1 | /* $Id: DevVGA-SVGA3d-savedstate.cpp 98103 2023-01-17 14:15:46Z vboxsync $ */
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2 | /** @file
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3 | * DevSVGA3d - VMWare SVGA device, 3D parts - Saved state and assocated stuff.
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4 | */
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5 |
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6 | /*
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7 | * Copyright (C) 2013-2023 Oracle and/or its affiliates.
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8 | *
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9 | * This file is part of VirtualBox base platform packages, as
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10 | * available from https://www.virtualbox.org.
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11 | *
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12 | * This program is free software; you can redistribute it and/or
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13 | * modify it under the terms of the GNU General Public License
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14 | * as published by the Free Software Foundation, in version 3 of the
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15 | * License.
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16 | *
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17 | * This program is distributed in the hope that it will be useful, but
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18 | * WITHOUT ANY WARRANTY; without even the implied warranty of
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19 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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20 | * General Public License for more details.
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21 | *
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22 | * You should have received a copy of the GNU General Public License
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23 | * along with this program; if not, see <https://www.gnu.org/licenses>.
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24 | *
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25 | * SPDX-License-Identifier: GPL-3.0-only
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26 | */
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27 |
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28 |
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29 | /*********************************************************************************************************************************
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30 | * Header Files *
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31 | *********************************************************************************************************************************/
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32 | #define LOG_GROUP LOG_GROUP_DEV_VMSVGA
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33 | #include <VBox/vmm/pdmdev.h>
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34 | #include <iprt/errcore.h>
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35 | #include <VBox/log.h>
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36 |
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37 | #include <iprt/assert.h>
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38 | #include <iprt/mem.h>
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39 |
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40 | #include <VBox/vmm/pgm.h> /* required by DevVGA.h */
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41 | #include <VBoxVideo.h> /* required by DevVGA.h */
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42 |
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43 | /* should go BEFORE any other DevVGA include to make all DevVGA.h config defines be visible */
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44 | #include "DevVGA.h"
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45 |
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46 | #include "DevVGA-SVGA.h"
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47 | #include "DevVGA-SVGA3d.h"
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48 | #define VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS
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49 | #include "DevVGA-SVGA3d-internal.h"
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50 |
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51 |
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52 |
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53 | /**
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54 | * Reinitializes an active context.
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55 | *
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56 | * @returns VBox status code.
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57 | * @param pThisCC The VGA/VMSVGA state for ring-3.
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58 | * @param pContext The freshly loaded context to reinitialize.
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59 | */
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60 | static int vmsvga3dLoadReinitContext(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)
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61 | {
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62 | int rc;
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63 | uint32_t cid = pContext->id;
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64 | Assert(cid != SVGA3D_INVALID_ID);
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65 |
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66 | /* First set the render targets as they change the internal state (reset viewport etc) */
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67 | Log(("vmsvga3dLoadReinitContext: Recreate render targets BEGIN [cid=%#x]\n", cid));
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68 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aRenderTargets); j++)
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69 | {
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70 | if (pContext->state.aRenderTargets[j] != SVGA3D_INVALID_ID)
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71 | {
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72 | SVGA3dSurfaceImageId target;
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73 |
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74 | target.sid = pContext->state.aRenderTargets[j];
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75 | target.face = 0;
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76 | target.mipmap = 0;
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77 | rc = vmsvga3dSetRenderTarget(pThisCC, cid, (SVGA3dRenderTargetType)j, target);
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78 | AssertRCReturn(rc, rc);
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79 | }
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80 | }
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81 | Log(("vmsvga3dLoadReinitContext: Recreate render targets END\n"));
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82 |
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83 | /* Recreate the render state */
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84 | Log(("vmsvga3dLoadReinitContext: Recreate render state BEGIN\n"));
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85 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aRenderState); j++)
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86 | {
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87 | SVGA3dRenderState *pRenderState = &pContext->state.aRenderState[j];
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88 |
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89 | if (pRenderState->state != SVGA3D_RS_INVALID)
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90 | vmsvga3dSetRenderState(pThisCC, pContext->id, 1, pRenderState);
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91 | }
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92 | Log(("vmsvga3dLoadReinitContext: Recreate render state END\n"));
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93 |
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94 | /* Recreate the texture state */
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95 | Log(("vmsvga3dLoadReinitContext: Recreate texture state BEGIN\n"));
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96 | for (uint32_t iStage = 0; iStage < RT_ELEMENTS(pContext->state.aTextureStates); ++iStage)
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97 | {
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98 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aTextureStates[0]); ++j)
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99 | {
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100 | SVGA3dTextureState *pTextureState = &pContext->state.aTextureStates[iStage][j];
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101 |
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102 | if (pTextureState->name != SVGA3D_TS_INVALID)
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103 | vmsvga3dSetTextureState(pThisCC, pContext->id, 1, pTextureState);
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104 | }
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105 | }
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106 | Log(("vmsvga3dLoadReinitContext: Recreate texture state END\n"));
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107 |
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108 | /* Reprogram the clip planes. */
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109 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aClipPlane); j++)
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110 | {
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111 | if (pContext->state.aClipPlane[j].fValid == true)
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112 | vmsvga3dSetClipPlane(pThisCC, cid, j, pContext->state.aClipPlane[j].plane);
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113 | }
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114 |
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115 | /* Reprogram the light data. */
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116 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aLightData); j++)
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117 | {
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118 | if (pContext->state.aLightData[j].fValidData == true)
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119 | vmsvga3dSetLightData(pThisCC, cid, j, &pContext->state.aLightData[j].data);
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120 | if (pContext->state.aLightData[j].fEnabled)
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121 | vmsvga3dSetLightEnabled(pThisCC, cid, j, true);
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122 | }
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123 |
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124 | /* Recreate the transform state. */
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125 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_TRANSFORM)
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126 | {
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127 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aTransformState); j++)
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128 | {
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129 | if (pContext->state.aTransformState[j].fValid == true)
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130 | vmsvga3dSetTransform(pThisCC, cid, (SVGA3dTransformType)j, pContext->state.aTransformState[j].matrix);
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131 | }
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132 | }
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133 |
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134 | /* Reprogram the material data. */
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135 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_MATERIAL)
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136 | {
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137 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aMaterial); j++)
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138 | {
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139 | if (pContext->state.aMaterial[j].fValid == true)
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140 | vmsvga3dSetMaterial(pThisCC, cid, (SVGA3dFace)j, &pContext->state.aMaterial[j].material);
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141 | }
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142 | }
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143 |
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144 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_SCISSORRECT)
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145 | vmsvga3dSetScissorRect(pThisCC, cid, &pContext->state.RectScissor);
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146 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_ZRANGE)
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147 | vmsvga3dSetZRange(pThisCC, cid, pContext->state.zRange);
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148 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VIEWPORT)
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149 | vmsvga3dSetViewPort(pThisCC, cid, &pContext->state.RectViewPort);
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150 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VERTEXSHADER)
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151 | vmsvga3dShaderSet(pThisCC, pContext, cid, SVGA3D_SHADERTYPE_VS, pContext->state.shidVertex);
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152 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_PIXELSHADER)
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153 | vmsvga3dShaderSet(pThisCC, pContext, cid, SVGA3D_SHADERTYPE_PS, pContext->state.shidPixel);
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154 |
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155 | Log(("vmsvga3dLoadReinitContext: returns [cid=%#x]\n", cid));
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156 | return VINF_SUCCESS;
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157 | }
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158 |
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159 | static int vmsvga3dLoadVMSVGA3DSURFACEPreMipLevels(PPDMDEVINS pDevIns, PSSMHANDLE pSSM, VMSVGA3DSURFACE *pSurface)
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160 | {
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161 | struct VMSVGA3DSURFACEPreMipLevels
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162 | {
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163 | uint32_t id;
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164 | uint32_t idAssociatedContext;
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165 | uint32_t surfaceFlags;
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166 | SVGA3dSurfaceFormat format;
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167 | #ifdef VMSVGA3D_OPENGL
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168 | GLint internalFormatGL;
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169 | GLint formatGL;
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170 | GLint typeGL;
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171 | #endif
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172 | SVGA3dSurfaceFace faces[SVGA3D_MAX_SURFACE_FACES];
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173 | uint32_t cFaces;
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174 | uint32_t multiSampleCount;
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175 | SVGA3dTextureFilter autogenFilter;
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176 | uint32_t cbBlock;
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177 | };
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178 |
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179 | static SSMFIELD const s_aVMSVGA3DSURFACEFieldsPreMipLevels[] =
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180 | {
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181 | SSMFIELD_ENTRY(struct VMSVGA3DSURFACEPreMipLevels, id),
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182 | SSMFIELD_ENTRY(struct VMSVGA3DSURFACEPreMipLevels, idAssociatedContext),
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183 | SSMFIELD_ENTRY(struct VMSVGA3DSURFACEPreMipLevels, surfaceFlags),
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184 | SSMFIELD_ENTRY(struct VMSVGA3DSURFACEPreMipLevels, format),
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185 | #ifdef VMSVGA3D_OPENGL
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186 | SSMFIELD_ENTRY(struct VMSVGA3DSURFACEPreMipLevels, internalFormatGL),
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187 | SSMFIELD_ENTRY(struct VMSVGA3DSURFACEPreMipLevels, formatGL),
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188 | SSMFIELD_ENTRY(struct VMSVGA3DSURFACEPreMipLevels, typeGL),
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189 | #endif
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190 | SSMFIELD_ENTRY(struct VMSVGA3DSURFACEPreMipLevels, faces),
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191 | SSMFIELD_ENTRY(struct VMSVGA3DSURFACEPreMipLevels, cFaces),
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192 | SSMFIELD_ENTRY(struct VMSVGA3DSURFACEPreMipLevels, multiSampleCount),
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193 | SSMFIELD_ENTRY(struct VMSVGA3DSURFACEPreMipLevels, autogenFilter),
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194 | #ifdef VMSVGA3D_DIRECT3D
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195 | SSMFIELD_ENTRY(struct VMSVGA3DSURFACEPreMipLevels, format), /* Yes, the 'format' field is duplicated. */
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196 | #endif
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197 | SSMFIELD_ENTRY(struct VMSVGA3DSURFACEPreMipLevels, cbBlock),
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198 | SSMFIELD_ENTRY_TERM()
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199 | };
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200 |
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201 | struct VMSVGA3DSURFACEPreMipLevels surfacePreMipLevels;
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202 | int rc = pDevIns->pHlpR3->pfnSSMGetStructEx(pSSM, &surfacePreMipLevels, sizeof(surfacePreMipLevels), 0, s_aVMSVGA3DSURFACEFieldsPreMipLevels, NULL);
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203 | if (RT_SUCCESS(rc))
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204 | {
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205 | pSurface->id = surfacePreMipLevels.id;
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206 | pSurface->idAssociatedContext = surfacePreMipLevels.idAssociatedContext;
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207 | pSurface->f.s.surface1Flags = surfacePreMipLevels.surfaceFlags;
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208 | pSurface->f.s.surface2Flags = 0;
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209 | pSurface->format = surfacePreMipLevels.format;
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210 | #ifdef VMSVGA3D_OPENGL
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211 | pSurface->internalFormatGL = surfacePreMipLevels.internalFormatGL;
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212 | pSurface->formatGL = surfacePreMipLevels.formatGL;
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213 | pSurface->typeGL = surfacePreMipLevels.typeGL;
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214 | #endif
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215 | pSurface->cLevels = surfacePreMipLevels.faces[0].numMipLevels;
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216 | pSurface->cFaces = surfacePreMipLevels.cFaces;
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217 | pSurface->multiSampleCount = surfacePreMipLevels.multiSampleCount;
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218 | pSurface->autogenFilter = surfacePreMipLevels.autogenFilter;
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219 | pSurface->cbBlock = surfacePreMipLevels.cbBlock;
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220 | }
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221 | return rc;
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222 | }
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223 |
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224 |
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225 | /*
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226 | * Load the legacy VMSVGA3DCONTEXT from saved state version VGA_SAVEDSTATE_VERSION_VMSVGA_MIPLEVELS (23)
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227 | * or earlier, i.e. 6.1 or old trunk.
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228 | *
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229 | * The saved state incompatibility has been introduced in two revisions:
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230 | *
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231 | * - r140506: which makes sure that VMSVGA structures are tightly packed (pragma pack(1)).
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232 | * This caused all structures which have a member from VMSVGA headers (like VMSVGALIGHTSTATE) to be packed too.
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233 | * For example the size of aLightData element (VMSVGALIGHTSTATE) is 2 bytes smaller on trunk (118) than on 6.1 (120),
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234 | * which happens because SVGA3dLightData member offset is 2 on trunk and 4 on 6.1.
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235 | *
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236 | * - r141385: new VMSVGA device headers.
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237 | * SVGA3D_RS_MAX is 99 with new VMSVGA headers, but it was 100 with old headers.
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238 | * 6.1 always saved 100 entries; trunk before r141385 saved 100 entries; trunk at r141385 saves 99 entries.
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239 | *
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240 | * 6.1 saved state version is VGA_SAVEDSTATE_VERSION_VMSVGA_SCREENS (21).
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241 | * Trunk r141287 introduced VGA_SAVEDSTATE_VERSION_VMSVGA_MIPLEVELS (23).
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242 | *
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243 | * Both issues has been solved by loading a compatible context structure for saved state
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244 | * version < VGA_SAVEDSTATE_VERSION_VMSVGA_MIPLEVELS.
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245 | * This means that trunk will not be able to load states created from r140506 to r141385.
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246 | */
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247 | static int vmsvga3dLoadVMSVGA3DCONTEXT23(PPDMDEVINS pDevIns, PSSMHANDLE pSSM, VMSVGA3DCONTEXT *pContext)
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248 | {
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249 | #pragma pack(1)
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250 | struct VMSVGA3DCONTEXT23
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251 | {
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252 | uint32_t id;
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253 | #ifdef VMSVGA3D_OPENGL
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254 | uint32_t lastError;
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255 | #endif
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256 | uint32_t cPixelShaders;
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257 | uint32_t cVertexShaders;
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258 | struct
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259 | {
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260 | uint32_t u32UpdateFlags;
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261 | SVGA3dRenderState aRenderState[/*SVGA3D_RS_MAX=*/ 100];
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262 | SVGA3dTextureState aTextureStates[/*SVGA3D_MAX_TEXTURE_STAGE=*/ 8][/*SVGA3D_TS_MAX=*/ 30];
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263 | struct
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264 | {
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265 | bool fValid;
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266 | bool pad[3];
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267 | float matrix[16];
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268 | } aTransformState[SVGA3D_TRANSFORM_MAX];
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269 | struct
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270 | {
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271 | bool fValid;
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272 | bool pad[3];
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273 | SVGA3dMaterial material;
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274 | } aMaterial[SVGA3D_FACE_MAX];
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275 | struct
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276 | {
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277 | bool fValid;
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278 | bool pad[3];
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279 | float plane[4];
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280 | } aClipPlane[SVGA3D_CLIPPLANE_5];
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281 | struct
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282 | {
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283 | bool fEnabled;
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284 | bool fValidData;
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285 | bool pad[2];
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286 | SVGA3dLightData data;
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287 | } aLightData[SVGA3D_MAX_LIGHTS];
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288 | uint32_t aRenderTargets[SVGA3D_RT_MAX];
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289 | SVGA3dRect RectScissor;
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290 | SVGA3dRect RectViewPort;
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291 | SVGA3dZRange zRange;
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292 | uint32_t shidPixel;
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293 | uint32_t shidVertex;
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294 | uint32_t cPixelShaderConst;
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295 | uint32_t cVertexShaderConst;
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296 | } state;
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297 | };
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298 | #pragma pack()
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299 |
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300 | static SSMFIELD const g_aVMSVGA3DCONTEXT23Fields[] =
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301 | {
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302 | SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, id),
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303 | #ifdef VMSVGA3D_OPENGL
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304 | SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, lastError),
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305 | #endif
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306 | SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, cPixelShaders),
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307 | SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, cVertexShaders),
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308 | SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.u32UpdateFlags),
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309 | SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.aRenderState),
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310 | SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.aTextureStates),
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311 | SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.aTransformState),
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312 | SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.aMaterial),
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313 | SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.aClipPlane),
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314 | SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.aLightData),
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315 | SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.aRenderTargets),
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316 | SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.RectScissor),
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317 | SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.RectViewPort),
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318 | SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.zRange),
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319 | SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.shidPixel),
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320 | SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.shidVertex),
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321 | SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.cPixelShaderConst),
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322 | SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.cVertexShaderConst),
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323 | SSMFIELD_ENTRY_TERM()
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324 | };
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325 |
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326 | struct VMSVGA3DCONTEXT23 ctx;
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327 | int rc = pDevIns->pHlpR3->pfnSSMGetStructEx(pSSM, &ctx, sizeof(ctx), 0, g_aVMSVGA3DCONTEXT23Fields, NULL);
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328 | AssertRCReturn(rc, rc);
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329 |
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330 | pContext->id = ctx.id;
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331 | #ifdef VMSVGA3D_OPENGL
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332 | pContext->lastError = (GLenum)ctx.lastError;
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333 | #endif
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334 |
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335 | pContext->cPixelShaders = ctx.cPixelShaders;
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336 | pContext->cVertexShaders = ctx.cVertexShaders;
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337 | pContext->state.u32UpdateFlags = ctx.state.u32UpdateFlags;
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338 |
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339 | AssertCompile(sizeof(SVGA3dRenderState) == 8);
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340 | AssertCompile(RT_ELEMENTS(pContext->state.aRenderState) == 99);
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341 | for (unsigned i = 0; i < RT_ELEMENTS(pContext->state.aRenderState); ++i)
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342 | pContext->state.aRenderState[i] = ctx.state.aRenderState[i];
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343 |
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344 | // Skip pContext->state.aTextureStates
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345 | AssertCompile(sizeof(SVGA3dTextureState) == 12);
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346 |
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347 | AssertCompile(sizeof(VMSVGATRANSFORMSTATE) == 68);
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348 | AssertCompile(RT_ELEMENTS(pContext->state.aTransformState) == 15);
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349 | for (unsigned i = 0; i < RT_ELEMENTS(pContext->state.aTransformState); ++i)
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350 | {
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351 | pContext->state.aTransformState[i].fValid = ctx.state.aTransformState[i].fValid;
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352 | memcpy(pContext->state.aTransformState[i].matrix, ctx.state.aTransformState[i].matrix, sizeof(pContext->state.aTransformState[i].matrix));
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353 | }
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354 |
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355 | AssertCompile(sizeof(SVGA3dMaterial) == 68);
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356 | AssertCompile(RT_ELEMENTS(pContext->state.aMaterial) == 5);
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357 | for (unsigned i = 0; i < RT_ELEMENTS(pContext->state.aMaterial); ++i)
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358 | {
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359 | pContext->state.aMaterial[i].fValid = ctx.state.aMaterial[i].fValid;
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360 | pContext->state.aMaterial[i].material = ctx.state.aMaterial[i].material;
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361 | }
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362 |
|
---|
363 | AssertCompile(sizeof(VMSVGACLIPPLANESTATE) == 20);
|
---|
364 | AssertCompile(RT_ELEMENTS(pContext->state.aClipPlane) == (1 << 5));
|
---|
365 | for (unsigned i = 0; i < RT_ELEMENTS(pContext->state.aClipPlane); ++i)
|
---|
366 | {
|
---|
367 | pContext->state.aClipPlane[i].fValid = ctx.state.aClipPlane[i].fValid;
|
---|
368 | memcpy(pContext->state.aClipPlane[i].plane, ctx.state.aClipPlane[i].plane, sizeof(pContext->state.aClipPlane[i].plane));
|
---|
369 | }
|
---|
370 |
|
---|
371 | AssertCompile(sizeof(SVGA3dLightData) == 116);
|
---|
372 | AssertCompile(RT_ELEMENTS(pContext->state.aLightData) == 32);
|
---|
373 | for (unsigned i = 0; i < RT_ELEMENTS(pContext->state.aLightData); ++i)
|
---|
374 | {
|
---|
375 | pContext->state.aLightData[i].fEnabled = ctx.state.aLightData[i].fEnabled;
|
---|
376 | pContext->state.aLightData[i].fValidData = ctx.state.aLightData[i].fValidData;
|
---|
377 | pContext->state.aLightData[i].data = ctx.state.aLightData[i].data;
|
---|
378 | }
|
---|
379 |
|
---|
380 | AssertCompile(RT_ELEMENTS(pContext->state.aRenderTargets) == 10);
|
---|
381 | memcpy(pContext->state.aRenderTargets, ctx.state.aRenderTargets, SVGA3D_RT_MAX * sizeof(uint32_t));
|
---|
382 |
|
---|
383 | AssertCompile(sizeof(SVGA3dRect) == 16);
|
---|
384 | pContext->state.RectScissor = ctx.state.RectScissor;
|
---|
385 | pContext->state.RectViewPort = ctx.state.RectViewPort;
|
---|
386 |
|
---|
387 | AssertCompile(sizeof(SVGA3dZRange) == 8);
|
---|
388 | pContext->state.zRange = ctx.state.zRange;
|
---|
389 |
|
---|
390 | pContext->state.shidPixel = ctx.state.shidPixel;
|
---|
391 | pContext->state.shidVertex = ctx.state.shidVertex;
|
---|
392 | pContext->state.cPixelShaderConst = ctx.state.cPixelShaderConst;
|
---|
393 | pContext->state.cVertexShaderConst = ctx.state.cVertexShaderConst;
|
---|
394 |
|
---|
395 | return VINF_SUCCESS;
|
---|
396 | }
|
---|
397 |
|
---|
398 | int vmsvga3dLoadExec(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC, PSSMHANDLE pSSM, uint32_t uVersion, uint32_t uPass)
|
---|
399 | {
|
---|
400 | RT_NOREF(pDevIns, pThis, uPass);
|
---|
401 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
402 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
403 | PCPDMDEVHLPR3 pHlp = pDevIns->pHlpR3;
|
---|
404 | int rc;
|
---|
405 | uint32_t cContexts, cSurfaces;
|
---|
406 | LogFlow(("vmsvga3dLoadExec:\n"));
|
---|
407 |
|
---|
408 | /* Get the generic 3d state first. */
|
---|
409 | rc = pHlp->pfnSSMGetStructEx(pSSM, pState, sizeof(*pState), 0, g_aVMSVGA3DSTATEFields, NULL);
|
---|
410 | AssertRCReturn(rc, rc);
|
---|
411 |
|
---|
412 | cContexts = pState->cContexts;
|
---|
413 | cSurfaces = pState->cSurfaces;
|
---|
414 | pState->cContexts = 0;
|
---|
415 | pState->cSurfaces = 0;
|
---|
416 |
|
---|
417 | /* Fetch all active contexts. */
|
---|
418 | for (uint32_t i = 0; i < cContexts; i++)
|
---|
419 | {
|
---|
420 | PVMSVGA3DCONTEXT pContext;
|
---|
421 | uint32_t cid;
|
---|
422 |
|
---|
423 | /* Get the context id */
|
---|
424 | rc = pHlp->pfnSSMGetU32(pSSM, &cid);
|
---|
425 | AssertRCReturn(rc, rc);
|
---|
426 |
|
---|
427 | if (cid != SVGA3D_INVALID_ID)
|
---|
428 | {
|
---|
429 | uint32_t cPixelShaderConst, cVertexShaderConst, cPixelShaders, cVertexShaders;
|
---|
430 | LogFlow(("vmsvga3dLoadExec: Loading cid=%#x\n", cid));
|
---|
431 |
|
---|
432 | #ifdef VMSVGA3D_OPENGL
|
---|
433 | if (cid == VMSVGA3D_SHARED_CTX_ID)
|
---|
434 | {
|
---|
435 | i--; /* Not included in cContexts. */
|
---|
436 | pContext = &pState->SharedCtx;
|
---|
437 | if (pContext->id != VMSVGA3D_SHARED_CTX_ID)
|
---|
438 | {
|
---|
439 | /** @todo Separate backend */
|
---|
440 | rc = vmsvga3dContextDefineOgl(pThisCC, VMSVGA3D_SHARED_CTX_ID, VMSVGA3D_DEF_CTX_F_SHARED_CTX);
|
---|
441 | AssertRCReturn(rc, rc);
|
---|
442 | }
|
---|
443 | }
|
---|
444 | else
|
---|
445 | #endif
|
---|
446 | {
|
---|
447 | rc = vmsvga3dContextDefine(pThisCC, cid);
|
---|
448 | AssertRCReturn(rc, rc);
|
---|
449 |
|
---|
450 | pContext = pState->papContexts[i];
|
---|
451 | }
|
---|
452 | AssertReturn(pContext->id == cid, VERR_INTERNAL_ERROR);
|
---|
453 |
|
---|
454 | if (uVersion >= VGA_SAVEDSTATE_VERSION_VMSVGA_MIPLEVELS)
|
---|
455 | rc = pHlp->pfnSSMGetStructEx(pSSM, pContext, sizeof(*pContext), 0, g_aVMSVGA3DCONTEXTFields, NULL);
|
---|
456 | else
|
---|
457 | rc = vmsvga3dLoadVMSVGA3DCONTEXT23(pDevIns, pSSM, pContext);
|
---|
458 | AssertRCReturn(rc, rc);
|
---|
459 |
|
---|
460 | cPixelShaders = pContext->cPixelShaders;
|
---|
461 | cVertexShaders = pContext->cVertexShaders;
|
---|
462 | cPixelShaderConst = pContext->state.cPixelShaderConst;
|
---|
463 | cVertexShaderConst = pContext->state.cVertexShaderConst;
|
---|
464 | pContext->cPixelShaders = 0;
|
---|
465 | pContext->cVertexShaders = 0;
|
---|
466 | pContext->state.cPixelShaderConst = 0;
|
---|
467 | pContext->state.cVertexShaderConst = 0;
|
---|
468 |
|
---|
469 | /* Fetch all pixel shaders. */
|
---|
470 | for (uint32_t j = 0; j < cPixelShaders; j++)
|
---|
471 | {
|
---|
472 | VMSVGA3DSHADER shader;
|
---|
473 | uint32_t shid;
|
---|
474 |
|
---|
475 | /* Fetch the id first. */
|
---|
476 | rc = pHlp->pfnSSMGetU32(pSSM, &shid);
|
---|
477 | AssertRCReturn(rc, rc);
|
---|
478 |
|
---|
479 | if (shid != SVGA3D_INVALID_ID)
|
---|
480 | {
|
---|
481 | uint32_t *pData;
|
---|
482 |
|
---|
483 | /* Fetch a copy of the shader struct. */
|
---|
484 | rc = pHlp->pfnSSMGetStructEx(pSSM, &shader, sizeof(shader), 0, g_aVMSVGA3DSHADERFields, NULL);
|
---|
485 | AssertRCReturn(rc, rc);
|
---|
486 |
|
---|
487 | pData = (uint32_t *)RTMemAlloc(shader.cbData);
|
---|
488 | AssertReturn(pData, VERR_NO_MEMORY);
|
---|
489 |
|
---|
490 | rc = pHlp->pfnSSMGetMem(pSSM, pData, shader.cbData);
|
---|
491 | AssertRCReturn(rc, rc);
|
---|
492 |
|
---|
493 | rc = vmsvga3dShaderDefine(pThisCC, cid, shid, shader.type, shader.cbData, pData);
|
---|
494 | AssertRCReturn(rc, rc);
|
---|
495 |
|
---|
496 | RTMemFree(pData);
|
---|
497 | }
|
---|
498 | }
|
---|
499 |
|
---|
500 | /* Fetch all vertex shaders. */
|
---|
501 | for (uint32_t j = 0; j < cVertexShaders; j++)
|
---|
502 | {
|
---|
503 | VMSVGA3DSHADER shader;
|
---|
504 | uint32_t shid;
|
---|
505 |
|
---|
506 | /* Fetch the id first. */
|
---|
507 | rc = pHlp->pfnSSMGetU32(pSSM, &shid);
|
---|
508 | AssertRCReturn(rc, rc);
|
---|
509 |
|
---|
510 | if (shid != SVGA3D_INVALID_ID)
|
---|
511 | {
|
---|
512 | uint32_t *pData;
|
---|
513 |
|
---|
514 | /* Fetch a copy of the shader struct. */
|
---|
515 | rc = pHlp->pfnSSMGetStructEx(pSSM, &shader, sizeof(shader), 0, g_aVMSVGA3DSHADERFields, NULL);
|
---|
516 | AssertRCReturn(rc, rc);
|
---|
517 |
|
---|
518 | pData = (uint32_t *)RTMemAlloc(shader.cbData);
|
---|
519 | AssertReturn(pData, VERR_NO_MEMORY);
|
---|
520 |
|
---|
521 | rc = pHlp->pfnSSMGetMem(pSSM, pData, shader.cbData);
|
---|
522 | AssertRCReturn(rc, rc);
|
---|
523 |
|
---|
524 | rc = vmsvga3dShaderDefine(pThisCC, cid, shid, shader.type, shader.cbData, pData);
|
---|
525 | AssertRCReturn(rc, rc);
|
---|
526 |
|
---|
527 | RTMemFree(pData);
|
---|
528 | }
|
---|
529 | }
|
---|
530 |
|
---|
531 | /* Fetch pixel shader constants. */
|
---|
532 | for (uint32_t j = 0; j < cPixelShaderConst; j++)
|
---|
533 | {
|
---|
534 | VMSVGASHADERCONST ShaderConst;
|
---|
535 |
|
---|
536 | rc = pHlp->pfnSSMGetStructEx(pSSM, &ShaderConst, sizeof(ShaderConst), 0, g_aVMSVGASHADERCONSTFields, NULL);
|
---|
537 | AssertRCReturn(rc, rc);
|
---|
538 |
|
---|
539 | if (ShaderConst.fValid)
|
---|
540 | {
|
---|
541 | rc = vmsvga3dShaderSetConst(pThisCC, cid, j, SVGA3D_SHADERTYPE_PS, ShaderConst.ctype, 1, ShaderConst.value);
|
---|
542 | AssertRCReturn(rc, rc);
|
---|
543 | }
|
---|
544 | }
|
---|
545 |
|
---|
546 | /* Fetch vertex shader constants. */
|
---|
547 | for (uint32_t j = 0; j < cVertexShaderConst; j++)
|
---|
548 | {
|
---|
549 | VMSVGASHADERCONST ShaderConst;
|
---|
550 |
|
---|
551 | rc = pHlp->pfnSSMGetStructEx(pSSM, &ShaderConst, sizeof(ShaderConst), 0, g_aVMSVGASHADERCONSTFields, NULL);
|
---|
552 | AssertRCReturn(rc, rc);
|
---|
553 |
|
---|
554 | if (ShaderConst.fValid)
|
---|
555 | {
|
---|
556 | rc = vmsvga3dShaderSetConst(pThisCC, cid, j, SVGA3D_SHADERTYPE_VS, ShaderConst.ctype, 1, ShaderConst.value);
|
---|
557 | AssertRCReturn(rc, rc);
|
---|
558 | }
|
---|
559 | }
|
---|
560 |
|
---|
561 | if (uVersion >= VGA_SAVEDSTATE_VERSION_VMSVGA_TEX_STAGES)
|
---|
562 | {
|
---|
563 | /* Load texture stage and samplers state. */
|
---|
564 |
|
---|
565 | /* Number of stages/samplers. */
|
---|
566 | uint32_t cStages;
|
---|
567 | rc = pHlp->pfnSSMGetU32(pSSM, &cStages);
|
---|
568 | AssertRCReturn(rc, rc);
|
---|
569 |
|
---|
570 | /* Number of states. */
|
---|
571 | uint32_t cTextureStates;
|
---|
572 | rc = pHlp->pfnSSMGetU32(pSSM, &cTextureStates);
|
---|
573 | AssertRCReturn(rc, rc);
|
---|
574 |
|
---|
575 | for (uint32_t iStage = 0; iStage < cStages; ++iStage)
|
---|
576 | {
|
---|
577 | for (uint32_t j = 0; j < cTextureStates; ++j)
|
---|
578 | {
|
---|
579 | SVGA3dTextureState textureState;
|
---|
580 | pHlp->pfnSSMGetU32(pSSM, &textureState.stage);
|
---|
581 | uint32_t u32Name;
|
---|
582 | pHlp->pfnSSMGetU32(pSSM, &u32Name);
|
---|
583 | textureState.name = (SVGA3dTextureStateName)u32Name;
|
---|
584 | rc = pHlp->pfnSSMGetU32(pSSM, &textureState.value);
|
---|
585 | AssertRCReturn(rc, rc);
|
---|
586 |
|
---|
587 | if ( iStage < RT_ELEMENTS(pContext->state.aTextureStates)
|
---|
588 | && j < RT_ELEMENTS(pContext->state.aTextureStates[0]))
|
---|
589 | {
|
---|
590 | pContext->state.aTextureStates[iStage][j] = textureState;
|
---|
591 | }
|
---|
592 | }
|
---|
593 | }
|
---|
594 | }
|
---|
595 |
|
---|
596 | if (uVersion >= VGA_SAVEDSTATE_VERSION_VMSVGA)
|
---|
597 | {
|
---|
598 | VMSVGA3DQUERY query;
|
---|
599 | RT_ZERO(query);
|
---|
600 |
|
---|
601 | rc = pHlp->pfnSSMGetStructEx(pSSM, &query, sizeof(query), 0, g_aVMSVGA3DQUERYFields, NULL);
|
---|
602 | AssertRCReturn(rc, rc);
|
---|
603 |
|
---|
604 | switch (query.enmQueryState)
|
---|
605 | {
|
---|
606 | case VMSVGA3DQUERYSTATE_BUILDING:
|
---|
607 | /* Start collecting data. */
|
---|
608 | vmsvga3dQueryBegin(pThisCC, cid, SVGA3D_QUERYTYPE_OCCLUSION);
|
---|
609 | /* Partial result. */
|
---|
610 | pContext->occlusion.u32QueryResult = query.u32QueryResult;
|
---|
611 | break;
|
---|
612 |
|
---|
613 | case VMSVGA3DQUERYSTATE_ISSUED:
|
---|
614 | /* Guest ended the query but did not read result. Result is restored. */
|
---|
615 | query.enmQueryState = VMSVGA3DQUERYSTATE_SIGNALED;
|
---|
616 | RT_FALL_THRU();
|
---|
617 | case VMSVGA3DQUERYSTATE_SIGNALED:
|
---|
618 | /* Create the query object. */
|
---|
619 | vmsvga3dQueryCreate(pThisCC, cid, SVGA3D_QUERYTYPE_OCCLUSION);
|
---|
620 |
|
---|
621 | /* Update result and state. */
|
---|
622 | pContext->occlusion.enmQueryState = query.enmQueryState;
|
---|
623 | pContext->occlusion.u32QueryResult = query.u32QueryResult;
|
---|
624 | break;
|
---|
625 |
|
---|
626 | default:
|
---|
627 | AssertFailed();
|
---|
628 | RT_FALL_THRU();
|
---|
629 | case VMSVGA3DQUERYSTATE_NULL:
|
---|
630 | RT_ZERO(pContext->occlusion);
|
---|
631 | break;
|
---|
632 | }
|
---|
633 | }
|
---|
634 | }
|
---|
635 | }
|
---|
636 |
|
---|
637 | #ifdef VMSVGA3D_OPENGL
|
---|
638 | /* Make the shared context the current one. */
|
---|
639 | if (pState->SharedCtx.id == VMSVGA3D_SHARED_CTX_ID)
|
---|
640 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, &pState->SharedCtx);
|
---|
641 | #endif
|
---|
642 |
|
---|
643 | /* Fetch all surfaces. */
|
---|
644 | for (uint32_t i = 0; i < cSurfaces; i++)
|
---|
645 | {
|
---|
646 | uint32_t sid;
|
---|
647 |
|
---|
648 | /* Fetch the id first. */
|
---|
649 | rc = pHlp->pfnSSMGetU32(pSSM, &sid);
|
---|
650 | AssertRCReturn(rc, rc);
|
---|
651 |
|
---|
652 | if (sid != SVGA3D_INVALID_ID)
|
---|
653 | {
|
---|
654 | VMSVGA3DSURFACE surface;
|
---|
655 | LogFlow(("vmsvga3dLoadExec: Loading sid=%#x\n", sid));
|
---|
656 |
|
---|
657 | /* Fetch the surface structure first. */
|
---|
658 | if (RT_LIKELY(uVersion >= VGA_SAVEDSTATE_VERSION_VMSVGA_MIPLEVELS))
|
---|
659 | rc = pHlp->pfnSSMGetStructEx(pSSM, &surface, sizeof(surface), 0, g_aVMSVGA3DSURFACEFields, NULL);
|
---|
660 | else
|
---|
661 | rc = vmsvga3dLoadVMSVGA3DSURFACEPreMipLevels(pDevIns, pSSM, &surface);
|
---|
662 | AssertRCReturn(rc, rc);
|
---|
663 |
|
---|
664 | {
|
---|
665 | uint32_t cMipLevels = surface.cLevels * surface.cFaces;
|
---|
666 | PVMSVGA3DMIPMAPLEVEL pMipmapLevel = (PVMSVGA3DMIPMAPLEVEL)RTMemAlloc(cMipLevels * sizeof(VMSVGA3DMIPMAPLEVEL));
|
---|
667 | AssertReturn(pMipmapLevel, VERR_NO_MEMORY);
|
---|
668 | SVGA3dSize *pMipmapLevelSize = (SVGA3dSize *)RTMemAlloc(cMipLevels * sizeof(SVGA3dSize));
|
---|
669 | AssertReturn(pMipmapLevelSize, VERR_NO_MEMORY);
|
---|
670 |
|
---|
671 | /* Load the mip map level info. */
|
---|
672 | for (uint32_t face=0; face < surface.cFaces; face++)
|
---|
673 | {
|
---|
674 | for (uint32_t j = 0; j < surface.cLevels; j++)
|
---|
675 | {
|
---|
676 | uint32_t idx = j + face * surface.cLevels;
|
---|
677 | /* Load the mip map level struct. */
|
---|
678 | rc = pHlp->pfnSSMGetStructEx(pSSM, &pMipmapLevel[idx], sizeof(pMipmapLevel[idx]), 0,
|
---|
679 | g_aVMSVGA3DMIPMAPLEVELFields, NULL);
|
---|
680 | AssertRCReturn(rc, rc);
|
---|
681 |
|
---|
682 | pMipmapLevelSize[idx] = pMipmapLevel[idx].mipmapSize;
|
---|
683 | }
|
---|
684 | }
|
---|
685 |
|
---|
686 | rc = vmsvga3dSurfaceDefine(pThisCC, sid, surface.f.surfaceFlags, surface.format, surface.multiSampleCount,
|
---|
687 | surface.autogenFilter, surface.cLevels, &pMipmapLevelSize[0], /* arraySize = */ 0, /* fAllocMipLevels = */ true);
|
---|
688 | AssertRCReturn(rc, rc);
|
---|
689 |
|
---|
690 | RTMemFree(pMipmapLevelSize);
|
---|
691 | RTMemFree(pMipmapLevel);
|
---|
692 | }
|
---|
693 |
|
---|
694 | PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
|
---|
695 | Assert(pSurface->id == sid);
|
---|
696 |
|
---|
697 | pSurface->fDirty = false;
|
---|
698 |
|
---|
699 | /* Load the mip map level data. */
|
---|
700 | for (uint32_t j = 0; j < pSurface->cLevels * pSurface->cFaces; j++)
|
---|
701 | {
|
---|
702 | PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->paMipmapLevels[j];
|
---|
703 | bool fDataPresent = false;
|
---|
704 |
|
---|
705 | /* vmsvga3dSurfaceDefine already allocated the surface data buffer. */
|
---|
706 | Assert(pMipmapLevel->cbSurface);
|
---|
707 | AssertReturn(pMipmapLevel->pSurfaceData, VERR_INTERNAL_ERROR);
|
---|
708 |
|
---|
709 | /* Fetch the data present boolean first. */
|
---|
710 | rc = pHlp->pfnSSMGetBool(pSSM, &fDataPresent);
|
---|
711 | AssertRCReturn(rc, rc);
|
---|
712 |
|
---|
713 | Log(("Surface sid=%u: load mipmap level %d with %x bytes data (present=%d).\n", sid, j, pMipmapLevel->cbSurface, fDataPresent));
|
---|
714 |
|
---|
715 | if (fDataPresent)
|
---|
716 | {
|
---|
717 | rc = pHlp->pfnSSMGetMem(pSSM, pMipmapLevel->pSurfaceData, pMipmapLevel->cbSurface);
|
---|
718 | AssertRCReturn(rc, rc);
|
---|
719 | pMipmapLevel->fDirty = true;
|
---|
720 | pSurface->fDirty = true;
|
---|
721 | }
|
---|
722 | else
|
---|
723 | {
|
---|
724 | pMipmapLevel->fDirty = false;
|
---|
725 | }
|
---|
726 | }
|
---|
727 | }
|
---|
728 | }
|
---|
729 |
|
---|
730 | #ifdef VMSVGA3D_OPENGL
|
---|
731 | /* Reinitialize the shared context. */
|
---|
732 | LogFlow(("vmsvga3dLoadExec: pState->SharedCtx.id=%#x\n", pState->SharedCtx.id));
|
---|
733 | if (pState->SharedCtx.id == VMSVGA3D_SHARED_CTX_ID)
|
---|
734 | {
|
---|
735 | rc = vmsvga3dLoadReinitContext(pThisCC, &pState->SharedCtx);
|
---|
736 | AssertRCReturn(rc, rc);
|
---|
737 | }
|
---|
738 | #endif
|
---|
739 |
|
---|
740 | /* Reinitialize all active contexts. */
|
---|
741 | for (uint32_t i = 0; i < pState->cContexts; i++)
|
---|
742 | {
|
---|
743 | PVMSVGA3DCONTEXT pContext = pState->papContexts[i];
|
---|
744 | if (pContext->id != SVGA3D_INVALID_ID)
|
---|
745 | {
|
---|
746 | rc = vmsvga3dLoadReinitContext(pThisCC, pContext);
|
---|
747 | AssertRCReturn(rc, rc);
|
---|
748 | }
|
---|
749 | }
|
---|
750 |
|
---|
751 | LogFlow(("vmsvga3dLoadExec: return success\n"));
|
---|
752 | return VINF_SUCCESS;
|
---|
753 | }
|
---|
754 |
|
---|
755 |
|
---|
756 | static int vmsvga3dSaveContext(PCPDMDEVHLPR3 pHlp, PVGASTATECC pThisCC, PSSMHANDLE pSSM, PVMSVGA3DCONTEXT pContext)
|
---|
757 | {
|
---|
758 | uint32_t cid = pContext->id;
|
---|
759 |
|
---|
760 | /* Save the id first. */
|
---|
761 | int rc = pHlp->pfnSSMPutU32(pSSM, cid);
|
---|
762 | AssertRCReturn(rc, rc);
|
---|
763 |
|
---|
764 | if (cid != SVGA3D_INVALID_ID)
|
---|
765 | {
|
---|
766 | /* Save a copy of the context structure first. */
|
---|
767 | rc = pHlp->pfnSSMPutStructEx(pSSM, pContext, sizeof(*pContext), 0, g_aVMSVGA3DCONTEXTFields, NULL);
|
---|
768 | AssertRCReturn(rc, rc);
|
---|
769 |
|
---|
770 | /* Save all pixel shaders. */
|
---|
771 | for (uint32_t j = 0; j < pContext->cPixelShaders; j++)
|
---|
772 | {
|
---|
773 | PVMSVGA3DSHADER pShader = &pContext->paPixelShader[j];
|
---|
774 |
|
---|
775 | /* Save the id first. */
|
---|
776 | rc = pHlp->pfnSSMPutU32(pSSM, pShader->id);
|
---|
777 | AssertRCReturn(rc, rc);
|
---|
778 |
|
---|
779 | if (pShader->id != SVGA3D_INVALID_ID)
|
---|
780 | {
|
---|
781 | uint32_t cbData = pShader->cbData;
|
---|
782 |
|
---|
783 | /* Save a copy of the shader struct. */
|
---|
784 | rc = pHlp->pfnSSMPutStructEx(pSSM, pShader, sizeof(*pShader), 0, g_aVMSVGA3DSHADERFields, NULL);
|
---|
785 | AssertRCReturn(rc, rc);
|
---|
786 |
|
---|
787 | Log(("Save pixelshader shid=%d with %x bytes code.\n", pShader->id, cbData));
|
---|
788 | rc = pHlp->pfnSSMPutMem(pSSM, pShader->pShaderProgram, cbData);
|
---|
789 | AssertRCReturn(rc, rc);
|
---|
790 | }
|
---|
791 | }
|
---|
792 |
|
---|
793 | /* Save all vertex shaders. */
|
---|
794 | for (uint32_t j = 0; j < pContext->cVertexShaders; j++)
|
---|
795 | {
|
---|
796 | PVMSVGA3DSHADER pShader = &pContext->paVertexShader[j];
|
---|
797 |
|
---|
798 | /* Save the id first. */
|
---|
799 | rc = pHlp->pfnSSMPutU32(pSSM, pShader->id);
|
---|
800 | AssertRCReturn(rc, rc);
|
---|
801 |
|
---|
802 | if (pShader->id != SVGA3D_INVALID_ID)
|
---|
803 | {
|
---|
804 | uint32_t cbData = pShader->cbData;
|
---|
805 |
|
---|
806 | /* Save a copy of the shader struct. */
|
---|
807 | rc = pHlp->pfnSSMPutStructEx(pSSM, pShader, sizeof(*pShader), 0, g_aVMSVGA3DSHADERFields, NULL);
|
---|
808 | AssertRCReturn(rc, rc);
|
---|
809 |
|
---|
810 | Log(("Save vertex shader shid=%d with %x bytes code.\n", pShader->id, cbData));
|
---|
811 | /* Fetch the shader code and save it. */
|
---|
812 | rc = pHlp->pfnSSMPutMem(pSSM, pShader->pShaderProgram, cbData);
|
---|
813 | AssertRCReturn(rc, rc);
|
---|
814 | }
|
---|
815 | }
|
---|
816 |
|
---|
817 | /* Save pixel shader constants. */
|
---|
818 | for (uint32_t j = 0; j < pContext->state.cPixelShaderConst; j++)
|
---|
819 | {
|
---|
820 | rc = pHlp->pfnSSMPutStructEx(pSSM, &pContext->state.paPixelShaderConst[j], sizeof(pContext->state.paPixelShaderConst[j]), 0, g_aVMSVGASHADERCONSTFields, NULL);
|
---|
821 | AssertRCReturn(rc, rc);
|
---|
822 | }
|
---|
823 |
|
---|
824 | /* Save vertex shader constants. */
|
---|
825 | for (uint32_t j = 0; j < pContext->state.cVertexShaderConst; j++)
|
---|
826 | {
|
---|
827 | rc = pHlp->pfnSSMPutStructEx(pSSM, &pContext->state.paVertexShaderConst[j], sizeof(pContext->state.paVertexShaderConst[j]), 0, g_aVMSVGASHADERCONSTFields, NULL);
|
---|
828 | AssertRCReturn(rc, rc);
|
---|
829 | }
|
---|
830 |
|
---|
831 | /* Save texture stage and samplers state. */
|
---|
832 |
|
---|
833 | /* Number of stages/samplers. */
|
---|
834 | rc = pHlp->pfnSSMPutU32(pSSM, RT_ELEMENTS(pContext->state.aTextureStates));
|
---|
835 | AssertRCReturn(rc, rc);
|
---|
836 |
|
---|
837 | /* Number of texture states. */
|
---|
838 | rc = pHlp->pfnSSMPutU32(pSSM, RT_ELEMENTS(pContext->state.aTextureStates[0]));
|
---|
839 | AssertRCReturn(rc, rc);
|
---|
840 |
|
---|
841 | for (uint32_t iStage = 0; iStage < RT_ELEMENTS(pContext->state.aTextureStates); ++iStage)
|
---|
842 | {
|
---|
843 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aTextureStates[0]); ++j)
|
---|
844 | {
|
---|
845 | SVGA3dTextureState *pTextureState = &pContext->state.aTextureStates[iStage][j];
|
---|
846 |
|
---|
847 | pHlp->pfnSSMPutU32(pSSM, pTextureState->stage);
|
---|
848 | pHlp->pfnSSMPutU32(pSSM, pTextureState->name);
|
---|
849 | rc = pHlp->pfnSSMPutU32(pSSM, pTextureState->value);
|
---|
850 | AssertRCReturn(rc, rc);
|
---|
851 | }
|
---|
852 | }
|
---|
853 |
|
---|
854 | /* Occlusion query. */
|
---|
855 | if (!VMSVGA3DQUERY_EXISTS(&pContext->occlusion))
|
---|
856 | {
|
---|
857 | pContext->occlusion.enmQueryState = VMSVGA3DQUERYSTATE_NULL;
|
---|
858 | }
|
---|
859 |
|
---|
860 | /* Save the current query state, because code below can change it. */
|
---|
861 | VMSVGA3DQUERYSTATE const enmQueryState = pContext->occlusion.enmQueryState;
|
---|
862 | switch (enmQueryState)
|
---|
863 | {
|
---|
864 | case VMSVGA3DQUERYSTATE_BUILDING:
|
---|
865 | /* Stop collecting data. Fetch partial result. Save result. */
|
---|
866 | vmsvga3dQueryEnd(pThisCC, cid, SVGA3D_QUERYTYPE_OCCLUSION);
|
---|
867 | RT_FALL_THRU();
|
---|
868 | case VMSVGA3DQUERYSTATE_ISSUED:
|
---|
869 | /* Fetch result. Save result. */
|
---|
870 | pContext->occlusion.u32QueryResult = 0;
|
---|
871 | vmsvga3dQueryWait(pThisCC, cid, SVGA3D_QUERYTYPE_OCCLUSION, NULL, NULL);
|
---|
872 | RT_FALL_THRU();
|
---|
873 | case VMSVGA3DQUERYSTATE_SIGNALED:
|
---|
874 | /* Save result. Nothing to do here. */
|
---|
875 | break;
|
---|
876 |
|
---|
877 | default:
|
---|
878 | AssertFailed();
|
---|
879 | RT_FALL_THRU();
|
---|
880 | case VMSVGA3DQUERYSTATE_NULL:
|
---|
881 | pContext->occlusion.enmQueryState = VMSVGA3DQUERYSTATE_NULL;
|
---|
882 | pContext->occlusion.u32QueryResult = 0;
|
---|
883 | break;
|
---|
884 | }
|
---|
885 |
|
---|
886 | /* Restore the current actual state. */
|
---|
887 | pContext->occlusion.enmQueryState = enmQueryState;
|
---|
888 |
|
---|
889 | rc = pHlp->pfnSSMPutStructEx(pSSM, &pContext->occlusion, sizeof(pContext->occlusion), 0, g_aVMSVGA3DQUERYFields, NULL);
|
---|
890 | AssertRCReturn(rc, rc);
|
---|
891 | }
|
---|
892 |
|
---|
893 | return VINF_SUCCESS;
|
---|
894 | }
|
---|
895 |
|
---|
896 | int vmsvga3dSaveExec(PPDMDEVINS pDevIns, PVGASTATECC pThisCC, PSSMHANDLE pSSM)
|
---|
897 | {
|
---|
898 | PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
|
---|
899 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
900 | PCPDMDEVHLPR3 pHlp = pDevIns->pHlpR3;
|
---|
901 | int rc;
|
---|
902 |
|
---|
903 | /* Save a copy of the generic 3d state first. */
|
---|
904 | rc = pHlp->pfnSSMPutStructEx(pSSM, pState, sizeof(*pState), 0, g_aVMSVGA3DSTATEFields, NULL);
|
---|
905 | AssertRCReturn(rc, rc);
|
---|
906 |
|
---|
907 | #ifdef VMSVGA3D_OPENGL
|
---|
908 | /* Save the shared context. */
|
---|
909 | if (pState->SharedCtx.id == VMSVGA3D_SHARED_CTX_ID)
|
---|
910 | {
|
---|
911 | rc = vmsvga3dSaveContext(pHlp, pThisCC, pSSM, &pState->SharedCtx);
|
---|
912 | AssertRCReturn(rc, rc);
|
---|
913 | }
|
---|
914 | #endif
|
---|
915 |
|
---|
916 | /* Save all active contexts. */
|
---|
917 | for (uint32_t i = 0; i < pState->cContexts; i++)
|
---|
918 | {
|
---|
919 | rc = vmsvga3dSaveContext(pHlp, pThisCC, pSSM, pState->papContexts[i]);
|
---|
920 | AssertRCReturn(rc, rc);
|
---|
921 | }
|
---|
922 |
|
---|
923 | /* Save all active surfaces. */
|
---|
924 | for (uint32_t sid = 0; sid < pState->cSurfaces; sid++)
|
---|
925 | {
|
---|
926 | PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
|
---|
927 |
|
---|
928 | /* Save the id first. */
|
---|
929 | rc = pHlp->pfnSSMPutU32(pSSM, pSurface->id);
|
---|
930 | AssertRCReturn(rc, rc);
|
---|
931 |
|
---|
932 | if (pSurface->id != SVGA3D_INVALID_ID)
|
---|
933 | {
|
---|
934 | /* Save a copy of the surface structure first. */
|
---|
935 | rc = pHlp->pfnSSMPutStructEx(pSSM, pSurface, sizeof(*pSurface), 0, g_aVMSVGA3DSURFACEFields, NULL);
|
---|
936 | AssertRCReturn(rc, rc);
|
---|
937 |
|
---|
938 | /* Save the mip map level info. */
|
---|
939 | for (uint32_t face=0; face < pSurface->cFaces; face++)
|
---|
940 | {
|
---|
941 | for (uint32_t i = 0; i < pSurface->cLevels; i++)
|
---|
942 | {
|
---|
943 | uint32_t idx = i + face * pSurface->cLevels;
|
---|
944 | PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->paMipmapLevels[idx];
|
---|
945 |
|
---|
946 | /* Save a copy of the mip map level struct. */
|
---|
947 | rc = pHlp->pfnSSMPutStructEx(pSSM, pMipmapLevel, sizeof(*pMipmapLevel), 0, g_aVMSVGA3DMIPMAPLEVELFields, NULL);
|
---|
948 | AssertRCReturn(rc, rc);
|
---|
949 | }
|
---|
950 | }
|
---|
951 |
|
---|
952 | /* Save the mip map level data. */
|
---|
953 | for (uint32_t face=0; face < pSurface->cFaces; face++)
|
---|
954 | {
|
---|
955 | for (uint32_t i = 0; i < pSurface->cLevels; i++)
|
---|
956 | {
|
---|
957 | uint32_t idx = i + face * pSurface->cLevels;
|
---|
958 | PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->paMipmapLevels[idx];
|
---|
959 |
|
---|
960 | Log(("Surface sid=%u: save mipmap level %d with %x bytes data.\n", sid, i, pMipmapLevel->cbSurface));
|
---|
961 |
|
---|
962 | if (!VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface))
|
---|
963 | {
|
---|
964 | if (pMipmapLevel->fDirty)
|
---|
965 | {
|
---|
966 | /* Data follows */
|
---|
967 | rc = pHlp->pfnSSMPutBool(pSSM, true);
|
---|
968 | AssertRCReturn(rc, rc);
|
---|
969 |
|
---|
970 | Assert(pMipmapLevel->cbSurface);
|
---|
971 | rc = pHlp->pfnSSMPutMem(pSSM, pMipmapLevel->pSurfaceData, pMipmapLevel->cbSurface);
|
---|
972 | AssertRCReturn(rc, rc);
|
---|
973 | }
|
---|
974 | else
|
---|
975 | {
|
---|
976 | /* No data follows */
|
---|
977 | rc = pHlp->pfnSSMPutBool(pSSM, false);
|
---|
978 | AssertRCReturn(rc, rc);
|
---|
979 | }
|
---|
980 | }
|
---|
981 | else if (vmsvga3dIsLegacyBackend(pThisCC))
|
---|
982 | {
|
---|
983 | #ifdef VMSVGA3D_DIRECT3D
|
---|
984 | void *pData;
|
---|
985 | bool fRenderTargetTexture = false;
|
---|
986 | bool fTexture = false;
|
---|
987 | bool fSkipSave = false;
|
---|
988 | HRESULT hr;
|
---|
989 |
|
---|
990 | Assert(pMipmapLevel->cbSurface);
|
---|
991 | pData = RTMemAllocZ(pMipmapLevel->cbSurface);
|
---|
992 | AssertReturn(pData, VERR_NO_MEMORY);
|
---|
993 |
|
---|
994 | switch (pSurface->enmD3DResType)
|
---|
995 | {
|
---|
996 | case VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE:
|
---|
997 | case VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE:
|
---|
998 | AssertFailed(); /// @todo
|
---|
999 | fSkipSave = true;
|
---|
1000 | break;
|
---|
1001 | case VMSVGA3D_D3DRESTYPE_SURFACE:
|
---|
1002 | case VMSVGA3D_D3DRESTYPE_TEXTURE:
|
---|
1003 | {
|
---|
1004 | if (pSurface->f.surfaceFlags & SVGA3D_SURFACE_HINT_DEPTHSTENCIL)
|
---|
1005 | {
|
---|
1006 | /** @todo unable to easily fetch depth surface data in d3d 9 */
|
---|
1007 | fSkipSave = true;
|
---|
1008 | break;
|
---|
1009 | }
|
---|
1010 |
|
---|
1011 | fTexture = (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE);
|
---|
1012 | fRenderTargetTexture = fTexture && (pSurface->f.surfaceFlags & SVGA3D_SURFACE_HINT_RENDERTARGET);
|
---|
1013 |
|
---|
1014 | D3DLOCKED_RECT LockedRect;
|
---|
1015 |
|
---|
1016 | if (fTexture)
|
---|
1017 | {
|
---|
1018 | if (pSurface->bounce.pTexture)
|
---|
1019 | {
|
---|
1020 | if ( !pSurface->fDirty
|
---|
1021 | && fRenderTargetTexture
|
---|
1022 | && i == 0 /* only the first time */)
|
---|
1023 | {
|
---|
1024 | IDirect3DSurface9 *pSrc, *pDest;
|
---|
1025 |
|
---|
1026 | /** @todo stricter checks for associated context */
|
---|
1027 | uint32_t cid = pSurface->idAssociatedContext;
|
---|
1028 |
|
---|
1029 | PVMSVGA3DCONTEXT pContext;
|
---|
1030 | rc = vmsvga3dContextFromCid(pState, cid, &pContext);
|
---|
1031 | AssertRCReturn(rc, rc);
|
---|
1032 |
|
---|
1033 | hr = pSurface->bounce.pTexture->GetSurfaceLevel(i, &pDest);
|
---|
1034 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
1035 |
|
---|
1036 | hr = pSurface->u.pTexture->GetSurfaceLevel(i, &pSrc);
|
---|
1037 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
1038 |
|
---|
1039 | hr = pContext->pDevice->GetRenderTargetData(pSrc, pDest);
|
---|
1040 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: GetRenderTargetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
1041 |
|
---|
1042 | pSrc->Release();
|
---|
1043 | pDest->Release();
|
---|
1044 | }
|
---|
1045 |
|
---|
1046 | hr = pSurface->bounce.pTexture->LockRect(i, /* texture level */
|
---|
1047 | &LockedRect,
|
---|
1048 | NULL,
|
---|
1049 | D3DLOCK_READONLY);
|
---|
1050 | }
|
---|
1051 | else
|
---|
1052 | hr = pSurface->u.pTexture->LockRect(i, /* texture level */
|
---|
1053 | &LockedRect,
|
---|
1054 | NULL,
|
---|
1055 | D3DLOCK_READONLY);
|
---|
1056 | }
|
---|
1057 | else
|
---|
1058 | hr = pSurface->u.pSurface->LockRect(&LockedRect,
|
---|
1059 | NULL,
|
---|
1060 | D3DLOCK_READONLY);
|
---|
1061 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
1062 |
|
---|
1063 | /* Copy the data one line at a time in case the internal pitch is different. */
|
---|
1064 | for (uint32_t j = 0; j < pMipmapLevel->cBlocksY; ++j)
|
---|
1065 | {
|
---|
1066 | uint8_t *pu8Dst = (uint8_t *)pData + j * pMipmapLevel->cbSurfacePitch;
|
---|
1067 | const uint8_t *pu8Src = (uint8_t *)LockedRect.pBits + j * LockedRect.Pitch;
|
---|
1068 | memcpy(pu8Dst, pu8Src, pMipmapLevel->cbSurfacePitch);
|
---|
1069 | }
|
---|
1070 |
|
---|
1071 | if (fTexture)
|
---|
1072 | {
|
---|
1073 | if (pSurface->bounce.pTexture)
|
---|
1074 | {
|
---|
1075 | hr = pSurface->bounce.pTexture->UnlockRect(i);
|
---|
1076 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
1077 | }
|
---|
1078 | else
|
---|
1079 | hr = pSurface->u.pTexture->UnlockRect(i);
|
---|
1080 | }
|
---|
1081 | else
|
---|
1082 | hr = pSurface->u.pSurface->UnlockRect();
|
---|
1083 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
1084 | break;
|
---|
1085 | }
|
---|
1086 |
|
---|
1087 | case VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER:
|
---|
1088 | case VMSVGA3D_D3DRESTYPE_INDEX_BUFFER:
|
---|
1089 | {
|
---|
1090 | /* Current type of the buffer. */
|
---|
1091 | const bool fVertex = (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER);
|
---|
1092 |
|
---|
1093 | uint8_t *pD3DData;
|
---|
1094 |
|
---|
1095 | if (fVertex)
|
---|
1096 | hr = pSurface->u.pVertexBuffer->Lock(0, 0, (void **)&pD3DData, D3DLOCK_READONLY);
|
---|
1097 | else
|
---|
1098 | hr = pSurface->u.pIndexBuffer->Lock(0, 0, (void **)&pD3DData, D3DLOCK_READONLY);
|
---|
1099 | AssertMsg(hr == D3D_OK, ("vmsvga3dSaveExec: Lock %s failed with %x\n", (fVertex) ? "vertex" : "index", hr));
|
---|
1100 |
|
---|
1101 | memcpy(pData, pD3DData, pMipmapLevel->cbSurface);
|
---|
1102 |
|
---|
1103 | if (fVertex)
|
---|
1104 | hr = pSurface->u.pVertexBuffer->Unlock();
|
---|
1105 | else
|
---|
1106 | hr = pSurface->u.pIndexBuffer->Unlock();
|
---|
1107 | AssertMsg(hr == D3D_OK, ("vmsvga3dSaveExec: Unlock %s failed with %x\n", (fVertex) ? "vertex" : "index", hr));
|
---|
1108 | break;
|
---|
1109 | }
|
---|
1110 |
|
---|
1111 | default:
|
---|
1112 | AssertFailed();
|
---|
1113 | break;
|
---|
1114 | }
|
---|
1115 |
|
---|
1116 | if (!fSkipSave)
|
---|
1117 | {
|
---|
1118 | /* Data follows */
|
---|
1119 | rc = pHlp->pfnSSMPutBool(pSSM, true);
|
---|
1120 | AssertRCReturn(rc, rc);
|
---|
1121 |
|
---|
1122 | /* And write the surface data. */
|
---|
1123 | rc = pHlp->pfnSSMPutMem(pSSM, pData, pMipmapLevel->cbSurface);
|
---|
1124 | AssertRCReturn(rc, rc);
|
---|
1125 | }
|
---|
1126 | else
|
---|
1127 | {
|
---|
1128 | /* No data follows */
|
---|
1129 | rc = pHlp->pfnSSMPutBool(pSSM, false);
|
---|
1130 | AssertRCReturn(rc, rc);
|
---|
1131 | }
|
---|
1132 |
|
---|
1133 | RTMemFree(pData);
|
---|
1134 |
|
---|
1135 | #elif defined(VMSVGA3D_OPENGL)
|
---|
1136 | void *pData = NULL;
|
---|
1137 |
|
---|
1138 | PVMSVGA3DCONTEXT pContext = &pState->SharedCtx;
|
---|
1139 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
1140 |
|
---|
1141 | Assert(pMipmapLevel->cbSurface);
|
---|
1142 |
|
---|
1143 | switch (pSurface->enmOGLResType)
|
---|
1144 | {
|
---|
1145 | default:
|
---|
1146 | AssertFailed();
|
---|
1147 | RT_FALL_THRU();
|
---|
1148 | case VMSVGA3D_OGLRESTYPE_RENDERBUFFER:
|
---|
1149 | /** @todo fetch data from the renderbuffer. Not used currently. */
|
---|
1150 | /* No data follows */
|
---|
1151 | rc = pHlp->pfnSSMPutBool(pSSM, false);
|
---|
1152 | AssertRCReturn(rc, rc);
|
---|
1153 | break;
|
---|
1154 |
|
---|
1155 | case VMSVGA3D_OGLRESTYPE_TEXTURE:
|
---|
1156 | {
|
---|
1157 | GLint activeTexture;
|
---|
1158 |
|
---|
1159 | pData = RTMemAllocZ(pMipmapLevel->cbSurface);
|
---|
1160 | AssertReturn(pData, VERR_NO_MEMORY);
|
---|
1161 |
|
---|
1162 | glGetIntegerv(GL_TEXTURE_BINDING_2D, &activeTexture);
|
---|
1163 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
1164 |
|
---|
1165 | glBindTexture(GL_TEXTURE_2D, pSurface->oglId.texture);
|
---|
1166 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
1167 |
|
---|
1168 | /* Set row length and alignment of the output data. */
|
---|
1169 | VMSVGAPACKPARAMS SavedParams;
|
---|
1170 | vmsvga3dOglSetPackParams(pState, pContext, pSurface, &SavedParams);
|
---|
1171 |
|
---|
1172 | glGetTexImage(GL_TEXTURE_2D,
|
---|
1173 | i,
|
---|
1174 | pSurface->formatGL,
|
---|
1175 | pSurface->typeGL,
|
---|
1176 | pData);
|
---|
1177 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
1178 |
|
---|
1179 | vmsvga3dOglRestorePackParams(pState, pContext, pSurface, &SavedParams);
|
---|
1180 |
|
---|
1181 | /* Data follows */
|
---|
1182 | rc = pHlp->pfnSSMPutBool(pSSM, true);
|
---|
1183 | AssertRCReturn(rc, rc);
|
---|
1184 |
|
---|
1185 | /* And write the surface data. */
|
---|
1186 | rc = pHlp->pfnSSMPutMem(pSSM, pData, pMipmapLevel->cbSurface);
|
---|
1187 | AssertRCReturn(rc, rc);
|
---|
1188 |
|
---|
1189 | /* Restore the old active texture. */
|
---|
1190 | glBindTexture(GL_TEXTURE_2D, activeTexture);
|
---|
1191 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
1192 | break;
|
---|
1193 | }
|
---|
1194 |
|
---|
1195 | case VMSVGA3D_OGLRESTYPE_BUFFER:
|
---|
1196 | {
|
---|
1197 | uint8_t *pBufferData;
|
---|
1198 |
|
---|
1199 | pState->ext.glBindBuffer(GL_ARRAY_BUFFER, pSurface->oglId.buffer);
|
---|
1200 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
1201 |
|
---|
1202 | pBufferData = (uint8_t *)pState->ext.glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY);
|
---|
1203 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
1204 | Assert(pBufferData);
|
---|
1205 |
|
---|
1206 | /* Data follows */
|
---|
1207 | rc = pHlp->pfnSSMPutBool(pSSM, true);
|
---|
1208 | AssertRCReturn(rc, rc);
|
---|
1209 |
|
---|
1210 | /* And write the surface data. */
|
---|
1211 | rc = pHlp->pfnSSMPutMem(pSSM, pBufferData, pMipmapLevel->cbSurface);
|
---|
1212 | AssertRCReturn(rc, rc);
|
---|
1213 |
|
---|
1214 | pState->ext.glUnmapBuffer(GL_ARRAY_BUFFER);
|
---|
1215 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
1216 |
|
---|
1217 | pState->ext.glBindBuffer(GL_ARRAY_BUFFER, 0);
|
---|
1218 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
1219 |
|
---|
1220 | }
|
---|
1221 | }
|
---|
1222 | if (pData)
|
---|
1223 | RTMemFree(pData);
|
---|
1224 | #else
|
---|
1225 | #error "Unexpected 3d backend"
|
---|
1226 | #endif
|
---|
1227 | }
|
---|
1228 | else
|
---|
1229 | {
|
---|
1230 | /** @todo DX backend. */
|
---|
1231 | Assert(!vmsvga3dIsLegacyBackend(pThisCC));
|
---|
1232 |
|
---|
1233 | /* No data follows */
|
---|
1234 | rc = pHlp->pfnSSMPutBool(pSSM, false);
|
---|
1235 | AssertRCReturn(rc, rc);
|
---|
1236 | }
|
---|
1237 | }
|
---|
1238 | }
|
---|
1239 | }
|
---|
1240 | }
|
---|
1241 | return VINF_SUCCESS;
|
---|
1242 | }
|
---|
1243 |
|
---|
1244 | int vmsvga3dSaveShaderConst(PVMSVGA3DCONTEXT pContext, uint32_t reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype,
|
---|
1245 | uint32_t val1, uint32_t val2, uint32_t val3, uint32_t val4)
|
---|
1246 | {
|
---|
1247 | /* Choose a sane upper limit. */
|
---|
1248 | AssertReturn(reg < _32K, VERR_INVALID_PARAMETER);
|
---|
1249 |
|
---|
1250 | if (type == SVGA3D_SHADERTYPE_VS)
|
---|
1251 | {
|
---|
1252 | if (pContext->state.cVertexShaderConst <= reg)
|
---|
1253 | {
|
---|
1254 | pContext->state.paVertexShaderConst = (PVMSVGASHADERCONST)RTMemRealloc(pContext->state.paVertexShaderConst, sizeof(VMSVGASHADERCONST) * (reg + 1));
|
---|
1255 | AssertReturn(pContext->state.paVertexShaderConst, VERR_NO_MEMORY);
|
---|
1256 | for (uint32_t i = pContext->state.cVertexShaderConst; i < reg + 1; i++)
|
---|
1257 | pContext->state.paVertexShaderConst[i].fValid = false;
|
---|
1258 | pContext->state.cVertexShaderConst = reg + 1;
|
---|
1259 | }
|
---|
1260 |
|
---|
1261 | pContext->state.paVertexShaderConst[reg].fValid = true;
|
---|
1262 | pContext->state.paVertexShaderConst[reg].ctype = ctype;
|
---|
1263 | pContext->state.paVertexShaderConst[reg].value[0] = val1;
|
---|
1264 | pContext->state.paVertexShaderConst[reg].value[1] = val2;
|
---|
1265 | pContext->state.paVertexShaderConst[reg].value[2] = val3;
|
---|
1266 | pContext->state.paVertexShaderConst[reg].value[3] = val4;
|
---|
1267 | }
|
---|
1268 | else
|
---|
1269 | {
|
---|
1270 | Assert(type == SVGA3D_SHADERTYPE_PS);
|
---|
1271 | if (pContext->state.cPixelShaderConst <= reg)
|
---|
1272 | {
|
---|
1273 | pContext->state.paPixelShaderConst = (PVMSVGASHADERCONST)RTMemRealloc(pContext->state.paPixelShaderConst, sizeof(VMSVGASHADERCONST) * (reg + 1));
|
---|
1274 | AssertReturn(pContext->state.paPixelShaderConst, VERR_NO_MEMORY);
|
---|
1275 | for (uint32_t i = pContext->state.cPixelShaderConst; i < reg + 1; i++)
|
---|
1276 | pContext->state.paPixelShaderConst[i].fValid = false;
|
---|
1277 | pContext->state.cPixelShaderConst = reg + 1;
|
---|
1278 | }
|
---|
1279 |
|
---|
1280 | pContext->state.paPixelShaderConst[reg].fValid = true;
|
---|
1281 | pContext->state.paPixelShaderConst[reg].ctype = ctype;
|
---|
1282 | pContext->state.paPixelShaderConst[reg].value[0] = val1;
|
---|
1283 | pContext->state.paPixelShaderConst[reg].value[1] = val2;
|
---|
1284 | pContext->state.paPixelShaderConst[reg].value[2] = val3;
|
---|
1285 | pContext->state.paPixelShaderConst[reg].value[3] = val4;
|
---|
1286 | }
|
---|
1287 |
|
---|
1288 | return VINF_SUCCESS;
|
---|
1289 | }
|
---|
1290 |
|
---|