[0].numMipLevels > dest.mipmap, VERR_INVALID_PARAMETER);
1824
1825 // AssertMsgReturn(pSurfaceSrc->format == pSurfaceDest->format, ("Format mismatch (%d vs %d)!!\n", pSurfaceSrc->format, pSurfaceDest->format), VERR_INVALID_PARAMETER);
1826
1827 bool fSrcTexture = !!(pSurfaceSrc->flags & SVGA3D_SURFACE_HINT_TEXTURE);
1828 bool fDestTexture = !!(pSurfaceDest->flags & SVGA3D_SURFACE_HINT_TEXTURE);
1829
1830 if ( fDestTexture
1831 && !pSurfaceDest->u.pSurface
1832 && pSurfaceSrc->u.pSurface)
1833 {
1834 uint32_t cid;
1835 PVMSVGA3DCONTEXT pContext;
1836
1837 /* @todo stricter checks for associated context */
1838 cid = pSurfaceSrc->idAssociatedContext;
1839 if ( cid >= pState->cContexts
1840 || pState->paContext[cid].id != cid)
1841 {
1842 Log(("vmsvga3dSurfaceCopy invalid context id!\n"));
1843 return VERR_INVALID_PARAMETER;
1844 }
1845 pContext = &pState->paContext[cid];
1846
1847 Log(("vmsvga3dSurfaceCopy: create texture surface id=%x type=%d format=%d -> create texture\n", sidDest, pSurfaceDest->flags, pSurfaceDest->format));
1848 rc = vmsvga3dCreateTexture(pContext, cid, pSurfaceDest);
1849 AssertRCReturn(rc, rc);
1850 }
1851
1852 if ( pSurfaceSrc->u.pSurface
1853 && pSurfaceDest->u.pSurface)
1854 {
1855 uint32_t cid;
1856 PVMSVGA3DCONTEXT pContext;
1857 IDirect3DTexture9 *pSrcTexture = pSurfaceSrc->u.pTexture;
1858
1859 /* @todo stricter checks for associated context */
1860 cid = pSurfaceDest->idAssociatedContext;
1861 if ( cid >= pState->cContexts
1862 || pState->paContext[cid].id != cid)
1863 {
1864 Log(("vmsvga3dSurfaceCopy invalid context id!\n"));
1865 return VERR_INVALID_PARAMETER;
1866 }
1867 pContext = &pState->paContext[cid];
1868
1869 /* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
1870 vmsvga3dSurfaceFlush(pThis, pSurfaceSrc);
1871 vmsvga3dSurfaceFlush(pThis, pSurfaceDest);
1872
1873#ifndef VBOX_VMSVGA3D_WITH_OPENGL
1874 if ( fSrcTexture
1875 && pSurfaceSrc->idAssociatedContext != cid)
1876 {
1877 Log(("vmsvga3dSurfaceCopy; using texture %x created for another context (%d vs %d)\n", sidSrc, pSurfaceSrc->idAssociatedContext, cid));
1878
1879 PVMSVGA3DSHAREDSURFACE pSharedSurface = vmsvga3dSurfaceGetSharedCopy(pThis, pContext, pSurfaceSrc);
1880 AssertReturn(pSharedSurface, VERR_INTERNAL_ERROR);
1881
1882 pSrcTexture = pSharedSurface->u.pTexture;
1883 }
1884#endif
1885
1886 for (uint32_t i = 0; i < cCopyBoxes; i++)
1887 {
1888 HRESULT hr;
1889 RECT RectSrc;
1890 RECT RectDest;
1891 IDirect3DSurface9 *pSrc;
1892 IDirect3DSurface9 *pDest;
1893
1894 RectSrc.left = pBox[i].srcx;
1895 RectSrc.top = pBox[i].srcy;
1896 RectSrc.right = pBox[i].srcx + pBox[i].w; /* exclusive */
1897 RectSrc.bottom = pBox[i].srcy + pBox[i].h; /* exclusive */
1898 RectDest.left = pBox[i].x;
1899 RectDest.top = pBox[i].y;
1900 RectDest.right = pBox[i].x + pBox[i].w; /* exclusive */
1901 RectDest.bottom = pBox[i].y + pBox[i].h; /* exclusive */
1902
1903 Log(("vmsvga3dSurfaceCopy: (StretchRect) copy src sid=%x face=%d mipmap=%d (%d,%d)(%d,%d) to dest sid=%x face=%d mipmap=%d (%d,%d)\n", sidSrc, src.face, src.mipmap, RectSrc.left, RectSrc.top, RectSrc.right, RectSrc.bottom, sidDest, dest.face, dest.mipmap, pBox[i].x, pBox[i].y));
1904
1905 if ( sidSrc == sidDest
1906 && pBox[i].srcx == pBox[i].x
1907 && pBox[i].srcy == pBox[i].y)
1908 {
1909 Log(("vmsvga3dSurfaceCopy: redundant copy to the same surface at the same coordinates. Ignore. \n"));
1910 continue;
1911 }
1912 Assert(sidSrc != sidDest);
1913 Assert(!pBox[i].srcz && !pBox[i].z);
1914
1915 if (fSrcTexture)
1916 {
1917 hr = pSrcTexture->GetSurfaceLevel(src.mipmap /* Texture level */,
1918 &pSrc);
1919 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
1920 }
1921 else
1922 pSrc = pSurfaceSrc->u.pSurface;
1923
1924 if (fDestTexture)
1925 {
1926 hr = pSurfaceDest->u.pTexture->GetSurfaceLevel(dest.mipmap /* Texture level */,
1927 &pDest);
1928 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
1929 }
1930 else
1931 pDest = pSurfaceDest->u.pSurface;
1932
1933 /* UpdateSurface is too picky; use StretchRect instead */
1934 hr = pContext->pDevice->StretchRect(pSrc, &RectSrc, pDest, &RectDest, D3DTEXF_NONE);
1935
1936 /* GetSurfaceLevel increases the reference count; release the objects again. */
1937 if (fDestTexture)
1938 pDest->Release();
1939 if (fSrcTexture)
1940 pSrc->Release();
1941
1942 /* Track the StretchRect operation. */
1943 vmsvga3dSurfaceTrackUsage(pThis, pContext, sidSrc);
1944 vmsvga3dSurfaceTrackUsage(pThis, pContext, sidDest);
1945
1946 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: UpdateSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
1947 }
1948 }
1949 else
1950 for (uint32_t i = 0; i < cCopyBoxes; i++)
1951 {
1952 HRESULT hr = D3D_OK;
1953 D3DLOCKED_RECT LockedSrcRect;
1954 D3DLOCKED_RECT LockedDestRect;
1955 RECT Rect;
1956
1957 Rect.left = pBox[i].srcx;
1958 Rect.top = pBox[i].srcy;
1959 Rect.right = pBox[i].srcx + pBox[i].w; /* exclusive */
1960 Rect.bottom = pBox[i].srcy + pBox[i].h; /* exclusive */
1961
1962 Log(("vmsvga3dSurfaceCopy: (manual) copy src=%x src=%x face=%d (%d,%d)(%d,%d) to dest=%x src=%x face=%d (%d,%d)\n", sidSrc, src.face, src.mipmap, Rect.left, Rect.top, Rect.right, Rect.bottom, sidDest, dest.face, dest.mipmap, pBox[i].x, pBox[i].y));
1963
1964 Assert(!pBox[i].srcz && !pBox[i].z);
1965
1966 if (!pSurfaceSrc->u.pSurface)
1967 {
1968 LockedSrcRect.pBits = (void *)pSurfaceSrc->pMipmapLevels[src.mipmap].pSurfaceData;
1969 LockedSrcRect.Pitch = pSurfaceSrc->pMipmapLevels[src.mipmap].cbSurfacePitch;
1970 }
1971 else
1972 {
1973 /* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
1974 vmsvga3dSurfaceFlush(pThis, pSurfaceSrc);
1975
1976 if (fSrcTexture)
1977 {
1978 Assert(!pSurfaceSrc->bounce.pTexture);
1979 hr = pSurfaceSrc->u.pTexture->LockRect(src.mipmap, /* Texture level */
1980 &LockedSrcRect,
1981 &Rect,
1982 D3DLOCK_READONLY);
1983 }
1984 else
1985 hr = pSurfaceSrc->u.pSurface->LockRect(&LockedSrcRect,
1986 &Rect,
1987 D3DLOCK_READONLY);
1988 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
1989 }
1990
1991 if (!pSurfaceDest->u.pSurface)
1992 {
1993 LockedDestRect.pBits = (void *)pSurfaceDest->pMipmapLevels[dest.mipmap].pSurfaceData;
1994 LockedDestRect.Pitch = pSurfaceDest->pMipmapLevels[dest.mipmap].cbSurfacePitch;
1995 }
1996 else
1997 {
1998 /* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
1999 vmsvga3dSurfaceFlush(pThis, pSurfaceDest);
2000
2001 if (fDestTexture)
2002 {
2003 Assert(!pSurfaceDest->bounce.pTexture);
2004 hr = pSurfaceDest->u.pTexture->LockRect(dest.mipmap, /* texture level */
2005 &LockedDestRect,
2006 &Rect,
2007 0);
2008 }
2009 else
2010 hr = pSurfaceDest->u.pSurface->LockRect(&LockedDestRect,
2011 &Rect,
2012 0);
2013 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2014 }
2015
2016 uint8_t *pDest = (uint8_t *)LockedDestRect.pBits + LockedDestRect.Pitch * pBox[i].y + pBox[i].x * pSurfaceDest->cbBlock;
2017 uint8_t *pSrc = (uint8_t *)LockedSrcRect.pBits + LockedSrcRect.Pitch * pBox[i].srcy + pBox[i].srcx * pSurfaceSrc->cbBlock;
2018
2019 for (int32_t j = Rect.top; j < Rect.bottom; j++)
2020 {
2021 memcpy(pDest, pSrc, pBox[i].w * pSurfaceSrc->cbBlock);
2022
2023 pDest += LockedDestRect.Pitch;
2024 pSrc += LockedSrcRect.Pitch;
2025 }
2026
2027 if (pSurfaceDest->u.pSurface)
2028 {
2029 if (fDestTexture)
2030 hr = pSurfaceDest->u.pTexture->UnlockRect(dest.mipmap /* Texture level */);
2031 else
2032 hr = pSurfaceDest->u.pSurface->UnlockRect();
2033 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: Unlock failed with %x\n", hr), VERR_INTERNAL_ERROR);
2034 }
2035
2036 if (pSurfaceSrc->u.pSurface)
2037 {
2038 if (fSrcTexture)
2039 hr = pSurfaceSrc->u.pTexture->UnlockRect(src.mipmap /* Texture level */);
2040 else
2041 hr = pSurfaceSrc->u.pSurface->UnlockRect();
2042 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceCopy: Unlock failed with %x\n", hr), VERR_INTERNAL_ERROR);
2043 }
2044 }
2045
2046 return VINF_SUCCESS;
2047}
2048
2049/* Create D3D texture object for the specified surface. */
2050static int vmsvga3dCreateTexture(PVMSVGA3DCONTEXT pContext, uint32_t idAssociatedContext, PVMSVGA3DSURFACE pSurface)
2051{
2052 HRESULT hr;
2053 IDirect3DTexture9 *pTexture;
2054
2055 Assert(pSurface->hSharedObject == NULL);
2056
2057 if ( pSurface->formatD3D == D3DFMT_D24S8
2058 || pSurface->formatD3D == D3DFMT_D24X8)
2059 {
2060 Assert(pSurface->faces[0].numMipLevels == 1);
2061 /* Use the INTZ format for a depth/stencil surface that will be used as a texture */
2062 hr = pContext->pDevice->CreateTexture(pSurface->pMipmapLevels[0].size.width,
2063 pSurface->pMipmapLevels[0].size.height,
2064 1,
2065 D3DUSAGE_DEPTHSTENCIL,
2066 FOURCC_INTZ,
2067 D3DPOOL_DEFAULT,
2068 &pSurface->u.pTexture,
2069 &pSurface->hSharedObject /* might result in poor performance */);
2070 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCreateTexture: CreateTexture INTZ failed with %x\n", hr), VERR_INTERNAL_ERROR);
2071 pTexture = pSurface->u.pTexture;
2072
2073 pSurface->fStencilAsTexture = true;
2074 }
2075 else
2076 {
2077 hr = pContext->pDevice->CreateTexture(pSurface->pMipmapLevels[0].size.width,
2078 pSurface->pMipmapLevels[0].size.height,
2079 pSurface->faces[0].numMipLevels,
2080 pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET /* required for use as a StretchRect destination */,
2081 pSurface->formatD3D,
2082 D3DPOOL_DEFAULT,
2083 &pSurface->u.pTexture,
2084 &pSurface->hSharedObject);
2085 if (hr == D3D_OK)
2086 {
2087 /* Create another texture object to serve as a bounce buffer as the above texture surface can't be locked. */
2088 hr = pContext->pDevice->CreateTexture(pSurface->pMipmapLevels[0].size.width,
2089 pSurface->pMipmapLevels[0].size.height,
2090 pSurface->faces[0].numMipLevels,
2091 (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
2092 pSurface->formatD3D,
2093 D3DPOOL_SYSTEMMEM,
2094 &pSurface->bounce.pTexture,
2095 NULL);
2096 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCreateTexture: CreateTexture (systemmem) failed with %x\n", hr), VERR_INTERNAL_ERROR);
2097 pTexture = pSurface->bounce.pTexture;
2098 }
2099 else
2100 {
2101 Log(("Format not accepted -> try old method\n"));
2102 /* The format was probably not accepted; fall back to our old mode. */
2103 hr = pContext->pDevice->CreateTexture(pSurface->pMipmapLevels[0].size.width,
2104 pSurface->pMipmapLevels[0].size.height,
2105 pSurface->faces[0].numMipLevels,
2106 (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
2107 pSurface->formatD3D,
2108 D3DPOOL_DEFAULT,
2109 &pSurface->u.pTexture,
2110 &pSurface->hSharedObject /* might result in poor performance */);
2111 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCreateTexture: CreateTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
2112 pTexture = pSurface->u.pTexture;
2113 }
2114 }
2115
2116 if (pSurface->autogenFilter != SVGA3D_TEX_FILTER_NONE)
2117 {
2118 /* Set the mip map generation filter settings. */
2119 hr = pSurface->u.pTexture->SetAutoGenFilterType((D3DTEXTUREFILTERTYPE)pSurface->autogenFilter);
2120 AssertMsg(hr == D3D_OK, ("vmsvga3dCreateTexture: SetAutoGenFilterType failed with %x\n", hr));
2121 }
2122
2123 if (pSurface->fDirty)
2124 {
2125 Log(("vmsvga3dCreateTexture: sync dirty texture\n"));
2126 for (uint32_t i = 0; i < pSurface->faces[0].numMipLevels; i++)
2127 {
2128 if (pSurface->pMipmapLevels[i].fDirty)
2129 {
2130 D3DLOCKED_RECT LockedRect;
2131
2132 hr = pTexture->LockRect(i, /* texture level */
2133 &LockedRect,
2134 NULL, /* entire texture */
2135 0);
2136
2137 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCreateTexture: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2138
2139 Log(("vmsvga3dCreateTexture: sync dirty texture mipmap level %d (pitch %x vs %x)\n", i, LockedRect.Pitch, pSurface->pMipmapLevels[i].cbSurfacePitch));
2140
2141 uint8_t *pDest = (uint8_t *)LockedRect.pBits;
2142 uint8_t *pSrc = (uint8_t *)pSurface->pMipmapLevels[i].pSurfaceData;
2143 for (uint32_t j = 0; j < pSurface->pMipmapLevels[i].size.height; j++)
2144 {
2145 memcpy(pDest, pSrc, pSurface->pMipmapLevels[i].cbSurfacePitch);
2146
2147 pDest += LockedRect.Pitch;
2148 pSrc += pSurface->pMipmapLevels[i].cbSurfacePitch;
2149 }
2150
2151 hr = pTexture->UnlockRect(i /* texture level */);
2152 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCreateTexture: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2153
2154 pSurface->pMipmapLevels[i].fDirty = false;
2155 }
2156 }
2157 if (pSurface->bounce.pTexture)
2158 {
2159 Log(("vmsvga3dCreateTexture: sync dirty texture from bounce buffer\n"));
2160
2161 hr = pContext->pDevice->UpdateTexture(pSurface->bounce.pTexture, pSurface->u.pTexture);
2162 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCreateTexture: UpdateTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
2163
2164 /* We will now use the bounce texture for all memory accesses, so free our surface memory buffer. */
2165 for (uint32_t i = 0; i < pSurface->faces[0].numMipLevels; i++)
2166 {
2167 RTMemFree(pSurface->pMipmapLevels[i].pSurfaceData);
2168 pSurface->pMipmapLevels[i].pSurfaceData = NULL;
2169 }
2170 }
2171 pSurface->fDirty = false;
2172 }
2173 pSurface->flags |= SVGA3D_SURFACE_HINT_TEXTURE;
2174 pSurface->idAssociatedContext = idAssociatedContext;
2175 return VINF_SUCCESS;
2176}
2177
2178int vmsvga3dSurfaceStretchBlt(PVGASTATE pThis, SVGA3dSurfaceImageId dest, SVGA3dBox destBox, SVGA3dSurfaceImageId src, SVGA3dBox srcBox, SVGA3dStretchBltMode mode)
2179{
2180 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
2181 PVMSVGA3DSURFACE pSurfaceSrc;
2182 uint32_t sidSrc = src.sid;
2183 PVMSVGA3DSURFACE pSurfaceDest;
2184 uint32_t sidDest = dest.sid;
2185 int rc = VINF_SUCCESS;
2186 uint32_t cid;
2187 PVMSVGA3DCONTEXT pContext;
2188
2189 AssertReturn(pState, VERR_NO_MEMORY);
2190 AssertReturn(sidSrc < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
2191 AssertReturn(sidSrc < pState->cSurfaces && pState->paSurface[sidSrc].id == sidSrc, VERR_INVALID_PARAMETER);
2192 AssertReturn(sidDest < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
2193 AssertReturn(sidDest < pState->cSurfaces && pState->paSurface[sidDest].id == sidDest, VERR_INVALID_PARAMETER);
2194
2195 pSurfaceSrc = &pState->paSurface[sidSrc];
2196 pSurfaceDest = &pState->paSurface[sidDest];
2197 AssertReturn(pSurfaceSrc->faces[0].numMipLevels > src.mipmap, VERR_INVALID_PARAMETER);
2198 AssertReturn(pSurfaceDest->faces[0].numMipLevels > dest.mipmap, VERR_INVALID_PARAMETER);
2199
2200 Log(("vmsvga3dSurfaceStretchBlt: src sid=%x (%d,%d)(%d,%d) dest sid=%x (%d,%d)(%d,%d) mode=%x\n", src.sid, srcBox.x, srcBox.y, srcBox.x + srcBox.w, srcBox.y + srcBox.h, dest.sid, destBox.x, destBox.y, destBox.x + destBox.w, destBox.y + destBox.h, mode));
2201
2202 /* @todo stricter checks for associated context */
2203 cid = pSurfaceDest->idAssociatedContext;
2204 if (cid == SVGA3D_INVALID_ID)
2205 cid = pSurfaceSrc->idAssociatedContext;
2206
2207 if ( cid >= pState->cContexts
2208 || pState->paContext[cid].id != cid)
2209 {
2210 Log(("vmsvga3dSurfaceStretchBlt invalid context id!\n"));
2211 AssertFailedReturn(VERR_INVALID_PARAMETER);
2212 }
2213 pContext = &pState->paContext[cid];
2214
2215 if (!pSurfaceSrc->u.pSurface)
2216 {
2217 /* Unknown surface type; turn it into a texture, which can be used for other purposes too. */
2218 Log(("vmsvga3dSurfaceStretchBlt: unknown src surface id=%x type=%d format=%d -> create texture\n", sidSrc, pSurfaceSrc->flags, pSurfaceSrc->format));
2219 rc = vmsvga3dCreateTexture(pContext, cid, pSurfaceSrc);
2220 AssertRCReturn(rc, rc);
2221 }
2222
2223 if (!pSurfaceDest->u.pSurface)
2224 {
2225 /* Unknown surface type; turn it into a texture, which can be used for other purposes too. */
2226 Log(("vmsvga3dSurfaceStretchBlt: unknown dest surface id=%x type=%d format=%d -> create texture\n", sidDest, pSurfaceDest->flags, pSurfaceDest->format));
2227 rc = vmsvga3dCreateTexture(pContext, cid, pSurfaceDest);
2228 AssertRCReturn(rc, rc);
2229 }
2230
2231 /* Flush the drawing pipeline for this surface as it could be used in a shared context. */
2232 vmsvga3dSurfaceFlush(pThis, pSurfaceSrc);
2233 vmsvga3dSurfaceFlush(pThis, pSurfaceDest);
2234
2235 bool fSrcTexture = !!(pSurfaceSrc->flags & SVGA3D_SURFACE_HINT_TEXTURE);
2236 bool fDestTexture = !!(pSurfaceDest->flags & SVGA3D_SURFACE_HINT_TEXTURE);
2237
2238 HRESULT hr;
2239 RECT RectSrc;
2240 RECT RectDest;
2241 D3DTEXTUREFILTERTYPE moded3d;
2242 IDirect3DSurface9 *pSrc;
2243 IDirect3DSurface9 *pDest;
2244
2245 RectSrc.left = srcBox.x;
2246 RectSrc.top = srcBox.y;
2247 RectSrc.right = srcBox.x + srcBox.w; /* exclusive */
2248 RectSrc.bottom = srcBox.y + srcBox.h; /* exclusive */
2249 RectDest.left = destBox.x;
2250 RectDest.top = destBox.y;
2251 RectDest.right = destBox.x + destBox.w; /* exclusive */
2252 RectDest.bottom = destBox.y + destBox.h; /* exclusive */
2253
2254 Assert(!destBox.z && !srcBox.z);
2255
2256 if (fSrcTexture)
2257 {
2258 hr = pSurfaceSrc->u.pTexture->GetSurfaceLevel(src.mipmap /* Texture level */,
2259 &pSrc);
2260 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceStretchBlt: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
2261 }
2262 else
2263 pSrc = pSurfaceSrc->u.pSurface;
2264
2265 if (fDestTexture)
2266 {
2267 hr = pSurfaceDest->u.pTexture->GetSurfaceLevel(dest.mipmap /* Texture level */,
2268 &pDest);
2269 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceStretchBlt: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
2270 }
2271 else
2272 pDest = pSurfaceDest->u.pSurface;
2273
2274 switch (mode)
2275 {
2276 case SVGA3D_STRETCH_BLT_POINT:
2277 moded3d = D3DTEXF_POINT;
2278 break;
2279
2280 case SVGA3D_STRETCH_BLT_LINEAR:
2281 moded3d = D3DTEXF_LINEAR;
2282 break;
2283
2284 default:
2285 AssertFailed();
2286 moded3d = D3DTEXF_NONE;
2287 break;
2288 }
2289
2290 hr = pContext->pDevice->StretchRect(pSrc, &RectSrc, pDest, &RectDest, moded3d);
2291
2292 /* GetSurfaceLevel increases the reference count; release the objects again. */
2293 if (fDestTexture)
2294 pDest->Release();
2295 if (fSrcTexture)
2296 pSrc->Release();
2297
2298 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceStretchBlt: StretchRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2299
2300 /* Track the StretchRect operation. */
2301 vmsvga3dSurfaceTrackUsage(pThis, pContext, sidSrc);
2302 vmsvga3dSurfaceTrackUsage(pThis, pContext, sidDest);
2303
2304 return VINF_SUCCESS;
2305}
2306
2307int vmsvga3dSurfaceDMA(PVGASTATE pThis, SVGA3dGuestImage guest, SVGA3dSurfaceImageId host, SVGA3dTransferType transfer,
2308 uint32_t cCopyBoxes, SVGA3dCopyBox *pBoxes)
2309{
2310 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
2311 PVMSVGA3DSURFACE pSurface;
2312 PVMSVGA3DMIPMAPLEVEL pMipLevel;
2313 uint32_t sid = host.sid;
2314 int rc = VINF_SUCCESS;
2315
2316 AssertReturn(pState, VERR_NO_MEMORY);
2317 AssertReturn(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
2318 AssertReturn(sid < pState->cSurfaces && pState->paSurface[sid].id == sid, VERR_INVALID_PARAMETER);
2319
2320 pSurface = &pState->paSurface[sid];
2321 AssertReturn(pSurface->faces[0].numMipLevels > host.mipmap, VERR_INVALID_PARAMETER);
2322 pMipLevel = &pSurface->pMipmapLevels[host.mipmap];
2323
2324 if (pSurface->flags & SVGA3D_SURFACE_HINT_TEXTURE)
2325 Log(("vmsvga3dSurfaceDMA TEXTURE guestptr gmr=%x offset=%x pitch=%x host sid=%x face=%d mipmap=%d transfer=%x cCopyBoxes=%d\n", guest.ptr.gmrId, guest.ptr.offset, guest.pitch, host.sid, host.face, host.mipmap, transfer, cCopyBoxes));
2326 else
2327 Log(("vmsvga3dSurfaceDMA guestptr gmr=%x offset=%x pitch=%x host sid=%x face=%d mipmap=%d transfer=%x cCopyBoxes=%d\n", guest.ptr.gmrId, guest.ptr.offset, guest.pitch, host.sid, host.face, host.mipmap, transfer, cCopyBoxes));
2328
2329 if (!pSurface->u.pSurface)
2330 {
2331 AssertReturn(pSurface->pMipmapLevels[host.mipmap].pSurfaceData, VERR_INTERNAL_ERROR);
2332
2333 for (unsigned i = 0; i < cCopyBoxes; i++)
2334 {
2335 unsigned uDestOffset;
2336 unsigned cbSrcPitch;
2337
2338 Log(("Copy box %d (%d,%d,%d)(%d,%d,%d)\n", i, pBoxes[i].srcx, pBoxes[i].srcy, pBoxes[i].srcz, pBoxes[i].w, pBoxes[i].h, pBoxes[i].d));
2339 /* Apparently we're supposed to clip it (gmr test sample) */
2340 if (pBoxes[i].x + pBoxes[i].w > pMipLevel->size.width)
2341 pBoxes[i].w = pMipLevel->size.width - pBoxes[i].x;
2342 if (pBoxes[i].y + pBoxes[i].h > pMipLevel->size.height)
2343 pBoxes[i].h = pMipLevel->size.height - pBoxes[i].y;
2344 if (pBoxes[i].z + pBoxes[i].d > pMipLevel->size.depth)
2345 pBoxes[i].d = pMipLevel->size.depth - pBoxes[i].z;
2346
2347 if ( !pBoxes[i].w
2348 || !pBoxes[i].h
2349 || !pBoxes[i].d
2350 || pBoxes[i].x > pMipLevel->size.width
2351 || pBoxes[i].y > pMipLevel->size.height
2352 || pBoxes[i].z > pMipLevel->size.depth)
2353 {
2354 Log(("Empty box; skip\n"));
2355 continue;
2356 }
2357
2358 uDestOffset = pBoxes[i].x * pSurface->cbBlock + pBoxes[i].y * pMipLevel->cbSurfacePitch + pBoxes[i].z * pMipLevel->size.height * pMipLevel->cbSurfacePitch;
2359 AssertReturn(uDestOffset + pBoxes[i].w * pSurface->cbBlock * pBoxes[i].h * pBoxes[i].d <= pMipLevel->cbSurface, VERR_INTERNAL_ERROR);
2360
2361 cbSrcPitch = (guest.pitch == 0) ? pBoxes[i].w * pSurface->cbBlock : guest.pitch;
2362
2363 rc = vmsvgaGMRTransfer(pThis,
2364 transfer,
2365 (uint8_t *)pMipLevel->pSurfaceData + uDestOffset,
2366 pMipLevel->cbSurfacePitch,
2367 guest.ptr,
2368 pBoxes[i].srcx * pSurface->cbBlock + (pBoxes[i].srcy + pBoxes[i].srcz * pBoxes[i].h) * cbSrcPitch,
2369 cbSrcPitch,
2370 pBoxes[i].w * pSurface->cbBlock,
2371 pBoxes[i].d * pBoxes[i].h);
2372
2373 Log4(("first line:\n%.*Rhxd\n", pMipLevel->cbSurfacePitch, pMipLevel->pSurfaceData));
2374
2375 AssertRC(rc);
2376 }
2377 pSurface->pMipmapLevels[host.mipmap].fDirty = true;
2378 pSurface->fDirty = true;
2379 }
2380 else
2381 {
2382 HRESULT hr = D3D_OK;
2383 DWORD dwFlags = 0;
2384
2385 /* Flush the drawing pipeline for this surface as it could be used in a shared context. */
2386 vmsvga3dSurfaceFlush(pThis, pSurface);
2387
2388 if (transfer == SVGA3D_READ_HOST_VRAM)
2389 dwFlags |= D3DLOCK_READONLY;
2390
2391 for (unsigned i = 0; i < cCopyBoxes; i++)
2392 {
2393 bool fTexture = false;
2394 bool fVertex = false;
2395 bool fRenderTargetTexture = false;
2396 unsigned cbSrcPitch;
2397
2398 /* Apparently we're supposed to clip it (gmr test sample) */
2399 if (pBoxes[i].x + pBoxes[i].w > pMipLevel->size.width)
2400 pBoxes[i].w = pMipLevel->size.width - pBoxes[i].x;
2401 if (pBoxes[i].y + pBoxes[i].h > pMipLevel->size.height)
2402 pBoxes[i].h = pMipLevel->size.height - pBoxes[i].y;
2403 if (pBoxes[i].z + pBoxes[i].d > pMipLevel->size.depth)
2404 pBoxes[i].d = pMipLevel->size.depth - pBoxes[i].z;
2405
2406 Assert((pBoxes[i].d == 1 || pBoxes[i].d == 0) && pBoxes[i].z == 0);
2407
2408 if ( !pBoxes[i].w
2409 || !pBoxes[i].h
2410 || pBoxes[i].x > pMipLevel->size.width
2411 || pBoxes[i].y > pMipLevel->size.height)
2412 {
2413 Log(("Empty box; skip\n"));
2414 continue;
2415 }
2416
2417 cbSrcPitch = (guest.pitch == 0) ? pBoxes[i].w * pSurface->cbBlock : guest.pitch;
2418
2419 switch (pSurface->flags & (SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET | SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP))
2420 {
2421 case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
2422 fRenderTargetTexture = true;
2423 /* no break */
2424 case SVGA3D_SURFACE_HINT_TEXTURE:
2425 fTexture = true;
2426 /* no break */
2427 case SVGA3D_SURFACE_HINT_DEPTHSTENCIL:
2428 if (pSurface->fStencilAsTexture)
2429 fTexture = true;
2430 /* no break */
2431 case SVGA3D_SURFACE_HINT_RENDERTARGET:
2432 {
2433 D3DLOCKED_RECT LockedRect;
2434 RECT Rect;
2435
2436 Rect.left = pBoxes[i].x;
2437 Rect.top = pBoxes[i].y;
2438 Rect.right = pBoxes[i].x + pBoxes[i].w; /* exclusive */
2439 Rect.bottom = pBoxes[i].y + pBoxes[i].h; /* exclusive */
2440
2441 /* @todo inefficient for VRAM buffers!! */
2442 if (fTexture)
2443 {
2444 if (pSurface->bounce.pTexture)
2445 {
2446 if ( transfer == SVGA3D_READ_HOST_VRAM
2447 && fRenderTargetTexture
2448 && i == 0 /* only the first time */)
2449 {
2450 IDirect3DSurface9 *pSrc, *pDest;
2451
2452 /* @todo stricter checks for associated context */
2453 uint32_t cid = pSurface->idAssociatedContext;
2454 if ( cid >= pState->cContexts
2455 || pState->paContext[cid].id != cid)
2456 {
2457 Log(("vmsvga3dSurfaceDMA invalid context id (%x - %x)!\n", cid, (cid >= pState->cContexts) ? -1 : pState->paContext[cid].id));
2458 AssertFailedReturn(VERR_INVALID_PARAMETER);
2459 }
2460 PVMSVGA3DCONTEXT pContext = &pState->paContext[cid];
2461
2462 /* @todo only sync when something was actually rendered (since the last sync) */
2463 Log(("vmsvga3dSurfaceDMA: sync bounce buffer\n"));
2464 hr = pSurface->bounce.pTexture->GetSurfaceLevel(host.mipmap, &pDest);
2465 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
2466
2467 hr = pSurface->u.pTexture->GetSurfaceLevel(host.mipmap, &pSrc);
2468 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
2469
2470 hr = pContext->pDevice->GetRenderTargetData(pSrc, pDest);
2471 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: GetRenderTargetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
2472
2473 pSrc->Release();
2474 pDest->Release();
2475 }
2476
2477 hr = pSurface->bounce.pTexture->LockRect(host.mipmap, /* texture level */
2478 &LockedRect,
2479 &Rect,
2480 dwFlags);
2481 }
2482 else
2483 hr = pSurface->u.pTexture->LockRect(host.mipmap, /* texture level */
2484 &LockedRect,
2485 &Rect,
2486 dwFlags);
2487 }
2488 else
2489 hr = pSurface->u.pSurface->LockRect(&LockedRect,
2490 &Rect,
2491 dwFlags);
2492 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2493
2494 if (fTexture)
2495 Log(("Lock TEXTURE (bounce=%d) memory for rectangle (%d,%d)(%d,%d)\n", !!(pSurface->bounce.pTexture), Rect.left, Rect.top, Rect.right, Rect.bottom));
2496 else
2497 Log(("Lock %s memory for rectangle (%d,%d)(%d,%d)\n", (pSurface->flags & SVGA3D_SURFACE_HINT_DEPTHSTENCIL) ? "DEPTH-STENCIL" : "RENDERTARGET", Rect.left, Rect.top, Rect.right, Rect.bottom));
2498
2499 rc = vmsvgaGMRTransfer(pThis,
2500 transfer,
2501 (uint8_t *)LockedRect.pBits,
2502 LockedRect.Pitch,
2503 guest.ptr,
2504 pBoxes[i].srcx * pSurface->cbBlock + pBoxes[i].srcy * cbSrcPitch,
2505 cbSrcPitch,
2506 pBoxes[i].w * pSurface->cbBlock,
2507 pBoxes[i].h);
2508 AssertRC(rc);
2509
2510 Log4(("first line:\n%.*Rhxd\n", pBoxes[i].w * pSurface->cbBlock, LockedRect.pBits));
2511
2512 if (fTexture)
2513 {
2514 if (pSurface->bounce.pTexture)
2515 {
2516 hr = pSurface->bounce.pTexture->UnlockRect(host.mipmap);
2517 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2518
2519 if (transfer == SVGA3D_WRITE_HOST_VRAM)
2520 {
2521 /* @todo stricter checks for associated context */
2522 uint32_t cid = pSurface->idAssociatedContext;
2523 if ( cid >= pState->cContexts
2524 || pState->paContext[cid].id != cid)
2525 {
2526 Log(("vmsvga3dSurfaceDMA invalid context id!\n"));
2527 AssertFailedReturn(VERR_INVALID_PARAMETER);
2528 }
2529 PVMSVGA3DCONTEXT pContext = &pState->paContext[cid];
2530
2531 Log(("vmsvga3dSurfaceDMA: sync texture from bounce buffer\n"));
2532
2533 /* Copy the new contents to the actual texture object. */
2534 hr = pContext->pDevice->UpdateTexture(pSurface->bounce.pTexture, pSurface->u.pTexture);
2535 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: UpdateTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
2536
2537 /* Track the copy operation. */
2538 vmsvga3dSurfaceTrackUsage(pThis, pContext, pSurface->id);
2539 }
2540 }
2541 else
2542 hr = pSurface->u.pTexture->UnlockRect(host.mipmap);
2543 }
2544 else
2545 hr = pSurface->u.pSurface->UnlockRect();
2546 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceDMA: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2547 break;
2548 }
2549
2550 case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
2551 fVertex = true;
2552 /* no break */
2553
2554 case SVGA3D_SURFACE_HINT_INDEXBUFFER:
2555 {
2556 uint8_t *pData;
2557 unsigned uDestOffset;
2558
2559 uDestOffset = pBoxes[i].x * pSurface->cbBlock + pBoxes[i].y * pSurface->pMipmapLevels[host.mipmap].cbSurfacePitch;
2560 AssertReturn(uDestOffset + pBoxes[i].w * pSurface->cbBlock + (pBoxes[i].h - 1) * pSurface->pMipmapLevels[host.mipmap].cbSurfacePitch <= pSurface->pMipmapLevels[host.mipmap].cbSurface, VERR_INTERNAL_ERROR);
2561
2562 /** @todo lock only as much as we really need */
2563 if (fVertex)
2564 hr = pSurface->u.pVertexBuffer->Lock(0, 0, (void **)&pData, dwFlags);
2565 else
2566 hr = pSurface->u.pIndexBuffer->Lock(0, 0, (void **)&pData, dwFlags);
2567 AssertMsg(hr == D3D_OK, ("vmsvga3dSurfaceDMA: Lock %s failed with %x\n", (fVertex) ? "vertex" : "index", hr));
2568
2569 Log(("Lock %s memory for rectangle (%d,%d)(%d,%d)\n", (fVertex) ? "vertex" : "index", pBoxes[i].x, pBoxes[i].y, pBoxes[i].x + pBoxes[i].w, pBoxes[i].y + pBoxes[i].h));
2570
2571 rc = vmsvgaGMRTransfer(pThis,
2572 transfer,
2573 pData + uDestOffset,
2574 pSurface->pMipmapLevels[host.mipmap].cbSurfacePitch,
2575 guest.ptr,
2576 pBoxes[i].srcx * pSurface->cbBlock + pBoxes[i].srcy * cbSrcPitch,
2577 cbSrcPitch,
2578 pBoxes[i].w * pSurface->cbBlock,
2579 pBoxes[i].h);
2580 AssertRC(rc);
2581
2582 Log4(("first line:\n%.*Rhxd\n", cbSrcPitch, pData));
2583
2584 if (fVertex)
2585 hr = pSurface->u.pVertexBuffer->Unlock();
2586 else
2587 hr = pSurface->u.pIndexBuffer->Unlock();
2588 AssertMsg(hr == D3D_OK, ("vmsvga3dSurfaceDMA: Unlock %s failed with %x\n", (fVertex) ? "vertex" : "index", hr));
2589 break;
2590 }
2591
2592 default:
2593 AssertFailed();
2594 break;
2595 }
2596 }
2597 }
2598 return rc;
2599}
2600
2601int vmsvga3dSurfaceBlitToScreen(PVGASTATE pThis, uint32_t dest, SVGASignedRect destRect, SVGA3dSurfaceImageId src, SVGASignedRect srcRect, uint32_t cRects, SVGASignedRect *pRect)
2602{
2603 /* Requires SVGA_FIFO_CAP_SCREEN_OBJECT support */
2604 Log(("vmsvga3dSurfaceBlitToScreen: dest=%d (%d,%d)(%d,%d) surface=%x (face=%d, mipmap=%d) (%d,%d)(%d,%d) cRects=%d\n", dest, destRect.left, destRect.top, destRect.right, destRect.bottom, src.sid, src.face, src.mipmap, srcRect.left, srcRect.top, srcRect.right, srcRect.bottom, cRects));
2605 for (uint32_t i = 0; i < cRects; i++)
2606 {
2607 Log(("vmsvga3dSurfaceBlitToScreen: clipping rect %d (%d,%d)(%d,%d)\n", i, pRect[i].left, pRect[i].top, pRect[i].right, pRect[i].bottom));
2608 }
2609
2610 /* @todo Only screen 0 for now. */
2611 AssertReturn(dest == 0, VERR_INTERNAL_ERROR);
2612 AssertReturn(src.mipmap == 0 && src.face == 0, VERR_INVALID_PARAMETER);
2613 /* @todo scaling */
2614 AssertReturn(destRect.right - destRect.left == srcRect.right - srcRect.left && destRect.bottom - destRect.top == srcRect.bottom - srcRect.top, VERR_INVALID_PARAMETER);
2615
2616 if (cRects == 0)
2617 {
2618 /* easy case; no clipping */
2619 SVGA3dCopyBox box;
2620 SVGA3dGuestImage dest;
2621
2622 box.x = destRect.left;
2623 box.y = destRect.top;
2624 box.z = 0;
2625 box.w = destRect.right - destRect.left;
2626 box.h = destRect.bottom - destRect.top;
2627 box.d = 1;
2628 box.srcx = srcRect.left;
2629 box.srcy = srcRect.top;
2630 box.srcz = 0;
2631
2632 dest.ptr.gmrId = SVGA_GMR_FRAMEBUFFER;
2633 dest.ptr.offset = 0;
2634 dest.pitch = pThis->svga.cbScanline;
2635
2636 int rc = vmsvga3dSurfaceDMA(pThis, dest, src, SVGA3D_READ_HOST_VRAM, 1, &box);
2637 AssertRCReturn(rc, rc);
2638
2639 vgaR3UpdateDisplay(pThis, box.x, box.y, box.w, box.h);
2640 return VINF_SUCCESS;
2641 }
2642 else
2643 {
2644 SVGA3dGuestImage dest;
2645 SVGA3dCopyBox box;
2646
2647 box.srcz = 0;
2648 box.z = 0;
2649 box.d = 1;
2650
2651 dest.ptr.gmrId = SVGA_GMR_FRAMEBUFFER;
2652 dest.ptr.offset = 0;
2653 dest.pitch = pThis->svga.cbScanline;
2654
2655 /* @todo merge into one SurfaceDMA call */
2656 for (uint32_t i = 0; i < cRects; i++)
2657 {
2658 /* The clipping rectangle is relative to the top-left corner of srcRect & destRect. Adjust here. */
2659 box.srcx = srcRect.left + pRect[i].left;
2660 box.srcy = srcRect.top + pRect[i].top;
2661
2662 box.x = pRect[i].left + destRect.left;
2663 box.y = pRect[i].top + destRect.top;
2664 box.z = 0;
2665 box.w = pRect[i].right - pRect[i].left;
2666 box.h = pRect[i].bottom - pRect[i].top;
2667
2668 int rc = vmsvga3dSurfaceDMA(pThis, dest, src, SVGA3D_READ_HOST_VRAM, 1, &box);
2669 AssertRCReturn(rc, rc);
2670
2671 vgaR3UpdateDisplay(pThis, box.x, box.y, box.w, box.h);
2672 }
2673
2674#if 0
2675 {
2676 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
2677 HRESULT hr;
2678 PVMSVGA3DSURFACE pSurface;
2679 PVMSVGA3DCONTEXT pContext;
2680 uint32_t sid = src.sid;
2681 AssertReturn(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
2682 AssertReturn(sid < pState->cSurfaces && pState->paSurface[sid].id == sid, VERR_INVALID_PARAMETER);
2683
2684 pSurface = &pState->paSurface[sid];
2685 uint32_t cid;
2686
2687 /* @todo stricter checks for associated context */
2688 cid = pSurface->idAssociatedContext;
2689
2690 if ( cid >= pState->cContexts
2691 || pState->paContext[cid].id != cid)
2692 {
2693 Log(("vmsvga3dGenerateMipmaps invalid context id!\n"));
2694 return VERR_INVALID_PARAMETER;
2695 }
2696 pContext = &pState->paContext[cid];
2697
2698 if (pSurface->id == 0x5e)
2699 {
2700 IDirect3DSurface9 *pSrc;
2701
2702 hr = pSurface->u.pTexture->GetSurfaceLevel(0/* Texture level */,
2703 &pSrc);
2704 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceStretchBlt: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
2705
2706 pContext->pDevice->ColorFill(pSrc, NULL, (D3DCOLOR)0x11122255);
2707 pSrc->Release();
2708 }
2709 }
2710#endif
2711
2712 return VINF_SUCCESS;
2713 }
2714}
2715
2716int vmsvga3dGenerateMipmaps(PVGASTATE pThis, uint32_t sid, SVGA3dTextureFilter filter)
2717{
2718 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
2719 PVMSVGA3DSURFACE pSurface;
2720 int rc = VINF_SUCCESS;
2721 HRESULT hr;
2722
2723 AssertReturn(pState, VERR_NO_MEMORY);
2724 AssertReturn(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
2725 AssertReturn(sid < pState->cSurfaces && pState->paSurface[sid].id == sid, VERR_INVALID_PARAMETER);
2726
2727 pSurface = &pState->paSurface[sid];
2728 AssertReturn(pSurface->idAssociatedContext != SVGA3D_INVALID_ID, VERR_INTERNAL_ERROR);
2729
2730 Assert(filter != SVGA3D_TEX_FILTER_FLATCUBIC);
2731 Assert(filter != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
2732 pSurface->autogenFilter = filter;
2733
2734 Log(("vmsvga3dGenerateMipmaps: sid=%x filter=%d\n", sid, filter));
2735
2736 if (!pSurface->u.pSurface)
2737 {
2738 PVMSVGA3DCONTEXT pContext;
2739 uint32_t cid;
2740
2741 /* @todo stricter checks for associated context */
2742 cid = pSurface->idAssociatedContext;
2743
2744 if ( cid >= pState->cContexts
2745 || pState->paContext[cid].id != cid)
2746 {
2747 Log(("vmsvga3dGenerateMipmaps invalid context id!\n"));
2748 return VERR_INVALID_PARAMETER;
2749 }
2750 pContext = &pState->paContext[cid];
2751
2752 /* Unknown surface type; turn it into a texture. */
2753 Log(("vmsvga3dGenerateMipmaps: unknown src surface id=%x type=%d format=%d -> create texture\n", sid, pSurface->flags, pSurface->format));
2754 rc = vmsvga3dCreateTexture(pContext, cid, pSurface);
2755 AssertRCReturn(rc, rc);
2756 }
2757 else
2758 {
2759 hr = pSurface->u.pTexture->SetAutoGenFilterType((D3DTEXTUREFILTERTYPE)filter);
2760 AssertMsg(hr == D3D_OK, ("vmsvga3dGenerateMipmaps: SetAutoGenFilterType failed with %x\n", hr));
2761 }
2762
2763 /* Generate the mip maps. */
2764 pSurface->u.pTexture->GenerateMipSubLevels();
2765
2766 return VINF_SUCCESS;
2767}
2768
2769int vmsvga3dCommandPresent(PVGASTATE pThis, uint32_t sid, uint32_t cRects, SVGA3dCopyRect *pRect)
2770{
2771 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
2772 PVMSVGA3DSURFACE pSurface;
2773 int rc = VINF_SUCCESS;
2774 PVMSVGA3DCONTEXT pContext;
2775 uint32_t cid;
2776 HRESULT hr;
2777 IDirect3DSurface9 *pBackBuffer;
2778 IDirect3DSurface9 *pSurfaceD3D;
2779 struct
2780 {
2781 uint32_t x;
2782 uint32_t y;
2783 uint32_t cx;
2784 uint32_t cy;
2785 } srcViewPort;
2786
2787 AssertReturn(pState, VERR_NO_MEMORY);
2788 AssertReturn(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
2789 AssertReturn(sid < pState->cSurfaces && pState->paSurface[sid].id == sid, VERR_INVALID_PARAMETER);
2790
2791 pSurface = &pState->paSurface[sid];
2792 AssertReturn(pSurface->idAssociatedContext != SVGA3D_INVALID_ID, VERR_INTERNAL_ERROR);
2793
2794 /* @todo stricter checks for associated context */
2795 cid = pSurface->idAssociatedContext;
2796 Log(("vmsvga3dCommandPresent: sid=%x cRects=%d cid=%x\n", sid, cRects, cid));
2797 for (uint32_t i=0; i < cRects; i++)
2798 {
2799 Log(("vmsvga3dCommandPresent: rectangle %d src=(%d,%d) (%d,%d)(%d,%d)\n", i, pRect[i].srcx, pRect[i].srcy, pRect[i].x, pRect[i].y, pRect[i].x + pRect[i].w, pRect[i].y + pRect[i].h));
2800 }
2801
2802 if ( cid >= pState->cContexts
2803 || pState->paContext[cid].id != cid)
2804 {
2805 Log(("vmsvga3dCommandPresent invalid context id!\n"));
2806 return VERR_INVALID_PARAMETER;
2807 }
2808 pContext = &pState->paContext[cid];
2809
2810 hr = pContext->pDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
2811 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCommandPresent: GetBackBuffer failed with %x\n", hr), VERR_INTERNAL_ERROR);
2812
2813 if (pSurface->flags & SVGA3D_SURFACE_HINT_TEXTURE)
2814 {
2815 hr = pSurface->u.pTexture->GetSurfaceLevel(0, &pSurfaceD3D);
2816 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCommandPresent: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
2817 }
2818 else
2819 pSurfaceD3D = pSurface->u.pSurface;
2820
2821 /* Source surface different size? */
2822 if (pSurface->pMipmapLevels[0].size.width != pThis->svga.uWidth ||
2823 pSurface->pMipmapLevels[0].size.height != pThis->svga.uHeight)
2824 {
2825 float xMultiplier = (float)pSurface->pMipmapLevels[0].size.width / (float)pThis->svga.uWidth;
2826 float yMultiplier = (float)pSurface->pMipmapLevels[0].size.height / (float)pThis->svga.uHeight;
2827
2828 srcViewPort.x = (uint32_t)((float)pThis->svga.viewport.x * xMultiplier);
2829 srcViewPort.y = (uint32_t)((float)pThis->svga.viewport.y * yMultiplier);
2830 srcViewPort.cx = (uint32_t)((float)pThis->svga.viewport.cx * xMultiplier);
2831 srcViewPort.cy = (uint32_t)((float)pThis->svga.viewport.cy * yMultiplier);
2832 }
2833 else
2834 {
2835 srcViewPort.x = pThis->svga.viewport.x;
2836 srcViewPort.y = pThis->svga.viewport.y;
2837 srcViewPort.cx = pThis->svga.viewport.cx;
2838 srcViewPort.cy = pThis->svga.viewport.cy;
2839 }
2840
2841 /* @note the viewport doesn't affect blitting. */
2842 if (cRects == 0)
2843 {
2844 RECT rectDest, rectSrc;
2845
2846 rectSrc.left = srcViewPort.x;
2847 rectSrc.top = srcViewPort.y;
2848 rectSrc.right = rectSrc.left + srcViewPort.cx;
2849 rectSrc.bottom = rectSrc.top + srcViewPort.cy;
2850 rectDest.left = 0;
2851 rectDest.top = 0;
2852 rectDest.right = pThis->svga.viewport.cx;
2853 rectDest.bottom = pThis->svga.viewport.cy;
2854 hr = pContext->pDevice->StretchRect(pSurfaceD3D, &rectSrc, pBackBuffer, &rectDest, D3DTEXF_NONE);
2855 }
2856 else
2857 {
2858 for (uint32_t i = 0; i < cRects; i++)
2859 {
2860 RECT rectSrc;
2861 RECT rectDest;
2862
2863 if ( pRect[i].x + pRect[i].w <= pThis->svga.viewport.x
2864 || pThis->svga.viewport.x + pThis->svga.viewport.cx <= pRect[i].x
2865 || pRect[i].y + pRect[i].h <= pThis->svga.viewport.y
2866 || pThis->svga.viewport.y + pThis->svga.viewport.cy <= pRect[i].y)
2867 {
2868 /* Intersection is empty; skip */
2869 continue;
2870 }
2871
2872 rectSrc.left = RT_MAX(pRect[i].srcx, srcViewPort.x);
2873 rectSrc.top = RT_MAX(pRect[i].srcy, srcViewPort.y);
2874 rectSrc.right = RT_MIN(pRect[i].srcx + pRect[i].w, srcViewPort.x + srcViewPort.cx);
2875 rectSrc.bottom = RT_MIN(pRect[i].srcy + pRect[i].h, srcViewPort.y + srcViewPort.cy);
2876 rectDest.left = RT_MAX(pRect[i].x, pThis->svga.viewport.x) - pThis->svga.viewport.x;
2877 rectDest.top = RT_MAX(pRect[i].y, pThis->svga.viewport.y) - pThis->svga.viewport.y;
2878 rectDest.right = RT_MIN(pRect[i].x + pRect[i].w, pThis->svga.viewport.x + pThis->svga.viewport.cx) - pThis->svga.viewport.x;
2879 rectDest.bottom = RT_MIN(pRect[i].y + pRect[i].h, pThis->svga.viewport.y + pThis->svga.viewport.cy) - pThis->svga.viewport.y;
2880
2881 hr = pContext->pDevice->StretchRect(pSurfaceD3D, &rectSrc, pBackBuffer, &rectDest, D3DTEXF_NONE);
2882 AssertBreak(hr == D3D_OK);
2883 }
2884 }
2885
2886 if (pSurface->flags & SVGA3D_SURFACE_HINT_TEXTURE)
2887 pSurfaceD3D->Release();
2888
2889 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCommandPresent: StretchRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
2890
2891 hr = pContext->pDevice->Present(NULL, NULL, NULL, NULL);
2892 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCommandPresent: Present failed with %x\n", hr), VERR_INTERNAL_ERROR);
2893
2894 pBackBuffer->Release();
2895 return VINF_SUCCESS;
2896}
2897
2898
2899/**
2900 * Create a new 3d context
2901 *
2902 * @returns VBox status code.
2903 * @param pThis VGA device instance data.
2904 * @param cid Context id
2905 * @param fOtherProfile OpenGL(+darwin) specific argument, ignored.
2906 */
2907int vmsvga3dContextDefine(PVGASTATE pThis, uint32_t cid, bool fOtherProfile)
2908{
2909 int rc;
2910 PVMSVGA3DCONTEXT pContext;
2911 HRESULT hr;
2912 D3DPRESENT_PARAMETERS PresParam;
2913 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
2914
2915 AssertReturn(pState, VERR_NO_MEMORY);
2916 AssertReturn(cid < SVGA3D_MAX_CONTEXT_IDS, VERR_INVALID_PARAMETER);
2917 NOREF(fOtherProfile);
2918
2919 Log(("vmsvga3dContextDefine id %x\n", cid));
2920
2921 if (cid >= pState->cContexts)
2922 {
2923 pState->paContext = (PVMSVGA3DCONTEXT)RTMemRealloc(pState->paContext, sizeof(VMSVGA3DCONTEXT) * (cid + 1));
2924 AssertReturn(pState->paContext, VERR_NO_MEMORY);
2925 memset(&pState->paContext[pState->cContexts], 0, sizeof(VMSVGA3DCONTEXT) * (cid + 1 - pState->cContexts));
2926 for (uint32_t i = pState->cContexts; i < cid + 1; i++)
2927 pState->paContext[i].id = SVGA3D_INVALID_ID;
2928
2929 pState->cContexts = cid + 1;
2930 }
2931 /* If one already exists with this id, then destroy it now. */
2932 if (pState->paContext[cid].id != SVGA3D_INVALID_ID)
2933 vmsvga3dContextDestroy(pThis, cid);
2934
2935 pContext = &pState->paContext[cid];
2936 memset(pContext, 0, sizeof(*pContext));
2937 pContext->id = cid;
2938 for (uint32_t i = 0; i< RT_ELEMENTS(pContext->aSidActiveTexture); i++)
2939 pContext->aSidActiveTexture[i] = SVGA3D_INVALID_ID;
2940 pContext->sidRenderTarget = SVGA3D_INVALID_ID;
2941 pContext->state.shidVertex = SVGA3D_INVALID_ID;
2942 pContext->state.shidPixel = SVGA3D_INVALID_ID;
2943
2944 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderTargets); i++)
2945 pContext->state.aRenderTargets[i] = SVGA3D_INVALID_ID;
2946
2947 /* Create a context window. */
2948 CREATESTRUCT cs;
2949
2950 AssertReturn(pThis->svga.u64HostWindowId, VERR_INTERNAL_ERROR);
2951
2952 cs.lpCreateParams = NULL;
2953 cs.dwExStyle = WS_EX_NOACTIVATE | WS_EX_NOPARENTNOTIFY | WS_EX_TRANSPARENT;
2954#ifdef DEBUG_GFX_WINDOW
2955 cs.lpszName = (char *)RTMemAllocZ(256);
2956 RTStrPrintf((char *)cs.lpszName, 256, "Context %d OpenGL Window", cid);
2957#else
2958 cs.lpszName = NULL;
2959#endif
2960 cs.lpszClass = NULL;
2961#ifdef DEBUG_GFX_WINDOW
2962 cs.style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE | WS_CAPTION;
2963#else
2964 cs.style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_DISABLED | WS_CHILD | WS_VISIBLE;
2965#endif
2966 cs.x = 0;
2967 cs.y = 0;
2968 cs.cx = pThis->svga.uWidth;
2969 cs.cy = pThis->svga.uHeight;
2970 cs.hwndParent = (HWND)pThis->svga.u64HostWindowId;
2971 cs.hMenu = NULL;
2972 cs.hInstance = pState->hInstance;
2973
2974 rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_CREATEWINDOW, (WPARAM)&pContext->hwnd, (LPARAM)&cs);
2975 AssertRCReturn(rc, rc);
2976
2977 /* Changed when the function returns. */
2978 PresParam.BackBufferWidth = 0;
2979 PresParam.BackBufferHeight = 0;
2980 PresParam.BackBufferFormat = D3DFMT_UNKNOWN;
2981 PresParam.BackBufferCount = 0;
2982
2983 PresParam.MultiSampleType = D3DMULTISAMPLE_NONE;
2984 PresParam.MultiSampleQuality = 0;
2985 PresParam.SwapEffect = D3DSWAPEFFECT_FLIP;
2986 PresParam.hDeviceWindow = pContext->hwnd;
2987 PresParam.Windowed = TRUE; /* @todo */
2988 PresParam.EnableAutoDepthStencil = FALSE;
2989 PresParam.AutoDepthStencilFormat = D3DFMT_UNKNOWN; /* not relevant */
2990 PresParam.Flags = 0;
2991 PresParam.FullScreen_RefreshRateInHz = 0; /* windowed -> 0 */
2992 /* @todo consider using D3DPRESENT_DONOTWAIT so we don't wait for the GPU during Present calls. */
2993 PresParam.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
2994
2995#ifdef VBOX_VMSVGA3D_WITH_OPENGL
2996 hr = pState->pD3D9->CreateDevice(D3DADAPTER_DEFAULT,
2997 D3DDEVTYPE_HAL,
2998 pContext->hwnd,
2999 D3DCREATE_MULTITHREADED | D3DCREATE_MIXED_VERTEXPROCESSING, //D3DCREATE_HARDWARE_VERTEXPROCESSING,
3000 &PresParam,
3001 &pContext->pDevice);
3002#else
3003 hr = pState->pD3D9->CreateDeviceEx(D3DADAPTER_DEFAULT,
3004 D3DDEVTYPE_HAL,
3005 pContext->hwnd,
3006 D3DCREATE_MULTITHREADED | D3DCREATE_MIXED_VERTEXPROCESSING, //D3DCREATE_HARDWARE_VERTEXPROCESSING,
3007 &PresParam,
3008 NULL,
3009 &pContext->pDevice);
3010#endif
3011 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dContextDefine: CreateDevice failed with %x\n", hr), VERR_INTERNAL_ERROR);
3012
3013 Log(("vmsvga3dContextDefine: Backbuffer (%d,%d) count=%d format=%x\n", PresParam.BackBufferWidth, PresParam.BackBufferHeight, PresParam.BackBufferCount, PresParam.BackBufferFormat));
3014 return VINF_SUCCESS;
3015}
3016
3017/**
3018 * Destroy an existing 3d context
3019 *
3020 * @returns VBox status code.
3021 * @param pThis VGA device instance data.
3022 * @param cid Context id
3023 */
3024int vmsvga3dContextDestroy(PVGASTATE pThis, uint32_t cid)
3025{
3026 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
3027 AssertReturn(pState, VERR_NO_MEMORY);
3028
3029 AssertReturn(cid < SVGA3D_MAX_CONTEXT_IDS, VERR_INVALID_PARAMETER);
3030
3031 if ( cid < pState->cContexts
3032 && pState->paContext[cid].id == cid)
3033 {
3034 PVMSVGA3DCONTEXT pContext = &pState->paContext[cid];
3035
3036 Log(("vmsvga3dContextDestroy id %x\n", cid));
3037
3038 /* Check for all surfaces that are associated with this context to remove all dependencies */
3039 for (uint32_t sid = 0; sid < pState->cSurfaces; sid++)
3040 {
3041 PVMSVGA3DSURFACE pSurface = &pState->paSurface[sid];
3042 if ( pSurface->id == sid
3043 && pSurface->idAssociatedContext == cid)
3044 {
3045 int rc;
3046
3047 Log(("vmsvga3dContextDestroy: remove all dependencies for surface %x\n", sid));
3048
3049 uint32_t surfaceFlags = pSurface->flags;
3050 SVGA3dSurfaceFormat format = pSurface->format;
3051 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
3052 uint32_t multisampleCount = pSurface->multiSampleCount;
3053 SVGA3dTextureFilter autogenFilter = pSurface->autogenFilter;
3054 SVGA3dSize *pMipLevelSize;
3055 uint32_t cFaces = pSurface->cFaces;
3056
3057 pMipLevelSize = (SVGA3dSize *)RTMemAllocZ(pSurface->faces[0].numMipLevels * pSurface->cFaces * sizeof(SVGA3dSize));
3058 AssertReturn(pMipLevelSize, VERR_NO_MEMORY);
3059
3060 for (uint32_t face=0; face < pSurface->cFaces; face++)
3061 {
3062 for (uint32_t i = 0; i < pSurface->faces[0].numMipLevels; i++)
3063 {
3064 uint32_t idx = i + face * pSurface->faces[0].numMipLevels;
3065 memcpy(&pMipLevelSize[idx], &pSurface->pMipmapLevels[idx].size, sizeof(SVGA3dSize));
3066 }
3067 }
3068 memcpy(face, pSurface->faces, sizeof(pSurface->faces));
3069
3070 /* Recreate the surface with the original settings; destroys the contents, but that seems fairly safe since the context is also destroyed. */
3071 /** @todo not safe with shared objects */
3072 Assert(pSurface->pSharedObjectTree == NULL);
3073
3074 rc = vmsvga3dSurfaceDestroy(pThis, sid);
3075 AssertRC(rc);
3076
3077 rc = vmsvga3dSurfaceDefine(pThis, sid, surfaceFlags, format, face, multisampleCount, autogenFilter, face[0].numMipLevels * cFaces, pMipLevelSize);
3078 AssertRC(rc);
3079
3080 Assert(!pSurface->u.pSurface);
3081 }
3082 else
3083 {
3084 /* Check for a shared surface object. */
3085 PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)RTAvlU32Get(&pSurface->pSharedObjectTree, cid);
3086 if (pSharedSurface)
3087 {
3088 Log(("vmsvga3dContextDestroy: remove shared dependency for surface %x\n", sid));
3089
3090 switch (pSurface->flags & (SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET | SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP))
3091 {
3092 case SVGA3D_SURFACE_HINT_TEXTURE:
3093 case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
3094 Assert(pSharedSurface->u.pTexture);
3095 if (pSharedSurface->u.pTexture)
3096 pSharedSurface->u.pTexture->Release();
3097 break;
3098
3099 default:
3100 AssertFailed();
3101 break;
3102 }
3103 RTAvlU32Remove(&pSurface->pSharedObjectTree, cid);
3104 RTMemFree(pSharedSurface);
3105 }
3106 }
3107 }
3108
3109 /* Destroy all leftover pixel shaders. */
3110 for (uint32_t i = 0; i < pContext->cPixelShaders; i++)
3111 {
3112 if (pContext->paPixelShader[i].id != SVGA3D_INVALID_ID)
3113 vmsvga3dShaderDestroy(pThis, pContext->paPixelShader[i].cid, pContext->paPixelShader[i].id, pContext->paPixelShader[i].type);
3114 }
3115 if (pContext->paPixelShader)
3116 RTMemFree(pContext->paPixelShader);
3117
3118 /* Destroy all leftover vertex shaders. */
3119 for (uint32_t i = 0; i < pContext->cVertexShaders; i++)
3120 {
3121 if (pContext->paVertexShader[i].id != SVGA3D_INVALID_ID)
3122 vmsvga3dShaderDestroy(pThis, pContext->paVertexShader[i].cid, pContext->paVertexShader[i].id, pContext->paVertexShader[i].type);
3123 }
3124 if (pContext->paVertexShader)
3125 RTMemFree(pContext->paVertexShader);
3126
3127 if (pContext->state.paVertexShaderConst)
3128 RTMemFree(pContext->state.paVertexShaderConst);
3129 if (pContext->state.paPixelShaderConst)
3130 RTMemFree(pContext->state.paPixelShaderConst);
3131
3132 /* Release the D3D device object */
3133 pContext->pDevice->Release();
3134
3135 /* Destroy the window we've created. */
3136 int rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_DESTROYWINDOW, (WPARAM)pContext->hwnd, 0);
3137 AssertRC(rc);
3138
3139 memset(pContext, 0, sizeof(*pContext));
3140 pContext->id = SVGA3D_INVALID_ID;
3141 }
3142 else
3143 AssertFailed();
3144
3145 return VINF_SUCCESS;
3146}
3147
3148#ifdef VBOX_VMSVGA3D_WITH_OPENGL
3149#define vmsvga3dContextTrackUsage(pThis, pContext)
3150#else
3151static int vmsvga3dContextTrackUsage(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext)
3152{
3153 /* Inject fences to make sure we can track surface usage in case the client wants to reuse it in another context. */
3154 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->aSidActiveTexture); i++)
3155 {
3156 if (pContext->aSidActiveTexture[i] != SVGA3D_INVALID_ID)
3157 vmsvga3dSurfaceTrackUsage(pThis, pContext, pContext->aSidActiveTexture[i]);
3158 }
3159 if (pContext->sidRenderTarget != SVGA3D_INVALID_ID)
3160 vmsvga3dSurfaceTrackUsage(pThis, pContext, pContext->sidRenderTarget);
3161 return VINF_SUCCESS;
3162}
3163#endif
3164
3165/* Handle resize */
3166int vmsvga3dChangeMode(PVGASTATE pThis)
3167{
3168 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
3169 AssertReturn(pState, VERR_NO_MEMORY);
3170
3171 /* Resize all active contexts. */
3172 for (uint32_t i = 0; i < pState->cContexts; i++)
3173 {
3174 PVMSVGA3DCONTEXT pContext = &pState->paContext[i];
3175 uint32_t cid = pContext->id;
3176
3177 if (cid != SVGA3D_INVALID_ID)
3178 {
3179 CREATESTRUCT cs;
3180 D3DPRESENT_PARAMETERS PresParam;
3181 D3DVIEWPORT9 viewportOrg;
3182 HRESULT hr;
3183
3184#ifdef VMSVGA3D_DIRECT3D9_RESET
3185 /* Sync back all surface data as everything is lost after the Reset. */
3186 for (uint32_t sid = 0; sid < pState->cSurfaces; sid++)
3187 {
3188 PVMSVGA3DSURFACE pSurface = &pState->paSurface[sid];
3189 if ( pSurface->id == sid
3190 && pSurface->idAssociatedContext == cid
3191 && pSurface->u.pSurface)
3192 {
3193 Log(("vmsvga3dChangeMode: sync back data of surface sid=%x (fDirty=%d)\n", sid, pSurface->fDirty));
3194
3195 /* Reallocate our surface memory buffers. */
3196 for (uint32_t i = 0; i < pSurface->cMipLevels; i++)
3197 {
3198 PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->pMipmapLevels[i];
3199
3200 pMipmapLevel->pSurfaceData = RTMemAllocZ(pMipmapLevel->cbSurface);
3201 AssertReturn(pMipmapLevel->pSurfaceData, VERR_NO_MEMORY);
3202
3203 if (!pSurface->fDirty)
3204 {
3205 D3DLOCKED_RECT LockedRect;
3206
3207 if (pSurface->bounce.pTexture)
3208 {
3209 IDirect3DSurface9 *pSrc, *pDest;
3210
3211 /* @todo only sync when something was actually rendered (since the last sync) */
3212 Log(("vmsvga3dChangeMode: sync bounce buffer (level %d)\n", i));
3213 hr = pSurface->bounce.pTexture->GetSurfaceLevel(i, &pDest);
3214 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
3215
3216 hr = pSurface->u.pTexture->GetSurfaceLevel(i, &pSrc);
3217 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
3218
3219 hr = pContext->pDevice->GetRenderTargetData(pSrc, pDest);
3220 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetRenderTargetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
3221
3222 pSrc->Release();
3223 pDest->Release();
3224
3225 hr = pSurface->bounce.pTexture->LockRect(i,
3226 &LockedRect,
3227 NULL,
3228 D3DLOCK_READONLY);
3229 }
3230 else
3231 hr = pSurface->u.pTexture->LockRect(i,
3232 &LockedRect,
3233 NULL,
3234 D3DLOCK_READONLY);
3235 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
3236
3237 /* Copy the data one line at a time in case the internal pitch is different. */
3238 for (uint32_t j = 0; j < pMipmapLevel->size.height; j++)
3239 {
3240 memcpy((uint8_t *)pMipmapLevel->pSurfaceData + j * pMipmapLevel->cbSurfacePitch, (uint8_t *)LockedRect.pBits + j * LockedRect.Pitch, pMipmapLevel->cbSurfacePitch);
3241 }
3242
3243 if (pSurface->bounce.pTexture)
3244 hr = pSurface->bounce.pTexture->UnlockRect(i);
3245 else
3246 hr = pSurface->u.pTexture->UnlockRect(i);
3247 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
3248 }
3249 }
3250
3251
3252 switch (pSurface->flags & (SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET | SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP))
3253 {
3254 case SVGA3D_SURFACE_CUBEMAP:
3255 AssertFailed(); /* @todo */
3256 break;
3257
3258 case SVGA3D_SURFACE_HINT_INDEXBUFFER:
3259 pSurface->u.pIndexBuffer->Release();
3260 break;
3261
3262 case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
3263 pSurface->u.pVertexBuffer->Release();
3264 pSurface->u.pVertexBuffer = NULL;
3265 break;
3266
3267 case SVGA3D_SURFACE_HINT_TEXTURE:
3268 case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
3269 pSurface->u.pTexture->Release();
3270 pSurface->u.pTexture = NULL;
3271 if (pSurface->bounce.pTexture)
3272 {
3273 pSurface->bounce.pTexture->Release();
3274 pSurface->bounce.pTexture = NULL;
3275 }
3276 break;
3277
3278 case SVGA3D_SURFACE_HINT_RENDERTARGET:
3279 case SVGA3D_SURFACE_HINT_DEPTHSTENCIL:
3280 if (pSurface->fStencilAsTexture)
3281 pSurface->u.pTexture->Release();
3282 else
3283 pSurface->u.pSurface->Release();
3284 pSurface->u.pSurface = NULL;
3285 break;
3286
3287 default:
3288 break;
3289 }
3290 RTAvlU32Destroy(&pSurface->pSharedObjectTree, vmsvga3dSharedSurfaceDestroyTree, pSurface);
3291 Assert(pSurface->pSharedObjectTree == NULL);
3292
3293 pSurface->idAssociatedContext = SVGA3D_INVALID_ID;
3294 pSurface->hSharedObject = 0;
3295 }
3296 }
3297#endif /* #ifdef VMSVGA3D_DIRECT3D9_RESET */
3298 memset(&cs, 0, sizeof(cs));
3299 cs.cx = pThis->svga.uWidth;
3300 cs.cy = pThis->svga.uHeight;
3301
3302 Log(("vmsvga3dChangeMode: Resize window %x of context %d to (%d,%d)\n", pContext->hwnd, pContext->id, cs.cx, cs.cy));
3303
3304 hr = pContext->pDevice->GetViewport(&viewportOrg);
3305 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
3306
3307 Log(("vmsvga3dChangeMode: old viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewportOrg.X, viewportOrg.Y, viewportOrg.Width, viewportOrg.Height, (uint32_t)(viewportOrg.MinZ * 100.0), (uint32_t)(viewportOrg.MaxZ * 100.0)));
3308
3309 /* Resize the window. */
3310 int rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_RESIZEWINDOW, (WPARAM)pContext->hwnd, (LPARAM)&cs);
3311 AssertRC(rc);
3312
3313 /* Changed when the function returns. */
3314 PresParam.BackBufferWidth = 0;
3315 PresParam.BackBufferHeight = 0;
3316 PresParam.BackBufferFormat = D3DFMT_UNKNOWN;
3317 PresParam.BackBufferCount = 0;
3318
3319 PresParam.MultiSampleType = D3DMULTISAMPLE_NONE;
3320 PresParam.MultiSampleQuality = 0;
3321 PresParam.SwapEffect = D3DSWAPEFFECT_FLIP;
3322 PresParam.hDeviceWindow = pContext->hwnd;
3323 PresParam.Windowed = TRUE; /* @todo */
3324 PresParam.EnableAutoDepthStencil = FALSE;
3325 PresParam.AutoDepthStencilFormat = D3DFMT_UNKNOWN; /* not relevant */
3326 PresParam.Flags = 0;
3327 PresParam.FullScreen_RefreshRateInHz = 0; /* windowed -> 0 */
3328 /* @todo consider using D3DPRESENT_DONOTWAIT so we don't wait for the GPU during Present calls. */
3329 PresParam.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;;
3330
3331#ifdef VBOX_VMSVGA3D_WITH_OPENGL
3332 hr = pContext->pDevice->Reset(&PresParam);
3333 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: Reset failed with %x\n", hr), VERR_INTERNAL_ERROR);
3334#else
3335 /* ResetEx does not trash the device state */
3336 hr = pContext->pDevice->ResetEx(&PresParam, NULL);
3337 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: Reset failed with %x\n", hr), VERR_INTERNAL_ERROR);
3338#endif
3339 Log(("vmsvga3dChangeMode: Backbuffer (%d,%d) count=%d format=%x\n", PresParam.BackBufferWidth, PresParam.BackBufferHeight, PresParam.BackBufferCount, PresParam.BackBufferFormat));
3340
3341 /* ResetEx changes the viewport; restore it again. */
3342 hr = pContext->pDevice->SetViewport(&viewportOrg);
3343 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: SetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
3344
3345#ifdef LOG_ENABLED
3346 {
3347 D3DVIEWPORT9 viewport;
3348 hr = pContext->pDevice->GetViewport(&viewport);
3349 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
3350
3351 Log(("vmsvga3dChangeMode: changed viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewport.X, viewport.Y, viewport.Width, viewport.Height, (uint32_t)(viewport.MinZ * 100.0), (uint32_t)(viewport.MaxZ * 100.0)));
3352 }
3353#endif
3354
3355 /* First set the render targets as they change the internal state (reset viewport etc) */
3356 Log(("vmsvga3dChangeMode: Recreate render targets BEGIN\n"));
3357 for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aRenderTargets); j++)
3358 {
3359 if (pContext->state.aRenderTargets[j] != SVGA3D_INVALID_ID)
3360 {
3361 SVGA3dSurfaceImageId target;
3362
3363 target.sid = pContext->state.aRenderTargets[j];
3364 target.face = 0;
3365 target.mipmap = 0;
3366 rc = vmsvga3dSetRenderTarget(pThis, cid, (SVGA3dRenderTargetType)j, target);
3367 AssertRCReturn(rc, rc);
3368 }
3369 }
3370
3371#ifdef VMSVGA3D_DIRECT3D9_RESET
3372 /* Recreate the render state */
3373 Log(("vmsvga3dChangeMode: Recreate render state BEGIN\n"));
3374 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderState); i++)
3375 {
3376 SVGA3dRenderState *pRenderState = &pContext->state.aRenderState[i];
3377
3378 if (pRenderState->state != SVGA3D_RS_INVALID)
3379 vmsvga3dSetRenderState(pThis, pContext->id, 1, pRenderState);
3380 }
3381 Log(("vmsvga3dChangeMode: Recreate render state END\n"));
3382
3383 /* Recreate the texture state */
3384 Log(("vmsvga3dChangeMode: Recreate texture state BEGIN\n"));
3385 for (uint32_t iStage = 0; iStage < SVGA3D_MAX_TEXTURE_STAGE; iStage++)
3386 {
3387 for (uint32_t j = 0; j < SVGA3D_TS_MAX; j++)
3388 {
3389 SVGA3dTextureState *pTextureState = &pContext->state.aTextureState[iStage][j];
3390
3391 if (pTextureState->name != SVGA3D_RS_INVALID)
3392 vmsvga3dSetTextureState(pThis, pContext->id, 1, pTextureState);
3393 }
3394 }
3395 Log(("vmsvga3dChangeMode: Recreate texture state END\n"));
3396
3397 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_SCISSORRECT)
3398 vmsvga3dSetScissorRect(pThis, cid, &pContext->state.RectScissor);
3399 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_ZRANGE)
3400 vmsvga3dSetZRange(pThis, cid, pContext->state.zRange);
3401 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VIEWPORT)
3402 vmsvga3dSetViewPort(pThis, cid, &pContext->state.RectViewPort);
3403 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VERTEXSHADER)
3404 vmsvga3dShaderSet(pThis, cid, SVGA3D_SHADERTYPE_VS, pContext->state.shidVertex);
3405 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_PIXELSHADER)
3406 vmsvga3dShaderSet(pThis, cid, SVGA3D_SHADERTYPE_PS, pContext->state.shidPixel);
3407 /** @todo restore more state data */
3408#endif /* #ifdef VMSVGA3D_DIRECT3D9_RESET */
3409 }
3410 }
3411 return VINF_SUCCESS;
3412}
3413
3414
3415int vmsvga3dSetTransform(PVGASTATE pThis, uint32_t cid, SVGA3dTransformType type, float matrix[16])
3416{
3417 D3DTRANSFORMSTATETYPE d3dState;
3418 HRESULT hr;
3419 PVMSVGA3DCONTEXT pContext;
3420 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
3421 AssertReturn(pState, VERR_NO_MEMORY);
3422
3423 Log(("vmsvga3dSetTransform %x %s\n", cid, vmsvgaTransformToString(type)));
3424
3425 if ( cid >= pState->cContexts
3426 || pState->paContext[cid].id != cid)
3427 {
3428 Log(("vmsvga3dSetTransform invalid context id!\n"));
3429 return VERR_INVALID_PARAMETER;
3430 }
3431 pContext = &pState->paContext[cid];
3432
3433 switch (type)
3434 {
3435 case SVGA3D_TRANSFORM_VIEW:
3436 d3dState = D3DTS_VIEW;
3437 break;
3438 case SVGA3D_TRANSFORM_PROJECTION:
3439 d3dState = D3DTS_PROJECTION;
3440 break;
3441 case SVGA3D_TRANSFORM_TEXTURE0:
3442 d3dState = D3DTS_TEXTURE0;
3443 break;
3444 case SVGA3D_TRANSFORM_TEXTURE1:
3445 d3dState = D3DTS_TEXTURE1;
3446 break;
3447 case SVGA3D_TRANSFORM_TEXTURE2:
3448 d3dState = D3DTS_TEXTURE2;
3449 break;
3450 case SVGA3D_TRANSFORM_TEXTURE3:
3451 d3dState = D3DTS_TEXTURE3;
3452 break;
3453 case SVGA3D_TRANSFORM_TEXTURE4:
3454 d3dState = D3DTS_TEXTURE4;
3455 break;
3456 case SVGA3D_TRANSFORM_TEXTURE5:
3457 d3dState = D3DTS_TEXTURE5;
3458 break;
3459 case SVGA3D_TRANSFORM_TEXTURE6:
3460 d3dState = D3DTS_TEXTURE6;
3461 break;
3462 case SVGA3D_TRANSFORM_TEXTURE7:
3463 d3dState = D3DTS_TEXTURE7;
3464 break;
3465 case SVGA3D_TRANSFORM_WORLD:
3466 d3dState = D3DTS_WORLD;
3467 break;
3468 case SVGA3D_TRANSFORM_WORLD1:
3469 d3dState = D3DTS_WORLD1;
3470 break;
3471 case SVGA3D_TRANSFORM_WORLD2:
3472 d3dState = D3DTS_WORLD2;
3473 break;
3474 case SVGA3D_TRANSFORM_WORLD3:
3475 d3dState = D3DTS_WORLD3;
3476 break;
3477
3478 default:
3479 Log(("vmsvga3dSetTransform: unknown type!!\n"));
3480 return VERR_INVALID_PARAMETER;
3481 }
3482
3483 /* Save this matrix for vm state save/restore. */
3484 pContext->state.aTransformState[type].fValid = true;
3485 memcpy(pContext->state.aTransformState[type].matrix, matrix, sizeof(pContext->state.aTransformState[type].matrix));
3486 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_TRANSFORM;
3487
3488 Log(("Matrix [%d %d %d %d]\n", (int)(matrix[0] * 10.0), (int)(matrix[1] * 10.0), (int)(matrix[2] * 10.0), (int)(matrix[3] * 10.0)));
3489 Log((" [%d %d %d %d]\n", (int)(matrix[4] * 10.0), (int)(matrix[5] * 10.0), (int)(matrix[6] * 10.0), (int)(matrix[7] * 10.0)));
3490 Log((" [%d %d %d %d]\n", (int)(matrix[8] * 10.0), (int)(matrix[9] * 10.0), (int)(matrix[10] * 10.0), (int)(matrix[11] * 10.0)));
3491 Log((" [%d %d %d %d]\n", (int)(matrix[12] * 10.0), (int)(matrix[13] * 10.0), (int)(matrix[14] * 10.0), (int)(matrix[15] * 10.0)));
3492 hr = pContext->pDevice->SetTransform(d3dState, (const D3DMATRIX *)matrix);
3493 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetTransform: SetTransform failed with %x\n", hr), VERR_INTERNAL_ERROR);
3494 return VINF_SUCCESS;
3495}
3496
3497int vmsvga3dSetZRange(PVGASTATE pThis, uint32_t cid, SVGA3dZRange zRange)
3498{
3499 D3DVIEWPORT9 viewport;
3500 HRESULT hr;
3501 PVMSVGA3DCONTEXT pContext;
3502 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
3503 AssertReturn(pState, VERR_NO_MEMORY);
3504
3505 Log(("vmsvga3dSetZRange %x min=%d max=%d\n", cid, (uint32_t)(zRange.min * 100.0), (uint32_t)(zRange.max * 100.0)));
3506
3507 if ( cid >= pState->cContexts
3508 || pState->paContext[cid].id != cid)
3509 {
3510 Log(("vmsvga3dSetZRange invalid context id!\n"));
3511 return VERR_INVALID_PARAMETER;
3512 }
3513 pContext = &pState->paContext[cid];
3514 pContext->state.zRange = zRange;
3515 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_ZRANGE;
3516
3517 hr = pContext->pDevice->GetViewport(&viewport);
3518 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetZRange: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
3519
3520 Log(("vmsvga3dSetZRange: old viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewport.X, viewport.Y, viewport.Width, viewport.Height, (uint32_t)(viewport.MinZ * 100.0), (uint32_t)(viewport.MaxZ * 100.0)));
3521 /* @todo convert the depth range from -1-1 to 0-1 although we shouldn't be getting such values in the first place... */
3522 if (zRange.min < 0.0)
3523 zRange.min = 0.0;
3524 if (zRange.max > 1.0)
3525 zRange.max = 1.0;
3526
3527 viewport.MinZ = zRange.min;
3528 viewport.MaxZ = zRange.max;
3529 hr = pContext->pDevice->SetViewport(&viewport);
3530 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetZRange: SetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
3531 return VINF_SUCCESS;
3532}
3533
3534/**
3535 * Convert SVGA blend op value to its D3D equivalent
3536 */
3537static DWORD vmsvga3dBlendOp2D3D(uint32_t blendOp, DWORD defaultBlendOp)
3538{
3539 switch (blendOp)
3540 {
3541 case SVGA3D_BLENDOP_ZERO:
3542 return D3DBLEND_ZERO;
3543 case SVGA3D_BLENDOP_ONE:
3544 return D3DBLEND_ONE;
3545 case SVGA3D_BLENDOP_SRCCOLOR:
3546 return D3DBLEND_SRCCOLOR;
3547 case SVGA3D_BLENDOP_INVSRCCOLOR:
3548 return D3DBLEND_INVSRCCOLOR;
3549 case SVGA3D_BLENDOP_SRCALPHA:
3550 return D3DBLEND_SRCALPHA;
3551 case SVGA3D_BLENDOP_INVSRCALPHA:
3552 return D3DBLEND_INVSRCALPHA;
3553 case SVGA3D_BLENDOP_DESTALPHA:
3554 return D3DBLEND_DESTALPHA;
3555 case SVGA3D_BLENDOP_INVDESTALPHA:
3556 return D3DBLEND_INVDESTALPHA;
3557 case SVGA3D_BLENDOP_DESTCOLOR:
3558 return D3DBLEND_DESTCOLOR;
3559 case SVGA3D_BLENDOP_INVDESTCOLOR:
3560 return D3DBLEND_INVDESTCOLOR;
3561 case SVGA3D_BLENDOP_SRCALPHASAT:
3562 return D3DBLEND_SRCALPHASAT;
3563 case SVGA3D_BLENDOP_BLENDFACTOR:
3564 return D3DBLEND_BLENDFACTOR;
3565 case SVGA3D_BLENDOP_INVBLENDFACTOR:
3566 return D3DBLEND_INVBLENDFACTOR;
3567 default:
3568 AssertFailed();
3569 return defaultBlendOp;
3570 }
3571}
3572
3573int vmsvga3dSetRenderState(PVGASTATE pThis, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState)
3574{
3575 DWORD val;
3576 HRESULT hr;
3577 PVMSVGA3DCONTEXT pContext;
3578 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
3579 AssertReturn(pState, VERR_NO_MEMORY);
3580
3581 Log(("vmsvga3dSetRenderState %x cRenderStates=%d\n", cid, cRenderStates));
3582
3583 if ( cid >= pState->cContexts
3584 || pState->paContext[cid].id != cid)
3585 {
3586 Log(("vmsvga3dSetRenderState invalid context id!\n"));
3587 return VERR_INVALID_PARAMETER;
3588 }
3589 pContext = &pState->paContext[cid];
3590
3591 for (unsigned i = 0; i < cRenderStates; i++)
3592 {
3593 D3DRENDERSTATETYPE renderState = D3DRS_FORCE_DWORD;
3594
3595 Log(("vmsvga3dSetRenderState: state=%s (%d) val=%x\n", vmsvga3dGetRenderStateName(pRenderState[i].state), pRenderState[i].state, pRenderState[i].uintValue));
3596 /* Save the render state for vm state saving. */
3597 if (pRenderState[i].state < SVGA3D_RS_MAX)
3598 pContext->state.aRenderState[pRenderState[i].state] = pRenderState[i];
3599
3600 switch (pRenderState[i].state)
3601 {
3602 case SVGA3D_RS_ZENABLE: /* SVGA3dBool */
3603 renderState = D3DRS_ZENABLE;
3604 val = pRenderState[i].uintValue;
3605 Assert(val == D3DZB_FALSE || val == D3DZB_TRUE);
3606 break;
3607
3608 case SVGA3D_RS_ZWRITEENABLE: /* SVGA3dBool */
3609 renderState = D3DRS_ZWRITEENABLE;
3610 val = pRenderState[i].uintValue;
3611 break;
3612
3613 case SVGA3D_RS_ALPHATESTENABLE: /* SVGA3dBool */
3614 renderState = D3DRS_ALPHATESTENABLE;
3615 val = pRenderState[i].uintValue;
3616 break;
3617
3618 case SVGA3D_RS_DITHERENABLE: /* SVGA3dBool */
3619 renderState = D3DRS_DITHERENABLE;
3620 val = pRenderState[i].uintValue;
3621 break;
3622
3623 case SVGA3D_RS_BLENDENABLE: /* SVGA3dBool */
3624 renderState = D3DRS_ALPHABLENDENABLE;
3625 val = pRenderState[i].uintValue;
3626 break;
3627
3628 case SVGA3D_RS_FOGENABLE: /* SVGA3dBool */
3629 renderState = D3DRS_FOGENABLE;
3630 val = pRenderState[i].uintValue;
3631 break;
3632
3633 case SVGA3D_RS_SPECULARENABLE: /* SVGA3dBool */
3634 renderState = D3DRS_SPECULARENABLE;
3635 val = pRenderState[i].uintValue;
3636 break;
3637
3638 case SVGA3D_RS_LIGHTINGENABLE: /* SVGA3dBool */
3639 renderState = D3DRS_LIGHTING;
3640 val = pRenderState[i].uintValue;
3641 break;
3642
3643 case SVGA3D_RS_NORMALIZENORMALS: /* SVGA3dBool */
3644 renderState = D3DRS_NORMALIZENORMALS;
3645 val = pRenderState[i].uintValue;
3646 break;
3647
3648 case SVGA3D_RS_POINTSPRITEENABLE: /* SVGA3dBool */
3649 renderState = D3DRS_POINTSPRITEENABLE;
3650 val = pRenderState[i].uintValue;
3651 break;
3652
3653 case SVGA3D_RS_POINTSCALEENABLE: /* SVGA3dBool */
3654 renderState = D3DRS_POINTSCALEENABLE;
3655 val = pRenderState[i].uintValue;
3656 break;
3657
3658 case SVGA3D_RS_POINTSIZE: /* float */
3659 renderState = D3DRS_POINTSIZE;
3660 val = pRenderState[i].uintValue;
3661 Log(("SVGA3D_RS_POINTSIZE: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
3662 break;
3663
3664 case SVGA3D_RS_POINTSIZEMIN: /* float */
3665 renderState = D3DRS_POINTSIZE_MIN;
3666 val = pRenderState[i].uintValue;
3667 Log(("SVGA3D_RS_POINTSIZEMIN: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
3668 break;
3669
3670 case SVGA3D_RS_POINTSIZEMAX: /* float */
3671 renderState = D3DRS_POINTSIZE_MAX;
3672 val = pRenderState[i].uintValue;
3673 Log(("SVGA3D_RS_POINTSIZEMAX: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
3674 break;
3675
3676 case SVGA3D_RS_POINTSCALE_A: /* float */
3677 renderState = D3DRS_POINTSCALE_A;
3678 val = pRenderState[i].uintValue;
3679 break;
3680
3681 case SVGA3D_RS_POINTSCALE_B: /* float */
3682 renderState = D3DRS_POINTSCALE_B;
3683 val = pRenderState[i].uintValue;
3684 break;
3685
3686 case SVGA3D_RS_POINTSCALE_C: /* float */
3687 renderState = D3DRS_POINTSCALE_C;
3688 val = pRenderState[i].uintValue;
3689 break;
3690
3691 case SVGA3D_RS_AMBIENT: /* SVGA3dColor - identical */
3692 renderState = D3DRS_AMBIENT;
3693 val = pRenderState[i].uintValue;
3694 break;
3695
3696 case SVGA3D_RS_CLIPPLANEENABLE: /* SVGA3dClipPlanes - identical */
3697 renderState = D3DRS_CLIPPLANEENABLE;
3698 val = pRenderState[i].uintValue;
3699 break;
3700
3701 case SVGA3D_RS_FOGCOLOR: /* SVGA3dColor - identical */
3702 renderState = D3DRS_FOGCOLOR;
3703 val = pRenderState[i].uintValue;
3704 break;
3705
3706 case SVGA3D_RS_FOGSTART: /* float */
3707 renderState = D3DRS_FOGSTART;
3708 val = pRenderState[i].uintValue;
3709 break;
3710
3711 case SVGA3D_RS_FOGEND: /* float */
3712 renderState = D3DRS_FOGEND;
3713 val = pRenderState[i].uintValue;
3714 break;
3715
3716 case SVGA3D_RS_FOGDENSITY: /* float */
3717 renderState = D3DRS_FOGDENSITY;
3718 val = pRenderState[i].uintValue;
3719 break;
3720
3721 case SVGA3D_RS_RANGEFOGENABLE: /* SVGA3dBool */
3722 renderState = D3DRS_RANGEFOGENABLE;
3723 val = pRenderState[i].uintValue;
3724 break;
3725
3726 case SVGA3D_RS_FOGMODE: /* SVGA3dFogMode */
3727 {
3728 SVGA3dFogMode mode;
3729 mode.uintValue = pRenderState[i].uintValue;
3730
3731 switch (mode.s.function)
3732 {
3733 case SVGA3D_FOGFUNC_INVALID:
3734 val = D3DFOG_NONE;
3735 break;
3736 case SVGA3D_FOGFUNC_EXP:
3737 val = D3DFOG_EXP;
3738 break;
3739 case SVGA3D_FOGFUNC_EXP2:
3740 val = D3DFOG_EXP2;
3741 break;
3742 case SVGA3D_FOGFUNC_LINEAR:
3743 val = D3DFOG_LINEAR;
3744 break;
3745 case SVGA3D_FOGFUNC_PER_VERTEX: /* unable to find a d3d9 equivalent */
3746 AssertMsgFailedReturn(("Unsupported fog function SVGA3D_FOGFUNC_PER_VERTEX\n"), VERR_INTERNAL_ERROR);
3747 break;
3748 default:
3749 AssertMsgFailedReturn(("Unexpected fog function %d\n", mode.s.function), VERR_INTERNAL_ERROR);
3750 break;
3751 }
3752
3753 /* The fog type determines the render state. */
3754 switch (mode.s.type)
3755 {
3756 case SVGA3D_FOGTYPE_VERTEX:
3757 renderState = D3DRS_FOGVERTEXMODE;
3758 break;
3759 case SVGA3D_FOGTYPE_PIXEL:
3760 renderState = D3DRS_FOGTABLEMODE;
3761 break;
3762 default:
3763 AssertMsgFailedReturn(("Unexpected fog type %d\n", mode.s.type), VERR_INTERNAL_ERROR);
3764 break;
3765 }
3766
3767 /* Set the fog base to depth or range. */
3768 switch (mode.s.base)
3769 {
3770 case SVGA3D_FOGBASE_DEPTHBASED:
3771 hr = pContext->pDevice->SetRenderState(D3DRS_RANGEFOGENABLE, FALSE);
3772 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderState: SetRenderState SVGA3D_FOGBASE_DEPTHBASED failed with %x\n", hr), VERR_INTERNAL_ERROR);
3773 break;
3774 case SVGA3D_FOGBASE_RANGEBASED:
3775 hr = pContext->pDevice->SetRenderState(D3DRS_RANGEFOGENABLE, TRUE);
3776 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderState: SetRenderState SVGA3D_FOGBASE_RANGEBASED failed with %x\n", hr), VERR_INTERNAL_ERROR);
3777 break;
3778 default:
3779 /* ignore */
3780 AssertMsgFailed(("Unexpected fog base %d\n", mode.s.base));
3781 break;
3782 }
3783 break;
3784 }
3785
3786 case SVGA3D_RS_FILLMODE: /* SVGA3dFillMode */
3787 {
3788 SVGA3dFillMode mode;
3789
3790 mode.uintValue = pRenderState[i].uintValue;
3791
3792 switch (mode.s.mode)
3793 {
3794 case SVGA3D_FILLMODE_POINT:
3795 val = D3DFILL_POINT;
3796 break;
3797 case SVGA3D_FILLMODE_LINE:
3798 val = D3DFILL_WIREFRAME;
3799 break;
3800 case SVGA3D_FILLMODE_FILL:
3801 val = D3DFILL_SOLID;
3802 break;
3803 default:
3804 AssertMsgFailedReturn(("Unexpected fill mode %d\n", mode.s.mode), VERR_INTERNAL_ERROR);
3805 break;
3806 }
3807 /* @todo ignoring face for now. */
3808 renderState = D3DRS_FILLMODE;
3809 break;
3810 }
3811
3812 case SVGA3D_RS_SHADEMODE: /* SVGA3dShadeMode */
3813 renderState = D3DRS_SHADEMODE;
3814 AssertCompile(D3DSHADE_FLAT == SVGA3D_SHADEMODE_FLAT);
3815 val = pRenderState[i].uintValue; /* SVGA3dShadeMode == D3DSHADEMODE */
3816 break;
3817
3818 case SVGA3D_RS_LINEPATTERN: /* SVGA3dLinePattern */
3819 /* No longer supported by d3d; mesagl comments suggest not all backends support it */
3820 /* @todo */
3821 Log(("WARNING: SVGA3D_RS_LINEPATTERN %x not supported!!\n", pRenderState[i].uintValue));
3822 /*
3823 renderState = D3DRS_LINEPATTERN;
3824 val = pRenderState[i].uintValue;
3825 */
3826 break;
3827
3828 case SVGA3D_RS_SRCBLEND: /* SVGA3dBlendOp */
3829 renderState = D3DRS_SRCBLEND;
3830 val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ONE /* default */);
3831 break;
3832
3833 case SVGA3D_RS_DSTBLEND: /* SVGA3dBlendOp */
3834 renderState = D3DRS_DESTBLEND;
3835 val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ZERO /* default */);
3836 break;
3837
3838 case SVGA3D_RS_BLENDEQUATION: /* SVGA3dBlendEquation - identical */
3839 AssertCompile(SVGA3D_BLENDEQ_MAXIMUM == D3DBLENDOP_MAX);
3840 renderState = D3DRS_BLENDOP;
3841 val = pRenderState[i].uintValue;
3842 break;
3843
3844 case SVGA3D_RS_CULLMODE: /* SVGA3dFace */
3845 {
3846 switch (pRenderState[i].uintValue)
3847 {
3848 case SVGA3D_FACE_NONE:
3849 val = D3DCULL_NONE;
3850 break;
3851 case SVGA3D_FACE_FRONT:
3852 val = D3DCULL_CW;
3853 break;
3854 case SVGA3D_FACE_BACK:
3855 val = D3DCULL_CCW;
3856 break;
3857 case SVGA3D_FACE_FRONT_BACK:
3858 AssertFailed();
3859 val = D3DCULL_CW;
3860 break;
3861 default:
3862 AssertMsgFailedReturn(("Unexpected cull mode %d\n", pRenderState[i].uintValue), VERR_INTERNAL_ERROR);
3863 break;
3864 }
3865 renderState = D3DRS_CULLMODE;
3866 break;
3867 }
3868
3869 case SVGA3D_RS_ZFUNC: /* SVGA3dCmpFunc - identical */
3870 AssertCompile(SVGA3D_CMP_ALWAYS == D3DCMP_ALWAYS);
3871 renderState = D3DRS_ZFUNC;
3872 val = pRenderState[i].uintValue;
3873 break;
3874
3875 case SVGA3D_RS_ALPHAFUNC: /* SVGA3dCmpFunc - identical */
3876 renderState = D3DRS_ALPHAFUNC;
3877 val = pRenderState[i].uintValue;
3878 break;
3879
3880 case SVGA3D_RS_STENCILENABLE: /* SVGA3dBool */
3881 renderState = D3DRS_STENCILENABLE;
3882 val = pRenderState[i].uintValue;
3883 break;
3884
3885 case SVGA3D_RS_STENCILREF: /* uint32_t */
3886 renderState = D3DRS_STENCILREF;
3887 val = pRenderState[i].uintValue;
3888 break;
3889
3890 case SVGA3D_RS_STENCILMASK: /* uint32_t */
3891 renderState = D3DRS_STENCILMASK;
3892 val = pRenderState[i].uintValue;
3893 break;
3894
3895 case SVGA3D_RS_STENCILWRITEMASK: /* uint32_t */
3896 renderState = D3DRS_STENCILWRITEMASK;
3897 val = pRenderState[i].uintValue;
3898 break;
3899
3900 case SVGA3D_RS_STENCILFUNC: /* SVGA3dCmpFunc - identical */
3901 renderState = D3DRS_STENCILFUNC;
3902 val = pRenderState[i].uintValue;
3903 break;
3904
3905 case SVGA3D_RS_STENCILFAIL: /* SVGA3dStencilOp - identical */
3906 AssertCompile(D3DSTENCILOP_KEEP == SVGA3D_STENCILOP_KEEP);
3907 AssertCompile(D3DSTENCILOP_DECR == SVGA3D_STENCILOP_DECR);
3908 renderState = D3DRS_STENCILFAIL;
3909 val = pRenderState[i].uintValue;
3910 break;
3911
3912 case SVGA3D_RS_STENCILZFAIL: /* SVGA3dStencilOp - identical */
3913 renderState = D3DRS_STENCILZFAIL;
3914 val = pRenderState[i].uintValue;
3915 break;
3916
3917 case SVGA3D_RS_STENCILPASS: /* SVGA3dStencilOp - identical */
3918 renderState = D3DRS_STENCILPASS;
3919 val = pRenderState[i].uintValue;
3920 break;
3921
3922 case SVGA3D_RS_ALPHAREF: /* float (0.0 .. 1.0) */
3923 renderState = D3DRS_ALPHAREF;
3924 val = pRenderState[i].uintValue;
3925 break;
3926
3927 case SVGA3D_RS_FRONTWINDING: /* SVGA3dFrontWinding */
3928 Assert(pRenderState[i].uintValue == SVGA3D_FRONTWINDING_CW);
3929 /*
3930 renderState = D3DRS_FRONTWINDING; //D3DRS_TWOSIDEDSTENCILMODE
3931 val = pRenderState[i].uintValue;
3932 */
3933 break;
3934
3935 case SVGA3D_RS_COORDINATETYPE: /* SVGA3dCoordinateType */
3936 Assert(pRenderState[i].uintValue == SVGA3D_COORDINATE_LEFTHANDED);
3937 /* @todo setup a view matrix to scale the world space by -1 in the z-direction for right handed coordinates. */
3938 /*
3939 renderState = D3DRS_COORDINATETYPE;
3940 val = pRenderState[i].uintValue;
3941 */
3942 break;
3943
3944 case SVGA3D_RS_ZBIAS: /* float */
3945 /* @todo unknown meaning; depth bias is not identical
3946 renderState = D3DRS_DEPTHBIAS;
3947 val = pRenderState[i].uintValue;
3948 */
3949 Log(("vmsvga3dSetRenderState: WARNING unsupported SVGA3D_RS_ZBIAS\n"));
3950 break;
3951
3952 case SVGA3D_RS_SLOPESCALEDEPTHBIAS: /* float */
3953 renderState = D3DRS_SLOPESCALEDEPTHBIAS;
3954 val = pRenderState[i].uintValue;
3955 break;
3956
3957 case SVGA3D_RS_DEPTHBIAS: /* float */
3958 renderState = D3DRS_DEPTHBIAS;
3959 val = pRenderState[i].uintValue;
3960 break;
3961
3962 case SVGA3D_RS_COLORWRITEENABLE: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
3963 renderState = D3DRS_COLORWRITEENABLE;
3964 val = pRenderState[i].uintValue;
3965 break;
3966
3967 case SVGA3D_RS_VERTEXMATERIALENABLE: /* SVGA3dBool */
3968 //AssertFailed();
3969 renderState = D3DRS_INDEXEDVERTEXBLENDENABLE; /* correct?? */
3970 val = pRenderState[i].uintValue;
3971 break;
3972
3973 case SVGA3D_RS_DIFFUSEMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
3974 AssertCompile(D3DMCS_COLOR2 == SVGA3D_VERTEXMATERIAL_SPECULAR);
3975 renderState = D3DRS_DIFFUSEMATERIALSOURCE;
3976 val = pRenderState[i].uintValue;
3977 break;
3978
3979 case SVGA3D_RS_SPECULARMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
3980 renderState = D3DRS_SPECULARMATERIALSOURCE;
3981 val = pRenderState[i].uintValue;
3982 break;
3983
3984 case SVGA3D_RS_AMBIENTMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
3985 renderState = D3DRS_AMBIENTMATERIALSOURCE;
3986 val = pRenderState[i].uintValue;
3987 break;
3988
3989 case SVGA3D_RS_EMISSIVEMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
3990 renderState = D3DRS_EMISSIVEMATERIALSOURCE;
3991 val = pRenderState[i].uintValue;
3992 break;
3993
3994 case SVGA3D_RS_TEXTUREFACTOR: /* SVGA3dColor - identical */
3995 renderState = D3DRS_TEXTUREFACTOR;
3996 val = pRenderState[i].uintValue;
3997 break;
3998
3999 case SVGA3D_RS_LOCALVIEWER: /* SVGA3dBool */
4000 renderState = D3DRS_LOCALVIEWER;
4001 val = pRenderState[i].uintValue;
4002 break;
4003
4004 case SVGA3D_RS_SCISSORTESTENABLE: /* SVGA3dBool */
4005 renderState = D3DRS_SCISSORTESTENABLE;
4006 val = pRenderState[i].uintValue;
4007 break;
4008
4009 case SVGA3D_RS_BLENDCOLOR: /* SVGA3dColor - identical */
4010 renderState = D3DRS_BLENDFACTOR;
4011 val = pRenderState[i].uintValue;
4012 break;
4013
4014 case SVGA3D_RS_STENCILENABLE2SIDED: /* SVGA3dBool */
4015 renderState = D3DRS_TWOSIDEDSTENCILMODE;
4016 val = pRenderState[i].uintValue;
4017 break;
4018
4019 case SVGA3D_RS_CCWSTENCILFUNC: /* SVGA3dCmpFunc - identical */
4020 renderState = D3DRS_CCW_STENCILFUNC;
4021 val = pRenderState[i].uintValue;
4022 break;
4023
4024 case SVGA3D_RS_CCWSTENCILFAIL: /* SVGA3dStencilOp - identical */
4025 renderState = D3DRS_CCW_STENCILFAIL;
4026 val = pRenderState[i].uintValue;
4027 break;
4028
4029 case SVGA3D_RS_CCWSTENCILZFAIL: /* SVGA3dStencilOp - identical */
4030 renderState = D3DRS_CCW_STENCILZFAIL;
4031 val = pRenderState[i].uintValue;
4032 break;
4033
4034 case SVGA3D_RS_CCWSTENCILPASS: /* SVGA3dStencilOp - identical */
4035 renderState = D3DRS_CCW_STENCILPASS;
4036 val = pRenderState[i].uintValue;
4037 break;
4038
4039 case SVGA3D_RS_VERTEXBLEND: /* SVGA3dVertexBlendFlags - identical */
4040 AssertCompile(SVGA3D_VBLEND_DISABLE == D3DVBF_DISABLE);
4041 renderState = D3DRS_VERTEXBLEND;
4042 val = pRenderState[i].uintValue;
4043 break;
4044
4045 case SVGA3D_RS_OUTPUTGAMMA: /* float */
4046 //AssertFailed();
4047 /*
4048 D3DRS_SRGBWRITEENABLE ??
4049 renderState = D3DRS_OUTPUTGAMMA;
4050 val = pRenderState[i].uintValue;
4051 */
4052 break;
4053
4054 case SVGA3D_RS_ZVISIBLE: /* SVGA3dBool */
4055 AssertFailed();
4056 /*
4057 renderState = D3DRS_ZVISIBLE;
4058 val = pRenderState[i].uintValue;
4059 */
4060 break;
4061
4062 case SVGA3D_RS_LASTPIXEL: /* SVGA3dBool */
4063 renderState = D3DRS_LASTPIXEL;
4064 val = pRenderState[i].uintValue;
4065 break;
4066
4067 case SVGA3D_RS_CLIPPING: /* SVGA3dBool */
4068 renderState = D3DRS_CLIPPING;
4069 val = pRenderState[i].uintValue;
4070 break;
4071
4072 case SVGA3D_RS_WRAP0: /* SVGA3dWrapFlags - identical */
4073 Assert(SVGA3D_WRAPCOORD_3 == D3DWRAPCOORD_3);
4074 renderState = D3DRS_WRAP0;
4075 val = pRenderState[i].uintValue;
4076 break;
4077
4078 case SVGA3D_RS_WRAP1: /* SVGA3dWrapFlags - identical */
4079 renderState = D3DRS_WRAP1;
4080 val = pRenderState[i].uintValue;
4081 break;
4082
4083 case SVGA3D_RS_WRAP2: /* SVGA3dWrapFlags - identical */
4084 renderState = D3DRS_WRAP2;
4085 val = pRenderState[i].uintValue;
4086 break;
4087
4088 case SVGA3D_RS_WRAP3: /* SVGA3dWrapFlags - identical */
4089 renderState = D3DRS_WRAP3;
4090 val = pRenderState[i].uintValue;
4091 break;
4092
4093 case SVGA3D_RS_WRAP4: /* SVGA3dWrapFlags - identical */
4094 renderState = D3DRS_WRAP4;
4095 val = pRenderState[i].uintValue;
4096 break;
4097
4098 case SVGA3D_RS_WRAP5: /* SVGA3dWrapFlags - identical */
4099 renderState = D3DRS_WRAP5;
4100 val = pRenderState[i].uintValue;
4101 break;
4102
4103 case SVGA3D_RS_WRAP6: /* SVGA3dWrapFlags - identical */
4104 renderState = D3DRS_WRAP6;
4105 val = pRenderState[i].uintValue;
4106 break;
4107
4108 case SVGA3D_RS_WRAP7: /* SVGA3dWrapFlags - identical */
4109 renderState = D3DRS_WRAP7;
4110 val = pRenderState[i].uintValue;
4111 break;
4112
4113 case SVGA3D_RS_WRAP8: /* SVGA3dWrapFlags - identical */
4114 renderState = D3DRS_WRAP8;
4115 val = pRenderState[i].uintValue;
4116 break;
4117
4118 case SVGA3D_RS_WRAP9: /* SVGA3dWrapFlags - identical */
4119 renderState = D3DRS_WRAP9;
4120 val = pRenderState[i].uintValue;
4121 break;
4122
4123 case SVGA3D_RS_WRAP10: /* SVGA3dWrapFlags - identical */
4124 renderState = D3DRS_WRAP10;
4125 val = pRenderState[i].uintValue;
4126 break;
4127
4128 case SVGA3D_RS_WRAP11: /* SVGA3dWrapFlags - identical */
4129 renderState = D3DRS_WRAP11;
4130 val = pRenderState[i].uintValue;
4131 break;
4132
4133 case SVGA3D_RS_WRAP12: /* SVGA3dWrapFlags - identical */
4134 renderState = D3DRS_WRAP12;
4135 val = pRenderState[i].uintValue;
4136 break;
4137
4138 case SVGA3D_RS_WRAP13: /* SVGA3dWrapFlags - identical */
4139 renderState = D3DRS_WRAP13;
4140 val = pRenderState[i].uintValue;
4141 break;
4142
4143 case SVGA3D_RS_WRAP14: /* SVGA3dWrapFlags - identical */
4144 renderState = D3DRS_WRAP14;
4145 val = pRenderState[i].uintValue;
4146 break;
4147
4148 case SVGA3D_RS_WRAP15: /* SVGA3dWrapFlags - identical */
4149 renderState = D3DRS_WRAP15;
4150 val = pRenderState[i].uintValue;
4151 break;
4152
4153 case SVGA3D_RS_MULTISAMPLEANTIALIAS: /* SVGA3dBool */
4154 renderState = D3DRS_MULTISAMPLEANTIALIAS;
4155 val = pRenderState[i].uintValue;
4156 break;
4157
4158 case SVGA3D_RS_MULTISAMPLEMASK: /* uint32_t */
4159 renderState = D3DRS_MULTISAMPLEMASK;
4160 val = pRenderState[i].uintValue;
4161 break;
4162
4163 case SVGA3D_RS_INDEXEDVERTEXBLENDENABLE: /* SVGA3dBool */
4164 renderState = D3DRS_INDEXEDVERTEXBLENDENABLE;
4165 val = pRenderState[i].uintValue;
4166 break;
4167
4168 case SVGA3D_RS_TWEENFACTOR: /* float */
4169 renderState = D3DRS_TWEENFACTOR;
4170 val = pRenderState[i].uintValue;
4171 break;
4172
4173 case SVGA3D_RS_ANTIALIASEDLINEENABLE: /* SVGA3dBool */
4174 renderState = D3DRS_ANTIALIASEDLINEENABLE;
4175 val = pRenderState[i].uintValue;
4176 break;
4177
4178 case SVGA3D_RS_COLORWRITEENABLE1: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
4179 renderState = D3DRS_COLORWRITEENABLE1;
4180 val = pRenderState[i].uintValue;
4181 break;
4182
4183 case SVGA3D_RS_COLORWRITEENABLE2: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
4184 renderState = D3DRS_COLORWRITEENABLE2;
4185 val = pRenderState[i].uintValue;
4186 break;
4187
4188 case SVGA3D_RS_COLORWRITEENABLE3: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
4189 renderState = D3DRS_COLORWRITEENABLE3;
4190 val = pRenderState[i].uintValue;
4191 break;
4192
4193 case SVGA3D_RS_SEPARATEALPHABLENDENABLE: /* SVGA3dBool */
4194 renderState = D3DRS_SEPARATEALPHABLENDENABLE;
4195 val = pRenderState[i].uintValue;
4196 break;
4197
4198 case SVGA3D_RS_SRCBLENDALPHA: /* SVGA3dBlendOp */
4199 renderState = D3DRS_SRCBLENDALPHA;
4200 val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ONE /* default */);
4201 break;
4202
4203 case SVGA3D_RS_DSTBLENDALPHA: /* SVGA3dBlendOp */
4204 renderState = D3DRS_DESTBLENDALPHA;
4205 val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ZERO /* default */);
4206 break;
4207
4208 case SVGA3D_RS_BLENDEQUATIONALPHA: /* SVGA3dBlendEquation - identical */
4209 renderState = D3DRS_BLENDOPALPHA;
4210 val = pRenderState[i].uintValue;
4211 break;
4212
4213 case SVGA3D_RS_TRANSPARENCYANTIALIAS: /* SVGA3dTransparencyAntialiasType */
4214 AssertFailed();
4215 /*
4216 renderState = D3DRS_TRANSPARENCYANTIALIAS;
4217 val = pRenderState[i].uintValue;
4218 */
4219 break;
4220
4221 case SVGA3D_RS_LINEAA: /* SVGA3dBool */
4222 renderState = D3DRS_ANTIALIASEDLINEENABLE;
4223 val = pRenderState[i].uintValue;
4224 break;
4225
4226 case SVGA3D_RS_LINEWIDTH: /* float */
4227 AssertFailed();
4228 /*
4229 renderState = D3DRS_LINEWIDTH;
4230 val = pRenderState[i].uintValue;
4231 */
4232 break;
4233 }
4234
4235 if (renderState != D3DRS_FORCE_DWORD)
4236 {
4237 hr = pContext->pDevice->SetRenderState(renderState, val);
4238 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderState: SetRenderState failed with %x\n", hr), VERR_INTERNAL_ERROR);
4239 }
4240 }
4241
4242 return VINF_SUCCESS;
4243}
4244
4245int vmsvga3dSetRenderTarget(PVGASTATE pThis, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target)
4246{
4247 HRESULT hr;
4248 PVMSVGA3DCONTEXT pContext;
4249 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
4250 PVMSVGA3DSURFACE pRenderTarget;
4251
4252 AssertReturn(pState, VERR_NO_MEMORY);
4253 AssertReturn(type < SVGA3D_RT_MAX, VERR_INVALID_PARAMETER);
4254 AssertReturn(target.face == 0, VERR_INVALID_PARAMETER);
4255 AssertReturn(target.mipmap == 0, VERR_INVALID_PARAMETER);
4256
4257 Log(("vmsvga3dSetRenderTarget cid=%x type=%x surface id=%x\n", cid, type, target.sid));
4258
4259 if ( cid >= pState->cContexts
4260 || pState->paContext[cid].id != cid)
4261 {
4262 Log(("vmsvga3dSetRenderTarget invalid context id!\n"));
4263 return VERR_INVALID_PARAMETER;
4264 }
4265 pContext = &pState->paContext[cid];
4266
4267 /* Save for vm state save/restore. */
4268 pContext->state.aRenderTargets[type] = target.sid;
4269
4270 if (target.sid == SVGA3D_INVALID_ID)
4271 {
4272 /* Disable render target. */
4273 switch (type)
4274 {
4275 case SVGA3D_RT_DEPTH:
4276 hr = pContext->pDevice->SetDepthStencilSurface(NULL);
4277 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: SetDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
4278 break;
4279
4280 case SVGA3D_RT_STENCIL:
4281 /* ignore; correct?? */
4282 break;
4283
4284 case SVGA3D_RT_COLOR0:
4285 case SVGA3D_RT_COLOR1:
4286 case SVGA3D_RT_COLOR2:
4287 case SVGA3D_RT_COLOR3:
4288 case SVGA3D_RT_COLOR4:
4289 case SVGA3D_RT_COLOR5:
4290 case SVGA3D_RT_COLOR6:
4291 case SVGA3D_RT_COLOR7:
4292 pContext->sidRenderTarget = SVGA3D_INVALID_ID;
4293
4294 if (pState->fSupportedSurfaceNULL)
4295 {
4296 /* Create a dummy render target to satisfy D3D. This path is usually taken only to render into a depth buffer without
4297 * wishing to update an actual color render target
4298 */
4299 IDirect3DSurface9* pDummyRenderTarget;
4300 hr = pContext->pDevice->CreateRenderTarget(pThis->svga.uWidth,
4301 pThis->svga.uHeight,
4302 FOURCC_NULL,
4303 D3DMULTISAMPLE_NONE,
4304 0,
4305 FALSE,
4306 &pDummyRenderTarget,
4307 NULL);
4308
4309 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: CreateRenderTarget failed with %x\n", hr), VERR_INTERNAL_ERROR);
4310
4311 hr = pContext->pDevice->SetRenderTarget(type - SVGA3D_RT_COLOR0, pDummyRenderTarget);
4312 pDummyRenderTarget->Release();
4313 }
4314 else
4315 hr = pContext->pDevice->SetRenderTarget(type - SVGA3D_RT_COLOR0, NULL);
4316
4317 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: SetRenderTarget failed with %x\n", hr), VERR_INTERNAL_ERROR);
4318 break;
4319
4320 default:
4321 AssertFailedReturn(VERR_INVALID_PARAMETER);
4322 }
4323 return VINF_SUCCESS;
4324 }
4325
4326 AssertReturn(target.sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
4327 AssertReturn(target.sid < pState->cSurfaces && pState->paSurface[target.sid].id == target.sid, VERR_INVALID_PARAMETER);
4328 pRenderTarget = &pState->paSurface[target.sid];
4329
4330 switch (type)
4331 {
4332 case SVGA3D_RT_DEPTH:
4333 case SVGA3D_RT_STENCIL:
4334 if (!pRenderTarget->u.pSurface)
4335 {
4336 DWORD cQualityLevels = 0;
4337
4338 /* Query the nr of quality levels for this particular format */
4339 if (pRenderTarget->multiSampleTypeD3D != D3DMULTISAMPLE_NONE)
4340 {
4341 hr = pState->pD3D9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT,
4342 D3DDEVTYPE_HAL,
4343 pRenderTarget->formatD3D,
4344 TRUE, /* Windowed */
4345 pRenderTarget->multiSampleTypeD3D,
4346 &cQualityLevels);
4347 Assert(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE);
4348 }
4349
4350 if ( pState->fSupportedSurfaceINTZ
4351 && pRenderTarget->multiSampleTypeD3D == D3DMULTISAMPLE_NONE
4352 && ( pRenderTarget->formatD3D == D3DFMT_D24S8
4353 || pRenderTarget->formatD3D == D3DFMT_D24X8))
4354 {
4355 Log(("vmsvga3dSetRenderTarget: Creating stencil surface as texture!\n"));
4356 int rc = vmsvga3dCreateTexture(pContext, cid, pRenderTarget);
4357 AssertRC(rc); /* non-fatal */
4358 }
4359
4360 if (!pRenderTarget->fStencilAsTexture)
4361 {
4362 Log(("vmsvga3dSetRenderTarget DEPTH/STENCIL; cQualityLevels=%d\n", cQualityLevels));
4363 hr = pContext->pDevice->CreateDepthStencilSurface(pRenderTarget->pMipmapLevels[0].size.width,
4364 pRenderTarget->pMipmapLevels[0].size.height,
4365 pRenderTarget->formatD3D,
4366 pRenderTarget->multiSampleTypeD3D,
4367 ((cQualityLevels >= 1) ? cQualityLevels - 1 : 0), /* 0 - (levels-1) */
4368 FALSE, /* not discardable */
4369 &pRenderTarget->u.pSurface,
4370 NULL);
4371 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: CreateDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
4372 }
4373
4374 pRenderTarget->idAssociatedContext = cid;
4375
4376#if 0 /* doesn't work */
4377 if ( !pRenderTarget->fStencilAsTexture
4378 && pRenderTarget->fDirty)
4379 {
4380 Log(("vmsvga3dSetRenderTarget: sync dirty depth/stencil buffer\n"));
4381 Assert(pRenderTarget->faces[0].numMipLevels == 1);
4382
4383 for (uint32_t i = 0; i < pRenderTarget->faces[0].numMipLevels; i++)
4384 {
4385 if (pRenderTarget->pMipmapLevels[i].fDirty)
4386 {
4387 D3DLOCKED_RECT LockedRect;
4388
4389 hr = pRenderTarget->u.pSurface->LockRect(&LockedRect,
4390 NULL, /* entire surface */
4391 0);
4392
4393 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
4394
4395 Log(("vmsvga3dSetRenderTarget: sync dirty texture mipmap level %d (pitch %x vs %x)\n", i, LockedRect.Pitch, pRenderTarget->pMipmapLevels[i].cbSurfacePitch));
4396
4397 uint8_t *pDest = (uint8_t *)LockedRect.pBits;
4398 uint8_t *pSrc = (uint8_t *)pRenderTarget->pMipmapLevels[i].pSurfaceData;
4399 for (uint32_t j = 0; j < pRenderTarget->pMipmapLevels[i].size.height; j++)
4400 {
4401 memcpy(pDest, pSrc, pRenderTarget->pMipmapLevels[i].cbSurfacePitch);
4402
4403 pDest += LockedRect.Pitch;
4404 pSrc += pRenderTarget->pMipmapLevels[i].cbSurfacePitch;
4405 }
4406
4407 hr = pRenderTarget->u.pSurface->UnlockRect();
4408 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
4409
4410 pRenderTarget->pMipmapLevels[i].fDirty = false;
4411 }
4412 }
4413 }
4414#endif
4415 }
4416 Assert(pRenderTarget->idAssociatedContext == cid);
4417
4418 /* @todo Assert(!pRenderTarget->fDirty); */
4419
4420 AssertReturn(pRenderTarget->u.pSurface, VERR_INVALID_PARAMETER);
4421
4422 pRenderTarget->fUsageD3D |= D3DUSAGE_DEPTHSTENCIL;
4423 pRenderTarget->flags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
4424
4425 if (pRenderTarget->fStencilAsTexture)
4426 {
4427 IDirect3DSurface9 *pStencilSurface;
4428
4429 hr = pRenderTarget->u.pTexture->GetSurfaceLevel(0, &pStencilSurface);
4430 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
4431
4432 hr = pContext->pDevice->SetDepthStencilSurface(pStencilSurface);
4433 pStencilSurface->Release();
4434 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: SetDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
4435 }
4436 else
4437 {
4438 hr = pContext->pDevice->SetDepthStencilSurface(pRenderTarget->u.pSurface);
4439 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: SetDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
4440 }
4441 break;
4442
4443 case SVGA3D_RT_COLOR0:
4444 case SVGA3D_RT_COLOR1:
4445 case SVGA3D_RT_COLOR2:
4446 case SVGA3D_RT_COLOR3:
4447 case SVGA3D_RT_COLOR4:
4448 case SVGA3D_RT_COLOR5:
4449 case SVGA3D_RT_COLOR6:
4450 case SVGA3D_RT_COLOR7:
4451 {
4452 IDirect3DSurface9 *pSurface;
4453 bool fTexture = false;
4454 bool fShared = false;
4455
4456 /* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
4457 vmsvga3dSurfaceFlush(pThis, pRenderTarget);
4458
4459 if (pRenderTarget->flags & SVGA3D_SURFACE_HINT_TEXTURE)
4460 {
4461 fTexture = true;
4462
4463 /* A texture surface can be used as a render target to fill it and later on used as a texture. */
4464 if (!pRenderTarget->u.pTexture)
4465 {
4466 Log(("vmsvga3dSetRenderTarget: create texture to be used as render target; surface id=%x type=%d format=%d -> create texture\n", target.sid, pRenderTarget->flags, pRenderTarget->format));
4467 int rc = vmsvga3dCreateTexture(pContext, cid, pRenderTarget);
4468 AssertRCReturn(rc, rc);
4469 }
4470
4471#ifndef VBOX_VMSVGA3D_WITH_OPENGL
4472 if (pRenderTarget->idAssociatedContext != cid)
4473 {
4474 Log(("vmsvga3dSetRenderTarget; using texture %x created for another context (%d vs %d)\n", target.sid, pRenderTarget->idAssociatedContext, cid));
4475
4476 PVMSVGA3DSHAREDSURFACE pSharedSurface = vmsvga3dSurfaceGetSharedCopy(pThis, pContext, pRenderTarget);
4477 AssertReturn(pSharedSurface, VERR_INTERNAL_ERROR);
4478
4479 hr = pSharedSurface->u.pTexture->GetSurfaceLevel(0 /* Texture level 0 */,
4480 &pSurface);
4481
4482 fShared = true;
4483 }
4484 else
4485#endif
4486 hr = pRenderTarget->u.pTexture->GetSurfaceLevel(0 /* Texture level 0 */,
4487 &pSurface);
4488
4489 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
4490 }
4491 else
4492 {
4493 if (!pRenderTarget->u.pSurface)
4494 {
4495 DWORD cQualityLevels = 0;
4496
4497 /* Query the nr of quality levels for this particular format */
4498 if (pRenderTarget->multiSampleTypeD3D != D3DMULTISAMPLE_NONE)
4499 {
4500 hr = pState->pD3D9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT,
4501 D3DDEVTYPE_HAL,
4502 pRenderTarget->formatD3D,
4503 TRUE, /* Windowed */
4504 pRenderTarget->multiSampleTypeD3D,
4505 &cQualityLevels);
4506 Assert(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE);
4507 }
4508
4509 Log(("vmsvga3dSetRenderTarget COLOR; cQualityLevels=%d\n", cQualityLevels));
4510 Log(("Create rendertarget (%d,%d) format=%x multisample=%x\n", pRenderTarget->pMipmapLevels[0].size.width, pRenderTarget->pMipmapLevels[0].size.height, pRenderTarget->formatD3D, pRenderTarget->multiSampleTypeD3D));
4511
4512 hr = pContext->pDevice->CreateRenderTarget(pRenderTarget->pMipmapLevels[0].size.width,
4513 pRenderTarget->pMipmapLevels[0].size.height,
4514 pRenderTarget->formatD3D,
4515 pRenderTarget->multiSampleTypeD3D,
4516 ((cQualityLevels >= 1) ? cQualityLevels - 1 : 0), /* 0 - (levels-1) */
4517 TRUE, /* lockable */
4518 &pRenderTarget->u.pSurface,
4519 NULL);
4520 AssertReturn(hr == D3D_OK, VERR_INTERNAL_ERROR);
4521
4522 pRenderTarget->idAssociatedContext = cid;
4523 }
4524 else
4525 AssertReturn(pRenderTarget->fUsageD3D & D3DUSAGE_RENDERTARGET, VERR_INVALID_PARAMETER);
4526
4527 Assert(pRenderTarget->idAssociatedContext == cid);
4528 pSurface = pRenderTarget->u.pSurface;
4529 }
4530
4531 AssertReturn(pRenderTarget->u.pSurface, VERR_INVALID_PARAMETER);
4532 Assert(!pRenderTarget->fDirty);
4533
4534 pRenderTarget->fUsageD3D |= D3DUSAGE_RENDERTARGET;
4535 pRenderTarget->flags |= SVGA3D_SURFACE_HINT_RENDERTARGET;
4536
4537 hr = pContext->pDevice->SetRenderTarget(type - SVGA3D_RT_COLOR0, pSurface);
4538 if (fTexture)
4539 pSurface->Release(); /* Release reference to texture level 0 */
4540 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: SetRenderTarget failed with %x\n", hr), VERR_INTERNAL_ERROR);
4541
4542 pContext->sidRenderTarget = target.sid;
4543
4544 /* Changing the render target resets the viewport; restore it here. */
4545 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VIEWPORT)
4546 vmsvga3dSetViewPort(pThis, cid, &pContext->state.RectViewPort);
4547
4548 break;
4549 }
4550
4551 default:
4552 AssertFailedReturn(VERR_INVALID_PARAMETER);
4553 }
4554
4555 return VINF_SUCCESS;
4556}
4557
4558/**
4559 * Convert SVGA texture combiner value to its D3D equivalent
4560 */
4561static DWORD vmsvga3dTextureCombiner2D3D(uint32_t value)
4562{
4563 switch (value)
4564 {
4565 case SVGA3D_TC_DISABLE:
4566 return D3DTOP_DISABLE;
4567 case SVGA3D_TC_SELECTARG1:
4568 return D3DTOP_SELECTARG1;
4569 case SVGA3D_TC_SELECTARG2:
4570 return D3DTOP_SELECTARG2;
4571 case SVGA3D_TC_MODULATE:
4572 return D3DTOP_MODULATE;
4573 case SVGA3D_TC_ADD:
4574 return D3DTOP_ADD;
4575 case SVGA3D_TC_ADDSIGNED:
4576 return D3DTOP_ADDSIGNED;
4577 case SVGA3D_TC_SUBTRACT:
4578 return D3DTOP_SUBTRACT;
4579 case SVGA3D_TC_BLENDTEXTUREALPHA:
4580 return D3DTOP_BLENDTEXTUREALPHA;
4581 case SVGA3D_TC_BLENDDIFFUSEALPHA:
4582 return D3DTOP_BLENDDIFFUSEALPHA;
4583 case SVGA3D_TC_BLENDCURRENTALPHA:
4584 return D3DTOP_BLENDCURRENTALPHA;
4585 case SVGA3D_TC_BLENDFACTORALPHA:
4586 return D3DTOP_BLENDFACTORALPHA;
4587 case SVGA3D_TC_MODULATE2X:
4588 return D3DTOP_MODULATE2X;
4589 case SVGA3D_TC_MODULATE4X:
4590 return D3DTOP_MODULATE4X;
4591 case SVGA3D_TC_DSDT:
4592 AssertFailed(); /* @todo ??? */
4593 return D3DTOP_DISABLE;
4594 case SVGA3D_TC_DOTPRODUCT3:
4595 return D3DTOP_DOTPRODUCT3;
4596 case SVGA3D_TC_BLENDTEXTUREALPHAPM:
4597 return D3DTOP_BLENDTEXTUREALPHAPM;
4598 case SVGA3D_TC_ADDSIGNED2X:
4599 return D3DTOP_ADDSIGNED2X;
4600 case SVGA3D_TC_ADDSMOOTH:
4601 return D3DTOP_ADDSMOOTH;
4602 case SVGA3D_TC_PREMODULATE:
4603 return D3DTOP_PREMODULATE;
4604 case SVGA3D_TC_MODULATEALPHA_ADDCOLOR:
4605 return D3DTOP_MODULATEALPHA_ADDCOLOR;
4606 case SVGA3D_TC_MODULATECOLOR_ADDALPHA:
4607 return D3DTOP_MODULATECOLOR_ADDALPHA;
4608 case SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR:
4609 return D3DTOP_MODULATEINVALPHA_ADDCOLOR;
4610 case SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA:
4611 return D3DTOP_MODULATEINVCOLOR_ADDALPHA;
4612 case SVGA3D_TC_BUMPENVMAPLUMINANCE:
4613 return D3DTOP_BUMPENVMAPLUMINANCE;
4614 case SVGA3D_TC_MULTIPLYADD:
4615 return D3DTOP_MULTIPLYADD;
4616 case SVGA3D_TC_LERP:
4617 return D3DTOP_LERP;
4618 default:
4619 AssertFailed();
4620 return D3DTOP_DISABLE;
4621 }
4622}
4623
4624/**
4625 * Convert SVGA texture arg data value to its D3D equivalent
4626 */
4627static DWORD vmsvga3dTextureArgData2D3D(uint32_t value)
4628{
4629 switch (value)
4630 {
4631 case SVGA3D_TA_CONSTANT:
4632 return D3DTA_CONSTANT;
4633 case SVGA3D_TA_PREVIOUS:
4634 return D3DTA_CURRENT; /* current = previous */
4635 case SVGA3D_TA_DIFFUSE:
4636 return D3DTA_DIFFUSE;
4637 case SVGA3D_TA_TEXTURE:
4638 return D3DTA_TEXTURE;
4639 case SVGA3D_TA_SPECULAR:
4640 return D3DTA_SPECULAR;
4641 default:
4642 AssertFailed();
4643 return 0;
4644 }
4645}
4646
4647/**
4648 * Convert SVGA texture transform flag value to its D3D equivalent
4649 */
4650static DWORD vmsvga3dTextTransformFlags2D3D(uint32_t value)
4651{
4652 switch (value)
4653 {
4654 case SVGA3D_TEX_TRANSFORM_OFF:
4655 return D3DTTFF_DISABLE;
4656 case SVGA3D_TEX_TRANSFORM_S:
4657 return D3DTTFF_COUNT1; /* @todo correct? */
4658 case SVGA3D_TEX_TRANSFORM_T:
4659 return D3DTTFF_COUNT2; /* @todo correct? */
4660 case SVGA3D_TEX_TRANSFORM_R:
4661 return D3DTTFF_COUNT3; /* @todo correct? */
4662 case SVGA3D_TEX_TRANSFORM_Q:
4663 return D3DTTFF_COUNT4; /* @todo correct? */
4664 case SVGA3D_TEX_PROJECTED:
4665 return D3DTTFF_PROJECTED;
4666 default:
4667 AssertFailed();
4668 return 0;
4669 }
4670}
4671
4672int vmsvga3dSetTextureState(PVGASTATE pThis, uint32_t cid, uint32_t cTextureStates, SVGA3dTextureState *pTextureState)
4673{
4674 DWORD val;
4675 HRESULT hr;
4676 PVMSVGA3DCONTEXT pContext;
4677 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
4678 AssertReturn(pState, VERR_NO_MEMORY);
4679
4680 Log(("vmsvga3dSetTextureState %x cTextureState=%d\n", cid, cTextureStates));
4681
4682 if ( cid >= pState->cContexts
4683 || pState->paContext[cid].id != cid)
4684 {
4685 Log(("vmsvga3dSetTextureState invalid context id!\n"));
4686 return VERR_INVALID_PARAMETER;
4687 }
4688 pContext = &pState->paContext[cid];
4689
4690 for (unsigned i = 0; i < cTextureStates; i++)
4691 {
4692 D3DTEXTURESTAGESTATETYPE textureType = D3DTSS_FORCE_DWORD;
4693 D3DSAMPLERSTATETYPE samplerType = D3DSAMP_FORCE_DWORD;
4694
4695 Log(("vmsvga3dSetTextureState: cid=%x stage=%d type=%s (%x) val=%x\n", cid, pTextureState[i].stage, vmsvga3dTextureStateToString(pTextureState[i].name), pTextureState[i].name, pTextureState[i].value));
4696 /* Record the texture state for vm state saving. */
4697 if ( pTextureState[i].stage < SVGA3D_MAX_TEXTURE_STAGE
4698 && pTextureState[i].name < SVGA3D_TS_MAX)
4699 {
4700 pContext->state.aTextureState[pTextureState[i].stage][pTextureState[i].name] = pTextureState[i];
4701 }
4702
4703 switch (pTextureState[i].name)
4704 {
4705 case SVGA3D_TS_COLOROP: /* SVGA3dTextureCombiner */
4706 textureType = D3DTSS_COLOROP;
4707 val = vmsvga3dTextureCombiner2D3D(pTextureState[i].value);
4708 break;
4709
4710 case SVGA3D_TS_COLORARG0: /* SVGA3dTextureArgData */
4711 textureType = D3DTSS_COLORARG0;
4712 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4713 break;
4714
4715 case SVGA3D_TS_COLORARG1: /* SVGA3dTextureArgData */
4716 textureType = D3DTSS_COLORARG1;
4717 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4718 break;
4719
4720 case SVGA3D_TS_COLORARG2: /* SVGA3dTextureArgData */
4721 textureType = D3DTSS_COLORARG2;
4722 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4723 break;
4724
4725 case SVGA3D_TS_ALPHAOP: /* SVGA3dTextureCombiner */
4726 textureType = D3DTSS_ALPHAOP;
4727 val = vmsvga3dTextureCombiner2D3D(pTextureState[i].value);
4728 break;
4729
4730 case SVGA3D_TS_ALPHAARG0: /* SVGA3dTextureArgData */
4731 textureType = D3DTSS_ALPHAARG0;
4732 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4733 break;
4734
4735 case SVGA3D_TS_ALPHAARG1: /* SVGA3dTextureArgData */
4736 textureType = D3DTSS_ALPHAARG1;
4737 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4738 break;
4739
4740 case SVGA3D_TS_ALPHAARG2: /* SVGA3dTextureArgData */
4741 textureType = D3DTSS_ALPHAARG2;
4742 val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
4743 break;
4744
4745 case SVGA3D_TS_BUMPENVMAT00: /* float */
4746 textureType = D3DTSS_BUMPENVMAT00;
4747 val = pTextureState[i].value;
4748 break;
4749
4750 case SVGA3D_TS_BUMPENVMAT01: /* float */
4751 textureType = D3DTSS_BUMPENVMAT01;
4752 val = pTextureState[i].value;
4753 break;
4754
4755 case SVGA3D_TS_BUMPENVMAT10: /* float */
4756 textureType = D3DTSS_BUMPENVMAT10;
4757 val = pTextureState[i].value;
4758 break;
4759
4760 case SVGA3D_TS_BUMPENVMAT11: /* float */
4761 textureType = D3DTSS_BUMPENVMAT11;
4762 val = pTextureState[i].value;
4763 break;
4764
4765 case SVGA3D_TS_TEXCOORDINDEX: /* uint32_t */
4766 textureType = D3DTSS_TEXCOORDINDEX;
4767 val = pTextureState[i].value;
4768 break;
4769
4770 case SVGA3D_TS_BUMPENVLSCALE: /* float */
4771 textureType = D3DTSS_BUMPENVLSCALE;
4772 val = pTextureState[i].value;
4773 break;
4774
4775 case SVGA3D_TS_BUMPENVLOFFSET: /* float */
4776 textureType = D3DTSS_BUMPENVLOFFSET;
4777 val = pTextureState[i].value;
4778 break;
4779
4780 case SVGA3D_TS_TEXTURETRANSFORMFLAGS: /* SVGA3dTexTransformFlags */
4781 textureType = D3DTSS_TEXTURETRANSFORMFLAGS;
4782 val = vmsvga3dTextTransformFlags2D3D(pTextureState[i].value);
4783 break;
4784
4785 case SVGA3D_TS_BIND_TEXTURE: /* SVGA3dSurfaceId */
4786 if (pTextureState[i].value == SVGA3D_INVALID_ID)
4787 {
4788 Log(("SVGA3D_TS_BIND_TEXTURE: stage %d, texture surface id=%x\n", pTextureState[i].stage, pTextureState[i].value));
4789
4790 pContext->aSidActiveTexture[pTextureState[i].stage] = SVGA3D_INVALID_ID;
4791 /* Unselect the currently associated texture. */
4792 hr = pContext->pDevice->SetTexture(pTextureState[i].stage,
4793 NULL);
4794 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetTextureState: SetTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
4795 }
4796 else
4797 {
4798 HRESULT hr;
4799 uint32_t sid = pTextureState[i].value;
4800
4801 AssertReturn(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
4802 AssertReturn(sid < pState->cSurfaces && pState->paSurface[sid].id == sid, VERR_INVALID_PARAMETER);
4803
4804 PVMSVGA3DSURFACE pSurface = &pState->paSurface[sid];
4805
4806 Log(("SVGA3D_TS_BIND_TEXTURE: stage %d, texture surface id=%x (%d,%d)\n", pTextureState[i].stage, pTextureState[i].value, pSurface->pMipmapLevels[0].size.width, pSurface->pMipmapLevels[0].size.height));
4807
4808 if (!pSurface->u.pTexture)
4809 {
4810 Assert(pSurface->idAssociatedContext == SVGA3D_INVALID_ID);
4811 Log(("CreateTexture (%d,%d) level=%d fUsage=%x format=%x\n", pSurface->pMipmapLevels[0].size.width, pSurface->pMipmapLevels[0].size.height, pSurface->faces[0].numMipLevels, pSurface->fUsageD3D, pSurface->formatD3D));
4812 int rc = vmsvga3dCreateTexture(pContext, cid, pSurface);
4813 AssertRCReturn(rc, rc);
4814 }
4815 else
4816 {
4817 /* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
4818 vmsvga3dSurfaceFlush(pThis, pSurface);
4819 }
4820
4821#ifndef VBOX_VMSVGA3D_WITH_OPENGL
4822 if (pSurface->idAssociatedContext != cid)
4823 {
4824 Log(("vmsvga3dSetTextureState; using texture %x created for another context (%d vs %d)\n", sid, pSurface->idAssociatedContext, cid));
4825
4826 PVMSVGA3DSHAREDSURFACE pSharedSurface = vmsvga3dSurfaceGetSharedCopy(pThis, pContext, pSurface);
4827 AssertReturn(pSharedSurface, VERR_INTERNAL_ERROR);
4828
4829 hr = pContext->pDevice->SetTexture(pTextureState[i].stage,
4830 pSharedSurface->u.pTexture);
4831 }
4832 else
4833#endif
4834 hr = pContext->pDevice->SetTexture(pTextureState[i].stage,
4835 pSurface->u.pTexture);
4836
4837 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetTextureState: SetTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
4838
4839 pContext->aSidActiveTexture[pTextureState[i].stage] = sid;
4840 }
4841 /* Finished; continue with the next one. */
4842 continue;
4843
4844 case SVGA3D_TS_ADDRESSW: /* SVGA3dTextureAddress */
4845 samplerType = D3DSAMP_ADDRESSW;
4846 val = pTextureState[i].value; /* Identical otherwise */
4847 Assert(pTextureState[i].value != SVGA3D_TEX_ADDRESS_EDGE);
4848 break;
4849
4850 case SVGA3D_TS_ADDRESSU: /* SVGA3dTextureAddress */
4851 samplerType = D3DSAMP_ADDRESSU;
4852 val = pTextureState[i].value; /* Identical otherwise */
4853 Assert(pTextureState[i].value != SVGA3D_TEX_ADDRESS_EDGE);
4854 break;
4855
4856 case SVGA3D_TS_ADDRESSV: /* SVGA3dTextureAddress */
4857 samplerType = D3DSAMP_ADDRESSV;
4858 val = pTextureState[i].value; /* Identical otherwise */
4859 Assert(pTextureState[i].value != SVGA3D_TEX_ADDRESS_EDGE);
4860 break;
4861
4862 case SVGA3D_TS_MIPFILTER: /* SVGA3dTextureFilter */
4863 samplerType = D3DSAMP_MIPFILTER;
4864 val = pTextureState[i].value; /* Identical otherwise */
4865 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_FLATCUBIC);
4866 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
4867 break;
4868
4869 case SVGA3D_TS_MAGFILTER: /* SVGA3dTextureFilter */
4870 samplerType = D3DSAMP_MAGFILTER;
4871 val = pTextureState[i].value; /* Identical otherwise */
4872 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_FLATCUBIC);
4873 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
4874 break;
4875
4876 case SVGA3D_TS_MINFILTER: /* SVGA3dTextureFilter */
4877 samplerType = D3DSAMP_MINFILTER;
4878 val = pTextureState[i].value; /* Identical otherwise */
4879 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_FLATCUBIC);
4880 Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
4881 break;
4882
4883 case SVGA3D_TS_BORDERCOLOR: /* SVGA3dColor */
4884 samplerType = D3DSAMP_BORDERCOLOR;
4885 val = pTextureState[i].value; /* Identical */
4886 break;
4887
4888 case SVGA3D_TS_TEXTURE_LOD_BIAS: /* float */
4889 samplerType = D3DSAMP_MIPMAPLODBIAS;
4890 val = pTextureState[i].value; /* Identical */
4891 break;
4892
4893 case SVGA3D_TS_TEXTURE_MIPMAP_LEVEL: /* uint32_t */
4894 samplerType = D3DSAMP_MAXMIPLEVEL;
4895 val = pTextureState[i].value; /* Identical?? */
4896 break;
4897
4898 case SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL: /* uint32_t */
4899 samplerType = D3DSAMP_MAXANISOTROPY;
4900 val = pTextureState[i].value; /* Identical?? */
4901 break;
4902
4903 case SVGA3D_TS_GAMMA: /* float */
4904 samplerType = D3DSAMP_SRGBTEXTURE;
4905 /* Boolean in D3D */
4906 if (pTextureState[i].floatValue == 1.0f)
4907 val = FALSE;
4908 else
4909 val = TRUE;
4910 break;
4911
4912 /* Internal commands, that don't map directly to the SetTextureStageState API. */
4913 case SVGA3D_TS_TEXCOORDGEN: /* SVGA3dTextureCoordGen */
4914 AssertFailed();
4915 break;
4916 }
4917
4918 if (textureType != D3DTSS_FORCE_DWORD)
4919 {
4920 hr = pContext->pDevice->SetTextureStageState(pTextureState[i].stage, textureType, val);
4921 }
4922 else
4923 {
4924 Assert(samplerType != D3DSAMP_FORCE_DWORD);
4925 hr = pContext->pDevice->SetSamplerState(pTextureState[i].stage, samplerType, val);
4926 }
4927
4928 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetTextureState: SetTextureStageState failed with %x\n", hr), VERR_INTERNAL_ERROR);
4929 }
4930
4931 return VINF_SUCCESS;
4932}
4933
4934int vmsvga3dSetMaterial(PVGASTATE pThis, uint32_t cid, SVGA3dFace face, SVGA3dMaterial *pMaterial)
4935{
4936 HRESULT hr;
4937 D3DMATERIAL9 material;
4938 PVMSVGA3DCONTEXT pContext;
4939 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
4940 AssertReturn(pState, VERR_NO_MEMORY);
4941
4942 Log(("vmsvga3dSetMaterial %x face %d\n", cid, face));
4943
4944 if ( cid >= pState->cContexts
4945 || pState->paContext[cid].id != cid)
4946 {
4947 Log(("vmsvga3dSetMaterial invalid context id!\n"));
4948 return VERR_INVALID_PARAMETER;
4949 }
4950 pContext = &pState->paContext[cid];
4951
4952 AssertReturn(face < SVGA3D_FACE_MAX, VERR_INVALID_PARAMETER);
4953
4954 /* Save for vm state save/restore. */
4955 pContext->state.aMaterial[face].fValid = true;
4956 pContext->state.aMaterial[face].material = *pMaterial;
4957 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_MATERIAL;
4958
4959 /* @note face not used for D3D9 */
4960 /* @todo ignore everything except SVGA3D_FACE_NONE? */
4961 //Assert(face == SVGA3D_FACE_NONE);
4962 if (face != SVGA3D_FACE_NONE)
4963 Log(("Unsupported face %d!!\n", face));
4964
4965 material.Diffuse.r = pMaterial->diffuse[0];
4966 material.Diffuse.g = pMaterial->diffuse[1];
4967 material.Diffuse.b = pMaterial->diffuse[2];
4968 material.Diffuse.a = pMaterial->diffuse[3];
4969 material.Ambient.r = pMaterial->ambient[0];
4970 material.Ambient.g = pMaterial->ambient[1];
4971 material.Ambient.b = pMaterial->ambient[2];
4972 material.Ambient.a = pMaterial->ambient[3];
4973 material.Specular.r = pMaterial->specular[0];
4974 material.Specular.g = pMaterial->specular[1];
4975 material.Specular.b = pMaterial->specular[2];
4976 material.Specular.a = pMaterial->specular[3];
4977 material.Emissive.r = pMaterial->emissive[0];
4978 material.Emissive.g = pMaterial->emissive[1];
4979 material.Emissive.b = pMaterial->emissive[2];
4980 material.Emissive.a = pMaterial->emissive[3];
4981 material.Power = pMaterial->shininess;
4982
4983 hr = pContext->pDevice->SetMaterial(&material);
4984 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetMaterial: SetMaterial failed with %x\n", hr), VERR_INTERNAL_ERROR);
4985
4986 return VINF_SUCCESS;
4987}
4988
4989int vmsvga3dSetLightData(PVGASTATE pThis, uint32_t cid, uint32_t index, SVGA3dLightData *pData)
4990{
4991 HRESULT hr;
4992 D3DLIGHT9 light;
4993 PVMSVGA3DCONTEXT pContext;
4994 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
4995 AssertReturn(pState, VERR_NO_MEMORY);
4996
4997 Log(("vmsvga3dSetLightData %x index=%d\n", cid, index));
4998
4999 if ( cid >= pState->cContexts
5000 || pState->paContext[cid].id != cid)
5001 {
5002 Log(("vmsvga3dSetLightData invalid context id!\n"));
5003 return VERR_INVALID_PARAMETER;
5004 }
5005 pContext = &pState->paContext[cid];
5006
5007 switch (pData->type)
5008 {
5009 case SVGA3D_LIGHTTYPE_POINT:
5010 light.Type = D3DLIGHT_POINT;
5011 break;
5012
5013 case SVGA3D_LIGHTTYPE_SPOT1: /* 1-cone, in degrees */
5014 light.Type = D3DLIGHT_SPOT;
5015 break;
5016
5017 case SVGA3D_LIGHTTYPE_DIRECTIONAL:
5018 light.Type = D3DLIGHT_DIRECTIONAL;
5019 break;
5020
5021 case SVGA3D_LIGHTTYPE_SPOT2: /* 2-cone, in radians */
5022 default:
5023 Log(("Unsupported light type!!\n"));
5024 return VERR_INVALID_PARAMETER;
5025 }
5026
5027 /* Store for vm state save/restore */
5028 if (index < SVGA3D_MAX_LIGHTS)
5029 {
5030 pContext->state.aLightData[index].fValidData = true;
5031 pContext->state.aLightData[index].data = *pData;
5032 }
5033 else
5034 AssertFailed();
5035
5036 light.Diffuse.r = pData->diffuse[0];
5037 light.Diffuse.g = pData->diffuse[1];
5038 light.Diffuse.b = pData->diffuse[2];
5039 light.Diffuse.a = pData->diffuse[3];
5040 light.Specular.r = pData->specular[0];
5041 light.Specular.g = pData->specular[1];
5042 light.Specular.b = pData->specular[2];
5043 light.Specular.a = pData->specular[3];
5044 light.Ambient.r = pData->ambient[0];
5045 light.Ambient.g = pData->ambient[1];
5046 light.Ambient.b = pData->ambient[2];
5047 light.Ambient.a = pData->ambient[3];
5048 light.Position.x = pData->position[0];
5049 light.Position.y = pData->position[1];
5050 light.Position.z = pData->position[2]; /* @note 4th position not available in D3D9 */
5051 light.Direction.x = pData->direction[0];
5052 light.Direction.y = pData->direction[1];
5053 light.Direction.z = pData->direction[2]; /* @note 4th position not available in D3D9 */
5054 light.Range = pData->range;
5055 light.Falloff = pData->falloff;
5056 light.Attenuation0 = pData->attenuation0;
5057 light.Attenuation1 = pData->attenuation1;
5058 light.Attenuation2 = pData->attenuation2;
5059 light.Theta = pData->theta;
5060 light.Phi = pData->phi;
5061
5062 hr = pContext->pDevice->SetLight(index, &light);
5063 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetLightData: SetLight failed with %x\n", hr), VERR_INTERNAL_ERROR);
5064
5065 return VINF_SUCCESS;
5066}
5067
5068int vmsvga3dSetLightEnabled(PVGASTATE pThis, uint32_t cid, uint32_t index, uint32_t enabled)
5069{
5070 HRESULT hr;
5071 PVMSVGA3DCONTEXT pContext;
5072 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
5073 AssertReturn(pState, VERR_NO_MEMORY);
5074
5075 Log(("vmsvga3dSetLightEnabled %x %d -> %d\n", cid, index, enabled));
5076
5077 if ( cid >= pState->cContexts
5078 || pState->paContext[cid].id != cid)
5079 {
5080 Log(("vmsvga3dSetLightEnabled invalid context id!\n"));
5081 return VERR_INVALID_PARAMETER;
5082 }
5083 pContext = &pState->paContext[cid];
5084
5085 /* Store for vm state save/restore */
5086 if (index < SVGA3D_MAX_LIGHTS)
5087 pContext->state.aLightData[index].fEnabled = !!enabled;
5088 else
5089 AssertFailed();
5090
5091 hr = pContext->pDevice->LightEnable(index, (BOOL)enabled);
5092 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetLightEnabled: LightEnable failed with %x\n", hr), VERR_INTERNAL_ERROR);
5093
5094 return VINF_SUCCESS;
5095}
5096
5097int vmsvga3dSetViewPort(PVGASTATE pThis, uint32_t cid, SVGA3dRect *pRect)
5098{
5099 HRESULT hr;
5100 D3DVIEWPORT9 viewPort;
5101 PVMSVGA3DCONTEXT pContext;
5102 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
5103 AssertReturn(pState, VERR_NO_MEMORY);
5104
5105 Log(("vmsvga3dSetViewPort %x (%d,%d)(%d,%d)\n", cid, pRect->x, pRect->y, pRect->w, pRect->h));
5106
5107 if ( cid >= pState->cContexts
5108 || pState->paContext[cid].id != cid)
5109 {
5110 Log(("vmsvga3dSetViewPort invalid context id!\n"));
5111 return VERR_INVALID_PARAMETER;
5112 }
5113 /* Save for vm state save/restore. */
5114 pContext = &pState->paContext[cid];
5115 pContext->state.RectViewPort = *pRect;
5116 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_VIEWPORT;
5117
5118 hr = pContext->pDevice->GetViewport(&viewPort);
5119 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetViewPort: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
5120
5121 viewPort.X = pRect->x;
5122 viewPort.Y = pRect->y;
5123 viewPort.Width = pRect->w;
5124 viewPort.Height = pRect->h;
5125 /* viewPort.MinZ & MaxZ are not changed from the current setting. */
5126
5127 hr = pContext->pDevice->SetViewport(&viewPort);
5128 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetViewPort: SetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
5129
5130 return VINF_SUCCESS;
5131}
5132
5133int vmsvga3dSetClipPlane(PVGASTATE pThis, uint32_t cid, uint32_t index, float plane[4])
5134{
5135 HRESULT hr;
5136 PVMSVGA3DCONTEXT pContext;
5137 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
5138 AssertReturn(pState, VERR_NO_MEMORY);
5139
5140 Log(("vmsvga3dSetClipPlane %x %d (%d,%d)(%d,%d)\n", cid, index, (unsigned)(plane[0] * 100.0), (unsigned)(plane[1] * 100.0), (unsigned)(plane[2] * 100.0), (unsigned)(plane[3] * 100.0)));
5141 AssertReturn(index < SVGA3D_CLIPPLANE_MAX, VERR_INVALID_PARAMETER);
5142
5143 if ( cid >= pState->cContexts
5144 || pState->paContext[cid].id != cid)
5145 {
5146 Log(("vmsvga3dSetClipPlane invalid context id!\n"));
5147 return VERR_INVALID_PARAMETER;
5148 }
5149 pContext = &pState->paContext[cid];
5150
5151 /* Store for vm state save/restore. */
5152 pContext->state.aClipPlane[index].fValid = true;
5153 memcpy(pContext->state.aClipPlane[index].plane, plane, sizeof(plane));
5154
5155 hr = pContext->pDevice->SetClipPlane(index, plane);
5156 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetClipPlane: SetClipPlane failed with %x\n", hr), VERR_INTERNAL_ERROR);
5157 return VINF_SUCCESS;
5158}
5159
5160int vmsvga3dCommandClear(PVGASTATE pThis, uint32_t cid, SVGA3dClearFlag clearFlag, uint32_t color, float depth, uint32_t stencil, uint32_t cRects, SVGA3dRect *pRect)
5161{
5162 DWORD clearFlagD3D = 0;
5163 D3DRECT *pRectD3D = NULL;
5164 HRESULT hr;
5165 PVMSVGA3DCONTEXT pContext;
5166 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
5167 AssertReturn(pState, VERR_NO_MEMORY);
5168
5169 Log(("vmsvga3dCommandClear %x clearFlag=%x color=%x depth=%d stencil=%x cRects=%d\n", cid, clearFlag, color, (uint32_t)(depth * 100.0), stencil, cRects));
5170
5171 if ( cid >= pState->cContexts
5172 || pState->paContext[cid].id != cid)
5173 {
5174 Log(("vmsvga3dCommandClear invalid context id!\n"));
5175 return VERR_INVALID_PARAMETER;
5176 }
5177 pContext = &pState->paContext[cid];
5178
5179 if (clearFlag & SVGA3D_CLEAR_COLOR)
5180 clearFlagD3D |= D3DCLEAR_TARGET;
5181 if (clearFlag & SVGA3D_CLEAR_STENCIL)
5182 clearFlagD3D |= D3DCLEAR_STENCIL;
5183 if (clearFlag & SVGA3D_CLEAR_DEPTH)
5184 clearFlagD3D |= D3DCLEAR_ZBUFFER;
5185
5186 if (cRects)
5187 {
5188 pRectD3D = (D3DRECT *)RTMemAlloc(sizeof(D3DRECT) * cRects);
5189 AssertReturn(pRectD3D, VERR_NO_MEMORY);
5190
5191 for (unsigned i=0; i < cRects; i++)
5192 {
5193 Log(("vmsvga3dCommandClear: rect %d (%d,%d)(%d,%d)\n", i, pRect[i].x, pRect[i].y, pRect[i].x + pRect[i].w, pRect[i].y + pRect[i].h));
5194 pRectD3D[i].x1 = pRect[i].x;
5195 pRectD3D[i].y1 = pRect[i].y;
5196 pRectD3D[i].x2 = pRect[i].x + pRect[i].w; /* exclusive */
5197 pRectD3D[i].y2 = pRect[i].y + pRect[i].h; /* exclusive */
5198 }
5199 }
5200
5201 hr = pContext->pDevice->Clear(cRects, pRectD3D, clearFlagD3D, (D3DCOLOR)color, depth, stencil);
5202 if (pRectD3D)
5203 RTMemFree(pRectD3D);
5204
5205 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dCommandClear: Clear failed with %x\n", hr), VERR_INTERNAL_ERROR);
5206
5207 /* Make sure we can track drawing usage of active render targets. */
5208 if (pContext->sidRenderTarget != SVGA3D_INVALID_ID)
5209 vmsvga3dSurfaceTrackUsage(pThis, pContext, pContext->sidRenderTarget);
5210
5211 return VINF_SUCCESS;
5212}
5213
5214/* Convert VMWare vertex declaration to its D3D equivalent. */
5215int vmsvga3dVertexDecl2D3D(SVGA3dVertexArrayIdentity &identity, D3DVERTEXELEMENT9 *pVertexElement)
5216{
5217 /* usage, method and type are identical; make sure. */
5218 AssertCompile(SVGA3D_DECLTYPE_FLOAT1 == D3DDECLTYPE_FLOAT1);
5219 AssertCompile(SVGA3D_DECLTYPE_FLOAT16_4 == D3DDECLTYPE_FLOAT16_4);
5220 AssertCompile(SVGA3D_DECLMETHOD_DEFAULT == D3DDECLMETHOD_DEFAULT);
5221 AssertCompile(SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED == D3DDECLMETHOD_LOOKUPPRESAMPLED);
5222 AssertCompile(D3DDECLUSAGE_POSITION == SVGA3D_DECLUSAGE_POSITION);
5223 AssertCompile(D3DDECLUSAGE_SAMPLE == SVGA3D_DECLUSAGE_SAMPLE);
5224
5225 pVertexElement->Stream = 0;
5226 pVertexElement->Offset = 0;
5227 pVertexElement->Type = identity.type;
5228 pVertexElement->Method = identity.method;
5229 pVertexElement->Usage = identity.usage;
5230 pVertexElement->UsageIndex = identity.usageIndex;
5231 return VINF_SUCCESS;
5232}
5233
5234/* Convert VMWare primitive type to its D3D equivalent. */
5235int vmsvga3dPrimitiveType2D3D(SVGA3dPrimitiveType PrimitiveType, D3DPRIMITIVETYPE *pPrimitiveTypeD3D)
5236{
5237 switch (PrimitiveType)
5238 {
5239 case SVGA3D_PRIMITIVE_TRIANGLELIST:
5240 *pPrimitiveTypeD3D = D3DPT_TRIANGLELIST;
5241 break;
5242 case SVGA3D_PRIMITIVE_POINTLIST:
5243 *pPrimitiveTypeD3D = D3DPT_POINTLIST;
5244 break;
5245 case SVGA3D_PRIMITIVE_LINELIST:
5246 *pPrimitiveTypeD3D = D3DPT_LINELIST;
5247 break;
5248 case SVGA3D_PRIMITIVE_LINESTRIP:
5249 *pPrimitiveTypeD3D = D3DPT_LINESTRIP;
5250 break;
5251 case SVGA3D_PRIMITIVE_TRIANGLESTRIP:
5252 *pPrimitiveTypeD3D = D3DPT_TRIANGLESTRIP;
5253 break;
5254 case SVGA3D_PRIMITIVE_TRIANGLEFAN:
5255 *pPrimitiveTypeD3D = D3DPT_TRIANGLEFAN;
5256 break;
5257 default:
5258 return VERR_INVALID_PARAMETER;
5259 }
5260 return VINF_SUCCESS;
5261}
5262
5263int vmsvga3dDrawPrimitivesProcessVertexDecls(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl, uint32_t idStream, D3DVERTEXELEMENT9 *pVertexElement)
5264{
5265 HRESULT hr;
5266 int rc;
5267 uint32_t uVertexMinOffset = 0xffffffff;
5268 uint32_t uVertexMaxOffset = 0;
5269
5270 /* Create a vertex declaration array */
5271 for (unsigned iVertex = 0; iVertex < numVertexDecls; iVertex++)
5272 {
5273 unsigned sidVertex = pVertexDecl[iVertex].array.surfaceId;
5274 PVMSVGA3DSURFACE pVertexSurface;
5275
5276 AssertReturn(sidVertex < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
5277 AssertReturn(sidVertex < pState->cSurfaces && pState->paSurface[sidVertex].id == sidVertex, VERR_INVALID_PARAMETER);
5278
5279 pVertexSurface = &pState->paSurface[sidVertex];
5280 Log(("vmsvga3dDrawPrimitives: vertex surface %x stream %d\n", sidVertex, idStream));
5281 Log(("vmsvga3dDrawPrimitives: type=%s (%d) method=%s (%d) usage=%s (%d) usageIndex=%d stride=%d offset=%d\n", vmsvgaDeclType2String(pVertexDecl[iVertex].identity.type), pVertexDecl[iVertex].identity.type, vmsvgaDeclMethod2String(pVertexDecl[iVertex].identity.method), pVertexDecl[iVertex].identity.method, vmsvgaDeclUsage2String(pVertexDecl[iVertex].identity.usage), pVertexDecl[iVertex].identity.usage, pVertexDecl[iVertex].identity.usageIndex, pVertexDecl[iVertex].array.stride, pVertexDecl[iVertex].array.offset));
5282
5283 rc = vmsvga3dVertexDecl2D3D(pVertexDecl[iVertex].identity, &pVertexElement[iVertex]);
5284 AssertRCReturn(rc, rc);
5285 pVertexElement[iVertex].Stream = idStream;
5286
5287#ifdef LOG_ENABLED
5288 if (pVertexDecl[iVertex].array.stride == 0)
5289 Log(("vmsvga3dDrawPrimitives: stride == 0! Can be valid\n"));
5290#endif
5291
5292 /* Find the min and max vertex offset to determine the right base offset to use in the vertex declaration. */
5293 if (pVertexDecl[iVertex].array.offset > uVertexMaxOffset)
5294 uVertexMaxOffset = pVertexDecl[iVertex].array.offset;
5295 if (pVertexDecl[iVertex].array.offset < uVertexMinOffset)
5296 uVertexMinOffset = pVertexDecl[iVertex].array.offset;
5297
5298 if (!pVertexSurface->u.pVertexBuffer)
5299 {
5300 Assert(iVertex == 0);
5301
5302 Log(("vmsvga3dDrawPrimitives: create vertex buffer fDirty=%d\n", pVertexSurface->fDirty));
5303 hr = pContext->pDevice->CreateVertexBuffer(pVertexSurface->pMipmapLevels[0].cbSurface,
5304 D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY /* possible severe performance penalty otherwise (according to d3d debug output) */,
5305 0, /* non-FVF */
5306 D3DPOOL_DEFAULT,
5307 &pVertexSurface->u.pVertexBuffer,
5308 NULL);
5309 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dDrawPrimitives: CreateVertexBuffer failed with %x\n", hr), VERR_INTERNAL_ERROR);
5310
5311 if (pVertexSurface->fDirty)
5312 {
5313 void *pData;
5314
5315 hr = pVertexSurface->u.pVertexBuffer->Lock(0, 0, &pData, 0);
5316 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dDrawPrimitives: Lock vertex failed with %x\n", hr), VERR_INTERNAL_ERROR);
5317
5318 memcpy(pData, pVertexSurface->pMipmapLevels[0].pSurfaceData, pVertexSurface->pMipmapLevels[0].cbSurface);
5319
5320 hr = pVertexSurface->u.pVertexBuffer->Unlock();
5321 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dDrawPrimitives: Unlock vertex failed with %x\n", hr), VERR_INTERNAL_ERROR);
5322 pVertexSurface->pMipmapLevels[0].fDirty = false;
5323 pVertexSurface->fDirty = false;
5324 }
5325 pVertexSurface->flags |= SVGA3D_SURFACE_HINT_VERTEXBUFFER;
5326 }
5327 else
5328 Assert(pVertexSurface->fDirty == false);
5329 }
5330
5331 /* Set the right vertex offset values for each declaration. */
5332 for (unsigned iVertex = 0; iVertex < numVertexDecls; iVertex++)
5333 {
5334 pVertexElement[iVertex].Offset = pVertexDecl[iVertex].array.offset - uVertexMinOffset;
5335#ifdef LOG_ENABLED
5336 if (pVertexElement[iVertex].Offset >= pVertexDecl[0].array.stride)
5337 Log(("vmsvga3dDrawPrimitives: WARNING: offset > stride!!\n"));
5338#endif
5339
5340 Log(("vmsvga3dDrawPrimitives: vertex %d offset = %d (stride %d) (min=%d max=%d)\n", iVertex, pVertexDecl[iVertex].array.offset, pVertexDecl[iVertex].array.stride, uVertexMinOffset, uVertexMaxOffset));
5341 }
5342
5343 PVMSVGA3DSURFACE pVertexSurface;
5344 unsigned sidVertex = pVertexDecl[0].array.surfaceId;
5345 unsigned strideVertex = pVertexDecl[0].array.stride;
5346
5347 pVertexSurface = &pState->paSurface[sidVertex];
5348
5349 Log(("vmsvga3dDrawPrimitives: SetStreamSource %d min offset=%d stride=%d\n", idStream, uVertexMinOffset, strideVertex));
5350 hr = pContext->pDevice->SetStreamSource(idStream,
5351 pVertexSurface->u.pVertexBuffer,
5352 uVertexMinOffset,
5353 strideVertex);
5354
5355 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dDrawPrimitives: SetStreamSource failed with %x\n", hr), VERR_INTERNAL_ERROR);
5356 return VINF_SUCCESS;
5357}
5358
5359int vmsvga3dDrawPrimitives(PVGASTATE pThis, uint32_t cid, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl,
5360 uint32_t numRanges, SVGA3dPrimitiveRange *pRange,
5361 uint32_t cVertexDivisor, SVGA3dVertexDivisor *pVertexDivisor)
5362{
5363 PVMSVGA3DCONTEXT pContext;
5364 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
5365 AssertReturn(pState, VERR_INTERNAL_ERROR);
5366 int rc;
5367 HRESULT hr;
5368 uint32_t iCurrentVertex, iCurrentStreamId;
5369 IDirect3DVertexDeclaration9 *pVertexDeclD3D = NULL;
5370 D3DVERTEXELEMENT9 *pVertexElement = NULL;
5371 D3DVERTEXELEMENT9 VertexEnd = D3DDECL_END();
5372
5373 Log(("vmsvga3dDrawPrimitives %x numVertexDecls=%d numRanges=%d, cVertexDivisor=%d\n", cid, numVertexDecls, numRanges, cVertexDivisor));
5374
5375 AssertReturn(numVertexDecls && numVertexDecls <= SVGA3D_MAX_VERTEX_ARRAYS, VERR_INVALID_PARAMETER);
5376 AssertReturn(numRanges && numRanges <= SVGA3D_MAX_DRAW_PRIMITIVE_RANGES, VERR_INVALID_PARAMETER);
5377 AssertReturn(!cVertexDivisor || cVertexDivisor == numVertexDecls, VERR_INVALID_PARAMETER);
5378 /* @todo */
5379 Assert(!cVertexDivisor);
5380
5381 if ( cid >= pState->cContexts
5382 || pState->paContext[cid].id != cid)
5383 {
5384 Log(("vmsvga3dDrawPrimitives invalid context id!\n"));
5385 return VERR_INVALID_PARAMETER;
5386 }
5387
5388 pContext = &pState->paContext[cid];
5389
5390 /* Begin a scene before rendering anything. */
5391 hr = pContext->pDevice->BeginScene();
5392 AssertMsgReturn(hr == D3D_OK, ("BeginScene failed with %x\n", hr), VERR_INTERNAL_ERROR);
5393
5394 pVertexElement = (D3DVERTEXELEMENT9 *)RTMemAllocZ(sizeof(D3DVERTEXELEMENT9) * (numVertexDecls + 1));
5395 if (!pVertexElement)
5396 {
5397 Assert(pVertexElement);
5398 rc = VERR_INTERNAL_ERROR;
5399 goto internal_error;
5400 }
5401
5402 /* Process all vertex declarations. Each vertex buffer is represented by one stream source id. */
5403 iCurrentVertex = 0;
5404 iCurrentStreamId = 0;
5405 while (iCurrentVertex < numVertexDecls)
5406 {
5407 uint32_t sidVertex = SVGA_ID_INVALID;
5408 uint32_t iVertex;
5409 uint32_t uVertexMinOffset = 0xffffffff;
5410
5411 for (iVertex = iCurrentVertex; iVertex < numVertexDecls; iVertex++)
5412 {
5413 if ( ( sidVertex != SVGA_ID_INVALID
5414 && pVertexDecl[iVertex].array.surfaceId != sidVertex
5415 )
5416 /* We must put vertex declarations that start at a different element in another stream as d3d only handles offsets < stride. */
5417 || ( uVertexMinOffset != 0xffffffff
5418 && pVertexDecl[iVertex].array.offset >= uVertexMinOffset + pVertexDecl[iCurrentVertex].array.stride
5419 )
5420 )
5421 break;
5422 sidVertex = pVertexDecl[iVertex].array.surfaceId;
5423
5424 if (uVertexMinOffset > pVertexDecl[iVertex].array.offset)
5425 uVertexMinOffset = pVertexDecl[iVertex].array.offset;
5426 }
5427
5428 rc = vmsvga3dDrawPrimitivesProcessVertexDecls(pState, pContext, iVertex - iCurrentVertex, &pVertexDecl[iCurrentVertex], iCurrentStreamId, &pVertexElement[iCurrentVertex]);
5429 if (RT_FAILURE(rc))
5430 goto internal_error;
5431
5432 iCurrentVertex = iVertex;
5433 iCurrentStreamId++;
5434 }
5435
5436 /* Mark the end. */
5437 memcpy(&pVertexElement[numVertexDecls], &VertexEnd, sizeof(VertexEnd));
5438
5439 hr = pContext->pDevice->CreateVertexDeclaration(&pVertexElement[0],
5440 &pVertexDeclD3D);
5441 if (hr != D3D_OK)
5442 {
5443 AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: CreateVertexDeclaration failed with %x\n", hr));
5444 rc = VERR_INTERNAL_ERROR;
5445 goto internal_error;
5446 }
5447
5448 hr = pContext->pDevice->SetVertexDeclaration(pVertexDeclD3D);
5449 if (hr != D3D_OK)
5450 {
5451 AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: SetVertexDeclaration failed with %x\n", hr));
5452 rc = VERR_INTERNAL_ERROR;
5453 goto internal_error;
5454 }
5455
5456 /* Now draw the primitives. */
5457 for (unsigned iPrimitive = 0; iPrimitive < numRanges; iPrimitive++)
5458 {
5459 D3DPRIMITIVETYPE PrimitiveTypeD3D;
5460 unsigned sidIndex = pRange[iPrimitive].indexArray.surfaceId;
5461 PVMSVGA3DSURFACE pIndexSurface = NULL;
5462
5463 Log(("Primitive %d: type %s\n", iPrimitive, vmsvga3dPrimitiveType2String(pRange[iPrimitive].primType)));
5464 rc = vmsvga3dPrimitiveType2D3D(pRange[iPrimitive].primType, &PrimitiveTypeD3D);
5465 if (RT_FAILURE(rc))
5466 {
5467 AssertRC(rc);
5468 goto internal_error;
5469 }
5470
5471 /* Triangle strips or fans with just one primitive don't make much sense and are identical to triangle lists.
5472 * Workaround for NVidia driver crash when encountering some of these.
5473 */
5474 if ( pRange[iPrimitive].primitiveCount == 1
5475 && ( PrimitiveTypeD3D == D3DPT_TRIANGLESTRIP
5476 || PrimitiveTypeD3D == D3DPT_TRIANGLEFAN))
5477 PrimitiveTypeD3D = D3DPT_TRIANGLELIST;
5478
5479 if (sidIndex != SVGA3D_INVALID_ID)
5480 {
5481 AssertMsg(pRange[iPrimitive].indexWidth == sizeof(uint32_t) || pRange[iPrimitive].indexWidth == sizeof(uint16_t), ("Unsupported primitive width %d\n", pRange[iPrimitive].indexWidth));
5482
5483 if ( sidIndex >= SVGA3D_MAX_SURFACE_IDS
5484 || sidIndex >= pState->cSurfaces
5485 || pState->paSurface[sidIndex].id != sidIndex)
5486 {
5487 Assert(sidIndex < SVGA3D_MAX_SURFACE_IDS);
5488 Assert(sidIndex < pState->cSurfaces && pState->paSurface[sidIndex].id == sidIndex);
5489 rc = VERR_INVALID_PARAMETER;
5490 goto internal_error;
5491 }
5492 pIndexSurface = &pState->paSurface[sidIndex];
5493 Log(("vmsvga3dDrawPrimitives: index surface %x\n", sidIndex));
5494
5495 if (!pIndexSurface->u.pIndexBuffer)
5496 {
5497 Log(("vmsvga3dDrawPrimitives: create index buffer fDirty=%d\n", pIndexSurface->fDirty));
5498
5499 hr = pContext->pDevice->CreateIndexBuffer(pIndexSurface->pMipmapLevels[0].cbSurface,
5500 D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY /* possible severe performance penalty otherwise (according to d3d debug output */,
5501 (pRange[iPrimitive].indexWidth == sizeof(uint16_t)) ? D3DFMT_INDEX16 : D3DFMT_INDEX32,
5502 D3DPOOL_DEFAULT,
5503 &pIndexSurface->u.pIndexBuffer,
5504 NULL);
5505 if (hr != D3D_OK)
5506 {
5507 AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: CreateIndexBuffer failed with %x\n", hr));
5508 rc = VERR_INTERNAL_ERROR;
5509 goto internal_error;
5510 }
5511
5512 if (pIndexSurface->fDirty)
5513 {
5514 void *pData;
5515
5516 Log(("vmsvga3dDrawPrimitives: sync index buffer\n"));
5517
5518 hr = pIndexSurface->u.pIndexBuffer->Lock(0, 0, &pData, 0);
5519 AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: Lock vertex failed with %x\n", hr));
5520
5521 memcpy(pData, pIndexSurface->pMipmapLevels[0].pSurfaceData, pIndexSurface->pMipmapLevels[0].cbSurface);
5522
5523 hr = pIndexSurface->u.pIndexBuffer->Unlock();
5524 AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: Unlock vertex failed with %x\n", hr));
5525
5526 pIndexSurface->pMipmapLevels[0].fDirty = false;
5527 pIndexSurface->fDirty = false;
5528 }
5529 pIndexSurface->flags |= SVGA3D_SURFACE_HINT_INDEXBUFFER;
5530 }
5531 else
5532 Assert(pIndexSurface->fDirty == false);
5533
5534 hr = pContext->pDevice->SetIndices(pIndexSurface->u.pIndexBuffer);
5535 AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: SetIndices vertex failed with %x\n", hr));
5536 }
5537 else
5538 {
5539 hr = pContext->pDevice->SetIndices(NULL);
5540 AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: SetIndices vertex (NULL) failed with %x\n", hr));
5541 }
5542
5543 PVMSVGA3DSURFACE pVertexSurface;
5544 unsigned sidVertex = pVertexDecl[0].array.surfaceId;
5545 unsigned strideVertex = pVertexDecl[0].array.stride;
5546
5547 pVertexSurface = &pState->paSurface[sidVertex];
5548
5549 if (!pIndexSurface)
5550 {
5551 /* Render without an index buffer */
5552 Log(("DrawPrimitive %x primitivecount=%d index index bias=%d stride=%d\n", PrimitiveTypeD3D, pRange[iPrimitive].primitiveCount, pRange[iPrimitive].indexBias, strideVertex));
5553
5554 hr = pContext->pDevice->DrawPrimitive(PrimitiveTypeD3D,
5555 pRange[iPrimitive].indexBias,
5556 pRange[iPrimitive].primitiveCount);
5557 if (hr != D3D_OK)
5558 {
5559 AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: DrawPrimitive failed with %x\n", hr));
5560 rc = VERR_INTERNAL_ERROR;
5561 goto internal_error;
5562 }
5563 }
5564 else
5565 {
5566 Assert(pRange[iPrimitive].indexBias >= 0); /* @todo */
5567
5568 UINT numVertices;
5569
5570 if (pVertexDecl[0].rangeHint.last)
5571 numVertices = pVertexDecl[0].rangeHint.last - pVertexDecl[0].rangeHint.first + 1;
5572 else
5573 numVertices = pVertexSurface->pMipmapLevels[0].cbSurface / strideVertex - pVertexDecl[0].array.offset / strideVertex - pVertexDecl[0].rangeHint.first - pRange[iPrimitive].indexBias;
5574
5575 /* Render with an index buffer */
5576 Log(("DrawIndexedPrimitive %x startindex=%d numVertices=%d, primitivecount=%d index format=%d index bias=%d stride=%d\n", PrimitiveTypeD3D, pVertexDecl[0].rangeHint.first, numVertices, pRange[iPrimitive].primitiveCount, (pRange[iPrimitive].indexWidth == sizeof(uint16_t)) ? D3DFMT_INDEX16 : D3DFMT_INDEX32, pRange[iPrimitive].indexBias, strideVertex));
5577
5578 hr = pContext->pDevice->DrawIndexedPrimitive(PrimitiveTypeD3D,
5579 pRange[iPrimitive].indexBias, /* BaseVertexIndex */
5580 0, /* MinVertexIndex */
5581 numVertices,
5582 pRange[iPrimitive].indexArray.offset / pRange[iPrimitive].indexWidth, /* StartIndex */
5583 pRange[iPrimitive].primitiveCount);
5584 if (hr != D3D_OK)
5585 {
5586 AssertMsg(hr == D3D_OK, ("vmsvga3dDrawPrimitives: DrawIndexedPrimitive failed with %x\n", hr));
5587 rc = VERR_INTERNAL_ERROR;
5588 goto internal_error;
5589 }
5590 }
5591 }
5592 pVertexDeclD3D->Release();
5593 RTMemFree(pVertexElement);
5594
5595 hr = pContext->pDevice->EndScene();
5596 AssertMsgReturn(hr == D3D_OK, ("EndScene failed with %x\n", hr), VERR_INTERNAL_ERROR);
5597
5598 /* Clear streams above 1 as they might accidentally be reused in the future. */
5599 if (iCurrentStreamId > 1)
5600 {
5601 for (uint32_t i = 1; i < iCurrentStreamId; i++)
5602 {
5603 Log(("vmsvga3dDrawPrimitives: clear stream %d\n", i));
5604 hr = pContext->pDevice->SetStreamSource(i, NULL, 0, 0);
5605 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dDrawPrimitives: SetStreamSource failed with %x\n", hr), VERR_INTERNAL_ERROR);
5606 }
5607 }
5608
5609#if 0 /* Flush queue */
5610 {
5611 IDirect3DQuery9 *pQuery;
5612 hr = pContext->pDevice->CreateQuery(D3DQUERYTYPE_EVENT, &pQuery);
5613 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceTrackUsage: CreateQuery failed with %x\n", hr), VERR_INTERNAL_ERROR);
5614
5615 hr = pQuery->Issue(D3DISSUE_END);
5616 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceTrackUsage: Issue failed with %x\n", hr), VERR_INTERNAL_ERROR);
5617 while (true)
5618 {
5619 hr = pQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
5620 if (hr != S_FALSE) break;
5621
5622 RTThreadSleep(1);
5623 }
5624 AssertMsgReturn(hr == S_OK, ("vmsvga3dSurfaceFinishDrawing: GetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
5625
5626 pQuery->Release();
5627 }
5628#endif
5629
5630 /* Make sure we can track drawing usage of active render targets and textures. */
5631 vmsvga3dContextTrackUsage(pThis, pContext);
5632
5633#ifdef DEBUG_GFX_WINDOW
5634 if (pContext->aSidActiveTexture[0] == 0x62)
5635//// if (pContext->sidActiveTexture == 0x3d)
5636 {
5637 SVGA3dCopyRect rect;
5638
5639 rect.srcx = rect.srcy = rect.x = rect.y = 0;
5640 rect.w = 800;
5641 rect.h = 600;
5642 vmsvga3dCommandPresent(pThis, pContext->sidRenderTarget /*pContext->aSidActiveTexture[0] */, 0, &rect);
5643 }
5644#endif
5645 return rc;
5646
5647internal_error:
5648 if (pVertexDeclD3D)
5649 pVertexDeclD3D->Release();
5650 if (pVertexElement)
5651 RTMemFree(pVertexElement);
5652
5653 hr = pContext->pDevice->EndScene();
5654 AssertMsgReturn(hr == D3D_OK, ("EndScene failed with %x\n", hr), VERR_INTERNAL_ERROR);
5655
5656 return rc;
5657}
5658
5659int vmsvga3dSetScissorRect(PVGASTATE pThis, uint32_t cid, SVGA3dRect *pRect)
5660{
5661 HRESULT hr;
5662 RECT rect;
5663 PVMSVGA3DCONTEXT pContext;
5664 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
5665 AssertReturn(pState, VERR_NO_MEMORY);
5666
5667 Log(("vmsvga3dSetScissorRect %x (%d,%d)(%d,%d)\n", cid, pRect->x, pRect->y, pRect->w, pRect->h));
5668
5669 if ( cid >= pState->cContexts
5670 || pState->paContext[cid].id != cid)
5671 {
5672 Log(("vmsvga3dSetScissorRect invalid context id!\n"));
5673 return VERR_INVALID_PARAMETER;
5674 }
5675 pContext = &pState->paContext[cid];
5676
5677 /* Store for vm state save/restore. */
5678 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_SCISSORRECT;
5679 pContext->state.RectScissor = *pRect;
5680
5681 rect.left = pRect->x;
5682 rect.top = pRect->y;
5683 rect.right = rect.left + pRect->w; /* exclusive */
5684 rect.bottom = rect.top + pRect->h; /* exclusive */
5685
5686 hr = pContext->pDevice->SetScissorRect(&rect);
5687 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetScissorRect: SetScissorRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
5688
5689 return VINF_SUCCESS;
5690}
5691
5692
5693int vmsvga3dShaderDefine(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type, uint32_t cbData, uint32_t *pShaderData)
5694{
5695 HRESULT hr;
5696 PVMSVGA3DCONTEXT pContext;
5697 PVMSVGA3DSHADER pShader;
5698 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
5699 AssertReturn(pState, VERR_NO_MEMORY);
5700
5701 Log(("vmsvga3dShaderDefine %x shid=%x type=%s cbData=%x\n", cid, shid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", cbData));
5702 Log3(("shader code:\n%.*Rhxd\n", cbData, pShaderData));
5703
5704 if ( cid >= pState->cContexts
5705 || pState->paContext[cid].id != cid)
5706 {
5707 Log(("vmsvga3dShaderDefine invalid context id!\n"));
5708 return VERR_INVALID_PARAMETER;
5709 }
5710 pContext = &pState->paContext[cid];
5711
5712 AssertReturn(shid < SVGA3D_MAX_SHADER_IDS, VERR_INVALID_PARAMETER);
5713 if (type == SVGA3D_SHADERTYPE_VS)
5714 {
5715 if (shid >= pContext->cVertexShaders)
5716 {
5717 pContext->paVertexShader = (PVMSVGA3DSHADER)RTMemRealloc(pContext->paVertexShader, sizeof(VMSVGA3DSHADER) * (shid + 1));
5718 AssertReturn(pContext->paVertexShader, VERR_NO_MEMORY);
5719 memset(&pContext->paVertexShader[pContext->cVertexShaders], 0, sizeof(VMSVGA3DSHADER) * (shid + 1 - pContext->cVertexShaders));
5720 for (uint32_t i = pContext->cVertexShaders; i < shid + 1; i++)
5721 pContext->paVertexShader[i].id = SVGA3D_INVALID_ID;
5722 pContext->cVertexShaders = shid + 1;
5723 }
5724 /* If one already exists with this id, then destroy it now. */
5725 if (pContext->paVertexShader[shid].id != SVGA3D_INVALID_ID)
5726 vmsvga3dShaderDestroy(pThis, cid, shid, pContext->paVertexShader[shid].type);
5727
5728 pShader = &pContext->paVertexShader[shid];
5729 }
5730 else
5731 {
5732 Assert(type == SVGA3D_SHADERTYPE_PS);
5733 if (shid >= pContext->cPixelShaders)
5734 {
5735 pContext->paPixelShader = (PVMSVGA3DSHADER)RTMemRealloc(pContext->paPixelShader, sizeof(VMSVGA3DSHADER) * (shid + 1));
5736 AssertReturn(pContext->paPixelShader, VERR_NO_MEMORY);
5737 memset(&pContext->paPixelShader[pContext->cPixelShaders], 0, sizeof(VMSVGA3DSHADER) * (shid + 1 - pContext->cPixelShaders));
5738 for (uint32_t i = pContext->cPixelShaders; i < shid + 1; i++)
5739 pContext->paPixelShader[i].id = SVGA3D_INVALID_ID;
5740 pContext->cPixelShaders = shid + 1;
5741 }
5742 /* If one already exists with this id, then destroy it now. */
5743 if (pContext->paPixelShader[shid].id != SVGA3D_INVALID_ID)
5744 vmsvga3dShaderDestroy(pThis, cid, shid, pContext->paPixelShader[shid].type);
5745
5746 pShader = &pContext->paPixelShader[shid];
5747 }
5748
5749 memset(pShader, 0, sizeof(*pShader));
5750 pShader->id = shid;
5751 pShader->cid = cid;
5752 pShader->type = type;
5753 pShader->cbData = cbData;
5754 pShader->pShaderProgram = RTMemAllocZ(cbData);
5755 AssertReturn(pShader->pShaderProgram, VERR_NO_MEMORY);
5756 memcpy(pShader->pShaderProgram, pShaderData, cbData);
5757
5758 switch (type)
5759 {
5760 case SVGA3D_SHADERTYPE_VS:
5761 hr = pContext->pDevice->CreateVertexShader((const DWORD *)pShaderData, &pShader->u.pVertexShader);
5762 break;
5763
5764 case SVGA3D_SHADERTYPE_PS:
5765 hr = pContext->pDevice->CreatePixelShader((const DWORD *)pShaderData, &pShader->u.pPixelShader);
5766 break;
5767
5768 default:
5769 AssertFailedReturn(VERR_INVALID_PARAMETER);
5770 }
5771#ifdef DUMP_SHADER_DISASSEMBLY
5772 LPD3DXBUFFER pDisassembly;
5773
5774 hr = D3DXDisassembleShader((const DWORD *)pShaderData, FALSE, NULL, &pDisassembly);
5775 if (hr == D3D_OK)
5776 {
5777 Log(("Shader disassembly:\n%s\n", pDisassembly->GetBufferPointer()));
5778 pDisassembly->Release();
5779 }
5780#endif
5781 if (hr != D3D_OK)
5782 {
5783 RTMemFree(pShader->pShaderProgram);
5784 memset(pShader, 0, sizeof(*pShader));
5785 pShader->id = SVGA3D_INVALID_ID;
5786 }
5787
5788 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderDefine: CreateVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5789 return VINF_SUCCESS;
5790}
5791
5792int vmsvga3dShaderDestroy(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type)
5793{
5794 PVMSVGA3DCONTEXT pContext;
5795 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
5796 AssertReturn(pState, VERR_NO_MEMORY);
5797 PVMSVGA3DSHADER pShader = NULL;
5798
5799 Log(("vmsvga3dShaderDestroy %x shid=%x type=%s\n", cid, shid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL"));
5800
5801 if ( cid >= pState->cContexts
5802 || pState->paContext[cid].id != cid)
5803 {
5804 Log(("vmsvga3dShaderDestroy invalid context id!\n"));
5805 return VERR_INVALID_PARAMETER;
5806 }
5807 pContext = &pState->paContext[cid];
5808
5809 if (type == SVGA3D_SHADERTYPE_VS)
5810 {
5811 if ( shid < pContext->cVertexShaders
5812 && pContext->paVertexShader[shid].id == shid)
5813 {
5814 pShader = &pContext->paVertexShader[shid];
5815 pShader->u.pVertexShader->Release();
5816 }
5817 }
5818 else
5819 {
5820 Assert(type == SVGA3D_SHADERTYPE_PS);
5821 if ( shid < pContext->cPixelShaders
5822 && pContext->paPixelShader[shid].id == shid)
5823 {
5824 pShader = &pContext->paPixelShader[shid];
5825 pShader->u.pPixelShader->Release();
5826 }
5827 }
5828
5829 if (pShader)
5830 {
5831 if (pShader->pShaderProgram)
5832 RTMemFree(pShader->pShaderProgram);
5833
5834 memset(pShader, 0, sizeof(*pShader));
5835 pShader->id = SVGA3D_INVALID_ID;
5836 }
5837 else
5838 AssertFailedReturn(VERR_INVALID_PARAMETER);
5839
5840 return VINF_SUCCESS;
5841}
5842
5843int vmsvga3dShaderSet(PVGASTATE pThis, uint32_t cid, SVGA3dShaderType type, uint32_t shid)
5844{
5845 PVMSVGA3DCONTEXT pContext;
5846 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
5847 AssertReturn(pState, VERR_NO_MEMORY);
5848 HRESULT hr;
5849
5850 Log(("vmsvga3dShaderSet %x type=%s shid=%d\n", cid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", shid));
5851
5852 if ( cid >= pState->cContexts
5853 || pState->paContext[cid].id != cid)
5854 {
5855 Log(("vmsvga3dShaderSet invalid context id!\n"));
5856 return VERR_INVALID_PARAMETER;
5857 }
5858 pContext = &pState->paContext[cid];
5859
5860 if (type == SVGA3D_SHADERTYPE_VS)
5861 {
5862 /* Save for vm state save/restore. */
5863 pContext->state.shidVertex = shid;
5864 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_VERTEXSHADER;
5865
5866 if ( shid < pContext->cVertexShaders
5867 && pContext->paVertexShader[shid].id == shid)
5868 {
5869 PVMSVGA3DSHADER pShader = &pContext->paVertexShader[shid];
5870 Assert(type == pShader->type);
5871
5872 hr = pContext->pDevice->SetVertexShader(pShader->u.pVertexShader);
5873 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5874 }
5875 else
5876 if (shid == SVGA_ID_INVALID)
5877 {
5878 /* Unselect shader. */
5879 hr = pContext->pDevice->SetVertexShader(NULL);
5880 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5881 }
5882 else
5883 AssertFailedReturn(VERR_INVALID_PARAMETER);
5884 }
5885 else
5886 {
5887 /* Save for vm state save/restore. */
5888 pContext->state.shidPixel = shid;
5889 pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_PIXELSHADER;
5890
5891 Assert(type == SVGA3D_SHADERTYPE_PS);
5892 if ( shid < pContext->cPixelShaders
5893 && pContext->paPixelShader[shid].id == shid)
5894 {
5895 PVMSVGA3DSHADER pShader = &pContext->paPixelShader[shid];
5896 Assert(type == pShader->type);
5897
5898 hr = pContext->pDevice->SetPixelShader(pShader->u.pPixelShader);
5899 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5900 }
5901 else
5902 if (shid == SVGA_ID_INVALID)
5903 {
5904 /* Unselect shader. */
5905 hr = pContext->pDevice->SetPixelShader(NULL);
5906 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5907 }
5908 else
5909 AssertFailedReturn(VERR_INVALID_PARAMETER);
5910 }
5911
5912 return VINF_SUCCESS;
5913}
5914
5915int vmsvga3dShaderSetConst(PVGASTATE pThis, uint32_t cid, uint32_t reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype, uint32_t cRegisters, uint32_t *pValues)
5916{
5917 HRESULT hr;
5918 PVMSVGA3DCONTEXT pContext;
5919 PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pThis->svga.p3dState;
5920 AssertReturn(pState, VERR_NO_MEMORY);
5921
5922 Log(("vmsvga3dShaderSetConst %x reg=%x type=%s ctype=%x\n", cid, reg, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", ctype));
5923
5924 if ( cid >= pState->cContexts
5925 || pState->paContext[cid].id != cid)
5926 {
5927 Log(("vmsvga3dShaderSetConst invalid context id!\n"));
5928 return VERR_INVALID_PARAMETER;
5929 }
5930 pContext = &pState->paContext[cid];
5931
5932 for (uint32_t i = 0; i < cRegisters; i++)
5933 {
5934 Log(("Constant %d: value=%x-%x-%x-%x\n", reg + i, pValues[i*4 + 0], pValues[i*4 + 1], pValues[i*4 + 2], pValues[i*4 + 3]));
5935 vmsvga3dSaveShaderConst(pContext, reg + i, type, ctype, pValues[i*4 + 0], pValues[i*4 + 1], pValues[i*4 + 2], pValues[i*4 + 3]);
5936 }
5937
5938 switch (type)
5939 {
5940 case SVGA3D_SHADERTYPE_VS:
5941 switch (ctype)
5942 {
5943 case SVGA3D_CONST_TYPE_FLOAT:
5944 hr = pContext->pDevice->SetVertexShaderConstantF(reg, (const float *)pValues, cRegisters);
5945 break;
5946
5947 case SVGA3D_CONST_TYPE_INT:
5948 hr = pContext->pDevice->SetVertexShaderConstantI(reg, (const int *)pValues, cRegisters);
5949 break;
5950
5951 case SVGA3D_CONST_TYPE_BOOL:
5952 hr = pContext->pDevice->SetVertexShaderConstantB(reg, (const BOOL *)pValues, cRegisters);
5953 break;
5954
5955 default:
5956 AssertFailedReturn(VERR_INVALID_PARAMETER);
5957 }
5958 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSetConst: SetVertexShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5959 break;
5960
5961 case SVGA3D_SHADERTYPE_PS:
5962 switch (ctype)
5963 {
5964 case SVGA3D_CONST_TYPE_FLOAT:
5965 {
5966 hr = pContext->pDevice->SetPixelShaderConstantF(reg, (const float *)pValues, cRegisters);
5967 break;
5968 }
5969
5970 case SVGA3D_CONST_TYPE_INT:
5971 hr = pContext->pDevice->SetPixelShaderConstantI(reg, (const int *)pValues, cRegisters);
5972 break;
5973
5974 case SVGA3D_CONST_TYPE_BOOL:
5975 hr = pContext->pDevice->SetPixelShaderConstantB(reg, (const BOOL *)pValues, cRegisters);
5976 break;
5977
5978 default:
5979 AssertFailedReturn(VERR_INVALID_PARAMETER);
5980 }
5981 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSetConst: SetPixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
5982 break;
5983
5984 default:
5985 AssertFailedReturn(VERR_INVALID_PARAMETER);
5986 }
5987 return VINF_SUCCESS;
5988}
5989
5990
5991int vmsvga3dQueryBegin(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type)
5992{
5993 AssertFailed();
5994 return VERR_NOT_IMPLEMENTED;
5995}
5996
5997int vmsvga3dQueryEnd(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type, SVGAGuestPtr guestResult)
5998{
5999 AssertFailed();
6000 return VERR_NOT_IMPLEMENTED;
6001}
6002
6003int vmsvga3dQueryWait(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type, SVGAGuestPtr guestResult)
6004{
6005 AssertFailed();
6006 return VERR_NOT_IMPLEMENTED;
6007}
6008
6009static void vmsvgaDumpD3DCaps(D3DCAPS9 *pCaps)
6010{
6011 bool const fBufferingSaved = RTLogRelSetBuffering(true /*fBuffered*/);
6012
6013 LogRel(("\nD3D device caps: DevCaps2:\n"));
6014 if (pCaps->DevCaps2 & D3DDEVCAPS2_ADAPTIVETESSRTPATCH)
6015 LogRel((" - D3DDEVCAPS2_ADAPTIVETESSRTPATCH\n"));
6016 if (pCaps->DevCaps2 & D3DDEVCAPS2_ADAPTIVETESSNPATCH)
6017 LogRel((" - D3DDEVCAPS2_ADAPTIVETESSNPATCH\n"));
6018 if (pCaps->DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES)
6019 LogRel((" - D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES\n"));
6020 if (pCaps->DevCaps2 & D3DDEVCAPS2_DMAPNPATCH)
6021 LogRel((" - D3DDEVCAPS2_DMAPNPATCH\n"));
6022 if (pCaps->DevCaps2 & D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH)
6023 LogRel((" - D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH\n"));
6024 if (pCaps->DevCaps2 & D3DDEVCAPS2_STREAMOFFSET)
6025 LogRel((" - D3DDEVCAPS2_STREAMOFFSET\n"));
6026 if (pCaps->DevCaps2 & D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET)
6027 LogRel((" - D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET\n"));
6028
6029 LogRel(("\nCaps2:\n"));
6030 if (pCaps->Caps2 & D3DCAPS2_CANAUTOGENMIPMAP)
6031 LogRel((" - D3DCAPS2_CANAUTOGENMIPMAP\n"));
6032 if (pCaps->Caps2 & D3DCAPS2_CANCALIBRATEGAMMA)
6033 LogRel((" - D3DCAPS2_CANCALIBRATEGAMMA\n"));
6034 if (pCaps->Caps2 & D3DCAPS2_CANSHARERESOURCE)
6035 LogRel((" - D3DCAPS2_CANSHARERESOURCE\n"));
6036 if (pCaps->Caps2 & D3DCAPS2_CANMANAGERESOURCE)
6037 LogRel((" - D3DCAPS2_CANMANAGERESOURCE\n"));
6038 if (pCaps->Caps2 & D3DCAPS2_DYNAMICTEXTURES)
6039 LogRel((" - D3DCAPS2_DYNAMICTEXTURES\n"));
6040 if (pCaps->Caps2 & D3DCAPS2_FULLSCREENGAMMA)
6041 LogRel((" - D3DCAPS2_FULLSCREENGAMMA\n"));
6042
6043 LogRel(("\nCaps3:\n"));
6044 if (pCaps->Caps3 & D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD)
6045 LogRel((" - D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD\n"));
6046 if (pCaps->Caps3 & D3DCAPS3_COPY_TO_VIDMEM)
6047 LogRel((" - D3DCAPS3_COPY_TO_VIDMEM\n"));
6048 if (pCaps->Caps3 & D3DCAPS3_COPY_TO_SYSTEMMEM)
6049 LogRel((" - D3DCAPS3_COPY_TO_SYSTEMMEM\n"));
6050 if (pCaps->Caps3 & D3DCAPS3_DXVAHD)
6051 LogRel((" - D3DCAPS3_DXVAHD\n"));
6052 if (pCaps->Caps3 & D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION)
6053 LogRel((" - D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION\n"));
6054
6055 LogRel(("\nPresentationIntervals:\n"));
6056 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE)
6057 LogRel((" - D3DPRESENT_INTERVAL_IMMEDIATE\n"));
6058 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_ONE)
6059 LogRel((" - D3DPRESENT_INTERVAL_ONE\n"));
6060 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_TWO)
6061 LogRel((" - D3DPRESENT_INTERVAL_TWO\n"));
6062 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_THREE)
6063 LogRel((" - D3DPRESENT_INTERVAL_THREE\n"));
6064 if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_FOUR)
6065 LogRel((" - D3DPRESENT_INTERVAL_FOUR\n"));
6066
6067 LogRel(("\nDevcaps:\n"));
6068 if (pCaps->DevCaps & D3DDEVCAPS_CANBLTSYSTONONLOCAL)
6069 LogRel((" - D3DDEVCAPS_CANBLTSYSTONONLOCAL\n"));
6070 if (pCaps->DevCaps & D3DDEVCAPS_CANRENDERAFTERFLIP)
6071 LogRel((" - D3DDEVCAPS_CANRENDERAFTERFLIP\n"));
6072 if (pCaps->DevCaps & D3DDEVCAPS_DRAWPRIMITIVES2)
6073 LogRel((" - D3DDEVCAPS_DRAWPRIMITIVES2\n"));
6074 if (pCaps->DevCaps & D3DDEVCAPS_DRAWPRIMITIVES2EX)
6075 LogRel((" - D3DDEVCAPS_DRAWPRIMITIVES2EX\n"));
6076 if (pCaps->DevCaps & D3DDEVCAPS_DRAWPRIMTLVERTEX)
6077 LogRel((" - D3DDEVCAPS_DRAWPRIMTLVERTEX\n"));
6078 if (pCaps->DevCaps & D3DDEVCAPS_EXECUTESYSTEMMEMORY)
6079 LogRel((" - D3DDEVCAPS_EXECUTESYSTEMMEMORY\n"));
6080 if (pCaps->DevCaps & D3DDEVCAPS_EXECUTEVIDEOMEMORY)
6081 LogRel((" - D3DDEVCAPS_EXECUTEVIDEOMEMORY\n"));
6082 if (pCaps->DevCaps & D3DDEVCAPS_HWRASTERIZATION)
6083 LogRel((" - D3DDEVCAPS_HWRASTERIZATION\n"));
6084 if (pCaps->DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT)
6085 LogRel((" - D3DDEVCAPS_HWTRANSFORMANDLIGHT\n"));
6086 if (pCaps->DevCaps & D3DDEVCAPS_NPATCHES)
6087 LogRel((" - D3DDEVCAPS_NPATCHES\n"));
6088 if (pCaps->DevCaps & D3DDEVCAPS_PUREDEVICE)
6089 LogRel((" - D3DDEVCAPS_PUREDEVICE\n"));
6090 if (pCaps->DevCaps & D3DDEVCAPS_QUINTICRTPATCHES)
6091 LogRel((" - D3DDEVCAPS_QUINTICRTPATCHES\n"));
6092 if (pCaps->DevCaps & D3DDEVCAPS_RTPATCHES)
6093 LogRel((" - D3DDEVCAPS_RTPATCHES\n"));
6094 if (pCaps->DevCaps & D3DDEVCAPS_RTPATCHHANDLEZERO)
6095 LogRel((" - D3DDEVCAPS_RTPATCHHANDLEZERO\n"));
6096 if (pCaps->DevCaps & D3DDEVCAPS_SEPARATETEXTUREMEMORIES)
6097 LogRel((" - D3DDEVCAPS_SEPARATETEXTUREMEMORIES\n"));
6098 if (pCaps->DevCaps & D3DDEVCAPS_TEXTURENONLOCALVIDMEM)
6099 LogRel((" - D3DDEVCAPS_TEXTURENONLOCALVIDMEM\n"));
6100 if (pCaps->DevCaps & D3DDEVCAPS_TEXTURESYSTEMMEMORY)
6101 LogRel((" - D3DDEVCAPS_TEXTURESYSTEMMEMORY\n"));
6102 if (pCaps->DevCaps & D3DDEVCAPS_TEXTUREVIDEOMEMORY)
6103 LogRel((" - D3DDEVCAPS_TEXTUREVIDEOMEMORY\n"));
6104 if (pCaps->DevCaps & D3DDEVCAPS_TLVERTEXSYSTEMMEMORY)
6105 LogRel((" - D3DDEVCAPS_TLVERTEXSYSTEMMEMORY\n"));
6106 if (pCaps->DevCaps & D3DDEVCAPS_TLVERTEXVIDEOMEMORY)
6107 LogRel((" - D3DDEVCAPS_TLVERTEXVIDEOMEMORY\n"));
6108
6109 LogRel(("\nTextureCaps:\n"));
6110 if (pCaps->TextureCaps & D3DPTEXTURECAPS_ALPHA)
6111 LogRel((" - D3DPTEXTURECAPS_ALPHA\n"));
6112 if (pCaps->TextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE)
6113 LogRel((" - D3DPTEXTURECAPS_ALPHAPALETTE\n"));
6114 if (pCaps->TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
6115 LogRel((" - D3DPTEXTURECAPS_CUBEMAP\n"));
6116 if (pCaps->TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2)
6117 LogRel((" - D3DPTEXTURECAPS_CUBEMAP_POW2\n"));
6118 if (pCaps->TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP)
6119 LogRel((" - D3DPTEXTURECAPS_MIPCUBEMAP\n"));
6120 if (pCaps->TextureCaps & D3DPTEXTURECAPS_MIPMAP)
6121 LogRel((" - D3DPTEXTURECAPS_MIPMAP\n"));
6122 if (pCaps->TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP)
6123 LogRel((" - D3DPTEXTURECAPS_MIPVOLUMEMAP\n"));
6124 if (pCaps->TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL)
6125 LogRel((" - D3DPTEXTURECAPS_NONPOW2CONDITIONAL\n"));
6126 if (pCaps->TextureCaps & D3DPTEXTURECAPS_POW2)
6127 LogRel((" - D3DPTEXTURECAPS_POW2\n"));
6128 if (pCaps->TextureCaps & D3DPTEXTURECAPS_NOPROJECTEDBUMPENV)
6129 LogRel((" - D3DPTEXTURECAPS_NOPROJECTEDBUMPENV\n"));
6130 if (pCaps->TextureCaps & D3DPTEXTURECAPS_PERSPECTIVE)
6131 LogRel((" - D3DPTEXTURECAPS_PERSPECTIVE\n"));
6132 if (pCaps->TextureCaps & D3DPTEXTURECAPS_POW2)
6133 LogRel((" - D3DPTEXTURECAPS_POW2\n"));
6134 if (pCaps->TextureCaps & D3DPTEXTURECAPS_PROJECTED)
6135 LogRel((" - D3DPTEXTURECAPS_PROJECTED\n"));
6136 if (pCaps->TextureCaps & D3DPTEXTURECAPS_SQUAREONLY)
6137 LogRel((" - D3DPTEXTURECAPS_SQUAREONLY\n"));
6138 if (pCaps->TextureCaps & D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE)
6139 LogRel((" - D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE\n"));
6140 if (pCaps->TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
6141 LogRel((" - D3DPTEXTURECAPS_VOLUMEMAP\n"));
6142 if (pCaps->TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2)
6143 LogRel((" - D3DPTEXTURECAPS_VOLUMEMAP_POW2\n"));
6144
6145 LogRel(("\nTextureFilterCaps\n"));
6146 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_CONVOLUTIONMONO)
6147 LogRel((" - D3DPTFILTERCAPS_CONVOLUTIONMONO\n"));
6148 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT)
6149 LogRel((" - D3DPTFILTERCAPS_MAGFPOINT\n"));
6150 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR)
6151 LogRel((" - D3DPTFILTERCAPS_MAGFLINEAR\n"));
6152 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC)
6153 LogRel((" - D3DPTFILTERCAPS_MAGFANISOTROPIC\n"));
6154 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD)
6155 LogRel((" - D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD\n"));
6156 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)
6157 LogRel((" - D3DPTFILTERCAPS_MAGFGAUSSIANQUAD\n"));
6158 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT)
6159 LogRel((" - D3DPTFILTERCAPS_MINFPOINT\n"));
6160 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)
6161 LogRel((" - D3DPTFILTERCAPS_MINFLINEAR\n"));
6162 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
6163 LogRel((" - D3DPTFILTERCAPS_MINFANISOTROPIC\n"));
6164 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD)
6165 LogRel((" - D3DPTFILTERCAPS_MINFPYRAMIDALQUAD\n"));
6166 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD)
6167 LogRel((" - D3DPTFILTERCAPS_MINFGAUSSIANQUAD\n"));
6168 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT)
6169 LogRel((" - D3DPTFILTERCAPS_MIPFPOINT\n"));
6170 if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
6171 LogRel((" - D3DPTFILTERCAPS_MIPFLINEAR\n"));
6172
6173 LogRel(("\nCubeTextureFilterCaps\n"));
6174 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_CONVOLUTIONMONO)
6175 LogRel((" - D3DPTFILTERCAPS_CONVOLUTIONMONO\n"));
6176 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT)
6177 LogRel((" - D3DPTFILTERCAPS_MAGFPOINT\n"));
6178 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR)
6179 LogRel((" - D3DPTFILTERCAPS_MAGFLINEAR\n"));
6180 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC)
6181 LogRel((" - D3DPTFILTERCAPS_MAGFANISOTROPIC\n"));
6182 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD)
6183 LogRel((" - D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD\n"));
6184 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)
6185 LogRel((" - D3DPTFILTERCAPS_MAGFGAUSSIANQUAD\n"));
6186 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT)
6187 LogRel((" - D3DPTFILTERCAPS_MINFPOINT\n"));
6188 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)
6189 LogRel((" - D3DPTFILTERCAPS_MINFLINEAR\n"));
6190 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
6191 LogRel((" - D3DPTFILTERCAPS_MINFANISOTROPIC\n"));
6192 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD)
6193 LogRel((" - D3DPTFILTERCAPS_MINFPYRAMIDALQUAD\n"));
6194 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD)
6195 LogRel((" - D3DPTFILTERCAPS_MINFGAUSSIANQUAD\n"));
6196 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT)
6197 LogRel((" - D3DPTFILTERCAPS_MIPFPOINT\n"));
6198 if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
6199 LogRel((" - D3DPTFILTERCAPS_MIPFLINEAR\n"));
6200
6201 LogRel(("\nVolumeTextureFilterCaps\n"));
6202 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_CONVOLUTIONMONO)
6203 LogRel((" - D3DPTFILTERCAPS_CONVOLUTIONMONO\n"));
6204 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT)
6205 LogRel((" - D3DPTFILTERCAPS_MAGFPOINT\n"));
6206 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR)
6207 LogRel((" - D3DPTFILTERCAPS_MAGFLINEAR\n"));
6208 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC)
6209 LogRel((" - D3DPTFILTERCAPS_MAGFANISOTROPIC\n"));
6210 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD)
6211 LogRel((" - D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD\n"));
6212 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)
6213 LogRel((" - D3DPTFILTERCAPS_MAGFGAUSSIANQUAD\n"));
6214 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT)
6215 LogRel((" - D3DPTFILTERCAPS_MINFPOINT\n"));
6216 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)
6217 LogRel((" - D3DPTFILTERCAPS_MINFLINEAR\n"));
6218 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
6219 LogRel((" - D3DPTFILTERCAPS_MINFANISOTROPIC\n"));
6220 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD)
6221 LogRel((" - D3DPTFILTERCAPS_MINFPYRAMIDALQUAD\n"));
6222 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD)
6223 LogRel((" - D3DPTFILTERCAPS_MINFGAUSSIANQUAD\n"));
6224 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT)
6225 LogRel((" - D3DPTFILTERCAPS_MIPFPOINT\n"));
6226 if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
6227 LogRel((" - D3DPTFILTERCAPS_MIPFLINEAR\n"));
6228
6229 LogRel(("\nTextureAddressCaps:\n"));
6230 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_BORDER)
6231 LogRel((" - D3DPTADDRESSCAPS_BORDER\n"));
6232 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_CLAMP)
6233 LogRel((" - D3DPTADDRESSCAPS_CLAMP\n"));
6234 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_INDEPENDENTUV)
6235 LogRel((" - D3DPTADDRESSCAPS_INDEPENDENTUV\n"));
6236 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_MIRROR)
6237 LogRel((" - D3DPTADDRESSCAPS_MIRROR\n"));
6238 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_MIRRORONCE)
6239 LogRel((" - D3DPTADDRESSCAPS_MIRRORONCE\n"));
6240 if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_WRAP)
6241 LogRel((" - D3DPTADDRESSCAPS_WRAP\n"));
6242
6243 LogRel(("\nTextureOpCaps:\n"));
6244 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_DISABLE)
6245 LogRel((" - D3DTEXOPCAPS_DISABLE\n"));
6246 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_SELECTARG1)
6247 LogRel((" - D3DTEXOPCAPS_SELECTARG1\n"));
6248 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_SELECTARG2)
6249 LogRel((" - D3DTEXOPCAPS_SELECTARG2\n"));
6250 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATE)
6251 LogRel((" - D3DTEXOPCAPS_MODULATE\n"));
6252 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATE2X)
6253 LogRel((" - D3DTEXOPCAPS_MODULATE2X\n"));
6254 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATE4X)
6255 LogRel((" - D3DTEXOPCAPS_MODULATE4X\n"));
6256 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADD)
6257 LogRel((" - D3DTEXOPCAPS_ADD\n"));
6258 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADDSIGNED)
6259 LogRel((" - D3DTEXOPCAPS_ADDSIGNED\n"));
6260 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADDSIGNED2X)
6261 LogRel((" - D3DTEXOPCAPS_ADDSIGNED2X\n"));
6262 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_SUBTRACT)
6263 LogRel((" - D3DTEXOPCAPS_SUBTRACT\n"));
6264 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADDSMOOTH)
6265 LogRel((" - D3DTEXOPCAPS_ADDSMOOTH\n"));
6266 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDDIFFUSEALPHA)
6267 LogRel((" - D3DTEXOPCAPS_BLENDDIFFUSEALPHA\n"));
6268 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDTEXTUREALPHA)
6269 LogRel((" - D3DTEXOPCAPS_BLENDTEXTUREALPHA\n"));
6270 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDFACTORALPHA)
6271 LogRel((" - D3DTEXOPCAPS_BLENDFACTORALPHA\n"));
6272 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDTEXTUREALPHAPM)
6273 LogRel((" - D3DTEXOPCAPS_BLENDTEXTUREALPHAPM\n"));
6274 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDCURRENTALPHA)
6275 LogRel((" - D3DTEXOPCAPS_BLENDCURRENTALPHA\n"));
6276 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_PREMODULATE)
6277 LogRel((" - D3DTEXOPCAPS_PREMODULATE\n"));
6278 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR)
6279 LogRel((" - D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR\n"));
6280 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA)
6281 LogRel((" - D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA\n"));
6282 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR)
6283 LogRel((" - D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR\n"));
6284 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA)
6285 LogRel((" - D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA\n"));
6286 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAP)
6287 LogRel((" - D3DTEXOPCAPS_BUMPENVMAP\n"));
6288 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAPLUMINANCE)
6289 LogRel((" - D3DTEXOPCAPS_BUMPENVMAPLUMINANCE\n"));
6290 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_DOTPRODUCT3)
6291 LogRel((" - D3DTEXOPCAPS_DOTPRODUCT3\n"));
6292 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MULTIPLYADD)
6293 LogRel((" - D3DTEXOPCAPS_MULTIPLYADD\n"));
6294 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_LERP)
6295 LogRel((" - D3DTEXOPCAPS_LERP\n"));
6296
6297 LogRel(("\n"));
6298 LogRel(("PixelShaderVersion: %#x (%u.%u)\n", pCaps->PixelShaderVersion,
6299 D3DSHADER_VERSION_MAJOR(pCaps->PixelShaderVersion), D3DSHADER_VERSION_MINOR(pCaps->PixelShaderVersion)));
6300 LogRel(("VertexShaderVersion: %#x (%u.%u)\n", pCaps->VertexShaderVersion,
6301 D3DSHADER_VERSION_MAJOR(pCaps->VertexShaderVersion), D3DSHADER_VERSION_MINOR(pCaps->VertexShaderVersion)));
6302
6303 LogRel(("\n"));
6304 RTLogRelSetBuffering(fBufferingSaved);
6305}
6306
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