1 | /* $Id: DevVGA-SVGA3d-win.cpp 99877 2023-05-20 14:43:30Z vboxsync $ */
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2 | /** @file
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3 | * DevVMWare - VMWare SVGA device
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4 | */
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5 |
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6 | /*
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7 | * Copyright (C) 2013-2023 Oracle and/or its affiliates.
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8 | *
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9 | * This file is part of VirtualBox base platform packages, as
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10 | * available from https://www.virtualbox.org.
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11 | *
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12 | * This program is free software; you can redistribute it and/or
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13 | * modify it under the terms of the GNU General Public License
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14 | * as published by the Free Software Foundation, in version 3 of the
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15 | * License.
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16 | *
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17 | * This program is distributed in the hope that it will be useful, but
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18 | * WITHOUT ANY WARRANTY; without even the implied warranty of
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19 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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20 | * General Public License for more details.
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21 | *
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22 | * You should have received a copy of the GNU General Public License
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23 | * along with this program; if not, see <https://www.gnu.org/licenses>.
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24 | *
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25 | * SPDX-License-Identifier: GPL-3.0-only
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26 | */
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27 |
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28 |
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29 | /*********************************************************************************************************************************
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30 | * Header Files *
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31 | *********************************************************************************************************************************/
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32 | #define LOG_GROUP LOG_GROUP_DEV_VMSVGA
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33 | #include <VBox/vmm/pdmdev.h>
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34 | #include <VBox/version.h>
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35 | #include <VBox/err.h>
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36 | #include <VBox/log.h>
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37 | #include <VBox/vmm/pgm.h>
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38 | #include <VBox/AssertGuest.h>
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39 |
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40 | #include <iprt/assert.h>
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41 | #include <iprt/semaphore.h>
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42 | #include <iprt/uuid.h>
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43 | #include <iprt/mem.h>
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44 | #include <iprt/avl.h>
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45 |
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46 | #include <VBoxVideo.h> /* required by DevVGA.h */
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47 |
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48 | /* should go BEFORE any other DevVGA include to make all DevVGA.h config defines be visible */
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49 | #include "DevVGA.h"
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50 |
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51 | #include "DevVGA-SVGA.h"
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52 | #include "DevVGA-SVGA3d.h"
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53 | #include "DevVGA-SVGA3d-internal.h"
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54 |
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55 | /* Enable to disassemble defined shaders. */
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56 | #if defined(DEBUG) && 0 /* Disabled as we don't have the DirectX SDK avaible atm. */
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57 | #define DUMP_SHADER_DISASSEMBLY
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58 | #endif
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59 |
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60 | #ifdef DUMP_SHADER_DISASSEMBLY
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61 | #include <d3dx9shader.h>
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62 | #endif
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63 |
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64 |
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65 | /*********************************************************************************************************************************
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66 | * Defined Constants And Macros *
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67 | *********************************************************************************************************************************/
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68 |
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69 | #define FOURCC_INTZ (D3DFORMAT)MAKEFOURCC('I', 'N', 'T', 'Z')
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70 | #define FOURCC_NULL (D3DFORMAT)MAKEFOURCC('N', 'U', 'L', 'L')
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71 |
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72 |
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73 | /*********************************************************************************************************************************
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74 | * Structures and Typedefs *
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75 | *********************************************************************************************************************************/
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76 |
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77 | typedef struct
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78 | {
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79 | DWORD Usage;
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80 | D3DRESOURCETYPE ResourceType;
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81 | SVGA3dFormatOp FormatOp;
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82 | } VMSVGA3DFORMATSUPPORT;
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83 |
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84 |
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85 | /*********************************************************************************************************************************
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86 | * Global Variables *
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87 | *********************************************************************************************************************************/
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88 | static VMSVGA3DFORMATSUPPORT const g_aFormatSupport[] =
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89 | {
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90 | {
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91 | 0,
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92 | D3DRTYPE_SURFACE,
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93 | SVGA3DFORMAT_OP_OFFSCREENPLAIN,
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94 | },
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95 | {
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96 | D3DUSAGE_RENDERTARGET,
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97 | D3DRTYPE_SURFACE,
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98 | (SVGA3dFormatOp) (SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET),
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99 | },
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100 | {
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101 | D3DUSAGE_AUTOGENMIPMAP,
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102 | D3DRTYPE_TEXTURE,
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103 | SVGA3DFORMAT_OP_AUTOGENMIPMAP,
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104 | },
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105 | {
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106 | D3DUSAGE_DMAP,
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107 | D3DRTYPE_TEXTURE,
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108 | SVGA3DFORMAT_OP_DMAP,
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109 | },
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110 | {
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111 | 0,
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112 | D3DRTYPE_TEXTURE,
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113 | SVGA3DFORMAT_OP_TEXTURE,
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114 | },
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115 | {
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116 | 0,
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117 | D3DRTYPE_CUBETEXTURE,
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118 | SVGA3DFORMAT_OP_CUBETEXTURE,
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119 | },
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120 | {
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121 | 0,
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122 | D3DRTYPE_VOLUMETEXTURE,
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123 | SVGA3DFORMAT_OP_VOLUMETEXTURE,
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124 | },
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125 | {
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126 | D3DUSAGE_QUERY_VERTEXTEXTURE,
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127 | D3DRTYPE_TEXTURE,
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128 | SVGA3DFORMAT_OP_VERTEXTEXTURE,
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129 | },
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130 | {
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131 | D3DUSAGE_QUERY_LEGACYBUMPMAP,
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132 | D3DRTYPE_TEXTURE,
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133 | SVGA3DFORMAT_OP_BUMPMAP,
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134 | },
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135 | {
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136 | D3DUSAGE_QUERY_SRGBREAD,
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137 | D3DRTYPE_TEXTURE,
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138 | SVGA3DFORMAT_OP_SRGBREAD,
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139 | },
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140 | {
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141 | D3DUSAGE_QUERY_SRGBWRITE,
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142 | D3DRTYPE_TEXTURE,
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143 | SVGA3DFORMAT_OP_SRGBWRITE,
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144 | }
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145 | };
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146 |
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147 | static VMSVGA3DFORMATSUPPORT const g_aFeatureReject[] =
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148 | {
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149 | {
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150 | D3DUSAGE_QUERY_WRAPANDMIP,
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151 | D3DRTYPE_TEXTURE,
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152 | SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP
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153 | },
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154 | {
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155 | D3DUSAGE_QUERY_FILTER,
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156 | D3DRTYPE_TEXTURE,
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157 | SVGA3DFORMAT_OP_NOFILTER
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158 | },
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159 | {
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160 | D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING,
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161 | D3DRTYPE_TEXTURE, /* ?? */
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162 | SVGA3DFORMAT_OP_NOALPHABLEND
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163 | },
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164 | };
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165 |
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166 |
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167 | /*********************************************************************************************************************************
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168 | * Internal Functions *
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169 | *********************************************************************************************************************************/
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170 | static void vmsvgaDumpD3DCaps(D3DCAPS9 *pCaps, D3DADAPTER_IDENTIFIER9 const *pai9);
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171 | static DECLCALLBACK(int) vmsvga3dBackContextDestroy(PVGASTATECC pThisCC, uint32_t cid);
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172 | static DECLCALLBACK(int) vmsvga3dBackSetRenderState(PVGASTATECC pThisCC, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState);
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173 | static DECLCALLBACK(int) vmsvga3dBackSetRenderTarget(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target);
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174 | static DECLCALLBACK(int) vmsvga3dBackSetTextureState(PVGASTATECC pThisCC, uint32_t cid, uint32_t cTextureStates, SVGA3dTextureState *pTextureState);
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175 | static DECLCALLBACK(int) vmsvga3dBackSetViewPort(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect);
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176 | static DECLCALLBACK(int) vmsvga3dBackSetScissorRect(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect);
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177 | static DECLCALLBACK(int) vmsvga3dBackShaderDestroy(PVGASTATECC pThisCC, uint32_t cid, uint32_t shid, SVGA3dShaderType type);
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178 | static DECLCALLBACK(int) vmsvga3dBackShaderSet(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext, uint32_t cid, SVGA3dShaderType type, uint32_t shid);
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179 | static DECLCALLBACK(int) vmsvga3dBackOcclusionQueryDelete(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext);
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180 | static DECLCALLBACK(int) vmsvga3dBackCreateTexture(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext, uint32_t idAssociatedContext, PVMSVGA3DSURFACE pSurface);
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181 |
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182 |
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183 | DECLINLINE(D3DCUBEMAP_FACES) vmsvga3dCubemapFaceFromIndex(uint32_t iFace)
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184 | {
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185 | D3DCUBEMAP_FACES Face;
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186 | switch (iFace)
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187 | {
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188 | case 0: Face = D3DCUBEMAP_FACE_POSITIVE_X; break;
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189 | case 1: Face = D3DCUBEMAP_FACE_NEGATIVE_X; break;
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190 | case 2: Face = D3DCUBEMAP_FACE_POSITIVE_Y; break;
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191 | case 3: Face = D3DCUBEMAP_FACE_NEGATIVE_Y; break;
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192 | case 4: Face = D3DCUBEMAP_FACE_POSITIVE_Z; break;
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193 | default:
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194 | case 5: Face = D3DCUBEMAP_FACE_NEGATIVE_Z; break;
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195 | }
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196 | return Face;
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197 | }
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198 |
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199 | static DECLCALLBACK(int) vmsvga3dBackInit(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC)
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200 | {
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201 | RT_NOREF(pDevIns, pThis);
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202 |
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203 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
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204 |
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205 | /* Create event semaphore. */
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206 | int rc = RTSemEventCreate(&pState->WndRequestSem);
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207 | if (RT_FAILURE(rc))
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208 | {
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209 | Log(("%s: Failed to create event semaphore for window handling.\n", __FUNCTION__));
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210 | return rc;
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211 | }
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212 |
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213 | /* Create the async IO thread. */
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214 | rc = RTThreadCreate(&pState->pWindowThread, vmsvga3dWindowThread, pState->WndRequestSem, 0, RTTHREADTYPE_GUI, 0, "VMSVGA3DWND");
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215 | if (RT_FAILURE(rc))
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216 | {
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217 | AssertMsgFailed(("%s: Async IO Thread creation for 3d window handling failed rc=%d\n", __FUNCTION__, rc));
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218 | return rc;
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219 | }
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220 |
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221 | return VINF_SUCCESS;
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222 | }
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223 |
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224 | static DECLCALLBACK(int) vmsvga3dBackPowerOn(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC)
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225 | {
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226 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
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227 | AssertReturn(pThisCC->svga.p3dState, VERR_NO_MEMORY);
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228 | HRESULT hr;
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229 | RT_NOREF(pDevIns, pThis);
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230 |
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231 | if (pState->pD3D9)
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232 | return VINF_SUCCESS; /* already initialized (load state) */
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233 |
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234 | /* Direct3DCreate9Ex was introduced in Vista, so resolve it dynamically. */
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235 | typedef HRESULT (WINAPI *PFNDIRECT3DCREATE9EX)(UINT, IDirect3D9Ex **);
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236 | PFNDIRECT3DCREATE9EX pfnDirect3dCreate9Ex = (PFNDIRECT3DCREATE9EX)RTLdrGetSystemSymbol("d3d9.dll", "Direct3DCreate9Ex");
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237 | if (!pfnDirect3dCreate9Ex)
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238 | return PDMDevHlpVMSetError(pDevIns, VERR_SYMBOL_NOT_FOUND, RT_SRC_POS,
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239 | "vmsvga3d: Unable to locate Direct3DCreate9Ex. This feature requires Vista and later.");
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240 | hr = pfnDirect3dCreate9Ex(D3D_SDK_VERSION, &pState->pD3D9);
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241 | AssertReturn(hr == D3D_OK, VERR_INTERNAL_ERROR);
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242 |
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243 | D3DADAPTER_IDENTIFIER9 ai9;
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244 | hr = pState->pD3D9->GetAdapterIdentifier(D3DADAPTER_DEFAULT, 0, &ai9);
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245 | AssertReturnStmt(hr == D3D_OK, D3D_RELEASE(pState->pD3D9), VERR_INTERNAL_ERROR);
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246 |
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247 | hr = pState->pD3D9->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &pState->caps);
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248 | AssertReturnStmt(hr == D3D_OK, D3D_RELEASE(pState->pD3D9), VERR_INTERNAL_ERROR);
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249 |
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250 | vmsvgaDumpD3DCaps(&pState->caps, &ai9);
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251 |
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252 | if (!D3D9CheckDeviceFormat(pState->pD3D9, 0, D3DRTYPE_TEXTURE, FOURCC_INTZ))
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253 | {
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254 | /* INTZ support is essential to support depth surfaces used as textures. */
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255 | LogRel(("VMSVGA: texture format INTZ not supported!!!\n"));
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256 | }
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257 | else
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258 | pState->fSupportedSurfaceINTZ = true;
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259 |
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260 | if (!D3D9CheckDeviceFormat(pState->pD3D9, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, FOURCC_NULL))
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261 | {
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262 | /* NULL is a dummy surface which can be used as a render target to save memory. */
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263 | LogRel(("VMSVGA: surface format NULL not supported!!!\n"));
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264 | }
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265 | else
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266 | pState->fSupportedSurfaceNULL = true;
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267 |
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268 | /* Check if DX9 depth stencil textures are supported */
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269 | if (!D3D9CheckDeviceFormat(pState->pD3D9, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_D16))
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270 | {
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271 | LogRel(("VMSVGA: texture format D3DFMT_D16 not supported\n"));
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272 | }
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273 |
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274 | if (!D3D9CheckDeviceFormat(pState->pD3D9, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_D24X8))
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275 | {
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276 | LogRel(("VMSVGA: texture format D3DFMT_D24X8 not supported\n"));
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277 | }
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278 |
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279 | if (!D3D9CheckDeviceFormat(pState->pD3D9, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_D24S8))
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280 | {
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281 | LogRel(("VMSVGA: texture format D3DFMT_D24S8 not supported\n"));
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282 | }
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283 |
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284 | /* Check some formats must be emulated. */
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285 | if (D3D9CheckDeviceFormat(pState->pD3D9, 0, D3DRTYPE_TEXTURE, D3DFMT_UYVY))
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286 | {
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287 | /* Native UYVY support has better performance. */
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288 | LogRel(("VMSVGA: texture format D3DFMT_UYVY supported\n"));
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289 | pState->fSupportedFormatUYVY = true;
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290 | }
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291 |
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292 | if (D3D9CheckDeviceFormat(pState->pD3D9, 0, D3DRTYPE_TEXTURE, D3DFMT_YUY2))
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293 | {
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294 | /* Native YUY2 support has better performance. */
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295 | LogRel(("VMSVGA: texture format D3DFMT_YUY2 supported\n"));
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296 | pState->fSupportedFormatYUY2 = true;
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297 | }
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298 |
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299 | if (D3D9CheckDeviceFormat(pState->pD3D9, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_A8B8G8R8))
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300 | {
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301 | /* Native A8B8G8R8 support is good for OpenGL application in the guest. */
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302 | LogRel(("VMSVGA: texture format D3DFMT_A8B8G8R8 supported\n"));
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303 | pState->fSupportedFormatA8B8G8R8 = true;
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304 | }
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305 |
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306 | return VINF_SUCCESS;
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307 | }
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308 |
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309 | static DECLCALLBACK(int) vmsvga3dBackReset(PVGASTATECC pThisCC)
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310 | {
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311 | RT_NOREF(pThisCC);
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312 | return VINF_SUCCESS;
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313 | }
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314 |
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315 | static DECLCALLBACK(int) vmsvga3dBackTerminate(PVGASTATECC pThisCC)
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316 | {
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317 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
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318 | AssertReturn(pThisCC->svga.p3dState, VERR_NO_MEMORY);
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319 |
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320 | /* Terminate the window creation thread. */
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321 | int rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_EXIT, 0, 0);
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322 | AssertRCReturn(rc, rc);
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323 |
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324 | RTSemEventDestroy(pState->WndRequestSem);
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325 |
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326 | D3D_RELEASE(pState->pD3D9);
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327 |
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328 | return VINF_SUCCESS;
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329 | }
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330 |
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331 | static DECLCALLBACK(void) vmsvga3dBackUpdateHostScreenViewport(PVGASTATECC pThisCC, uint32_t idScreen, VMSVGAVIEWPORT const *pOldViewport)
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332 | {
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333 | /** @todo Scroll the screen content without requiring the guest to redraw. */
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334 | RT_NOREF(pThisCC, idScreen, pOldViewport);
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335 | }
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336 |
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337 | static uint32_t vmsvga3dGetSurfaceFormatSupport(PVMSVGA3DSTATE pState3D, uint32_t idx3dCaps, D3DFORMAT format)
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338 | {
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339 | NOREF(idx3dCaps);
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340 | HRESULT hr;
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341 | uint32_t result = 0;
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342 |
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343 | /* Try if the format can be used for the primary display. */
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344 | hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
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345 | D3DDEVTYPE_HAL,
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346 | format,
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347 | 0,
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348 | D3DRTYPE_SURFACE,
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349 | format);
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350 |
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351 | for (unsigned i = 0; i < RT_ELEMENTS(g_aFormatSupport); i++)
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352 | {
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353 | hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
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354 | D3DDEVTYPE_HAL,
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355 | D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
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356 | g_aFormatSupport[i].Usage,
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357 | g_aFormatSupport[i].ResourceType,
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358 | format);
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359 | if (hr == D3D_OK)
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360 | result |= g_aFormatSupport[i].FormatOp;
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361 | }
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362 |
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363 | /* Check for features only if the format is supported in any form. */
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364 | if (result)
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365 | {
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366 | for (unsigned i = 0; i < RT_ELEMENTS(g_aFeatureReject); i++)
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367 | {
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368 | hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
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369 | D3DDEVTYPE_HAL,
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370 | D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
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371 | g_aFeatureReject[i].Usage,
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372 | g_aFeatureReject[i].ResourceType,
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373 | format);
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374 | if (hr != D3D_OK)
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375 | result |= g_aFeatureReject[i].FormatOp;
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376 | }
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377 | }
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378 |
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379 | /** @todo missing:
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380 | *
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381 | * SVGA3DFORMAT_OP_PIXELSIZE
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382 | */
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383 |
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384 | switch (idx3dCaps)
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385 | {
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386 | case SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8:
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387 | case SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5:
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388 | case SVGA3D_DEVCAP_SURFACEFMT_R5G6B5:
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389 | result |= SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB
|
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390 | | SVGA3DFORMAT_OP_CONVERT_TO_ARGB
|
---|
391 | | SVGA3DFORMAT_OP_DISPLAYMODE /* Should not be set for alpha formats. */
|
---|
392 | | SVGA3DFORMAT_OP_3DACCELERATION; /* implies OP_DISPLAYMODE */
|
---|
393 | break;
|
---|
394 |
|
---|
395 | case SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8:
|
---|
396 | case SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10:
|
---|
397 | case SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5:
|
---|
398 | case SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4:
|
---|
399 | result |= SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB
|
---|
400 | | SVGA3DFORMAT_OP_CONVERT_TO_ARGB
|
---|
401 | | SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET;
|
---|
402 | break;
|
---|
403 | /* These formats can't be used as textures on AMD drivers (Intel works).
|
---|
404 | * Still report them as textures to the guest and emulate them in the device.
|
---|
405 | */
|
---|
406 | case SVGA3D_DEVCAP_SURFACEFMT_UYVY:
|
---|
407 | case SVGA3D_DEVCAP_SURFACEFMT_YUY2:
|
---|
408 | result |= SVGA3DFORMAT_OP_TEXTURE;
|
---|
409 | break;
|
---|
410 | }
|
---|
411 | Log(("CAPS: %s =\n%s\n", vmsvga3dGetCapString(idx3dCaps), vmsvga3dGet3dFormatString(result)));
|
---|
412 |
|
---|
413 | return result;
|
---|
414 | }
|
---|
415 |
|
---|
416 | static uint32_t vmsvga3dGetDepthFormatSupport(PVMSVGA3DSTATE pState3D, uint32_t idx3dCaps, D3DFORMAT format)
|
---|
417 | {
|
---|
418 | RT_NOREF(idx3dCaps);
|
---|
419 | HRESULT hr;
|
---|
420 | uint32_t result = 0;
|
---|
421 |
|
---|
422 | hr = pState3D->pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
|
---|
423 | D3DDEVTYPE_HAL,
|
---|
424 | D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
|
---|
425 | D3DUSAGE_DEPTHSTENCIL,
|
---|
426 | D3DRTYPE_SURFACE,
|
---|
427 | format);
|
---|
428 | if (hr == D3D_OK)
|
---|
429 | result = SVGA3DFORMAT_OP_ZSTENCIL
|
---|
430 | | SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH
|
---|
431 | | SVGA3DFORMAT_OP_TEXTURE /* Necessary for Ubuntu Unity */;
|
---|
432 |
|
---|
433 | Log(("CAPS: %s =\n%s\n", vmsvga3dGetCapString(idx3dCaps), vmsvga3dGet3dFormatString(result)));
|
---|
434 | return result;
|
---|
435 | }
|
---|
436 |
|
---|
437 |
|
---|
438 | static DECLCALLBACK(int) vmsvga3dBackQueryCaps(PVGASTATECC pThisCC, SVGA3dDevCapIndex idx3dCaps, uint32_t *pu32Val)
|
---|
439 | {
|
---|
440 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
441 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
442 | D3DCAPS9 *pCaps = &pState->caps;
|
---|
443 | int rc = VINF_SUCCESS;
|
---|
444 |
|
---|
445 | *pu32Val = 0;
|
---|
446 |
|
---|
447 | switch (idx3dCaps)
|
---|
448 | {
|
---|
449 | case SVGA3D_DEVCAP_3D:
|
---|
450 | *pu32Val = 1; /* boolean? */
|
---|
451 | break;
|
---|
452 |
|
---|
453 | case SVGA3D_DEVCAP_MAX_LIGHTS:
|
---|
454 | *pu32Val = pCaps->MaxActiveLights;
|
---|
455 | break;
|
---|
456 |
|
---|
457 | case SVGA3D_DEVCAP_MAX_TEXTURES:
|
---|
458 | *pu32Val = pCaps->MaxSimultaneousTextures;
|
---|
459 | break;
|
---|
460 |
|
---|
461 | case SVGA3D_DEVCAP_MAX_CLIP_PLANES:
|
---|
462 | *pu32Val = pCaps->MaxUserClipPlanes;
|
---|
463 | break;
|
---|
464 |
|
---|
465 | case SVGA3D_DEVCAP_VERTEX_SHADER_VERSION:
|
---|
466 | switch (pCaps->VertexShaderVersion)
|
---|
467 | {
|
---|
468 | case D3DVS_VERSION(1,1):
|
---|
469 | *pu32Val = SVGA3DVSVERSION_11;
|
---|
470 | break;
|
---|
471 | case D3DVS_VERSION(2,0):
|
---|
472 | *pu32Val = SVGA3DVSVERSION_20;
|
---|
473 | break;
|
---|
474 | case D3DVS_VERSION(3,0):
|
---|
475 | *pu32Val = SVGA3DVSVERSION_30;
|
---|
476 | break;
|
---|
477 | case D3DVS_VERSION(4,0):
|
---|
478 | *pu32Val = SVGA3DVSVERSION_40;
|
---|
479 | break;
|
---|
480 | default:
|
---|
481 | LogRel(("VMSVGA: Unsupported vertex shader version %x\n", pCaps->VertexShaderVersion));
|
---|
482 | break;
|
---|
483 | }
|
---|
484 | break;
|
---|
485 |
|
---|
486 | case SVGA3D_DEVCAP_VERTEX_SHADER:
|
---|
487 | /* boolean? */
|
---|
488 | *pu32Val = 1;
|
---|
489 | break;
|
---|
490 |
|
---|
491 | case SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION:
|
---|
492 | switch (pCaps->PixelShaderVersion)
|
---|
493 | {
|
---|
494 | case D3DPS_VERSION(1,1):
|
---|
495 | *pu32Val = SVGA3DPSVERSION_11;
|
---|
496 | break;
|
---|
497 | case D3DPS_VERSION(1,2):
|
---|
498 | *pu32Val = SVGA3DPSVERSION_12;
|
---|
499 | break;
|
---|
500 | case D3DPS_VERSION(1,3):
|
---|
501 | *pu32Val = SVGA3DPSVERSION_13;
|
---|
502 | break;
|
---|
503 | case D3DPS_VERSION(1,4):
|
---|
504 | *pu32Val = SVGA3DPSVERSION_14;
|
---|
505 | break;
|
---|
506 | case D3DPS_VERSION(2,0):
|
---|
507 | *pu32Val = SVGA3DPSVERSION_20;
|
---|
508 | break;
|
---|
509 | case D3DPS_VERSION(3,0):
|
---|
510 | *pu32Val = SVGA3DPSVERSION_30;
|
---|
511 | break;
|
---|
512 | case D3DPS_VERSION(4,0):
|
---|
513 | *pu32Val = SVGA3DPSVERSION_40;
|
---|
514 | break;
|
---|
515 | default:
|
---|
516 | LogRel(("VMSVGA: Unsupported pixel shader version %x\n", pCaps->PixelShaderVersion));
|
---|
517 | break;
|
---|
518 | }
|
---|
519 | break;
|
---|
520 |
|
---|
521 | case SVGA3D_DEVCAP_FRAGMENT_SHADER:
|
---|
522 | /* boolean? */
|
---|
523 | *pu32Val = 1;
|
---|
524 | break;
|
---|
525 |
|
---|
526 | case SVGA3D_DEVCAP_S23E8_TEXTURES:
|
---|
527 | case SVGA3D_DEVCAP_S10E5_TEXTURES:
|
---|
528 | /* Must be obsolete by now; surface format caps specify the same thing. */
|
---|
529 | rc = VERR_INVALID_PARAMETER;
|
---|
530 | break;
|
---|
531 |
|
---|
532 | case SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND:
|
---|
533 | break;
|
---|
534 |
|
---|
535 | /*
|
---|
536 | * 2. The BUFFER_FORMAT capabilities are deprecated, and they always
|
---|
537 | * return TRUE. Even on physical hardware that does not support
|
---|
538 | * these formats natively, the SVGA3D device will provide an emulation
|
---|
539 | * which should be invisible to the guest OS.
|
---|
540 | */
|
---|
541 | case SVGA3D_DEVCAP_D16_BUFFER_FORMAT:
|
---|
542 | case SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT:
|
---|
543 | case SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT:
|
---|
544 | *pu32Val = 1;
|
---|
545 | break;
|
---|
546 |
|
---|
547 | case SVGA3D_DEVCAP_QUERY_TYPES:
|
---|
548 | break;
|
---|
549 |
|
---|
550 | case SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING:
|
---|
551 | break;
|
---|
552 |
|
---|
553 | case SVGA3D_DEVCAP_MAX_POINT_SIZE:
|
---|
554 | AssertCompile(sizeof(uint32_t) == sizeof(float));
|
---|
555 | *(float *)pu32Val = pCaps->MaxPointSize;
|
---|
556 | break;
|
---|
557 |
|
---|
558 | case SVGA3D_DEVCAP_MAX_SHADER_TEXTURES:
|
---|
559 | /** @todo ?? */
|
---|
560 | rc = VERR_INVALID_PARAMETER;
|
---|
561 | break;
|
---|
562 |
|
---|
563 | case SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH:
|
---|
564 | *pu32Val = pCaps->MaxTextureWidth;
|
---|
565 | break;
|
---|
566 |
|
---|
567 | case SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT:
|
---|
568 | *pu32Val = pCaps->MaxTextureHeight;
|
---|
569 | break;
|
---|
570 |
|
---|
571 | case SVGA3D_DEVCAP_MAX_VOLUME_EXTENT:
|
---|
572 | *pu32Val = pCaps->MaxVolumeExtent;
|
---|
573 | break;
|
---|
574 |
|
---|
575 | case SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT:
|
---|
576 | *pu32Val = pCaps->MaxTextureRepeat;
|
---|
577 | break;
|
---|
578 |
|
---|
579 | case SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO:
|
---|
580 | *pu32Val = pCaps->MaxTextureAspectRatio;
|
---|
581 | break;
|
---|
582 |
|
---|
583 | case SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY:
|
---|
584 | *pu32Val = pCaps->MaxAnisotropy;
|
---|
585 | break;
|
---|
586 |
|
---|
587 | case SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT:
|
---|
588 | *pu32Val = pCaps->MaxPrimitiveCount;
|
---|
589 | break;
|
---|
590 |
|
---|
591 | case SVGA3D_DEVCAP_MAX_VERTEX_INDEX:
|
---|
592 | *pu32Val = pCaps->MaxVertexIndex;
|
---|
593 | break;
|
---|
594 |
|
---|
595 | case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS:
|
---|
596 | *pu32Val = pCaps->MaxVertexShader30InstructionSlots;
|
---|
597 | break;
|
---|
598 |
|
---|
599 | case SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS:
|
---|
600 | *pu32Val = pCaps->MaxPixelShader30InstructionSlots;
|
---|
601 | break;
|
---|
602 |
|
---|
603 | case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS:
|
---|
604 | *pu32Val = pCaps->VS20Caps.NumTemps;
|
---|
605 | break;
|
---|
606 |
|
---|
607 | case SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS:
|
---|
608 | *pu32Val = pCaps->PS20Caps.NumTemps;
|
---|
609 | break;
|
---|
610 |
|
---|
611 | case SVGA3D_DEVCAP_TEXTURE_OPS:
|
---|
612 | break;
|
---|
613 |
|
---|
614 | case SVGA3D_DEVCAP_DEAD4: /* SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES */
|
---|
615 | break;
|
---|
616 |
|
---|
617 | case SVGA3D_DEVCAP_DEAD5: /* SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES */
|
---|
618 | break;
|
---|
619 |
|
---|
620 | case SVGA3D_DEVCAP_DEAD7: /* SVGA3D_DEVCAP_ALPHATOCOVERAGE */
|
---|
621 | break;
|
---|
622 |
|
---|
623 | case SVGA3D_DEVCAP_DEAD6: /* SVGA3D_DEVCAP_SUPERSAMPLE */
|
---|
624 | break;
|
---|
625 |
|
---|
626 | case SVGA3D_DEVCAP_AUTOGENMIPMAPS:
|
---|
627 | *pu32Val = !!(pCaps->Caps2 & D3DCAPS2_CANAUTOGENMIPMAP);
|
---|
628 | break;
|
---|
629 |
|
---|
630 | case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES:
|
---|
631 | break;
|
---|
632 |
|
---|
633 | case SVGA3D_DEVCAP_MAX_RENDER_TARGETS: /** @todo same thing? */
|
---|
634 | case SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS:
|
---|
635 | *pu32Val = pCaps->NumSimultaneousRTs;
|
---|
636 | break;
|
---|
637 |
|
---|
638 | /*
|
---|
639 | * This is the maximum number of SVGA context IDs that the guest
|
---|
640 | * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
|
---|
641 | */
|
---|
642 | case SVGA3D_DEVCAP_MAX_CONTEXT_IDS:
|
---|
643 | *pu32Val = SVGA3D_MAX_CONTEXT_IDS;
|
---|
644 | break;
|
---|
645 |
|
---|
646 | /*
|
---|
647 | * This is the maximum number of SVGA surface IDs that the guest
|
---|
648 | * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
|
---|
649 | */
|
---|
650 | case SVGA3D_DEVCAP_MAX_SURFACE_IDS:
|
---|
651 | *pu32Val = SVGA3D_MAX_SURFACE_IDS;
|
---|
652 | break;
|
---|
653 |
|
---|
654 | /* Supported surface formats. */
|
---|
655 | case SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8:
|
---|
656 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_X8R8G8B8);
|
---|
657 | break;
|
---|
658 |
|
---|
659 | case SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8:
|
---|
660 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A8R8G8B8);
|
---|
661 | break;
|
---|
662 |
|
---|
663 | case SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10:
|
---|
664 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A2R10G10B10);
|
---|
665 | break;
|
---|
666 |
|
---|
667 | case SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5:
|
---|
668 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_X1R5G5B5);
|
---|
669 | break;
|
---|
670 |
|
---|
671 | case SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5:
|
---|
672 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A1R5G5B5);
|
---|
673 | break;
|
---|
674 |
|
---|
675 | case SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4:
|
---|
676 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A4R4G4B4);
|
---|
677 | break;
|
---|
678 |
|
---|
679 | case SVGA3D_DEVCAP_SURFACEFMT_R5G6B5:
|
---|
680 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_R5G6B5);
|
---|
681 | break;
|
---|
682 |
|
---|
683 | case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16:
|
---|
684 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_L16);
|
---|
685 | break;
|
---|
686 |
|
---|
687 | case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8:
|
---|
688 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A8L8);
|
---|
689 | break;
|
---|
690 |
|
---|
691 | case SVGA3D_DEVCAP_SURFACEFMT_ALPHA8:
|
---|
692 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A8);
|
---|
693 | break;
|
---|
694 |
|
---|
695 | case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8:
|
---|
696 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_L8);
|
---|
697 | break;
|
---|
698 |
|
---|
699 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D16:
|
---|
700 | *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D16);
|
---|
701 | break;
|
---|
702 |
|
---|
703 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8:
|
---|
704 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT: /** @todo not correct */
|
---|
705 | *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D24S8);
|
---|
706 | break;
|
---|
707 |
|
---|
708 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8:
|
---|
709 | *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D24X8);
|
---|
710 | break;
|
---|
711 |
|
---|
712 | case SVGA3D_DEVCAP_SURFACEFMT_Z_DF16:
|
---|
713 | /** @todo supposed to be floating-point, but unable to find a match for D3D9... */
|
---|
714 | *pu32Val = 0;
|
---|
715 | break;
|
---|
716 |
|
---|
717 | case SVGA3D_DEVCAP_SURFACEFMT_Z_DF24:
|
---|
718 | *pu32Val = vmsvga3dGetDepthFormatSupport(pState, idx3dCaps, D3DFMT_D24FS8);
|
---|
719 | break;
|
---|
720 |
|
---|
721 | case SVGA3D_DEVCAP_SURFACEFMT_DXT1:
|
---|
722 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT1);
|
---|
723 | break;
|
---|
724 |
|
---|
725 | case SVGA3D_DEVCAP_SURFACEFMT_DXT2:
|
---|
726 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT2);
|
---|
727 | break;
|
---|
728 |
|
---|
729 | case SVGA3D_DEVCAP_SURFACEFMT_DXT3:
|
---|
730 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT3);
|
---|
731 | break;
|
---|
732 |
|
---|
733 | case SVGA3D_DEVCAP_SURFACEFMT_DXT4:
|
---|
734 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT4);
|
---|
735 | break;
|
---|
736 |
|
---|
737 | case SVGA3D_DEVCAP_SURFACEFMT_DXT5:
|
---|
738 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_DXT5);
|
---|
739 | break;
|
---|
740 |
|
---|
741 | case SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8:
|
---|
742 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_X8L8V8U8);
|
---|
743 | break;
|
---|
744 |
|
---|
745 | case SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10:
|
---|
746 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A2W10V10U10);
|
---|
747 | break;
|
---|
748 |
|
---|
749 | case SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8:
|
---|
750 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_V8U8);
|
---|
751 | break;
|
---|
752 |
|
---|
753 | case SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8:
|
---|
754 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_Q8W8V8U8);
|
---|
755 | break;
|
---|
756 |
|
---|
757 | case SVGA3D_DEVCAP_SURFACEFMT_CxV8U8:
|
---|
758 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_CxV8U8);
|
---|
759 | break;
|
---|
760 |
|
---|
761 | case SVGA3D_DEVCAP_SURFACEFMT_R_S10E5:
|
---|
762 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_R16F);
|
---|
763 | break;
|
---|
764 |
|
---|
765 | case SVGA3D_DEVCAP_SURFACEFMT_R_S23E8:
|
---|
766 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_R32F);
|
---|
767 | break;
|
---|
768 |
|
---|
769 | case SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5:
|
---|
770 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_G16R16F);
|
---|
771 | break;
|
---|
772 |
|
---|
773 | case SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8:
|
---|
774 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_G32R32F);
|
---|
775 | break;
|
---|
776 |
|
---|
777 | case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5:
|
---|
778 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A16B16G16R16F);
|
---|
779 | break;
|
---|
780 |
|
---|
781 | case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8:
|
---|
782 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A32B32G32R32F);
|
---|
783 | break;
|
---|
784 |
|
---|
785 | case SVGA3D_DEVCAP_SURFACEFMT_V16U16:
|
---|
786 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_V16U16);
|
---|
787 | break;
|
---|
788 |
|
---|
789 | case SVGA3D_DEVCAP_SURFACEFMT_G16R16:
|
---|
790 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_G16R16);
|
---|
791 | break;
|
---|
792 |
|
---|
793 | case SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16:
|
---|
794 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_A16B16G16R16);
|
---|
795 | break;
|
---|
796 |
|
---|
797 | case SVGA3D_DEVCAP_SURFACEFMT_UYVY:
|
---|
798 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_UYVY);
|
---|
799 | break;
|
---|
800 |
|
---|
801 | case SVGA3D_DEVCAP_SURFACEFMT_YUY2:
|
---|
802 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, D3DFMT_YUY2);
|
---|
803 | break;
|
---|
804 |
|
---|
805 | case SVGA3D_DEVCAP_SURFACEFMT_NV12:
|
---|
806 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, (D3DFORMAT)MAKEFOURCC('N', 'V', '1', '2'));
|
---|
807 | break;
|
---|
808 |
|
---|
809 | case SVGA3D_DEVCAP_DEAD10: /* SVGA3D_DEVCAP_SURFACEFMT_AYUV */
|
---|
810 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps, (D3DFORMAT)MAKEFOURCC('A', 'Y', 'U', 'V'));
|
---|
811 | break;
|
---|
812 |
|
---|
813 | case SVGA3D_DEVCAP_SURFACEFMT_ATI1:
|
---|
814 | case SVGA3D_DEVCAP_SURFACEFMT_ATI2:
|
---|
815 | /* Unknown; only in DX10 & 11 */
|
---|
816 | Log(("CAPS: Unknown CAP %s\n", vmsvga3dGetCapString(idx3dCaps)));
|
---|
817 | rc = VERR_INVALID_PARAMETER;
|
---|
818 | *pu32Val = 0;
|
---|
819 | break;
|
---|
820 |
|
---|
821 | default:
|
---|
822 | Log(("CAPS: Unexpected CAP %d\n", idx3dCaps));
|
---|
823 | rc = VERR_INVALID_PARAMETER;
|
---|
824 | break;
|
---|
825 | }
|
---|
826 | #if 0
|
---|
827 | /* Dump of VMWare Player caps (from their log); for debugging purposes */
|
---|
828 | switch (idx3dCaps)
|
---|
829 | {
|
---|
830 | case 0:
|
---|
831 | *pu32Val = 0x00000001;
|
---|
832 | break;
|
---|
833 | case 1:
|
---|
834 | *pu32Val = 0x0000000a;
|
---|
835 | break;
|
---|
836 | case 2:
|
---|
837 | *pu32Val = 0x00000008;
|
---|
838 | break;
|
---|
839 | case 3: *pu32Val = 0x00000006; break;
|
---|
840 | case 4: *pu32Val = 0x00000007; break;
|
---|
841 | case 5: *pu32Val = 0x00000001; break;
|
---|
842 | case 6: *pu32Val = 0x0000000d; break;
|
---|
843 | case 7: *pu32Val = 0x00000001; break;
|
---|
844 | case 8: *pu32Val = 0x00000004; break;
|
---|
845 | case 9: *pu32Val = 0x00000001; break;
|
---|
846 | case 10: *pu32Val = 0x00000001; break;
|
---|
847 | case 11: *pu32Val = 0x00000004; break;
|
---|
848 | case 12: *pu32Val = 0x00000001; break;
|
---|
849 | case 13: *pu32Val = 0x00000001; break;
|
---|
850 | case 14: *pu32Val = 0x00000001; break;
|
---|
851 | case 15: *pu32Val = 0x00000001; break;
|
---|
852 | case 16: *pu32Val = 0x00000001; break;
|
---|
853 | case 17: *pu32Val = (uint32_t)256.000000; break;
|
---|
854 | case 18: *pu32Val = 0x00000014; break;
|
---|
855 | case 19: *pu32Val = 0x00001000; break;
|
---|
856 | case 20: *pu32Val = 0x00001000; break;
|
---|
857 | case 21: *pu32Val = 0x00000800; break;
|
---|
858 | case 22: *pu32Val = 0x00002000; break;
|
---|
859 | case 23: *pu32Val = 0x00000800; break;
|
---|
860 | case 24: *pu32Val = 0x00000010; break;
|
---|
861 | case 25: *pu32Val = 0x000fffff; break;
|
---|
862 | case 26: *pu32Val = 0x00ffffff; break;
|
---|
863 | case 27: *pu32Val = 0xffffffff; break;
|
---|
864 | case 28: *pu32Val = 0xffffffff; break;
|
---|
865 | case 29: *pu32Val = 0x00000020; break;
|
---|
866 | case 30: *pu32Val = 0x00000020; break;
|
---|
867 | case 31: *pu32Val = 0x03ffffff; break;
|
---|
868 | case 32: *pu32Val = 0x0098ec1f; break;
|
---|
869 | case 33: *pu32Val = 0x0098e11f; break;
|
---|
870 | case 34: *pu32Val = 0x0098e01f; break;
|
---|
871 | case 35: *pu32Val = 0x012c2000; break;
|
---|
872 | case 36: *pu32Val = 0x0098e11f; break;
|
---|
873 | case 37: *pu32Val = 0x0090c11f; break;
|
---|
874 | case 38: *pu32Val = 0x0098ec1f; break;
|
---|
875 | case 39: *pu32Val = 0x00804007; break;
|
---|
876 | case 40: *pu32Val = 0x0080c007; break;
|
---|
877 | case 41: *pu32Val = 0x00804007; break;
|
---|
878 | case 42: *pu32Val = 0x0080c007; break;
|
---|
879 | case 43: *pu32Val = 0x000000c1; break;
|
---|
880 | case 44: *pu32Val = 0x000000c1; break;
|
---|
881 | case 45: *pu32Val = 0x000000c1; break;
|
---|
882 | case 46: *pu32Val = 0x00808005; break;
|
---|
883 | case 47: *pu32Val = 0x00808005; break;
|
---|
884 | case 48: *pu32Val = 0x00808005; break;
|
---|
885 | case 49: *pu32Val = 0x00808005; break;
|
---|
886 | case 50: *pu32Val = 0x00808005; break;
|
---|
887 | case 51: *pu32Val = 0x01240000; break;
|
---|
888 | case 52: *pu32Val = 0x00814007; break;
|
---|
889 | case 53: *pu32Val = 0x00814007; break;
|
---|
890 | case 54: *pu32Val = 0x00814007; break;
|
---|
891 | case 55: *pu32Val = 0x01240000; break;
|
---|
892 | case 56: *pu32Val = 0x0080401f; break;
|
---|
893 | case 57: *pu32Val = 0x0080401f; break;
|
---|
894 | case 58: *pu32Val = 0x0080401f; break;
|
---|
895 | case 59: *pu32Val = 0x0080401f; break;
|
---|
896 | case 60: *pu32Val = 0x0080601f; break;
|
---|
897 | case 61: *pu32Val = 0x0080401f; break;
|
---|
898 | case 62: *pu32Val = 0x00000000; break;
|
---|
899 | case 63: *pu32Val = 0x00000004; break;
|
---|
900 | case 64: *pu32Val = 0x00000004; break;
|
---|
901 | case 65: *pu32Val = 0x00814005; break;
|
---|
902 | case 66: *pu32Val = 0x0080401f; break;
|
---|
903 | case 67: *pu32Val = 0x0080601f; break;
|
---|
904 | case 68: *pu32Val = 0x00006009; break;
|
---|
905 | case 69: *pu32Val = 0x00006001; break;
|
---|
906 | case 70: *pu32Val = 0x00000001; break;
|
---|
907 | case 71: *pu32Val = 0x0000000b; break;
|
---|
908 | case 72: *pu32Val = 0x00000001; break;
|
---|
909 | case 73: *pu32Val = 0x00000000; break;
|
---|
910 | case 74: *pu32Val = 0x00000000; break;
|
---|
911 | case 75: *pu32Val = 0x01246000; break;
|
---|
912 | case 76: *pu32Val = 0x00004009; break;
|
---|
913 | case 77: *pu32Val = 0x00000100; break;
|
---|
914 | case 78: *pu32Val = 0x00008000; break;
|
---|
915 | case 79: *pu32Val = 0x000000c1; break;
|
---|
916 | case 80: *pu32Val = 0x01240000; break;
|
---|
917 | case 81: *pu32Val = 0x000000c1; break;
|
---|
918 | case 82: *pu32Val = 0x00800005; break;
|
---|
919 | case 83: *pu32Val = 0x00800005; break;
|
---|
920 | case 84: *pu32Val = 0x00000000; break;
|
---|
921 | case 85: *pu32Val = 0x00000000; break;
|
---|
922 | case 86: *pu32Val = 0x00000000; break;
|
---|
923 | case 87: *pu32Val = 0x00000000; break;
|
---|
924 | case 88: *pu32Val = 0x00000000; break;
|
---|
925 | case 89: *pu32Val = (uint32_t) 0.000000; break;
|
---|
926 | case 90: *pu32Val = (uint32_t) 0.000000; break;
|
---|
927 | case 91: *pu32Val = 0x00006009; break;
|
---|
928 | default:
|
---|
929 | // Log(("CAPS: Unexpected CAP %d\n", idx3dCaps));
|
---|
930 | // rc = VERR_INVALID_PARAMETER;
|
---|
931 | break;
|
---|
932 | }
|
---|
933 | #endif
|
---|
934 | Log(("CAPS: %d=%s - %x\n", idx3dCaps, vmsvga3dGetCapString(idx3dCaps), *pu32Val));
|
---|
935 | return rc;
|
---|
936 | }
|
---|
937 |
|
---|
938 | /**
|
---|
939 | * Convert SVGA format value to its D3D equivalent
|
---|
940 | */
|
---|
941 | D3DFORMAT vmsvga3dSurfaceFormat2D3D(SVGA3dSurfaceFormat format)
|
---|
942 | {
|
---|
943 | switch (format)
|
---|
944 | {
|
---|
945 | case SVGA3D_X8R8G8B8:
|
---|
946 | return D3DFMT_X8R8G8B8;
|
---|
947 | case SVGA3D_A8R8G8B8:
|
---|
948 | return D3DFMT_A8R8G8B8;
|
---|
949 | case SVGA3D_R5G6B5:
|
---|
950 | return D3DFMT_R5G6B5;
|
---|
951 | case SVGA3D_X1R5G5B5:
|
---|
952 | return D3DFMT_X1R5G5B5;
|
---|
953 | case SVGA3D_A1R5G5B5:
|
---|
954 | return D3DFMT_A1R5G5B5;
|
---|
955 | case SVGA3D_A4R4G4B4:
|
---|
956 | return D3DFMT_A4R4G4B4;
|
---|
957 |
|
---|
958 | case SVGA3D_R8G8B8A8_UNORM:
|
---|
959 | return D3DFMT_A8B8G8R8;
|
---|
960 |
|
---|
961 | case SVGA3D_Z_D32:
|
---|
962 | return D3DFMT_D32;
|
---|
963 | case SVGA3D_Z_D16:
|
---|
964 | return D3DFMT_D16;
|
---|
965 | case SVGA3D_Z_D24S8_INT: /** @todo not correct */
|
---|
966 | case SVGA3D_Z_D24S8:
|
---|
967 | return D3DFMT_D24S8;
|
---|
968 | case SVGA3D_Z_D15S1:
|
---|
969 | return D3DFMT_D15S1;
|
---|
970 | case SVGA3D_Z_D24X8:
|
---|
971 | return D3DFMT_D24X8;
|
---|
972 | /* Advanced D3D9 depth formats. */
|
---|
973 | case SVGA3D_Z_DF16:
|
---|
974 | /** @todo supposed to be floating-point, but unable to find a match for D3D9... */
|
---|
975 | AssertFailedReturn(D3DFMT_UNKNOWN);
|
---|
976 | case SVGA3D_Z_DF24:
|
---|
977 | return D3DFMT_D24FS8;
|
---|
978 |
|
---|
979 | case SVGA3D_LUMINANCE8:
|
---|
980 | return D3DFMT_L8;
|
---|
981 | case SVGA3D_LUMINANCE4_ALPHA4:
|
---|
982 | return D3DFMT_A4L4;
|
---|
983 | case SVGA3D_LUMINANCE16:
|
---|
984 | return D3DFMT_L16;
|
---|
985 | case SVGA3D_LUMINANCE8_ALPHA8:
|
---|
986 | return D3DFMT_A8L8;
|
---|
987 |
|
---|
988 | case SVGA3D_DXT1:
|
---|
989 | return D3DFMT_DXT1;
|
---|
990 | case SVGA3D_DXT2:
|
---|
991 | return D3DFMT_DXT2;
|
---|
992 | case SVGA3D_DXT3:
|
---|
993 | return D3DFMT_DXT3;
|
---|
994 | case SVGA3D_DXT4:
|
---|
995 | return D3DFMT_DXT4;
|
---|
996 | case SVGA3D_DXT5:
|
---|
997 | return D3DFMT_DXT5;
|
---|
998 |
|
---|
999 | /* Bump-map formats */
|
---|
1000 | case SVGA3D_BUMPU8V8:
|
---|
1001 | return D3DFMT_V8U8;
|
---|
1002 | case SVGA3D_BUMPL6V5U5:
|
---|
1003 | return D3DFMT_L6V5U5;
|
---|
1004 | case SVGA3D_BUMPX8L8V8U8:
|
---|
1005 | return D3DFMT_X8L8V8U8;
|
---|
1006 | case SVGA3D_FORMAT_DEAD1:
|
---|
1007 | /* No corresponding D3D9 equivalent. */
|
---|
1008 | AssertFailedReturn(D3DFMT_UNKNOWN);
|
---|
1009 | /* signed bump-map formats */
|
---|
1010 | case SVGA3D_V8U8:
|
---|
1011 | return D3DFMT_V8U8;
|
---|
1012 | case SVGA3D_Q8W8V8U8:
|
---|
1013 | return D3DFMT_Q8W8V8U8;
|
---|
1014 | case SVGA3D_CxV8U8:
|
---|
1015 | return D3DFMT_CxV8U8;
|
---|
1016 | /* mixed bump-map formats */
|
---|
1017 | case SVGA3D_X8L8V8U8:
|
---|
1018 | return D3DFMT_X8L8V8U8;
|
---|
1019 | case SVGA3D_A2W10V10U10:
|
---|
1020 | return D3DFMT_A2W10V10U10;
|
---|
1021 |
|
---|
1022 | case SVGA3D_ARGB_S10E5: /* 16-bit floating-point ARGB */
|
---|
1023 | return D3DFMT_A16B16G16R16F;
|
---|
1024 | case SVGA3D_ARGB_S23E8: /* 32-bit floating-point ARGB */
|
---|
1025 | return D3DFMT_A32B32G32R32F;
|
---|
1026 |
|
---|
1027 | case SVGA3D_A2R10G10B10:
|
---|
1028 | return D3DFMT_A2R10G10B10;
|
---|
1029 |
|
---|
1030 | case SVGA3D_ALPHA8:
|
---|
1031 | return D3DFMT_A8;
|
---|
1032 |
|
---|
1033 | /* Single- and dual-component floating point formats */
|
---|
1034 | case SVGA3D_R_S10E5:
|
---|
1035 | return D3DFMT_R16F;
|
---|
1036 | case SVGA3D_R_S23E8:
|
---|
1037 | return D3DFMT_R32F;
|
---|
1038 | case SVGA3D_RG_S10E5:
|
---|
1039 | return D3DFMT_G16R16F;
|
---|
1040 | case SVGA3D_RG_S23E8:
|
---|
1041 | return D3DFMT_G32R32F;
|
---|
1042 |
|
---|
1043 | /*
|
---|
1044 | * Any surface can be used as a buffer object, but SVGA3D_BUFFER is
|
---|
1045 | * the most efficient format to use when creating new surfaces
|
---|
1046 | * expressly for index or vertex data.
|
---|
1047 | */
|
---|
1048 | case SVGA3D_BUFFER:
|
---|
1049 | return D3DFMT_UNKNOWN;
|
---|
1050 |
|
---|
1051 | case SVGA3D_V16U16:
|
---|
1052 | return D3DFMT_V16U16;
|
---|
1053 |
|
---|
1054 | case SVGA3D_G16R16:
|
---|
1055 | return D3DFMT_G16R16;
|
---|
1056 | case SVGA3D_A16B16G16R16:
|
---|
1057 | return D3DFMT_A16B16G16R16;
|
---|
1058 |
|
---|
1059 | /* Packed Video formats */
|
---|
1060 | case SVGA3D_UYVY:
|
---|
1061 | return D3DFMT_UYVY;
|
---|
1062 | case SVGA3D_YUY2:
|
---|
1063 | return D3DFMT_YUY2;
|
---|
1064 |
|
---|
1065 | /* Planar video formats */
|
---|
1066 | case SVGA3D_NV12:
|
---|
1067 | return (D3DFORMAT)MAKEFOURCC('N', 'V', '1', '2');
|
---|
1068 |
|
---|
1069 | /* Video format with alpha */
|
---|
1070 | case SVGA3D_FORMAT_DEAD2: /* Old SVGA3D_AYUV */
|
---|
1071 | return (D3DFORMAT)MAKEFOURCC('A', 'Y', 'U', 'V');
|
---|
1072 |
|
---|
1073 | case SVGA3D_R8G8B8A8_SNORM:
|
---|
1074 | return D3DFMT_Q8W8V8U8;
|
---|
1075 | case SVGA3D_R16G16_UNORM:
|
---|
1076 | return D3DFMT_G16R16;
|
---|
1077 |
|
---|
1078 | case SVGA3D_ATI1:
|
---|
1079 | case SVGA3D_ATI2:
|
---|
1080 | /* Unknown; only in DX10 & 11 */
|
---|
1081 | break;
|
---|
1082 |
|
---|
1083 | case SVGA3D_FORMAT_MAX: /* shut up MSC */
|
---|
1084 | case SVGA3D_FORMAT_INVALID:
|
---|
1085 | break;
|
---|
1086 | default: /** @todo Other formats. Avoid MSC warning for now. */
|
---|
1087 | break;
|
---|
1088 | }
|
---|
1089 | AssertFailedReturn(D3DFMT_UNKNOWN);
|
---|
1090 | }
|
---|
1091 |
|
---|
1092 | /**
|
---|
1093 | * Convert SVGA multi sample count value to its D3D equivalent
|
---|
1094 | */
|
---|
1095 | D3DMULTISAMPLE_TYPE vmsvga3dMultipeSampleCount2D3D(uint32_t multisampleCount)
|
---|
1096 | {
|
---|
1097 | AssertCompile(D3DMULTISAMPLE_2_SAMPLES == 2);
|
---|
1098 | AssertCompile(D3DMULTISAMPLE_16_SAMPLES == 16);
|
---|
1099 |
|
---|
1100 | if (multisampleCount > 16)
|
---|
1101 | return D3DMULTISAMPLE_NONE;
|
---|
1102 |
|
---|
1103 | /** @todo exact same mapping as d3d? */
|
---|
1104 | return (D3DMULTISAMPLE_TYPE)multisampleCount;
|
---|
1105 | }
|
---|
1106 |
|
---|
1107 |
|
---|
1108 | /**
|
---|
1109 | * Destroy backend specific surface bits (part of SVGA_3D_CMD_SURFACE_DESTROY).
|
---|
1110 | *
|
---|
1111 | * @param pThisCC The device state.
|
---|
1112 | * @param fClearCOTableEntry Not relevant for this backend.
|
---|
1113 | * @param pSurface The surface being destroyed.
|
---|
1114 | */
|
---|
1115 | static DECLCALLBACK(void) vmsvga3dBackSurfaceDestroy(PVGASTATECC pThisCC, bool fClearCOTableEntry, PVMSVGA3DSURFACE pSurface)
|
---|
1116 | {
|
---|
1117 | RT_NOREF(pThisCC, fClearCOTableEntry);
|
---|
1118 |
|
---|
1119 | RTAvlU32Destroy(&pSurface->pSharedObjectTree, vmsvga3dSharedSurfaceDestroyTree, pSurface);
|
---|
1120 | Assert(pSurface->pSharedObjectTree == NULL);
|
---|
1121 |
|
---|
1122 | switch (pSurface->enmD3DResType)
|
---|
1123 | {
|
---|
1124 | case VMSVGA3D_D3DRESTYPE_SURFACE:
|
---|
1125 | D3D_RELEASE(pSurface->u.pSurface);
|
---|
1126 | break;
|
---|
1127 |
|
---|
1128 | case VMSVGA3D_D3DRESTYPE_TEXTURE:
|
---|
1129 | D3D_RELEASE(pSurface->u.pTexture);
|
---|
1130 | D3D_RELEASE(pSurface->bounce.pTexture);
|
---|
1131 | D3D_RELEASE(pSurface->emulated.pTexture);
|
---|
1132 | break;
|
---|
1133 |
|
---|
1134 | case VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE:
|
---|
1135 | D3D_RELEASE(pSurface->u.pCubeTexture);
|
---|
1136 | D3D_RELEASE(pSurface->bounce.pCubeTexture);
|
---|
1137 | D3D_RELEASE(pSurface->emulated.pCubeTexture);
|
---|
1138 | break;
|
---|
1139 |
|
---|
1140 | case VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE:
|
---|
1141 | D3D_RELEASE(pSurface->u.pVolumeTexture);
|
---|
1142 | D3D_RELEASE(pSurface->bounce.pVolumeTexture);
|
---|
1143 | D3D_RELEASE(pSurface->emulated.pVolumeTexture);
|
---|
1144 | break;
|
---|
1145 |
|
---|
1146 | case VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER:
|
---|
1147 | D3D_RELEASE(pSurface->u.pVertexBuffer);
|
---|
1148 | break;
|
---|
1149 |
|
---|
1150 | case VMSVGA3D_D3DRESTYPE_INDEX_BUFFER:
|
---|
1151 | D3D_RELEASE(pSurface->u.pIndexBuffer);
|
---|
1152 | break;
|
---|
1153 |
|
---|
1154 | default:
|
---|
1155 | AssertMsg(!VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface),
|
---|
1156 | ("surfaceFlags=0x%x\n", (pSurface->f.s.surface1Flags & VMSVGA3D_SURFACE_HINT_SWITCH_MASK)));
|
---|
1157 | break;
|
---|
1158 | }
|
---|
1159 |
|
---|
1160 | D3D_RELEASE(pSurface->pQuery);
|
---|
1161 | }
|
---|
1162 |
|
---|
1163 |
|
---|
1164 | static DECLCALLBACK(void) vmsvga3dBackSurfaceInvalidateImage(PVGASTATECC pThisCC, PVMSVGA3DSURFACE pSurface, uint32_t uFace, uint32_t uMipmap)
|
---|
1165 | {
|
---|
1166 | RT_NOREF(pThisCC, pSurface, uFace, uMipmap);
|
---|
1167 | }
|
---|
1168 |
|
---|
1169 |
|
---|
1170 | /*
|
---|
1171 | * Release all shared surface objects.
|
---|
1172 | */
|
---|
1173 | DECLCALLBACK(int) vmsvga3dSharedSurfaceDestroyTree(PAVLU32NODECORE pNode, void *pvParam)
|
---|
1174 | {
|
---|
1175 | PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)pNode;
|
---|
1176 | PVMSVGA3DSURFACE pSurface = (PVMSVGA3DSURFACE)pvParam;
|
---|
1177 |
|
---|
1178 | switch (pSurface->enmD3DResType)
|
---|
1179 | {
|
---|
1180 | case VMSVGA3D_D3DRESTYPE_TEXTURE:
|
---|
1181 | LogFunc(("release shared texture object for context %d\n", pNode->Key));
|
---|
1182 | Assert(pSharedSurface->u.pTexture);
|
---|
1183 | D3D_RELEASE(pSharedSurface->u.pTexture);
|
---|
1184 | break;
|
---|
1185 |
|
---|
1186 | case VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE:
|
---|
1187 | LogFunc(("release shared cube texture object for context %d\n", pNode->Key));
|
---|
1188 | Assert(pSharedSurface->u.pCubeTexture);
|
---|
1189 | D3D_RELEASE(pSharedSurface->u.pCubeTexture);
|
---|
1190 | break;
|
---|
1191 |
|
---|
1192 | case VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE:
|
---|
1193 | LogFunc(("release shared volume texture object for context %d\n", pNode->Key));
|
---|
1194 | Assert(pSharedSurface->u.pVolumeTexture);
|
---|
1195 | D3D_RELEASE(pSharedSurface->u.pVolumeTexture);
|
---|
1196 | break;
|
---|
1197 |
|
---|
1198 | default:
|
---|
1199 | AssertFailed();
|
---|
1200 | break;
|
---|
1201 | }
|
---|
1202 | RTMemFree(pNode);
|
---|
1203 | return 0;
|
---|
1204 | }
|
---|
1205 |
|
---|
1206 | /* Get the shared surface copy or create a new one. */
|
---|
1207 | static PVMSVGA3DSHAREDSURFACE vmsvga3dSurfaceGetSharedCopy(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface)
|
---|
1208 | {
|
---|
1209 | Assert(pSurface->hSharedObject);
|
---|
1210 |
|
---|
1211 | PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)RTAvlU32Get(&pSurface->pSharedObjectTree, pContext->id);
|
---|
1212 | if (!pSharedSurface)
|
---|
1213 | {
|
---|
1214 | const uint32_t cWidth = pSurface->paMipmapLevels[0].mipmapSize.width;
|
---|
1215 | const uint32_t cHeight = pSurface->paMipmapLevels[0].mipmapSize.height;
|
---|
1216 | const uint32_t cDepth = pSurface->paMipmapLevels[0].mipmapSize.depth;
|
---|
1217 | const uint32_t numMipLevels = pSurface->cLevels;
|
---|
1218 |
|
---|
1219 | LogFunc(("Create shared %stexture copy d3d (%d,%d,%d) cMip=%d usage %x format %x.\n",
|
---|
1220 | pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE ? "volume " :
|
---|
1221 | pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE ? "cube " :
|
---|
1222 | pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE ? "" : "UNKNOWN!!!",
|
---|
1223 | cWidth,
|
---|
1224 | cHeight,
|
---|
1225 | cDepth,
|
---|
1226 | numMipLevels,
|
---|
1227 | pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET,
|
---|
1228 | pSurface->formatD3D));
|
---|
1229 |
|
---|
1230 | pSharedSurface = (PVMSVGA3DSHAREDSURFACE)RTMemAllocZ(sizeof(*pSharedSurface));
|
---|
1231 | AssertReturn(pSharedSurface, NULL);
|
---|
1232 |
|
---|
1233 | pSharedSurface->Core.Key = pContext->id;
|
---|
1234 | bool ret = RTAvlU32Insert(&pSurface->pSharedObjectTree, &pSharedSurface->Core);
|
---|
1235 | AssertReturn(ret, NULL);
|
---|
1236 |
|
---|
1237 | /* Create shadow copy of the original shared texture.
|
---|
1238 | * Shared d3d resources require Vista+ and have some restrictions.
|
---|
1239 | * D3DUSAGE_RENDERTARGET is required for use as a StretchRect destination.
|
---|
1240 | */
|
---|
1241 | HRESULT hr;
|
---|
1242 | if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE)
|
---|
1243 | hr = pContext->pDevice->CreateVolumeTexture(cWidth,
|
---|
1244 | cHeight,
|
---|
1245 | cDepth,
|
---|
1246 | numMipLevels,
|
---|
1247 | pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET,
|
---|
1248 | pSurface->formatD3D,
|
---|
1249 | D3DPOOL_DEFAULT,
|
---|
1250 | &pSharedSurface->u.pVolumeTexture,
|
---|
1251 | &pSurface->hSharedObject);
|
---|
1252 | else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE)
|
---|
1253 | hr = pContext->pDevice->CreateCubeTexture(cWidth,
|
---|
1254 | numMipLevels,
|
---|
1255 | pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET,
|
---|
1256 | pSurface->formatD3D,
|
---|
1257 | D3DPOOL_DEFAULT,
|
---|
1258 | &pSharedSurface->u.pCubeTexture,
|
---|
1259 | &pSurface->hSharedObject);
|
---|
1260 | else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE)
|
---|
1261 | {
|
---|
1262 | if (pSurface->fStencilAsTexture)
|
---|
1263 | {
|
---|
1264 | /* Use the INTZ format for a depth/stencil surface that will be used as a texture */
|
---|
1265 | hr = pContext->pDevice->CreateTexture(cWidth,
|
---|
1266 | cHeight,
|
---|
1267 | 1, /* mip levels */
|
---|
1268 | D3DUSAGE_DEPTHSTENCIL,
|
---|
1269 | FOURCC_INTZ,
|
---|
1270 | D3DPOOL_DEFAULT,
|
---|
1271 | &pSharedSurface->u.pTexture,
|
---|
1272 | &pSurface->hSharedObject);
|
---|
1273 | }
|
---|
1274 | else
|
---|
1275 | {
|
---|
1276 | hr = pContext->pDevice->CreateTexture(cWidth,
|
---|
1277 | cHeight,
|
---|
1278 | numMipLevels,
|
---|
1279 | pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET,
|
---|
1280 | pSurface->formatD3D,
|
---|
1281 | D3DPOOL_DEFAULT,
|
---|
1282 | &pSharedSurface->u.pTexture,
|
---|
1283 | &pSurface->hSharedObject);
|
---|
1284 | }
|
---|
1285 | }
|
---|
1286 | else
|
---|
1287 | hr = E_FAIL;
|
---|
1288 |
|
---|
1289 | if (RT_LIKELY(hr == D3D_OK))
|
---|
1290 | {
|
---|
1291 | /* Make sure that the created shared copy has the same content as the original. */
|
---|
1292 | PVMSVGA3DCONTEXT pAssociatedContext;
|
---|
1293 | int rc = vmsvga3dContextFromCid(pState, pSurface->idAssociatedContext, &pAssociatedContext);
|
---|
1294 | if (RT_SUCCESS(rc))
|
---|
1295 | AssertStmt(pAssociatedContext->pDevice, rc = VERR_INTERNAL_ERROR);
|
---|
1296 | if (RT_SUCCESS(rc))
|
---|
1297 | {
|
---|
1298 | IDirect3DQuery9 *pQuery;
|
---|
1299 | hr = pAssociatedContext->pDevice->CreateQuery(D3DQUERYTYPE_EVENT, &pQuery);
|
---|
1300 | if (hr == D3D_OK)
|
---|
1301 | {
|
---|
1302 | hr = pQuery->Issue(D3DISSUE_END);
|
---|
1303 | if (hr == D3D_OK)
|
---|
1304 | {
|
---|
1305 | do
|
---|
1306 | {
|
---|
1307 | hr = pQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
|
---|
1308 | } while (hr == S_FALSE);
|
---|
1309 | }
|
---|
1310 |
|
---|
1311 | D3D_RELEASE(pQuery);
|
---|
1312 | }
|
---|
1313 | }
|
---|
1314 | else
|
---|
1315 | AssertMsgFailed(("idAssociatedContext cid=%u, sid=%u\n", pSurface->idAssociatedContext, pSurface->id));
|
---|
1316 | }
|
---|
1317 | else
|
---|
1318 | {
|
---|
1319 | AssertMsgFailed(("CreateTexture type %d failed with %x\n", pSurface->enmD3DResType, hr));
|
---|
1320 | RTAvlU32Remove(&pSurface->pSharedObjectTree, pContext->id);
|
---|
1321 | RTMemFree(pSharedSurface);
|
---|
1322 | return NULL;
|
---|
1323 | }
|
---|
1324 | }
|
---|
1325 | return pSharedSurface;
|
---|
1326 | }
|
---|
1327 |
|
---|
1328 | /* Inject a query event into the D3D pipeline so we can check when usage of this surface has finished.
|
---|
1329 | * (D3D does not synchronize shared surface usage)
|
---|
1330 | */
|
---|
1331 | static int vmsvga3dSurfaceTrackUsage(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface)
|
---|
1332 | {
|
---|
1333 | RT_NOREF(pState);
|
---|
1334 |
|
---|
1335 | Assert(pSurface->id != SVGA3D_INVALID_ID);
|
---|
1336 |
|
---|
1337 | /* Nothing to do if this surface hasn't been shared. */
|
---|
1338 | if (pSurface->pSharedObjectTree == NULL)
|
---|
1339 | return VINF_SUCCESS;
|
---|
1340 |
|
---|
1341 | LogFunc(("track usage of sid=%u (cid=%u) for cid=%u, pQuery %p\n", pSurface->id, pSurface->idAssociatedContext, pContext->id, pSurface->pQuery));
|
---|
1342 |
|
---|
1343 | if (pSurface->idQueryContext == pContext->id)
|
---|
1344 | {
|
---|
1345 | /* Release the previous query object, if any. */
|
---|
1346 | D3D_RELEASE(pSurface->pQuery);
|
---|
1347 | }
|
---|
1348 | else
|
---|
1349 | {
|
---|
1350 | /* Different context. There must be no pending drawing operations. If there are any, then a flush is missing. */
|
---|
1351 | if (pSurface->pQuery)
|
---|
1352 | {
|
---|
1353 | /* Should not happen. */
|
---|
1354 | AssertFailed();
|
---|
1355 |
|
---|
1356 | /* Make sure that all drawing has completed. */
|
---|
1357 | vmsvga3dSurfaceFlush(pSurface);
|
---|
1358 | }
|
---|
1359 | pSurface->idQueryContext = pContext->id;
|
---|
1360 | }
|
---|
1361 |
|
---|
1362 | HRESULT hr = pContext->pDevice->CreateQuery(D3DQUERYTYPE_EVENT, &pSurface->pQuery);
|
---|
1363 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceTrackUsage: CreateQuery failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
1364 |
|
---|
1365 | hr = pSurface->pQuery->Issue(D3DISSUE_END);
|
---|
1366 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSurfaceTrackUsage: Issue failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
1367 |
|
---|
1368 | return VINF_SUCCESS;
|
---|
1369 | }
|
---|
1370 |
|
---|
1371 |
|
---|
1372 | /**
|
---|
1373 | * Surface ID based version of vmsvga3dSurfaceTrackUsage.
|
---|
1374 | *
|
---|
1375 | * @returns VBox status code.
|
---|
1376 | * @param pState The VMSVGA3d state.
|
---|
1377 | * @param pContext The context.
|
---|
1378 | * @param sid The surface ID.
|
---|
1379 | */
|
---|
1380 | static int vmsvga3dSurfaceTrackUsageById(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, uint32_t sid)
|
---|
1381 | {
|
---|
1382 | PVMSVGA3DSURFACE pSurface;
|
---|
1383 | int rc = vmsvga3dSurfaceFromSid(pState, sid, &pSurface);
|
---|
1384 | AssertRCReturn(rc, rc);
|
---|
1385 |
|
---|
1386 | return vmsvga3dSurfaceTrackUsage(pState, pContext, pSurface);
|
---|
1387 | }
|
---|
1388 |
|
---|
1389 |
|
---|
1390 | /* Wait for all drawing, that uses this surface, to finish. */
|
---|
1391 | int vmsvga3dSurfaceFlush(PVMSVGA3DSURFACE pSurface)
|
---|
1392 | {
|
---|
1393 | HRESULT hr;
|
---|
1394 |
|
---|
1395 | if (!pSurface->pQuery)
|
---|
1396 | {
|
---|
1397 | LogFlow(("vmsvga3dSurfaceFlush: no query object\n"));
|
---|
1398 | return VINF_SUCCESS; /* nothing to wait for */
|
---|
1399 | }
|
---|
1400 | Assert(pSurface->pSharedObjectTree);
|
---|
1401 |
|
---|
1402 | Log(("vmsvga3dSurfaceFlush: wait for draw to finish (sid=%u)\n", pSurface->id));
|
---|
1403 | while (true)
|
---|
1404 | {
|
---|
1405 | hr = pSurface->pQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
|
---|
1406 | if (hr != S_FALSE) break;
|
---|
1407 |
|
---|
1408 | RTThreadSleep(1);
|
---|
1409 | }
|
---|
1410 |
|
---|
1411 | D3D_RELEASE(pSurface->pQuery);
|
---|
1412 |
|
---|
1413 | AssertMsgReturn(hr == S_OK, ("vmsvga3dSurfaceFinishDrawing: GetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
1414 |
|
---|
1415 | return VINF_SUCCESS;
|
---|
1416 | }
|
---|
1417 |
|
---|
1418 | /** Get IDirect3DSurface9 for the given face and mipmap.
|
---|
1419 | */
|
---|
1420 | int vmsvga3dGetD3DSurface(PVMSVGA3DSTATE pState,
|
---|
1421 | PVMSVGA3DCONTEXT pContext,
|
---|
1422 | PVMSVGA3DSURFACE pSurface,
|
---|
1423 | uint32_t face,
|
---|
1424 | uint32_t mipmap,
|
---|
1425 | bool fLockable,
|
---|
1426 | IDirect3DSurface9 **ppD3DSurf)
|
---|
1427 | {
|
---|
1428 | AssertPtrReturn(pSurface->u.pSurface, VERR_INVALID_PARAMETER);
|
---|
1429 |
|
---|
1430 | IDirect3DBaseTexture9 *pTexture;
|
---|
1431 | if (fLockable && pSurface->bounce.pTexture)
|
---|
1432 | pTexture = pSurface->bounce.pTexture;
|
---|
1433 | else
|
---|
1434 | pTexture = pSurface->u.pTexture;
|
---|
1435 |
|
---|
1436 | if (pSurface->idAssociatedContext != pContext->id)
|
---|
1437 | {
|
---|
1438 | AssertMsgReturn(!fLockable,
|
---|
1439 | ("Lockable surface must be from the same context (surface cid = %d, req cid = %d)",
|
---|
1440 | pSurface->idAssociatedContext, pContext->id),
|
---|
1441 | VERR_INVALID_PARAMETER);
|
---|
1442 |
|
---|
1443 | if ( pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE
|
---|
1444 | || pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE)
|
---|
1445 | {
|
---|
1446 | LogFunc(("using texture sid=%u created for another context (%d vs %d)\n",
|
---|
1447 | pSurface->id, pSurface->idAssociatedContext, pContext->id));
|
---|
1448 |
|
---|
1449 | PVMSVGA3DSHAREDSURFACE pSharedSurface = vmsvga3dSurfaceGetSharedCopy(pState, pContext, pSurface);
|
---|
1450 | AssertReturn(pSharedSurface, VERR_INTERNAL_ERROR);
|
---|
1451 |
|
---|
1452 | pTexture = pSharedSurface->u.pTexture;
|
---|
1453 | }
|
---|
1454 | else
|
---|
1455 | {
|
---|
1456 | AssertMsgFailed(("surface sid=%u created for another context (%d vs %d)\n",
|
---|
1457 | pSurface->id, pSurface->idAssociatedContext, pContext->id));
|
---|
1458 | }
|
---|
1459 | }
|
---|
1460 |
|
---|
1461 | if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE)
|
---|
1462 | {
|
---|
1463 | Assert(pSurface->cFaces == 6);
|
---|
1464 |
|
---|
1465 | IDirect3DCubeTexture9 *p = (IDirect3DCubeTexture9 *)pTexture;
|
---|
1466 | D3DCUBEMAP_FACES FaceType = vmsvga3dCubemapFaceFromIndex(face);
|
---|
1467 | HRESULT hr = p->GetCubeMapSurface(FaceType, mipmap, ppD3DSurf);
|
---|
1468 | AssertMsgReturn(hr == D3D_OK, ("GetCubeMapSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
1469 | }
|
---|
1470 | else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE)
|
---|
1471 | {
|
---|
1472 | Assert(pSurface->cFaces == 1);
|
---|
1473 | Assert(face == 0);
|
---|
1474 |
|
---|
1475 | IDirect3DTexture9 *p = (IDirect3DTexture9 *)pTexture;
|
---|
1476 | HRESULT hr = p->GetSurfaceLevel(mipmap, ppD3DSurf);
|
---|
1477 | AssertMsgReturn(hr == D3D_OK, ("GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
1478 | }
|
---|
1479 | else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_SURFACE)
|
---|
1480 | {
|
---|
1481 | pSurface->u.pSurface->AddRef();
|
---|
1482 | *ppD3DSurf = pSurface->u.pSurface;
|
---|
1483 | }
|
---|
1484 | else
|
---|
1485 | {
|
---|
1486 | AssertMsgFailedReturn(("No surface for type %d\n", pSurface->enmD3DResType), VERR_INTERNAL_ERROR);
|
---|
1487 | }
|
---|
1488 |
|
---|
1489 | return VINF_SUCCESS;
|
---|
1490 | }
|
---|
1491 |
|
---|
1492 | static DECLCALLBACK(int) vmsvga3dBackSurfaceCopy(PVGASTATECC pThisCC, SVGA3dSurfaceImageId dest, SVGA3dSurfaceImageId src,
|
---|
1493 | uint32_t cCopyBoxes, SVGA3dCopyBox *pBox)
|
---|
1494 | {
|
---|
1495 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
1496 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
1497 |
|
---|
1498 | const uint32_t sidSrc = src.sid;
|
---|
1499 | const uint32_t sidDest = dest.sid;
|
---|
1500 | int rc;
|
---|
1501 |
|
---|
1502 | PVMSVGA3DSURFACE pSurfaceSrc;
|
---|
1503 | rc = vmsvga3dSurfaceFromSid(pState, sidSrc, &pSurfaceSrc);
|
---|
1504 | AssertRCReturn(rc, rc);
|
---|
1505 |
|
---|
1506 | PVMSVGA3DSURFACE pSurfaceDest;
|
---|
1507 | rc = vmsvga3dSurfaceFromSid(pState, sidDest, &pSurfaceDest);
|
---|
1508 | AssertRCReturn(rc, rc);
|
---|
1509 |
|
---|
1510 | PVMSVGA3DMIPMAPLEVEL pMipmapLevelSrc;
|
---|
1511 | rc = vmsvga3dMipmapLevel(pSurfaceSrc, src.face, src.mipmap, &pMipmapLevelSrc);
|
---|
1512 | AssertRCReturn(rc, rc);
|
---|
1513 |
|
---|
1514 | PVMSVGA3DMIPMAPLEVEL pMipmapLevelDest;
|
---|
1515 | rc = vmsvga3dMipmapLevel(pSurfaceDest, dest.face, dest.mipmap, &pMipmapLevelDest);
|
---|
1516 | AssertRCReturn(rc, rc);
|
---|
1517 |
|
---|
1518 | /* If src is HW and dst is not, then create the dst texture. */
|
---|
1519 | if ( pSurfaceSrc->u.pSurface
|
---|
1520 | && !pSurfaceDest->u.pSurface
|
---|
1521 | && RT_BOOL(pSurfaceDest->f.surfaceFlags & SVGA3D_SURFACE_HINT_TEXTURE))
|
---|
1522 | {
|
---|
1523 | /* Create the destination texture in the same context as the source texture. */
|
---|
1524 | uint32_t const cidSrc = pSurfaceSrc->idAssociatedContext;
|
---|
1525 |
|
---|
1526 | PVMSVGA3DCONTEXT pContextSrc;
|
---|
1527 | rc = vmsvga3dContextFromCid(pState, cidSrc, &pContextSrc);
|
---|
1528 | AssertRCReturn(rc, rc);
|
---|
1529 | AssertReturn(pContextSrc->pDevice, VERR_INTERNAL_ERROR);
|
---|
1530 |
|
---|
1531 | LogFunc(("sid=%u type=%x format=%d -> create dest texture\n", sidDest, pSurfaceDest->f.s.surface1Flags, pSurfaceDest->format));
|
---|
1532 | rc = vmsvga3dBackCreateTexture(pThisCC, pContextSrc, cidSrc, pSurfaceDest);
|
---|
1533 | AssertRCReturn(rc, rc);
|
---|
1534 | }
|
---|
1535 |
|
---|
1536 | AssertReturn(pSurfaceSrc->enmD3DResType != VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE, VERR_NOT_IMPLEMENTED); /// @todo
|
---|
1537 | AssertReturn(pSurfaceDest->enmD3DResType != VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE, VERR_NOT_IMPLEMENTED); /// @todo
|
---|
1538 |
|
---|
1539 | /* Surface copy only makes sense between surfaces with identical layout. */
|
---|
1540 | AssertReturn(pSurfaceSrc->cbBlock == pSurfaceDest->cbBlock, VERR_INVALID_PARAMETER);
|
---|
1541 | AssertReturn(pSurfaceSrc->cxBlock == pSurfaceDest->cxBlock, VERR_INVALID_PARAMETER);
|
---|
1542 | AssertReturn(pSurfaceSrc->cyBlock == pSurfaceDest->cyBlock, VERR_INVALID_PARAMETER);
|
---|
1543 |
|
---|
1544 | if ( pSurfaceSrc->u.pSurface
|
---|
1545 | && pSurfaceDest->u.pSurface)
|
---|
1546 | {
|
---|
1547 | /* Both surfaces in hardware. Use the src context to copy one to another, because the src context may be needed
|
---|
1548 | * to copy data from source texture to the source bounce texture. while only the shared hardware surface is required
|
---|
1549 | * from the dst context.
|
---|
1550 | */
|
---|
1551 | uint32_t const cidSrc = pSurfaceSrc->idAssociatedContext;
|
---|
1552 |
|
---|
1553 | PVMSVGA3DCONTEXT pContextSrc;
|
---|
1554 | rc = vmsvga3dContextFromCid(pState, cidSrc, &pContextSrc);
|
---|
1555 | AssertRCReturn(rc, rc);
|
---|
1556 | AssertReturn(pContextSrc->pDevice, VERR_INTERNAL_ERROR);
|
---|
1557 |
|
---|
1558 | /* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
|
---|
1559 | vmsvga3dSurfaceFlush(pSurfaceSrc);
|
---|
1560 | vmsvga3dSurfaceFlush(pSurfaceDest);
|
---|
1561 |
|
---|
1562 | IDirect3DSurface9 *pSrc;
|
---|
1563 | rc = vmsvga3dGetD3DSurface(pState, pContextSrc, pSurfaceSrc, src.face, src.mipmap, false, &pSrc);
|
---|
1564 | AssertRCReturn(rc, rc);
|
---|
1565 |
|
---|
1566 | IDirect3DSurface9 *pDest;
|
---|
1567 | rc = vmsvga3dGetD3DSurface(pState, pContextSrc, pSurfaceDest, dest.face, dest.mipmap, false, &pDest);
|
---|
1568 | AssertRCReturnStmt(rc, D3D_RELEASE(pSrc), rc);
|
---|
1569 |
|
---|
1570 | for (uint32_t i = 0; i < cCopyBoxes; ++i)
|
---|
1571 | {
|
---|
1572 | SVGA3dCopyBox clipBox = pBox[i];
|
---|
1573 | vmsvgaR3ClipCopyBox(&pMipmapLevelSrc->mipmapSize, &pMipmapLevelDest->mipmapSize, &clipBox);
|
---|
1574 | if ( !clipBox.w
|
---|
1575 | || !clipBox.h
|
---|
1576 | || !clipBox.d)
|
---|
1577 | {
|
---|
1578 | LogFunc(("Skipped empty box.\n"));
|
---|
1579 | continue;
|
---|
1580 | }
|
---|
1581 |
|
---|
1582 | RECT RectSrc;
|
---|
1583 | RectSrc.left = clipBox.srcx;
|
---|
1584 | RectSrc.top = clipBox.srcy;
|
---|
1585 | RectSrc.right = clipBox.srcx + clipBox.w; /* exclusive */
|
---|
1586 | RectSrc.bottom = clipBox.srcy + clipBox.h; /* exclusive */
|
---|
1587 |
|
---|
1588 | RECT RectDest;
|
---|
1589 | RectDest.left = clipBox.x;
|
---|
1590 | RectDest.top = clipBox.y;
|
---|
1591 | RectDest.right = clipBox.x + clipBox.w; /* exclusive */
|
---|
1592 | RectDest.bottom = clipBox.y + clipBox.h; /* exclusive */
|
---|
1593 |
|
---|
1594 | LogFunc(("StretchRect copy src sid=%u face=%d mipmap=%d (%d,%d)(%d,%d) to dest sid=%u face=%d mipmap=%d (%d,%d)\n", sidSrc, src.face, src.mipmap, RectSrc.left, RectSrc.top, RectSrc.right, RectSrc.bottom, sidDest, dest.face, dest.mipmap, pBox[i].x, pBox[i].y));
|
---|
1595 |
|
---|
1596 | if ( sidSrc == sidDest
|
---|
1597 | && clipBox.srcx == clipBox.x
|
---|
1598 | && clipBox.srcy == clipBox.y)
|
---|
1599 | {
|
---|
1600 | LogFunc(("redundant copy to the same surface at the same coordinates. Ignore.\n"));
|
---|
1601 | continue;
|
---|
1602 | }
|
---|
1603 | Assert(sidSrc != sidDest);
|
---|
1604 | Assert(!clipBox.srcz && !clipBox.z);
|
---|
1605 |
|
---|
1606 | HRESULT hr = pContextSrc->pDevice->StretchRect(pSrc, &RectSrc, pDest, &RectDest, D3DTEXF_NONE);
|
---|
1607 | if (hr != D3D_OK)
|
---|
1608 | {
|
---|
1609 | /* This can happen for compressed texture formats for example. */
|
---|
1610 | LogFunc(("StretchRect failed with %x. Try a slow path.\n", hr));
|
---|
1611 | if ( pSurfaceSrc->bounce.pTexture
|
---|
1612 | && (pSurfaceSrc->fUsageD3D & D3DUSAGE_RENDERTARGET))
|
---|
1613 | {
|
---|
1614 | /* Copy the source texture mipmap level to the source bounce texture. */
|
---|
1615 | hr = D3D9GetRenderTargetData(pContextSrc, pSurfaceSrc, src.face, src.mipmap);
|
---|
1616 | AssertMsg(hr == D3D_OK, ("D3D9GetRenderTargetData failed with %x\n", hr));
|
---|
1617 | if (hr == D3D_OK)
|
---|
1618 | {
|
---|
1619 | /* Copy the source bounce texture to the destination surface. */
|
---|
1620 | IDirect3DSurface9 *pSrcBounce;
|
---|
1621 | rc = vmsvga3dGetD3DSurface(pState, pContextSrc, pSurfaceSrc, src.face, src.mipmap, true, &pSrcBounce);
|
---|
1622 | if (RT_SUCCESS(rc))
|
---|
1623 | {
|
---|
1624 | POINT pointDest;
|
---|
1625 | pointDest.x = clipBox.x;
|
---|
1626 | pointDest.y = clipBox.y;
|
---|
1627 |
|
---|
1628 | hr = pContextSrc->pDevice->UpdateSurface(pSrcBounce, &RectSrc, pDest, &pointDest);
|
---|
1629 | Assert(hr == D3D_OK);
|
---|
1630 |
|
---|
1631 | D3D_RELEASE(pSrcBounce);
|
---|
1632 | }
|
---|
1633 | else
|
---|
1634 | {
|
---|
1635 | AssertRC(rc);
|
---|
1636 | hr = E_INVALIDARG;
|
---|
1637 | }
|
---|
1638 | }
|
---|
1639 | }
|
---|
1640 | else if ( (pSurfaceSrc->fUsageD3D & D3DUSAGE_RENDERTARGET) == 0
|
---|
1641 | && (pSurfaceDest->fUsageD3D & D3DUSAGE_RENDERTARGET) == 0)
|
---|
1642 | {
|
---|
1643 | /* Can lock both. */
|
---|
1644 | D3DLOCKED_RECT LockedSrcRect;
|
---|
1645 | hr = pSrc->LockRect(&LockedSrcRect, &RectSrc, D3DLOCK_READONLY);
|
---|
1646 | Assert(hr == D3D_OK);
|
---|
1647 | if (SUCCEEDED(hr))
|
---|
1648 | {
|
---|
1649 | D3DLOCKED_RECT LockedDestRect;
|
---|
1650 | hr = pDest->LockRect(&LockedDestRect, &RectDest, 0);
|
---|
1651 | Assert(hr == D3D_OK);
|
---|
1652 | if (SUCCEEDED(hr))
|
---|
1653 | {
|
---|
1654 | uint32_t cBlocksX = (clipBox.w + pSurfaceSrc->cxBlock - 1) / pSurfaceSrc->cxBlock;
|
---|
1655 | uint32_t cBlocksY = (clipBox.h + pSurfaceSrc->cyBlock - 1) / pSurfaceSrc->cyBlock;
|
---|
1656 |
|
---|
1657 | uint32_t cbToCopy = cBlocksX * pSurfaceSrc->cbBlock;
|
---|
1658 | cbToCopy = RT_MIN(cbToCopy, (uint32_t)RT_ABS(LockedDestRect.Pitch));
|
---|
1659 | cbToCopy = RT_MIN(cbToCopy, (uint32_t)RT_ABS(LockedSrcRect.Pitch));
|
---|
1660 |
|
---|
1661 | uint8_t *pu8Dst = (uint8_t *)LockedDestRect.pBits;
|
---|
1662 | const uint8_t *pu8Src = (uint8_t *)LockedSrcRect.pBits;
|
---|
1663 | for (uint32_t j = 0; j < cBlocksY; ++j)
|
---|
1664 | {
|
---|
1665 | memcpy(pu8Dst, pu8Src, cbToCopy);
|
---|
1666 | pu8Dst += LockedDestRect.Pitch;
|
---|
1667 | pu8Src += LockedSrcRect.Pitch;
|
---|
1668 | }
|
---|
1669 |
|
---|
1670 | hr = pDest->UnlockRect();
|
---|
1671 | Assert(hr == D3D_OK);
|
---|
1672 | }
|
---|
1673 |
|
---|
1674 | hr = pSrc->UnlockRect();
|
---|
1675 | Assert(hr == D3D_OK);
|
---|
1676 | }
|
---|
1677 | }
|
---|
1678 | }
|
---|
1679 | AssertMsgReturnStmt(hr == D3D_OK,
|
---|
1680 | ("StretchRect failed with %x\n", hr),
|
---|
1681 | D3D_RELEASE(pDest); D3D_RELEASE(pSrc),
|
---|
1682 | VERR_INTERNAL_ERROR);
|
---|
1683 | }
|
---|
1684 |
|
---|
1685 | D3D_RELEASE(pDest);
|
---|
1686 | D3D_RELEASE(pSrc);
|
---|
1687 |
|
---|
1688 | /* Track the StretchRect operation. */
|
---|
1689 | vmsvga3dSurfaceTrackUsage(pState, pContextSrc, pSurfaceSrc);
|
---|
1690 | vmsvga3dSurfaceTrackUsage(pState, pContextSrc, pSurfaceDest);
|
---|
1691 | }
|
---|
1692 | else
|
---|
1693 | {
|
---|
1694 | /* One of the surfaces is in memory.
|
---|
1695 | *
|
---|
1696 | * Copy from/to memory to/from a HW surface. Or mem->mem.
|
---|
1697 | * Use the context of the HW surface, if any.
|
---|
1698 | */
|
---|
1699 | PVMSVGA3DCONTEXT pContext = NULL;
|
---|
1700 | IDirect3DSurface9 *pD3DSurf = NULL;
|
---|
1701 |
|
---|
1702 | if (pSurfaceSrc->u.pSurface)
|
---|
1703 | {
|
---|
1704 | AssertReturn(!pSurfaceDest->u.pSurface, VERR_INTERNAL_ERROR);
|
---|
1705 |
|
---|
1706 | rc = vmsvga3dContextFromCid(pState, pSurfaceSrc->idAssociatedContext, &pContext);
|
---|
1707 | AssertRCReturn(rc, rc);
|
---|
1708 | AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
|
---|
1709 |
|
---|
1710 | rc = vmsvga3dGetD3DSurface(pState, pContext, pSurfaceSrc, src.face, src.mipmap, true, &pD3DSurf);
|
---|
1711 | AssertRCReturn(rc, rc);
|
---|
1712 | }
|
---|
1713 | else if (pSurfaceDest->u.pSurface)
|
---|
1714 | {
|
---|
1715 | AssertReturn(!pSurfaceSrc->u.pSurface, VERR_INTERNAL_ERROR);
|
---|
1716 |
|
---|
1717 | rc = vmsvga3dContextFromCid(pState, pSurfaceDest->idAssociatedContext, &pContext);
|
---|
1718 | AssertRCReturn(rc, rc);
|
---|
1719 | AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
|
---|
1720 |
|
---|
1721 | rc = vmsvga3dGetD3DSurface(pState, pContext, pSurfaceDest, dest.face, dest.mipmap, true, &pD3DSurf);
|
---|
1722 | AssertRCReturn(rc, rc);
|
---|
1723 | }
|
---|
1724 |
|
---|
1725 | for (uint32_t i = 0; i < cCopyBoxes; ++i)
|
---|
1726 | {
|
---|
1727 | HRESULT hr;
|
---|
1728 |
|
---|
1729 | SVGA3dCopyBox clipBox = pBox[i];
|
---|
1730 | vmsvgaR3ClipCopyBox(&pMipmapLevelSrc->mipmapSize, &pMipmapLevelDest->mipmapSize, &clipBox);
|
---|
1731 | if ( !clipBox.w
|
---|
1732 | || !clipBox.h
|
---|
1733 | || !clipBox.d)
|
---|
1734 | {
|
---|
1735 | LogFunc(("Skipped empty box.\n"));
|
---|
1736 | continue;
|
---|
1737 | }
|
---|
1738 |
|
---|
1739 | RECT RectSrc;
|
---|
1740 | RectSrc.left = clipBox.srcx;
|
---|
1741 | RectSrc.top = clipBox.srcy;
|
---|
1742 | RectSrc.right = clipBox.srcx + clipBox.w; /* exclusive */
|
---|
1743 | RectSrc.bottom = clipBox.srcy + clipBox.h; /* exclusive */
|
---|
1744 |
|
---|
1745 | RECT RectDest;
|
---|
1746 | RectDest.left = clipBox.x;
|
---|
1747 | RectDest.top = clipBox.y;
|
---|
1748 | RectDest.right = clipBox.x + clipBox.w; /* exclusive */
|
---|
1749 | RectDest.bottom = clipBox.y + clipBox.h; /* exclusive */
|
---|
1750 |
|
---|
1751 | LogFunc(("(manual) copy sid=%u face=%d mipmap=%d (%d,%d)(%d,%d) to sid=%u face=%d mipmap=%d (%d,%d)\n",
|
---|
1752 | sidSrc, src.face, src.mipmap, RectSrc.left, RectSrc.top, RectSrc.right, RectSrc.bottom,
|
---|
1753 | sidDest, dest.face, dest.mipmap, pBox[i].x, pBox[i].y));
|
---|
1754 |
|
---|
1755 | Assert(!clipBox.srcz && !clipBox.z);
|
---|
1756 |
|
---|
1757 | uint32_t cBlocksX = (clipBox.w + pSurfaceSrc->cxBlock - 1) / pSurfaceSrc->cxBlock;
|
---|
1758 | uint32_t cBlocksY = (clipBox.h + pSurfaceSrc->cyBlock - 1) / pSurfaceSrc->cyBlock;
|
---|
1759 |
|
---|
1760 | D3DLOCKED_RECT LockedSrcRect;
|
---|
1761 | if (!pSurfaceSrc->u.pSurface)
|
---|
1762 | {
|
---|
1763 | uint32_t u32BlockX = clipBox.srcx / pSurfaceSrc->cxBlock;
|
---|
1764 | uint32_t u32BlockY = clipBox.srcy / pSurfaceSrc->cyBlock;
|
---|
1765 | Assert(u32BlockX * pSurfaceSrc->cxBlock == clipBox.srcx);
|
---|
1766 | Assert(u32BlockY * pSurfaceSrc->cyBlock == clipBox.srcy);
|
---|
1767 |
|
---|
1768 | LockedSrcRect.pBits = (uint8_t *)pMipmapLevelSrc->pSurfaceData +
|
---|
1769 | pMipmapLevelSrc->cbSurfacePitch * u32BlockY + pSurfaceSrc->cbBlock * u32BlockX;
|
---|
1770 | LockedSrcRect.Pitch = pMipmapLevelSrc->cbSurfacePitch;
|
---|
1771 | }
|
---|
1772 | else
|
---|
1773 | {
|
---|
1774 | /* Must flush the context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
|
---|
1775 | vmsvga3dSurfaceFlush(pSurfaceSrc);
|
---|
1776 |
|
---|
1777 | hr = pD3DSurf->LockRect(&LockedSrcRect, &RectSrc, D3DLOCK_READONLY);
|
---|
1778 | AssertMsgReturnStmt(hr == D3D_OK, ("LockRect failed with %x\n", hr), D3D_RELEASE(pD3DSurf), VERR_INTERNAL_ERROR);
|
---|
1779 | }
|
---|
1780 |
|
---|
1781 | D3DLOCKED_RECT LockedDestRect;
|
---|
1782 | if (!pSurfaceDest->u.pSurface)
|
---|
1783 | {
|
---|
1784 | uint32_t u32BlockX = clipBox.x / pSurfaceDest->cxBlock;
|
---|
1785 | uint32_t u32BlockY = clipBox.y / pSurfaceDest->cyBlock;
|
---|
1786 | Assert(u32BlockX * pSurfaceDest->cxBlock == clipBox.x);
|
---|
1787 | Assert(u32BlockY * pSurfaceDest->cyBlock == clipBox.y);
|
---|
1788 |
|
---|
1789 | LockedDestRect.pBits = (uint8_t *)pMipmapLevelDest->pSurfaceData +
|
---|
1790 | pMipmapLevelDest->cbSurfacePitch * u32BlockY + pSurfaceDest->cbBlock * u32BlockX;
|
---|
1791 | LockedDestRect.Pitch = pMipmapLevelDest->cbSurfacePitch;
|
---|
1792 | pSurfaceDest->fDirty = true;
|
---|
1793 | }
|
---|
1794 | else
|
---|
1795 | {
|
---|
1796 | /* Must flush the context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
|
---|
1797 | vmsvga3dSurfaceFlush(pSurfaceDest);
|
---|
1798 |
|
---|
1799 | hr = pD3DSurf->LockRect(&LockedDestRect, &RectDest, 0);
|
---|
1800 | AssertMsgReturnStmt(hr == D3D_OK, ("LockRect failed with %x\n", hr), D3D_RELEASE(pD3DSurf), VERR_INTERNAL_ERROR);
|
---|
1801 | }
|
---|
1802 |
|
---|
1803 | uint8_t *pDest = (uint8_t *)LockedDestRect.pBits;
|
---|
1804 | const uint8_t *pSrc = (uint8_t *)LockedSrcRect.pBits;
|
---|
1805 | for (uint32_t j = 0; j < cBlocksY; ++j)
|
---|
1806 | {
|
---|
1807 | memcpy(pDest, pSrc, cBlocksX * pSurfaceSrc->cbBlock);
|
---|
1808 | pDest += LockedDestRect.Pitch;
|
---|
1809 | pSrc += LockedSrcRect.Pitch;
|
---|
1810 | }
|
---|
1811 |
|
---|
1812 | if (pD3DSurf)
|
---|
1813 | {
|
---|
1814 | hr = pD3DSurf->UnlockRect();
|
---|
1815 | AssertMsgReturnStmt(hr == D3D_OK, ("Unlock failed with %x\n", hr), D3D_RELEASE(pD3DSurf), VERR_INTERNAL_ERROR);
|
---|
1816 | }
|
---|
1817 | }
|
---|
1818 |
|
---|
1819 | D3D_RELEASE(pD3DSurf);
|
---|
1820 |
|
---|
1821 | /* If the destination bounce texture has been used, then update the actual destination texture. */
|
---|
1822 | if ( pSurfaceDest->u.pTexture
|
---|
1823 | && pSurfaceDest->bounce.pTexture
|
---|
1824 | && ( pSurfaceDest->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE
|
---|
1825 | || pSurfaceDest->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE))
|
---|
1826 | {
|
---|
1827 | AssertMsgReturn(pContext, ("Context is NULL\n"), VERR_INTERNAL_ERROR);
|
---|
1828 |
|
---|
1829 | /* Copy the new content to the actual texture object. */
|
---|
1830 | HRESULT hr2 = D3D9UpdateTexture(pContext, pSurfaceDest);
|
---|
1831 | AssertMsg(hr2 == D3D_OK, ("UpdateTexture failed with %x\n", hr2)); RT_NOREF(hr2);
|
---|
1832 |
|
---|
1833 | /* Track the UpdateTexture operation. */
|
---|
1834 | vmsvga3dSurfaceTrackUsage(pState, pContext, pSurfaceDest);
|
---|
1835 | }
|
---|
1836 | }
|
---|
1837 |
|
---|
1838 | return VINF_SUCCESS;
|
---|
1839 | }
|
---|
1840 |
|
---|
1841 |
|
---|
1842 | /**
|
---|
1843 | * Create D3D/OpenGL texture object for the specified surface.
|
---|
1844 | *
|
---|
1845 | * Surfaces are created when needed.
|
---|
1846 | *
|
---|
1847 | * @param pThisCC The device context.
|
---|
1848 | * @param pContext The context.
|
---|
1849 | * @param idAssociatedContext Probably the same as pContext->id.
|
---|
1850 | * @param pSurface The surface to create the texture for.
|
---|
1851 | */
|
---|
1852 | static DECLCALLBACK(int) vmsvga3dBackCreateTexture(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext, uint32_t idAssociatedContext,
|
---|
1853 | PVMSVGA3DSURFACE pSurface)
|
---|
1854 |
|
---|
1855 | {
|
---|
1856 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
1857 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
1858 |
|
---|
1859 | HRESULT hr;
|
---|
1860 |
|
---|
1861 | LogFunc(("sid=%u\n", pSurface->id));
|
---|
1862 |
|
---|
1863 | Assert(pSurface->hSharedObject == NULL);
|
---|
1864 | Assert(pSurface->u.pTexture == NULL);
|
---|
1865 | Assert(pSurface->bounce.pTexture == NULL);
|
---|
1866 | Assert(pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_NONE);
|
---|
1867 |
|
---|
1868 | const uint32_t cWidth = pSurface->paMipmapLevels[0].mipmapSize.width;
|
---|
1869 | const uint32_t cHeight = pSurface->paMipmapLevels[0].mipmapSize.height;
|
---|
1870 | const uint32_t cDepth = pSurface->paMipmapLevels[0].mipmapSize.depth;
|
---|
1871 | const uint32_t numMipLevels = pSurface->cLevels;
|
---|
1872 |
|
---|
1873 | /*
|
---|
1874 | * Create D3D texture object.
|
---|
1875 | */
|
---|
1876 | if (pSurface->f.surfaceFlags & SVGA3D_SURFACE_CUBEMAP)
|
---|
1877 | {
|
---|
1878 | Assert(pSurface->cFaces == 6);
|
---|
1879 | Assert(cWidth == cHeight);
|
---|
1880 | Assert(cDepth == 1);
|
---|
1881 |
|
---|
1882 | hr = pContext->pDevice->CreateCubeTexture(cWidth,
|
---|
1883 | numMipLevels,
|
---|
1884 | pSurface->fUsageD3D,
|
---|
1885 | pSurface->formatD3D,
|
---|
1886 | D3DPOOL_DEFAULT,
|
---|
1887 | &pSurface->u.pCubeTexture,
|
---|
1888 | &pSurface->hSharedObject);
|
---|
1889 | if (hr == D3D_OK)
|
---|
1890 | {
|
---|
1891 | /* Create another texture object to serve as a bounce buffer as the above texture surface can't be locked. */
|
---|
1892 | hr = pContext->pDevice->CreateCubeTexture(cWidth,
|
---|
1893 | numMipLevels,
|
---|
1894 | (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
|
---|
1895 | pSurface->formatD3D,
|
---|
1896 | D3DPOOL_SYSTEMMEM,
|
---|
1897 | &pSurface->bounce.pCubeTexture,
|
---|
1898 | NULL);
|
---|
1899 | AssertMsgReturnStmt(hr == D3D_OK,
|
---|
1900 | ("CreateCubeTexture (systemmem) failed with %x\n", hr),
|
---|
1901 | D3D_RELEASE(pSurface->u.pCubeTexture),
|
---|
1902 | VERR_INTERNAL_ERROR);
|
---|
1903 | }
|
---|
1904 | else
|
---|
1905 | {
|
---|
1906 | Log(("Format not accepted -> try old method\n"));
|
---|
1907 | /* The format was probably not accepted; fall back to our old mode. */
|
---|
1908 | hr = pContext->pDevice->CreateCubeTexture(cWidth,
|
---|
1909 | numMipLevels,
|
---|
1910 | (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
|
---|
1911 | pSurface->formatD3D,
|
---|
1912 | D3DPOOL_DEFAULT,
|
---|
1913 | &pSurface->u.pCubeTexture,
|
---|
1914 | &pSurface->hSharedObject);
|
---|
1915 | AssertMsgReturn(hr == D3D_OK, ("CreateCubeTexture (fallback) failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
1916 | }
|
---|
1917 |
|
---|
1918 | pSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE;
|
---|
1919 | }
|
---|
1920 | else if ( pSurface->formatD3D == D3DFMT_D24S8
|
---|
1921 | || pSurface->formatD3D == D3DFMT_D24X8
|
---|
1922 | || pSurface->formatD3D == D3DFMT_D32
|
---|
1923 | || pSurface->formatD3D == D3DFMT_D16)
|
---|
1924 | {
|
---|
1925 | Assert(pSurface->cFaces == 1);
|
---|
1926 | Assert(pSurface->cLevels == 1);
|
---|
1927 | Assert(cDepth == 1);
|
---|
1928 |
|
---|
1929 | /* Use the INTZ format for a depth/stencil surface that will be used as a texture */
|
---|
1930 | hr = pContext->pDevice->CreateTexture(cWidth,
|
---|
1931 | cHeight,
|
---|
1932 | 1, /* mip levels */
|
---|
1933 | D3DUSAGE_DEPTHSTENCIL,
|
---|
1934 | FOURCC_INTZ,
|
---|
1935 | D3DPOOL_DEFAULT,
|
---|
1936 | &pSurface->u.pTexture,
|
---|
1937 | &pSurface->hSharedObject /* might result in poor performance */);
|
---|
1938 | if ( hr == D3D_OK
|
---|
1939 | && ( pSurface->formatD3D == D3DFMT_D24S8
|
---|
1940 | || pSurface->formatD3D == D3DFMT_D24X8))
|
---|
1941 | {
|
---|
1942 | /* Create another texture object to serve as a bounce buffer as the
|
---|
1943 | * D3DFMT_D24S8 and D3DFMT_D24X8 surface can't be locked apparently (from testing).
|
---|
1944 | */
|
---|
1945 | hr = pContext->pDevice->CreateTexture(cWidth,
|
---|
1946 | cHeight,
|
---|
1947 | 1, /* mip levels */
|
---|
1948 | D3DUSAGE_DYNAMIC /* Lockable */,
|
---|
1949 | FOURCC_INTZ,
|
---|
1950 | D3DPOOL_SYSTEMMEM,
|
---|
1951 | &pSurface->bounce.pTexture,
|
---|
1952 | NULL);
|
---|
1953 |
|
---|
1954 | AssertMsgReturnStmt(hr == D3D_OK,
|
---|
1955 | ("CreateTexture (systemmem) failed with %x\n", hr),
|
---|
1956 | D3D_RELEASE(pSurface->u.pTexture),
|
---|
1957 | VERR_INTERNAL_ERROR);
|
---|
1958 | }
|
---|
1959 |
|
---|
1960 | AssertMsgReturn(hr == D3D_OK, ("CreateTexture INTZ failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
1961 |
|
---|
1962 | pSurface->fStencilAsTexture = true;
|
---|
1963 | pSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_TEXTURE;
|
---|
1964 | }
|
---|
1965 | else
|
---|
1966 | {
|
---|
1967 | if (cDepth > 1)
|
---|
1968 | {
|
---|
1969 | hr = pContext->pDevice->CreateVolumeTexture(cWidth,
|
---|
1970 | cHeight,
|
---|
1971 | cDepth,
|
---|
1972 | numMipLevels,
|
---|
1973 | pSurface->fUsageD3D,
|
---|
1974 | pSurface->formatD3D,
|
---|
1975 | D3DPOOL_DEFAULT,
|
---|
1976 | &pSurface->u.pVolumeTexture,
|
---|
1977 | &pSurface->hSharedObject);
|
---|
1978 | if (hr == D3D_OK)
|
---|
1979 | {
|
---|
1980 | /* Create another texture object to serve as a bounce buffer as the above texture surface can't be locked. */
|
---|
1981 | hr = pContext->pDevice->CreateVolumeTexture(cWidth,
|
---|
1982 | cHeight,
|
---|
1983 | cDepth,
|
---|
1984 | numMipLevels,
|
---|
1985 | (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
|
---|
1986 | pSurface->formatD3D,
|
---|
1987 | D3DPOOL_SYSTEMMEM,
|
---|
1988 | &pSurface->bounce.pVolumeTexture,
|
---|
1989 | NULL);
|
---|
1990 | AssertMsgReturnStmt(hr == D3D_OK,
|
---|
1991 | ("CreateVolumeTexture (systemmem) failed with %x\n", hr),
|
---|
1992 | D3D_RELEASE(pSurface->u.pVolumeTexture),
|
---|
1993 | VERR_INTERNAL_ERROR);
|
---|
1994 | }
|
---|
1995 | else
|
---|
1996 | {
|
---|
1997 | Log(("Format not accepted -> try old method\n"));
|
---|
1998 | /* The format was probably not accepted; fall back to our old mode. */
|
---|
1999 | hr = pContext->pDevice->CreateVolumeTexture(cWidth,
|
---|
2000 | cHeight,
|
---|
2001 | cDepth,
|
---|
2002 | numMipLevels,
|
---|
2003 | (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
|
---|
2004 | pSurface->formatD3D,
|
---|
2005 | D3DPOOL_DEFAULT,
|
---|
2006 | &pSurface->u.pVolumeTexture,
|
---|
2007 | &pSurface->hSharedObject);
|
---|
2008 | AssertMsgReturn(hr == D3D_OK, ("CreateVolumeTexture (fallback) failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
2009 | }
|
---|
2010 |
|
---|
2011 | pSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE;
|
---|
2012 | }
|
---|
2013 | else
|
---|
2014 | {
|
---|
2015 | Assert(pSurface->cFaces == 1);
|
---|
2016 |
|
---|
2017 | hr = pContext->pDevice->CreateTexture(cWidth,
|
---|
2018 | cHeight,
|
---|
2019 | numMipLevels,
|
---|
2020 | pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET /* required for use as a StretchRect destination */,
|
---|
2021 | pSurface->formatD3D,
|
---|
2022 | D3DPOOL_DEFAULT,
|
---|
2023 | &pSurface->u.pTexture,
|
---|
2024 | &pSurface->hSharedObject);
|
---|
2025 | if (hr == D3D_OK)
|
---|
2026 | {
|
---|
2027 | /* Create another texture object to serve as a bounce buffer as the above texture surface can't be locked. */
|
---|
2028 | hr = pContext->pDevice->CreateTexture(cWidth,
|
---|
2029 | cHeight,
|
---|
2030 | numMipLevels,
|
---|
2031 | (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
|
---|
2032 | pSurface->formatD3D,
|
---|
2033 | D3DPOOL_SYSTEMMEM,
|
---|
2034 | &pSurface->bounce.pTexture,
|
---|
2035 | NULL);
|
---|
2036 |
|
---|
2037 | AssertMsgReturn(hr == D3D_OK, ("CreateTexture (systemmem) failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
2038 |
|
---|
2039 | if (pSurface->formatD3D != pSurface->d3dfmtRequested)
|
---|
2040 | {
|
---|
2041 | /* Create a staging texture/render target for format conversion. */
|
---|
2042 | hr = pContext->pDevice->CreateTexture(cWidth,
|
---|
2043 | cHeight,
|
---|
2044 | numMipLevels,
|
---|
2045 | pSurface->fUsageD3D | D3DUSAGE_RENDERTARGET,
|
---|
2046 | pSurface->formatD3D,
|
---|
2047 | D3DPOOL_DEFAULT,
|
---|
2048 | &pSurface->emulated.pTexture,
|
---|
2049 | NULL);
|
---|
2050 | AssertMsgReturn(hr == D3D_OK, ("CreateTexture (emulated) failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
2051 | }
|
---|
2052 | }
|
---|
2053 | else
|
---|
2054 | {
|
---|
2055 | Log(("Format not accepted (%x) -> try old method\n", hr));
|
---|
2056 | /* The format was probably not accepted; fall back to our old mode. */
|
---|
2057 | hr = pContext->pDevice->CreateTexture(cWidth,
|
---|
2058 | cHeight,
|
---|
2059 | numMipLevels,
|
---|
2060 | (pSurface->fUsageD3D & ~D3DUSAGE_RENDERTARGET) | D3DUSAGE_DYNAMIC /* Lockable */,
|
---|
2061 | pSurface->formatD3D,
|
---|
2062 | D3DPOOL_DEFAULT,
|
---|
2063 | &pSurface->u.pTexture,
|
---|
2064 | &pSurface->hSharedObject /* might result in poor performance */);
|
---|
2065 | AssertMsgReturn(hr == D3D_OK, ("CreateTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
2066 | }
|
---|
2067 |
|
---|
2068 | pSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_TEXTURE;
|
---|
2069 | }
|
---|
2070 | }
|
---|
2071 |
|
---|
2072 | Assert(hr == D3D_OK);
|
---|
2073 |
|
---|
2074 | if (pSurface->autogenFilter != SVGA3D_TEX_FILTER_NONE)
|
---|
2075 | {
|
---|
2076 | /* Set the mip map generation filter settings. */
|
---|
2077 | IDirect3DBaseTexture9 *pBaseTexture;
|
---|
2078 | if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE)
|
---|
2079 | pBaseTexture = pSurface->u.pVolumeTexture;
|
---|
2080 | else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE)
|
---|
2081 | pBaseTexture = pSurface->u.pCubeTexture;
|
---|
2082 | else
|
---|
2083 | pBaseTexture = pSurface->u.pTexture;
|
---|
2084 | hr = pBaseTexture->SetAutoGenFilterType((D3DTEXTUREFILTERTYPE)pSurface->autogenFilter);
|
---|
2085 | AssertMsg(hr == D3D_OK, ("vmsvga3dBackCreateTexture: SetAutoGenFilterType failed with %x\n", hr));
|
---|
2086 | }
|
---|
2087 |
|
---|
2088 | /*
|
---|
2089 | * Always initialize all mipmap levels using the in memory data
|
---|
2090 | * to make sure that the just created texture has the up-to-date content.
|
---|
2091 | * The OpenGL backend does this too.
|
---|
2092 | */
|
---|
2093 | Log(("vmsvga3dBackCreateTexture: sync texture\n"));
|
---|
2094 |
|
---|
2095 | if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE)
|
---|
2096 | {
|
---|
2097 | IDirect3DVolumeTexture9 *pVolumeTexture = pSurface->bounce.pVolumeTexture ?
|
---|
2098 | pSurface->bounce.pVolumeTexture :
|
---|
2099 | pSurface->u.pVolumeTexture;
|
---|
2100 |
|
---|
2101 | for (uint32_t i = 0; i < numMipLevels; ++i)
|
---|
2102 | {
|
---|
2103 | D3DLOCKED_BOX LockedVolume;
|
---|
2104 | hr = pVolumeTexture->LockBox(i, &LockedVolume, NULL, D3DLOCK_DISCARD);
|
---|
2105 | AssertMsgBreak(hr == D3D_OK, ("LockBox failed with %x\n", hr));
|
---|
2106 |
|
---|
2107 | PVMSVGA3DMIPMAPLEVEL pMipLevel = &pSurface->paMipmapLevels[i];
|
---|
2108 |
|
---|
2109 | LogFunc(("sync volume texture mipmap level %d (pitch row %x vs %x, slice %x vs %x)\n",
|
---|
2110 | i, LockedVolume.RowPitch, pMipLevel->cbSurfacePitch, LockedVolume.SlicePitch, pMipLevel->cbSurfacePlane));
|
---|
2111 |
|
---|
2112 |
|
---|
2113 | uint8_t *pDst = (uint8_t *)LockedVolume.pBits;
|
---|
2114 | const uint8_t *pSrc = (uint8_t *)pMipLevel->pSurfaceData;
|
---|
2115 | for (uint32_t d = 0; d < cDepth; ++d)
|
---|
2116 | {
|
---|
2117 | uint8_t *pRowDst = pDst;
|
---|
2118 | const uint8_t *pRowSrc = pSrc;
|
---|
2119 | for (uint32_t h = 0; h < pMipLevel->cBlocksY; ++h)
|
---|
2120 | {
|
---|
2121 | memcpy(pRowDst, pRowSrc, pMipLevel->cbSurfacePitch);
|
---|
2122 | pRowDst += LockedVolume.RowPitch;
|
---|
2123 | pRowSrc += pMipLevel->cbSurfacePitch;
|
---|
2124 | }
|
---|
2125 | pDst += LockedVolume.SlicePitch;
|
---|
2126 | pSrc += pMipLevel->cbSurfacePlane;
|
---|
2127 | }
|
---|
2128 |
|
---|
2129 | hr = pVolumeTexture->UnlockBox(i);
|
---|
2130 | AssertMsgBreak(hr == D3D_OK, ("UnlockBox failed with %x\n", hr));
|
---|
2131 |
|
---|
2132 | pMipLevel->fDirty = false;
|
---|
2133 | }
|
---|
2134 | }
|
---|
2135 | else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE)
|
---|
2136 | {
|
---|
2137 | IDirect3DCubeTexture9 *pCubeTexture = pSurface->bounce.pCubeTexture ?
|
---|
2138 | pSurface->bounce.pCubeTexture :
|
---|
2139 | pSurface->u.pCubeTexture;
|
---|
2140 |
|
---|
2141 | for (uint32_t iFace = 0; iFace < 6; ++iFace)
|
---|
2142 | {
|
---|
2143 | const D3DCUBEMAP_FACES Face = vmsvga3dCubemapFaceFromIndex(iFace);
|
---|
2144 |
|
---|
2145 | for (uint32_t i = 0; i < numMipLevels; ++i)
|
---|
2146 | {
|
---|
2147 | D3DLOCKED_RECT LockedRect;
|
---|
2148 | hr = pCubeTexture->LockRect(Face,
|
---|
2149 | i, /* texture level */
|
---|
2150 | &LockedRect,
|
---|
2151 | NULL, /* entire texture */
|
---|
2152 | 0);
|
---|
2153 | AssertMsgBreak(hr == D3D_OK, ("LockRect failed with %x\n", hr));
|
---|
2154 |
|
---|
2155 | PVMSVGA3DMIPMAPLEVEL pMipLevel = &pSurface->paMipmapLevels[iFace * numMipLevels + i];
|
---|
2156 |
|
---|
2157 | LogFunc(("sync texture face %d mipmap level %d (pitch %x vs %x)\n",
|
---|
2158 | iFace, i, LockedRect.Pitch, pMipLevel->cbSurfacePitch));
|
---|
2159 |
|
---|
2160 | uint8_t *pDest = (uint8_t *)LockedRect.pBits;
|
---|
2161 | const uint8_t *pSrc = (uint8_t *)pMipLevel->pSurfaceData;
|
---|
2162 | for (uint32_t j = 0; j < pMipLevel->cBlocksY; ++j)
|
---|
2163 | {
|
---|
2164 | memcpy(pDest, pSrc, pMipLevel->cbSurfacePitch);
|
---|
2165 |
|
---|
2166 | pDest += LockedRect.Pitch;
|
---|
2167 | pSrc += pMipLevel->cbSurfacePitch;
|
---|
2168 | }
|
---|
2169 |
|
---|
2170 | hr = pCubeTexture->UnlockRect(Face, i /* texture level */);
|
---|
2171 | AssertMsgBreak(hr == D3D_OK, ("UnlockRect failed with %x\n", hr));
|
---|
2172 |
|
---|
2173 | pMipLevel->fDirty = false;
|
---|
2174 | }
|
---|
2175 |
|
---|
2176 | if (hr != D3D_OK)
|
---|
2177 | break;
|
---|
2178 | }
|
---|
2179 |
|
---|
2180 | if (hr != D3D_OK)
|
---|
2181 | {
|
---|
2182 | D3D_RELEASE(pSurface->bounce.pCubeTexture);
|
---|
2183 | D3D_RELEASE(pSurface->u.pCubeTexture);
|
---|
2184 | return VERR_INTERNAL_ERROR;
|
---|
2185 | }
|
---|
2186 | }
|
---|
2187 | else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE)
|
---|
2188 | {
|
---|
2189 | IDirect3DTexture9 *pTexture;
|
---|
2190 | if (pSurface->bounce.pTexture)
|
---|
2191 | pTexture = pSurface->bounce.pTexture;
|
---|
2192 | else if (pSurface->formatD3D != pSurface->d3dfmtRequested)
|
---|
2193 | pTexture = pSurface->emulated.pTexture;
|
---|
2194 | else
|
---|
2195 | pTexture = pSurface->u.pTexture;
|
---|
2196 |
|
---|
2197 | for (uint32_t i = 0; i < numMipLevels; ++i)
|
---|
2198 | {
|
---|
2199 | D3DLOCKED_RECT LockedRect;
|
---|
2200 |
|
---|
2201 | hr = pTexture->LockRect(i, /* texture level */
|
---|
2202 | &LockedRect,
|
---|
2203 | NULL, /* entire texture */
|
---|
2204 | 0);
|
---|
2205 |
|
---|
2206 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dBackCreateTexture: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
2207 |
|
---|
2208 | LogFunc(("sync texture mipmap level %d (pitch %x vs %x)\n", i, LockedRect.Pitch, pSurface->paMipmapLevels[i].cbSurfacePitch));
|
---|
2209 |
|
---|
2210 | uint8_t *pDest = (uint8_t *)LockedRect.pBits;
|
---|
2211 | const uint8_t *pSrc = (uint8_t *)pSurface->paMipmapLevels[i].pSurfaceData;
|
---|
2212 | for (uint32_t j = 0; j < pSurface->paMipmapLevels[i].cBlocksY; ++j)
|
---|
2213 | {
|
---|
2214 | memcpy(pDest, pSrc, pSurface->paMipmapLevels[i].cbSurfacePitch);
|
---|
2215 |
|
---|
2216 | pDest += LockedRect.Pitch;
|
---|
2217 | pSrc += pSurface->paMipmapLevels[i].cbSurfacePitch;
|
---|
2218 | }
|
---|
2219 |
|
---|
2220 | hr = pTexture->UnlockRect(i /* texture level */);
|
---|
2221 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dBackCreateTexture: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
2222 |
|
---|
2223 | pSurface->paMipmapLevels[i].fDirty = false;
|
---|
2224 | }
|
---|
2225 | }
|
---|
2226 | else
|
---|
2227 | {
|
---|
2228 | AssertMsgFailedReturn(("enmD3DResType not expected %d\n", pSurface->enmD3DResType), VERR_INTERNAL_ERROR);
|
---|
2229 | }
|
---|
2230 |
|
---|
2231 | if (pSurface->bounce.pTexture)
|
---|
2232 | {
|
---|
2233 | Log(("vmsvga3dBackCreateTexture: sync dirty texture from bounce buffer\n"));
|
---|
2234 | if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE)
|
---|
2235 | hr = pContext->pDevice->UpdateTexture(pSurface->bounce.pVolumeTexture, pSurface->u.pVolumeTexture);
|
---|
2236 | else
|
---|
2237 | hr = D3D9UpdateTexture(pContext, pSurface);
|
---|
2238 | AssertMsgReturn(hr == D3D_OK, ("UpdateTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
2239 |
|
---|
2240 | /* We will now use the bounce texture for all memory accesses, so free our surface memory buffer. */
|
---|
2241 | for (uint32_t i = 0; i < pSurface->cLevels; i++)
|
---|
2242 | {
|
---|
2243 | RTMemFree(pSurface->paMipmapLevels[i].pSurfaceData);
|
---|
2244 | pSurface->paMipmapLevels[i].pSurfaceData = NULL;
|
---|
2245 | }
|
---|
2246 |
|
---|
2247 | /* Track the UpdateTexture operation. */
|
---|
2248 | vmsvga3dSurfaceTrackUsage(pState, pContext, pSurface);
|
---|
2249 | }
|
---|
2250 | pSurface->fDirty = false;
|
---|
2251 |
|
---|
2252 | Assert(pSurface->enmD3DResType != VMSVGA3D_D3DRESTYPE_NONE);
|
---|
2253 |
|
---|
2254 | pSurface->f.surfaceFlags |= SVGA3D_SURFACE_HINT_TEXTURE;
|
---|
2255 | pSurface->idAssociatedContext = idAssociatedContext;
|
---|
2256 | return VINF_SUCCESS;
|
---|
2257 | }
|
---|
2258 |
|
---|
2259 |
|
---|
2260 | /**
|
---|
2261 | * Backend worker for implementing SVGA_3D_CMD_SURFACE_STRETCHBLT.
|
---|
2262 | *
|
---|
2263 | * @returns VBox status code.
|
---|
2264 | * @param pThis The VGA device instance.
|
---|
2265 | * @param pState The VMSVGA3d state.
|
---|
2266 | * @param pDstSurface The destination host surface.
|
---|
2267 | * @param uDstFace The destination face (valid).
|
---|
2268 | * @param uDstMipmap The destination mipmap level (valid).
|
---|
2269 | * @param pDstBox The destination box.
|
---|
2270 | * @param pSrcSurface The source host surface.
|
---|
2271 | * @param uSrcFace The destination face (valid).
|
---|
2272 | * @param uSrcMipmap The source mimap level (valid).
|
---|
2273 | * @param pSrcBox The source box.
|
---|
2274 | * @param enmMode The strecht blt mode .
|
---|
2275 | * @param pContext The VMSVGA3d context (already current for OGL).
|
---|
2276 | */
|
---|
2277 | static DECLCALLBACK(int) vmsvga3dBackSurfaceStretchBlt(PVGASTATE pThis, PVMSVGA3DSTATE pState,
|
---|
2278 | PVMSVGA3DSURFACE pDstSurface, uint32_t uDstFace, uint32_t uDstMipmap, SVGA3dBox const *pDstBox,
|
---|
2279 | PVMSVGA3DSURFACE pSrcSurface, uint32_t uSrcFace, uint32_t uSrcMipmap, SVGA3dBox const *pSrcBox,
|
---|
2280 | SVGA3dStretchBltMode enmMode, PVMSVGA3DCONTEXT pContext)
|
---|
2281 | {
|
---|
2282 | RT_NOREF(pThis);
|
---|
2283 |
|
---|
2284 | HRESULT hr;
|
---|
2285 | int rc;
|
---|
2286 |
|
---|
2287 | AssertReturn(pSrcSurface->enmD3DResType != VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE, VERR_NOT_IMPLEMENTED);
|
---|
2288 | AssertReturn(pDstSurface->enmD3DResType != VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE, VERR_NOT_IMPLEMENTED);
|
---|
2289 |
|
---|
2290 | /* Flush the drawing pipeline for this surface as it could be used in a shared context. */
|
---|
2291 | vmsvga3dSurfaceFlush(pSrcSurface);
|
---|
2292 | vmsvga3dSurfaceFlush(pDstSurface);
|
---|
2293 |
|
---|
2294 | RECT RectSrc;
|
---|
2295 | RectSrc.left = pSrcBox->x;
|
---|
2296 | RectSrc.top = pSrcBox->y;
|
---|
2297 | RectSrc.right = pSrcBox->x + pSrcBox->w; /* exclusive */
|
---|
2298 | RectSrc.bottom = pSrcBox->y + pSrcBox->h; /* exclusive */
|
---|
2299 | Assert(!pSrcBox->z);
|
---|
2300 |
|
---|
2301 | RECT RectDst;
|
---|
2302 | RectDst.left = pDstBox->x;
|
---|
2303 | RectDst.top = pDstBox->y;
|
---|
2304 | RectDst.right = pDstBox->x + pDstBox->w; /* exclusive */
|
---|
2305 | RectDst.bottom = pDstBox->y + pDstBox->h; /* exclusive */
|
---|
2306 | Assert(!pDstBox->z);
|
---|
2307 |
|
---|
2308 | IDirect3DSurface9 *pSrc;
|
---|
2309 | rc = vmsvga3dGetD3DSurface(pState, pContext, pSrcSurface, uSrcFace, uSrcMipmap, false, &pSrc);
|
---|
2310 | AssertRCReturn(rc, rc);
|
---|
2311 |
|
---|
2312 | IDirect3DSurface9 *pDst;
|
---|
2313 | rc = vmsvga3dGetD3DSurface(pState, pContext, pDstSurface, uDstFace, uDstMipmap, false, &pDst);
|
---|
2314 | AssertRCReturn(rc, rc);
|
---|
2315 |
|
---|
2316 | D3DTEXTUREFILTERTYPE moded3d;
|
---|
2317 | switch (enmMode)
|
---|
2318 | {
|
---|
2319 | case SVGA3D_STRETCH_BLT_POINT:
|
---|
2320 | moded3d = D3DTEXF_POINT;
|
---|
2321 | break;
|
---|
2322 |
|
---|
2323 | case SVGA3D_STRETCH_BLT_LINEAR:
|
---|
2324 | moded3d = D3DTEXF_LINEAR;
|
---|
2325 | break;
|
---|
2326 |
|
---|
2327 | default:
|
---|
2328 | AssertFailed();
|
---|
2329 | moded3d = D3DTEXF_NONE;
|
---|
2330 | break;
|
---|
2331 | }
|
---|
2332 |
|
---|
2333 | hr = pContext->pDevice->StretchRect(pSrc, &RectSrc, pDst, &RectDst, moded3d);
|
---|
2334 |
|
---|
2335 | D3D_RELEASE(pDst);
|
---|
2336 | D3D_RELEASE(pSrc);
|
---|
2337 |
|
---|
2338 | AssertMsgReturn(hr == D3D_OK, ("StretchRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
2339 |
|
---|
2340 | /* Track the StretchRect operation. */
|
---|
2341 | vmsvga3dSurfaceTrackUsage(pState, pContext, pSrcSurface);
|
---|
2342 | vmsvga3dSurfaceTrackUsage(pState, pContext, pDstSurface);
|
---|
2343 |
|
---|
2344 | return VINF_SUCCESS;
|
---|
2345 | }
|
---|
2346 |
|
---|
2347 |
|
---|
2348 | /**
|
---|
2349 | * Backend worker for implementing SVGA_3D_CMD_SURFACE_DMA that copies one box.
|
---|
2350 | *
|
---|
2351 | * @returns Failure status code or @a rc.
|
---|
2352 | * @param pThis The shared VGA/VMSVGA instance data.
|
---|
2353 | * @param pThisCC The VGA/VMSVGA state for ring-3.
|
---|
2354 | * @param pState The VMSVGA3d state.
|
---|
2355 | * @param pSurface The host surface.
|
---|
2356 | * @param pMipLevel Mipmap level. The caller knows it already.
|
---|
2357 | * @param uHostFace The host face (valid).
|
---|
2358 | * @param uHostMipmap The host mipmap level (valid).
|
---|
2359 | * @param GuestPtr The guest pointer.
|
---|
2360 | * @param cbGuestPitch The guest pitch.
|
---|
2361 | * @param transfer The transfer direction.
|
---|
2362 | * @param pBox The box to copy (clipped, valid, except for guest's srcx, srcy, srcz).
|
---|
2363 | * @param pContext The context (for OpenGL).
|
---|
2364 | * @param rc The current rc for all boxes.
|
---|
2365 | * @param iBox The current box number (for Direct 3D).
|
---|
2366 | */
|
---|
2367 | static DECLCALLBACK(int) vmsvga3dBackSurfaceDMACopyBox(PVGASTATE pThis, PVGASTATECC pThisCC, PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface,
|
---|
2368 | PVMSVGA3DMIPMAPLEVEL pMipLevel, uint32_t uHostFace, uint32_t uHostMipmap,
|
---|
2369 | SVGAGuestPtr GuestPtr, uint32_t cbGuestPitch, SVGA3dTransferType transfer,
|
---|
2370 | SVGA3dCopyBox const *pBox, PVMSVGA3DCONTEXT pContext, int rc, int iBox)
|
---|
2371 | {
|
---|
2372 | HRESULT hr = D3D_OK;
|
---|
2373 | const DWORD dwFlags = transfer == SVGA3D_READ_HOST_VRAM ? D3DLOCK_READONLY : 0;
|
---|
2374 |
|
---|
2375 | AssertReturn(pSurface->enmD3DResType != VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE, VERR_NOT_IMPLEMENTED);
|
---|
2376 |
|
---|
2377 | const bool fTexture = pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE
|
---|
2378 | || pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE;
|
---|
2379 | if ( pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_SURFACE
|
---|
2380 | || fTexture)
|
---|
2381 | {
|
---|
2382 | rc = vmsvga3dContextFromCid(pState, pSurface->idAssociatedContext, &pContext);
|
---|
2383 | AssertRCReturn(rc, rc);
|
---|
2384 | AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
|
---|
2385 |
|
---|
2386 | /* Get the surface involved in the transfer. */
|
---|
2387 | IDirect3DSurface9 *pSurf;
|
---|
2388 | rc = vmsvga3dGetD3DSurface(pState, pContext, pSurface, uHostFace, uHostMipmap, true, &pSurf);
|
---|
2389 | AssertRCReturn(rc, rc);
|
---|
2390 |
|
---|
2391 | if (transfer == SVGA3D_READ_HOST_VRAM)
|
---|
2392 | {
|
---|
2393 | /* Texture data is copied to the host VRAM.
|
---|
2394 | * Update the 'bounce' texture if necessary.
|
---|
2395 | */
|
---|
2396 | if ( fTexture
|
---|
2397 | && pSurface->bounce.pTexture
|
---|
2398 | && iBox == 0 /* only the first time */)
|
---|
2399 | {
|
---|
2400 | /** @todo inefficient for VRAM buffers!! */
|
---|
2401 | if (RT_BOOL(pSurface->f.surfaceFlags & SVGA3D_SURFACE_HINT_RENDERTARGET))
|
---|
2402 | {
|
---|
2403 | /* Copy the texture mipmap level to the bounce texture. */
|
---|
2404 | hr = D3D9GetRenderTargetData(pContext, pSurface, uHostFace, uHostMipmap);
|
---|
2405 | AssertMsgReturn(hr == D3D_OK, ("D3D9GetRenderTargetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
2406 | }
|
---|
2407 | }
|
---|
2408 | }
|
---|
2409 |
|
---|
2410 | uint32_t const u32GuestBlockX = pBox->srcx / pSurface->cxBlock;
|
---|
2411 | uint32_t const u32GuestBlockY = pBox->srcy / pSurface->cyBlock;
|
---|
2412 | Assert(u32GuestBlockX * pSurface->cxBlock == pBox->srcx);
|
---|
2413 | Assert(u32GuestBlockY * pSurface->cyBlock == pBox->srcy);
|
---|
2414 | uint32_t const cBlocksX = (pBox->w + pSurface->cxBlock - 1) / pSurface->cxBlock;
|
---|
2415 | uint32_t const cBlocksY = (pBox->h + pSurface->cyBlock - 1) / pSurface->cyBlock;
|
---|
2416 | AssertMsgReturn(cBlocksX && cBlocksY, ("Empty box %dx%d\n", pBox->w, pBox->h), VERR_INTERNAL_ERROR);
|
---|
2417 |
|
---|
2418 | /* vmsvgaR3GmrTransfer verifies uGuestOffset.
|
---|
2419 | * srcx(u32GuestBlockX) and srcy(u32GuestBlockY) have been verified in vmsvga3dSurfaceDMA
|
---|
2420 | * to not cause 32 bit overflow when multiplied by cbBlock and cbGuestPitch.
|
---|
2421 | */
|
---|
2422 | uint64_t const uGuestOffset = u32GuestBlockX * pSurface->cbBlock + u32GuestBlockY * cbGuestPitch;
|
---|
2423 | AssertReturn(uGuestOffset < UINT32_MAX, VERR_INVALID_PARAMETER);
|
---|
2424 |
|
---|
2425 | RECT Rect;
|
---|
2426 | Rect.left = pBox->x;
|
---|
2427 | Rect.top = pBox->y;
|
---|
2428 | Rect.right = pBox->x + pBox->w; /* exclusive */
|
---|
2429 | Rect.bottom = pBox->y + pBox->h; /* exclusive */
|
---|
2430 |
|
---|
2431 | D3DLOCKED_RECT LockedRect;
|
---|
2432 | hr = pSurf->LockRect(&LockedRect, &Rect, dwFlags);
|
---|
2433 | AssertMsgReturn(hr == D3D_OK, ("LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
2434 |
|
---|
2435 | LogFunc(("Lock sid=%u %s(bounce=%d) memory for rectangle (%d,%d)(%d,%d)\n",
|
---|
2436 | pSurface->id, fTexture ? "TEXTURE " : "", RT_BOOL(pSurface->bounce.pTexture),
|
---|
2437 | Rect.left, Rect.top, Rect.right, Rect.bottom));
|
---|
2438 |
|
---|
2439 | /* Prepare parameters for vmsvgaR3GmrTransfer, which needs the host buffer address, size
|
---|
2440 | * and offset of the first scanline.
|
---|
2441 | */
|
---|
2442 | uint32_t const cbLockedBuf = RT_ABS(LockedRect.Pitch) * cBlocksY;
|
---|
2443 | uint8_t *pu8LockedBuf = (uint8_t *)LockedRect.pBits;
|
---|
2444 | if (LockedRect.Pitch < 0)
|
---|
2445 | pu8LockedBuf -= cbLockedBuf + LockedRect.Pitch;
|
---|
2446 | uint32_t const offLockedBuf = (uint32_t)((uintptr_t)LockedRect.pBits - (uintptr_t)pu8LockedBuf);
|
---|
2447 |
|
---|
2448 | rc = vmsvgaR3GmrTransfer(pThis,
|
---|
2449 | pThisCC,
|
---|
2450 | transfer,
|
---|
2451 | pu8LockedBuf,
|
---|
2452 | cbLockedBuf,
|
---|
2453 | offLockedBuf,
|
---|
2454 | LockedRect.Pitch,
|
---|
2455 | GuestPtr,
|
---|
2456 | (uint32_t)uGuestOffset,
|
---|
2457 | cbGuestPitch,
|
---|
2458 | cBlocksX * pSurface->cbBlock,
|
---|
2459 | cBlocksY);
|
---|
2460 | AssertRC(rc);
|
---|
2461 |
|
---|
2462 | Log4(("first line:\n%.*Rhxd\n", cBlocksX * pSurface->cbBlock, LockedRect.pBits));
|
---|
2463 |
|
---|
2464 | hr = pSurf->UnlockRect();
|
---|
2465 |
|
---|
2466 | D3D_RELEASE(pSurf);
|
---|
2467 |
|
---|
2468 | AssertMsgReturn(hr == D3D_OK, ("UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
2469 |
|
---|
2470 | if (transfer == SVGA3D_WRITE_HOST_VRAM)
|
---|
2471 | {
|
---|
2472 | /* Data is copied to the texture. Copy updated 'bounce' texture to the actual if necessary.
|
---|
2473 | */
|
---|
2474 | /// @todo for the last iBox only.
|
---|
2475 | if ( fTexture
|
---|
2476 | && pSurface->bounce.pTexture)
|
---|
2477 | {
|
---|
2478 | LogFunc(("Sync texture from bounce buffer\n"));
|
---|
2479 |
|
---|
2480 | /* Copy the new contents to the actual texture object. */
|
---|
2481 | hr = D3D9UpdateTexture(pContext, pSurface);
|
---|
2482 | AssertMsgReturn(hr == D3D_OK, ("UpdateTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
2483 |
|
---|
2484 | /* Track the copy operation. */
|
---|
2485 | vmsvga3dSurfaceTrackUsage(pState, pContext, pSurface);
|
---|
2486 | }
|
---|
2487 | }
|
---|
2488 | }
|
---|
2489 | else if ( pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER
|
---|
2490 | || pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_INDEX_BUFFER)
|
---|
2491 | {
|
---|
2492 | /*
|
---|
2493 | * Mesa SVGA driver can use the same buffer either for vertex or index data.
|
---|
2494 | * But D3D distinguishes between index and vertex buffer objects.
|
---|
2495 | * Therefore it should be possible to switch the buffer type on the fly.
|
---|
2496 | *
|
---|
2497 | * Always save the data to the memory buffer in pSurface->paMipmapLevels and,
|
---|
2498 | * if necessary, recreate the corresponding D3D object with the data.
|
---|
2499 | */
|
---|
2500 |
|
---|
2501 | /* Buffers are uncompressed. */
|
---|
2502 | AssertReturn(pSurface->cxBlock == 1 && pSurface->cyBlock == 1, VERR_INTERNAL_ERROR);
|
---|
2503 |
|
---|
2504 | /* Caller already clipped pBox and buffers are 1-dimensional. */
|
---|
2505 | Assert(pBox->y == 0 && pBox->h == 1 && pBox->z == 0 && pBox->d == 1);
|
---|
2506 |
|
---|
2507 | /* The caller has already updated pMipLevel->pSurfaceData, see VMSVGA3DSURFACE_NEEDS_DATA. */
|
---|
2508 |
|
---|
2509 | #ifdef LOG_ENABLED
|
---|
2510 | uint32_t const offHst = pBox->x * pSurface->cbBlock;
|
---|
2511 | uint32_t const cbWidth = pBox->w * pSurface->cbBlock;
|
---|
2512 | Log4(("Buffer updated at [0x%x;0x%x):\n%.*Rhxd\n", offHst, offHst + cbWidth, cbWidth, (uint8_t *)pMipLevel->pSurfaceData + offHst));
|
---|
2513 | #endif
|
---|
2514 |
|
---|
2515 | /* Do not bother to copy the data to the D3D resource now. vmsvga3dDrawPrimitives will do that.
|
---|
2516 | * The SVGA driver may use the same surface for both index and vertex data.
|
---|
2517 | */
|
---|
2518 |
|
---|
2519 | /* Make sure that vmsvga3dDrawPrimitives fetches the new data. */
|
---|
2520 | pMipLevel->fDirty = true;
|
---|
2521 | pSurface->fDirty = true;
|
---|
2522 | }
|
---|
2523 | else
|
---|
2524 | {
|
---|
2525 | AssertMsgFailed(("Unsupported surface flags 0x%08X, type %d\n", pSurface->f.s.surface1Flags, pSurface->enmD3DResType));
|
---|
2526 | }
|
---|
2527 |
|
---|
2528 | return rc;
|
---|
2529 | }
|
---|
2530 |
|
---|
2531 | static DECLCALLBACK(int) vmsvga3dBackGenerateMipmaps(PVGASTATECC pThisCC, uint32_t sid, SVGA3dTextureFilter filter)
|
---|
2532 | {
|
---|
2533 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
2534 | HRESULT hr;
|
---|
2535 |
|
---|
2536 | PVMSVGA3DSURFACE pSurface;
|
---|
2537 | int rc = vmsvga3dSurfaceFromSid(pState, sid, &pSurface);
|
---|
2538 | AssertRCReturn(rc, rc);
|
---|
2539 | AssertReturn(pSurface->idAssociatedContext != SVGA3D_INVALID_ID, VERR_INTERNAL_ERROR);
|
---|
2540 |
|
---|
2541 | Assert(filter != SVGA3D_TEX_FILTER_FLATCUBIC);
|
---|
2542 | Assert(filter != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
|
---|
2543 | pSurface->autogenFilter = filter;
|
---|
2544 |
|
---|
2545 | Log(("vmsvga3dGenerateMipmaps: sid=%u filter=%d\n", sid, filter));
|
---|
2546 |
|
---|
2547 | if (!pSurface->u.pSurface)
|
---|
2548 | {
|
---|
2549 | /** @todo stricter checks for associated context */
|
---|
2550 | uint32_t const cid = pSurface->idAssociatedContext;
|
---|
2551 |
|
---|
2552 | PVMSVGA3DCONTEXT pContext;
|
---|
2553 | rc = vmsvga3dContextFromCid(pState, cid, &pContext);
|
---|
2554 | AssertRCReturn(rc, rc);
|
---|
2555 | AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
|
---|
2556 |
|
---|
2557 | /* Unknown surface type; turn it into a texture. */
|
---|
2558 | LogFunc(("unknown src surface sid=%u type=%d format=%d -> create texture\n", sid, pSurface->f.s.surface1Flags, pSurface->format));
|
---|
2559 | rc = vmsvga3dBackCreateTexture(pThisCC, pContext, cid, pSurface);
|
---|
2560 | AssertRCReturn(rc, rc);
|
---|
2561 | }
|
---|
2562 |
|
---|
2563 | AssertReturn( pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE
|
---|
2564 | || pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE
|
---|
2565 | || pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE,
|
---|
2566 | VERR_INVALID_PARAMETER);
|
---|
2567 |
|
---|
2568 | hr = pSurface->u.pTexture->SetAutoGenFilterType((D3DTEXTUREFILTERTYPE)filter);
|
---|
2569 | AssertMsg(hr == D3D_OK, ("SetAutoGenFilterType failed with %x\n", hr));
|
---|
2570 |
|
---|
2571 | /* Generate the mip maps. */
|
---|
2572 | pSurface->u.pTexture->GenerateMipSubLevels();
|
---|
2573 |
|
---|
2574 | return VINF_SUCCESS;
|
---|
2575 | }
|
---|
2576 |
|
---|
2577 |
|
---|
2578 | /**
|
---|
2579 | * Create a new 3d context
|
---|
2580 | *
|
---|
2581 | * @returns VBox status code.
|
---|
2582 | * @param pThisCC The VGA/VMSVGA state for ring-3.
|
---|
2583 | * @param cid Context id
|
---|
2584 | */
|
---|
2585 | static DECLCALLBACK(int) vmsvga3dBackContextDefine(PVGASTATECC pThisCC, uint32_t cid)
|
---|
2586 | {
|
---|
2587 | int rc;
|
---|
2588 | PVMSVGA3DCONTEXT pContext;
|
---|
2589 | HRESULT hr;
|
---|
2590 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
2591 |
|
---|
2592 | Log(("vmsvga3dContextDefine id %x\n", cid));
|
---|
2593 |
|
---|
2594 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
2595 | AssertReturn(cid < SVGA3D_MAX_CONTEXT_IDS, VERR_INVALID_PARAMETER);
|
---|
2596 |
|
---|
2597 | if (cid >= pState->cContexts)
|
---|
2598 | {
|
---|
2599 | /* Grow the array. */
|
---|
2600 | uint32_t cNew = RT_ALIGN(cid + 15, 16);
|
---|
2601 | void *pvNew = RTMemRealloc(pState->papContexts, sizeof(pState->papContexts[0]) * cNew);
|
---|
2602 | AssertReturn(pvNew, VERR_NO_MEMORY);
|
---|
2603 | pState->papContexts = (PVMSVGA3DCONTEXT *)pvNew;
|
---|
2604 | while (pState->cContexts < cNew)
|
---|
2605 | {
|
---|
2606 | pContext = (PVMSVGA3DCONTEXT)RTMemAllocZ(sizeof(*pContext));
|
---|
2607 | AssertReturn(pContext, VERR_NO_MEMORY);
|
---|
2608 | pContext->id = SVGA3D_INVALID_ID;
|
---|
2609 | pState->papContexts[pState->cContexts++] = pContext;
|
---|
2610 | }
|
---|
2611 | }
|
---|
2612 | /* If one already exists with this id, then destroy it now. */
|
---|
2613 | if (pState->papContexts[cid]->id != SVGA3D_INVALID_ID)
|
---|
2614 | vmsvga3dBackContextDestroy(pThisCC, cid);
|
---|
2615 |
|
---|
2616 | pContext = pState->papContexts[cid];
|
---|
2617 | memset(pContext, 0, sizeof(*pContext));
|
---|
2618 | pContext->id = cid;
|
---|
2619 | for (uint32_t i = 0; i< RT_ELEMENTS(pContext->aSidActiveTextures); i++)
|
---|
2620 | pContext->aSidActiveTextures[i] = SVGA3D_INVALID_ID;
|
---|
2621 | pContext->state.shidVertex = SVGA3D_INVALID_ID;
|
---|
2622 | pContext->state.shidPixel = SVGA3D_INVALID_ID;
|
---|
2623 |
|
---|
2624 | for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderTargets); i++)
|
---|
2625 | pContext->state.aRenderTargets[i] = SVGA3D_INVALID_ID;
|
---|
2626 |
|
---|
2627 | /* Create a context window with minimal 4x4 size. We will never use the swapchain
|
---|
2628 | * to present the rendered image. Rendered images from the guest will be copied to
|
---|
2629 | * the VMSVGA SCREEN object, which can be either an offscreen render target or
|
---|
2630 | * system memory in the guest VRAM.
|
---|
2631 | */
|
---|
2632 | rc = vmsvga3dContextWindowCreate(pState->hInstance, pState->pWindowThread, pState->WndRequestSem, &pContext->hwnd);
|
---|
2633 | AssertRCReturn(rc, rc);
|
---|
2634 |
|
---|
2635 | /* Changed when the function returns. */
|
---|
2636 | D3DPRESENT_PARAMETERS PresParam;
|
---|
2637 | PresParam.BackBufferWidth = 0;
|
---|
2638 | PresParam.BackBufferHeight = 0;
|
---|
2639 | PresParam.BackBufferFormat = D3DFMT_UNKNOWN;
|
---|
2640 | PresParam.BackBufferCount = 0;
|
---|
2641 |
|
---|
2642 | PresParam.MultiSampleType = D3DMULTISAMPLE_NONE;
|
---|
2643 | PresParam.MultiSampleQuality = 0;
|
---|
2644 | PresParam.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
---|
2645 | PresParam.hDeviceWindow = pContext->hwnd;
|
---|
2646 | PresParam.Windowed = TRUE;
|
---|
2647 | PresParam.EnableAutoDepthStencil = FALSE;
|
---|
2648 | PresParam.AutoDepthStencilFormat = D3DFMT_UNKNOWN; /* not relevant */
|
---|
2649 | PresParam.Flags = 0;
|
---|
2650 | PresParam.FullScreen_RefreshRateInHz = 0; /* windowed -> 0 */
|
---|
2651 | /** @todo consider using D3DPRESENT_DONOTWAIT so we don't wait for the GPU during Present calls. */
|
---|
2652 | PresParam.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
---|
2653 |
|
---|
2654 | #if 0
|
---|
2655 | VMSVGA3DCREATEDEVICEPARAMS Params = { pState, pContext, &PresParam, 0 };
|
---|
2656 | rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_CREATE_DEVICE, 0, (LPARAM)&Params);
|
---|
2657 | AssertRCReturn(rc, rc);
|
---|
2658 | hr = Params.hrc;
|
---|
2659 |
|
---|
2660 | #else
|
---|
2661 | /** @todo Docs indicates that we should be using
|
---|
2662 | * D3DCREATE_HARDWARE_VERTEXPROCESSING with W10 1607 and higher.
|
---|
2663 | * https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dcreate */
|
---|
2664 | hr = pState->pD3D9->CreateDeviceEx(D3DADAPTER_DEFAULT,
|
---|
2665 | D3DDEVTYPE_HAL,
|
---|
2666 | pContext->hwnd,
|
---|
2667 | D3DCREATE_MULTITHREADED | D3DCREATE_MIXED_VERTEXPROCESSING, //D3DCREATE_HARDWARE_VERTEXPROCESSING,
|
---|
2668 | &PresParam,
|
---|
2669 | NULL,
|
---|
2670 | &pContext->pDevice);
|
---|
2671 | #endif
|
---|
2672 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dContextDefine: CreateDevice failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
2673 |
|
---|
2674 | Log(("vmsvga3dContextDefine: Backbuffer (%d,%d) count=%d format=%x\n", PresParam.BackBufferWidth, PresParam.BackBufferHeight, PresParam.BackBufferCount, PresParam.BackBufferFormat));
|
---|
2675 | return VINF_SUCCESS;
|
---|
2676 | }
|
---|
2677 |
|
---|
2678 | /**
|
---|
2679 | * Destroy an existing 3d context
|
---|
2680 | *
|
---|
2681 | * @returns VBox status code.
|
---|
2682 | * @param pThisCC The VGA/VMSVGA state for ring-3.
|
---|
2683 | * @param cid Context id
|
---|
2684 | */
|
---|
2685 | static DECLCALLBACK(int) vmsvga3dBackContextDestroy(PVGASTATECC pThisCC, uint32_t cid)
|
---|
2686 | {
|
---|
2687 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
2688 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
2689 |
|
---|
2690 | AssertReturn(cid < SVGA3D_MAX_CONTEXT_IDS, VERR_INVALID_PARAMETER);
|
---|
2691 |
|
---|
2692 | if ( cid < pState->cContexts
|
---|
2693 | && pState->papContexts[cid]->id == cid)
|
---|
2694 | {
|
---|
2695 | PVMSVGA3DCONTEXT pContext = pState->papContexts[cid];
|
---|
2696 |
|
---|
2697 | Log(("vmsvga3dContextDestroy id %x\n", cid));
|
---|
2698 |
|
---|
2699 | /* Cleanup the device runtime state. */
|
---|
2700 | if (pContext->pDevice)
|
---|
2701 | pContext->pDevice->SetVertexDeclaration(NULL);
|
---|
2702 | D3D_RELEASE(pContext->d3dState.pVertexDecl);
|
---|
2703 |
|
---|
2704 | /* Check for all surfaces that are associated with this context to remove all dependencies */
|
---|
2705 | for (uint32_t sid = 0; sid < pState->cSurfaces; sid++)
|
---|
2706 | {
|
---|
2707 | PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
|
---|
2708 | if ( pSurface->id == sid
|
---|
2709 | && pSurface->idAssociatedContext == cid)
|
---|
2710 | {
|
---|
2711 | int rc;
|
---|
2712 |
|
---|
2713 | LogFunc(("Remove all dependencies for surface sid=%u\n", sid));
|
---|
2714 |
|
---|
2715 | SVGA3dSurfaceAllFlags const surfaceFlags = pSurface->f.surfaceFlags;
|
---|
2716 | SVGA3dSurfaceFormat const format = pSurface->format;
|
---|
2717 | uint32_t const multisampleCount = pSurface->multiSampleCount;
|
---|
2718 | SVGA3dTextureFilter const autogenFilter = pSurface->autogenFilter;
|
---|
2719 | uint32_t const cFaces = pSurface->cFaces;
|
---|
2720 | uint32_t const cMipLevels = pSurface->cLevels;
|
---|
2721 |
|
---|
2722 | SVGA3dSize *pMipLevelSize = (SVGA3dSize *)RTMemAllocZ(cMipLevels * cFaces * sizeof(SVGA3dSize));
|
---|
2723 | AssertReturn(pMipLevelSize, VERR_NO_MEMORY);
|
---|
2724 |
|
---|
2725 | for (uint32_t face = 0; face < pSurface->cFaces; face++)
|
---|
2726 | {
|
---|
2727 | for (uint32_t i = 0; i < cMipLevels; i++)
|
---|
2728 | {
|
---|
2729 | uint32_t idx = i + face * cMipLevels;
|
---|
2730 | memcpy(&pMipLevelSize[idx], &pSurface->paMipmapLevels[idx].mipmapSize, sizeof(SVGA3dSize));
|
---|
2731 | }
|
---|
2732 | }
|
---|
2733 |
|
---|
2734 | /* Recreate the surface with the original settings; destroys the contents, but that seems fairly safe since the context is also destroyed. */
|
---|
2735 | #ifdef DEBUG_sunlover
|
---|
2736 | /** @todo not safe with shared objects */
|
---|
2737 | Assert(pSurface->pSharedObjectTree == NULL);
|
---|
2738 | #endif
|
---|
2739 |
|
---|
2740 | rc = vmsvga3dSurfaceDestroy(pThisCC, sid);
|
---|
2741 | AssertRC(rc);
|
---|
2742 |
|
---|
2743 | rc = vmsvga3dSurfaceDefine(pThisCC, sid, surfaceFlags, format, multisampleCount, autogenFilter,
|
---|
2744 | cMipLevels, &pMipLevelSize[0], /* arraySize = */ 0, /* fAllocMipLevels = */ true);
|
---|
2745 | AssertRC(rc);
|
---|
2746 |
|
---|
2747 | Assert(!pSurface->u.pSurface);
|
---|
2748 | }
|
---|
2749 | else
|
---|
2750 | {
|
---|
2751 | /* Check for a shared surface object. */
|
---|
2752 | PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)RTAvlU32Get(&pSurface->pSharedObjectTree, cid);
|
---|
2753 | if (pSharedSurface)
|
---|
2754 | {
|
---|
2755 | LogFunc(("Remove shared dependency for surface sid=%u\n", sid));
|
---|
2756 |
|
---|
2757 | switch (pSurface->enmD3DResType)
|
---|
2758 | {
|
---|
2759 | case VMSVGA3D_D3DRESTYPE_TEXTURE:
|
---|
2760 | Assert(pSharedSurface->u.pTexture);
|
---|
2761 | D3D_RELEASE(pSharedSurface->u.pTexture);
|
---|
2762 | break;
|
---|
2763 |
|
---|
2764 | case VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE:
|
---|
2765 | Assert(pSharedSurface->u.pCubeTexture);
|
---|
2766 | D3D_RELEASE(pSharedSurface->u.pCubeTexture);
|
---|
2767 | break;
|
---|
2768 |
|
---|
2769 | case VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE:
|
---|
2770 | Assert(pSharedSurface->u.pVolumeTexture);
|
---|
2771 | D3D_RELEASE(pSharedSurface->u.pVolumeTexture);
|
---|
2772 | break;
|
---|
2773 |
|
---|
2774 | default:
|
---|
2775 | AssertFailed();
|
---|
2776 | break;
|
---|
2777 | }
|
---|
2778 | RTAvlU32Remove(&pSurface->pSharedObjectTree, cid);
|
---|
2779 | RTMemFree(pSharedSurface);
|
---|
2780 | }
|
---|
2781 | }
|
---|
2782 | }
|
---|
2783 |
|
---|
2784 | /* Destroy all leftover pixel shaders. */
|
---|
2785 | for (uint32_t i = 0; i < pContext->cPixelShaders; i++)
|
---|
2786 | {
|
---|
2787 | if (pContext->paPixelShader[i].id != SVGA3D_INVALID_ID)
|
---|
2788 | vmsvga3dBackShaderDestroy(pThisCC, pContext->paPixelShader[i].cid, pContext->paPixelShader[i].id, pContext->paPixelShader[i].type);
|
---|
2789 | }
|
---|
2790 | if (pContext->paPixelShader)
|
---|
2791 | RTMemFree(pContext->paPixelShader);
|
---|
2792 |
|
---|
2793 | /* Destroy all leftover vertex shaders. */
|
---|
2794 | for (uint32_t i = 0; i < pContext->cVertexShaders; i++)
|
---|
2795 | {
|
---|
2796 | if (pContext->paVertexShader[i].id != SVGA3D_INVALID_ID)
|
---|
2797 | vmsvga3dBackShaderDestroy(pThisCC, pContext->paVertexShader[i].cid, pContext->paVertexShader[i].id, pContext->paVertexShader[i].type);
|
---|
2798 | }
|
---|
2799 | if (pContext->paVertexShader)
|
---|
2800 | RTMemFree(pContext->paVertexShader);
|
---|
2801 |
|
---|
2802 | if (pContext->state.paVertexShaderConst)
|
---|
2803 | RTMemFree(pContext->state.paVertexShaderConst);
|
---|
2804 | if (pContext->state.paPixelShaderConst)
|
---|
2805 | RTMemFree(pContext->state.paPixelShaderConst);
|
---|
2806 |
|
---|
2807 | vmsvga3dBackOcclusionQueryDelete(pThisCC, pContext);
|
---|
2808 |
|
---|
2809 | /* Release the D3D device object */
|
---|
2810 | D3D_RELEASE(pContext->pDevice);
|
---|
2811 |
|
---|
2812 | /* Destroy the window we've created. */
|
---|
2813 | int rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_DESTROYWINDOW, (WPARAM)pContext->hwnd, 0);
|
---|
2814 | AssertRC(rc);
|
---|
2815 |
|
---|
2816 | memset(pContext, 0, sizeof(*pContext));
|
---|
2817 | pContext->id = SVGA3D_INVALID_ID;
|
---|
2818 | }
|
---|
2819 | else
|
---|
2820 | AssertFailed();
|
---|
2821 |
|
---|
2822 | return VINF_SUCCESS;
|
---|
2823 | }
|
---|
2824 |
|
---|
2825 | static DECLCALLBACK(int) vmsvga3dBackDefineScreen(PVGASTATE pThis, PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen)
|
---|
2826 | {
|
---|
2827 | RT_NOREF(pThis, pThisCC, pScreen);
|
---|
2828 | return VERR_NOT_IMPLEMENTED;
|
---|
2829 | }
|
---|
2830 |
|
---|
2831 | static DECLCALLBACK(int) vmsvga3dBackDestroyScreen(PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen)
|
---|
2832 | {
|
---|
2833 | RT_NOREF(pThisCC, pScreen);
|
---|
2834 | return VERR_NOT_IMPLEMENTED;
|
---|
2835 | }
|
---|
2836 |
|
---|
2837 | static DECLCALLBACK(int) vmsvga3dBackSurfaceBlitToScreen(PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen,
|
---|
2838 | SVGASignedRect destRect, SVGA3dSurfaceImageId srcImage,
|
---|
2839 | SVGASignedRect srcRect, uint32_t cRects, SVGASignedRect *paRects)
|
---|
2840 | {
|
---|
2841 | RT_NOREF(pThisCC, pScreen, destRect, srcImage, srcRect, cRects, paRects);
|
---|
2842 | return VERR_NOT_IMPLEMENTED;
|
---|
2843 | }
|
---|
2844 |
|
---|
2845 | static int vmsvga3dContextTrackUsage(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)
|
---|
2846 | {
|
---|
2847 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
2848 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
2849 |
|
---|
2850 | /* Inject fences to make sure we can track surface usage in case the client wants to reuse it in another context. */
|
---|
2851 | for (uint32_t i = 0; i < RT_ELEMENTS(pContext->aSidActiveTextures); ++i)
|
---|
2852 | {
|
---|
2853 | if (pContext->aSidActiveTextures[i] != SVGA3D_INVALID_ID)
|
---|
2854 | vmsvga3dSurfaceTrackUsageById(pState, pContext, pContext->aSidActiveTextures[i]);
|
---|
2855 | }
|
---|
2856 | for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderTargets); ++i)
|
---|
2857 | if (pContext->state.aRenderTargets[i] != SVGA3D_INVALID_ID)
|
---|
2858 | vmsvga3dSurfaceTrackUsageById(pState, pContext, pContext->state.aRenderTargets[i]);
|
---|
2859 |
|
---|
2860 | return VINF_SUCCESS;
|
---|
2861 | }
|
---|
2862 |
|
---|
2863 | /* Handle resize */
|
---|
2864 | static DECLCALLBACK(int) vmsvga3dBackChangeMode(PVGASTATECC pThisCC)
|
---|
2865 | {
|
---|
2866 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
2867 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
2868 |
|
---|
2869 | /* Resize all active contexts. */
|
---|
2870 | for (uint32_t i = 0; i < pState->cContexts; i++)
|
---|
2871 | {
|
---|
2872 | PVMSVGA3DCONTEXT pContext = pState->papContexts[i];
|
---|
2873 | uint32_t cid = pContext->id;
|
---|
2874 |
|
---|
2875 | if (cid != SVGA3D_INVALID_ID)
|
---|
2876 | {
|
---|
2877 | D3DPRESENT_PARAMETERS PresParam;
|
---|
2878 | D3DVIEWPORT9 viewportOrg;
|
---|
2879 | HRESULT hr;
|
---|
2880 |
|
---|
2881 | #ifdef VMSVGA3D_DIRECT3D9_RESET
|
---|
2882 | /* Sync back all surface data as everything is lost after the Reset. */
|
---|
2883 | for (uint32_t sid = 0; sid < pState->cSurfaces; sid++)
|
---|
2884 | {
|
---|
2885 | PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
|
---|
2886 | if ( pSurface->id == sid
|
---|
2887 | && pSurface->idAssociatedContext == cid
|
---|
2888 | && pSurface->u.pSurface)
|
---|
2889 | {
|
---|
2890 | Log(("vmsvga3dChangeMode: sync back data of surface sid=%u (fDirty=%d)\n", sid, pSurface->fDirty));
|
---|
2891 |
|
---|
2892 | /* Reallocate our surface memory buffers. */
|
---|
2893 | for (uint32_t i = 0; i < pSurface->cMipLevels; i++)
|
---|
2894 | {
|
---|
2895 | PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->paMipmapLevels[i];
|
---|
2896 |
|
---|
2897 | pMipmapLevel->pSurfaceData = RTMemAllocZ(pMipmapLevel->cbSurface);
|
---|
2898 | AssertReturn(pMipmapLevel->pSurfaceData, VERR_NO_MEMORY);
|
---|
2899 |
|
---|
2900 | if (!pSurface->fDirty)
|
---|
2901 | {
|
---|
2902 | D3DLOCKED_RECT LockedRect;
|
---|
2903 |
|
---|
2904 | if (pSurface->bounce.pTexture)
|
---|
2905 | {
|
---|
2906 | IDirect3DSurface9 *pSrc, *pDest;
|
---|
2907 |
|
---|
2908 | /** @todo only sync when something was actually rendered (since the last sync) */
|
---|
2909 | Log(("vmsvga3dChangeMode: sync bounce buffer (level %d)\n", i));
|
---|
2910 | hr = pSurface->bounce.pTexture->GetSurfaceLevel(i, &pDest);
|
---|
2911 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
2912 |
|
---|
2913 | hr = pSurface->u.pTexture->GetSurfaceLevel(i, &pSrc);
|
---|
2914 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
2915 |
|
---|
2916 | hr = pContext->pDevice->GetRenderTargetData(pSrc, pDest);
|
---|
2917 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetRenderTargetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
2918 |
|
---|
2919 | D3D_RELEASE(pSrc);
|
---|
2920 | D3D_RELEASE(pDest);
|
---|
2921 |
|
---|
2922 | hr = pSurface->bounce.pTexture->LockRect(i,
|
---|
2923 | &LockedRect,
|
---|
2924 | NULL,
|
---|
2925 | D3DLOCK_READONLY);
|
---|
2926 | }
|
---|
2927 | else
|
---|
2928 | hr = pSurface->u.pTexture->LockRect(i,
|
---|
2929 | &LockedRect,
|
---|
2930 | NULL,
|
---|
2931 | D3DLOCK_READONLY);
|
---|
2932 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
2933 |
|
---|
2934 | /* Copy the data one line at a time in case the internal pitch is different. */
|
---|
2935 | for (uint32_t j = 0; j < pMipmapLevel->size.height; j++)
|
---|
2936 | {
|
---|
2937 | memcpy((uint8_t *)pMipmapLevel->pSurfaceData + j * pMipmapLevel->cbSurfacePitch, (uint8_t *)LockedRect.pBits + j * LockedRect.Pitch, pMipmapLevel->cbSurfacePitch);
|
---|
2938 | }
|
---|
2939 |
|
---|
2940 | if (pSurface->bounce.pTexture)
|
---|
2941 | hr = pSurface->bounce.pTexture->UnlockRect(i);
|
---|
2942 | else
|
---|
2943 | hr = pSurface->u.pTexture->UnlockRect(i);
|
---|
2944 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
2945 | }
|
---|
2946 | }
|
---|
2947 |
|
---|
2948 |
|
---|
2949 | switch (pSurface->flags & VMSVGA3D_SURFACE_HINT_SWITCH_MASK)
|
---|
2950 | {
|
---|
2951 | case SVGA3D_SURFACE_CUBEMAP:
|
---|
2952 | case SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_HINT_TEXTURE:
|
---|
2953 | case SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
|
---|
2954 | D3D_RELEASE(pSurface->u.pCubeTexture);
|
---|
2955 | D3D_RELEASE(pSurface->bounce.pCubeTexture);
|
---|
2956 | break;
|
---|
2957 |
|
---|
2958 | case SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER:
|
---|
2959 | case SVGA3D_SURFACE_HINT_INDEXBUFFER:
|
---|
2960 | case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
|
---|
2961 | if (pSurface->fu32ActualUsageFlags == SVGA3D_SURFACE_HINT_VERTEXBUFFER)
|
---|
2962 | D3D_RELEASE(pSurface->u.pVertexBuffer);
|
---|
2963 | else if (pSurface->fu32ActualUsageFlags == SVGA3D_SURFACE_HINT_INDEXBUFFER)
|
---|
2964 | D3D_RELEASE(pSurface->u.pIndexBuffer);
|
---|
2965 | else
|
---|
2966 | AssertMsg(pSurface->u.pVertexBuffer == NULL, ("fu32ActualUsageFlags %x\n", pSurface->fu32ActualUsageFlags));
|
---|
2967 | break;
|
---|
2968 |
|
---|
2969 | case SVGA3D_SURFACE_HINT_TEXTURE:
|
---|
2970 | case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
|
---|
2971 | D3D_RELEASE(pSurface->u.pTexture);
|
---|
2972 | D3D_RELEASE(pSurface->bounce.pTexture);
|
---|
2973 | break;
|
---|
2974 |
|
---|
2975 | case SVGA3D_SURFACE_HINT_RENDERTARGET:
|
---|
2976 | case SVGA3D_SURFACE_HINT_DEPTHSTENCIL:
|
---|
2977 | if (pSurface->fStencilAsTexture)
|
---|
2978 | D3D_RELEASE(pSurface->u.pTexture);
|
---|
2979 | else
|
---|
2980 | D3D_RELEASE(pSurface->u.pSurface);
|
---|
2981 | break;
|
---|
2982 |
|
---|
2983 | default:
|
---|
2984 | AssertFailed();
|
---|
2985 | break;
|
---|
2986 | }
|
---|
2987 | RTAvlU32Destroy(&pSurface->pSharedObjectTree, vmsvga3dSharedSurfaceDestroyTree, pSurface);
|
---|
2988 | Assert(pSurface->pSharedObjectTree == NULL);
|
---|
2989 |
|
---|
2990 | pSurface->idAssociatedContext = SVGA3D_INVALID_ID;
|
---|
2991 | pSurface->hSharedObject = 0;
|
---|
2992 | }
|
---|
2993 | }
|
---|
2994 | #endif /* #ifdef VMSVGA3D_DIRECT3D9_RESET */
|
---|
2995 |
|
---|
2996 | AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
|
---|
2997 |
|
---|
2998 | /* Cleanup the device runtime state. */
|
---|
2999 | pContext->pDevice->SetVertexDeclaration(NULL);
|
---|
3000 | D3D_RELEASE(pContext->d3dState.pVertexDecl);
|
---|
3001 |
|
---|
3002 | hr = pContext->pDevice->GetViewport(&viewportOrg);
|
---|
3003 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
3004 |
|
---|
3005 | Log(("vmsvga3dChangeMode: old viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewportOrg.X, viewportOrg.Y, viewportOrg.Width, viewportOrg.Height, (uint32_t)(viewportOrg.MinZ * 100.0), (uint32_t)(viewportOrg.MaxZ * 100.0)));
|
---|
3006 |
|
---|
3007 | /* Changed when the function returns. */
|
---|
3008 | PresParam.BackBufferWidth = 0;
|
---|
3009 | PresParam.BackBufferHeight = 0;
|
---|
3010 | PresParam.BackBufferFormat = D3DFMT_UNKNOWN;
|
---|
3011 | PresParam.BackBufferCount = 0;
|
---|
3012 |
|
---|
3013 | PresParam.MultiSampleType = D3DMULTISAMPLE_NONE;
|
---|
3014 | PresParam.MultiSampleQuality = 0;
|
---|
3015 | PresParam.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
---|
3016 | PresParam.hDeviceWindow = pContext->hwnd;
|
---|
3017 | PresParam.Windowed = TRUE;
|
---|
3018 | PresParam.EnableAutoDepthStencil = FALSE;
|
---|
3019 | PresParam.AutoDepthStencilFormat = D3DFMT_UNKNOWN; /* not relevant */
|
---|
3020 | PresParam.Flags = 0;
|
---|
3021 | PresParam.FullScreen_RefreshRateInHz = 0; /* windowed -> 0 */
|
---|
3022 | /** @todo consider using D3DPRESENT_DONOTWAIT so we don't wait for the GPU during Present calls. */
|
---|
3023 | PresParam.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;;
|
---|
3024 |
|
---|
3025 | /* ResetEx does not trash the device state */
|
---|
3026 | hr = pContext->pDevice->ResetEx(&PresParam, NULL);
|
---|
3027 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: Reset failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
3028 |
|
---|
3029 | Log(("vmsvga3dChangeMode: Backbuffer (%d,%d) count=%d format=%x\n", PresParam.BackBufferWidth, PresParam.BackBufferHeight, PresParam.BackBufferCount, PresParam.BackBufferFormat));
|
---|
3030 |
|
---|
3031 | /* ResetEx changes the viewport; restore it again. */
|
---|
3032 | hr = pContext->pDevice->SetViewport(&viewportOrg);
|
---|
3033 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: SetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
3034 |
|
---|
3035 | #ifdef LOG_ENABLED
|
---|
3036 | {
|
---|
3037 | D3DVIEWPORT9 viewport;
|
---|
3038 | hr = pContext->pDevice->GetViewport(&viewport);
|
---|
3039 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dChangeMode: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
3040 |
|
---|
3041 | Log(("vmsvga3dChangeMode: changed viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewport.X, viewport.Y, viewport.Width, viewport.Height, (uint32_t)(viewport.MinZ * 100.0), (uint32_t)(viewport.MaxZ * 100.0)));
|
---|
3042 | }
|
---|
3043 | #endif
|
---|
3044 |
|
---|
3045 | /* First set the render targets as they change the internal state (reset viewport etc) */
|
---|
3046 | Log(("vmsvga3dChangeMode: Recreate render targets BEGIN\n"));
|
---|
3047 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aRenderTargets); j++)
|
---|
3048 | {
|
---|
3049 | if (pContext->state.aRenderTargets[j] != SVGA3D_INVALID_ID)
|
---|
3050 | {
|
---|
3051 | SVGA3dSurfaceImageId target;
|
---|
3052 |
|
---|
3053 | target.sid = pContext->state.aRenderTargets[j];
|
---|
3054 | target.face = 0;
|
---|
3055 | target.mipmap = 0;
|
---|
3056 | int rc = vmsvga3dBackSetRenderTarget(pThisCC, cid, (SVGA3dRenderTargetType)j, target);
|
---|
3057 | AssertRCReturn(rc, rc);
|
---|
3058 | }
|
---|
3059 | }
|
---|
3060 |
|
---|
3061 | #ifdef VMSVGA3D_DIRECT3D9_RESET
|
---|
3062 | /* Recreate the render state */
|
---|
3063 | Log(("vmsvga3dChangeMode: Recreate render state BEGIN\n"));
|
---|
3064 | for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderState); i++)
|
---|
3065 | {
|
---|
3066 | SVGA3dRenderState *pRenderState = &pContext->state.aRenderState[i];
|
---|
3067 |
|
---|
3068 | if (pRenderState->state != SVGA3D_RS_INVALID)
|
---|
3069 | vmsvga3dBackSetRenderState(pThisCC, pContext->id, 1, pRenderState);
|
---|
3070 | }
|
---|
3071 | Log(("vmsvga3dChangeMode: Recreate render state END\n"));
|
---|
3072 |
|
---|
3073 | /* Recreate the texture state */
|
---|
3074 | Log(("vmsvga3dChangeMode: Recreate texture state BEGIN\n"));
|
---|
3075 | for (uint32_t iStage = 0; iStage < RT_ELEMENTS(pContext->state.aTextureStates); iStage++)
|
---|
3076 | {
|
---|
3077 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aTextureStates[0]); j++)
|
---|
3078 | {
|
---|
3079 | SVGA3dTextureState *pTextureState = &pContext->state.aTextureStates[iStage][j];
|
---|
3080 |
|
---|
3081 | if (pTextureState->name != SVGA3D_RS_INVALID)
|
---|
3082 | vmsvga3dBackSetTextureState(pThisCC, pContext->id, 1, pTextureState);
|
---|
3083 | }
|
---|
3084 | }
|
---|
3085 | Log(("vmsvga3dChangeMode: Recreate texture state END\n"));
|
---|
3086 |
|
---|
3087 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_SCISSORRECT)
|
---|
3088 | vmsvga3dBackSetScissorRect(pThis, cid, &pContext->state.RectScissor);
|
---|
3089 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_ZRANGE)
|
---|
3090 | vmsvga3dBackSetZRange(pThisCC, cid, pContext->state.zRange);
|
---|
3091 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VIEWPORT)
|
---|
3092 | vmsvga3dBackSetViewPort(pThis, cid, &pContext->state.RectViewPort);
|
---|
3093 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VERTEXSHADER)
|
---|
3094 | vmsvga3dBackShaderSet(pThis, pContext, cid, SVGA3D_SHADERTYPE_VS, pContext->state.shidVertex);
|
---|
3095 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_PIXELSHADER)
|
---|
3096 | vmsvga3dBackShaderSet(pThis, pContext, cid, SVGA3D_SHADERTYPE_PS, pContext->state.shidPixel);
|
---|
3097 | /** @todo restore more state data */
|
---|
3098 | #endif /* #ifdef VMSVGA3D_DIRECT3D9_RESET */
|
---|
3099 | }
|
---|
3100 | }
|
---|
3101 | return VINF_SUCCESS;
|
---|
3102 | }
|
---|
3103 |
|
---|
3104 |
|
---|
3105 | static DECLCALLBACK(int) vmsvga3dBackSetTransform(PVGASTATECC pThisCC, uint32_t cid, SVGA3dTransformType type, float matrix[16])
|
---|
3106 | {
|
---|
3107 | D3DTRANSFORMSTATETYPE d3dState;
|
---|
3108 | HRESULT hr;
|
---|
3109 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
3110 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
3111 |
|
---|
3112 | Log(("vmsvga3dSetTransform %x %s\n", cid, vmsvgaTransformToString(type)));
|
---|
3113 |
|
---|
3114 | ASSERT_GUEST_RETURN((unsigned)type < SVGA3D_TRANSFORM_MAX, VERR_INVALID_PARAMETER);
|
---|
3115 |
|
---|
3116 | PVMSVGA3DCONTEXT pContext;
|
---|
3117 | int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
|
---|
3118 | AssertRCReturn(rc, rc);
|
---|
3119 | AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
|
---|
3120 |
|
---|
3121 | switch (type)
|
---|
3122 | {
|
---|
3123 | case SVGA3D_TRANSFORM_VIEW:
|
---|
3124 | d3dState = D3DTS_VIEW;
|
---|
3125 | break;
|
---|
3126 | case SVGA3D_TRANSFORM_PROJECTION:
|
---|
3127 | d3dState = D3DTS_PROJECTION;
|
---|
3128 | break;
|
---|
3129 | case SVGA3D_TRANSFORM_TEXTURE0:
|
---|
3130 | d3dState = D3DTS_TEXTURE0;
|
---|
3131 | break;
|
---|
3132 | case SVGA3D_TRANSFORM_TEXTURE1:
|
---|
3133 | d3dState = D3DTS_TEXTURE1;
|
---|
3134 | break;
|
---|
3135 | case SVGA3D_TRANSFORM_TEXTURE2:
|
---|
3136 | d3dState = D3DTS_TEXTURE2;
|
---|
3137 | break;
|
---|
3138 | case SVGA3D_TRANSFORM_TEXTURE3:
|
---|
3139 | d3dState = D3DTS_TEXTURE3;
|
---|
3140 | break;
|
---|
3141 | case SVGA3D_TRANSFORM_TEXTURE4:
|
---|
3142 | d3dState = D3DTS_TEXTURE4;
|
---|
3143 | break;
|
---|
3144 | case SVGA3D_TRANSFORM_TEXTURE5:
|
---|
3145 | d3dState = D3DTS_TEXTURE5;
|
---|
3146 | break;
|
---|
3147 | case SVGA3D_TRANSFORM_TEXTURE6:
|
---|
3148 | d3dState = D3DTS_TEXTURE6;
|
---|
3149 | break;
|
---|
3150 | case SVGA3D_TRANSFORM_TEXTURE7:
|
---|
3151 | d3dState = D3DTS_TEXTURE7;
|
---|
3152 | break;
|
---|
3153 | case SVGA3D_TRANSFORM_WORLD:
|
---|
3154 | d3dState = D3DTS_WORLD;
|
---|
3155 | break;
|
---|
3156 | case SVGA3D_TRANSFORM_WORLD1:
|
---|
3157 | d3dState = D3DTS_WORLD1;
|
---|
3158 | break;
|
---|
3159 | case SVGA3D_TRANSFORM_WORLD2:
|
---|
3160 | d3dState = D3DTS_WORLD2;
|
---|
3161 | break;
|
---|
3162 | case SVGA3D_TRANSFORM_WORLD3:
|
---|
3163 | d3dState = D3DTS_WORLD3;
|
---|
3164 | break;
|
---|
3165 |
|
---|
3166 | default:
|
---|
3167 | Log(("vmsvga3dSetTransform: unknown type!!\n"));
|
---|
3168 | return VERR_INVALID_PARAMETER;
|
---|
3169 | }
|
---|
3170 |
|
---|
3171 | /* Save this matrix for vm state save/restore. */
|
---|
3172 | pContext->state.aTransformState[type].fValid = true;
|
---|
3173 | memcpy(pContext->state.aTransformState[type].matrix, matrix, sizeof(pContext->state.aTransformState[type].matrix));
|
---|
3174 | pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_TRANSFORM;
|
---|
3175 |
|
---|
3176 | Log(("Matrix [%d %d %d %d]\n", (int)(matrix[0] * 10.0), (int)(matrix[1] * 10.0), (int)(matrix[2] * 10.0), (int)(matrix[3] * 10.0)));
|
---|
3177 | Log((" [%d %d %d %d]\n", (int)(matrix[4] * 10.0), (int)(matrix[5] * 10.0), (int)(matrix[6] * 10.0), (int)(matrix[7] * 10.0)));
|
---|
3178 | Log((" [%d %d %d %d]\n", (int)(matrix[8] * 10.0), (int)(matrix[9] * 10.0), (int)(matrix[10] * 10.0), (int)(matrix[11] * 10.0)));
|
---|
3179 | Log((" [%d %d %d %d]\n", (int)(matrix[12] * 10.0), (int)(matrix[13] * 10.0), (int)(matrix[14] * 10.0), (int)(matrix[15] * 10.0)));
|
---|
3180 | hr = pContext->pDevice->SetTransform(d3dState, (const D3DMATRIX *)matrix);
|
---|
3181 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetTransform: SetTransform failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
3182 | return VINF_SUCCESS;
|
---|
3183 | }
|
---|
3184 |
|
---|
3185 | static DECLCALLBACK(int) vmsvga3dBackSetZRange(PVGASTATECC pThisCC, uint32_t cid, SVGA3dZRange zRange)
|
---|
3186 | {
|
---|
3187 | D3DVIEWPORT9 viewport;
|
---|
3188 | HRESULT hr;
|
---|
3189 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
3190 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
3191 |
|
---|
3192 | Log(("vmsvga3dSetZRange %x min=%d max=%d\n", cid, (uint32_t)(zRange.min * 100.0), (uint32_t)(zRange.max * 100.0)));
|
---|
3193 |
|
---|
3194 | PVMSVGA3DCONTEXT pContext;
|
---|
3195 | int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
|
---|
3196 | AssertRCReturn(rc, rc);
|
---|
3197 | AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
|
---|
3198 |
|
---|
3199 | pContext->state.zRange = zRange;
|
---|
3200 | pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_ZRANGE;
|
---|
3201 |
|
---|
3202 | hr = pContext->pDevice->GetViewport(&viewport);
|
---|
3203 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetZRange: GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
3204 |
|
---|
3205 | Log(("vmsvga3dSetZRange: old viewport settings (%d,%d)(%d,%d) z=%d/%d\n", viewport.X, viewport.Y, viewport.Width, viewport.Height, (uint32_t)(viewport.MinZ * 100.0), (uint32_t)(viewport.MaxZ * 100.0)));
|
---|
3206 | /** @todo convert the depth range from -1-1 to 0-1 although we shouldn't be getting such values in the first place... */
|
---|
3207 | if (zRange.min < 0.0)
|
---|
3208 | zRange.min = 0.0;
|
---|
3209 | if (zRange.max > 1.0)
|
---|
3210 | zRange.max = 1.0;
|
---|
3211 |
|
---|
3212 | viewport.MinZ = zRange.min;
|
---|
3213 | viewport.MaxZ = zRange.max;
|
---|
3214 | hr = pContext->pDevice->SetViewport(&viewport);
|
---|
3215 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetZRange: SetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
3216 | return VINF_SUCCESS;
|
---|
3217 | }
|
---|
3218 |
|
---|
3219 | /**
|
---|
3220 | * Convert SVGA blend op value to its D3D equivalent
|
---|
3221 | */
|
---|
3222 | static DWORD vmsvga3dBlendOp2D3D(uint32_t blendOp, DWORD defaultBlendOp)
|
---|
3223 | {
|
---|
3224 | switch (blendOp)
|
---|
3225 | {
|
---|
3226 | case SVGA3D_BLENDOP_ZERO:
|
---|
3227 | return D3DBLEND_ZERO;
|
---|
3228 | case SVGA3D_BLENDOP_ONE:
|
---|
3229 | return D3DBLEND_ONE;
|
---|
3230 | case SVGA3D_BLENDOP_SRCCOLOR:
|
---|
3231 | return D3DBLEND_SRCCOLOR;
|
---|
3232 | case SVGA3D_BLENDOP_INVSRCCOLOR:
|
---|
3233 | return D3DBLEND_INVSRCCOLOR;
|
---|
3234 | case SVGA3D_BLENDOP_SRCALPHA:
|
---|
3235 | return D3DBLEND_SRCALPHA;
|
---|
3236 | case SVGA3D_BLENDOP_INVSRCALPHA:
|
---|
3237 | return D3DBLEND_INVSRCALPHA;
|
---|
3238 | case SVGA3D_BLENDOP_DESTALPHA:
|
---|
3239 | return D3DBLEND_DESTALPHA;
|
---|
3240 | case SVGA3D_BLENDOP_INVDESTALPHA:
|
---|
3241 | return D3DBLEND_INVDESTALPHA;
|
---|
3242 | case SVGA3D_BLENDOP_DESTCOLOR:
|
---|
3243 | return D3DBLEND_DESTCOLOR;
|
---|
3244 | case SVGA3D_BLENDOP_INVDESTCOLOR:
|
---|
3245 | return D3DBLEND_INVDESTCOLOR;
|
---|
3246 | case SVGA3D_BLENDOP_SRCALPHASAT:
|
---|
3247 | return D3DBLEND_SRCALPHASAT;
|
---|
3248 | case SVGA3D_BLENDOP_BLENDFACTOR:
|
---|
3249 | return D3DBLEND_BLENDFACTOR;
|
---|
3250 | case SVGA3D_BLENDOP_INVBLENDFACTOR:
|
---|
3251 | return D3DBLEND_INVBLENDFACTOR;
|
---|
3252 | default:
|
---|
3253 | AssertFailed();
|
---|
3254 | return defaultBlendOp;
|
---|
3255 | }
|
---|
3256 | }
|
---|
3257 |
|
---|
3258 | static DECLCALLBACK(int) vmsvga3dBackSetRenderState(PVGASTATECC pThisCC, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState)
|
---|
3259 | {
|
---|
3260 | DWORD val = 0; /* Shut up MSC */
|
---|
3261 | HRESULT hr;
|
---|
3262 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
3263 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
3264 |
|
---|
3265 | Log(("vmsvga3dSetRenderState cid=%u cRenderStates=%d\n", cid, cRenderStates));
|
---|
3266 |
|
---|
3267 | PVMSVGA3DCONTEXT pContext;
|
---|
3268 | int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
|
---|
3269 | AssertRCReturn(rc, rc);
|
---|
3270 | AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
|
---|
3271 |
|
---|
3272 | for (unsigned i = 0; i < cRenderStates; i++)
|
---|
3273 | {
|
---|
3274 | D3DRENDERSTATETYPE renderState = D3DRS_FORCE_DWORD;
|
---|
3275 |
|
---|
3276 | Log(("vmsvga3dSetRenderState: state=%s (%d) val=%x\n", vmsvga3dGetRenderStateName(pRenderState[i].state), pRenderState[i].state, pRenderState[i].uintValue));
|
---|
3277 | /* Save the render state for vm state saving. */
|
---|
3278 | ASSERT_GUEST_RETURN((unsigned)pRenderState[i].state < SVGA3D_RS_MAX, VERR_INVALID_PARAMETER);
|
---|
3279 | pContext->state.aRenderState[pRenderState[i].state] = pRenderState[i];
|
---|
3280 |
|
---|
3281 | switch (pRenderState[i].state)
|
---|
3282 | {
|
---|
3283 | case SVGA3D_RS_ZENABLE: /* SVGA3dBool */
|
---|
3284 | renderState = D3DRS_ZENABLE;
|
---|
3285 | val = pRenderState[i].uintValue;
|
---|
3286 | Assert(val == D3DZB_FALSE || val == D3DZB_TRUE);
|
---|
3287 | break;
|
---|
3288 |
|
---|
3289 | case SVGA3D_RS_ZWRITEENABLE: /* SVGA3dBool */
|
---|
3290 | renderState = D3DRS_ZWRITEENABLE;
|
---|
3291 | val = pRenderState[i].uintValue;
|
---|
3292 | break;
|
---|
3293 |
|
---|
3294 | case SVGA3D_RS_ALPHATESTENABLE: /* SVGA3dBool */
|
---|
3295 | renderState = D3DRS_ALPHATESTENABLE;
|
---|
3296 | val = pRenderState[i].uintValue;
|
---|
3297 | break;
|
---|
3298 |
|
---|
3299 | case SVGA3D_RS_DITHERENABLE: /* SVGA3dBool */
|
---|
3300 | renderState = D3DRS_DITHERENABLE;
|
---|
3301 | val = pRenderState[i].uintValue;
|
---|
3302 | break;
|
---|
3303 |
|
---|
3304 | case SVGA3D_RS_BLENDENABLE: /* SVGA3dBool */
|
---|
3305 | renderState = D3DRS_ALPHABLENDENABLE;
|
---|
3306 | val = pRenderState[i].uintValue;
|
---|
3307 | break;
|
---|
3308 |
|
---|
3309 | case SVGA3D_RS_FOGENABLE: /* SVGA3dBool */
|
---|
3310 | renderState = D3DRS_FOGENABLE;
|
---|
3311 | val = pRenderState[i].uintValue;
|
---|
3312 | break;
|
---|
3313 |
|
---|
3314 | case SVGA3D_RS_SPECULARENABLE: /* SVGA3dBool */
|
---|
3315 | renderState = D3DRS_SPECULARENABLE;
|
---|
3316 | val = pRenderState[i].uintValue;
|
---|
3317 | break;
|
---|
3318 |
|
---|
3319 | case SVGA3D_RS_LIGHTINGENABLE: /* SVGA3dBool */
|
---|
3320 | renderState = D3DRS_LIGHTING;
|
---|
3321 | val = pRenderState[i].uintValue;
|
---|
3322 | break;
|
---|
3323 |
|
---|
3324 | case SVGA3D_RS_NORMALIZENORMALS: /* SVGA3dBool */
|
---|
3325 | renderState = D3DRS_NORMALIZENORMALS;
|
---|
3326 | val = pRenderState[i].uintValue;
|
---|
3327 | break;
|
---|
3328 |
|
---|
3329 | case SVGA3D_RS_POINTSPRITEENABLE: /* SVGA3dBool */
|
---|
3330 | renderState = D3DRS_POINTSPRITEENABLE;
|
---|
3331 | val = pRenderState[i].uintValue;
|
---|
3332 | break;
|
---|
3333 |
|
---|
3334 | case SVGA3D_RS_POINTSCALEENABLE: /* SVGA3dBool */
|
---|
3335 | renderState = D3DRS_POINTSCALEENABLE;
|
---|
3336 | val = pRenderState[i].uintValue;
|
---|
3337 | break;
|
---|
3338 |
|
---|
3339 | case SVGA3D_RS_POINTSIZE: /* float */
|
---|
3340 | renderState = D3DRS_POINTSIZE;
|
---|
3341 | val = pRenderState[i].uintValue;
|
---|
3342 | Log(("SVGA3D_RS_POINTSIZE: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
|
---|
3343 | break;
|
---|
3344 |
|
---|
3345 | case SVGA3D_RS_POINTSIZEMIN: /* float */
|
---|
3346 | renderState = D3DRS_POINTSIZE_MIN;
|
---|
3347 | val = pRenderState[i].uintValue;
|
---|
3348 | Log(("SVGA3D_RS_POINTSIZEMIN: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
|
---|
3349 | break;
|
---|
3350 |
|
---|
3351 | case SVGA3D_RS_POINTSIZEMAX: /* float */
|
---|
3352 | renderState = D3DRS_POINTSIZE_MAX;
|
---|
3353 | val = pRenderState[i].uintValue;
|
---|
3354 | Log(("SVGA3D_RS_POINTSIZEMAX: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
|
---|
3355 | break;
|
---|
3356 |
|
---|
3357 | case SVGA3D_RS_POINTSCALE_A: /* float */
|
---|
3358 | renderState = D3DRS_POINTSCALE_A;
|
---|
3359 | val = pRenderState[i].uintValue;
|
---|
3360 | break;
|
---|
3361 |
|
---|
3362 | case SVGA3D_RS_POINTSCALE_B: /* float */
|
---|
3363 | renderState = D3DRS_POINTSCALE_B;
|
---|
3364 | val = pRenderState[i].uintValue;
|
---|
3365 | break;
|
---|
3366 |
|
---|
3367 | case SVGA3D_RS_POINTSCALE_C: /* float */
|
---|
3368 | renderState = D3DRS_POINTSCALE_C;
|
---|
3369 | val = pRenderState[i].uintValue;
|
---|
3370 | break;
|
---|
3371 |
|
---|
3372 | case SVGA3D_RS_AMBIENT: /* SVGA3dColor - identical */
|
---|
3373 | renderState = D3DRS_AMBIENT;
|
---|
3374 | val = pRenderState[i].uintValue;
|
---|
3375 | break;
|
---|
3376 |
|
---|
3377 | case SVGA3D_RS_CLIPPLANEENABLE: /* SVGA3dClipPlanes - identical */
|
---|
3378 | renderState = D3DRS_CLIPPLANEENABLE;
|
---|
3379 | val = pRenderState[i].uintValue;
|
---|
3380 | break;
|
---|
3381 |
|
---|
3382 | case SVGA3D_RS_FOGCOLOR: /* SVGA3dColor - identical */
|
---|
3383 | renderState = D3DRS_FOGCOLOR;
|
---|
3384 | val = pRenderState[i].uintValue;
|
---|
3385 | break;
|
---|
3386 |
|
---|
3387 | case SVGA3D_RS_FOGSTART: /* float */
|
---|
3388 | renderState = D3DRS_FOGSTART;
|
---|
3389 | val = pRenderState[i].uintValue;
|
---|
3390 | break;
|
---|
3391 |
|
---|
3392 | case SVGA3D_RS_FOGEND: /* float */
|
---|
3393 | renderState = D3DRS_FOGEND;
|
---|
3394 | val = pRenderState[i].uintValue;
|
---|
3395 | break;
|
---|
3396 |
|
---|
3397 | case SVGA3D_RS_FOGDENSITY: /* float */
|
---|
3398 | renderState = D3DRS_FOGDENSITY;
|
---|
3399 | val = pRenderState[i].uintValue;
|
---|
3400 | break;
|
---|
3401 |
|
---|
3402 | case SVGA3D_RS_RANGEFOGENABLE: /* SVGA3dBool */
|
---|
3403 | renderState = D3DRS_RANGEFOGENABLE;
|
---|
3404 | val = pRenderState[i].uintValue;
|
---|
3405 | break;
|
---|
3406 |
|
---|
3407 | case SVGA3D_RS_FOGMODE: /* SVGA3dFogMode */
|
---|
3408 | {
|
---|
3409 | SVGA3dFogMode mode;
|
---|
3410 | mode.uintValue = pRenderState[i].uintValue;
|
---|
3411 |
|
---|
3412 | switch (mode.function)
|
---|
3413 | {
|
---|
3414 | case SVGA3D_FOGFUNC_INVALID:
|
---|
3415 | val = D3DFOG_NONE;
|
---|
3416 | break;
|
---|
3417 | case SVGA3D_FOGFUNC_EXP:
|
---|
3418 | val = D3DFOG_EXP;
|
---|
3419 | break;
|
---|
3420 | case SVGA3D_FOGFUNC_EXP2:
|
---|
3421 | val = D3DFOG_EXP2;
|
---|
3422 | break;
|
---|
3423 | case SVGA3D_FOGFUNC_LINEAR:
|
---|
3424 | val = D3DFOG_LINEAR;
|
---|
3425 | break;
|
---|
3426 | case SVGA3D_FOGFUNC_PER_VERTEX: /* unable to find a d3d9 equivalent */
|
---|
3427 | AssertMsgFailedReturn(("Unsupported fog function SVGA3D_FOGFUNC_PER_VERTEX\n"), VERR_INTERNAL_ERROR);
|
---|
3428 | break;
|
---|
3429 | default:
|
---|
3430 | AssertMsgFailedReturn(("Unexpected fog function %d\n", mode.function), VERR_INTERNAL_ERROR);
|
---|
3431 | break;
|
---|
3432 | }
|
---|
3433 |
|
---|
3434 | /* The fog type determines the render state. */
|
---|
3435 | switch (mode.type)
|
---|
3436 | {
|
---|
3437 | case SVGA3D_FOGTYPE_VERTEX:
|
---|
3438 | renderState = D3DRS_FOGVERTEXMODE;
|
---|
3439 | break;
|
---|
3440 | case SVGA3D_FOGTYPE_PIXEL:
|
---|
3441 | renderState = D3DRS_FOGTABLEMODE;
|
---|
3442 | break;
|
---|
3443 | default:
|
---|
3444 | AssertMsgFailedReturn(("Unexpected fog type %d\n", mode.type), VERR_INTERNAL_ERROR);
|
---|
3445 | break;
|
---|
3446 | }
|
---|
3447 |
|
---|
3448 | /* Set the fog base to depth or range. */
|
---|
3449 | switch (mode.base)
|
---|
3450 | {
|
---|
3451 | case SVGA3D_FOGBASE_DEPTHBASED:
|
---|
3452 | hr = pContext->pDevice->SetRenderState(D3DRS_RANGEFOGENABLE, FALSE);
|
---|
3453 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderState: SetRenderState SVGA3D_FOGBASE_DEPTHBASED failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
3454 | break;
|
---|
3455 | case SVGA3D_FOGBASE_RANGEBASED:
|
---|
3456 | hr = pContext->pDevice->SetRenderState(D3DRS_RANGEFOGENABLE, TRUE);
|
---|
3457 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderState: SetRenderState SVGA3D_FOGBASE_RANGEBASED failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
3458 | break;
|
---|
3459 | default:
|
---|
3460 | /* ignore */
|
---|
3461 | AssertMsgFailed(("Unexpected fog base %d\n", mode.base));
|
---|
3462 | break;
|
---|
3463 | }
|
---|
3464 | break;
|
---|
3465 | }
|
---|
3466 |
|
---|
3467 | case SVGA3D_RS_FILLMODE: /* SVGA3dFillMode */
|
---|
3468 | {
|
---|
3469 | SVGA3dFillMode mode;
|
---|
3470 |
|
---|
3471 | mode.uintValue = pRenderState[i].uintValue;
|
---|
3472 |
|
---|
3473 | switch (mode.mode)
|
---|
3474 | {
|
---|
3475 | case SVGA3D_FILLMODE_POINT:
|
---|
3476 | val = D3DFILL_POINT;
|
---|
3477 | break;
|
---|
3478 | case SVGA3D_FILLMODE_LINE:
|
---|
3479 | val = D3DFILL_WIREFRAME;
|
---|
3480 | break;
|
---|
3481 | case SVGA3D_FILLMODE_FILL:
|
---|
3482 | val = D3DFILL_SOLID;
|
---|
3483 | break;
|
---|
3484 | default:
|
---|
3485 | AssertMsgFailedReturn(("Unexpected fill mode %d\n", mode.mode), VERR_INTERNAL_ERROR);
|
---|
3486 | break;
|
---|
3487 | }
|
---|
3488 | /** @todo ignoring face for now. */
|
---|
3489 | renderState = D3DRS_FILLMODE;
|
---|
3490 | break;
|
---|
3491 | }
|
---|
3492 |
|
---|
3493 | case SVGA3D_RS_SHADEMODE: /* SVGA3dShadeMode */
|
---|
3494 | renderState = D3DRS_SHADEMODE;
|
---|
3495 | AssertCompile(D3DSHADE_FLAT == SVGA3D_SHADEMODE_FLAT);
|
---|
3496 | val = pRenderState[i].uintValue; /* SVGA3dShadeMode == D3DSHADEMODE */
|
---|
3497 | break;
|
---|
3498 |
|
---|
3499 | case SVGA3D_RS_LINEPATTERN: /* SVGA3dLinePattern */
|
---|
3500 | /* No longer supported by d3d; mesagl comments suggest not all backends support it */
|
---|
3501 | /** @todo */
|
---|
3502 | Log(("WARNING: SVGA3D_RS_LINEPATTERN %x not supported!!\n", pRenderState[i].uintValue));
|
---|
3503 | /*
|
---|
3504 | renderState = D3DRS_LINEPATTERN;
|
---|
3505 | val = pRenderState[i].uintValue;
|
---|
3506 | */
|
---|
3507 | break;
|
---|
3508 |
|
---|
3509 | case SVGA3D_RS_SRCBLEND: /* SVGA3dBlendOp */
|
---|
3510 | renderState = D3DRS_SRCBLEND;
|
---|
3511 | val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ONE /* default */);
|
---|
3512 | break;
|
---|
3513 |
|
---|
3514 | case SVGA3D_RS_DSTBLEND: /* SVGA3dBlendOp */
|
---|
3515 | renderState = D3DRS_DESTBLEND;
|
---|
3516 | val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ZERO /* default */);
|
---|
3517 | break;
|
---|
3518 |
|
---|
3519 | case SVGA3D_RS_BLENDEQUATION: /* SVGA3dBlendEquation - identical */
|
---|
3520 | AssertCompile(SVGA3D_BLENDEQ_MAXIMUM == D3DBLENDOP_MAX);
|
---|
3521 | renderState = D3DRS_BLENDOP;
|
---|
3522 | val = pRenderState[i].uintValue;
|
---|
3523 | break;
|
---|
3524 |
|
---|
3525 | case SVGA3D_RS_CULLMODE: /* SVGA3dFace */
|
---|
3526 | {
|
---|
3527 | switch (pRenderState[i].uintValue)
|
---|
3528 | {
|
---|
3529 | case SVGA3D_FACE_NONE:
|
---|
3530 | val = D3DCULL_NONE;
|
---|
3531 | break;
|
---|
3532 | case SVGA3D_FACE_FRONT:
|
---|
3533 | val = D3DCULL_CW;
|
---|
3534 | break;
|
---|
3535 | case SVGA3D_FACE_BACK:
|
---|
3536 | val = D3DCULL_CCW;
|
---|
3537 | break;
|
---|
3538 | case SVGA3D_FACE_FRONT_BACK:
|
---|
3539 | AssertFailed();
|
---|
3540 | val = D3DCULL_CW;
|
---|
3541 | break;
|
---|
3542 | default:
|
---|
3543 | AssertMsgFailedReturn(("Unexpected cull mode %d\n", pRenderState[i].uintValue), VERR_INTERNAL_ERROR);
|
---|
3544 | break;
|
---|
3545 | }
|
---|
3546 | renderState = D3DRS_CULLMODE;
|
---|
3547 | break;
|
---|
3548 | }
|
---|
3549 |
|
---|
3550 | case SVGA3D_RS_ZFUNC: /* SVGA3dCmpFunc - identical */
|
---|
3551 | AssertCompile(SVGA3D_CMP_ALWAYS == D3DCMP_ALWAYS);
|
---|
3552 | renderState = D3DRS_ZFUNC;
|
---|
3553 | val = pRenderState[i].uintValue;
|
---|
3554 | break;
|
---|
3555 |
|
---|
3556 | case SVGA3D_RS_ALPHAFUNC: /* SVGA3dCmpFunc - identical */
|
---|
3557 | renderState = D3DRS_ALPHAFUNC;
|
---|
3558 | val = pRenderState[i].uintValue;
|
---|
3559 | break;
|
---|
3560 |
|
---|
3561 | case SVGA3D_RS_STENCILENABLE: /* SVGA3dBool */
|
---|
3562 | renderState = D3DRS_STENCILENABLE;
|
---|
3563 | val = pRenderState[i].uintValue;
|
---|
3564 | break;
|
---|
3565 |
|
---|
3566 | case SVGA3D_RS_STENCILREF: /* uint32_t */
|
---|
3567 | renderState = D3DRS_STENCILREF;
|
---|
3568 | val = pRenderState[i].uintValue;
|
---|
3569 | break;
|
---|
3570 |
|
---|
3571 | case SVGA3D_RS_STENCILMASK: /* uint32_t */
|
---|
3572 | renderState = D3DRS_STENCILMASK;
|
---|
3573 | val = pRenderState[i].uintValue;
|
---|
3574 | break;
|
---|
3575 |
|
---|
3576 | case SVGA3D_RS_STENCILWRITEMASK: /* uint32_t */
|
---|
3577 | renderState = D3DRS_STENCILWRITEMASK;
|
---|
3578 | val = pRenderState[i].uintValue;
|
---|
3579 | break;
|
---|
3580 |
|
---|
3581 | case SVGA3D_RS_STENCILFUNC: /* SVGA3dCmpFunc - identical */
|
---|
3582 | renderState = D3DRS_STENCILFUNC;
|
---|
3583 | val = pRenderState[i].uintValue;
|
---|
3584 | break;
|
---|
3585 |
|
---|
3586 | case SVGA3D_RS_STENCILFAIL: /* SVGA3dStencilOp - identical */
|
---|
3587 | AssertCompile(D3DSTENCILOP_KEEP == SVGA3D_STENCILOP_KEEP);
|
---|
3588 | AssertCompile(D3DSTENCILOP_DECR == SVGA3D_STENCILOP_DECR);
|
---|
3589 | renderState = D3DRS_STENCILFAIL;
|
---|
3590 | val = pRenderState[i].uintValue;
|
---|
3591 | break;
|
---|
3592 |
|
---|
3593 | case SVGA3D_RS_STENCILZFAIL: /* SVGA3dStencilOp - identical */
|
---|
3594 | renderState = D3DRS_STENCILZFAIL;
|
---|
3595 | val = pRenderState[i].uintValue;
|
---|
3596 | break;
|
---|
3597 |
|
---|
3598 | case SVGA3D_RS_STENCILPASS: /* SVGA3dStencilOp - identical */
|
---|
3599 | renderState = D3DRS_STENCILPASS;
|
---|
3600 | val = pRenderState[i].uintValue;
|
---|
3601 | break;
|
---|
3602 |
|
---|
3603 | case SVGA3D_RS_ALPHAREF: /* float (0.0 .. 1.0) */
|
---|
3604 | renderState = D3DRS_ALPHAREF;
|
---|
3605 | val = (uint8_t)(pRenderState[i].floatValue * 255.0f); /* D3DRS_ALPHAREF 0..255 */
|
---|
3606 | break;
|
---|
3607 |
|
---|
3608 | case SVGA3D_RS_FRONTWINDING: /* SVGA3dFrontWinding */
|
---|
3609 | Assert(pRenderState[i].uintValue == SVGA3D_FRONTWINDING_CW);
|
---|
3610 | /*
|
---|
3611 | renderState = D3DRS_FRONTWINDING; //D3DRS_TWOSIDEDSTENCILMODE
|
---|
3612 | val = pRenderState[i].uintValue;
|
---|
3613 | */
|
---|
3614 | break;
|
---|
3615 |
|
---|
3616 | case SVGA3D_RS_COORDINATETYPE: /* SVGA3dCoordinateType */
|
---|
3617 | Assert(pRenderState[i].uintValue == SVGA3D_COORDINATE_LEFTHANDED);
|
---|
3618 | /** @todo setup a view matrix to scale the world space by -1 in the z-direction for right handed coordinates. */
|
---|
3619 | /*
|
---|
3620 | renderState = D3DRS_COORDINATETYPE;
|
---|
3621 | val = pRenderState[i].uintValue;
|
---|
3622 | */
|
---|
3623 | break;
|
---|
3624 |
|
---|
3625 | case SVGA3D_RS_ZBIAS: /* float */
|
---|
3626 | /** @todo unknown meaning; depth bias is not identical
|
---|
3627 | renderState = D3DRS_DEPTHBIAS;
|
---|
3628 | val = pRenderState[i].uintValue;
|
---|
3629 | */
|
---|
3630 | Log(("vmsvga3dSetRenderState: WARNING unsupported SVGA3D_RS_ZBIAS\n"));
|
---|
3631 | break;
|
---|
3632 |
|
---|
3633 | case SVGA3D_RS_SLOPESCALEDEPTHBIAS: /* float */
|
---|
3634 | renderState = D3DRS_SLOPESCALEDEPTHBIAS;
|
---|
3635 | val = pRenderState[i].uintValue;
|
---|
3636 | break;
|
---|
3637 |
|
---|
3638 | case SVGA3D_RS_DEPTHBIAS: /* float */
|
---|
3639 | renderState = D3DRS_DEPTHBIAS;
|
---|
3640 | val = pRenderState[i].uintValue;
|
---|
3641 | break;
|
---|
3642 |
|
---|
3643 | case SVGA3D_RS_COLORWRITEENABLE: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
|
---|
3644 | renderState = D3DRS_COLORWRITEENABLE;
|
---|
3645 | val = pRenderState[i].uintValue;
|
---|
3646 | break;
|
---|
3647 |
|
---|
3648 | case SVGA3D_RS_VERTEXMATERIALENABLE: /* SVGA3dBool */
|
---|
3649 | //AssertFailed();
|
---|
3650 | renderState = D3DRS_INDEXEDVERTEXBLENDENABLE; /* correct?? */
|
---|
3651 | val = pRenderState[i].uintValue;
|
---|
3652 | break;
|
---|
3653 |
|
---|
3654 | case SVGA3D_RS_DIFFUSEMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
|
---|
3655 | AssertCompile(D3DMCS_COLOR2 == SVGA3D_VERTEXMATERIAL_SPECULAR);
|
---|
3656 | renderState = D3DRS_DIFFUSEMATERIALSOURCE;
|
---|
3657 | val = pRenderState[i].uintValue;
|
---|
3658 | break;
|
---|
3659 |
|
---|
3660 | case SVGA3D_RS_SPECULARMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
|
---|
3661 | renderState = D3DRS_SPECULARMATERIALSOURCE;
|
---|
3662 | val = pRenderState[i].uintValue;
|
---|
3663 | break;
|
---|
3664 |
|
---|
3665 | case SVGA3D_RS_AMBIENTMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
|
---|
3666 | renderState = D3DRS_AMBIENTMATERIALSOURCE;
|
---|
3667 | val = pRenderState[i].uintValue;
|
---|
3668 | break;
|
---|
3669 |
|
---|
3670 | case SVGA3D_RS_EMISSIVEMATERIALSOURCE: /* SVGA3dVertexMaterial - identical */
|
---|
3671 | renderState = D3DRS_EMISSIVEMATERIALSOURCE;
|
---|
3672 | val = pRenderState[i].uintValue;
|
---|
3673 | break;
|
---|
3674 |
|
---|
3675 | case SVGA3D_RS_TEXTUREFACTOR: /* SVGA3dColor - identical */
|
---|
3676 | renderState = D3DRS_TEXTUREFACTOR;
|
---|
3677 | val = pRenderState[i].uintValue;
|
---|
3678 | break;
|
---|
3679 |
|
---|
3680 | case SVGA3D_RS_LOCALVIEWER: /* SVGA3dBool */
|
---|
3681 | renderState = D3DRS_LOCALVIEWER;
|
---|
3682 | val = pRenderState[i].uintValue;
|
---|
3683 | break;
|
---|
3684 |
|
---|
3685 | case SVGA3D_RS_SCISSORTESTENABLE: /* SVGA3dBool */
|
---|
3686 | renderState = D3DRS_SCISSORTESTENABLE;
|
---|
3687 | val = pRenderState[i].uintValue;
|
---|
3688 | break;
|
---|
3689 |
|
---|
3690 | case SVGA3D_RS_BLENDCOLOR: /* SVGA3dColor - identical */
|
---|
3691 | renderState = D3DRS_BLENDFACTOR;
|
---|
3692 | val = pRenderState[i].uintValue;
|
---|
3693 | break;
|
---|
3694 |
|
---|
3695 | case SVGA3D_RS_STENCILENABLE2SIDED: /* SVGA3dBool */
|
---|
3696 | renderState = D3DRS_TWOSIDEDSTENCILMODE;
|
---|
3697 | val = pRenderState[i].uintValue;
|
---|
3698 | break;
|
---|
3699 |
|
---|
3700 | case SVGA3D_RS_CCWSTENCILFUNC: /* SVGA3dCmpFunc - identical */
|
---|
3701 | renderState = D3DRS_CCW_STENCILFUNC;
|
---|
3702 | val = pRenderState[i].uintValue;
|
---|
3703 | break;
|
---|
3704 |
|
---|
3705 | case SVGA3D_RS_CCWSTENCILFAIL: /* SVGA3dStencilOp - identical */
|
---|
3706 | renderState = D3DRS_CCW_STENCILFAIL;
|
---|
3707 | val = pRenderState[i].uintValue;
|
---|
3708 | break;
|
---|
3709 |
|
---|
3710 | case SVGA3D_RS_CCWSTENCILZFAIL: /* SVGA3dStencilOp - identical */
|
---|
3711 | renderState = D3DRS_CCW_STENCILZFAIL;
|
---|
3712 | val = pRenderState[i].uintValue;
|
---|
3713 | break;
|
---|
3714 |
|
---|
3715 | case SVGA3D_RS_CCWSTENCILPASS: /* SVGA3dStencilOp - identical */
|
---|
3716 | renderState = D3DRS_CCW_STENCILPASS;
|
---|
3717 | val = pRenderState[i].uintValue;
|
---|
3718 | break;
|
---|
3719 |
|
---|
3720 | case SVGA3D_RS_VERTEXBLEND: /* SVGA3dVertexBlendFlags - identical */
|
---|
3721 | AssertCompile(SVGA3D_VBLEND_DISABLE == D3DVBF_DISABLE);
|
---|
3722 | renderState = D3DRS_VERTEXBLEND;
|
---|
3723 | val = pRenderState[i].uintValue;
|
---|
3724 | break;
|
---|
3725 |
|
---|
3726 | case SVGA3D_RS_OUTPUTGAMMA: /* float */
|
---|
3727 | //AssertFailed();
|
---|
3728 | /*
|
---|
3729 | D3DRS_SRGBWRITEENABLE ??
|
---|
3730 | renderState = D3DRS_OUTPUTGAMMA;
|
---|
3731 | val = pRenderState[i].uintValue;
|
---|
3732 | */
|
---|
3733 | break;
|
---|
3734 |
|
---|
3735 | case SVGA3D_RS_ZVISIBLE: /* SVGA3dBool */
|
---|
3736 | AssertFailed();
|
---|
3737 | /*
|
---|
3738 | renderState = D3DRS_ZVISIBLE;
|
---|
3739 | val = pRenderState[i].uintValue;
|
---|
3740 | */
|
---|
3741 | break;
|
---|
3742 |
|
---|
3743 | case SVGA3D_RS_LASTPIXEL: /* SVGA3dBool */
|
---|
3744 | renderState = D3DRS_LASTPIXEL;
|
---|
3745 | val = pRenderState[i].uintValue;
|
---|
3746 | break;
|
---|
3747 |
|
---|
3748 | case SVGA3D_RS_CLIPPING: /* SVGA3dBool */
|
---|
3749 | renderState = D3DRS_CLIPPING;
|
---|
3750 | val = pRenderState[i].uintValue;
|
---|
3751 | break;
|
---|
3752 |
|
---|
3753 | case SVGA3D_RS_WRAP0: /* SVGA3dWrapFlags - identical */
|
---|
3754 | Assert(SVGA3D_WRAPCOORD_3 == D3DWRAPCOORD_3);
|
---|
3755 | renderState = D3DRS_WRAP0;
|
---|
3756 | val = pRenderState[i].uintValue;
|
---|
3757 | break;
|
---|
3758 |
|
---|
3759 | case SVGA3D_RS_WRAP1: /* SVGA3dWrapFlags - identical */
|
---|
3760 | renderState = D3DRS_WRAP1;
|
---|
3761 | val = pRenderState[i].uintValue;
|
---|
3762 | break;
|
---|
3763 |
|
---|
3764 | case SVGA3D_RS_WRAP2: /* SVGA3dWrapFlags - identical */
|
---|
3765 | renderState = D3DRS_WRAP2;
|
---|
3766 | val = pRenderState[i].uintValue;
|
---|
3767 | break;
|
---|
3768 |
|
---|
3769 | case SVGA3D_RS_WRAP3: /* SVGA3dWrapFlags - identical */
|
---|
3770 | renderState = D3DRS_WRAP3;
|
---|
3771 | val = pRenderState[i].uintValue;
|
---|
3772 | break;
|
---|
3773 |
|
---|
3774 | case SVGA3D_RS_WRAP4: /* SVGA3dWrapFlags - identical */
|
---|
3775 | renderState = D3DRS_WRAP4;
|
---|
3776 | val = pRenderState[i].uintValue;
|
---|
3777 | break;
|
---|
3778 |
|
---|
3779 | case SVGA3D_RS_WRAP5: /* SVGA3dWrapFlags - identical */
|
---|
3780 | renderState = D3DRS_WRAP5;
|
---|
3781 | val = pRenderState[i].uintValue;
|
---|
3782 | break;
|
---|
3783 |
|
---|
3784 | case SVGA3D_RS_WRAP6: /* SVGA3dWrapFlags - identical */
|
---|
3785 | renderState = D3DRS_WRAP6;
|
---|
3786 | val = pRenderState[i].uintValue;
|
---|
3787 | break;
|
---|
3788 |
|
---|
3789 | case SVGA3D_RS_WRAP7: /* SVGA3dWrapFlags - identical */
|
---|
3790 | renderState = D3DRS_WRAP7;
|
---|
3791 | val = pRenderState[i].uintValue;
|
---|
3792 | break;
|
---|
3793 |
|
---|
3794 | case SVGA3D_RS_WRAP8: /* SVGA3dWrapFlags - identical */
|
---|
3795 | renderState = D3DRS_WRAP8;
|
---|
3796 | val = pRenderState[i].uintValue;
|
---|
3797 | break;
|
---|
3798 |
|
---|
3799 | case SVGA3D_RS_WRAP9: /* SVGA3dWrapFlags - identical */
|
---|
3800 | renderState = D3DRS_WRAP9;
|
---|
3801 | val = pRenderState[i].uintValue;
|
---|
3802 | break;
|
---|
3803 |
|
---|
3804 | case SVGA3D_RS_WRAP10: /* SVGA3dWrapFlags - identical */
|
---|
3805 | renderState = D3DRS_WRAP10;
|
---|
3806 | val = pRenderState[i].uintValue;
|
---|
3807 | break;
|
---|
3808 |
|
---|
3809 | case SVGA3D_RS_WRAP11: /* SVGA3dWrapFlags - identical */
|
---|
3810 | renderState = D3DRS_WRAP11;
|
---|
3811 | val = pRenderState[i].uintValue;
|
---|
3812 | break;
|
---|
3813 |
|
---|
3814 | case SVGA3D_RS_WRAP12: /* SVGA3dWrapFlags - identical */
|
---|
3815 | renderState = D3DRS_WRAP12;
|
---|
3816 | val = pRenderState[i].uintValue;
|
---|
3817 | break;
|
---|
3818 |
|
---|
3819 | case SVGA3D_RS_WRAP13: /* SVGA3dWrapFlags - identical */
|
---|
3820 | renderState = D3DRS_WRAP13;
|
---|
3821 | val = pRenderState[i].uintValue;
|
---|
3822 | break;
|
---|
3823 |
|
---|
3824 | case SVGA3D_RS_WRAP14: /* SVGA3dWrapFlags - identical */
|
---|
3825 | renderState = D3DRS_WRAP14;
|
---|
3826 | val = pRenderState[i].uintValue;
|
---|
3827 | break;
|
---|
3828 |
|
---|
3829 | case SVGA3D_RS_WRAP15: /* SVGA3dWrapFlags - identical */
|
---|
3830 | renderState = D3DRS_WRAP15;
|
---|
3831 | val = pRenderState[i].uintValue;
|
---|
3832 | break;
|
---|
3833 |
|
---|
3834 | case SVGA3D_RS_MULTISAMPLEANTIALIAS: /* SVGA3dBool */
|
---|
3835 | renderState = D3DRS_MULTISAMPLEANTIALIAS;
|
---|
3836 | val = pRenderState[i].uintValue;
|
---|
3837 | break;
|
---|
3838 |
|
---|
3839 | case SVGA3D_RS_MULTISAMPLEMASK: /* uint32_t */
|
---|
3840 | renderState = D3DRS_MULTISAMPLEMASK;
|
---|
3841 | val = pRenderState[i].uintValue;
|
---|
3842 | break;
|
---|
3843 |
|
---|
3844 | case SVGA3D_RS_INDEXEDVERTEXBLENDENABLE: /* SVGA3dBool */
|
---|
3845 | renderState = D3DRS_INDEXEDVERTEXBLENDENABLE;
|
---|
3846 | val = pRenderState[i].uintValue;
|
---|
3847 | break;
|
---|
3848 |
|
---|
3849 | case SVGA3D_RS_TWEENFACTOR: /* float */
|
---|
3850 | renderState = D3DRS_TWEENFACTOR;
|
---|
3851 | val = pRenderState[i].uintValue;
|
---|
3852 | break;
|
---|
3853 |
|
---|
3854 | case SVGA3D_RS_ANTIALIASEDLINEENABLE: /* SVGA3dBool */
|
---|
3855 | renderState = D3DRS_ANTIALIASEDLINEENABLE;
|
---|
3856 | val = pRenderState[i].uintValue;
|
---|
3857 | break;
|
---|
3858 |
|
---|
3859 | case SVGA3D_RS_COLORWRITEENABLE1: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
|
---|
3860 | renderState = D3DRS_COLORWRITEENABLE1;
|
---|
3861 | val = pRenderState[i].uintValue;
|
---|
3862 | break;
|
---|
3863 |
|
---|
3864 | case SVGA3D_RS_COLORWRITEENABLE2: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
|
---|
3865 | renderState = D3DRS_COLORWRITEENABLE2;
|
---|
3866 | val = pRenderState[i].uintValue;
|
---|
3867 | break;
|
---|
3868 |
|
---|
3869 | case SVGA3D_RS_COLORWRITEENABLE3: /* SVGA3dColorMask - identical to D3DCOLORWRITEENABLE_* */
|
---|
3870 | renderState = D3DRS_COLORWRITEENABLE3;
|
---|
3871 | val = pRenderState[i].uintValue;
|
---|
3872 | break;
|
---|
3873 |
|
---|
3874 | case SVGA3D_RS_SEPARATEALPHABLENDENABLE: /* SVGA3dBool */
|
---|
3875 | renderState = D3DRS_SEPARATEALPHABLENDENABLE;
|
---|
3876 | val = pRenderState[i].uintValue;
|
---|
3877 | break;
|
---|
3878 |
|
---|
3879 | case SVGA3D_RS_SRCBLENDALPHA: /* SVGA3dBlendOp */
|
---|
3880 | renderState = D3DRS_SRCBLENDALPHA;
|
---|
3881 | val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ONE /* default */);
|
---|
3882 | break;
|
---|
3883 |
|
---|
3884 | case SVGA3D_RS_DSTBLENDALPHA: /* SVGA3dBlendOp */
|
---|
3885 | renderState = D3DRS_DESTBLENDALPHA;
|
---|
3886 | val = vmsvga3dBlendOp2D3D(pRenderState[i].uintValue, D3DBLEND_ZERO /* default */);
|
---|
3887 | break;
|
---|
3888 |
|
---|
3889 | case SVGA3D_RS_BLENDEQUATIONALPHA: /* SVGA3dBlendEquation - identical */
|
---|
3890 | renderState = D3DRS_BLENDOPALPHA;
|
---|
3891 | val = pRenderState[i].uintValue;
|
---|
3892 | break;
|
---|
3893 |
|
---|
3894 | case SVGA3D_RS_TRANSPARENCYANTIALIAS: /* SVGA3dTransparencyAntialiasType */
|
---|
3895 | AssertFailed();
|
---|
3896 | /*
|
---|
3897 | renderState = D3DRS_TRANSPARENCYANTIALIAS;
|
---|
3898 | val = pRenderState[i].uintValue;
|
---|
3899 | */
|
---|
3900 | break;
|
---|
3901 |
|
---|
3902 | case SVGA3D_RS_LINEWIDTH: /* float */
|
---|
3903 | AssertFailed();
|
---|
3904 | /*
|
---|
3905 | renderState = D3DRS_LINEWIDTH;
|
---|
3906 | val = pRenderState[i].uintValue;
|
---|
3907 | */
|
---|
3908 | break;
|
---|
3909 |
|
---|
3910 | case SVGA3D_RS_MAX: /* shut up MSC */
|
---|
3911 | case SVGA3D_RS_INVALID:
|
---|
3912 | AssertFailedBreak();
|
---|
3913 | }
|
---|
3914 |
|
---|
3915 | if (renderState != D3DRS_FORCE_DWORD)
|
---|
3916 | {
|
---|
3917 | hr = pContext->pDevice->SetRenderState(renderState, val);
|
---|
3918 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderState: SetRenderState failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
3919 | }
|
---|
3920 | }
|
---|
3921 |
|
---|
3922 | return VINF_SUCCESS;
|
---|
3923 | }
|
---|
3924 |
|
---|
3925 | static DECLCALLBACK(int) vmsvga3dBackSetRenderTarget(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target)
|
---|
3926 | {
|
---|
3927 | HRESULT hr;
|
---|
3928 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
3929 |
|
---|
3930 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
3931 | AssertReturn((unsigned)type < SVGA3D_RT_MAX, VERR_INVALID_PARAMETER);
|
---|
3932 |
|
---|
3933 | LogFunc(("cid=%u type=%x sid=%u face=%u mipmap=%u\n", cid, type, target.sid, target.face, target.mipmap));
|
---|
3934 |
|
---|
3935 | PVMSVGA3DCONTEXT pContext;
|
---|
3936 | int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
|
---|
3937 | AssertRCReturn(rc, rc);
|
---|
3938 | AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
|
---|
3939 |
|
---|
3940 | /* Save for vm state save/restore. */
|
---|
3941 | pContext->state.aRenderTargets[type] = target.sid;
|
---|
3942 | /** @todo Also save target.face and target.mipmap */
|
---|
3943 |
|
---|
3944 | if (target.sid == SVGA3D_INVALID_ID)
|
---|
3945 | {
|
---|
3946 | /* Disable render target. */
|
---|
3947 | switch (type)
|
---|
3948 | {
|
---|
3949 | case SVGA3D_RT_DEPTH:
|
---|
3950 | hr = pContext->pDevice->SetDepthStencilSurface(NULL);
|
---|
3951 | AssertMsgReturn(hr == D3D_OK, ("SetDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
3952 | break;
|
---|
3953 |
|
---|
3954 | case SVGA3D_RT_STENCIL:
|
---|
3955 | /* ignore; correct?? */
|
---|
3956 | break;
|
---|
3957 |
|
---|
3958 | case SVGA3D_RT_COLOR0:
|
---|
3959 | case SVGA3D_RT_COLOR1:
|
---|
3960 | case SVGA3D_RT_COLOR2:
|
---|
3961 | case SVGA3D_RT_COLOR3:
|
---|
3962 | case SVGA3D_RT_COLOR4:
|
---|
3963 | case SVGA3D_RT_COLOR5:
|
---|
3964 | case SVGA3D_RT_COLOR6:
|
---|
3965 | case SVGA3D_RT_COLOR7:
|
---|
3966 | if (pState->fSupportedSurfaceNULL)
|
---|
3967 | {
|
---|
3968 | /* Create a dummy render target to satisfy D3D. This path is usually taken only to render
|
---|
3969 | * into a depth buffer without wishing to update an actual color render target.
|
---|
3970 | * The dimensions of the render target must match the dimensions of the depth render target,
|
---|
3971 | * which is usually equal to the viewport width and height.
|
---|
3972 | */
|
---|
3973 | IDirect3DSurface9 *pDummyRenderTarget;
|
---|
3974 | hr = pContext->pDevice->CreateRenderTarget(pContext->state.RectViewPort.w,
|
---|
3975 | pContext->state.RectViewPort.h,
|
---|
3976 | FOURCC_NULL,
|
---|
3977 | D3DMULTISAMPLE_NONE,
|
---|
3978 | 0,
|
---|
3979 | FALSE,
|
---|
3980 | &pDummyRenderTarget,
|
---|
3981 | NULL);
|
---|
3982 |
|
---|
3983 | AssertMsgReturn(hr == D3D_OK, ("CreateRenderTarget failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
3984 |
|
---|
3985 | hr = pContext->pDevice->SetRenderTarget(type - SVGA3D_RT_COLOR0, pDummyRenderTarget);
|
---|
3986 | D3D_RELEASE(pDummyRenderTarget);
|
---|
3987 | }
|
---|
3988 | else
|
---|
3989 | hr = pContext->pDevice->SetRenderTarget(type - SVGA3D_RT_COLOR0, NULL);
|
---|
3990 |
|
---|
3991 | AssertMsgReturn(hr == D3D_OK, ("SetRenderTarget failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
3992 | break;
|
---|
3993 |
|
---|
3994 | default:
|
---|
3995 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
3996 | }
|
---|
3997 | return VINF_SUCCESS;
|
---|
3998 | }
|
---|
3999 |
|
---|
4000 | PVMSVGA3DSURFACE pRenderTarget;
|
---|
4001 | rc = vmsvga3dSurfaceFromSid(pState, target.sid, &pRenderTarget);
|
---|
4002 | AssertRCReturn(rc, rc);
|
---|
4003 |
|
---|
4004 | switch (type)
|
---|
4005 | {
|
---|
4006 | case SVGA3D_RT_DEPTH:
|
---|
4007 | case SVGA3D_RT_STENCIL:
|
---|
4008 | AssertReturn(target.face == 0 && target.mipmap == 0, VERR_INVALID_PARAMETER);
|
---|
4009 | if (!pRenderTarget->u.pSurface)
|
---|
4010 | {
|
---|
4011 | DWORD cQualityLevels = 0;
|
---|
4012 |
|
---|
4013 | /* Query the nr of quality levels for this particular format */
|
---|
4014 | if (pRenderTarget->multiSampleTypeD3D != D3DMULTISAMPLE_NONE)
|
---|
4015 | {
|
---|
4016 | hr = pState->pD3D9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT,
|
---|
4017 | D3DDEVTYPE_HAL,
|
---|
4018 | pRenderTarget->formatD3D,
|
---|
4019 | TRUE, /* Windowed */
|
---|
4020 | pRenderTarget->multiSampleTypeD3D,
|
---|
4021 | &cQualityLevels);
|
---|
4022 | Assert(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE);
|
---|
4023 | }
|
---|
4024 |
|
---|
4025 | if ( pState->fSupportedSurfaceINTZ
|
---|
4026 | && pRenderTarget->multiSampleTypeD3D == D3DMULTISAMPLE_NONE
|
---|
4027 | && ( pRenderTarget->formatD3D == D3DFMT_D24S8
|
---|
4028 | || pRenderTarget->formatD3D == D3DFMT_D24X8
|
---|
4029 | || pRenderTarget->formatD3D == D3DFMT_D32
|
---|
4030 | || pRenderTarget->formatD3D == D3DFMT_D16))
|
---|
4031 | {
|
---|
4032 | LogFunc(("Creating stencil surface as texture!\n"));
|
---|
4033 | int rc2 = vmsvga3dBackCreateTexture(pThisCC, pContext, cid, pRenderTarget);
|
---|
4034 | AssertRC(rc2); /* non-fatal, will use CreateDepthStencilSurface */
|
---|
4035 | }
|
---|
4036 |
|
---|
4037 | if (!pRenderTarget->fStencilAsTexture)
|
---|
4038 | {
|
---|
4039 | Assert(!pRenderTarget->u.pSurface);
|
---|
4040 |
|
---|
4041 | LogFunc(("DEPTH/STENCIL; cQualityLevels=%d\n", cQualityLevels));
|
---|
4042 | hr = pContext->pDevice->CreateDepthStencilSurface(pRenderTarget->paMipmapLevels[0].mipmapSize.width,
|
---|
4043 | pRenderTarget->paMipmapLevels[0].mipmapSize.height,
|
---|
4044 | pRenderTarget->formatD3D,
|
---|
4045 | pRenderTarget->multiSampleTypeD3D,
|
---|
4046 | ((cQualityLevels >= 1) ? cQualityLevels - 1 : 0), /* 0 - (levels-1) */
|
---|
4047 | FALSE, /* not discardable */
|
---|
4048 | &pRenderTarget->u.pSurface,
|
---|
4049 | NULL);
|
---|
4050 | AssertMsgReturn(hr == D3D_OK, ("CreateDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
4051 | pRenderTarget->enmD3DResType = VMSVGA3D_D3DRESTYPE_SURFACE;
|
---|
4052 | }
|
---|
4053 |
|
---|
4054 | pRenderTarget->idAssociatedContext = cid;
|
---|
4055 |
|
---|
4056 | #if 0 /* doesn't work */
|
---|
4057 | if ( !pRenderTarget->fStencilAsTexture
|
---|
4058 | && pRenderTarget->fDirty)
|
---|
4059 | {
|
---|
4060 | Log(("vmsvga3dSetRenderTarget: sync dirty depth/stencil buffer\n"));
|
---|
4061 | Assert(pRenderTarget->cLevels == 1);
|
---|
4062 |
|
---|
4063 | for (uint32_t i = 0; i < pRenderTarget->cLevels; i++)
|
---|
4064 | {
|
---|
4065 | if (pRenderTarget->paMipmapLevels[i].fDirty)
|
---|
4066 | {
|
---|
4067 | D3DLOCKED_RECT LockedRect;
|
---|
4068 |
|
---|
4069 | hr = pRenderTarget->u.pSurface->LockRect(&LockedRect,
|
---|
4070 | NULL, /* entire surface */
|
---|
4071 | 0);
|
---|
4072 |
|
---|
4073 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
4074 |
|
---|
4075 | Log(("vmsvga3dSetRenderTarget: sync dirty texture mipmap level %d (pitch %x vs %x)\n", i, LockedRect.Pitch, pRenderTarget->paMipmapLevels[i].cbSurfacePitch));
|
---|
4076 |
|
---|
4077 | uint8_t *pDest = (uint8_t *)LockedRect.pBits;
|
---|
4078 | uint8_t *pSrc = (uint8_t *)pRenderTarget->paMipmapLevels[i].pSurfaceData;
|
---|
4079 | for (uint32_t j = 0; j < pRenderTarget->paMipmapLevels[i].size.height; j++)
|
---|
4080 | {
|
---|
4081 | memcpy(pDest, pSrc, pRenderTarget->paMipmapLevels[i].cbSurfacePitch);
|
---|
4082 |
|
---|
4083 | pDest += LockedRect.Pitch;
|
---|
4084 | pSrc += pRenderTarget->paMipmapLevels[i].cbSurfacePitch;
|
---|
4085 | }
|
---|
4086 |
|
---|
4087 | hr = pRenderTarget->u.pSurface->UnlockRect();
|
---|
4088 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetRenderTarget: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
4089 |
|
---|
4090 | pRenderTarget->paMipmapLevels[i].fDirty = false;
|
---|
4091 | }
|
---|
4092 | }
|
---|
4093 | }
|
---|
4094 | #endif
|
---|
4095 | }
|
---|
4096 |
|
---|
4097 | /** @todo Assert(!pRenderTarget->fDirty); */
|
---|
4098 |
|
---|
4099 | AssertReturn(pRenderTarget->u.pSurface, VERR_INVALID_PARAMETER);
|
---|
4100 |
|
---|
4101 | pRenderTarget->fUsageD3D |= D3DUSAGE_DEPTHSTENCIL;
|
---|
4102 | pRenderTarget->f.surfaceFlags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
|
---|
4103 |
|
---|
4104 | if (pRenderTarget->fStencilAsTexture)
|
---|
4105 | {
|
---|
4106 | IDirect3DSurface9 *pStencilSurface;
|
---|
4107 |
|
---|
4108 | rc = vmsvga3dGetD3DSurface(pState, pContext, pRenderTarget, target.face, target.mipmap, /*fLockable=*/ false, &pStencilSurface);
|
---|
4109 | AssertRCReturn(rc, rc);
|
---|
4110 |
|
---|
4111 | hr = pContext->pDevice->SetDepthStencilSurface(pStencilSurface);
|
---|
4112 | D3D_RELEASE(pStencilSurface);
|
---|
4113 | AssertMsgReturn(hr == D3D_OK, ("SetDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
4114 | }
|
---|
4115 | else
|
---|
4116 | {
|
---|
4117 | Assert(pRenderTarget->idAssociatedContext == cid);
|
---|
4118 | AssertReturn(pRenderTarget->enmD3DResType == VMSVGA3D_D3DRESTYPE_SURFACE, VERR_INVALID_PARAMETER);
|
---|
4119 | hr = pContext->pDevice->SetDepthStencilSurface(pRenderTarget->u.pSurface);
|
---|
4120 | AssertMsgReturn(hr == D3D_OK, ("SetDepthStencilSurface failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
4121 | }
|
---|
4122 | break;
|
---|
4123 |
|
---|
4124 | case SVGA3D_RT_COLOR0:
|
---|
4125 | case SVGA3D_RT_COLOR1:
|
---|
4126 | case SVGA3D_RT_COLOR2:
|
---|
4127 | case SVGA3D_RT_COLOR3:
|
---|
4128 | case SVGA3D_RT_COLOR4:
|
---|
4129 | case SVGA3D_RT_COLOR5:
|
---|
4130 | case SVGA3D_RT_COLOR6:
|
---|
4131 | case SVGA3D_RT_COLOR7:
|
---|
4132 | {
|
---|
4133 | IDirect3DSurface9 *pSurface;
|
---|
4134 | bool fTexture = false;
|
---|
4135 |
|
---|
4136 | /* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
|
---|
4137 | vmsvga3dSurfaceFlush(pRenderTarget);
|
---|
4138 |
|
---|
4139 | if (pRenderTarget->f.surfaceFlags & SVGA3D_SURFACE_HINT_TEXTURE)
|
---|
4140 | {
|
---|
4141 | fTexture = true;
|
---|
4142 |
|
---|
4143 | /* A texture surface can be used as a render target to fill it and later on used as a texture. */
|
---|
4144 | if (!pRenderTarget->u.pTexture)
|
---|
4145 | {
|
---|
4146 | LogFunc(("Create texture to be used as render target; sid=%u type=%d format=%d -> create texture\n", target.sid, pRenderTarget->f.s.surface1Flags, pRenderTarget->format));
|
---|
4147 | rc = vmsvga3dBackCreateTexture(pThisCC, pContext, cid, pRenderTarget);
|
---|
4148 | AssertRCReturn(rc, rc);
|
---|
4149 | }
|
---|
4150 |
|
---|
4151 | rc = vmsvga3dGetD3DSurface(pState, pContext, pRenderTarget, target.face, target.mipmap, false, &pSurface);
|
---|
4152 | AssertRCReturn(rc, rc);
|
---|
4153 | }
|
---|
4154 | else
|
---|
4155 | {
|
---|
4156 | AssertReturn(target.face == 0 && target.mipmap == 0, VERR_INVALID_PARAMETER);
|
---|
4157 | if (!pRenderTarget->u.pSurface)
|
---|
4158 | {
|
---|
4159 | DWORD cQualityLevels = 0;
|
---|
4160 |
|
---|
4161 | /* Query the nr of quality levels for this particular format */
|
---|
4162 | if (pRenderTarget->multiSampleTypeD3D != D3DMULTISAMPLE_NONE)
|
---|
4163 | {
|
---|
4164 | hr = pState->pD3D9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT,
|
---|
4165 | D3DDEVTYPE_HAL,
|
---|
4166 | pRenderTarget->formatD3D,
|
---|
4167 | TRUE, /* Windowed */
|
---|
4168 | pRenderTarget->multiSampleTypeD3D,
|
---|
4169 | &cQualityLevels);
|
---|
4170 | Assert(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE);
|
---|
4171 | }
|
---|
4172 |
|
---|
4173 | LogFunc(("COLOR; cQualityLevels=%d\n", cQualityLevels));
|
---|
4174 | LogFunc(("Create rendertarget (%d,%d) formatD3D=%x multisample=%x\n",
|
---|
4175 | pRenderTarget->paMipmapLevels[0].mipmapSize.width, pRenderTarget->paMipmapLevels[0].mipmapSize.height, pRenderTarget->formatD3D, pRenderTarget->multiSampleTypeD3D));
|
---|
4176 |
|
---|
4177 | hr = pContext->pDevice->CreateRenderTarget(pRenderTarget->paMipmapLevels[0].mipmapSize.width,
|
---|
4178 | pRenderTarget->paMipmapLevels[0].mipmapSize.height,
|
---|
4179 | pRenderTarget->formatD3D,
|
---|
4180 | pRenderTarget->multiSampleTypeD3D,
|
---|
4181 | ((cQualityLevels >= 1) ? cQualityLevels - 1 : 0), /* 0 - (levels-1) */
|
---|
4182 | TRUE, /* lockable */
|
---|
4183 | &pRenderTarget->u.pSurface,
|
---|
4184 | NULL);
|
---|
4185 | AssertReturn(hr == D3D_OK, VERR_INTERNAL_ERROR);
|
---|
4186 |
|
---|
4187 | pRenderTarget->idAssociatedContext = cid;
|
---|
4188 | pRenderTarget->enmD3DResType = VMSVGA3D_D3DRESTYPE_SURFACE;
|
---|
4189 | }
|
---|
4190 | else
|
---|
4191 | AssertReturn(pRenderTarget->fUsageD3D & D3DUSAGE_RENDERTARGET, VERR_INVALID_PARAMETER);
|
---|
4192 |
|
---|
4193 | Assert(pRenderTarget->idAssociatedContext == cid);
|
---|
4194 | AssertMsgReturn(pRenderTarget->enmD3DResType == VMSVGA3D_D3DRESTYPE_SURFACE,
|
---|
4195 | ("Invalid render target %#x\n", pRenderTarget->enmD3DResType),
|
---|
4196 | VERR_INVALID_PARAMETER);
|
---|
4197 | pSurface = pRenderTarget->u.pSurface;
|
---|
4198 | }
|
---|
4199 |
|
---|
4200 | AssertReturn(pSurface, VERR_INVALID_PARAMETER);
|
---|
4201 | Assert(!pRenderTarget->fDirty);
|
---|
4202 |
|
---|
4203 | pRenderTarget->fUsageD3D |= D3DUSAGE_RENDERTARGET;
|
---|
4204 | pRenderTarget->f.surfaceFlags |= SVGA3D_SURFACE_HINT_RENDERTARGET;
|
---|
4205 |
|
---|
4206 | hr = pContext->pDevice->SetRenderTarget(type - SVGA3D_RT_COLOR0, pSurface);
|
---|
4207 | if (fTexture)
|
---|
4208 | D3D_RELEASE(pSurface); /* Release reference to texture level 0 */
|
---|
4209 | AssertMsgReturn(hr == D3D_OK, ("SetRenderTarget failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
4210 |
|
---|
4211 | /* Changing the render target resets the viewport; restore it here. */
|
---|
4212 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VIEWPORT)
|
---|
4213 | vmsvga3dBackSetViewPort(pThisCC, cid, &pContext->state.RectViewPort);
|
---|
4214 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_ZRANGE)
|
---|
4215 | vmsvga3dBackSetZRange(pThisCC, cid, pContext->state.zRange);
|
---|
4216 | /* Changing the render target also resets the scissor rectangle; restore it as well. */
|
---|
4217 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_SCISSORRECT)
|
---|
4218 | vmsvga3dBackSetScissorRect(pThisCC, cid, &pContext->state.RectScissor);
|
---|
4219 |
|
---|
4220 | break;
|
---|
4221 | }
|
---|
4222 |
|
---|
4223 | default:
|
---|
4224 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
4225 | }
|
---|
4226 |
|
---|
4227 | return VINF_SUCCESS;
|
---|
4228 | }
|
---|
4229 |
|
---|
4230 | /**
|
---|
4231 | * Convert SVGA texture combiner value to its D3D equivalent
|
---|
4232 | */
|
---|
4233 | static DWORD vmsvga3dTextureCombiner2D3D(uint32_t value)
|
---|
4234 | {
|
---|
4235 | switch (value)
|
---|
4236 | {
|
---|
4237 | case SVGA3D_TC_DISABLE:
|
---|
4238 | return D3DTOP_DISABLE;
|
---|
4239 | case SVGA3D_TC_SELECTARG1:
|
---|
4240 | return D3DTOP_SELECTARG1;
|
---|
4241 | case SVGA3D_TC_SELECTARG2:
|
---|
4242 | return D3DTOP_SELECTARG2;
|
---|
4243 | case SVGA3D_TC_MODULATE:
|
---|
4244 | return D3DTOP_MODULATE;
|
---|
4245 | case SVGA3D_TC_ADD:
|
---|
4246 | return D3DTOP_ADD;
|
---|
4247 | case SVGA3D_TC_ADDSIGNED:
|
---|
4248 | return D3DTOP_ADDSIGNED;
|
---|
4249 | case SVGA3D_TC_SUBTRACT:
|
---|
4250 | return D3DTOP_SUBTRACT;
|
---|
4251 | case SVGA3D_TC_BLENDTEXTUREALPHA:
|
---|
4252 | return D3DTOP_BLENDTEXTUREALPHA;
|
---|
4253 | case SVGA3D_TC_BLENDDIFFUSEALPHA:
|
---|
4254 | return D3DTOP_BLENDDIFFUSEALPHA;
|
---|
4255 | case SVGA3D_TC_BLENDCURRENTALPHA:
|
---|
4256 | return D3DTOP_BLENDCURRENTALPHA;
|
---|
4257 | case SVGA3D_TC_BLENDFACTORALPHA:
|
---|
4258 | return D3DTOP_BLENDFACTORALPHA;
|
---|
4259 | case SVGA3D_TC_MODULATE2X:
|
---|
4260 | return D3DTOP_MODULATE2X;
|
---|
4261 | case SVGA3D_TC_MODULATE4X:
|
---|
4262 | return D3DTOP_MODULATE4X;
|
---|
4263 | case SVGA3D_TC_DSDT:
|
---|
4264 | AssertFailed(); /** @todo ??? */
|
---|
4265 | return D3DTOP_DISABLE;
|
---|
4266 | case SVGA3D_TC_DOTPRODUCT3:
|
---|
4267 | return D3DTOP_DOTPRODUCT3;
|
---|
4268 | case SVGA3D_TC_BLENDTEXTUREALPHAPM:
|
---|
4269 | return D3DTOP_BLENDTEXTUREALPHAPM;
|
---|
4270 | case SVGA3D_TC_ADDSIGNED2X:
|
---|
4271 | return D3DTOP_ADDSIGNED2X;
|
---|
4272 | case SVGA3D_TC_ADDSMOOTH:
|
---|
4273 | return D3DTOP_ADDSMOOTH;
|
---|
4274 | case SVGA3D_TC_PREMODULATE:
|
---|
4275 | return D3DTOP_PREMODULATE;
|
---|
4276 | case SVGA3D_TC_MODULATEALPHA_ADDCOLOR:
|
---|
4277 | return D3DTOP_MODULATEALPHA_ADDCOLOR;
|
---|
4278 | case SVGA3D_TC_MODULATECOLOR_ADDALPHA:
|
---|
4279 | return D3DTOP_MODULATECOLOR_ADDALPHA;
|
---|
4280 | case SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR:
|
---|
4281 | return D3DTOP_MODULATEINVALPHA_ADDCOLOR;
|
---|
4282 | case SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA:
|
---|
4283 | return D3DTOP_MODULATEINVCOLOR_ADDALPHA;
|
---|
4284 | case SVGA3D_TC_BUMPENVMAPLUMINANCE:
|
---|
4285 | return D3DTOP_BUMPENVMAPLUMINANCE;
|
---|
4286 | case SVGA3D_TC_MULTIPLYADD:
|
---|
4287 | return D3DTOP_MULTIPLYADD;
|
---|
4288 | case SVGA3D_TC_LERP:
|
---|
4289 | return D3DTOP_LERP;
|
---|
4290 | default:
|
---|
4291 | AssertFailed();
|
---|
4292 | return D3DTOP_DISABLE;
|
---|
4293 | }
|
---|
4294 | }
|
---|
4295 |
|
---|
4296 | /**
|
---|
4297 | * Convert SVGA texture arg data value to its D3D equivalent
|
---|
4298 | */
|
---|
4299 | static DWORD vmsvga3dTextureArgData2D3D(uint32_t value)
|
---|
4300 | {
|
---|
4301 | switch (value)
|
---|
4302 | {
|
---|
4303 | case SVGA3D_TA_CONSTANT:
|
---|
4304 | return D3DTA_CONSTANT;
|
---|
4305 | case SVGA3D_TA_PREVIOUS:
|
---|
4306 | return D3DTA_CURRENT; /* current = previous */
|
---|
4307 | case SVGA3D_TA_DIFFUSE:
|
---|
4308 | return D3DTA_DIFFUSE;
|
---|
4309 | case SVGA3D_TA_TEXTURE:
|
---|
4310 | return D3DTA_TEXTURE;
|
---|
4311 | case SVGA3D_TA_SPECULAR:
|
---|
4312 | return D3DTA_SPECULAR;
|
---|
4313 | default:
|
---|
4314 | AssertFailed();
|
---|
4315 | return D3DTA_DIFFUSE;
|
---|
4316 | }
|
---|
4317 | }
|
---|
4318 |
|
---|
4319 | /**
|
---|
4320 | * Convert SVGA texture transform flag value to its D3D equivalent
|
---|
4321 | */
|
---|
4322 | static DWORD vmsvga3dTextTransformFlags2D3D(uint32_t value)
|
---|
4323 | {
|
---|
4324 | switch (value)
|
---|
4325 | {
|
---|
4326 | case SVGA3D_TEX_TRANSFORM_OFF:
|
---|
4327 | return D3DTTFF_DISABLE;
|
---|
4328 | case SVGA3D_TEX_TRANSFORM_S:
|
---|
4329 | return D3DTTFF_COUNT1; /** @todo correct? */
|
---|
4330 | case SVGA3D_TEX_TRANSFORM_T:
|
---|
4331 | return D3DTTFF_COUNT2; /** @todo correct? */
|
---|
4332 | case SVGA3D_TEX_TRANSFORM_R:
|
---|
4333 | return D3DTTFF_COUNT3; /** @todo correct? */
|
---|
4334 | case SVGA3D_TEX_TRANSFORM_Q:
|
---|
4335 | return D3DTTFF_COUNT4; /** @todo correct? */
|
---|
4336 | case SVGA3D_TEX_PROJECTED:
|
---|
4337 | return D3DTTFF_PROJECTED;
|
---|
4338 | default:
|
---|
4339 | AssertFailed();
|
---|
4340 | return D3DTTFF_DISABLE;
|
---|
4341 | }
|
---|
4342 | }
|
---|
4343 |
|
---|
4344 | static DWORD vmsvga3dSamplerIndex2D3D(uint32_t idxSampler)
|
---|
4345 | {
|
---|
4346 | if (idxSampler < SVGA3D_MAX_SAMPLERS_PS)
|
---|
4347 | return idxSampler;
|
---|
4348 | return (idxSampler - SVGA3D_MAX_SAMPLERS_PS) + D3DDMAPSAMPLER;
|
---|
4349 | }
|
---|
4350 |
|
---|
4351 | static DECLCALLBACK(int) vmsvga3dBackSetTextureState(PVGASTATECC pThisCC, uint32_t cid, uint32_t cTextureStates, SVGA3dTextureState *pTextureState)
|
---|
4352 | {
|
---|
4353 | DWORD val = 0; /* Shut up MSC */
|
---|
4354 | HRESULT hr;
|
---|
4355 | PVMSVGA3DCONTEXT pContext;
|
---|
4356 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4357 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
4358 |
|
---|
4359 | LogFunc(("%x cTextureState=%d\n", cid, cTextureStates));
|
---|
4360 |
|
---|
4361 | int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
|
---|
4362 | AssertRCReturn(rc, rc);
|
---|
4363 | AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
|
---|
4364 |
|
---|
4365 | for (unsigned i = 0; i < cTextureStates; i++)
|
---|
4366 | {
|
---|
4367 | LogFunc(("cid=%u stage=%d type=%s (%x) val=%x\n", cid, pTextureState[i].stage, vmsvga3dTextureStateToString(pTextureState[i].name), pTextureState[i].name, pTextureState[i].value));
|
---|
4368 |
|
---|
4369 | if (pTextureState[i].name == SVGA3D_TS_BIND_TEXTURE)
|
---|
4370 | {
|
---|
4371 | /* Special case: binding a texture to a sampler. Stage is the sampler index. */
|
---|
4372 | const uint32_t sid = pTextureState[i].value;
|
---|
4373 | const uint32_t idxSampler = pTextureState[i].stage;
|
---|
4374 |
|
---|
4375 | if (RT_UNLIKELY(idxSampler >= SVGA3D_MAX_SAMPLERS))
|
---|
4376 | {
|
---|
4377 | AssertMsgFailed(("pTextureState[%d]: SVGA3D_TS_BIND_TEXTURE idxSampler=%d, sid=%u\n", i, idxSampler, sid));
|
---|
4378 | continue;
|
---|
4379 | }
|
---|
4380 |
|
---|
4381 | const DWORD d3dSampler = vmsvga3dSamplerIndex2D3D(idxSampler);
|
---|
4382 | if (sid == SVGA3D_INVALID_ID)
|
---|
4383 | {
|
---|
4384 | LogFunc(("SVGA3D_TS_BIND_TEXTURE: unbind sampler=%d\n", idxSampler));
|
---|
4385 |
|
---|
4386 | pContext->aSidActiveTextures[idxSampler] = SVGA3D_INVALID_ID;
|
---|
4387 |
|
---|
4388 | /* Unselect the currently associated texture. */
|
---|
4389 | hr = pContext->pDevice->SetTexture(d3dSampler, NULL);
|
---|
4390 | AssertMsgReturn(hr == D3D_OK, ("SetTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
4391 | }
|
---|
4392 | else
|
---|
4393 | {
|
---|
4394 | PVMSVGA3DSURFACE pSurface;
|
---|
4395 | rc = vmsvga3dSurfaceFromSid(pState, sid, &pSurface);
|
---|
4396 | AssertRCReturn(rc, rc);
|
---|
4397 |
|
---|
4398 | LogFunc(("SVGA3D_TS_BIND_TEXTURE: bind idxSampler=%d, texture sid=%u (%d,%d)\n", idxSampler, sid, pSurface->paMipmapLevels[0].mipmapSize.width, pSurface->paMipmapLevels[0].mipmapSize.height));
|
---|
4399 |
|
---|
4400 | if (!pSurface->u.pTexture)
|
---|
4401 | {
|
---|
4402 | Assert(pSurface->idAssociatedContext == SVGA3D_INVALID_ID);
|
---|
4403 | LogFunc(("CreateTexture (%d,%d) level=%d fUsage=%x format=%x\n", pSurface->paMipmapLevels[0].mipmapSize.width, pSurface->paMipmapLevels[0].mipmapSize.height, pSurface->cLevels, pSurface->fUsageD3D, pSurface->formatD3D));
|
---|
4404 | rc = vmsvga3dBackCreateTexture(pThisCC, pContext, cid, pSurface);
|
---|
4405 | AssertRCReturn(rc, rc);
|
---|
4406 | }
|
---|
4407 | else
|
---|
4408 | {
|
---|
4409 | /* Must flush the other context's 3d pipeline to make sure all drawing is complete for the surface we're about to use. */
|
---|
4410 | vmsvga3dSurfaceFlush(pSurface);
|
---|
4411 | }
|
---|
4412 |
|
---|
4413 | AssertReturn( pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE
|
---|
4414 | || pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE
|
---|
4415 | || pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE,
|
---|
4416 | VERR_INVALID_PARAMETER);
|
---|
4417 |
|
---|
4418 | if (pSurface->idAssociatedContext != cid)
|
---|
4419 | {
|
---|
4420 | LogFunc(("Using texture sid=%u created for another context (%d vs %d)\n", sid, pSurface->idAssociatedContext, cid));
|
---|
4421 |
|
---|
4422 | PVMSVGA3DSHAREDSURFACE pSharedSurface = vmsvga3dSurfaceGetSharedCopy(pState, pContext, pSurface);
|
---|
4423 | AssertReturn(pSharedSurface, VERR_INTERNAL_ERROR);
|
---|
4424 |
|
---|
4425 | hr = pContext->pDevice->SetTexture(d3dSampler, pSharedSurface->u.pTexture);
|
---|
4426 | }
|
---|
4427 | else
|
---|
4428 | hr = pContext->pDevice->SetTexture(d3dSampler, pSurface->u.pTexture);
|
---|
4429 |
|
---|
4430 | AssertMsgReturn(hr == D3D_OK, ("SetTexture failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
4431 |
|
---|
4432 | pContext->aSidActiveTextures[idxSampler] = sid;
|
---|
4433 | }
|
---|
4434 | /* Finished; continue with the next one. */
|
---|
4435 | continue;
|
---|
4436 | }
|
---|
4437 |
|
---|
4438 | D3DTEXTURESTAGESTATETYPE textureType = D3DTSS_FORCE_DWORD;
|
---|
4439 | D3DSAMPLERSTATETYPE samplerType = D3DSAMP_FORCE_DWORD;
|
---|
4440 | switch (pTextureState[i].name)
|
---|
4441 | {
|
---|
4442 | case SVGA3D_TS_COLOROP: /* SVGA3dTextureCombiner */
|
---|
4443 | textureType = D3DTSS_COLOROP;
|
---|
4444 | val = vmsvga3dTextureCombiner2D3D(pTextureState[i].value);
|
---|
4445 | break;
|
---|
4446 |
|
---|
4447 | case SVGA3D_TS_COLORARG0: /* SVGA3dTextureArgData */
|
---|
4448 | textureType = D3DTSS_COLORARG0;
|
---|
4449 | val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
|
---|
4450 | break;
|
---|
4451 |
|
---|
4452 | case SVGA3D_TS_COLORARG1: /* SVGA3dTextureArgData */
|
---|
4453 | textureType = D3DTSS_COLORARG1;
|
---|
4454 | val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
|
---|
4455 | break;
|
---|
4456 |
|
---|
4457 | case SVGA3D_TS_COLORARG2: /* SVGA3dTextureArgData */
|
---|
4458 | textureType = D3DTSS_COLORARG2;
|
---|
4459 | val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
|
---|
4460 | break;
|
---|
4461 |
|
---|
4462 | case SVGA3D_TS_ALPHAOP: /* SVGA3dTextureCombiner */
|
---|
4463 | textureType = D3DTSS_ALPHAOP;
|
---|
4464 | val = vmsvga3dTextureCombiner2D3D(pTextureState[i].value);
|
---|
4465 | break;
|
---|
4466 |
|
---|
4467 | case SVGA3D_TS_ALPHAARG0: /* SVGA3dTextureArgData */
|
---|
4468 | textureType = D3DTSS_ALPHAARG0;
|
---|
4469 | val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
|
---|
4470 | break;
|
---|
4471 |
|
---|
4472 | case SVGA3D_TS_ALPHAARG1: /* SVGA3dTextureArgData */
|
---|
4473 | textureType = D3DTSS_ALPHAARG1;
|
---|
4474 | val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
|
---|
4475 | break;
|
---|
4476 |
|
---|
4477 | case SVGA3D_TS_ALPHAARG2: /* SVGA3dTextureArgData */
|
---|
4478 | textureType = D3DTSS_ALPHAARG2;
|
---|
4479 | val = vmsvga3dTextureArgData2D3D(pTextureState[i].value);
|
---|
4480 | break;
|
---|
4481 |
|
---|
4482 | case SVGA3D_TS_BUMPENVMAT00: /* float */
|
---|
4483 | textureType = D3DTSS_BUMPENVMAT00;
|
---|
4484 | val = pTextureState[i].value;
|
---|
4485 | break;
|
---|
4486 |
|
---|
4487 | case SVGA3D_TS_BUMPENVMAT01: /* float */
|
---|
4488 | textureType = D3DTSS_BUMPENVMAT01;
|
---|
4489 | val = pTextureState[i].value;
|
---|
4490 | break;
|
---|
4491 |
|
---|
4492 | case SVGA3D_TS_BUMPENVMAT10: /* float */
|
---|
4493 | textureType = D3DTSS_BUMPENVMAT10;
|
---|
4494 | val = pTextureState[i].value;
|
---|
4495 | break;
|
---|
4496 |
|
---|
4497 | case SVGA3D_TS_BUMPENVMAT11: /* float */
|
---|
4498 | textureType = D3DTSS_BUMPENVMAT11;
|
---|
4499 | val = pTextureState[i].value;
|
---|
4500 | break;
|
---|
4501 |
|
---|
4502 | case SVGA3D_TS_TEXCOORDINDEX: /* uint32_t */
|
---|
4503 | textureType = D3DTSS_TEXCOORDINDEX;
|
---|
4504 | val = pTextureState[i].value;
|
---|
4505 | break;
|
---|
4506 |
|
---|
4507 | case SVGA3D_TS_BUMPENVLSCALE: /* float */
|
---|
4508 | textureType = D3DTSS_BUMPENVLSCALE;
|
---|
4509 | val = pTextureState[i].value;
|
---|
4510 | break;
|
---|
4511 |
|
---|
4512 | case SVGA3D_TS_BUMPENVLOFFSET: /* float */
|
---|
4513 | textureType = D3DTSS_BUMPENVLOFFSET;
|
---|
4514 | val = pTextureState[i].value;
|
---|
4515 | break;
|
---|
4516 |
|
---|
4517 | case SVGA3D_TS_TEXTURETRANSFORMFLAGS: /* SVGA3dTexTransformFlags */
|
---|
4518 | textureType = D3DTSS_TEXTURETRANSFORMFLAGS;
|
---|
4519 | val = vmsvga3dTextTransformFlags2D3D(pTextureState[i].value);
|
---|
4520 | break;
|
---|
4521 |
|
---|
4522 | case SVGA3D_TS_ADDRESSW: /* SVGA3dTextureAddress */
|
---|
4523 | samplerType = D3DSAMP_ADDRESSW;
|
---|
4524 | val = pTextureState[i].value; /* Identical otherwise */
|
---|
4525 | Assert(pTextureState[i].value != SVGA3D_TEX_ADDRESS_EDGE);
|
---|
4526 | break;
|
---|
4527 |
|
---|
4528 | case SVGA3D_TS_ADDRESSU: /* SVGA3dTextureAddress */
|
---|
4529 | samplerType = D3DSAMP_ADDRESSU;
|
---|
4530 | val = pTextureState[i].value; /* Identical otherwise */
|
---|
4531 | Assert(pTextureState[i].value != SVGA3D_TEX_ADDRESS_EDGE);
|
---|
4532 | break;
|
---|
4533 |
|
---|
4534 | case SVGA3D_TS_ADDRESSV: /* SVGA3dTextureAddress */
|
---|
4535 | samplerType = D3DSAMP_ADDRESSV;
|
---|
4536 | val = pTextureState[i].value; /* Identical otherwise */
|
---|
4537 | Assert(pTextureState[i].value != SVGA3D_TEX_ADDRESS_EDGE);
|
---|
4538 | break;
|
---|
4539 |
|
---|
4540 | case SVGA3D_TS_MIPFILTER: /* SVGA3dTextureFilter */
|
---|
4541 | samplerType = D3DSAMP_MIPFILTER;
|
---|
4542 | val = pTextureState[i].value; /* Identical otherwise */
|
---|
4543 | Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_FLATCUBIC);
|
---|
4544 | Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
|
---|
4545 | break;
|
---|
4546 |
|
---|
4547 | case SVGA3D_TS_MAGFILTER: /* SVGA3dTextureFilter */
|
---|
4548 | samplerType = D3DSAMP_MAGFILTER;
|
---|
4549 | val = pTextureState[i].value; /* Identical otherwise */
|
---|
4550 | Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_FLATCUBIC);
|
---|
4551 | Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
|
---|
4552 | break;
|
---|
4553 |
|
---|
4554 | case SVGA3D_TS_MINFILTER: /* SVGA3dTextureFilter */
|
---|
4555 | samplerType = D3DSAMP_MINFILTER;
|
---|
4556 | val = pTextureState[i].value; /* Identical otherwise */
|
---|
4557 | Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_FLATCUBIC);
|
---|
4558 | Assert(pTextureState[i].value != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
|
---|
4559 | break;
|
---|
4560 |
|
---|
4561 | case SVGA3D_TS_BORDERCOLOR: /* SVGA3dColor */
|
---|
4562 | samplerType = D3DSAMP_BORDERCOLOR;
|
---|
4563 | val = pTextureState[i].value; /* Identical */
|
---|
4564 | break;
|
---|
4565 |
|
---|
4566 | case SVGA3D_TS_TEXTURE_LOD_BIAS: /* float */
|
---|
4567 | samplerType = D3DSAMP_MIPMAPLODBIAS;
|
---|
4568 | val = pTextureState[i].value; /* Identical */
|
---|
4569 | break;
|
---|
4570 |
|
---|
4571 | case SVGA3D_TS_TEXTURE_MIPMAP_LEVEL: /* uint32_t */
|
---|
4572 | samplerType = D3DSAMP_MAXMIPLEVEL;
|
---|
4573 | val = pTextureState[i].value; /* Identical?? */
|
---|
4574 | break;
|
---|
4575 |
|
---|
4576 | case SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL: /* uint32_t */
|
---|
4577 | samplerType = D3DSAMP_MAXANISOTROPY;
|
---|
4578 | val = pTextureState[i].value; /* Identical?? */
|
---|
4579 | break;
|
---|
4580 |
|
---|
4581 | case SVGA3D_TS_GAMMA: /* float */
|
---|
4582 | samplerType = D3DSAMP_SRGBTEXTURE;
|
---|
4583 | /* Boolean in D3D */
|
---|
4584 | if (pTextureState[i].floatValue == 1.0f)
|
---|
4585 | val = FALSE;
|
---|
4586 | else
|
---|
4587 | val = TRUE;
|
---|
4588 | break;
|
---|
4589 |
|
---|
4590 | /* Internal commands, that don't map directly to the SetTextureStageState API. */
|
---|
4591 | case SVGA3D_TS_TEXCOORDGEN: /* SVGA3dTextureCoordGen */
|
---|
4592 | AssertFailed();
|
---|
4593 | break;
|
---|
4594 |
|
---|
4595 | case SVGA3D_TS_MAX: /* shut up MSC */
|
---|
4596 | case SVGA3D_TS_INVALID:
|
---|
4597 | case SVGA3D_TS_BIND_TEXTURE:
|
---|
4598 | AssertFailedBreak();
|
---|
4599 | default: /** @todo Remaining TSs. Avoid MSC warning for now. */
|
---|
4600 | break;
|
---|
4601 | }
|
---|
4602 |
|
---|
4603 | const uint32_t currentStage = pTextureState[i].stage;
|
---|
4604 | /* Record the texture state for vm state saving. */
|
---|
4605 | if ( currentStage < RT_ELEMENTS(pContext->state.aTextureStates)
|
---|
4606 | && (unsigned)pTextureState[i].name < RT_ELEMENTS(pContext->state.aTextureStates[0]))
|
---|
4607 | {
|
---|
4608 | pContext->state.aTextureStates[currentStage][pTextureState[i].name] = pTextureState[i];
|
---|
4609 | }
|
---|
4610 |
|
---|
4611 | if (textureType != D3DTSS_FORCE_DWORD)
|
---|
4612 | {
|
---|
4613 | if (RT_UNLIKELY(currentStage >= SVGA3D_MAX_TEXTURE_STAGES))
|
---|
4614 | {
|
---|
4615 | AssertMsgFailed(("pTextureState[%d].stage=%#x name=%#x value=%#x\n", i, pTextureState[i].stage, pTextureState[i].name, pTextureState[i].value));
|
---|
4616 | continue;
|
---|
4617 | }
|
---|
4618 |
|
---|
4619 | hr = pContext->pDevice->SetTextureStageState(currentStage, textureType, val);
|
---|
4620 | AssertMsg(hr == D3D_OK, ("SetTextureStageState failed with %x\n", hr));
|
---|
4621 | }
|
---|
4622 | else if (samplerType != D3DSAMP_FORCE_DWORD)
|
---|
4623 | {
|
---|
4624 | if (RT_UNLIKELY(currentStage >= SVGA3D_MAX_SAMPLERS))
|
---|
4625 | {
|
---|
4626 | AssertMsgFailed(("pTextureState[%d].stage=%#x name=%#x value=%#x\n", i, pTextureState[i].stage, pTextureState[i].name, pTextureState[i].value));
|
---|
4627 | continue;
|
---|
4628 | }
|
---|
4629 |
|
---|
4630 | hr = pContext->pDevice->SetSamplerState(currentStage, samplerType, val);
|
---|
4631 | AssertMsg(hr == D3D_OK, ("SetSamplerState failed with %x\n", hr));
|
---|
4632 | }
|
---|
4633 | else
|
---|
4634 | {
|
---|
4635 | AssertFailed();
|
---|
4636 | }
|
---|
4637 | }
|
---|
4638 |
|
---|
4639 | return VINF_SUCCESS;
|
---|
4640 | }
|
---|
4641 |
|
---|
4642 | static DECLCALLBACK(int) vmsvga3dBackSetMaterial(PVGASTATECC pThisCC, uint32_t cid, SVGA3dFace face, SVGA3dMaterial *pMaterial)
|
---|
4643 | {
|
---|
4644 | HRESULT hr;
|
---|
4645 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4646 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
4647 |
|
---|
4648 | LogFunc(("cid=%u face %d\n", cid, face));
|
---|
4649 |
|
---|
4650 | PVMSVGA3DCONTEXT pContext;
|
---|
4651 | int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
|
---|
4652 | AssertRCReturn(rc, rc);
|
---|
4653 | AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
|
---|
4654 |
|
---|
4655 | AssertReturn((unsigned)face < SVGA3D_FACE_MAX, VERR_INVALID_PARAMETER);
|
---|
4656 |
|
---|
4657 | /* Save for vm state save/restore. */
|
---|
4658 | pContext->state.aMaterial[face].fValid = true;
|
---|
4659 | pContext->state.aMaterial[face].material = *pMaterial;
|
---|
4660 | pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_MATERIAL;
|
---|
4661 |
|
---|
4662 | /* @note face not used for D3D9 */
|
---|
4663 | /** @todo ignore everything except SVGA3D_FACE_NONE? */
|
---|
4664 | //Assert(face == SVGA3D_FACE_NONE);
|
---|
4665 | if (face != SVGA3D_FACE_NONE)
|
---|
4666 | Log(("Unsupported face %d!!\n", face));
|
---|
4667 |
|
---|
4668 | D3DMATERIAL9 material;
|
---|
4669 | material.Diffuse.r = pMaterial->diffuse[0];
|
---|
4670 | material.Diffuse.g = pMaterial->diffuse[1];
|
---|
4671 | material.Diffuse.b = pMaterial->diffuse[2];
|
---|
4672 | material.Diffuse.a = pMaterial->diffuse[3];
|
---|
4673 | material.Ambient.r = pMaterial->ambient[0];
|
---|
4674 | material.Ambient.g = pMaterial->ambient[1];
|
---|
4675 | material.Ambient.b = pMaterial->ambient[2];
|
---|
4676 | material.Ambient.a = pMaterial->ambient[3];
|
---|
4677 | material.Specular.r = pMaterial->specular[0];
|
---|
4678 | material.Specular.g = pMaterial->specular[1];
|
---|
4679 | material.Specular.b = pMaterial->specular[2];
|
---|
4680 | material.Specular.a = pMaterial->specular[3];
|
---|
4681 | material.Emissive.r = pMaterial->emissive[0];
|
---|
4682 | material.Emissive.g = pMaterial->emissive[1];
|
---|
4683 | material.Emissive.b = pMaterial->emissive[2];
|
---|
4684 | material.Emissive.a = pMaterial->emissive[3];
|
---|
4685 | material.Power = pMaterial->shininess;
|
---|
4686 |
|
---|
4687 | hr = pContext->pDevice->SetMaterial(&material);
|
---|
4688 | AssertMsgReturn(hr == D3D_OK, ("SetMaterial failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
4689 |
|
---|
4690 | return VINF_SUCCESS;
|
---|
4691 | }
|
---|
4692 |
|
---|
4693 | static DECLCALLBACK(int) vmsvga3dBackSetLightData(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, SVGA3dLightData *pData)
|
---|
4694 | {
|
---|
4695 | HRESULT hr;
|
---|
4696 | D3DLIGHT9 light;
|
---|
4697 | PVMSVGA3DCONTEXT pContext;
|
---|
4698 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4699 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
4700 |
|
---|
4701 | Log(("vmsvga3dSetLightData %x index=%d\n", cid, index));
|
---|
4702 | ASSERT_GUEST_RETURN(index < SVGA3D_MAX_LIGHTS, VERR_INVALID_PARAMETER);
|
---|
4703 |
|
---|
4704 | int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
|
---|
4705 | AssertRCReturn(rc, rc);
|
---|
4706 | AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
|
---|
4707 |
|
---|
4708 | switch (pData->type)
|
---|
4709 | {
|
---|
4710 | case SVGA3D_LIGHTTYPE_POINT:
|
---|
4711 | light.Type = D3DLIGHT_POINT;
|
---|
4712 | break;
|
---|
4713 |
|
---|
4714 | case SVGA3D_LIGHTTYPE_SPOT1: /* 1-cone, in degrees */
|
---|
4715 | light.Type = D3DLIGHT_SPOT;
|
---|
4716 | break;
|
---|
4717 |
|
---|
4718 | case SVGA3D_LIGHTTYPE_DIRECTIONAL:
|
---|
4719 | light.Type = D3DLIGHT_DIRECTIONAL;
|
---|
4720 | break;
|
---|
4721 |
|
---|
4722 | case SVGA3D_LIGHTTYPE_SPOT2: /* 2-cone, in radians */
|
---|
4723 | default:
|
---|
4724 | Log(("Unsupported light type!!\n"));
|
---|
4725 | return VERR_INVALID_PARAMETER;
|
---|
4726 | }
|
---|
4727 |
|
---|
4728 | /* Store for vm state save/restore */
|
---|
4729 | pContext->state.aLightData[index].fValidData = true;
|
---|
4730 | pContext->state.aLightData[index].data = *pData;
|
---|
4731 |
|
---|
4732 | light.Diffuse.r = pData->diffuse[0];
|
---|
4733 | light.Diffuse.g = pData->diffuse[1];
|
---|
4734 | light.Diffuse.b = pData->diffuse[2];
|
---|
4735 | light.Diffuse.a = pData->diffuse[3];
|
---|
4736 | light.Specular.r = pData->specular[0];
|
---|
4737 | light.Specular.g = pData->specular[1];
|
---|
4738 | light.Specular.b = pData->specular[2];
|
---|
4739 | light.Specular.a = pData->specular[3];
|
---|
4740 | light.Ambient.r = pData->ambient[0];
|
---|
4741 | light.Ambient.g = pData->ambient[1];
|
---|
4742 | light.Ambient.b = pData->ambient[2];
|
---|
4743 | light.Ambient.a = pData->ambient[3];
|
---|
4744 | light.Position.x = pData->position[0];
|
---|
4745 | light.Position.y = pData->position[1];
|
---|
4746 | light.Position.z = pData->position[2]; /* @note 4th position not available in D3D9 */
|
---|
4747 | light.Direction.x = pData->direction[0];
|
---|
4748 | light.Direction.y = pData->direction[1];
|
---|
4749 | light.Direction.z = pData->direction[2]; /* @note 4th position not available in D3D9 */
|
---|
4750 | light.Range = pData->range;
|
---|
4751 | light.Falloff = pData->falloff;
|
---|
4752 | light.Attenuation0 = pData->attenuation0;
|
---|
4753 | light.Attenuation1 = pData->attenuation1;
|
---|
4754 | light.Attenuation2 = pData->attenuation2;
|
---|
4755 | light.Theta = pData->theta;
|
---|
4756 | light.Phi = pData->phi;
|
---|
4757 |
|
---|
4758 | hr = pContext->pDevice->SetLight(index, &light);
|
---|
4759 | AssertMsgReturn(hr == D3D_OK, ("SetLight failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
4760 |
|
---|
4761 | return VINF_SUCCESS;
|
---|
4762 | }
|
---|
4763 |
|
---|
4764 | static DECLCALLBACK(int) vmsvga3dBackSetLightEnabled(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, uint32_t enabled)
|
---|
4765 | {
|
---|
4766 | HRESULT hr;
|
---|
4767 | PVMSVGA3DCONTEXT pContext;
|
---|
4768 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4769 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
4770 |
|
---|
4771 | Log(("vmsvga3dSetLightEnabled %x %d -> %d\n", cid, index, enabled));
|
---|
4772 | AssertReturn(index < SVGA3D_MAX_LIGHTS, VERR_INVALID_PARAMETER);
|
---|
4773 |
|
---|
4774 | int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
|
---|
4775 | AssertRCReturn(rc, rc);
|
---|
4776 | AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
|
---|
4777 |
|
---|
4778 | /* Store for vm state save/restore */
|
---|
4779 | pContext->state.aLightData[index].fEnabled = !!enabled;
|
---|
4780 |
|
---|
4781 | hr = pContext->pDevice->LightEnable(index, (BOOL)enabled);
|
---|
4782 | AssertMsgReturn(hr == D3D_OK, ("LightEnable failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
4783 |
|
---|
4784 | return VINF_SUCCESS;
|
---|
4785 | }
|
---|
4786 |
|
---|
4787 | static DECLCALLBACK(int) vmsvga3dBackSetViewPort(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect)
|
---|
4788 | {
|
---|
4789 | HRESULT hr;
|
---|
4790 | D3DVIEWPORT9 viewPort;
|
---|
4791 | PVMSVGA3DCONTEXT pContext;
|
---|
4792 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4793 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
4794 |
|
---|
4795 | Log(("vmsvga3dSetViewPort %x (%d,%d)(%d,%d)\n", cid, pRect->x, pRect->y, pRect->w, pRect->h));
|
---|
4796 |
|
---|
4797 | int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
|
---|
4798 | AssertRCReturn(rc, rc);
|
---|
4799 | AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
|
---|
4800 |
|
---|
4801 | /* Save for vm state save/restore. */
|
---|
4802 | pContext->state.RectViewPort = *pRect;
|
---|
4803 | pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_VIEWPORT;
|
---|
4804 |
|
---|
4805 | hr = pContext->pDevice->GetViewport(&viewPort);
|
---|
4806 | AssertMsgReturn(hr == D3D_OK, ("GetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
4807 |
|
---|
4808 | viewPort.X = pRect->x;
|
---|
4809 | viewPort.Y = pRect->y;
|
---|
4810 | viewPort.Width = pRect->w;
|
---|
4811 | viewPort.Height = pRect->h;
|
---|
4812 | /* viewPort.MinZ & MaxZ are not changed from the current setting. */
|
---|
4813 |
|
---|
4814 | hr = pContext->pDevice->SetViewport(&viewPort);
|
---|
4815 | AssertMsgReturn(hr == D3D_OK, ("SetViewport failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
4816 |
|
---|
4817 | return VINF_SUCCESS;
|
---|
4818 | }
|
---|
4819 |
|
---|
4820 | static DECLCALLBACK(int) vmsvga3dBackSetClipPlane(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, float plane[4])
|
---|
4821 | {
|
---|
4822 | HRESULT hr;
|
---|
4823 | PVMSVGA3DCONTEXT pContext;
|
---|
4824 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4825 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
4826 |
|
---|
4827 | Log(("vmsvga3dSetClipPlane %x %d (%d,%d)(%d,%d)\n", cid, index, (unsigned)(plane[0] * 100.0), (unsigned)(plane[1] * 100.0), (unsigned)(plane[2] * 100.0), (unsigned)(plane[3] * 100.0)));
|
---|
4828 | AssertReturn(index < SVGA3D_NUM_CLIPPLANES, VERR_INVALID_PARAMETER);
|
---|
4829 |
|
---|
4830 | int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
|
---|
4831 | AssertRCReturn(rc, rc);
|
---|
4832 | AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
|
---|
4833 |
|
---|
4834 | /* Store for vm state save/restore. */
|
---|
4835 | pContext->state.aClipPlane[index].fValid = true;
|
---|
4836 | memcpy(pContext->state.aClipPlane[index].plane, plane, sizeof(pContext->state.aClipPlane[index].plane));
|
---|
4837 |
|
---|
4838 | hr = pContext->pDevice->SetClipPlane(index, plane);
|
---|
4839 | AssertMsgReturn(hr == D3D_OK, ("SetClipPlane failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
4840 | return VINF_SUCCESS;
|
---|
4841 | }
|
---|
4842 |
|
---|
4843 | static DECLCALLBACK(int) vmsvga3dBackCommandClear(PVGASTATECC pThisCC, uint32_t cid, SVGA3dClearFlag clearFlag, uint32_t color, float depth,
|
---|
4844 | uint32_t stencil, uint32_t cRects, SVGA3dRect *pRect)
|
---|
4845 | {
|
---|
4846 | /* From SVGA3D_BeginClear comments:
|
---|
4847 | *
|
---|
4848 | * Clear is not affected by clipping, depth test, or other
|
---|
4849 | * render state which affects the fragment pipeline.
|
---|
4850 | *
|
---|
4851 | * Therefore this code must ignore the current scissor rect.
|
---|
4852 | */
|
---|
4853 |
|
---|
4854 | DWORD clearFlagD3D = 0;
|
---|
4855 | D3DRECT *pRectD3D = NULL;
|
---|
4856 | HRESULT hr;
|
---|
4857 | PVMSVGA3DCONTEXT pContext;
|
---|
4858 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4859 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
4860 |
|
---|
4861 | Log(("vmsvga3dCommandClear %x clearFlag=%x color=%x depth=%d stencil=%x cRects=%d\n", cid, clearFlag, color, (uint32_t)(depth * 100.0), stencil, cRects));
|
---|
4862 |
|
---|
4863 | int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
|
---|
4864 | AssertRCReturn(rc, rc);
|
---|
4865 | AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
|
---|
4866 |
|
---|
4867 | PVMSVGA3DSURFACE pRT;
|
---|
4868 | rc = vmsvga3dSurfaceFromSid(pState, pContext->state.aRenderTargets[SVGA3D_RT_COLOR0], &pRT);
|
---|
4869 | AssertRCReturn(rc, rc);
|
---|
4870 |
|
---|
4871 | if (clearFlag & SVGA3D_CLEAR_COLOR)
|
---|
4872 | clearFlagD3D |= D3DCLEAR_TARGET;
|
---|
4873 | if (clearFlag & SVGA3D_CLEAR_STENCIL)
|
---|
4874 | clearFlagD3D |= D3DCLEAR_STENCIL;
|
---|
4875 | if (clearFlag & SVGA3D_CLEAR_DEPTH)
|
---|
4876 | clearFlagD3D |= D3DCLEAR_ZBUFFER;
|
---|
4877 |
|
---|
4878 | if (cRects)
|
---|
4879 | {
|
---|
4880 | pRectD3D = (D3DRECT *)RTMemAlloc(sizeof(D3DRECT) * cRects);
|
---|
4881 | AssertReturn(pRectD3D, VERR_NO_MEMORY);
|
---|
4882 |
|
---|
4883 | for (unsigned i=0; i < cRects; i++)
|
---|
4884 | {
|
---|
4885 | Log(("vmsvga3dCommandClear: rect %d (%d,%d)(%d,%d)\n", i, pRect[i].x, pRect[i].y, pRect[i].x + pRect[i].w, pRect[i].y + pRect[i].h));
|
---|
4886 | pRectD3D[i].x1 = pRect[i].x;
|
---|
4887 | pRectD3D[i].y1 = pRect[i].y;
|
---|
4888 | pRectD3D[i].x2 = pRect[i].x + pRect[i].w; /* exclusive */
|
---|
4889 | pRectD3D[i].y2 = pRect[i].y + pRect[i].h; /* exclusive */
|
---|
4890 | }
|
---|
4891 | }
|
---|
4892 |
|
---|
4893 | RECT currentScissorRect;
|
---|
4894 | pContext->pDevice->GetScissorRect(¤tScissorRect);
|
---|
4895 |
|
---|
4896 | RECT clearScissorRect;
|
---|
4897 | clearScissorRect.left = 0;
|
---|
4898 | clearScissorRect.top = 0;
|
---|
4899 | clearScissorRect.right = pRT->paMipmapLevels[0].mipmapSize.width;
|
---|
4900 | clearScissorRect.bottom = pRT->paMipmapLevels[0].mipmapSize.height;
|
---|
4901 | pContext->pDevice->SetScissorRect(&clearScissorRect);
|
---|
4902 |
|
---|
4903 | hr = pContext->pDevice->Clear(cRects, pRectD3D, clearFlagD3D, (D3DCOLOR)color, depth, stencil);
|
---|
4904 |
|
---|
4905 | if (pRectD3D)
|
---|
4906 | RTMemFree(pRectD3D);
|
---|
4907 |
|
---|
4908 | pContext->pDevice->SetScissorRect(¤tScissorRect);
|
---|
4909 |
|
---|
4910 | AssertMsgReturn(hr == D3D_OK, ("Clear failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
4911 |
|
---|
4912 | /* Make sure we can track drawing usage of active render targets. */
|
---|
4913 | for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderTargets); ++i)
|
---|
4914 | if (pContext->state.aRenderTargets[i] != SVGA3D_INVALID_ID)
|
---|
4915 | vmsvga3dSurfaceTrackUsageById(pState, pContext, pContext->state.aRenderTargets[i]);
|
---|
4916 |
|
---|
4917 | return VINF_SUCCESS;
|
---|
4918 | }
|
---|
4919 |
|
---|
4920 | /* Convert VMWare vertex declaration to its D3D equivalent. */
|
---|
4921 | static int vmsvga3dVertexDecl2D3D(const SVGA3dVertexArrayIdentity &identity, D3DVERTEXELEMENT9 *pVertexElement)
|
---|
4922 | {
|
---|
4923 | /* usage, method and type are identical; make sure. */
|
---|
4924 | AssertCompile(SVGA3D_DECLTYPE_FLOAT1 == D3DDECLTYPE_FLOAT1);
|
---|
4925 | AssertCompile(SVGA3D_DECLTYPE_FLOAT16_4 == D3DDECLTYPE_FLOAT16_4);
|
---|
4926 | AssertCompile(SVGA3D_DECLMETHOD_DEFAULT == D3DDECLMETHOD_DEFAULT);
|
---|
4927 | AssertCompile(SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED == D3DDECLMETHOD_LOOKUPPRESAMPLED);
|
---|
4928 | AssertCompile(D3DDECLUSAGE_POSITION == SVGA3D_DECLUSAGE_POSITION);
|
---|
4929 | AssertCompile(D3DDECLUSAGE_SAMPLE == SVGA3D_DECLUSAGE_SAMPLE);
|
---|
4930 |
|
---|
4931 | pVertexElement->Stream = 0;
|
---|
4932 | pVertexElement->Offset = 0;
|
---|
4933 | pVertexElement->Type = identity.type;
|
---|
4934 | pVertexElement->Method = identity.method;
|
---|
4935 | pVertexElement->Usage = identity.usage;
|
---|
4936 | pVertexElement->UsageIndex = identity.usageIndex;
|
---|
4937 | return VINF_SUCCESS;
|
---|
4938 | }
|
---|
4939 |
|
---|
4940 | /* Convert VMWare primitive type to its D3D equivalent. */
|
---|
4941 | static int vmsvga3dPrimitiveType2D3D(SVGA3dPrimitiveType PrimitiveType, D3DPRIMITIVETYPE *pPrimitiveTypeD3D)
|
---|
4942 | {
|
---|
4943 | switch (PrimitiveType)
|
---|
4944 | {
|
---|
4945 | case SVGA3D_PRIMITIVE_TRIANGLELIST:
|
---|
4946 | *pPrimitiveTypeD3D = D3DPT_TRIANGLELIST;
|
---|
4947 | break;
|
---|
4948 | case SVGA3D_PRIMITIVE_POINTLIST:
|
---|
4949 | *pPrimitiveTypeD3D = D3DPT_POINTLIST;
|
---|
4950 | break;
|
---|
4951 | case SVGA3D_PRIMITIVE_LINELIST:
|
---|
4952 | *pPrimitiveTypeD3D = D3DPT_LINELIST;
|
---|
4953 | break;
|
---|
4954 | case SVGA3D_PRIMITIVE_LINESTRIP:
|
---|
4955 | *pPrimitiveTypeD3D = D3DPT_LINESTRIP;
|
---|
4956 | break;
|
---|
4957 | case SVGA3D_PRIMITIVE_TRIANGLESTRIP:
|
---|
4958 | *pPrimitiveTypeD3D = D3DPT_TRIANGLESTRIP;
|
---|
4959 | break;
|
---|
4960 | case SVGA3D_PRIMITIVE_TRIANGLEFAN:
|
---|
4961 | *pPrimitiveTypeD3D = D3DPT_TRIANGLEFAN;
|
---|
4962 | break;
|
---|
4963 | default:
|
---|
4964 | return VERR_INVALID_PARAMETER;
|
---|
4965 | }
|
---|
4966 | return VINF_SUCCESS;
|
---|
4967 | }
|
---|
4968 |
|
---|
4969 |
|
---|
4970 | static int vmsvga3dDrawPrimitivesSyncVertexBuffer(PVMSVGA3DCONTEXT pContext,
|
---|
4971 | PVMSVGA3DSURFACE pVertexSurface)
|
---|
4972 | {
|
---|
4973 | HRESULT hr;
|
---|
4974 | if ( pVertexSurface->u.pSurface
|
---|
4975 | && pVertexSurface->enmD3DResType != VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER)
|
---|
4976 | {
|
---|
4977 | /* The buffer object is not an vertex one. Recreate the D3D resource. */
|
---|
4978 | AssertReturn(pVertexSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_INDEX_BUFFER, VERR_INVALID_PARAMETER);
|
---|
4979 | D3D_RELEASE(pVertexSurface->u.pIndexBuffer);
|
---|
4980 | pVertexSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_NONE;
|
---|
4981 |
|
---|
4982 | LogFunc(("index -> vertex buffer sid=%u\n", pVertexSurface->id));
|
---|
4983 | }
|
---|
4984 |
|
---|
4985 | bool fSync = pVertexSurface->fDirty;
|
---|
4986 | if (!pVertexSurface->u.pVertexBuffer)
|
---|
4987 | {
|
---|
4988 | LogFunc(("Create vertex buffer sid=%u fDirty=%d\n", pVertexSurface->id, pVertexSurface->fDirty));
|
---|
4989 |
|
---|
4990 | const DWORD Usage = D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY; /* possible severe performance penalty otherwise (according to d3d debug output */
|
---|
4991 | hr = pContext->pDevice->CreateVertexBuffer(pVertexSurface->paMipmapLevels[0].cbSurface,
|
---|
4992 | Usage,
|
---|
4993 | 0, /* non-FVF */
|
---|
4994 | D3DPOOL_DEFAULT,
|
---|
4995 | &pVertexSurface->u.pVertexBuffer,
|
---|
4996 | NULL);
|
---|
4997 | AssertMsgReturn(hr == D3D_OK, ("CreateVertexBuffer failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
4998 |
|
---|
4999 | pVertexSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER;
|
---|
5000 | pVertexSurface->idAssociatedContext = pContext->id;
|
---|
5001 | pVertexSurface->f.surfaceFlags |= SVGA3D_SURFACE_HINT_VERTEXBUFFER;
|
---|
5002 | fSync = true;
|
---|
5003 | }
|
---|
5004 |
|
---|
5005 | if (fSync)
|
---|
5006 | {
|
---|
5007 | LogFunc(("sync vertex buffer\n"));
|
---|
5008 | Assert(pVertexSurface->u.pVertexBuffer);
|
---|
5009 |
|
---|
5010 | void *pvData;
|
---|
5011 | hr = pVertexSurface->u.pVertexBuffer->Lock(0, 0, &pvData, D3DLOCK_DISCARD);
|
---|
5012 | AssertMsgReturn(hr == D3D_OK, ("Lock vertex failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
5013 |
|
---|
5014 | memcpy(pvData, pVertexSurface->paMipmapLevels[0].pSurfaceData, pVertexSurface->paMipmapLevels[0].cbSurface);
|
---|
5015 |
|
---|
5016 | hr = pVertexSurface->u.pVertexBuffer->Unlock();
|
---|
5017 | AssertMsgReturn(hr == D3D_OK, ("Unlock vertex failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
5018 | }
|
---|
5019 |
|
---|
5020 | return VINF_SUCCESS;
|
---|
5021 | }
|
---|
5022 |
|
---|
5023 |
|
---|
5024 | static int vmsvga3dDrawPrimitivesSyncIndexBuffer(PVMSVGA3DCONTEXT pContext,
|
---|
5025 | PVMSVGA3DSURFACE pIndexSurface,
|
---|
5026 | uint32_t indexWidth)
|
---|
5027 | {
|
---|
5028 | HRESULT hr;
|
---|
5029 | if ( pIndexSurface->u.pSurface
|
---|
5030 | && pIndexSurface->enmD3DResType != VMSVGA3D_D3DRESTYPE_INDEX_BUFFER)
|
---|
5031 | {
|
---|
5032 | /* The buffer object is not an index one. Must recreate the D3D resource. */
|
---|
5033 | AssertReturn(pIndexSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER, VERR_INVALID_PARAMETER);
|
---|
5034 | D3D_RELEASE(pIndexSurface->u.pVertexBuffer);
|
---|
5035 | pIndexSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_NONE;
|
---|
5036 |
|
---|
5037 | LogFunc(("vertex -> index buffer sid=%u\n", pIndexSurface->id));
|
---|
5038 | }
|
---|
5039 |
|
---|
5040 | bool fSync = pIndexSurface->fDirty;
|
---|
5041 | if (!pIndexSurface->u.pIndexBuffer)
|
---|
5042 | {
|
---|
5043 | LogFunc(("Create index buffer fDirty=%d\n", pIndexSurface->fDirty));
|
---|
5044 |
|
---|
5045 | const DWORD Usage = D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY; /* possible severe performance penalty otherwise (according to d3d debug output */
|
---|
5046 | const D3DFORMAT Format = (indexWidth == sizeof(uint16_t)) ? D3DFMT_INDEX16 : D3DFMT_INDEX32;
|
---|
5047 | hr = pContext->pDevice->CreateIndexBuffer(pIndexSurface->paMipmapLevels[0].cbSurface,
|
---|
5048 | Usage,
|
---|
5049 | Format,
|
---|
5050 | D3DPOOL_DEFAULT,
|
---|
5051 | &pIndexSurface->u.pIndexBuffer,
|
---|
5052 | NULL);
|
---|
5053 | AssertMsgReturn(hr == D3D_OK, ("CreateIndexBuffer failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
5054 |
|
---|
5055 | pIndexSurface->enmD3DResType = VMSVGA3D_D3DRESTYPE_INDEX_BUFFER;
|
---|
5056 | pIndexSurface->idAssociatedContext = pContext->id;
|
---|
5057 | pIndexSurface->f.surfaceFlags |= SVGA3D_SURFACE_HINT_INDEXBUFFER;
|
---|
5058 | fSync = true;
|
---|
5059 | }
|
---|
5060 |
|
---|
5061 | if (fSync)
|
---|
5062 | {
|
---|
5063 | LogFunc(("sync index buffer\n"));
|
---|
5064 | Assert(pIndexSurface->u.pIndexBuffer);
|
---|
5065 |
|
---|
5066 | void *pvData;
|
---|
5067 | hr = pIndexSurface->u.pIndexBuffer->Lock(0, 0, &pvData, D3DLOCK_DISCARD);
|
---|
5068 | AssertMsgReturn(hr == D3D_OK, ("Lock index failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
5069 |
|
---|
5070 | memcpy(pvData, pIndexSurface->paMipmapLevels[0].pSurfaceData, pIndexSurface->paMipmapLevels[0].cbSurface);
|
---|
5071 |
|
---|
5072 | hr = pIndexSurface->u.pIndexBuffer->Unlock();
|
---|
5073 | AssertMsgReturn(hr == D3D_OK, ("Unlock index failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
5074 | }
|
---|
5075 |
|
---|
5076 | return VINF_SUCCESS;
|
---|
5077 | }
|
---|
5078 |
|
---|
5079 | static int vmsvga3dDrawPrimitivesProcessVertexDecls(const uint32_t numVertexDecls,
|
---|
5080 | const SVGA3dVertexDecl *pVertexDecl,
|
---|
5081 | const uint32_t idStream,
|
---|
5082 | const uint32_t uVertexMinOffset,
|
---|
5083 | const uint32_t uVertexMaxOffset,
|
---|
5084 | D3DVERTEXELEMENT9 *pVertexElement)
|
---|
5085 | {
|
---|
5086 | RT_NOREF(uVertexMaxOffset); /* Logging only. */
|
---|
5087 | Assert(numVertexDecls);
|
---|
5088 |
|
---|
5089 | /* Create a vertex declaration array */
|
---|
5090 | for (uint32_t iVertex = 0; iVertex < numVertexDecls; ++iVertex)
|
---|
5091 | {
|
---|
5092 | LogFunc(("vertex %d type=%s (%d) method=%s (%d) usage=%s (%d) usageIndex=%d stride=%d offset=%d (%d min=%d max=%d)\n",
|
---|
5093 | iVertex,
|
---|
5094 | vmsvgaDeclType2String(pVertexDecl[iVertex].identity.type), pVertexDecl[iVertex].identity.type,
|
---|
5095 | vmsvgaDeclMethod2String(pVertexDecl[iVertex].identity.method), pVertexDecl[iVertex].identity.method,
|
---|
5096 | vmsvgaDeclUsage2String(pVertexDecl[iVertex].identity.usage), pVertexDecl[iVertex].identity.usage,
|
---|
5097 | pVertexDecl[iVertex].identity.usageIndex,
|
---|
5098 | pVertexDecl[iVertex].array.stride,
|
---|
5099 | pVertexDecl[iVertex].array.offset - uVertexMinOffset,
|
---|
5100 | pVertexDecl[iVertex].array.offset,
|
---|
5101 | uVertexMinOffset, uVertexMaxOffset));
|
---|
5102 |
|
---|
5103 | int rc = vmsvga3dVertexDecl2D3D(pVertexDecl[iVertex].identity, &pVertexElement[iVertex]);
|
---|
5104 | AssertRCReturn(rc, rc);
|
---|
5105 |
|
---|
5106 | pVertexElement[iVertex].Stream = idStream;
|
---|
5107 | pVertexElement[iVertex].Offset = pVertexDecl[iVertex].array.offset - uVertexMinOffset;
|
---|
5108 |
|
---|
5109 | #ifdef LOG_ENABLED
|
---|
5110 | if (pVertexDecl[iVertex].array.stride == 0)
|
---|
5111 | LogFunc(("stride == 0! Can be valid\n"));
|
---|
5112 |
|
---|
5113 | if (pVertexElement[iVertex].Offset >= pVertexDecl[0].array.stride)
|
---|
5114 | LogFunc(("WARNING: offset > stride!!\n"));
|
---|
5115 | #endif
|
---|
5116 | }
|
---|
5117 |
|
---|
5118 | return VINF_SUCCESS;
|
---|
5119 | }
|
---|
5120 |
|
---|
5121 | static DECLCALLBACK(int) vmsvga3dBackDrawPrimitives(PVGASTATECC pThisCC, uint32_t cid, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl,
|
---|
5122 | uint32_t numRanges, SVGA3dPrimitiveRange *pRange,
|
---|
5123 | uint32_t cVertexDivisor, SVGA3dVertexDivisor *pVertexDivisor)
|
---|
5124 | {
|
---|
5125 | static const D3DVERTEXELEMENT9 sVertexEnd = D3DDECL_END();
|
---|
5126 |
|
---|
5127 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
5128 | AssertReturn(pState, VERR_INTERNAL_ERROR);
|
---|
5129 |
|
---|
5130 | PVMSVGA3DCONTEXT pContext;
|
---|
5131 | int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
|
---|
5132 | AssertRCReturn(rc, rc);
|
---|
5133 | AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
|
---|
5134 |
|
---|
5135 | HRESULT hr;
|
---|
5136 |
|
---|
5137 | /* SVGA driver may use the same surface for both index and vertex data. So we can not clear fDirty flag,
|
---|
5138 | * after updating a vertex buffer for example, because the same surface might be used for index buffer later.
|
---|
5139 | * So keep pointers to all used surfaces in the following two arrays and clear fDirty flag at the end.
|
---|
5140 | */
|
---|
5141 | PVMSVGA3DSURFACE aVertexSurfaces[SVGA3D_MAX_VERTEX_ARRAYS];
|
---|
5142 | PVMSVGA3DSURFACE aIndexSurfaces[SVGA3D_MAX_DRAW_PRIMITIVE_RANGES];
|
---|
5143 | RT_ZERO(aVertexSurfaces);
|
---|
5144 | RT_ZERO(aIndexSurfaces);
|
---|
5145 |
|
---|
5146 | LogFunc(("cid=%u numVertexDecls=%d numRanges=%d, cVertexDivisor=%d\n", cid, numVertexDecls, numRanges, cVertexDivisor));
|
---|
5147 |
|
---|
5148 | AssertReturn(numVertexDecls && numVertexDecls <= SVGA3D_MAX_VERTEX_ARRAYS, VERR_INVALID_PARAMETER);
|
---|
5149 | AssertReturn(numRanges && numRanges <= SVGA3D_MAX_DRAW_PRIMITIVE_RANGES, VERR_INVALID_PARAMETER);
|
---|
5150 | AssertReturn(!cVertexDivisor || cVertexDivisor == numVertexDecls, VERR_INVALID_PARAMETER);
|
---|
5151 |
|
---|
5152 | #if 0
|
---|
5153 | /* Dump render target to a bitmap. */
|
---|
5154 | if (pContext->state.aRenderTargets[SVGA3D_RT_COLOR0] != SVGA3D_INVALID_ID)
|
---|
5155 | {
|
---|
5156 | vmsvga3dUpdateHeapBuffersForSurfaces(pThisCC, pContext->state.aRenderTargets[SVGA3D_RT_COLOR0]);
|
---|
5157 | PVMSVGA3DSURFACE pSurface;
|
---|
5158 | int rc2 = vmsvga3dSurfaceFromSid(pState, pContext->state.aRenderTargets[SVGA3D_RT_COLOR0], &pSurface);
|
---|
5159 | if (RT_SUCCESS(rc2))
|
---|
5160 | vmsvga3dInfoSurfaceToBitmap(NULL, pSurface, "bmpd3d", "rt", "-pre");
|
---|
5161 | }
|
---|
5162 | for (int iTex = 0; iTex < SVGA3D_MAX_SAMPLERS_PS; ++iTex)
|
---|
5163 | {
|
---|
5164 | IDirect3DBaseTexture9 *pBaseTexture = 0;
|
---|
5165 | hr = pContext->pDevice->GetTexture(iTex, &pBaseTexture);
|
---|
5166 | if (hr == S_OK && pBaseTexture)
|
---|
5167 | {
|
---|
5168 | D3DSURFACE_DESC surfDesc;
|
---|
5169 | RT_ZERO(surfDesc);
|
---|
5170 |
|
---|
5171 | IDirect3DTexture9 *pTexture = (IDirect3DTexture9 *)pBaseTexture;
|
---|
5172 | pTexture->GetLevelDesc(0, &surfDesc);
|
---|
5173 |
|
---|
5174 | Log(("Texture[%d]: %dx%d\n",
|
---|
5175 | iTex, surfDesc.Width, surfDesc.Height));
|
---|
5176 | D3D_RELEASE(pBaseTexture);
|
---|
5177 | }
|
---|
5178 | }
|
---|
5179 | #endif
|
---|
5180 |
|
---|
5181 | /*
|
---|
5182 | * Process all vertex declarations. Each vertex buffer surface is represented by one stream source id.
|
---|
5183 | */
|
---|
5184 | D3DVERTEXELEMENT9 aVertexElements[SVGA3D_MAX_VERTEX_ARRAYS + 1];
|
---|
5185 |
|
---|
5186 | uint32_t iCurrentVertex = 0;
|
---|
5187 | uint32_t iCurrentStreamId = 0;
|
---|
5188 | while (iCurrentVertex < numVertexDecls)
|
---|
5189 | {
|
---|
5190 | const uint32_t sidVertex = pVertexDecl[iCurrentVertex].array.surfaceId;
|
---|
5191 | const uint32_t strideVertex = pVertexDecl[iCurrentVertex].array.stride;
|
---|
5192 |
|
---|
5193 | PVMSVGA3DSURFACE pVertexSurface;
|
---|
5194 | rc = vmsvga3dSurfaceFromSid(pState, sidVertex, &pVertexSurface);
|
---|
5195 | AssertRCBreak(rc);
|
---|
5196 |
|
---|
5197 | rc = vmsvga3dDrawPrimitivesSyncVertexBuffer(pContext, pVertexSurface);
|
---|
5198 | AssertRCBreak(rc);
|
---|
5199 |
|
---|
5200 | uint32_t uVertexMinOffset = UINT32_MAX;
|
---|
5201 | uint32_t uVertexMaxOffset = 0;
|
---|
5202 |
|
---|
5203 | uint32_t iVertex;
|
---|
5204 | for (iVertex = iCurrentVertex; iVertex < numVertexDecls; ++iVertex)
|
---|
5205 | {
|
---|
5206 | /* Remember, so we can mark it as not dirty later. */
|
---|
5207 | aVertexSurfaces[iVertex] = pVertexSurface;
|
---|
5208 |
|
---|
5209 | /* New surface id -> new stream id. */
|
---|
5210 | if (pVertexDecl[iVertex].array.surfaceId != sidVertex)
|
---|
5211 | break;
|
---|
5212 |
|
---|
5213 | const uint32_t uVertexOffset = pVertexDecl[iVertex].array.offset;
|
---|
5214 | const uint32_t uNewVertexMinOffset = RT_MIN(uVertexMinOffset, uVertexOffset);
|
---|
5215 | const uint32_t uNewVertexMaxOffset = RT_MAX(uVertexMaxOffset, uVertexOffset);
|
---|
5216 |
|
---|
5217 | /* We must put vertex declarations that start at a different element in another stream as d3d only handles offsets < stride. */
|
---|
5218 | if ( uNewVertexMaxOffset - uNewVertexMinOffset >= strideVertex
|
---|
5219 | && strideVertex != 0)
|
---|
5220 | break;
|
---|
5221 |
|
---|
5222 | uVertexMinOffset = uNewVertexMinOffset;
|
---|
5223 | uVertexMaxOffset = uNewVertexMaxOffset;
|
---|
5224 | }
|
---|
5225 |
|
---|
5226 | rc = vmsvga3dDrawPrimitivesProcessVertexDecls(iVertex - iCurrentVertex,
|
---|
5227 | &pVertexDecl[iCurrentVertex],
|
---|
5228 | iCurrentStreamId,
|
---|
5229 | uVertexMinOffset,
|
---|
5230 | uVertexMaxOffset,
|
---|
5231 | &aVertexElements[iCurrentVertex]);
|
---|
5232 | AssertRCBreak(rc);
|
---|
5233 |
|
---|
5234 | LogFunc(("SetStreamSource vertex sid=%u stream %d min offset=%d stride=%d\n",
|
---|
5235 | pVertexSurface->id, iCurrentStreamId, uVertexMinOffset, strideVertex));
|
---|
5236 |
|
---|
5237 | hr = pContext->pDevice->SetStreamSource(iCurrentStreamId,
|
---|
5238 | pVertexSurface->u.pVertexBuffer,
|
---|
5239 | uVertexMinOffset,
|
---|
5240 | strideVertex);
|
---|
5241 | AssertMsgBreakStmt(hr == D3D_OK, ("SetStreamSource failed with %x\n", hr), rc = VERR_INTERNAL_ERROR);
|
---|
5242 |
|
---|
5243 | if (cVertexDivisor)
|
---|
5244 | {
|
---|
5245 | LogFunc(("SetStreamSourceFreq[%d]=%x\n", iCurrentStreamId, pVertexDivisor[iCurrentVertex].value));
|
---|
5246 | HRESULT hr2 = pContext->pDevice->SetStreamSourceFreq(iCurrentStreamId,
|
---|
5247 | pVertexDivisor[iCurrentVertex].value);
|
---|
5248 | Assert(SUCCEEDED(hr2)); RT_NOREF(hr2);
|
---|
5249 | }
|
---|
5250 |
|
---|
5251 | iCurrentVertex = iVertex;
|
---|
5252 | ++iCurrentStreamId;
|
---|
5253 | }
|
---|
5254 |
|
---|
5255 | /* iCurrentStreamId is equal to the total number of streams and the value is used for cleanup at the function end. */
|
---|
5256 |
|
---|
5257 | AssertRCReturn(rc, rc);
|
---|
5258 |
|
---|
5259 | /* Mark the end. */
|
---|
5260 | memcpy(&aVertexElements[numVertexDecls], &sVertexEnd, sizeof(sVertexEnd));
|
---|
5261 |
|
---|
5262 | /* Check if this context already has the same vertex declaration. */
|
---|
5263 | if ( pContext->d3dState.pVertexDecl
|
---|
5264 | && pContext->d3dState.cVertexElements == numVertexDecls + 1
|
---|
5265 | && memcmp(pContext->d3dState.aVertexElements,
|
---|
5266 | aVertexElements,
|
---|
5267 | pContext->d3dState.cVertexElements * sizeof(aVertexElements[0])) == 0)
|
---|
5268 | {
|
---|
5269 | /* Same. */
|
---|
5270 | }
|
---|
5271 | else
|
---|
5272 | {
|
---|
5273 | /* Create and set the vertex declaration. */
|
---|
5274 | IDirect3DVertexDeclaration9 *pVertexDecl0;
|
---|
5275 | hr = pContext->pDevice->CreateVertexDeclaration(&aVertexElements[0], &pVertexDecl0);
|
---|
5276 | AssertMsgReturn(hr == D3D_OK, ("CreateVertexDeclaration failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
5277 |
|
---|
5278 | hr = pContext->pDevice->SetVertexDeclaration(pVertexDecl0);
|
---|
5279 | AssertMsgReturnStmt(hr == D3D_OK, ("SetVertexDeclaration failed with %x\n", hr),
|
---|
5280 | D3D_RELEASE(pVertexDecl0),
|
---|
5281 | VERR_INTERNAL_ERROR);
|
---|
5282 |
|
---|
5283 | /* The new vertex declaration has been successfully set. Delete the old one. */
|
---|
5284 | D3D_RELEASE(pContext->d3dState.pVertexDecl);
|
---|
5285 |
|
---|
5286 | /* Remember the new vertext declaration. */
|
---|
5287 | pContext->d3dState.pVertexDecl = pVertexDecl0;
|
---|
5288 | pContext->d3dState.cVertexElements = numVertexDecls + 1;
|
---|
5289 | memcpy(pContext->d3dState.aVertexElements,
|
---|
5290 | aVertexElements,
|
---|
5291 | pContext->d3dState.cVertexElements * sizeof(aVertexElements[0]));
|
---|
5292 | }
|
---|
5293 |
|
---|
5294 | /* Begin a scene before rendering anything. */
|
---|
5295 | hr = pContext->pDevice->BeginScene();
|
---|
5296 | AssertMsgReturn(hr == D3D_OK, ("BeginScene failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
5297 |
|
---|
5298 | /* Now draw the primitives. */
|
---|
5299 | for (uint32_t iPrimitive = 0; iPrimitive < numRanges; ++iPrimitive)
|
---|
5300 | {
|
---|
5301 | Log(("Primitive %d: type %s\n", iPrimitive, vmsvga3dPrimitiveType2String(pRange[iPrimitive].primType)));
|
---|
5302 |
|
---|
5303 | const uint32_t sidIndex = pRange[iPrimitive].indexArray.surfaceId;
|
---|
5304 | PVMSVGA3DSURFACE pIndexSurface = NULL;
|
---|
5305 |
|
---|
5306 | D3DPRIMITIVETYPE PrimitiveTypeD3D;
|
---|
5307 | rc = vmsvga3dPrimitiveType2D3D(pRange[iPrimitive].primType, &PrimitiveTypeD3D);
|
---|
5308 | AssertRCBreak(rc);
|
---|
5309 |
|
---|
5310 | /* Triangle strips or fans with just one primitive don't make much sense and are identical to triangle lists.
|
---|
5311 | * Workaround for NVidia driver crash when encountering some of these.
|
---|
5312 | */
|
---|
5313 | if ( pRange[iPrimitive].primitiveCount == 1
|
---|
5314 | && ( PrimitiveTypeD3D == D3DPT_TRIANGLESTRIP
|
---|
5315 | || PrimitiveTypeD3D == D3DPT_TRIANGLEFAN))
|
---|
5316 | PrimitiveTypeD3D = D3DPT_TRIANGLELIST;
|
---|
5317 |
|
---|
5318 | if (sidIndex != SVGA3D_INVALID_ID)
|
---|
5319 | {
|
---|
5320 | AssertMsg(pRange[iPrimitive].indexWidth == sizeof(uint32_t) || pRange[iPrimitive].indexWidth == sizeof(uint16_t),
|
---|
5321 | ("Unsupported primitive width %d\n", pRange[iPrimitive].indexWidth));
|
---|
5322 |
|
---|
5323 | rc = vmsvga3dSurfaceFromSid(pState, sidIndex, &pIndexSurface);
|
---|
5324 | AssertRCBreak(rc);
|
---|
5325 |
|
---|
5326 | aIndexSurfaces[iPrimitive] = pIndexSurface;
|
---|
5327 |
|
---|
5328 | Log(("vmsvga3dDrawPrimitives: index sid=%u\n", sidIndex));
|
---|
5329 |
|
---|
5330 | rc = vmsvga3dDrawPrimitivesSyncIndexBuffer(pContext, pIndexSurface, pRange[iPrimitive].indexWidth);
|
---|
5331 | AssertRCBreak(rc);
|
---|
5332 |
|
---|
5333 | hr = pContext->pDevice->SetIndices(pIndexSurface->u.pIndexBuffer);
|
---|
5334 | AssertMsg(hr == D3D_OK, ("SetIndices vertex failed with %x\n", hr));
|
---|
5335 | }
|
---|
5336 | else
|
---|
5337 | {
|
---|
5338 | hr = pContext->pDevice->SetIndices(NULL);
|
---|
5339 | AssertMsg(hr == D3D_OK, ("SetIndices vertex (NULL) failed with %x\n", hr));
|
---|
5340 | }
|
---|
5341 |
|
---|
5342 | const uint32_t strideVertex = pVertexDecl[0].array.stride;
|
---|
5343 |
|
---|
5344 | if (!pIndexSurface)
|
---|
5345 | {
|
---|
5346 | /* Render without an index buffer */
|
---|
5347 | Log(("DrawPrimitive %x primitivecount=%d index index bias=%d stride=%d\n",
|
---|
5348 | PrimitiveTypeD3D, pRange[iPrimitive].primitiveCount, pRange[iPrimitive].indexBias, strideVertex));
|
---|
5349 |
|
---|
5350 | hr = pContext->pDevice->DrawPrimitive(PrimitiveTypeD3D,
|
---|
5351 | pRange[iPrimitive].indexBias,
|
---|
5352 | pRange[iPrimitive].primitiveCount);
|
---|
5353 | AssertMsgBreakStmt(hr == D3D_OK, ("DrawPrimitive failed with %x\n", hr), rc = VERR_INTERNAL_ERROR);
|
---|
5354 | }
|
---|
5355 | else
|
---|
5356 | {
|
---|
5357 | UINT numVertices;
|
---|
5358 | if (pVertexDecl[0].rangeHint.last)
|
---|
5359 | {
|
---|
5360 | /* Both SVGA3dArrayRangeHint definition and the SVGA driver code imply that 'last' is exclusive,
|
---|
5361 | * hence compute the difference.
|
---|
5362 | */
|
---|
5363 | numVertices = pVertexDecl[0].rangeHint.last - pVertexDecl[0].rangeHint.first;
|
---|
5364 | }
|
---|
5365 | else
|
---|
5366 | {
|
---|
5367 | /* Range hint is not provided. */
|
---|
5368 | PVMSVGA3DSURFACE pVertexSurface = aVertexSurfaces[0];
|
---|
5369 | numVertices = pVertexSurface->paMipmapLevels[0].cbSurface / strideVertex
|
---|
5370 | - pVertexDecl[0].array.offset / strideVertex
|
---|
5371 | - pVertexDecl[0].rangeHint.first
|
---|
5372 | - pRange[iPrimitive].indexBias;
|
---|
5373 | }
|
---|
5374 |
|
---|
5375 | /* Render with an index buffer */
|
---|
5376 | Log(("DrawIndexedPrimitive %x startindex=%d (indexArray.offset 0x%x) range [%d:%d) numVertices=%d, primitivecount=%d index format=%s index bias=%d stride=%d\n",
|
---|
5377 | PrimitiveTypeD3D, pRange[iPrimitive].indexArray.offset / pRange[iPrimitive].indexWidth, pRange[iPrimitive].indexArray.offset,
|
---|
5378 | pVertexDecl[0].rangeHint.first, pVertexDecl[0].rangeHint.last, numVertices, pRange[iPrimitive].primitiveCount,
|
---|
5379 | (pRange[iPrimitive].indexWidth == sizeof(uint16_t)) ? "D3DFMT_INDEX16" : "D3DFMT_INDEX32",
|
---|
5380 | pRange[iPrimitive].indexBias, strideVertex));
|
---|
5381 |
|
---|
5382 | hr = pContext->pDevice->DrawIndexedPrimitive(PrimitiveTypeD3D,
|
---|
5383 | pRange[iPrimitive].indexBias, /* BaseVertexIndex */
|
---|
5384 | 0, /* MinVertexIndex */
|
---|
5385 | numVertices,
|
---|
5386 | pRange[iPrimitive].indexArray.offset / pRange[iPrimitive].indexWidth, /* StartIndex */
|
---|
5387 | pRange[iPrimitive].primitiveCount);
|
---|
5388 | AssertMsgBreakStmt(hr == D3D_OK, ("DrawIndexedPrimitive failed with %x\n", hr), rc = VERR_INTERNAL_ERROR);
|
---|
5389 | }
|
---|
5390 | }
|
---|
5391 |
|
---|
5392 | /* End the scene and do some cleanup regardless of the rc. */
|
---|
5393 | hr = pContext->pDevice->EndScene();
|
---|
5394 | AssertMsgReturn(hr == D3D_OK, ("EndScene failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
5395 |
|
---|
5396 | /* Cleanup. */
|
---|
5397 | uint32_t i;
|
---|
5398 | /* Clear all streams, because they are set at the beginning of this function anyway.
|
---|
5399 | * Now the vertex buffers can be safely deleted/recreated if necessary.
|
---|
5400 | */
|
---|
5401 | for (i = 0; i < iCurrentStreamId; ++i)
|
---|
5402 | {
|
---|
5403 | LogFunc(("clear stream %d\n", i));
|
---|
5404 | HRESULT hr2 = pContext->pDevice->SetStreamSource(i, NULL, 0, 0);
|
---|
5405 | AssertMsg(hr2 == D3D_OK, ("SetStreamSource(%d, NULL) failed with %x\n", i, hr2)); RT_NOREF(hr2);
|
---|
5406 | }
|
---|
5407 |
|
---|
5408 | if (cVertexDivisor)
|
---|
5409 | {
|
---|
5410 | /* "When you are finished rendering the instance data, be sure to reset the vertex stream frequency back..." */
|
---|
5411 | for (i = 0; i < iCurrentStreamId; ++i)
|
---|
5412 | {
|
---|
5413 | LogFunc(("reset stream freq %d\n", i));
|
---|
5414 | HRESULT hr2 = pContext->pDevice->SetStreamSourceFreq(i, 1);
|
---|
5415 | AssertMsg(hr2 == D3D_OK, ("SetStreamSourceFreq(%d, 1) failed with %x\n", i, hr2)); RT_NOREF(hr2);
|
---|
5416 | }
|
---|
5417 | }
|
---|
5418 |
|
---|
5419 | if (RT_SUCCESS(rc))
|
---|
5420 | {
|
---|
5421 | for (i = 0; i < numVertexDecls; ++i)
|
---|
5422 | {
|
---|
5423 | if (aVertexSurfaces[i])
|
---|
5424 | {
|
---|
5425 | aVertexSurfaces[i]->paMipmapLevels[0].fDirty = false;
|
---|
5426 | aVertexSurfaces[i]->fDirty = false;
|
---|
5427 | }
|
---|
5428 | }
|
---|
5429 |
|
---|
5430 | for (i = 0; i < numRanges; ++i)
|
---|
5431 | {
|
---|
5432 | if (aIndexSurfaces[i])
|
---|
5433 | {
|
---|
5434 | aIndexSurfaces[i]->paMipmapLevels[0].fDirty = false;
|
---|
5435 | aIndexSurfaces[i]->fDirty = false;
|
---|
5436 | }
|
---|
5437 | }
|
---|
5438 |
|
---|
5439 | /* Make sure we can track drawing usage of active render targets and textures. */
|
---|
5440 | vmsvga3dContextTrackUsage(pThisCC, pContext);
|
---|
5441 | }
|
---|
5442 |
|
---|
5443 | #if 0
|
---|
5444 | /* Dump render target to a bitmap. */
|
---|
5445 | if (pContext->state.aRenderTargets[SVGA3D_RT_COLOR0] != SVGA3D_INVALID_ID)
|
---|
5446 | {
|
---|
5447 | vmsvga3dUpdateHeapBuffersForSurfaces(pThisCC, pContext->state.aRenderTargets[SVGA3D_RT_COLOR0]);
|
---|
5448 | PVMSVGA3DSURFACE pSurface;
|
---|
5449 | int rc2 = vmsvga3dSurfaceFromSid(pState, pContext->state.aRenderTargets[SVGA3D_RT_COLOR0], &pSurface);
|
---|
5450 | if (RT_SUCCESS(rc2))
|
---|
5451 | vmsvga3dInfoSurfaceToBitmap(NULL, pSurface, "bmpd3d", "rt", "-post");
|
---|
5452 | # if 0
|
---|
5453 | for (i = 0; i < SVGA3D_MAX_SAMPLERS_PS; ++i)
|
---|
5454 | {
|
---|
5455 | if (pContext->aSidActiveTextures[i] != SVGA3D_INVALID_ID)
|
---|
5456 | {
|
---|
5457 | char szSuffix[32];
|
---|
5458 | RTStrPrintf2(szSuffix, sizeof(szSuffix), "-tx%d", i);
|
---|
5459 | vmsvga3dUpdateHeapBuffersForSurfaces(pThisCC, pContext->aSidActiveTextures[i]);
|
---|
5460 | rc2 = vmsvga3dSurfaceFromSid(pState, pContext->aSidActiveTextures[i], &pSurface);
|
---|
5461 | if (RT_SUCCESS(rc2))
|
---|
5462 | vmsvga3dInfoSurfaceToBitmap(NULL, pSurface, "bmpd3d", "rt", szSuffix);
|
---|
5463 | }
|
---|
5464 | }
|
---|
5465 | # endif
|
---|
5466 | }
|
---|
5467 | #endif
|
---|
5468 |
|
---|
5469 | return rc;
|
---|
5470 | }
|
---|
5471 |
|
---|
5472 |
|
---|
5473 | static DECLCALLBACK(int) vmsvga3dBackSetScissorRect(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect)
|
---|
5474 | {
|
---|
5475 | HRESULT hr;
|
---|
5476 | RECT rect;
|
---|
5477 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
5478 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
5479 |
|
---|
5480 | Log(("vmsvga3dSetScissorRect %x (%d,%d)(%d,%d)\n", cid, pRect->x, pRect->y, pRect->w, pRect->h));
|
---|
5481 |
|
---|
5482 | PVMSVGA3DCONTEXT pContext;
|
---|
5483 | int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
|
---|
5484 | AssertRCReturn(rc, rc);
|
---|
5485 | AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
|
---|
5486 |
|
---|
5487 | /* Store for vm state save/restore. */
|
---|
5488 | pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_SCISSORRECT;
|
---|
5489 | pContext->state.RectScissor = *pRect;
|
---|
5490 |
|
---|
5491 | rect.left = pRect->x;
|
---|
5492 | rect.top = pRect->y;
|
---|
5493 | rect.right = rect.left + pRect->w; /* exclusive */
|
---|
5494 | rect.bottom = rect.top + pRect->h; /* exclusive */
|
---|
5495 |
|
---|
5496 | hr = pContext->pDevice->SetScissorRect(&rect);
|
---|
5497 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSetScissorRect: SetScissorRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
5498 |
|
---|
5499 | return VINF_SUCCESS;
|
---|
5500 | }
|
---|
5501 |
|
---|
5502 |
|
---|
5503 | static DECLCALLBACK(int) vmsvga3dBackShaderDefine(PVGASTATECC pThisCC, uint32_t cid, uint32_t shid, SVGA3dShaderType type,
|
---|
5504 | uint32_t cbData, uint32_t *pShaderData)
|
---|
5505 | {
|
---|
5506 | HRESULT hr;
|
---|
5507 | PVMSVGA3DSHADER pShader;
|
---|
5508 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
5509 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
5510 |
|
---|
5511 | Log(("vmsvga3dShaderDefine %x shid=%d type=%s cbData=%d\n", cid, shid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", cbData));
|
---|
5512 |
|
---|
5513 | PVMSVGA3DCONTEXT pContext;
|
---|
5514 | int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
|
---|
5515 | AssertRCReturn(rc, rc);
|
---|
5516 | AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
|
---|
5517 |
|
---|
5518 | AssertReturn(shid < SVGA3D_MAX_SHADER_IDS, VERR_INVALID_PARAMETER);
|
---|
5519 |
|
---|
5520 | rc = vmsvga3dShaderParse(type, cbData, pShaderData);
|
---|
5521 | if (RT_FAILURE(rc))
|
---|
5522 | {
|
---|
5523 | AssertRC(rc);
|
---|
5524 | vmsvga3dShaderLogRel("Failed to parse", type, cbData, pShaderData);
|
---|
5525 | return rc;
|
---|
5526 | }
|
---|
5527 |
|
---|
5528 | if (type == SVGA3D_SHADERTYPE_VS)
|
---|
5529 | {
|
---|
5530 | if (shid >= pContext->cVertexShaders)
|
---|
5531 | {
|
---|
5532 | void *pvNew = RTMemRealloc(pContext->paVertexShader, sizeof(VMSVGA3DSHADER) * (shid + 1));
|
---|
5533 | AssertReturn(pvNew, VERR_NO_MEMORY);
|
---|
5534 | pContext->paVertexShader = (PVMSVGA3DSHADER)pvNew;
|
---|
5535 | memset(&pContext->paVertexShader[pContext->cVertexShaders], 0, sizeof(VMSVGA3DSHADER) * (shid + 1 - pContext->cVertexShaders));
|
---|
5536 | for (uint32_t i = pContext->cVertexShaders; i < shid + 1; i++)
|
---|
5537 | pContext->paVertexShader[i].id = SVGA3D_INVALID_ID;
|
---|
5538 | pContext->cVertexShaders = shid + 1;
|
---|
5539 | }
|
---|
5540 | /* If one already exists with this id, then destroy it now. */
|
---|
5541 | if (pContext->paVertexShader[shid].id != SVGA3D_INVALID_ID)
|
---|
5542 | vmsvga3dBackShaderDestroy(pThisCC, cid, shid, pContext->paVertexShader[shid].type);
|
---|
5543 |
|
---|
5544 | pShader = &pContext->paVertexShader[shid];
|
---|
5545 | }
|
---|
5546 | else
|
---|
5547 | {
|
---|
5548 | Assert(type == SVGA3D_SHADERTYPE_PS);
|
---|
5549 | if (shid >= pContext->cPixelShaders)
|
---|
5550 | {
|
---|
5551 | void *pvNew = RTMemRealloc(pContext->paPixelShader, sizeof(VMSVGA3DSHADER) * (shid + 1));
|
---|
5552 | AssertReturn(pvNew, VERR_NO_MEMORY);
|
---|
5553 | pContext->paPixelShader = (PVMSVGA3DSHADER)pvNew;
|
---|
5554 | memset(&pContext->paPixelShader[pContext->cPixelShaders], 0, sizeof(VMSVGA3DSHADER) * (shid + 1 - pContext->cPixelShaders));
|
---|
5555 | for (uint32_t i = pContext->cPixelShaders; i < shid + 1; i++)
|
---|
5556 | pContext->paPixelShader[i].id = SVGA3D_INVALID_ID;
|
---|
5557 | pContext->cPixelShaders = shid + 1;
|
---|
5558 | }
|
---|
5559 | /* If one already exists with this id, then destroy it now. */
|
---|
5560 | if (pContext->paPixelShader[shid].id != SVGA3D_INVALID_ID)
|
---|
5561 | vmsvga3dBackShaderDestroy(pThisCC, cid, shid, pContext->paPixelShader[shid].type);
|
---|
5562 |
|
---|
5563 | pShader = &pContext->paPixelShader[shid];
|
---|
5564 | }
|
---|
5565 |
|
---|
5566 | memset(pShader, 0, sizeof(*pShader));
|
---|
5567 | pShader->id = shid;
|
---|
5568 | pShader->cid = cid;
|
---|
5569 | pShader->type = type;
|
---|
5570 | pShader->cbData = cbData;
|
---|
5571 | pShader->pShaderProgram = RTMemAllocZ(cbData);
|
---|
5572 | AssertReturn(pShader->pShaderProgram, VERR_NO_MEMORY);
|
---|
5573 | memcpy(pShader->pShaderProgram, pShaderData, cbData);
|
---|
5574 |
|
---|
5575 | #ifdef DUMP_SHADER_DISASSEMBLY
|
---|
5576 | LPD3DXBUFFER pDisassembly;
|
---|
5577 | hr = D3DXDisassembleShader((const DWORD *)pShaderData, FALSE, NULL, &pDisassembly);
|
---|
5578 | if (hr == D3D_OK)
|
---|
5579 | {
|
---|
5580 | Log(("Shader disassembly:\n%s\n", pDisassembly->GetBufferPointer()));
|
---|
5581 | D3D_RELEASE(pDisassembly);
|
---|
5582 | }
|
---|
5583 | #endif
|
---|
5584 |
|
---|
5585 | switch (type)
|
---|
5586 | {
|
---|
5587 | case SVGA3D_SHADERTYPE_VS:
|
---|
5588 | hr = pContext->pDevice->CreateVertexShader((const DWORD *)pShaderData, &pShader->u.pVertexShader);
|
---|
5589 | break;
|
---|
5590 |
|
---|
5591 | case SVGA3D_SHADERTYPE_PS:
|
---|
5592 | hr = pContext->pDevice->CreatePixelShader((const DWORD *)pShaderData, &pShader->u.pPixelShader);
|
---|
5593 | break;
|
---|
5594 |
|
---|
5595 | default:
|
---|
5596 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
5597 | }
|
---|
5598 | if (hr != D3D_OK)
|
---|
5599 | {
|
---|
5600 | /* Dump the shader code. */
|
---|
5601 | vmsvga3dShaderLogRel("Failed to create", type, cbData, pShaderData);
|
---|
5602 |
|
---|
5603 | RTMemFree(pShader->pShaderProgram);
|
---|
5604 | memset(pShader, 0, sizeof(*pShader));
|
---|
5605 | pShader->id = SVGA3D_INVALID_ID;
|
---|
5606 | }
|
---|
5607 |
|
---|
5608 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderDefine: CreateVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
5609 | return VINF_SUCCESS;
|
---|
5610 | }
|
---|
5611 |
|
---|
5612 | static DECLCALLBACK(int) vmsvga3dBackShaderDestroy(PVGASTATECC pThisCC, uint32_t cid, uint32_t shid, SVGA3dShaderType type)
|
---|
5613 | {
|
---|
5614 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
5615 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
5616 | PVMSVGA3DSHADER pShader = NULL;
|
---|
5617 |
|
---|
5618 | Log(("vmsvga3dShaderDestroy %x shid=%d type=%s\n", cid, shid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL"));
|
---|
5619 |
|
---|
5620 | PVMSVGA3DCONTEXT pContext;
|
---|
5621 | int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
|
---|
5622 | AssertRCReturn(rc, rc);
|
---|
5623 |
|
---|
5624 | if (type == SVGA3D_SHADERTYPE_VS)
|
---|
5625 | {
|
---|
5626 | if ( shid < pContext->cVertexShaders
|
---|
5627 | && pContext->paVertexShader[shid].id == shid)
|
---|
5628 | {
|
---|
5629 | pShader = &pContext->paVertexShader[shid];
|
---|
5630 | D3D_RELEASE(pShader->u.pVertexShader);
|
---|
5631 | }
|
---|
5632 | }
|
---|
5633 | else
|
---|
5634 | {
|
---|
5635 | Assert(type == SVGA3D_SHADERTYPE_PS);
|
---|
5636 | if ( shid < pContext->cPixelShaders
|
---|
5637 | && pContext->paPixelShader[shid].id == shid)
|
---|
5638 | {
|
---|
5639 | pShader = &pContext->paPixelShader[shid];
|
---|
5640 | D3D_RELEASE(pShader->u.pPixelShader);
|
---|
5641 | }
|
---|
5642 | }
|
---|
5643 |
|
---|
5644 | if (pShader)
|
---|
5645 | {
|
---|
5646 | if (pShader->pShaderProgram)
|
---|
5647 | RTMemFree(pShader->pShaderProgram);
|
---|
5648 |
|
---|
5649 | memset(pShader, 0, sizeof(*pShader));
|
---|
5650 | pShader->id = SVGA3D_INVALID_ID;
|
---|
5651 | }
|
---|
5652 | else
|
---|
5653 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
5654 |
|
---|
5655 | return VINF_SUCCESS;
|
---|
5656 | }
|
---|
5657 |
|
---|
5658 | static DECLCALLBACK(int) vmsvga3dBackShaderSet(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext, uint32_t cid, SVGA3dShaderType type, uint32_t shid)
|
---|
5659 | {
|
---|
5660 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
5661 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
5662 | HRESULT hr;
|
---|
5663 |
|
---|
5664 | Log(("vmsvga3dShaderSet %x type=%s shid=%d\n", cid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", shid));
|
---|
5665 |
|
---|
5666 | NOREF(pContext);
|
---|
5667 | int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
|
---|
5668 | AssertRCReturn(rc, rc);
|
---|
5669 | AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
|
---|
5670 |
|
---|
5671 | if (type == SVGA3D_SHADERTYPE_VS)
|
---|
5672 | {
|
---|
5673 | /* Save for vm state save/restore. */
|
---|
5674 | pContext->state.shidVertex = shid;
|
---|
5675 | pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_VERTEXSHADER;
|
---|
5676 |
|
---|
5677 | if ( shid < pContext->cVertexShaders
|
---|
5678 | && pContext->paVertexShader[shid].id == shid)
|
---|
5679 | {
|
---|
5680 | PVMSVGA3DSHADER pShader = &pContext->paVertexShader[shid];
|
---|
5681 | Assert(type == pShader->type);
|
---|
5682 |
|
---|
5683 | hr = pContext->pDevice->SetVertexShader(pShader->u.pVertexShader);
|
---|
5684 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
5685 | }
|
---|
5686 | else
|
---|
5687 | if (shid == SVGA_ID_INVALID)
|
---|
5688 | {
|
---|
5689 | /* Unselect shader. */
|
---|
5690 | hr = pContext->pDevice->SetVertexShader(NULL);
|
---|
5691 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
5692 | }
|
---|
5693 | else
|
---|
5694 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
5695 | }
|
---|
5696 | else
|
---|
5697 | {
|
---|
5698 | /* Save for vm state save/restore. */
|
---|
5699 | pContext->state.shidPixel = shid;
|
---|
5700 | pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_PIXELSHADER;
|
---|
5701 |
|
---|
5702 | Assert(type == SVGA3D_SHADERTYPE_PS);
|
---|
5703 | if ( shid < pContext->cPixelShaders
|
---|
5704 | && pContext->paPixelShader[shid].id == shid)
|
---|
5705 | {
|
---|
5706 | PVMSVGA3DSHADER pShader = &pContext->paPixelShader[shid];
|
---|
5707 | Assert(type == pShader->type);
|
---|
5708 |
|
---|
5709 | hr = pContext->pDevice->SetPixelShader(pShader->u.pPixelShader);
|
---|
5710 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
5711 | }
|
---|
5712 | else
|
---|
5713 | if (shid == SVGA_ID_INVALID)
|
---|
5714 | {
|
---|
5715 | /* Unselect shader. */
|
---|
5716 | hr = pContext->pDevice->SetPixelShader(NULL);
|
---|
5717 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSet: SetVertex/PixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
5718 | }
|
---|
5719 | else
|
---|
5720 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
5721 | }
|
---|
5722 |
|
---|
5723 | return VINF_SUCCESS;
|
---|
5724 | }
|
---|
5725 |
|
---|
5726 | static DECLCALLBACK(int) vmsvga3dBackShaderSetConst(PVGASTATECC pThisCC, uint32_t cid, uint32_t reg, SVGA3dShaderType type,
|
---|
5727 | SVGA3dShaderConstType ctype, uint32_t cRegisters, uint32_t *pValues)
|
---|
5728 | {
|
---|
5729 | HRESULT hr;
|
---|
5730 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
5731 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
5732 |
|
---|
5733 | Log(("vmsvga3dShaderSetConst %x reg=%x type=%s ctype=%x\n", cid, reg, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", ctype));
|
---|
5734 |
|
---|
5735 | PVMSVGA3DCONTEXT pContext;
|
---|
5736 | int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
|
---|
5737 | AssertRCReturn(rc, rc);
|
---|
5738 | AssertReturn(pContext->pDevice, VERR_INTERNAL_ERROR);
|
---|
5739 |
|
---|
5740 | for (uint32_t i = 0; i < cRegisters; i++)
|
---|
5741 | {
|
---|
5742 | #ifdef LOG_ENABLED
|
---|
5743 | switch (ctype)
|
---|
5744 | {
|
---|
5745 | case SVGA3D_CONST_TYPE_FLOAT:
|
---|
5746 | {
|
---|
5747 | float *pValuesF = (float *)pValues;
|
---|
5748 | Log(("ConstantF %d: value=" FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR "\n",
|
---|
5749 | reg + i, FLOAT_FMT_ARGS(pValuesF[i*4 + 0]), FLOAT_FMT_ARGS(pValuesF[i*4 + 1]), FLOAT_FMT_ARGS(pValuesF[i*4 + 2]), FLOAT_FMT_ARGS(pValuesF[i*4 + 3])));
|
---|
5750 | break;
|
---|
5751 | }
|
---|
5752 |
|
---|
5753 | case SVGA3D_CONST_TYPE_INT:
|
---|
5754 | Log(("ConstantI %d: value=%d, %d, %d, %d\n", reg + i, pValues[i*4 + 0], pValues[i*4 + 1], pValues[i*4 + 2], pValues[i*4 + 3]));
|
---|
5755 | break;
|
---|
5756 |
|
---|
5757 | case SVGA3D_CONST_TYPE_BOOL:
|
---|
5758 | Log(("ConstantB %d: value=%d, %d, %d, %d\n", reg + i, pValues[i*4 + 0], pValues[i*4 + 1], pValues[i*4 + 2], pValues[i*4 + 3]));
|
---|
5759 | break;
|
---|
5760 |
|
---|
5761 | default:
|
---|
5762 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
5763 | }
|
---|
5764 | #endif
|
---|
5765 | vmsvga3dSaveShaderConst(pContext, reg + i, type, ctype, pValues[i*4 + 0], pValues[i*4 + 1], pValues[i*4 + 2], pValues[i*4 + 3]);
|
---|
5766 | }
|
---|
5767 |
|
---|
5768 | switch (type)
|
---|
5769 | {
|
---|
5770 | case SVGA3D_SHADERTYPE_VS:
|
---|
5771 | switch (ctype)
|
---|
5772 | {
|
---|
5773 | case SVGA3D_CONST_TYPE_FLOAT:
|
---|
5774 | hr = pContext->pDevice->SetVertexShaderConstantF(reg, (const float *)pValues, cRegisters);
|
---|
5775 | break;
|
---|
5776 |
|
---|
5777 | case SVGA3D_CONST_TYPE_INT:
|
---|
5778 | hr = pContext->pDevice->SetVertexShaderConstantI(reg, (const int *)pValues, cRegisters);
|
---|
5779 | break;
|
---|
5780 |
|
---|
5781 | case SVGA3D_CONST_TYPE_BOOL:
|
---|
5782 | hr = pContext->pDevice->SetVertexShaderConstantB(reg, (const BOOL *)pValues, cRegisters);
|
---|
5783 | break;
|
---|
5784 |
|
---|
5785 | default:
|
---|
5786 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
5787 | }
|
---|
5788 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSetConst: SetVertexShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
5789 | break;
|
---|
5790 |
|
---|
5791 | case SVGA3D_SHADERTYPE_PS:
|
---|
5792 | switch (ctype)
|
---|
5793 | {
|
---|
5794 | case SVGA3D_CONST_TYPE_FLOAT:
|
---|
5795 | {
|
---|
5796 | hr = pContext->pDevice->SetPixelShaderConstantF(reg, (const float *)pValues, cRegisters);
|
---|
5797 | break;
|
---|
5798 | }
|
---|
5799 |
|
---|
5800 | case SVGA3D_CONST_TYPE_INT:
|
---|
5801 | hr = pContext->pDevice->SetPixelShaderConstantI(reg, (const int *)pValues, cRegisters);
|
---|
5802 | break;
|
---|
5803 |
|
---|
5804 | case SVGA3D_CONST_TYPE_BOOL:
|
---|
5805 | hr = pContext->pDevice->SetPixelShaderConstantB(reg, (const BOOL *)pValues, cRegisters);
|
---|
5806 | break;
|
---|
5807 |
|
---|
5808 | default:
|
---|
5809 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
5810 | }
|
---|
5811 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dShaderSetConst: SetPixelShader failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
5812 | break;
|
---|
5813 |
|
---|
5814 | default:
|
---|
5815 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
5816 | }
|
---|
5817 | return VINF_SUCCESS;
|
---|
5818 | }
|
---|
5819 |
|
---|
5820 | static DECLCALLBACK(int) vmsvga3dBackOcclusionQueryCreate(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)
|
---|
5821 | {
|
---|
5822 | RT_NOREF(pThisCC);
|
---|
5823 | HRESULT hr = pContext->pDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, &pContext->occlusion.pQuery);
|
---|
5824 | AssertMsgReturn(hr == D3D_OK, ("CreateQuery(D3DQUERYTYPE_OCCLUSION) failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
5825 | return VINF_SUCCESS;
|
---|
5826 | }
|
---|
5827 |
|
---|
5828 | static DECLCALLBACK(int) vmsvga3dBackOcclusionQueryDelete(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)
|
---|
5829 | {
|
---|
5830 | RT_NOREF(pThisCC);
|
---|
5831 | D3D_RELEASE(pContext->occlusion.pQuery);
|
---|
5832 | return VINF_SUCCESS;
|
---|
5833 | }
|
---|
5834 |
|
---|
5835 | static DECLCALLBACK(int) vmsvga3dBackOcclusionQueryBegin(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)
|
---|
5836 | {
|
---|
5837 | RT_NOREF(pThisCC);
|
---|
5838 | HRESULT hr = pContext->occlusion.pQuery->Issue(D3DISSUE_BEGIN);
|
---|
5839 | AssertMsgReturnStmt(hr == D3D_OK, ("D3DISSUE_BEGIN(D3DQUERYTYPE_OCCLUSION) failed with %x\n", hr),
|
---|
5840 | D3D_RELEASE(pContext->occlusion.pQuery), VERR_INTERNAL_ERROR);
|
---|
5841 | return VINF_SUCCESS;
|
---|
5842 | }
|
---|
5843 |
|
---|
5844 | static DECLCALLBACK(int) vmsvga3dBackOcclusionQueryEnd(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)
|
---|
5845 | {
|
---|
5846 | RT_NOREF(pThisCC);
|
---|
5847 | HRESULT hr = pContext->occlusion.pQuery->Issue(D3DISSUE_END);
|
---|
5848 | AssertMsgReturnStmt(hr == D3D_OK, ("D3DISSUE_END(D3DQUERYTYPE_OCCLUSION) failed with %x\n", hr),
|
---|
5849 | D3D_RELEASE(pContext->occlusion.pQuery), VERR_INTERNAL_ERROR);
|
---|
5850 | return VINF_SUCCESS;
|
---|
5851 | }
|
---|
5852 |
|
---|
5853 | static DECLCALLBACK(int) vmsvga3dBackOcclusionQueryGetData(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext, uint32_t *pu32Pixels)
|
---|
5854 | {
|
---|
5855 | RT_NOREF(pThisCC);
|
---|
5856 | HRESULT hr = D3D_OK;
|
---|
5857 | /* Wait until the data becomes available. */
|
---|
5858 | DWORD dwPixels = 0;
|
---|
5859 | do
|
---|
5860 | {
|
---|
5861 | hr = pContext->occlusion.pQuery->GetData((void *)&dwPixels, sizeof(DWORD), D3DGETDATA_FLUSH);
|
---|
5862 | } while (hr == S_FALSE);
|
---|
5863 |
|
---|
5864 | AssertMsgReturnStmt(hr == D3D_OK, ("GetData(D3DQUERYTYPE_OCCLUSION) failed with %x\n", hr),
|
---|
5865 | D3D_RELEASE(pContext->occlusion.pQuery), VERR_INTERNAL_ERROR);
|
---|
5866 |
|
---|
5867 | LogFunc(("Query result: dwPixels %d\n", dwPixels));
|
---|
5868 | *pu32Pixels = dwPixels;
|
---|
5869 | return VINF_SUCCESS;
|
---|
5870 | }
|
---|
5871 |
|
---|
5872 | static void vmsvgaDumpD3DCaps(D3DCAPS9 *pCaps, D3DADAPTER_IDENTIFIER9 const *pai9)
|
---|
5873 | {
|
---|
5874 | bool const fBufferingSaved = RTLogRelSetBuffering(true /*fBuffered*/);
|
---|
5875 |
|
---|
5876 | LogRel(("\nD3D9 adapter: %s %RX16:%RX16 [%s, version %d.%d.%d.%d]\n",
|
---|
5877 | pai9->Description, pai9->VendorId, pai9->DeviceId, pai9->Driver,
|
---|
5878 | RT_HI_U16(pai9->DriverVersion.HighPart), RT_LO_U16(pai9->DriverVersion.HighPart),
|
---|
5879 | RT_HI_U16(pai9->DriverVersion.LowPart), RT_LO_U16(pai9->DriverVersion.LowPart)));
|
---|
5880 |
|
---|
5881 | LogRel(("\nD3D device caps: DevCaps2:\n"));
|
---|
5882 | if (pCaps->DevCaps2 & D3DDEVCAPS2_ADAPTIVETESSRTPATCH)
|
---|
5883 | LogRel((" - D3DDEVCAPS2_ADAPTIVETESSRTPATCH\n"));
|
---|
5884 | if (pCaps->DevCaps2 & D3DDEVCAPS2_ADAPTIVETESSNPATCH)
|
---|
5885 | LogRel((" - D3DDEVCAPS2_ADAPTIVETESSNPATCH\n"));
|
---|
5886 | if (pCaps->DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES)
|
---|
5887 | LogRel((" - D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES\n"));
|
---|
5888 | if (pCaps->DevCaps2 & D3DDEVCAPS2_DMAPNPATCH)
|
---|
5889 | LogRel((" - D3DDEVCAPS2_DMAPNPATCH\n"));
|
---|
5890 | if (pCaps->DevCaps2 & D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH)
|
---|
5891 | LogRel((" - D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH\n"));
|
---|
5892 | if (pCaps->DevCaps2 & D3DDEVCAPS2_STREAMOFFSET)
|
---|
5893 | LogRel((" - D3DDEVCAPS2_STREAMOFFSET\n"));
|
---|
5894 | if (pCaps->DevCaps2 & D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET)
|
---|
5895 | LogRel((" - D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET\n"));
|
---|
5896 |
|
---|
5897 | LogRel(("\nCaps2:\n"));
|
---|
5898 | if (pCaps->Caps2 & D3DCAPS2_CANAUTOGENMIPMAP)
|
---|
5899 | LogRel((" - D3DCAPS2_CANAUTOGENMIPMAP\n"));
|
---|
5900 | if (pCaps->Caps2 & D3DCAPS2_CANCALIBRATEGAMMA)
|
---|
5901 | LogRel((" - D3DCAPS2_CANCALIBRATEGAMMA\n"));
|
---|
5902 | if (pCaps->Caps2 & D3DCAPS2_CANSHARERESOURCE)
|
---|
5903 | LogRel((" - D3DCAPS2_CANSHARERESOURCE\n"));
|
---|
5904 | if (pCaps->Caps2 & D3DCAPS2_CANMANAGERESOURCE)
|
---|
5905 | LogRel((" - D3DCAPS2_CANMANAGERESOURCE\n"));
|
---|
5906 | if (pCaps->Caps2 & D3DCAPS2_DYNAMICTEXTURES)
|
---|
5907 | LogRel((" - D3DCAPS2_DYNAMICTEXTURES\n"));
|
---|
5908 | if (pCaps->Caps2 & D3DCAPS2_FULLSCREENGAMMA)
|
---|
5909 | LogRel((" - D3DCAPS2_FULLSCREENGAMMA\n"));
|
---|
5910 |
|
---|
5911 | LogRel(("\nCaps3:\n"));
|
---|
5912 | if (pCaps->Caps3 & D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD)
|
---|
5913 | LogRel((" - D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD\n"));
|
---|
5914 | if (pCaps->Caps3 & D3DCAPS3_COPY_TO_VIDMEM)
|
---|
5915 | LogRel((" - D3DCAPS3_COPY_TO_VIDMEM\n"));
|
---|
5916 | if (pCaps->Caps3 & D3DCAPS3_COPY_TO_SYSTEMMEM)
|
---|
5917 | LogRel((" - D3DCAPS3_COPY_TO_SYSTEMMEM\n"));
|
---|
5918 | if (pCaps->Caps3 & D3DCAPS3_DXVAHD)
|
---|
5919 | LogRel((" - D3DCAPS3_DXVAHD\n"));
|
---|
5920 | if (pCaps->Caps3 & D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION)
|
---|
5921 | LogRel((" - D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION\n"));
|
---|
5922 |
|
---|
5923 | LogRel(("\nPresentationIntervals:\n"));
|
---|
5924 | if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE)
|
---|
5925 | LogRel((" - D3DPRESENT_INTERVAL_IMMEDIATE\n"));
|
---|
5926 | if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_ONE)
|
---|
5927 | LogRel((" - D3DPRESENT_INTERVAL_ONE\n"));
|
---|
5928 | if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_TWO)
|
---|
5929 | LogRel((" - D3DPRESENT_INTERVAL_TWO\n"));
|
---|
5930 | if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_THREE)
|
---|
5931 | LogRel((" - D3DPRESENT_INTERVAL_THREE\n"));
|
---|
5932 | if (pCaps->PresentationIntervals & D3DPRESENT_INTERVAL_FOUR)
|
---|
5933 | LogRel((" - D3DPRESENT_INTERVAL_FOUR\n"));
|
---|
5934 |
|
---|
5935 | LogRel(("\nDevcaps:\n"));
|
---|
5936 | if (pCaps->DevCaps & D3DDEVCAPS_CANBLTSYSTONONLOCAL)
|
---|
5937 | LogRel((" - D3DDEVCAPS_CANBLTSYSTONONLOCAL\n"));
|
---|
5938 | if (pCaps->DevCaps & D3DDEVCAPS_CANRENDERAFTERFLIP)
|
---|
5939 | LogRel((" - D3DDEVCAPS_CANRENDERAFTERFLIP\n"));
|
---|
5940 | if (pCaps->DevCaps & D3DDEVCAPS_DRAWPRIMITIVES2)
|
---|
5941 | LogRel((" - D3DDEVCAPS_DRAWPRIMITIVES2\n"));
|
---|
5942 | if (pCaps->DevCaps & D3DDEVCAPS_DRAWPRIMITIVES2EX)
|
---|
5943 | LogRel((" - D3DDEVCAPS_DRAWPRIMITIVES2EX\n"));
|
---|
5944 | if (pCaps->DevCaps & D3DDEVCAPS_DRAWPRIMTLVERTEX)
|
---|
5945 | LogRel((" - D3DDEVCAPS_DRAWPRIMTLVERTEX\n"));
|
---|
5946 | if (pCaps->DevCaps & D3DDEVCAPS_EXECUTESYSTEMMEMORY)
|
---|
5947 | LogRel((" - D3DDEVCAPS_EXECUTESYSTEMMEMORY\n"));
|
---|
5948 | if (pCaps->DevCaps & D3DDEVCAPS_EXECUTEVIDEOMEMORY)
|
---|
5949 | LogRel((" - D3DDEVCAPS_EXECUTEVIDEOMEMORY\n"));
|
---|
5950 | if (pCaps->DevCaps & D3DDEVCAPS_HWRASTERIZATION)
|
---|
5951 | LogRel((" - D3DDEVCAPS_HWRASTERIZATION\n"));
|
---|
5952 | if (pCaps->DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT)
|
---|
5953 | LogRel((" - D3DDEVCAPS_HWTRANSFORMANDLIGHT\n"));
|
---|
5954 | if (pCaps->DevCaps & D3DDEVCAPS_NPATCHES)
|
---|
5955 | LogRel((" - D3DDEVCAPS_NPATCHES\n"));
|
---|
5956 | if (pCaps->DevCaps & D3DDEVCAPS_PUREDEVICE)
|
---|
5957 | LogRel((" - D3DDEVCAPS_PUREDEVICE\n"));
|
---|
5958 | if (pCaps->DevCaps & D3DDEVCAPS_QUINTICRTPATCHES)
|
---|
5959 | LogRel((" - D3DDEVCAPS_QUINTICRTPATCHES\n"));
|
---|
5960 | if (pCaps->DevCaps & D3DDEVCAPS_RTPATCHES)
|
---|
5961 | LogRel((" - D3DDEVCAPS_RTPATCHES\n"));
|
---|
5962 | if (pCaps->DevCaps & D3DDEVCAPS_RTPATCHHANDLEZERO)
|
---|
5963 | LogRel((" - D3DDEVCAPS_RTPATCHHANDLEZERO\n"));
|
---|
5964 | if (pCaps->DevCaps & D3DDEVCAPS_SEPARATETEXTUREMEMORIES)
|
---|
5965 | LogRel((" - D3DDEVCAPS_SEPARATETEXTUREMEMORIES\n"));
|
---|
5966 | if (pCaps->DevCaps & D3DDEVCAPS_TEXTURENONLOCALVIDMEM)
|
---|
5967 | LogRel((" - D3DDEVCAPS_TEXTURENONLOCALVIDMEM\n"));
|
---|
5968 | if (pCaps->DevCaps & D3DDEVCAPS_TEXTURESYSTEMMEMORY)
|
---|
5969 | LogRel((" - D3DDEVCAPS_TEXTURESYSTEMMEMORY\n"));
|
---|
5970 | if (pCaps->DevCaps & D3DDEVCAPS_TEXTUREVIDEOMEMORY)
|
---|
5971 | LogRel((" - D3DDEVCAPS_TEXTUREVIDEOMEMORY\n"));
|
---|
5972 | if (pCaps->DevCaps & D3DDEVCAPS_TLVERTEXSYSTEMMEMORY)
|
---|
5973 | LogRel((" - D3DDEVCAPS_TLVERTEXSYSTEMMEMORY\n"));
|
---|
5974 | if (pCaps->DevCaps & D3DDEVCAPS_TLVERTEXVIDEOMEMORY)
|
---|
5975 | LogRel((" - D3DDEVCAPS_TLVERTEXVIDEOMEMORY\n"));
|
---|
5976 |
|
---|
5977 | LogRel(("\nTextureCaps:\n"));
|
---|
5978 | if (pCaps->TextureCaps & D3DPTEXTURECAPS_ALPHA)
|
---|
5979 | LogRel((" - D3DPTEXTURECAPS_ALPHA\n"));
|
---|
5980 | if (pCaps->TextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE)
|
---|
5981 | LogRel((" - D3DPTEXTURECAPS_ALPHAPALETTE\n"));
|
---|
5982 | if (pCaps->TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
|
---|
5983 | LogRel((" - D3DPTEXTURECAPS_CUBEMAP\n"));
|
---|
5984 | if (pCaps->TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2)
|
---|
5985 | LogRel((" - D3DPTEXTURECAPS_CUBEMAP_POW2\n"));
|
---|
5986 | if (pCaps->TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP)
|
---|
5987 | LogRel((" - D3DPTEXTURECAPS_MIPCUBEMAP\n"));
|
---|
5988 | if (pCaps->TextureCaps & D3DPTEXTURECAPS_MIPMAP)
|
---|
5989 | LogRel((" - D3DPTEXTURECAPS_MIPMAP\n"));
|
---|
5990 | if (pCaps->TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP)
|
---|
5991 | LogRel((" - D3DPTEXTURECAPS_MIPVOLUMEMAP\n"));
|
---|
5992 | if (pCaps->TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL)
|
---|
5993 | LogRel((" - D3DPTEXTURECAPS_NONPOW2CONDITIONAL\n"));
|
---|
5994 | if (pCaps->TextureCaps & D3DPTEXTURECAPS_POW2)
|
---|
5995 | LogRel((" - D3DPTEXTURECAPS_POW2\n"));
|
---|
5996 | if (pCaps->TextureCaps & D3DPTEXTURECAPS_NOPROJECTEDBUMPENV)
|
---|
5997 | LogRel((" - D3DPTEXTURECAPS_NOPROJECTEDBUMPENV\n"));
|
---|
5998 | if (pCaps->TextureCaps & D3DPTEXTURECAPS_PERSPECTIVE)
|
---|
5999 | LogRel((" - D3DPTEXTURECAPS_PERSPECTIVE\n"));
|
---|
6000 | if (pCaps->TextureCaps & D3DPTEXTURECAPS_POW2)
|
---|
6001 | LogRel((" - D3DPTEXTURECAPS_POW2\n"));
|
---|
6002 | if (pCaps->TextureCaps & D3DPTEXTURECAPS_PROJECTED)
|
---|
6003 | LogRel((" - D3DPTEXTURECAPS_PROJECTED\n"));
|
---|
6004 | if (pCaps->TextureCaps & D3DPTEXTURECAPS_SQUAREONLY)
|
---|
6005 | LogRel((" - D3DPTEXTURECAPS_SQUAREONLY\n"));
|
---|
6006 | if (pCaps->TextureCaps & D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE)
|
---|
6007 | LogRel((" - D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE\n"));
|
---|
6008 | if (pCaps->TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
|
---|
6009 | LogRel((" - D3DPTEXTURECAPS_VOLUMEMAP\n"));
|
---|
6010 | if (pCaps->TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2)
|
---|
6011 | LogRel((" - D3DPTEXTURECAPS_VOLUMEMAP_POW2\n"));
|
---|
6012 |
|
---|
6013 | LogRel(("\nTextureFilterCaps\n"));
|
---|
6014 | if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_CONVOLUTIONMONO)
|
---|
6015 | LogRel((" - D3DPTFILTERCAPS_CONVOLUTIONMONO\n"));
|
---|
6016 | if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT)
|
---|
6017 | LogRel((" - D3DPTFILTERCAPS_MAGFPOINT\n"));
|
---|
6018 | if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR)
|
---|
6019 | LogRel((" - D3DPTFILTERCAPS_MAGFLINEAR\n"));
|
---|
6020 | if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC)
|
---|
6021 | LogRel((" - D3DPTFILTERCAPS_MAGFANISOTROPIC\n"));
|
---|
6022 | if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD)
|
---|
6023 | LogRel((" - D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD\n"));
|
---|
6024 | if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)
|
---|
6025 | LogRel((" - D3DPTFILTERCAPS_MAGFGAUSSIANQUAD\n"));
|
---|
6026 | if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT)
|
---|
6027 | LogRel((" - D3DPTFILTERCAPS_MINFPOINT\n"));
|
---|
6028 | if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)
|
---|
6029 | LogRel((" - D3DPTFILTERCAPS_MINFLINEAR\n"));
|
---|
6030 | if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
|
---|
6031 | LogRel((" - D3DPTFILTERCAPS_MINFANISOTROPIC\n"));
|
---|
6032 | if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD)
|
---|
6033 | LogRel((" - D3DPTFILTERCAPS_MINFPYRAMIDALQUAD\n"));
|
---|
6034 | if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD)
|
---|
6035 | LogRel((" - D3DPTFILTERCAPS_MINFGAUSSIANQUAD\n"));
|
---|
6036 | if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT)
|
---|
6037 | LogRel((" - D3DPTFILTERCAPS_MIPFPOINT\n"));
|
---|
6038 | if (pCaps->TextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
|
---|
6039 | LogRel((" - D3DPTFILTERCAPS_MIPFLINEAR\n"));
|
---|
6040 |
|
---|
6041 | LogRel(("\nCubeTextureFilterCaps\n"));
|
---|
6042 | if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_CONVOLUTIONMONO)
|
---|
6043 | LogRel((" - D3DPTFILTERCAPS_CONVOLUTIONMONO\n"));
|
---|
6044 | if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT)
|
---|
6045 | LogRel((" - D3DPTFILTERCAPS_MAGFPOINT\n"));
|
---|
6046 | if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR)
|
---|
6047 | LogRel((" - D3DPTFILTERCAPS_MAGFLINEAR\n"));
|
---|
6048 | if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC)
|
---|
6049 | LogRel((" - D3DPTFILTERCAPS_MAGFANISOTROPIC\n"));
|
---|
6050 | if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD)
|
---|
6051 | LogRel((" - D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD\n"));
|
---|
6052 | if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)
|
---|
6053 | LogRel((" - D3DPTFILTERCAPS_MAGFGAUSSIANQUAD\n"));
|
---|
6054 | if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT)
|
---|
6055 | LogRel((" - D3DPTFILTERCAPS_MINFPOINT\n"));
|
---|
6056 | if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)
|
---|
6057 | LogRel((" - D3DPTFILTERCAPS_MINFLINEAR\n"));
|
---|
6058 | if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
|
---|
6059 | LogRel((" - D3DPTFILTERCAPS_MINFANISOTROPIC\n"));
|
---|
6060 | if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD)
|
---|
6061 | LogRel((" - D3DPTFILTERCAPS_MINFPYRAMIDALQUAD\n"));
|
---|
6062 | if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD)
|
---|
6063 | LogRel((" - D3DPTFILTERCAPS_MINFGAUSSIANQUAD\n"));
|
---|
6064 | if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT)
|
---|
6065 | LogRel((" - D3DPTFILTERCAPS_MIPFPOINT\n"));
|
---|
6066 | if (pCaps->CubeTextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
|
---|
6067 | LogRel((" - D3DPTFILTERCAPS_MIPFLINEAR\n"));
|
---|
6068 |
|
---|
6069 | LogRel(("\nVolumeTextureFilterCaps\n"));
|
---|
6070 | if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_CONVOLUTIONMONO)
|
---|
6071 | LogRel((" - D3DPTFILTERCAPS_CONVOLUTIONMONO\n"));
|
---|
6072 | if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPOINT)
|
---|
6073 | LogRel((" - D3DPTFILTERCAPS_MAGFPOINT\n"));
|
---|
6074 | if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR)
|
---|
6075 | LogRel((" - D3DPTFILTERCAPS_MAGFLINEAR\n"));
|
---|
6076 | if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC)
|
---|
6077 | LogRel((" - D3DPTFILTERCAPS_MAGFANISOTROPIC\n"));
|
---|
6078 | if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD)
|
---|
6079 | LogRel((" - D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD\n"));
|
---|
6080 | if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MAGFGAUSSIANQUAD)
|
---|
6081 | LogRel((" - D3DPTFILTERCAPS_MAGFGAUSSIANQUAD\n"));
|
---|
6082 | if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFPOINT)
|
---|
6083 | LogRel((" - D3DPTFILTERCAPS_MINFPOINT\n"));
|
---|
6084 | if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR)
|
---|
6085 | LogRel((" - D3DPTFILTERCAPS_MINFLINEAR\n"));
|
---|
6086 | if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
|
---|
6087 | LogRel((" - D3DPTFILTERCAPS_MINFANISOTROPIC\n"));
|
---|
6088 | if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD)
|
---|
6089 | LogRel((" - D3DPTFILTERCAPS_MINFPYRAMIDALQUAD\n"));
|
---|
6090 | if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD)
|
---|
6091 | LogRel((" - D3DPTFILTERCAPS_MINFGAUSSIANQUAD\n"));
|
---|
6092 | if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MIPFPOINT)
|
---|
6093 | LogRel((" - D3DPTFILTERCAPS_MIPFPOINT\n"));
|
---|
6094 | if (pCaps->VolumeTextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
|
---|
6095 | LogRel((" - D3DPTFILTERCAPS_MIPFLINEAR\n"));
|
---|
6096 |
|
---|
6097 | LogRel(("\nTextureAddressCaps:\n"));
|
---|
6098 | if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_BORDER)
|
---|
6099 | LogRel((" - D3DPTADDRESSCAPS_BORDER\n"));
|
---|
6100 | if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_CLAMP)
|
---|
6101 | LogRel((" - D3DPTADDRESSCAPS_CLAMP\n"));
|
---|
6102 | if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_INDEPENDENTUV)
|
---|
6103 | LogRel((" - D3DPTADDRESSCAPS_INDEPENDENTUV\n"));
|
---|
6104 | if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_MIRROR)
|
---|
6105 | LogRel((" - D3DPTADDRESSCAPS_MIRROR\n"));
|
---|
6106 | if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_MIRRORONCE)
|
---|
6107 | LogRel((" - D3DPTADDRESSCAPS_MIRRORONCE\n"));
|
---|
6108 | if (pCaps->TextureAddressCaps & D3DPTADDRESSCAPS_WRAP)
|
---|
6109 | LogRel((" - D3DPTADDRESSCAPS_WRAP\n"));
|
---|
6110 |
|
---|
6111 | LogRel(("\nTextureOpCaps:\n"));
|
---|
6112 | if (pCaps->TextureOpCaps & D3DTEXOPCAPS_DISABLE)
|
---|
6113 | LogRel((" - D3DTEXOPCAPS_DISABLE\n"));
|
---|
6114 | if (pCaps->TextureOpCaps & D3DTEXOPCAPS_SELECTARG1)
|
---|
6115 | LogRel((" - D3DTEXOPCAPS_SELECTARG1\n"));
|
---|
6116 | if (pCaps->TextureOpCaps & D3DTEXOPCAPS_SELECTARG2)
|
---|
6117 | LogRel((" - D3DTEXOPCAPS_SELECTARG2\n"));
|
---|
6118 | if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATE)
|
---|
6119 | LogRel((" - D3DTEXOPCAPS_MODULATE\n"));
|
---|
6120 | if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATE2X)
|
---|
6121 | LogRel((" - D3DTEXOPCAPS_MODULATE2X\n"));
|
---|
6122 | if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATE4X)
|
---|
6123 | LogRel((" - D3DTEXOPCAPS_MODULATE4X\n"));
|
---|
6124 | if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADD)
|
---|
6125 | LogRel((" - D3DTEXOPCAPS_ADD\n"));
|
---|
6126 | if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADDSIGNED)
|
---|
6127 | LogRel((" - D3DTEXOPCAPS_ADDSIGNED\n"));
|
---|
6128 | if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADDSIGNED2X)
|
---|
6129 | LogRel((" - D3DTEXOPCAPS_ADDSIGNED2X\n"));
|
---|
6130 | if (pCaps->TextureOpCaps & D3DTEXOPCAPS_SUBTRACT)
|
---|
6131 | LogRel((" - D3DTEXOPCAPS_SUBTRACT\n"));
|
---|
6132 | if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADDSMOOTH)
|
---|
6133 | LogRel((" - D3DTEXOPCAPS_ADDSMOOTH\n"));
|
---|
6134 | if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDDIFFUSEALPHA)
|
---|
6135 | LogRel((" - D3DTEXOPCAPS_BLENDDIFFUSEALPHA\n"));
|
---|
6136 | if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDTEXTUREALPHA)
|
---|
6137 | LogRel((" - D3DTEXOPCAPS_BLENDTEXTUREALPHA\n"));
|
---|
6138 | if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDFACTORALPHA)
|
---|
6139 | LogRel((" - D3DTEXOPCAPS_BLENDFACTORALPHA\n"));
|
---|
6140 | if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDTEXTUREALPHAPM)
|
---|
6141 | LogRel((" - D3DTEXOPCAPS_BLENDTEXTUREALPHAPM\n"));
|
---|
6142 | if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDCURRENTALPHA)
|
---|
6143 | LogRel((" - D3DTEXOPCAPS_BLENDCURRENTALPHA\n"));
|
---|
6144 | if (pCaps->TextureOpCaps & D3DTEXOPCAPS_PREMODULATE)
|
---|
6145 | LogRel((" - D3DTEXOPCAPS_PREMODULATE\n"));
|
---|
6146 | if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR)
|
---|
6147 | LogRel((" - D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR\n"));
|
---|
6148 | if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA)
|
---|
6149 | LogRel((" - D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA\n"));
|
---|
6150 | if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR)
|
---|
6151 | LogRel((" - D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR\n"));
|
---|
6152 | if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA)
|
---|
6153 | LogRel((" - D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA\n"));
|
---|
6154 | if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAP)
|
---|
6155 | LogRel((" - D3DTEXOPCAPS_BUMPENVMAP\n"));
|
---|
6156 | if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BUMPENVMAPLUMINANCE)
|
---|
6157 | LogRel((" - D3DTEXOPCAPS_BUMPENVMAPLUMINANCE\n"));
|
---|
6158 | if (pCaps->TextureOpCaps & D3DTEXOPCAPS_DOTPRODUCT3)
|
---|
6159 | LogRel((" - D3DTEXOPCAPS_DOTPRODUCT3\n"));
|
---|
6160 | if (pCaps->TextureOpCaps & D3DTEXOPCAPS_MULTIPLYADD)
|
---|
6161 | LogRel((" - D3DTEXOPCAPS_MULTIPLYADD\n"));
|
---|
6162 | if (pCaps->TextureOpCaps & D3DTEXOPCAPS_LERP)
|
---|
6163 | LogRel((" - D3DTEXOPCAPS_LERP\n"));
|
---|
6164 |
|
---|
6165 |
|
---|
6166 | LogRel(("\n"));
|
---|
6167 | LogRel(("PixelShaderVersion: %#x (%u.%u)\n", pCaps->PixelShaderVersion,
|
---|
6168 | D3DSHADER_VERSION_MAJOR(pCaps->PixelShaderVersion), D3DSHADER_VERSION_MINOR(pCaps->PixelShaderVersion)));
|
---|
6169 | LogRel(("VertexShaderVersion: %#x (%u.%u)\n", pCaps->VertexShaderVersion,
|
---|
6170 | D3DSHADER_VERSION_MAJOR(pCaps->VertexShaderVersion), D3DSHADER_VERSION_MINOR(pCaps->VertexShaderVersion)));
|
---|
6171 |
|
---|
6172 | LogRel(("\n"));
|
---|
6173 | RTLogRelSetBuffering(fBufferingSaved);
|
---|
6174 | }
|
---|
6175 |
|
---|
6176 | /**
|
---|
6177 | * Worker for vmsvga3dUpdateHeapBuffersForSurfaces.
|
---|
6178 | *
|
---|
6179 | * This will allocate heap buffers if necessary, thus increasing the memory
|
---|
6180 | * usage of the process.
|
---|
6181 | *
|
---|
6182 | * @todo Would be interesting to share this code with the saved state code.
|
---|
6183 | *
|
---|
6184 | * @returns VBox status code.
|
---|
6185 | * @param pThisCC The VGA/VMSVGA context.
|
---|
6186 | * @param pSurface The surface to refresh the heap buffers for.
|
---|
6187 | */
|
---|
6188 | static DECLCALLBACK(int) vmsvga3dBackSurfaceUpdateHeapBuffers(PVGASTATECC pThisCC, PVMSVGA3DSURFACE pSurface)
|
---|
6189 | {
|
---|
6190 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
6191 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
6192 |
|
---|
6193 | /*
|
---|
6194 | * Currently we've got trouble retreving bit for DEPTHSTENCIL
|
---|
6195 | * surfaces both for OpenGL and D3D, so skip these here (don't
|
---|
6196 | * wast memory on them).
|
---|
6197 | */
|
---|
6198 | uint32_t const fSwitchFlags = pSurface->f.s.surface1Flags & VMSVGA3D_SURFACE_HINT_SWITCH_MASK;
|
---|
6199 | if ( fSwitchFlags != SVGA3D_SURFACE_HINT_DEPTHSTENCIL
|
---|
6200 | && fSwitchFlags != (SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_HINT_TEXTURE))
|
---|
6201 | {
|
---|
6202 |
|
---|
6203 | /*
|
---|
6204 | * Work thru each mipmap level for each face.
|
---|
6205 | */
|
---|
6206 | for (uint32_t iFace = 0; iFace < pSurface->cFaces; iFace++)
|
---|
6207 | {
|
---|
6208 | PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->paMipmapLevels[iFace * pSurface->cLevels];
|
---|
6209 | for (uint32_t i = 0; i < pSurface->cLevels; i++, pMipmapLevel++)
|
---|
6210 | {
|
---|
6211 | if (VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface))
|
---|
6212 | {
|
---|
6213 | Assert(pMipmapLevel->cbSurface);
|
---|
6214 | Assert(pMipmapLevel->cbSurface == pMipmapLevel->cbSurfacePlane * pMipmapLevel->mipmapSize.depth);
|
---|
6215 |
|
---|
6216 | /*
|
---|
6217 | * Make sure we've got surface memory buffer.
|
---|
6218 | */
|
---|
6219 | uint8_t *pbDst = (uint8_t *)pMipmapLevel->pSurfaceData;
|
---|
6220 | if (!pbDst)
|
---|
6221 | {
|
---|
6222 | pMipmapLevel->pSurfaceData = pbDst = (uint8_t *)RTMemAllocZ(pMipmapLevel->cbSurface);
|
---|
6223 | AssertReturn(pbDst, VERR_NO_MEMORY);
|
---|
6224 | }
|
---|
6225 |
|
---|
6226 | /*
|
---|
6227 | * D3D specifics.
|
---|
6228 | */
|
---|
6229 | Assert(pSurface->enmD3DResType != VMSVGA3D_D3DRESTYPE_NONE);
|
---|
6230 |
|
---|
6231 | HRESULT hr;
|
---|
6232 | switch (pSurface->enmD3DResType)
|
---|
6233 | {
|
---|
6234 | case VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE:
|
---|
6235 | AssertFailed(); /// @todo
|
---|
6236 | break;
|
---|
6237 |
|
---|
6238 | case VMSVGA3D_D3DRESTYPE_SURFACE:
|
---|
6239 | case VMSVGA3D_D3DRESTYPE_TEXTURE:
|
---|
6240 | case VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE:
|
---|
6241 | {
|
---|
6242 | /*
|
---|
6243 | * Lock the buffer and make it accessible to memcpy.
|
---|
6244 | */
|
---|
6245 | D3DLOCKED_RECT LockedRect;
|
---|
6246 | if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE)
|
---|
6247 | {
|
---|
6248 | hr = pSurface->u.pCubeTexture->LockRect(vmsvga3dCubemapFaceFromIndex(iFace),
|
---|
6249 | i, /* texture level */
|
---|
6250 | &LockedRect,
|
---|
6251 | NULL,
|
---|
6252 | D3DLOCK_READONLY);
|
---|
6253 | }
|
---|
6254 | else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE)
|
---|
6255 | {
|
---|
6256 | if (pSurface->bounce.pTexture)
|
---|
6257 | {
|
---|
6258 | if ( !pSurface->fDirty
|
---|
6259 | && RT_BOOL(fSwitchFlags & SVGA3D_SURFACE_HINT_RENDERTARGET))
|
---|
6260 | {
|
---|
6261 | /** @todo stricter checks for associated context */
|
---|
6262 | uint32_t cid = pSurface->idAssociatedContext;
|
---|
6263 | PVMSVGA3DCONTEXT pContext;
|
---|
6264 | int rc = vmsvga3dContextFromCid(pState, cid, &pContext);
|
---|
6265 | AssertRCReturn(rc, rc);
|
---|
6266 |
|
---|
6267 | IDirect3DSurface9 *pDst = NULL;
|
---|
6268 | hr = pSurface->bounce.pTexture->GetSurfaceLevel(i, &pDst);
|
---|
6269 | AssertMsgReturn(hr == D3D_OK, ("GetSurfaceLevel failed with %#x\n", hr), VERR_INTERNAL_ERROR);
|
---|
6270 |
|
---|
6271 | IDirect3DSurface9 *pSrc = NULL;
|
---|
6272 | hr = pSurface->u.pTexture->GetSurfaceLevel(i, &pSrc);
|
---|
6273 | AssertMsgReturn(hr == D3D_OK, ("GetSurfaceLevel failed with %#x\n", hr), VERR_INTERNAL_ERROR);
|
---|
6274 |
|
---|
6275 | hr = pContext->pDevice->GetRenderTargetData(pSrc, pDst);
|
---|
6276 | AssertMsgReturn(hr == D3D_OK, ("GetRenderTargetData failed with %#x\n", hr), VERR_INTERNAL_ERROR);
|
---|
6277 |
|
---|
6278 | pSrc->Release();
|
---|
6279 | pDst->Release();
|
---|
6280 | }
|
---|
6281 |
|
---|
6282 | hr = pSurface->bounce.pTexture->LockRect(i, /* texture level */
|
---|
6283 | &LockedRect,
|
---|
6284 | NULL,
|
---|
6285 | D3DLOCK_READONLY);
|
---|
6286 | }
|
---|
6287 | else
|
---|
6288 | hr = pSurface->u.pTexture->LockRect(i, /* texture level */
|
---|
6289 | &LockedRect,
|
---|
6290 | NULL,
|
---|
6291 | D3DLOCK_READONLY);
|
---|
6292 | }
|
---|
6293 | else
|
---|
6294 | hr = pSurface->u.pSurface->LockRect(&LockedRect,
|
---|
6295 | NULL,
|
---|
6296 | D3DLOCK_READONLY);
|
---|
6297 | AssertMsgReturn(hr == D3D_OK, ("LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
6298 |
|
---|
6299 | /*
|
---|
6300 | * Copy the data. Take care in case the pitch differs.
|
---|
6301 | */
|
---|
6302 | if (pMipmapLevel->cbSurfacePitch == (uint32_t)LockedRect.Pitch)
|
---|
6303 | memcpy(pbDst, LockedRect.pBits, pMipmapLevel->cbSurface);
|
---|
6304 | else
|
---|
6305 | for (uint32_t j = 0; j < pMipmapLevel->cBlocksY; j++)
|
---|
6306 | memcpy(pbDst + j * pMipmapLevel->cbSurfacePitch,
|
---|
6307 | (uint8_t *)LockedRect.pBits + j * LockedRect.Pitch,
|
---|
6308 | pMipmapLevel->cbSurfacePitch);
|
---|
6309 |
|
---|
6310 | /*
|
---|
6311 | * Release the buffer.
|
---|
6312 | */
|
---|
6313 | if (fSwitchFlags & SVGA3D_SURFACE_HINT_TEXTURE)
|
---|
6314 | {
|
---|
6315 | if (pSurface->bounce.pTexture)
|
---|
6316 | {
|
---|
6317 | hr = pSurface->bounce.pTexture->UnlockRect(i);
|
---|
6318 | AssertMsgReturn(hr == D3D_OK, ("UnlockRect failed with %#x\n", hr), VERR_INTERNAL_ERROR);
|
---|
6319 | }
|
---|
6320 | else
|
---|
6321 | hr = pSurface->u.pTexture->UnlockRect(i);
|
---|
6322 | }
|
---|
6323 | else
|
---|
6324 | hr = pSurface->u.pSurface->UnlockRect();
|
---|
6325 | AssertMsgReturn(hr == D3D_OK, ("UnlockRect failed with %#x\n", hr), VERR_INTERNAL_ERROR);
|
---|
6326 | break;
|
---|
6327 | }
|
---|
6328 |
|
---|
6329 | case VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER:
|
---|
6330 | case VMSVGA3D_D3DRESTYPE_INDEX_BUFFER:
|
---|
6331 | {
|
---|
6332 | /* Current type of the buffer. */
|
---|
6333 | const bool fVertex = (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER);
|
---|
6334 |
|
---|
6335 | void *pvD3DData = NULL;
|
---|
6336 | if (fVertex)
|
---|
6337 | hr = pSurface->u.pVertexBuffer->Lock(0, 0, &pvD3DData, D3DLOCK_READONLY);
|
---|
6338 | else
|
---|
6339 | hr = pSurface->u.pIndexBuffer->Lock(0, 0, &pvD3DData, D3DLOCK_READONLY);
|
---|
6340 | AssertMsgReturn(hr == D3D_OK, ("Lock %s failed with %x\n", fVertex ? "vertex" : "index", hr), VERR_INTERNAL_ERROR);
|
---|
6341 |
|
---|
6342 | memcpy(pbDst, pvD3DData, pMipmapLevel->cbSurface);
|
---|
6343 |
|
---|
6344 | if (fVertex)
|
---|
6345 | hr = pSurface->u.pVertexBuffer->Unlock();
|
---|
6346 | else
|
---|
6347 | hr = pSurface->u.pIndexBuffer->Unlock();
|
---|
6348 | AssertMsg(hr == D3D_OK, ("Unlock %s failed with %x\n", fVertex ? "vertex" : "index", hr));
|
---|
6349 | break;
|
---|
6350 | }
|
---|
6351 |
|
---|
6352 | default:
|
---|
6353 | AssertMsgFailed(("flags %#x, type %d\n", fSwitchFlags, pSurface->enmD3DResType));
|
---|
6354 | }
|
---|
6355 |
|
---|
6356 | }
|
---|
6357 | /* else: There is no data in hardware yet, so whatever we got is already current. */
|
---|
6358 | }
|
---|
6359 | }
|
---|
6360 | }
|
---|
6361 |
|
---|
6362 | return VINF_SUCCESS;
|
---|
6363 | }
|
---|
6364 |
|
---|
6365 |
|
---|
6366 | static DECLCALLBACK(int) vmsvga3dBackQueryInterface(PVGASTATECC pThisCC, char const *pszInterfaceName, void *pvInterfaceFuncs, size_t cbInterfaceFuncs)
|
---|
6367 | {
|
---|
6368 | RT_NOREF(pThisCC);
|
---|
6369 |
|
---|
6370 | int rc = VINF_SUCCESS;
|
---|
6371 | if (RTStrCmp(pszInterfaceName, VMSVGA3D_BACKEND_INTERFACE_NAME_3D) == 0)
|
---|
6372 | {
|
---|
6373 | if (cbInterfaceFuncs == sizeof(VMSVGA3DBACKENDFUNCS3D))
|
---|
6374 | {
|
---|
6375 | if (pvInterfaceFuncs)
|
---|
6376 | {
|
---|
6377 | VMSVGA3DBACKENDFUNCS3D *p = (VMSVGA3DBACKENDFUNCS3D *)pvInterfaceFuncs;
|
---|
6378 | p->pfnInit = vmsvga3dBackInit;
|
---|
6379 | p->pfnPowerOn = vmsvga3dBackPowerOn;
|
---|
6380 | p->pfnTerminate = vmsvga3dBackTerminate;
|
---|
6381 | p->pfnReset = vmsvga3dBackReset;
|
---|
6382 | p->pfnQueryCaps = vmsvga3dBackQueryCaps;
|
---|
6383 | p->pfnChangeMode = vmsvga3dBackChangeMode;
|
---|
6384 | p->pfnCreateTexture = vmsvga3dBackCreateTexture;
|
---|
6385 | p->pfnSurfaceDestroy = vmsvga3dBackSurfaceDestroy;
|
---|
6386 | p->pfnSurfaceInvalidateImage = vmsvga3dBackSurfaceInvalidateImage;
|
---|
6387 | p->pfnSurfaceCopy = vmsvga3dBackSurfaceCopy;
|
---|
6388 | p->pfnSurfaceDMACopyBox = vmsvga3dBackSurfaceDMACopyBox;
|
---|
6389 | p->pfnSurfaceStretchBlt = vmsvga3dBackSurfaceStretchBlt;
|
---|
6390 | p->pfnUpdateHostScreenViewport = vmsvga3dBackUpdateHostScreenViewport;
|
---|
6391 | p->pfnDefineScreen = vmsvga3dBackDefineScreen;
|
---|
6392 | p->pfnDestroyScreen = vmsvga3dBackDestroyScreen;
|
---|
6393 | p->pfnSurfaceBlitToScreen = vmsvga3dBackSurfaceBlitToScreen;
|
---|
6394 | p->pfnSurfaceUpdateHeapBuffers = vmsvga3dBackSurfaceUpdateHeapBuffers;
|
---|
6395 | }
|
---|
6396 | }
|
---|
6397 | else
|
---|
6398 | {
|
---|
6399 | AssertFailed();
|
---|
6400 | rc = VERR_INVALID_PARAMETER;
|
---|
6401 | }
|
---|
6402 | }
|
---|
6403 | else if (RTStrCmp(pszInterfaceName, VMSVGA3D_BACKEND_INTERFACE_NAME_VGPU9) == 0)
|
---|
6404 | {
|
---|
6405 | if (cbInterfaceFuncs == sizeof(VMSVGA3DBACKENDFUNCSVGPU9))
|
---|
6406 | {
|
---|
6407 | if (pvInterfaceFuncs)
|
---|
6408 | {
|
---|
6409 | VMSVGA3DBACKENDFUNCSVGPU9 *p = (VMSVGA3DBACKENDFUNCSVGPU9 *)pvInterfaceFuncs;
|
---|
6410 | p->pfnContextDefine = vmsvga3dBackContextDefine;
|
---|
6411 | p->pfnContextDestroy = vmsvga3dBackContextDestroy;
|
---|
6412 | p->pfnSetTransform = vmsvga3dBackSetTransform;
|
---|
6413 | p->pfnSetZRange = vmsvga3dBackSetZRange;
|
---|
6414 | p->pfnSetRenderState = vmsvga3dBackSetRenderState;
|
---|
6415 | p->pfnSetRenderTarget = vmsvga3dBackSetRenderTarget;
|
---|
6416 | p->pfnSetTextureState = vmsvga3dBackSetTextureState;
|
---|
6417 | p->pfnSetMaterial = vmsvga3dBackSetMaterial;
|
---|
6418 | p->pfnSetLightData = vmsvga3dBackSetLightData;
|
---|
6419 | p->pfnSetLightEnabled = vmsvga3dBackSetLightEnabled;
|
---|
6420 | p->pfnSetViewPort = vmsvga3dBackSetViewPort;
|
---|
6421 | p->pfnSetClipPlane = vmsvga3dBackSetClipPlane;
|
---|
6422 | p->pfnCommandClear = vmsvga3dBackCommandClear;
|
---|
6423 | p->pfnDrawPrimitives = vmsvga3dBackDrawPrimitives;
|
---|
6424 | p->pfnSetScissorRect = vmsvga3dBackSetScissorRect;
|
---|
6425 | p->pfnGenerateMipmaps = vmsvga3dBackGenerateMipmaps;
|
---|
6426 | p->pfnShaderDefine = vmsvga3dBackShaderDefine;
|
---|
6427 | p->pfnShaderDestroy = vmsvga3dBackShaderDestroy;
|
---|
6428 | p->pfnShaderSet = vmsvga3dBackShaderSet;
|
---|
6429 | p->pfnShaderSetConst = vmsvga3dBackShaderSetConst;
|
---|
6430 | p->pfnOcclusionQueryCreate = vmsvga3dBackOcclusionQueryCreate;
|
---|
6431 | p->pfnOcclusionQueryDelete = vmsvga3dBackOcclusionQueryDelete;
|
---|
6432 | p->pfnOcclusionQueryBegin = vmsvga3dBackOcclusionQueryBegin;
|
---|
6433 | p->pfnOcclusionQueryEnd = vmsvga3dBackOcclusionQueryEnd;
|
---|
6434 | p->pfnOcclusionQueryGetData = vmsvga3dBackOcclusionQueryGetData;
|
---|
6435 | }
|
---|
6436 | }
|
---|
6437 | else
|
---|
6438 | {
|
---|
6439 | AssertFailed();
|
---|
6440 | rc = VERR_INVALID_PARAMETER;
|
---|
6441 | }
|
---|
6442 | }
|
---|
6443 | else
|
---|
6444 | rc = VERR_NOT_IMPLEMENTED;
|
---|
6445 | return rc;
|
---|
6446 | }
|
---|
6447 |
|
---|
6448 |
|
---|
6449 | extern VMSVGA3DBACKENDDESC const g_BackendLegacy =
|
---|
6450 | {
|
---|
6451 | "LEGACY",
|
---|
6452 | vmsvga3dBackQueryInterface
|
---|
6453 | };
|
---|