1 | /* $Id: DevVGA-SVGA3d-win-dx.cpp 95294 2022-06-15 17:27:40Z vboxsync $ */
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2 | /** @file
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3 | * DevVMWare - VMWare SVGA device
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4 | */
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5 |
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6 | /*
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7 | * Copyright (C) 2020-2022 Oracle Corporation
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8 | *
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9 | * This file is part of VirtualBox Open Source Edition (OSE), as
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10 | * available from http://www.virtualbox.org. This file is free software;
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11 | * you can redistribute it and/or modify it under the terms of the GNU
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12 | * General Public License (GPL) as published by the Free Software
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13 | * Foundation, in version 2 as it comes in the "COPYING" file of the
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14 | * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
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15 | * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
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16 | */
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17 |
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18 |
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19 | /*********************************************************************************************************************************
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20 | * Header Files *
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21 | *********************************************************************************************************************************/
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22 | #define LOG_GROUP LOG_GROUP_DEV_VMSVGA
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23 | #include <VBox/AssertGuest.h>
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24 | #include <VBox/log.h>
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25 | #include <VBox/vmm/pdmdev.h>
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26 | #include <VBox/vmm/pgm.h>
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27 |
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28 | #include <iprt/assert.h>
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29 | #include <iprt/avl.h>
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30 | #include <iprt/errcore.h>
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31 | #include <iprt/mem.h>
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32 |
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33 | #include <VBoxVideo.h> /* required by DevVGA.h */
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34 | #include <VBoxVideo3D.h>
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35 |
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36 | /* should go BEFORE any other DevVGA include to make all DevVGA.h config defines be visible */
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37 | #include "DevVGA.h"
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38 |
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39 | #include "DevVGA-SVGA.h"
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40 | #include "DevVGA-SVGA3d.h"
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41 | #include "DevVGA-SVGA3d-internal.h"
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42 | #include "DevVGA-SVGA3d-dx-shader.h"
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43 |
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44 | /* d3d11_1.h has a structure field named 'Status' but Status is defined as int on Linux host */
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45 | #if defined(Status)
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46 | #undef Status
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47 | #endif
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48 | #include <d3d11_1.h>
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49 |
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50 |
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51 | #ifdef RT_OS_WINDOWS
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52 | # define VBOX_D3D11_LIBRARY_NAME "d3d11"
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53 | #else
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54 | # define VBOX_D3D11_LIBRARY_NAME "VBoxDxVk"
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55 | #endif
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56 |
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57 | #define DX_FORCE_SINGLE_DEVICE
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58 |
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59 | /* This is not available on non Windows hosts. */
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60 | #ifndef D3D_RELEASE
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61 | # define D3D_RELEASE(a_Ptr) do { if ((a_Ptr)) (a_Ptr)->Release(); (a_Ptr) = NULL; } while (0)
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62 | #endif
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63 |
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64 | /** Fake ID for the backend DX context. The context creates all shared textures. */
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65 | #define DX_CID_BACKEND UINT32_C(0xfffffffe)
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66 |
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67 | #define D3D_RELEASE_ARRAY(a_Count, a_papArray) do { \
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68 | for (uint32_t i = 0; i < (a_Count); ++i) \
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69 | D3D_RELEASE((a_papArray)[i]); \
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70 | } while (0)
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71 |
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72 | typedef struct D3D11BLITTER
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73 | {
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74 | ID3D11Device *pDevice;
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75 | ID3D11DeviceContext *pImmediateContext;
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76 |
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77 | ID3D11VertexShader *pVertexShader;
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78 | ID3D11PixelShader *pPixelShader;
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79 | ID3D11SamplerState *pSamplerState;
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80 | ID3D11RasterizerState *pRasterizerState;
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81 | ID3D11BlendState *pBlendState;
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82 | } D3D11BLITTER;
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83 |
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84 | typedef struct DXDEVICE
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85 | {
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86 | ID3D11Device1 *pDevice; /* Device. */
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87 | ID3D11DeviceContext1 *pImmediateContext; /* Corresponding context. */
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88 | IDXGIFactory *pDxgiFactory; /* DXGI Factory. */
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89 | D3D_FEATURE_LEVEL FeatureLevel;
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90 |
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91 | /* Staging buffer for transfer to surface buffers. */
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92 | ID3D11Buffer *pStagingBuffer; /* The staging buffer resource. */
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93 | uint32_t cbStagingBuffer; /* Current size of the staging buffer resource. */
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94 |
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95 | D3D11BLITTER Blitter; /* Blits one texture to another. */
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96 | } DXDEVICE;
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97 |
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98 | /* Kind of a texture view. */
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99 | typedef enum VMSVGA3DBACKVIEWTYPE
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100 | {
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101 | VMSVGA3D_VIEWTYPE_NONE = 0,
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102 | VMSVGA3D_VIEWTYPE_RENDERTARGET = 1,
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103 | VMSVGA3D_VIEWTYPE_DEPTHSTENCIL = 2,
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104 | VMSVGA3D_VIEWTYPE_SHADERRESOURCE = 3,
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105 | VMSVGA3D_VIEWTYPE_UNORDEREDACCESS = 4
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106 | } VMSVGA3DBACKVIEWTYPE;
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107 |
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108 | /* Information about a texture view to track all created views:.
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109 | * when a surface is invalidated, then all views must deleted;
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110 | * when a view is deleted, then the view must be unlinked from the surface.
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111 | */
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112 | typedef struct DXVIEWINFO
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113 | {
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114 | uint32_t sid; /* Surface which the view was created for. */
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115 | uint32_t cid; /* DX context which created the view. */
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116 | uint32_t viewId; /* View id assigned by the guest. */
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117 | VMSVGA3DBACKVIEWTYPE enmViewType;
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118 | } DXVIEWINFO;
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119 |
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120 | /* Context Object Table element for a texture view. */
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121 | typedef struct DXVIEW
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122 | {
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123 | uint32_t cid; /* DX context which created the view. */
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124 | uint32_t sid; /* Surface which the view was created for. */
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125 | uint32_t viewId; /* View id assigned by the guest. */
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126 | VMSVGA3DBACKVIEWTYPE enmViewType;
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127 |
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128 | union
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129 | {
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130 | ID3D11View *pView; /* The view object. */
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131 | ID3D11RenderTargetView *pRenderTargetView;
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132 | ID3D11DepthStencilView *pDepthStencilView;
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133 | ID3D11ShaderResourceView *pShaderResourceView;
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134 | ID3D11UnorderedAccessView *pUnorderedAccessView;
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135 | } u;
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136 |
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137 | RTLISTNODE nodeSurfaceView; /* Views are linked to the surface. */
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138 | } DXVIEW;
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139 |
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140 | /* What kind of resource has been created for the VMSVGA3D surface. */
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141 | typedef enum VMSVGA3DBACKRESTYPE
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142 | {
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143 | VMSVGA3D_RESTYPE_NONE = 0,
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144 | VMSVGA3D_RESTYPE_SCREEN_TARGET = 1,
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145 | VMSVGA3D_RESTYPE_TEXTURE_1D = 2,
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146 | VMSVGA3D_RESTYPE_TEXTURE_2D = 3,
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147 | VMSVGA3D_RESTYPE_TEXTURE_CUBE = 4,
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148 | VMSVGA3D_RESTYPE_TEXTURE_3D = 5,
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149 | VMSVGA3D_RESTYPE_BUFFER = 6,
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150 | } VMSVGA3DBACKRESTYPE;
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151 |
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152 | typedef struct VMSVGA3DBACKENDSURFACE
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153 | {
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154 | VMSVGA3DBACKRESTYPE enmResType;
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155 | DXGI_FORMAT enmDxgiFormat;
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156 | union
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157 | {
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158 | ID3D11Resource *pResource;
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159 | ID3D11Texture1D *pTexture1D;
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160 | ID3D11Texture2D *pTexture2D;
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161 | ID3D11Texture3D *pTexture3D;
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162 | ID3D11Buffer *pBuffer;
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163 | } u;
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164 |
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165 | /* For updates from memory. */
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166 | union /** @todo One per format. */
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167 | {
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168 | ID3D11Resource *pResource;
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169 | ID3D11Texture1D *pTexture1D;
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170 | ID3D11Texture2D *pTexture2D;
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171 | ID3D11Texture3D *pTexture3D;
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172 | } dynamic;
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173 |
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174 | /* For reading the texture content. */
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175 | union /** @todo One per format. */
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176 | {
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177 | ID3D11Resource *pResource;
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178 | ID3D11Texture1D *pTexture1D;
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179 | ID3D11Texture2D *pTexture2D;
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180 | ID3D11Texture3D *pTexture3D;
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181 | } staging;
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182 |
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183 | /* Screen targets are created as shared surfaces. */
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184 | HANDLE SharedHandle; /* The shared handle of this structure. */
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185 |
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186 | /* DX context which last rendered to the texture.
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187 | * This is only for render targets and screen targets, which can be shared between contexts.
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188 | * The backend context (cid == DX_CID_BACKEND) can also be a drawing context.
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189 | */
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190 | uint32_t cidDrawing;
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191 |
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192 | /** AVL tree containing DXSHAREDTEXTURE structures. */
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193 | AVLU32TREE SharedTextureTree;
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194 |
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195 | /* Render target views, depth stencil views and shader resource views created for this texture or buffer. */
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196 | RTLISTANCHOR listView; /* DXVIEW */
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197 |
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198 | } VMSVGA3DBACKENDSURFACE;
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199 |
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200 | /* "The only resources that can be shared are 2D non-mipmapped textures." */
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201 | typedef struct DXSHAREDTEXTURE
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202 | {
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203 | AVLU32NODECORE Core; /* Key is context id which opened this texture. */
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204 | ID3D11Texture2D *pTexture; /* The opened shared texture. */
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205 | uint32_t sid; /* Surface id. */
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206 | } DXSHAREDTEXTURE;
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207 |
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208 |
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209 | typedef struct VMSVGAHWSCREEN
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210 | {
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211 | ID3D11Texture2D *pTexture; /* Shared texture for the screen content. Only used as CopyResource target. */
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212 | IDXGIResource *pDxgiResource; /* Interface of the texture. */
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213 | IDXGIKeyedMutex *pDXGIKeyedMutex; /* Synchronization interface for the render device. */
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214 | HANDLE SharedHandle; /* The shared handle of this structure. */
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215 | uint32_t sidScreenTarget; /* The source surface for this screen. */
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216 | } VMSVGAHWSCREEN;
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217 |
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218 |
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219 | typedef struct DXELEMENTLAYOUT
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220 | {
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221 | ID3D11InputLayout *pElementLayout;
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222 | uint32_t cElementDesc;
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223 | D3D11_INPUT_ELEMENT_DESC aElementDesc[32];
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224 | } DXELEMENTLAYOUT;
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225 |
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226 | typedef struct DXSHADER
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227 | {
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228 | SVGA3dShaderType enmShaderType;
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229 | union
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230 | {
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231 | ID3D11DeviceChild *pShader; /* All. */
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232 | ID3D11VertexShader *pVertexShader; /* SVGA3D_SHADERTYPE_VS */
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233 | ID3D11PixelShader *pPixelShader; /* SVGA3D_SHADERTYPE_PS */
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234 | ID3D11GeometryShader *pGeometryShader; /* SVGA3D_SHADERTYPE_GS */
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235 | ID3D11HullShader *pHullShader; /* SVGA3D_SHADERTYPE_HS */
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236 | ID3D11DomainShader *pDomainShader; /* SVGA3D_SHADERTYPE_DS */
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237 | ID3D11ComputeShader *pComputeShader; /* SVGA3D_SHADERTYPE_CS */
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238 | };
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239 | void *pvDXBC;
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240 | uint32_t cbDXBC;
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241 |
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242 | uint32_t soid; /* Stream output declarations for geometry shaders. */
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243 |
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244 | DXShaderInfo shaderInfo;
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245 | } DXSHADER;
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246 |
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247 | typedef struct DXQUERY
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248 | {
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249 | union
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250 | {
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251 | ID3D11Query *pQuery;
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252 | ID3D11Predicate *pPredicate;
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253 | };
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254 | } DXQUERY;
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255 |
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256 | typedef struct DXSTREAMOUTPUT
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257 | {
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258 | UINT cDeclarationEntry;
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259 | D3D11_SO_DECLARATION_ENTRY aDeclarationEntry[SVGA3D_MAX_STREAMOUT_DECLS];
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260 | } DXSTREAMOUTPUT;
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261 |
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262 | typedef struct DXBOUNDVERTEXBUFFER
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263 | {
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264 | ID3D11Buffer *pBuffer;
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265 | uint32_t stride;
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266 | uint32_t offset;
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267 | } DXBOUNDVERTEXBUFFER;
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268 |
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269 | typedef struct DXBOUNDINDEXBUFFER
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270 | {
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271 | ID3D11Buffer *pBuffer;
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272 | DXGI_FORMAT indexBufferFormat;
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273 | uint32_t indexBufferOffset;
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274 | } DXBOUNDINDEXBUFFER;
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275 |
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276 | typedef struct DXBOUNDRESOURCES /* Currently bound resources. Mirror SVGADXContextMobFormat structure. */
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277 | {
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278 | struct
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279 | {
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280 | DXBOUNDVERTEXBUFFER vertexBuffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
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281 | DXBOUNDINDEXBUFFER indexBuffer;
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282 | } inputAssembly;
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283 | struct
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284 | {
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285 | ID3D11Buffer *constantBuffers[SVGA3D_DX_MAX_CONSTBUFFERS];
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286 | } shaderState[SVGA3D_NUM_SHADERTYPE];
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287 | } DXBOUNDRESOURCES;
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288 |
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289 |
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290 | typedef struct VMSVGA3DBACKENDDXCONTEXT
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291 | {
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292 | DXDEVICE dxDevice; /* DX device interfaces for this context operations. */
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293 |
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294 | /* Arrays for Context-Object Tables. Number of entries depends on COTable size. */
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295 | uint32_t cBlendState; /* Number of entries in the papBlendState array. */
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296 | uint32_t cDepthStencilState; /* papDepthStencilState */
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297 | uint32_t cSamplerState; /* papSamplerState */
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298 | uint32_t cRasterizerState; /* papRasterizerState */
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299 | uint32_t cElementLayout; /* paElementLayout */
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300 | uint32_t cRenderTargetView; /* paRenderTargetView */
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301 | uint32_t cDepthStencilView; /* paDepthStencilView */
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302 | uint32_t cShaderResourceView; /* paShaderResourceView */
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303 | uint32_t cQuery; /* paQuery */
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304 | uint32_t cShader; /* paShader */
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305 | uint32_t cStreamOutput; /* paStreamOutput */
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306 | uint32_t cUnorderedAccessView; /* paUnorderedAccessView */
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307 | ID3D11BlendState **papBlendState;
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308 | ID3D11DepthStencilState **papDepthStencilState;
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309 | ID3D11SamplerState **papSamplerState;
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310 | ID3D11RasterizerState **papRasterizerState;
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311 | DXELEMENTLAYOUT *paElementLayout;
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312 | DXVIEW *paRenderTargetView;
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313 | DXVIEW *paDepthStencilView;
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314 | DXVIEW *paShaderResourceView;
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315 | DXQUERY *paQuery;
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316 | DXSHADER *paShader;
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317 | DXSTREAMOUTPUT *paStreamOutput;
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318 | DXVIEW *paUnorderedAccessView;
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319 |
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320 | uint32_t cSOTarget; /* How many SO targets are currently set (SetSOTargets) */
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321 |
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322 | DXBOUNDRESOURCES resources;
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323 | } VMSVGA3DBACKENDDXCONTEXT;
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324 |
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325 | /* Shader disassembler function. Optional. */
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326 | typedef HRESULT FN_D3D_DISASSEMBLE(LPCVOID pSrcData, SIZE_T SrcDataSize, UINT Flags, LPCSTR szComments, ID3D10Blob **ppDisassembly);
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327 | typedef FN_D3D_DISASSEMBLE *PFN_D3D_DISASSEMBLE;
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328 |
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329 | typedef struct VMSVGA3DBACKEND
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330 | {
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331 | RTLDRMOD hD3D11;
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332 | PFN_D3D11_CREATE_DEVICE pfnD3D11CreateDevice;
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333 |
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334 | RTLDRMOD hD3DCompiler;
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335 | PFN_D3D_DISASSEMBLE pfnD3DDisassemble;
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336 |
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337 | DXDEVICE dxDevice; /* Device for the VMSVGA3D context independent operation. */
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338 |
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339 | DXBOUNDRESOURCES resources; /* What is currently applied to the pipeline. */
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340 |
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341 | bool fSingleDevice; /* Whether to use one DX device for all guest contexts. */
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342 |
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343 | /** @todo Here a set of functions which do different job in single and multiple device modes. */
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344 | } VMSVGA3DBACKEND;
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345 |
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346 |
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347 | /* Static function prototypes. */
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348 | static int dxDeviceFlush(DXDEVICE *pDevice);
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349 | static int dxDefineShaderResourceView(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderResourceViewId shaderResourceViewId, SVGACOTableDXSRViewEntry const *pEntry);
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350 | static int dxDefineUnorderedAccessView(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dUAViewId uaViewId, SVGACOTableDXUAViewEntry const *pEntry);
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351 | static int dxDefineRenderTargetView(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dRenderTargetViewId renderTargetViewId, SVGACOTableDXRTViewEntry const *pEntry);
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352 | static int dxDefineDepthStencilView(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dDepthStencilViewId depthStencilViewId, SVGACOTableDXDSViewEntry const *pEntry);
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353 | static int dxSetRenderTargets(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext);
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354 | static int dxSetCSUnorderedAccessViews(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext);
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355 | static DECLCALLBACK(void) vmsvga3dBackSurfaceDestroy(PVGASTATECC pThisCC, bool fClearCOTableEntry, PVMSVGA3DSURFACE pSurface);
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356 | static int dxDestroyShader(DXSHADER *pDXShader);
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357 | static int dxDestroyQuery(DXQUERY *pDXQuery);
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358 |
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359 | static HRESULT BlitInit(D3D11BLITTER *pBlitter, ID3D11Device *pDevice, ID3D11DeviceContext *pImmediateContext);
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360 | static void BlitRelease(D3D11BLITTER *pBlitter);
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361 |
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362 |
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363 | /* This is not available with the DXVK headers for some reason. */
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364 | #ifndef RT_OS_WINDOWS
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365 | typedef enum D3D11_TEXTURECUBE_FACE {
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366 | D3D11_TEXTURECUBE_FACE_POSITIVE_X,
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367 | D3D11_TEXTURECUBE_FACE_NEGATIVE_X,
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368 | D3D11_TEXTURECUBE_FACE_POSITIVE_Y,
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369 | D3D11_TEXTURECUBE_FACE_NEGATIVE_Y,
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370 | D3D11_TEXTURECUBE_FACE_POSITIVE_Z,
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371 | D3D11_TEXTURECUBE_FACE_NEGATIVE_Z
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372 | } D3D11_TEXTURECUBE_FACE;
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373 | #endif
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374 |
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375 |
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376 | DECLINLINE(D3D11_TEXTURECUBE_FACE) vmsvga3dCubemapFaceFromIndex(uint32_t iFace)
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377 | {
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378 | D3D11_TEXTURECUBE_FACE Face;
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379 | switch (iFace)
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380 | {
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381 | case 0: Face = D3D11_TEXTURECUBE_FACE_POSITIVE_X; break;
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382 | case 1: Face = D3D11_TEXTURECUBE_FACE_NEGATIVE_X; break;
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383 | case 2: Face = D3D11_TEXTURECUBE_FACE_POSITIVE_Y; break;
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384 | case 3: Face = D3D11_TEXTURECUBE_FACE_NEGATIVE_Y; break;
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385 | case 4: Face = D3D11_TEXTURECUBE_FACE_POSITIVE_Z; break;
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386 | default:
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387 | case 5: Face = D3D11_TEXTURECUBE_FACE_NEGATIVE_Z; break;
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388 | }
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389 | return Face;
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390 | }
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391 |
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392 | /* This is to workaround issues with X8 formats, because they can't be used in some operations. */
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393 | #define DX_REPLACE_X8_WITH_A8
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394 | static DXGI_FORMAT vmsvgaDXSurfaceFormat2Dxgi(SVGA3dSurfaceFormat format)
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395 | {
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396 | /* Ensure that correct headers are used.
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397 | * SVGA3D_AYUV was equal to 45, then replaced with SVGA3D_FORMAT_DEAD2 = 45, and redefined as SVGA3D_AYUV = 152.
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398 | */
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399 | AssertCompile(SVGA3D_AYUV == 152);
|
---|
400 |
|
---|
401 | #define DXGI_FORMAT_ DXGI_FORMAT_UNKNOWN
|
---|
402 | /** @todo More formats. */
|
---|
403 | switch (format)
|
---|
404 | {
|
---|
405 | #ifdef DX_REPLACE_X8_WITH_A8
|
---|
406 | case SVGA3D_X8R8G8B8: return DXGI_FORMAT_B8G8R8A8_UNORM;
|
---|
407 | #else
|
---|
408 | case SVGA3D_X8R8G8B8: return DXGI_FORMAT_B8G8R8X8_UNORM;
|
---|
409 | #endif
|
---|
410 | case SVGA3D_A8R8G8B8: return DXGI_FORMAT_B8G8R8A8_UNORM;
|
---|
411 | case SVGA3D_R5G6B5: return DXGI_FORMAT_B5G6R5_UNORM;
|
---|
412 | case SVGA3D_X1R5G5B5: return DXGI_FORMAT_B5G5R5A1_UNORM;
|
---|
413 | case SVGA3D_A1R5G5B5: return DXGI_FORMAT_B5G5R5A1_UNORM;
|
---|
414 | case SVGA3D_A4R4G4B4: break; // 11.1 return DXGI_FORMAT_B4G4R4A4_UNORM;
|
---|
415 | case SVGA3D_Z_D32: break;
|
---|
416 | case SVGA3D_Z_D16: return DXGI_FORMAT_D16_UNORM;
|
---|
417 | case SVGA3D_Z_D24S8: return DXGI_FORMAT_D24_UNORM_S8_UINT;
|
---|
418 | case SVGA3D_Z_D15S1: break;
|
---|
419 | case SVGA3D_LUMINANCE8: return DXGI_FORMAT_;
|
---|
420 | case SVGA3D_LUMINANCE4_ALPHA4: return DXGI_FORMAT_;
|
---|
421 | case SVGA3D_LUMINANCE16: return DXGI_FORMAT_;
|
---|
422 | case SVGA3D_LUMINANCE8_ALPHA8: return DXGI_FORMAT_;
|
---|
423 | case SVGA3D_DXT1: return DXGI_FORMAT_;
|
---|
424 | case SVGA3D_DXT2: return DXGI_FORMAT_;
|
---|
425 | case SVGA3D_DXT3: return DXGI_FORMAT_;
|
---|
426 | case SVGA3D_DXT4: return DXGI_FORMAT_;
|
---|
427 | case SVGA3D_DXT5: return DXGI_FORMAT_;
|
---|
428 | case SVGA3D_BUMPU8V8: return DXGI_FORMAT_;
|
---|
429 | case SVGA3D_BUMPL6V5U5: return DXGI_FORMAT_;
|
---|
430 | case SVGA3D_BUMPX8L8V8U8: return DXGI_FORMAT_;
|
---|
431 | case SVGA3D_FORMAT_DEAD1: break;
|
---|
432 | case SVGA3D_ARGB_S10E5: return DXGI_FORMAT_;
|
---|
433 | case SVGA3D_ARGB_S23E8: return DXGI_FORMAT_;
|
---|
434 | case SVGA3D_A2R10G10B10: return DXGI_FORMAT_;
|
---|
435 | case SVGA3D_V8U8: return DXGI_FORMAT_;
|
---|
436 | case SVGA3D_Q8W8V8U8: return DXGI_FORMAT_;
|
---|
437 | case SVGA3D_CxV8U8: return DXGI_FORMAT_;
|
---|
438 | case SVGA3D_X8L8V8U8: return DXGI_FORMAT_;
|
---|
439 | case SVGA3D_A2W10V10U10: return DXGI_FORMAT_;
|
---|
440 | case SVGA3D_ALPHA8: return DXGI_FORMAT_;
|
---|
441 | case SVGA3D_R_S10E5: return DXGI_FORMAT_;
|
---|
442 | case SVGA3D_R_S23E8: return DXGI_FORMAT_;
|
---|
443 | case SVGA3D_RG_S10E5: return DXGI_FORMAT_;
|
---|
444 | case SVGA3D_RG_S23E8: return DXGI_FORMAT_;
|
---|
445 | case SVGA3D_BUFFER: return DXGI_FORMAT_;
|
---|
446 | case SVGA3D_Z_D24X8: return DXGI_FORMAT_;
|
---|
447 | case SVGA3D_V16U16: return DXGI_FORMAT_;
|
---|
448 | case SVGA3D_G16R16: return DXGI_FORMAT_;
|
---|
449 | case SVGA3D_A16B16G16R16: return DXGI_FORMAT_;
|
---|
450 | case SVGA3D_UYVY: return DXGI_FORMAT_;
|
---|
451 | case SVGA3D_YUY2: return DXGI_FORMAT_;
|
---|
452 | case SVGA3D_NV12: return DXGI_FORMAT_;
|
---|
453 | case SVGA3D_FORMAT_DEAD2: break; /* Old SVGA3D_AYUV */
|
---|
454 | case SVGA3D_R32G32B32A32_TYPELESS: return DXGI_FORMAT_R32G32B32A32_TYPELESS;
|
---|
455 | case SVGA3D_R32G32B32A32_UINT: return DXGI_FORMAT_R32G32B32A32_UINT;
|
---|
456 | case SVGA3D_R32G32B32A32_SINT: return DXGI_FORMAT_R32G32B32A32_SINT;
|
---|
457 | case SVGA3D_R32G32B32_TYPELESS: return DXGI_FORMAT_R32G32B32_TYPELESS;
|
---|
458 | case SVGA3D_R32G32B32_FLOAT: return DXGI_FORMAT_R32G32B32_FLOAT;
|
---|
459 | case SVGA3D_R32G32B32_UINT: return DXGI_FORMAT_R32G32B32_UINT;
|
---|
460 | case SVGA3D_R32G32B32_SINT: return DXGI_FORMAT_R32G32B32_SINT;
|
---|
461 | case SVGA3D_R16G16B16A16_TYPELESS: return DXGI_FORMAT_R16G16B16A16_TYPELESS;
|
---|
462 | case SVGA3D_R16G16B16A16_UINT: return DXGI_FORMAT_R16G16B16A16_UINT;
|
---|
463 | case SVGA3D_R16G16B16A16_SNORM: return DXGI_FORMAT_R16G16B16A16_SNORM;
|
---|
464 | case SVGA3D_R16G16B16A16_SINT: return DXGI_FORMAT_R16G16B16A16_SINT;
|
---|
465 | case SVGA3D_R32G32_TYPELESS: return DXGI_FORMAT_R32G32_TYPELESS;
|
---|
466 | case SVGA3D_R32G32_UINT: return DXGI_FORMAT_R32G32_UINT;
|
---|
467 | case SVGA3D_R32G32_SINT: return DXGI_FORMAT_R32G32_SINT;
|
---|
468 | case SVGA3D_R32G8X24_TYPELESS: return DXGI_FORMAT_R32G8X24_TYPELESS;
|
---|
469 | case SVGA3D_D32_FLOAT_S8X24_UINT: return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
|
---|
470 | case SVGA3D_R32_FLOAT_X8X24: return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
|
---|
471 | case SVGA3D_X32_G8X24_UINT: return DXGI_FORMAT_X32_TYPELESS_G8X24_UINT;
|
---|
472 | case SVGA3D_R10G10B10A2_TYPELESS: return DXGI_FORMAT_R10G10B10A2_TYPELESS;
|
---|
473 | case SVGA3D_R10G10B10A2_UINT: return DXGI_FORMAT_R10G10B10A2_UINT;
|
---|
474 | case SVGA3D_R11G11B10_FLOAT: return DXGI_FORMAT_R11G11B10_FLOAT;
|
---|
475 | case SVGA3D_R8G8B8A8_TYPELESS: return DXGI_FORMAT_R8G8B8A8_TYPELESS;
|
---|
476 | case SVGA3D_R8G8B8A8_UNORM: return DXGI_FORMAT_R8G8B8A8_UNORM;
|
---|
477 | case SVGA3D_R8G8B8A8_UNORM_SRGB: return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
|
---|
478 | case SVGA3D_R8G8B8A8_UINT: return DXGI_FORMAT_R8G8B8A8_UINT;
|
---|
479 | case SVGA3D_R8G8B8A8_SINT: return DXGI_FORMAT_R8G8B8A8_SINT;
|
---|
480 | case SVGA3D_R16G16_TYPELESS: return DXGI_FORMAT_R16G16_TYPELESS;
|
---|
481 | case SVGA3D_R16G16_UINT: return DXGI_FORMAT_R16G16_UINT;
|
---|
482 | case SVGA3D_R16G16_SINT: return DXGI_FORMAT_R16G16_SINT;
|
---|
483 | case SVGA3D_R32_TYPELESS: return DXGI_FORMAT_R32_TYPELESS;
|
---|
484 | case SVGA3D_D32_FLOAT: return DXGI_FORMAT_D32_FLOAT;
|
---|
485 | case SVGA3D_R32_UINT: return DXGI_FORMAT_R32_UINT;
|
---|
486 | case SVGA3D_R32_SINT: return DXGI_FORMAT_R32_SINT;
|
---|
487 | case SVGA3D_R24G8_TYPELESS: return DXGI_FORMAT_R24G8_TYPELESS;
|
---|
488 | case SVGA3D_D24_UNORM_S8_UINT: return DXGI_FORMAT_D24_UNORM_S8_UINT;
|
---|
489 | case SVGA3D_R24_UNORM_X8: return DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
|
---|
490 | case SVGA3D_X24_G8_UINT: return DXGI_FORMAT_X24_TYPELESS_G8_UINT;
|
---|
491 | case SVGA3D_R8G8_TYPELESS: return DXGI_FORMAT_R8G8_TYPELESS;
|
---|
492 | case SVGA3D_R8G8_UNORM: return DXGI_FORMAT_R8G8_UNORM;
|
---|
493 | case SVGA3D_R8G8_UINT: return DXGI_FORMAT_R8G8_UINT;
|
---|
494 | case SVGA3D_R8G8_SINT: return DXGI_FORMAT_R8G8_SINT;
|
---|
495 | case SVGA3D_R16_TYPELESS: return DXGI_FORMAT_R16_TYPELESS;
|
---|
496 | case SVGA3D_R16_UNORM: return DXGI_FORMAT_R16_UNORM;
|
---|
497 | case SVGA3D_R16_UINT: return DXGI_FORMAT_R16_UINT;
|
---|
498 | case SVGA3D_R16_SNORM: return DXGI_FORMAT_R16_SNORM;
|
---|
499 | case SVGA3D_R16_SINT: return DXGI_FORMAT_R16_SINT;
|
---|
500 | case SVGA3D_R8_TYPELESS: return DXGI_FORMAT_R8_TYPELESS;
|
---|
501 | case SVGA3D_R8_UNORM: return DXGI_FORMAT_R8_UNORM;
|
---|
502 | case SVGA3D_R8_UINT: return DXGI_FORMAT_R8_UINT;
|
---|
503 | case SVGA3D_R8_SNORM: return DXGI_FORMAT_R8_SNORM;
|
---|
504 | case SVGA3D_R8_SINT: return DXGI_FORMAT_R8_SINT;
|
---|
505 | case SVGA3D_P8: break;
|
---|
506 | case SVGA3D_R9G9B9E5_SHAREDEXP: return DXGI_FORMAT_R9G9B9E5_SHAREDEXP;
|
---|
507 | case SVGA3D_R8G8_B8G8_UNORM: return DXGI_FORMAT_R8G8_B8G8_UNORM;
|
---|
508 | case SVGA3D_G8R8_G8B8_UNORM: return DXGI_FORMAT_G8R8_G8B8_UNORM;
|
---|
509 | case SVGA3D_BC1_TYPELESS: return DXGI_FORMAT_BC1_TYPELESS;
|
---|
510 | case SVGA3D_BC1_UNORM_SRGB: return DXGI_FORMAT_BC1_UNORM_SRGB;
|
---|
511 | case SVGA3D_BC2_TYPELESS: return DXGI_FORMAT_BC2_TYPELESS;
|
---|
512 | case SVGA3D_BC2_UNORM_SRGB: return DXGI_FORMAT_BC2_UNORM_SRGB;
|
---|
513 | case SVGA3D_BC3_TYPELESS: return DXGI_FORMAT_BC3_TYPELESS;
|
---|
514 | case SVGA3D_BC3_UNORM_SRGB: return DXGI_FORMAT_BC3_UNORM_SRGB;
|
---|
515 | case SVGA3D_BC4_TYPELESS: return DXGI_FORMAT_BC4_TYPELESS;
|
---|
516 | case SVGA3D_ATI1: break;
|
---|
517 | case SVGA3D_BC4_SNORM: return DXGI_FORMAT_BC4_SNORM;
|
---|
518 | case SVGA3D_BC5_TYPELESS: return DXGI_FORMAT_BC5_TYPELESS;
|
---|
519 | case SVGA3D_ATI2: break;
|
---|
520 | case SVGA3D_BC5_SNORM: return DXGI_FORMAT_BC5_SNORM;
|
---|
521 | case SVGA3D_R10G10B10_XR_BIAS_A2_UNORM: return DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM;
|
---|
522 | case SVGA3D_B8G8R8A8_TYPELESS: return DXGI_FORMAT_B8G8R8A8_TYPELESS;
|
---|
523 | case SVGA3D_B8G8R8A8_UNORM_SRGB: return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
|
---|
524 | #ifdef DX_REPLACE_X8_WITH_A8
|
---|
525 | case SVGA3D_B8G8R8X8_TYPELESS: return DXGI_FORMAT_B8G8R8A8_TYPELESS;
|
---|
526 | case SVGA3D_B8G8R8X8_UNORM_SRGB: return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
|
---|
527 | #else
|
---|
528 | case SVGA3D_B8G8R8X8_TYPELESS: return DXGI_FORMAT_B8G8R8X8_TYPELESS;
|
---|
529 | case SVGA3D_B8G8R8X8_UNORM_SRGB: return DXGI_FORMAT_B8G8R8X8_UNORM_SRGB;
|
---|
530 | #endif
|
---|
531 | case SVGA3D_Z_DF16: break;
|
---|
532 | case SVGA3D_Z_DF24: break;
|
---|
533 | case SVGA3D_Z_D24S8_INT: return DXGI_FORMAT_D24_UNORM_S8_UINT;
|
---|
534 | case SVGA3D_YV12: break;
|
---|
535 | case SVGA3D_R32G32B32A32_FLOAT: return DXGI_FORMAT_R32G32B32A32_FLOAT;
|
---|
536 | case SVGA3D_R16G16B16A16_FLOAT: return DXGI_FORMAT_R16G16B16A16_FLOAT;
|
---|
537 | case SVGA3D_R16G16B16A16_UNORM: return DXGI_FORMAT_R16G16B16A16_UNORM;
|
---|
538 | case SVGA3D_R32G32_FLOAT: return DXGI_FORMAT_R32G32_FLOAT;
|
---|
539 | case SVGA3D_R10G10B10A2_UNORM: return DXGI_FORMAT_R10G10B10A2_UNORM;
|
---|
540 | case SVGA3D_R8G8B8A8_SNORM: return DXGI_FORMAT_R8G8B8A8_SNORM;
|
---|
541 | case SVGA3D_R16G16_FLOAT: return DXGI_FORMAT_R16G16_FLOAT;
|
---|
542 | case SVGA3D_R16G16_UNORM: return DXGI_FORMAT_R16G16_UNORM;
|
---|
543 | case SVGA3D_R16G16_SNORM: return DXGI_FORMAT_R16G16_SNORM;
|
---|
544 | case SVGA3D_R32_FLOAT: return DXGI_FORMAT_R32_FLOAT;
|
---|
545 | case SVGA3D_R8G8_SNORM: return DXGI_FORMAT_R8G8_SNORM;
|
---|
546 | case SVGA3D_R16_FLOAT: return DXGI_FORMAT_R16_FLOAT;
|
---|
547 | case SVGA3D_D16_UNORM: return DXGI_FORMAT_D16_UNORM;
|
---|
548 | case SVGA3D_A8_UNORM: return DXGI_FORMAT_A8_UNORM;
|
---|
549 | case SVGA3D_BC1_UNORM: return DXGI_FORMAT_BC1_UNORM;
|
---|
550 | case SVGA3D_BC2_UNORM: return DXGI_FORMAT_BC2_UNORM;
|
---|
551 | case SVGA3D_BC3_UNORM: return DXGI_FORMAT_BC3_UNORM;
|
---|
552 | case SVGA3D_B5G6R5_UNORM: return DXGI_FORMAT_B5G6R5_UNORM;
|
---|
553 | case SVGA3D_B5G5R5A1_UNORM: return DXGI_FORMAT_B5G5R5A1_UNORM;
|
---|
554 | case SVGA3D_B8G8R8A8_UNORM: return DXGI_FORMAT_B8G8R8A8_UNORM;
|
---|
555 | #ifdef DX_REPLACE_X8_WITH_A8
|
---|
556 | case SVGA3D_B8G8R8X8_UNORM: return DXGI_FORMAT_B8G8R8A8_UNORM;
|
---|
557 | #else
|
---|
558 | case SVGA3D_B8G8R8X8_UNORM: return DXGI_FORMAT_B8G8R8X8_UNORM;
|
---|
559 | #endif
|
---|
560 | case SVGA3D_BC4_UNORM: return DXGI_FORMAT_BC4_UNORM;
|
---|
561 | case SVGA3D_BC5_UNORM: return DXGI_FORMAT_BC5_UNORM;
|
---|
562 |
|
---|
563 | case SVGA3D_B4G4R4A4_UNORM: return DXGI_FORMAT_;
|
---|
564 | case SVGA3D_BC6H_TYPELESS: return DXGI_FORMAT_BC6H_TYPELESS;
|
---|
565 | case SVGA3D_BC6H_UF16: return DXGI_FORMAT_BC6H_UF16;
|
---|
566 | case SVGA3D_BC6H_SF16: return DXGI_FORMAT_BC6H_SF16;
|
---|
567 | case SVGA3D_BC7_TYPELESS: return DXGI_FORMAT_BC7_TYPELESS;
|
---|
568 | case SVGA3D_BC7_UNORM: return DXGI_FORMAT_BC7_UNORM;
|
---|
569 | case SVGA3D_BC7_UNORM_SRGB: return DXGI_FORMAT_BC7_UNORM_SRGB;
|
---|
570 | case SVGA3D_AYUV: return DXGI_FORMAT_;
|
---|
571 |
|
---|
572 | case SVGA3D_FORMAT_INVALID:
|
---|
573 | case SVGA3D_FORMAT_MAX: break;
|
---|
574 | }
|
---|
575 | // AssertFailed();
|
---|
576 | return DXGI_FORMAT_UNKNOWN;
|
---|
577 | #undef DXGI_FORMAT_
|
---|
578 | }
|
---|
579 |
|
---|
580 |
|
---|
581 | static SVGA3dSurfaceFormat vmsvgaDXDevCapSurfaceFmt2Format(SVGA3dDevCapIndex enmDevCap)
|
---|
582 | {
|
---|
583 | switch (enmDevCap)
|
---|
584 | {
|
---|
585 | case SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8: return SVGA3D_X8R8G8B8;
|
---|
586 | case SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8: return SVGA3D_A8R8G8B8;
|
---|
587 | case SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10: return SVGA3D_A2R10G10B10;
|
---|
588 | case SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5: return SVGA3D_X1R5G5B5;
|
---|
589 | case SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5: return SVGA3D_A1R5G5B5;
|
---|
590 | case SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4: return SVGA3D_A4R4G4B4;
|
---|
591 | case SVGA3D_DEVCAP_SURFACEFMT_R5G6B5: return SVGA3D_R5G6B5;
|
---|
592 | case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16: return SVGA3D_LUMINANCE16;
|
---|
593 | case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8: return SVGA3D_LUMINANCE8_ALPHA8;
|
---|
594 | case SVGA3D_DEVCAP_SURFACEFMT_ALPHA8: return SVGA3D_ALPHA8;
|
---|
595 | case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8: return SVGA3D_LUMINANCE8;
|
---|
596 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D16: return SVGA3D_Z_D16;
|
---|
597 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8: return SVGA3D_Z_D24S8;
|
---|
598 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8: return SVGA3D_Z_D24X8;
|
---|
599 | case SVGA3D_DEVCAP_SURFACEFMT_DXT1: return SVGA3D_DXT1;
|
---|
600 | case SVGA3D_DEVCAP_SURFACEFMT_DXT2: return SVGA3D_DXT2;
|
---|
601 | case SVGA3D_DEVCAP_SURFACEFMT_DXT3: return SVGA3D_DXT3;
|
---|
602 | case SVGA3D_DEVCAP_SURFACEFMT_DXT4: return SVGA3D_DXT4;
|
---|
603 | case SVGA3D_DEVCAP_SURFACEFMT_DXT5: return SVGA3D_DXT5;
|
---|
604 | case SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8: return SVGA3D_BUMPX8L8V8U8;
|
---|
605 | case SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10: return SVGA3D_A2W10V10U10;
|
---|
606 | case SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8: return SVGA3D_BUMPU8V8;
|
---|
607 | case SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8: return SVGA3D_Q8W8V8U8;
|
---|
608 | case SVGA3D_DEVCAP_SURFACEFMT_CxV8U8: return SVGA3D_CxV8U8;
|
---|
609 | case SVGA3D_DEVCAP_SURFACEFMT_R_S10E5: return SVGA3D_R_S10E5;
|
---|
610 | case SVGA3D_DEVCAP_SURFACEFMT_R_S23E8: return SVGA3D_R_S23E8;
|
---|
611 | case SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5: return SVGA3D_RG_S10E5;
|
---|
612 | case SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8: return SVGA3D_RG_S23E8;
|
---|
613 | case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5: return SVGA3D_ARGB_S10E5;
|
---|
614 | case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8: return SVGA3D_ARGB_S23E8;
|
---|
615 | case SVGA3D_DEVCAP_SURFACEFMT_V16U16: return SVGA3D_V16U16;
|
---|
616 | case SVGA3D_DEVCAP_SURFACEFMT_G16R16: return SVGA3D_G16R16;
|
---|
617 | case SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16: return SVGA3D_A16B16G16R16;
|
---|
618 | case SVGA3D_DEVCAP_SURFACEFMT_UYVY: return SVGA3D_UYVY;
|
---|
619 | case SVGA3D_DEVCAP_SURFACEFMT_YUY2: return SVGA3D_YUY2;
|
---|
620 | case SVGA3D_DEVCAP_SURFACEFMT_NV12: return SVGA3D_NV12;
|
---|
621 | case SVGA3D_DEVCAP_DEAD10: return SVGA3D_FORMAT_DEAD2; /* SVGA3D_DEVCAP_SURFACEFMT_AYUV -> SVGA3D_AYUV */
|
---|
622 | case SVGA3D_DEVCAP_SURFACEFMT_Z_DF16: return SVGA3D_Z_DF16;
|
---|
623 | case SVGA3D_DEVCAP_SURFACEFMT_Z_DF24: return SVGA3D_Z_DF24;
|
---|
624 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT: return SVGA3D_Z_D24S8_INT;
|
---|
625 | case SVGA3D_DEVCAP_SURFACEFMT_ATI1: return SVGA3D_ATI1;
|
---|
626 | case SVGA3D_DEVCAP_SURFACEFMT_ATI2: return SVGA3D_ATI2;
|
---|
627 | case SVGA3D_DEVCAP_SURFACEFMT_YV12: return SVGA3D_YV12;
|
---|
628 | default:
|
---|
629 | AssertFailed();
|
---|
630 | break;
|
---|
631 | }
|
---|
632 | return SVGA3D_FORMAT_INVALID;
|
---|
633 | }
|
---|
634 |
|
---|
635 |
|
---|
636 | static SVGA3dSurfaceFormat vmsvgaDXDevCapDxfmt2Format(SVGA3dDevCapIndex enmDevCap)
|
---|
637 | {
|
---|
638 | switch (enmDevCap)
|
---|
639 | {
|
---|
640 | case SVGA3D_DEVCAP_DXFMT_X8R8G8B8: return SVGA3D_X8R8G8B8;
|
---|
641 | case SVGA3D_DEVCAP_DXFMT_A8R8G8B8: return SVGA3D_A8R8G8B8;
|
---|
642 | case SVGA3D_DEVCAP_DXFMT_R5G6B5: return SVGA3D_R5G6B5;
|
---|
643 | case SVGA3D_DEVCAP_DXFMT_X1R5G5B5: return SVGA3D_X1R5G5B5;
|
---|
644 | case SVGA3D_DEVCAP_DXFMT_A1R5G5B5: return SVGA3D_A1R5G5B5;
|
---|
645 | case SVGA3D_DEVCAP_DXFMT_A4R4G4B4: return SVGA3D_A4R4G4B4;
|
---|
646 | case SVGA3D_DEVCAP_DXFMT_Z_D32: return SVGA3D_Z_D32;
|
---|
647 | case SVGA3D_DEVCAP_DXFMT_Z_D16: return SVGA3D_Z_D16;
|
---|
648 | case SVGA3D_DEVCAP_DXFMT_Z_D24S8: return SVGA3D_Z_D24S8;
|
---|
649 | case SVGA3D_DEVCAP_DXFMT_Z_D15S1: return SVGA3D_Z_D15S1;
|
---|
650 | case SVGA3D_DEVCAP_DXFMT_LUMINANCE8: return SVGA3D_LUMINANCE8;
|
---|
651 | case SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4: return SVGA3D_LUMINANCE4_ALPHA4;
|
---|
652 | case SVGA3D_DEVCAP_DXFMT_LUMINANCE16: return SVGA3D_LUMINANCE16;
|
---|
653 | case SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8: return SVGA3D_LUMINANCE8_ALPHA8;
|
---|
654 | case SVGA3D_DEVCAP_DXFMT_DXT1: return SVGA3D_DXT1;
|
---|
655 | case SVGA3D_DEVCAP_DXFMT_DXT2: return SVGA3D_DXT2;
|
---|
656 | case SVGA3D_DEVCAP_DXFMT_DXT3: return SVGA3D_DXT3;
|
---|
657 | case SVGA3D_DEVCAP_DXFMT_DXT4: return SVGA3D_DXT4;
|
---|
658 | case SVGA3D_DEVCAP_DXFMT_DXT5: return SVGA3D_DXT5;
|
---|
659 | case SVGA3D_DEVCAP_DXFMT_BUMPU8V8: return SVGA3D_BUMPU8V8;
|
---|
660 | case SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5: return SVGA3D_BUMPL6V5U5;
|
---|
661 | case SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8: return SVGA3D_BUMPX8L8V8U8;
|
---|
662 | case SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1: return SVGA3D_FORMAT_DEAD1;
|
---|
663 | case SVGA3D_DEVCAP_DXFMT_ARGB_S10E5: return SVGA3D_ARGB_S10E5;
|
---|
664 | case SVGA3D_DEVCAP_DXFMT_ARGB_S23E8: return SVGA3D_ARGB_S23E8;
|
---|
665 | case SVGA3D_DEVCAP_DXFMT_A2R10G10B10: return SVGA3D_A2R10G10B10;
|
---|
666 | case SVGA3D_DEVCAP_DXFMT_V8U8: return SVGA3D_V8U8;
|
---|
667 | case SVGA3D_DEVCAP_DXFMT_Q8W8V8U8: return SVGA3D_Q8W8V8U8;
|
---|
668 | case SVGA3D_DEVCAP_DXFMT_CxV8U8: return SVGA3D_CxV8U8;
|
---|
669 | case SVGA3D_DEVCAP_DXFMT_X8L8V8U8: return SVGA3D_X8L8V8U8;
|
---|
670 | case SVGA3D_DEVCAP_DXFMT_A2W10V10U10: return SVGA3D_A2W10V10U10;
|
---|
671 | case SVGA3D_DEVCAP_DXFMT_ALPHA8: return SVGA3D_ALPHA8;
|
---|
672 | case SVGA3D_DEVCAP_DXFMT_R_S10E5: return SVGA3D_R_S10E5;
|
---|
673 | case SVGA3D_DEVCAP_DXFMT_R_S23E8: return SVGA3D_R_S23E8;
|
---|
674 | case SVGA3D_DEVCAP_DXFMT_RG_S10E5: return SVGA3D_RG_S10E5;
|
---|
675 | case SVGA3D_DEVCAP_DXFMT_RG_S23E8: return SVGA3D_RG_S23E8;
|
---|
676 | case SVGA3D_DEVCAP_DXFMT_BUFFER: return SVGA3D_BUFFER;
|
---|
677 | case SVGA3D_DEVCAP_DXFMT_Z_D24X8: return SVGA3D_Z_D24X8;
|
---|
678 | case SVGA3D_DEVCAP_DXFMT_V16U16: return SVGA3D_V16U16;
|
---|
679 | case SVGA3D_DEVCAP_DXFMT_G16R16: return SVGA3D_G16R16;
|
---|
680 | case SVGA3D_DEVCAP_DXFMT_A16B16G16R16: return SVGA3D_A16B16G16R16;
|
---|
681 | case SVGA3D_DEVCAP_DXFMT_UYVY: return SVGA3D_UYVY;
|
---|
682 | case SVGA3D_DEVCAP_DXFMT_YUY2: return SVGA3D_YUY2;
|
---|
683 | case SVGA3D_DEVCAP_DXFMT_NV12: return SVGA3D_NV12;
|
---|
684 | case SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD2: return SVGA3D_FORMAT_DEAD2; /* SVGA3D_DEVCAP_DXFMT_AYUV -> SVGA3D_AYUV */
|
---|
685 | case SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS: return SVGA3D_R32G32B32A32_TYPELESS;
|
---|
686 | case SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT: return SVGA3D_R32G32B32A32_UINT;
|
---|
687 | case SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT: return SVGA3D_R32G32B32A32_SINT;
|
---|
688 | case SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS: return SVGA3D_R32G32B32_TYPELESS;
|
---|
689 | case SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT: return SVGA3D_R32G32B32_FLOAT;
|
---|
690 | case SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT: return SVGA3D_R32G32B32_UINT;
|
---|
691 | case SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT: return SVGA3D_R32G32B32_SINT;
|
---|
692 | case SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS: return SVGA3D_R16G16B16A16_TYPELESS;
|
---|
693 | case SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT: return SVGA3D_R16G16B16A16_UINT;
|
---|
694 | case SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM: return SVGA3D_R16G16B16A16_SNORM;
|
---|
695 | case SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT: return SVGA3D_R16G16B16A16_SINT;
|
---|
696 | case SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS: return SVGA3D_R32G32_TYPELESS;
|
---|
697 | case SVGA3D_DEVCAP_DXFMT_R32G32_UINT: return SVGA3D_R32G32_UINT;
|
---|
698 | case SVGA3D_DEVCAP_DXFMT_R32G32_SINT: return SVGA3D_R32G32_SINT;
|
---|
699 | case SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS: return SVGA3D_R32G8X24_TYPELESS;
|
---|
700 | case SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT: return SVGA3D_D32_FLOAT_S8X24_UINT;
|
---|
701 | case SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24: return SVGA3D_R32_FLOAT_X8X24;
|
---|
702 | case SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT: return SVGA3D_X32_G8X24_UINT;
|
---|
703 | case SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS: return SVGA3D_R10G10B10A2_TYPELESS;
|
---|
704 | case SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT: return SVGA3D_R10G10B10A2_UINT;
|
---|
705 | case SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT: return SVGA3D_R11G11B10_FLOAT;
|
---|
706 | case SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS: return SVGA3D_R8G8B8A8_TYPELESS;
|
---|
707 | case SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM: return SVGA3D_R8G8B8A8_UNORM;
|
---|
708 | case SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB: return SVGA3D_R8G8B8A8_UNORM_SRGB;
|
---|
709 | case SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT: return SVGA3D_R8G8B8A8_UINT;
|
---|
710 | case SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT: return SVGA3D_R8G8B8A8_SINT;
|
---|
711 | case SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS: return SVGA3D_R16G16_TYPELESS;
|
---|
712 | case SVGA3D_DEVCAP_DXFMT_R16G16_UINT: return SVGA3D_R16G16_UINT;
|
---|
713 | case SVGA3D_DEVCAP_DXFMT_R16G16_SINT: return SVGA3D_R16G16_SINT;
|
---|
714 | case SVGA3D_DEVCAP_DXFMT_R32_TYPELESS: return SVGA3D_R32_TYPELESS;
|
---|
715 | case SVGA3D_DEVCAP_DXFMT_D32_FLOAT: return SVGA3D_D32_FLOAT;
|
---|
716 | case SVGA3D_DEVCAP_DXFMT_R32_UINT: return SVGA3D_R32_UINT;
|
---|
717 | case SVGA3D_DEVCAP_DXFMT_R32_SINT: return SVGA3D_R32_SINT;
|
---|
718 | case SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS: return SVGA3D_R24G8_TYPELESS;
|
---|
719 | case SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT: return SVGA3D_D24_UNORM_S8_UINT;
|
---|
720 | case SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8: return SVGA3D_R24_UNORM_X8;
|
---|
721 | case SVGA3D_DEVCAP_DXFMT_X24_G8_UINT: return SVGA3D_X24_G8_UINT;
|
---|
722 | case SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS: return SVGA3D_R8G8_TYPELESS;
|
---|
723 | case SVGA3D_DEVCAP_DXFMT_R8G8_UNORM: return SVGA3D_R8G8_UNORM;
|
---|
724 | case SVGA3D_DEVCAP_DXFMT_R8G8_UINT: return SVGA3D_R8G8_UINT;
|
---|
725 | case SVGA3D_DEVCAP_DXFMT_R8G8_SINT: return SVGA3D_R8G8_SINT;
|
---|
726 | case SVGA3D_DEVCAP_DXFMT_R16_TYPELESS: return SVGA3D_R16_TYPELESS;
|
---|
727 | case SVGA3D_DEVCAP_DXFMT_R16_UNORM: return SVGA3D_R16_UNORM;
|
---|
728 | case SVGA3D_DEVCAP_DXFMT_R16_UINT: return SVGA3D_R16_UINT;
|
---|
729 | case SVGA3D_DEVCAP_DXFMT_R16_SNORM: return SVGA3D_R16_SNORM;
|
---|
730 | case SVGA3D_DEVCAP_DXFMT_R16_SINT: return SVGA3D_R16_SINT;
|
---|
731 | case SVGA3D_DEVCAP_DXFMT_R8_TYPELESS: return SVGA3D_R8_TYPELESS;
|
---|
732 | case SVGA3D_DEVCAP_DXFMT_R8_UNORM: return SVGA3D_R8_UNORM;
|
---|
733 | case SVGA3D_DEVCAP_DXFMT_R8_UINT: return SVGA3D_R8_UINT;
|
---|
734 | case SVGA3D_DEVCAP_DXFMT_R8_SNORM: return SVGA3D_R8_SNORM;
|
---|
735 | case SVGA3D_DEVCAP_DXFMT_R8_SINT: return SVGA3D_R8_SINT;
|
---|
736 | case SVGA3D_DEVCAP_DXFMT_P8: return SVGA3D_P8;
|
---|
737 | case SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP: return SVGA3D_R9G9B9E5_SHAREDEXP;
|
---|
738 | case SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM: return SVGA3D_R8G8_B8G8_UNORM;
|
---|
739 | case SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM: return SVGA3D_G8R8_G8B8_UNORM;
|
---|
740 | case SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS: return SVGA3D_BC1_TYPELESS;
|
---|
741 | case SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB: return SVGA3D_BC1_UNORM_SRGB;
|
---|
742 | case SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS: return SVGA3D_BC2_TYPELESS;
|
---|
743 | case SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB: return SVGA3D_BC2_UNORM_SRGB;
|
---|
744 | case SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS: return SVGA3D_BC3_TYPELESS;
|
---|
745 | case SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB: return SVGA3D_BC3_UNORM_SRGB;
|
---|
746 | case SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS: return SVGA3D_BC4_TYPELESS;
|
---|
747 | case SVGA3D_DEVCAP_DXFMT_ATI1: return SVGA3D_ATI1;
|
---|
748 | case SVGA3D_DEVCAP_DXFMT_BC4_SNORM: return SVGA3D_BC4_SNORM;
|
---|
749 | case SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS: return SVGA3D_BC5_TYPELESS;
|
---|
750 | case SVGA3D_DEVCAP_DXFMT_ATI2: return SVGA3D_ATI2;
|
---|
751 | case SVGA3D_DEVCAP_DXFMT_BC5_SNORM: return SVGA3D_BC5_SNORM;
|
---|
752 | case SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM: return SVGA3D_R10G10B10_XR_BIAS_A2_UNORM;
|
---|
753 | case SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS: return SVGA3D_B8G8R8A8_TYPELESS;
|
---|
754 | case SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB: return SVGA3D_B8G8R8A8_UNORM_SRGB;
|
---|
755 | case SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS: return SVGA3D_B8G8R8X8_TYPELESS;
|
---|
756 | case SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB: return SVGA3D_B8G8R8X8_UNORM_SRGB;
|
---|
757 | case SVGA3D_DEVCAP_DXFMT_Z_DF16: return SVGA3D_Z_DF16;
|
---|
758 | case SVGA3D_DEVCAP_DXFMT_Z_DF24: return SVGA3D_Z_DF24;
|
---|
759 | case SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT: return SVGA3D_Z_D24S8_INT;
|
---|
760 | case SVGA3D_DEVCAP_DXFMT_YV12: return SVGA3D_YV12;
|
---|
761 | case SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT: return SVGA3D_R32G32B32A32_FLOAT;
|
---|
762 | case SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT: return SVGA3D_R16G16B16A16_FLOAT;
|
---|
763 | case SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM: return SVGA3D_R16G16B16A16_UNORM;
|
---|
764 | case SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT: return SVGA3D_R32G32_FLOAT;
|
---|
765 | case SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM: return SVGA3D_R10G10B10A2_UNORM;
|
---|
766 | case SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM: return SVGA3D_R8G8B8A8_SNORM;
|
---|
767 | case SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT: return SVGA3D_R16G16_FLOAT;
|
---|
768 | case SVGA3D_DEVCAP_DXFMT_R16G16_UNORM: return SVGA3D_R16G16_UNORM;
|
---|
769 | case SVGA3D_DEVCAP_DXFMT_R16G16_SNORM: return SVGA3D_R16G16_SNORM;
|
---|
770 | case SVGA3D_DEVCAP_DXFMT_R32_FLOAT: return SVGA3D_R32_FLOAT;
|
---|
771 | case SVGA3D_DEVCAP_DXFMT_R8G8_SNORM: return SVGA3D_R8G8_SNORM;
|
---|
772 | case SVGA3D_DEVCAP_DXFMT_R16_FLOAT: return SVGA3D_R16_FLOAT;
|
---|
773 | case SVGA3D_DEVCAP_DXFMT_D16_UNORM: return SVGA3D_D16_UNORM;
|
---|
774 | case SVGA3D_DEVCAP_DXFMT_A8_UNORM: return SVGA3D_A8_UNORM;
|
---|
775 | case SVGA3D_DEVCAP_DXFMT_BC1_UNORM: return SVGA3D_BC1_UNORM;
|
---|
776 | case SVGA3D_DEVCAP_DXFMT_BC2_UNORM: return SVGA3D_BC2_UNORM;
|
---|
777 | case SVGA3D_DEVCAP_DXFMT_BC3_UNORM: return SVGA3D_BC3_UNORM;
|
---|
778 | case SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM: return SVGA3D_B5G6R5_UNORM;
|
---|
779 | case SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM: return SVGA3D_B5G5R5A1_UNORM;
|
---|
780 | case SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM: return SVGA3D_B8G8R8A8_UNORM;
|
---|
781 | case SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM: return SVGA3D_B8G8R8X8_UNORM;
|
---|
782 | case SVGA3D_DEVCAP_DXFMT_BC4_UNORM: return SVGA3D_BC4_UNORM;
|
---|
783 | case SVGA3D_DEVCAP_DXFMT_BC5_UNORM: return SVGA3D_BC5_UNORM;
|
---|
784 | case SVGA3D_DEVCAP_DXFMT_BC6H_TYPELESS: return SVGA3D_BC6H_TYPELESS;
|
---|
785 | case SVGA3D_DEVCAP_DXFMT_BC6H_UF16: return SVGA3D_BC6H_UF16;
|
---|
786 | case SVGA3D_DEVCAP_DXFMT_BC6H_SF16: return SVGA3D_BC6H_SF16;
|
---|
787 | case SVGA3D_DEVCAP_DXFMT_BC7_TYPELESS: return SVGA3D_BC7_TYPELESS;
|
---|
788 | case SVGA3D_DEVCAP_DXFMT_BC7_UNORM: return SVGA3D_BC7_UNORM;
|
---|
789 | case SVGA3D_DEVCAP_DXFMT_BC7_UNORM_SRGB: return SVGA3D_BC7_UNORM_SRGB;
|
---|
790 | default:
|
---|
791 | AssertFailed();
|
---|
792 | break;
|
---|
793 | }
|
---|
794 | return SVGA3D_FORMAT_INVALID;
|
---|
795 | }
|
---|
796 |
|
---|
797 |
|
---|
798 | static int vmsvgaDXCheckFormatSupportPreDX(PVMSVGA3DSTATE pState, SVGA3dSurfaceFormat enmFormat, uint32_t *pu32DevCap)
|
---|
799 | {
|
---|
800 | int rc = VINF_SUCCESS;
|
---|
801 |
|
---|
802 | *pu32DevCap = 0;
|
---|
803 |
|
---|
804 | DXGI_FORMAT const dxgiFormat = vmsvgaDXSurfaceFormat2Dxgi(enmFormat);
|
---|
805 | if (dxgiFormat != DXGI_FORMAT_UNKNOWN)
|
---|
806 | {
|
---|
807 | RT_NOREF(pState);
|
---|
808 | /** @todo Implement */
|
---|
809 | }
|
---|
810 | else
|
---|
811 | rc = VERR_NOT_SUPPORTED;
|
---|
812 | return rc;
|
---|
813 | }
|
---|
814 |
|
---|
815 | static int vmsvgaDXCheckFormatSupport(PVMSVGA3DSTATE pState, SVGA3dSurfaceFormat enmFormat, uint32_t *pu32DevCap)
|
---|
816 | {
|
---|
817 | int rc = VINF_SUCCESS;
|
---|
818 |
|
---|
819 | *pu32DevCap = 0;
|
---|
820 |
|
---|
821 | DXGI_FORMAT const dxgiFormat = vmsvgaDXSurfaceFormat2Dxgi(enmFormat);
|
---|
822 | if (dxgiFormat != DXGI_FORMAT_UNKNOWN)
|
---|
823 | {
|
---|
824 | ID3D11Device *pDevice = pState->pBackend->dxDevice.pDevice;
|
---|
825 | UINT FormatSupport = 0;
|
---|
826 | HRESULT hr = pDevice->CheckFormatSupport(dxgiFormat, &FormatSupport);
|
---|
827 | if (SUCCEEDED(hr))
|
---|
828 | {
|
---|
829 | *pu32DevCap |= SVGA3D_DXFMT_SUPPORTED;
|
---|
830 |
|
---|
831 | if (FormatSupport & D3D11_FORMAT_SUPPORT_SHADER_SAMPLE)
|
---|
832 | *pu32DevCap |= SVGA3D_DXFMT_SHADER_SAMPLE;
|
---|
833 |
|
---|
834 | if (FormatSupport & D3D11_FORMAT_SUPPORT_RENDER_TARGET)
|
---|
835 | *pu32DevCap |= SVGA3D_DXFMT_COLOR_RENDERTARGET;
|
---|
836 |
|
---|
837 | if (FormatSupport & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL)
|
---|
838 | *pu32DevCap |= SVGA3D_DXFMT_DEPTH_RENDERTARGET;
|
---|
839 |
|
---|
840 | if (FormatSupport & D3D11_FORMAT_SUPPORT_BLENDABLE)
|
---|
841 | *pu32DevCap |= SVGA3D_DXFMT_BLENDABLE;
|
---|
842 |
|
---|
843 | if (FormatSupport & D3D11_FORMAT_SUPPORT_MIP)
|
---|
844 | *pu32DevCap |= SVGA3D_DXFMT_MIPS;
|
---|
845 |
|
---|
846 | if (FormatSupport & D3D11_FORMAT_SUPPORT_TEXTURECUBE)
|
---|
847 | *pu32DevCap |= SVGA3D_DXFMT_ARRAY;
|
---|
848 |
|
---|
849 | if (FormatSupport & D3D11_FORMAT_SUPPORT_TEXTURE3D)
|
---|
850 | *pu32DevCap |= SVGA3D_DXFMT_VOLUME;
|
---|
851 |
|
---|
852 | if (FormatSupport & D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER)
|
---|
853 | *pu32DevCap |= SVGA3D_DXFMT_DX_VERTEX_BUFFER;
|
---|
854 |
|
---|
855 | UINT NumQualityLevels;
|
---|
856 | hr = pDevice->CheckMultisampleQualityLevels(dxgiFormat, 2, &NumQualityLevels);
|
---|
857 | if (SUCCEEDED(hr) && NumQualityLevels != 0)
|
---|
858 | *pu32DevCap |= SVGA3D_DXFMT_MULTISAMPLE;
|
---|
859 | }
|
---|
860 | else
|
---|
861 | {
|
---|
862 | LogFunc(("CheckFormatSupport failed for 0x%08x, hr = 0x%08x\n", dxgiFormat, hr));
|
---|
863 | rc = VERR_NOT_SUPPORTED;
|
---|
864 | }
|
---|
865 | }
|
---|
866 | else
|
---|
867 | rc = VERR_NOT_SUPPORTED;
|
---|
868 | return rc;
|
---|
869 | }
|
---|
870 |
|
---|
871 |
|
---|
872 | static int dxDeviceCreate(PVMSVGA3DBACKEND pBackend, DXDEVICE *pDXDevice)
|
---|
873 | {
|
---|
874 | int rc = VINF_SUCCESS;
|
---|
875 |
|
---|
876 | if (pBackend->fSingleDevice && pBackend->dxDevice.pDevice)
|
---|
877 | {
|
---|
878 | pDXDevice->pDevice = pBackend->dxDevice.pDevice;
|
---|
879 | pDXDevice->pDevice->AddRef();
|
---|
880 |
|
---|
881 | pDXDevice->pImmediateContext = pBackend->dxDevice.pImmediateContext;
|
---|
882 | pDXDevice->pImmediateContext->AddRef();
|
---|
883 |
|
---|
884 | pDXDevice->pDxgiFactory = pBackend->dxDevice.pDxgiFactory;
|
---|
885 | pDXDevice->pDxgiFactory->AddRef();
|
---|
886 |
|
---|
887 | pDXDevice->FeatureLevel = pBackend->dxDevice.FeatureLevel;
|
---|
888 |
|
---|
889 | pDXDevice->pStagingBuffer = 0;
|
---|
890 | pDXDevice->cbStagingBuffer = 0;
|
---|
891 |
|
---|
892 | BlitInit(&pDXDevice->Blitter, pDXDevice->pDevice, pDXDevice->pImmediateContext);
|
---|
893 | return rc;
|
---|
894 | }
|
---|
895 |
|
---|
896 | IDXGIAdapter *pAdapter = NULL; /* Default adapter. */
|
---|
897 | static D3D_FEATURE_LEVEL const s_aFeatureLevels[] =
|
---|
898 | {
|
---|
899 | D3D_FEATURE_LEVEL_11_1,
|
---|
900 | D3D_FEATURE_LEVEL_11_0
|
---|
901 | };
|
---|
902 | UINT Flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
|
---|
903 | #ifdef DEBUG
|
---|
904 | Flags |= D3D11_CREATE_DEVICE_DEBUG;
|
---|
905 | #endif
|
---|
906 |
|
---|
907 | ID3D11Device *pDevice = 0;
|
---|
908 | ID3D11DeviceContext *pImmediateContext = 0;
|
---|
909 | HRESULT hr = pBackend->pfnD3D11CreateDevice(pAdapter,
|
---|
910 | D3D_DRIVER_TYPE_HARDWARE,
|
---|
911 | NULL,
|
---|
912 | Flags,
|
---|
913 | s_aFeatureLevels,
|
---|
914 | RT_ELEMENTS(s_aFeatureLevels),
|
---|
915 | D3D11_SDK_VERSION,
|
---|
916 | &pDevice,
|
---|
917 | &pDXDevice->FeatureLevel,
|
---|
918 | &pImmediateContext);
|
---|
919 | if (SUCCEEDED(hr))
|
---|
920 | {
|
---|
921 | LogRel(("VMSVGA: Feature level %#x\n", pDXDevice->FeatureLevel));
|
---|
922 |
|
---|
923 | hr = pDevice->QueryInterface(__uuidof(ID3D11Device1), (void**)&pDXDevice->pDevice);
|
---|
924 | AssertReturnStmt(SUCCEEDED(hr),
|
---|
925 | D3D_RELEASE(pImmediateContext); D3D_RELEASE(pDevice),
|
---|
926 | VERR_NOT_SUPPORTED);
|
---|
927 |
|
---|
928 | hr = pImmediateContext->QueryInterface(__uuidof(ID3D11DeviceContext1), (void**)&pDXDevice->pImmediateContext);
|
---|
929 | AssertReturnStmt(SUCCEEDED(hr),
|
---|
930 | D3D_RELEASE(pImmediateContext); D3D_RELEASE(pDXDevice->pDevice); D3D_RELEASE(pDevice),
|
---|
931 | VERR_NOT_SUPPORTED);
|
---|
932 |
|
---|
933 | #ifdef DEBUG
|
---|
934 | /* Break into debugger when DX runtime detects anything unusual. */
|
---|
935 | HRESULT hr2;
|
---|
936 | ID3D11Debug *pDebug = 0;
|
---|
937 | hr2 = pDXDevice->pDevice->QueryInterface(__uuidof(ID3D11Debug), (void**)&pDebug);
|
---|
938 | if (SUCCEEDED(hr2))
|
---|
939 | {
|
---|
940 | ID3D11InfoQueue *pInfoQueue = 0;
|
---|
941 | hr2 = pDebug->QueryInterface(__uuidof(ID3D11InfoQueue), (void**)&pInfoQueue);
|
---|
942 | if (SUCCEEDED(hr2))
|
---|
943 | {
|
---|
944 | pInfoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, true);
|
---|
945 | // pInfoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true);
|
---|
946 | // pInfoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, true);
|
---|
947 |
|
---|
948 | /* No breakpoints for the following messages. */
|
---|
949 | D3D11_MESSAGE_ID saIgnoredMessageIds[] =
|
---|
950 | {
|
---|
951 | /* Message ID: Caused by: */
|
---|
952 | D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH, /* Autogenerated input signatures. */
|
---|
953 | D3D11_MESSAGE_ID_LIVE_DEVICE, /* Live object report. Does not seem to prevent a breakpoint. */
|
---|
954 | (D3D11_MESSAGE_ID)3146081 /*DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET*/, /* U. */
|
---|
955 | D3D11_MESSAGE_ID_DEVICE_DRAW_SAMPLER_NOT_SET, /* U. */
|
---|
956 | D3D11_MESSAGE_ID_DEVICE_DRAW_SAMPLER_MISMATCH, /* U. */
|
---|
957 | D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT, /* P. */
|
---|
958 | D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERMASK, /* S. */
|
---|
959 | };
|
---|
960 |
|
---|
961 | D3D11_INFO_QUEUE_FILTER filter;
|
---|
962 | RT_ZERO(filter);
|
---|
963 | filter.DenyList.NumIDs = RT_ELEMENTS(saIgnoredMessageIds);
|
---|
964 | filter.DenyList.pIDList = saIgnoredMessageIds;
|
---|
965 | pInfoQueue->AddStorageFilterEntries(&filter);
|
---|
966 |
|
---|
967 | D3D_RELEASE(pInfoQueue);
|
---|
968 | }
|
---|
969 | D3D_RELEASE(pDebug);
|
---|
970 | }
|
---|
971 | #endif
|
---|
972 |
|
---|
973 | IDXGIDevice *pDxgiDevice = 0;
|
---|
974 | hr = pDXDevice->pDevice->QueryInterface(__uuidof(IDXGIDevice), (void**)&pDxgiDevice);
|
---|
975 | if (SUCCEEDED(hr))
|
---|
976 | {
|
---|
977 | IDXGIAdapter *pDxgiAdapter = 0;
|
---|
978 | hr = pDxgiDevice->GetParent(__uuidof(IDXGIAdapter), (void**)&pDxgiAdapter);
|
---|
979 | if (SUCCEEDED(hr))
|
---|
980 | {
|
---|
981 | hr = pDxgiAdapter->GetParent(__uuidof(IDXGIFactory), (void**)&pDXDevice->pDxgiFactory);
|
---|
982 | D3D_RELEASE(pDxgiAdapter);
|
---|
983 | }
|
---|
984 |
|
---|
985 | D3D_RELEASE(pDxgiDevice);
|
---|
986 | }
|
---|
987 | }
|
---|
988 |
|
---|
989 | if (SUCCEEDED(hr))
|
---|
990 | BlitInit(&pDXDevice->Blitter, pDXDevice->pDevice, pDXDevice->pImmediateContext);
|
---|
991 | else
|
---|
992 | rc = VERR_NOT_SUPPORTED;
|
---|
993 |
|
---|
994 | return rc;
|
---|
995 | }
|
---|
996 |
|
---|
997 |
|
---|
998 | static void dxDeviceDestroy(PVMSVGA3DBACKEND pBackend, DXDEVICE *pDevice)
|
---|
999 | {
|
---|
1000 | RT_NOREF(pBackend);
|
---|
1001 |
|
---|
1002 | BlitRelease(&pDevice->Blitter);
|
---|
1003 |
|
---|
1004 | D3D_RELEASE(pDevice->pStagingBuffer);
|
---|
1005 |
|
---|
1006 | D3D_RELEASE(pDevice->pDxgiFactory);
|
---|
1007 | D3D_RELEASE(pDevice->pImmediateContext);
|
---|
1008 |
|
---|
1009 | #ifdef DEBUG
|
---|
1010 | HRESULT hr2;
|
---|
1011 | ID3D11Debug *pDebug = 0;
|
---|
1012 | hr2 = pDevice->pDevice->QueryInterface(__uuidof(ID3D11Debug), (void**)&pDebug);
|
---|
1013 | if (SUCCEEDED(hr2))
|
---|
1014 | {
|
---|
1015 | /// @todo Use this to see whether all resources have been properly released.
|
---|
1016 | //DEBUG_BREAKPOINT_TEST();
|
---|
1017 | //pDebug->ReportLiveDeviceObjects(D3D11_RLDO_DETAIL | (D3D11_RLDO_FLAGS)0x4 /*D3D11_RLDO_IGNORE_INTERNAL*/);
|
---|
1018 | D3D_RELEASE(pDebug);
|
---|
1019 | }
|
---|
1020 | #endif
|
---|
1021 |
|
---|
1022 | D3D_RELEASE(pDevice->pDevice);
|
---|
1023 | RT_ZERO(*pDevice);
|
---|
1024 | }
|
---|
1025 |
|
---|
1026 |
|
---|
1027 | static void dxViewAddToList(PVGASTATECC pThisCC, DXVIEW *pDXView)
|
---|
1028 | {
|
---|
1029 | LogFunc(("cid = %u, sid = %u, viewId = %u, type = %u\n",
|
---|
1030 | pDXView->cid, pDXView->sid, pDXView->viewId, pDXView->enmViewType));
|
---|
1031 |
|
---|
1032 | Assert(pDXView->u.pView); /* Only already created views should be added. Guard against mis-use by callers. */
|
---|
1033 |
|
---|
1034 | PVMSVGA3DSURFACE pSurface;
|
---|
1035 | int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, pDXView->sid, &pSurface);
|
---|
1036 | AssertRCReturnVoid(rc);
|
---|
1037 |
|
---|
1038 | RTListAppend(&pSurface->pBackendSurface->listView, &pDXView->nodeSurfaceView);
|
---|
1039 | }
|
---|
1040 |
|
---|
1041 |
|
---|
1042 | static void dxViewRemoveFromList(DXVIEW *pDXView)
|
---|
1043 | {
|
---|
1044 | LogFunc(("cid = %u, sid = %u, viewId = %u, type = %u\n",
|
---|
1045 | pDXView->cid, pDXView->sid, pDXView->viewId, pDXView->enmViewType));
|
---|
1046 | /* pView can be NULL, if COT entry is already empty. */
|
---|
1047 | if (pDXView->u.pView)
|
---|
1048 | {
|
---|
1049 | Assert(pDXView->nodeSurfaceView.pNext && pDXView->nodeSurfaceView.pPrev);
|
---|
1050 | RTListNodeRemove(&pDXView->nodeSurfaceView);
|
---|
1051 | }
|
---|
1052 | }
|
---|
1053 |
|
---|
1054 |
|
---|
1055 | static int dxViewDestroy(DXVIEW *pDXView)
|
---|
1056 | {
|
---|
1057 | LogFunc(("cid = %u, sid = %u, viewId = %u, type = %u\n",
|
---|
1058 | pDXView->cid, pDXView->sid, pDXView->viewId, pDXView->enmViewType));
|
---|
1059 | if (pDXView->u.pView)
|
---|
1060 | {
|
---|
1061 | D3D_RELEASE(pDXView->u.pView);
|
---|
1062 | RTListNodeRemove(&pDXView->nodeSurfaceView);
|
---|
1063 | RT_ZERO(*pDXView);
|
---|
1064 | }
|
---|
1065 |
|
---|
1066 | return VINF_SUCCESS;
|
---|
1067 | }
|
---|
1068 |
|
---|
1069 |
|
---|
1070 | static int dxViewInit(DXVIEW *pDXView, PVMSVGA3DSURFACE pSurface, VMSVGA3DDXCONTEXT *pDXContext, uint32_t viewId, VMSVGA3DBACKVIEWTYPE enmViewType, ID3D11View *pView)
|
---|
1071 | {
|
---|
1072 | pDXView->cid = pDXContext->cid;
|
---|
1073 | pDXView->sid = pSurface->id;
|
---|
1074 | pDXView->viewId = viewId;
|
---|
1075 | pDXView->enmViewType = enmViewType;
|
---|
1076 | pDXView->u.pView = pView;
|
---|
1077 | RTListAppend(&pSurface->pBackendSurface->listView, &pDXView->nodeSurfaceView);
|
---|
1078 |
|
---|
1079 | LogFunc(("cid = %u, sid = %u, viewId = %u, type = %u\n",
|
---|
1080 | pDXView->cid, pDXView->sid, pDXView->viewId, pDXView->enmViewType));
|
---|
1081 |
|
---|
1082 | DXVIEW *pIter, *pNext;
|
---|
1083 | RTListForEachSafe(&pSurface->pBackendSurface->listView, pIter, pNext, DXVIEW, nodeSurfaceView)
|
---|
1084 | {
|
---|
1085 | AssertPtr(pNext);
|
---|
1086 | LogFunc(("pIter=%p, pNext=%p\n", pIter, pNext));
|
---|
1087 | }
|
---|
1088 |
|
---|
1089 | return VINF_SUCCESS;
|
---|
1090 | }
|
---|
1091 |
|
---|
1092 |
|
---|
1093 | DECLINLINE(bool) dxIsSurfaceShareable(PVMSVGA3DSURFACE pSurface)
|
---|
1094 | {
|
---|
1095 | /* It is not expected that volume textures will be shared between contexts. */
|
---|
1096 | if (pSurface->f.surfaceFlags & SVGA3D_SURFACE_VOLUME)
|
---|
1097 | return false;
|
---|
1098 |
|
---|
1099 | return (pSurface->f.surfaceFlags & SVGA3D_SURFACE_SCREENTARGET)
|
---|
1100 | || (pSurface->f.surfaceFlags & SVGA3D_SURFACE_BIND_RENDER_TARGET);
|
---|
1101 | }
|
---|
1102 |
|
---|
1103 |
|
---|
1104 | static DXDEVICE *dxDeviceFromCid(uint32_t cid, PVMSVGA3DSTATE pState)
|
---|
1105 | {
|
---|
1106 | if (cid != DX_CID_BACKEND)
|
---|
1107 | {
|
---|
1108 | if (pState->pBackend->fSingleDevice)
|
---|
1109 | return &pState->pBackend->dxDevice;
|
---|
1110 |
|
---|
1111 | VMSVGA3DDXCONTEXT *pDXContext;
|
---|
1112 | int rc = vmsvga3dDXContextFromCid(pState, cid, &pDXContext);
|
---|
1113 | if (RT_SUCCESS(rc))
|
---|
1114 | return &pDXContext->pBackendDXContext->dxDevice;
|
---|
1115 | }
|
---|
1116 | else
|
---|
1117 | return &pState->pBackend->dxDevice;
|
---|
1118 |
|
---|
1119 | AssertFailed();
|
---|
1120 | return NULL;
|
---|
1121 | }
|
---|
1122 |
|
---|
1123 |
|
---|
1124 | static DXDEVICE *dxDeviceFromContext(PVMSVGA3DSTATE p3dState, VMSVGA3DDXCONTEXT *pDXContext)
|
---|
1125 | {
|
---|
1126 | if (pDXContext && !p3dState->pBackend->fSingleDevice)
|
---|
1127 | return &pDXContext->pBackendDXContext->dxDevice;
|
---|
1128 |
|
---|
1129 | return &p3dState->pBackend->dxDevice;
|
---|
1130 | }
|
---|
1131 |
|
---|
1132 |
|
---|
1133 | static int dxDeviceFlush(DXDEVICE *pDevice)
|
---|
1134 | {
|
---|
1135 | /** @todo Should the flush follow the query submission? */
|
---|
1136 | pDevice->pImmediateContext->Flush();
|
---|
1137 |
|
---|
1138 | ID3D11Query *pQuery = 0;
|
---|
1139 | D3D11_QUERY_DESC qd;
|
---|
1140 | RT_ZERO(qd);
|
---|
1141 | qd.Query = D3D11_QUERY_EVENT;
|
---|
1142 |
|
---|
1143 | HRESULT hr = pDevice->pDevice->CreateQuery(&qd, &pQuery);
|
---|
1144 | Assert(hr == S_OK); RT_NOREF(hr);
|
---|
1145 | pDevice->pImmediateContext->End(pQuery);
|
---|
1146 |
|
---|
1147 | BOOL queryData;
|
---|
1148 | while (pDevice->pImmediateContext->GetData(pQuery, &queryData, sizeof(queryData), 0) != S_OK)
|
---|
1149 | RTThreadYield();
|
---|
1150 |
|
---|
1151 | D3D_RELEASE(pQuery);
|
---|
1152 |
|
---|
1153 | return VINF_SUCCESS;
|
---|
1154 | }
|
---|
1155 |
|
---|
1156 |
|
---|
1157 | static int dxContextWait(uint32_t cidDrawing, PVMSVGA3DSTATE pState)
|
---|
1158 | {
|
---|
1159 | if (pState->pBackend->fSingleDevice)
|
---|
1160 | return VINF_SUCCESS;
|
---|
1161 |
|
---|
1162 | /* Flush cidDrawing context and issue a query. */
|
---|
1163 | DXDEVICE *pDXDevice = dxDeviceFromCid(cidDrawing, pState);
|
---|
1164 | if (pDXDevice)
|
---|
1165 | return dxDeviceFlush(pDXDevice);
|
---|
1166 | /* cidDrawing does not exist anymore. */
|
---|
1167 | return VINF_SUCCESS;
|
---|
1168 | }
|
---|
1169 |
|
---|
1170 |
|
---|
1171 | static int dxSurfaceWait(PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface, uint32_t cidRequesting)
|
---|
1172 | {
|
---|
1173 | if (pState->pBackend->fSingleDevice)
|
---|
1174 | return VINF_SUCCESS;
|
---|
1175 |
|
---|
1176 | VMSVGA3DBACKENDSURFACE *pBackendSurface = pSurface->pBackendSurface;
|
---|
1177 | if (!pBackendSurface)
|
---|
1178 | AssertFailedReturn(VERR_INVALID_STATE);
|
---|
1179 |
|
---|
1180 | int rc = VINF_SUCCESS;
|
---|
1181 | if (pBackendSurface->cidDrawing != SVGA_ID_INVALID)
|
---|
1182 | {
|
---|
1183 | if (pBackendSurface->cidDrawing != cidRequesting)
|
---|
1184 | {
|
---|
1185 | LogFunc(("sid = %u, assoc cid = %u, drawing cid = %u, req cid = %u\n",
|
---|
1186 | pSurface->id, pSurface->idAssociatedContext, pBackendSurface->cidDrawing, cidRequesting));
|
---|
1187 | Assert(dxIsSurfaceShareable(pSurface));
|
---|
1188 | rc = dxContextWait(pBackendSurface->cidDrawing, pState);
|
---|
1189 | pBackendSurface->cidDrawing = SVGA_ID_INVALID;
|
---|
1190 | }
|
---|
1191 | }
|
---|
1192 | return rc;
|
---|
1193 | }
|
---|
1194 |
|
---|
1195 |
|
---|
1196 | static ID3D11Resource *dxResource(PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface, VMSVGA3DDXCONTEXT *pDXContext)
|
---|
1197 | {
|
---|
1198 | VMSVGA3DBACKENDSURFACE *pBackendSurface = pSurface->pBackendSurface;
|
---|
1199 | if (!pBackendSurface)
|
---|
1200 | AssertFailedReturn(NULL);
|
---|
1201 |
|
---|
1202 | ID3D11Resource *pResource;
|
---|
1203 |
|
---|
1204 | uint32_t const cidRequesting = pDXContext ? pDXContext->cid : DX_CID_BACKEND;
|
---|
1205 | if (cidRequesting == pSurface->idAssociatedContext || pState->pBackend->fSingleDevice)
|
---|
1206 | pResource = pBackendSurface->u.pResource;
|
---|
1207 | else
|
---|
1208 | {
|
---|
1209 | /*
|
---|
1210 | * Context, which as not created the surface, is requesting.
|
---|
1211 | */
|
---|
1212 | AssertReturn(pDXContext, NULL);
|
---|
1213 |
|
---|
1214 | Assert(dxIsSurfaceShareable(pSurface));
|
---|
1215 | Assert(pSurface->idAssociatedContext == DX_CID_BACKEND);
|
---|
1216 |
|
---|
1217 | DXSHAREDTEXTURE *pSharedTexture = (DXSHAREDTEXTURE *)RTAvlU32Get(&pBackendSurface->SharedTextureTree, pDXContext->cid);
|
---|
1218 | if (!pSharedTexture)
|
---|
1219 | {
|
---|
1220 | DXDEVICE *pDevice = dxDeviceFromContext(pState, pDXContext);
|
---|
1221 | AssertReturn(pDevice->pDevice, NULL);
|
---|
1222 |
|
---|
1223 | AssertReturn(pBackendSurface->SharedHandle, NULL);
|
---|
1224 |
|
---|
1225 | /* This context has not yet opened the texture. */
|
---|
1226 | pSharedTexture = (DXSHAREDTEXTURE *)RTMemAllocZ(sizeof(DXSHAREDTEXTURE));
|
---|
1227 | AssertReturn(pSharedTexture, NULL);
|
---|
1228 |
|
---|
1229 | pSharedTexture->Core.Key = pDXContext->cid;
|
---|
1230 | bool const fSuccess = RTAvlU32Insert(&pBackendSurface->SharedTextureTree, &pSharedTexture->Core);
|
---|
1231 | AssertReturn(fSuccess, NULL);
|
---|
1232 |
|
---|
1233 | HRESULT hr = pDevice->pDevice->OpenSharedResource(pBackendSurface->SharedHandle, __uuidof(ID3D11Texture2D), (void**)&pSharedTexture->pTexture);
|
---|
1234 | Assert(SUCCEEDED(hr));
|
---|
1235 | if (SUCCEEDED(hr))
|
---|
1236 | pSharedTexture->sid = pSurface->id;
|
---|
1237 | else
|
---|
1238 | {
|
---|
1239 | RTAvlU32Remove(&pBackendSurface->SharedTextureTree, pDXContext->cid);
|
---|
1240 | RTMemFree(pSharedTexture);
|
---|
1241 | return NULL;
|
---|
1242 | }
|
---|
1243 | }
|
---|
1244 |
|
---|
1245 | pResource = pSharedTexture->pTexture;
|
---|
1246 | }
|
---|
1247 |
|
---|
1248 | /* Wait for drawing to finish. */
|
---|
1249 | dxSurfaceWait(pState, pSurface, cidRequesting);
|
---|
1250 |
|
---|
1251 | return pResource;
|
---|
1252 | }
|
---|
1253 |
|
---|
1254 |
|
---|
1255 | static uint32_t dxGetRenderTargetViewSid(PVMSVGA3DDXCONTEXT pDXContext, uint32_t renderTargetViewId)
|
---|
1256 | {
|
---|
1257 | ASSERT_GUEST_RETURN(renderTargetViewId < pDXContext->cot.cRTView, SVGA_ID_INVALID);
|
---|
1258 |
|
---|
1259 | SVGACOTableDXRTViewEntry const *pRTViewEntry = &pDXContext->cot.paRTView[renderTargetViewId];
|
---|
1260 | return pRTViewEntry->sid;
|
---|
1261 | }
|
---|
1262 |
|
---|
1263 |
|
---|
1264 | static SVGACOTableDXSRViewEntry const *dxGetShaderResourceViewEntry(PVMSVGA3DDXCONTEXT pDXContext, uint32_t shaderResourceViewId)
|
---|
1265 | {
|
---|
1266 | ASSERT_GUEST_RETURN(shaderResourceViewId < pDXContext->cot.cSRView, NULL);
|
---|
1267 |
|
---|
1268 | SVGACOTableDXSRViewEntry const *pSRViewEntry = &pDXContext->cot.paSRView[shaderResourceViewId];
|
---|
1269 | return pSRViewEntry;
|
---|
1270 | }
|
---|
1271 |
|
---|
1272 |
|
---|
1273 | static SVGACOTableDXUAViewEntry const *dxGetUnorderedAccessViewEntry(PVMSVGA3DDXCONTEXT pDXContext, uint32_t uaViewId)
|
---|
1274 | {
|
---|
1275 | ASSERT_GUEST_RETURN(uaViewId < pDXContext->cot.cUAView, NULL);
|
---|
1276 |
|
---|
1277 | SVGACOTableDXUAViewEntry const *pUAViewEntry = &pDXContext->cot.paUAView[uaViewId];
|
---|
1278 | return pUAViewEntry;
|
---|
1279 | }
|
---|
1280 |
|
---|
1281 |
|
---|
1282 | static SVGACOTableDXDSViewEntry const *dxGetDepthStencilViewEntry(PVMSVGA3DDXCONTEXT pDXContext, uint32_t depthStencilViewId)
|
---|
1283 | {
|
---|
1284 | ASSERT_GUEST_RETURN(depthStencilViewId < pDXContext->cot.cDSView, NULL);
|
---|
1285 |
|
---|
1286 | SVGACOTableDXDSViewEntry const *pDSViewEntry = &pDXContext->cot.paDSView[depthStencilViewId];
|
---|
1287 | return pDSViewEntry;
|
---|
1288 | }
|
---|
1289 |
|
---|
1290 |
|
---|
1291 | static SVGACOTableDXRTViewEntry const *dxGetRenderTargetViewEntry(PVMSVGA3DDXCONTEXT pDXContext, uint32_t renderTargetViewId)
|
---|
1292 | {
|
---|
1293 | ASSERT_GUEST_RETURN(renderTargetViewId < pDXContext->cot.cRTView, NULL);
|
---|
1294 |
|
---|
1295 | SVGACOTableDXRTViewEntry const *pRTViewEntry = &pDXContext->cot.paRTView[renderTargetViewId];
|
---|
1296 | return pRTViewEntry;
|
---|
1297 | }
|
---|
1298 |
|
---|
1299 |
|
---|
1300 | static int dxTrackRenderTargets(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
1301 | {
|
---|
1302 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
1303 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
1304 |
|
---|
1305 | for (unsigned long i = 0; i < RT_ELEMENTS(pDXContext->svgaDXContext.renderState.renderTargetViewIds); ++i)
|
---|
1306 | {
|
---|
1307 | uint32_t const renderTargetViewId = pDXContext->svgaDXContext.renderState.renderTargetViewIds[i];
|
---|
1308 | if (renderTargetViewId == SVGA_ID_INVALID)
|
---|
1309 | continue;
|
---|
1310 |
|
---|
1311 | uint32_t const sid = dxGetRenderTargetViewSid(pDXContext, renderTargetViewId);
|
---|
1312 | LogFunc(("[%u] sid = %u, drawing cid = %u\n", i, sid, pDXContext->cid));
|
---|
1313 |
|
---|
1314 | PVMSVGA3DSURFACE pSurface;
|
---|
1315 | int rc = vmsvga3dSurfaceFromSid(pState, sid, &pSurface);
|
---|
1316 | if (RT_SUCCESS(rc))
|
---|
1317 | {
|
---|
1318 | AssertContinue(pSurface->pBackendSurface);
|
---|
1319 | pSurface->pBackendSurface->cidDrawing = pDXContext->cid;
|
---|
1320 | }
|
---|
1321 | }
|
---|
1322 | return VINF_SUCCESS;
|
---|
1323 | }
|
---|
1324 |
|
---|
1325 |
|
---|
1326 | static int dxDefineStreamOutput(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dStreamOutputId soid, SVGACOTableDXStreamOutputEntry const *pEntry, DXSHADER *pDXShader)
|
---|
1327 | {
|
---|
1328 | PVMSVGAR3STATE const pSvgaR3State = pThisCC->svga.pSvgaR3State;
|
---|
1329 | DXSTREAMOUTPUT *pDXStreamOutput = &pDXContext->pBackendDXContext->paStreamOutput[soid];
|
---|
1330 |
|
---|
1331 | /* Make D3D11_SO_DECLARATION_ENTRY array from SVGA3dStreamOutputDeclarationEntry. */
|
---|
1332 | SVGA3dStreamOutputDeclarationEntry const *paDecls;
|
---|
1333 | PVMSVGAMOB pMob = NULL;
|
---|
1334 | if (pEntry->usesMob)
|
---|
1335 | {
|
---|
1336 | pMob = vmsvgaR3MobGet(pSvgaR3State, pEntry->mobid);
|
---|
1337 | ASSERT_GUEST_RETURN(pMob, VERR_INVALID_PARAMETER);
|
---|
1338 |
|
---|
1339 | /* Create a memory pointer for the MOB, which is accessible by host. */
|
---|
1340 | int rc = vmsvgaR3MobBackingStoreCreate(pSvgaR3State, pMob, vmsvgaR3MobSize(pMob));
|
---|
1341 | ASSERT_GUEST_RETURN(RT_SUCCESS(rc), rc);
|
---|
1342 |
|
---|
1343 | /* Get pointer to the shader bytecode. This will also verify the offset. */
|
---|
1344 | paDecls = (SVGA3dStreamOutputDeclarationEntry const *)vmsvgaR3MobBackingStorePtr(pMob, pEntry->offsetInBytes);
|
---|
1345 | AssertReturnStmt(paDecls, vmsvgaR3MobBackingStoreDelete(pSvgaR3State, pMob), VERR_INTERNAL_ERROR);
|
---|
1346 | }
|
---|
1347 | else
|
---|
1348 | paDecls = &pEntry->decl[0];
|
---|
1349 |
|
---|
1350 | pDXStreamOutput->cDeclarationEntry = pEntry->numOutputStreamEntries;
|
---|
1351 | for (uint32_t i = 0; i < pDXStreamOutput->cDeclarationEntry; ++i)
|
---|
1352 | {
|
---|
1353 | D3D11_SO_DECLARATION_ENTRY *pDst = &pDXStreamOutput->aDeclarationEntry[i];
|
---|
1354 | SVGA3dStreamOutputDeclarationEntry const *pSrc = &paDecls[i];
|
---|
1355 |
|
---|
1356 | uint32_t const registerMask = pSrc->registerMask & 0xF;
|
---|
1357 | unsigned const iFirstBit = ASMBitFirstSetU32(registerMask);
|
---|
1358 | unsigned const iLastBit = ASMBitLastSetU32(registerMask);
|
---|
1359 |
|
---|
1360 | pDst->Stream = pSrc->stream;
|
---|
1361 | pDst->SemanticName = NULL; /* Semantic name and index will be taken from the shader output declaration. */
|
---|
1362 | pDst->SemanticIndex = 0;
|
---|
1363 | pDst->StartComponent = iFirstBit > 0 ? iFirstBit - 1 : 0;
|
---|
1364 | pDst->ComponentCount = iFirstBit > 0 ? iLastBit - (iFirstBit - 1) : 0;
|
---|
1365 | pDst->OutputSlot = pSrc->outputSlot;
|
---|
1366 | }
|
---|
1367 |
|
---|
1368 | uint32_t MaxSemanticIndex = 0;
|
---|
1369 | for (uint32_t i = 0; i < pDXStreamOutput->cDeclarationEntry; ++i)
|
---|
1370 | {
|
---|
1371 | D3D11_SO_DECLARATION_ENTRY *pDeclarationEntry = &pDXStreamOutput->aDeclarationEntry[i];
|
---|
1372 | SVGA3dStreamOutputDeclarationEntry const *decl = &paDecls[i];
|
---|
1373 |
|
---|
1374 | /* Find the corresponding register and mask in the GS shader output. */
|
---|
1375 | int idxFound = -1;
|
---|
1376 | for (uint32_t iOutputEntry = 0; iOutputEntry < pDXShader->shaderInfo.cOutputSignature; ++iOutputEntry)
|
---|
1377 | {
|
---|
1378 | SVGA3dDXSignatureEntry const *pOutputEntry = &pDXShader->shaderInfo.aOutputSignature[iOutputEntry];
|
---|
1379 | if ( pOutputEntry->registerIndex == decl->registerIndex
|
---|
1380 | && (decl->registerMask & ~pOutputEntry->mask) == 0) /* SO decl mask is a subset of shader output mask. */
|
---|
1381 | {
|
---|
1382 | idxFound = iOutputEntry;
|
---|
1383 | break;
|
---|
1384 | }
|
---|
1385 | }
|
---|
1386 |
|
---|
1387 | if (idxFound >= 0)
|
---|
1388 | {
|
---|
1389 | DXShaderAttributeSemantic const *pOutputSemantic = &pDXShader->shaderInfo.aOutputSemantic[idxFound];
|
---|
1390 | pDeclarationEntry->SemanticName = pOutputSemantic->pcszSemanticName;
|
---|
1391 | pDeclarationEntry->SemanticIndex = pOutputSemantic->SemanticIndex;
|
---|
1392 | MaxSemanticIndex = RT_MAX(MaxSemanticIndex, pOutputSemantic->SemanticIndex);
|
---|
1393 | }
|
---|
1394 | else
|
---|
1395 | AssertFailed();
|
---|
1396 | }
|
---|
1397 |
|
---|
1398 | /* A geometry shader may return components of the same register as different attributes:
|
---|
1399 | *
|
---|
1400 | * Output signature
|
---|
1401 | * Name Index Mask Register
|
---|
1402 | * ATTRIB 2 xy 2
|
---|
1403 | * ATTRIB 3 z 2
|
---|
1404 | *
|
---|
1405 | * For ATTRIB 3 the stream output declaration expects StartComponent = 0 and ComponentCount = 1
|
---|
1406 | * (not StartComponent = 2 and ComponentCount = 1):
|
---|
1407 | *
|
---|
1408 | * Stream output declaration
|
---|
1409 | * SemanticName SemanticIndex StartComponent ComponentCount
|
---|
1410 | * ATTRIB 2 0 2
|
---|
1411 | * ATTRIB 3 0 1
|
---|
1412 | *
|
---|
1413 | * Stream output declaration can have multiple entries for the same attribute.
|
---|
1414 | * In this case StartComponent is the offset within the attribute.
|
---|
1415 | *
|
---|
1416 | * Output signature
|
---|
1417 | * Name Index Mask Register
|
---|
1418 | * ATTRIB 0 xyzw 0
|
---|
1419 | *
|
---|
1420 | * Stream output declaration
|
---|
1421 | * SemanticName SemanticIndex StartComponent ComponentCount
|
---|
1422 | * ATTRIB 0 0 1
|
---|
1423 | * ATTRIB 0 1 1
|
---|
1424 | *
|
---|
1425 | * StartComponent has been computed as the component offset in a register:
|
---|
1426 | * 'StartComponent = iFirstBit > 0 ? iFirstBit - 1 : 0;'.
|
---|
1427 | *
|
---|
1428 | * StartComponent must be the offset in an attribute.
|
---|
1429 | */
|
---|
1430 | for (uint32_t SemanticIndex = 0; SemanticIndex <= MaxSemanticIndex; ++SemanticIndex)
|
---|
1431 | {
|
---|
1432 | /* Find minimum StartComponent value for this attribute. */
|
---|
1433 | uint32_t MinStartComponent = UINT32_MAX;
|
---|
1434 | for (uint32_t i = 0; i < pDXStreamOutput->cDeclarationEntry; ++i)
|
---|
1435 | {
|
---|
1436 | D3D11_SO_DECLARATION_ENTRY *pDeclarationEntry = &pDXStreamOutput->aDeclarationEntry[i];
|
---|
1437 | if (pDeclarationEntry->SemanticIndex == SemanticIndex)
|
---|
1438 | MinStartComponent = RT_MIN(MinStartComponent, pDeclarationEntry->StartComponent);
|
---|
1439 | }
|
---|
1440 |
|
---|
1441 | AssertContinue(MinStartComponent != UINT32_MAX);
|
---|
1442 |
|
---|
1443 | /* Adjust the StartComponent to start from 0 for this attribute. */
|
---|
1444 | for (uint32_t i = 0; i < pDXStreamOutput->cDeclarationEntry; ++i)
|
---|
1445 | {
|
---|
1446 | D3D11_SO_DECLARATION_ENTRY *pDeclarationEntry = &pDXStreamOutput->aDeclarationEntry[i];
|
---|
1447 | if (pDeclarationEntry->SemanticIndex == SemanticIndex)
|
---|
1448 | pDeclarationEntry->StartComponent -= MinStartComponent;
|
---|
1449 | }
|
---|
1450 | }
|
---|
1451 |
|
---|
1452 | if (pMob)
|
---|
1453 | vmsvgaR3MobBackingStoreDelete(pSvgaR3State, pMob);
|
---|
1454 |
|
---|
1455 | return VINF_SUCCESS;
|
---|
1456 | }
|
---|
1457 |
|
---|
1458 | static void dxDestroyStreamOutput(DXSTREAMOUTPUT *pDXStreamOutput)
|
---|
1459 | {
|
---|
1460 | RT_ZERO(*pDXStreamOutput);
|
---|
1461 | }
|
---|
1462 |
|
---|
1463 | static D3D11_BLEND dxBlendFactorAlpha(uint8_t svgaBlend)
|
---|
1464 | {
|
---|
1465 | /* "Blend options that end in _COLOR are not allowed." but the guest sometimes sends them. */
|
---|
1466 | switch (svgaBlend)
|
---|
1467 | {
|
---|
1468 | case SVGA3D_BLENDOP_ZERO: return D3D11_BLEND_ZERO;
|
---|
1469 | case SVGA3D_BLENDOP_ONE: return D3D11_BLEND_ONE;
|
---|
1470 | case SVGA3D_BLENDOP_SRCCOLOR: return D3D11_BLEND_SRC_ALPHA;
|
---|
1471 | case SVGA3D_BLENDOP_INVSRCCOLOR: return D3D11_BLEND_INV_SRC_ALPHA;
|
---|
1472 | case SVGA3D_BLENDOP_SRCALPHA: return D3D11_BLEND_SRC_ALPHA;
|
---|
1473 | case SVGA3D_BLENDOP_INVSRCALPHA: return D3D11_BLEND_INV_SRC_ALPHA;
|
---|
1474 | case SVGA3D_BLENDOP_DESTALPHA: return D3D11_BLEND_DEST_ALPHA;
|
---|
1475 | case SVGA3D_BLENDOP_INVDESTALPHA: return D3D11_BLEND_INV_DEST_ALPHA;
|
---|
1476 | case SVGA3D_BLENDOP_DESTCOLOR: return D3D11_BLEND_DEST_ALPHA;
|
---|
1477 | case SVGA3D_BLENDOP_INVDESTCOLOR: return D3D11_BLEND_INV_DEST_ALPHA;
|
---|
1478 | case SVGA3D_BLENDOP_SRCALPHASAT: return D3D11_BLEND_SRC_ALPHA_SAT;
|
---|
1479 | case SVGA3D_BLENDOP_BLENDFACTOR: return D3D11_BLEND_BLEND_FACTOR;
|
---|
1480 | case SVGA3D_BLENDOP_INVBLENDFACTOR: return D3D11_BLEND_INV_BLEND_FACTOR;
|
---|
1481 | case SVGA3D_BLENDOP_SRC1COLOR: return D3D11_BLEND_SRC1_ALPHA;
|
---|
1482 | case SVGA3D_BLENDOP_INVSRC1COLOR: return D3D11_BLEND_INV_SRC1_ALPHA;
|
---|
1483 | case SVGA3D_BLENDOP_SRC1ALPHA: return D3D11_BLEND_SRC1_ALPHA;
|
---|
1484 | case SVGA3D_BLENDOP_INVSRC1ALPHA: return D3D11_BLEND_INV_SRC1_ALPHA;
|
---|
1485 | case SVGA3D_BLENDOP_BLENDFACTORALPHA: return D3D11_BLEND_BLEND_FACTOR;
|
---|
1486 | case SVGA3D_BLENDOP_INVBLENDFACTORALPHA: return D3D11_BLEND_INV_BLEND_FACTOR;
|
---|
1487 | default:
|
---|
1488 | break;
|
---|
1489 | }
|
---|
1490 | return D3D11_BLEND_ZERO;
|
---|
1491 | }
|
---|
1492 |
|
---|
1493 |
|
---|
1494 | static D3D11_BLEND dxBlendFactorColor(uint8_t svgaBlend)
|
---|
1495 | {
|
---|
1496 | switch (svgaBlend)
|
---|
1497 | {
|
---|
1498 | case SVGA3D_BLENDOP_ZERO: return D3D11_BLEND_ZERO;
|
---|
1499 | case SVGA3D_BLENDOP_ONE: return D3D11_BLEND_ONE;
|
---|
1500 | case SVGA3D_BLENDOP_SRCCOLOR: return D3D11_BLEND_SRC_COLOR;
|
---|
1501 | case SVGA3D_BLENDOP_INVSRCCOLOR: return D3D11_BLEND_INV_SRC_COLOR;
|
---|
1502 | case SVGA3D_BLENDOP_SRCALPHA: return D3D11_BLEND_SRC_ALPHA;
|
---|
1503 | case SVGA3D_BLENDOP_INVSRCALPHA: return D3D11_BLEND_INV_SRC_ALPHA;
|
---|
1504 | case SVGA3D_BLENDOP_DESTALPHA: return D3D11_BLEND_DEST_ALPHA;
|
---|
1505 | case SVGA3D_BLENDOP_INVDESTALPHA: return D3D11_BLEND_INV_DEST_ALPHA;
|
---|
1506 | case SVGA3D_BLENDOP_DESTCOLOR: return D3D11_BLEND_DEST_COLOR;
|
---|
1507 | case SVGA3D_BLENDOP_INVDESTCOLOR: return D3D11_BLEND_INV_DEST_COLOR;
|
---|
1508 | case SVGA3D_BLENDOP_SRCALPHASAT: return D3D11_BLEND_SRC_ALPHA_SAT;
|
---|
1509 | case SVGA3D_BLENDOP_BLENDFACTOR: return D3D11_BLEND_BLEND_FACTOR;
|
---|
1510 | case SVGA3D_BLENDOP_INVBLENDFACTOR: return D3D11_BLEND_INV_BLEND_FACTOR;
|
---|
1511 | case SVGA3D_BLENDOP_SRC1COLOR: return D3D11_BLEND_SRC1_COLOR;
|
---|
1512 | case SVGA3D_BLENDOP_INVSRC1COLOR: return D3D11_BLEND_INV_SRC1_COLOR;
|
---|
1513 | case SVGA3D_BLENDOP_SRC1ALPHA: return D3D11_BLEND_SRC1_ALPHA;
|
---|
1514 | case SVGA3D_BLENDOP_INVSRC1ALPHA: return D3D11_BLEND_INV_SRC1_ALPHA;
|
---|
1515 | case SVGA3D_BLENDOP_BLENDFACTORALPHA: return D3D11_BLEND_BLEND_FACTOR;
|
---|
1516 | case SVGA3D_BLENDOP_INVBLENDFACTORALPHA: return D3D11_BLEND_INV_BLEND_FACTOR;
|
---|
1517 | default:
|
---|
1518 | break;
|
---|
1519 | }
|
---|
1520 | return D3D11_BLEND_ZERO;
|
---|
1521 | }
|
---|
1522 |
|
---|
1523 |
|
---|
1524 | static D3D11_BLEND_OP dxBlendOp(uint8_t svgaBlendEq)
|
---|
1525 | {
|
---|
1526 | return (D3D11_BLEND_OP)svgaBlendEq;
|
---|
1527 | }
|
---|
1528 |
|
---|
1529 |
|
---|
1530 | /** @todo AssertCompile for types like D3D11_COMPARISON_FUNC and SVGA3dComparisonFunc */
|
---|
1531 | static HRESULT dxBlendStateCreate(DXDEVICE *pDevice, SVGACOTableDXBlendStateEntry const *pEntry, ID3D11BlendState **pp)
|
---|
1532 | {
|
---|
1533 | D3D11_BLEND_DESC BlendDesc;
|
---|
1534 | BlendDesc.AlphaToCoverageEnable = RT_BOOL(pEntry->alphaToCoverageEnable);
|
---|
1535 | BlendDesc.IndependentBlendEnable = RT_BOOL(pEntry->independentBlendEnable);
|
---|
1536 | for (int i = 0; i < SVGA3D_MAX_RENDER_TARGETS; ++i)
|
---|
1537 | {
|
---|
1538 | BlendDesc.RenderTarget[i].BlendEnable = RT_BOOL(pEntry->perRT[i].blendEnable);
|
---|
1539 | BlendDesc.RenderTarget[i].SrcBlend = dxBlendFactorColor(pEntry->perRT[i].srcBlend);
|
---|
1540 | BlendDesc.RenderTarget[i].DestBlend = dxBlendFactorColor(pEntry->perRT[i].destBlend);
|
---|
1541 | BlendDesc.RenderTarget[i].BlendOp = dxBlendOp (pEntry->perRT[i].blendOp);
|
---|
1542 | BlendDesc.RenderTarget[i].SrcBlendAlpha = dxBlendFactorAlpha(pEntry->perRT[i].srcBlendAlpha);
|
---|
1543 | BlendDesc.RenderTarget[i].DestBlendAlpha = dxBlendFactorAlpha(pEntry->perRT[i].destBlendAlpha);
|
---|
1544 | BlendDesc.RenderTarget[i].BlendOpAlpha = dxBlendOp (pEntry->perRT[i].blendOpAlpha);
|
---|
1545 | BlendDesc.RenderTarget[i].RenderTargetWriteMask = pEntry->perRT[i].renderTargetWriteMask;
|
---|
1546 | /** @todo logicOpEnable and logicOp */
|
---|
1547 | }
|
---|
1548 |
|
---|
1549 | HRESULT hr = pDevice->pDevice->CreateBlendState(&BlendDesc, pp);
|
---|
1550 | Assert(SUCCEEDED(hr));
|
---|
1551 | return hr;
|
---|
1552 | }
|
---|
1553 |
|
---|
1554 |
|
---|
1555 | static HRESULT dxDepthStencilStateCreate(DXDEVICE *pDevice, SVGACOTableDXDepthStencilEntry const *pEntry, ID3D11DepthStencilState **pp)
|
---|
1556 | {
|
---|
1557 | D3D11_DEPTH_STENCIL_DESC desc;
|
---|
1558 | desc.DepthEnable = pEntry->depthEnable;
|
---|
1559 | desc.DepthWriteMask = (D3D11_DEPTH_WRITE_MASK)pEntry->depthWriteMask;
|
---|
1560 | desc.DepthFunc = (D3D11_COMPARISON_FUNC)pEntry->depthFunc;
|
---|
1561 | desc.StencilEnable = pEntry->stencilEnable;
|
---|
1562 | desc.StencilReadMask = pEntry->stencilReadMask;
|
---|
1563 | desc.StencilWriteMask = pEntry->stencilWriteMask;
|
---|
1564 | desc.FrontFace.StencilFailOp = (D3D11_STENCIL_OP)pEntry->frontStencilFailOp;
|
---|
1565 | desc.FrontFace.StencilDepthFailOp = (D3D11_STENCIL_OP)pEntry->frontStencilDepthFailOp;
|
---|
1566 | desc.FrontFace.StencilPassOp = (D3D11_STENCIL_OP)pEntry->frontStencilPassOp;
|
---|
1567 | desc.FrontFace.StencilFunc = (D3D11_COMPARISON_FUNC)pEntry->frontStencilFunc;
|
---|
1568 | desc.BackFace.StencilFailOp = (D3D11_STENCIL_OP)pEntry->backStencilFailOp;
|
---|
1569 | desc.BackFace.StencilDepthFailOp = (D3D11_STENCIL_OP)pEntry->backStencilDepthFailOp;
|
---|
1570 | desc.BackFace.StencilPassOp = (D3D11_STENCIL_OP)pEntry->backStencilPassOp;
|
---|
1571 | desc.BackFace.StencilFunc = (D3D11_COMPARISON_FUNC)pEntry->backStencilFunc;
|
---|
1572 | /** @todo frontEnable, backEnable */
|
---|
1573 |
|
---|
1574 | HRESULT hr = pDevice->pDevice->CreateDepthStencilState(&desc, pp);
|
---|
1575 | Assert(SUCCEEDED(hr));
|
---|
1576 | return hr;
|
---|
1577 | }
|
---|
1578 |
|
---|
1579 |
|
---|
1580 | static HRESULT dxSamplerStateCreate(DXDEVICE *pDevice, SVGACOTableDXSamplerEntry const *pEntry, ID3D11SamplerState **pp)
|
---|
1581 | {
|
---|
1582 | D3D11_SAMPLER_DESC desc;
|
---|
1583 | /* Guest sometimes sends inconsistent (from D3D11 point of view) set of filter flags. */
|
---|
1584 | if (pEntry->filter & SVGA3D_FILTER_ANISOTROPIC)
|
---|
1585 | desc.Filter = (pEntry->filter & SVGA3D_FILTER_COMPARE)
|
---|
1586 | ? D3D11_FILTER_COMPARISON_ANISOTROPIC
|
---|
1587 | : D3D11_FILTER_ANISOTROPIC;
|
---|
1588 | else
|
---|
1589 | desc.Filter = (D3D11_FILTER)pEntry->filter;
|
---|
1590 | desc.AddressU = (D3D11_TEXTURE_ADDRESS_MODE)pEntry->addressU;
|
---|
1591 | desc.AddressV = (D3D11_TEXTURE_ADDRESS_MODE)pEntry->addressV;
|
---|
1592 | desc.AddressW = (D3D11_TEXTURE_ADDRESS_MODE)pEntry->addressW;
|
---|
1593 | desc.MipLODBias = pEntry->mipLODBias;
|
---|
1594 | desc.MaxAnisotropy = RT_CLAMP(pEntry->maxAnisotropy, 1, 16); /* "Valid values are between 1 and 16" */
|
---|
1595 | desc.ComparisonFunc = (D3D11_COMPARISON_FUNC)pEntry->comparisonFunc;
|
---|
1596 | desc.BorderColor[0] = pEntry->borderColor.value[0];
|
---|
1597 | desc.BorderColor[1] = pEntry->borderColor.value[1];
|
---|
1598 | desc.BorderColor[2] = pEntry->borderColor.value[2];
|
---|
1599 | desc.BorderColor[3] = pEntry->borderColor.value[3];
|
---|
1600 | desc.MinLOD = pEntry->minLOD;
|
---|
1601 | desc.MaxLOD = pEntry->maxLOD;
|
---|
1602 |
|
---|
1603 | HRESULT hr = pDevice->pDevice->CreateSamplerState(&desc, pp);
|
---|
1604 | Assert(SUCCEEDED(hr));
|
---|
1605 | return hr;
|
---|
1606 | }
|
---|
1607 |
|
---|
1608 |
|
---|
1609 | static D3D11_FILL_MODE dxFillMode(uint8_t svgaFillMode)
|
---|
1610 | {
|
---|
1611 | if (svgaFillMode == SVGA3D_FILLMODE_POINT)
|
---|
1612 | return D3D11_FILL_WIREFRAME;
|
---|
1613 | return (D3D11_FILL_MODE)svgaFillMode;
|
---|
1614 | }
|
---|
1615 |
|
---|
1616 |
|
---|
1617 | static HRESULT dxRasterizerStateCreate(DXDEVICE *pDevice, SVGACOTableDXRasterizerStateEntry const *pEntry, ID3D11RasterizerState **pp)
|
---|
1618 | {
|
---|
1619 | D3D11_RASTERIZER_DESC desc;
|
---|
1620 | desc.FillMode = dxFillMode(pEntry->fillMode);
|
---|
1621 | desc.CullMode = (D3D11_CULL_MODE)pEntry->cullMode;
|
---|
1622 | desc.FrontCounterClockwise = pEntry->frontCounterClockwise;
|
---|
1623 | /** @todo provokingVertexLast */
|
---|
1624 | desc.DepthBias = pEntry->depthBias;
|
---|
1625 | desc.DepthBiasClamp = pEntry->depthBiasClamp;
|
---|
1626 | desc.SlopeScaledDepthBias = pEntry->slopeScaledDepthBias;
|
---|
1627 | desc.DepthClipEnable = pEntry->depthClipEnable;
|
---|
1628 | desc.ScissorEnable = pEntry->scissorEnable;
|
---|
1629 | desc.MultisampleEnable = pEntry->multisampleEnable;
|
---|
1630 | desc.AntialiasedLineEnable = pEntry->antialiasedLineEnable;
|
---|
1631 | /** @todo lineWidth lineStippleEnable lineStippleFactor lineStipplePattern forcedSampleCount */
|
---|
1632 |
|
---|
1633 | HRESULT hr = pDevice->pDevice->CreateRasterizerState(&desc, pp);
|
---|
1634 | Assert(SUCCEEDED(hr));
|
---|
1635 | return hr;
|
---|
1636 | }
|
---|
1637 |
|
---|
1638 |
|
---|
1639 | static HRESULT dxRenderTargetViewCreate(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGACOTableDXRTViewEntry const *pEntry, VMSVGA3DSURFACE *pSurface, ID3D11RenderTargetView **pp)
|
---|
1640 | {
|
---|
1641 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
1642 |
|
---|
1643 | ID3D11Resource *pResource = dxResource(pThisCC->svga.p3dState, pSurface, pDXContext);
|
---|
1644 |
|
---|
1645 | D3D11_RENDER_TARGET_VIEW_DESC desc;
|
---|
1646 | RT_ZERO(desc);
|
---|
1647 | desc.Format = vmsvgaDXSurfaceFormat2Dxgi(pEntry->format);
|
---|
1648 | AssertReturn(desc.Format != DXGI_FORMAT_UNKNOWN || pEntry->format == SVGA3D_BUFFER, E_FAIL);
|
---|
1649 | switch (pEntry->resourceDimension)
|
---|
1650 | {
|
---|
1651 | case SVGA3D_RESOURCE_BUFFER:
|
---|
1652 | desc.ViewDimension = D3D11_RTV_DIMENSION_BUFFER;
|
---|
1653 | desc.Buffer.FirstElement = pEntry->desc.buffer.firstElement;
|
---|
1654 | desc.Buffer.NumElements = pEntry->desc.buffer.numElements;
|
---|
1655 | break;
|
---|
1656 | case SVGA3D_RESOURCE_TEXTURE1D:
|
---|
1657 | if (pSurface->surfaceDesc.numArrayElements <= 1)
|
---|
1658 | {
|
---|
1659 | desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
|
---|
1660 | desc.Texture1D.MipSlice = pEntry->desc.tex.mipSlice;
|
---|
1661 | }
|
---|
1662 | else
|
---|
1663 | {
|
---|
1664 | desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1DARRAY;
|
---|
1665 | desc.Texture1DArray.MipSlice = pEntry->desc.tex.mipSlice;
|
---|
1666 | desc.Texture1DArray.FirstArraySlice = pEntry->desc.tex.firstArraySlice;
|
---|
1667 | desc.Texture1DArray.ArraySize = pEntry->desc.tex.arraySize;
|
---|
1668 | }
|
---|
1669 | break;
|
---|
1670 | case SVGA3D_RESOURCE_TEXTURE2D:
|
---|
1671 | if (pSurface->surfaceDesc.numArrayElements <= 1)
|
---|
1672 | {
|
---|
1673 | desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
---|
1674 | desc.Texture2D.MipSlice = pEntry->desc.tex.mipSlice;
|
---|
1675 | }
|
---|
1676 | else
|
---|
1677 | {
|
---|
1678 | desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
|
---|
1679 | desc.Texture2DArray.MipSlice = pEntry->desc.tex.mipSlice;
|
---|
1680 | desc.Texture2DArray.FirstArraySlice = pEntry->desc.tex.firstArraySlice;
|
---|
1681 | desc.Texture2DArray.ArraySize = pEntry->desc.tex.arraySize;
|
---|
1682 | }
|
---|
1683 | break;
|
---|
1684 | case SVGA3D_RESOURCE_TEXTURE3D:
|
---|
1685 | desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
|
---|
1686 | desc.Texture3D.MipSlice = pEntry->desc.tex3D.mipSlice;
|
---|
1687 | desc.Texture3D.FirstWSlice = pEntry->desc.tex3D.firstW;
|
---|
1688 | desc.Texture3D.WSize = pEntry->desc.tex3D.wSize;
|
---|
1689 | break;
|
---|
1690 | case SVGA3D_RESOURCE_TEXTURECUBE:
|
---|
1691 | AssertFailed(); /** @todo test. Probably not applicable to a render target view. */
|
---|
1692 | desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
|
---|
1693 | desc.Texture2DArray.MipSlice = pEntry->desc.tex.mipSlice;
|
---|
1694 | desc.Texture2DArray.FirstArraySlice = 0;
|
---|
1695 | desc.Texture2DArray.ArraySize = 6;
|
---|
1696 | break;
|
---|
1697 | case SVGA3D_RESOURCE_BUFFEREX:
|
---|
1698 | AssertFailed(); /** @todo test. Probably not applicable to a render target view. */
|
---|
1699 | desc.ViewDimension = D3D11_RTV_DIMENSION_BUFFER;
|
---|
1700 | desc.Buffer.FirstElement = pEntry->desc.buffer.firstElement;
|
---|
1701 | desc.Buffer.NumElements = pEntry->desc.buffer.numElements;
|
---|
1702 | break;
|
---|
1703 | default:
|
---|
1704 | ASSERT_GUEST_FAILED_RETURN(E_INVALIDARG);
|
---|
1705 | }
|
---|
1706 |
|
---|
1707 | HRESULT hr = pDevice->pDevice->CreateRenderTargetView(pResource, &desc, pp);
|
---|
1708 | Assert(SUCCEEDED(hr));
|
---|
1709 | return hr;
|
---|
1710 | }
|
---|
1711 |
|
---|
1712 |
|
---|
1713 | static HRESULT dxShaderResourceViewCreate(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGACOTableDXSRViewEntry const *pEntry, VMSVGA3DSURFACE *pSurface, ID3D11ShaderResourceView **pp)
|
---|
1714 | {
|
---|
1715 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
1716 |
|
---|
1717 | ID3D11Resource *pResource = dxResource(pThisCC->svga.p3dState, pSurface, pDXContext);
|
---|
1718 |
|
---|
1719 | D3D11_SHADER_RESOURCE_VIEW_DESC desc;
|
---|
1720 | RT_ZERO(desc);
|
---|
1721 | desc.Format = vmsvgaDXSurfaceFormat2Dxgi(pEntry->format);
|
---|
1722 | AssertReturn(desc.Format != DXGI_FORMAT_UNKNOWN || pEntry->format == SVGA3D_BUFFER, E_FAIL);
|
---|
1723 |
|
---|
1724 | switch (pEntry->resourceDimension)
|
---|
1725 | {
|
---|
1726 | case SVGA3D_RESOURCE_BUFFER:
|
---|
1727 | desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
|
---|
1728 | desc.Buffer.FirstElement = pEntry->desc.buffer.firstElement;
|
---|
1729 | desc.Buffer.NumElements = pEntry->desc.buffer.numElements;
|
---|
1730 | break;
|
---|
1731 | case SVGA3D_RESOURCE_TEXTURE1D:
|
---|
1732 | if (pSurface->surfaceDesc.numArrayElements <= 1)
|
---|
1733 | {
|
---|
1734 | desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
|
---|
1735 | desc.Texture1D.MostDetailedMip = pEntry->desc.tex.mostDetailedMip;
|
---|
1736 | desc.Texture1D.MipLevels = pEntry->desc.tex.mipLevels;
|
---|
1737 | }
|
---|
1738 | else
|
---|
1739 | {
|
---|
1740 | desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
|
---|
1741 | desc.Texture1DArray.MostDetailedMip = pEntry->desc.tex.mostDetailedMip;
|
---|
1742 | desc.Texture1DArray.MipLevels = pEntry->desc.tex.mipLevels;
|
---|
1743 | desc.Texture1DArray.FirstArraySlice = pEntry->desc.tex.firstArraySlice;
|
---|
1744 | desc.Texture1DArray.ArraySize = pEntry->desc.tex.arraySize;
|
---|
1745 | }
|
---|
1746 | break;
|
---|
1747 | case SVGA3D_RESOURCE_TEXTURE2D:
|
---|
1748 | if (pSurface->surfaceDesc.numArrayElements <= 1)
|
---|
1749 | {
|
---|
1750 | desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
---|
1751 | desc.Texture2D.MostDetailedMip = pEntry->desc.tex.mostDetailedMip;
|
---|
1752 | desc.Texture2D.MipLevels = pEntry->desc.tex.mipLevels;
|
---|
1753 | }
|
---|
1754 | else
|
---|
1755 | {
|
---|
1756 | desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
|
---|
1757 | desc.Texture2DArray.MostDetailedMip = pEntry->desc.tex.mostDetailedMip;
|
---|
1758 | desc.Texture2DArray.MipLevels = pEntry->desc.tex.mipLevels;
|
---|
1759 | desc.Texture2DArray.FirstArraySlice = pEntry->desc.tex.firstArraySlice;
|
---|
1760 | desc.Texture2DArray.ArraySize = pEntry->desc.tex.arraySize;
|
---|
1761 | }
|
---|
1762 | break;
|
---|
1763 | case SVGA3D_RESOURCE_TEXTURE3D:
|
---|
1764 | desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
|
---|
1765 | desc.Texture3D.MostDetailedMip = pEntry->desc.tex.mostDetailedMip;
|
---|
1766 | desc.Texture3D.MipLevels = pEntry->desc.tex.mipLevels;
|
---|
1767 | break;
|
---|
1768 | case SVGA3D_RESOURCE_TEXTURECUBE:
|
---|
1769 | if (pSurface->surfaceDesc.numArrayElements <= 6)
|
---|
1770 | {
|
---|
1771 | desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
|
---|
1772 | desc.TextureCube.MostDetailedMip = pEntry->desc.tex.mostDetailedMip;
|
---|
1773 | desc.TextureCube.MipLevels = pEntry->desc.tex.mipLevels;
|
---|
1774 | }
|
---|
1775 | else
|
---|
1776 | {
|
---|
1777 | desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
|
---|
1778 | desc.TextureCubeArray.MostDetailedMip = pEntry->desc.tex.mostDetailedMip;
|
---|
1779 | desc.TextureCubeArray.MipLevels = pEntry->desc.tex.mipLevels;
|
---|
1780 | desc.TextureCubeArray.First2DArrayFace = pEntry->desc.tex.firstArraySlice;
|
---|
1781 | desc.TextureCubeArray.NumCubes = pEntry->desc.tex.arraySize / 6;
|
---|
1782 | }
|
---|
1783 | break;
|
---|
1784 | case SVGA3D_RESOURCE_BUFFEREX:
|
---|
1785 | AssertFailed(); /** @todo test. */
|
---|
1786 | desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFEREX;
|
---|
1787 | desc.BufferEx.FirstElement = pEntry->desc.bufferex.firstElement;
|
---|
1788 | desc.BufferEx.NumElements = pEntry->desc.bufferex.numElements;
|
---|
1789 | desc.BufferEx.Flags = pEntry->desc.bufferex.flags;
|
---|
1790 | break;
|
---|
1791 | default:
|
---|
1792 | ASSERT_GUEST_FAILED_RETURN(E_INVALIDARG);
|
---|
1793 | }
|
---|
1794 |
|
---|
1795 | HRESULT hr = pDevice->pDevice->CreateShaderResourceView(pResource, &desc, pp);
|
---|
1796 | Assert(SUCCEEDED(hr));
|
---|
1797 | return hr;
|
---|
1798 | }
|
---|
1799 |
|
---|
1800 |
|
---|
1801 | static HRESULT dxUnorderedAccessViewCreate(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGACOTableDXUAViewEntry const *pEntry, VMSVGA3DSURFACE *pSurface, ID3D11UnorderedAccessView **pp)
|
---|
1802 | {
|
---|
1803 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
1804 |
|
---|
1805 | ID3D11Resource *pResource = dxResource(pThisCC->svga.p3dState, pSurface, pDXContext);
|
---|
1806 |
|
---|
1807 | D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
|
---|
1808 | RT_ZERO(desc);
|
---|
1809 | desc.Format = vmsvgaDXSurfaceFormat2Dxgi(pEntry->format);
|
---|
1810 | AssertReturn(desc.Format != DXGI_FORMAT_UNKNOWN || pEntry->format == SVGA3D_BUFFER, E_FAIL);
|
---|
1811 |
|
---|
1812 | switch (pEntry->resourceDimension)
|
---|
1813 | {
|
---|
1814 | case SVGA3D_RESOURCE_BUFFER:
|
---|
1815 | desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
|
---|
1816 | desc.Buffer.FirstElement = pEntry->desc.buffer.firstElement;
|
---|
1817 | desc.Buffer.NumElements = pEntry->desc.buffer.numElements;
|
---|
1818 | desc.Buffer.Flags = pEntry->desc.buffer.flags;
|
---|
1819 | break;
|
---|
1820 | case SVGA3D_RESOURCE_TEXTURE1D:
|
---|
1821 | if (pSurface->surfaceDesc.numArrayElements <= 1)
|
---|
1822 | {
|
---|
1823 | desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1D;
|
---|
1824 | desc.Texture1D.MipSlice = pEntry->desc.tex.mipSlice;
|
---|
1825 | }
|
---|
1826 | else
|
---|
1827 | {
|
---|
1828 | desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1DARRAY;
|
---|
1829 | desc.Texture1DArray.MipSlice = pEntry->desc.tex.mipSlice;
|
---|
1830 | desc.Texture1DArray.FirstArraySlice = pEntry->desc.tex.firstArraySlice;
|
---|
1831 | desc.Texture1DArray.ArraySize = pEntry->desc.tex.arraySize;
|
---|
1832 | }
|
---|
1833 | break;
|
---|
1834 | case SVGA3D_RESOURCE_TEXTURE2D:
|
---|
1835 | if (pSurface->surfaceDesc.numArrayElements <= 1)
|
---|
1836 | {
|
---|
1837 | desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
|
---|
1838 | desc.Texture2D.MipSlice = pEntry->desc.tex.mipSlice;
|
---|
1839 | }
|
---|
1840 | else
|
---|
1841 | {
|
---|
1842 | desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
|
---|
1843 | desc.Texture2DArray.MipSlice = pEntry->desc.tex.mipSlice;
|
---|
1844 | desc.Texture2DArray.FirstArraySlice = pEntry->desc.tex.firstArraySlice;
|
---|
1845 | desc.Texture2DArray.ArraySize = pEntry->desc.tex.arraySize;
|
---|
1846 | }
|
---|
1847 | break;
|
---|
1848 | case SVGA3D_RESOURCE_TEXTURE3D:
|
---|
1849 | desc.Texture3D.MipSlice = pEntry->desc.tex3D.mipSlice;
|
---|
1850 | desc.Texture3D.FirstWSlice = pEntry->desc.tex3D.firstW;
|
---|
1851 | desc.Texture3D.WSize = pEntry->desc.tex3D.wSize;
|
---|
1852 | break;
|
---|
1853 | default:
|
---|
1854 | ASSERT_GUEST_FAILED_RETURN(E_INVALIDARG);
|
---|
1855 | }
|
---|
1856 |
|
---|
1857 | HRESULT hr = pDevice->pDevice->CreateUnorderedAccessView(pResource, &desc, pp);
|
---|
1858 | Assert(SUCCEEDED(hr));
|
---|
1859 | return hr;
|
---|
1860 | }
|
---|
1861 |
|
---|
1862 |
|
---|
1863 | static HRESULT dxDepthStencilViewCreate(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGACOTableDXDSViewEntry const *pEntry, VMSVGA3DSURFACE *pSurface, ID3D11DepthStencilView **pp)
|
---|
1864 | {
|
---|
1865 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
1866 |
|
---|
1867 | ID3D11Resource *pResource = dxResource(pThisCC->svga.p3dState, pSurface, pDXContext);
|
---|
1868 |
|
---|
1869 | D3D11_DEPTH_STENCIL_VIEW_DESC desc;
|
---|
1870 | RT_ZERO(desc);
|
---|
1871 | desc.Format = vmsvgaDXSurfaceFormat2Dxgi(pEntry->format);
|
---|
1872 | AssertReturn(desc.Format != DXGI_FORMAT_UNKNOWN || pEntry->format == SVGA3D_BUFFER, E_FAIL);
|
---|
1873 | desc.Flags = pEntry->flags;
|
---|
1874 | switch (pEntry->resourceDimension)
|
---|
1875 | {
|
---|
1876 | case SVGA3D_RESOURCE_TEXTURE1D:
|
---|
1877 | if (pSurface->surfaceDesc.numArrayElements <= 1)
|
---|
1878 | {
|
---|
1879 | desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
|
---|
1880 | desc.Texture1D.MipSlice = pEntry->mipSlice;
|
---|
1881 | }
|
---|
1882 | else
|
---|
1883 | {
|
---|
1884 | desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1DARRAY;
|
---|
1885 | desc.Texture1DArray.MipSlice = pEntry->mipSlice;
|
---|
1886 | desc.Texture1DArray.FirstArraySlice = pEntry->firstArraySlice;
|
---|
1887 | desc.Texture1DArray.ArraySize = pEntry->arraySize;
|
---|
1888 | }
|
---|
1889 | break;
|
---|
1890 | case SVGA3D_RESOURCE_TEXTURE2D:
|
---|
1891 | if (pSurface->surfaceDesc.numArrayElements <= 1)
|
---|
1892 | {
|
---|
1893 | desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
|
---|
1894 | desc.Texture2D.MipSlice = pEntry->mipSlice;
|
---|
1895 | }
|
---|
1896 | else
|
---|
1897 | {
|
---|
1898 | desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
|
---|
1899 | desc.Texture2DArray.MipSlice = pEntry->mipSlice;
|
---|
1900 | desc.Texture2DArray.FirstArraySlice = pEntry->firstArraySlice;
|
---|
1901 | desc.Texture2DArray.ArraySize = pEntry->arraySize;
|
---|
1902 | }
|
---|
1903 | break;
|
---|
1904 | default:
|
---|
1905 | ASSERT_GUEST_FAILED_RETURN(E_INVALIDARG);
|
---|
1906 | }
|
---|
1907 |
|
---|
1908 | HRESULT hr = pDevice->pDevice->CreateDepthStencilView(pResource, &desc, pp);
|
---|
1909 | Assert(SUCCEEDED(hr));
|
---|
1910 | return hr;
|
---|
1911 | }
|
---|
1912 |
|
---|
1913 |
|
---|
1914 | static HRESULT dxShaderCreate(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, DXSHADER *pDXShader)
|
---|
1915 | {
|
---|
1916 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
1917 |
|
---|
1918 | HRESULT hr = S_OK;
|
---|
1919 |
|
---|
1920 | switch (pDXShader->enmShaderType)
|
---|
1921 | {
|
---|
1922 | case SVGA3D_SHADERTYPE_VS:
|
---|
1923 | hr = pDevice->pDevice->CreateVertexShader(pDXShader->pvDXBC, pDXShader->cbDXBC, NULL, &pDXShader->pVertexShader);
|
---|
1924 | Assert(SUCCEEDED(hr));
|
---|
1925 | break;
|
---|
1926 | case SVGA3D_SHADERTYPE_PS:
|
---|
1927 | hr = pDevice->pDevice->CreatePixelShader(pDXShader->pvDXBC, pDXShader->cbDXBC, NULL, &pDXShader->pPixelShader);
|
---|
1928 | Assert(SUCCEEDED(hr));
|
---|
1929 | break;
|
---|
1930 | case SVGA3D_SHADERTYPE_GS:
|
---|
1931 | {
|
---|
1932 | SVGA3dStreamOutputId const soid = pDXContext->svgaDXContext.streamOut.soid;
|
---|
1933 | if (soid == SVGA_ID_INVALID)
|
---|
1934 | {
|
---|
1935 | hr = pDevice->pDevice->CreateGeometryShader(pDXShader->pvDXBC, pDXShader->cbDXBC, NULL, &pDXShader->pGeometryShader);
|
---|
1936 | Assert(SUCCEEDED(hr));
|
---|
1937 | }
|
---|
1938 | else
|
---|
1939 | {
|
---|
1940 | ASSERT_GUEST_RETURN(soid < pDXContext->pBackendDXContext->cStreamOutput, E_INVALIDARG);
|
---|
1941 |
|
---|
1942 | SVGACOTableDXStreamOutputEntry const *pEntry = &pDXContext->cot.paStreamOutput[soid];
|
---|
1943 | DXSTREAMOUTPUT *pDXStreamOutput = &pDXContext->pBackendDXContext->paStreamOutput[soid];
|
---|
1944 |
|
---|
1945 | hr = pDevice->pDevice->CreateGeometryShaderWithStreamOutput(pDXShader->pvDXBC, pDXShader->cbDXBC,
|
---|
1946 | pDXStreamOutput->aDeclarationEntry, pDXStreamOutput->cDeclarationEntry,
|
---|
1947 | pEntry->numOutputStreamStrides ? pEntry->streamOutputStrideInBytes : NULL, pEntry->numOutputStreamStrides,
|
---|
1948 | pEntry->rasterizedStream,
|
---|
1949 | /*pClassLinkage=*/ NULL, &pDXShader->pGeometryShader);
|
---|
1950 | AssertBreak(SUCCEEDED(hr));
|
---|
1951 |
|
---|
1952 | pDXShader->soid = soid;
|
---|
1953 | }
|
---|
1954 | break;
|
---|
1955 | }
|
---|
1956 | case SVGA3D_SHADERTYPE_HS:
|
---|
1957 | hr = pDevice->pDevice->CreateHullShader(pDXShader->pvDXBC, pDXShader->cbDXBC, NULL, &pDXShader->pHullShader);
|
---|
1958 | Assert(SUCCEEDED(hr));
|
---|
1959 | break;
|
---|
1960 | case SVGA3D_SHADERTYPE_DS:
|
---|
1961 | hr = pDevice->pDevice->CreateDomainShader(pDXShader->pvDXBC, pDXShader->cbDXBC, NULL, &pDXShader->pDomainShader);
|
---|
1962 | Assert(SUCCEEDED(hr));
|
---|
1963 | break;
|
---|
1964 | case SVGA3D_SHADERTYPE_CS:
|
---|
1965 | hr = pDevice->pDevice->CreateComputeShader(pDXShader->pvDXBC, pDXShader->cbDXBC, NULL, &pDXShader->pComputeShader);
|
---|
1966 | Assert(SUCCEEDED(hr));
|
---|
1967 | break;
|
---|
1968 | default:
|
---|
1969 | ASSERT_GUEST_FAILED_RETURN(E_INVALIDARG);
|
---|
1970 | }
|
---|
1971 |
|
---|
1972 | return hr;
|
---|
1973 | }
|
---|
1974 |
|
---|
1975 |
|
---|
1976 | static void dxShaderSet(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderType type, DXSHADER *pDXShader)
|
---|
1977 | {
|
---|
1978 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
1979 |
|
---|
1980 | switch (type)
|
---|
1981 | {
|
---|
1982 | case SVGA3D_SHADERTYPE_VS:
|
---|
1983 | pDevice->pImmediateContext->VSSetShader(pDXShader ? pDXShader->pVertexShader : NULL, NULL, 0);
|
---|
1984 | break;
|
---|
1985 | case SVGA3D_SHADERTYPE_PS:
|
---|
1986 | pDevice->pImmediateContext->PSSetShader(pDXShader ? pDXShader->pPixelShader : NULL, NULL, 0);
|
---|
1987 | break;
|
---|
1988 | case SVGA3D_SHADERTYPE_GS:
|
---|
1989 | {
|
---|
1990 | Assert(!pDXShader || (pDXShader->soid == pDXContext->svgaDXContext.streamOut.soid));
|
---|
1991 | pDevice->pImmediateContext->GSSetShader(pDXShader ? pDXShader->pGeometryShader : NULL, NULL, 0);
|
---|
1992 | } break;
|
---|
1993 | case SVGA3D_SHADERTYPE_HS:
|
---|
1994 | pDevice->pImmediateContext->HSSetShader(pDXShader ? pDXShader->pHullShader : NULL, NULL, 0);
|
---|
1995 | break;
|
---|
1996 | case SVGA3D_SHADERTYPE_DS:
|
---|
1997 | pDevice->pImmediateContext->DSSetShader(pDXShader ? pDXShader->pDomainShader : NULL, NULL, 0);
|
---|
1998 | break;
|
---|
1999 | case SVGA3D_SHADERTYPE_CS:
|
---|
2000 | pDevice->pImmediateContext->CSSetShader(pDXShader ? pDXShader->pComputeShader : NULL, NULL, 0);
|
---|
2001 | break;
|
---|
2002 | default:
|
---|
2003 | ASSERT_GUEST_FAILED_RETURN_VOID();
|
---|
2004 | }
|
---|
2005 | }
|
---|
2006 |
|
---|
2007 |
|
---|
2008 | static void dxConstantBufferSet(DXDEVICE *pDevice, uint32_t slot, SVGA3dShaderType type, ID3D11Buffer *pConstantBuffer)
|
---|
2009 | {
|
---|
2010 | switch (type)
|
---|
2011 | {
|
---|
2012 | case SVGA3D_SHADERTYPE_VS:
|
---|
2013 | pDevice->pImmediateContext->VSSetConstantBuffers(slot, 1, &pConstantBuffer);
|
---|
2014 | break;
|
---|
2015 | case SVGA3D_SHADERTYPE_PS:
|
---|
2016 | pDevice->pImmediateContext->PSSetConstantBuffers(slot, 1, &pConstantBuffer);
|
---|
2017 | break;
|
---|
2018 | case SVGA3D_SHADERTYPE_GS:
|
---|
2019 | pDevice->pImmediateContext->GSSetConstantBuffers(slot, 1, &pConstantBuffer);
|
---|
2020 | break;
|
---|
2021 | case SVGA3D_SHADERTYPE_HS:
|
---|
2022 | pDevice->pImmediateContext->HSSetConstantBuffers(slot, 1, &pConstantBuffer);
|
---|
2023 | break;
|
---|
2024 | case SVGA3D_SHADERTYPE_DS:
|
---|
2025 | pDevice->pImmediateContext->DSSetConstantBuffers(slot, 1, &pConstantBuffer);
|
---|
2026 | break;
|
---|
2027 | case SVGA3D_SHADERTYPE_CS:
|
---|
2028 | pDevice->pImmediateContext->CSSetConstantBuffers(slot, 1, &pConstantBuffer);
|
---|
2029 | break;
|
---|
2030 | default:
|
---|
2031 | ASSERT_GUEST_FAILED_RETURN_VOID();
|
---|
2032 | }
|
---|
2033 | }
|
---|
2034 |
|
---|
2035 |
|
---|
2036 | static void dxSamplerSet(DXDEVICE *pDevice, SVGA3dShaderType type, uint32_t startSampler, uint32_t cSampler, ID3D11SamplerState * const *papSampler)
|
---|
2037 | {
|
---|
2038 | switch (type)
|
---|
2039 | {
|
---|
2040 | case SVGA3D_SHADERTYPE_VS:
|
---|
2041 | pDevice->pImmediateContext->VSSetSamplers(startSampler, cSampler, papSampler);
|
---|
2042 | break;
|
---|
2043 | case SVGA3D_SHADERTYPE_PS:
|
---|
2044 | pDevice->pImmediateContext->PSSetSamplers(startSampler, cSampler, papSampler);
|
---|
2045 | break;
|
---|
2046 | case SVGA3D_SHADERTYPE_GS:
|
---|
2047 | pDevice->pImmediateContext->GSSetSamplers(startSampler, cSampler, papSampler);
|
---|
2048 | break;
|
---|
2049 | case SVGA3D_SHADERTYPE_HS:
|
---|
2050 | pDevice->pImmediateContext->HSSetSamplers(startSampler, cSampler, papSampler);
|
---|
2051 | break;
|
---|
2052 | case SVGA3D_SHADERTYPE_DS:
|
---|
2053 | pDevice->pImmediateContext->DSSetSamplers(startSampler, cSampler, papSampler);
|
---|
2054 | break;
|
---|
2055 | case SVGA3D_SHADERTYPE_CS:
|
---|
2056 | pDevice->pImmediateContext->CSSetSamplers(startSampler, cSampler, papSampler);
|
---|
2057 | break;
|
---|
2058 | default:
|
---|
2059 | ASSERT_GUEST_FAILED_RETURN_VOID();
|
---|
2060 | }
|
---|
2061 | }
|
---|
2062 |
|
---|
2063 |
|
---|
2064 | static void dxShaderResourceViewSet(DXDEVICE *pDevice, SVGA3dShaderType type, uint32_t startView, uint32_t cShaderResourceView, ID3D11ShaderResourceView * const *papShaderResourceView)
|
---|
2065 | {
|
---|
2066 | switch (type)
|
---|
2067 | {
|
---|
2068 | case SVGA3D_SHADERTYPE_VS:
|
---|
2069 | pDevice->pImmediateContext->VSSetShaderResources(startView, cShaderResourceView, papShaderResourceView);
|
---|
2070 | break;
|
---|
2071 | case SVGA3D_SHADERTYPE_PS:
|
---|
2072 | pDevice->pImmediateContext->PSSetShaderResources(startView, cShaderResourceView, papShaderResourceView);
|
---|
2073 | break;
|
---|
2074 | case SVGA3D_SHADERTYPE_GS:
|
---|
2075 | pDevice->pImmediateContext->GSSetShaderResources(startView, cShaderResourceView, papShaderResourceView);
|
---|
2076 | break;
|
---|
2077 | case SVGA3D_SHADERTYPE_HS:
|
---|
2078 | pDevice->pImmediateContext->HSSetShaderResources(startView, cShaderResourceView, papShaderResourceView);
|
---|
2079 | break;
|
---|
2080 | case SVGA3D_SHADERTYPE_DS:
|
---|
2081 | pDevice->pImmediateContext->DSSetShaderResources(startView, cShaderResourceView, papShaderResourceView);
|
---|
2082 | break;
|
---|
2083 | case SVGA3D_SHADERTYPE_CS:
|
---|
2084 | pDevice->pImmediateContext->CSSetShaderResources(startView, cShaderResourceView, papShaderResourceView);
|
---|
2085 | break;
|
---|
2086 | default:
|
---|
2087 | ASSERT_GUEST_FAILED_RETURN_VOID();
|
---|
2088 | }
|
---|
2089 | }
|
---|
2090 |
|
---|
2091 |
|
---|
2092 | static void dxCSUnorderedAccessViewSet(DXDEVICE *pDevice, uint32_t startView, uint32_t cView, ID3D11UnorderedAccessView * const *papUnorderedAccessView, UINT *pUAVInitialCounts)
|
---|
2093 | {
|
---|
2094 | pDevice->pImmediateContext->CSSetUnorderedAccessViews(startView, cView, papUnorderedAccessView, pUAVInitialCounts);
|
---|
2095 | }
|
---|
2096 |
|
---|
2097 |
|
---|
2098 | static int dxBackendSurfaceAlloc(PVMSVGA3DBACKENDSURFACE *ppBackendSurface)
|
---|
2099 | {
|
---|
2100 | PVMSVGA3DBACKENDSURFACE pBackendSurface = (PVMSVGA3DBACKENDSURFACE)RTMemAllocZ(sizeof(VMSVGA3DBACKENDSURFACE));
|
---|
2101 | AssertPtrReturn(pBackendSurface, VERR_NO_MEMORY);
|
---|
2102 | pBackendSurface->cidDrawing = SVGA_ID_INVALID;
|
---|
2103 | RTListInit(&pBackendSurface->listView);
|
---|
2104 | *ppBackendSurface = pBackendSurface;
|
---|
2105 | return VINF_SUCCESS;
|
---|
2106 | }
|
---|
2107 |
|
---|
2108 |
|
---|
2109 | static HRESULT dxInitSharedHandle(PVMSVGA3DBACKEND pBackend, PVMSVGA3DBACKENDSURFACE pBackendSurface)
|
---|
2110 | {
|
---|
2111 | if (pBackend->fSingleDevice)
|
---|
2112 | return S_OK;
|
---|
2113 |
|
---|
2114 | /* Get the shared handle. */
|
---|
2115 | IDXGIResource *pDxgiResource = NULL;
|
---|
2116 | HRESULT hr = pBackendSurface->u.pResource->QueryInterface(__uuidof(IDXGIResource), (void**)&pDxgiResource);
|
---|
2117 | Assert(SUCCEEDED(hr));
|
---|
2118 | if (SUCCEEDED(hr))
|
---|
2119 | {
|
---|
2120 | hr = pDxgiResource->GetSharedHandle(&pBackendSurface->SharedHandle);
|
---|
2121 | Assert(SUCCEEDED(hr));
|
---|
2122 | D3D_RELEASE(pDxgiResource);
|
---|
2123 | }
|
---|
2124 |
|
---|
2125 | return hr;
|
---|
2126 | }
|
---|
2127 |
|
---|
2128 |
|
---|
2129 | static int vmsvga3dBackSurfaceCreateScreenTarget(PVGASTATECC pThisCC, PVMSVGA3DSURFACE pSurface)
|
---|
2130 | {
|
---|
2131 | PVMSVGA3DSTATE p3dState = pThisCC->svga.p3dState;
|
---|
2132 | AssertReturn(p3dState, VERR_INVALID_STATE);
|
---|
2133 |
|
---|
2134 | PVMSVGA3DBACKEND pBackend = p3dState->pBackend;
|
---|
2135 | AssertReturn(pBackend, VERR_INVALID_STATE);
|
---|
2136 |
|
---|
2137 | DXDEVICE *pDXDevice = &pBackend->dxDevice;
|
---|
2138 | AssertReturn(pDXDevice->pDevice, VERR_INVALID_STATE);
|
---|
2139 |
|
---|
2140 | /* Surface must have SCREEN_TARGET flag. */
|
---|
2141 | ASSERT_GUEST_RETURN(RT_BOOL(pSurface->f.surfaceFlags & SVGA3D_SURFACE_SCREENTARGET), VERR_INVALID_PARAMETER);
|
---|
2142 |
|
---|
2143 | if (VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface))
|
---|
2144 | {
|
---|
2145 | AssertFailed(); /* Should the function not be used like that? */
|
---|
2146 | vmsvga3dBackSurfaceDestroy(pThisCC, false, pSurface);
|
---|
2147 | }
|
---|
2148 |
|
---|
2149 | PVMSVGA3DBACKENDSURFACE pBackendSurface;
|
---|
2150 | int rc = dxBackendSurfaceAlloc(&pBackendSurface);
|
---|
2151 | AssertRCReturn(rc, rc);
|
---|
2152 |
|
---|
2153 | D3D11_TEXTURE2D_DESC td;
|
---|
2154 | RT_ZERO(td);
|
---|
2155 | td.Width = pSurface->paMipmapLevels[0].mipmapSize.width;
|
---|
2156 | td.Height = pSurface->paMipmapLevels[0].mipmapSize.height;
|
---|
2157 | Assert(pSurface->cLevels == 1);
|
---|
2158 | td.MipLevels = 1;
|
---|
2159 | td.ArraySize = 1;
|
---|
2160 | td.Format = vmsvgaDXSurfaceFormat2Dxgi(pSurface->format);
|
---|
2161 | td.SampleDesc.Count = 1;
|
---|
2162 | td.SampleDesc.Quality = 0;
|
---|
2163 | td.Usage = D3D11_USAGE_DEFAULT;
|
---|
2164 | td.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
|
---|
2165 | td.CPUAccessFlags = 0;
|
---|
2166 | td.MiscFlags = pBackend->fSingleDevice ? 0 : D3D11_RESOURCE_MISC_SHARED;
|
---|
2167 |
|
---|
2168 | HRESULT hr = pDXDevice->pDevice->CreateTexture2D(&td, 0, &pBackendSurface->u.pTexture2D);
|
---|
2169 | Assert(SUCCEEDED(hr));
|
---|
2170 | if (SUCCEEDED(hr))
|
---|
2171 | {
|
---|
2172 | /* Map-able texture. */
|
---|
2173 | td.Usage = D3D11_USAGE_DYNAMIC;
|
---|
2174 | td.BindFlags = D3D11_BIND_SHADER_RESOURCE; /* Have to specify a supported flag, otherwise E_INVALIDARG will be returned. */
|
---|
2175 | td.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
---|
2176 | td.MiscFlags = 0;
|
---|
2177 | hr = pDXDevice->pDevice->CreateTexture2D(&td, 0, &pBackendSurface->dynamic.pTexture2D);
|
---|
2178 | Assert(SUCCEEDED(hr));
|
---|
2179 | }
|
---|
2180 |
|
---|
2181 | if (SUCCEEDED(hr))
|
---|
2182 | {
|
---|
2183 | /* Staging texture. */
|
---|
2184 | td.Usage = D3D11_USAGE_STAGING;
|
---|
2185 | td.BindFlags = 0; /* No flags allowed. */
|
---|
2186 | td.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
|
---|
2187 | hr = pDXDevice->pDevice->CreateTexture2D(&td, 0, &pBackendSurface->staging.pTexture2D);
|
---|
2188 | Assert(SUCCEEDED(hr));
|
---|
2189 | }
|
---|
2190 |
|
---|
2191 | if (SUCCEEDED(hr))
|
---|
2192 | hr = dxInitSharedHandle(pBackend, pBackendSurface);
|
---|
2193 |
|
---|
2194 | if (SUCCEEDED(hr))
|
---|
2195 | {
|
---|
2196 | /*
|
---|
2197 | * Success.
|
---|
2198 | */
|
---|
2199 | pBackendSurface->enmResType = VMSVGA3D_RESTYPE_SCREEN_TARGET;
|
---|
2200 | pBackendSurface->enmDxgiFormat = td.Format;
|
---|
2201 | pSurface->pBackendSurface = pBackendSurface;
|
---|
2202 | pSurface->idAssociatedContext = DX_CID_BACKEND;
|
---|
2203 | return VINF_SUCCESS;
|
---|
2204 | }
|
---|
2205 |
|
---|
2206 | /* Failure. */
|
---|
2207 | D3D_RELEASE(pBackendSurface->staging.pTexture2D);
|
---|
2208 | D3D_RELEASE(pBackendSurface->dynamic.pTexture2D);
|
---|
2209 | D3D_RELEASE(pBackendSurface->u.pTexture2D);
|
---|
2210 | RTMemFree(pBackendSurface);
|
---|
2211 | return VERR_NO_MEMORY;
|
---|
2212 | }
|
---|
2213 |
|
---|
2214 |
|
---|
2215 | static UINT dxBindFlags(SVGA3dSurfaceAllFlags surfaceFlags)
|
---|
2216 | {
|
---|
2217 | /* Catch unimplemented flags. */
|
---|
2218 | Assert(!RT_BOOL(surfaceFlags & (SVGA3D_SURFACE_BIND_LOGICOPS | SVGA3D_SURFACE_BIND_RAW_VIEWS)));
|
---|
2219 |
|
---|
2220 | UINT BindFlags = 0;
|
---|
2221 |
|
---|
2222 | if (surfaceFlags & (SVGA3D_SURFACE_BIND_VERTEX_BUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER))
|
---|
2223 | BindFlags |= D3D11_BIND_VERTEX_BUFFER;
|
---|
2224 | if (surfaceFlags & (SVGA3D_SURFACE_BIND_INDEX_BUFFER | SVGA3D_SURFACE_HINT_INDEXBUFFER))
|
---|
2225 | BindFlags |= D3D11_BIND_INDEX_BUFFER;
|
---|
2226 | if (surfaceFlags & SVGA3D_SURFACE_BIND_CONSTANT_BUFFER) BindFlags |= D3D11_BIND_CONSTANT_BUFFER;
|
---|
2227 | if (surfaceFlags & SVGA3D_SURFACE_BIND_SHADER_RESOURCE) BindFlags |= D3D11_BIND_SHADER_RESOURCE;
|
---|
2228 | if (surfaceFlags & SVGA3D_SURFACE_BIND_RENDER_TARGET) BindFlags |= D3D11_BIND_RENDER_TARGET;
|
---|
2229 | if (surfaceFlags & SVGA3D_SURFACE_BIND_DEPTH_STENCIL) BindFlags |= D3D11_BIND_DEPTH_STENCIL;
|
---|
2230 | if (surfaceFlags & SVGA3D_SURFACE_BIND_STREAM_OUTPUT) BindFlags |= D3D11_BIND_STREAM_OUTPUT;
|
---|
2231 | if (surfaceFlags & SVGA3D_SURFACE_BIND_UAVIEW) BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
|
---|
2232 |
|
---|
2233 | return BindFlags;
|
---|
2234 | }
|
---|
2235 |
|
---|
2236 |
|
---|
2237 | static DXDEVICE *dxSurfaceDevice(PVMSVGA3DSTATE p3dState, PVMSVGA3DSURFACE pSurface, PVMSVGA3DDXCONTEXT pDXContext, UINT *pMiscFlags)
|
---|
2238 | {
|
---|
2239 | if (p3dState->pBackend->fSingleDevice)
|
---|
2240 | {
|
---|
2241 | *pMiscFlags = 0;
|
---|
2242 | return &p3dState->pBackend->dxDevice;
|
---|
2243 | }
|
---|
2244 |
|
---|
2245 | if (dxIsSurfaceShareable(pSurface))
|
---|
2246 | {
|
---|
2247 | *pMiscFlags = D3D11_RESOURCE_MISC_SHARED;
|
---|
2248 | return &p3dState->pBackend->dxDevice;
|
---|
2249 | }
|
---|
2250 |
|
---|
2251 | *pMiscFlags = 0;
|
---|
2252 | return &pDXContext->pBackendDXContext->dxDevice;
|
---|
2253 | }
|
---|
2254 |
|
---|
2255 |
|
---|
2256 | static DXGI_FORMAT dxGetDxgiTypelessFormat(DXGI_FORMAT dxgiFormat)
|
---|
2257 | {
|
---|
2258 | switch (dxgiFormat)
|
---|
2259 | {
|
---|
2260 | case DXGI_FORMAT_R32G32B32A32_FLOAT:
|
---|
2261 | case DXGI_FORMAT_R32G32B32A32_UINT:
|
---|
2262 | case DXGI_FORMAT_R32G32B32A32_SINT:
|
---|
2263 | return DXGI_FORMAT_R32G32B32A32_TYPELESS; /* 1 */
|
---|
2264 | case DXGI_FORMAT_R32G32B32_FLOAT:
|
---|
2265 | case DXGI_FORMAT_R32G32B32_UINT:
|
---|
2266 | case DXGI_FORMAT_R32G32B32_SINT:
|
---|
2267 | return DXGI_FORMAT_R32G32B32_TYPELESS; /* 5 */
|
---|
2268 | case DXGI_FORMAT_R16G16B16A16_FLOAT:
|
---|
2269 | case DXGI_FORMAT_R16G16B16A16_UNORM:
|
---|
2270 | case DXGI_FORMAT_R16G16B16A16_UINT:
|
---|
2271 | case DXGI_FORMAT_R16G16B16A16_SNORM:
|
---|
2272 | case DXGI_FORMAT_R16G16B16A16_SINT:
|
---|
2273 | return DXGI_FORMAT_R16G16B16A16_TYPELESS; /* 9 */
|
---|
2274 | case DXGI_FORMAT_R32G32_FLOAT:
|
---|
2275 | case DXGI_FORMAT_R32G32_UINT:
|
---|
2276 | case DXGI_FORMAT_R32G32_SINT:
|
---|
2277 | return DXGI_FORMAT_R32G32_TYPELESS; /* 15 */
|
---|
2278 | case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
|
---|
2279 | case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
|
---|
2280 | case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
|
---|
2281 | return DXGI_FORMAT_R32G8X24_TYPELESS; /* 19 */
|
---|
2282 | case DXGI_FORMAT_R10G10B10A2_UNORM:
|
---|
2283 | case DXGI_FORMAT_R10G10B10A2_UINT:
|
---|
2284 | return DXGI_FORMAT_R10G10B10A2_TYPELESS; /* 23 */
|
---|
2285 | case DXGI_FORMAT_R8G8B8A8_UNORM:
|
---|
2286 | case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
|
---|
2287 | case DXGI_FORMAT_R8G8B8A8_UINT:
|
---|
2288 | case DXGI_FORMAT_R8G8B8A8_SNORM:
|
---|
2289 | case DXGI_FORMAT_R8G8B8A8_SINT:
|
---|
2290 | return DXGI_FORMAT_R8G8B8A8_TYPELESS; /* 27 */
|
---|
2291 | case DXGI_FORMAT_R16G16_FLOAT:
|
---|
2292 | case DXGI_FORMAT_R16G16_UNORM:
|
---|
2293 | case DXGI_FORMAT_R16G16_UINT:
|
---|
2294 | case DXGI_FORMAT_R16G16_SNORM:
|
---|
2295 | case DXGI_FORMAT_R16G16_SINT:
|
---|
2296 | return DXGI_FORMAT_R16G16_TYPELESS; /* 33 */
|
---|
2297 | case DXGI_FORMAT_D32_FLOAT:
|
---|
2298 | case DXGI_FORMAT_R32_FLOAT:
|
---|
2299 | case DXGI_FORMAT_R32_UINT:
|
---|
2300 | case DXGI_FORMAT_R32_SINT:
|
---|
2301 | return DXGI_FORMAT_R32_TYPELESS; /* 39 */
|
---|
2302 | case DXGI_FORMAT_D24_UNORM_S8_UINT:
|
---|
2303 | case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
|
---|
2304 | case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
|
---|
2305 | return DXGI_FORMAT_R24G8_TYPELESS; /* 44 */
|
---|
2306 | case DXGI_FORMAT_R8G8_UNORM:
|
---|
2307 | case DXGI_FORMAT_R8G8_UINT:
|
---|
2308 | case DXGI_FORMAT_R8G8_SNORM:
|
---|
2309 | case DXGI_FORMAT_R8G8_SINT:
|
---|
2310 | return DXGI_FORMAT_R8G8_TYPELESS; /* 48*/
|
---|
2311 | case DXGI_FORMAT_R16_FLOAT:
|
---|
2312 | case DXGI_FORMAT_D16_UNORM:
|
---|
2313 | case DXGI_FORMAT_R16_UNORM:
|
---|
2314 | case DXGI_FORMAT_R16_UINT:
|
---|
2315 | case DXGI_FORMAT_R16_SNORM:
|
---|
2316 | case DXGI_FORMAT_R16_SINT:
|
---|
2317 | return DXGI_FORMAT_R16_TYPELESS; /* 53 */
|
---|
2318 | case DXGI_FORMAT_R8_UNORM:
|
---|
2319 | case DXGI_FORMAT_R8_UINT:
|
---|
2320 | case DXGI_FORMAT_R8_SNORM:
|
---|
2321 | case DXGI_FORMAT_R8_SINT:
|
---|
2322 | return DXGI_FORMAT_R8_TYPELESS; /* 60*/
|
---|
2323 | case DXGI_FORMAT_BC1_UNORM:
|
---|
2324 | case DXGI_FORMAT_BC1_UNORM_SRGB:
|
---|
2325 | return DXGI_FORMAT_BC1_TYPELESS; /* 70 */
|
---|
2326 | case DXGI_FORMAT_BC2_UNORM:
|
---|
2327 | case DXGI_FORMAT_BC2_UNORM_SRGB:
|
---|
2328 | return DXGI_FORMAT_BC2_TYPELESS; /* 73 */
|
---|
2329 | case DXGI_FORMAT_BC3_UNORM:
|
---|
2330 | case DXGI_FORMAT_BC3_UNORM_SRGB:
|
---|
2331 | return DXGI_FORMAT_BC3_TYPELESS; /* 76 */
|
---|
2332 | case DXGI_FORMAT_BC4_UNORM:
|
---|
2333 | case DXGI_FORMAT_BC4_SNORM:
|
---|
2334 | return DXGI_FORMAT_BC4_TYPELESS; /* 79 */
|
---|
2335 | case DXGI_FORMAT_BC5_UNORM:
|
---|
2336 | case DXGI_FORMAT_BC5_SNORM:
|
---|
2337 | return DXGI_FORMAT_BC5_TYPELESS; /* 82 */
|
---|
2338 | case DXGI_FORMAT_B8G8R8A8_UNORM:
|
---|
2339 | case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
|
---|
2340 | return DXGI_FORMAT_B8G8R8A8_TYPELESS; /* 90 */
|
---|
2341 | case DXGI_FORMAT_B8G8R8X8_UNORM:
|
---|
2342 | case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
|
---|
2343 | return DXGI_FORMAT_B8G8R8X8_TYPELESS; /* 92 */
|
---|
2344 | case DXGI_FORMAT_BC6H_UF16:
|
---|
2345 | case DXGI_FORMAT_BC6H_SF16:
|
---|
2346 | return DXGI_FORMAT_BC6H_TYPELESS; /* 94 */
|
---|
2347 | case DXGI_FORMAT_BC7_UNORM:
|
---|
2348 | case DXGI_FORMAT_BC7_UNORM_SRGB:
|
---|
2349 | return DXGI_FORMAT_BC7_TYPELESS; /* 97 */
|
---|
2350 | default:
|
---|
2351 | break;
|
---|
2352 | }
|
---|
2353 |
|
---|
2354 | return dxgiFormat;
|
---|
2355 | }
|
---|
2356 |
|
---|
2357 |
|
---|
2358 | static bool dxIsDepthStencilFormat(DXGI_FORMAT dxgiFormat)
|
---|
2359 | {
|
---|
2360 | switch (dxgiFormat)
|
---|
2361 | {
|
---|
2362 | case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
|
---|
2363 | case DXGI_FORMAT_D32_FLOAT:
|
---|
2364 | case DXGI_FORMAT_D24_UNORM_S8_UINT:
|
---|
2365 | case DXGI_FORMAT_R16_FLOAT:
|
---|
2366 | return true;
|
---|
2367 | default:
|
---|
2368 | break;
|
---|
2369 | }
|
---|
2370 |
|
---|
2371 | return false;
|
---|
2372 | }
|
---|
2373 |
|
---|
2374 |
|
---|
2375 | static int vmsvga3dBackSurfaceCreateTexture(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, PVMSVGA3DSURFACE pSurface)
|
---|
2376 | {
|
---|
2377 | PVMSVGA3DSTATE p3dState = pThisCC->svga.p3dState;
|
---|
2378 | AssertReturn(p3dState, VERR_INVALID_STATE);
|
---|
2379 |
|
---|
2380 | PVMSVGA3DBACKEND pBackend = p3dState->pBackend;
|
---|
2381 | AssertReturn(pBackend, VERR_INVALID_STATE);
|
---|
2382 |
|
---|
2383 | UINT MiscFlags;
|
---|
2384 | DXDEVICE *pDXDevice = dxSurfaceDevice(p3dState, pSurface, pDXContext, &MiscFlags);
|
---|
2385 | AssertReturn(pDXDevice->pDevice, VERR_INVALID_STATE);
|
---|
2386 |
|
---|
2387 | if (pSurface->pBackendSurface != NULL)
|
---|
2388 | {
|
---|
2389 | AssertFailed(); /** @todo Should the function not be used like that? */
|
---|
2390 | vmsvga3dBackSurfaceDestroy(pThisCC, false, pSurface);
|
---|
2391 | }
|
---|
2392 |
|
---|
2393 | PVMSVGA3DBACKENDSURFACE pBackendSurface;
|
---|
2394 | int rc = dxBackendSurfaceAlloc(&pBackendSurface);
|
---|
2395 | AssertRCReturn(rc, rc);
|
---|
2396 |
|
---|
2397 | uint32_t const cWidth = pSurface->paMipmapLevels[0].cBlocksX * pSurface->cxBlock;
|
---|
2398 | uint32_t const cHeight = pSurface->paMipmapLevels[0].cBlocksY * pSurface->cyBlock;
|
---|
2399 | uint32_t const cDepth = pSurface->paMipmapLevels[0].mipmapSize.depth;
|
---|
2400 | uint32_t const numMipLevels = pSurface->cLevels;
|
---|
2401 |
|
---|
2402 | DXGI_FORMAT dxgiFormat = vmsvgaDXSurfaceFormat2Dxgi(pSurface->format);
|
---|
2403 | AssertReturn(dxgiFormat != DXGI_FORMAT_UNKNOWN, E_FAIL);
|
---|
2404 |
|
---|
2405 | /* Create typeless textures, unless it is a depth/stencil resource,
|
---|
2406 | * because D3D11_BIND_DEPTH_STENCIL requires a depth/stencil format.
|
---|
2407 | * Always use typeless format for staging/dynamic resources.
|
---|
2408 | */
|
---|
2409 | DXGI_FORMAT const dxgiFormatTypeless = dxGetDxgiTypelessFormat(dxgiFormat);
|
---|
2410 | if (!dxIsDepthStencilFormat(dxgiFormat))
|
---|
2411 | dxgiFormat = dxgiFormatTypeless;
|
---|
2412 |
|
---|
2413 | /*
|
---|
2414 | * Create D3D11 texture object.
|
---|
2415 | */
|
---|
2416 | D3D11_SUBRESOURCE_DATA *paInitialData = NULL;
|
---|
2417 | if (pSurface->paMipmapLevels[0].pSurfaceData)
|
---|
2418 | {
|
---|
2419 | /* Can happen for a non GBO surface or if GBO texture was updated prior to creation of the hardware resource. */
|
---|
2420 | uint32_t const cSubresource = numMipLevels * pSurface->surfaceDesc.numArrayElements;
|
---|
2421 | paInitialData = (D3D11_SUBRESOURCE_DATA *)RTMemAlloc(cSubresource * sizeof(D3D11_SUBRESOURCE_DATA));
|
---|
2422 | AssertPtrReturn(paInitialData, VERR_NO_MEMORY);
|
---|
2423 |
|
---|
2424 | for (uint32_t i = 0; i < cSubresource; ++i)
|
---|
2425 | {
|
---|
2426 | PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->paMipmapLevels[i];
|
---|
2427 | D3D11_SUBRESOURCE_DATA *p = &paInitialData[i];
|
---|
2428 | p->pSysMem = pMipmapLevel->pSurfaceData;
|
---|
2429 | p->SysMemPitch = pMipmapLevel->cbSurfacePitch;
|
---|
2430 | p->SysMemSlicePitch = pMipmapLevel->cbSurfacePlane;
|
---|
2431 | }
|
---|
2432 | }
|
---|
2433 |
|
---|
2434 | HRESULT hr = S_OK;
|
---|
2435 | if (pSurface->f.surfaceFlags & SVGA3D_SURFACE_SCREENTARGET)
|
---|
2436 | {
|
---|
2437 | /*
|
---|
2438 | * Create the texture in backend device and open for the specified context.
|
---|
2439 | */
|
---|
2440 | D3D11_TEXTURE2D_DESC td;
|
---|
2441 | RT_ZERO(td);
|
---|
2442 | td.Width = pSurface->paMipmapLevels[0].mipmapSize.width;
|
---|
2443 | td.Height = pSurface->paMipmapLevels[0].mipmapSize.height;
|
---|
2444 | Assert(pSurface->cLevels == 1);
|
---|
2445 | td.MipLevels = 1;
|
---|
2446 | td.ArraySize = 1;
|
---|
2447 | td.Format = dxgiFormat;
|
---|
2448 | td.SampleDesc.Count = 1;
|
---|
2449 | td.SampleDesc.Quality = 0;
|
---|
2450 | td.Usage = D3D11_USAGE_DEFAULT;
|
---|
2451 | td.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
|
---|
2452 | td.CPUAccessFlags = 0;
|
---|
2453 | td.MiscFlags = MiscFlags;
|
---|
2454 |
|
---|
2455 | hr = pDXDevice->pDevice->CreateTexture2D(&td, paInitialData, &pBackendSurface->u.pTexture2D);
|
---|
2456 | Assert(SUCCEEDED(hr));
|
---|
2457 | if (SUCCEEDED(hr))
|
---|
2458 | {
|
---|
2459 | /* Map-able texture. */
|
---|
2460 | td.Format = dxgiFormatTypeless;
|
---|
2461 | td.Usage = D3D11_USAGE_DYNAMIC;
|
---|
2462 | td.BindFlags = D3D11_BIND_SHADER_RESOURCE; /* Have to specify a supported flag, otherwise E_INVALIDARG will be returned. */
|
---|
2463 | td.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
---|
2464 | td.MiscFlags = 0;
|
---|
2465 | hr = pDXDevice->pDevice->CreateTexture2D(&td, paInitialData, &pBackendSurface->dynamic.pTexture2D);
|
---|
2466 | Assert(SUCCEEDED(hr));
|
---|
2467 | }
|
---|
2468 |
|
---|
2469 | if (SUCCEEDED(hr))
|
---|
2470 | {
|
---|
2471 | /* Staging texture. */
|
---|
2472 | td.Usage = D3D11_USAGE_STAGING;
|
---|
2473 | td.BindFlags = 0; /* No flags allowed. */
|
---|
2474 | td.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
|
---|
2475 | hr = pDXDevice->pDevice->CreateTexture2D(&td, paInitialData, &pBackendSurface->staging.pTexture2D);
|
---|
2476 | Assert(SUCCEEDED(hr));
|
---|
2477 | }
|
---|
2478 |
|
---|
2479 | if (SUCCEEDED(hr))
|
---|
2480 | hr = dxInitSharedHandle(pBackend, pBackendSurface);
|
---|
2481 |
|
---|
2482 | if (SUCCEEDED(hr))
|
---|
2483 | {
|
---|
2484 | pBackendSurface->enmResType = VMSVGA3D_RESTYPE_SCREEN_TARGET;
|
---|
2485 | }
|
---|
2486 | }
|
---|
2487 | else if (pSurface->f.surfaceFlags & SVGA3D_SURFACE_CUBEMAP)
|
---|
2488 | {
|
---|
2489 | Assert(pSurface->cFaces == 6);
|
---|
2490 | Assert(cWidth == cHeight);
|
---|
2491 | Assert(cDepth == 1);
|
---|
2492 | //DEBUG_BREAKPOINT_TEST();
|
---|
2493 |
|
---|
2494 | D3D11_TEXTURE2D_DESC td;
|
---|
2495 | RT_ZERO(td);
|
---|
2496 | td.Width = cWidth;
|
---|
2497 | td.Height = cHeight;
|
---|
2498 | td.MipLevels = numMipLevels;
|
---|
2499 | td.ArraySize = pSurface->surfaceDesc.numArrayElements; /* This is 6 * numCubes */
|
---|
2500 | td.Format = dxgiFormat;
|
---|
2501 | td.SampleDesc.Count = 1;
|
---|
2502 | td.SampleDesc.Quality = 0;
|
---|
2503 | td.Usage = D3D11_USAGE_DEFAULT;
|
---|
2504 | td.BindFlags = dxBindFlags(pSurface->f.surfaceFlags);
|
---|
2505 | td.CPUAccessFlags = 0; /** @todo */
|
---|
2506 | td.MiscFlags = MiscFlags | D3D11_RESOURCE_MISC_TEXTURECUBE; /** @todo */
|
---|
2507 | if ( numMipLevels > 1
|
---|
2508 | && (td.BindFlags & (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET)) == (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET))
|
---|
2509 | td.MiscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS; /* Required for GenMips. */
|
---|
2510 |
|
---|
2511 | hr = pDXDevice->pDevice->CreateTexture2D(&td, paInitialData, &pBackendSurface->u.pTexture2D);
|
---|
2512 | Assert(SUCCEEDED(hr));
|
---|
2513 | if (SUCCEEDED(hr))
|
---|
2514 | {
|
---|
2515 | /* Map-able texture. */
|
---|
2516 | td.Format = dxgiFormatTypeless;
|
---|
2517 | td.MipLevels = 1; /* Must be for D3D11_USAGE_DYNAMIC. */
|
---|
2518 | td.ArraySize = 1; /* Must be for D3D11_USAGE_DYNAMIC. */
|
---|
2519 | td.Usage = D3D11_USAGE_DYNAMIC;
|
---|
2520 | td.BindFlags = D3D11_BIND_SHADER_RESOURCE; /* Have to specify a supported flag, otherwise E_INVALIDARG will be returned. */
|
---|
2521 | td.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
---|
2522 | td.MiscFlags = 0;
|
---|
2523 | hr = pDXDevice->pDevice->CreateTexture2D(&td, paInitialData, &pBackendSurface->dynamic.pTexture2D);
|
---|
2524 | Assert(SUCCEEDED(hr));
|
---|
2525 | }
|
---|
2526 |
|
---|
2527 | if (SUCCEEDED(hr))
|
---|
2528 | {
|
---|
2529 | /* Staging texture. */
|
---|
2530 | td.Usage = D3D11_USAGE_STAGING;
|
---|
2531 | td.BindFlags = 0; /* No flags allowed. */
|
---|
2532 | td.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
|
---|
2533 | td.MiscFlags = 0;
|
---|
2534 | hr = pDXDevice->pDevice->CreateTexture2D(&td, paInitialData, &pBackendSurface->staging.pTexture2D);
|
---|
2535 | Assert(SUCCEEDED(hr));
|
---|
2536 | }
|
---|
2537 |
|
---|
2538 | if (SUCCEEDED(hr))
|
---|
2539 | hr = dxInitSharedHandle(pBackend, pBackendSurface);
|
---|
2540 |
|
---|
2541 | if (SUCCEEDED(hr))
|
---|
2542 | {
|
---|
2543 | pBackendSurface->enmResType = VMSVGA3D_RESTYPE_TEXTURE_CUBE;
|
---|
2544 | }
|
---|
2545 | }
|
---|
2546 | else if (pSurface->f.surfaceFlags & SVGA3D_SURFACE_1D)
|
---|
2547 | {
|
---|
2548 | /*
|
---|
2549 | * 1D texture.
|
---|
2550 | */
|
---|
2551 | Assert(pSurface->cFaces == 1);
|
---|
2552 |
|
---|
2553 | D3D11_TEXTURE1D_DESC td;
|
---|
2554 | RT_ZERO(td);
|
---|
2555 | td.Width = cWidth;
|
---|
2556 | td.MipLevels = numMipLevels;
|
---|
2557 | td.ArraySize = pSurface->surfaceDesc.numArrayElements;
|
---|
2558 | td.Format = dxgiFormat;
|
---|
2559 | td.Usage = D3D11_USAGE_DEFAULT;
|
---|
2560 | td.BindFlags = dxBindFlags(pSurface->f.surfaceFlags);
|
---|
2561 | td.CPUAccessFlags = 0;
|
---|
2562 | td.MiscFlags = MiscFlags; /** @todo */
|
---|
2563 | if ( numMipLevels > 1
|
---|
2564 | && (td.BindFlags & (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET)) == (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET))
|
---|
2565 | td.MiscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS; /* Required for GenMips. */
|
---|
2566 |
|
---|
2567 | hr = pDXDevice->pDevice->CreateTexture1D(&td, paInitialData, &pBackendSurface->u.pTexture1D);
|
---|
2568 | Assert(SUCCEEDED(hr));
|
---|
2569 | if (SUCCEEDED(hr))
|
---|
2570 | {
|
---|
2571 | /* Map-able texture. */
|
---|
2572 | td.Format = dxgiFormatTypeless;
|
---|
2573 | td.MipLevels = 1; /* Must be for D3D11_USAGE_DYNAMIC. */
|
---|
2574 | td.ArraySize = 1; /* Must be for D3D11_USAGE_DYNAMIC. */
|
---|
2575 | td.Usage = D3D11_USAGE_DYNAMIC;
|
---|
2576 | td.BindFlags = D3D11_BIND_SHADER_RESOURCE; /* Have to specify a supported flag, otherwise E_INVALIDARG will be returned. */
|
---|
2577 | td.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
---|
2578 | td.MiscFlags = 0;
|
---|
2579 | hr = pDXDevice->pDevice->CreateTexture1D(&td, paInitialData, &pBackendSurface->dynamic.pTexture1D);
|
---|
2580 | Assert(SUCCEEDED(hr));
|
---|
2581 | }
|
---|
2582 |
|
---|
2583 | if (SUCCEEDED(hr))
|
---|
2584 | {
|
---|
2585 | /* Staging texture. */
|
---|
2586 | td.Usage = D3D11_USAGE_STAGING;
|
---|
2587 | td.BindFlags = 0; /* No flags allowed. */
|
---|
2588 | td.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
|
---|
2589 | td.MiscFlags = 0;
|
---|
2590 | hr = pDXDevice->pDevice->CreateTexture1D(&td, paInitialData, &pBackendSurface->staging.pTexture1D);
|
---|
2591 | Assert(SUCCEEDED(hr));
|
---|
2592 | }
|
---|
2593 |
|
---|
2594 | if (SUCCEEDED(hr))
|
---|
2595 | hr = dxInitSharedHandle(pBackend, pBackendSurface);
|
---|
2596 |
|
---|
2597 | if (SUCCEEDED(hr))
|
---|
2598 | {
|
---|
2599 | pBackendSurface->enmResType = VMSVGA3D_RESTYPE_TEXTURE_1D;
|
---|
2600 | }
|
---|
2601 | }
|
---|
2602 | else
|
---|
2603 | {
|
---|
2604 | if (pSurface->f.surfaceFlags & SVGA3D_SURFACE_VOLUME)
|
---|
2605 | {
|
---|
2606 | /*
|
---|
2607 | * Volume texture.
|
---|
2608 | */
|
---|
2609 | Assert(pSurface->cFaces == 1);
|
---|
2610 | Assert(pSurface->surfaceDesc.numArrayElements == 1);
|
---|
2611 |
|
---|
2612 | D3D11_TEXTURE3D_DESC td;
|
---|
2613 | RT_ZERO(td);
|
---|
2614 | td.Width = cWidth;
|
---|
2615 | td.Height = cHeight;
|
---|
2616 | td.Depth = cDepth;
|
---|
2617 | td.MipLevels = numMipLevels;
|
---|
2618 | td.Format = dxgiFormat;
|
---|
2619 | td.Usage = D3D11_USAGE_DEFAULT;
|
---|
2620 | td.BindFlags = dxBindFlags(pSurface->f.surfaceFlags);
|
---|
2621 | td.CPUAccessFlags = 0; /** @todo */
|
---|
2622 | td.MiscFlags = MiscFlags; /** @todo */
|
---|
2623 | if ( numMipLevels > 1
|
---|
2624 | && (td.BindFlags & (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET)) == (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET))
|
---|
2625 | td.MiscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS; /* Required for GenMips. */
|
---|
2626 |
|
---|
2627 | hr = pDXDevice->pDevice->CreateTexture3D(&td, paInitialData, &pBackendSurface->u.pTexture3D);
|
---|
2628 | Assert(SUCCEEDED(hr));
|
---|
2629 | if (SUCCEEDED(hr))
|
---|
2630 | {
|
---|
2631 | /* Map-able texture. */
|
---|
2632 | td.Format = dxgiFormatTypeless;
|
---|
2633 | td.MipLevels = 1; /* Must be for D3D11_USAGE_DYNAMIC. */
|
---|
2634 | td.Usage = D3D11_USAGE_DYNAMIC;
|
---|
2635 | td.BindFlags = D3D11_BIND_SHADER_RESOURCE; /* Have to specify a supported flag, otherwise E_INVALIDARG will be returned. */
|
---|
2636 | td.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
---|
2637 | td.MiscFlags = 0;
|
---|
2638 | hr = pDXDevice->pDevice->CreateTexture3D(&td, paInitialData, &pBackendSurface->dynamic.pTexture3D);
|
---|
2639 | Assert(SUCCEEDED(hr));
|
---|
2640 | }
|
---|
2641 |
|
---|
2642 | if (SUCCEEDED(hr))
|
---|
2643 | {
|
---|
2644 | /* Staging texture. */
|
---|
2645 | td.Usage = D3D11_USAGE_STAGING;
|
---|
2646 | td.BindFlags = 0; /* No flags allowed. */
|
---|
2647 | td.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
|
---|
2648 | td.MiscFlags = 0;
|
---|
2649 | hr = pDXDevice->pDevice->CreateTexture3D(&td, paInitialData, &pBackendSurface->staging.pTexture3D);
|
---|
2650 | Assert(SUCCEEDED(hr));
|
---|
2651 | }
|
---|
2652 |
|
---|
2653 | if (SUCCEEDED(hr))
|
---|
2654 | hr = dxInitSharedHandle(pBackend, pBackendSurface);
|
---|
2655 |
|
---|
2656 | if (SUCCEEDED(hr))
|
---|
2657 | {
|
---|
2658 | pBackendSurface->enmResType = VMSVGA3D_RESTYPE_TEXTURE_3D;
|
---|
2659 | }
|
---|
2660 | }
|
---|
2661 | else
|
---|
2662 | {
|
---|
2663 | /*
|
---|
2664 | * 2D texture.
|
---|
2665 | */
|
---|
2666 | Assert(cDepth == 1);
|
---|
2667 | Assert(pSurface->cFaces == 1);
|
---|
2668 |
|
---|
2669 | D3D11_TEXTURE2D_DESC td;
|
---|
2670 | RT_ZERO(td);
|
---|
2671 | td.Width = cWidth;
|
---|
2672 | td.Height = cHeight;
|
---|
2673 | td.MipLevels = numMipLevels;
|
---|
2674 | td.ArraySize = pSurface->surfaceDesc.numArrayElements;
|
---|
2675 | td.Format = dxgiFormat;
|
---|
2676 | td.SampleDesc.Count = 1;
|
---|
2677 | td.SampleDesc.Quality = 0;
|
---|
2678 | td.Usage = D3D11_USAGE_DEFAULT;
|
---|
2679 | td.BindFlags = dxBindFlags(pSurface->f.surfaceFlags);
|
---|
2680 | td.CPUAccessFlags = 0; /** @todo */
|
---|
2681 | td.MiscFlags = MiscFlags; /** @todo */
|
---|
2682 | if ( numMipLevels > 1
|
---|
2683 | && (td.BindFlags & (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET)) == (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET))
|
---|
2684 | td.MiscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS; /* Required for GenMips. */
|
---|
2685 |
|
---|
2686 | hr = pDXDevice->pDevice->CreateTexture2D(&td, paInitialData, &pBackendSurface->u.pTexture2D);
|
---|
2687 | Assert(SUCCEEDED(hr));
|
---|
2688 | if (SUCCEEDED(hr))
|
---|
2689 | {
|
---|
2690 | /* Map-able texture. */
|
---|
2691 | td.Format = dxgiFormatTypeless;
|
---|
2692 | td.MipLevels = 1; /* Must be for D3D11_USAGE_DYNAMIC. */
|
---|
2693 | td.ArraySize = 1; /* Must be for D3D11_USAGE_DYNAMIC. */
|
---|
2694 | td.Usage = D3D11_USAGE_DYNAMIC;
|
---|
2695 | td.BindFlags = D3D11_BIND_SHADER_RESOURCE; /* Have to specify a supported flag, otherwise E_INVALIDARG will be returned. */
|
---|
2696 | td.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
---|
2697 | td.MiscFlags = 0;
|
---|
2698 | hr = pDXDevice->pDevice->CreateTexture2D(&td, paInitialData, &pBackendSurface->dynamic.pTexture2D);
|
---|
2699 | Assert(SUCCEEDED(hr));
|
---|
2700 | }
|
---|
2701 |
|
---|
2702 | if (SUCCEEDED(hr))
|
---|
2703 | {
|
---|
2704 | /* Staging texture. */
|
---|
2705 | td.Usage = D3D11_USAGE_STAGING;
|
---|
2706 | td.BindFlags = 0; /* No flags allowed. */
|
---|
2707 | td.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
|
---|
2708 | td.MiscFlags = 0;
|
---|
2709 | hr = pDXDevice->pDevice->CreateTexture2D(&td, paInitialData, &pBackendSurface->staging.pTexture2D);
|
---|
2710 | Assert(SUCCEEDED(hr));
|
---|
2711 | }
|
---|
2712 |
|
---|
2713 | if (SUCCEEDED(hr))
|
---|
2714 | hr = dxInitSharedHandle(pBackend, pBackendSurface);
|
---|
2715 |
|
---|
2716 | if (SUCCEEDED(hr))
|
---|
2717 | {
|
---|
2718 | pBackendSurface->enmResType = VMSVGA3D_RESTYPE_TEXTURE_2D;
|
---|
2719 | }
|
---|
2720 | }
|
---|
2721 | }
|
---|
2722 |
|
---|
2723 | Assert(hr == S_OK);
|
---|
2724 |
|
---|
2725 | RTMemFree(paInitialData);
|
---|
2726 |
|
---|
2727 | if (pSurface->autogenFilter != SVGA3D_TEX_FILTER_NONE)
|
---|
2728 | {
|
---|
2729 | }
|
---|
2730 |
|
---|
2731 | if (SUCCEEDED(hr))
|
---|
2732 | {
|
---|
2733 | /*
|
---|
2734 | * Success.
|
---|
2735 | */
|
---|
2736 | LogFunc(("sid = %u\n", pSurface->id));
|
---|
2737 | pBackendSurface->enmDxgiFormat = dxgiFormat;
|
---|
2738 | pSurface->pBackendSurface = pBackendSurface;
|
---|
2739 | if (p3dState->pBackend->fSingleDevice || RT_BOOL(MiscFlags & D3D11_RESOURCE_MISC_SHARED))
|
---|
2740 | pSurface->idAssociatedContext = DX_CID_BACKEND;
|
---|
2741 | else
|
---|
2742 | pSurface->idAssociatedContext = pDXContext->cid;
|
---|
2743 | return VINF_SUCCESS;
|
---|
2744 | }
|
---|
2745 |
|
---|
2746 | D3D_RELEASE(pBackendSurface->staging.pResource);
|
---|
2747 | D3D_RELEASE(pBackendSurface->dynamic.pResource);
|
---|
2748 | D3D_RELEASE(pBackendSurface->u.pResource);
|
---|
2749 | RTMemFree(pBackendSurface);
|
---|
2750 | return VERR_NO_MEMORY;
|
---|
2751 | }
|
---|
2752 |
|
---|
2753 |
|
---|
2754 | static int vmsvga3dBackSurfaceCreateBuffer(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, PVMSVGA3DSURFACE pSurface)
|
---|
2755 | {
|
---|
2756 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
2757 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
2758 |
|
---|
2759 | /* Buffers should be created as such. */
|
---|
2760 | AssertReturn(RT_BOOL(pSurface->f.surfaceFlags & ( SVGA3D_SURFACE_HINT_INDEXBUFFER
|
---|
2761 | | SVGA3D_SURFACE_HINT_VERTEXBUFFER
|
---|
2762 | | SVGA3D_SURFACE_BIND_VERTEX_BUFFER
|
---|
2763 | | SVGA3D_SURFACE_BIND_INDEX_BUFFER
|
---|
2764 | )), VERR_INVALID_PARAMETER);
|
---|
2765 |
|
---|
2766 | if (pSurface->pBackendSurface != NULL)
|
---|
2767 | {
|
---|
2768 | AssertFailed(); /** @todo Should the function not be used like that? */
|
---|
2769 | vmsvga3dBackSurfaceDestroy(pThisCC, false, pSurface);
|
---|
2770 | }
|
---|
2771 |
|
---|
2772 | PVMSVGA3DMIPMAPLEVEL pMipLevel;
|
---|
2773 | int rc = vmsvga3dMipmapLevel(pSurface, 0, 0, &pMipLevel);
|
---|
2774 | AssertRCReturn(rc, rc);
|
---|
2775 |
|
---|
2776 | PVMSVGA3DBACKENDSURFACE pBackendSurface;
|
---|
2777 | rc = dxBackendSurfaceAlloc(&pBackendSurface);
|
---|
2778 | AssertRCReturn(rc, rc);
|
---|
2779 |
|
---|
2780 | LogFunc(("sid = %u, size = %u\n", pSurface->id, pMipLevel->cbSurface));
|
---|
2781 |
|
---|
2782 | /* Upload the current data, if any. */
|
---|
2783 | D3D11_SUBRESOURCE_DATA *pInitialData = NULL;
|
---|
2784 | D3D11_SUBRESOURCE_DATA initialData;
|
---|
2785 | if (pMipLevel->pSurfaceData)
|
---|
2786 | {
|
---|
2787 | initialData.pSysMem = pMipLevel->pSurfaceData;
|
---|
2788 | initialData.SysMemPitch = pMipLevel->cbSurface;
|
---|
2789 | initialData.SysMemSlicePitch = pMipLevel->cbSurface;
|
---|
2790 |
|
---|
2791 | pInitialData = &initialData;
|
---|
2792 | }
|
---|
2793 |
|
---|
2794 | D3D11_BUFFER_DESC bd;
|
---|
2795 | RT_ZERO(bd);
|
---|
2796 | bd.ByteWidth = pMipLevel->cbSurface;
|
---|
2797 | bd.Usage = D3D11_USAGE_DEFAULT;
|
---|
2798 | bd.BindFlags = dxBindFlags(pSurface->f.surfaceFlags);
|
---|
2799 |
|
---|
2800 | HRESULT hr = pDevice->pDevice->CreateBuffer(&bd, pInitialData, &pBackendSurface->u.pBuffer);
|
---|
2801 | if (SUCCEEDED(hr))
|
---|
2802 | {
|
---|
2803 | /*
|
---|
2804 | * Success.
|
---|
2805 | */
|
---|
2806 | pBackendSurface->enmResType = VMSVGA3D_RESTYPE_BUFFER;
|
---|
2807 | pBackendSurface->enmDxgiFormat = DXGI_FORMAT_UNKNOWN;
|
---|
2808 | pSurface->pBackendSurface = pBackendSurface;
|
---|
2809 | pSurface->idAssociatedContext = pDXContext->cid;
|
---|
2810 | return VINF_SUCCESS;
|
---|
2811 | }
|
---|
2812 |
|
---|
2813 | /* Failure. */
|
---|
2814 | D3D_RELEASE(pBackendSurface->u.pBuffer);
|
---|
2815 | RTMemFree(pBackendSurface);
|
---|
2816 | return VERR_NO_MEMORY;
|
---|
2817 | }
|
---|
2818 |
|
---|
2819 |
|
---|
2820 | static int vmsvga3dBackSurfaceCreateSoBuffer(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, PVMSVGA3DSURFACE pSurface)
|
---|
2821 | {
|
---|
2822 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
2823 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
2824 |
|
---|
2825 | /* Buffers should be created as such. */
|
---|
2826 | AssertReturn(RT_BOOL(pSurface->f.surfaceFlags & SVGA3D_SURFACE_BIND_STREAM_OUTPUT), VERR_INVALID_PARAMETER);
|
---|
2827 |
|
---|
2828 | if (pSurface->pBackendSurface != NULL)
|
---|
2829 | {
|
---|
2830 | AssertFailed(); /** @todo Should the function not be used like that? */
|
---|
2831 | vmsvga3dBackSurfaceDestroy(pThisCC, false, pSurface);
|
---|
2832 | }
|
---|
2833 |
|
---|
2834 | PVMSVGA3DBACKENDSURFACE pBackendSurface;
|
---|
2835 | int rc = dxBackendSurfaceAlloc(&pBackendSurface);
|
---|
2836 | AssertRCReturn(rc, rc);
|
---|
2837 |
|
---|
2838 | D3D11_BUFFER_DESC bd;
|
---|
2839 | RT_ZERO(bd);
|
---|
2840 | bd.ByteWidth = pSurface->paMipmapLevels[0].cbSurface;
|
---|
2841 | bd.Usage = D3D11_USAGE_DEFAULT;
|
---|
2842 | bd.BindFlags = dxBindFlags(pSurface->f.surfaceFlags);
|
---|
2843 | bd.CPUAccessFlags = 0; /// @todo ? D3D11_CPU_ACCESS_READ;
|
---|
2844 | bd.MiscFlags = 0;
|
---|
2845 | bd.StructureByteStride = 0;
|
---|
2846 |
|
---|
2847 | HRESULT hr = pDevice->pDevice->CreateBuffer(&bd, 0, &pBackendSurface->u.pBuffer);
|
---|
2848 | if (SUCCEEDED(hr))
|
---|
2849 | {
|
---|
2850 | /*
|
---|
2851 | * Success.
|
---|
2852 | */
|
---|
2853 | pBackendSurface->enmResType = VMSVGA3D_RESTYPE_BUFFER;
|
---|
2854 | pBackendSurface->enmDxgiFormat = DXGI_FORMAT_UNKNOWN;
|
---|
2855 | pSurface->pBackendSurface = pBackendSurface;
|
---|
2856 | pSurface->idAssociatedContext = pDXContext->cid;
|
---|
2857 | return VINF_SUCCESS;
|
---|
2858 | }
|
---|
2859 |
|
---|
2860 | /* Failure. */
|
---|
2861 | D3D_RELEASE(pBackendSurface->u.pBuffer);
|
---|
2862 | RTMemFree(pBackendSurface);
|
---|
2863 | return VERR_NO_MEMORY;
|
---|
2864 | }
|
---|
2865 |
|
---|
2866 | #if 0
|
---|
2867 | static int vmsvga3dBackSurfaceCreateConstantBuffer(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, PVMSVGA3DSURFACE pSurface, uint32_t offsetInBytes, uint32_t sizeInBytes)
|
---|
2868 | {
|
---|
2869 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
2870 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
2871 |
|
---|
2872 | /* Buffers should be created as such. */
|
---|
2873 | AssertReturn(RT_BOOL(pSurface->f.surfaceFlags & ( SVGA3D_SURFACE_BIND_CONSTANT_BUFFER)), VERR_INVALID_PARAMETER);
|
---|
2874 |
|
---|
2875 | if (pSurface->pBackendSurface != NULL)
|
---|
2876 | {
|
---|
2877 | AssertFailed(); /** @todo Should the function not be used like that? */
|
---|
2878 | vmsvga3dBackSurfaceDestroy(pThisCC, false, pSurface);
|
---|
2879 | }
|
---|
2880 |
|
---|
2881 | PVMSVGA3DMIPMAPLEVEL pMipLevel;
|
---|
2882 | int rc = vmsvga3dMipmapLevel(pSurface, 0, 0, &pMipLevel);
|
---|
2883 | AssertRCReturn(rc, rc);
|
---|
2884 |
|
---|
2885 | ASSERT_GUEST_RETURN( offsetInBytes < pMipLevel->cbSurface
|
---|
2886 | && sizeInBytes <= pMipLevel->cbSurface - offsetInBytes, VERR_INVALID_PARAMETER);
|
---|
2887 |
|
---|
2888 | PVMSVGA3DBACKENDSURFACE pBackendSurface;
|
---|
2889 | rc = dxBackendSurfaceAlloc(&pBackendSurface);
|
---|
2890 | AssertRCReturn(rc, rc);
|
---|
2891 |
|
---|
2892 | /* Upload the current data, if any. */
|
---|
2893 | D3D11_SUBRESOURCE_DATA *pInitialData = NULL;
|
---|
2894 | D3D11_SUBRESOURCE_DATA initialData;
|
---|
2895 | if (pMipLevel->pSurfaceData)
|
---|
2896 | {
|
---|
2897 | initialData.pSysMem = (uint8_t *)pMipLevel->pSurfaceData + offsetInBytes;
|
---|
2898 | initialData.SysMemPitch = pMipLevel->cbSurface;
|
---|
2899 | initialData.SysMemSlicePitch = pMipLevel->cbSurface;
|
---|
2900 |
|
---|
2901 | pInitialData = &initialData;
|
---|
2902 |
|
---|
2903 | // Log(("%.*Rhxd\n", sizeInBytes, initialData.pSysMem));
|
---|
2904 | }
|
---|
2905 |
|
---|
2906 | D3D11_BUFFER_DESC bd;
|
---|
2907 | RT_ZERO(bd);
|
---|
2908 | bd.ByteWidth = sizeInBytes;
|
---|
2909 | bd.Usage = D3D11_USAGE_DYNAMIC;
|
---|
2910 | bd.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
---|
2911 | bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
---|
2912 | bd.MiscFlags = 0;
|
---|
2913 | bd.StructureByteStride = 0;
|
---|
2914 |
|
---|
2915 | HRESULT hr = pDevice->pDevice->CreateBuffer(&bd, pInitialData, &pBackendSurface->u.pBuffer);
|
---|
2916 | if (SUCCEEDED(hr))
|
---|
2917 | {
|
---|
2918 | /*
|
---|
2919 | * Success.
|
---|
2920 | */
|
---|
2921 | pBackendSurface->enmResType = VMSVGA3D_RESTYPE_BUFFER;
|
---|
2922 | pBackendSurface->enmDxgiFormat = DXGI_FORMAT_UNKNOWN;
|
---|
2923 | pSurface->pBackendSurface = pBackendSurface;
|
---|
2924 | pSurface->idAssociatedContext = pDXContext->cid;
|
---|
2925 | return VINF_SUCCESS;
|
---|
2926 | }
|
---|
2927 |
|
---|
2928 | /* Failure. */
|
---|
2929 | D3D_RELEASE(pBackendSurface->u.pBuffer);
|
---|
2930 | RTMemFree(pBackendSurface);
|
---|
2931 | return VERR_NO_MEMORY;
|
---|
2932 | }
|
---|
2933 | #endif
|
---|
2934 |
|
---|
2935 | static int vmsvga3dBackSurfaceCreateResource(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, PVMSVGA3DSURFACE pSurface)
|
---|
2936 | {
|
---|
2937 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
2938 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
2939 |
|
---|
2940 | if (pSurface->pBackendSurface != NULL)
|
---|
2941 | {
|
---|
2942 | AssertFailed(); /** @todo Should the function not be used like that? */
|
---|
2943 | vmsvga3dBackSurfaceDestroy(pThisCC, false, pSurface);
|
---|
2944 | }
|
---|
2945 |
|
---|
2946 | PVMSVGA3DMIPMAPLEVEL pMipLevel;
|
---|
2947 | int rc = vmsvga3dMipmapLevel(pSurface, 0, 0, &pMipLevel);
|
---|
2948 | AssertRCReturn(rc, rc);
|
---|
2949 |
|
---|
2950 | PVMSVGA3DBACKENDSURFACE pBackendSurface;
|
---|
2951 | rc = dxBackendSurfaceAlloc(&pBackendSurface);
|
---|
2952 | AssertRCReturn(rc, rc);
|
---|
2953 |
|
---|
2954 | HRESULT hr;
|
---|
2955 |
|
---|
2956 | /*
|
---|
2957 | * Figure out the type of the surface.
|
---|
2958 | */
|
---|
2959 | if (pSurface->format == SVGA3D_BUFFER)
|
---|
2960 | {
|
---|
2961 | /* Upload the current data, if any. */
|
---|
2962 | D3D11_SUBRESOURCE_DATA *pInitialData = NULL;
|
---|
2963 | D3D11_SUBRESOURCE_DATA initialData;
|
---|
2964 | if (pMipLevel->pSurfaceData)
|
---|
2965 | {
|
---|
2966 | initialData.pSysMem = pMipLevel->pSurfaceData;
|
---|
2967 | initialData.SysMemPitch = pMipLevel->cbSurface;
|
---|
2968 | initialData.SysMemSlicePitch = pMipLevel->cbSurface;
|
---|
2969 |
|
---|
2970 | pInitialData = &initialData;
|
---|
2971 | }
|
---|
2972 |
|
---|
2973 | D3D11_BUFFER_DESC bd;
|
---|
2974 | RT_ZERO(bd);
|
---|
2975 | bd.ByteWidth = pMipLevel->cbSurface;
|
---|
2976 |
|
---|
2977 | if (pSurface->f.surfaceFlags & (SVGA3D_SURFACE_STAGING_UPLOAD | SVGA3D_SURFACE_STAGING_DOWNLOAD))
|
---|
2978 | bd.Usage = D3D11_USAGE_STAGING;
|
---|
2979 | else if (pSurface->f.surfaceFlags & SVGA3D_SURFACE_HINT_DYNAMIC)
|
---|
2980 | bd.Usage = D3D11_USAGE_DYNAMIC;
|
---|
2981 | else if (pSurface->f.surfaceFlags & SVGA3D_SURFACE_HINT_STATIC)
|
---|
2982 | bd.Usage = pInitialData ? D3D11_USAGE_IMMUTABLE : D3D11_USAGE_DEFAULT; /* Guest will update later. */
|
---|
2983 | else if (pSurface->f.surfaceFlags & SVGA3D_SURFACE_HINT_INDIRECT_UPDATE)
|
---|
2984 | bd.Usage = D3D11_USAGE_DEFAULT;
|
---|
2985 |
|
---|
2986 | bd.BindFlags = dxBindFlags(pSurface->f.surfaceFlags);
|
---|
2987 |
|
---|
2988 | if (bd.Usage == D3D11_USAGE_STAGING)
|
---|
2989 | bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ;
|
---|
2990 | else if (bd.Usage == D3D11_USAGE_DYNAMIC)
|
---|
2991 | bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
---|
2992 |
|
---|
2993 | if (pSurface->f.surfaceFlags & SVGA3D_SURFACE_DRAWINDIRECT_ARGS)
|
---|
2994 | bd.MiscFlags |= D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS;
|
---|
2995 | if (pSurface->f.surfaceFlags & SVGA3D_SURFACE_BIND_RAW_VIEWS)
|
---|
2996 | bd.MiscFlags |= D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS;
|
---|
2997 | if (pSurface->f.surfaceFlags & SVGA3D_SURFACE_BUFFER_STRUCTURED)
|
---|
2998 | bd.MiscFlags |= D3D11_RESOURCE_MISC_BUFFER_STRUCTURED;
|
---|
2999 | if (pSurface->f.surfaceFlags & SVGA3D_SURFACE_RESOURCE_CLAMP)
|
---|
3000 | bd.MiscFlags |= D3D11_RESOURCE_MISC_RESOURCE_CLAMP;
|
---|
3001 |
|
---|
3002 | if (bd.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED)
|
---|
3003 | {
|
---|
3004 | SVGAOTableSurfaceEntry entrySurface;
|
---|
3005 | rc = vmsvgaR3OTableReadSurface(pThisCC->svga.pSvgaR3State, pSurface->id, &entrySurface);
|
---|
3006 | AssertRCReturn(rc, rc);
|
---|
3007 |
|
---|
3008 | bd.StructureByteStride = entrySurface.bufferByteStride;
|
---|
3009 | }
|
---|
3010 |
|
---|
3011 | hr = pDevice->pDevice->CreateBuffer(&bd, pInitialData, &pBackendSurface->u.pBuffer);
|
---|
3012 | Assert(SUCCEEDED(hr));
|
---|
3013 | if (SUCCEEDED(hr))
|
---|
3014 | {
|
---|
3015 | pBackendSurface->enmResType = VMSVGA3D_RESTYPE_BUFFER;
|
---|
3016 | pBackendSurface->enmDxgiFormat = DXGI_FORMAT_UNKNOWN;
|
---|
3017 | }
|
---|
3018 | }
|
---|
3019 | else
|
---|
3020 | {
|
---|
3021 | /** @todo Texture. Currently vmsvga3dBackSurfaceCreateTexture is called for textures. */
|
---|
3022 | AssertFailed();
|
---|
3023 | hr = E_FAIL;
|
---|
3024 | }
|
---|
3025 |
|
---|
3026 | if (SUCCEEDED(hr))
|
---|
3027 | {
|
---|
3028 | /*
|
---|
3029 | * Success.
|
---|
3030 | */
|
---|
3031 | pSurface->pBackendSurface = pBackendSurface;
|
---|
3032 | pSurface->idAssociatedContext = pDXContext->cid;
|
---|
3033 | return VINF_SUCCESS;
|
---|
3034 | }
|
---|
3035 |
|
---|
3036 | /* Failure. */
|
---|
3037 | RTMemFree(pBackendSurface);
|
---|
3038 | return VERR_NO_MEMORY;
|
---|
3039 | }
|
---|
3040 |
|
---|
3041 |
|
---|
3042 | static int dxStagingBufferRealloc(DXDEVICE *pDXDevice, uint32_t cbRequiredSize)
|
---|
3043 | {
|
---|
3044 | AssertReturn(cbRequiredSize < SVGA3D_MAX_SURFACE_MEM_SIZE, VERR_INVALID_PARAMETER);
|
---|
3045 |
|
---|
3046 | if (RT_LIKELY(cbRequiredSize <= pDXDevice->cbStagingBuffer))
|
---|
3047 | return VINF_SUCCESS;
|
---|
3048 |
|
---|
3049 | D3D_RELEASE(pDXDevice->pStagingBuffer);
|
---|
3050 |
|
---|
3051 | uint32_t const cbAlloc = RT_ALIGN_32(cbRequiredSize, _64K);
|
---|
3052 |
|
---|
3053 | D3D11_SUBRESOURCE_DATA *pInitialData = NULL;
|
---|
3054 | D3D11_BUFFER_DESC bd;
|
---|
3055 | RT_ZERO(bd);
|
---|
3056 | bd.ByteWidth = cbAlloc;
|
---|
3057 | bd.Usage = D3D11_USAGE_STAGING;
|
---|
3058 | //bd.BindFlags = 0; /* No bind flags are allowed for staging resources. */
|
---|
3059 | bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ;
|
---|
3060 |
|
---|
3061 | int rc = VINF_SUCCESS;
|
---|
3062 | ID3D11Buffer *pBuffer;
|
---|
3063 | HRESULT hr = pDXDevice->pDevice->CreateBuffer(&bd, pInitialData, &pBuffer);
|
---|
3064 | if (SUCCEEDED(hr))
|
---|
3065 | {
|
---|
3066 | pDXDevice->pStagingBuffer = pBuffer;
|
---|
3067 | pDXDevice->cbStagingBuffer = cbAlloc;
|
---|
3068 | }
|
---|
3069 | else
|
---|
3070 | {
|
---|
3071 | pDXDevice->cbStagingBuffer = 0;
|
---|
3072 | rc = VERR_NO_MEMORY;
|
---|
3073 | }
|
---|
3074 |
|
---|
3075 | return rc;
|
---|
3076 | }
|
---|
3077 |
|
---|
3078 |
|
---|
3079 | static DECLCALLBACK(int) vmsvga3dBackInit(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC)
|
---|
3080 | {
|
---|
3081 | RT_NOREF(pDevIns, pThis);
|
---|
3082 |
|
---|
3083 | int rc;
|
---|
3084 | #ifdef RT_OS_LINUX /** @todo Remove, this is currently needed for loading the X11 library in order to call XInitThreads(). */
|
---|
3085 | rc = glLdrInit(pDevIns);
|
---|
3086 | if (RT_FAILURE(rc))
|
---|
3087 | {
|
---|
3088 | LogRel(("VMSVGA3d: Error loading OpenGL library and resolving necessary functions: %Rrc\n", rc));
|
---|
3089 | return rc;
|
---|
3090 | }
|
---|
3091 | #endif
|
---|
3092 |
|
---|
3093 | PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)RTMemAllocZ(sizeof(VMSVGA3DSTATE));
|
---|
3094 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
3095 | pThisCC->svga.p3dState = pState;
|
---|
3096 |
|
---|
3097 | PVMSVGA3DBACKEND pBackend = (PVMSVGA3DBACKEND)RTMemAllocZ(sizeof(VMSVGA3DBACKEND));
|
---|
3098 | AssertReturn(pBackend, VERR_NO_MEMORY);
|
---|
3099 | pState->pBackend = pBackend;
|
---|
3100 |
|
---|
3101 | rc = RTLdrLoadSystem(VBOX_D3D11_LIBRARY_NAME, /* fNoUnload = */ true, &pBackend->hD3D11);
|
---|
3102 | AssertRC(rc);
|
---|
3103 | if (RT_SUCCESS(rc))
|
---|
3104 | {
|
---|
3105 | rc = RTLdrGetSymbol(pBackend->hD3D11, "D3D11CreateDevice", (void **)&pBackend->pfnD3D11CreateDevice);
|
---|
3106 | AssertRC(rc);
|
---|
3107 | }
|
---|
3108 |
|
---|
3109 | if (RT_SUCCESS(rc))
|
---|
3110 | {
|
---|
3111 | /* Failure to load the shader disassembler is ignored. */
|
---|
3112 | int rc2 = RTLdrLoadSystem("D3DCompiler_47", /* fNoUnload = */ true, &pBackend->hD3DCompiler);
|
---|
3113 | if (RT_SUCCESS(rc2))
|
---|
3114 | rc2 = RTLdrGetSymbol(pBackend->hD3DCompiler, "D3DDisassemble", (void **)&pBackend->pfnD3DDisassemble);
|
---|
3115 | Log6Func(("Load D3DDisassemble: %Rrc\n", rc2));
|
---|
3116 | }
|
---|
3117 |
|
---|
3118 | #if !defined(RT_OS_WINDOWS) || defined(DX_FORCE_SINGLE_DEVICE)
|
---|
3119 | pBackend->fSingleDevice = true;
|
---|
3120 | #endif
|
---|
3121 |
|
---|
3122 | LogRelMax(1, ("VMSVGA: Single DX device mode: %s\n", pBackend->fSingleDevice ? "enabled" : "disabled"));
|
---|
3123 |
|
---|
3124 | //DEBUG_BREAKPOINT_TEST();
|
---|
3125 | return rc;
|
---|
3126 | }
|
---|
3127 |
|
---|
3128 |
|
---|
3129 | static DECLCALLBACK(int) vmsvga3dBackPowerOn(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC)
|
---|
3130 | {
|
---|
3131 | RT_NOREF(pDevIns, pThis);
|
---|
3132 |
|
---|
3133 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
3134 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
3135 |
|
---|
3136 | PVMSVGA3DBACKEND pBackend = pState->pBackend;
|
---|
3137 | AssertReturn(pBackend, VERR_INVALID_STATE);
|
---|
3138 |
|
---|
3139 | int rc = dxDeviceCreate(pBackend, &pBackend->dxDevice);
|
---|
3140 | if (RT_SUCCESS(rc))
|
---|
3141 | {
|
---|
3142 | IDXGIAdapter *pAdapter = NULL;
|
---|
3143 | HRESULT hr = pBackend->dxDevice.pDxgiFactory->EnumAdapters(0, &pAdapter);
|
---|
3144 | if (SUCCEEDED(hr))
|
---|
3145 | {
|
---|
3146 | DXGI_ADAPTER_DESC desc;
|
---|
3147 | hr = pAdapter->GetDesc(&desc);
|
---|
3148 | if (SUCCEEDED(hr))
|
---|
3149 | {
|
---|
3150 | char sz[RT_ELEMENTS(desc.Description)];
|
---|
3151 | for (unsigned i = 0; i < RT_ELEMENTS(desc.Description); ++i)
|
---|
3152 | sz[i] = (char)desc.Description[i];
|
---|
3153 | LogRelMax(1, ("VMSVGA: Adapter [%s]\n", sz));
|
---|
3154 | }
|
---|
3155 |
|
---|
3156 | pAdapter->Release();
|
---|
3157 | }
|
---|
3158 | }
|
---|
3159 | return rc;
|
---|
3160 | }
|
---|
3161 |
|
---|
3162 |
|
---|
3163 | static DECLCALLBACK(int) vmsvga3dBackReset(PVGASTATECC pThisCC)
|
---|
3164 | {
|
---|
3165 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
3166 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
3167 |
|
---|
3168 | /** @todo This is generic code. Must be moved to in DevVGA-SVGA3d.cpp */
|
---|
3169 | /* Destroy all leftover surfaces. */
|
---|
3170 | for (uint32_t i = 0; i < pState->cSurfaces; i++)
|
---|
3171 | {
|
---|
3172 | if (pState->papSurfaces[i]->id != SVGA3D_INVALID_ID)
|
---|
3173 | vmsvga3dSurfaceDestroy(pThisCC, pState->papSurfaces[i]->id);
|
---|
3174 | }
|
---|
3175 |
|
---|
3176 | /* Destroy all leftover DX contexts. */
|
---|
3177 | for (uint32_t i = 0; i < pState->cDXContexts; i++)
|
---|
3178 | {
|
---|
3179 | if (pState->papDXContexts[i]->cid != SVGA3D_INVALID_ID)
|
---|
3180 | vmsvga3dDXDestroyContext(pThisCC, pState->papDXContexts[i]->cid);
|
---|
3181 | }
|
---|
3182 |
|
---|
3183 | return VINF_SUCCESS;
|
---|
3184 | }
|
---|
3185 |
|
---|
3186 |
|
---|
3187 | static DECLCALLBACK(int) vmsvga3dBackTerminate(PVGASTATECC pThisCC)
|
---|
3188 | {
|
---|
3189 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
3190 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
3191 |
|
---|
3192 | if (pState->pBackend)
|
---|
3193 | {
|
---|
3194 | /* Clean up backends. For example release resources from surfaces. */
|
---|
3195 | vmsvga3dBackReset(pThisCC);
|
---|
3196 |
|
---|
3197 | dxDeviceDestroy(pState->pBackend, &pState->pBackend->dxDevice);
|
---|
3198 |
|
---|
3199 | RTMemFree(pState->pBackend);
|
---|
3200 | pState->pBackend = NULL;
|
---|
3201 | }
|
---|
3202 |
|
---|
3203 | return VINF_SUCCESS;
|
---|
3204 | }
|
---|
3205 |
|
---|
3206 |
|
---|
3207 | /** @todo Such structures must be in VBoxVideo3D.h */
|
---|
3208 | typedef struct VBOX3DNOTIFYDEFINESCREEN
|
---|
3209 | {
|
---|
3210 | VBOX3DNOTIFY Core;
|
---|
3211 | uint32_t cWidth;
|
---|
3212 | uint32_t cHeight;
|
---|
3213 | int32_t xRoot;
|
---|
3214 | int32_t yRoot;
|
---|
3215 | uint32_t fPrimary;
|
---|
3216 | uint32_t cDpi;
|
---|
3217 | } VBOX3DNOTIFYDEFINESCREEN;
|
---|
3218 |
|
---|
3219 |
|
---|
3220 | static int vmsvga3dDrvNotifyDefineScreen(PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen)
|
---|
3221 | {
|
---|
3222 | VBOX3DNOTIFYDEFINESCREEN n;
|
---|
3223 | n.Core.enmNotification = VBOX3D_NOTIFY_TYPE_HW_SCREEN_CREATED;
|
---|
3224 | n.Core.iDisplay = pScreen->idScreen;
|
---|
3225 | n.Core.u32Reserved = 0;
|
---|
3226 | n.Core.cbData = sizeof(n) - RT_UOFFSETOF(VBOX3DNOTIFY, au8Data);
|
---|
3227 | RT_ZERO(n.Core.au8Data);
|
---|
3228 | n.cWidth = pScreen->cWidth;
|
---|
3229 | n.cHeight = pScreen->cHeight;
|
---|
3230 | n.xRoot = pScreen->xOrigin;
|
---|
3231 | n.yRoot = pScreen->yOrigin;
|
---|
3232 | n.fPrimary = RT_BOOL(pScreen->fuScreen & SVGA_SCREEN_IS_PRIMARY);
|
---|
3233 | n.cDpi = pScreen->cDpi;
|
---|
3234 |
|
---|
3235 | return pThisCC->pDrv->pfn3DNotifyProcess(pThisCC->pDrv, &n.Core);
|
---|
3236 | }
|
---|
3237 |
|
---|
3238 |
|
---|
3239 | static int vmsvga3dDrvNotifyDestroyScreen(PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen)
|
---|
3240 | {
|
---|
3241 | VBOX3DNOTIFY n;
|
---|
3242 | n.enmNotification = VBOX3D_NOTIFY_TYPE_HW_SCREEN_DESTROYED;
|
---|
3243 | n.iDisplay = pScreen->idScreen;
|
---|
3244 | n.u32Reserved = 0;
|
---|
3245 | n.cbData = sizeof(n) - RT_UOFFSETOF(VBOX3DNOTIFY, au8Data);
|
---|
3246 | RT_ZERO(n.au8Data);
|
---|
3247 |
|
---|
3248 | return pThisCC->pDrv->pfn3DNotifyProcess(pThisCC->pDrv, &n);
|
---|
3249 | }
|
---|
3250 |
|
---|
3251 |
|
---|
3252 | static int vmsvga3dDrvNotifyBindSurface(PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen, HANDLE hSharedSurface)
|
---|
3253 | {
|
---|
3254 | VBOX3DNOTIFY n;
|
---|
3255 | n.enmNotification = VBOX3D_NOTIFY_TYPE_HW_SCREEN_BIND_SURFACE;
|
---|
3256 | n.iDisplay = pScreen->idScreen;
|
---|
3257 | n.u32Reserved = 0;
|
---|
3258 | n.cbData = sizeof(n) - RT_UOFFSETOF(VBOX3DNOTIFY, au8Data);
|
---|
3259 | *(uint64_t *)&n.au8Data[0] = (uint64_t)hSharedSurface;
|
---|
3260 |
|
---|
3261 | return pThisCC->pDrv->pfn3DNotifyProcess(pThisCC->pDrv, &n);
|
---|
3262 | }
|
---|
3263 |
|
---|
3264 |
|
---|
3265 | typedef struct VBOX3DNOTIFYUPDATE
|
---|
3266 | {
|
---|
3267 | VBOX3DNOTIFY Core;
|
---|
3268 | uint32_t x;
|
---|
3269 | uint32_t y;
|
---|
3270 | uint32_t w;
|
---|
3271 | uint32_t h;
|
---|
3272 | } VBOX3DNOTIFYUPDATE;
|
---|
3273 |
|
---|
3274 |
|
---|
3275 | static int vmsvga3dDrvNotifyUpdate(PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen,
|
---|
3276 | uint32_t x, uint32_t y, uint32_t w, uint32_t h)
|
---|
3277 | {
|
---|
3278 | VBOX3DNOTIFYUPDATE n;
|
---|
3279 | n.Core.enmNotification = VBOX3D_NOTIFY_TYPE_HW_SCREEN_UPDATE_END;
|
---|
3280 | n.Core.iDisplay = pScreen->idScreen;
|
---|
3281 | n.Core.u32Reserved = 0;
|
---|
3282 | n.Core.cbData = sizeof(n) - RT_UOFFSETOF(VBOX3DNOTIFY, au8Data);
|
---|
3283 | RT_ZERO(n.Core.au8Data);
|
---|
3284 | n.x = x;
|
---|
3285 | n.y = y;
|
---|
3286 | n.w = w;
|
---|
3287 | n.h = h;
|
---|
3288 |
|
---|
3289 | return pThisCC->pDrv->pfn3DNotifyProcess(pThisCC->pDrv, &n.Core);
|
---|
3290 | }
|
---|
3291 |
|
---|
3292 | static int vmsvga3dHwScreenCreate(PVMSVGA3DSTATE pState, uint32_t cWidth, uint32_t cHeight, VMSVGAHWSCREEN *p)
|
---|
3293 | {
|
---|
3294 | PVMSVGA3DBACKEND pBackend = pState->pBackend;
|
---|
3295 |
|
---|
3296 | DXDEVICE *pDXDevice = &pBackend->dxDevice;
|
---|
3297 | AssertReturn(pDXDevice->pDevice, VERR_INVALID_STATE);
|
---|
3298 |
|
---|
3299 | D3D11_TEXTURE2D_DESC td;
|
---|
3300 | RT_ZERO(td);
|
---|
3301 | td.Width = cWidth;
|
---|
3302 | td.Height = cHeight;
|
---|
3303 | td.MipLevels = 1;
|
---|
3304 | td.ArraySize = 1;
|
---|
3305 | td.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
---|
3306 | td.SampleDesc.Count = 1;
|
---|
3307 | td.SampleDesc.Quality = 0;
|
---|
3308 | td.Usage = D3D11_USAGE_DEFAULT;
|
---|
3309 | td.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
|
---|
3310 | td.CPUAccessFlags = 0;
|
---|
3311 | td.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
|
---|
3312 |
|
---|
3313 | HRESULT hr = pDXDevice->pDevice->CreateTexture2D(&td, 0, &p->pTexture);
|
---|
3314 | if (SUCCEEDED(hr))
|
---|
3315 | {
|
---|
3316 | /* Get the shared handle. */
|
---|
3317 | hr = p->pTexture->QueryInterface(__uuidof(IDXGIResource), (void**)&p->pDxgiResource);
|
---|
3318 | if (SUCCEEDED(hr))
|
---|
3319 | {
|
---|
3320 | hr = p->pDxgiResource->GetSharedHandle(&p->SharedHandle);
|
---|
3321 | if (SUCCEEDED(hr))
|
---|
3322 | hr = p->pTexture->QueryInterface(__uuidof(IDXGIKeyedMutex), (void**)&p->pDXGIKeyedMutex);
|
---|
3323 | }
|
---|
3324 | }
|
---|
3325 |
|
---|
3326 | if (SUCCEEDED(hr))
|
---|
3327 | return VINF_SUCCESS;
|
---|
3328 |
|
---|
3329 | AssertFailed();
|
---|
3330 | return VERR_NOT_SUPPORTED;
|
---|
3331 | }
|
---|
3332 |
|
---|
3333 |
|
---|
3334 | static void vmsvga3dHwScreenDestroy(PVMSVGA3DSTATE pState, VMSVGAHWSCREEN *p)
|
---|
3335 | {
|
---|
3336 | RT_NOREF(pState);
|
---|
3337 | D3D_RELEASE(p->pDXGIKeyedMutex);
|
---|
3338 | D3D_RELEASE(p->pDxgiResource);
|
---|
3339 | D3D_RELEASE(p->pTexture);
|
---|
3340 | p->SharedHandle = 0;
|
---|
3341 | p->sidScreenTarget = SVGA_ID_INVALID;
|
---|
3342 | }
|
---|
3343 |
|
---|
3344 |
|
---|
3345 | static DECLCALLBACK(int) vmsvga3dBackDefineScreen(PVGASTATE pThis, PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen)
|
---|
3346 | {
|
---|
3347 | RT_NOREF(pThis, pThisCC, pScreen);
|
---|
3348 |
|
---|
3349 | LogRel4(("VMSVGA: vmsvga3dBackDefineScreen: screen %u\n", pScreen->idScreen));
|
---|
3350 |
|
---|
3351 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
3352 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
3353 |
|
---|
3354 | PVMSVGA3DBACKEND pBackend = pState->pBackend;
|
---|
3355 | AssertReturn(pBackend, VERR_INVALID_STATE);
|
---|
3356 |
|
---|
3357 | Assert(pScreen->pHwScreen == NULL);
|
---|
3358 |
|
---|
3359 | VMSVGAHWSCREEN *p = (VMSVGAHWSCREEN *)RTMemAllocZ(sizeof(VMSVGAHWSCREEN));
|
---|
3360 | AssertPtrReturn(p, VERR_NO_MEMORY);
|
---|
3361 |
|
---|
3362 | p->sidScreenTarget = SVGA_ID_INVALID;
|
---|
3363 |
|
---|
3364 | int rc = vmsvga3dDrvNotifyDefineScreen(pThisCC, pScreen);
|
---|
3365 | if (RT_SUCCESS(rc))
|
---|
3366 | {
|
---|
3367 | /* The frontend supports the screen. Create the actual resource. */
|
---|
3368 | rc = vmsvga3dHwScreenCreate(pState, pScreen->cWidth, pScreen->cHeight, p);
|
---|
3369 | if (RT_SUCCESS(rc))
|
---|
3370 | LogRel4(("VMSVGA: vmsvga3dBackDefineScreen: created\n"));
|
---|
3371 | }
|
---|
3372 |
|
---|
3373 | if (RT_SUCCESS(rc))
|
---|
3374 | {
|
---|
3375 | LogRel(("VMSVGA: Using HW accelerated screen %u\n", pScreen->idScreen));
|
---|
3376 | pScreen->pHwScreen = p;
|
---|
3377 | }
|
---|
3378 | else
|
---|
3379 | {
|
---|
3380 | LogRel4(("VMSVGA: vmsvga3dBackDefineScreen: %Rrc\n", rc));
|
---|
3381 | vmsvga3dHwScreenDestroy(pState, p);
|
---|
3382 | RTMemFree(p);
|
---|
3383 | }
|
---|
3384 |
|
---|
3385 | return rc;
|
---|
3386 | }
|
---|
3387 |
|
---|
3388 |
|
---|
3389 | static DECLCALLBACK(int) vmsvga3dBackDestroyScreen(PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen)
|
---|
3390 | {
|
---|
3391 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
3392 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
3393 |
|
---|
3394 | vmsvga3dDrvNotifyDestroyScreen(pThisCC, pScreen);
|
---|
3395 |
|
---|
3396 | if (pScreen->pHwScreen)
|
---|
3397 | {
|
---|
3398 | vmsvga3dHwScreenDestroy(pState, pScreen->pHwScreen);
|
---|
3399 | RTMemFree(pScreen->pHwScreen);
|
---|
3400 | pScreen->pHwScreen = NULL;
|
---|
3401 | }
|
---|
3402 |
|
---|
3403 | return VINF_SUCCESS;
|
---|
3404 | }
|
---|
3405 |
|
---|
3406 |
|
---|
3407 | static DECLCALLBACK(int) vmsvga3dBackSurfaceBlitToScreen(PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen,
|
---|
3408 | SVGASignedRect destRect, SVGA3dSurfaceImageId srcImage,
|
---|
3409 | SVGASignedRect srcRect, uint32_t cRects, SVGASignedRect *paRects)
|
---|
3410 | {
|
---|
3411 | RT_NOREF(pThisCC, pScreen, destRect, srcImage, srcRect, cRects, paRects);
|
---|
3412 |
|
---|
3413 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
3414 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
3415 |
|
---|
3416 | PVMSVGA3DBACKEND pBackend = pState->pBackend;
|
---|
3417 | AssertReturn(pBackend, VERR_INVALID_STATE);
|
---|
3418 |
|
---|
3419 | VMSVGAHWSCREEN *p = pScreen->pHwScreen;
|
---|
3420 | AssertReturn(p, VERR_NOT_SUPPORTED);
|
---|
3421 |
|
---|
3422 | PVMSVGA3DSURFACE pSurface;
|
---|
3423 | int rc = vmsvga3dSurfaceFromSid(pState, srcImage.sid, &pSurface);
|
---|
3424 | AssertRCReturn(rc, rc);
|
---|
3425 |
|
---|
3426 | /** @todo Implement. */
|
---|
3427 | AssertFailed();
|
---|
3428 | return VERR_NOT_IMPLEMENTED;
|
---|
3429 | }
|
---|
3430 |
|
---|
3431 |
|
---|
3432 | static DECLCALLBACK(int) vmsvga3dBackSurfaceMap(PVGASTATECC pThisCC, SVGA3dSurfaceImageId const *pImage, SVGA3dBox const *pBox,
|
---|
3433 | VMSVGA3D_SURFACE_MAP enmMapType, VMSVGA3D_MAPPED_SURFACE *pMap)
|
---|
3434 | {
|
---|
3435 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
3436 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
3437 |
|
---|
3438 | PVMSVGA3DBACKEND pBackend = pState->pBackend;
|
---|
3439 | AssertReturn(pBackend, VERR_INVALID_STATE);
|
---|
3440 |
|
---|
3441 | PVMSVGA3DSURFACE pSurface;
|
---|
3442 | int rc = vmsvga3dSurfaceFromSid(pState, pImage->sid, &pSurface);
|
---|
3443 | AssertRCReturn(rc, rc);
|
---|
3444 |
|
---|
3445 | PVMSVGA3DBACKENDSURFACE pBackendSurface = pSurface->pBackendSurface;
|
---|
3446 | AssertPtrReturn(pBackendSurface, VERR_INVALID_STATE);
|
---|
3447 |
|
---|
3448 | PVMSVGA3DMIPMAPLEVEL pMipLevel;
|
---|
3449 | rc = vmsvga3dMipmapLevel(pSurface, pImage->face, pImage->mipmap, &pMipLevel);
|
---|
3450 | ASSERT_GUEST_RETURN(RT_SUCCESS(rc), rc);
|
---|
3451 |
|
---|
3452 | /* A surface is always mapped by the DX context which has created the surface. */
|
---|
3453 | DXDEVICE *pDevice = dxDeviceFromCid(pSurface->idAssociatedContext, pState);
|
---|
3454 | AssertReturn(pDevice && pDevice->pDevice, VERR_INVALID_STATE);
|
---|
3455 |
|
---|
3456 | SVGA3dBox clipBox;
|
---|
3457 | if (pBox)
|
---|
3458 | {
|
---|
3459 | clipBox = *pBox;
|
---|
3460 | vmsvgaR3ClipBox(&pMipLevel->mipmapSize, &clipBox);
|
---|
3461 | ASSERT_GUEST_RETURN(clipBox.w && clipBox.h && clipBox.d, VERR_INVALID_PARAMETER);
|
---|
3462 | }
|
---|
3463 | else
|
---|
3464 | {
|
---|
3465 | clipBox.x = 0;
|
---|
3466 | clipBox.y = 0;
|
---|
3467 | clipBox.z = 0;
|
---|
3468 | clipBox.w = pMipLevel->mipmapSize.width;
|
---|
3469 | clipBox.h = pMipLevel->mipmapSize.height;
|
---|
3470 | clipBox.d = pMipLevel->mipmapSize.depth;
|
---|
3471 | }
|
---|
3472 |
|
---|
3473 | D3D11_MAP d3d11MapType;
|
---|
3474 | switch (enmMapType)
|
---|
3475 | {
|
---|
3476 | case VMSVGA3D_SURFACE_MAP_READ: d3d11MapType = D3D11_MAP_READ; break;
|
---|
3477 | case VMSVGA3D_SURFACE_MAP_WRITE: d3d11MapType = D3D11_MAP_WRITE; break;
|
---|
3478 | case VMSVGA3D_SURFACE_MAP_READ_WRITE: d3d11MapType = D3D11_MAP_READ_WRITE; break;
|
---|
3479 | case VMSVGA3D_SURFACE_MAP_WRITE_DISCARD: d3d11MapType = D3D11_MAP_WRITE_DISCARD; break;
|
---|
3480 | default:
|
---|
3481 | AssertFailed();
|
---|
3482 | return VERR_INVALID_PARAMETER;
|
---|
3483 | }
|
---|
3484 |
|
---|
3485 | D3D11_MAPPED_SUBRESOURCE mappedResource;
|
---|
3486 | RT_ZERO(mappedResource);
|
---|
3487 |
|
---|
3488 | if (pBackendSurface->enmResType == VMSVGA3D_RESTYPE_SCREEN_TARGET)
|
---|
3489 | {
|
---|
3490 | Assert(pImage->face == 0 && pImage->mipmap == 0);
|
---|
3491 |
|
---|
3492 | /* Wait for the surface to finish drawing. */
|
---|
3493 | dxSurfaceWait(pState, pSurface, pSurface->idAssociatedContext);
|
---|
3494 |
|
---|
3495 | ID3D11Texture2D *pMappedTexture;
|
---|
3496 | if (enmMapType == VMSVGA3D_SURFACE_MAP_READ)
|
---|
3497 | {
|
---|
3498 | pMappedTexture = pBackendSurface->staging.pTexture2D;
|
---|
3499 |
|
---|
3500 | /* Copy the texture content to the staging texture. */
|
---|
3501 | pDevice->pImmediateContext->CopyResource(pBackendSurface->staging.pTexture2D, pBackendSurface->u.pTexture2D);
|
---|
3502 | }
|
---|
3503 | else if (enmMapType == VMSVGA3D_SURFACE_MAP_WRITE)
|
---|
3504 | pMappedTexture = pBackendSurface->staging.pTexture2D;
|
---|
3505 | else
|
---|
3506 | pMappedTexture = pBackendSurface->dynamic.pTexture2D;
|
---|
3507 |
|
---|
3508 | UINT const Subresource = 0; /* Screen target surfaces have only one subresource. */
|
---|
3509 | HRESULT hr = pDevice->pImmediateContext->Map(pMappedTexture, Subresource,
|
---|
3510 | d3d11MapType, /* MapFlags = */ 0, &mappedResource);
|
---|
3511 | if (SUCCEEDED(hr))
|
---|
3512 | vmsvga3dSurfaceMapInit(pMap, enmMapType, &clipBox, pSurface,
|
---|
3513 | mappedResource.pData, mappedResource.RowPitch, mappedResource.DepthPitch);
|
---|
3514 | else
|
---|
3515 | AssertFailedStmt(rc = VERR_NOT_SUPPORTED);
|
---|
3516 | }
|
---|
3517 | else if ( pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_1D
|
---|
3518 | || pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_2D
|
---|
3519 | || pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_CUBE
|
---|
3520 | || pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_3D)
|
---|
3521 | {
|
---|
3522 | dxSurfaceWait(pState, pSurface, pSurface->idAssociatedContext);
|
---|
3523 |
|
---|
3524 | ID3D11Resource *pMappedResource;
|
---|
3525 | if (enmMapType == VMSVGA3D_SURFACE_MAP_READ)
|
---|
3526 | {
|
---|
3527 | pMappedResource = pBackendSurface->staging.pResource;
|
---|
3528 |
|
---|
3529 | /* Copy the texture content to the staging texture.
|
---|
3530 | * The requested miplevel of the texture is copied to the miplevel 0 of the staging texture,
|
---|
3531 | * because the staging (and dynamic) structures do not have miplevels.
|
---|
3532 | * Always copy entire miplevel so all Dst are zero and pSrcBox is NULL, as D3D11 requires.
|
---|
3533 | */
|
---|
3534 | ID3D11Resource *pDstResource = pMappedResource;
|
---|
3535 | UINT DstSubresource = 0;
|
---|
3536 | UINT DstX = 0;
|
---|
3537 | UINT DstY = 0;
|
---|
3538 | UINT DstZ = 0;
|
---|
3539 | ID3D11Resource *pSrcResource = pBackendSurface->u.pResource;
|
---|
3540 | UINT SrcSubresource = D3D11CalcSubresource(pImage->mipmap, pImage->face, pSurface->cLevels);
|
---|
3541 | D3D11_BOX *pSrcBox = NULL;
|
---|
3542 | //D3D11_BOX SrcBox;
|
---|
3543 | //SrcBox.left = 0;
|
---|
3544 | //SrcBox.top = 0;
|
---|
3545 | //SrcBox.front = 0;
|
---|
3546 | //SrcBox.right = pMipLevel->mipmapSize.width;
|
---|
3547 | //SrcBox.bottom = pMipLevel->mipmapSize.height;
|
---|
3548 | //SrcBox.back = pMipLevel->mipmapSize.depth;
|
---|
3549 | pDevice->pImmediateContext->CopySubresourceRegion(pDstResource, DstSubresource, DstX, DstY, DstZ,
|
---|
3550 | pSrcResource, SrcSubresource, pSrcBox);
|
---|
3551 | }
|
---|
3552 | else if (enmMapType == VMSVGA3D_SURFACE_MAP_WRITE)
|
---|
3553 | pMappedResource = pBackendSurface->staging.pResource;
|
---|
3554 | else
|
---|
3555 | pMappedResource = pBackendSurface->dynamic.pResource;
|
---|
3556 |
|
---|
3557 | UINT const Subresource = 0; /* Dynamic or staging textures have one subresource. */
|
---|
3558 | HRESULT hr = pDevice->pImmediateContext->Map(pMappedResource, Subresource,
|
---|
3559 | d3d11MapType, /* MapFlags = */ 0, &mappedResource);
|
---|
3560 | if (SUCCEEDED(hr))
|
---|
3561 | vmsvga3dSurfaceMapInit(pMap, enmMapType, &clipBox, pSurface,
|
---|
3562 | mappedResource.pData, mappedResource.RowPitch, mappedResource.DepthPitch);
|
---|
3563 | else
|
---|
3564 | AssertFailedStmt(rc = VERR_NOT_SUPPORTED);
|
---|
3565 | }
|
---|
3566 | else if (pBackendSurface->enmResType == VMSVGA3D_RESTYPE_BUFFER)
|
---|
3567 | {
|
---|
3568 | /* Map the staging buffer. */
|
---|
3569 | rc = dxStagingBufferRealloc(pDevice, pMipLevel->cbSurface);
|
---|
3570 | if (RT_SUCCESS(rc))
|
---|
3571 | {
|
---|
3572 | /* The staging buffer does not allow D3D11_MAP_WRITE_DISCARD, so replace it. */
|
---|
3573 | if (d3d11MapType == D3D11_MAP_WRITE_DISCARD)
|
---|
3574 | d3d11MapType = D3D11_MAP_WRITE;
|
---|
3575 |
|
---|
3576 | if (enmMapType == VMSVGA3D_SURFACE_MAP_READ)
|
---|
3577 | {
|
---|
3578 | /* Copy from the buffer to the staging buffer. */
|
---|
3579 | ID3D11Resource *pDstResource = pDevice->pStagingBuffer;
|
---|
3580 | UINT DstSubresource = 0;
|
---|
3581 | UINT DstX = clipBox.x;
|
---|
3582 | UINT DstY = clipBox.y;
|
---|
3583 | UINT DstZ = clipBox.z;
|
---|
3584 | ID3D11Resource *pSrcResource = pBackendSurface->u.pResource;
|
---|
3585 | UINT SrcSubresource = 0;
|
---|
3586 | D3D11_BOX SrcBox;
|
---|
3587 | SrcBox.left = clipBox.x;
|
---|
3588 | SrcBox.top = clipBox.y;
|
---|
3589 | SrcBox.front = clipBox.z;
|
---|
3590 | SrcBox.right = clipBox.w;
|
---|
3591 | SrcBox.bottom = clipBox.h;
|
---|
3592 | SrcBox.back = clipBox.d;
|
---|
3593 | pDevice->pImmediateContext->CopySubresourceRegion(pDstResource, DstSubresource, DstX, DstY, DstZ,
|
---|
3594 | pSrcResource, SrcSubresource, &SrcBox);
|
---|
3595 | }
|
---|
3596 |
|
---|
3597 | UINT const Subresource = 0; /* Buffers have only one subresource. */
|
---|
3598 | HRESULT hr = pDevice->pImmediateContext->Map(pDevice->pStagingBuffer, Subresource,
|
---|
3599 | d3d11MapType, /* MapFlags = */ 0, &mappedResource);
|
---|
3600 | if (SUCCEEDED(hr))
|
---|
3601 | vmsvga3dSurfaceMapInit(pMap, enmMapType, &clipBox, pSurface,
|
---|
3602 | mappedResource.pData, mappedResource.RowPitch, mappedResource.DepthPitch);
|
---|
3603 | else
|
---|
3604 | AssertFailedStmt(rc = VERR_NOT_SUPPORTED);
|
---|
3605 | }
|
---|
3606 | }
|
---|
3607 | else
|
---|
3608 | {
|
---|
3609 | // UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels);
|
---|
3610 | /** @todo Implement. */
|
---|
3611 | AssertFailed();
|
---|
3612 | rc = VERR_NOT_IMPLEMENTED;
|
---|
3613 | }
|
---|
3614 |
|
---|
3615 | return rc;
|
---|
3616 | }
|
---|
3617 |
|
---|
3618 |
|
---|
3619 | static DECLCALLBACK(int) vmsvga3dBackSurfaceUnmap(PVGASTATECC pThisCC, SVGA3dSurfaceImageId const *pImage, VMSVGA3D_MAPPED_SURFACE *pMap, bool fWritten)
|
---|
3620 | {
|
---|
3621 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
3622 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
3623 |
|
---|
3624 | PVMSVGA3DBACKEND pBackend = pState->pBackend;
|
---|
3625 | AssertReturn(pBackend, VERR_INVALID_STATE);
|
---|
3626 |
|
---|
3627 | PVMSVGA3DSURFACE pSurface;
|
---|
3628 | int rc = vmsvga3dSurfaceFromSid(pState, pImage->sid, &pSurface);
|
---|
3629 | AssertRCReturn(rc, rc);
|
---|
3630 |
|
---|
3631 | /* The called should not use the function for system memory surfaces. */
|
---|
3632 | PVMSVGA3DBACKENDSURFACE pBackendSurface = pSurface->pBackendSurface;
|
---|
3633 | AssertReturn(pBackendSurface, VERR_INVALID_PARAMETER);
|
---|
3634 |
|
---|
3635 | PVMSVGA3DMIPMAPLEVEL pMipLevel;
|
---|
3636 | rc = vmsvga3dMipmapLevel(pSurface, pImage->face, pImage->mipmap, &pMipLevel);
|
---|
3637 | ASSERT_GUEST_RETURN(RT_SUCCESS(rc), rc);
|
---|
3638 |
|
---|
3639 | /* A surface is always mapped by the DX context which has created the surface. */
|
---|
3640 | DXDEVICE *pDevice = dxDeviceFromCid(pSurface->idAssociatedContext, pState);
|
---|
3641 | AssertReturn(pDevice && pDevice->pDevice, VERR_INVALID_STATE);
|
---|
3642 |
|
---|
3643 | if (pBackendSurface->enmResType == VMSVGA3D_RESTYPE_SCREEN_TARGET)
|
---|
3644 | {
|
---|
3645 | ID3D11Texture2D *pMappedTexture;
|
---|
3646 | if (pMap->enmMapType == VMSVGA3D_SURFACE_MAP_READ)
|
---|
3647 | pMappedTexture = pBackendSurface->staging.pTexture2D;
|
---|
3648 | else if (pMap->enmMapType == VMSVGA3D_SURFACE_MAP_WRITE)
|
---|
3649 | pMappedTexture = pBackendSurface->staging.pTexture2D;
|
---|
3650 | else
|
---|
3651 | pMappedTexture = pBackendSurface->dynamic.pTexture2D;
|
---|
3652 |
|
---|
3653 | UINT const Subresource = 0; /* Screen target surfaces have only one subresource. */
|
---|
3654 | pDevice->pImmediateContext->Unmap(pMappedTexture, Subresource);
|
---|
3655 |
|
---|
3656 | if ( fWritten
|
---|
3657 | && ( pMap->enmMapType == VMSVGA3D_SURFACE_MAP_WRITE
|
---|
3658 | || pMap->enmMapType == VMSVGA3D_SURFACE_MAP_READ_WRITE
|
---|
3659 | || pMap->enmMapType == VMSVGA3D_SURFACE_MAP_WRITE_DISCARD))
|
---|
3660 | {
|
---|
3661 | ID3D11Resource *pDstResource = pBackendSurface->u.pTexture2D;
|
---|
3662 | UINT DstSubresource = Subresource;
|
---|
3663 | UINT DstX = pMap->box.x;
|
---|
3664 | UINT DstY = pMap->box.y;
|
---|
3665 | UINT DstZ = pMap->box.z;
|
---|
3666 | ID3D11Resource *pSrcResource = pMappedTexture;
|
---|
3667 | UINT SrcSubresource = Subresource;
|
---|
3668 | D3D11_BOX SrcBox;
|
---|
3669 | SrcBox.left = pMap->box.x;
|
---|
3670 | SrcBox.top = pMap->box.y;
|
---|
3671 | SrcBox.front = pMap->box.z;
|
---|
3672 | SrcBox.right = pMap->box.x + pMap->box.w;
|
---|
3673 | SrcBox.bottom = pMap->box.y + pMap->box.h;
|
---|
3674 | SrcBox.back = pMap->box.z + pMap->box.d;
|
---|
3675 |
|
---|
3676 | pDevice->pImmediateContext->CopySubresourceRegion(pDstResource, DstSubresource, DstX, DstY, DstZ,
|
---|
3677 | pSrcResource, SrcSubresource, &SrcBox);
|
---|
3678 |
|
---|
3679 | pBackendSurface->cidDrawing = pSurface->idAssociatedContext;
|
---|
3680 | }
|
---|
3681 | }
|
---|
3682 | else if ( pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_1D
|
---|
3683 | || pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_2D
|
---|
3684 | || pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_CUBE
|
---|
3685 | || pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_3D)
|
---|
3686 | {
|
---|
3687 | ID3D11Resource *pMappedResource;
|
---|
3688 | if (pMap->enmMapType == VMSVGA3D_SURFACE_MAP_READ)
|
---|
3689 | pMappedResource = pBackendSurface->staging.pResource;
|
---|
3690 | else if (pMap->enmMapType == VMSVGA3D_SURFACE_MAP_WRITE)
|
---|
3691 | pMappedResource = pBackendSurface->staging.pResource;
|
---|
3692 | else
|
---|
3693 | pMappedResource = pBackendSurface->dynamic.pResource;
|
---|
3694 |
|
---|
3695 | UINT const Subresource = 0; /* Staging or dynamic textures have one subresource. */
|
---|
3696 | pDevice->pImmediateContext->Unmap(pMappedResource, Subresource);
|
---|
3697 |
|
---|
3698 | if ( fWritten
|
---|
3699 | && ( pMap->enmMapType == VMSVGA3D_SURFACE_MAP_WRITE
|
---|
3700 | || pMap->enmMapType == VMSVGA3D_SURFACE_MAP_READ_WRITE
|
---|
3701 | || pMap->enmMapType == VMSVGA3D_SURFACE_MAP_WRITE_DISCARD))
|
---|
3702 | {
|
---|
3703 | /* If entire resource must be copied then use pSrcBox = NULL and dst point (0,0,0)
|
---|
3704 | * Because DX11 insists on this for some resource types, for example DEPTH_STENCIL resources.
|
---|
3705 | */
|
---|
3706 | uint32_t const cWidth0 = pSurface->paMipmapLevels[0].mipmapSize.width;
|
---|
3707 | uint32_t const cHeight0 = pSurface->paMipmapLevels[0].mipmapSize.height;
|
---|
3708 | uint32_t const cDepth0 = pSurface->paMipmapLevels[0].mipmapSize.depth;
|
---|
3709 | /** @todo Entire subresource is always mapped. So find a way to copy it back, important for DEPTH_STENCIL mipmaps. */
|
---|
3710 | bool const fEntireResource = pMap->box.x == 0 && pMap->box.y == 0 && pMap->box.z == 0
|
---|
3711 | && pMap->box.w == cWidth0 && pMap->box.h == cHeight0 && pMap->box.d == cDepth0;
|
---|
3712 |
|
---|
3713 | ID3D11Resource *pDstResource = pBackendSurface->u.pResource;
|
---|
3714 | UINT DstSubresource = D3D11CalcSubresource(pImage->mipmap, pImage->face, pSurface->cLevels);
|
---|
3715 | UINT DstX = (pMap->box.x / pSurface->cxBlock) * pSurface->cxBlock;
|
---|
3716 | UINT DstY = (pMap->box.y / pSurface->cyBlock) * pSurface->cyBlock;
|
---|
3717 | UINT DstZ = pMap->box.z;
|
---|
3718 | ID3D11Resource *pSrcResource = pMappedResource;
|
---|
3719 | UINT SrcSubresource = Subresource;
|
---|
3720 | D3D11_BOX *pSrcBox;
|
---|
3721 | D3D11_BOX SrcBox;
|
---|
3722 | if (fEntireResource)
|
---|
3723 | pSrcBox = NULL;
|
---|
3724 | else
|
---|
3725 | {
|
---|
3726 | uint32_t const cxBlocks = (pMap->box.w + pSurface->cxBlock - 1) / pSurface->cxBlock;
|
---|
3727 | uint32_t const cyBlocks = (pMap->box.h + pSurface->cyBlock - 1) / pSurface->cyBlock;
|
---|
3728 |
|
---|
3729 | SrcBox.left = DstX;
|
---|
3730 | SrcBox.top = DstY;
|
---|
3731 | SrcBox.front = DstZ;
|
---|
3732 | SrcBox.right = DstX + cxBlocks * pSurface->cxBlock;
|
---|
3733 | SrcBox.bottom = DstY + cyBlocks * pSurface->cyBlock;
|
---|
3734 | SrcBox.back = DstZ + pMap->box.d;
|
---|
3735 | pSrcBox = &SrcBox;
|
---|
3736 | }
|
---|
3737 |
|
---|
3738 | pDevice->pImmediateContext->CopySubresourceRegion(pDstResource, DstSubresource, DstX, DstY, DstZ,
|
---|
3739 | pSrcResource, SrcSubresource, pSrcBox);
|
---|
3740 |
|
---|
3741 | pBackendSurface->cidDrawing = pSurface->idAssociatedContext;
|
---|
3742 | }
|
---|
3743 | }
|
---|
3744 | else if (pBackendSurface->enmResType == VMSVGA3D_RESTYPE_BUFFER)
|
---|
3745 | {
|
---|
3746 | /* Unmap the staging buffer. */
|
---|
3747 | UINT const Subresource = 0; /* Buffers have only one subresource. */
|
---|
3748 | pDevice->pImmediateContext->Unmap(pDevice->pStagingBuffer, Subresource);
|
---|
3749 |
|
---|
3750 | /* Copy from the staging buffer to the actual buffer */
|
---|
3751 | if ( fWritten
|
---|
3752 | && ( pMap->enmMapType == VMSVGA3D_SURFACE_MAP_WRITE
|
---|
3753 | || pMap->enmMapType == VMSVGA3D_SURFACE_MAP_READ_WRITE
|
---|
3754 | || pMap->enmMapType == VMSVGA3D_SURFACE_MAP_WRITE_DISCARD))
|
---|
3755 | {
|
---|
3756 | ID3D11Resource *pDstResource = pBackendSurface->u.pResource;
|
---|
3757 | UINT DstSubresource = 0;
|
---|
3758 | UINT DstX = (pMap->box.x / pSurface->cxBlock) * pSurface->cxBlock;
|
---|
3759 | UINT DstY = (pMap->box.y / pSurface->cyBlock) * pSurface->cyBlock;
|
---|
3760 | UINT DstZ = pMap->box.z;
|
---|
3761 | ID3D11Resource *pSrcResource = pDevice->pStagingBuffer;
|
---|
3762 | UINT SrcSubresource = 0;
|
---|
3763 | D3D11_BOX SrcBox;
|
---|
3764 |
|
---|
3765 | uint32_t const cxBlocks = (pMap->box.w + pSurface->cxBlock - 1) / pSurface->cxBlock;
|
---|
3766 | uint32_t const cyBlocks = (pMap->box.h + pSurface->cyBlock - 1) / pSurface->cyBlock;
|
---|
3767 |
|
---|
3768 | SrcBox.left = DstX;
|
---|
3769 | SrcBox.top = DstY;
|
---|
3770 | SrcBox.front = DstZ;
|
---|
3771 | SrcBox.right = DstX + cxBlocks * pSurface->cxBlock;
|
---|
3772 | SrcBox.bottom = DstY + cyBlocks * pSurface->cyBlock;
|
---|
3773 | SrcBox.back = DstZ + pMap->box.d;
|
---|
3774 |
|
---|
3775 | pDevice->pImmediateContext->CopySubresourceRegion(pDstResource, DstSubresource, DstX, DstY, DstZ,
|
---|
3776 | pSrcResource, SrcSubresource, &SrcBox);
|
---|
3777 | }
|
---|
3778 | }
|
---|
3779 | else
|
---|
3780 | {
|
---|
3781 | AssertFailed();
|
---|
3782 | rc = VERR_NOT_IMPLEMENTED;
|
---|
3783 | }
|
---|
3784 |
|
---|
3785 | return rc;
|
---|
3786 | }
|
---|
3787 |
|
---|
3788 |
|
---|
3789 | static DECLCALLBACK(int) vmsvga3dScreenTargetBind(PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen, uint32_t sid)
|
---|
3790 | {
|
---|
3791 | int rc = VINF_SUCCESS;
|
---|
3792 |
|
---|
3793 | PVMSVGA3DSURFACE pSurface;
|
---|
3794 | if (sid != SVGA_ID_INVALID)
|
---|
3795 | {
|
---|
3796 | /* Create the surface if does not yet exist. */
|
---|
3797 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
3798 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
3799 |
|
---|
3800 | rc = vmsvga3dSurfaceFromSid(pState, sid, &pSurface);
|
---|
3801 | AssertRCReturn(rc, rc);
|
---|
3802 |
|
---|
3803 | if (!VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface))
|
---|
3804 | {
|
---|
3805 | /* Create the actual texture. */
|
---|
3806 | rc = vmsvga3dBackSurfaceCreateScreenTarget(pThisCC, pSurface);
|
---|
3807 | AssertRCReturn(rc, rc);
|
---|
3808 | }
|
---|
3809 | }
|
---|
3810 | else
|
---|
3811 | pSurface = NULL;
|
---|
3812 |
|
---|
3813 | /* Notify the HW accelerated screen if it is used. */
|
---|
3814 | VMSVGAHWSCREEN *pHwScreen = pScreen->pHwScreen;
|
---|
3815 | if (!pHwScreen)
|
---|
3816 | return VINF_SUCCESS;
|
---|
3817 |
|
---|
3818 | /* Same surface -> do nothing. */
|
---|
3819 | if (pHwScreen->sidScreenTarget == sid)
|
---|
3820 | return VINF_SUCCESS;
|
---|
3821 |
|
---|
3822 | if (sid != SVGA_ID_INVALID)
|
---|
3823 | {
|
---|
3824 | AssertReturn( pSurface->pBackendSurface
|
---|
3825 | && pSurface->pBackendSurface->enmResType == VMSVGA3D_RESTYPE_SCREEN_TARGET, VERR_INVALID_PARAMETER);
|
---|
3826 |
|
---|
3827 | HANDLE const hSharedSurface = pHwScreen->SharedHandle;
|
---|
3828 | rc = vmsvga3dDrvNotifyBindSurface(pThisCC, pScreen, hSharedSurface);
|
---|
3829 | }
|
---|
3830 |
|
---|
3831 | if (RT_SUCCESS(rc))
|
---|
3832 | {
|
---|
3833 | pHwScreen->sidScreenTarget = sid;
|
---|
3834 | }
|
---|
3835 |
|
---|
3836 | return rc;
|
---|
3837 | }
|
---|
3838 |
|
---|
3839 |
|
---|
3840 | static DECLCALLBACK(int) vmsvga3dScreenTargetUpdate(PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen, SVGA3dRect const *pRect)
|
---|
3841 | {
|
---|
3842 | VMSVGAHWSCREEN *pHwScreen = pScreen->pHwScreen;
|
---|
3843 | AssertReturn(pHwScreen, VERR_NOT_SUPPORTED);
|
---|
3844 |
|
---|
3845 | if (pHwScreen->sidScreenTarget == SVGA_ID_INVALID)
|
---|
3846 | return VINF_SUCCESS; /* No surface bound. */
|
---|
3847 |
|
---|
3848 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
3849 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
3850 |
|
---|
3851 | PVMSVGA3DBACKEND pBackend = pState->pBackend;
|
---|
3852 | AssertReturn(pBackend, VERR_INVALID_STATE);
|
---|
3853 |
|
---|
3854 | PVMSVGA3DSURFACE pSurface;
|
---|
3855 | int rc = vmsvga3dSurfaceFromSid(pState, pHwScreen->sidScreenTarget, &pSurface);
|
---|
3856 | AssertRCReturn(rc, rc);
|
---|
3857 |
|
---|
3858 | PVMSVGA3DBACKENDSURFACE pBackendSurface = pSurface->pBackendSurface;
|
---|
3859 | AssertReturn(pBackendSurface && pBackendSurface->enmResType == VMSVGA3D_RESTYPE_SCREEN_TARGET, VERR_INVALID_PARAMETER);
|
---|
3860 |
|
---|
3861 | SVGA3dRect boundRect;
|
---|
3862 | boundRect.x = 0;
|
---|
3863 | boundRect.y = 0;
|
---|
3864 | boundRect.w = pSurface->paMipmapLevels[0].mipmapSize.width;
|
---|
3865 | boundRect.h = pSurface->paMipmapLevels[0].mipmapSize.height;
|
---|
3866 | SVGA3dRect clipRect = *pRect;
|
---|
3867 | vmsvgaR3Clip3dRect(&boundRect, &clipRect);
|
---|
3868 | ASSERT_GUEST_RETURN(clipRect.w && clipRect.h, VERR_INVALID_PARAMETER);
|
---|
3869 |
|
---|
3870 | /* Wait for the surface to finish drawing. */
|
---|
3871 | dxSurfaceWait(pState, pSurface, DX_CID_BACKEND);
|
---|
3872 |
|
---|
3873 | /* Copy the screen texture to the shared surface. */
|
---|
3874 | DWORD result = pHwScreen->pDXGIKeyedMutex->AcquireSync(0, 10000);
|
---|
3875 | if (result == S_OK)
|
---|
3876 | {
|
---|
3877 | pBackend->dxDevice.pImmediateContext->CopyResource(pHwScreen->pTexture, pBackendSurface->u.pTexture2D);
|
---|
3878 |
|
---|
3879 | dxDeviceFlush(&pBackend->dxDevice);
|
---|
3880 |
|
---|
3881 | result = pHwScreen->pDXGIKeyedMutex->ReleaseSync(1);
|
---|
3882 | }
|
---|
3883 | else
|
---|
3884 | AssertFailed();
|
---|
3885 |
|
---|
3886 | rc = vmsvga3dDrvNotifyUpdate(pThisCC, pScreen, pRect->x, pRect->y, pRect->w, pRect->h);
|
---|
3887 | return rc;
|
---|
3888 | }
|
---|
3889 |
|
---|
3890 |
|
---|
3891 | /*
|
---|
3892 | *
|
---|
3893 | * 3D interface.
|
---|
3894 | *
|
---|
3895 | */
|
---|
3896 |
|
---|
3897 | static DECLCALLBACK(int) vmsvga3dBackQueryCaps(PVGASTATECC pThisCC, SVGA3dDevCapIndex idx3dCaps, uint32_t *pu32Val)
|
---|
3898 | {
|
---|
3899 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
3900 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
3901 |
|
---|
3902 | int rc = VINF_SUCCESS;
|
---|
3903 |
|
---|
3904 | *pu32Val = 0;
|
---|
3905 |
|
---|
3906 | if (idx3dCaps > SVGA3D_DEVCAP_MAX)
|
---|
3907 | {
|
---|
3908 | LogRelMax(16, ("VMSVGA: unsupported SVGA3D_DEVCAP %d\n", idx3dCaps));
|
---|
3909 | return VERR_NOT_SUPPORTED;
|
---|
3910 | }
|
---|
3911 |
|
---|
3912 | D3D_FEATURE_LEVEL const FeatureLevel = pState->pBackend->dxDevice.FeatureLevel;
|
---|
3913 |
|
---|
3914 | /* Most values are taken from:
|
---|
3915 | * https://docs.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-devices-downlevel-intro
|
---|
3916 | *
|
---|
3917 | * Shader values are from
|
---|
3918 | * https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-models
|
---|
3919 | */
|
---|
3920 |
|
---|
3921 | switch (idx3dCaps)
|
---|
3922 | {
|
---|
3923 | case SVGA3D_DEVCAP_3D:
|
---|
3924 | *pu32Val = 1;
|
---|
3925 | break;
|
---|
3926 |
|
---|
3927 | case SVGA3D_DEVCAP_MAX_LIGHTS:
|
---|
3928 | *pu32Val = SVGA3D_NUM_LIGHTS; /* VGPU9. Not applicable to DX11. */
|
---|
3929 | break;
|
---|
3930 |
|
---|
3931 | case SVGA3D_DEVCAP_MAX_TEXTURES:
|
---|
3932 | *pu32Val = SVGA3D_NUM_TEXTURE_UNITS; /* VGPU9. Not applicable to DX11. */
|
---|
3933 | break;
|
---|
3934 |
|
---|
3935 | case SVGA3D_DEVCAP_MAX_CLIP_PLANES:
|
---|
3936 | *pu32Val = SVGA3D_NUM_CLIPPLANES;
|
---|
3937 | break;
|
---|
3938 |
|
---|
3939 | case SVGA3D_DEVCAP_VERTEX_SHADER_VERSION:
|
---|
3940 | if (FeatureLevel >= D3D_FEATURE_LEVEL_10_0)
|
---|
3941 | *pu32Val = SVGA3DVSVERSION_40;
|
---|
3942 | else
|
---|
3943 | *pu32Val = SVGA3DVSVERSION_30;
|
---|
3944 | break;
|
---|
3945 |
|
---|
3946 | case SVGA3D_DEVCAP_VERTEX_SHADER:
|
---|
3947 | *pu32Val = 1;
|
---|
3948 | break;
|
---|
3949 |
|
---|
3950 | case SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION:
|
---|
3951 | if (FeatureLevel >= D3D_FEATURE_LEVEL_10_0)
|
---|
3952 | *pu32Val = SVGA3DPSVERSION_40;
|
---|
3953 | else
|
---|
3954 | *pu32Val = SVGA3DPSVERSION_30;
|
---|
3955 | break;
|
---|
3956 |
|
---|
3957 | case SVGA3D_DEVCAP_FRAGMENT_SHADER:
|
---|
3958 | *pu32Val = 1;
|
---|
3959 | break;
|
---|
3960 |
|
---|
3961 | case SVGA3D_DEVCAP_MAX_RENDER_TARGETS:
|
---|
3962 | if (FeatureLevel >= D3D_FEATURE_LEVEL_10_0)
|
---|
3963 | *pu32Val = 8;
|
---|
3964 | else
|
---|
3965 | *pu32Val = 4;
|
---|
3966 | break;
|
---|
3967 |
|
---|
3968 | case SVGA3D_DEVCAP_S23E8_TEXTURES:
|
---|
3969 | case SVGA3D_DEVCAP_S10E5_TEXTURES:
|
---|
3970 | /* Must be obsolete by now; surface format caps specify the same thing. */
|
---|
3971 | break;
|
---|
3972 |
|
---|
3973 | case SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND:
|
---|
3974 | /* Obsolete */
|
---|
3975 | break;
|
---|
3976 |
|
---|
3977 | /*
|
---|
3978 | * 2. The BUFFER_FORMAT capabilities are deprecated, and they always
|
---|
3979 | * return TRUE. Even on physical hardware that does not support
|
---|
3980 | * these formats natively, the SVGA3D device will provide an emulation
|
---|
3981 | * which should be invisible to the guest OS.
|
---|
3982 | */
|
---|
3983 | case SVGA3D_DEVCAP_D16_BUFFER_FORMAT:
|
---|
3984 | case SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT:
|
---|
3985 | case SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT:
|
---|
3986 | *pu32Val = 1;
|
---|
3987 | break;
|
---|
3988 |
|
---|
3989 | case SVGA3D_DEVCAP_QUERY_TYPES:
|
---|
3990 | /* Obsolete */
|
---|
3991 | break;
|
---|
3992 |
|
---|
3993 | case SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING:
|
---|
3994 | /* Obsolete */
|
---|
3995 | break;
|
---|
3996 |
|
---|
3997 | case SVGA3D_DEVCAP_MAX_POINT_SIZE:
|
---|
3998 | AssertCompile(sizeof(uint32_t) == sizeof(float));
|
---|
3999 | *(float *)pu32Val = 256.0f; /* VGPU9. Not applicable to DX11. */
|
---|
4000 | break;
|
---|
4001 |
|
---|
4002 | case SVGA3D_DEVCAP_MAX_SHADER_TEXTURES:
|
---|
4003 | /* Obsolete */
|
---|
4004 | break;
|
---|
4005 |
|
---|
4006 | case SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH:
|
---|
4007 | case SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT:
|
---|
4008 | if (FeatureLevel >= D3D_FEATURE_LEVEL_11_0)
|
---|
4009 | *pu32Val = 16384;
|
---|
4010 | else if (FeatureLevel >= D3D_FEATURE_LEVEL_10_0)
|
---|
4011 | *pu32Val = 8192;
|
---|
4012 | else if (FeatureLevel >= D3D_FEATURE_LEVEL_9_3)
|
---|
4013 | *pu32Val = 4096;
|
---|
4014 | else
|
---|
4015 | *pu32Val = 2048;
|
---|
4016 | break;
|
---|
4017 |
|
---|
4018 | case SVGA3D_DEVCAP_MAX_VOLUME_EXTENT:
|
---|
4019 | if (FeatureLevel >= D3D_FEATURE_LEVEL_10_0)
|
---|
4020 | *pu32Val = 2048;
|
---|
4021 | else
|
---|
4022 | *pu32Val = 256;
|
---|
4023 | break;
|
---|
4024 |
|
---|
4025 | case SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT:
|
---|
4026 | if (FeatureLevel >= D3D_FEATURE_LEVEL_11_0)
|
---|
4027 | *pu32Val = 16384;
|
---|
4028 | else if (FeatureLevel >= D3D_FEATURE_LEVEL_9_3)
|
---|
4029 | *pu32Val = 8192;
|
---|
4030 | else if (FeatureLevel >= D3D_FEATURE_LEVEL_9_2)
|
---|
4031 | *pu32Val = 2048;
|
---|
4032 | else
|
---|
4033 | *pu32Val = 128;
|
---|
4034 | break;
|
---|
4035 |
|
---|
4036 | case SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO:
|
---|
4037 | /* Obsolete */
|
---|
4038 | break;
|
---|
4039 |
|
---|
4040 | case SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY:
|
---|
4041 | if (FeatureLevel >= D3D_FEATURE_LEVEL_9_2)
|
---|
4042 | *pu32Val = D3D11_REQ_MAXANISOTROPY;
|
---|
4043 | else
|
---|
4044 | *pu32Val = 2; // D3D_FL9_1_DEFAULT_MAX_ANISOTROPY;
|
---|
4045 | break;
|
---|
4046 |
|
---|
4047 | case SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT:
|
---|
4048 | if (FeatureLevel >= D3D_FEATURE_LEVEL_10_0)
|
---|
4049 | *pu32Val = UINT32_MAX;
|
---|
4050 | else if (FeatureLevel >= D3D_FEATURE_LEVEL_9_2)
|
---|
4051 | *pu32Val = 1048575; // D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT;
|
---|
4052 | else
|
---|
4053 | *pu32Val = 65535; // D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT;
|
---|
4054 | break;
|
---|
4055 |
|
---|
4056 | case SVGA3D_DEVCAP_MAX_VERTEX_INDEX:
|
---|
4057 | if (FeatureLevel >= D3D_FEATURE_LEVEL_10_0)
|
---|
4058 | *pu32Val = UINT32_MAX;
|
---|
4059 | else if (FeatureLevel >= D3D_FEATURE_LEVEL_9_2)
|
---|
4060 | *pu32Val = 1048575;
|
---|
4061 | else
|
---|
4062 | *pu32Val = 65534;
|
---|
4063 | break;
|
---|
4064 |
|
---|
4065 | case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS:
|
---|
4066 | if (FeatureLevel >= D3D_FEATURE_LEVEL_10_0)
|
---|
4067 | *pu32Val = UINT32_MAX;
|
---|
4068 | else
|
---|
4069 | *pu32Val = 512;
|
---|
4070 | break;
|
---|
4071 |
|
---|
4072 | case SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS:
|
---|
4073 | if (FeatureLevel >= D3D_FEATURE_LEVEL_10_0)
|
---|
4074 | *pu32Val = UINT32_MAX;
|
---|
4075 | else
|
---|
4076 | *pu32Val = 512;
|
---|
4077 | break;
|
---|
4078 |
|
---|
4079 | case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS:
|
---|
4080 | if (FeatureLevel >= D3D_FEATURE_LEVEL_10_0)
|
---|
4081 | *pu32Val = 4096;
|
---|
4082 | else
|
---|
4083 | *pu32Val = 32;
|
---|
4084 | break;
|
---|
4085 |
|
---|
4086 | case SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS:
|
---|
4087 | if (FeatureLevel >= D3D_FEATURE_LEVEL_10_0)
|
---|
4088 | *pu32Val = 4096;
|
---|
4089 | else
|
---|
4090 | *pu32Val = 32;
|
---|
4091 | break;
|
---|
4092 |
|
---|
4093 | case SVGA3D_DEVCAP_TEXTURE_OPS:
|
---|
4094 | /* Obsolete */
|
---|
4095 | break;
|
---|
4096 |
|
---|
4097 | case SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8:
|
---|
4098 | case SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8:
|
---|
4099 | case SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10:
|
---|
4100 | case SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5:
|
---|
4101 | case SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5:
|
---|
4102 | case SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4:
|
---|
4103 | case SVGA3D_DEVCAP_SURFACEFMT_R5G6B5:
|
---|
4104 | case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16:
|
---|
4105 | case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8:
|
---|
4106 | case SVGA3D_DEVCAP_SURFACEFMT_ALPHA8:
|
---|
4107 | case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8:
|
---|
4108 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D16:
|
---|
4109 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8:
|
---|
4110 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8:
|
---|
4111 | case SVGA3D_DEVCAP_SURFACEFMT_DXT1:
|
---|
4112 | case SVGA3D_DEVCAP_SURFACEFMT_DXT2:
|
---|
4113 | case SVGA3D_DEVCAP_SURFACEFMT_DXT3:
|
---|
4114 | case SVGA3D_DEVCAP_SURFACEFMT_DXT4:
|
---|
4115 | case SVGA3D_DEVCAP_SURFACEFMT_DXT5:
|
---|
4116 | case SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8:
|
---|
4117 | case SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10:
|
---|
4118 | case SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8:
|
---|
4119 | case SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8:
|
---|
4120 | case SVGA3D_DEVCAP_SURFACEFMT_CxV8U8:
|
---|
4121 | case SVGA3D_DEVCAP_SURFACEFMT_R_S10E5:
|
---|
4122 | case SVGA3D_DEVCAP_SURFACEFMT_R_S23E8:
|
---|
4123 | case SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5:
|
---|
4124 | case SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8:
|
---|
4125 | case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5:
|
---|
4126 | case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8:
|
---|
4127 | case SVGA3D_DEVCAP_SURFACEFMT_V16U16:
|
---|
4128 | case SVGA3D_DEVCAP_SURFACEFMT_G16R16:
|
---|
4129 | case SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16:
|
---|
4130 | case SVGA3D_DEVCAP_SURFACEFMT_UYVY:
|
---|
4131 | case SVGA3D_DEVCAP_SURFACEFMT_YUY2:
|
---|
4132 | case SVGA3D_DEVCAP_SURFACEFMT_NV12:
|
---|
4133 | case SVGA3D_DEVCAP_DEAD10: /* SVGA3D_DEVCAP_SURFACEFMT_AYUV */
|
---|
4134 | case SVGA3D_DEVCAP_SURFACEFMT_Z_DF16:
|
---|
4135 | case SVGA3D_DEVCAP_SURFACEFMT_Z_DF24:
|
---|
4136 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT:
|
---|
4137 | case SVGA3D_DEVCAP_SURFACEFMT_ATI1:
|
---|
4138 | case SVGA3D_DEVCAP_SURFACEFMT_ATI2:
|
---|
4139 | case SVGA3D_DEVCAP_SURFACEFMT_YV12:
|
---|
4140 | {
|
---|
4141 | SVGA3dSurfaceFormat const enmFormat = vmsvgaDXDevCapSurfaceFmt2Format(idx3dCaps);
|
---|
4142 | rc = vmsvgaDXCheckFormatSupportPreDX(pState, enmFormat, pu32Val);
|
---|
4143 | break;
|
---|
4144 | }
|
---|
4145 |
|
---|
4146 | case SVGA3D_DEVCAP_MISSING62:
|
---|
4147 | /* Unused */
|
---|
4148 | break;
|
---|
4149 |
|
---|
4150 | case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES:
|
---|
4151 | /* Obsolete */
|
---|
4152 | break;
|
---|
4153 |
|
---|
4154 | case SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS:
|
---|
4155 | if (FeatureLevel >= D3D_FEATURE_LEVEL_10_0)
|
---|
4156 | *pu32Val = 8;
|
---|
4157 | else if (FeatureLevel >= D3D_FEATURE_LEVEL_9_3)
|
---|
4158 | *pu32Val = 4; // D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT
|
---|
4159 | else
|
---|
4160 | *pu32Val = 1; // D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT
|
---|
4161 | break;
|
---|
4162 |
|
---|
4163 | case SVGA3D_DEVCAP_DEAD4: /* SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES */
|
---|
4164 | case SVGA3D_DEVCAP_DEAD5: /* SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES */
|
---|
4165 | *pu32Val = (1 << (2-1)) | (1 << (4-1)) | (1 << (8-1)); /* 2x, 4x, 8x */
|
---|
4166 | break;
|
---|
4167 |
|
---|
4168 | case SVGA3D_DEVCAP_DEAD7: /* SVGA3D_DEVCAP_ALPHATOCOVERAGE */
|
---|
4169 | /* Obsolete */
|
---|
4170 | break;
|
---|
4171 |
|
---|
4172 | case SVGA3D_DEVCAP_DEAD6: /* SVGA3D_DEVCAP_SUPERSAMPLE */
|
---|
4173 | /* Obsolete */
|
---|
4174 | break;
|
---|
4175 |
|
---|
4176 | case SVGA3D_DEVCAP_AUTOGENMIPMAPS:
|
---|
4177 | *pu32Val = 1;
|
---|
4178 | break;
|
---|
4179 |
|
---|
4180 | case SVGA3D_DEVCAP_MAX_CONTEXT_IDS:
|
---|
4181 | *pu32Val = SVGA3D_MAX_CONTEXT_IDS;
|
---|
4182 | break;
|
---|
4183 |
|
---|
4184 | case SVGA3D_DEVCAP_MAX_SURFACE_IDS:
|
---|
4185 | *pu32Val = SVGA3D_MAX_SURFACE_IDS;
|
---|
4186 | break;
|
---|
4187 |
|
---|
4188 | case SVGA3D_DEVCAP_DEAD1:
|
---|
4189 | /* Obsolete */
|
---|
4190 | break;
|
---|
4191 |
|
---|
4192 | case SVGA3D_DEVCAP_DEAD8: /* SVGA3D_DEVCAP_VIDEO_DECODE */
|
---|
4193 | /* Obsolete */
|
---|
4194 | break;
|
---|
4195 |
|
---|
4196 | case SVGA3D_DEVCAP_DEAD9: /* SVGA3D_DEVCAP_VIDEO_PROCESS */
|
---|
4197 | /* Obsolete */
|
---|
4198 | break;
|
---|
4199 |
|
---|
4200 | case SVGA3D_DEVCAP_LINE_AA:
|
---|
4201 | *pu32Val = 1;
|
---|
4202 | break;
|
---|
4203 |
|
---|
4204 | case SVGA3D_DEVCAP_LINE_STIPPLE:
|
---|
4205 | *pu32Val = 0; /* DX11 does not seem to support this directly. */
|
---|
4206 | break;
|
---|
4207 |
|
---|
4208 | case SVGA3D_DEVCAP_MAX_LINE_WIDTH:
|
---|
4209 | AssertCompile(sizeof(uint32_t) == sizeof(float));
|
---|
4210 | *(float *)pu32Val = 1.0f;
|
---|
4211 | break;
|
---|
4212 |
|
---|
4213 | case SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH:
|
---|
4214 | AssertCompile(sizeof(uint32_t) == sizeof(float));
|
---|
4215 | *(float *)pu32Val = 1.0f;
|
---|
4216 | break;
|
---|
4217 |
|
---|
4218 | case SVGA3D_DEVCAP_DEAD3: /* Old SVGA3D_DEVCAP_LOGICOPS */
|
---|
4219 | /* Deprecated. */
|
---|
4220 | AssertCompile(SVGA3D_DEVCAP_DEAD3 == 92); /* Newer SVGA headers redefine this. */
|
---|
4221 | break;
|
---|
4222 |
|
---|
4223 | case SVGA3D_DEVCAP_TS_COLOR_KEY:
|
---|
4224 | *pu32Val = 0; /* DX11 does not seem to support this directly. */
|
---|
4225 | break;
|
---|
4226 |
|
---|
4227 | case SVGA3D_DEVCAP_DEAD2:
|
---|
4228 | break;
|
---|
4229 |
|
---|
4230 | case SVGA3D_DEVCAP_DXCONTEXT:
|
---|
4231 | *pu32Val = 1;
|
---|
4232 | break;
|
---|
4233 |
|
---|
4234 | case SVGA3D_DEVCAP_DEAD11: /* SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE */
|
---|
4235 | *pu32Val = D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
|
---|
4236 | break;
|
---|
4237 |
|
---|
4238 | case SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS:
|
---|
4239 | *pu32Val = D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT;
|
---|
4240 | break;
|
---|
4241 |
|
---|
4242 | case SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS:
|
---|
4243 | *pu32Val = D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT;
|
---|
4244 | break;
|
---|
4245 |
|
---|
4246 | case SVGA3D_DEVCAP_DX_PROVOKING_VERTEX:
|
---|
4247 | *pu32Val = 0; /* boolean */
|
---|
4248 | break;
|
---|
4249 |
|
---|
4250 | case SVGA3D_DEVCAP_DXFMT_X8R8G8B8:
|
---|
4251 | case SVGA3D_DEVCAP_DXFMT_A8R8G8B8:
|
---|
4252 | case SVGA3D_DEVCAP_DXFMT_R5G6B5:
|
---|
4253 | case SVGA3D_DEVCAP_DXFMT_X1R5G5B5:
|
---|
4254 | case SVGA3D_DEVCAP_DXFMT_A1R5G5B5:
|
---|
4255 | case SVGA3D_DEVCAP_DXFMT_A4R4G4B4:
|
---|
4256 | case SVGA3D_DEVCAP_DXFMT_Z_D32:
|
---|
4257 | case SVGA3D_DEVCAP_DXFMT_Z_D16:
|
---|
4258 | case SVGA3D_DEVCAP_DXFMT_Z_D24S8:
|
---|
4259 | case SVGA3D_DEVCAP_DXFMT_Z_D15S1:
|
---|
4260 | case SVGA3D_DEVCAP_DXFMT_LUMINANCE8:
|
---|
4261 | case SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4:
|
---|
4262 | case SVGA3D_DEVCAP_DXFMT_LUMINANCE16:
|
---|
4263 | case SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8:
|
---|
4264 | case SVGA3D_DEVCAP_DXFMT_DXT1:
|
---|
4265 | case SVGA3D_DEVCAP_DXFMT_DXT2:
|
---|
4266 | case SVGA3D_DEVCAP_DXFMT_DXT3:
|
---|
4267 | case SVGA3D_DEVCAP_DXFMT_DXT4:
|
---|
4268 | case SVGA3D_DEVCAP_DXFMT_DXT5:
|
---|
4269 | case SVGA3D_DEVCAP_DXFMT_BUMPU8V8:
|
---|
4270 | case SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5:
|
---|
4271 | case SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8:
|
---|
4272 | case SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1:
|
---|
4273 | case SVGA3D_DEVCAP_DXFMT_ARGB_S10E5:
|
---|
4274 | case SVGA3D_DEVCAP_DXFMT_ARGB_S23E8:
|
---|
4275 | case SVGA3D_DEVCAP_DXFMT_A2R10G10B10:
|
---|
4276 | case SVGA3D_DEVCAP_DXFMT_V8U8:
|
---|
4277 | case SVGA3D_DEVCAP_DXFMT_Q8W8V8U8:
|
---|
4278 | case SVGA3D_DEVCAP_DXFMT_CxV8U8:
|
---|
4279 | case SVGA3D_DEVCAP_DXFMT_X8L8V8U8:
|
---|
4280 | case SVGA3D_DEVCAP_DXFMT_A2W10V10U10:
|
---|
4281 | case SVGA3D_DEVCAP_DXFMT_ALPHA8:
|
---|
4282 | case SVGA3D_DEVCAP_DXFMT_R_S10E5:
|
---|
4283 | case SVGA3D_DEVCAP_DXFMT_R_S23E8:
|
---|
4284 | case SVGA3D_DEVCAP_DXFMT_RG_S10E5:
|
---|
4285 | case SVGA3D_DEVCAP_DXFMT_RG_S23E8:
|
---|
4286 | case SVGA3D_DEVCAP_DXFMT_BUFFER:
|
---|
4287 | case SVGA3D_DEVCAP_DXFMT_Z_D24X8:
|
---|
4288 | case SVGA3D_DEVCAP_DXFMT_V16U16:
|
---|
4289 | case SVGA3D_DEVCAP_DXFMT_G16R16:
|
---|
4290 | case SVGA3D_DEVCAP_DXFMT_A16B16G16R16:
|
---|
4291 | case SVGA3D_DEVCAP_DXFMT_UYVY:
|
---|
4292 | case SVGA3D_DEVCAP_DXFMT_YUY2:
|
---|
4293 | case SVGA3D_DEVCAP_DXFMT_NV12:
|
---|
4294 | case SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD2: /* SVGA3D_DEVCAP_DXFMT_AYUV */
|
---|
4295 | case SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS:
|
---|
4296 | case SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT:
|
---|
4297 | case SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT:
|
---|
4298 | case SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS:
|
---|
4299 | case SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT:
|
---|
4300 | case SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT:
|
---|
4301 | case SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT:
|
---|
4302 | case SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS:
|
---|
4303 | case SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT:
|
---|
4304 | case SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM:
|
---|
4305 | case SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT:
|
---|
4306 | case SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS:
|
---|
4307 | case SVGA3D_DEVCAP_DXFMT_R32G32_UINT:
|
---|
4308 | case SVGA3D_DEVCAP_DXFMT_R32G32_SINT:
|
---|
4309 | case SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS:
|
---|
4310 | case SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT:
|
---|
4311 | case SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24:
|
---|
4312 | case SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT:
|
---|
4313 | case SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS:
|
---|
4314 | case SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT:
|
---|
4315 | case SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT:
|
---|
4316 | case SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS:
|
---|
4317 | case SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM:
|
---|
4318 | case SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB:
|
---|
4319 | case SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT:
|
---|
4320 | case SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT:
|
---|
4321 | case SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS:
|
---|
4322 | case SVGA3D_DEVCAP_DXFMT_R16G16_UINT:
|
---|
4323 | case SVGA3D_DEVCAP_DXFMT_R16G16_SINT:
|
---|
4324 | case SVGA3D_DEVCAP_DXFMT_R32_TYPELESS:
|
---|
4325 | case SVGA3D_DEVCAP_DXFMT_D32_FLOAT:
|
---|
4326 | case SVGA3D_DEVCAP_DXFMT_R32_UINT:
|
---|
4327 | case SVGA3D_DEVCAP_DXFMT_R32_SINT:
|
---|
4328 | case SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS:
|
---|
4329 | case SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT:
|
---|
4330 | case SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8:
|
---|
4331 | case SVGA3D_DEVCAP_DXFMT_X24_G8_UINT:
|
---|
4332 | case SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS:
|
---|
4333 | case SVGA3D_DEVCAP_DXFMT_R8G8_UNORM:
|
---|
4334 | case SVGA3D_DEVCAP_DXFMT_R8G8_UINT:
|
---|
4335 | case SVGA3D_DEVCAP_DXFMT_R8G8_SINT:
|
---|
4336 | case SVGA3D_DEVCAP_DXFMT_R16_TYPELESS:
|
---|
4337 | case SVGA3D_DEVCAP_DXFMT_R16_UNORM:
|
---|
4338 | case SVGA3D_DEVCAP_DXFMT_R16_UINT:
|
---|
4339 | case SVGA3D_DEVCAP_DXFMT_R16_SNORM:
|
---|
4340 | case SVGA3D_DEVCAP_DXFMT_R16_SINT:
|
---|
4341 | case SVGA3D_DEVCAP_DXFMT_R8_TYPELESS:
|
---|
4342 | case SVGA3D_DEVCAP_DXFMT_R8_UNORM:
|
---|
4343 | case SVGA3D_DEVCAP_DXFMT_R8_UINT:
|
---|
4344 | case SVGA3D_DEVCAP_DXFMT_R8_SNORM:
|
---|
4345 | case SVGA3D_DEVCAP_DXFMT_R8_SINT:
|
---|
4346 | case SVGA3D_DEVCAP_DXFMT_P8:
|
---|
4347 | case SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP:
|
---|
4348 | case SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM:
|
---|
4349 | case SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM:
|
---|
4350 | case SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS:
|
---|
4351 | case SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB:
|
---|
4352 | case SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS:
|
---|
4353 | case SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB:
|
---|
4354 | case SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS:
|
---|
4355 | case SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB:
|
---|
4356 | case SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS:
|
---|
4357 | case SVGA3D_DEVCAP_DXFMT_ATI1:
|
---|
4358 | case SVGA3D_DEVCAP_DXFMT_BC4_SNORM:
|
---|
4359 | case SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS:
|
---|
4360 | case SVGA3D_DEVCAP_DXFMT_ATI2:
|
---|
4361 | case SVGA3D_DEVCAP_DXFMT_BC5_SNORM:
|
---|
4362 | case SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM:
|
---|
4363 | case SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS:
|
---|
4364 | case SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB:
|
---|
4365 | case SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS:
|
---|
4366 | case SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB:
|
---|
4367 | case SVGA3D_DEVCAP_DXFMT_Z_DF16:
|
---|
4368 | case SVGA3D_DEVCAP_DXFMT_Z_DF24:
|
---|
4369 | case SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT:
|
---|
4370 | case SVGA3D_DEVCAP_DXFMT_YV12:
|
---|
4371 | case SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT:
|
---|
4372 | case SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT:
|
---|
4373 | case SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM:
|
---|
4374 | case SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT:
|
---|
4375 | case SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM:
|
---|
4376 | case SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM:
|
---|
4377 | case SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT:
|
---|
4378 | case SVGA3D_DEVCAP_DXFMT_R16G16_UNORM:
|
---|
4379 | case SVGA3D_DEVCAP_DXFMT_R16G16_SNORM:
|
---|
4380 | case SVGA3D_DEVCAP_DXFMT_R32_FLOAT:
|
---|
4381 | case SVGA3D_DEVCAP_DXFMT_R8G8_SNORM:
|
---|
4382 | case SVGA3D_DEVCAP_DXFMT_R16_FLOAT:
|
---|
4383 | case SVGA3D_DEVCAP_DXFMT_D16_UNORM:
|
---|
4384 | case SVGA3D_DEVCAP_DXFMT_A8_UNORM:
|
---|
4385 | case SVGA3D_DEVCAP_DXFMT_BC1_UNORM:
|
---|
4386 | case SVGA3D_DEVCAP_DXFMT_BC2_UNORM:
|
---|
4387 | case SVGA3D_DEVCAP_DXFMT_BC3_UNORM:
|
---|
4388 | case SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM:
|
---|
4389 | case SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM:
|
---|
4390 | case SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM:
|
---|
4391 | case SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM:
|
---|
4392 | case SVGA3D_DEVCAP_DXFMT_BC4_UNORM:
|
---|
4393 | case SVGA3D_DEVCAP_DXFMT_BC5_UNORM:
|
---|
4394 | case SVGA3D_DEVCAP_DXFMT_BC6H_TYPELESS:
|
---|
4395 | case SVGA3D_DEVCAP_DXFMT_BC6H_UF16:
|
---|
4396 | case SVGA3D_DEVCAP_DXFMT_BC6H_SF16:
|
---|
4397 | case SVGA3D_DEVCAP_DXFMT_BC7_TYPELESS:
|
---|
4398 | case SVGA3D_DEVCAP_DXFMT_BC7_UNORM:
|
---|
4399 | case SVGA3D_DEVCAP_DXFMT_BC7_UNORM_SRGB:
|
---|
4400 | {
|
---|
4401 | SVGA3dSurfaceFormat const enmFormat = vmsvgaDXDevCapDxfmt2Format(idx3dCaps);
|
---|
4402 | rc = vmsvgaDXCheckFormatSupport(pState, enmFormat, pu32Val);
|
---|
4403 | break;
|
---|
4404 | }
|
---|
4405 |
|
---|
4406 | case SVGA3D_DEVCAP_SM41:
|
---|
4407 | *pu32Val = 0; /* boolean */
|
---|
4408 | break;
|
---|
4409 |
|
---|
4410 | case SVGA3D_DEVCAP_MULTISAMPLE_2X:
|
---|
4411 | *pu32Val = 0; /* boolean */
|
---|
4412 | break;
|
---|
4413 |
|
---|
4414 | case SVGA3D_DEVCAP_MULTISAMPLE_4X:
|
---|
4415 | *pu32Val = 0; /* boolean */
|
---|
4416 | break;
|
---|
4417 |
|
---|
4418 | case SVGA3D_DEVCAP_MS_FULL_QUALITY:
|
---|
4419 | *pu32Val = 0; /* boolean */
|
---|
4420 | break;
|
---|
4421 |
|
---|
4422 | case SVGA3D_DEVCAP_LOGICOPS:
|
---|
4423 | AssertCompile(SVGA3D_DEVCAP_LOGICOPS == 248);
|
---|
4424 | *pu32Val = 0; /* boolean */
|
---|
4425 | break;
|
---|
4426 |
|
---|
4427 | case SVGA3D_DEVCAP_LOGIC_BLENDOPS:
|
---|
4428 | *pu32Val = 0; /* boolean */
|
---|
4429 | break;
|
---|
4430 |
|
---|
4431 | case SVGA3D_DEVCAP_RESERVED_1:
|
---|
4432 | break;
|
---|
4433 |
|
---|
4434 | case SVGA3D_DEVCAP_RESERVED_2:
|
---|
4435 | break;
|
---|
4436 |
|
---|
4437 | case SVGA3D_DEVCAP_SM5:
|
---|
4438 | *pu32Val = 0; /* boolean */
|
---|
4439 | break;
|
---|
4440 |
|
---|
4441 | case SVGA3D_DEVCAP_MULTISAMPLE_8X:
|
---|
4442 | *pu32Val = 0; /* boolean */
|
---|
4443 | break;
|
---|
4444 |
|
---|
4445 | case SVGA3D_DEVCAP_MAX:
|
---|
4446 | case SVGA3D_DEVCAP_INVALID:
|
---|
4447 | rc = VERR_NOT_SUPPORTED;
|
---|
4448 | break;
|
---|
4449 | }
|
---|
4450 |
|
---|
4451 | return rc;
|
---|
4452 | }
|
---|
4453 |
|
---|
4454 |
|
---|
4455 | static DECLCALLBACK(int) vmsvga3dBackChangeMode(PVGASTATECC pThisCC)
|
---|
4456 | {
|
---|
4457 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4458 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
4459 |
|
---|
4460 | return VINF_SUCCESS;
|
---|
4461 | }
|
---|
4462 |
|
---|
4463 |
|
---|
4464 | static DECLCALLBACK(int) vmsvga3dBackSurfaceCopy(PVGASTATECC pThisCC, SVGA3dSurfaceImageId dest, SVGA3dSurfaceImageId src,
|
---|
4465 | uint32_t cCopyBoxes, SVGA3dCopyBox *pBox)
|
---|
4466 | {
|
---|
4467 | RT_NOREF(cCopyBoxes, pBox);
|
---|
4468 |
|
---|
4469 | LogFunc(("src sid %d -> dst sid %d\n", src.sid, dest.sid));
|
---|
4470 |
|
---|
4471 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4472 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
4473 |
|
---|
4474 | PVMSVGA3DBACKEND pBackend = pState->pBackend;
|
---|
4475 |
|
---|
4476 | PVMSVGA3DSURFACE pSrcSurface;
|
---|
4477 | int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, src.sid, &pSrcSurface);
|
---|
4478 | AssertRCReturn(rc, rc);
|
---|
4479 |
|
---|
4480 | PVMSVGA3DSURFACE pDstSurface;
|
---|
4481 | rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, dest.sid, &pDstSurface);
|
---|
4482 | AssertRCReturn(rc, rc);
|
---|
4483 |
|
---|
4484 | LogFunc(("src%s cid %d -> dst%s cid %d\n",
|
---|
4485 | pSrcSurface->pBackendSurface ? "" : " sysmem",
|
---|
4486 | pSrcSurface ? pSrcSurface->idAssociatedContext : SVGA_ID_INVALID,
|
---|
4487 | pDstSurface->pBackendSurface ? "" : " sysmem",
|
---|
4488 | pDstSurface ? pDstSurface->idAssociatedContext : SVGA_ID_INVALID));
|
---|
4489 |
|
---|
4490 | //DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
4491 | //AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
4492 |
|
---|
4493 | if (pSrcSurface->pBackendSurface)
|
---|
4494 | {
|
---|
4495 | if (pDstSurface->pBackendSurface == NULL)
|
---|
4496 | {
|
---|
4497 | /* Create the target if it can be used as a device context shared resource (render or screen target). */
|
---|
4498 | if (pBackend->fSingleDevice || dxIsSurfaceShareable(pDstSurface))
|
---|
4499 | {
|
---|
4500 | rc = vmsvga3dBackSurfaceCreateTexture(pThisCC, NULL, pDstSurface);
|
---|
4501 | AssertRCReturn(rc, rc);
|
---|
4502 | }
|
---|
4503 | }
|
---|
4504 |
|
---|
4505 | if (pDstSurface->pBackendSurface)
|
---|
4506 | {
|
---|
4507 | /* Surface -> Surface. */
|
---|
4508 | /* Expect both of them to be shared surfaces created by the backend context. */
|
---|
4509 | Assert(pSrcSurface->idAssociatedContext == DX_CID_BACKEND && pDstSurface->idAssociatedContext == DX_CID_BACKEND);
|
---|
4510 |
|
---|
4511 | /* Wait for the source surface to finish drawing. */
|
---|
4512 | dxSurfaceWait(pState, pSrcSurface, DX_CID_BACKEND);
|
---|
4513 |
|
---|
4514 | DXDEVICE *pDXDevice = &pBackend->dxDevice;
|
---|
4515 |
|
---|
4516 | /* Clip the box. */
|
---|
4517 | PVMSVGA3DMIPMAPLEVEL pSrcMipLevel;
|
---|
4518 | rc = vmsvga3dMipmapLevel(pSrcSurface, src.face, src.mipmap, &pSrcMipLevel);
|
---|
4519 | ASSERT_GUEST_RETURN(RT_SUCCESS(rc), rc);
|
---|
4520 |
|
---|
4521 | PVMSVGA3DMIPMAPLEVEL pDstMipLevel;
|
---|
4522 | rc = vmsvga3dMipmapLevel(pDstSurface, dest.face, dest.mipmap, &pDstMipLevel);
|
---|
4523 | ASSERT_GUEST_RETURN(RT_SUCCESS(rc), rc);
|
---|
4524 |
|
---|
4525 | SVGA3dCopyBox clipBox = *pBox;
|
---|
4526 | vmsvgaR3ClipCopyBox(&pSrcMipLevel->mipmapSize, &pDstMipLevel->mipmapSize, &clipBox);
|
---|
4527 |
|
---|
4528 | UINT DstSubresource = vmsvga3dCalcSubresource(dest.mipmap, dest.face, pDstSurface->cLevels);
|
---|
4529 | UINT DstX = clipBox.x;
|
---|
4530 | UINT DstY = clipBox.y;
|
---|
4531 | UINT DstZ = clipBox.z;
|
---|
4532 |
|
---|
4533 | UINT SrcSubresource = vmsvga3dCalcSubresource(src.mipmap, src.face, pSrcSurface->cLevels);
|
---|
4534 | D3D11_BOX SrcBox;
|
---|
4535 | SrcBox.left = clipBox.srcx;
|
---|
4536 | SrcBox.top = clipBox.srcy;
|
---|
4537 | SrcBox.front = clipBox.srcz;
|
---|
4538 | SrcBox.right = clipBox.srcx + clipBox.w;
|
---|
4539 | SrcBox.bottom = clipBox.srcy + clipBox.h;
|
---|
4540 | SrcBox.back = clipBox.srcz + clipBox.d;
|
---|
4541 |
|
---|
4542 | Assert(cCopyBoxes == 1); /** @todo */
|
---|
4543 |
|
---|
4544 | ID3D11Resource *pDstResource;
|
---|
4545 | ID3D11Resource *pSrcResource;
|
---|
4546 | pDstResource = dxResource(pState, pDstSurface, NULL);
|
---|
4547 | pSrcResource = dxResource(pState, pSrcSurface, NULL);
|
---|
4548 |
|
---|
4549 | pDXDevice->pImmediateContext->CopySubresourceRegion(pDstResource, DstSubresource, DstX, DstY, DstZ,
|
---|
4550 | pSrcResource, SrcSubresource, &SrcBox);
|
---|
4551 |
|
---|
4552 | pDstSurface->pBackendSurface->cidDrawing = DX_CID_BACKEND;
|
---|
4553 | }
|
---|
4554 | else
|
---|
4555 | {
|
---|
4556 | /* Surface -> Memory. */
|
---|
4557 | AssertFailed(); /** @todo implement */
|
---|
4558 | }
|
---|
4559 | }
|
---|
4560 | else
|
---|
4561 | {
|
---|
4562 | /* Memory -> Surface. */
|
---|
4563 | AssertFailed(); /** @todo implement */
|
---|
4564 | }
|
---|
4565 |
|
---|
4566 | return rc;
|
---|
4567 | }
|
---|
4568 |
|
---|
4569 |
|
---|
4570 | static DECLCALLBACK(void) vmsvga3dBackUpdateHostScreenViewport(PVGASTATECC pThisCC, uint32_t idScreen, VMSVGAVIEWPORT const *pOldViewport)
|
---|
4571 | {
|
---|
4572 | RT_NOREF(pThisCC, idScreen, pOldViewport);
|
---|
4573 | /** @todo Scroll the screen content without requiring the guest to redraw. */
|
---|
4574 | }
|
---|
4575 |
|
---|
4576 |
|
---|
4577 | static DECLCALLBACK(int) vmsvga3dBackSurfaceUpdateHeapBuffers(PVGASTATECC pThisCC, PVMSVGA3DSURFACE pSurface)
|
---|
4578 | {
|
---|
4579 | /** @todo */
|
---|
4580 | RT_NOREF(pThisCC, pSurface);
|
---|
4581 | return VERR_NOT_IMPLEMENTED;
|
---|
4582 | }
|
---|
4583 |
|
---|
4584 |
|
---|
4585 | /*
|
---|
4586 | *
|
---|
4587 | * VGPU9 callbacks. Not implemented.
|
---|
4588 | *
|
---|
4589 | */
|
---|
4590 | /** @todo later */
|
---|
4591 |
|
---|
4592 | /**
|
---|
4593 | * Create a new 3d context
|
---|
4594 | *
|
---|
4595 | * @returns VBox status code.
|
---|
4596 | * @param pThisCC The VGA/VMSVGA state for ring-3.
|
---|
4597 | * @param cid Context id
|
---|
4598 | */
|
---|
4599 | static DECLCALLBACK(int) vmsvga3dBackContextDefine(PVGASTATECC pThisCC, uint32_t cid)
|
---|
4600 | {
|
---|
4601 | RT_NOREF(cid);
|
---|
4602 |
|
---|
4603 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4604 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
4605 |
|
---|
4606 | DEBUG_BREAKPOINT_TEST();
|
---|
4607 | return VERR_NOT_IMPLEMENTED;
|
---|
4608 | }
|
---|
4609 |
|
---|
4610 |
|
---|
4611 | /**
|
---|
4612 | * Destroy an existing 3d context
|
---|
4613 | *
|
---|
4614 | * @returns VBox status code.
|
---|
4615 | * @param pThisCC The VGA/VMSVGA state for ring-3.
|
---|
4616 | * @param cid Context id
|
---|
4617 | */
|
---|
4618 | static DECLCALLBACK(int) vmsvga3dBackContextDestroy(PVGASTATECC pThisCC, uint32_t cid)
|
---|
4619 | {
|
---|
4620 | RT_NOREF(cid);
|
---|
4621 |
|
---|
4622 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4623 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
4624 |
|
---|
4625 | DEBUG_BREAKPOINT_TEST();
|
---|
4626 | return VINF_SUCCESS;
|
---|
4627 | }
|
---|
4628 |
|
---|
4629 |
|
---|
4630 | static DECLCALLBACK(int) vmsvga3dBackSetTransform(PVGASTATECC pThisCC, uint32_t cid, SVGA3dTransformType type, float matrix[16])
|
---|
4631 | {
|
---|
4632 | RT_NOREF(cid, type, matrix);
|
---|
4633 |
|
---|
4634 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4635 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
4636 |
|
---|
4637 | DEBUG_BREAKPOINT_TEST();
|
---|
4638 | return VINF_SUCCESS;
|
---|
4639 | }
|
---|
4640 |
|
---|
4641 |
|
---|
4642 | static DECLCALLBACK(int) vmsvga3dBackSetZRange(PVGASTATECC pThisCC, uint32_t cid, SVGA3dZRange zRange)
|
---|
4643 | {
|
---|
4644 | RT_NOREF(cid, zRange);
|
---|
4645 |
|
---|
4646 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4647 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
4648 |
|
---|
4649 | DEBUG_BREAKPOINT_TEST();
|
---|
4650 | return VINF_SUCCESS;
|
---|
4651 | }
|
---|
4652 |
|
---|
4653 |
|
---|
4654 | static DECLCALLBACK(int) vmsvga3dBackSetRenderState(PVGASTATECC pThisCC, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState)
|
---|
4655 | {
|
---|
4656 | RT_NOREF(cid, cRenderStates, pRenderState);
|
---|
4657 |
|
---|
4658 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4659 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
4660 |
|
---|
4661 | DEBUG_BREAKPOINT_TEST();
|
---|
4662 | return VINF_SUCCESS;
|
---|
4663 | }
|
---|
4664 |
|
---|
4665 |
|
---|
4666 | static DECLCALLBACK(int) vmsvga3dBackSetRenderTarget(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target)
|
---|
4667 | {
|
---|
4668 | RT_NOREF(cid, type, target);
|
---|
4669 |
|
---|
4670 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4671 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
4672 |
|
---|
4673 | DEBUG_BREAKPOINT_TEST();
|
---|
4674 | return VINF_SUCCESS;
|
---|
4675 | }
|
---|
4676 |
|
---|
4677 |
|
---|
4678 | static DECLCALLBACK(int) vmsvga3dBackSetTextureState(PVGASTATECC pThisCC, uint32_t cid, uint32_t cTextureStates, SVGA3dTextureState *pTextureState)
|
---|
4679 | {
|
---|
4680 | RT_NOREF(cid, cTextureStates, pTextureState);
|
---|
4681 |
|
---|
4682 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4683 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
4684 |
|
---|
4685 | DEBUG_BREAKPOINT_TEST();
|
---|
4686 | return VINF_SUCCESS;
|
---|
4687 | }
|
---|
4688 |
|
---|
4689 |
|
---|
4690 | static DECLCALLBACK(int) vmsvga3dBackSetMaterial(PVGASTATECC pThisCC, uint32_t cid, SVGA3dFace face, SVGA3dMaterial *pMaterial)
|
---|
4691 | {
|
---|
4692 | RT_NOREF(cid, face, pMaterial);
|
---|
4693 |
|
---|
4694 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4695 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
4696 |
|
---|
4697 | DEBUG_BREAKPOINT_TEST();
|
---|
4698 | return VINF_SUCCESS;
|
---|
4699 | }
|
---|
4700 |
|
---|
4701 |
|
---|
4702 | static DECLCALLBACK(int) vmsvga3dBackSetLightData(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, SVGA3dLightData *pData)
|
---|
4703 | {
|
---|
4704 | RT_NOREF(cid, index, pData);
|
---|
4705 |
|
---|
4706 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4707 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
4708 |
|
---|
4709 | DEBUG_BREAKPOINT_TEST();
|
---|
4710 | return VINF_SUCCESS;
|
---|
4711 | }
|
---|
4712 |
|
---|
4713 |
|
---|
4714 | static DECLCALLBACK(int) vmsvga3dBackSetLightEnabled(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, uint32_t enabled)
|
---|
4715 | {
|
---|
4716 | RT_NOREF(cid, index, enabled);
|
---|
4717 |
|
---|
4718 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4719 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
4720 |
|
---|
4721 | DEBUG_BREAKPOINT_TEST();
|
---|
4722 | return VINF_SUCCESS;
|
---|
4723 | }
|
---|
4724 |
|
---|
4725 |
|
---|
4726 | static DECLCALLBACK(int) vmsvga3dBackSetViewPort(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect)
|
---|
4727 | {
|
---|
4728 | RT_NOREF(cid, pRect);
|
---|
4729 |
|
---|
4730 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4731 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
4732 |
|
---|
4733 | DEBUG_BREAKPOINT_TEST();
|
---|
4734 | return VINF_SUCCESS;
|
---|
4735 | }
|
---|
4736 |
|
---|
4737 |
|
---|
4738 | static DECLCALLBACK(int) vmsvga3dBackSetClipPlane(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, float plane[4])
|
---|
4739 | {
|
---|
4740 | RT_NOREF(cid, index, plane);
|
---|
4741 |
|
---|
4742 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4743 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
4744 |
|
---|
4745 | DEBUG_BREAKPOINT_TEST();
|
---|
4746 | return VINF_SUCCESS;
|
---|
4747 | }
|
---|
4748 |
|
---|
4749 |
|
---|
4750 | static DECLCALLBACK(int) vmsvga3dBackCommandClear(PVGASTATECC pThisCC, uint32_t cid, SVGA3dClearFlag clearFlag, uint32_t color, float depth,
|
---|
4751 | uint32_t stencil, uint32_t cRects, SVGA3dRect *pRect)
|
---|
4752 | {
|
---|
4753 | /* From SVGA3D_BeginClear comments:
|
---|
4754 | *
|
---|
4755 | * Clear is not affected by clipping, depth test, or other
|
---|
4756 | * render state which affects the fragment pipeline.
|
---|
4757 | *
|
---|
4758 | * Therefore this code must ignore the current scissor rect.
|
---|
4759 | */
|
---|
4760 |
|
---|
4761 | RT_NOREF(cid, clearFlag, color, depth, stencil, cRects, pRect);
|
---|
4762 |
|
---|
4763 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4764 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
4765 |
|
---|
4766 | DEBUG_BREAKPOINT_TEST();
|
---|
4767 | return VINF_SUCCESS;
|
---|
4768 | }
|
---|
4769 |
|
---|
4770 |
|
---|
4771 | static DECLCALLBACK(int) vmsvga3dBackDrawPrimitives(PVGASTATECC pThisCC, uint32_t cid, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl,
|
---|
4772 | uint32_t numRanges, SVGA3dPrimitiveRange *pRange,
|
---|
4773 | uint32_t cVertexDivisor, SVGA3dVertexDivisor *pVertexDivisor)
|
---|
4774 | {
|
---|
4775 | RT_NOREF(cid, numVertexDecls, pVertexDecl, numRanges, pRange, cVertexDivisor, pVertexDivisor);
|
---|
4776 |
|
---|
4777 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4778 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
4779 |
|
---|
4780 | DEBUG_BREAKPOINT_TEST();
|
---|
4781 | return VINF_SUCCESS;
|
---|
4782 | }
|
---|
4783 |
|
---|
4784 |
|
---|
4785 | static DECLCALLBACK(int) vmsvga3dBackSetScissorRect(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect)
|
---|
4786 | {
|
---|
4787 | RT_NOREF(cid, pRect);
|
---|
4788 |
|
---|
4789 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4790 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
4791 |
|
---|
4792 | DEBUG_BREAKPOINT_TEST();
|
---|
4793 | return VINF_SUCCESS;
|
---|
4794 | }
|
---|
4795 |
|
---|
4796 |
|
---|
4797 | static DECLCALLBACK(int) vmsvga3dBackGenerateMipmaps(PVGASTATECC pThisCC, uint32_t sid, SVGA3dTextureFilter filter)
|
---|
4798 | {
|
---|
4799 | RT_NOREF(sid, filter);
|
---|
4800 |
|
---|
4801 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4802 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
4803 |
|
---|
4804 | DEBUG_BREAKPOINT_TEST();
|
---|
4805 | return VINF_SUCCESS;
|
---|
4806 | }
|
---|
4807 |
|
---|
4808 |
|
---|
4809 | static DECLCALLBACK(int) vmsvga3dBackShaderDefine(PVGASTATECC pThisCC, uint32_t cid, uint32_t shid, SVGA3dShaderType type,
|
---|
4810 | uint32_t cbData, uint32_t *pShaderData)
|
---|
4811 | {
|
---|
4812 | RT_NOREF(cid, shid, type, cbData, pShaderData);
|
---|
4813 |
|
---|
4814 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4815 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
4816 |
|
---|
4817 | DEBUG_BREAKPOINT_TEST();
|
---|
4818 | return VINF_SUCCESS;
|
---|
4819 | }
|
---|
4820 |
|
---|
4821 |
|
---|
4822 | static DECLCALLBACK(int) vmsvga3dBackShaderDestroy(PVGASTATECC pThisCC, uint32_t cid, uint32_t shid, SVGA3dShaderType type)
|
---|
4823 | {
|
---|
4824 | RT_NOREF(cid, shid, type);
|
---|
4825 |
|
---|
4826 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4827 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
4828 |
|
---|
4829 | DEBUG_BREAKPOINT_TEST();
|
---|
4830 | return VINF_SUCCESS;
|
---|
4831 | }
|
---|
4832 |
|
---|
4833 |
|
---|
4834 | static DECLCALLBACK(int) vmsvga3dBackShaderSet(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext, uint32_t cid, SVGA3dShaderType type, uint32_t shid)
|
---|
4835 | {
|
---|
4836 | RT_NOREF(pContext, cid, type, shid);
|
---|
4837 |
|
---|
4838 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4839 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
4840 |
|
---|
4841 | DEBUG_BREAKPOINT_TEST();
|
---|
4842 | return VINF_SUCCESS;
|
---|
4843 | }
|
---|
4844 |
|
---|
4845 |
|
---|
4846 | static DECLCALLBACK(int) vmsvga3dBackShaderSetConst(PVGASTATECC pThisCC, uint32_t cid, uint32_t reg, SVGA3dShaderType type,
|
---|
4847 | SVGA3dShaderConstType ctype, uint32_t cRegisters, uint32_t *pValues)
|
---|
4848 | {
|
---|
4849 | RT_NOREF(cid, reg, type, ctype, cRegisters, pValues);
|
---|
4850 |
|
---|
4851 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
4852 | AssertReturn(pState, VERR_INVALID_STATE);
|
---|
4853 |
|
---|
4854 | DEBUG_BREAKPOINT_TEST();
|
---|
4855 | return VINF_SUCCESS;
|
---|
4856 | }
|
---|
4857 |
|
---|
4858 | static DECLCALLBACK(int) vmsvga3dBackOcclusionQueryCreate(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)
|
---|
4859 | {
|
---|
4860 | RT_NOREF(pThisCC, pContext);
|
---|
4861 | DEBUG_BREAKPOINT_TEST();
|
---|
4862 | return VINF_SUCCESS;
|
---|
4863 | }
|
---|
4864 |
|
---|
4865 | static DECLCALLBACK(int) vmsvga3dBackOcclusionQueryDelete(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)
|
---|
4866 | {
|
---|
4867 | RT_NOREF(pThisCC, pContext);
|
---|
4868 | DEBUG_BREAKPOINT_TEST();
|
---|
4869 | return VINF_SUCCESS;
|
---|
4870 | }
|
---|
4871 |
|
---|
4872 | static DECLCALLBACK(int) vmsvga3dBackOcclusionQueryBegin(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)
|
---|
4873 | {
|
---|
4874 | RT_NOREF(pThisCC, pContext);
|
---|
4875 | DEBUG_BREAKPOINT_TEST();
|
---|
4876 | return VINF_SUCCESS;
|
---|
4877 | }
|
---|
4878 |
|
---|
4879 | static DECLCALLBACK(int) vmsvga3dBackOcclusionQueryEnd(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)
|
---|
4880 | {
|
---|
4881 | RT_NOREF(pThisCC, pContext);
|
---|
4882 | DEBUG_BREAKPOINT_TEST();
|
---|
4883 | return VINF_SUCCESS;
|
---|
4884 | }
|
---|
4885 |
|
---|
4886 | static DECLCALLBACK(int) vmsvga3dBackOcclusionQueryGetData(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext, uint32_t *pu32Pixels)
|
---|
4887 | {
|
---|
4888 | RT_NOREF(pThisCC, pContext, pu32Pixels);
|
---|
4889 | DEBUG_BREAKPOINT_TEST();
|
---|
4890 | return VINF_SUCCESS;
|
---|
4891 | }
|
---|
4892 |
|
---|
4893 |
|
---|
4894 | /**
|
---|
4895 | * Destroy backend specific surface bits (part of SVGA_3D_CMD_SURFACE_DESTROY).
|
---|
4896 | *
|
---|
4897 | * @param pThisCC The device context.
|
---|
4898 | * @param fClearCOTableEntry Whether to clear the corresponding COTable entry.
|
---|
4899 | * @param pSurface The surface being destroyed.
|
---|
4900 | */
|
---|
4901 | static DECLCALLBACK(void) vmsvga3dBackSurfaceDestroy(PVGASTATECC pThisCC, bool fClearCOTableEntry, PVMSVGA3DSURFACE pSurface)
|
---|
4902 | {
|
---|
4903 | RT_NOREF(pThisCC);
|
---|
4904 |
|
---|
4905 | /* The caller should not use the function for system memory surfaces. */
|
---|
4906 | PVMSVGA3DBACKENDSURFACE pBackendSurface = pSurface->pBackendSurface;
|
---|
4907 | if (!pBackendSurface)
|
---|
4908 | return;
|
---|
4909 | pSurface->pBackendSurface = NULL;
|
---|
4910 |
|
---|
4911 | LogFunc(("sid=%u\n", pSurface->id));
|
---|
4912 |
|
---|
4913 | /* If any views have been created for this resource, then also release them. */
|
---|
4914 | DXVIEW *pIter, *pNext;
|
---|
4915 | RTListForEachSafe(&pBackendSurface->listView, pIter, pNext, DXVIEW, nodeSurfaceView)
|
---|
4916 | {
|
---|
4917 | LogFunc(("pIter=%p, pNext=%p\n", pIter, pNext));
|
---|
4918 |
|
---|
4919 | /** @todo The common DX code should track the views and clean COTable on a surface destruction. */
|
---|
4920 | if (fClearCOTableEntry)
|
---|
4921 | {
|
---|
4922 | PVMSVGA3DDXCONTEXT pDXContext;
|
---|
4923 | int rc = vmsvga3dDXContextFromCid(pThisCC->svga.p3dState, pIter->cid, &pDXContext);
|
---|
4924 | AssertRC(rc);
|
---|
4925 | if (RT_SUCCESS(rc))
|
---|
4926 | {
|
---|
4927 | switch (pIter->enmViewType)
|
---|
4928 | {
|
---|
4929 | case VMSVGA3D_VIEWTYPE_RENDERTARGET:
|
---|
4930 | {
|
---|
4931 | SVGACOTableDXRTViewEntry *pEntry = &pDXContext->cot.paRTView[pIter->viewId];
|
---|
4932 | RT_ZERO(*pEntry);
|
---|
4933 | break;
|
---|
4934 | }
|
---|
4935 | case VMSVGA3D_VIEWTYPE_DEPTHSTENCIL:
|
---|
4936 | {
|
---|
4937 | SVGACOTableDXDSViewEntry *pEntry = &pDXContext->cot.paDSView[pIter->viewId];
|
---|
4938 | RT_ZERO(*pEntry);
|
---|
4939 | break;
|
---|
4940 | }
|
---|
4941 | case VMSVGA3D_VIEWTYPE_SHADERRESOURCE:
|
---|
4942 | {
|
---|
4943 | SVGACOTableDXSRViewEntry *pEntry = &pDXContext->cot.paSRView[pIter->viewId];
|
---|
4944 | RT_ZERO(*pEntry);
|
---|
4945 | break;
|
---|
4946 | }
|
---|
4947 | case VMSVGA3D_VIEWTYPE_UNORDEREDACCESS:
|
---|
4948 | {
|
---|
4949 | SVGACOTableDXUAViewEntry *pEntry = &pDXContext->cot.paUAView[pIter->viewId];
|
---|
4950 | RT_ZERO(*pEntry);
|
---|
4951 | break;
|
---|
4952 | }
|
---|
4953 | default:
|
---|
4954 | AssertFailed();
|
---|
4955 | }
|
---|
4956 | }
|
---|
4957 | }
|
---|
4958 |
|
---|
4959 | dxViewDestroy(pIter);
|
---|
4960 | }
|
---|
4961 |
|
---|
4962 | if ( pBackendSurface->enmResType == VMSVGA3D_RESTYPE_SCREEN_TARGET
|
---|
4963 | || pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_1D
|
---|
4964 | || pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_2D
|
---|
4965 | || pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_CUBE
|
---|
4966 | || pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_3D)
|
---|
4967 | {
|
---|
4968 | D3D_RELEASE(pBackendSurface->staging.pResource);
|
---|
4969 | D3D_RELEASE(pBackendSurface->dynamic.pResource);
|
---|
4970 | D3D_RELEASE(pBackendSurface->u.pResource);
|
---|
4971 | }
|
---|
4972 | else if (pBackendSurface->enmResType == VMSVGA3D_RESTYPE_BUFFER)
|
---|
4973 | {
|
---|
4974 | D3D_RELEASE(pBackendSurface->u.pBuffer);
|
---|
4975 | }
|
---|
4976 | else
|
---|
4977 | {
|
---|
4978 | AssertFailed();
|
---|
4979 | }
|
---|
4980 |
|
---|
4981 | RTMemFree(pBackendSurface);
|
---|
4982 |
|
---|
4983 | /* No context has created the surface, because the surface does not exist anymore. */
|
---|
4984 | pSurface->idAssociatedContext = SVGA_ID_INVALID;
|
---|
4985 | }
|
---|
4986 |
|
---|
4987 |
|
---|
4988 | static DECLCALLBACK(void) vmsvga3dBackSurfaceInvalidateImage(PVGASTATECC pThisCC, PVMSVGA3DSURFACE pSurface, uint32_t uFace, uint32_t uMipmap)
|
---|
4989 | {
|
---|
4990 | RT_NOREF(pThisCC, uFace, uMipmap);
|
---|
4991 |
|
---|
4992 | /* The caller should not use the function for system memory surfaces. */
|
---|
4993 | PVMSVGA3DBACKENDSURFACE pBackendSurface = pSurface->pBackendSurface;
|
---|
4994 | if (!pBackendSurface)
|
---|
4995 | return;
|
---|
4996 |
|
---|
4997 | LogFunc(("sid=%u\n", pSurface->id));
|
---|
4998 |
|
---|
4999 | /* The guest uses this to invalidate a buffer. */
|
---|
5000 | if (pBackendSurface->enmResType == VMSVGA3D_RESTYPE_BUFFER)
|
---|
5001 | {
|
---|
5002 | Assert(uFace == 0 && uMipmap == 0); /* The caller ensures this. */
|
---|
5003 | /** @todo This causes flickering when a buffer is invalidated and re-created right before a draw call. */
|
---|
5004 | //vmsvga3dBackSurfaceDestroy(pThisCC, pSurface);
|
---|
5005 | }
|
---|
5006 | else
|
---|
5007 | {
|
---|
5008 | /** @todo Delete views that have been created for this mipmap.
|
---|
5009 | * For now just delete all views, they will be recte=reated if necessary.
|
---|
5010 | */
|
---|
5011 | ASSERT_GUEST_FAILED();
|
---|
5012 | DXVIEW *pIter, *pNext;
|
---|
5013 | RTListForEachSafe(&pBackendSurface->listView, pIter, pNext, DXVIEW, nodeSurfaceView)
|
---|
5014 | {
|
---|
5015 | dxViewDestroy(pIter);
|
---|
5016 | }
|
---|
5017 | }
|
---|
5018 | }
|
---|
5019 |
|
---|
5020 |
|
---|
5021 | /**
|
---|
5022 | * Backend worker for implementing SVGA_3D_CMD_SURFACE_STRETCHBLT.
|
---|
5023 | *
|
---|
5024 | * @returns VBox status code.
|
---|
5025 | * @param pThis The VGA device instance.
|
---|
5026 | * @param pState The VMSVGA3d state.
|
---|
5027 | * @param pDstSurface The destination host surface.
|
---|
5028 | * @param uDstFace The destination face (valid).
|
---|
5029 | * @param uDstMipmap The destination mipmap level (valid).
|
---|
5030 | * @param pDstBox The destination box.
|
---|
5031 | * @param pSrcSurface The source host surface.
|
---|
5032 | * @param uSrcFace The destination face (valid).
|
---|
5033 | * @param uSrcMipmap The source mimap level (valid).
|
---|
5034 | * @param pSrcBox The source box.
|
---|
5035 | * @param enmMode The strecht blt mode .
|
---|
5036 | * @param pContext The VMSVGA3d context (already current for OGL).
|
---|
5037 | */
|
---|
5038 | static DECLCALLBACK(int) vmsvga3dBackSurfaceStretchBlt(PVGASTATE pThis, PVMSVGA3DSTATE pState,
|
---|
5039 | PVMSVGA3DSURFACE pDstSurface, uint32_t uDstFace, uint32_t uDstMipmap, SVGA3dBox const *pDstBox,
|
---|
5040 | PVMSVGA3DSURFACE pSrcSurface, uint32_t uSrcFace, uint32_t uSrcMipmap, SVGA3dBox const *pSrcBox,
|
---|
5041 | SVGA3dStretchBltMode enmMode, PVMSVGA3DCONTEXT pContext)
|
---|
5042 | {
|
---|
5043 | RT_NOREF(pThis, pState, pDstSurface, uDstFace, uDstMipmap, pDstBox,
|
---|
5044 | pSrcSurface, uSrcFace, uSrcMipmap, pSrcBox, enmMode, pContext);
|
---|
5045 |
|
---|
5046 | AssertFailed();
|
---|
5047 | return VINF_SUCCESS;
|
---|
5048 | }
|
---|
5049 |
|
---|
5050 |
|
---|
5051 | /**
|
---|
5052 | * Backend worker for implementing SVGA_3D_CMD_SURFACE_DMA that copies one box.
|
---|
5053 | *
|
---|
5054 | * @returns Failure status code or @a rc.
|
---|
5055 | * @param pThis The shared VGA/VMSVGA instance data.
|
---|
5056 | * @param pThisCC The VGA/VMSVGA state for ring-3.
|
---|
5057 | * @param pState The VMSVGA3d state.
|
---|
5058 | * @param pSurface The host surface.
|
---|
5059 | * @param pMipLevel Mipmap level. The caller knows it already.
|
---|
5060 | * @param uHostFace The host face (valid).
|
---|
5061 | * @param uHostMipmap The host mipmap level (valid).
|
---|
5062 | * @param GuestPtr The guest pointer.
|
---|
5063 | * @param cbGuestPitch The guest pitch.
|
---|
5064 | * @param transfer The transfer direction.
|
---|
5065 | * @param pBox The box to copy (clipped, valid, except for guest's srcx, srcy, srcz).
|
---|
5066 | * @param pContext The context (for OpenGL).
|
---|
5067 | * @param rc The current rc for all boxes.
|
---|
5068 | * @param iBox The current box number (for Direct 3D).
|
---|
5069 | */
|
---|
5070 | static DECLCALLBACK(int) vmsvga3dBackSurfaceDMACopyBox(PVGASTATE pThis, PVGASTATECC pThisCC, PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface,
|
---|
5071 | PVMSVGA3DMIPMAPLEVEL pMipLevel, uint32_t uHostFace, uint32_t uHostMipmap,
|
---|
5072 | SVGAGuestPtr GuestPtr, uint32_t cbGuestPitch, SVGA3dTransferType transfer,
|
---|
5073 | SVGA3dCopyBox const *pBox, PVMSVGA3DCONTEXT pContext, int rc, int iBox)
|
---|
5074 | {
|
---|
5075 | RT_NOREF(pState, pMipLevel, pContext, iBox);
|
---|
5076 |
|
---|
5077 | /* The called should not use the function for system memory surfaces. */
|
---|
5078 | PVMSVGA3DBACKENDSURFACE pBackendSurface = pSurface->pBackendSurface;
|
---|
5079 | AssertReturn(pBackendSurface, VERR_INVALID_PARAMETER);
|
---|
5080 |
|
---|
5081 | if (pBackendSurface->enmResType == VMSVGA3D_RESTYPE_SCREEN_TARGET)
|
---|
5082 | {
|
---|
5083 | /** @todo This is generic code and should be in DevVGA-SVGA3d.cpp for backends which support Map/Unmap. */
|
---|
5084 | AssertReturn(uHostFace == 0 && uHostMipmap == 0, VERR_INVALID_PARAMETER);
|
---|
5085 |
|
---|
5086 | uint32_t const u32GuestBlockX = pBox->srcx / pSurface->cxBlock;
|
---|
5087 | uint32_t const u32GuestBlockY = pBox->srcy / pSurface->cyBlock;
|
---|
5088 | Assert(u32GuestBlockX * pSurface->cxBlock == pBox->srcx);
|
---|
5089 | Assert(u32GuestBlockY * pSurface->cyBlock == pBox->srcy);
|
---|
5090 | uint32_t const cBlocksX = (pBox->w + pSurface->cxBlock - 1) / pSurface->cxBlock;
|
---|
5091 | uint32_t const cBlocksY = (pBox->h + pSurface->cyBlock - 1) / pSurface->cyBlock;
|
---|
5092 | AssertMsgReturn(cBlocksX && cBlocksY, ("Empty box %dx%d\n", pBox->w, pBox->h), VERR_INTERNAL_ERROR);
|
---|
5093 |
|
---|
5094 | /* vmsvgaR3GmrTransfer verifies uGuestOffset.
|
---|
5095 | * srcx(u32GuestBlockX) and srcy(u32GuestBlockY) have been verified in vmsvga3dSurfaceDMA
|
---|
5096 | * to not cause 32 bit overflow when multiplied by cbBlock and cbGuestPitch.
|
---|
5097 | */
|
---|
5098 | uint64_t const uGuestOffset = u32GuestBlockX * pSurface->cbBlock + u32GuestBlockY * cbGuestPitch;
|
---|
5099 | AssertReturn(uGuestOffset < UINT32_MAX, VERR_INVALID_PARAMETER);
|
---|
5100 |
|
---|
5101 | SVGA3dSurfaceImageId image;
|
---|
5102 | image.sid = pSurface->id;
|
---|
5103 | image.face = uHostFace;
|
---|
5104 | image.mipmap = uHostMipmap;
|
---|
5105 |
|
---|
5106 | SVGA3dBox box;
|
---|
5107 | box.x = pBox->x;
|
---|
5108 | box.y = pBox->y;
|
---|
5109 | box.z = 0;
|
---|
5110 | box.w = pBox->w;
|
---|
5111 | box.h = pBox->h;
|
---|
5112 | box.d = 1;
|
---|
5113 |
|
---|
5114 | VMSVGA3D_SURFACE_MAP const enmMap = transfer == SVGA3D_WRITE_HOST_VRAM
|
---|
5115 | ? VMSVGA3D_SURFACE_MAP_WRITE
|
---|
5116 | : VMSVGA3D_SURFACE_MAP_READ;
|
---|
5117 |
|
---|
5118 | VMSVGA3D_MAPPED_SURFACE map;
|
---|
5119 | rc = vmsvga3dBackSurfaceMap(pThisCC, &image, &box, enmMap, &map);
|
---|
5120 | if (RT_SUCCESS(rc))
|
---|
5121 | {
|
---|
5122 | /* Prepare parameters for vmsvgaR3GmrTransfer, which needs the host buffer address, size
|
---|
5123 | * and offset of the first scanline.
|
---|
5124 | */
|
---|
5125 | uint32_t const cbLockedBuf = map.cbRowPitch * cBlocksY;
|
---|
5126 | uint8_t *pu8LockedBuf = (uint8_t *)map.pvData;
|
---|
5127 | uint32_t const offLockedBuf = 0;
|
---|
5128 |
|
---|
5129 | rc = vmsvgaR3GmrTransfer(pThis,
|
---|
5130 | pThisCC,
|
---|
5131 | transfer,
|
---|
5132 | pu8LockedBuf,
|
---|
5133 | cbLockedBuf,
|
---|
5134 | offLockedBuf,
|
---|
5135 | map.cbRowPitch,
|
---|
5136 | GuestPtr,
|
---|
5137 | (uint32_t)uGuestOffset,
|
---|
5138 | cbGuestPitch,
|
---|
5139 | cBlocksX * pSurface->cbBlock,
|
---|
5140 | cBlocksY);
|
---|
5141 | AssertRC(rc);
|
---|
5142 |
|
---|
5143 | // Log4(("first line:\n%.*Rhxd\n", cBlocksX * pSurface->cbBlock, LockedRect.pBits));
|
---|
5144 |
|
---|
5145 | //vmsvga3dMapWriteBmpFile(&map, "Dynamic");
|
---|
5146 |
|
---|
5147 | vmsvga3dBackSurfaceUnmap(pThisCC, &image, &map, /* fWritten = */ true);
|
---|
5148 | }
|
---|
5149 | #if 0
|
---|
5150 | //DEBUG_BREAKPOINT_TEST();
|
---|
5151 | rc = vmsvga3dBackSurfaceMap(pThisCC, &image, NULL, VMSVGA3D_SURFACE_MAP_READ, &map);
|
---|
5152 | if (RT_SUCCESS(rc))
|
---|
5153 | {
|
---|
5154 | vmsvga3dMapWriteBmpFile(&map, "Staging");
|
---|
5155 |
|
---|
5156 | vmsvga3dBackSurfaceUnmap(pThisCC, &image, &map, /* fWritten = */ false);
|
---|
5157 | }
|
---|
5158 | #endif
|
---|
5159 | }
|
---|
5160 | else if ( pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_1D
|
---|
5161 | || pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_2D
|
---|
5162 | || pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_CUBE
|
---|
5163 | || pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_3D)
|
---|
5164 | {
|
---|
5165 | /** @todo This is generic code and should be in DevVGA-SVGA3d.cpp for backends which support Map/Unmap. */
|
---|
5166 | uint32_t const u32GuestBlockX = pBox->srcx / pSurface->cxBlock;
|
---|
5167 | uint32_t const u32GuestBlockY = pBox->srcy / pSurface->cyBlock;
|
---|
5168 | Assert(u32GuestBlockX * pSurface->cxBlock == pBox->srcx);
|
---|
5169 | Assert(u32GuestBlockY * pSurface->cyBlock == pBox->srcy);
|
---|
5170 | uint32_t const cBlocksX = (pBox->w + pSurface->cxBlock - 1) / pSurface->cxBlock;
|
---|
5171 | uint32_t const cBlocksY = (pBox->h + pSurface->cyBlock - 1) / pSurface->cyBlock;
|
---|
5172 | AssertMsgReturn(cBlocksX && cBlocksY && pBox->d, ("Empty box %dx%dx%d\n", pBox->w, pBox->h, pBox->d), VERR_INTERNAL_ERROR);
|
---|
5173 |
|
---|
5174 | /* vmsvgaR3GmrTransfer verifies uGuestOffset.
|
---|
5175 | * srcx(u32GuestBlockX) and srcy(u32GuestBlockY) have been verified in vmsvga3dSurfaceDMA
|
---|
5176 | * to not cause 32 bit overflow when multiplied by cbBlock and cbGuestPitch.
|
---|
5177 | */
|
---|
5178 | uint64_t uGuestOffset = u32GuestBlockX * pSurface->cbBlock + u32GuestBlockY * cbGuestPitch;
|
---|
5179 | AssertReturn(uGuestOffset < UINT32_MAX, VERR_INVALID_PARAMETER);
|
---|
5180 |
|
---|
5181 | /* 3D texture needs additional processing. */
|
---|
5182 | ASSERT_GUEST_RETURN( pBox->z < D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
|
---|
5183 | && pBox->d <= D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
|
---|
5184 | && pBox->d <= D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION - pBox->z,
|
---|
5185 | VERR_INVALID_PARAMETER);
|
---|
5186 | ASSERT_GUEST_RETURN( pBox->srcz < D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
|
---|
5187 | && pBox->d <= D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
|
---|
5188 | && pBox->d <= D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION - pBox->srcz,
|
---|
5189 | VERR_INVALID_PARAMETER);
|
---|
5190 |
|
---|
5191 | uGuestOffset += pBox->srcz * pMipLevel->cbSurfacePlane;
|
---|
5192 |
|
---|
5193 | SVGA3dSurfaceImageId image;
|
---|
5194 | image.sid = pSurface->id;
|
---|
5195 | image.face = uHostFace;
|
---|
5196 | image.mipmap = uHostMipmap;
|
---|
5197 |
|
---|
5198 | SVGA3dBox box;
|
---|
5199 | box.x = pBox->x;
|
---|
5200 | box.y = pBox->y;
|
---|
5201 | box.z = pBox->z;
|
---|
5202 | box.w = pBox->w;
|
---|
5203 | box.h = pBox->h;
|
---|
5204 | box.d = pBox->d;
|
---|
5205 |
|
---|
5206 | VMSVGA3D_SURFACE_MAP const enmMap = transfer == SVGA3D_WRITE_HOST_VRAM
|
---|
5207 | ? VMSVGA3D_SURFACE_MAP_WRITE
|
---|
5208 | : VMSVGA3D_SURFACE_MAP_READ;
|
---|
5209 |
|
---|
5210 | VMSVGA3D_MAPPED_SURFACE map;
|
---|
5211 | rc = vmsvga3dBackSurfaceMap(pThisCC, &image, &box, enmMap, &map);
|
---|
5212 | if (RT_SUCCESS(rc))
|
---|
5213 | {
|
---|
5214 | #if 0
|
---|
5215 | if (box.w == 250 && box.h == 250 && box.d == 1 && enmMap == VMSVGA3D_SURFACE_MAP_READ)
|
---|
5216 | {
|
---|
5217 | DEBUG_BREAKPOINT_TEST();
|
---|
5218 | vmsvga3dMapWriteBmpFile(&map, "P");
|
---|
5219 | }
|
---|
5220 | #endif
|
---|
5221 | /* Prepare parameters for vmsvgaR3GmrTransfer, which needs the host buffer address, size
|
---|
5222 | * and offset of the first scanline.
|
---|
5223 | */
|
---|
5224 | uint32_t cbLockedBuf = map.cbRowPitch * cBlocksY;
|
---|
5225 | if (pBackendSurface->enmResType == VMSVGA3D_RESTYPE_TEXTURE_3D)
|
---|
5226 | cbLockedBuf += map.cbDepthPitch * (pBox->d - 1); /// @todo why map does not compute this for 2D textures
|
---|
5227 | uint8_t *pu8LockedBuf = (uint8_t *)map.pvData;
|
---|
5228 | uint32_t offLockedBuf = 0;
|
---|
5229 |
|
---|
5230 | for (uint32_t iPlane = 0; iPlane < pBox->d; ++iPlane)
|
---|
5231 | {
|
---|
5232 | AssertBreak(uGuestOffset < UINT32_MAX);
|
---|
5233 |
|
---|
5234 | rc = vmsvgaR3GmrTransfer(pThis,
|
---|
5235 | pThisCC,
|
---|
5236 | transfer,
|
---|
5237 | pu8LockedBuf,
|
---|
5238 | cbLockedBuf,
|
---|
5239 | offLockedBuf,
|
---|
5240 | map.cbRowPitch,
|
---|
5241 | GuestPtr,
|
---|
5242 | (uint32_t)uGuestOffset,
|
---|
5243 | cbGuestPitch,
|
---|
5244 | cBlocksX * pSurface->cbBlock,
|
---|
5245 | cBlocksY);
|
---|
5246 | AssertRC(rc);
|
---|
5247 |
|
---|
5248 | uGuestOffset += pMipLevel->cbSurfacePlane;
|
---|
5249 | offLockedBuf += map.cbDepthPitch;
|
---|
5250 | }
|
---|
5251 |
|
---|
5252 | bool const fWritten = (transfer == SVGA3D_WRITE_HOST_VRAM);
|
---|
5253 | vmsvga3dBackSurfaceUnmap(pThisCC, &image, &map, fWritten);
|
---|
5254 | }
|
---|
5255 | }
|
---|
5256 | else
|
---|
5257 | {
|
---|
5258 | AssertMsgFailed(("Unsupported surface type %d\n", pBackendSurface->enmResType));
|
---|
5259 | rc = VERR_NOT_IMPLEMENTED;
|
---|
5260 | }
|
---|
5261 |
|
---|
5262 | return rc;
|
---|
5263 | }
|
---|
5264 |
|
---|
5265 |
|
---|
5266 | /**
|
---|
5267 | * Create D3D/OpenGL texture object for the specified surface.
|
---|
5268 | *
|
---|
5269 | * Surfaces are created when needed.
|
---|
5270 | *
|
---|
5271 | * @param pThisCC The device context.
|
---|
5272 | * @param pContext The context.
|
---|
5273 | * @param idAssociatedContext Probably the same as pContext->id.
|
---|
5274 | * @param pSurface The surface to create the texture for.
|
---|
5275 | */
|
---|
5276 | static DECLCALLBACK(int) vmsvga3dBackCreateTexture(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext, uint32_t idAssociatedContext,
|
---|
5277 | PVMSVGA3DSURFACE pSurface)
|
---|
5278 |
|
---|
5279 | {
|
---|
5280 | RT_NOREF(pThisCC, pContext, idAssociatedContext, pSurface);
|
---|
5281 |
|
---|
5282 | AssertFailed();
|
---|
5283 | return VINF_SUCCESS;
|
---|
5284 | }
|
---|
5285 |
|
---|
5286 |
|
---|
5287 | /*
|
---|
5288 | * DX callbacks.
|
---|
5289 | */
|
---|
5290 |
|
---|
5291 | static DECLCALLBACK(int) vmsvga3dBackDXDefineContext(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
5292 | {
|
---|
5293 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
5294 |
|
---|
5295 | /* Allocate a backend specific context structure. */
|
---|
5296 | PVMSVGA3DBACKENDDXCONTEXT pBackendDXContext = (PVMSVGA3DBACKENDDXCONTEXT)RTMemAllocZ(sizeof(VMSVGA3DBACKENDDXCONTEXT));
|
---|
5297 | AssertPtrReturn(pBackendDXContext, VERR_NO_MEMORY);
|
---|
5298 | pDXContext->pBackendDXContext = pBackendDXContext;
|
---|
5299 |
|
---|
5300 | LogFunc(("cid %d\n", pDXContext->cid));
|
---|
5301 |
|
---|
5302 | int rc = dxDeviceCreate(pBackend, &pBackendDXContext->dxDevice);
|
---|
5303 | return rc;
|
---|
5304 | }
|
---|
5305 |
|
---|
5306 |
|
---|
5307 | static DECLCALLBACK(int) vmsvga3dBackDXDestroyContext(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
5308 | {
|
---|
5309 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
5310 |
|
---|
5311 | LogFunc(("cid %d\n", pDXContext->cid));
|
---|
5312 |
|
---|
5313 | if (pDXContext->pBackendDXContext)
|
---|
5314 | {
|
---|
5315 | /* Clean up context resources. */
|
---|
5316 | VMSVGA3DBACKENDDXCONTEXT *pBackendDXContext = pDXContext->pBackendDXContext;
|
---|
5317 |
|
---|
5318 | for (uint32_t idxShaderState = 0; idxShaderState < RT_ELEMENTS(pBackendDXContext->resources.shaderState); ++idxShaderState)
|
---|
5319 | {
|
---|
5320 | ID3D11Buffer **papConstantBuffer = &pBackendDXContext->resources.shaderState[idxShaderState].constantBuffers[0];
|
---|
5321 | D3D_RELEASE_ARRAY(RT_ELEMENTS(pBackendDXContext->resources.shaderState[idxShaderState].constantBuffers), papConstantBuffer);
|
---|
5322 | }
|
---|
5323 |
|
---|
5324 | for (uint32_t i = 0; i < RT_ELEMENTS(pBackendDXContext->resources.inputAssembly.vertexBuffers); ++i)
|
---|
5325 | {
|
---|
5326 | D3D_RELEASE(pBackendDXContext->resources.inputAssembly.vertexBuffers[i].pBuffer);
|
---|
5327 | }
|
---|
5328 |
|
---|
5329 | D3D_RELEASE(pBackendDXContext->resources.inputAssembly.indexBuffer.pBuffer);
|
---|
5330 |
|
---|
5331 | if (pBackendDXContext->dxDevice.pImmediateContext)
|
---|
5332 | dxDeviceFlush(&pBackendDXContext->dxDevice); /* Make sure that any pending draw calls are finished. */
|
---|
5333 |
|
---|
5334 | if (pBackendDXContext->paRenderTargetView)
|
---|
5335 | {
|
---|
5336 | for (uint32_t i = 0; i < pBackendDXContext->cRenderTargetView; ++i)
|
---|
5337 | D3D_RELEASE(pBackendDXContext->paRenderTargetView[i].u.pRenderTargetView);
|
---|
5338 | }
|
---|
5339 | if (pBackendDXContext->paDepthStencilView)
|
---|
5340 | {
|
---|
5341 | for (uint32_t i = 0; i < pBackendDXContext->cDepthStencilView; ++i)
|
---|
5342 | D3D_RELEASE(pBackendDXContext->paDepthStencilView[i].u.pDepthStencilView);
|
---|
5343 | }
|
---|
5344 | if (pBackendDXContext->paShaderResourceView)
|
---|
5345 | {
|
---|
5346 | for (uint32_t i = 0; i < pBackendDXContext->cShaderResourceView; ++i)
|
---|
5347 | D3D_RELEASE(pBackendDXContext->paShaderResourceView[i].u.pShaderResourceView);
|
---|
5348 | }
|
---|
5349 | if (pBackendDXContext->paElementLayout)
|
---|
5350 | {
|
---|
5351 | for (uint32_t i = 0; i < pBackendDXContext->cElementLayout; ++i)
|
---|
5352 | D3D_RELEASE(pBackendDXContext->paElementLayout[i].pElementLayout);
|
---|
5353 | }
|
---|
5354 | if (pBackendDXContext->papBlendState)
|
---|
5355 | D3D_RELEASE_ARRAY(pBackendDXContext->cBlendState, pBackendDXContext->papBlendState);
|
---|
5356 | if (pBackendDXContext->papDepthStencilState)
|
---|
5357 | D3D_RELEASE_ARRAY(pBackendDXContext->cDepthStencilState, pBackendDXContext->papDepthStencilState);
|
---|
5358 | if (pBackendDXContext->papRasterizerState)
|
---|
5359 | D3D_RELEASE_ARRAY(pBackendDXContext->cRasterizerState, pBackendDXContext->papRasterizerState);
|
---|
5360 | if (pBackendDXContext->papSamplerState)
|
---|
5361 | D3D_RELEASE_ARRAY(pBackendDXContext->cSamplerState, pBackendDXContext->papSamplerState);
|
---|
5362 | if (pBackendDXContext->paQuery)
|
---|
5363 | {
|
---|
5364 | for (uint32_t i = 0; i < pBackendDXContext->cQuery; ++i)
|
---|
5365 | dxDestroyQuery(&pBackendDXContext->paQuery[i]);
|
---|
5366 | }
|
---|
5367 | if (pBackendDXContext->paShader)
|
---|
5368 | {
|
---|
5369 | for (uint32_t i = 0; i < pBackendDXContext->cShader; ++i)
|
---|
5370 | dxDestroyShader(&pBackendDXContext->paShader[i]);
|
---|
5371 | }
|
---|
5372 | if (pBackendDXContext->paStreamOutput)
|
---|
5373 | {
|
---|
5374 | for (uint32_t i = 0; i < pBackendDXContext->cStreamOutput; ++i)
|
---|
5375 | dxDestroyStreamOutput(&pBackendDXContext->paStreamOutput[i]);
|
---|
5376 | }
|
---|
5377 |
|
---|
5378 | RTMemFreeZ(pBackendDXContext->papBlendState, sizeof(pBackendDXContext->papBlendState[0]) * pBackendDXContext->cBlendState);
|
---|
5379 | RTMemFreeZ(pBackendDXContext->papDepthStencilState, sizeof(pBackendDXContext->papDepthStencilState[0]) * pBackendDXContext->cDepthStencilState);
|
---|
5380 | RTMemFreeZ(pBackendDXContext->papSamplerState, sizeof(pBackendDXContext->papSamplerState[0]) * pBackendDXContext->cSamplerState);
|
---|
5381 | RTMemFreeZ(pBackendDXContext->papRasterizerState, sizeof(pBackendDXContext->papRasterizerState[0]) * pBackendDXContext->cRasterizerState);
|
---|
5382 | RTMemFreeZ(pBackendDXContext->paElementLayout, sizeof(pBackendDXContext->paElementLayout[0]) * pBackendDXContext->cElementLayout);
|
---|
5383 | RTMemFreeZ(pBackendDXContext->paRenderTargetView, sizeof(pBackendDXContext->paRenderTargetView[0]) * pBackendDXContext->cRenderTargetView);
|
---|
5384 | RTMemFreeZ(pBackendDXContext->paDepthStencilView, sizeof(pBackendDXContext->paDepthStencilView[0]) * pBackendDXContext->cDepthStencilView);
|
---|
5385 | RTMemFreeZ(pBackendDXContext->paShaderResourceView, sizeof(pBackendDXContext->paShaderResourceView[0]) * pBackendDXContext->cShaderResourceView);
|
---|
5386 | RTMemFreeZ(pBackendDXContext->paQuery, sizeof(pBackendDXContext->paQuery[0]) * pBackendDXContext->cQuery);
|
---|
5387 | RTMemFreeZ(pBackendDXContext->paShader, sizeof(pBackendDXContext->paShader[0]) * pBackendDXContext->cShader);
|
---|
5388 | RTMemFreeZ(pBackendDXContext->paStreamOutput, sizeof(pBackendDXContext->paStreamOutput[0]) * pBackendDXContext->cStreamOutput);
|
---|
5389 |
|
---|
5390 | /* Destroy backend surfaces which belong to this context. */
|
---|
5391 | /** @todo The context should have a list of surfaces (and also shared resources). */
|
---|
5392 | /** @todo This should not be needed in fSingleDevice mode. */
|
---|
5393 | for (uint32_t sid = 0; sid < pThisCC->svga.p3dState->cSurfaces; ++sid)
|
---|
5394 | {
|
---|
5395 | PVMSVGA3DSURFACE const pSurface = pThisCC->svga.p3dState->papSurfaces[sid];
|
---|
5396 | if ( pSurface
|
---|
5397 | && pSurface->id == sid)
|
---|
5398 | {
|
---|
5399 | if (pSurface->idAssociatedContext == pDXContext->cid)
|
---|
5400 | {
|
---|
5401 | if (pSurface->pBackendSurface)
|
---|
5402 | vmsvga3dBackSurfaceDestroy(pThisCC, true, pSurface);
|
---|
5403 | }
|
---|
5404 | else if (pSurface->idAssociatedContext == DX_CID_BACKEND)
|
---|
5405 | {
|
---|
5406 | /* May have shared resources in this context. */
|
---|
5407 | if (pSurface->pBackendSurface)
|
---|
5408 | {
|
---|
5409 | DXSHAREDTEXTURE *pSharedTexture = (DXSHAREDTEXTURE *)RTAvlU32Get(&pSurface->pBackendSurface->SharedTextureTree, pDXContext->cid);
|
---|
5410 | if (pSharedTexture)
|
---|
5411 | {
|
---|
5412 | Assert(pSharedTexture->sid == sid);
|
---|
5413 | RTAvlU32Remove(&pSurface->pBackendSurface->SharedTextureTree, pDXContext->cid);
|
---|
5414 | D3D_RELEASE(pSharedTexture->pTexture);
|
---|
5415 | RTMemFreeZ(pSharedTexture, sizeof(*pSharedTexture));
|
---|
5416 | }
|
---|
5417 | }
|
---|
5418 | }
|
---|
5419 | }
|
---|
5420 | }
|
---|
5421 |
|
---|
5422 | dxDeviceDestroy(pBackend, &pBackendDXContext->dxDevice);
|
---|
5423 |
|
---|
5424 | RTMemFreeZ(pBackendDXContext, sizeof(*pBackendDXContext));
|
---|
5425 | pDXContext->pBackendDXContext = NULL;
|
---|
5426 | }
|
---|
5427 | return VINF_SUCCESS;
|
---|
5428 | }
|
---|
5429 |
|
---|
5430 |
|
---|
5431 | static DECLCALLBACK(int) vmsvga3dBackDXBindContext(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
5432 | {
|
---|
5433 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
5434 | RT_NOREF(pBackend, pDXContext);
|
---|
5435 | return VINF_SUCCESS;
|
---|
5436 | }
|
---|
5437 |
|
---|
5438 |
|
---|
5439 | static DECLCALLBACK(int) vmsvga3dBackDXSwitchContext(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
5440 | {
|
---|
5441 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
5442 | if (!pBackend->fSingleDevice)
|
---|
5443 | return VINF_NOT_IMPLEMENTED; /* Not required. */
|
---|
5444 |
|
---|
5445 | /* The new context state will be applied by the generic DX code. */
|
---|
5446 | RT_NOREF(pDXContext);
|
---|
5447 | return VINF_SUCCESS;
|
---|
5448 | }
|
---|
5449 |
|
---|
5450 |
|
---|
5451 | static DECLCALLBACK(int) vmsvga3dBackDXReadbackContext(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
5452 | {
|
---|
5453 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
5454 | RT_NOREF(pBackend, pDXContext);
|
---|
5455 | return VINF_SUCCESS;
|
---|
5456 | }
|
---|
5457 |
|
---|
5458 |
|
---|
5459 | static DECLCALLBACK(int) vmsvga3dBackDXInvalidateContext(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
5460 | {
|
---|
5461 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
5462 |
|
---|
5463 | RT_NOREF(pBackend, pDXContext);
|
---|
5464 | AssertFailed(); /** @todo Implement */
|
---|
5465 | return VERR_NOT_IMPLEMENTED;
|
---|
5466 | }
|
---|
5467 |
|
---|
5468 |
|
---|
5469 | static DECLCALLBACK(int) vmsvga3dBackDXSetSingleConstantBuffer(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t slot, SVGA3dShaderType type, SVGA3dSurfaceId sid, uint32_t offsetInBytes, uint32_t sizeInBytes)
|
---|
5470 | {
|
---|
5471 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
5472 | RT_NOREF(pBackend);
|
---|
5473 |
|
---|
5474 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
5475 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
5476 |
|
---|
5477 | if (sid == SVGA_ID_INVALID)
|
---|
5478 | {
|
---|
5479 | uint32_t const idxShaderState = type - SVGA3D_SHADERTYPE_MIN;
|
---|
5480 | D3D_RELEASE(pDXContext->pBackendDXContext->resources.shaderState[idxShaderState].constantBuffers[slot]);
|
---|
5481 | return VINF_SUCCESS;
|
---|
5482 | }
|
---|
5483 |
|
---|
5484 | PVMSVGA3DSURFACE pSurface;
|
---|
5485 | int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, sid, &pSurface);
|
---|
5486 | AssertRCReturn(rc, rc);
|
---|
5487 |
|
---|
5488 | PVMSVGA3DMIPMAPLEVEL pMipLevel;
|
---|
5489 | rc = vmsvga3dMipmapLevel(pSurface, 0, 0, &pMipLevel);
|
---|
5490 | AssertRCReturn(rc, rc);
|
---|
5491 |
|
---|
5492 | uint32_t const cbSurface = pMipLevel->cbSurface;
|
---|
5493 | ASSERT_GUEST_RETURN( offsetInBytes < cbSurface
|
---|
5494 | && sizeInBytes <= cbSurface - offsetInBytes, VERR_INVALID_PARAMETER);
|
---|
5495 |
|
---|
5496 | /* Constant buffers are created on demand. */
|
---|
5497 | Assert(pSurface->pBackendSurface == NULL);
|
---|
5498 |
|
---|
5499 | /* Upload the current data, if any. */
|
---|
5500 | D3D11_SUBRESOURCE_DATA *pInitialData = NULL;
|
---|
5501 | D3D11_SUBRESOURCE_DATA initialData;
|
---|
5502 | if (pMipLevel->pSurfaceData)
|
---|
5503 | {
|
---|
5504 | initialData.pSysMem = (uint8_t *)pMipLevel->pSurfaceData + offsetInBytes;
|
---|
5505 | initialData.SysMemPitch = sizeInBytes;
|
---|
5506 | initialData.SysMemSlicePitch = sizeInBytes;
|
---|
5507 |
|
---|
5508 | pInitialData = &initialData;
|
---|
5509 |
|
---|
5510 | // Log(("%.*Rhxd\n", sizeInBytes, initialData.pSysMem));
|
---|
5511 | }
|
---|
5512 |
|
---|
5513 | D3D11_BUFFER_DESC bd;
|
---|
5514 | RT_ZERO(bd);
|
---|
5515 | bd.ByteWidth = sizeInBytes;
|
---|
5516 | bd.Usage = D3D11_USAGE_DEFAULT;
|
---|
5517 | bd.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
---|
5518 | bd.CPUAccessFlags = 0;
|
---|
5519 | bd.MiscFlags = 0;
|
---|
5520 | bd.StructureByteStride = 0;
|
---|
5521 |
|
---|
5522 | ID3D11Buffer *pBuffer = 0;
|
---|
5523 | HRESULT hr = pDevice->pDevice->CreateBuffer(&bd, pInitialData, &pBuffer);
|
---|
5524 | if (SUCCEEDED(hr))
|
---|
5525 | {
|
---|
5526 | uint32_t const idxShaderState = type - SVGA3D_SHADERTYPE_MIN;
|
---|
5527 | ID3D11Buffer **ppOldBuffer = &pDXContext->pBackendDXContext->resources.shaderState[idxShaderState].constantBuffers[slot];
|
---|
5528 | LogFunc(("constant buffer: [%u][%u]: sid = %u, %u, %u (%p -> %p)\n",
|
---|
5529 | idxShaderState, slot, sid, offsetInBytes, sizeInBytes, *ppOldBuffer, pBuffer));
|
---|
5530 | D3D_RELEASE(*ppOldBuffer);
|
---|
5531 | *ppOldBuffer = pBuffer;
|
---|
5532 | }
|
---|
5533 |
|
---|
5534 | return VINF_SUCCESS;
|
---|
5535 | }
|
---|
5536 |
|
---|
5537 | static int dxSetShaderResources(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderType type)
|
---|
5538 | {
|
---|
5539 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
5540 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
5541 |
|
---|
5542 | //DEBUG_BREAKPOINT_TEST();
|
---|
5543 | AssertReturn(type >= SVGA3D_SHADERTYPE_MIN && type < SVGA3D_SHADERTYPE_MAX, VERR_INVALID_PARAMETER);
|
---|
5544 | uint32_t const idxShaderState = type - SVGA3D_SHADERTYPE_MIN;
|
---|
5545 | uint32_t const *pSRIds = &pDXContext->svgaDXContext.shaderState[idxShaderState].shaderResources[0];
|
---|
5546 | ID3D11ShaderResourceView *papShaderResourceView[SVGA3D_DX_MAX_SRVIEWS];
|
---|
5547 | for (uint32_t i = 0; i < SVGA3D_DX_MAX_SRVIEWS; ++i)
|
---|
5548 | {
|
---|
5549 | SVGA3dShaderResourceViewId shaderResourceViewId = pSRIds[i];
|
---|
5550 | if (shaderResourceViewId != SVGA3D_INVALID_ID)
|
---|
5551 | {
|
---|
5552 | ASSERT_GUEST_RETURN(shaderResourceViewId < pDXContext->pBackendDXContext->cShaderResourceView, VERR_INVALID_PARAMETER);
|
---|
5553 |
|
---|
5554 | DXVIEW *pDXView = &pDXContext->pBackendDXContext->paShaderResourceView[shaderResourceViewId];
|
---|
5555 | Assert(pDXView->u.pShaderResourceView);
|
---|
5556 | papShaderResourceView[i] = pDXView->u.pShaderResourceView;
|
---|
5557 | }
|
---|
5558 | else
|
---|
5559 | papShaderResourceView[i] = NULL;
|
---|
5560 | }
|
---|
5561 |
|
---|
5562 | dxShaderResourceViewSet(pDevice, type, 0, SVGA3D_DX_MAX_SRVIEWS, papShaderResourceView);
|
---|
5563 | return VINF_SUCCESS;
|
---|
5564 | }
|
---|
5565 |
|
---|
5566 |
|
---|
5567 | static DECLCALLBACK(int) vmsvga3dBackDXSetShaderResources(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t startView, SVGA3dShaderType type, uint32_t cShaderResourceViewId, SVGA3dShaderResourceViewId const *paShaderResourceViewId)
|
---|
5568 | {
|
---|
5569 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
5570 | RT_NOREF(pBackend);
|
---|
5571 |
|
---|
5572 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
5573 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
5574 |
|
---|
5575 | RT_NOREF(startView, type, cShaderResourceViewId, paShaderResourceViewId);
|
---|
5576 |
|
---|
5577 | return VINF_SUCCESS;
|
---|
5578 | }
|
---|
5579 |
|
---|
5580 |
|
---|
5581 | static DECLCALLBACK(int) vmsvga3dBackDXSetShader(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderId shaderId, SVGA3dShaderType type)
|
---|
5582 | {
|
---|
5583 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
5584 | RT_NOREF(pBackend);
|
---|
5585 |
|
---|
5586 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
5587 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
5588 |
|
---|
5589 | RT_NOREF(shaderId, type);
|
---|
5590 |
|
---|
5591 | return VINF_SUCCESS;
|
---|
5592 | }
|
---|
5593 |
|
---|
5594 |
|
---|
5595 | static DECLCALLBACK(int) vmsvga3dBackDXSetSamplers(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t startSampler, SVGA3dShaderType type, uint32_t cSamplerId, SVGA3dSamplerId const *paSamplerId)
|
---|
5596 | {
|
---|
5597 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
5598 | RT_NOREF(pBackend);
|
---|
5599 |
|
---|
5600 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
5601 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
5602 |
|
---|
5603 | ID3D11SamplerState *papSamplerState[SVGA3D_DX_MAX_SAMPLERS];
|
---|
5604 | for (uint32_t i = 0; i < cSamplerId; ++i)
|
---|
5605 | {
|
---|
5606 | SVGA3dSamplerId samplerId = paSamplerId[i];
|
---|
5607 | if (samplerId != SVGA3D_INVALID_ID)
|
---|
5608 | {
|
---|
5609 | ASSERT_GUEST_RETURN(samplerId < pDXContext->pBackendDXContext->cSamplerState, VERR_INVALID_PARAMETER);
|
---|
5610 | papSamplerState[i] = pDXContext->pBackendDXContext->papSamplerState[samplerId];
|
---|
5611 | }
|
---|
5612 | else
|
---|
5613 | papSamplerState[i] = NULL;
|
---|
5614 | }
|
---|
5615 |
|
---|
5616 | dxSamplerSet(pDevice, type, startSampler, cSamplerId, papSamplerState);
|
---|
5617 | return VINF_SUCCESS;
|
---|
5618 | }
|
---|
5619 |
|
---|
5620 |
|
---|
5621 | static void vboxDXMatchShaderInput(DXSHADER *pDXShader, DXSHADER *pDXShaderPrior)
|
---|
5622 | {
|
---|
5623 | /* For each input generic attribute of the shader find corresponding entry in the prior shader. */
|
---|
5624 | for (uint32_t i = 0; i < pDXShader->shaderInfo.cInputSignature; ++i)
|
---|
5625 | {
|
---|
5626 | SVGA3dDXSignatureEntry const *pSignatureEntry = &pDXShader->shaderInfo.aInputSignature[i];
|
---|
5627 | DXShaderAttributeSemantic *pSemantic = &pDXShader->shaderInfo.aInputSemantic[i];
|
---|
5628 |
|
---|
5629 | if (pSignatureEntry->semanticName != SVGADX_SIGNATURE_SEMANTIC_NAME_UNDEFINED)
|
---|
5630 | continue;
|
---|
5631 |
|
---|
5632 | int iMatch = -1;
|
---|
5633 | for (uint32_t iPrior = 0; iPrior < pDXShaderPrior->shaderInfo.cOutputSignature; ++iPrior)
|
---|
5634 | {
|
---|
5635 | SVGA3dDXSignatureEntry const *pPriorSignatureEntry = &pDXShaderPrior->shaderInfo.aOutputSignature[iPrior];
|
---|
5636 |
|
---|
5637 | if (pPriorSignatureEntry->semanticName != SVGADX_SIGNATURE_SEMANTIC_NAME_UNDEFINED)
|
---|
5638 | continue;
|
---|
5639 |
|
---|
5640 | if (pPriorSignatureEntry->registerIndex == pSignatureEntry->registerIndex)
|
---|
5641 | {
|
---|
5642 | iMatch = iPrior;
|
---|
5643 | if (pPriorSignatureEntry->mask == pSignatureEntry->mask)
|
---|
5644 | break; /* Exact match, no need to continue search. */
|
---|
5645 | }
|
---|
5646 | }
|
---|
5647 |
|
---|
5648 | if (iMatch >= 0)
|
---|
5649 | {
|
---|
5650 | SVGA3dDXSignatureEntry const *pPriorSignatureEntry = &pDXShaderPrior->shaderInfo.aOutputSignature[iMatch];
|
---|
5651 | DXShaderAttributeSemantic const *pPriorSemantic = &pDXShaderPrior->shaderInfo.aOutputSemantic[iMatch];
|
---|
5652 |
|
---|
5653 | Assert(pPriorSignatureEntry->registerIndex == pSignatureEntry->registerIndex);
|
---|
5654 | Assert(pPriorSignatureEntry->mask == pSignatureEntry->mask);
|
---|
5655 | RT_NOREF(pPriorSignatureEntry);
|
---|
5656 |
|
---|
5657 | pSemantic->SemanticIndex = pPriorSemantic->SemanticIndex;
|
---|
5658 | }
|
---|
5659 | }
|
---|
5660 | }
|
---|
5661 |
|
---|
5662 |
|
---|
5663 | static void vboxDXMatchShaderSignatures(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, DXSHADER *pDXShader)
|
---|
5664 | {
|
---|
5665 | SVGA3dShaderId const shaderIdVS = pDXContext->svgaDXContext.shaderState[SVGA3D_SHADERTYPE_VS - SVGA3D_SHADERTYPE_MIN].shaderId;
|
---|
5666 | SVGA3dShaderId const shaderIdHS = pDXContext->svgaDXContext.shaderState[SVGA3D_SHADERTYPE_HS - SVGA3D_SHADERTYPE_MIN].shaderId;
|
---|
5667 | SVGA3dShaderId const shaderIdDS = pDXContext->svgaDXContext.shaderState[SVGA3D_SHADERTYPE_DS - SVGA3D_SHADERTYPE_MIN].shaderId;
|
---|
5668 | SVGA3dShaderId const shaderIdGS = pDXContext->svgaDXContext.shaderState[SVGA3D_SHADERTYPE_GS - SVGA3D_SHADERTYPE_MIN].shaderId;
|
---|
5669 | SVGA3dShaderId const shaderIdPS = pDXContext->svgaDXContext.shaderState[SVGA3D_SHADERTYPE_PS - SVGA3D_SHADERTYPE_MIN].shaderId;
|
---|
5670 |
|
---|
5671 | /* Try to fix the input semantic indices. Output is usually not changed. */
|
---|
5672 | switch (pDXShader->enmShaderType)
|
---|
5673 | {
|
---|
5674 | case SVGA3D_SHADERTYPE_VS:
|
---|
5675 | {
|
---|
5676 | /* Match input to input layout, which sets generic semantic indices to the source registerIndex (dxCreateInputLayout). */
|
---|
5677 | for (uint32_t i = 0; i < pDXShader->shaderInfo.cInputSignature; ++i)
|
---|
5678 | {
|
---|
5679 | SVGA3dDXSignatureEntry const *pSignatureEntry = &pDXShader->shaderInfo.aInputSignature[i];
|
---|
5680 | DXShaderAttributeSemantic *pSemantic = &pDXShader->shaderInfo.aInputSemantic[i];
|
---|
5681 |
|
---|
5682 | if (pSignatureEntry->semanticName != SVGADX_SIGNATURE_SEMANTIC_NAME_UNDEFINED)
|
---|
5683 | continue;
|
---|
5684 |
|
---|
5685 | pSemantic->SemanticIndex = pSignatureEntry->registerIndex;
|
---|
5686 | }
|
---|
5687 | break;
|
---|
5688 | }
|
---|
5689 | case SVGA3D_SHADERTYPE_HS:
|
---|
5690 | {
|
---|
5691 | /* Input of a HS shader is the output of VS. */
|
---|
5692 | DXSHADER *pDXShaderPrior;
|
---|
5693 | if (shaderIdVS != SVGA3D_INVALID_ID)
|
---|
5694 | pDXShaderPrior = &pDXContext->pBackendDXContext->paShader[shaderIdVS];
|
---|
5695 | else
|
---|
5696 | pDXShaderPrior = NULL;
|
---|
5697 |
|
---|
5698 | if (pDXShaderPrior)
|
---|
5699 | vboxDXMatchShaderInput(pDXShader, pDXShaderPrior);
|
---|
5700 |
|
---|
5701 | break;
|
---|
5702 | }
|
---|
5703 | case SVGA3D_SHADERTYPE_DS:
|
---|
5704 | {
|
---|
5705 | /* Input of a DS shader is the output of HS. */
|
---|
5706 | DXSHADER *pDXShaderPrior;
|
---|
5707 | if (shaderIdHS != SVGA3D_INVALID_ID)
|
---|
5708 | pDXShaderPrior = &pDXContext->pBackendDXContext->paShader[shaderIdHS];
|
---|
5709 | else
|
---|
5710 | pDXShaderPrior = NULL;
|
---|
5711 |
|
---|
5712 | if (pDXShaderPrior)
|
---|
5713 | vboxDXMatchShaderInput(pDXShader, pDXShaderPrior);
|
---|
5714 |
|
---|
5715 | break;
|
---|
5716 | }
|
---|
5717 | case SVGA3D_SHADERTYPE_GS:
|
---|
5718 | {
|
---|
5719 | /* Input signature of a GS shader is the output of DS or VS. */
|
---|
5720 | DXSHADER *pDXShaderPrior;
|
---|
5721 | if (shaderIdDS != SVGA3D_INVALID_ID)
|
---|
5722 | pDXShaderPrior = &pDXContext->pBackendDXContext->paShader[shaderIdDS];
|
---|
5723 | else if (shaderIdVS != SVGA3D_INVALID_ID)
|
---|
5724 | pDXShaderPrior = &pDXContext->pBackendDXContext->paShader[shaderIdVS];
|
---|
5725 | else
|
---|
5726 | pDXShaderPrior = NULL;
|
---|
5727 |
|
---|
5728 | if (pDXShaderPrior)
|
---|
5729 | {
|
---|
5730 | /* If GS shader does not have input signature (Windows guest can do that),
|
---|
5731 | * then assign the prior shader signature as GS input.
|
---|
5732 | */
|
---|
5733 | if (pDXShader->shaderInfo.cInputSignature == 0)
|
---|
5734 | {
|
---|
5735 | pDXShader->shaderInfo.cInputSignature = pDXShaderPrior->shaderInfo.cOutputSignature;
|
---|
5736 | memcpy(pDXShader->shaderInfo.aInputSignature,
|
---|
5737 | pDXShaderPrior->shaderInfo.aOutputSignature,
|
---|
5738 | pDXShaderPrior->shaderInfo.cOutputSignature * sizeof(SVGA3dDXSignatureEntry));
|
---|
5739 | memcpy(pDXShader->shaderInfo.aInputSemantic,
|
---|
5740 | pDXShaderPrior->shaderInfo.aOutputSemantic,
|
---|
5741 | pDXShaderPrior->shaderInfo.cOutputSignature * sizeof(DXShaderAttributeSemantic));
|
---|
5742 | }
|
---|
5743 | else
|
---|
5744 | vboxDXMatchShaderInput(pDXShader, pDXShaderPrior);
|
---|
5745 | }
|
---|
5746 |
|
---|
5747 | /* Output signature of a GS shader is the input of the pixel shader. */
|
---|
5748 | if (shaderIdPS != SVGA3D_INVALID_ID)
|
---|
5749 | {
|
---|
5750 | /* If GS shader does not have output signature (Windows guest can do that),
|
---|
5751 | * then assign the PS shader signature as GS output.
|
---|
5752 | */
|
---|
5753 | if (pDXShader->shaderInfo.cOutputSignature == 0)
|
---|
5754 | {
|
---|
5755 | DXSHADER const *pDXShaderPosterior = &pDXContext->pBackendDXContext->paShader[shaderIdPS];
|
---|
5756 | pDXShader->shaderInfo.cOutputSignature = pDXShaderPosterior->shaderInfo.cInputSignature;
|
---|
5757 | memcpy(pDXShader->shaderInfo.aOutputSignature,
|
---|
5758 | pDXShaderPosterior->shaderInfo.aInputSignature,
|
---|
5759 | pDXShaderPosterior->shaderInfo.cInputSignature * sizeof(SVGA3dDXSignatureEntry));
|
---|
5760 | memcpy(pDXShader->shaderInfo.aOutputSemantic,
|
---|
5761 | pDXShaderPosterior->shaderInfo.aInputSemantic,
|
---|
5762 | pDXShaderPosterior->shaderInfo.cInputSignature * sizeof(DXShaderAttributeSemantic));
|
---|
5763 | }
|
---|
5764 | }
|
---|
5765 |
|
---|
5766 | SVGA3dStreamOutputId const soid = pDXContext->svgaDXContext.streamOut.soid;
|
---|
5767 | if (soid != SVGA3D_INVALID_ID)
|
---|
5768 | {
|
---|
5769 | ASSERT_GUEST_RETURN_VOID(soid < pDXContext->pBackendDXContext->cStreamOutput);
|
---|
5770 |
|
---|
5771 | /* Set semantic names and indices for SO declaration entries according to the shader output. */
|
---|
5772 | SVGACOTableDXStreamOutputEntry const *pStreamOutputEntry = &pDXContext->cot.paStreamOutput[soid];
|
---|
5773 | DXSTREAMOUTPUT *pDXStreamOutput = &pDXContext->pBackendDXContext->paStreamOutput[soid];
|
---|
5774 |
|
---|
5775 | if (pDXStreamOutput->cDeclarationEntry == 0)
|
---|
5776 | {
|
---|
5777 | int rc = dxDefineStreamOutput(pThisCC, pDXContext, soid, pStreamOutputEntry, pDXShader);
|
---|
5778 | AssertRCReturnVoid(rc);
|
---|
5779 | #ifdef LOG_ENABLED
|
---|
5780 | Log6(("Stream output declaration:\n\n"));
|
---|
5781 | Log6(("Stream SemanticName SemanticIndex StartComponent ComponentCount OutputSlot\n"));
|
---|
5782 | Log6(("------ -------------- ------------- -------------- -------------- ----------\n"));
|
---|
5783 | for (unsigned i = 0; i < pDXStreamOutput->cDeclarationEntry; ++i)
|
---|
5784 | {
|
---|
5785 | D3D11_SO_DECLARATION_ENTRY *p = &pDXStreamOutput->aDeclarationEntry[i];
|
---|
5786 | Log6(("%d %-14s %d %d %d %d\n",
|
---|
5787 | p->Stream, p->SemanticName, p->SemanticIndex, p->StartComponent, p->ComponentCount, p->OutputSlot));
|
---|
5788 | }
|
---|
5789 | Log6(("\n"));
|
---|
5790 | #endif
|
---|
5791 |
|
---|
5792 | }
|
---|
5793 | }
|
---|
5794 | break;
|
---|
5795 | }
|
---|
5796 | case SVGA3D_SHADERTYPE_PS:
|
---|
5797 | {
|
---|
5798 | /* Input of a PS shader is the output of GS, DS or VS. */
|
---|
5799 | DXSHADER *pDXShaderPrior;
|
---|
5800 | if (shaderIdGS != SVGA3D_INVALID_ID)
|
---|
5801 | pDXShaderPrior = &pDXContext->pBackendDXContext->paShader[shaderIdGS];
|
---|
5802 | else if (shaderIdDS != SVGA3D_INVALID_ID)
|
---|
5803 | pDXShaderPrior = &pDXContext->pBackendDXContext->paShader[shaderIdDS];
|
---|
5804 | else if (shaderIdVS != SVGA3D_INVALID_ID)
|
---|
5805 | pDXShaderPrior = &pDXContext->pBackendDXContext->paShader[shaderIdVS];
|
---|
5806 | else
|
---|
5807 | pDXShaderPrior = NULL;
|
---|
5808 |
|
---|
5809 | if (pDXShaderPrior)
|
---|
5810 | vboxDXMatchShaderInput(pDXShader, pDXShaderPrior);
|
---|
5811 | break;
|
---|
5812 | }
|
---|
5813 | default:
|
---|
5814 | break;
|
---|
5815 | }
|
---|
5816 |
|
---|
5817 | /* Intermediate shaders normally have both input and output signatures. However it is ok if they do not.
|
---|
5818 | * Just catch this unusual case in order to see if everything is fine.
|
---|
5819 | */
|
---|
5820 | Assert( ( pDXShader->enmShaderType == SVGA3D_SHADERTYPE_VS
|
---|
5821 | || pDXShader->enmShaderType == SVGA3D_SHADERTYPE_PS
|
---|
5822 | || pDXShader->enmShaderType == SVGA3D_SHADERTYPE_CS)
|
---|
5823 | || (pDXShader->shaderInfo.cInputSignature && pDXShader->shaderInfo.cOutputSignature));
|
---|
5824 | }
|
---|
5825 |
|
---|
5826 |
|
---|
5827 | static void dxCreateInputLayout(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dElementLayoutId elementLayoutId, DXSHADER *pDXShader)
|
---|
5828 | {
|
---|
5829 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
5830 | AssertReturnVoid(pDevice->pDevice);
|
---|
5831 |
|
---|
5832 | SVGACOTableDXElementLayoutEntry const *pEntry = &pDXContext->cot.paElementLayout[elementLayoutId];
|
---|
5833 | DXELEMENTLAYOUT *pDXElementLayout = &pDXContext->pBackendDXContext->paElementLayout[elementLayoutId];
|
---|
5834 |
|
---|
5835 | if (pDXElementLayout->cElementDesc == 0)
|
---|
5836 | {
|
---|
5837 | /* Semantic name is not interpreted by D3D, therefore arbitrary names can be used
|
---|
5838 | * if they are consistent between the element layout and shader input signature.
|
---|
5839 | * "In general, data passed between pipeline stages is completely generic and is not uniquely
|
---|
5840 | * interpreted by the system; arbitrary semantics are allowed ..."
|
---|
5841 | *
|
---|
5842 | * However D3D runtime insists that "SemanticName string ("POSITIO1") cannot end with a number."
|
---|
5843 | *
|
---|
5844 | * System-Value semantics ("SV_*") between shaders require proper names of course.
|
---|
5845 | * But they are irrelevant for input attributes.
|
---|
5846 | */
|
---|
5847 | pDXElementLayout->cElementDesc = pEntry->numDescs;
|
---|
5848 | for (uint32_t i = 0; i < pEntry->numDescs; ++i)
|
---|
5849 | {
|
---|
5850 | D3D11_INPUT_ELEMENT_DESC *pDst = &pDXElementLayout->aElementDesc[i];
|
---|
5851 | SVGA3dInputElementDesc const *pSrc = &pEntry->descs[i];
|
---|
5852 | pDst->SemanticName = "ATTRIB";
|
---|
5853 | pDst->SemanticIndex = pSrc->inputRegister;
|
---|
5854 | pDst->Format = vmsvgaDXSurfaceFormat2Dxgi(pSrc->format);
|
---|
5855 | Assert(pDst->Format != DXGI_FORMAT_UNKNOWN);
|
---|
5856 | pDst->InputSlot = pSrc->inputSlot;
|
---|
5857 | pDst->AlignedByteOffset = pSrc->alignedByteOffset;
|
---|
5858 | pDst->InputSlotClass = (D3D11_INPUT_CLASSIFICATION)pSrc->inputSlotClass;
|
---|
5859 | pDst->InstanceDataStepRate = pSrc->instanceDataStepRate;
|
---|
5860 | }
|
---|
5861 | }
|
---|
5862 |
|
---|
5863 | HRESULT hr = pDevice->pDevice->CreateInputLayout(pDXElementLayout->aElementDesc,
|
---|
5864 | pDXElementLayout->cElementDesc,
|
---|
5865 | pDXShader->pvDXBC,
|
---|
5866 | pDXShader->cbDXBC,
|
---|
5867 | &pDXElementLayout->pElementLayout);
|
---|
5868 | Assert(SUCCEEDED(hr)); RT_NOREF(hr);
|
---|
5869 | }
|
---|
5870 |
|
---|
5871 |
|
---|
5872 | static void dxSetConstantBuffers(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
5873 | {
|
---|
5874 | //DEBUG_BREAKPOINT_TEST();
|
---|
5875 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
5876 | DXDEVICE *pDXDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
5877 | VMSVGA3DBACKENDDXCONTEXT *pBackendDXContext = pDXContext->pBackendDXContext;
|
---|
5878 |
|
---|
5879 | AssertCompile(RT_ELEMENTS(pBackendDXContext->resources.shaderState[0].constantBuffers) == SVGA3D_DX_MAX_CONSTBUFFERS);
|
---|
5880 |
|
---|
5881 | for (uint32_t idxShaderState = 0; idxShaderState < SVGA3D_NUM_SHADERTYPE; ++idxShaderState)
|
---|
5882 | {
|
---|
5883 | SVGA3dShaderType const shaderType = (SVGA3dShaderType)(idxShaderState + SVGA3D_SHADERTYPE_MIN);
|
---|
5884 | for (uint32_t idxSlot = 0; idxSlot < SVGA3D_DX_MAX_CONSTBUFFERS; ++idxSlot)
|
---|
5885 | {
|
---|
5886 | ID3D11Buffer **pBufferContext = &pBackendDXContext->resources.shaderState[idxShaderState].constantBuffers[idxSlot];
|
---|
5887 | ID3D11Buffer **pBufferPipeline = &pBackend->resources.shaderState[idxShaderState].constantBuffers[idxSlot];
|
---|
5888 | if (*pBufferContext != *pBufferPipeline)
|
---|
5889 | {
|
---|
5890 | LogFunc(("constant buffer: [%u][%u]: %p -> %p\n",
|
---|
5891 | idxShaderState, idxSlot, *pBufferPipeline, *pBufferContext));
|
---|
5892 | dxConstantBufferSet(pDXDevice, idxSlot, shaderType, *pBufferContext);
|
---|
5893 |
|
---|
5894 | if (*pBufferContext)
|
---|
5895 | (*pBufferContext)->AddRef();
|
---|
5896 | D3D_RELEASE(*pBufferPipeline);
|
---|
5897 | *pBufferPipeline = *pBufferContext;
|
---|
5898 | }
|
---|
5899 | }
|
---|
5900 | }
|
---|
5901 | }
|
---|
5902 |
|
---|
5903 | static void dxSetVertexBuffers(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
5904 | {
|
---|
5905 | //DEBUG_BREAKPOINT_TEST();
|
---|
5906 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
5907 | DXDEVICE *pDXDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
5908 | VMSVGA3DBACKENDDXCONTEXT *pBackendDXContext = pDXContext->pBackendDXContext;
|
---|
5909 |
|
---|
5910 | AssertCompile(RT_ELEMENTS(pBackendDXContext->resources.inputAssembly.vertexBuffers) == SVGA3D_DX_MAX_VERTEXBUFFERS);
|
---|
5911 |
|
---|
5912 | ID3D11Buffer *paResources[SVGA3D_DX_MAX_VERTEXBUFFERS];
|
---|
5913 | UINT paStride[SVGA3D_DX_MAX_VERTEXBUFFERS];
|
---|
5914 | UINT paOffset[SVGA3D_DX_MAX_VERTEXBUFFERS];
|
---|
5915 |
|
---|
5916 | int32_t idxMaxSlot = -1;
|
---|
5917 | for (uint32_t i = 0; i < SVGA3D_DX_MAX_VERTEXBUFFERS; ++i)
|
---|
5918 | {
|
---|
5919 | DXBOUNDVERTEXBUFFER *pBufferContext = &pBackendDXContext->resources.inputAssembly.vertexBuffers[i];
|
---|
5920 | DXBOUNDVERTEXBUFFER *pBufferPipeline = &pBackend->resources.inputAssembly.vertexBuffers[i];
|
---|
5921 | if ( pBufferContext->pBuffer != pBufferPipeline->pBuffer
|
---|
5922 | || pBufferContext->stride != pBufferPipeline->stride
|
---|
5923 | || pBufferContext->offset != pBufferPipeline->offset)
|
---|
5924 | {
|
---|
5925 | LogFunc(("vertex buffer: [%u]: sid = %u, %p -> %p\n",
|
---|
5926 | i, pDXContext->svgaDXContext.inputAssembly.vertexBuffers[i].bufferId, pBufferPipeline->pBuffer, pBufferContext->pBuffer));
|
---|
5927 |
|
---|
5928 | if (pBufferContext->pBuffer != pBufferPipeline->pBuffer)
|
---|
5929 | {
|
---|
5930 | if (pBufferContext->pBuffer)
|
---|
5931 | pBufferContext->pBuffer->AddRef();
|
---|
5932 | D3D_RELEASE(pBufferPipeline->pBuffer);
|
---|
5933 | }
|
---|
5934 | *pBufferPipeline = *pBufferContext;
|
---|
5935 |
|
---|
5936 | idxMaxSlot = i;
|
---|
5937 | }
|
---|
5938 |
|
---|
5939 | paResources[i] = pBufferContext->pBuffer;
|
---|
5940 | if (pBufferContext->pBuffer)
|
---|
5941 | {
|
---|
5942 | paStride[i] = pBufferContext->stride;
|
---|
5943 | paOffset[i] = pBufferContext->offset;
|
---|
5944 | }
|
---|
5945 | else
|
---|
5946 | {
|
---|
5947 | paStride[i] = 0;
|
---|
5948 | paOffset[i] = 0;
|
---|
5949 | }
|
---|
5950 | }
|
---|
5951 |
|
---|
5952 | if (idxMaxSlot >= 0)
|
---|
5953 | pDXDevice->pImmediateContext->IASetVertexBuffers(0, idxMaxSlot + 1, paResources, paStride, paOffset);
|
---|
5954 | }
|
---|
5955 |
|
---|
5956 | static void dxSetIndexBuffer(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
5957 | {
|
---|
5958 | //DEBUG_BREAKPOINT_TEST();
|
---|
5959 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
5960 | DXDEVICE *pDXDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
5961 | VMSVGA3DBACKENDDXCONTEXT *pBackendDXContext = pDXContext->pBackendDXContext;
|
---|
5962 |
|
---|
5963 | DXBOUNDINDEXBUFFER *pBufferContext = &pBackendDXContext->resources.inputAssembly.indexBuffer;
|
---|
5964 | DXBOUNDINDEXBUFFER *pBufferPipeline = &pBackend->resources.inputAssembly.indexBuffer;
|
---|
5965 | if ( pBufferContext->pBuffer != pBufferPipeline->pBuffer
|
---|
5966 | || pBufferContext->indexBufferOffset != pBufferPipeline->indexBufferOffset
|
---|
5967 | || pBufferContext->indexBufferFormat != pBufferPipeline->indexBufferFormat)
|
---|
5968 | {
|
---|
5969 | LogFunc(("index_buffer: sid = %u, %p -> %p\n",
|
---|
5970 | pDXContext->svgaDXContext.inputAssembly.indexBufferSid, pBufferPipeline->pBuffer, pBufferContext->pBuffer));
|
---|
5971 |
|
---|
5972 | if (pBufferContext->pBuffer != pBufferPipeline->pBuffer)
|
---|
5973 | {
|
---|
5974 | if (pBufferContext->pBuffer)
|
---|
5975 | pBufferContext->pBuffer->AddRef();
|
---|
5976 | D3D_RELEASE(pBufferPipeline->pBuffer);
|
---|
5977 | }
|
---|
5978 | *pBufferPipeline = *pBufferContext;
|
---|
5979 |
|
---|
5980 | pDXDevice->pImmediateContext->IASetIndexBuffer(pBufferContext->pBuffer, pBufferContext->indexBufferFormat, pBufferContext->indexBufferOffset);
|
---|
5981 | }
|
---|
5982 | }
|
---|
5983 |
|
---|
5984 | static void dxSetupPipeline(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
5985 | {
|
---|
5986 | /* Make sure that any draw operations on shader resource views have finished. */
|
---|
5987 | AssertCompile(RT_ELEMENTS(pDXContext->svgaDXContext.shaderState) == SVGA3D_NUM_SHADERTYPE);
|
---|
5988 | AssertCompile(RT_ELEMENTS(pDXContext->svgaDXContext.shaderState[0].shaderResources) == SVGA3D_DX_MAX_SRVIEWS);
|
---|
5989 |
|
---|
5990 | int rc;
|
---|
5991 |
|
---|
5992 | /* Unbind render target views because they mught be (re-)used as shader resource views. */
|
---|
5993 | DXDEVICE *pDXDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
5994 | pDXDevice->pImmediateContext->OMSetRenderTargetsAndUnorderedAccessViews(0, NULL, NULL, 0, 0, NULL, NULL);
|
---|
5995 | for (unsigned i = 0; i < SVGA3D_DX11_1_MAX_UAVIEWS; ++i)
|
---|
5996 | {
|
---|
5997 | ID3D11UnorderedAccessView *pNullUA = 0;
|
---|
5998 | pDXDevice->pImmediateContext->CSSetUnorderedAccessViews(i, 1, &pNullUA, NULL);
|
---|
5999 | }
|
---|
6000 |
|
---|
6001 | dxSetConstantBuffers(pThisCC, pDXContext);
|
---|
6002 | dxSetVertexBuffers(pThisCC, pDXContext);
|
---|
6003 | dxSetIndexBuffer(pThisCC, pDXContext);
|
---|
6004 |
|
---|
6005 | /*
|
---|
6006 | * Shader resources
|
---|
6007 | */
|
---|
6008 |
|
---|
6009 | /* Make sure that the shader resource views exist. */
|
---|
6010 | for (uint32_t idxShaderState = 0; idxShaderState < SVGA3D_NUM_SHADERTYPE; ++idxShaderState)
|
---|
6011 | {
|
---|
6012 | for (uint32_t idxSR = 0; idxSR < SVGA3D_DX_MAX_SRVIEWS; ++idxSR)
|
---|
6013 | {
|
---|
6014 | SVGA3dShaderResourceViewId const shaderResourceViewId = pDXContext->svgaDXContext.shaderState[idxShaderState].shaderResources[idxSR];
|
---|
6015 | if (shaderResourceViewId != SVGA3D_INVALID_ID)
|
---|
6016 | {
|
---|
6017 | ASSERT_GUEST_RETURN_VOID(shaderResourceViewId < pDXContext->pBackendDXContext->cShaderResourceView);
|
---|
6018 |
|
---|
6019 | SVGACOTableDXSRViewEntry const *pSRViewEntry = dxGetShaderResourceViewEntry(pDXContext, shaderResourceViewId);
|
---|
6020 | AssertContinue(pSRViewEntry != NULL);
|
---|
6021 |
|
---|
6022 | uint32_t const sid = pSRViewEntry->sid;
|
---|
6023 |
|
---|
6024 | PVMSVGA3DSURFACE pSurface;
|
---|
6025 | rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, sid, &pSurface);
|
---|
6026 | AssertRCReturnVoid(rc);
|
---|
6027 |
|
---|
6028 | /* The guest might have invalidated the surface in which case pSurface->pBackendSurface is NULL. */
|
---|
6029 | /** @todo This is not needed for "single DX device" mode. */
|
---|
6030 | if (pSurface->pBackendSurface)
|
---|
6031 | {
|
---|
6032 | /* Wait for the surface to finish drawing. */
|
---|
6033 | dxSurfaceWait(pThisCC->svga.p3dState, pSurface, pDXContext->cid);
|
---|
6034 | }
|
---|
6035 |
|
---|
6036 | /* If a view has not been created yet, do it now. */
|
---|
6037 | if (!pDXContext->pBackendDXContext->paShaderResourceView[shaderResourceViewId].u.pView)
|
---|
6038 | {
|
---|
6039 | //DEBUG_BREAKPOINT_TEST();
|
---|
6040 | LogFunc(("Re-creating SRV: sid=%u srvid = %u\n", sid, shaderResourceViewId));
|
---|
6041 | rc = dxDefineShaderResourceView(pThisCC, pDXContext, shaderResourceViewId, pSRViewEntry);
|
---|
6042 | AssertContinue(RT_SUCCESS(rc));
|
---|
6043 | }
|
---|
6044 |
|
---|
6045 | LogFunc(("srv[%d][%d] sid = %u, srvid = %u\n", idxShaderState, idxSR, sid, shaderResourceViewId));
|
---|
6046 |
|
---|
6047 | #ifdef DUMP_BITMAPS
|
---|
6048 | SVGA3dSurfaceImageId image;
|
---|
6049 | image.sid = sid;
|
---|
6050 | image.face = 0;
|
---|
6051 | image.mipmap = 0;
|
---|
6052 | VMSVGA3D_MAPPED_SURFACE map;
|
---|
6053 | int rc2 = vmsvga3dSurfaceMap(pThisCC, &image, NULL, VMSVGA3D_SURFACE_MAP_READ, &map);
|
---|
6054 | if (RT_SUCCESS(rc2))
|
---|
6055 | {
|
---|
6056 | vmsvga3dMapWriteBmpFile(&map, "sr-");
|
---|
6057 | vmsvga3dSurfaceUnmap(pThisCC, &image, &map, /* fWritten = */ false);
|
---|
6058 | }
|
---|
6059 | else
|
---|
6060 | Log(("Map failed %Rrc\n", rc));
|
---|
6061 | #endif
|
---|
6062 | }
|
---|
6063 | }
|
---|
6064 |
|
---|
6065 | /* Set shader resources. */
|
---|
6066 | rc = dxSetShaderResources(pThisCC, pDXContext, (SVGA3dShaderType)(idxShaderState + SVGA3D_SHADERTYPE_MIN));
|
---|
6067 | AssertRC(rc);
|
---|
6068 | }
|
---|
6069 |
|
---|
6070 | /*
|
---|
6071 | * Compute shader unordered access views
|
---|
6072 | */
|
---|
6073 |
|
---|
6074 | for (uint32_t idxUA = 0; idxUA < SVGA3D_DX11_1_MAX_UAVIEWS; ++idxUA)
|
---|
6075 | {
|
---|
6076 | SVGA3dUAViewId const uaViewId = pDXContext->svgaDXContext.csuaViewIds[idxUA];
|
---|
6077 | if (uaViewId != SVGA3D_INVALID_ID)
|
---|
6078 | {
|
---|
6079 | //DEBUG_BREAKPOINT_TEST();
|
---|
6080 | ASSERT_GUEST_RETURN_VOID(uaViewId < pDXContext->pBackendDXContext->cUnorderedAccessView);
|
---|
6081 |
|
---|
6082 | SVGACOTableDXUAViewEntry const *pUAViewEntry = dxGetUnorderedAccessViewEntry(pDXContext, uaViewId);
|
---|
6083 | AssertContinue(pUAViewEntry != NULL);
|
---|
6084 |
|
---|
6085 | uint32_t const sid = pUAViewEntry->sid;
|
---|
6086 |
|
---|
6087 | PVMSVGA3DSURFACE pSurface;
|
---|
6088 | rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, sid, &pSurface);
|
---|
6089 | AssertRCReturnVoid(rc);
|
---|
6090 |
|
---|
6091 | /* The guest might have invalidated the surface in which case pSurface->pBackendSurface is NULL. */
|
---|
6092 | /** @todo This is not needed for "single DX device" mode. */
|
---|
6093 | if (pSurface->pBackendSurface)
|
---|
6094 | {
|
---|
6095 | /* Wait for the surface to finish drawing. */
|
---|
6096 | dxSurfaceWait(pThisCC->svga.p3dState, pSurface, pDXContext->cid);
|
---|
6097 | }
|
---|
6098 |
|
---|
6099 | /* If a view has not been created yet, do it now. */
|
---|
6100 | if (!pDXContext->pBackendDXContext->paUnorderedAccessView[uaViewId].u.pView)
|
---|
6101 | {
|
---|
6102 | LogFunc(("Re-creating UAV: sid=%u uaid = %u\n", sid, uaViewId));
|
---|
6103 | rc = dxDefineUnorderedAccessView(pThisCC, pDXContext, uaViewId, pUAViewEntry);
|
---|
6104 | AssertContinue(RT_SUCCESS(rc));
|
---|
6105 | }
|
---|
6106 |
|
---|
6107 | LogFunc(("csuav[%d] sid = %u, uaid = %u\n", idxUA, sid, uaViewId));
|
---|
6108 | }
|
---|
6109 | }
|
---|
6110 |
|
---|
6111 | /* Set views. */
|
---|
6112 | rc = dxSetCSUnorderedAccessViews(pThisCC, pDXContext);
|
---|
6113 | AssertRC(rc);
|
---|
6114 |
|
---|
6115 | /*
|
---|
6116 | * Render targets and unordered access views.
|
---|
6117 | */
|
---|
6118 |
|
---|
6119 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
6120 | AssertReturnVoid(pDevice->pDevice);
|
---|
6121 |
|
---|
6122 | /* Make sure that the render target views exist. Similar to SRVs. */
|
---|
6123 | if (pDXContext->svgaDXContext.renderState.depthStencilViewId != SVGA3D_INVALID_ID)
|
---|
6124 | {
|
---|
6125 | uint32_t const viewId = pDXContext->svgaDXContext.renderState.depthStencilViewId;
|
---|
6126 |
|
---|
6127 | ASSERT_GUEST_RETURN_VOID(viewId < pDXContext->pBackendDXContext->cDepthStencilView);
|
---|
6128 |
|
---|
6129 | SVGACOTableDXDSViewEntry const *pDSViewEntry = dxGetDepthStencilViewEntry(pDXContext, viewId);
|
---|
6130 | AssertReturnVoid(pDSViewEntry != NULL);
|
---|
6131 |
|
---|
6132 | PVMSVGA3DSURFACE pSurface;
|
---|
6133 | rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, pDSViewEntry->sid, &pSurface);
|
---|
6134 | AssertRCReturnVoid(rc);
|
---|
6135 |
|
---|
6136 | /* If a view has not been created yet, do it now. */
|
---|
6137 | if (!pDXContext->pBackendDXContext->paDepthStencilView[viewId].u.pView)
|
---|
6138 | {
|
---|
6139 | //DEBUG_BREAKPOINT_TEST();
|
---|
6140 | LogFunc(("Re-creating DSV: sid=%u dsvid = %u\n", pDSViewEntry->sid, viewId));
|
---|
6141 | rc = dxDefineDepthStencilView(pThisCC, pDXContext, viewId, pDSViewEntry);
|
---|
6142 | AssertReturnVoid(RT_SUCCESS(rc));
|
---|
6143 | }
|
---|
6144 |
|
---|
6145 | LogFunc(("dsv sid = %u, dsvid = %u\n", pDSViewEntry->sid, viewId));
|
---|
6146 | }
|
---|
6147 |
|
---|
6148 | for (uint32_t i = 0; i < SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS; ++i)
|
---|
6149 | {
|
---|
6150 | if (pDXContext->svgaDXContext.renderState.renderTargetViewIds[i] != SVGA3D_INVALID_ID)
|
---|
6151 | {
|
---|
6152 | uint32_t const viewId = pDXContext->svgaDXContext.renderState.renderTargetViewIds[i];
|
---|
6153 |
|
---|
6154 | ASSERT_GUEST_RETURN_VOID(viewId < pDXContext->pBackendDXContext->cRenderTargetView);
|
---|
6155 |
|
---|
6156 | SVGACOTableDXRTViewEntry const *pRTViewEntry = dxGetRenderTargetViewEntry(pDXContext, viewId);
|
---|
6157 | AssertReturnVoid(pRTViewEntry != NULL);
|
---|
6158 |
|
---|
6159 | PVMSVGA3DSURFACE pSurface;
|
---|
6160 | rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, pRTViewEntry->sid, &pSurface);
|
---|
6161 | AssertRCReturnVoid(rc);
|
---|
6162 |
|
---|
6163 | /* If a view has not been created yet, do it now. */
|
---|
6164 | if (!pDXContext->pBackendDXContext->paRenderTargetView[viewId].u.pView)
|
---|
6165 | {
|
---|
6166 | //DEBUG_BREAKPOINT_TEST();
|
---|
6167 | LogFunc(("Re-creating RTV: sid=%u rtvid = %u\n", pRTViewEntry->sid, viewId));
|
---|
6168 | rc = dxDefineRenderTargetView(pThisCC, pDXContext, viewId, pRTViewEntry);
|
---|
6169 | AssertReturnVoid(RT_SUCCESS(rc));
|
---|
6170 | }
|
---|
6171 |
|
---|
6172 | LogFunc(("rtv sid = %u, rtvid = %u\n", pRTViewEntry->sid, viewId));
|
---|
6173 | }
|
---|
6174 | }
|
---|
6175 |
|
---|
6176 | for (uint32_t idxUA = 0; idxUA < SVGA3D_DX11_1_MAX_UAVIEWS; ++idxUA)
|
---|
6177 | {
|
---|
6178 | SVGA3dUAViewId const uaViewId = pDXContext->svgaDXContext.uaViewIds[idxUA];
|
---|
6179 | if (uaViewId != SVGA3D_INVALID_ID)
|
---|
6180 | {
|
---|
6181 | //DEBUG_BREAKPOINT_TEST();
|
---|
6182 | ASSERT_GUEST_RETURN_VOID(uaViewId < pDXContext->pBackendDXContext->cUnorderedAccessView);
|
---|
6183 |
|
---|
6184 | SVGACOTableDXUAViewEntry const *pUAViewEntry = dxGetUnorderedAccessViewEntry(pDXContext, uaViewId);
|
---|
6185 | AssertContinue(pUAViewEntry != NULL);
|
---|
6186 |
|
---|
6187 | uint32_t const sid = pUAViewEntry->sid;
|
---|
6188 |
|
---|
6189 | PVMSVGA3DSURFACE pSurface;
|
---|
6190 | rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, sid, &pSurface);
|
---|
6191 | AssertRCReturnVoid(rc);
|
---|
6192 |
|
---|
6193 | /* The guest might have invalidated the surface in which case pSurface->pBackendSurface is NULL. */
|
---|
6194 | /** @todo This is not needed for "single DX device" mode. */
|
---|
6195 | if (pSurface->pBackendSurface)
|
---|
6196 | {
|
---|
6197 | /* Wait for the surface to finish drawing. */
|
---|
6198 | dxSurfaceWait(pThisCC->svga.p3dState, pSurface, pDXContext->cid);
|
---|
6199 | }
|
---|
6200 |
|
---|
6201 | /* If a view has not been created yet, do it now. */
|
---|
6202 | if (!pDXContext->pBackendDXContext->paUnorderedAccessView[uaViewId].u.pView)
|
---|
6203 | {
|
---|
6204 | LogFunc(("Re-creating UAV: sid=%u uaid = %u\n", sid, uaViewId));
|
---|
6205 | rc = dxDefineUnorderedAccessView(pThisCC, pDXContext, uaViewId, pUAViewEntry);
|
---|
6206 | AssertContinue(RT_SUCCESS(rc));
|
---|
6207 | }
|
---|
6208 |
|
---|
6209 | LogFunc(("uav[%d] sid = %u, uaid = %u\n", idxUA, sid, uaViewId));
|
---|
6210 | }
|
---|
6211 | }
|
---|
6212 |
|
---|
6213 | /* Set render targets. */
|
---|
6214 | rc = dxSetRenderTargets(pThisCC, pDXContext);
|
---|
6215 | AssertRC(rc);
|
---|
6216 |
|
---|
6217 | /*
|
---|
6218 | * Shaders
|
---|
6219 | */
|
---|
6220 |
|
---|
6221 | for (uint32_t idxShaderState = 0; idxShaderState < SVGA3D_NUM_SHADERTYPE; ++idxShaderState)
|
---|
6222 | {
|
---|
6223 | DXSHADER *pDXShader;
|
---|
6224 | SVGA3dShaderType const shaderType = (SVGA3dShaderType)(idxShaderState + SVGA3D_SHADERTYPE_MIN);
|
---|
6225 | SVGA3dShaderId const shaderId = pDXContext->svgaDXContext.shaderState[idxShaderState].shaderId;
|
---|
6226 |
|
---|
6227 | if (shaderId != SVGA3D_INVALID_ID)
|
---|
6228 | {
|
---|
6229 | pDXShader = &pDXContext->pBackendDXContext->paShader[shaderId];
|
---|
6230 | if (pDXShader->pShader == NULL)
|
---|
6231 | {
|
---|
6232 | /* Create a new shader. */
|
---|
6233 |
|
---|
6234 | /* Apply resource types to a pixel shader. */
|
---|
6235 | if (shaderType == SVGA3D_SHADERTYPE_PS) /* Others too? */
|
---|
6236 | {
|
---|
6237 | VGPU10_RESOURCE_DIMENSION aResourceDimension[SVGA3D_DX_MAX_SRVIEWS];
|
---|
6238 | RT_ZERO(aResourceDimension);
|
---|
6239 | VGPU10_RESOURCE_RETURN_TYPE aResourceReturnType[SVGA3D_DX_MAX_SRVIEWS];
|
---|
6240 | RT_ZERO(aResourceReturnType);
|
---|
6241 | uint32_t cResources = 0;
|
---|
6242 |
|
---|
6243 | for (uint32_t idxSR = 0; idxSR < SVGA3D_DX_MAX_SRVIEWS; ++idxSR)
|
---|
6244 | {
|
---|
6245 | SVGA3dShaderResourceViewId const shaderResourceViewId = pDXContext->svgaDXContext.shaderState[idxShaderState].shaderResources[idxSR];
|
---|
6246 | if (shaderResourceViewId != SVGA3D_INVALID_ID)
|
---|
6247 | {
|
---|
6248 | SVGACOTableDXSRViewEntry const *pSRViewEntry = dxGetShaderResourceViewEntry(pDXContext, shaderResourceViewId);
|
---|
6249 | AssertContinue(pSRViewEntry != NULL);
|
---|
6250 |
|
---|
6251 | PVMSVGA3DSURFACE pSurface;
|
---|
6252 | rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, pSRViewEntry->sid, &pSurface);
|
---|
6253 | AssertRCReturnVoid(rc);
|
---|
6254 |
|
---|
6255 | aResourceReturnType[idxSR] = DXShaderResourceReturnTypeFromFormat(pSRViewEntry->format);
|
---|
6256 |
|
---|
6257 | switch (pSRViewEntry->resourceDimension)
|
---|
6258 | {
|
---|
6259 | case SVGA3D_RESOURCE_BUFFEREX:
|
---|
6260 | case SVGA3D_RESOURCE_BUFFER:
|
---|
6261 | aResourceDimension[idxSR] = VGPU10_RESOURCE_DIMENSION_BUFFER;
|
---|
6262 | break;
|
---|
6263 | case SVGA3D_RESOURCE_TEXTURE1D:
|
---|
6264 | if (pSurface->surfaceDesc.numArrayElements <= 1)
|
---|
6265 | aResourceDimension[idxSR] = VGPU10_RESOURCE_DIMENSION_TEXTURE1D;
|
---|
6266 | else
|
---|
6267 | aResourceDimension[idxSR] = VGPU10_RESOURCE_DIMENSION_TEXTURE1DARRAY;
|
---|
6268 | break;
|
---|
6269 | case SVGA3D_RESOURCE_TEXTURE2D:
|
---|
6270 | if (pSurface->surfaceDesc.numArrayElements <= 1)
|
---|
6271 | aResourceDimension[idxSR] = VGPU10_RESOURCE_DIMENSION_TEXTURE2D;
|
---|
6272 | else
|
---|
6273 | aResourceDimension[idxSR] = VGPU10_RESOURCE_DIMENSION_TEXTURE2DARRAY;
|
---|
6274 | break;
|
---|
6275 | case SVGA3D_RESOURCE_TEXTURE3D:
|
---|
6276 | aResourceDimension[idxSR] = VGPU10_RESOURCE_DIMENSION_TEXTURE3D;
|
---|
6277 | break;
|
---|
6278 | case SVGA3D_RESOURCE_TEXTURECUBE:
|
---|
6279 | if (pSurface->surfaceDesc.numArrayElements <= 6)
|
---|
6280 | aResourceDimension[idxSR] = VGPU10_RESOURCE_DIMENSION_TEXTURECUBE;
|
---|
6281 | else
|
---|
6282 | aResourceDimension[idxSR] = VGPU10_RESOURCE_DIMENSION_TEXTURECUBEARRAY;
|
---|
6283 | break;
|
---|
6284 | default:
|
---|
6285 | ASSERT_GUEST_FAILED();
|
---|
6286 | aResourceDimension[idxSR] = VGPU10_RESOURCE_DIMENSION_TEXTURE2D;
|
---|
6287 | }
|
---|
6288 |
|
---|
6289 | cResources = idxSR + 1;
|
---|
6290 | }
|
---|
6291 | }
|
---|
6292 |
|
---|
6293 | rc = DXShaderUpdateResources(&pDXShader->shaderInfo, aResourceDimension, aResourceReturnType, cResources);
|
---|
6294 | AssertRC(rc); /* Ignore rc because the shader will most likely work anyway. */
|
---|
6295 | }
|
---|
6296 |
|
---|
6297 | vboxDXMatchShaderSignatures(pThisCC, pDXContext, pDXShader);
|
---|
6298 |
|
---|
6299 | rc = DXShaderCreateDXBC(&pDXShader->shaderInfo, &pDXShader->pvDXBC, &pDXShader->cbDXBC);
|
---|
6300 | if (RT_SUCCESS(rc))
|
---|
6301 | {
|
---|
6302 | #ifdef LOG_ENABLED
|
---|
6303 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
6304 | if (pBackend->pfnD3DDisassemble && LogIs6Enabled())
|
---|
6305 | {
|
---|
6306 | ID3D10Blob *pBlob = 0;
|
---|
6307 | HRESULT hr2 = pBackend->pfnD3DDisassemble(pDXShader->pvDXBC, pDXShader->cbDXBC, 0, NULL, &pBlob);
|
---|
6308 | if (SUCCEEDED(hr2) && pBlob && pBlob->GetBufferSize())
|
---|
6309 | Log6(("%s\n", pBlob->GetBufferPointer()));
|
---|
6310 | else
|
---|
6311 | AssertFailed();
|
---|
6312 | D3D_RELEASE(pBlob);
|
---|
6313 | }
|
---|
6314 | #endif
|
---|
6315 |
|
---|
6316 | HRESULT hr = dxShaderCreate(pThisCC, pDXContext, pDXShader);
|
---|
6317 | if (FAILED(hr))
|
---|
6318 | rc = VERR_INVALID_STATE;
|
---|
6319 | }
|
---|
6320 | }
|
---|
6321 |
|
---|
6322 | LogFunc(("Shader: cid=%u shid=%u type=%d, GuestSignatures %d, %Rrc\n", pDXContext->cid, shaderId, pDXShader->enmShaderType, pDXShader->shaderInfo.fGuestSignatures, rc));
|
---|
6323 | }
|
---|
6324 | else
|
---|
6325 | pDXShader = NULL;
|
---|
6326 |
|
---|
6327 | if (RT_SUCCESS(rc))
|
---|
6328 | dxShaderSet(pThisCC, pDXContext, shaderType, pDXShader);
|
---|
6329 |
|
---|
6330 | AssertRC(rc);
|
---|
6331 | }
|
---|
6332 |
|
---|
6333 | /*
|
---|
6334 | * InputLayout
|
---|
6335 | */
|
---|
6336 | SVGA3dElementLayoutId const elementLayoutId = pDXContext->svgaDXContext.inputAssembly.layoutId;
|
---|
6337 | ID3D11InputLayout *pInputLayout = NULL;
|
---|
6338 | if (elementLayoutId != SVGA3D_INVALID_ID)
|
---|
6339 | {
|
---|
6340 | DXELEMENTLAYOUT *pDXElementLayout = &pDXContext->pBackendDXContext->paElementLayout[elementLayoutId];
|
---|
6341 | if (!pDXElementLayout->pElementLayout)
|
---|
6342 | {
|
---|
6343 | uint32_t const idxShaderState = SVGA3D_SHADERTYPE_VS - SVGA3D_SHADERTYPE_MIN;
|
---|
6344 | uint32_t const shid = pDXContext->svgaDXContext.shaderState[idxShaderState].shaderId;
|
---|
6345 | if (shid < pDXContext->pBackendDXContext->cShader)
|
---|
6346 | {
|
---|
6347 | DXSHADER *pDXShader = &pDXContext->pBackendDXContext->paShader[shid];
|
---|
6348 | if (pDXShader->pvDXBC)
|
---|
6349 | dxCreateInputLayout(pThisCC, pDXContext, elementLayoutId, pDXShader);
|
---|
6350 | else
|
---|
6351 | LogRelMax(16, ("VMSVGA: DX shader bytecode is not available in DXSetInputLayout: shid = %u\n", shid));
|
---|
6352 | }
|
---|
6353 | else
|
---|
6354 | LogRelMax(16, ("VMSVGA: DX shader is not set in DXSetInputLayout: shid = 0x%x\n", shid));
|
---|
6355 | }
|
---|
6356 |
|
---|
6357 | pInputLayout = pDXElementLayout->pElementLayout;
|
---|
6358 |
|
---|
6359 | LogFunc(("Input layout id %u\n", elementLayoutId));
|
---|
6360 | }
|
---|
6361 |
|
---|
6362 | pDevice->pImmediateContext->IASetInputLayout(pInputLayout);
|
---|
6363 | }
|
---|
6364 |
|
---|
6365 |
|
---|
6366 | static DECLCALLBACK(int) vmsvga3dBackDXDraw(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t vertexCount, uint32_t startVertexLocation)
|
---|
6367 | {
|
---|
6368 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
6369 | RT_NOREF(pBackend);
|
---|
6370 |
|
---|
6371 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
6372 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
6373 |
|
---|
6374 | dxSetupPipeline(pThisCC, pDXContext);
|
---|
6375 |
|
---|
6376 | if (pDXContext->svgaDXContext.inputAssembly.topology != SVGA3D_PRIMITIVE_TRIANGLEFAN)
|
---|
6377 | pDevice->pImmediateContext->Draw(vertexCount, startVertexLocation);
|
---|
6378 | else
|
---|
6379 | {
|
---|
6380 | /*
|
---|
6381 | * Emulate SVGA3D_PRIMITIVE_TRIANGLEFAN using an indexed draw of a triangle list.
|
---|
6382 | */
|
---|
6383 |
|
---|
6384 | /* Make sure that 16 bit indices are enough. */
|
---|
6385 | if (vertexCount > 65535)
|
---|
6386 | {
|
---|
6387 | LogRelMax(1, ("VMSVGA: ignore Draw(TRIANGLEFAN, %u)\n", vertexCount));
|
---|
6388 | return VERR_NOT_SUPPORTED;
|
---|
6389 | }
|
---|
6390 |
|
---|
6391 | /* Generate indices. */
|
---|
6392 | UINT const IndexCount = 3 * (vertexCount - 2); /* 3_per_triangle * num_triangles */
|
---|
6393 | UINT const cbAlloc = IndexCount * sizeof(USHORT);
|
---|
6394 | USHORT *paIndices = (USHORT *)RTMemAlloc(cbAlloc);
|
---|
6395 | AssertReturn(paIndices, VERR_NO_MEMORY);
|
---|
6396 | USHORT iVertex = 1;
|
---|
6397 | for (UINT i = 0; i < IndexCount; i+= 3)
|
---|
6398 | {
|
---|
6399 | paIndices[i] = 0;
|
---|
6400 | paIndices[i + 1] = iVertex;
|
---|
6401 | ++iVertex;
|
---|
6402 | paIndices[i + 2] = iVertex;
|
---|
6403 | }
|
---|
6404 |
|
---|
6405 | D3D11_SUBRESOURCE_DATA InitData;
|
---|
6406 | InitData.pSysMem = paIndices;
|
---|
6407 | InitData.SysMemPitch = cbAlloc;
|
---|
6408 | InitData.SysMemSlicePitch = cbAlloc;
|
---|
6409 |
|
---|
6410 | D3D11_BUFFER_DESC bd;
|
---|
6411 | RT_ZERO(bd);
|
---|
6412 | bd.ByteWidth = cbAlloc;
|
---|
6413 | bd.Usage = D3D11_USAGE_IMMUTABLE;
|
---|
6414 | bd.BindFlags = D3D11_BIND_INDEX_BUFFER;
|
---|
6415 | //bd.CPUAccessFlags = 0;
|
---|
6416 | //bd.MiscFlags = 0;
|
---|
6417 | //bd.StructureByteStride = 0;
|
---|
6418 |
|
---|
6419 | ID3D11Buffer *pIndexBuffer = 0;
|
---|
6420 | HRESULT hr = pDevice->pDevice->CreateBuffer(&bd, &InitData, &pIndexBuffer);
|
---|
6421 | Assert(SUCCEEDED(hr));RT_NOREF(hr);
|
---|
6422 |
|
---|
6423 | /* Save the current index buffer. */
|
---|
6424 | ID3D11Buffer *pSavedIndexBuffer = 0;
|
---|
6425 | DXGI_FORMAT SavedFormat = DXGI_FORMAT_UNKNOWN;
|
---|
6426 | UINT SavedOffset = 0;
|
---|
6427 | pDevice->pImmediateContext->IAGetIndexBuffer(&pSavedIndexBuffer, &SavedFormat, &SavedOffset);
|
---|
6428 |
|
---|
6429 | /* Set up the device state. */
|
---|
6430 | pDevice->pImmediateContext->IASetIndexBuffer(pIndexBuffer, DXGI_FORMAT_R16_UINT, 0);
|
---|
6431 | pDevice->pImmediateContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
---|
6432 |
|
---|
6433 | UINT const StartIndexLocation = 0;
|
---|
6434 | INT const BaseVertexLocation = startVertexLocation;
|
---|
6435 | pDevice->pImmediateContext->DrawIndexed(IndexCount, StartIndexLocation, BaseVertexLocation);
|
---|
6436 |
|
---|
6437 | /* Restore the device state. */
|
---|
6438 | pDevice->pImmediateContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
---|
6439 | pDevice->pImmediateContext->IASetIndexBuffer(pSavedIndexBuffer, SavedFormat, SavedOffset);
|
---|
6440 | D3D_RELEASE(pSavedIndexBuffer);
|
---|
6441 |
|
---|
6442 | /* Cleanup. */
|
---|
6443 | D3D_RELEASE(pIndexBuffer);
|
---|
6444 | RTMemFree(paIndices);
|
---|
6445 | }
|
---|
6446 |
|
---|
6447 | /* Note which surfaces are being drawn. */
|
---|
6448 | dxTrackRenderTargets(pThisCC, pDXContext);
|
---|
6449 |
|
---|
6450 | return VINF_SUCCESS;
|
---|
6451 | }
|
---|
6452 |
|
---|
6453 | static int dxReadBuffer(DXDEVICE *pDevice, ID3D11Buffer *pBuffer, UINT Offset, UINT Bytes, void **ppvData, uint32_t *pcbData)
|
---|
6454 | {
|
---|
6455 | D3D11_BUFFER_DESC desc;
|
---|
6456 | RT_ZERO(desc);
|
---|
6457 | pBuffer->GetDesc(&desc);
|
---|
6458 |
|
---|
6459 | AssertReturn( Offset < desc.ByteWidth
|
---|
6460 | && Bytes <= desc.ByteWidth - Offset, VERR_INVALID_STATE);
|
---|
6461 |
|
---|
6462 | void *pvData = RTMemAlloc(Bytes);
|
---|
6463 | if (!pvData)
|
---|
6464 | return VERR_NO_MEMORY;
|
---|
6465 |
|
---|
6466 | *ppvData = pvData;
|
---|
6467 | *pcbData = Bytes;
|
---|
6468 |
|
---|
6469 | int rc = dxStagingBufferRealloc(pDevice, Bytes);
|
---|
6470 | if (RT_SUCCESS(rc))
|
---|
6471 | {
|
---|
6472 | /* Copy from the buffer to the staging buffer. */
|
---|
6473 | ID3D11Resource *pDstResource = pDevice->pStagingBuffer;
|
---|
6474 | UINT DstSubresource = 0;
|
---|
6475 | UINT DstX = Offset;
|
---|
6476 | UINT DstY = 0;
|
---|
6477 | UINT DstZ = 0;
|
---|
6478 | ID3D11Resource *pSrcResource = pBuffer;
|
---|
6479 | UINT SrcSubresource = 0;
|
---|
6480 | D3D11_BOX SrcBox;
|
---|
6481 | SrcBox.left = 0;
|
---|
6482 | SrcBox.top = 0;
|
---|
6483 | SrcBox.front = 0;
|
---|
6484 | SrcBox.right = Bytes;
|
---|
6485 | SrcBox.bottom = 1;
|
---|
6486 | SrcBox.back = 1;
|
---|
6487 | pDevice->pImmediateContext->CopySubresourceRegion(pDstResource, DstSubresource, DstX, DstY, DstZ,
|
---|
6488 | pSrcResource, SrcSubresource, &SrcBox);
|
---|
6489 |
|
---|
6490 | D3D11_MAPPED_SUBRESOURCE mappedResource;
|
---|
6491 | UINT const Subresource = 0; /* Buffers have only one subresource. */
|
---|
6492 | HRESULT hr = pDevice->pImmediateContext->Map(pDevice->pStagingBuffer, Subresource,
|
---|
6493 | D3D11_MAP_READ, /* MapFlags = */ 0, &mappedResource);
|
---|
6494 | if (SUCCEEDED(hr))
|
---|
6495 | {
|
---|
6496 | memcpy(pvData, mappedResource.pData, Bytes);
|
---|
6497 |
|
---|
6498 | /* Unmap the staging buffer. */
|
---|
6499 | pDevice->pImmediateContext->Unmap(pDevice->pStagingBuffer, Subresource);
|
---|
6500 | }
|
---|
6501 | else
|
---|
6502 | AssertFailedStmt(rc = VERR_NOT_SUPPORTED);
|
---|
6503 |
|
---|
6504 | }
|
---|
6505 |
|
---|
6506 | if (RT_FAILURE(rc))
|
---|
6507 | {
|
---|
6508 | RTMemFree(*ppvData);
|
---|
6509 | *ppvData = NULL;
|
---|
6510 | *pcbData = 0;
|
---|
6511 | }
|
---|
6512 |
|
---|
6513 | return rc;
|
---|
6514 | }
|
---|
6515 |
|
---|
6516 |
|
---|
6517 | static int dxDrawIndexedTriangleFan(DXDEVICE *pDevice, uint32_t IndexCountTF, uint32_t StartIndexLocationTF, int32_t BaseVertexLocationTF)
|
---|
6518 | {
|
---|
6519 | /*
|
---|
6520 | * Emulate an indexed SVGA3D_PRIMITIVE_TRIANGLEFAN using an indexed draw of triangle list.
|
---|
6521 | */
|
---|
6522 |
|
---|
6523 | /* Make sure that 16 bit indices are enough. */
|
---|
6524 | if (IndexCountTF > 65535)
|
---|
6525 | {
|
---|
6526 | LogRelMax(1, ("VMSVGA: ignore DrawIndexed(TRIANGLEFAN, %u)\n", IndexCountTF));
|
---|
6527 | return VERR_NOT_SUPPORTED;
|
---|
6528 | }
|
---|
6529 |
|
---|
6530 | /* Save the current index buffer. */
|
---|
6531 | ID3D11Buffer *pSavedIndexBuffer = 0;
|
---|
6532 | DXGI_FORMAT SavedFormat = DXGI_FORMAT_UNKNOWN;
|
---|
6533 | UINT SavedOffset = 0;
|
---|
6534 | pDevice->pImmediateContext->IAGetIndexBuffer(&pSavedIndexBuffer, &SavedFormat, &SavedOffset);
|
---|
6535 |
|
---|
6536 | AssertReturn( SavedFormat == DXGI_FORMAT_R16_UINT
|
---|
6537 | || SavedFormat == DXGI_FORMAT_R32_UINT, VERR_NOT_SUPPORTED);
|
---|
6538 |
|
---|
6539 | /* How many bytes are used by triangle fan indices. */
|
---|
6540 | UINT const BytesPerIndexTF = SavedFormat == DXGI_FORMAT_R16_UINT ? 2 : 4;
|
---|
6541 | UINT const BytesTF = BytesPerIndexTF * IndexCountTF;
|
---|
6542 |
|
---|
6543 | /* Read the current index buffer content to obtain indices. */
|
---|
6544 | void *pvDataTF;
|
---|
6545 | uint32_t cbDataTF;
|
---|
6546 | int rc = dxReadBuffer(pDevice, pSavedIndexBuffer, StartIndexLocationTF, BytesTF, &pvDataTF, &cbDataTF);
|
---|
6547 | AssertRCReturn(rc, rc);
|
---|
6548 | AssertReturnStmt(cbDataTF >= BytesPerIndexTF, RTMemFree(pvDataTF), VERR_INVALID_STATE);
|
---|
6549 |
|
---|
6550 | /* Generate indices for triangle list. */
|
---|
6551 | UINT const IndexCount = 3 * (IndexCountTF - 2); /* 3_per_triangle * num_triangles */
|
---|
6552 | UINT const cbAlloc = IndexCount * sizeof(USHORT);
|
---|
6553 | USHORT *paIndices = (USHORT *)RTMemAlloc(cbAlloc);
|
---|
6554 | AssertReturnStmt(paIndices, RTMemFree(pvDataTF), VERR_NO_MEMORY);
|
---|
6555 |
|
---|
6556 | USHORT iVertex = 1;
|
---|
6557 | if (BytesPerIndexTF == 2)
|
---|
6558 | {
|
---|
6559 | USHORT *paIndicesTF = (USHORT *)pvDataTF;
|
---|
6560 | for (UINT i = 0; i < IndexCount; i+= 3)
|
---|
6561 | {
|
---|
6562 | paIndices[i] = paIndicesTF[0];
|
---|
6563 | AssertBreakStmt(iVertex < IndexCountTF, rc = VERR_INVALID_STATE);
|
---|
6564 | paIndices[i + 1] = paIndicesTF[iVertex];
|
---|
6565 | ++iVertex;
|
---|
6566 | AssertBreakStmt(iVertex < IndexCountTF, rc = VERR_INVALID_STATE);
|
---|
6567 | paIndices[i + 2] = paIndicesTF[iVertex];
|
---|
6568 | }
|
---|
6569 | }
|
---|
6570 | else
|
---|
6571 | {
|
---|
6572 | UINT *paIndicesTF = (UINT *)pvDataTF;
|
---|
6573 | for (UINT i = 0; i < IndexCount; i+= 3)
|
---|
6574 | {
|
---|
6575 | paIndices[i] = paIndicesTF[0];
|
---|
6576 | AssertBreakStmt(iVertex < IndexCountTF, rc = VERR_INVALID_STATE);
|
---|
6577 | paIndices[i + 1] = paIndicesTF[iVertex];
|
---|
6578 | ++iVertex;
|
---|
6579 | AssertBreakStmt(iVertex < IndexCountTF, rc = VERR_INVALID_STATE);
|
---|
6580 | paIndices[i + 2] = paIndicesTF[iVertex];
|
---|
6581 | }
|
---|
6582 | }
|
---|
6583 |
|
---|
6584 | D3D11_SUBRESOURCE_DATA InitData;
|
---|
6585 | InitData.pSysMem = paIndices;
|
---|
6586 | InitData.SysMemPitch = cbAlloc;
|
---|
6587 | InitData.SysMemSlicePitch = cbAlloc;
|
---|
6588 |
|
---|
6589 | D3D11_BUFFER_DESC bd;
|
---|
6590 | RT_ZERO(bd);
|
---|
6591 | bd.ByteWidth = cbAlloc;
|
---|
6592 | bd.Usage = D3D11_USAGE_IMMUTABLE;
|
---|
6593 | bd.BindFlags = D3D11_BIND_INDEX_BUFFER;
|
---|
6594 | //bd.CPUAccessFlags = 0;
|
---|
6595 | //bd.MiscFlags = 0;
|
---|
6596 | //bd.StructureByteStride = 0;
|
---|
6597 |
|
---|
6598 | ID3D11Buffer *pIndexBuffer = 0;
|
---|
6599 | HRESULT hr = pDevice->pDevice->CreateBuffer(&bd, &InitData, &pIndexBuffer);
|
---|
6600 | Assert(SUCCEEDED(hr));RT_NOREF(hr);
|
---|
6601 |
|
---|
6602 | /* Set up the device state. */
|
---|
6603 | pDevice->pImmediateContext->IASetIndexBuffer(pIndexBuffer, DXGI_FORMAT_R16_UINT, 0);
|
---|
6604 | pDevice->pImmediateContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
---|
6605 |
|
---|
6606 | UINT const StartIndexLocation = 0;
|
---|
6607 | INT const BaseVertexLocation = BaseVertexLocationTF;
|
---|
6608 | pDevice->pImmediateContext->DrawIndexed(IndexCount, StartIndexLocation, BaseVertexLocation);
|
---|
6609 |
|
---|
6610 | /* Restore the device state. */
|
---|
6611 | pDevice->pImmediateContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
---|
6612 | pDevice->pImmediateContext->IASetIndexBuffer(pSavedIndexBuffer, SavedFormat, SavedOffset);
|
---|
6613 | D3D_RELEASE(pSavedIndexBuffer);
|
---|
6614 |
|
---|
6615 | /* Cleanup. */
|
---|
6616 | D3D_RELEASE(pIndexBuffer);
|
---|
6617 | RTMemFree(paIndices);
|
---|
6618 | RTMemFree(pvDataTF);
|
---|
6619 |
|
---|
6620 | return VINF_SUCCESS;
|
---|
6621 | }
|
---|
6622 |
|
---|
6623 |
|
---|
6624 | static DECLCALLBACK(int) vmsvga3dBackDXDrawIndexed(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t indexCount, uint32_t startIndexLocation, int32_t baseVertexLocation)
|
---|
6625 | {
|
---|
6626 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
6627 | RT_NOREF(pBackend);
|
---|
6628 |
|
---|
6629 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
6630 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
6631 |
|
---|
6632 | dxSetupPipeline(pThisCC, pDXContext);
|
---|
6633 |
|
---|
6634 | if (pDXContext->svgaDXContext.inputAssembly.topology != SVGA3D_PRIMITIVE_TRIANGLEFAN)
|
---|
6635 | pDevice->pImmediateContext->DrawIndexed(indexCount, startIndexLocation, baseVertexLocation);
|
---|
6636 | else
|
---|
6637 | {
|
---|
6638 | dxDrawIndexedTriangleFan(pDevice, indexCount, startIndexLocation, baseVertexLocation);
|
---|
6639 | }
|
---|
6640 |
|
---|
6641 | /* Note which surfaces are being drawn. */
|
---|
6642 | dxTrackRenderTargets(pThisCC, pDXContext);
|
---|
6643 |
|
---|
6644 | return VINF_SUCCESS;
|
---|
6645 | }
|
---|
6646 |
|
---|
6647 |
|
---|
6648 | static DECLCALLBACK(int) vmsvga3dBackDXDrawInstanced(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext,
|
---|
6649 | uint32_t vertexCountPerInstance, uint32_t instanceCount, uint32_t startVertexLocation, uint32_t startInstanceLocation)
|
---|
6650 | {
|
---|
6651 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
6652 | RT_NOREF(pBackend);
|
---|
6653 |
|
---|
6654 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
6655 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
6656 |
|
---|
6657 | dxSetupPipeline(pThisCC, pDXContext);
|
---|
6658 |
|
---|
6659 | Assert(pDXContext->svgaDXContext.inputAssembly.topology != SVGA3D_PRIMITIVE_TRIANGLEFAN);
|
---|
6660 |
|
---|
6661 | pDevice->pImmediateContext->DrawInstanced(vertexCountPerInstance, instanceCount, startVertexLocation, startInstanceLocation);
|
---|
6662 |
|
---|
6663 | /* Note which surfaces are being drawn. */
|
---|
6664 | dxTrackRenderTargets(pThisCC, pDXContext);
|
---|
6665 |
|
---|
6666 | return VINF_SUCCESS;
|
---|
6667 | }
|
---|
6668 |
|
---|
6669 |
|
---|
6670 | static DECLCALLBACK(int) vmsvga3dBackDXDrawIndexedInstanced(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext,
|
---|
6671 | uint32_t indexCountPerInstance, uint32_t instanceCount, uint32_t startIndexLocation, int32_t baseVertexLocation, uint32_t startInstanceLocation)
|
---|
6672 | {
|
---|
6673 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
6674 | RT_NOREF(pBackend);
|
---|
6675 |
|
---|
6676 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
6677 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
6678 |
|
---|
6679 | dxSetupPipeline(pThisCC, pDXContext);
|
---|
6680 |
|
---|
6681 | Assert(pDXContext->svgaDXContext.inputAssembly.topology != SVGA3D_PRIMITIVE_TRIANGLEFAN);
|
---|
6682 |
|
---|
6683 | pDevice->pImmediateContext->DrawIndexedInstanced(indexCountPerInstance, instanceCount, startIndexLocation, baseVertexLocation, startInstanceLocation);
|
---|
6684 |
|
---|
6685 | /* Note which surfaces are being drawn. */
|
---|
6686 | dxTrackRenderTargets(pThisCC, pDXContext);
|
---|
6687 |
|
---|
6688 | return VINF_SUCCESS;
|
---|
6689 | }
|
---|
6690 |
|
---|
6691 |
|
---|
6692 | static DECLCALLBACK(int) vmsvga3dBackDXDrawAuto(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
6693 | {
|
---|
6694 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
6695 | RT_NOREF(pBackend);
|
---|
6696 |
|
---|
6697 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
6698 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
6699 |
|
---|
6700 | dxSetupPipeline(pThisCC, pDXContext);
|
---|
6701 |
|
---|
6702 | Assert(pDXContext->svgaDXContext.inputAssembly.topology != SVGA3D_PRIMITIVE_TRIANGLEFAN);
|
---|
6703 |
|
---|
6704 | pDevice->pImmediateContext->DrawAuto();
|
---|
6705 |
|
---|
6706 | /* Note which surfaces are being drawn. */
|
---|
6707 | dxTrackRenderTargets(pThisCC, pDXContext);
|
---|
6708 |
|
---|
6709 | return VINF_SUCCESS;
|
---|
6710 | }
|
---|
6711 |
|
---|
6712 |
|
---|
6713 | static DECLCALLBACK(int) vmsvga3dBackDXSetInputLayout(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dElementLayoutId elementLayoutId)
|
---|
6714 | {
|
---|
6715 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
6716 | RT_NOREF(pBackend);
|
---|
6717 |
|
---|
6718 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
6719 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
6720 |
|
---|
6721 | RT_NOREF(elementLayoutId);
|
---|
6722 |
|
---|
6723 | return VINF_SUCCESS;
|
---|
6724 | }
|
---|
6725 |
|
---|
6726 |
|
---|
6727 | static DECLCALLBACK(int) vmsvga3dBackDXSetVertexBuffers(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t startBuffer, uint32_t cVertexBuffer, SVGA3dVertexBuffer const *paVertexBuffer)
|
---|
6728 | {
|
---|
6729 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
6730 | RT_NOREF(pBackend);
|
---|
6731 |
|
---|
6732 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
6733 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
6734 |
|
---|
6735 | for (uint32_t i = 0; i < cVertexBuffer; ++i)
|
---|
6736 | {
|
---|
6737 | uint32_t const idxVertexBuffer = startBuffer + i;
|
---|
6738 |
|
---|
6739 | /* Get corresponding resource. Create the buffer if does not yet exist. */
|
---|
6740 | if (paVertexBuffer[i].sid != SVGA_ID_INVALID)
|
---|
6741 | {
|
---|
6742 | PVMSVGA3DSURFACE pSurface;
|
---|
6743 | int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, paVertexBuffer[i].sid, &pSurface);
|
---|
6744 | AssertRCReturn(rc, rc);
|
---|
6745 |
|
---|
6746 | if (pSurface->pBackendSurface == NULL)
|
---|
6747 | {
|
---|
6748 | /* Create the resource and initialize it with the current surface data. */
|
---|
6749 | rc = vmsvga3dBackSurfaceCreateBuffer(pThisCC, pDXContext, pSurface);
|
---|
6750 | AssertRCReturn(rc, rc);
|
---|
6751 | }
|
---|
6752 | Assert(pSurface->pBackendSurface->u.pBuffer);
|
---|
6753 |
|
---|
6754 | DXBOUNDVERTEXBUFFER *pBoundBuffer = &pDXContext->pBackendDXContext->resources.inputAssembly.vertexBuffers[idxVertexBuffer];
|
---|
6755 | if ( pBoundBuffer->pBuffer != pSurface->pBackendSurface->u.pBuffer
|
---|
6756 | || pBoundBuffer->stride != paVertexBuffer[i].stride
|
---|
6757 | || pBoundBuffer->offset != paVertexBuffer[i].offset)
|
---|
6758 | {
|
---|
6759 | LogFunc(("vertex buffer: [%u]: sid = %u, offset %u, stride %u (%p -> %p)\n",
|
---|
6760 | idxVertexBuffer, paVertexBuffer[i].sid, paVertexBuffer[i].offset, paVertexBuffer[i].stride, pBoundBuffer->pBuffer, pSurface->pBackendSurface->u.pBuffer));
|
---|
6761 |
|
---|
6762 | if (pBoundBuffer->pBuffer != pSurface->pBackendSurface->u.pBuffer)
|
---|
6763 | {
|
---|
6764 | D3D_RELEASE(pBoundBuffer->pBuffer);
|
---|
6765 | pBoundBuffer->pBuffer = pSurface->pBackendSurface->u.pBuffer;
|
---|
6766 | pBoundBuffer->pBuffer->AddRef();
|
---|
6767 | }
|
---|
6768 | pBoundBuffer->stride = paVertexBuffer[i].stride;
|
---|
6769 | pBoundBuffer->offset = paVertexBuffer[i].offset;
|
---|
6770 | }
|
---|
6771 | }
|
---|
6772 | else
|
---|
6773 | {
|
---|
6774 | DXBOUNDVERTEXBUFFER *pBoundBuffer = &pDXContext->pBackendDXContext->resources.inputAssembly.vertexBuffers[idxVertexBuffer];
|
---|
6775 | D3D_RELEASE(pBoundBuffer->pBuffer);
|
---|
6776 | pBoundBuffer->stride = 0;
|
---|
6777 | pBoundBuffer->offset = 0;
|
---|
6778 | }
|
---|
6779 | }
|
---|
6780 |
|
---|
6781 | return VINF_SUCCESS;
|
---|
6782 | }
|
---|
6783 |
|
---|
6784 |
|
---|
6785 | static DECLCALLBACK(int) vmsvga3dBackDXSetIndexBuffer(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dSurfaceId sid, SVGA3dSurfaceFormat format, uint32_t offset)
|
---|
6786 | {
|
---|
6787 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
6788 | RT_NOREF(pBackend);
|
---|
6789 |
|
---|
6790 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
6791 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
6792 |
|
---|
6793 | /* Get corresponding resource. Create the buffer if does not yet exist. */
|
---|
6794 | if (sid != SVGA_ID_INVALID)
|
---|
6795 | {
|
---|
6796 | PVMSVGA3DSURFACE pSurface;
|
---|
6797 | int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, sid, &pSurface);
|
---|
6798 | AssertRCReturn(rc, rc);
|
---|
6799 |
|
---|
6800 | if (pSurface->pBackendSurface == NULL)
|
---|
6801 | {
|
---|
6802 | /* Create the resource and initialize it with the current surface data. */
|
---|
6803 | rc = vmsvga3dBackSurfaceCreateBuffer(pThisCC, pDXContext, pSurface);
|
---|
6804 | AssertRCReturn(rc, rc);
|
---|
6805 | }
|
---|
6806 |
|
---|
6807 | DXGI_FORMAT const enmDxgiFormat = vmsvgaDXSurfaceFormat2Dxgi(format);
|
---|
6808 | AssertReturn(enmDxgiFormat == DXGI_FORMAT_R16_UINT || enmDxgiFormat == DXGI_FORMAT_R32_UINT, VERR_INVALID_PARAMETER);
|
---|
6809 |
|
---|
6810 | DXBOUNDINDEXBUFFER *pBoundBuffer = &pDXContext->pBackendDXContext->resources.inputAssembly.indexBuffer;
|
---|
6811 | if ( pBoundBuffer->pBuffer != pSurface->pBackendSurface->u.pBuffer
|
---|
6812 | || pBoundBuffer->indexBufferOffset != offset
|
---|
6813 | || pBoundBuffer->indexBufferFormat != enmDxgiFormat)
|
---|
6814 | {
|
---|
6815 | LogFunc(("index_buffer: sid = %u, offset %u, (%p -> %p)\n",
|
---|
6816 | sid, offset, pBoundBuffer->pBuffer, pSurface->pBackendSurface->u.pBuffer));
|
---|
6817 |
|
---|
6818 | if (pBoundBuffer->pBuffer != pSurface->pBackendSurface->u.pBuffer)
|
---|
6819 | {
|
---|
6820 | D3D_RELEASE(pBoundBuffer->pBuffer);
|
---|
6821 | pBoundBuffer->pBuffer = pSurface->pBackendSurface->u.pBuffer;
|
---|
6822 | pBoundBuffer->pBuffer->AddRef();
|
---|
6823 | }
|
---|
6824 | pBoundBuffer->indexBufferOffset = offset;
|
---|
6825 | pBoundBuffer->indexBufferFormat = enmDxgiFormat;
|
---|
6826 | }
|
---|
6827 | }
|
---|
6828 | else
|
---|
6829 | {
|
---|
6830 | DXBOUNDINDEXBUFFER *pBoundBuffer = &pDXContext->pBackendDXContext->resources.inputAssembly.indexBuffer;
|
---|
6831 | D3D_RELEASE(pBoundBuffer->pBuffer);
|
---|
6832 | pBoundBuffer->indexBufferOffset = 0;
|
---|
6833 | pBoundBuffer->indexBufferFormat = DXGI_FORMAT_UNKNOWN;
|
---|
6834 | }
|
---|
6835 |
|
---|
6836 | return VINF_SUCCESS;
|
---|
6837 | }
|
---|
6838 |
|
---|
6839 | static D3D11_PRIMITIVE_TOPOLOGY dxTopology(SVGA3dPrimitiveType primitiveType)
|
---|
6840 | {
|
---|
6841 | static D3D11_PRIMITIVE_TOPOLOGY const aD3D11PrimitiveTopology[SVGA3D_PRIMITIVE_MAX] =
|
---|
6842 | {
|
---|
6843 | D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED,
|
---|
6844 | D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
|
---|
6845 | D3D11_PRIMITIVE_TOPOLOGY_POINTLIST,
|
---|
6846 | D3D11_PRIMITIVE_TOPOLOGY_LINELIST,
|
---|
6847 | D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP,
|
---|
6848 | D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
|
---|
6849 | D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, /* SVGA3D_PRIMITIVE_TRIANGLEFAN: No FAN in D3D11. */
|
---|
6850 | D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
|
---|
6851 | D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
|
---|
6852 | D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
|
---|
6853 | D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
|
---|
6854 | D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST,
|
---|
6855 | D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
|
---|
6856 | D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
|
---|
6857 | D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
|
---|
6858 | D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
|
---|
6859 | D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
|
---|
6860 | D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
|
---|
6861 | D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
|
---|
6862 | D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
|
---|
6863 | D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
|
---|
6864 | D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
|
---|
6865 | D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
|
---|
6866 | D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
|
---|
6867 | D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
|
---|
6868 | D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
|
---|
6869 | D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
|
---|
6870 | D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
|
---|
6871 | D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
|
---|
6872 | D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
|
---|
6873 | D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
|
---|
6874 | D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
|
---|
6875 | D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
|
---|
6876 | D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
|
---|
6877 | D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
|
---|
6878 | D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
|
---|
6879 | D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
|
---|
6880 | D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
|
---|
6881 | D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
|
---|
6882 | D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
|
---|
6883 | D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
|
---|
6884 | D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
|
---|
6885 | D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
|
---|
6886 | };
|
---|
6887 | return aD3D11PrimitiveTopology[primitiveType];
|
---|
6888 | }
|
---|
6889 |
|
---|
6890 | static DECLCALLBACK(int) vmsvga3dBackDXSetTopology(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dPrimitiveType topology)
|
---|
6891 | {
|
---|
6892 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
6893 | RT_NOREF(pBackend);
|
---|
6894 |
|
---|
6895 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
6896 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
6897 |
|
---|
6898 | D3D11_PRIMITIVE_TOPOLOGY const enmTopology = dxTopology(topology);
|
---|
6899 | pDevice->pImmediateContext->IASetPrimitiveTopology(enmTopology);
|
---|
6900 | return VINF_SUCCESS;
|
---|
6901 | }
|
---|
6902 |
|
---|
6903 |
|
---|
6904 | static int dxSetRenderTargets(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
6905 | {
|
---|
6906 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
6907 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
6908 |
|
---|
6909 | UINT UAVStartSlot = 0;
|
---|
6910 | UINT NumUAVs = 0;
|
---|
6911 | ID3D11UnorderedAccessView *apUnorderedAccessViews[SVGA3D_DX11_1_MAX_UAVIEWS];
|
---|
6912 | UINT aUAVInitialCounts[SVGA3D_DX11_1_MAX_UAVIEWS];
|
---|
6913 | for (uint32_t idxUA = 0; idxUA < SVGA3D_DX11_1_MAX_UAVIEWS; ++idxUA)
|
---|
6914 | {
|
---|
6915 | SVGA3dUAViewId const uaViewId = pDXContext->svgaDXContext.uaViewIds[idxUA];
|
---|
6916 | if (uaViewId != SVGA3D_INVALID_ID)
|
---|
6917 | {
|
---|
6918 | if (NumUAVs == 0)
|
---|
6919 | UAVStartSlot = idxUA;
|
---|
6920 | NumUAVs = idxUA - UAVStartSlot + 1;
|
---|
6921 | apUnorderedAccessViews[idxUA] = pDXContext->pBackendDXContext->paUnorderedAccessView[uaViewId].u.pUnorderedAccessView;
|
---|
6922 |
|
---|
6923 | SVGACOTableDXUAViewEntry const *pEntry = dxGetUnorderedAccessViewEntry(pDXContext, uaViewId);
|
---|
6924 | aUAVInitialCounts[idxUA] = pEntry->structureCount;
|
---|
6925 | }
|
---|
6926 | else
|
---|
6927 | {
|
---|
6928 | apUnorderedAccessViews[idxUA] = NULL;
|
---|
6929 | aUAVInitialCounts[idxUA] = (UINT)-1;
|
---|
6930 | }
|
---|
6931 | }
|
---|
6932 |
|
---|
6933 | UINT NumRTVs = 0;
|
---|
6934 | ID3D11RenderTargetView *apRenderTargetViews[SVGA3D_MAX_RENDER_TARGETS];
|
---|
6935 | RT_ZERO(apRenderTargetViews);
|
---|
6936 | for (uint32_t i = 0; i < pDXContext->cRenderTargets; ++i)
|
---|
6937 | {
|
---|
6938 | SVGA3dRenderTargetViewId const renderTargetViewId = pDXContext->svgaDXContext.renderState.renderTargetViewIds[i];
|
---|
6939 | if (renderTargetViewId != SVGA3D_INVALID_ID)
|
---|
6940 | {
|
---|
6941 | ASSERT_GUEST_RETURN(renderTargetViewId < pDXContext->pBackendDXContext->cRenderTargetView, VERR_INVALID_PARAMETER);
|
---|
6942 | apRenderTargetViews[i] = pDXContext->pBackendDXContext->paRenderTargetView[renderTargetViewId].u.pRenderTargetView;
|
---|
6943 | ++NumRTVs;
|
---|
6944 | }
|
---|
6945 | }
|
---|
6946 |
|
---|
6947 | /* RTVs are followed by UAVs. */
|
---|
6948 | Assert(NumRTVs <= pDXContext->svgaDXContext.uavSpliceIndex);
|
---|
6949 |
|
---|
6950 | ID3D11DepthStencilView *pDepthStencilView = NULL;
|
---|
6951 | SVGA3dDepthStencilViewId const depthStencilViewId = pDXContext->svgaDXContext.renderState.depthStencilViewId;
|
---|
6952 | if (depthStencilViewId != SVGA_ID_INVALID)
|
---|
6953 | pDepthStencilView = pDXContext->pBackendDXContext->paDepthStencilView[depthStencilViewId].u.pDepthStencilView;
|
---|
6954 |
|
---|
6955 | pDevice->pImmediateContext->OMSetRenderTargetsAndUnorderedAccessViews(NumRTVs,
|
---|
6956 | apRenderTargetViews,
|
---|
6957 | pDepthStencilView,
|
---|
6958 | pDXContext->svgaDXContext.uavSpliceIndex,
|
---|
6959 | NumUAVs,
|
---|
6960 | apUnorderedAccessViews,
|
---|
6961 | aUAVInitialCounts);
|
---|
6962 | return VINF_SUCCESS;
|
---|
6963 | }
|
---|
6964 |
|
---|
6965 |
|
---|
6966 | static DECLCALLBACK(int) vmsvga3dBackDXSetRenderTargets(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dDepthStencilViewId depthStencilViewId, uint32_t cRenderTargetViewId, SVGA3dRenderTargetViewId const *paRenderTargetViewId)
|
---|
6967 | {
|
---|
6968 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
6969 | RT_NOREF(pBackend);
|
---|
6970 |
|
---|
6971 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
6972 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
6973 |
|
---|
6974 | RT_NOREF(depthStencilViewId, cRenderTargetViewId, paRenderTargetViewId);
|
---|
6975 |
|
---|
6976 | return VINF_SUCCESS;
|
---|
6977 | }
|
---|
6978 |
|
---|
6979 |
|
---|
6980 | static DECLCALLBACK(int) vmsvga3dBackDXSetBlendState(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dBlendStateId blendId, float const blendFactor[4], uint32_t sampleMask)
|
---|
6981 | {
|
---|
6982 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
6983 | RT_NOREF(pBackend);
|
---|
6984 |
|
---|
6985 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
6986 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
6987 |
|
---|
6988 | if (blendId != SVGA3D_INVALID_ID)
|
---|
6989 | {
|
---|
6990 | ID3D11BlendState *pBlendState = pDXContext->pBackendDXContext->papBlendState[blendId];
|
---|
6991 | pDevice->pImmediateContext->OMSetBlendState(pBlendState, blendFactor, sampleMask);
|
---|
6992 | }
|
---|
6993 | else
|
---|
6994 | pDevice->pImmediateContext->OMSetBlendState(NULL, NULL, 0);
|
---|
6995 |
|
---|
6996 | return VINF_SUCCESS;
|
---|
6997 | }
|
---|
6998 |
|
---|
6999 |
|
---|
7000 | static DECLCALLBACK(int) vmsvga3dBackDXSetDepthStencilState(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dDepthStencilStateId depthStencilId, uint32_t stencilRef)
|
---|
7001 | {
|
---|
7002 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
7003 | RT_NOREF(pBackend);
|
---|
7004 |
|
---|
7005 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
7006 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
7007 |
|
---|
7008 | if (depthStencilId != SVGA3D_INVALID_ID)
|
---|
7009 | {
|
---|
7010 | ID3D11DepthStencilState *pDepthStencilState = pDXContext->pBackendDXContext->papDepthStencilState[depthStencilId];
|
---|
7011 | pDevice->pImmediateContext->OMSetDepthStencilState(pDepthStencilState, stencilRef);
|
---|
7012 | }
|
---|
7013 | else
|
---|
7014 | pDevice->pImmediateContext->OMSetDepthStencilState(NULL, 0);
|
---|
7015 |
|
---|
7016 | return VINF_SUCCESS;
|
---|
7017 | }
|
---|
7018 |
|
---|
7019 |
|
---|
7020 | static DECLCALLBACK(int) vmsvga3dBackDXSetRasterizerState(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dRasterizerStateId rasterizerId)
|
---|
7021 | {
|
---|
7022 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
7023 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
7024 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
7025 |
|
---|
7026 | RT_NOREF(pBackend);
|
---|
7027 |
|
---|
7028 | if (rasterizerId != SVGA3D_INVALID_ID)
|
---|
7029 | {
|
---|
7030 | ID3D11RasterizerState *pRasterizerState = pDXContext->pBackendDXContext->papRasterizerState[rasterizerId];
|
---|
7031 | pDevice->pImmediateContext->RSSetState(pRasterizerState);
|
---|
7032 | }
|
---|
7033 | else
|
---|
7034 | pDevice->pImmediateContext->RSSetState(NULL);
|
---|
7035 |
|
---|
7036 | return VINF_SUCCESS;
|
---|
7037 | }
|
---|
7038 |
|
---|
7039 |
|
---|
7040 | typedef struct VGPU10QUERYINFO
|
---|
7041 | {
|
---|
7042 | SVGA3dQueryType svgaQueryType;
|
---|
7043 | uint32_t cbDataVMSVGA;
|
---|
7044 | D3D11_QUERY dxQueryType;
|
---|
7045 | uint32_t cbDataD3D11;
|
---|
7046 | } VGPU10QUERYINFO;
|
---|
7047 |
|
---|
7048 | static VGPU10QUERYINFO const *dxQueryInfo(SVGA3dQueryType type)
|
---|
7049 | {
|
---|
7050 | static VGPU10QUERYINFO const aQueryInfo[SVGA3D_QUERYTYPE_MAX] =
|
---|
7051 | {
|
---|
7052 | { SVGA3D_QUERYTYPE_OCCLUSION, sizeof(SVGADXOcclusionQueryResult),
|
---|
7053 | D3D11_QUERY_OCCLUSION, sizeof(UINT64) },
|
---|
7054 | { SVGA3D_QUERYTYPE_TIMESTAMP, sizeof(SVGADXTimestampQueryResult),
|
---|
7055 | D3D11_QUERY_TIMESTAMP, sizeof(UINT64) },
|
---|
7056 | { SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT, sizeof(SVGADXTimestampDisjointQueryResult),
|
---|
7057 | D3D11_QUERY_TIMESTAMP_DISJOINT, sizeof(D3D11_QUERY_DATA_TIMESTAMP_DISJOINT) },
|
---|
7058 | { SVGA3D_QUERYTYPE_PIPELINESTATS, sizeof(SVGADXPipelineStatisticsQueryResult),
|
---|
7059 | D3D11_QUERY_PIPELINE_STATISTICS, sizeof(D3D11_QUERY_DATA_PIPELINE_STATISTICS) },
|
---|
7060 | { SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE, sizeof(SVGADXOcclusionPredicateQueryResult),
|
---|
7061 | D3D11_QUERY_OCCLUSION_PREDICATE, sizeof(BOOL) },
|
---|
7062 | { SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS, sizeof(SVGADXStreamOutStatisticsQueryResult),
|
---|
7063 | D3D11_QUERY_SO_STATISTICS, sizeof(D3D11_QUERY_DATA_SO_STATISTICS) },
|
---|
7064 | { SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE, sizeof(SVGADXStreamOutPredicateQueryResult),
|
---|
7065 | D3D11_QUERY_SO_OVERFLOW_PREDICATE, sizeof(BOOL) },
|
---|
7066 | { SVGA3D_QUERYTYPE_OCCLUSION64, sizeof(SVGADXOcclusion64QueryResult),
|
---|
7067 | D3D11_QUERY_OCCLUSION, sizeof(UINT64) },
|
---|
7068 | { SVGA3D_QUERYTYPE_SOSTATS_STREAM0, sizeof(SVGADXStreamOutStatisticsQueryResult),
|
---|
7069 | D3D11_QUERY_SO_STATISTICS_STREAM0, sizeof(D3D11_QUERY_DATA_SO_STATISTICS) },
|
---|
7070 | { SVGA3D_QUERYTYPE_SOSTATS_STREAM1, sizeof(SVGADXStreamOutStatisticsQueryResult),
|
---|
7071 | D3D11_QUERY_SO_STATISTICS_STREAM1, sizeof(D3D11_QUERY_DATA_SO_STATISTICS) },
|
---|
7072 | { SVGA3D_QUERYTYPE_SOSTATS_STREAM2, sizeof(SVGADXStreamOutStatisticsQueryResult),
|
---|
7073 | D3D11_QUERY_SO_STATISTICS_STREAM2, sizeof(D3D11_QUERY_DATA_SO_STATISTICS) },
|
---|
7074 | { SVGA3D_QUERYTYPE_SOSTATS_STREAM3, sizeof(SVGADXStreamOutStatisticsQueryResult),
|
---|
7075 | D3D11_QUERY_SO_STATISTICS_STREAM3, sizeof(D3D11_QUERY_DATA_SO_STATISTICS) },
|
---|
7076 | { SVGA3D_QUERYTYPE_SOP_STREAM0, sizeof(SVGADXStreamOutPredicateQueryResult),
|
---|
7077 | D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0, sizeof(BOOL) },
|
---|
7078 | { SVGA3D_QUERYTYPE_SOP_STREAM1, sizeof(SVGADXStreamOutPredicateQueryResult),
|
---|
7079 | D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1, sizeof(BOOL) },
|
---|
7080 | { SVGA3D_QUERYTYPE_SOP_STREAM2, sizeof(SVGADXStreamOutPredicateQueryResult),
|
---|
7081 | D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2, sizeof(BOOL) },
|
---|
7082 | { SVGA3D_QUERYTYPE_SOP_STREAM3, sizeof(SVGADXStreamOutPredicateQueryResult),
|
---|
7083 | D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3, sizeof(BOOL) },
|
---|
7084 | };
|
---|
7085 |
|
---|
7086 | ASSERT_GUEST_RETURN(type < RT_ELEMENTS(aQueryInfo), NULL);
|
---|
7087 | return &aQueryInfo[type];
|
---|
7088 | }
|
---|
7089 |
|
---|
7090 | static int dxDefineQuery(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dQueryId queryId, SVGACOTableDXQueryEntry const *pEntry)
|
---|
7091 | {
|
---|
7092 | DXDEVICE *pDXDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
7093 | AssertReturn(pDXDevice->pDevice, VERR_INVALID_STATE);
|
---|
7094 |
|
---|
7095 | DXQUERY *pDXQuery = &pDXContext->pBackendDXContext->paQuery[queryId];
|
---|
7096 | VGPU10QUERYINFO const *pQueryInfo = dxQueryInfo((SVGA3dQueryType)pEntry->type);
|
---|
7097 | if (!pQueryInfo)
|
---|
7098 | return VERR_INVALID_PARAMETER;
|
---|
7099 |
|
---|
7100 | D3D11_QUERY_DESC desc;
|
---|
7101 | desc.Query = pQueryInfo->dxQueryType;
|
---|
7102 | desc.MiscFlags = 0;
|
---|
7103 | if (pEntry->flags & SVGA3D_DXQUERY_FLAG_PREDICATEHINT)
|
---|
7104 | desc.MiscFlags |= (UINT)D3D11_QUERY_MISC_PREDICATEHINT;
|
---|
7105 |
|
---|
7106 | HRESULT hr = pDXDevice->pDevice->CreateQuery(&desc, &pDXQuery->pQuery);
|
---|
7107 | AssertReturn(SUCCEEDED(hr), VERR_INVALID_STATE);
|
---|
7108 |
|
---|
7109 | return VINF_SUCCESS;
|
---|
7110 | }
|
---|
7111 |
|
---|
7112 |
|
---|
7113 | static int dxDestroyQuery(DXQUERY *pDXQuery)
|
---|
7114 | {
|
---|
7115 | D3D_RELEASE(pDXQuery->pQuery);
|
---|
7116 | return VINF_SUCCESS;
|
---|
7117 | }
|
---|
7118 |
|
---|
7119 |
|
---|
7120 | static DECLCALLBACK(int) vmsvga3dBackDXDefineQuery(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dQueryId queryId, SVGACOTableDXQueryEntry const *pEntry)
|
---|
7121 | {
|
---|
7122 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
7123 | RT_NOREF(pBackend);
|
---|
7124 |
|
---|
7125 | return dxDefineQuery(pThisCC, pDXContext, queryId, pEntry);
|
---|
7126 | }
|
---|
7127 |
|
---|
7128 |
|
---|
7129 | static DECLCALLBACK(int) vmsvga3dBackDXDestroyQuery(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dQueryId queryId)
|
---|
7130 | {
|
---|
7131 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
7132 | RT_NOREF(pBackend);
|
---|
7133 |
|
---|
7134 | DXQUERY *pDXQuery = &pDXContext->pBackendDXContext->paQuery[queryId];
|
---|
7135 | dxDestroyQuery(pDXQuery);
|
---|
7136 |
|
---|
7137 | return VINF_SUCCESS;
|
---|
7138 | }
|
---|
7139 |
|
---|
7140 |
|
---|
7141 | /** @todo queryId makes pDXQuery redundant */
|
---|
7142 | static int dxBeginQuery(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dQueryId queryId, DXQUERY *pDXQuery)
|
---|
7143 | {
|
---|
7144 | DXDEVICE *pDXDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
7145 | AssertReturn(pDXDevice->pDevice, VERR_INVALID_STATE);
|
---|
7146 |
|
---|
7147 | /* Begin is disabled for some queries. */
|
---|
7148 | SVGACOTableDXQueryEntry *pEntry = &pDXContext->cot.paQuery[queryId];
|
---|
7149 | if (pEntry->type == SVGA3D_QUERYTYPE_TIMESTAMP)
|
---|
7150 | return VINF_SUCCESS;
|
---|
7151 |
|
---|
7152 | pDXDevice->pImmediateContext->Begin(pDXQuery->pQuery);
|
---|
7153 | return VINF_SUCCESS;
|
---|
7154 | }
|
---|
7155 |
|
---|
7156 |
|
---|
7157 | static DECLCALLBACK(int) vmsvga3dBackDXBeginQuery(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dQueryId queryId)
|
---|
7158 | {
|
---|
7159 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
7160 | RT_NOREF(pBackend);
|
---|
7161 |
|
---|
7162 | DXQUERY *pDXQuery = &pDXContext->pBackendDXContext->paQuery[queryId];
|
---|
7163 | int rc = dxBeginQuery(pThisCC, pDXContext, queryId, pDXQuery);
|
---|
7164 | return rc;
|
---|
7165 | }
|
---|
7166 |
|
---|
7167 |
|
---|
7168 | static int dxGetQueryResult(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dQueryId queryId,
|
---|
7169 | SVGADXQueryResultUnion *pQueryResult, uint32_t *pcbOut)
|
---|
7170 | {
|
---|
7171 | DXDEVICE *pDXDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
7172 | AssertReturn(pDXDevice->pDevice, VERR_INVALID_STATE);
|
---|
7173 |
|
---|
7174 | typedef union _DXQUERYRESULT
|
---|
7175 | {
|
---|
7176 | UINT64 occlusion;
|
---|
7177 | UINT64 timestamp;
|
---|
7178 | D3D11_QUERY_DATA_TIMESTAMP_DISJOINT timestampDisjoint;
|
---|
7179 | D3D11_QUERY_DATA_PIPELINE_STATISTICS pipelineStatistics;
|
---|
7180 | BOOL occlusionPredicate;
|
---|
7181 | D3D11_QUERY_DATA_SO_STATISTICS soStatistics;
|
---|
7182 | BOOL soOverflowPredicate;
|
---|
7183 | } DXQUERYRESULT;
|
---|
7184 |
|
---|
7185 | DXQUERY *pDXQuery = &pDXContext->pBackendDXContext->paQuery[queryId];
|
---|
7186 | SVGACOTableDXQueryEntry *pEntry = &pDXContext->cot.paQuery[queryId];
|
---|
7187 | VGPU10QUERYINFO const *pQueryInfo = dxQueryInfo((SVGA3dQueryType)pEntry->type);
|
---|
7188 | if (!pQueryInfo)
|
---|
7189 | return VERR_INVALID_PARAMETER;
|
---|
7190 |
|
---|
7191 | DXQUERYRESULT dxQueryResult;
|
---|
7192 | while (pDXDevice->pImmediateContext->GetData(pDXQuery->pQuery, &dxQueryResult, pQueryInfo->cbDataD3D11, 0) != S_OK)
|
---|
7193 | {
|
---|
7194 | RTThreadYield();
|
---|
7195 | }
|
---|
7196 |
|
---|
7197 | /* Copy back the result. */
|
---|
7198 | switch (pEntry->type)
|
---|
7199 | {
|
---|
7200 | case SVGA3D_QUERYTYPE_OCCLUSION:
|
---|
7201 | pQueryResult->occ.samplesRendered = (uint32_t)dxQueryResult.occlusion;
|
---|
7202 | break;
|
---|
7203 | case SVGA3D_QUERYTYPE_TIMESTAMP:
|
---|
7204 | pQueryResult->ts.timestamp = dxQueryResult.timestamp;
|
---|
7205 | break;
|
---|
7206 | case SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT:
|
---|
7207 | pQueryResult->tsDisjoint.realFrequency = dxQueryResult.timestampDisjoint.Frequency;
|
---|
7208 | pQueryResult->tsDisjoint.disjoint = dxQueryResult.timestampDisjoint.Disjoint;
|
---|
7209 | break;
|
---|
7210 | case SVGA3D_QUERYTYPE_PIPELINESTATS:
|
---|
7211 | pQueryResult->pipelineStats.inputAssemblyVertices = dxQueryResult.pipelineStatistics.IAVertices;
|
---|
7212 | pQueryResult->pipelineStats.inputAssemblyPrimitives = dxQueryResult.pipelineStatistics.IAPrimitives;
|
---|
7213 | pQueryResult->pipelineStats.vertexShaderInvocations = dxQueryResult.pipelineStatistics.VSInvocations;
|
---|
7214 | pQueryResult->pipelineStats.geometryShaderInvocations = dxQueryResult.pipelineStatistics.GSInvocations;
|
---|
7215 | pQueryResult->pipelineStats.geometryShaderPrimitives = dxQueryResult.pipelineStatistics.GSPrimitives;
|
---|
7216 | pQueryResult->pipelineStats.clipperInvocations = dxQueryResult.pipelineStatistics.CInvocations;
|
---|
7217 | pQueryResult->pipelineStats.clipperPrimitives = dxQueryResult.pipelineStatistics.CPrimitives;
|
---|
7218 | pQueryResult->pipelineStats.pixelShaderInvocations = dxQueryResult.pipelineStatistics.PSInvocations;
|
---|
7219 | pQueryResult->pipelineStats.hullShaderInvocations = dxQueryResult.pipelineStatistics.HSInvocations;
|
---|
7220 | pQueryResult->pipelineStats.domainShaderInvocations = dxQueryResult.pipelineStatistics.DSInvocations;
|
---|
7221 | pQueryResult->pipelineStats.computeShaderInvocations = dxQueryResult.pipelineStatistics.CSInvocations;
|
---|
7222 | break;
|
---|
7223 | case SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE:
|
---|
7224 | pQueryResult->occPred.anySamplesRendered = dxQueryResult.occlusionPredicate;
|
---|
7225 | break;
|
---|
7226 | case SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS:
|
---|
7227 | case SVGA3D_QUERYTYPE_SOSTATS_STREAM0:
|
---|
7228 | case SVGA3D_QUERYTYPE_SOSTATS_STREAM1:
|
---|
7229 | case SVGA3D_QUERYTYPE_SOSTATS_STREAM2:
|
---|
7230 | case SVGA3D_QUERYTYPE_SOSTATS_STREAM3:
|
---|
7231 | pQueryResult->soStats.numPrimitivesWritten = dxQueryResult.soStatistics.NumPrimitivesWritten;
|
---|
7232 | pQueryResult->soStats.numPrimitivesRequired = dxQueryResult.soStatistics.PrimitivesStorageNeeded;
|
---|
7233 | break;
|
---|
7234 | case SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE:
|
---|
7235 | case SVGA3D_QUERYTYPE_SOP_STREAM0:
|
---|
7236 | case SVGA3D_QUERYTYPE_SOP_STREAM1:
|
---|
7237 | case SVGA3D_QUERYTYPE_SOP_STREAM2:
|
---|
7238 | case SVGA3D_QUERYTYPE_SOP_STREAM3:
|
---|
7239 | pQueryResult->soPred.overflowed = dxQueryResult.soOverflowPredicate;
|
---|
7240 | break;
|
---|
7241 | case SVGA3D_QUERYTYPE_OCCLUSION64:
|
---|
7242 | pQueryResult->occ64.samplesRendered = dxQueryResult.occlusion;
|
---|
7243 | break;
|
---|
7244 | }
|
---|
7245 |
|
---|
7246 | *pcbOut = pQueryInfo->cbDataVMSVGA;
|
---|
7247 | return VINF_SUCCESS;
|
---|
7248 | }
|
---|
7249 |
|
---|
7250 | static int dxEndQuery(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dQueryId queryId,
|
---|
7251 | SVGADXQueryResultUnion *pQueryResult, uint32_t *pcbOut)
|
---|
7252 | {
|
---|
7253 | DXDEVICE *pDXDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
7254 | AssertReturn(pDXDevice->pDevice, VERR_INVALID_STATE);
|
---|
7255 |
|
---|
7256 | DXQUERY *pDXQuery = &pDXContext->pBackendDXContext->paQuery[queryId];
|
---|
7257 | pDXDevice->pImmediateContext->End(pDXQuery->pQuery);
|
---|
7258 |
|
---|
7259 | /** @todo Consider issuing QueryEnd and getting data later in FIFO thread loop. */
|
---|
7260 | return dxGetQueryResult(pThisCC, pDXContext, queryId, pQueryResult, pcbOut);
|
---|
7261 | }
|
---|
7262 |
|
---|
7263 |
|
---|
7264 | static DECLCALLBACK(int) vmsvga3dBackDXEndQuery(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext,
|
---|
7265 | SVGA3dQueryId queryId, SVGADXQueryResultUnion *pQueryResult, uint32_t *pcbOut)
|
---|
7266 | {
|
---|
7267 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
7268 | RT_NOREF(pBackend);
|
---|
7269 |
|
---|
7270 | int rc = dxEndQuery(pThisCC, pDXContext, queryId, pQueryResult, pcbOut);
|
---|
7271 | return rc;
|
---|
7272 | }
|
---|
7273 |
|
---|
7274 |
|
---|
7275 | static DECLCALLBACK(int) vmsvga3dBackDXSetPredication(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dQueryId queryId, uint32_t predicateValue)
|
---|
7276 | {
|
---|
7277 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
7278 | RT_NOREF(pBackend);
|
---|
7279 |
|
---|
7280 | DXDEVICE *pDXDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
7281 | AssertReturn(pDXDevice->pDevice, VERR_INVALID_STATE);
|
---|
7282 |
|
---|
7283 | if (queryId != SVGA3D_INVALID_ID)
|
---|
7284 | {
|
---|
7285 | DEBUG_BREAKPOINT_TEST();
|
---|
7286 | DXQUERY *pDXQuery = &pDXContext->pBackendDXContext->paQuery[queryId];
|
---|
7287 | SVGACOTableDXQueryEntry *pEntry = &pDXContext->cot.paQuery[queryId];
|
---|
7288 |
|
---|
7289 | VGPU10QUERYINFO const *pQueryInfo = dxQueryInfo((SVGA3dQueryType)pEntry->type);
|
---|
7290 | if (!pQueryInfo)
|
---|
7291 | return VERR_INVALID_PARAMETER;
|
---|
7292 |
|
---|
7293 | D3D_RELEASE(pDXQuery->pQuery);
|
---|
7294 |
|
---|
7295 | D3D11_QUERY_DESC desc;
|
---|
7296 | desc.Query = pQueryInfo->dxQueryType;
|
---|
7297 | desc.MiscFlags = 0;
|
---|
7298 | if (pEntry->flags & SVGA3D_DXQUERY_FLAG_PREDICATEHINT)
|
---|
7299 | desc.MiscFlags |= (UINT)D3D11_QUERY_MISC_PREDICATEHINT;
|
---|
7300 |
|
---|
7301 | HRESULT hr = pDXDevice->pDevice->CreatePredicate(&desc, &pDXQuery->pPredicate);
|
---|
7302 | AssertReturn(SUCCEEDED(hr), VERR_INVALID_STATE);
|
---|
7303 |
|
---|
7304 | pDXDevice->pImmediateContext->SetPredication(pDXQuery->pPredicate, RT_BOOL(predicateValue));
|
---|
7305 | }
|
---|
7306 | else
|
---|
7307 | pDXDevice->pImmediateContext->SetPredication(NULL, FALSE);
|
---|
7308 |
|
---|
7309 | return VINF_SUCCESS;
|
---|
7310 | }
|
---|
7311 |
|
---|
7312 |
|
---|
7313 | static DECLCALLBACK(int) vmsvga3dBackDXSetSOTargets(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t cSOTarget, SVGA3dSoTarget const *paSoTarget)
|
---|
7314 | {
|
---|
7315 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
7316 | RT_NOREF(pBackend);
|
---|
7317 |
|
---|
7318 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
7319 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
7320 |
|
---|
7321 | /* For each paSoTarget[i]:
|
---|
7322 | * If the stream outout buffer object does not exist then create it.
|
---|
7323 | * If the surface has been updated by the guest then update the buffer object.
|
---|
7324 | * Use SOSetTargets to set the buffers.
|
---|
7325 | */
|
---|
7326 |
|
---|
7327 | ID3D11Buffer *paResource[SVGA3D_DX_MAX_SOTARGETS];
|
---|
7328 | UINT paOffset[SVGA3D_DX_MAX_SOTARGETS];
|
---|
7329 |
|
---|
7330 | /* Always re-bind all 4 SO targets. They can be NULL. */
|
---|
7331 | for (uint32_t i = 0; i < SVGA3D_DX_MAX_SOTARGETS; ++i)
|
---|
7332 | {
|
---|
7333 | /* Get corresponding resource. Create the buffer if does not yet exist. */
|
---|
7334 | if (i < cSOTarget && paSoTarget[i].sid != SVGA_ID_INVALID)
|
---|
7335 | {
|
---|
7336 | PVMSVGA3DSURFACE pSurface;
|
---|
7337 | int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, paSoTarget[i].sid, &pSurface);
|
---|
7338 | AssertRCReturn(rc, rc);
|
---|
7339 |
|
---|
7340 | if (pSurface->pBackendSurface == NULL)
|
---|
7341 | {
|
---|
7342 | /* Create the resource. */
|
---|
7343 | rc = vmsvga3dBackSurfaceCreateSoBuffer(pThisCC, pDXContext, pSurface);
|
---|
7344 | AssertRCReturn(rc, rc);
|
---|
7345 | }
|
---|
7346 |
|
---|
7347 | /** @todo How paSoTarget[i].sizeInBytes is used? Maybe when the buffer is created? */
|
---|
7348 | paResource[i] = pSurface->pBackendSurface->u.pBuffer;
|
---|
7349 | paOffset[i] = paSoTarget[i].offset;
|
---|
7350 | }
|
---|
7351 | else
|
---|
7352 | {
|
---|
7353 | paResource[i] = NULL;
|
---|
7354 | paOffset[i] = 0;
|
---|
7355 | }
|
---|
7356 | }
|
---|
7357 |
|
---|
7358 | pDevice->pImmediateContext->SOSetTargets(SVGA3D_DX_MAX_SOTARGETS, paResource, paOffset);
|
---|
7359 |
|
---|
7360 | pDXContext->pBackendDXContext->cSOTarget = cSOTarget;
|
---|
7361 |
|
---|
7362 | return VINF_SUCCESS;
|
---|
7363 | }
|
---|
7364 |
|
---|
7365 |
|
---|
7366 | static DECLCALLBACK(int) vmsvga3dBackDXSetViewports(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t cViewport, SVGA3dViewport const *paViewport)
|
---|
7367 | {
|
---|
7368 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
7369 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
7370 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
7371 |
|
---|
7372 | RT_NOREF(pBackend);
|
---|
7373 |
|
---|
7374 | /* D3D11_VIEWPORT is identical to SVGA3dViewport. */
|
---|
7375 | D3D11_VIEWPORT *pViewports = (D3D11_VIEWPORT *)paViewport;
|
---|
7376 |
|
---|
7377 | pDevice->pImmediateContext->RSSetViewports(cViewport, pViewports);
|
---|
7378 | return VINF_SUCCESS;
|
---|
7379 | }
|
---|
7380 |
|
---|
7381 |
|
---|
7382 | static DECLCALLBACK(int) vmsvga3dBackDXSetScissorRects(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t cRect, SVGASignedRect const *paRect)
|
---|
7383 | {
|
---|
7384 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
7385 | RT_NOREF(pBackend);
|
---|
7386 |
|
---|
7387 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
7388 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
7389 |
|
---|
7390 | /* D3D11_RECT is identical to SVGASignedRect. */
|
---|
7391 | D3D11_RECT *pRects = (D3D11_RECT *)paRect;
|
---|
7392 |
|
---|
7393 | pDevice->pImmediateContext->RSSetScissorRects(cRect, pRects);
|
---|
7394 | return VINF_SUCCESS;
|
---|
7395 | }
|
---|
7396 |
|
---|
7397 |
|
---|
7398 | static DECLCALLBACK(int) vmsvga3dBackDXClearRenderTargetView(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dRenderTargetViewId renderTargetViewId, SVGA3dRGBAFloat const *pRGBA)
|
---|
7399 | {
|
---|
7400 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
7401 | RT_NOREF(pBackend);
|
---|
7402 |
|
---|
7403 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
7404 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
7405 |
|
---|
7406 | DXVIEW *pDXView = &pDXContext->pBackendDXContext->paRenderTargetView[renderTargetViewId];
|
---|
7407 | if (!pDXView->u.pRenderTargetView)
|
---|
7408 | {
|
---|
7409 | //DEBUG_BREAKPOINT_TEST();
|
---|
7410 | /* (Re-)create the render target view, because a creation of a view is deferred until a draw or a clear call. */
|
---|
7411 | SVGACOTableDXRTViewEntry const *pEntry = &pDXContext->cot.paRTView[renderTargetViewId];
|
---|
7412 | int rc = dxDefineRenderTargetView(pThisCC, pDXContext, renderTargetViewId, pEntry);
|
---|
7413 | AssertRCReturn(rc, rc);
|
---|
7414 | }
|
---|
7415 | pDevice->pImmediateContext->ClearRenderTargetView(pDXView->u.pRenderTargetView, pRGBA->value);
|
---|
7416 | return VINF_SUCCESS;
|
---|
7417 | }
|
---|
7418 |
|
---|
7419 |
|
---|
7420 | static DECLCALLBACK(int) vmsvga3dBackVBDXClearRenderTargetViewRegion(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dRenderTargetViewId renderTargetViewId,
|
---|
7421 | SVGA3dRGBAFloat const *pColor, uint32_t cRect, SVGASignedRect const *paRect)
|
---|
7422 | {
|
---|
7423 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
7424 | RT_NOREF(pBackend);
|
---|
7425 |
|
---|
7426 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
7427 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
7428 |
|
---|
7429 | DXVIEW *pDXView = &pDXContext->pBackendDXContext->paRenderTargetView[renderTargetViewId];
|
---|
7430 | if (!pDXView->u.pRenderTargetView)
|
---|
7431 | {
|
---|
7432 | /* (Re-)create the render target view, because a creation of a view is deferred until a draw or a clear call. */
|
---|
7433 | SVGACOTableDXRTViewEntry const *pEntry = &pDXContext->cot.paRTView[renderTargetViewId];
|
---|
7434 | int rc = dxDefineRenderTargetView(pThisCC, pDXContext, renderTargetViewId, pEntry);
|
---|
7435 | AssertRCReturn(rc, rc);
|
---|
7436 | }
|
---|
7437 | pDevice->pImmediateContext->ClearView(pDXView->u.pRenderTargetView, pColor->value, (D3D11_RECT *)paRect, cRect);
|
---|
7438 | return VINF_SUCCESS;
|
---|
7439 | }
|
---|
7440 |
|
---|
7441 |
|
---|
7442 | static DECLCALLBACK(int) vmsvga3dBackDXClearDepthStencilView(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t flags, SVGA3dDepthStencilViewId depthStencilViewId, float depth, uint8_t stencil)
|
---|
7443 | {
|
---|
7444 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
7445 | RT_NOREF(pBackend);
|
---|
7446 |
|
---|
7447 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
7448 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
7449 |
|
---|
7450 | DXVIEW *pDXView = &pDXContext->pBackendDXContext->paDepthStencilView[depthStencilViewId];
|
---|
7451 | if (!pDXView->u.pDepthStencilView)
|
---|
7452 | {
|
---|
7453 | //DEBUG_BREAKPOINT_TEST();
|
---|
7454 | /* (Re-)create the depth stencil view, because a creation of a view is deferred until a draw or a clear call. */
|
---|
7455 | SVGACOTableDXDSViewEntry const *pEntry = &pDXContext->cot.paDSView[depthStencilViewId];
|
---|
7456 | int rc = dxDefineDepthStencilView(pThisCC, pDXContext, depthStencilViewId, pEntry);
|
---|
7457 | AssertRCReturn(rc, rc);
|
---|
7458 | }
|
---|
7459 | pDevice->pImmediateContext->ClearDepthStencilView(pDXView->u.pDepthStencilView, flags, depth, stencil);
|
---|
7460 | return VINF_SUCCESS;
|
---|
7461 | }
|
---|
7462 |
|
---|
7463 |
|
---|
7464 | static DECLCALLBACK(int) vmsvga3dBackDXPredCopyRegion(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dSurfaceId dstSid, uint32_t dstSubResource, SVGA3dSurfaceId srcSid, uint32_t srcSubResource, SVGA3dCopyBox const *pBox)
|
---|
7465 | {
|
---|
7466 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
7467 | RT_NOREF(pBackend);
|
---|
7468 |
|
---|
7469 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
7470 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
7471 |
|
---|
7472 | PVMSVGA3DSURFACE pSrcSurface;
|
---|
7473 | int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, srcSid, &pSrcSurface);
|
---|
7474 | AssertRCReturn(rc, rc);
|
---|
7475 |
|
---|
7476 | PVMSVGA3DSURFACE pDstSurface;
|
---|
7477 | rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, dstSid, &pDstSurface);
|
---|
7478 | AssertRCReturn(rc, rc);
|
---|
7479 |
|
---|
7480 | if (pSrcSurface->pBackendSurface == NULL)
|
---|
7481 | {
|
---|
7482 | /* Create the resource. */
|
---|
7483 | if (pSrcSurface->format != SVGA3D_BUFFER)
|
---|
7484 | rc = vmsvga3dBackSurfaceCreateTexture(pThisCC, pDXContext, pSrcSurface);
|
---|
7485 | else
|
---|
7486 | rc = vmsvga3dBackSurfaceCreateResource(pThisCC, pDXContext, pSrcSurface);
|
---|
7487 | AssertRCReturn(rc, rc);
|
---|
7488 | }
|
---|
7489 |
|
---|
7490 | if (pDstSurface->pBackendSurface == NULL)
|
---|
7491 | {
|
---|
7492 | /* Create the resource. */
|
---|
7493 | if (pSrcSurface->format != SVGA3D_BUFFER)
|
---|
7494 | rc = vmsvga3dBackSurfaceCreateTexture(pThisCC, pDXContext, pDstSurface);
|
---|
7495 | else
|
---|
7496 | rc = vmsvga3dBackSurfaceCreateResource(pThisCC, pDXContext, pDstSurface);
|
---|
7497 | AssertRCReturn(rc, rc);
|
---|
7498 | }
|
---|
7499 |
|
---|
7500 | LogFunc(("cid %d: src cid %d%s -> dst cid %d%s\n",
|
---|
7501 | pDXContext->cid, pSrcSurface->idAssociatedContext,
|
---|
7502 | (pSrcSurface->f.surfaceFlags & SVGA3D_SURFACE_SCREENTARGET) ? " st" : "",
|
---|
7503 | pDstSurface->idAssociatedContext,
|
---|
7504 | (pDstSurface->f.surfaceFlags & SVGA3D_SURFACE_SCREENTARGET) ? " st" : ""));
|
---|
7505 |
|
---|
7506 | /* Clip the box. */
|
---|
7507 | /** @todo Use [src|dst]SubResource to index p[Src|Dst]Surface->paMipmapLevels array directly. */
|
---|
7508 | uint32_t iSrcFace;
|
---|
7509 | uint32_t iSrcMipmap;
|
---|
7510 | vmsvga3dCalcMipmapAndFace(pSrcSurface->cLevels, srcSubResource, &iSrcMipmap, &iSrcFace);
|
---|
7511 |
|
---|
7512 | uint32_t iDstFace;
|
---|
7513 | uint32_t iDstMipmap;
|
---|
7514 | vmsvga3dCalcMipmapAndFace(pDstSurface->cLevels, dstSubResource, &iDstMipmap, &iDstFace);
|
---|
7515 |
|
---|
7516 | PVMSVGA3DMIPMAPLEVEL pSrcMipLevel;
|
---|
7517 | rc = vmsvga3dMipmapLevel(pSrcSurface, iSrcFace, iSrcMipmap, &pSrcMipLevel);
|
---|
7518 | ASSERT_GUEST_RETURN(RT_SUCCESS(rc), rc);
|
---|
7519 |
|
---|
7520 | PVMSVGA3DMIPMAPLEVEL pDstMipLevel;
|
---|
7521 | rc = vmsvga3dMipmapLevel(pDstSurface, iDstFace, iDstMipmap, &pDstMipLevel);
|
---|
7522 | ASSERT_GUEST_RETURN(RT_SUCCESS(rc), rc);
|
---|
7523 |
|
---|
7524 | SVGA3dCopyBox clipBox = *pBox;
|
---|
7525 | vmsvgaR3ClipCopyBox(&pSrcMipLevel->mipmapSize, &pDstMipLevel->mipmapSize, &clipBox);
|
---|
7526 |
|
---|
7527 | UINT DstSubresource = dstSubResource;
|
---|
7528 | UINT DstX = clipBox.x;
|
---|
7529 | UINT DstY = clipBox.y;
|
---|
7530 | UINT DstZ = clipBox.z;
|
---|
7531 |
|
---|
7532 | UINT SrcSubresource = srcSubResource;
|
---|
7533 | D3D11_BOX SrcBox;
|
---|
7534 | SrcBox.left = clipBox.srcx;
|
---|
7535 | SrcBox.top = clipBox.srcy;
|
---|
7536 | SrcBox.front = clipBox.srcz;
|
---|
7537 | SrcBox.right = clipBox.srcx + clipBox.w;
|
---|
7538 | SrcBox.bottom = clipBox.srcy + clipBox.h;
|
---|
7539 | SrcBox.back = clipBox.srcz + clipBox.d;
|
---|
7540 |
|
---|
7541 | ID3D11Resource *pDstResource;
|
---|
7542 | ID3D11Resource *pSrcResource;
|
---|
7543 |
|
---|
7544 | pDstResource = dxResource(pThisCC->svga.p3dState, pDstSurface, pDXContext);
|
---|
7545 | pSrcResource = dxResource(pThisCC->svga.p3dState, pSrcSurface, pDXContext);
|
---|
7546 |
|
---|
7547 | pDevice->pImmediateContext->CopySubresourceRegion(pDstResource, DstSubresource, DstX, DstY, DstZ,
|
---|
7548 | pSrcResource, SrcSubresource, &SrcBox);
|
---|
7549 |
|
---|
7550 | pDstSurface->pBackendSurface->cidDrawing = pDXContext->cid;
|
---|
7551 | return VINF_SUCCESS;
|
---|
7552 | }
|
---|
7553 |
|
---|
7554 |
|
---|
7555 | static DECLCALLBACK(int) vmsvga3dBackDXPredCopy(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dSurfaceId dstSid, SVGA3dSurfaceId srcSid)
|
---|
7556 | {
|
---|
7557 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
7558 | RT_NOREF(pBackend);
|
---|
7559 |
|
---|
7560 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
7561 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
7562 |
|
---|
7563 | PVMSVGA3DSURFACE pSrcSurface;
|
---|
7564 | int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, srcSid, &pSrcSurface);
|
---|
7565 | AssertRCReturn(rc, rc);
|
---|
7566 |
|
---|
7567 | PVMSVGA3DSURFACE pDstSurface;
|
---|
7568 | rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, dstSid, &pDstSurface);
|
---|
7569 | AssertRCReturn(rc, rc);
|
---|
7570 |
|
---|
7571 | if (pSrcSurface->pBackendSurface == NULL)
|
---|
7572 | {
|
---|
7573 | /* Create the resource. */
|
---|
7574 | if (pSrcSurface->format != SVGA3D_BUFFER)
|
---|
7575 | rc = vmsvga3dBackSurfaceCreateTexture(pThisCC, pDXContext, pSrcSurface);
|
---|
7576 | else
|
---|
7577 | rc = vmsvga3dBackSurfaceCreateResource(pThisCC, pDXContext, pSrcSurface);
|
---|
7578 | AssertRCReturn(rc, rc);
|
---|
7579 | }
|
---|
7580 |
|
---|
7581 | if (pDstSurface->pBackendSurface == NULL)
|
---|
7582 | {
|
---|
7583 | /* Create the resource. */
|
---|
7584 | if (pSrcSurface->format != SVGA3D_BUFFER)
|
---|
7585 | rc = vmsvga3dBackSurfaceCreateTexture(pThisCC, pDXContext, pDstSurface);
|
---|
7586 | else
|
---|
7587 | rc = vmsvga3dBackSurfaceCreateResource(pThisCC, pDXContext, pDstSurface);
|
---|
7588 | AssertRCReturn(rc, rc);
|
---|
7589 | }
|
---|
7590 |
|
---|
7591 | LogFunc(("cid %d: src cid %d%s -> dst cid %d%s\n",
|
---|
7592 | pDXContext->cid, pSrcSurface->idAssociatedContext,
|
---|
7593 | (pSrcSurface->f.surfaceFlags & SVGA3D_SURFACE_SCREENTARGET) ? " st" : "",
|
---|
7594 | pDstSurface->idAssociatedContext,
|
---|
7595 | (pDstSurface->f.surfaceFlags & SVGA3D_SURFACE_SCREENTARGET) ? " st" : ""));
|
---|
7596 |
|
---|
7597 | ID3D11Resource *pDstResource = dxResource(pThisCC->svga.p3dState, pDstSurface, pDXContext);
|
---|
7598 | ID3D11Resource *pSrcResource = dxResource(pThisCC->svga.p3dState, pSrcSurface, pDXContext);
|
---|
7599 |
|
---|
7600 | pDevice->pImmediateContext->CopyResource(pDstResource, pSrcResource);
|
---|
7601 |
|
---|
7602 | pDstSurface->pBackendSurface->cidDrawing = pDXContext->cid;
|
---|
7603 | return VINF_SUCCESS;
|
---|
7604 | }
|
---|
7605 |
|
---|
7606 |
|
---|
7607 | #include "shaders/d3d11blitter.hlsl.vs.h"
|
---|
7608 | #include "shaders/d3d11blitter.hlsl.ps.h"
|
---|
7609 |
|
---|
7610 | #define HTEST(stmt) \
|
---|
7611 | hr = stmt; \
|
---|
7612 | AssertReturn(SUCCEEDED(hr), hr)
|
---|
7613 |
|
---|
7614 |
|
---|
7615 | static void BlitRelease(D3D11BLITTER *pBlitter)
|
---|
7616 | {
|
---|
7617 | D3D_RELEASE(pBlitter->pVertexShader);
|
---|
7618 | D3D_RELEASE(pBlitter->pPixelShader);
|
---|
7619 | D3D_RELEASE(pBlitter->pSamplerState);
|
---|
7620 | D3D_RELEASE(pBlitter->pRasterizerState);
|
---|
7621 | D3D_RELEASE(pBlitter->pBlendState);
|
---|
7622 | RT_ZERO(*pBlitter);
|
---|
7623 | }
|
---|
7624 |
|
---|
7625 |
|
---|
7626 | static HRESULT BlitInit(D3D11BLITTER *pBlitter, ID3D11Device *pDevice, ID3D11DeviceContext *pImmediateContext)
|
---|
7627 | {
|
---|
7628 | HRESULT hr;
|
---|
7629 |
|
---|
7630 | RT_ZERO(*pBlitter);
|
---|
7631 |
|
---|
7632 | pBlitter->pDevice = pDevice;
|
---|
7633 | pBlitter->pImmediateContext = pImmediateContext;
|
---|
7634 |
|
---|
7635 | HTEST(pBlitter->pDevice->CreateVertexShader(g_vs_blitter, sizeof(g_vs_blitter), NULL, &pBlitter->pVertexShader));
|
---|
7636 | HTEST(pBlitter->pDevice->CreatePixelShader(g_ps_blitter, sizeof(g_ps_blitter), NULL, &pBlitter->pPixelShader));
|
---|
7637 |
|
---|
7638 | D3D11_SAMPLER_DESC SamplerDesc;
|
---|
7639 | SamplerDesc.Filter = D3D11_FILTER_ANISOTROPIC;
|
---|
7640 | SamplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
|
---|
7641 | SamplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
|
---|
7642 | SamplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
|
---|
7643 | SamplerDesc.MipLODBias = 0.0f;
|
---|
7644 | SamplerDesc.MaxAnisotropy = 4;
|
---|
7645 | SamplerDesc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
|
---|
7646 | SamplerDesc.BorderColor[0] = 0.0f;
|
---|
7647 | SamplerDesc.BorderColor[1] = 0.0f;
|
---|
7648 | SamplerDesc.BorderColor[2] = 0.0f;
|
---|
7649 | SamplerDesc.BorderColor[3] = 0.0f;
|
---|
7650 | SamplerDesc.MinLOD = 0.0f;
|
---|
7651 | SamplerDesc.MaxLOD = 0.0f;
|
---|
7652 | HTEST(pBlitter->pDevice->CreateSamplerState(&SamplerDesc, &pBlitter->pSamplerState));
|
---|
7653 |
|
---|
7654 | D3D11_RASTERIZER_DESC RasterizerDesc;
|
---|
7655 | RasterizerDesc.FillMode = D3D11_FILL_SOLID;
|
---|
7656 | RasterizerDesc.CullMode = D3D11_CULL_NONE;
|
---|
7657 | RasterizerDesc.FrontCounterClockwise = FALSE;
|
---|
7658 | RasterizerDesc.DepthBias = 0;
|
---|
7659 | RasterizerDesc.DepthBiasClamp = 0.0f;
|
---|
7660 | RasterizerDesc.SlopeScaledDepthBias = 0.0f;
|
---|
7661 | RasterizerDesc.DepthClipEnable = FALSE;
|
---|
7662 | RasterizerDesc.ScissorEnable = FALSE;
|
---|
7663 | RasterizerDesc.MultisampleEnable = FALSE;
|
---|
7664 | RasterizerDesc.AntialiasedLineEnable = FALSE;
|
---|
7665 | HTEST(pBlitter->pDevice->CreateRasterizerState(&RasterizerDesc, &pBlitter->pRasterizerState));
|
---|
7666 |
|
---|
7667 | D3D11_BLEND_DESC BlendDesc;
|
---|
7668 | BlendDesc.AlphaToCoverageEnable = FALSE;
|
---|
7669 | BlendDesc.IndependentBlendEnable = FALSE;
|
---|
7670 | for (unsigned i = 0; i < RT_ELEMENTS(BlendDesc.RenderTarget); ++i)
|
---|
7671 | {
|
---|
7672 | BlendDesc.RenderTarget[i].BlendEnable = FALSE;
|
---|
7673 | BlendDesc.RenderTarget[i].SrcBlend = D3D11_BLEND_SRC_COLOR;
|
---|
7674 | BlendDesc.RenderTarget[i].DestBlend = D3D11_BLEND_ZERO;
|
---|
7675 | BlendDesc.RenderTarget[i].BlendOp = D3D11_BLEND_OP_ADD;
|
---|
7676 | BlendDesc.RenderTarget[i].SrcBlendAlpha = D3D11_BLEND_SRC_ALPHA;
|
---|
7677 | BlendDesc.RenderTarget[i].DestBlendAlpha = D3D11_BLEND_ZERO;
|
---|
7678 | BlendDesc.RenderTarget[i].BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
---|
7679 | BlendDesc.RenderTarget[i].RenderTargetWriteMask = 0xF;
|
---|
7680 | }
|
---|
7681 | HTEST(pBlitter->pDevice->CreateBlendState(&BlendDesc, &pBlitter->pBlendState));
|
---|
7682 |
|
---|
7683 | return S_OK;
|
---|
7684 | }
|
---|
7685 |
|
---|
7686 |
|
---|
7687 | static HRESULT BlitFromTexture(D3D11BLITTER *pBlitter, ID3D11RenderTargetView *pDstRenderTargetView,
|
---|
7688 | float cDstWidth, float cDstHeight, D3D11_RECT const &rectDst,
|
---|
7689 | ID3D11ShaderResourceView *pSrcShaderResourceView)
|
---|
7690 | {
|
---|
7691 | HRESULT hr;
|
---|
7692 |
|
---|
7693 | /*
|
---|
7694 | * Save pipeline state.
|
---|
7695 | */
|
---|
7696 | struct
|
---|
7697 | {
|
---|
7698 | D3D11_PRIMITIVE_TOPOLOGY Topology;
|
---|
7699 | ID3D11InputLayout *pInputLayout;
|
---|
7700 | ID3D11Buffer *pConstantBuffer;
|
---|
7701 | ID3D11VertexShader *pVertexShader;
|
---|
7702 | ID3D11HullShader *pHullShader;
|
---|
7703 | ID3D11DomainShader *pDomainShader;
|
---|
7704 | ID3D11GeometryShader *pGeometryShader;
|
---|
7705 | ID3D11ShaderResourceView *pShaderResourceView;
|
---|
7706 | ID3D11PixelShader *pPixelShader;
|
---|
7707 | ID3D11SamplerState *pSamplerState;
|
---|
7708 | ID3D11RasterizerState *pRasterizerState;
|
---|
7709 | ID3D11BlendState *pBlendState;
|
---|
7710 | FLOAT BlendFactor[4];
|
---|
7711 | UINT SampleMask;
|
---|
7712 | ID3D11RenderTargetView *apRenderTargetView[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
|
---|
7713 | ID3D11DepthStencilView *pDepthStencilView;
|
---|
7714 | UINT NumViewports;
|
---|
7715 | D3D11_VIEWPORT aViewport[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
|
---|
7716 | } SavedState;
|
---|
7717 |
|
---|
7718 | pBlitter->pImmediateContext->IAGetPrimitiveTopology(&SavedState.Topology);
|
---|
7719 | pBlitter->pImmediateContext->IAGetInputLayout(&SavedState.pInputLayout);
|
---|
7720 | pBlitter->pImmediateContext->VSGetConstantBuffers(0, 1, &SavedState.pConstantBuffer);
|
---|
7721 | pBlitter->pImmediateContext->VSGetShader(&SavedState.pVertexShader, NULL, NULL);
|
---|
7722 | pBlitter->pImmediateContext->HSGetShader(&SavedState.pHullShader, NULL, NULL);
|
---|
7723 | pBlitter->pImmediateContext->DSGetShader(&SavedState.pDomainShader, NULL, NULL);
|
---|
7724 | pBlitter->pImmediateContext->GSGetShader(&SavedState.pGeometryShader, NULL, NULL);
|
---|
7725 | pBlitter->pImmediateContext->PSGetShaderResources(0, 1, &SavedState.pShaderResourceView);
|
---|
7726 | pBlitter->pImmediateContext->PSGetShader(&SavedState.pPixelShader, NULL, NULL);
|
---|
7727 | pBlitter->pImmediateContext->PSGetSamplers(0, 1, &SavedState.pSamplerState);
|
---|
7728 | pBlitter->pImmediateContext->RSGetState(&SavedState.pRasterizerState);
|
---|
7729 | pBlitter->pImmediateContext->OMGetBlendState(&SavedState.pBlendState, SavedState.BlendFactor, &SavedState.SampleMask);
|
---|
7730 | pBlitter->pImmediateContext->OMGetRenderTargets(RT_ELEMENTS(SavedState.apRenderTargetView), SavedState.apRenderTargetView, &SavedState.pDepthStencilView);
|
---|
7731 | SavedState.NumViewports = RT_ELEMENTS(SavedState.aViewport);
|
---|
7732 | pBlitter->pImmediateContext->RSGetViewports(&SavedState.NumViewports, &SavedState.aViewport[0]);
|
---|
7733 |
|
---|
7734 | /*
|
---|
7735 | * Setup pipeline for the blitter.
|
---|
7736 | */
|
---|
7737 |
|
---|
7738 | /* Render target is first.
|
---|
7739 | * If the source texture is bound as a render target, then this call will unbind it
|
---|
7740 | * and allow to use it as the shader resource.
|
---|
7741 | */
|
---|
7742 | pBlitter->pImmediateContext->OMSetRenderTargets(1, &pDstRenderTargetView, NULL);
|
---|
7743 |
|
---|
7744 | /* Input assembler. */
|
---|
7745 | pBlitter->pImmediateContext->IASetInputLayout(NULL);
|
---|
7746 | pBlitter->pImmediateContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
---|
7747 |
|
---|
7748 | /* Constant buffer. */
|
---|
7749 | struct
|
---|
7750 | {
|
---|
7751 | float scaleX;
|
---|
7752 | float scaleY;
|
---|
7753 | float offsetX;
|
---|
7754 | float offsetY;
|
---|
7755 | } VSConstantBuffer;
|
---|
7756 | VSConstantBuffer.scaleX = (float)(rectDst.right - rectDst.left) / cDstWidth;
|
---|
7757 | VSConstantBuffer.scaleY = (float)(rectDst.bottom - rectDst.top) / cDstHeight;
|
---|
7758 | VSConstantBuffer.offsetX = (float)(rectDst.right + rectDst.left) / cDstWidth - 1.0f;
|
---|
7759 | VSConstantBuffer.offsetY = -((float)(rectDst.bottom + rectDst.top) / cDstHeight - 1.0f);
|
---|
7760 |
|
---|
7761 | D3D11_SUBRESOURCE_DATA initialData;
|
---|
7762 | initialData.pSysMem = &VSConstantBuffer;
|
---|
7763 | initialData.SysMemPitch = sizeof(VSConstantBuffer);
|
---|
7764 | initialData.SysMemSlicePitch = sizeof(VSConstantBuffer);
|
---|
7765 |
|
---|
7766 | D3D11_BUFFER_DESC bd;
|
---|
7767 | RT_ZERO(bd);
|
---|
7768 | bd.ByteWidth = sizeof(VSConstantBuffer);
|
---|
7769 | bd.Usage = D3D11_USAGE_IMMUTABLE;
|
---|
7770 | bd.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
---|
7771 |
|
---|
7772 | ID3D11Buffer *pConstantBuffer;
|
---|
7773 | HTEST(pBlitter->pDevice->CreateBuffer(&bd, &initialData, &pConstantBuffer));
|
---|
7774 | pBlitter->pImmediateContext->VSSetConstantBuffers(0, 1, &pConstantBuffer);
|
---|
7775 | D3D_RELEASE(pConstantBuffer); /* xSSetConstantBuffers "will hold a reference to the interfaces passed in." */
|
---|
7776 |
|
---|
7777 | /* Vertex shader. */
|
---|
7778 | pBlitter->pImmediateContext->VSSetShader(pBlitter->pVertexShader, NULL, 0);
|
---|
7779 |
|
---|
7780 | /* Unused shaders. */
|
---|
7781 | pBlitter->pImmediateContext->HSSetShader(NULL, NULL, 0);
|
---|
7782 | pBlitter->pImmediateContext->DSSetShader(NULL, NULL, 0);
|
---|
7783 | pBlitter->pImmediateContext->GSSetShader(NULL, NULL, 0);
|
---|
7784 |
|
---|
7785 | /* Shader resource view. */
|
---|
7786 | pBlitter->pImmediateContext->PSSetShaderResources(0, 1, &pSrcShaderResourceView);
|
---|
7787 |
|
---|
7788 | /* Pixel shader. */
|
---|
7789 | pBlitter->pImmediateContext->PSSetShader(pBlitter->pPixelShader, NULL, 0);
|
---|
7790 |
|
---|
7791 | /* Sampler. */
|
---|
7792 | pBlitter->pImmediateContext->PSSetSamplers(0, 1, &pBlitter->pSamplerState);
|
---|
7793 |
|
---|
7794 | /* Rasterizer. */
|
---|
7795 | pBlitter->pImmediateContext->RSSetState(pBlitter->pRasterizerState);
|
---|
7796 |
|
---|
7797 | /* Blend state. */
|
---|
7798 | static FLOAT const BlendFactor[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
|
---|
7799 | pBlitter->pImmediateContext->OMSetBlendState(pBlitter->pBlendState, BlendFactor, 0xffffffff);
|
---|
7800 |
|
---|
7801 | /* Viewport. */
|
---|
7802 | D3D11_VIEWPORT Viewport;
|
---|
7803 | Viewport.TopLeftX = 0;
|
---|
7804 | Viewport.TopLeftY = 0;
|
---|
7805 | Viewport.Width = cDstWidth;
|
---|
7806 | Viewport.Height = cDstHeight;
|
---|
7807 | Viewport.MinDepth = 0.0f;
|
---|
7808 | Viewport.MaxDepth = 1.0f;
|
---|
7809 | pBlitter->pImmediateContext->RSSetViewports(1, &Viewport);
|
---|
7810 |
|
---|
7811 | /* Draw. */
|
---|
7812 | pBlitter->pImmediateContext->Draw(4, 0);
|
---|
7813 |
|
---|
7814 | /*
|
---|
7815 | * Restore pipeline state.
|
---|
7816 | */
|
---|
7817 | pBlitter->pImmediateContext->IASetPrimitiveTopology(SavedState.Topology);
|
---|
7818 | pBlitter->pImmediateContext->IASetInputLayout(SavedState.pInputLayout);
|
---|
7819 | D3D_RELEASE(SavedState.pInputLayout);
|
---|
7820 | pBlitter->pImmediateContext->VSSetConstantBuffers(0, 1, &SavedState.pConstantBuffer);
|
---|
7821 | D3D_RELEASE(SavedState.pConstantBuffer);
|
---|
7822 | pBlitter->pImmediateContext->VSSetShader(SavedState.pVertexShader, NULL, 0);
|
---|
7823 | D3D_RELEASE(SavedState.pVertexShader);
|
---|
7824 |
|
---|
7825 | pBlitter->pImmediateContext->HSSetShader(SavedState.pHullShader, NULL, 0);
|
---|
7826 | D3D_RELEASE(SavedState.pHullShader);
|
---|
7827 | pBlitter->pImmediateContext->DSSetShader(SavedState.pDomainShader, NULL, 0);
|
---|
7828 | D3D_RELEASE(SavedState.pDomainShader);
|
---|
7829 | pBlitter->pImmediateContext->GSSetShader(SavedState.pGeometryShader, NULL, 0);
|
---|
7830 | D3D_RELEASE(SavedState.pGeometryShader);
|
---|
7831 |
|
---|
7832 | pBlitter->pImmediateContext->PSSetShaderResources(0, 1, &SavedState.pShaderResourceView);
|
---|
7833 | D3D_RELEASE(SavedState.pShaderResourceView);
|
---|
7834 | pBlitter->pImmediateContext->PSSetShader(SavedState.pPixelShader, NULL, 0);
|
---|
7835 | D3D_RELEASE(SavedState.pPixelShader);
|
---|
7836 | pBlitter->pImmediateContext->PSSetSamplers(0, 1, &SavedState.pSamplerState);
|
---|
7837 | D3D_RELEASE(SavedState.pSamplerState);
|
---|
7838 | pBlitter->pImmediateContext->RSSetState(SavedState.pRasterizerState);
|
---|
7839 | D3D_RELEASE(SavedState.pRasterizerState);
|
---|
7840 | pBlitter->pImmediateContext->OMSetBlendState(SavedState.pBlendState, SavedState.BlendFactor, SavedState.SampleMask);
|
---|
7841 | D3D_RELEASE(SavedState.pBlendState);
|
---|
7842 | pBlitter->pImmediateContext->OMSetRenderTargets(RT_ELEMENTS(SavedState.apRenderTargetView), SavedState.apRenderTargetView, SavedState.pDepthStencilView);
|
---|
7843 | D3D_RELEASE_ARRAY(RT_ELEMENTS(SavedState.apRenderTargetView), SavedState.apRenderTargetView);
|
---|
7844 | D3D_RELEASE(SavedState.pDepthStencilView);
|
---|
7845 | pBlitter->pImmediateContext->RSSetViewports(SavedState.NumViewports, &SavedState.aViewport[0]);
|
---|
7846 |
|
---|
7847 | return S_OK;
|
---|
7848 | }
|
---|
7849 |
|
---|
7850 |
|
---|
7851 | static DECLCALLBACK(int) vmsvga3dBackDXPresentBlt(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext,
|
---|
7852 | SVGA3dSurfaceId dstSid, uint32_t dstSubResource, SVGA3dBox const *pBoxDst,
|
---|
7853 | SVGA3dSurfaceId srcSid, uint32_t srcSubResource, SVGA3dBox const *pBoxSrc,
|
---|
7854 | SVGA3dDXPresentBltMode mode)
|
---|
7855 | {
|
---|
7856 | RT_NOREF(mode);
|
---|
7857 |
|
---|
7858 | ASSERT_GUEST_RETURN(pBoxDst->z == 0 && pBoxDst->d == 1, VERR_INVALID_PARAMETER);
|
---|
7859 | ASSERT_GUEST_RETURN(pBoxSrc->z == 0 && pBoxSrc->d == 1, VERR_INVALID_PARAMETER);
|
---|
7860 |
|
---|
7861 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
7862 | RT_NOREF(pBackend);
|
---|
7863 |
|
---|
7864 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
7865 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
7866 |
|
---|
7867 | PVMSVGA3DSURFACE pSrcSurface;
|
---|
7868 | int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, srcSid, &pSrcSurface);
|
---|
7869 | AssertRCReturn(rc, rc);
|
---|
7870 |
|
---|
7871 | PVMSVGA3DSURFACE pDstSurface;
|
---|
7872 | rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, dstSid, &pDstSurface);
|
---|
7873 | AssertRCReturn(rc, rc);
|
---|
7874 |
|
---|
7875 | if (pSrcSurface->pBackendSurface == NULL)
|
---|
7876 | {
|
---|
7877 | /* Create the resource. */
|
---|
7878 | if (pSrcSurface->format != SVGA3D_BUFFER)
|
---|
7879 | rc = vmsvga3dBackSurfaceCreateTexture(pThisCC, pDXContext, pSrcSurface);
|
---|
7880 | else
|
---|
7881 | rc = vmsvga3dBackSurfaceCreateResource(pThisCC, pDXContext, pSrcSurface);
|
---|
7882 | AssertRCReturn(rc, rc);
|
---|
7883 | }
|
---|
7884 |
|
---|
7885 | if (pDstSurface->pBackendSurface == NULL)
|
---|
7886 | {
|
---|
7887 | /* Create the resource. */
|
---|
7888 | if (pSrcSurface->format != SVGA3D_BUFFER)
|
---|
7889 | rc = vmsvga3dBackSurfaceCreateTexture(pThisCC, pDXContext, pDstSurface);
|
---|
7890 | else
|
---|
7891 | rc = vmsvga3dBackSurfaceCreateResource(pThisCC, pDXContext, pDstSurface);
|
---|
7892 | AssertRCReturn(rc, rc);
|
---|
7893 | }
|
---|
7894 |
|
---|
7895 | LogFunc(("cid %d: src cid %d%s -> dst cid %d%s\n",
|
---|
7896 | pDXContext->cid, pSrcSurface->idAssociatedContext,
|
---|
7897 | (pSrcSurface->f.surfaceFlags & SVGA3D_SURFACE_SCREENTARGET) ? " st" : "",
|
---|
7898 | pDstSurface->idAssociatedContext,
|
---|
7899 | (pDstSurface->f.surfaceFlags & SVGA3D_SURFACE_SCREENTARGET) ? " st" : ""));
|
---|
7900 |
|
---|
7901 | /* Clip the box. */
|
---|
7902 | /** @todo Use [src|dst]SubResource to index p[Src|Dst]Surface->paMipmapLevels array directly. */
|
---|
7903 | uint32_t iSrcFace;
|
---|
7904 | uint32_t iSrcMipmap;
|
---|
7905 | vmsvga3dCalcMipmapAndFace(pSrcSurface->cLevels, srcSubResource, &iSrcMipmap, &iSrcFace);
|
---|
7906 |
|
---|
7907 | uint32_t iDstFace;
|
---|
7908 | uint32_t iDstMipmap;
|
---|
7909 | vmsvga3dCalcMipmapAndFace(pDstSurface->cLevels, dstSubResource, &iDstMipmap, &iDstFace);
|
---|
7910 |
|
---|
7911 | PVMSVGA3DMIPMAPLEVEL pSrcMipLevel;
|
---|
7912 | rc = vmsvga3dMipmapLevel(pSrcSurface, iSrcFace, iSrcMipmap, &pSrcMipLevel);
|
---|
7913 | ASSERT_GUEST_RETURN(RT_SUCCESS(rc), rc);
|
---|
7914 |
|
---|
7915 | PVMSVGA3DMIPMAPLEVEL pDstMipLevel;
|
---|
7916 | rc = vmsvga3dMipmapLevel(pDstSurface, iDstFace, iDstMipmap, &pDstMipLevel);
|
---|
7917 | ASSERT_GUEST_RETURN(RT_SUCCESS(rc), rc);
|
---|
7918 |
|
---|
7919 | SVGA3dBox clipBoxSrc = *pBoxSrc;
|
---|
7920 | vmsvgaR3ClipBox(&pSrcMipLevel->mipmapSize, &clipBoxSrc);
|
---|
7921 |
|
---|
7922 | SVGA3dBox clipBoxDst = *pBoxDst;
|
---|
7923 | vmsvgaR3ClipBox(&pDstMipLevel->mipmapSize, &clipBoxDst);
|
---|
7924 |
|
---|
7925 | ID3D11Resource *pDstResource = dxResource(pThisCC->svga.p3dState, pDstSurface, pDXContext);
|
---|
7926 | ID3D11Resource *pSrcResource = dxResource(pThisCC->svga.p3dState, pSrcSurface, pDXContext);
|
---|
7927 |
|
---|
7928 | D3D11_RENDER_TARGET_VIEW_DESC RTVDesc;
|
---|
7929 | RT_ZERO(RTVDesc);
|
---|
7930 | RTVDesc.Format = vmsvgaDXSurfaceFormat2Dxgi(pDstSurface->format);;
|
---|
7931 | RTVDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
---|
7932 | RTVDesc.Texture2D.MipSlice = dstSubResource;
|
---|
7933 |
|
---|
7934 | ID3D11RenderTargetView *pDstRenderTargetView;
|
---|
7935 | HRESULT hr = pDevice->pDevice->CreateRenderTargetView(pDstResource, &RTVDesc, &pDstRenderTargetView);
|
---|
7936 | AssertReturn(SUCCEEDED(hr), VERR_NOT_SUPPORTED);
|
---|
7937 |
|
---|
7938 | D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc;
|
---|
7939 | RT_ZERO(SRVDesc);
|
---|
7940 | SRVDesc.Format = vmsvgaDXSurfaceFormat2Dxgi(pSrcSurface->format);
|
---|
7941 | SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
---|
7942 | SRVDesc.Texture2D.MostDetailedMip = srcSubResource;
|
---|
7943 | SRVDesc.Texture2D.MipLevels = 1;
|
---|
7944 |
|
---|
7945 | ID3D11ShaderResourceView *pSrcShaderResourceView;
|
---|
7946 | hr = pDevice->pDevice->CreateShaderResourceView(pSrcResource, &SRVDesc, &pSrcShaderResourceView);
|
---|
7947 | AssertReturnStmt(SUCCEEDED(hr), D3D_RELEASE(pDstRenderTargetView), VERR_NOT_SUPPORTED);
|
---|
7948 |
|
---|
7949 | D3D11_RECT rectDst;
|
---|
7950 | rectDst.left = pBoxDst->x;
|
---|
7951 | rectDst.top = pBoxDst->y;
|
---|
7952 | rectDst.right = pBoxDst->x + pBoxDst->w;
|
---|
7953 | rectDst.bottom = pBoxDst->y + pBoxDst->h;
|
---|
7954 |
|
---|
7955 | BlitFromTexture(&pDevice->Blitter, pDstRenderTargetView, (float)pDstMipLevel->mipmapSize.width, (float)pDstMipLevel->mipmapSize.height,
|
---|
7956 | rectDst, pSrcShaderResourceView);
|
---|
7957 |
|
---|
7958 | D3D_RELEASE(pSrcShaderResourceView);
|
---|
7959 | D3D_RELEASE(pDstRenderTargetView);
|
---|
7960 |
|
---|
7961 | pDstSurface->pBackendSurface->cidDrawing = pDXContext->cid;
|
---|
7962 | return VINF_SUCCESS;
|
---|
7963 | }
|
---|
7964 |
|
---|
7965 |
|
---|
7966 | static DECLCALLBACK(int) vmsvga3dBackDXGenMips(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderResourceViewId shaderResourceViewId)
|
---|
7967 | {
|
---|
7968 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
7969 | RT_NOREF(pBackend);
|
---|
7970 |
|
---|
7971 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
7972 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
7973 |
|
---|
7974 | ID3D11ShaderResourceView *pShaderResourceView = pDXContext->pBackendDXContext->paShaderResourceView[shaderResourceViewId].u.pShaderResourceView;
|
---|
7975 | AssertReturn(pShaderResourceView, VERR_INVALID_STATE);
|
---|
7976 |
|
---|
7977 | SVGACOTableDXSRViewEntry const *pSRViewEntry = dxGetShaderResourceViewEntry(pDXContext, shaderResourceViewId);
|
---|
7978 | AssertReturn(pSRViewEntry, VERR_INVALID_STATE);
|
---|
7979 |
|
---|
7980 | uint32_t const sid = pSRViewEntry->sid;
|
---|
7981 |
|
---|
7982 | PVMSVGA3DSURFACE pSurface;
|
---|
7983 | int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, sid, &pSurface);
|
---|
7984 | AssertRCReturn(rc, rc);
|
---|
7985 | AssertReturn(pSurface->pBackendSurface, VERR_INVALID_STATE);
|
---|
7986 |
|
---|
7987 | pDevice->pImmediateContext->GenerateMips(pShaderResourceView);
|
---|
7988 |
|
---|
7989 | pSurface->pBackendSurface->cidDrawing = pDXContext->cid;
|
---|
7990 | return VINF_SUCCESS;
|
---|
7991 | }
|
---|
7992 |
|
---|
7993 |
|
---|
7994 | static int dxDefineShaderResourceView(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderResourceViewId shaderResourceViewId, SVGACOTableDXSRViewEntry const *pEntry)
|
---|
7995 | {
|
---|
7996 | /* Get corresponding resource for pEntry->sid. Create the surface if does not yet exist. */
|
---|
7997 | PVMSVGA3DSURFACE pSurface;
|
---|
7998 | int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, pEntry->sid, &pSurface);
|
---|
7999 | AssertRCReturn(rc, rc);
|
---|
8000 |
|
---|
8001 | ID3D11ShaderResourceView *pShaderResourceView;
|
---|
8002 | DXVIEW *pView = &pDXContext->pBackendDXContext->paShaderResourceView[shaderResourceViewId];
|
---|
8003 | Assert(pView->u.pView == NULL);
|
---|
8004 |
|
---|
8005 | if (pSurface->pBackendSurface == NULL)
|
---|
8006 | {
|
---|
8007 | /* Create the actual texture or buffer. */
|
---|
8008 | /** @todo One function to create all resources from surfaces. */
|
---|
8009 | if (pSurface->format != SVGA3D_BUFFER)
|
---|
8010 | rc = vmsvga3dBackSurfaceCreateTexture(pThisCC, pDXContext, pSurface);
|
---|
8011 | else
|
---|
8012 | rc = vmsvga3dBackSurfaceCreateResource(pThisCC, pDXContext, pSurface);
|
---|
8013 |
|
---|
8014 | AssertRCReturn(rc, rc);
|
---|
8015 | }
|
---|
8016 |
|
---|
8017 | HRESULT hr = dxShaderResourceViewCreate(pThisCC, pDXContext, pEntry, pSurface, &pShaderResourceView);
|
---|
8018 | AssertReturn(SUCCEEDED(hr), VERR_INVALID_STATE);
|
---|
8019 |
|
---|
8020 | return dxViewInit(pView, pSurface, pDXContext, shaderResourceViewId, VMSVGA3D_VIEWTYPE_SHADERRESOURCE, pShaderResourceView);
|
---|
8021 | }
|
---|
8022 |
|
---|
8023 |
|
---|
8024 | static DECLCALLBACK(int) vmsvga3dBackDXDefineShaderResourceView(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderResourceViewId shaderResourceViewId, SVGACOTableDXSRViewEntry const *pEntry)
|
---|
8025 | {
|
---|
8026 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8027 | RT_NOREF(pBackend);
|
---|
8028 |
|
---|
8029 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
8030 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
8031 |
|
---|
8032 | /** @todo Probably not necessary because SRVs are defined in setupPipeline. */
|
---|
8033 | return dxDefineShaderResourceView(pThisCC, pDXContext, shaderResourceViewId, pEntry);
|
---|
8034 | }
|
---|
8035 |
|
---|
8036 |
|
---|
8037 | static DECLCALLBACK(int) vmsvga3dBackDXDestroyShaderResourceView(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderResourceViewId shaderResourceViewId)
|
---|
8038 | {
|
---|
8039 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8040 | RT_NOREF(pBackend);
|
---|
8041 |
|
---|
8042 | return dxViewDestroy(&pDXContext->pBackendDXContext->paShaderResourceView[shaderResourceViewId]);
|
---|
8043 | }
|
---|
8044 |
|
---|
8045 |
|
---|
8046 | static int dxDefineRenderTargetView(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dRenderTargetViewId renderTargetViewId, SVGACOTableDXRTViewEntry const *pEntry)
|
---|
8047 | {
|
---|
8048 | /* Get corresponding resource for pEntry->sid. Create the surface if does not yet exist. */
|
---|
8049 | PVMSVGA3DSURFACE pSurface;
|
---|
8050 | int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, pEntry->sid, &pSurface);
|
---|
8051 | AssertRCReturn(rc, rc);
|
---|
8052 |
|
---|
8053 | DXVIEW *pView = &pDXContext->pBackendDXContext->paRenderTargetView[renderTargetViewId];
|
---|
8054 | Assert(pView->u.pView == NULL);
|
---|
8055 |
|
---|
8056 | if (pSurface->pBackendSurface == NULL)
|
---|
8057 | {
|
---|
8058 | /* Create the actual texture. */
|
---|
8059 | rc = vmsvga3dBackSurfaceCreateTexture(pThisCC, pDXContext, pSurface);
|
---|
8060 | AssertRCReturn(rc, rc);
|
---|
8061 | }
|
---|
8062 |
|
---|
8063 | ID3D11RenderTargetView *pRenderTargetView;
|
---|
8064 | HRESULT hr = dxRenderTargetViewCreate(pThisCC, pDXContext, pEntry, pSurface, &pRenderTargetView);
|
---|
8065 | AssertReturn(SUCCEEDED(hr), VERR_INVALID_STATE);
|
---|
8066 |
|
---|
8067 | return dxViewInit(pView, pSurface, pDXContext, renderTargetViewId, VMSVGA3D_VIEWTYPE_RENDERTARGET, pRenderTargetView);
|
---|
8068 | }
|
---|
8069 |
|
---|
8070 |
|
---|
8071 | static DECLCALLBACK(int) vmsvga3dBackDXDefineRenderTargetView(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dRenderTargetViewId renderTargetViewId, SVGACOTableDXRTViewEntry const *pEntry)
|
---|
8072 | {
|
---|
8073 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8074 | RT_NOREF(pBackend);
|
---|
8075 |
|
---|
8076 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
8077 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
8078 |
|
---|
8079 | return dxDefineRenderTargetView(pThisCC, pDXContext, renderTargetViewId, pEntry);
|
---|
8080 | }
|
---|
8081 |
|
---|
8082 |
|
---|
8083 | static DECLCALLBACK(int) vmsvga3dBackDXDestroyRenderTargetView(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dRenderTargetViewId renderTargetViewId)
|
---|
8084 | {
|
---|
8085 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8086 | RT_NOREF(pBackend);
|
---|
8087 |
|
---|
8088 | return dxViewDestroy(&pDXContext->pBackendDXContext->paRenderTargetView[renderTargetViewId]);
|
---|
8089 | }
|
---|
8090 |
|
---|
8091 |
|
---|
8092 | static int dxDefineDepthStencilView(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dDepthStencilViewId depthStencilViewId, SVGACOTableDXDSViewEntry const *pEntry)
|
---|
8093 | {
|
---|
8094 | /* Get corresponding resource for pEntry->sid. Create the surface if does not yet exist. */
|
---|
8095 | PVMSVGA3DSURFACE pSurface;
|
---|
8096 | int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, pEntry->sid, &pSurface);
|
---|
8097 | AssertRCReturn(rc, rc);
|
---|
8098 |
|
---|
8099 | DXVIEW *pView = &pDXContext->pBackendDXContext->paDepthStencilView[depthStencilViewId];
|
---|
8100 | Assert(pView->u.pView == NULL);
|
---|
8101 |
|
---|
8102 | if (pSurface->pBackendSurface == NULL)
|
---|
8103 | {
|
---|
8104 | /* Create the actual texture. */
|
---|
8105 | rc = vmsvga3dBackSurfaceCreateTexture(pThisCC, pDXContext, pSurface);
|
---|
8106 | AssertRCReturn(rc, rc);
|
---|
8107 | }
|
---|
8108 |
|
---|
8109 | ID3D11DepthStencilView *pDepthStencilView;
|
---|
8110 | HRESULT hr = dxDepthStencilViewCreate(pThisCC, pDXContext, pEntry, pSurface, &pDepthStencilView);
|
---|
8111 | AssertReturn(SUCCEEDED(hr), VERR_INVALID_STATE);
|
---|
8112 |
|
---|
8113 | return dxViewInit(pView, pSurface, pDXContext, depthStencilViewId, VMSVGA3D_VIEWTYPE_DEPTHSTENCIL, pDepthStencilView);
|
---|
8114 | }
|
---|
8115 |
|
---|
8116 | static DECLCALLBACK(int) vmsvga3dBackDXDefineDepthStencilView(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dDepthStencilViewId depthStencilViewId, SVGACOTableDXDSViewEntry const *pEntry)
|
---|
8117 | {
|
---|
8118 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8119 | RT_NOREF(pBackend);
|
---|
8120 |
|
---|
8121 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
8122 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
8123 |
|
---|
8124 | return dxDefineDepthStencilView(pThisCC, pDXContext, depthStencilViewId, pEntry);
|
---|
8125 | }
|
---|
8126 |
|
---|
8127 |
|
---|
8128 | static DECLCALLBACK(int) vmsvga3dBackDXDestroyDepthStencilView(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dDepthStencilViewId depthStencilViewId)
|
---|
8129 | {
|
---|
8130 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8131 | RT_NOREF(pBackend);
|
---|
8132 |
|
---|
8133 | return dxViewDestroy(&pDXContext->pBackendDXContext->paDepthStencilView[depthStencilViewId]);
|
---|
8134 | }
|
---|
8135 |
|
---|
8136 |
|
---|
8137 | static int dxDefineElementLayout(PVMSVGA3DDXCONTEXT pDXContext, SVGA3dElementLayoutId elementLayoutId, SVGACOTableDXElementLayoutEntry const *pEntry)
|
---|
8138 | {
|
---|
8139 | DXELEMENTLAYOUT *pDXElementLayout = &pDXContext->pBackendDXContext->paElementLayout[elementLayoutId];
|
---|
8140 | D3D_RELEASE(pDXElementLayout->pElementLayout);
|
---|
8141 | pDXElementLayout->cElementDesc = 0;
|
---|
8142 | RT_ZERO(pDXElementLayout->aElementDesc);
|
---|
8143 |
|
---|
8144 | RT_NOREF(pEntry);
|
---|
8145 |
|
---|
8146 | return VINF_SUCCESS;
|
---|
8147 | }
|
---|
8148 |
|
---|
8149 |
|
---|
8150 | static int dxDestroyElementLayout(DXELEMENTLAYOUT *pDXElementLayout)
|
---|
8151 | {
|
---|
8152 | D3D_RELEASE(pDXElementLayout->pElementLayout);
|
---|
8153 | pDXElementLayout->cElementDesc = 0;
|
---|
8154 | RT_ZERO(pDXElementLayout->aElementDesc);
|
---|
8155 | return VINF_SUCCESS;
|
---|
8156 | }
|
---|
8157 |
|
---|
8158 |
|
---|
8159 | static DECLCALLBACK(int) vmsvga3dBackDXDefineElementLayout(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dElementLayoutId elementLayoutId, SVGACOTableDXElementLayoutEntry const *pEntry)
|
---|
8160 | {
|
---|
8161 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8162 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
8163 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
8164 |
|
---|
8165 | RT_NOREF(pBackend);
|
---|
8166 |
|
---|
8167 | /* Not much can be done here because ID3D11Device::CreateInputLayout requires
|
---|
8168 | * a pShaderBytecodeWithInputSignature which is not known at this moment.
|
---|
8169 | * InputLayout object will be created in setupPipeline.
|
---|
8170 | */
|
---|
8171 |
|
---|
8172 | Assert(elementLayoutId == pEntry->elid);
|
---|
8173 |
|
---|
8174 | return dxDefineElementLayout(pDXContext, elementLayoutId, pEntry);
|
---|
8175 | }
|
---|
8176 |
|
---|
8177 |
|
---|
8178 | static DECLCALLBACK(int) vmsvga3dBackDXDestroyElementLayout(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dElementLayoutId elementLayoutId)
|
---|
8179 | {
|
---|
8180 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8181 | RT_NOREF(pBackend);
|
---|
8182 |
|
---|
8183 | DXELEMENTLAYOUT *pDXElementLayout = &pDXContext->pBackendDXContext->paElementLayout[elementLayoutId];
|
---|
8184 | dxDestroyElementLayout(pDXElementLayout);
|
---|
8185 |
|
---|
8186 | return VINF_SUCCESS;
|
---|
8187 | }
|
---|
8188 |
|
---|
8189 |
|
---|
8190 | static int dxDefineBlendState(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext,
|
---|
8191 | SVGA3dBlendStateId blendId, SVGACOTableDXBlendStateEntry const *pEntry)
|
---|
8192 | {
|
---|
8193 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
8194 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
8195 |
|
---|
8196 | HRESULT hr = dxBlendStateCreate(pDevice, pEntry, &pDXContext->pBackendDXContext->papBlendState[blendId]);
|
---|
8197 | if (SUCCEEDED(hr))
|
---|
8198 | return VINF_SUCCESS;
|
---|
8199 | return VERR_INVALID_STATE;
|
---|
8200 | }
|
---|
8201 |
|
---|
8202 |
|
---|
8203 | static DECLCALLBACK(int) vmsvga3dBackDXDefineBlendState(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext,
|
---|
8204 | SVGA3dBlendStateId blendId, SVGACOTableDXBlendStateEntry const *pEntry)
|
---|
8205 | {
|
---|
8206 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8207 | RT_NOREF(pBackend);
|
---|
8208 |
|
---|
8209 | return dxDefineBlendState(pThisCC, pDXContext, blendId, pEntry);
|
---|
8210 | }
|
---|
8211 |
|
---|
8212 |
|
---|
8213 | static DECLCALLBACK(int) vmsvga3dBackDXDestroyBlendState(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dBlendStateId blendId)
|
---|
8214 | {
|
---|
8215 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8216 | RT_NOREF(pBackend);
|
---|
8217 |
|
---|
8218 | D3D_RELEASE(pDXContext->pBackendDXContext->papBlendState[blendId]);
|
---|
8219 | return VINF_SUCCESS;
|
---|
8220 | }
|
---|
8221 |
|
---|
8222 |
|
---|
8223 | static int dxDefineDepthStencilState(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dDepthStencilStateId depthStencilId, SVGACOTableDXDepthStencilEntry const *pEntry)
|
---|
8224 | {
|
---|
8225 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
8226 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
8227 |
|
---|
8228 | HRESULT hr = dxDepthStencilStateCreate(pDevice, pEntry, &pDXContext->pBackendDXContext->papDepthStencilState[depthStencilId]);
|
---|
8229 | if (SUCCEEDED(hr))
|
---|
8230 | return VINF_SUCCESS;
|
---|
8231 | return VERR_INVALID_STATE;
|
---|
8232 | }
|
---|
8233 |
|
---|
8234 |
|
---|
8235 | static DECLCALLBACK(int) vmsvga3dBackDXDefineDepthStencilState(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dDepthStencilStateId depthStencilId, SVGACOTableDXDepthStencilEntry const *pEntry)
|
---|
8236 | {
|
---|
8237 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8238 | RT_NOREF(pBackend);
|
---|
8239 |
|
---|
8240 | return dxDefineDepthStencilState(pThisCC, pDXContext, depthStencilId, pEntry);
|
---|
8241 | }
|
---|
8242 |
|
---|
8243 |
|
---|
8244 | static DECLCALLBACK(int) vmsvga3dBackDXDestroyDepthStencilState(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dDepthStencilStateId depthStencilId)
|
---|
8245 | {
|
---|
8246 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8247 | RT_NOREF(pBackend);
|
---|
8248 |
|
---|
8249 | D3D_RELEASE(pDXContext->pBackendDXContext->papDepthStencilState[depthStencilId]);
|
---|
8250 | return VINF_SUCCESS;
|
---|
8251 | }
|
---|
8252 |
|
---|
8253 |
|
---|
8254 | static int dxDefineRasterizerState(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dRasterizerStateId rasterizerId, SVGACOTableDXRasterizerStateEntry const *pEntry)
|
---|
8255 | {
|
---|
8256 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
8257 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
8258 |
|
---|
8259 | HRESULT hr = dxRasterizerStateCreate(pDevice, pEntry, &pDXContext->pBackendDXContext->papRasterizerState[rasterizerId]);
|
---|
8260 | if (SUCCEEDED(hr))
|
---|
8261 | return VINF_SUCCESS;
|
---|
8262 | return VERR_INVALID_STATE;
|
---|
8263 | }
|
---|
8264 |
|
---|
8265 |
|
---|
8266 | static DECLCALLBACK(int) vmsvga3dBackDXDefineRasterizerState(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dRasterizerStateId rasterizerId, SVGACOTableDXRasterizerStateEntry const *pEntry)
|
---|
8267 | {
|
---|
8268 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8269 | RT_NOREF(pBackend);
|
---|
8270 |
|
---|
8271 | return dxDefineRasterizerState(pThisCC, pDXContext, rasterizerId, pEntry);
|
---|
8272 | }
|
---|
8273 |
|
---|
8274 |
|
---|
8275 | static DECLCALLBACK(int) vmsvga3dBackDXDestroyRasterizerState(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dRasterizerStateId rasterizerId)
|
---|
8276 | {
|
---|
8277 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8278 | RT_NOREF(pBackend);
|
---|
8279 |
|
---|
8280 | D3D_RELEASE(pDXContext->pBackendDXContext->papRasterizerState[rasterizerId]);
|
---|
8281 | return VINF_SUCCESS;
|
---|
8282 | }
|
---|
8283 |
|
---|
8284 |
|
---|
8285 | static int dxDefineSamplerState(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dSamplerId samplerId, SVGACOTableDXSamplerEntry const *pEntry)
|
---|
8286 | {
|
---|
8287 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
8288 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
8289 |
|
---|
8290 | HRESULT hr = dxSamplerStateCreate(pDevice, pEntry, &pDXContext->pBackendDXContext->papSamplerState[samplerId]);
|
---|
8291 | if (SUCCEEDED(hr))
|
---|
8292 | return VINF_SUCCESS;
|
---|
8293 | return VERR_INVALID_STATE;
|
---|
8294 | }
|
---|
8295 |
|
---|
8296 |
|
---|
8297 | static DECLCALLBACK(int) vmsvga3dBackDXDefineSamplerState(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dSamplerId samplerId, SVGACOTableDXSamplerEntry const *pEntry)
|
---|
8298 | {
|
---|
8299 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8300 | RT_NOREF(pBackend);
|
---|
8301 |
|
---|
8302 | return dxDefineSamplerState(pThisCC, pDXContext, samplerId, pEntry);
|
---|
8303 | }
|
---|
8304 |
|
---|
8305 |
|
---|
8306 | static DECLCALLBACK(int) vmsvga3dBackDXDestroySamplerState(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dSamplerId samplerId)
|
---|
8307 | {
|
---|
8308 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8309 | RT_NOREF(pBackend);
|
---|
8310 |
|
---|
8311 | D3D_RELEASE(pDXContext->pBackendDXContext->papSamplerState[samplerId]);
|
---|
8312 | return VINF_SUCCESS;
|
---|
8313 | }
|
---|
8314 |
|
---|
8315 |
|
---|
8316 | static int dxDefineShader(PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderId shaderId, SVGACOTableDXShaderEntry const *pEntry)
|
---|
8317 | {
|
---|
8318 | /** @todo A common approach for creation of COTable backend objects: runtime, empty DX COTable, live DX COTable. */
|
---|
8319 | DXSHADER *pDXShader = &pDXContext->pBackendDXContext->paShader[shaderId];
|
---|
8320 | Assert(pDXShader->enmShaderType == SVGA3D_SHADERTYPE_INVALID);
|
---|
8321 |
|
---|
8322 | /* Init the backend shader structure, if the shader has not been created yet. */
|
---|
8323 | pDXShader->enmShaderType = pEntry->type;
|
---|
8324 | pDXShader->pShader = NULL;
|
---|
8325 | pDXShader->soid = SVGA_ID_INVALID;
|
---|
8326 |
|
---|
8327 | return VINF_SUCCESS;
|
---|
8328 | }
|
---|
8329 |
|
---|
8330 |
|
---|
8331 | static int dxDestroyShader(DXSHADER *pDXShader)
|
---|
8332 | {
|
---|
8333 | pDXShader->enmShaderType = SVGA3D_SHADERTYPE_INVALID;
|
---|
8334 | D3D_RELEASE(pDXShader->pShader);
|
---|
8335 | RTMemFree(pDXShader->pvDXBC);
|
---|
8336 | pDXShader->pvDXBC = NULL;
|
---|
8337 | pDXShader->cbDXBC = 0;
|
---|
8338 | pDXShader->soid = SVGA_ID_INVALID;
|
---|
8339 | return VINF_SUCCESS;
|
---|
8340 | }
|
---|
8341 |
|
---|
8342 |
|
---|
8343 | static DECLCALLBACK(int) vmsvga3dBackDXDefineShader(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderId shaderId, SVGACOTableDXShaderEntry const *pEntry)
|
---|
8344 | {
|
---|
8345 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8346 | RT_NOREF(pBackend);
|
---|
8347 |
|
---|
8348 | return dxDefineShader(pDXContext, shaderId, pEntry);
|
---|
8349 | }
|
---|
8350 |
|
---|
8351 |
|
---|
8352 | static DECLCALLBACK(int) vmsvga3dBackDXDestroyShader(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderId shaderId)
|
---|
8353 | {
|
---|
8354 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8355 | RT_NOREF(pBackend);
|
---|
8356 |
|
---|
8357 | DXSHADER *pDXShader = &pDXContext->pBackendDXContext->paShader[shaderId];
|
---|
8358 | dxDestroyShader(pDXShader);
|
---|
8359 |
|
---|
8360 | return VINF_SUCCESS;
|
---|
8361 | }
|
---|
8362 |
|
---|
8363 |
|
---|
8364 | static DECLCALLBACK(int) vmsvga3dBackDXBindShader(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderId shaderId, DXShaderInfo const *pShaderInfo)
|
---|
8365 | {
|
---|
8366 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8367 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
8368 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
8369 |
|
---|
8370 | RT_NOREF(pBackend);
|
---|
8371 |
|
---|
8372 | DXSHADER *pDXShader = &pDXContext->pBackendDXContext->paShader[shaderId];
|
---|
8373 | if (pDXShader->pvDXBC)
|
---|
8374 | {
|
---|
8375 | /* New DXBC code and new shader must be created. */
|
---|
8376 | D3D_RELEASE(pDXShader->pShader);
|
---|
8377 | RTMemFree(pDXShader->pvDXBC);
|
---|
8378 | pDXShader->pvDXBC = NULL;
|
---|
8379 | pDXShader->cbDXBC = 0;
|
---|
8380 | }
|
---|
8381 |
|
---|
8382 | pDXShader->shaderInfo = *pShaderInfo;
|
---|
8383 |
|
---|
8384 | return VINF_SUCCESS;
|
---|
8385 | }
|
---|
8386 |
|
---|
8387 |
|
---|
8388 | static DECLCALLBACK(int) vmsvga3dBackDXDefineStreamOutput(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dStreamOutputId soid, SVGACOTableDXStreamOutputEntry const *pEntry)
|
---|
8389 | {
|
---|
8390 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8391 | RT_NOREF(pBackend);
|
---|
8392 |
|
---|
8393 | DXSTREAMOUTPUT *pDXStreamOutput = &pDXContext->pBackendDXContext->paStreamOutput[soid];
|
---|
8394 | dxDestroyStreamOutput(pDXStreamOutput);
|
---|
8395 |
|
---|
8396 | RT_NOREF(pEntry);
|
---|
8397 | return VINF_SUCCESS;
|
---|
8398 | }
|
---|
8399 |
|
---|
8400 |
|
---|
8401 | static DECLCALLBACK(int) vmsvga3dBackDXDestroyStreamOutput(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dStreamOutputId soid)
|
---|
8402 | {
|
---|
8403 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8404 | RT_NOREF(pBackend);
|
---|
8405 |
|
---|
8406 | DXSTREAMOUTPUT *pDXStreamOutput = &pDXContext->pBackendDXContext->paStreamOutput[soid];
|
---|
8407 | dxDestroyStreamOutput(pDXStreamOutput);
|
---|
8408 |
|
---|
8409 | return VINF_SUCCESS;
|
---|
8410 | }
|
---|
8411 |
|
---|
8412 |
|
---|
8413 | static DECLCALLBACK(int) vmsvga3dBackDXSetStreamOutput(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dStreamOutputId soid)
|
---|
8414 | {
|
---|
8415 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8416 | RT_NOREF(pBackend, pDXContext, soid);
|
---|
8417 |
|
---|
8418 | return VINF_SUCCESS;
|
---|
8419 | }
|
---|
8420 |
|
---|
8421 |
|
---|
8422 | static int dxCOTableRealloc(void **ppvCOTable, uint32_t *pcCOTable, uint32_t cbEntry, uint32_t cEntries, uint32_t cValidEntries)
|
---|
8423 | {
|
---|
8424 | uint32_t const cCOTableCurrent = *pcCOTable;
|
---|
8425 |
|
---|
8426 | if (*pcCOTable != cEntries)
|
---|
8427 | {
|
---|
8428 | /* Grow/shrink the array. */
|
---|
8429 | if (cEntries)
|
---|
8430 | {
|
---|
8431 | void *pvNew = RTMemRealloc(*ppvCOTable, cEntries * cbEntry);
|
---|
8432 | AssertReturn(pvNew, VERR_NO_MEMORY);
|
---|
8433 | *ppvCOTable = pvNew;
|
---|
8434 | }
|
---|
8435 | else
|
---|
8436 | {
|
---|
8437 | RTMemFree(*ppvCOTable);
|
---|
8438 | *ppvCOTable = NULL;
|
---|
8439 | }
|
---|
8440 |
|
---|
8441 | *pcCOTable = cEntries;
|
---|
8442 | }
|
---|
8443 |
|
---|
8444 | if (*ppvCOTable)
|
---|
8445 | {
|
---|
8446 | uint32_t const cEntriesToKeep = RT_MIN(cCOTableCurrent, cValidEntries);
|
---|
8447 | memset((uint8_t *)(*ppvCOTable) + cEntriesToKeep * cbEntry, 0, (cEntries - cEntriesToKeep) * cbEntry);
|
---|
8448 | }
|
---|
8449 |
|
---|
8450 | return VINF_SUCCESS;
|
---|
8451 | }
|
---|
8452 |
|
---|
8453 | static DECLCALLBACK(int) vmsvga3dBackDXSetCOTable(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGACOTableType type, uint32_t cValidEntries)
|
---|
8454 | {
|
---|
8455 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8456 | RT_NOREF(pBackend);
|
---|
8457 |
|
---|
8458 | VMSVGA3DBACKENDDXCONTEXT *pBackendDXContext = pDXContext->pBackendDXContext;
|
---|
8459 |
|
---|
8460 | int rc = VINF_SUCCESS;
|
---|
8461 |
|
---|
8462 | /*
|
---|
8463 | * 1) Release current backend table, if exists;
|
---|
8464 | * 2) Reallocate memory for the new backend table;
|
---|
8465 | * 3) If cValidEntries is not zero, then re-define corresponding backend table elements.
|
---|
8466 | */
|
---|
8467 | switch (type)
|
---|
8468 | {
|
---|
8469 | case SVGA_COTABLE_RTVIEW:
|
---|
8470 | /* Clear current entries. */
|
---|
8471 | if (pBackendDXContext->paRenderTargetView)
|
---|
8472 | {
|
---|
8473 | for (uint32_t i = 0; i < pBackendDXContext->cRenderTargetView; ++i)
|
---|
8474 | {
|
---|
8475 | DXVIEW *pDXView = &pBackendDXContext->paRenderTargetView[i];
|
---|
8476 | if (i < cValidEntries)
|
---|
8477 | dxViewRemoveFromList(pDXView); /* Remove from list because DXVIEW array will be reallocated. */
|
---|
8478 | else
|
---|
8479 | dxViewDestroy(pDXView);
|
---|
8480 | }
|
---|
8481 | }
|
---|
8482 |
|
---|
8483 | rc = dxCOTableRealloc((void **)&pBackendDXContext->paRenderTargetView, &pBackendDXContext->cRenderTargetView,
|
---|
8484 | sizeof(pBackendDXContext->paRenderTargetView[0]), pDXContext->cot.cRTView, cValidEntries);
|
---|
8485 | AssertRCBreak(rc);
|
---|
8486 |
|
---|
8487 | for (uint32_t i = 0; i < cValidEntries; ++i)
|
---|
8488 | {
|
---|
8489 | SVGACOTableDXRTViewEntry const *pEntry = &pDXContext->cot.paRTView[i];
|
---|
8490 | if (ASMMemFirstNonZero(pEntry, sizeof(*pEntry)) == NULL)
|
---|
8491 | continue; /* Skip uninitialized entry. */
|
---|
8492 |
|
---|
8493 | /* Define views which were not defined yet in backend. */
|
---|
8494 | DXVIEW *pDXView = &pBackendDXContext->paRenderTargetView[i];
|
---|
8495 | /** @todo Verify that the pEntry content still corresponds to the view. */
|
---|
8496 | if (pDXView->u.pView)
|
---|
8497 | dxViewAddToList(pThisCC, pDXView);
|
---|
8498 | else if (pDXView->enmViewType == VMSVGA3D_VIEWTYPE_NONE)
|
---|
8499 | dxDefineRenderTargetView(pThisCC, pDXContext, i, pEntry);
|
---|
8500 | }
|
---|
8501 | break;
|
---|
8502 | case SVGA_COTABLE_DSVIEW:
|
---|
8503 | if (pBackendDXContext->paDepthStencilView)
|
---|
8504 | {
|
---|
8505 | for (uint32_t i = 0; i < pBackendDXContext->cDepthStencilView; ++i)
|
---|
8506 | {
|
---|
8507 | DXVIEW *pDXView = &pBackendDXContext->paDepthStencilView[i];
|
---|
8508 | if (i < cValidEntries)
|
---|
8509 | dxViewRemoveFromList(pDXView); /* Remove from list because DXVIEW array will be reallocated. */
|
---|
8510 | else
|
---|
8511 | dxViewDestroy(pDXView);
|
---|
8512 | }
|
---|
8513 | }
|
---|
8514 |
|
---|
8515 | rc = dxCOTableRealloc((void **)&pBackendDXContext->paDepthStencilView, &pBackendDXContext->cDepthStencilView,
|
---|
8516 | sizeof(pBackendDXContext->paDepthStencilView[0]), pDXContext->cot.cDSView, cValidEntries);
|
---|
8517 | AssertRCBreak(rc);
|
---|
8518 |
|
---|
8519 | for (uint32_t i = 0; i < cValidEntries; ++i)
|
---|
8520 | {
|
---|
8521 | SVGACOTableDXDSViewEntry const *pEntry = &pDXContext->cot.paDSView[i];
|
---|
8522 | if (ASMMemFirstNonZero(pEntry, sizeof(*pEntry)) == NULL)
|
---|
8523 | continue; /* Skip uninitialized entry. */
|
---|
8524 |
|
---|
8525 | /* Define views which were not defined yet in backend. */
|
---|
8526 | DXVIEW *pDXView = &pBackendDXContext->paDepthStencilView[i];
|
---|
8527 | /** @todo Verify that the pEntry content still corresponds to the view. */
|
---|
8528 | if (pDXView->u.pView)
|
---|
8529 | dxViewAddToList(pThisCC, pDXView);
|
---|
8530 | else if (pDXView->enmViewType == VMSVGA3D_VIEWTYPE_NONE)
|
---|
8531 | dxDefineDepthStencilView(pThisCC, pDXContext, i, pEntry);
|
---|
8532 | }
|
---|
8533 | break;
|
---|
8534 | case SVGA_COTABLE_SRVIEW:
|
---|
8535 | if (pBackendDXContext->paShaderResourceView)
|
---|
8536 | {
|
---|
8537 | for (uint32_t i = 0; i < pBackendDXContext->cShaderResourceView; ++i)
|
---|
8538 | {
|
---|
8539 | DXVIEW *pDXView = &pBackendDXContext->paShaderResourceView[i];
|
---|
8540 | if (i < cValidEntries)
|
---|
8541 | dxViewRemoveFromList(pDXView); /* Remove from list because DXVIEW array will be reallocated. */
|
---|
8542 | else
|
---|
8543 | dxViewDestroy(pDXView);
|
---|
8544 | }
|
---|
8545 | }
|
---|
8546 |
|
---|
8547 | rc = dxCOTableRealloc((void **)&pBackendDXContext->paShaderResourceView, &pBackendDXContext->cShaderResourceView,
|
---|
8548 | sizeof(pBackendDXContext->paShaderResourceView[0]), pDXContext->cot.cSRView, cValidEntries);
|
---|
8549 | AssertRCBreak(rc);
|
---|
8550 |
|
---|
8551 | for (uint32_t i = 0; i < cValidEntries; ++i)
|
---|
8552 | {
|
---|
8553 | SVGACOTableDXSRViewEntry const *pEntry = &pDXContext->cot.paSRView[i];
|
---|
8554 | if (ASMMemFirstNonZero(pEntry, sizeof(*pEntry)) == NULL)
|
---|
8555 | continue; /* Skip uninitialized entry. */
|
---|
8556 |
|
---|
8557 | /* Define views which were not defined yet in backend. */
|
---|
8558 | DXVIEW *pDXView = &pBackendDXContext->paShaderResourceView[i];
|
---|
8559 | /** @todo Verify that the pEntry content still corresponds to the view. */
|
---|
8560 | if (pDXView->u.pView)
|
---|
8561 | dxViewAddToList(pThisCC, pDXView);
|
---|
8562 | else if (pDXView->enmViewType == VMSVGA3D_VIEWTYPE_NONE)
|
---|
8563 | dxDefineShaderResourceView(pThisCC, pDXContext, i, pEntry);
|
---|
8564 | }
|
---|
8565 | break;
|
---|
8566 | case SVGA_COTABLE_ELEMENTLAYOUT:
|
---|
8567 | if (pBackendDXContext->paElementLayout)
|
---|
8568 | {
|
---|
8569 | for (uint32_t i = cValidEntries; i < pBackendDXContext->cElementLayout; ++i)
|
---|
8570 | D3D_RELEASE(pBackendDXContext->paElementLayout[i].pElementLayout);
|
---|
8571 | }
|
---|
8572 |
|
---|
8573 | rc = dxCOTableRealloc((void **)&pBackendDXContext->paElementLayout, &pBackendDXContext->cElementLayout,
|
---|
8574 | sizeof(pBackendDXContext->paElementLayout[0]), pDXContext->cot.cElementLayout, cValidEntries);
|
---|
8575 | AssertRCBreak(rc);
|
---|
8576 |
|
---|
8577 | for (uint32_t i = 0; i < cValidEntries; ++i)
|
---|
8578 | {
|
---|
8579 | SVGACOTableDXElementLayoutEntry const *pEntry = &pDXContext->cot.paElementLayout[i];
|
---|
8580 | if (ASMMemFirstNonZero(pEntry, sizeof(*pEntry)) == NULL)
|
---|
8581 | continue; /* Skip uninitialized entry. */
|
---|
8582 |
|
---|
8583 | dxDefineElementLayout(pDXContext, i, pEntry);
|
---|
8584 | }
|
---|
8585 | break;
|
---|
8586 | case SVGA_COTABLE_BLENDSTATE:
|
---|
8587 | if (pBackendDXContext->papBlendState)
|
---|
8588 | {
|
---|
8589 | for (uint32_t i = cValidEntries; i < pBackendDXContext->cBlendState; ++i)
|
---|
8590 | D3D_RELEASE(pBackendDXContext->papBlendState[i]);
|
---|
8591 | }
|
---|
8592 |
|
---|
8593 | rc = dxCOTableRealloc((void **)&pBackendDXContext->papBlendState, &pBackendDXContext->cBlendState,
|
---|
8594 | sizeof(pBackendDXContext->papBlendState[0]), pDXContext->cot.cBlendState, cValidEntries);
|
---|
8595 | AssertRCBreak(rc);
|
---|
8596 |
|
---|
8597 | for (uint32_t i = 0; i < cValidEntries; ++i)
|
---|
8598 | {
|
---|
8599 | SVGACOTableDXBlendStateEntry const *pEntry = &pDXContext->cot.paBlendState[i];
|
---|
8600 | if (ASMMemFirstNonZero(pEntry, sizeof(*pEntry)) == NULL)
|
---|
8601 | continue; /* Skip uninitialized entry. */
|
---|
8602 |
|
---|
8603 | dxDefineBlendState(pThisCC, pDXContext, i, pEntry);
|
---|
8604 | }
|
---|
8605 | break;
|
---|
8606 | case SVGA_COTABLE_DEPTHSTENCIL:
|
---|
8607 | if (pBackendDXContext->papDepthStencilState)
|
---|
8608 | {
|
---|
8609 | for (uint32_t i = cValidEntries; i < pBackendDXContext->cDepthStencilState; ++i)
|
---|
8610 | D3D_RELEASE(pBackendDXContext->papDepthStencilState[i]);
|
---|
8611 | }
|
---|
8612 |
|
---|
8613 | rc = dxCOTableRealloc((void **)&pBackendDXContext->papDepthStencilState, &pBackendDXContext->cDepthStencilState,
|
---|
8614 | sizeof(pBackendDXContext->papDepthStencilState[0]), pDXContext->cot.cDepthStencil, cValidEntries);
|
---|
8615 | AssertRCBreak(rc);
|
---|
8616 |
|
---|
8617 | for (uint32_t i = 0; i < cValidEntries; ++i)
|
---|
8618 | {
|
---|
8619 | SVGACOTableDXDepthStencilEntry const *pEntry = &pDXContext->cot.paDepthStencil[i];
|
---|
8620 | if (ASMMemFirstNonZero(pEntry, sizeof(*pEntry)) == NULL)
|
---|
8621 | continue; /* Skip uninitialized entry. */
|
---|
8622 |
|
---|
8623 | dxDefineDepthStencilState(pThisCC, pDXContext, i, pEntry);
|
---|
8624 | }
|
---|
8625 | break;
|
---|
8626 | case SVGA_COTABLE_RASTERIZERSTATE:
|
---|
8627 | if (pBackendDXContext->papRasterizerState)
|
---|
8628 | {
|
---|
8629 | for (uint32_t i = cValidEntries; i < pBackendDXContext->cRasterizerState; ++i)
|
---|
8630 | D3D_RELEASE(pBackendDXContext->papRasterizerState[i]);
|
---|
8631 | }
|
---|
8632 |
|
---|
8633 | rc = dxCOTableRealloc((void **)&pBackendDXContext->papRasterizerState, &pBackendDXContext->cRasterizerState,
|
---|
8634 | sizeof(pBackendDXContext->papRasterizerState[0]), pDXContext->cot.cRasterizerState, cValidEntries);
|
---|
8635 | AssertRCBreak(rc);
|
---|
8636 |
|
---|
8637 | for (uint32_t i = 0; i < cValidEntries; ++i)
|
---|
8638 | {
|
---|
8639 | SVGACOTableDXRasterizerStateEntry const *pEntry = &pDXContext->cot.paRasterizerState[i];
|
---|
8640 | if (ASMMemFirstNonZero(pEntry, sizeof(*pEntry)) == NULL)
|
---|
8641 | continue; /* Skip uninitialized entry. */
|
---|
8642 |
|
---|
8643 | dxDefineRasterizerState(pThisCC, pDXContext, i, pEntry);
|
---|
8644 | }
|
---|
8645 | break;
|
---|
8646 | case SVGA_COTABLE_SAMPLER:
|
---|
8647 | if (pBackendDXContext->papSamplerState)
|
---|
8648 | {
|
---|
8649 | for (uint32_t i = cValidEntries; i < pBackendDXContext->cSamplerState; ++i)
|
---|
8650 | D3D_RELEASE(pBackendDXContext->papSamplerState[i]);
|
---|
8651 | }
|
---|
8652 |
|
---|
8653 | rc = dxCOTableRealloc((void **)&pBackendDXContext->papSamplerState, &pBackendDXContext->cSamplerState,
|
---|
8654 | sizeof(pBackendDXContext->papSamplerState[0]), pDXContext->cot.cSampler, cValidEntries);
|
---|
8655 | AssertRCBreak(rc);
|
---|
8656 |
|
---|
8657 | for (uint32_t i = 0; i < cValidEntries; ++i)
|
---|
8658 | {
|
---|
8659 | SVGACOTableDXSamplerEntry const *pEntry = &pDXContext->cot.paSampler[i];
|
---|
8660 | if (ASMMemFirstNonZero(pEntry, sizeof(*pEntry)) == NULL)
|
---|
8661 | continue; /* Skip uninitialized entry. */
|
---|
8662 |
|
---|
8663 | dxDefineSamplerState(pThisCC, pDXContext, i, pEntry);
|
---|
8664 | }
|
---|
8665 | break;
|
---|
8666 | case SVGA_COTABLE_STREAMOUTPUT:
|
---|
8667 | if (pBackendDXContext->paStreamOutput)
|
---|
8668 | {
|
---|
8669 | for (uint32_t i = cValidEntries; i < pBackendDXContext->cStreamOutput; ++i)
|
---|
8670 | dxDestroyStreamOutput(&pBackendDXContext->paStreamOutput[i]);
|
---|
8671 | }
|
---|
8672 |
|
---|
8673 | rc = dxCOTableRealloc((void **)&pBackendDXContext->paStreamOutput, &pBackendDXContext->cStreamOutput,
|
---|
8674 | sizeof(pBackendDXContext->paStreamOutput[0]), pDXContext->cot.cStreamOutput, cValidEntries);
|
---|
8675 | AssertRCBreak(rc);
|
---|
8676 |
|
---|
8677 | for (uint32_t i = 0; i < cValidEntries; ++i)
|
---|
8678 | {
|
---|
8679 | SVGACOTableDXStreamOutputEntry const *pEntry = &pDXContext->cot.paStreamOutput[i];
|
---|
8680 | /** @todo The caller must verify the COTable content using same rules as when a new entry is defined. */
|
---|
8681 | if (ASMMemFirstNonZero(pEntry, sizeof(*pEntry)) == NULL)
|
---|
8682 | continue; /* Skip uninitialized entry. */
|
---|
8683 |
|
---|
8684 | /* Reset the stream output backend data. It will be re-created when a GS shader with this streamoutput
|
---|
8685 | * will be set in setupPipeline.
|
---|
8686 | */
|
---|
8687 | DXSTREAMOUTPUT *pDXStreamOutput = &pDXContext->pBackendDXContext->paStreamOutput[i];
|
---|
8688 | dxDestroyStreamOutput(pDXStreamOutput);
|
---|
8689 | }
|
---|
8690 | break;
|
---|
8691 | case SVGA_COTABLE_DXQUERY:
|
---|
8692 | if (pBackendDXContext->paQuery)
|
---|
8693 | {
|
---|
8694 | /* Destroy the no longer used entries. */
|
---|
8695 | for (uint32_t i = cValidEntries; i < pBackendDXContext->cQuery; ++i)
|
---|
8696 | dxDestroyQuery(&pBackendDXContext->paQuery[i]);
|
---|
8697 | }
|
---|
8698 |
|
---|
8699 | rc = dxCOTableRealloc((void **)&pBackendDXContext->paQuery, &pBackendDXContext->cQuery,
|
---|
8700 | sizeof(pBackendDXContext->paQuery[0]), pDXContext->cot.cQuery, cValidEntries);
|
---|
8701 | AssertRCBreak(rc);
|
---|
8702 |
|
---|
8703 | for (uint32_t i = 0; i < cValidEntries; ++i)
|
---|
8704 | {
|
---|
8705 | SVGACOTableDXQueryEntry const *pEntry = &pDXContext->cot.paQuery[i];
|
---|
8706 | if (ASMMemFirstNonZero(pEntry, sizeof(*pEntry)) == NULL)
|
---|
8707 | continue; /* Skip uninitialized entry. */
|
---|
8708 |
|
---|
8709 | /* Define queries which were not defined yet in backend. */
|
---|
8710 | DXQUERY *pDXQuery = &pBackendDXContext->paQuery[i];
|
---|
8711 | if ( pEntry->type != SVGA3D_QUERYTYPE_INVALID
|
---|
8712 | && pDXQuery->pQuery == NULL)
|
---|
8713 | dxDefineQuery(pThisCC, pDXContext, i, pEntry);
|
---|
8714 | else
|
---|
8715 | Assert(pEntry->type == SVGA3D_QUERYTYPE_INVALID || pDXQuery->pQuery);
|
---|
8716 | }
|
---|
8717 | break;
|
---|
8718 | case SVGA_COTABLE_DXSHADER:
|
---|
8719 | if (pBackendDXContext->paShader)
|
---|
8720 | {
|
---|
8721 | /* Destroy the no longer used entries. */
|
---|
8722 | for (uint32_t i = cValidEntries; i < pBackendDXContext->cShader; ++i)
|
---|
8723 | dxDestroyShader(&pBackendDXContext->paShader[i]);
|
---|
8724 | }
|
---|
8725 |
|
---|
8726 | rc = dxCOTableRealloc((void **)&pBackendDXContext->paShader, &pBackendDXContext->cShader,
|
---|
8727 | sizeof(pBackendDXContext->paShader[0]), pDXContext->cot.cShader, cValidEntries);
|
---|
8728 | AssertRCBreak(rc);
|
---|
8729 |
|
---|
8730 | for (uint32_t i = 0; i < cValidEntries; ++i)
|
---|
8731 | {
|
---|
8732 | SVGACOTableDXShaderEntry const *pEntry = &pDXContext->cot.paShader[i];
|
---|
8733 | /** @todo The caller must verify the COTable content using same rules as when a new entry is defined. */
|
---|
8734 | if (ASMMemFirstNonZero(pEntry, sizeof(*pEntry)) == NULL)
|
---|
8735 | continue; /* Skip uninitialized entry. */
|
---|
8736 |
|
---|
8737 | /* Define shaders which were not defined yet in backend. */
|
---|
8738 | DXSHADER *pDXShader = &pBackendDXContext->paShader[i];
|
---|
8739 | if ( pEntry->type != SVGA3D_SHADERTYPE_INVALID
|
---|
8740 | && pDXShader->enmShaderType == SVGA3D_SHADERTYPE_INVALID)
|
---|
8741 | dxDefineShader(pDXContext, i, pEntry);
|
---|
8742 | else
|
---|
8743 | Assert(pEntry->type == pDXShader->enmShaderType);
|
---|
8744 |
|
---|
8745 | }
|
---|
8746 | break;
|
---|
8747 | case SVGA_COTABLE_UAVIEW:
|
---|
8748 | if (pBackendDXContext->paUnorderedAccessView)
|
---|
8749 | {
|
---|
8750 | for (uint32_t i = 0; i < pBackendDXContext->cUnorderedAccessView; ++i)
|
---|
8751 | {
|
---|
8752 | DXVIEW *pDXView = &pBackendDXContext->paUnorderedAccessView[i];
|
---|
8753 | if (i < cValidEntries)
|
---|
8754 | dxViewRemoveFromList(pDXView); /* Remove from list because DXVIEW array will be reallocated. */
|
---|
8755 | else
|
---|
8756 | dxViewDestroy(pDXView);
|
---|
8757 | }
|
---|
8758 | }
|
---|
8759 |
|
---|
8760 | rc = dxCOTableRealloc((void **)&pBackendDXContext->paUnorderedAccessView, &pBackendDXContext->cUnorderedAccessView,
|
---|
8761 | sizeof(pBackendDXContext->paUnorderedAccessView[0]), pDXContext->cot.cUAView, cValidEntries);
|
---|
8762 | AssertRCBreak(rc);
|
---|
8763 |
|
---|
8764 | for (uint32_t i = 0; i < cValidEntries; ++i)
|
---|
8765 | {
|
---|
8766 | SVGACOTableDXUAViewEntry const *pEntry = &pDXContext->cot.paUAView[i];
|
---|
8767 | if (ASMMemFirstNonZero(pEntry, sizeof(*pEntry)) == NULL)
|
---|
8768 | continue; /* Skip uninitialized entry. */
|
---|
8769 |
|
---|
8770 | /* Define views which were not defined yet in backend. */
|
---|
8771 | DXVIEW *pDXView = &pBackendDXContext->paUnorderedAccessView[i];
|
---|
8772 | /** @todo Verify that the pEntry content still corresponds to the view. */
|
---|
8773 | if (pDXView->u.pView)
|
---|
8774 | dxViewAddToList(pThisCC, pDXView);
|
---|
8775 | else if (pDXView->enmViewType == VMSVGA3D_VIEWTYPE_NONE)
|
---|
8776 | dxDefineUnorderedAccessView(pThisCC, pDXContext, i, pEntry);
|
---|
8777 | }
|
---|
8778 | break;
|
---|
8779 | case SVGA_COTABLE_MAX: break; /* Compiler warning */
|
---|
8780 | }
|
---|
8781 | return rc;
|
---|
8782 | }
|
---|
8783 |
|
---|
8784 |
|
---|
8785 | static DECLCALLBACK(int) vmsvga3dBackDXBufferCopy(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
8786 | {
|
---|
8787 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8788 |
|
---|
8789 | RT_NOREF(pBackend, pDXContext);
|
---|
8790 | AssertFailed(); /** @todo Implement */
|
---|
8791 | return VERR_NOT_IMPLEMENTED;
|
---|
8792 | }
|
---|
8793 |
|
---|
8794 |
|
---|
8795 | static DECLCALLBACK(int) vmsvga3dBackDXSurfaceCopyAndReadback(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
8796 | {
|
---|
8797 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8798 |
|
---|
8799 | RT_NOREF(pBackend, pDXContext);
|
---|
8800 | AssertFailed(); /** @todo Implement */
|
---|
8801 | return VERR_NOT_IMPLEMENTED;
|
---|
8802 | }
|
---|
8803 |
|
---|
8804 |
|
---|
8805 | static DECLCALLBACK(int) vmsvga3dBackDXMoveQuery(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
8806 | {
|
---|
8807 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8808 |
|
---|
8809 | RT_NOREF(pBackend, pDXContext);
|
---|
8810 | AssertFailed(); /** @todo Implement */
|
---|
8811 | return VERR_NOT_IMPLEMENTED;
|
---|
8812 | }
|
---|
8813 |
|
---|
8814 |
|
---|
8815 | static DECLCALLBACK(int) vmsvga3dBackDXBindAllShader(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
8816 | {
|
---|
8817 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8818 |
|
---|
8819 | RT_NOREF(pBackend, pDXContext);
|
---|
8820 | AssertFailed(); /** @todo Implement */
|
---|
8821 | return VERR_NOT_IMPLEMENTED;
|
---|
8822 | }
|
---|
8823 |
|
---|
8824 |
|
---|
8825 | static DECLCALLBACK(int) vmsvga3dBackDXHint(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
8826 | {
|
---|
8827 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8828 |
|
---|
8829 | RT_NOREF(pBackend, pDXContext);
|
---|
8830 | AssertFailed(); /** @todo Implement */
|
---|
8831 | return VERR_NOT_IMPLEMENTED;
|
---|
8832 | }
|
---|
8833 |
|
---|
8834 |
|
---|
8835 | static DECLCALLBACK(int) vmsvga3dBackDXBufferUpdate(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
8836 | {
|
---|
8837 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8838 |
|
---|
8839 | RT_NOREF(pBackend, pDXContext);
|
---|
8840 | AssertFailed(); /** @todo Implement */
|
---|
8841 | return VERR_NOT_IMPLEMENTED;
|
---|
8842 | }
|
---|
8843 |
|
---|
8844 |
|
---|
8845 | static DECLCALLBACK(int) vmsvga3dBackDXSetVSConstantBufferOffset(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
8846 | {
|
---|
8847 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8848 |
|
---|
8849 | RT_NOREF(pBackend, pDXContext);
|
---|
8850 | AssertFailed(); /** @todo Implement */
|
---|
8851 | return VERR_NOT_IMPLEMENTED;
|
---|
8852 | }
|
---|
8853 |
|
---|
8854 |
|
---|
8855 | static DECLCALLBACK(int) vmsvga3dBackDXSetPSConstantBufferOffset(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
8856 | {
|
---|
8857 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8858 |
|
---|
8859 | RT_NOREF(pBackend, pDXContext);
|
---|
8860 | AssertFailed(); /** @todo Implement */
|
---|
8861 | return VERR_NOT_IMPLEMENTED;
|
---|
8862 | }
|
---|
8863 |
|
---|
8864 |
|
---|
8865 | static DECLCALLBACK(int) vmsvga3dBackDXSetGSConstantBufferOffset(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
8866 | {
|
---|
8867 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8868 |
|
---|
8869 | RT_NOREF(pBackend, pDXContext);
|
---|
8870 | AssertFailed(); /** @todo Implement */
|
---|
8871 | return VERR_NOT_IMPLEMENTED;
|
---|
8872 | }
|
---|
8873 |
|
---|
8874 |
|
---|
8875 | static DECLCALLBACK(int) vmsvga3dBackDXSetHSConstantBufferOffset(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
8876 | {
|
---|
8877 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8878 |
|
---|
8879 | RT_NOREF(pBackend, pDXContext);
|
---|
8880 | AssertFailed(); /** @todo Implement */
|
---|
8881 | return VERR_NOT_IMPLEMENTED;
|
---|
8882 | }
|
---|
8883 |
|
---|
8884 |
|
---|
8885 | static DECLCALLBACK(int) vmsvga3dBackDXSetDSConstantBufferOffset(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
8886 | {
|
---|
8887 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8888 |
|
---|
8889 | RT_NOREF(pBackend, pDXContext);
|
---|
8890 | AssertFailed(); /** @todo Implement */
|
---|
8891 | return VERR_NOT_IMPLEMENTED;
|
---|
8892 | }
|
---|
8893 |
|
---|
8894 |
|
---|
8895 | static DECLCALLBACK(int) vmsvga3dBackDXSetCSConstantBufferOffset(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
8896 | {
|
---|
8897 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8898 |
|
---|
8899 | RT_NOREF(pBackend, pDXContext);
|
---|
8900 | AssertFailed(); /** @todo Implement */
|
---|
8901 | return VERR_NOT_IMPLEMENTED;
|
---|
8902 | }
|
---|
8903 |
|
---|
8904 |
|
---|
8905 | static DECLCALLBACK(int) vmsvga3dBackDXCondBindAllShader(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
8906 | {
|
---|
8907 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8908 |
|
---|
8909 | RT_NOREF(pBackend, pDXContext);
|
---|
8910 | AssertFailed(); /** @todo Implement */
|
---|
8911 | return VERR_NOT_IMPLEMENTED;
|
---|
8912 | }
|
---|
8913 |
|
---|
8914 |
|
---|
8915 | static DECLCALLBACK(int) vmsvga3dBackScreenCopy(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
8916 | {
|
---|
8917 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8918 |
|
---|
8919 | RT_NOREF(pBackend, pDXContext);
|
---|
8920 | AssertFailed(); /** @todo Implement */
|
---|
8921 | return VERR_NOT_IMPLEMENTED;
|
---|
8922 | }
|
---|
8923 |
|
---|
8924 |
|
---|
8925 | static DECLCALLBACK(int) vmsvga3dBackIntraSurfaceCopy(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
8926 | {
|
---|
8927 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8928 |
|
---|
8929 | RT_NOREF(pBackend, pDXContext);
|
---|
8930 | AssertFailed(); /** @todo Implement */
|
---|
8931 | return VERR_NOT_IMPLEMENTED;
|
---|
8932 | }
|
---|
8933 |
|
---|
8934 |
|
---|
8935 | static DECLCALLBACK(int) vmsvga3dBackDXResolveCopy(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
8936 | {
|
---|
8937 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8938 |
|
---|
8939 | RT_NOREF(pBackend, pDXContext);
|
---|
8940 | AssertFailed(); /** @todo Implement */
|
---|
8941 | return VERR_NOT_IMPLEMENTED;
|
---|
8942 | }
|
---|
8943 |
|
---|
8944 |
|
---|
8945 | static DECLCALLBACK(int) vmsvga3dBackDXPredResolveCopy(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
8946 | {
|
---|
8947 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8948 |
|
---|
8949 | RT_NOREF(pBackend, pDXContext);
|
---|
8950 | AssertFailed(); /** @todo Implement */
|
---|
8951 | return VERR_NOT_IMPLEMENTED;
|
---|
8952 | }
|
---|
8953 |
|
---|
8954 |
|
---|
8955 | static DECLCALLBACK(int) vmsvga3dBackDXPredConvertRegion(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
8956 | {
|
---|
8957 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8958 |
|
---|
8959 | RT_NOREF(pBackend, pDXContext);
|
---|
8960 | AssertFailed(); /** @todo Implement */
|
---|
8961 | return VERR_NOT_IMPLEMENTED;
|
---|
8962 | }
|
---|
8963 |
|
---|
8964 |
|
---|
8965 | static DECLCALLBACK(int) vmsvga3dBackDXPredConvert(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
8966 | {
|
---|
8967 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8968 |
|
---|
8969 | RT_NOREF(pBackend, pDXContext);
|
---|
8970 | AssertFailed(); /** @todo Implement */
|
---|
8971 | return VERR_NOT_IMPLEMENTED;
|
---|
8972 | }
|
---|
8973 |
|
---|
8974 |
|
---|
8975 | static DECLCALLBACK(int) vmsvga3dBackWholeSurfaceCopy(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
8976 | {
|
---|
8977 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
8978 |
|
---|
8979 | RT_NOREF(pBackend, pDXContext);
|
---|
8980 | AssertFailed(); /** @todo Implement */
|
---|
8981 | return VERR_NOT_IMPLEMENTED;
|
---|
8982 | }
|
---|
8983 |
|
---|
8984 |
|
---|
8985 | static int dxDefineUnorderedAccessView(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dUAViewId uaViewId, SVGACOTableDXUAViewEntry const *pEntry)
|
---|
8986 | {
|
---|
8987 | /* Get corresponding resource for pEntry->sid. Create the surface if does not yet exist. */
|
---|
8988 | PVMSVGA3DSURFACE pSurface;
|
---|
8989 | int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, pEntry->sid, &pSurface);
|
---|
8990 | AssertRCReturn(rc, rc);
|
---|
8991 |
|
---|
8992 | ID3D11UnorderedAccessView *pUnorderedAccessView;
|
---|
8993 | DXVIEW *pView = &pDXContext->pBackendDXContext->paUnorderedAccessView[uaViewId];
|
---|
8994 | Assert(pView->u.pView == NULL);
|
---|
8995 |
|
---|
8996 | if (pSurface->pBackendSurface == NULL)
|
---|
8997 | {
|
---|
8998 | /* Create the actual texture or buffer. */
|
---|
8999 | /** @todo One function to create all resources from surfaces. */
|
---|
9000 | if (pSurface->format != SVGA3D_BUFFER)
|
---|
9001 | rc = vmsvga3dBackSurfaceCreateTexture(pThisCC, pDXContext, pSurface);
|
---|
9002 | else
|
---|
9003 | rc = vmsvga3dBackSurfaceCreateResource(pThisCC, pDXContext, pSurface);
|
---|
9004 |
|
---|
9005 | AssertRCReturn(rc, rc);
|
---|
9006 | }
|
---|
9007 |
|
---|
9008 | HRESULT hr = dxUnorderedAccessViewCreate(pThisCC, pDXContext, pEntry, pSurface, &pUnorderedAccessView);
|
---|
9009 | AssertReturn(SUCCEEDED(hr), VERR_INVALID_STATE);
|
---|
9010 |
|
---|
9011 | return dxViewInit(pView, pSurface, pDXContext, uaViewId, VMSVGA3D_VIEWTYPE_UNORDEREDACCESS, pUnorderedAccessView);
|
---|
9012 | }
|
---|
9013 |
|
---|
9014 |
|
---|
9015 | static DECLCALLBACK(int) vmsvga3dBackDXDefineUAView(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dUAViewId uaViewId, SVGACOTableDXUAViewEntry const *pEntry)
|
---|
9016 | {
|
---|
9017 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
9018 | RT_NOREF(pBackend);
|
---|
9019 |
|
---|
9020 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
9021 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
9022 |
|
---|
9023 | /** @todo Probably not necessary because UAVs are defined in setupPipeline. */
|
---|
9024 | return dxDefineUnorderedAccessView(pThisCC, pDXContext, uaViewId, pEntry);
|
---|
9025 | }
|
---|
9026 |
|
---|
9027 |
|
---|
9028 | static DECLCALLBACK(int) vmsvga3dBackDXDestroyUAView(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dUAViewId uaViewId)
|
---|
9029 | {
|
---|
9030 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
9031 | RT_NOREF(pBackend);
|
---|
9032 |
|
---|
9033 | return dxViewDestroy(&pDXContext->pBackendDXContext->paUnorderedAccessView[uaViewId]);
|
---|
9034 | }
|
---|
9035 |
|
---|
9036 |
|
---|
9037 | static DECLCALLBACK(int) vmsvga3dBackDXClearUAViewUint(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dUAViewId uaViewId, uint32_t const aValues[4])
|
---|
9038 | {
|
---|
9039 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
9040 | RT_NOREF(pBackend);
|
---|
9041 |
|
---|
9042 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
9043 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
9044 |
|
---|
9045 | DXVIEW *pDXView = &pDXContext->pBackendDXContext->paUnorderedAccessView[uaViewId];
|
---|
9046 | if (!pDXView->u.pUnorderedAccessView)
|
---|
9047 | {
|
---|
9048 | /* (Re-)create the view, because a creation of a view is deferred until a draw or a clear call. */
|
---|
9049 | SVGACOTableDXUAViewEntry const *pEntry = dxGetUnorderedAccessViewEntry(pDXContext, uaViewId);
|
---|
9050 | int rc = dxDefineUnorderedAccessView(pThisCC, pDXContext, uaViewId, pEntry);
|
---|
9051 | AssertRCReturn(rc, rc);
|
---|
9052 | }
|
---|
9053 | pDevice->pImmediateContext->ClearUnorderedAccessViewUint(pDXView->u.pUnorderedAccessView, aValues);
|
---|
9054 | return VINF_SUCCESS;
|
---|
9055 | }
|
---|
9056 |
|
---|
9057 |
|
---|
9058 | static DECLCALLBACK(int) vmsvga3dBackDXClearUAViewFloat(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dUAViewId uaViewId, float const aValues[4])
|
---|
9059 | {
|
---|
9060 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
9061 | RT_NOREF(pBackend);
|
---|
9062 |
|
---|
9063 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
9064 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
9065 |
|
---|
9066 | DXVIEW *pDXView = &pDXContext->pBackendDXContext->paUnorderedAccessView[uaViewId];
|
---|
9067 | if (!pDXView->u.pUnorderedAccessView)
|
---|
9068 | {
|
---|
9069 | /* (Re-)create the view, because a creation of a view is deferred until a draw or a clear call. */
|
---|
9070 | SVGACOTableDXUAViewEntry const *pEntry = &pDXContext->cot.paUAView[uaViewId];
|
---|
9071 | int rc = dxDefineUnorderedAccessView(pThisCC, pDXContext, uaViewId, pEntry);
|
---|
9072 | AssertRCReturn(rc, rc);
|
---|
9073 | }
|
---|
9074 | pDevice->pImmediateContext->ClearUnorderedAccessViewFloat(pDXView->u.pUnorderedAccessView, aValues);
|
---|
9075 | return VINF_SUCCESS;
|
---|
9076 | }
|
---|
9077 |
|
---|
9078 |
|
---|
9079 | static DECLCALLBACK(int) vmsvga3dBackDXCopyStructureCount(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dUAViewId srcUAViewId, SVGA3dSurfaceId destSid, uint32_t destByteOffset)
|
---|
9080 | {
|
---|
9081 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
9082 | RT_NOREF(pBackend);
|
---|
9083 |
|
---|
9084 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
9085 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
9086 |
|
---|
9087 | /* Get corresponding resource. Create the buffer if does not yet exist. */
|
---|
9088 | ID3D11Buffer *pDstBuffer;
|
---|
9089 | if (destSid != SVGA3D_INVALID_ID)
|
---|
9090 | {
|
---|
9091 | PVMSVGA3DSURFACE pSurface;
|
---|
9092 | int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, destSid, &pSurface);
|
---|
9093 | AssertRCReturn(rc, rc);
|
---|
9094 |
|
---|
9095 | if (pSurface->pBackendSurface == NULL)
|
---|
9096 | {
|
---|
9097 | /* Create the resource and initialize it with the current surface data. */
|
---|
9098 | rc = vmsvga3dBackSurfaceCreateResource(pThisCC, pDXContext, pSurface);
|
---|
9099 | AssertRCReturn(rc, rc);
|
---|
9100 | }
|
---|
9101 |
|
---|
9102 | pDstBuffer = pSurface->pBackendSurface->u.pBuffer;
|
---|
9103 | }
|
---|
9104 | else
|
---|
9105 | pDstBuffer = NULL;
|
---|
9106 |
|
---|
9107 | ID3D11UnorderedAccessView *pSrcView;
|
---|
9108 | if (srcUAViewId != SVGA3D_INVALID_ID)
|
---|
9109 | {
|
---|
9110 | DXVIEW *pDXView = &pDXContext->pBackendDXContext->paUnorderedAccessView[srcUAViewId];
|
---|
9111 | AssertReturn(pDXView->u.pUnorderedAccessView, VERR_INVALID_STATE);
|
---|
9112 | pSrcView = pDXView->u.pUnorderedAccessView;
|
---|
9113 | }
|
---|
9114 | else
|
---|
9115 | pSrcView = NULL;
|
---|
9116 |
|
---|
9117 | pDevice->pImmediateContext->CopyStructureCount(pDstBuffer, destByteOffset, pSrcView);
|
---|
9118 |
|
---|
9119 | return VINF_SUCCESS;
|
---|
9120 | }
|
---|
9121 |
|
---|
9122 |
|
---|
9123 | static DECLCALLBACK(int) vmsvga3dBackDXSetUAViews(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t uavSpliceIndex, uint32_t cUAViewId, SVGA3dUAViewId const *paUAViewId)
|
---|
9124 | {
|
---|
9125 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
9126 | RT_NOREF(pBackend);
|
---|
9127 |
|
---|
9128 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
9129 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
9130 |
|
---|
9131 | RT_NOREF(uavSpliceIndex, cUAViewId, paUAViewId);
|
---|
9132 |
|
---|
9133 | return VINF_SUCCESS;
|
---|
9134 | }
|
---|
9135 |
|
---|
9136 |
|
---|
9137 | static DECLCALLBACK(int) vmsvga3dBackDXDrawIndexedInstancedIndirect(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dSurfaceId argsBufferSid, uint32_t byteOffsetForArgs)
|
---|
9138 | {
|
---|
9139 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
9140 | RT_NOREF(pBackend);
|
---|
9141 |
|
---|
9142 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
9143 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
9144 |
|
---|
9145 | /* Get corresponding resource. Create the buffer if does not yet exist. */
|
---|
9146 | ID3D11Buffer *pBufferForArgs;
|
---|
9147 | if (argsBufferSid != SVGA_ID_INVALID)
|
---|
9148 | {
|
---|
9149 | PVMSVGA3DSURFACE pSurface;
|
---|
9150 | int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, argsBufferSid, &pSurface);
|
---|
9151 | AssertRCReturn(rc, rc);
|
---|
9152 |
|
---|
9153 | if (pSurface->pBackendSurface == NULL)
|
---|
9154 | {
|
---|
9155 | /* Create the resource and initialize it with the current surface data. */
|
---|
9156 | rc = vmsvga3dBackSurfaceCreateResource(pThisCC, pDXContext, pSurface);
|
---|
9157 | AssertRCReturn(rc, rc);
|
---|
9158 | }
|
---|
9159 |
|
---|
9160 | pBufferForArgs = pSurface->pBackendSurface->u.pBuffer;
|
---|
9161 | }
|
---|
9162 | else
|
---|
9163 | pBufferForArgs = NULL;
|
---|
9164 |
|
---|
9165 | dxSetupPipeline(pThisCC, pDXContext);
|
---|
9166 |
|
---|
9167 | Assert(pDXContext->svgaDXContext.inputAssembly.topology != SVGA3D_PRIMITIVE_TRIANGLEFAN);
|
---|
9168 |
|
---|
9169 | pDevice->pImmediateContext->DrawIndexedInstancedIndirect(pBufferForArgs, byteOffsetForArgs);
|
---|
9170 |
|
---|
9171 | /* Note which surfaces are being drawn. */
|
---|
9172 | dxTrackRenderTargets(pThisCC, pDXContext);
|
---|
9173 |
|
---|
9174 | return VINF_SUCCESS;
|
---|
9175 | }
|
---|
9176 |
|
---|
9177 |
|
---|
9178 | static DECLCALLBACK(int) vmsvga3dBackDXDrawInstancedIndirect(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dSurfaceId argsBufferSid, uint32_t byteOffsetForArgs)
|
---|
9179 | {
|
---|
9180 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
9181 | RT_NOREF(pBackend);
|
---|
9182 |
|
---|
9183 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
9184 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
9185 |
|
---|
9186 | /* Get corresponding resource. Create the buffer if does not yet exist. */
|
---|
9187 | ID3D11Buffer *pBufferForArgs;
|
---|
9188 | if (argsBufferSid != SVGA_ID_INVALID)
|
---|
9189 | {
|
---|
9190 | PVMSVGA3DSURFACE pSurface;
|
---|
9191 | int rc = vmsvga3dSurfaceFromSid(pThisCC->svga.p3dState, argsBufferSid, &pSurface);
|
---|
9192 | AssertRCReturn(rc, rc);
|
---|
9193 |
|
---|
9194 | if (pSurface->pBackendSurface == NULL)
|
---|
9195 | {
|
---|
9196 | /* Create the resource and initialize it with the current surface data. */
|
---|
9197 | rc = vmsvga3dBackSurfaceCreateResource(pThisCC, pDXContext, pSurface);
|
---|
9198 | AssertRCReturn(rc, rc);
|
---|
9199 | }
|
---|
9200 |
|
---|
9201 | pBufferForArgs = pSurface->pBackendSurface->u.pBuffer;
|
---|
9202 | }
|
---|
9203 | else
|
---|
9204 | pBufferForArgs = NULL;
|
---|
9205 |
|
---|
9206 | dxSetupPipeline(pThisCC, pDXContext);
|
---|
9207 |
|
---|
9208 | Assert(pDXContext->svgaDXContext.inputAssembly.topology != SVGA3D_PRIMITIVE_TRIANGLEFAN);
|
---|
9209 |
|
---|
9210 | pDevice->pImmediateContext->DrawInstancedIndirect(pBufferForArgs, byteOffsetForArgs);
|
---|
9211 |
|
---|
9212 | /* Note which surfaces are being drawn. */
|
---|
9213 | dxTrackRenderTargets(pThisCC, pDXContext);
|
---|
9214 |
|
---|
9215 | return VINF_SUCCESS;
|
---|
9216 | }
|
---|
9217 |
|
---|
9218 |
|
---|
9219 | static DECLCALLBACK(int) vmsvga3dBackDXDispatch(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t threadGroupCountX, uint32_t threadGroupCountY, uint32_t threadGroupCountZ)
|
---|
9220 | {
|
---|
9221 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
9222 | RT_NOREF(pBackend);
|
---|
9223 |
|
---|
9224 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
9225 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
9226 |
|
---|
9227 | dxSetupPipeline(pThisCC, pDXContext);
|
---|
9228 |
|
---|
9229 | pDevice->pImmediateContext->Dispatch(threadGroupCountX, threadGroupCountY, threadGroupCountZ);
|
---|
9230 |
|
---|
9231 | return VINF_SUCCESS;
|
---|
9232 | }
|
---|
9233 |
|
---|
9234 |
|
---|
9235 | static DECLCALLBACK(int) vmsvga3dBackDXDispatchIndirect(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
9236 | {
|
---|
9237 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
9238 |
|
---|
9239 | RT_NOREF(pBackend, pDXContext);
|
---|
9240 | AssertFailed(); /** @todo Implement */
|
---|
9241 | return VERR_NOT_IMPLEMENTED;
|
---|
9242 | }
|
---|
9243 |
|
---|
9244 |
|
---|
9245 | static DECLCALLBACK(int) vmsvga3dBackWriteZeroSurface(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
9246 | {
|
---|
9247 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
9248 |
|
---|
9249 | RT_NOREF(pBackend, pDXContext);
|
---|
9250 | AssertFailed(); /** @todo Implement */
|
---|
9251 | return VERR_NOT_IMPLEMENTED;
|
---|
9252 | }
|
---|
9253 |
|
---|
9254 |
|
---|
9255 | static DECLCALLBACK(int) vmsvga3dBackHintZeroSurface(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
9256 | {
|
---|
9257 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
9258 |
|
---|
9259 | RT_NOREF(pBackend, pDXContext);
|
---|
9260 | AssertFailed(); /** @todo Implement */
|
---|
9261 | return VERR_NOT_IMPLEMENTED;
|
---|
9262 | }
|
---|
9263 |
|
---|
9264 |
|
---|
9265 | static DECLCALLBACK(int) vmsvga3dBackDXTransferToBuffer(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
9266 | {
|
---|
9267 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
9268 |
|
---|
9269 | RT_NOREF(pBackend, pDXContext);
|
---|
9270 | AssertFailed(); /** @todo Implement */
|
---|
9271 | return VERR_NOT_IMPLEMENTED;
|
---|
9272 | }
|
---|
9273 |
|
---|
9274 |
|
---|
9275 | static DECLCALLBACK(int) vmsvga3dBackLogicOpsBitBlt(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
9276 | {
|
---|
9277 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
9278 |
|
---|
9279 | RT_NOREF(pBackend, pDXContext);
|
---|
9280 | AssertFailed(); /** @todo Implement */
|
---|
9281 | return VERR_NOT_IMPLEMENTED;
|
---|
9282 | }
|
---|
9283 |
|
---|
9284 |
|
---|
9285 | static DECLCALLBACK(int) vmsvga3dBackLogicOpsTransBlt(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
9286 | {
|
---|
9287 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
9288 |
|
---|
9289 | RT_NOREF(pBackend, pDXContext);
|
---|
9290 | AssertFailed(); /** @todo Implement */
|
---|
9291 | return VERR_NOT_IMPLEMENTED;
|
---|
9292 | }
|
---|
9293 |
|
---|
9294 |
|
---|
9295 | static DECLCALLBACK(int) vmsvga3dBackLogicOpsStretchBlt(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
9296 | {
|
---|
9297 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
9298 |
|
---|
9299 | RT_NOREF(pBackend, pDXContext);
|
---|
9300 | AssertFailed(); /** @todo Implement */
|
---|
9301 | return VERR_NOT_IMPLEMENTED;
|
---|
9302 | }
|
---|
9303 |
|
---|
9304 |
|
---|
9305 | static DECLCALLBACK(int) vmsvga3dBackLogicOpsColorFill(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
9306 | {
|
---|
9307 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
9308 |
|
---|
9309 | RT_NOREF(pBackend, pDXContext);
|
---|
9310 | AssertFailed(); /** @todo Implement */
|
---|
9311 | return VERR_NOT_IMPLEMENTED;
|
---|
9312 | }
|
---|
9313 |
|
---|
9314 |
|
---|
9315 | static DECLCALLBACK(int) vmsvga3dBackLogicOpsAlphaBlend(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
9316 | {
|
---|
9317 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
9318 |
|
---|
9319 | RT_NOREF(pBackend, pDXContext);
|
---|
9320 | AssertFailed(); /** @todo Implement */
|
---|
9321 | return VERR_NOT_IMPLEMENTED;
|
---|
9322 | }
|
---|
9323 |
|
---|
9324 |
|
---|
9325 | static DECLCALLBACK(int) vmsvga3dBackLogicOpsClearTypeBlend(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
9326 | {
|
---|
9327 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
9328 |
|
---|
9329 | RT_NOREF(pBackend, pDXContext);
|
---|
9330 | AssertFailed(); /** @todo Implement */
|
---|
9331 | return VERR_NOT_IMPLEMENTED;
|
---|
9332 | }
|
---|
9333 |
|
---|
9334 |
|
---|
9335 | static int dxSetCSUnorderedAccessViews(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
9336 | {
|
---|
9337 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
9338 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
9339 |
|
---|
9340 | //DEBUG_BREAKPOINT_TEST();
|
---|
9341 | uint32_t const *pUAIds = &pDXContext->svgaDXContext.csuaViewIds[0];
|
---|
9342 | ID3D11UnorderedAccessView *papUnorderedAccessView[SVGA3D_DX11_1_MAX_UAVIEWS];
|
---|
9343 | UINT aUAVInitialCounts[SVGA3D_DX11_1_MAX_UAVIEWS];
|
---|
9344 | for (uint32_t i = 0; i < SVGA3D_DX11_1_MAX_UAVIEWS; ++i)
|
---|
9345 | {
|
---|
9346 | SVGA3dUAViewId const uaViewId = pUAIds[i];
|
---|
9347 | if (uaViewId != SVGA3D_INVALID_ID)
|
---|
9348 | {
|
---|
9349 | ASSERT_GUEST_RETURN(uaViewId < pDXContext->pBackendDXContext->cUnorderedAccessView, VERR_INVALID_PARAMETER);
|
---|
9350 |
|
---|
9351 | DXVIEW *pDXView = &pDXContext->pBackendDXContext->paUnorderedAccessView[uaViewId];
|
---|
9352 | Assert(pDXView->u.pUnorderedAccessView);
|
---|
9353 | papUnorderedAccessView[i] = pDXView->u.pUnorderedAccessView;
|
---|
9354 |
|
---|
9355 | SVGACOTableDXUAViewEntry const *pEntry = dxGetUnorderedAccessViewEntry(pDXContext, uaViewId);
|
---|
9356 | aUAVInitialCounts[i] = pEntry->structureCount;
|
---|
9357 | }
|
---|
9358 | else
|
---|
9359 | {
|
---|
9360 | papUnorderedAccessView[i] = NULL;
|
---|
9361 | aUAVInitialCounts[i] = (UINT)-1;
|
---|
9362 | }
|
---|
9363 | }
|
---|
9364 |
|
---|
9365 | dxCSUnorderedAccessViewSet(pDevice, 0, SVGA3D_DX11_1_MAX_UAVIEWS, papUnorderedAccessView, aUAVInitialCounts);
|
---|
9366 | return VINF_SUCCESS;
|
---|
9367 | }
|
---|
9368 |
|
---|
9369 |
|
---|
9370 | static DECLCALLBACK(int) vmsvga3dBackDXSetCSUAViews(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t startIndex, uint32_t cUAViewId, SVGA3dUAViewId const *paUAViewId)
|
---|
9371 | {
|
---|
9372 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
9373 | RT_NOREF(pBackend);
|
---|
9374 |
|
---|
9375 | DXDEVICE *pDevice = dxDeviceFromContext(pThisCC->svga.p3dState, pDXContext);
|
---|
9376 | AssertReturn(pDevice->pDevice, VERR_INVALID_STATE);
|
---|
9377 |
|
---|
9378 | RT_NOREF(startIndex, cUAViewId, paUAViewId);
|
---|
9379 |
|
---|
9380 | return VINF_SUCCESS;
|
---|
9381 | }
|
---|
9382 |
|
---|
9383 |
|
---|
9384 | static DECLCALLBACK(int) vmsvga3dBackDXSetMinLOD(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
9385 | {
|
---|
9386 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
9387 |
|
---|
9388 | RT_NOREF(pBackend, pDXContext);
|
---|
9389 | AssertFailed(); /** @todo Implement */
|
---|
9390 | return VERR_NOT_IMPLEMENTED;
|
---|
9391 | }
|
---|
9392 |
|
---|
9393 |
|
---|
9394 | static DECLCALLBACK(int) vmsvga3dBackDXSetShaderIface(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
9395 | {
|
---|
9396 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
9397 |
|
---|
9398 | RT_NOREF(pBackend, pDXContext);
|
---|
9399 | AssertFailed(); /** @todo Implement */
|
---|
9400 | return VERR_NOT_IMPLEMENTED;
|
---|
9401 | }
|
---|
9402 |
|
---|
9403 |
|
---|
9404 | static DECLCALLBACK(int) vmsvga3dBackSurfaceStretchBltNonMSToMS(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
9405 | {
|
---|
9406 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
9407 |
|
---|
9408 | RT_NOREF(pBackend, pDXContext);
|
---|
9409 | AssertFailed(); /** @todo Implement */
|
---|
9410 | return VERR_NOT_IMPLEMENTED;
|
---|
9411 | }
|
---|
9412 |
|
---|
9413 |
|
---|
9414 | static DECLCALLBACK(int) vmsvga3dBackDXBindShaderIface(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)
|
---|
9415 | {
|
---|
9416 | PVMSVGA3DBACKEND pBackend = pThisCC->svga.p3dState->pBackend;
|
---|
9417 |
|
---|
9418 | RT_NOREF(pBackend, pDXContext);
|
---|
9419 | AssertFailed(); /** @todo Implement */
|
---|
9420 | return VERR_NOT_IMPLEMENTED;
|
---|
9421 | }
|
---|
9422 |
|
---|
9423 |
|
---|
9424 | static DECLCALLBACK(int) vmsvga3dBackDXLoadState(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, PCPDMDEVHLPR3 pHlp, PSSMHANDLE pSSM)
|
---|
9425 | {
|
---|
9426 | RT_NOREF(pThisCC);
|
---|
9427 | uint32_t u32;
|
---|
9428 | int rc;
|
---|
9429 |
|
---|
9430 | rc = pHlp->pfnSSMGetU32(pSSM, &u32);
|
---|
9431 | AssertLogRelRCReturn(rc, rc);
|
---|
9432 | AssertLogRelRCReturn(u32 == pDXContext->pBackendDXContext->cShader, VERR_INVALID_STATE);
|
---|
9433 |
|
---|
9434 | for (uint32_t i = 0; i < pDXContext->pBackendDXContext->cShader; ++i)
|
---|
9435 | {
|
---|
9436 | DXSHADER *pDXShader = &pDXContext->pBackendDXContext->paShader[i];
|
---|
9437 |
|
---|
9438 | rc = pHlp->pfnSSMGetU32(pSSM, &u32);
|
---|
9439 | AssertLogRelRCReturn(rc, rc);
|
---|
9440 | AssertLogRelReturn((SVGA3dShaderType)u32 == pDXShader->enmShaderType, VERR_INVALID_STATE);
|
---|
9441 |
|
---|
9442 | if (pDXShader->enmShaderType == SVGA3D_SHADERTYPE_INVALID)
|
---|
9443 | continue;
|
---|
9444 |
|
---|
9445 | pHlp->pfnSSMGetU32(pSSM, &pDXShader->soid);
|
---|
9446 |
|
---|
9447 | pHlp->pfnSSMGetU32(pSSM, &u32);
|
---|
9448 | pDXShader->shaderInfo.enmProgramType = (VGPU10_PROGRAM_TYPE)u32;
|
---|
9449 |
|
---|
9450 | rc = pHlp->pfnSSMGetU32(pSSM, &pDXShader->shaderInfo.cbBytecode);
|
---|
9451 | AssertLogRelRCReturn(rc, rc);
|
---|
9452 | AssertLogRelReturn(pDXShader->shaderInfo.cbBytecode <= 2 * SVGA3D_MAX_SHADER_MEMORY_BYTES, VERR_INVALID_STATE);
|
---|
9453 |
|
---|
9454 | if (pDXShader->shaderInfo.cbBytecode)
|
---|
9455 | {
|
---|
9456 | pDXShader->shaderInfo.pvBytecode = RTMemAlloc(pDXShader->shaderInfo.cbBytecode);
|
---|
9457 | AssertPtrReturn(pDXShader->shaderInfo.pvBytecode, VERR_NO_MEMORY);
|
---|
9458 | pHlp->pfnSSMGetMem(pSSM, pDXShader->shaderInfo.pvBytecode, pDXShader->shaderInfo.cbBytecode);
|
---|
9459 | }
|
---|
9460 |
|
---|
9461 | rc = pHlp->pfnSSMGetU32(pSSM, &pDXShader->shaderInfo.cInputSignature);
|
---|
9462 | AssertLogRelRCReturn(rc, rc);
|
---|
9463 | AssertLogRelReturn(pDXShader->shaderInfo.cInputSignature <= 32, VERR_INVALID_STATE);
|
---|
9464 | if (pDXShader->shaderInfo.cInputSignature)
|
---|
9465 | pHlp->pfnSSMGetMem(pSSM, pDXShader->shaderInfo.aInputSignature, pDXShader->shaderInfo.cInputSignature * sizeof(SVGA3dDXSignatureEntry));
|
---|
9466 |
|
---|
9467 | rc = pHlp->pfnSSMGetU32(pSSM, &pDXShader->shaderInfo.cOutputSignature);
|
---|
9468 | AssertLogRelRCReturn(rc, rc);
|
---|
9469 | AssertLogRelReturn(pDXShader->shaderInfo.cOutputSignature <= 32, VERR_INVALID_STATE);
|
---|
9470 | if (pDXShader->shaderInfo.cOutputSignature)
|
---|
9471 | pHlp->pfnSSMGetMem(pSSM, pDXShader->shaderInfo.aOutputSignature, pDXShader->shaderInfo.cOutputSignature * sizeof(SVGA3dDXSignatureEntry));
|
---|
9472 |
|
---|
9473 | rc = pHlp->pfnSSMGetU32(pSSM, &pDXShader->shaderInfo.cPatchConstantSignature);
|
---|
9474 | AssertLogRelRCReturn(rc, rc);
|
---|
9475 | AssertLogRelReturn(pDXShader->shaderInfo.cPatchConstantSignature <= 32, VERR_INVALID_STATE);
|
---|
9476 | if (pDXShader->shaderInfo.cPatchConstantSignature)
|
---|
9477 | pHlp->pfnSSMGetMem(pSSM, pDXShader->shaderInfo.aPatchConstantSignature, pDXShader->shaderInfo.cPatchConstantSignature * sizeof(SVGA3dDXSignatureEntry));
|
---|
9478 |
|
---|
9479 | rc = pHlp->pfnSSMGetU32(pSSM, &pDXShader->shaderInfo.cDclResource);
|
---|
9480 | AssertLogRelRCReturn(rc, rc);
|
---|
9481 | AssertLogRelReturn(pDXShader->shaderInfo.cDclResource <= SVGA3D_DX_MAX_SRVIEWS, VERR_INVALID_STATE);
|
---|
9482 | if (pDXShader->shaderInfo.cDclResource)
|
---|
9483 | pHlp->pfnSSMGetMem(pSSM, pDXShader->shaderInfo.aOffDclResource, pDXShader->shaderInfo.cDclResource * sizeof(uint32_t));
|
---|
9484 | }
|
---|
9485 |
|
---|
9486 | rc = pHlp->pfnSSMGetU32(pSSM, &pDXContext->pBackendDXContext->cSOTarget);
|
---|
9487 | AssertLogRelRCReturn(rc, rc);
|
---|
9488 |
|
---|
9489 | return VINF_SUCCESS;
|
---|
9490 | }
|
---|
9491 |
|
---|
9492 |
|
---|
9493 | static DECLCALLBACK(int) vmsvga3dBackDXSaveState(PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, PCPDMDEVHLPR3 pHlp, PSSMHANDLE pSSM)
|
---|
9494 | {
|
---|
9495 | RT_NOREF(pThisCC);
|
---|
9496 | int rc;
|
---|
9497 |
|
---|
9498 | pHlp->pfnSSMPutU32(pSSM, pDXContext->pBackendDXContext->cShader);
|
---|
9499 | for (uint32_t i = 0; i < pDXContext->pBackendDXContext->cShader; ++i)
|
---|
9500 | {
|
---|
9501 | DXSHADER *pDXShader = &pDXContext->pBackendDXContext->paShader[i];
|
---|
9502 |
|
---|
9503 | pHlp->pfnSSMPutU32(pSSM, (uint32_t)pDXShader->enmShaderType);
|
---|
9504 | if (pDXShader->enmShaderType == SVGA3D_SHADERTYPE_INVALID)
|
---|
9505 | continue;
|
---|
9506 |
|
---|
9507 | pHlp->pfnSSMPutU32(pSSM, pDXShader->soid);
|
---|
9508 |
|
---|
9509 | pHlp->pfnSSMPutU32(pSSM, (uint32_t)pDXShader->shaderInfo.enmProgramType);
|
---|
9510 |
|
---|
9511 | pHlp->pfnSSMPutU32(pSSM, pDXShader->shaderInfo.cbBytecode);
|
---|
9512 | if (pDXShader->shaderInfo.cbBytecode)
|
---|
9513 | pHlp->pfnSSMPutMem(pSSM, pDXShader->shaderInfo.pvBytecode, pDXShader->shaderInfo.cbBytecode);
|
---|
9514 |
|
---|
9515 | pHlp->pfnSSMPutU32(pSSM, pDXShader->shaderInfo.cInputSignature);
|
---|
9516 | if (pDXShader->shaderInfo.cInputSignature)
|
---|
9517 | pHlp->pfnSSMPutMem(pSSM, pDXShader->shaderInfo.aInputSignature, pDXShader->shaderInfo.cInputSignature * sizeof(SVGA3dDXSignatureEntry));
|
---|
9518 |
|
---|
9519 | pHlp->pfnSSMPutU32(pSSM, pDXShader->shaderInfo.cOutputSignature);
|
---|
9520 | if (pDXShader->shaderInfo.cOutputSignature)
|
---|
9521 | pHlp->pfnSSMPutMem(pSSM, pDXShader->shaderInfo.aOutputSignature, pDXShader->shaderInfo.cOutputSignature * sizeof(SVGA3dDXSignatureEntry));
|
---|
9522 |
|
---|
9523 | pHlp->pfnSSMPutU32(pSSM, pDXShader->shaderInfo.cPatchConstantSignature);
|
---|
9524 | if (pDXShader->shaderInfo.cPatchConstantSignature)
|
---|
9525 | pHlp->pfnSSMPutMem(pSSM, pDXShader->shaderInfo.aPatchConstantSignature, pDXShader->shaderInfo.cPatchConstantSignature * sizeof(SVGA3dDXSignatureEntry));
|
---|
9526 |
|
---|
9527 | pHlp->pfnSSMPutU32(pSSM, pDXShader->shaderInfo.cDclResource);
|
---|
9528 | if (pDXShader->shaderInfo.cDclResource)
|
---|
9529 | pHlp->pfnSSMPutMem(pSSM, pDXShader->shaderInfo.aOffDclResource, pDXShader->shaderInfo.cDclResource * sizeof(uint32_t));
|
---|
9530 | }
|
---|
9531 | rc = pHlp->pfnSSMPutU32(pSSM, pDXContext->pBackendDXContext->cSOTarget);
|
---|
9532 | AssertLogRelRCReturn(rc, rc);
|
---|
9533 |
|
---|
9534 | return VINF_SUCCESS;
|
---|
9535 | }
|
---|
9536 |
|
---|
9537 |
|
---|
9538 | static DECLCALLBACK(int) vmsvga3dBackQueryInterface(PVGASTATECC pThisCC, char const *pszInterfaceName, void *pvInterfaceFuncs, size_t cbInterfaceFuncs)
|
---|
9539 | {
|
---|
9540 | RT_NOREF(pThisCC);
|
---|
9541 |
|
---|
9542 | int rc = VINF_SUCCESS;
|
---|
9543 | if (RTStrCmp(pszInterfaceName, VMSVGA3D_BACKEND_INTERFACE_NAME_DX) == 0)
|
---|
9544 | {
|
---|
9545 | if (cbInterfaceFuncs == sizeof(VMSVGA3DBACKENDFUNCSDX))
|
---|
9546 | {
|
---|
9547 | if (pvInterfaceFuncs)
|
---|
9548 | {
|
---|
9549 | VMSVGA3DBACKENDFUNCSDX *p = (VMSVGA3DBACKENDFUNCSDX *)pvInterfaceFuncs;
|
---|
9550 | p->pfnDXSaveState = vmsvga3dBackDXSaveState;
|
---|
9551 | p->pfnDXLoadState = vmsvga3dBackDXLoadState;
|
---|
9552 | p->pfnDXDefineContext = vmsvga3dBackDXDefineContext;
|
---|
9553 | p->pfnDXDestroyContext = vmsvga3dBackDXDestroyContext;
|
---|
9554 | p->pfnDXBindContext = vmsvga3dBackDXBindContext;
|
---|
9555 | p->pfnDXSwitchContext = vmsvga3dBackDXSwitchContext;
|
---|
9556 | p->pfnDXReadbackContext = vmsvga3dBackDXReadbackContext;
|
---|
9557 | p->pfnDXInvalidateContext = vmsvga3dBackDXInvalidateContext;
|
---|
9558 | p->pfnDXSetSingleConstantBuffer = vmsvga3dBackDXSetSingleConstantBuffer;
|
---|
9559 | p->pfnDXSetShaderResources = vmsvga3dBackDXSetShaderResources;
|
---|
9560 | p->pfnDXSetShader = vmsvga3dBackDXSetShader;
|
---|
9561 | p->pfnDXSetSamplers = vmsvga3dBackDXSetSamplers;
|
---|
9562 | p->pfnDXDraw = vmsvga3dBackDXDraw;
|
---|
9563 | p->pfnDXDrawIndexed = vmsvga3dBackDXDrawIndexed;
|
---|
9564 | p->pfnDXDrawInstanced = vmsvga3dBackDXDrawInstanced;
|
---|
9565 | p->pfnDXDrawIndexedInstanced = vmsvga3dBackDXDrawIndexedInstanced;
|
---|
9566 | p->pfnDXDrawAuto = vmsvga3dBackDXDrawAuto;
|
---|
9567 | p->pfnDXSetInputLayout = vmsvga3dBackDXSetInputLayout;
|
---|
9568 | p->pfnDXSetVertexBuffers = vmsvga3dBackDXSetVertexBuffers;
|
---|
9569 | p->pfnDXSetIndexBuffer = vmsvga3dBackDXSetIndexBuffer;
|
---|
9570 | p->pfnDXSetTopology = vmsvga3dBackDXSetTopology;
|
---|
9571 | p->pfnDXSetRenderTargets = vmsvga3dBackDXSetRenderTargets;
|
---|
9572 | p->pfnDXSetBlendState = vmsvga3dBackDXSetBlendState;
|
---|
9573 | p->pfnDXSetDepthStencilState = vmsvga3dBackDXSetDepthStencilState;
|
---|
9574 | p->pfnDXSetRasterizerState = vmsvga3dBackDXSetRasterizerState;
|
---|
9575 | p->pfnDXDefineQuery = vmsvga3dBackDXDefineQuery;
|
---|
9576 | p->pfnDXDestroyQuery = vmsvga3dBackDXDestroyQuery;
|
---|
9577 | p->pfnDXBeginQuery = vmsvga3dBackDXBeginQuery;
|
---|
9578 | p->pfnDXEndQuery = vmsvga3dBackDXEndQuery;
|
---|
9579 | p->pfnDXSetPredication = vmsvga3dBackDXSetPredication;
|
---|
9580 | p->pfnDXSetSOTargets = vmsvga3dBackDXSetSOTargets;
|
---|
9581 | p->pfnDXSetViewports = vmsvga3dBackDXSetViewports;
|
---|
9582 | p->pfnDXSetScissorRects = vmsvga3dBackDXSetScissorRects;
|
---|
9583 | p->pfnDXClearRenderTargetView = vmsvga3dBackDXClearRenderTargetView;
|
---|
9584 | p->pfnDXClearDepthStencilView = vmsvga3dBackDXClearDepthStencilView;
|
---|
9585 | p->pfnDXPredCopyRegion = vmsvga3dBackDXPredCopyRegion;
|
---|
9586 | p->pfnDXPredCopy = vmsvga3dBackDXPredCopy;
|
---|
9587 | p->pfnDXPresentBlt = vmsvga3dBackDXPresentBlt;
|
---|
9588 | p->pfnDXGenMips = vmsvga3dBackDXGenMips;
|
---|
9589 | p->pfnDXDefineShaderResourceView = vmsvga3dBackDXDefineShaderResourceView;
|
---|
9590 | p->pfnDXDestroyShaderResourceView = vmsvga3dBackDXDestroyShaderResourceView;
|
---|
9591 | p->pfnDXDefineRenderTargetView = vmsvga3dBackDXDefineRenderTargetView;
|
---|
9592 | p->pfnDXDestroyRenderTargetView = vmsvga3dBackDXDestroyRenderTargetView;
|
---|
9593 | p->pfnDXDefineDepthStencilView = vmsvga3dBackDXDefineDepthStencilView;
|
---|
9594 | p->pfnDXDestroyDepthStencilView = vmsvga3dBackDXDestroyDepthStencilView;
|
---|
9595 | p->pfnDXDefineElementLayout = vmsvga3dBackDXDefineElementLayout;
|
---|
9596 | p->pfnDXDestroyElementLayout = vmsvga3dBackDXDestroyElementLayout;
|
---|
9597 | p->pfnDXDefineBlendState = vmsvga3dBackDXDefineBlendState;
|
---|
9598 | p->pfnDXDestroyBlendState = vmsvga3dBackDXDestroyBlendState;
|
---|
9599 | p->pfnDXDefineDepthStencilState = vmsvga3dBackDXDefineDepthStencilState;
|
---|
9600 | p->pfnDXDestroyDepthStencilState = vmsvga3dBackDXDestroyDepthStencilState;
|
---|
9601 | p->pfnDXDefineRasterizerState = vmsvga3dBackDXDefineRasterizerState;
|
---|
9602 | p->pfnDXDestroyRasterizerState = vmsvga3dBackDXDestroyRasterizerState;
|
---|
9603 | p->pfnDXDefineSamplerState = vmsvga3dBackDXDefineSamplerState;
|
---|
9604 | p->pfnDXDestroySamplerState = vmsvga3dBackDXDestroySamplerState;
|
---|
9605 | p->pfnDXDefineShader = vmsvga3dBackDXDefineShader;
|
---|
9606 | p->pfnDXDestroyShader = vmsvga3dBackDXDestroyShader;
|
---|
9607 | p->pfnDXBindShader = vmsvga3dBackDXBindShader;
|
---|
9608 | p->pfnDXDefineStreamOutput = vmsvga3dBackDXDefineStreamOutput;
|
---|
9609 | p->pfnDXDestroyStreamOutput = vmsvga3dBackDXDestroyStreamOutput;
|
---|
9610 | p->pfnDXSetStreamOutput = vmsvga3dBackDXSetStreamOutput;
|
---|
9611 | p->pfnDXSetCOTable = vmsvga3dBackDXSetCOTable;
|
---|
9612 | p->pfnDXBufferCopy = vmsvga3dBackDXBufferCopy;
|
---|
9613 | p->pfnDXSurfaceCopyAndReadback = vmsvga3dBackDXSurfaceCopyAndReadback;
|
---|
9614 | p->pfnDXMoveQuery = vmsvga3dBackDXMoveQuery;
|
---|
9615 | p->pfnDXBindAllShader = vmsvga3dBackDXBindAllShader;
|
---|
9616 | p->pfnDXHint = vmsvga3dBackDXHint;
|
---|
9617 | p->pfnDXBufferUpdate = vmsvga3dBackDXBufferUpdate;
|
---|
9618 | p->pfnDXSetVSConstantBufferOffset = vmsvga3dBackDXSetVSConstantBufferOffset;
|
---|
9619 | p->pfnDXSetPSConstantBufferOffset = vmsvga3dBackDXSetPSConstantBufferOffset;
|
---|
9620 | p->pfnDXSetGSConstantBufferOffset = vmsvga3dBackDXSetGSConstantBufferOffset;
|
---|
9621 | p->pfnDXSetHSConstantBufferOffset = vmsvga3dBackDXSetHSConstantBufferOffset;
|
---|
9622 | p->pfnDXSetDSConstantBufferOffset = vmsvga3dBackDXSetDSConstantBufferOffset;
|
---|
9623 | p->pfnDXSetCSConstantBufferOffset = vmsvga3dBackDXSetCSConstantBufferOffset;
|
---|
9624 | p->pfnDXCondBindAllShader = vmsvga3dBackDXCondBindAllShader;
|
---|
9625 | p->pfnScreenCopy = vmsvga3dBackScreenCopy;
|
---|
9626 | p->pfnIntraSurfaceCopy = vmsvga3dBackIntraSurfaceCopy;
|
---|
9627 | p->pfnDXResolveCopy = vmsvga3dBackDXResolveCopy;
|
---|
9628 | p->pfnDXPredResolveCopy = vmsvga3dBackDXPredResolveCopy;
|
---|
9629 | p->pfnDXPredConvertRegion = vmsvga3dBackDXPredConvertRegion;
|
---|
9630 | p->pfnDXPredConvert = vmsvga3dBackDXPredConvert;
|
---|
9631 | p->pfnWholeSurfaceCopy = vmsvga3dBackWholeSurfaceCopy;
|
---|
9632 | p->pfnDXDefineUAView = vmsvga3dBackDXDefineUAView;
|
---|
9633 | p->pfnDXDestroyUAView = vmsvga3dBackDXDestroyUAView;
|
---|
9634 | p->pfnDXClearUAViewUint = vmsvga3dBackDXClearUAViewUint;
|
---|
9635 | p->pfnDXClearUAViewFloat = vmsvga3dBackDXClearUAViewFloat;
|
---|
9636 | p->pfnDXCopyStructureCount = vmsvga3dBackDXCopyStructureCount;
|
---|
9637 | p->pfnDXSetUAViews = vmsvga3dBackDXSetUAViews;
|
---|
9638 | p->pfnDXDrawIndexedInstancedIndirect = vmsvga3dBackDXDrawIndexedInstancedIndirect;
|
---|
9639 | p->pfnDXDrawInstancedIndirect = vmsvga3dBackDXDrawInstancedIndirect;
|
---|
9640 | p->pfnDXDispatch = vmsvga3dBackDXDispatch;
|
---|
9641 | p->pfnDXDispatchIndirect = vmsvga3dBackDXDispatchIndirect;
|
---|
9642 | p->pfnWriteZeroSurface = vmsvga3dBackWriteZeroSurface;
|
---|
9643 | p->pfnHintZeroSurface = vmsvga3dBackHintZeroSurface;
|
---|
9644 | p->pfnDXTransferToBuffer = vmsvga3dBackDXTransferToBuffer;
|
---|
9645 | p->pfnLogicOpsBitBlt = vmsvga3dBackLogicOpsBitBlt;
|
---|
9646 | p->pfnLogicOpsTransBlt = vmsvga3dBackLogicOpsTransBlt;
|
---|
9647 | p->pfnLogicOpsStretchBlt = vmsvga3dBackLogicOpsStretchBlt;
|
---|
9648 | p->pfnLogicOpsColorFill = vmsvga3dBackLogicOpsColorFill;
|
---|
9649 | p->pfnLogicOpsAlphaBlend = vmsvga3dBackLogicOpsAlphaBlend;
|
---|
9650 | p->pfnLogicOpsClearTypeBlend = vmsvga3dBackLogicOpsClearTypeBlend;
|
---|
9651 | p->pfnDXSetCSUAViews = vmsvga3dBackDXSetCSUAViews;
|
---|
9652 | p->pfnDXSetMinLOD = vmsvga3dBackDXSetMinLOD;
|
---|
9653 | p->pfnDXSetShaderIface = vmsvga3dBackDXSetShaderIface;
|
---|
9654 | p->pfnSurfaceStretchBltNonMSToMS = vmsvga3dBackSurfaceStretchBltNonMSToMS;
|
---|
9655 | p->pfnDXBindShaderIface = vmsvga3dBackDXBindShaderIface;
|
---|
9656 | p->pfnVBDXClearRenderTargetViewRegion = vmsvga3dBackVBDXClearRenderTargetViewRegion;
|
---|
9657 | }
|
---|
9658 | }
|
---|
9659 | else
|
---|
9660 | {
|
---|
9661 | AssertFailed();
|
---|
9662 | rc = VERR_INVALID_PARAMETER;
|
---|
9663 | }
|
---|
9664 | }
|
---|
9665 | else if (RTStrCmp(pszInterfaceName, VMSVGA3D_BACKEND_INTERFACE_NAME_MAP) == 0)
|
---|
9666 | {
|
---|
9667 | if (cbInterfaceFuncs == sizeof(VMSVGA3DBACKENDFUNCSMAP))
|
---|
9668 | {
|
---|
9669 | if (pvInterfaceFuncs)
|
---|
9670 | {
|
---|
9671 | VMSVGA3DBACKENDFUNCSMAP *p = (VMSVGA3DBACKENDFUNCSMAP *)pvInterfaceFuncs;
|
---|
9672 | p->pfnSurfaceMap = vmsvga3dBackSurfaceMap;
|
---|
9673 | p->pfnSurfaceUnmap = vmsvga3dBackSurfaceUnmap;
|
---|
9674 | }
|
---|
9675 | }
|
---|
9676 | else
|
---|
9677 | {
|
---|
9678 | AssertFailed();
|
---|
9679 | rc = VERR_INVALID_PARAMETER;
|
---|
9680 | }
|
---|
9681 | }
|
---|
9682 | else if (RTStrCmp(pszInterfaceName, VMSVGA3D_BACKEND_INTERFACE_NAME_GBO) == 0)
|
---|
9683 | {
|
---|
9684 | if (cbInterfaceFuncs == sizeof(VMSVGA3DBACKENDFUNCSGBO))
|
---|
9685 | {
|
---|
9686 | if (pvInterfaceFuncs)
|
---|
9687 | {
|
---|
9688 | VMSVGA3DBACKENDFUNCSGBO *p = (VMSVGA3DBACKENDFUNCSGBO *)pvInterfaceFuncs;
|
---|
9689 | p->pfnScreenTargetBind = vmsvga3dScreenTargetBind;
|
---|
9690 | p->pfnScreenTargetUpdate = vmsvga3dScreenTargetUpdate;
|
---|
9691 | }
|
---|
9692 | }
|
---|
9693 | else
|
---|
9694 | {
|
---|
9695 | AssertFailed();
|
---|
9696 | rc = VERR_INVALID_PARAMETER;
|
---|
9697 | }
|
---|
9698 | }
|
---|
9699 | else if (RTStrCmp(pszInterfaceName, VMSVGA3D_BACKEND_INTERFACE_NAME_3D) == 0)
|
---|
9700 | {
|
---|
9701 | if (cbInterfaceFuncs == sizeof(VMSVGA3DBACKENDFUNCS3D))
|
---|
9702 | {
|
---|
9703 | if (pvInterfaceFuncs)
|
---|
9704 | {
|
---|
9705 | VMSVGA3DBACKENDFUNCS3D *p = (VMSVGA3DBACKENDFUNCS3D *)pvInterfaceFuncs;
|
---|
9706 | p->pfnInit = vmsvga3dBackInit;
|
---|
9707 | p->pfnPowerOn = vmsvga3dBackPowerOn;
|
---|
9708 | p->pfnTerminate = vmsvga3dBackTerminate;
|
---|
9709 | p->pfnReset = vmsvga3dBackReset;
|
---|
9710 | p->pfnQueryCaps = vmsvga3dBackQueryCaps;
|
---|
9711 | p->pfnChangeMode = vmsvga3dBackChangeMode;
|
---|
9712 | p->pfnCreateTexture = vmsvga3dBackCreateTexture;
|
---|
9713 | p->pfnSurfaceDestroy = vmsvga3dBackSurfaceDestroy;
|
---|
9714 | p->pfnSurfaceInvalidateImage = vmsvga3dBackSurfaceInvalidateImage;
|
---|
9715 | p->pfnSurfaceCopy = vmsvga3dBackSurfaceCopy;
|
---|
9716 | p->pfnSurfaceDMACopyBox = vmsvga3dBackSurfaceDMACopyBox;
|
---|
9717 | p->pfnSurfaceStretchBlt = vmsvga3dBackSurfaceStretchBlt;
|
---|
9718 | p->pfnUpdateHostScreenViewport = vmsvga3dBackUpdateHostScreenViewport;
|
---|
9719 | p->pfnDefineScreen = vmsvga3dBackDefineScreen;
|
---|
9720 | p->pfnDestroyScreen = vmsvga3dBackDestroyScreen;
|
---|
9721 | p->pfnSurfaceBlitToScreen = vmsvga3dBackSurfaceBlitToScreen;
|
---|
9722 | p->pfnSurfaceUpdateHeapBuffers = vmsvga3dBackSurfaceUpdateHeapBuffers;
|
---|
9723 | }
|
---|
9724 | }
|
---|
9725 | else
|
---|
9726 | {
|
---|
9727 | AssertFailed();
|
---|
9728 | rc = VERR_INVALID_PARAMETER;
|
---|
9729 | }
|
---|
9730 | }
|
---|
9731 | else if (RTStrCmp(pszInterfaceName, VMSVGA3D_BACKEND_INTERFACE_NAME_VGPU9) == 0)
|
---|
9732 | {
|
---|
9733 | if (cbInterfaceFuncs == sizeof(VMSVGA3DBACKENDFUNCSVGPU9))
|
---|
9734 | {
|
---|
9735 | if (pvInterfaceFuncs)
|
---|
9736 | {
|
---|
9737 | VMSVGA3DBACKENDFUNCSVGPU9 *p = (VMSVGA3DBACKENDFUNCSVGPU9 *)pvInterfaceFuncs;
|
---|
9738 | p->pfnContextDefine = vmsvga3dBackContextDefine;
|
---|
9739 | p->pfnContextDestroy = vmsvga3dBackContextDestroy;
|
---|
9740 | p->pfnSetTransform = vmsvga3dBackSetTransform;
|
---|
9741 | p->pfnSetZRange = vmsvga3dBackSetZRange;
|
---|
9742 | p->pfnSetRenderState = vmsvga3dBackSetRenderState;
|
---|
9743 | p->pfnSetRenderTarget = vmsvga3dBackSetRenderTarget;
|
---|
9744 | p->pfnSetTextureState = vmsvga3dBackSetTextureState;
|
---|
9745 | p->pfnSetMaterial = vmsvga3dBackSetMaterial;
|
---|
9746 | p->pfnSetLightData = vmsvga3dBackSetLightData;
|
---|
9747 | p->pfnSetLightEnabled = vmsvga3dBackSetLightEnabled;
|
---|
9748 | p->pfnSetViewPort = vmsvga3dBackSetViewPort;
|
---|
9749 | p->pfnSetClipPlane = vmsvga3dBackSetClipPlane;
|
---|
9750 | p->pfnCommandClear = vmsvga3dBackCommandClear;
|
---|
9751 | p->pfnDrawPrimitives = vmsvga3dBackDrawPrimitives;
|
---|
9752 | p->pfnSetScissorRect = vmsvga3dBackSetScissorRect;
|
---|
9753 | p->pfnGenerateMipmaps = vmsvga3dBackGenerateMipmaps;
|
---|
9754 | p->pfnShaderDefine = vmsvga3dBackShaderDefine;
|
---|
9755 | p->pfnShaderDestroy = vmsvga3dBackShaderDestroy;
|
---|
9756 | p->pfnShaderSet = vmsvga3dBackShaderSet;
|
---|
9757 | p->pfnShaderSetConst = vmsvga3dBackShaderSetConst;
|
---|
9758 | p->pfnOcclusionQueryCreate = vmsvga3dBackOcclusionQueryCreate;
|
---|
9759 | p->pfnOcclusionQueryDelete = vmsvga3dBackOcclusionQueryDelete;
|
---|
9760 | p->pfnOcclusionQueryBegin = vmsvga3dBackOcclusionQueryBegin;
|
---|
9761 | p->pfnOcclusionQueryEnd = vmsvga3dBackOcclusionQueryEnd;
|
---|
9762 | p->pfnOcclusionQueryGetData = vmsvga3dBackOcclusionQueryGetData;
|
---|
9763 | }
|
---|
9764 | }
|
---|
9765 | else
|
---|
9766 | {
|
---|
9767 | AssertFailed();
|
---|
9768 | rc = VERR_INVALID_PARAMETER;
|
---|
9769 | }
|
---|
9770 | }
|
---|
9771 | else
|
---|
9772 | rc = VERR_NOT_IMPLEMENTED;
|
---|
9773 | return rc;
|
---|
9774 | }
|
---|
9775 |
|
---|
9776 |
|
---|
9777 | extern VMSVGA3DBACKENDDESC const g_BackendDX =
|
---|
9778 | {
|
---|
9779 | "DX",
|
---|
9780 | vmsvga3dBackQueryInterface
|
---|
9781 | };
|
---|