1 | /* $Id: DevVGA-SVGA3d-win-d3d9.cpp 98103 2023-01-17 14:15:46Z vboxsync $ */
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2 | /** @file
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3 | * DevVMWare - VMWare SVGA device Direct3D 9 backend.
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4 | */
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5 |
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6 | /*
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7 | * Copyright (C) 2019-2023 Oracle and/or its affiliates.
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8 | *
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9 | * This file is part of VirtualBox base platform packages, as
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10 | * available from https://www.virtualbox.org.
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11 | *
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12 | * This program is free software; you can redistribute it and/or
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13 | * modify it under the terms of the GNU General Public License
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14 | * as published by the Free Software Foundation, in version 3 of the
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15 | * License.
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16 | *
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17 | * This program is distributed in the hope that it will be useful, but
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18 | * WITHOUT ANY WARRANTY; without even the implied warranty of
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19 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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20 | * General Public License for more details.
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21 | *
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22 | * You should have received a copy of the GNU General Public License
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23 | * along with this program; if not, see <https://www.gnu.org/licenses>.
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24 | *
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25 | * SPDX-License-Identifier: GPL-3.0-only
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26 | */
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27 |
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28 | #define LOG_GROUP LOG_GROUP_DEV_VMSVGA
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29 | #include <VBox/vmm/pdmdev.h>
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30 |
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31 | #include <iprt/assert.h>
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32 |
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33 | #include "DevVGA-SVGA.h"
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34 | #include "DevVGA-SVGA3d-internal.h"
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35 |
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36 |
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37 | typedef enum D3D9TextureType
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38 | {
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39 | D3D9TextureType_Texture,
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40 | D3D9TextureType_Bounce,
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41 | D3D9TextureType_Emulated
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42 | } D3D9TextureType;
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43 |
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44 | DECLINLINE(D3DCUBEMAP_FACES) vmsvga3dCubemapFaceFromIndex(uint32_t iFace)
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45 | {
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46 | D3DCUBEMAP_FACES Face;
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47 | switch (iFace)
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48 | {
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49 | case 0: Face = D3DCUBEMAP_FACE_POSITIVE_X; break;
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50 | case 1: Face = D3DCUBEMAP_FACE_NEGATIVE_X; break;
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51 | case 2: Face = D3DCUBEMAP_FACE_POSITIVE_Y; break;
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52 | case 3: Face = D3DCUBEMAP_FACE_NEGATIVE_Y; break;
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53 | case 4: Face = D3DCUBEMAP_FACE_POSITIVE_Z; break;
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54 | default:
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55 | case 5: Face = D3DCUBEMAP_FACE_NEGATIVE_Z; break;
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56 | }
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57 | return Face;
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58 | }
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59 |
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60 | IDirect3DTexture9 *D3D9GetTexture(PVMSVGA3DSURFACE pSurface,
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61 | D3D9TextureType enmType)
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62 | {
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63 | IDirect3DTexture9 *p;
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64 | switch (enmType)
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65 | {
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66 | default: AssertFailed();
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67 | RT_FALL_THRU();
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68 | case D3D9TextureType_Texture: p = pSurface->u.pTexture; break;
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69 | case D3D9TextureType_Bounce: p = pSurface->bounce.pTexture; break;
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70 | case D3D9TextureType_Emulated: p = pSurface->emulated.pTexture; break;
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71 | }
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72 | return p;
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73 | }
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74 |
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75 | IDirect3DCubeTexture9 *D3D9GetCubeTexture(PVMSVGA3DSURFACE pSurface,
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76 | D3D9TextureType enmType)
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77 | {
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78 | IDirect3DCubeTexture9 *p;
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79 | switch (enmType)
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80 | {
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81 | default: AssertFailed();
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82 | RT_FALL_THRU();
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83 | case D3D9TextureType_Texture: p = pSurface->u.pCubeTexture; break;
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84 | case D3D9TextureType_Bounce: p = pSurface->bounce.pCubeTexture; break;
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85 | case D3D9TextureType_Emulated: p = pSurface->emulated.pCubeTexture; break;
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86 | }
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87 | return p;
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88 | }
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89 |
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90 | IDirect3DVolumeTexture9 *D3D9GetVolumeTexture(PVMSVGA3DSURFACE pSurface,
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91 | D3D9TextureType enmType)
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92 | {
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93 | IDirect3DVolumeTexture9 *p;
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94 | switch (enmType)
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95 | {
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96 | default: AssertFailed();
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97 | RT_FALL_THRU();
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98 | case D3D9TextureType_Texture: p = pSurface->u.pVolumeTexture; break;
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99 | case D3D9TextureType_Bounce: p = pSurface->bounce.pVolumeTexture; break;
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100 | case D3D9TextureType_Emulated: p = pSurface->emulated.pVolumeTexture; break;
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101 | }
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102 | return p;
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103 | }
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104 |
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105 | HRESULT D3D9GetTextureLevel(PVMSVGA3DSURFACE pSurface,
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106 | D3D9TextureType enmType,
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107 | uint32_t uFace,
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108 | uint32_t uMipmap,
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109 | IDirect3DSurface9 **ppD3DSurface)
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110 | {
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111 | HRESULT hr;
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112 |
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113 | if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE)
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114 | {
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115 | Assert(pSurface->cFaces == 6);
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116 |
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117 | IDirect3DCubeTexture9 *p = D3D9GetCubeTexture(pSurface, enmType);
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118 | if (p)
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119 | {
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120 | D3DCUBEMAP_FACES const FaceType = vmsvga3dCubemapFaceFromIndex(uFace);
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121 | hr = p->GetCubeMapSurface(FaceType, uMipmap, ppD3DSurface);
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122 | AssertMsg(hr == D3D_OK, ("GetCubeMapSurface failed with %x\n", hr));
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123 | }
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124 | else
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125 | {
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126 | AssertFailed();
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127 | hr = E_INVALIDARG;
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128 | }
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129 | }
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130 | else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE)
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131 | {
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132 | Assert(pSurface->cFaces == 1);
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133 | Assert(uFace == 0);
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134 |
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135 | IDirect3DTexture9 *p = D3D9GetTexture(pSurface, enmType);
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136 | if (p)
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137 | {
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138 | hr = p->GetSurfaceLevel(uMipmap, ppD3DSurface);
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139 | AssertMsg(hr == D3D_OK, ("GetSurfaceLevel failed with %x\n", hr));
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140 | }
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141 | else
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142 | {
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143 | AssertFailed();
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144 | hr = E_INVALIDARG;
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145 | }
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146 | }
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147 | else
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148 | {
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149 | AssertMsgFailed(("No surface level for type %d\n", pSurface->enmD3DResType));
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150 | hr = E_INVALIDARG;
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151 | }
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152 |
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153 | return hr;
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154 | }
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155 |
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156 |
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157 | static HRESULT d3dCopyToVertexBuffer(IDirect3DVertexBuffer9 *pVB, const void *pvSrc, int cbSrc)
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158 | {
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159 | HRESULT hr = D3D_OK;
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160 | void *pvDst = 0;
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161 | hr = pVB->Lock(0, 0, &pvDst, 0);
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162 | if (SUCCEEDED(hr))
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163 | {
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164 | memcpy(pvDst, pvSrc, cbSrc);
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165 | hr = pVB->Unlock();
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166 | }
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167 | return hr;
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168 | }
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169 |
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170 | struct Vertex
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171 | {
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172 | float x, y; /* The vertex position. */
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173 | float u, v; /* Texture coordinates. */
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174 | };
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175 |
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176 | typedef struct D3D9ConversionParameters
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177 | {
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178 | DWORD const *paVS; /* Vertex shader code. */
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179 | DWORD const *paPS; /* Pixel shader code. */
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180 | } D3D9ConversionParameters;
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181 |
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182 | /** Select conversion shaders.
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183 | * @param d3dfmtFrom Source texture format.
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184 | * @param d3dfmtTo Target texture format.
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185 | * @param pResult Where the tore pointers to the shader code.
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186 | */
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187 | static HRESULT d3d9SelectConversion(D3DFORMAT d3dfmtFrom, D3DFORMAT d3dfmtTo,
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188 | D3D9ConversionParameters *pResult)
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189 | {
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190 | /*
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191 | * The shader code has been obtained from the hex listing file (hexdump.txt) produced by fxc HLSL compiler:
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192 | * fxc.exe /Op /Tfx_2_0 /Fxhexdump.txt shader.fx
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193 | *
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194 | * The vertex shader code is the same for all convestion variants.
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195 | *
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196 | * For example here is the complete code for aPSCodeSwapRB:
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197 |
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198 | uniform extern float4 gTextureInfo; // .xy = (width, height) in pixels, .zw = (1/width, 1/height)
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199 | uniform extern texture gTexSource;
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200 | sampler sSource = sampler_state
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201 | {
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202 | Texture = <gTexSource>;
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203 | };
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204 |
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205 | struct VS_INPUT
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206 | {
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207 | float2 Position : POSITION; // In pixels.
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208 | float2 TexCoord : TEXCOORD0;
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209 | };
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210 |
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211 | struct VS_OUTPUT
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212 | {
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213 | float4 Position : POSITION; // Normalized.
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214 | float2 TexCoord : TEXCOORD0;
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215 | };
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216 |
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217 | VS_OUTPUT VS(VS_INPUT In)
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218 | {
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219 | VS_OUTPUT Output;
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220 |
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221 | // Position is in pixels, i.e [0; width - 1]. Top, left is 0,0.
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222 | // Convert to the normalized coords in the -1;1 range
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223 | float4 Position;
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224 | Position.x = 2.0f * In.Position.x / (gTextureInfo.x - 1.0f) - 1.0f;
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225 | Position.y = -2.0f * In.Position.y / (gTextureInfo.y - 1.0f) + 1.0f;
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226 | Position.z = 0.0f; // Not used.
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227 | Position.w = 1.0f; // It is a point.
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228 |
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229 | Output.Position = Position;
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230 | Output.TexCoord = In.TexCoord;
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231 |
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232 | return Output;
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233 | }
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234 |
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235 | struct PS_OUTPUT
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236 | {
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237 | float4 Color : COLOR0;
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238 | };
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239 |
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240 | PS_OUTPUT PS(VS_OUTPUT In)
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241 | {
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242 | PS_OUTPUT Output;
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243 |
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244 | float2 texCoord = In.TexCoord;
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245 |
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246 | float4 texColor = tex2D(sSource, texCoord);
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247 |
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248 | Output.Color = texColor.bgra; // Swizzle rgba -> bgra
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249 |
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250 | return Output;
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251 | }
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252 |
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253 | technique RenderScene
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254 | {
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255 | pass P0
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256 | {
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257 | VertexShader = compile vs_2_0 VS();
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258 | PixelShader = compile ps_2_0 PS();
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259 | }
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260 | }
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261 | */
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262 |
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263 | static DWORD const aVSCode[] =
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264 | {
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265 | 0xfffe0200, // vs_2_0
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266 | 0x05000051, 0xa00f0001, 0xbf800000, 0xc0000000, 0x3f800000, 0x00000000, // def c1, -1, -2, 1, 0
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267 | 0x0200001f, 0x80000000, 0x900f0000, // dcl_position v0
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268 | 0x0200001f, 0x80000005, 0x900f0001, // dcl_texcoord v1
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269 | 0x03000002, 0x80010000, 0x90000000, 0x90000000, // add r0.x, v0.x, v0.x
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270 | 0x02000001, 0x80010001, 0xa0000001, // mov r1.x, c1.x
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271 | 0x03000002, 0x80060000, 0x80000001, 0xa0d00000, // add r0.yz, r1.x, c0.xxyw
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272 | 0x02000006, 0x80020000, 0x80550000, // rcp r0.y, r0.y
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273 | 0x02000006, 0x80040000, 0x80aa0000, // rcp r0.z, r0.z
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274 | 0x04000004, 0xc0010000, 0x80000000, 0x80550000, 0xa0000001, // mad oPos.x, r0.x, r0.y, c1.x
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275 | 0x03000005, 0x80010000, 0x90550000, 0xa0550001, // mul r0.x, v0.y, c1.y
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276 | 0x04000004, 0xc0020000, 0x80000000, 0x80aa0000, 0xa0aa0001, // mad oPos.y, r0.x, r0.z, c1.z
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277 | 0x02000001, 0xc00c0000, 0xa0b40001, // mov oPos.zw, c1.xywz
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278 | 0x02000001, 0xe0030000, 0x90e40001, // mov oT0.xy, v1
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279 | 0x0000ffff
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280 | };
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281 |
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282 | /*
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283 | * Swap R and B components. Converts D3DFMT_A8R8G8B8 <-> D3DFMT_A8B8G8R8.
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284 | */
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285 | static DWORD const aPSCodeSwapRB[] =
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286 | {
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287 | 0xffff0200, // ps_2_0
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288 | 0x0200001f, 0x80000000, 0xb0030000, // dcl t0.xy
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289 | 0x0200001f, 0x90000000, 0xa00f0800, // dcl_2d s0
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290 | 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40800, // texld r0, t0, s0
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291 | 0x02000001, 0x80090001, 0x80d20000, // mov r1.xw, r0.zxyw
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292 | 0x02000001, 0x80040001, 0x80000000, // mov r1.z, r0.x
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293 | 0x02000001, 0x80020001, 0x80550000, // mov r1.y, r0.y
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294 | 0x02000001, 0x800f0800, 0x80e40001, // mov oC0, r1
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295 | 0x0000ffff
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296 | };
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297 |
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298 | /* YUY2 to RGB:
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299 |
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300 | // YUY2 if not defined
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301 | // #define UYVY
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302 |
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303 | static const float3x3 yuvCoeffs =
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304 | {
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305 | 1.164383f, 1.164383f, 1.164383f,
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306 | 0.0f, -0.391762f, 2.017232f,
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307 | 1.596027f, -0.812968f, 0.0f
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308 | };
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309 |
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310 | PS_OUTPUT PS(VS_OUTPUT In)
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311 | {
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312 | PS_OUTPUT Output;
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313 |
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314 | // 4 bytes of an YUV macropixel contain 2 pixels in X for the target.
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315 | // I.e. each YUV texture pixel is sampled twice: for both even and odd target pixels.
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316 |
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317 | // In.TexCoord are in [0;1] range for the target.
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318 | float2 texCoord = In.TexCoord;
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319 |
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320 | // Convert to the target coords in pixels: xPixel = TexCoord.x * Width.
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321 | float xTargetPixel = texCoord.x * gTextureInfo.x;
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322 |
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323 | // Source texture is half width, i.e. it contains data in pixels [0; width / 2 - 1].
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324 | float xSourcePixel = xTargetPixel / 2.0f;
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325 |
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326 | // Remainder is about 0.25 for even pixels and about 0.75 for odd pixels.
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327 | float remainder = xSourcePixel - trunc(xSourcePixel);
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328 |
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329 | // Back to the normalized coords: texCoord.x = xPixel / Width.
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330 | texCoord.x = xSourcePixel * gTextureInfo.z;
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331 |
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332 | // Fetch YUV
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333 | float4 texColor = tex2D(sSource, texCoord);
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334 |
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335 | // Get YUV components.
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336 | #ifdef UYVY
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337 | float u = texColor.b;
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338 | float y0 = texColor.g;
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339 | float v = texColor.r;
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340 | float y1 = texColor.a;
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341 | #else // YUY2
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342 | float y0 = texColor.b;
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343 | float u = texColor.g;
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344 | float y1 = texColor.r;
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345 | float v = texColor.a;
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346 | #endif
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347 |
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348 | // Get y0 for even x coordinates and y1 for odd ones.
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349 | float y = remainder < 0.5f ? y0 : y1;
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350 |
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351 | // Make a vector for easier calculation.
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352 | float3 yuv = float3(y, u, v);
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353 |
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354 | // Convert YUV to RGB:
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355 | // https://docs.microsoft.com/en-us/windows/win32/medfound/recommended-8-bit-yuv-formats-for-video-rendering#converting-8-bit-yuv-to-rgb888
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356 | //
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357 | // For 8bit [0;255] when Y = [16;235], U,V = [16;239]:
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358 | //
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359 | // C = Y - 16
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360 | // D = U - 128
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361 | // E = V - 128
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362 | //
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363 | // R = 1.164383 * C + 1.596027 * E
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364 | // G = 1.164383 * C - 0.391762 * D - 0.812968 * E
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365 | // B = 1.164383 * C + 2.017232 * D
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366 | //
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367 | // For shader values [0;1.0] when Y = [16/255;235/255], U,V = [16/255;239/255]:
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368 | //
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369 | // C = Y - 0.0627
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370 | // D = U - 0.5020
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371 | // E = V - 0.5020
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372 | //
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373 | // R = 1.164383 * C + 1.596027 * E
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374 | // G = 1.164383 * C - 0.391762 * D - 0.812968 * E
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375 | // B = 1.164383 * C + 2.017232 * D
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376 | //
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377 | yuv -= float3(0.0627f, 0.502f, 0.502f);
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378 | float3 bgr = mul(yuv, yuvCoeffs);
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379 |
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380 | // Clamp to [0;1]
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381 | bgr = saturate(bgr);
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382 |
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383 | // Return RGBA
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384 | Output.Color = float4(bgr, 1.0f);
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385 |
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386 | return Output;
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387 | }
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388 | */
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389 | static DWORD const aPSCodeYUY2toRGB[] =
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390 | {
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391 | 0xffff0200, // ps_2_0
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392 | 0x05000051, 0xa00f0001, 0x3f000000, 0x00000000, 0x3f800000, 0xbf000000, // def c1, 0.5, 0, 1, -0.5
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393 | 0x05000051, 0xa00f0002, 0xbd8068dc, 0xbf008312, 0xbf008312, 0x00000000, // def c2, -0.0627000034, -0.501999974, -0.501999974, 0
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394 | 0x05000051, 0xa00f0003, 0x3f950a81, 0x00000000, 0x3fcc4a9d, 0x00000000, // def c3, 1.16438305, 0, 1.59602702, 0
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395 | 0x05000051, 0xa00f0004, 0x3f950a81, 0xbec89507, 0xbf501eac, 0x00000000, // def c4, 1.16438305, -0.391761988, -0.812968016, 0
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396 | 0x05000051, 0xa00f0005, 0x3f950a81, 0x40011a54, 0x00000000, 0x00000000, // def c5, 1.16438305, 2.01723194, 0, 0
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397 | 0x0200001f, 0x80000000, 0xb0030000, // dcl t0.xy
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398 | 0x0200001f, 0x90000000, 0xa00f0800, // dcl_2d s0
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399 | 0x03000005, 0x80080000, 0xb0000000, 0xa0000000, // mul r0.w, t0.x, c0.x
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400 | 0x03000005, 0x80010000, 0x80ff0000, 0xa0000001, // mul r0.x, r0.w, c1.x
|
---|
401 | 0x02000013, 0x80020000, 0x80000000, // frc r0.y, r0.x
|
---|
402 | 0x04000058, 0x80040000, 0x81550000, 0xa0550001, 0xa0aa0001, // cmp r0.z, -r0.y, c1.y, c1.z
|
---|
403 | 0x03000002, 0x80020000, 0x80000000, 0x81550000, // add r0.y, r0.x, -r0.y
|
---|
404 | 0x03000005, 0x80010001, 0x80000000, 0xa0aa0000, // mul r1.x, r0.x, c0.z
|
---|
405 | 0x04000058, 0x80010000, 0x80ff0000, 0xa0550001, 0x80aa0000, // cmp r0.x, r0.w, c1.y, r0.z
|
---|
406 | 0x03000002, 0x80010000, 0x80000000, 0x80550000, // add r0.x, r0.x, r0.y
|
---|
407 | 0x04000004, 0x80010000, 0x80ff0000, 0xa0000001, 0x81000000, // mad r0.x, r0.w, c1.x, -r0.x
|
---|
408 | 0x03000002, 0x80010000, 0x80000000, 0xa0ff0001, // add r0.x, r0.x, c1.w
|
---|
409 | 0x02000001, 0x80020001, 0xb0550000, // mov r1.y, t0.y
|
---|
410 | 0x03000042, 0x800f0001, 0x80e40001, 0xa0e40800, // texld r1, r1, s0
|
---|
411 | 0x04000058, 0x80010001, 0x80000000, 0x80000001, 0x80aa0001, // cmp r1.x, r0.x, r1.x, r1.z
|
---|
412 | 0x02000001, 0x80040001, 0x80ff0001, // mov r1.z, r1.w
|
---|
413 | 0x03000002, 0x80070000, 0x80e40001, 0xa0e40002, // add r0.xyz, r1, c2
|
---|
414 | 0x03000008, 0x80110001, 0x80e40000, 0xa0e40003, // dp3_sat r1.x, r0, c3
|
---|
415 | 0x03000008, 0x80120001, 0x80e40000, 0xa0e40004, // dp3_sat r1.y, r0, c4
|
---|
416 | 0x0400005a, 0x80140001, 0x80e40000, 0xa0e40005, 0xa0aa0005, // dp2add_sat r1.z, r0, c5, c5.z
|
---|
417 | 0x02000001, 0x80080001, 0xa0aa0001, // mov r1.w, c1.z
|
---|
418 | 0x02000001, 0x800f0800, 0x80e40001, // mov oC0, r1
|
---|
419 | 0x0000ffff
|
---|
420 | };
|
---|
421 |
|
---|
422 | /* UYVY to RGB is same as YUY2 above except for the order of yuv components:
|
---|
423 |
|
---|
424 | // YUY2 if not defined
|
---|
425 | #define UYVY
|
---|
426 | ...
|
---|
427 | */
|
---|
428 | static DWORD const aPSCodeUYVYtoRGB[] =
|
---|
429 | {
|
---|
430 | 0xffff0200, // ps_2_0
|
---|
431 | 0x05000051, 0xa00f0001, 0x3f000000, 0x00000000, 0x3f800000, 0xbf000000, // def c1, 0.5, 0, 1, -0.5
|
---|
432 | 0x05000051, 0xa00f0002, 0xbd8068dc, 0xbf008312, 0xbf008312, 0x00000000, // def c2, -0.0627000034, -0.501999974, -0.501999974, 0
|
---|
433 | 0x05000051, 0xa00f0003, 0x3f950a81, 0x00000000, 0x3fcc4a9d, 0x00000000, // def c3, 1.16438305, 0, 1.59602702, 0
|
---|
434 | 0x05000051, 0xa00f0004, 0x3f950a81, 0xbec89507, 0xbf501eac, 0x00000000, // def c4, 1.16438305, -0.391761988, -0.812968016, 0
|
---|
435 | 0x05000051, 0xa00f0005, 0x3f950a81, 0x40011a54, 0x00000000, 0x00000000, // def c5, 1.16438305, 2.01723194, 0, 0
|
---|
436 | 0x0200001f, 0x80000000, 0xb0030000, // dcl t0.xy
|
---|
437 | 0x0200001f, 0x90000000, 0xa00f0800, // dcl_2d s0
|
---|
438 | 0x03000005, 0x80080000, 0xb0000000, 0xa0000000, // mul r0.w, t0.x, c0.x
|
---|
439 | 0x03000005, 0x80010000, 0x80ff0000, 0xa0000001, // mul r0.x, r0.w, c1.x
|
---|
440 | 0x02000013, 0x80020000, 0x80000000, // frc r0.y, r0.x
|
---|
441 | 0x04000058, 0x80040000, 0x81550000, 0xa0550001, 0xa0aa0001, // cmp r0.z, -r0.y, c1.y, c1.z
|
---|
442 | 0x03000002, 0x80020000, 0x80000000, 0x81550000, // add r0.y, r0.x, -r0.y
|
---|
443 | 0x03000005, 0x80010001, 0x80000000, 0xa0aa0000, // mul r1.x, r0.x, c0.z
|
---|
444 | 0x04000058, 0x80010000, 0x80ff0000, 0xa0550001, 0x80aa0000, // cmp r0.x, r0.w, c1.y, r0.z
|
---|
445 | 0x03000002, 0x80010000, 0x80000000, 0x80550000, // add r0.x, r0.x, r0.y
|
---|
446 | 0x04000004, 0x80010000, 0x80ff0000, 0xa0000001, 0x81000000, // mad r0.x, r0.w, c1.x, -r0.x
|
---|
447 | 0x03000002, 0x80010000, 0x80000000, 0xa0ff0001, // add r0.x, r0.x, c1.w
|
---|
448 | 0x02000001, 0x80020001, 0xb0550000, // mov r1.y, t0.y
|
---|
449 | 0x03000042, 0x800f0001, 0x80e40001, 0xa0e40800, // texld r1, r1, s0
|
---|
450 | 0x04000058, 0x80010000, 0x80000000, 0x80ff0001, 0x80550001, // cmp r0.x, r0.x, r1.w, r1.y
|
---|
451 | 0x02000001, 0x80060000, 0x80c90001, // mov r0.yz, r1.yzxw
|
---|
452 | 0x03000002, 0x80070000, 0x80e40000, 0xa0e40002, // add r0.xyz, r0, c2
|
---|
453 | 0x03000008, 0x80110001, 0x80e40000, 0xa0e40003, // dp3_sat r1.x, r0, c3
|
---|
454 | 0x03000008, 0x80120001, 0x80e40000, 0xa0e40004, // dp3_sat r1.y, r0, c4
|
---|
455 | 0x0400005a, 0x80140001, 0x80e40000, 0xa0e40005, 0xa0aa0005, // dp2add_sat r1.z, r0, c5, c5.z
|
---|
456 | 0x02000001, 0x80080001, 0xa0aa0001, // mov r1.w, c1.z
|
---|
457 | 0x02000001, 0x800f0800, 0x80e40001, // mov oC0, r1
|
---|
458 | 0x0000ffff
|
---|
459 | };
|
---|
460 |
|
---|
461 | /* RGB to YUY2.
|
---|
462 | * UYVY is not defined.
|
---|
463 |
|
---|
464 | static const float3x3 bgrCoeffs =
|
---|
465 | {
|
---|
466 | 0.0977f, 0.4375f, -0.0703f,
|
---|
467 | 0.5039f, -0.2891f, -0.3672f,
|
---|
468 | 0.2578f, -0.1484f, 0.4375f
|
---|
469 | };
|
---|
470 |
|
---|
471 | static const float3 yuvShift = { 0.0647f, 0.5039f, 0.5039f };
|
---|
472 |
|
---|
473 | PS_OUTPUT PS(VS_OUTPUT In)
|
---|
474 | {
|
---|
475 | PS_OUTPUT Output;
|
---|
476 |
|
---|
477 | // 4 bytes of an YUV macropixel contain 2 source pixels in X.
|
---|
478 | // I.e. each YUV texture target pixel is computed from 2 source pixels.
|
---|
479 | // The target texture pixels are located in the [0; width / 2 - 1] range.
|
---|
480 |
|
---|
481 | // In.TexCoord are in [0;1] range, applicable both to the source and the target textures.
|
---|
482 | float2 texCoordDst = In.TexCoord;
|
---|
483 |
|
---|
484 | // Convert to the target coords in pixels: xPixel = TexCoord.x * Width.
|
---|
485 | float xTargetPixel = texCoordDst.x * gTextureInfo.x;
|
---|
486 |
|
---|
487 | float4 bgraOutputPixel;
|
---|
488 | if (xTargetPixel < gTextureInfo.x / 2.0f)
|
---|
489 | {
|
---|
490 | // Target texture is half width, i.e. it contains data in pixels [0; width / 2 - 1].
|
---|
491 | // Compute the source texture coords for the pixels which will be used to compute the target pixel.
|
---|
492 | float2 texCoordSrc = texCoordDst;
|
---|
493 | texCoordSrc.x *= 2.0f;
|
---|
494 |
|
---|
495 | // Even pixel. Fetch two BGRA source pixels.
|
---|
496 | float4 texColor0 = tex2D(sSource, texCoordSrc);
|
---|
497 |
|
---|
498 | // Advance one pixel (+ 1/Width)
|
---|
499 | texCoordSrc.x += gTextureInfo.z;
|
---|
500 | float4 texColor1 = tex2D(sSource, texCoordSrc);
|
---|
501 |
|
---|
502 | // Compute y0, u, y1, v components
|
---|
503 | // https://docs.microsoft.com/en-us/windows/win32/medfound/recommended-8-bit-yuv-formats-for-video-rendering#converting-rgb888-to-yuv-444
|
---|
504 | //
|
---|
505 | // For R,G,B and Y,U,V in [0;255]
|
---|
506 | // Y = ( ( 66 * R + 129 * G + 25 * B + 128) >> 8) + 16
|
---|
507 | // U = ( ( -38 * R - 74 * G + 112 * B + 128) >> 8) + 128
|
---|
508 | // V = ( ( 112 * R - 94 * G - 18 * B + 128) >> 8) + 128
|
---|
509 | //
|
---|
510 | // For r,g,b and y,u,v in [0;1.0]
|
---|
511 | // y = 0.2578 * r + 0.5039 * g + 0.0977 * b + 0.0647
|
---|
512 | // u = -0.1484 * r - 0.2891 * g + 0.4375 * b + 0.5039
|
---|
513 | // v = 0.4375 * r - 0.3672 * g - 0.0703 * b + 0.5039
|
---|
514 |
|
---|
515 | float3 yuv0 = mul(texColor0.bgr, bgrCoeffs);
|
---|
516 | yuv0 -= yuvShift;
|
---|
517 |
|
---|
518 | float3 yuv1 = mul(texColor1.bgr, bgrCoeffs);
|
---|
519 | yuv1 -= yuvShift;
|
---|
520 |
|
---|
521 | float y0 = yuv0.b;
|
---|
522 | float u = (yuv0.g + yuv1.g) / 2.0f;
|
---|
523 | float y1 = yuv1.b;
|
---|
524 | float v = (yuv0.r + yuv1.r) / 2.0f;
|
---|
525 |
|
---|
526 | #ifdef UYVY
|
---|
527 | bgraOutputPixel = float4(u, y0, v, y1);
|
---|
528 | #else // YUY2
|
---|
529 | bgraOutputPixel = float4(y0, u, y1, v);
|
---|
530 | #endif
|
---|
531 | }
|
---|
532 | else
|
---|
533 | {
|
---|
534 | // [width / 2; width - 1] pixels are not used. Set to something.
|
---|
535 | bgraOutputPixel = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
---|
536 | }
|
---|
537 |
|
---|
538 | // Clamp to [0;1]
|
---|
539 | bgraOutputPixel = saturate(bgraOutputPixel);
|
---|
540 |
|
---|
541 | // Return RGBA
|
---|
542 | Output.Color = bgraOutputPixel;
|
---|
543 |
|
---|
544 | return Output;
|
---|
545 | }
|
---|
546 | */
|
---|
547 | static DWORD const aPSCodeRGBtoYUY2[] =
|
---|
548 | {
|
---|
549 | 0xffff0200, // ps_2_0
|
---|
550 | 0x05000051, 0xa00f0001, 0xbd84816f, 0xbf00ff97, 0xbf00ff97, 0x00000000, // def c1, -0.0647, -0.503899992, -0.503899992, 0
|
---|
551 | 0x05000051, 0xa00f0002, 0xbe80ff97, 0x00000000, 0xbd04816f, 0x00000000, // def c2, -0.251949996, 0, -0.03235, 0
|
---|
552 | 0x05000051, 0xa00f0003, 0x3dc816f0, 0x3f00ff97, 0x3e83fe5d, 0x00000000, // def c3, 0.0976999998, 0.503899992, 0.257800013, 0
|
---|
553 | 0x05000051, 0xa00f0004, 0x3ee00000, 0xbe9404ea, 0xbe17f62b, 0x00000000, // def c4, 0.4375, -0.289099991, -0.148399994, 0
|
---|
554 | 0x05000051, 0xa00f0005, 0xbd8ff972, 0xbebc01a3, 0x3ee00000, 0x00000000, // def c5, -0.0702999979, -0.367199987, 0.4375, 0
|
---|
555 | 0x05000051, 0xa00f0006, 0x3f000000, 0x40000000, 0x3f800000, 0xbf00ff97, // def c6, 0.5, 2, 1, -0.503899992
|
---|
556 | 0x05000051, 0xa00f0007, 0x3f000000, 0x3f800000, 0x3f000000, 0x00000000, // def c7, 0.5, 1, 0.5, 0
|
---|
557 | 0x0200001f, 0x80000000, 0xb0030000, // dcl t0.xy
|
---|
558 | 0x0200001f, 0x90000000, 0xa00f0800, // dcl_2d s0
|
---|
559 | 0x03000005, 0x80030000, 0xb0e40000, 0xa0c90006, // mul r0.xy, t0, c6.yzxw
|
---|
560 | 0x02000001, 0x80030001, 0xa0e40006, // mov r1.xy, c6
|
---|
561 | 0x04000004, 0x80010002, 0xb0000000, 0x80550001, 0xa0aa0000, // mad r2.x, t0.x, r1.y, c0.z
|
---|
562 | 0x02000001, 0x80020002, 0xb0550000, // mov r2.y, t0.y
|
---|
563 | 0x03000042, 0x800f0000, 0x80e40000, 0xa0e40800, // texld r0, r0, s0
|
---|
564 | 0x03000042, 0x800f0002, 0x80e40002, 0xa0e40800, // texld r2, r2, s0
|
---|
565 | 0x03000005, 0x80080000, 0x80aa0000, 0xa0000003, // mul r0.w, r0.z, c3.x
|
---|
566 | 0x04000004, 0x80080000, 0x80550000, 0xa0550003, 0x80ff0000, // mad r0.w, r0.y, c3.y, r0.w
|
---|
567 | 0x04000004, 0x80010003, 0x80000000, 0xa0aa0003, 0x80ff0000, // mad r3.x, r0.x, c3.z, r0.w
|
---|
568 | 0x03000005, 0x80080000, 0x80aa0000, 0xa0000004, // mul r0.w, r0.z, c4.x
|
---|
569 | 0x04000004, 0x80080000, 0x80550000, 0xa0550004, 0x80ff0000, // mad r0.w, r0.y, c4.y, r0.w
|
---|
570 | 0x04000004, 0x80020003, 0x80000000, 0xa0aa0004, 0x80ff0000, // mad r3.y, r0.x, c4.z, r0.w
|
---|
571 | 0x03000005, 0x80080002, 0x80aa0000, 0xa0000005, // mul r2.w, r0.z, c5.x
|
---|
572 | 0x04000004, 0x80080002, 0x80550000, 0xa0550005, 0x80ff0002, // mad r2.w, r0.y, c5.y, r2.w
|
---|
573 | 0x04000004, 0x80040003, 0x80000000, 0xa0aa0005, 0x80ff0002, // mad r3.z, r0.x, c5.z, r2.w
|
---|
574 | 0x03000002, 0x80070000, 0x80e40003, 0xa0e40001, // add r0.xyz, r3, c1
|
---|
575 | 0x02000001, 0x80080000, 0xa0ff0006, // mov r0.w, c6.w
|
---|
576 | 0x03000005, 0x80080002, 0x80aa0002, 0xa0000003, // mul r2.w, r2.z, c3.x
|
---|
577 | 0x04000004, 0x80080002, 0x80550002, 0xa0550003, 0x80ff0002, // mad r2.w, r2.y, c3.y, r2.w
|
---|
578 | 0x04000004, 0x80040003, 0x80000002, 0xa0aa0003, 0x80ff0002, // mad r3.z, r2.x, c3.z, r2.w
|
---|
579 | 0x03000005, 0x80080002, 0x80aa0002, 0xa0000004, // mul r2.w, r2.z, c4.x
|
---|
580 | 0x04000004, 0x80080002, 0x80550002, 0xa0550004, 0x80ff0002, // mad r2.w, r2.y, c4.y, r2.w
|
---|
581 | 0x04000004, 0x80010003, 0x80000002, 0xa0aa0004, 0x80ff0002, // mad r3.x, r2.x, c4.z, r2.w
|
---|
582 | 0x03000005, 0x80080003, 0x80aa0002, 0xa0000005, // mul r3.w, r2.z, c5.x
|
---|
583 | 0x04000004, 0x80080003, 0x80550002, 0xa0550005, 0x80ff0003, // mad r3.w, r2.y, c5.y, r3.w
|
---|
584 | 0x04000004, 0x80020003, 0x80000002, 0xa0aa0005, 0x80ff0003, // mad r3.y, r2.x, c5.z, r3.w
|
---|
585 | 0x03000002, 0x80050002, 0x80c90000, 0x80e40003, // add r2.xz, r0.yzxw, r3
|
---|
586 | 0x03000002, 0x80020002, 0x80ff0000, 0x80550003, // add r2.y, r0.w, r3.y
|
---|
587 | 0x02000001, 0x80110000, 0x80aa0000, // mov_sat r0.x, r0.z
|
---|
588 | 0x02000001, 0x80070003, 0xa0e40007, // mov r3.xyz, c7
|
---|
589 | 0x04000004, 0x80160000, 0x80d20002, 0x80d20003, 0xa0d20002, // mad_sat r0.yz, r2.zxyw, r3.zxyw, c2.zxyw
|
---|
590 | 0x04000004, 0x80180000, 0x80aa0002, 0x80aa0003, 0xa0aa0002, // mad_sat r0.w, r2.z, r3.z, c2.z
|
---|
591 | 0x03000005, 0x80010001, 0x80000001, 0xa0000000, // mul r1.x, r1.x, c0.x
|
---|
592 | 0x04000004, 0x80010001, 0xb0000000, 0xa0000000, 0x81000001, // mad r1.x, t0.x, c0.x, -r1.x
|
---|
593 | 0x04000058, 0x800f0000, 0x80000001, 0xa0ff0003, 0x80e40000, // cmp r0, r1.x, c3.w, r0
|
---|
594 | 0x02000001, 0x800f0800, 0x80e40000, // mov oC0, r0
|
---|
595 | 0x0000ffff
|
---|
596 | };
|
---|
597 |
|
---|
598 | /* RGB to UYVY is same as YUY2 above except for the order of yuv components.
|
---|
599 | * UYVY is defined.
|
---|
600 | */
|
---|
601 | static DWORD const aPSCodeRGBtoUYVY[] =
|
---|
602 | {
|
---|
603 | 0xffff0200, // ps_2_0
|
---|
604 | 0x05000051, 0xa00f0001, 0xbd84816f, 0xbf00ff97, 0xbf00ff97, 0x00000000, // def c1, -0.0647, -0.503899992, -0.503899992, 0
|
---|
605 | 0x05000051, 0xa00f0002, 0xbe80ff97, 0xbd04816f, 0x00000000, 0x00000000, // def c2, -0.251949996, -0.03235, 0, 0
|
---|
606 | 0x05000051, 0xa00f0003, 0x3dc816f0, 0x3f00ff97, 0x3e83fe5d, 0x00000000, // def c3, 0.0976999998, 0.503899992, 0.257800013, 0
|
---|
607 | 0x05000051, 0xa00f0004, 0x3ee00000, 0xbe9404ea, 0xbe17f62b, 0x00000000, // def c4, 0.4375, -0.289099991, -0.148399994, 0
|
---|
608 | 0x05000051, 0xa00f0005, 0xbd8ff972, 0xbebc01a3, 0x3ee00000, 0x00000000, // def c5, -0.0702999979, -0.367199987, 0.4375, 0
|
---|
609 | 0x05000051, 0xa00f0006, 0x3f000000, 0x40000000, 0x3f800000, 0xbf00ff97, // def c6, 0.5, 2, 1, -0.503899992
|
---|
610 | 0x05000051, 0xa00f0007, 0x3f000000, 0x3f000000, 0x3f800000, 0x00000000, // def c7, 0.5, 0.5, 1, 0
|
---|
611 | 0x0200001f, 0x80000000, 0xb0030000, // dcl t0.xy
|
---|
612 | 0x0200001f, 0x90000000, 0xa00f0800, // dcl_2d s0
|
---|
613 | 0x03000005, 0x80030000, 0xb0e40000, 0xa0c90006, // mul r0.xy, t0, c6.yzxw
|
---|
614 | 0x02000001, 0x80030001, 0xa0e40006, // mov r1.xy, c6
|
---|
615 | 0x04000004, 0x80010002, 0xb0000000, 0x80550001, 0xa0aa0000, // mad r2.x, t0.x, r1.y, c0.z
|
---|
616 | 0x02000001, 0x80020002, 0xb0550000, // mov r2.y, t0.y
|
---|
617 | 0x03000042, 0x800f0000, 0x80e40000, 0xa0e40800, // texld r0, r0, s0
|
---|
618 | 0x03000042, 0x800f0002, 0x80e40002, 0xa0e40800, // texld r2, r2, s0
|
---|
619 | 0x03000005, 0x80080000, 0x80aa0000, 0xa0000003, // mul r0.w, r0.z, c3.x
|
---|
620 | 0x04000004, 0x80080000, 0x80550000, 0xa0550003, 0x80ff0000, // mad r0.w, r0.y, c3.y, r0.w
|
---|
621 | 0x04000004, 0x80010003, 0x80000000, 0xa0aa0003, 0x80ff0000, // mad r3.x, r0.x, c3.z, r0.w
|
---|
622 | 0x03000005, 0x80080000, 0x80aa0000, 0xa0000004, // mul r0.w, r0.z, c4.x
|
---|
623 | 0x04000004, 0x80080000, 0x80550000, 0xa0550004, 0x80ff0000, // mad r0.w, r0.y, c4.y, r0.w
|
---|
624 | 0x04000004, 0x80020003, 0x80000000, 0xa0aa0004, 0x80ff0000, // mad r3.y, r0.x, c4.z, r0.w
|
---|
625 | 0x03000005, 0x80080002, 0x80aa0000, 0xa0000005, // mul r2.w, r0.z, c5.x
|
---|
626 | 0x04000004, 0x80080002, 0x80550000, 0xa0550005, 0x80ff0002, // mad r2.w, r0.y, c5.y, r2.w
|
---|
627 | 0x04000004, 0x80040003, 0x80000000, 0xa0aa0005, 0x80ff0002, // mad r3.z, r0.x, c5.z, r2.w
|
---|
628 | 0x03000002, 0x80070000, 0x80e40003, 0xa0e40001, // add r0.xyz, r3, c1
|
---|
629 | 0x02000001, 0x80080000, 0xa0ff0006, // mov r0.w, c6.w
|
---|
630 | 0x03000005, 0x80080002, 0x80aa0002, 0xa0000003, // mul r2.w, r2.z, c3.x
|
---|
631 | 0x04000004, 0x80080002, 0x80550002, 0xa0550003, 0x80ff0002, // mad r2.w, r2.y, c3.y, r2.w
|
---|
632 | 0x04000004, 0x80020003, 0x80000002, 0xa0aa0003, 0x80ff0002, // mad r3.y, r2.x, c3.z, r2.w
|
---|
633 | 0x03000005, 0x80080002, 0x80aa0002, 0xa0000004, // mul r2.w, r2.z, c4.x
|
---|
634 | 0x04000004, 0x80080002, 0x80550002, 0xa0550004, 0x80ff0002, // mad r2.w, r2.y, c4.y, r2.w
|
---|
635 | 0x04000004, 0x80010003, 0x80000002, 0xa0aa0004, 0x80ff0002, // mad r3.x, r2.x, c4.z, r2.w
|
---|
636 | 0x03000005, 0x80080003, 0x80aa0002, 0xa0000005, // mul r3.w, r2.z, c5.x
|
---|
637 | 0x04000004, 0x80080003, 0x80550002, 0xa0550005, 0x80ff0003, // mad r3.w, r2.y, c5.y, r3.w
|
---|
638 | 0x04000004, 0x80040003, 0x80000002, 0xa0aa0005, 0x80ff0003, // mad r3.z, r2.x, c5.z, r3.w
|
---|
639 | 0x03000002, 0x80010002, 0x80550000, 0x80000003, // add r2.x, r0.y, r3.x
|
---|
640 | 0x03000002, 0x80020002, 0x80000000, 0x80550003, // add r2.y, r0.x, r3.y
|
---|
641 | 0x03000002, 0x80040002, 0x80ff0000, 0x80aa0003, // add r2.z, r0.w, r3.z
|
---|
642 | 0x02000001, 0x80120000, 0x80aa0000, // mov_sat r0.y, r0.z
|
---|
643 | 0x02000001, 0x80070003, 0xa0e40007, // mov r3.xyz, c7
|
---|
644 | 0x04000004, 0x80110000, 0x80000002, 0x80000003, 0xa0000002, // mad_sat r0.x, r2.x, r3.x, c2.x
|
---|
645 | 0x04000004, 0x80140000, 0x80550002, 0x80550003, 0xa0550002, // mad_sat r0.z, r2.y, r3.y, c2.y
|
---|
646 | 0x04000004, 0x80180000, 0x80aa0002, 0x80aa0003, 0xa0aa0002, // mad_sat r0.w, r2.z, r3.z, c2.z
|
---|
647 | 0x03000005, 0x80010001, 0x80000001, 0xa0000000, // mul r1.x, r1.x, c0.x
|
---|
648 | 0x04000004, 0x80010001, 0xb0000000, 0xa0000000, 0x81000001, // mad r1.x, t0.x, c0.x, -r1.x
|
---|
649 | 0x04000058, 0x800f0000, 0x80000001, 0xa0ff0003, 0x80e40000, // cmp r0, r1.x, c3.w, r0
|
---|
650 | 0x02000001, 0x800f0800, 0x80e40000, // mov oC0, r0
|
---|
651 | 0x0000ffff
|
---|
652 | };
|
---|
653 |
|
---|
654 | switch (d3dfmtFrom)
|
---|
655 | {
|
---|
656 | /*
|
---|
657 | * Emulated to ARGB
|
---|
658 | */
|
---|
659 | case D3DFMT_A8B8G8R8:
|
---|
660 | {
|
---|
661 | if (d3dfmtTo == D3DFMT_A8R8G8B8)
|
---|
662 | {
|
---|
663 | pResult->paVS = aVSCode;
|
---|
664 | pResult->paPS = aPSCodeSwapRB;
|
---|
665 |
|
---|
666 | return D3D_OK;
|
---|
667 | }
|
---|
668 | } break;
|
---|
669 | case D3DFMT_UYVY:
|
---|
670 | {
|
---|
671 | if (d3dfmtTo == D3DFMT_A8R8G8B8)
|
---|
672 | {
|
---|
673 | pResult->paVS = aVSCode;
|
---|
674 | pResult->paPS = aPSCodeUYVYtoRGB;
|
---|
675 |
|
---|
676 | return D3D_OK;
|
---|
677 | }
|
---|
678 | } break;
|
---|
679 | case D3DFMT_YUY2:
|
---|
680 | {
|
---|
681 | if (d3dfmtTo == D3DFMT_A8R8G8B8)
|
---|
682 | {
|
---|
683 | pResult->paVS = aVSCode;
|
---|
684 | pResult->paPS = aPSCodeYUY2toRGB;
|
---|
685 |
|
---|
686 | return D3D_OK;
|
---|
687 | }
|
---|
688 | } break;
|
---|
689 |
|
---|
690 | /*
|
---|
691 | * ARGB to emulated.
|
---|
692 | */
|
---|
693 | case D3DFMT_A8R8G8B8:
|
---|
694 | {
|
---|
695 | if (d3dfmtTo == D3DFMT_A8B8G8R8)
|
---|
696 | {
|
---|
697 | pResult->paVS = aVSCode;
|
---|
698 | pResult->paPS = aPSCodeSwapRB;
|
---|
699 |
|
---|
700 | return D3D_OK;
|
---|
701 | }
|
---|
702 | else if (d3dfmtTo == D3DFMT_UYVY)
|
---|
703 | {
|
---|
704 | pResult->paVS = aVSCode;
|
---|
705 | pResult->paPS = aPSCodeRGBtoUYVY;
|
---|
706 |
|
---|
707 | return D3D_OK;
|
---|
708 | }
|
---|
709 | else if (d3dfmtTo == D3DFMT_YUY2)
|
---|
710 | {
|
---|
711 | pResult->paVS = aVSCode;
|
---|
712 | pResult->paPS = aPSCodeRGBtoYUY2;
|
---|
713 |
|
---|
714 | return D3D_OK;
|
---|
715 | }
|
---|
716 | } break;
|
---|
717 |
|
---|
718 | default:
|
---|
719 | break;
|
---|
720 | }
|
---|
721 |
|
---|
722 | return E_NOTIMPL;
|
---|
723 | }
|
---|
724 |
|
---|
725 | class D3D9Conversion
|
---|
726 | {
|
---|
727 | private:
|
---|
728 | IDirect3DDevice9Ex *mpDevice;
|
---|
729 |
|
---|
730 | /* State objects. */
|
---|
731 | IDirect3DVertexBuffer9 *mpVB;
|
---|
732 | IDirect3DVertexDeclaration9 *mpVertexDecl;
|
---|
733 | IDirect3DVertexShader9 *mpVS;
|
---|
734 | IDirect3DPixelShader9 *mpPS;
|
---|
735 |
|
---|
736 | D3D9ConversionParameters mParameters;
|
---|
737 |
|
---|
738 | typedef struct D3DSamplerState
|
---|
739 | {
|
---|
740 | D3DSAMPLERSTATETYPE Type;
|
---|
741 | DWORD Value;
|
---|
742 | } D3DSamplerState;
|
---|
743 |
|
---|
744 | /* Saved context. */
|
---|
745 | struct
|
---|
746 | {
|
---|
747 | DWORD dwCull;
|
---|
748 | DWORD dwZEnable;
|
---|
749 | IDirect3DSurface9 *pRT;
|
---|
750 | IDirect3DVertexShader9 *pVS;
|
---|
751 | IDirect3DPixelShader9 *pPS;
|
---|
752 | IDirect3DBaseTexture9 *pTexture;
|
---|
753 | float aVSConstantData[4];
|
---|
754 | float aPSConstantData[4];
|
---|
755 | D3DSamplerState aSamplerState[3];
|
---|
756 | } mSaved;
|
---|
757 |
|
---|
758 | void destroyConversion();
|
---|
759 | HRESULT saveContextState();
|
---|
760 | HRESULT restoreContextState(PVMSVGA3DCONTEXT pContext);
|
---|
761 | HRESULT initConversion();
|
---|
762 | HRESULT setConversionState(IDirect3DTexture9 *pSourceTexture,
|
---|
763 | uint32_t cWidth,
|
---|
764 | uint32_t cHeight);
|
---|
765 |
|
---|
766 | public:
|
---|
767 | enum Direction
|
---|
768 | {
|
---|
769 | FromEmulated,
|
---|
770 | ToEmulated,
|
---|
771 | };
|
---|
772 |
|
---|
773 | D3D9Conversion(IDirect3DDevice9Ex *pDevice);
|
---|
774 | ~D3D9Conversion();
|
---|
775 |
|
---|
776 | HRESULT SelectConversion(D3DFORMAT d3dfmtFrom, D3DFORMAT d3dfmtTo);
|
---|
777 | HRESULT ConvertTexture(PVMSVGA3DCONTEXT pContext,
|
---|
778 | PVMSVGA3DSURFACE pSurface,
|
---|
779 | Direction enmDirection);
|
---|
780 | };
|
---|
781 |
|
---|
782 | D3D9Conversion::D3D9Conversion(IDirect3DDevice9Ex *pDevice)
|
---|
783 | :
|
---|
784 | mpDevice(pDevice),
|
---|
785 | mpVB(0),
|
---|
786 | mpVertexDecl(0),
|
---|
787 | mpVS(0),
|
---|
788 | mpPS(0)
|
---|
789 | {
|
---|
790 | mParameters.paVS = 0;
|
---|
791 | mParameters.paPS = 0;
|
---|
792 | mSaved.dwCull = D3DCULL_NONE;
|
---|
793 | mSaved.dwZEnable = D3DZB_FALSE;
|
---|
794 | mSaved.pRT = 0;
|
---|
795 | mSaved.pVS = 0;
|
---|
796 | mSaved.pPS = 0;
|
---|
797 | mSaved.pTexture = 0;
|
---|
798 | RT_ZERO(mSaved.aVSConstantData);
|
---|
799 | RT_ZERO(mSaved.aPSConstantData);
|
---|
800 | mSaved.aSamplerState[0].Type = D3DSAMP_MAGFILTER;
|
---|
801 | mSaved.aSamplerState[0].Value = D3DTEXF_POINT;
|
---|
802 | mSaved.aSamplerState[1].Type = D3DSAMP_MINFILTER;
|
---|
803 | mSaved.aSamplerState[1].Value = D3DTEXF_POINT;
|
---|
804 | mSaved.aSamplerState[2].Type = D3DSAMP_MIPFILTER;
|
---|
805 | mSaved.aSamplerState[2].Value = D3DTEXF_NONE;
|
---|
806 | }
|
---|
807 |
|
---|
808 | D3D9Conversion::~D3D9Conversion()
|
---|
809 | {
|
---|
810 | destroyConversion();
|
---|
811 | }
|
---|
812 |
|
---|
813 | void D3D9Conversion::destroyConversion()
|
---|
814 | {
|
---|
815 | D3D_RELEASE(mpVertexDecl);
|
---|
816 | D3D_RELEASE(mpVB);
|
---|
817 | D3D_RELEASE(mpVS);
|
---|
818 | D3D_RELEASE(mpPS);
|
---|
819 | }
|
---|
820 |
|
---|
821 | HRESULT D3D9Conversion::saveContextState()
|
---|
822 | {
|
---|
823 | /*
|
---|
824 | * This is probably faster than
|
---|
825 | * IDirect3DStateBlock9 *mpStateBlock;
|
---|
826 | * mpDevice->CreateStateBlock(D3DSBT_ALL, &mpStateBlock);
|
---|
827 | */
|
---|
828 | HRESULT hr = mpDevice->GetRenderState(D3DRS_CULLMODE, &mSaved.dwCull);
|
---|
829 | AssertReturn(hr == D3D_OK, hr);
|
---|
830 |
|
---|
831 | hr = mpDevice->GetRenderState(D3DRS_ZENABLE, &mSaved.dwZEnable);
|
---|
832 | AssertReturn(hr == D3D_OK, hr);
|
---|
833 |
|
---|
834 | hr = mpDevice->GetRenderTarget(0, &mSaved.pRT);
|
---|
835 | AssertReturn(hr == D3D_OK, hr);
|
---|
836 |
|
---|
837 | hr = mpDevice->GetVertexShader(&mSaved.pVS);
|
---|
838 | AssertReturn(hr == D3D_OK, hr);
|
---|
839 |
|
---|
840 | hr = mpDevice->GetPixelShader(&mSaved.pPS);
|
---|
841 | AssertReturn(hr == D3D_OK, hr);
|
---|
842 |
|
---|
843 | hr = mpDevice->GetTexture(0, &mSaved.pTexture);
|
---|
844 | AssertReturn(hr == D3D_OK, hr);
|
---|
845 |
|
---|
846 | hr = mpDevice->GetVertexShaderConstantF(0, mSaved.aVSConstantData, 1);
|
---|
847 | AssertReturn(hr == D3D_OK, hr);
|
---|
848 |
|
---|
849 | hr = mpDevice->GetPixelShaderConstantF(0, mSaved.aPSConstantData, 1);
|
---|
850 | AssertReturn(hr == D3D_OK, hr);
|
---|
851 |
|
---|
852 | for (uint32_t i = 0; i < RT_ELEMENTS(mSaved.aSamplerState); ++i)
|
---|
853 | {
|
---|
854 | hr = mpDevice->GetSamplerState(0, mSaved.aSamplerState[i].Type, &mSaved.aSamplerState[i].Value);
|
---|
855 | AssertReturn(hr == D3D_OK, hr);
|
---|
856 | }
|
---|
857 |
|
---|
858 | return hr;
|
---|
859 | }
|
---|
860 |
|
---|
861 | HRESULT D3D9Conversion::restoreContextState(PVMSVGA3DCONTEXT pContext)
|
---|
862 | {
|
---|
863 | HRESULT hr = mpDevice->SetRenderState(D3DRS_CULLMODE, mSaved.dwCull);
|
---|
864 | Assert(hr == D3D_OK);
|
---|
865 |
|
---|
866 | hr = mpDevice->SetRenderState(D3DRS_ZENABLE, mSaved.dwZEnable);
|
---|
867 | Assert(hr == D3D_OK);
|
---|
868 |
|
---|
869 | hr = mpDevice->SetRenderTarget(0, mSaved.pRT);
|
---|
870 | D3D_RELEASE(mSaved.pRT); /* GetRenderTarget increases the internal reference count. */
|
---|
871 | Assert(hr == D3D_OK);
|
---|
872 |
|
---|
873 | hr = mpDevice->SetVertexDeclaration(pContext->d3dState.pVertexDecl);
|
---|
874 | Assert(hr == D3D_OK);
|
---|
875 |
|
---|
876 | hr = mpDevice->SetVertexShader(mSaved.pVS);
|
---|
877 | Assert(hr == D3D_OK);
|
---|
878 |
|
---|
879 | hr = mpDevice->SetPixelShader(mSaved.pPS);
|
---|
880 | Assert(hr == D3D_OK);
|
---|
881 |
|
---|
882 | hr = mpDevice->SetTexture(0, mSaved.pTexture);
|
---|
883 | D3D_RELEASE(mSaved.pTexture); /* GetTexture increases the internal reference count. */
|
---|
884 | Assert(hr == D3D_OK);
|
---|
885 |
|
---|
886 | hr = mpDevice->SetVertexShaderConstantF(0, mSaved.aVSConstantData, 1);
|
---|
887 | Assert(hr == D3D_OK);
|
---|
888 |
|
---|
889 | hr = mpDevice->SetPixelShaderConstantF(0, mSaved.aPSConstantData, 1);
|
---|
890 | Assert(hr == D3D_OK);
|
---|
891 |
|
---|
892 | for (uint32_t i = 0; i < RT_ELEMENTS(mSaved.aSamplerState); ++i)
|
---|
893 | {
|
---|
894 | hr = mpDevice->SetSamplerState(0, mSaved.aSamplerState[i].Type, mSaved.aSamplerState[i].Value);
|
---|
895 | Assert(hr == D3D_OK);
|
---|
896 | }
|
---|
897 |
|
---|
898 | return hr;
|
---|
899 | }
|
---|
900 |
|
---|
901 | HRESULT D3D9Conversion::initConversion()
|
---|
902 | {
|
---|
903 | static D3DVERTEXELEMENT9 const aVertexElements[] =
|
---|
904 | {
|
---|
905 | {0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
---|
906 | {0, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
|
---|
907 | D3DDECL_END()
|
---|
908 | };
|
---|
909 |
|
---|
910 | HRESULT hr = mpDevice->CreateVertexDeclaration(aVertexElements, &mpVertexDecl);
|
---|
911 | AssertReturn(hr == D3D_OK, hr);
|
---|
912 |
|
---|
913 | hr = mpDevice->CreateVertexBuffer(6 * sizeof(Vertex),
|
---|
914 | 0, /* D3DUSAGE_* */
|
---|
915 | 0, /* FVF */
|
---|
916 | D3DPOOL_DEFAULT,
|
---|
917 | &mpVB,
|
---|
918 | 0);
|
---|
919 | AssertReturn(hr == D3D_OK, hr);
|
---|
920 |
|
---|
921 | hr = mpDevice->CreateVertexShader(mParameters.paVS, &mpVS);
|
---|
922 | AssertReturn(hr == D3D_OK, hr);
|
---|
923 |
|
---|
924 | hr = mpDevice->CreatePixelShader(mParameters.paPS, &mpPS);
|
---|
925 | AssertReturn(hr == D3D_OK, hr);
|
---|
926 |
|
---|
927 | return hr;
|
---|
928 | }
|
---|
929 |
|
---|
930 | HRESULT D3D9Conversion::setConversionState(IDirect3DTexture9 *pSourceTexture,
|
---|
931 | uint32_t cWidth,
|
---|
932 | uint32_t cHeight)
|
---|
933 | {
|
---|
934 | /* Subtract 0.5 to line up the pixel centers with texels
|
---|
935 | * https://docs.microsoft.com/en-us/windows/win32/direct3d9/directly-mapping-texels-to-pixels
|
---|
936 | */
|
---|
937 | float const xLeft = -0.5f;
|
---|
938 | float const xRight = (float)(cWidth - 1) - 0.5f;
|
---|
939 | float const yTop = -0.5f;
|
---|
940 | float const yBottom = (float)(cHeight - 1) - 0.5f;
|
---|
941 |
|
---|
942 | Vertex const aVertices[] =
|
---|
943 | {
|
---|
944 | { xLeft, yTop, 0.0f, 0.0f},
|
---|
945 | { xRight, yTop, 1.0f, 0.0f},
|
---|
946 | { xRight, yBottom, 1.0f, 1.0f},
|
---|
947 |
|
---|
948 | { xLeft, yTop, 0.0f, 0.0f},
|
---|
949 | { xRight, yBottom, 1.0f, 1.0f},
|
---|
950 | { xLeft, yBottom, 0.0f, 1.0f},
|
---|
951 | };
|
---|
952 |
|
---|
953 | HRESULT hr = d3dCopyToVertexBuffer(mpVB, aVertices, sizeof(aVertices));
|
---|
954 | AssertReturn(hr == D3D_OK, hr);
|
---|
955 |
|
---|
956 | /* No need to save the stream source, because vmsvga3dDrawPrimitives always sets it. */
|
---|
957 | hr = mpDevice->SetStreamSource(0, mpVB, 0, sizeof(Vertex));
|
---|
958 | AssertReturn(hr == D3D_OK, hr);
|
---|
959 |
|
---|
960 | /* Stored in pContext->d3dState.pVertexDecl. */
|
---|
961 | hr = mpDevice->SetVertexDeclaration(mpVertexDecl);
|
---|
962 | AssertReturn(hr == D3D_OK, hr);
|
---|
963 |
|
---|
964 | /* Saved by saveContextState. */
|
---|
965 | hr = mpDevice->SetVertexShader(mpVS);
|
---|
966 | AssertReturn(hr == D3D_OK, hr);
|
---|
967 |
|
---|
968 | /* Saved by saveContextState. */
|
---|
969 | hr = mpDevice->SetPixelShader(mpPS);
|
---|
970 | AssertReturn(hr == D3D_OK, hr);
|
---|
971 |
|
---|
972 | /* Saved by saveContextState. */
|
---|
973 | hr = mpDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
---|
974 | AssertReturn(hr == D3D_OK, hr);
|
---|
975 |
|
---|
976 | /* Saved by saveContextState. */
|
---|
977 | hr = mpDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
|
---|
978 | AssertReturn(hr == D3D_OK, hr);
|
---|
979 |
|
---|
980 | /* Saved by saveContextState. */
|
---|
981 | hr = mpDevice->SetTexture(0, pSourceTexture);
|
---|
982 | AssertReturn(hr == D3D_OK, hr);
|
---|
983 |
|
---|
984 | float aTextureInfo[4];
|
---|
985 | aTextureInfo[0] = (float)cWidth;
|
---|
986 | aTextureInfo[1] = (float)cHeight;
|
---|
987 | aTextureInfo[2] = 1.0f / (float)cWidth; /* Pixel width in texture coords. */
|
---|
988 | aTextureInfo[3] = 1.0f / (float)cHeight; /* Pixel height in texture coords. */
|
---|
989 |
|
---|
990 | /* Saved by saveContextState. */
|
---|
991 | hr = mpDevice->SetVertexShaderConstantF(0, aTextureInfo, 1);
|
---|
992 | AssertReturn(hr == D3D_OK, hr);
|
---|
993 |
|
---|
994 | /* Saved by saveContextState. */
|
---|
995 | hr = mpDevice->SetPixelShaderConstantF(0, aTextureInfo, 1);
|
---|
996 | AssertReturn(hr == D3D_OK, hr);
|
---|
997 |
|
---|
998 | /* Saved by saveContextState. */
|
---|
999 | hr = mpDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
|
---|
1000 | AssertReturn(hr == D3D_OK, hr);
|
---|
1001 | hr = mpDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
|
---|
1002 | AssertReturn(hr == D3D_OK, hr);
|
---|
1003 | hr = mpDevice->SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
|
---|
1004 | AssertReturn(hr == D3D_OK, hr);
|
---|
1005 |
|
---|
1006 | return hr;
|
---|
1007 | }
|
---|
1008 |
|
---|
1009 |
|
---|
1010 | HRESULT D3D9Conversion::SelectConversion(D3DFORMAT d3dfmtFrom, D3DFORMAT d3dfmtTo)
|
---|
1011 | {
|
---|
1012 | /** @todo d3d9SelectConversion should be a member. Move the code here? */
|
---|
1013 | HRESULT hr = d3d9SelectConversion(d3dfmtFrom, d3dfmtTo, &mParameters);
|
---|
1014 | return hr;
|
---|
1015 | }
|
---|
1016 |
|
---|
1017 | HRESULT D3D9Conversion::ConvertTexture(PVMSVGA3DCONTEXT pContext,
|
---|
1018 | PVMSVGA3DSURFACE pSurface,
|
---|
1019 | Direction enmDirection)
|
---|
1020 | {
|
---|
1021 | IDirect3DTexture9 *pSourceTexture;
|
---|
1022 | IDirect3DTexture9 *pTargetTexture;
|
---|
1023 | D3D9TextureType enmTargetType;
|
---|
1024 |
|
---|
1025 | if (enmDirection == FromEmulated)
|
---|
1026 | {
|
---|
1027 | pSourceTexture = pSurface->emulated.pTexture;
|
---|
1028 | pTargetTexture = pSurface->u.pTexture;
|
---|
1029 | enmTargetType = D3D9TextureType_Texture;
|
---|
1030 | }
|
---|
1031 | else if (enmDirection == ToEmulated)
|
---|
1032 | {
|
---|
1033 | pSourceTexture = pSurface->u.pTexture;
|
---|
1034 | pTargetTexture = pSurface->emulated.pTexture;
|
---|
1035 | enmTargetType = D3D9TextureType_Emulated;
|
---|
1036 | }
|
---|
1037 | else
|
---|
1038 | AssertFailedReturn(E_INVALIDARG);
|
---|
1039 |
|
---|
1040 | AssertPtrReturn(pSourceTexture, E_INVALIDARG);
|
---|
1041 | AssertPtrReturn(pTargetTexture, E_INVALIDARG);
|
---|
1042 |
|
---|
1043 | HRESULT hr = saveContextState();
|
---|
1044 | if (hr == D3D_OK)
|
---|
1045 | {
|
---|
1046 | hr = initConversion();
|
---|
1047 | if (hr == D3D_OK)
|
---|
1048 | {
|
---|
1049 | uint32_t const cWidth = pSurface->paMipmapLevels[0].mipmapSize.width;
|
---|
1050 | uint32_t const cHeight = pSurface->paMipmapLevels[0].mipmapSize.height;
|
---|
1051 |
|
---|
1052 | hr = setConversionState(pSourceTexture, cWidth, cHeight);
|
---|
1053 | if (hr == D3D_OK)
|
---|
1054 | {
|
---|
1055 | hr = mpDevice->BeginScene();
|
---|
1056 | Assert(hr == D3D_OK);
|
---|
1057 | if (hr == D3D_OK)
|
---|
1058 | {
|
---|
1059 | for (DWORD iFace = 0; iFace < pSurface->cFaces; ++iFace)
|
---|
1060 | {
|
---|
1061 | DWORD const cMipLevels = pTargetTexture->GetLevelCount();
|
---|
1062 | for (DWORD iMipmap = 0; iMipmap < cMipLevels && hr == D3D_OK; ++iMipmap)
|
---|
1063 | {
|
---|
1064 | IDirect3DSurface9 *pRT = NULL;
|
---|
1065 | hr = D3D9GetTextureLevel(pSurface, enmTargetType, iFace, iMipmap, &pRT);
|
---|
1066 | Assert(hr == D3D_OK);
|
---|
1067 | if (hr == D3D_OK)
|
---|
1068 | {
|
---|
1069 | hr = mpDevice->SetRenderTarget(0, pRT);
|
---|
1070 | Assert(hr == D3D_OK);
|
---|
1071 | if (hr == D3D_OK)
|
---|
1072 | {
|
---|
1073 | hr = mpDevice->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
|
---|
1074 | Assert(hr == D3D_OK);
|
---|
1075 | }
|
---|
1076 |
|
---|
1077 | D3D_RELEASE(pRT);
|
---|
1078 | }
|
---|
1079 | }
|
---|
1080 | }
|
---|
1081 |
|
---|
1082 | hr = mpDevice->EndScene();
|
---|
1083 | Assert(hr == D3D_OK);
|
---|
1084 | }
|
---|
1085 | }
|
---|
1086 | }
|
---|
1087 |
|
---|
1088 | hr = restoreContextState(pContext);
|
---|
1089 | }
|
---|
1090 |
|
---|
1091 | destroyConversion();
|
---|
1092 |
|
---|
1093 | return hr;
|
---|
1094 | }
|
---|
1095 |
|
---|
1096 |
|
---|
1097 | HRESULT D3D9UpdateTexture(PVMSVGA3DCONTEXT pContext,
|
---|
1098 | PVMSVGA3DSURFACE pSurface)
|
---|
1099 | {
|
---|
1100 | HRESULT hr = S_OK;
|
---|
1101 |
|
---|
1102 | if (pSurface->formatD3D == pSurface->d3dfmtRequested)
|
---|
1103 | {
|
---|
1104 | hr = pContext->pDevice->UpdateTexture(pSurface->bounce.pTexture, pSurface->u.pTexture);
|
---|
1105 | }
|
---|
1106 | else
|
---|
1107 | {
|
---|
1108 | if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE)
|
---|
1109 | {
|
---|
1110 | hr = pContext->pDevice->UpdateTexture(pSurface->bounce.pTexture, pSurface->emulated.pTexture);
|
---|
1111 | if (hr == D3D_OK)
|
---|
1112 | {
|
---|
1113 | D3D9Conversion conv(pContext->pDevice);
|
---|
1114 | hr = conv.SelectConversion(pSurface->d3dfmtRequested, pSurface->formatD3D);
|
---|
1115 | if (hr == D3D_OK)
|
---|
1116 | {
|
---|
1117 | hr = conv.ConvertTexture(pContext, pSurface, D3D9Conversion::FromEmulated);
|
---|
1118 | }
|
---|
1119 | }
|
---|
1120 | }
|
---|
1121 | else
|
---|
1122 | {
|
---|
1123 | /** @todo Cubemaps and maybe volume textures. */
|
---|
1124 | hr = pContext->pDevice->UpdateTexture(pSurface->bounce.pTexture, pSurface->u.pTexture);
|
---|
1125 | }
|
---|
1126 | }
|
---|
1127 |
|
---|
1128 | return hr;
|
---|
1129 | }
|
---|
1130 |
|
---|
1131 | HRESULT D3D9GetSurfaceLevel(PVMSVGA3DSURFACE pSurface,
|
---|
1132 | uint32_t uFace,
|
---|
1133 | uint32_t uMipmap,
|
---|
1134 | bool fBounce,
|
---|
1135 | IDirect3DSurface9 **ppD3DSurface)
|
---|
1136 | {
|
---|
1137 | HRESULT hr;
|
---|
1138 |
|
---|
1139 | if ( pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE
|
---|
1140 | || pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE)
|
---|
1141 | {
|
---|
1142 | D3D9TextureType enmType;
|
---|
1143 | if (fBounce)
|
---|
1144 | enmType = D3D9TextureType_Bounce;
|
---|
1145 | else if (pSurface->formatD3D != pSurface->d3dfmtRequested)
|
---|
1146 | enmType = D3D9TextureType_Emulated;
|
---|
1147 | else
|
---|
1148 | enmType = D3D9TextureType_Texture;
|
---|
1149 |
|
---|
1150 | hr = D3D9GetTextureLevel(pSurface, enmType, uFace, uMipmap, ppD3DSurface);
|
---|
1151 | }
|
---|
1152 | else if (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_SURFACE)
|
---|
1153 | {
|
---|
1154 | pSurface->u.pSurface->AddRef();
|
---|
1155 | *ppD3DSurface = pSurface->u.pSurface;
|
---|
1156 | hr = S_OK;
|
---|
1157 | }
|
---|
1158 | else
|
---|
1159 | {
|
---|
1160 | AssertMsgFailed(("No surface for type %d\n", pSurface->enmD3DResType));
|
---|
1161 | hr = E_INVALIDARG;
|
---|
1162 | }
|
---|
1163 |
|
---|
1164 | return hr;
|
---|
1165 | }
|
---|
1166 |
|
---|
1167 | /** Copy the texture content to the bounce texture.
|
---|
1168 | */
|
---|
1169 | HRESULT D3D9GetRenderTargetData(PVMSVGA3DCONTEXT pContext,
|
---|
1170 | PVMSVGA3DSURFACE pSurface,
|
---|
1171 | uint32_t uFace,
|
---|
1172 | uint32_t uMipmap)
|
---|
1173 | {
|
---|
1174 | HRESULT hr;
|
---|
1175 |
|
---|
1176 | /* Get the corresponding bounce texture surface. */
|
---|
1177 | IDirect3DSurface9 *pDst = NULL;
|
---|
1178 | hr = D3D9GetSurfaceLevel(pSurface, uFace, uMipmap, true, &pDst);
|
---|
1179 | AssertReturn(hr == D3D_OK, hr);
|
---|
1180 |
|
---|
1181 | /* Get the actual texture surface, emulated or actual. */
|
---|
1182 | IDirect3DSurface9 *pSrc = NULL;
|
---|
1183 | hr = D3D9GetSurfaceLevel(pSurface, uFace, uMipmap, false, &pSrc);
|
---|
1184 | AssertReturnStmt(hr == D3D_OK,
|
---|
1185 | D3D_RELEASE(pDst), hr);
|
---|
1186 |
|
---|
1187 | Assert(pDst != pSrc);
|
---|
1188 |
|
---|
1189 | if (pSurface->formatD3D == pSurface->d3dfmtRequested)
|
---|
1190 | {
|
---|
1191 | hr = pContext->pDevice->GetRenderTargetData(pSrc, pDst);
|
---|
1192 | AssertMsg(hr == D3D_OK, ("GetRenderTargetData failed with %x\n", hr));
|
---|
1193 | }
|
---|
1194 | else
|
---|
1195 | {
|
---|
1196 | D3D9Conversion conv(pContext->pDevice);
|
---|
1197 | hr = conv.SelectConversion(pSurface->formatD3D, pSurface->d3dfmtRequested);
|
---|
1198 | if (hr == D3D_OK)
|
---|
1199 | {
|
---|
1200 | hr = conv.ConvertTexture(pContext, pSurface, D3D9Conversion::ToEmulated);
|
---|
1201 | }
|
---|
1202 |
|
---|
1203 | if (hr == D3D_OK)
|
---|
1204 | {
|
---|
1205 | hr = pContext->pDevice->GetRenderTargetData(pSrc, pDst);
|
---|
1206 | AssertMsg(hr == D3D_OK, ("GetRenderTargetData failed with %x\n", hr));
|
---|
1207 | }
|
---|
1208 | }
|
---|
1209 |
|
---|
1210 | D3D_RELEASE(pSrc);
|
---|
1211 | D3D_RELEASE(pDst);
|
---|
1212 | return hr;
|
---|
1213 | }
|
---|
1214 |
|
---|
1215 | D3DFORMAT D3D9GetActualFormat(PVMSVGA3DSTATE pState, D3DFORMAT d3dfmtRequested)
|
---|
1216 | {
|
---|
1217 | RT_NOREF(pState);
|
---|
1218 |
|
---|
1219 | switch (d3dfmtRequested)
|
---|
1220 | {
|
---|
1221 | case D3DFMT_UYVY:
|
---|
1222 | if (!pState->fSupportedFormatUYVY) return D3DFMT_A8R8G8B8;
|
---|
1223 | break;
|
---|
1224 | case D3DFMT_YUY2:
|
---|
1225 | if (!pState->fSupportedFormatYUY2) return D3DFMT_A8R8G8B8;
|
---|
1226 | break;
|
---|
1227 | case D3DFMT_A8B8G8R8:
|
---|
1228 | if (!pState->fSupportedFormatA8B8G8R8) return D3DFMT_A8R8G8B8;
|
---|
1229 | break;
|
---|
1230 | default:
|
---|
1231 | break;
|
---|
1232 | }
|
---|
1233 |
|
---|
1234 | /* Use the requested format. No emulation required. */
|
---|
1235 | return d3dfmtRequested;
|
---|
1236 | }
|
---|
1237 |
|
---|
1238 | bool D3D9CheckDeviceFormat(IDirect3D9 *pD3D9, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat)
|
---|
1239 | {
|
---|
1240 | HRESULT hr = pD3D9->CheckDeviceFormat(D3DADAPTER_DEFAULT,
|
---|
1241 | D3DDEVTYPE_HAL,
|
---|
1242 | D3DFMT_X8R8G8B8, /* assume standard 32-bit display mode */
|
---|
1243 | Usage,
|
---|
1244 | RType,
|
---|
1245 | CheckFormat);
|
---|
1246 | return (hr == D3D_OK);
|
---|
1247 | }
|
---|