1 | /* $Id: DevVGA-SVGA3d-savedstate.cpp 69904 2017-12-01 20:29:24Z vboxsync $ */
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2 | /** @file
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3 | * DevSVGA3d - VMWare SVGA device, 3D parts - Saved state and assocated stuff.
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4 | */
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5 |
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6 | /*
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7 | * Copyright (C) 2013-2017 Oracle Corporation
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8 | *
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9 | * This file is part of VirtualBox Open Source Edition (OSE), as
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10 | * available from http://www.virtualbox.org. This file is free software;
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11 | * you can redistribute it and/or modify it under the terms of the GNU
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12 | * General Public License (GPL) as published by the Free Software
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13 | * Foundation, in version 2 as it comes in the "COPYING" file of the
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14 | * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
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15 | * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
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16 | */
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17 |
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18 |
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19 | /*********************************************************************************************************************************
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20 | * Header Files *
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21 | *********************************************************************************************************************************/
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22 | #define LOG_GROUP LOG_GROUP_DEV_VMSVGA
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23 | #include <VBox/vmm/pdmdev.h>
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24 | #include <VBox/err.h>
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25 | #include <VBox/log.h>
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26 |
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27 | #include <iprt/assert.h>
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28 | #include <iprt/mem.h>
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29 |
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30 | #include <VBox/vmm/pgm.h> /* required by DevVGA.h */
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31 | #include <VBoxVideo.h> /* required by DevVGA.h */
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32 |
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33 | /* should go BEFORE any other DevVGA include to make all DevVGA.h config defines be visible */
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34 | #include "DevVGA.h"
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35 |
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36 | #include "DevVGA-SVGA.h"
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37 | #include "DevVGA-SVGA3d.h"
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38 | #define VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS
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39 | #include "DevVGA-SVGA3d-internal.h"
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40 |
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41 |
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42 |
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43 | /**
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44 | * Reinitializes an active context.
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45 | *
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46 | * @returns VBox status code.
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47 | * @param pThis The VMSVGA device state.
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48 | * @param pContext The freshly loaded context to reinitialize.
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49 | */
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50 | static int vmsvga3dLoadReinitContext(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext)
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51 | {
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52 | int rc;
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53 | uint32_t cid = pContext->id;
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54 | Assert(cid != SVGA3D_INVALID_ID);
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55 |
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56 | /* First set the render targets as they change the internal state (reset viewport etc) */
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57 | Log(("vmsvga3dLoadReinitContext: Recreate render targets BEGIN [cid=%#x]\n", cid));
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58 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aRenderTargets); j++)
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59 | {
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60 | if (pContext->state.aRenderTargets[j] != SVGA3D_INVALID_ID)
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61 | {
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62 | SVGA3dSurfaceImageId target;
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63 |
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64 | target.sid = pContext->state.aRenderTargets[j];
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65 | target.face = 0;
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66 | target.mipmap = 0;
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67 | rc = vmsvga3dSetRenderTarget(pThis, cid, (SVGA3dRenderTargetType)j, target);
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68 | AssertRCReturn(rc, rc);
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69 | }
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70 | }
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71 | Log(("vmsvga3dLoadReinitContext: Recreate render targets END\n"));
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72 |
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73 | /* Recreate the render state */
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74 | Log(("vmsvga3dLoadReinitContext: Recreate render state BEGIN\n"));
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75 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aRenderState); j++)
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76 | {
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77 | SVGA3dRenderState *pRenderState = &pContext->state.aRenderState[j];
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78 |
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79 | if (pRenderState->state != SVGA3D_RS_INVALID)
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80 | vmsvga3dSetRenderState(pThis, pContext->id, 1, pRenderState);
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81 | }
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82 | Log(("vmsvga3dLoadReinitContext: Recreate render state END\n"));
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83 |
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84 | /* Recreate the texture state */
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85 | Log(("vmsvga3dLoadReinitContext: Recreate texture state BEGIN\n"));
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86 | for (uint32_t iStage = 0; iStage < RT_ELEMENTS(pContext->state.aTextureStates); ++iStage)
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87 | {
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88 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aTextureStates[0]); ++j)
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89 | {
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90 | SVGA3dTextureState *pTextureState = &pContext->state.aTextureStates[iStage][j];
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91 |
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92 | if (pTextureState->name != SVGA3D_TS_INVALID)
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93 | vmsvga3dSetTextureState(pThis, pContext->id, 1, pTextureState);
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94 | }
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95 | }
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96 | Log(("vmsvga3dLoadReinitContext: Recreate texture state END\n"));
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97 |
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98 | /* Reprogram the clip planes. */
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99 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aClipPlane); j++)
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100 | {
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101 | if (pContext->state.aClipPlane[j].fValid == true)
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102 | vmsvga3dSetClipPlane(pThis, cid, j, pContext->state.aClipPlane[j].plane);
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103 | }
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104 |
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105 | /* Reprogram the light data. */
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106 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aLightData); j++)
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107 | {
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108 | if (pContext->state.aLightData[j].fValidData == true)
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109 | vmsvga3dSetLightData(pThis, cid, j, &pContext->state.aLightData[j].data);
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110 | if (pContext->state.aLightData[j].fEnabled)
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111 | vmsvga3dSetLightEnabled(pThis, cid, j, true);
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112 | }
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113 |
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114 | /* Recreate the transform state. */
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115 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_TRANSFORM)
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116 | {
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117 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aTransformState); j++)
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118 | {
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119 | if (pContext->state.aTransformState[j].fValid == true)
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120 | vmsvga3dSetTransform(pThis, cid, (SVGA3dTransformType)j, pContext->state.aTransformState[j].matrix);
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121 | }
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122 | }
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123 |
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124 | /* Reprogram the material data. */
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125 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_MATERIAL)
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126 | {
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127 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aMaterial); j++)
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128 | {
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129 | if (pContext->state.aMaterial[j].fValid == true)
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130 | vmsvga3dSetMaterial(pThis, cid, (SVGA3dFace)j, &pContext->state.aMaterial[j].material);
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131 | }
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132 | }
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133 |
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134 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_SCISSORRECT)
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135 | vmsvga3dSetScissorRect(pThis, cid, &pContext->state.RectScissor);
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136 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_ZRANGE)
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137 | vmsvga3dSetZRange(pThis, cid, pContext->state.zRange);
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138 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VIEWPORT)
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139 | vmsvga3dSetViewPort(pThis, cid, &pContext->state.RectViewPort);
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140 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VERTEXSHADER)
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141 | vmsvga3dShaderSet(pThis, pContext, cid, SVGA3D_SHADERTYPE_VS, pContext->state.shidVertex);
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142 | if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_PIXELSHADER)
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143 | vmsvga3dShaderSet(pThis, pContext, cid, SVGA3D_SHADERTYPE_PS, pContext->state.shidPixel);
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144 |
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145 | Log(("vmsvga3dLoadReinitContext: returns [cid=%#x]\n", cid));
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146 | return VINF_SUCCESS;
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147 | }
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148 |
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149 | int vmsvga3dLoadExec(PVGASTATE pThis, PSSMHANDLE pSSM, uint32_t uVersion, uint32_t uPass)
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150 | {
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151 | RT_NOREF(uPass);
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152 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
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153 | AssertReturn(pState, VERR_NO_MEMORY);
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154 | int rc;
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155 | uint32_t cContexts, cSurfaces;
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156 | LogFlow(("vmsvga3dLoadExec:\n"));
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157 |
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158 | #ifndef RT_OS_DARWIN /** @todo r=bird: this is normally done on the EMT, so for DARWIN we do that when loading saved state too now. See DevVGA-SVGA.cpp */
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159 | /* Must initialize now as the recreation calls below rely on an initialized 3d subsystem. */
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160 | vmsvga3dPowerOn(pThis);
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161 | #endif
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162 |
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163 | /* Get the generic 3d state first. */
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164 | rc = SSMR3GetStructEx(pSSM, pState, sizeof(*pState), 0, g_aVMSVGA3DSTATEFields, NULL);
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165 | AssertRCReturn(rc, rc);
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166 |
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167 | cContexts = pState->cContexts;
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168 | cSurfaces = pState->cSurfaces;
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169 | pState->cContexts = 0;
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170 | pState->cSurfaces = 0;
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171 |
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172 | /* Fetch all active contexts. */
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173 | for (uint32_t i = 0; i < cContexts; i++)
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174 | {
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175 | PVMSVGA3DCONTEXT pContext;
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176 | uint32_t cid;
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177 |
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178 | /* Get the context id */
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179 | rc = SSMR3GetU32(pSSM, &cid);
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180 | AssertRCReturn(rc, rc);
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181 |
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182 | if (cid != SVGA3D_INVALID_ID)
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183 | {
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184 | uint32_t cPixelShaderConst, cVertexShaderConst, cPixelShaders, cVertexShaders;
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185 | LogFlow(("vmsvga3dLoadExec: Loading cid=%#x\n", cid));
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186 |
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187 | #ifdef VMSVGA3D_OPENGL
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188 | if (cid == VMSVGA3D_SHARED_CTX_ID)
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189 | {
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190 | i--; /* Not included in cContexts. */
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191 | pContext = &pState->SharedCtx;
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192 | if (pContext->id != VMSVGA3D_SHARED_CTX_ID)
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193 | {
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194 | rc = vmsvga3dContextDefineOgl(pThis, VMSVGA3D_SHARED_CTX_ID, VMSVGA3D_DEF_CTX_F_SHARED_CTX);
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195 | AssertRCReturn(rc, rc);
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196 | }
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197 | }
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198 | else
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199 | #endif
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200 | {
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201 | rc = vmsvga3dContextDefine(pThis, cid);
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202 | AssertRCReturn(rc, rc);
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203 |
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204 | pContext = pState->papContexts[i];
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205 | }
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206 | AssertReturn(pContext->id == cid, VERR_INTERNAL_ERROR);
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207 |
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208 | rc = SSMR3GetStructEx(pSSM, pContext, sizeof(*pContext), 0, g_aVMSVGA3DCONTEXTFields, NULL);
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209 | AssertRCReturn(rc, rc);
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210 |
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211 | cPixelShaders = pContext->cPixelShaders;
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212 | cVertexShaders = pContext->cVertexShaders;
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213 | cPixelShaderConst = pContext->state.cPixelShaderConst;
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214 | cVertexShaderConst = pContext->state.cVertexShaderConst;
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215 | pContext->cPixelShaders = 0;
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216 | pContext->cVertexShaders = 0;
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217 | pContext->state.cPixelShaderConst = 0;
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218 | pContext->state.cVertexShaderConst = 0;
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219 |
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220 | /* Fetch all pixel shaders. */
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221 | for (uint32_t j = 0; j < cPixelShaders; j++)
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222 | {
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223 | VMSVGA3DSHADER shader;
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224 | uint32_t shid;
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225 |
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226 | /* Fetch the id first. */
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227 | rc = SSMR3GetU32(pSSM, &shid);
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228 | AssertRCReturn(rc, rc);
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229 |
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230 | if (shid != SVGA3D_INVALID_ID)
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231 | {
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232 | uint32_t *pData;
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233 |
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234 | /* Fetch a copy of the shader struct. */
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235 | rc = SSMR3GetStructEx(pSSM, &shader, sizeof(shader), 0, g_aVMSVGA3DSHADERFields, NULL);
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236 | AssertRCReturn(rc, rc);
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237 |
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238 | pData = (uint32_t *)RTMemAlloc(shader.cbData);
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239 | AssertReturn(pData, VERR_NO_MEMORY);
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240 |
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241 | rc = SSMR3GetMem(pSSM, pData, shader.cbData);
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242 | AssertRCReturn(rc, rc);
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243 |
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244 | rc = vmsvga3dShaderDefine(pThis, cid, shid, shader.type, shader.cbData, pData);
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245 | AssertRCReturn(rc, rc);
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246 |
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247 | RTMemFree(pData);
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248 | }
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249 | }
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250 |
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251 | /* Fetch all vertex shaders. */
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252 | for (uint32_t j = 0; j < cVertexShaders; j++)
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253 | {
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254 | VMSVGA3DSHADER shader;
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255 | uint32_t shid;
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256 |
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257 | /* Fetch the id first. */
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258 | rc = SSMR3GetU32(pSSM, &shid);
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259 | AssertRCReturn(rc, rc);
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260 |
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261 | if (shid != SVGA3D_INVALID_ID)
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262 | {
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263 | uint32_t *pData;
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264 |
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265 | /* Fetch a copy of the shader struct. */
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266 | rc = SSMR3GetStructEx(pSSM, &shader, sizeof(shader), 0, g_aVMSVGA3DSHADERFields, NULL);
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267 | AssertRCReturn(rc, rc);
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268 |
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269 | pData = (uint32_t *)RTMemAlloc(shader.cbData);
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270 | AssertReturn(pData, VERR_NO_MEMORY);
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271 |
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272 | rc = SSMR3GetMem(pSSM, pData, shader.cbData);
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273 | AssertRCReturn(rc, rc);
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274 |
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275 | rc = vmsvga3dShaderDefine(pThis, cid, shid, shader.type, shader.cbData, pData);
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276 | AssertRCReturn(rc, rc);
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277 |
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278 | RTMemFree(pData);
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279 | }
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280 | }
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281 |
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282 | /* Fetch pixel shader constants. */
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283 | for (uint32_t j = 0; j < cPixelShaderConst; j++)
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284 | {
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285 | VMSVGASHADERCONST ShaderConst;
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286 |
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287 | rc = SSMR3GetStructEx(pSSM, &ShaderConst, sizeof(ShaderConst), 0, g_aVMSVGASHADERCONSTFields, NULL);
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288 | AssertRCReturn(rc, rc);
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289 |
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290 | if (ShaderConst.fValid)
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291 | {
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292 | rc = vmsvga3dShaderSetConst(pThis, cid, j, SVGA3D_SHADERTYPE_PS, ShaderConst.ctype, 1, ShaderConst.value);
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293 | AssertRCReturn(rc, rc);
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294 | }
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295 | }
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296 |
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297 | /* Fetch vertex shader constants. */
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298 | for (uint32_t j = 0; j < cVertexShaderConst; j++)
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299 | {
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300 | VMSVGASHADERCONST ShaderConst;
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301 |
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302 | rc = SSMR3GetStructEx(pSSM, &ShaderConst, sizeof(ShaderConst), 0, g_aVMSVGASHADERCONSTFields, NULL);
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303 | AssertRCReturn(rc, rc);
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304 |
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305 | if (ShaderConst.fValid)
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306 | {
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307 | rc = vmsvga3dShaderSetConst(pThis, cid, j, SVGA3D_SHADERTYPE_VS, ShaderConst.ctype, 1, ShaderConst.value);
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308 | AssertRCReturn(rc, rc);
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309 | }
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310 | }
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311 |
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312 | if (uVersion >= VGA_SAVEDSTATE_VERSION_VMSVGA_TEX_STAGES)
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313 | {
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314 | /* Load texture stage and samplers state. */
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315 |
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316 | /* Number of stages/samplers. */
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317 | uint32_t cStages;
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318 | rc = SSMR3GetU32(pSSM, &cStages);
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319 | AssertRCReturn(rc, rc);
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320 |
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321 | /* Number of states. */
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322 | uint32_t cTextureStates;
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323 | rc = SSMR3GetU32(pSSM, &cTextureStates);
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324 | AssertRCReturn(rc, rc);
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325 |
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326 | for (uint32_t iStage = 0; iStage < cStages; ++iStage)
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327 | {
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328 | for (uint32_t j = 0; j < cTextureStates; ++j)
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329 | {
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330 | SVGA3dTextureState textureState;
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331 | SSMR3GetU32(pSSM, &textureState.stage);
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332 | uint32_t u32Name;
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333 | SSMR3GetU32(pSSM, &u32Name);
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334 | textureState.name = (SVGA3dTextureStateName)u32Name;
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335 | rc = SSMR3GetU32(pSSM, &textureState.value);
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336 | AssertRCReturn(rc, rc);
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337 |
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338 | if ( iStage < RT_ELEMENTS(pContext->state.aTextureStates)
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339 | && j < RT_ELEMENTS(pContext->state.aTextureStates[0]))
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340 | {
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341 | pContext->state.aTextureStates[iStage][j] = textureState;
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342 | }
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343 | }
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344 | }
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345 | }
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346 |
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347 | if (uVersion >= VGA_SAVEDSTATE_VERSION_VMSVGA)
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348 | {
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349 | VMSVGA3DQUERY query;
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350 | RT_ZERO(query);
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351 |
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352 | rc = SSMR3GetStructEx(pSSM, &query, sizeof(query), 0, g_aVMSVGA3DQUERYFields, NULL);
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353 | AssertRCReturn(rc, rc);
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354 |
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355 | switch (query.enmQueryState)
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356 | {
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357 | case VMSVGA3DQUERYSTATE_BUILDING:
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358 | /* Start collecting data. */
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359 | vmsvga3dQueryBegin(pThis, cid, SVGA3D_QUERYTYPE_OCCLUSION);
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360 | /* Partial result. */
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361 | pContext->occlusion.u32QueryResult = query.u32QueryResult;
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362 | break;
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363 |
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364 | case VMSVGA3DQUERYSTATE_ISSUED:
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365 | /* Guest ended the query but did not read result. Result is restored. */
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366 | query.enmQueryState = VMSVGA3DQUERYSTATE_SIGNALED;
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367 | RT_FALL_THRU();
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368 | case VMSVGA3DQUERYSTATE_SIGNALED:
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369 | /* Create the query object. */
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370 | vmsvga3dOcclusionQueryCreate(pState, pContext);
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371 |
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372 | /* Update result and state. */
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373 | pContext->occlusion.enmQueryState = query.enmQueryState;
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374 | pContext->occlusion.u32QueryResult = query.u32QueryResult;
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375 | break;
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376 |
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377 | default:
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378 | AssertFailed();
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379 | RT_FALL_THRU();
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380 | case VMSVGA3DQUERYSTATE_NULL:
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381 | RT_ZERO(pContext->occlusion);
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382 | break;
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383 | }
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384 | }
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385 | }
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386 | }
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387 |
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388 | #ifdef VMSVGA3D_OPENGL
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389 | /* Make the shared context the current one. */
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390 | if (pState->SharedCtx.id == VMSVGA3D_SHARED_CTX_ID)
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391 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, &pState->SharedCtx);
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392 | #endif
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393 |
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394 | /* Fetch all surfaces. */
|
---|
395 | for (uint32_t i = 0; i < cSurfaces; i++)
|
---|
396 | {
|
---|
397 | uint32_t sid;
|
---|
398 |
|
---|
399 | /* Fetch the id first. */
|
---|
400 | rc = SSMR3GetU32(pSSM, &sid);
|
---|
401 | AssertRCReturn(rc, rc);
|
---|
402 |
|
---|
403 | if (sid != SVGA3D_INVALID_ID)
|
---|
404 | {
|
---|
405 | VMSVGA3DSURFACE surface;
|
---|
406 | LogFlow(("vmsvga3dLoadExec: Loading sid=%#x\n", sid));
|
---|
407 |
|
---|
408 | /* Fetch the surface structure first. */
|
---|
409 | rc = SSMR3GetStructEx(pSSM, &surface, sizeof(surface), 0, g_aVMSVGA3DSURFACEFields, NULL);
|
---|
410 | AssertRCReturn(rc, rc);
|
---|
411 |
|
---|
412 | {
|
---|
413 | uint32_t cMipLevels = surface.faces[0].numMipLevels * surface.cFaces;
|
---|
414 | PVMSVGA3DMIPMAPLEVEL pMipmapLevel = (PVMSVGA3DMIPMAPLEVEL)RTMemAlloc(cMipLevels * sizeof(VMSVGA3DMIPMAPLEVEL));
|
---|
415 | AssertReturn(pMipmapLevel, VERR_NO_MEMORY);
|
---|
416 | SVGA3dSize *pMipmapLevelSize = (SVGA3dSize *)RTMemAlloc(cMipLevels * sizeof(SVGA3dSize));
|
---|
417 | AssertReturn(pMipmapLevelSize, VERR_NO_MEMORY);
|
---|
418 |
|
---|
419 | /* Load the mip map level info. */
|
---|
420 | for (uint32_t face=0; face < surface.cFaces; face++)
|
---|
421 | {
|
---|
422 | for (uint32_t j = 0; j < surface.faces[0].numMipLevels; j++)
|
---|
423 | {
|
---|
424 | uint32_t idx = j + face * surface.faces[0].numMipLevels;
|
---|
425 | /* Load the mip map level struct. */
|
---|
426 | rc = SSMR3GetStructEx(pSSM, &pMipmapLevel[idx], sizeof(pMipmapLevel[idx]), 0, g_aVMSVGA3DMIPMAPLEVELFields, NULL);
|
---|
427 | AssertRCReturn(rc, rc);
|
---|
428 |
|
---|
429 | pMipmapLevelSize[idx] = pMipmapLevel[idx].mipmapSize;
|
---|
430 | }
|
---|
431 | }
|
---|
432 |
|
---|
433 | rc = vmsvga3dSurfaceDefine(pThis, sid, surface.surfaceFlags, surface.format, surface.faces, surface.multiSampleCount, surface.autogenFilter, cMipLevels, pMipmapLevelSize);
|
---|
434 | AssertRCReturn(rc, rc);
|
---|
435 |
|
---|
436 | RTMemFree(pMipmapLevelSize);
|
---|
437 | RTMemFree(pMipmapLevel);
|
---|
438 | }
|
---|
439 |
|
---|
440 | PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
|
---|
441 | Assert(pSurface->id == sid);
|
---|
442 |
|
---|
443 | pSurface->fDirty = false;
|
---|
444 |
|
---|
445 | /* Load the mip map level data. */
|
---|
446 | for (uint32_t j = 0; j < pSurface->faces[0].numMipLevels * pSurface->cFaces; j++)
|
---|
447 | {
|
---|
448 | PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->pMipmapLevels[j];
|
---|
449 | bool fDataPresent = false;
|
---|
450 |
|
---|
451 | /* vmsvga3dSurfaceDefine already allocated the surface data buffer. */
|
---|
452 | Assert(pMipmapLevel->cbSurface);
|
---|
453 | AssertReturn(pMipmapLevel->pSurfaceData, VERR_INTERNAL_ERROR);
|
---|
454 |
|
---|
455 | /* Fetch the data present boolean first. */
|
---|
456 | rc = SSMR3GetBool(pSSM, &fDataPresent);
|
---|
457 | AssertRCReturn(rc, rc);
|
---|
458 |
|
---|
459 | Log(("Surface sid=%x: load mipmap level %d with %x bytes data (present=%d).\n", sid, j, pMipmapLevel->cbSurface, fDataPresent));
|
---|
460 |
|
---|
461 | if (fDataPresent)
|
---|
462 | {
|
---|
463 | rc = SSMR3GetMem(pSSM, pMipmapLevel->pSurfaceData, pMipmapLevel->cbSurface);
|
---|
464 | AssertRCReturn(rc, rc);
|
---|
465 | pMipmapLevel->fDirty = true;
|
---|
466 | pSurface->fDirty = true;
|
---|
467 | }
|
---|
468 | else
|
---|
469 | {
|
---|
470 | pMipmapLevel->fDirty = false;
|
---|
471 | }
|
---|
472 | }
|
---|
473 | }
|
---|
474 | }
|
---|
475 |
|
---|
476 | #ifdef VMSVGA3D_OPENGL
|
---|
477 | /* Reinitialize the shared context. */
|
---|
478 | LogFlow(("vmsvga3dLoadExec: pState->SharedCtx.id=%#x\n", pState->SharedCtx.id));
|
---|
479 | if (pState->SharedCtx.id == VMSVGA3D_SHARED_CTX_ID)
|
---|
480 | {
|
---|
481 | rc = vmsvga3dLoadReinitContext(pThis, &pState->SharedCtx);
|
---|
482 | AssertRCReturn(rc, rc);
|
---|
483 | }
|
---|
484 | #endif
|
---|
485 |
|
---|
486 | /* Reinitialize all active contexts. */
|
---|
487 | for (uint32_t i = 0; i < pState->cContexts; i++)
|
---|
488 | {
|
---|
489 | PVMSVGA3DCONTEXT pContext = pState->papContexts[i];
|
---|
490 | if (pContext->id != SVGA3D_INVALID_ID)
|
---|
491 | {
|
---|
492 | rc = vmsvga3dLoadReinitContext(pThis, pContext);
|
---|
493 | AssertRCReturn(rc, rc);
|
---|
494 | }
|
---|
495 | }
|
---|
496 |
|
---|
497 | LogFlow(("vmsvga3dLoadExec: return success\n"));
|
---|
498 | return VINF_SUCCESS;
|
---|
499 | }
|
---|
500 |
|
---|
501 |
|
---|
502 | static int vmsvga3dSaveContext(PVGASTATE pThis, PSSMHANDLE pSSM, PVMSVGA3DCONTEXT pContext)
|
---|
503 | {
|
---|
504 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
505 | uint32_t cid = pContext->id;
|
---|
506 |
|
---|
507 | /* Save the id first. */
|
---|
508 | int rc = SSMR3PutU32(pSSM, cid);
|
---|
509 | AssertRCReturn(rc, rc);
|
---|
510 |
|
---|
511 | if (cid != SVGA3D_INVALID_ID)
|
---|
512 | {
|
---|
513 | /* Save a copy of the context structure first. */
|
---|
514 | rc = SSMR3PutStructEx(pSSM, pContext, sizeof(*pContext), 0, g_aVMSVGA3DCONTEXTFields, NULL);
|
---|
515 | AssertRCReturn(rc, rc);
|
---|
516 |
|
---|
517 | /* Save all pixel shaders. */
|
---|
518 | for (uint32_t j = 0; j < pContext->cPixelShaders; j++)
|
---|
519 | {
|
---|
520 | PVMSVGA3DSHADER pShader = &pContext->paPixelShader[j];
|
---|
521 |
|
---|
522 | /* Save the id first. */
|
---|
523 | rc = SSMR3PutU32(pSSM, pShader->id);
|
---|
524 | AssertRCReturn(rc, rc);
|
---|
525 |
|
---|
526 | if (pShader->id != SVGA3D_INVALID_ID)
|
---|
527 | {
|
---|
528 | uint32_t cbData = pShader->cbData;
|
---|
529 |
|
---|
530 | /* Save a copy of the shader struct. */
|
---|
531 | rc = SSMR3PutStructEx(pSSM, pShader, sizeof(*pShader), 0, g_aVMSVGA3DSHADERFields, NULL);
|
---|
532 | AssertRCReturn(rc, rc);
|
---|
533 |
|
---|
534 | Log(("Save pixelshader shid=%d with %x bytes code.\n", pShader->id, cbData));
|
---|
535 | rc = SSMR3PutMem(pSSM, pShader->pShaderProgram, cbData);
|
---|
536 | AssertRCReturn(rc, rc);
|
---|
537 | }
|
---|
538 | }
|
---|
539 |
|
---|
540 | /* Save all vertex shaders. */
|
---|
541 | for (uint32_t j = 0; j < pContext->cVertexShaders; j++)
|
---|
542 | {
|
---|
543 | PVMSVGA3DSHADER pShader = &pContext->paVertexShader[j];
|
---|
544 |
|
---|
545 | /* Save the id first. */
|
---|
546 | rc = SSMR3PutU32(pSSM, pShader->id);
|
---|
547 | AssertRCReturn(rc, rc);
|
---|
548 |
|
---|
549 | if (pShader->id != SVGA3D_INVALID_ID)
|
---|
550 | {
|
---|
551 | uint32_t cbData = pShader->cbData;
|
---|
552 |
|
---|
553 | /* Save a copy of the shader struct. */
|
---|
554 | rc = SSMR3PutStructEx(pSSM, pShader, sizeof(*pShader), 0, g_aVMSVGA3DSHADERFields, NULL);
|
---|
555 | AssertRCReturn(rc, rc);
|
---|
556 |
|
---|
557 | Log(("Save vertex shader shid=%d with %x bytes code.\n", pShader->id, cbData));
|
---|
558 | /* Fetch the shader code and save it. */
|
---|
559 | rc = SSMR3PutMem(pSSM, pShader->pShaderProgram, cbData);
|
---|
560 | AssertRCReturn(rc, rc);
|
---|
561 | }
|
---|
562 | }
|
---|
563 |
|
---|
564 | /* Save pixel shader constants. */
|
---|
565 | for (uint32_t j = 0; j < pContext->state.cPixelShaderConst; j++)
|
---|
566 | {
|
---|
567 | rc = SSMR3PutStructEx(pSSM, &pContext->state.paPixelShaderConst[j], sizeof(pContext->state.paPixelShaderConst[j]), 0, g_aVMSVGASHADERCONSTFields, NULL);
|
---|
568 | AssertRCReturn(rc, rc);
|
---|
569 | }
|
---|
570 |
|
---|
571 | /* Save vertex shader constants. */
|
---|
572 | for (uint32_t j = 0; j < pContext->state.cVertexShaderConst; j++)
|
---|
573 | {
|
---|
574 | rc = SSMR3PutStructEx(pSSM, &pContext->state.paVertexShaderConst[j], sizeof(pContext->state.paVertexShaderConst[j]), 0, g_aVMSVGASHADERCONSTFields, NULL);
|
---|
575 | AssertRCReturn(rc, rc);
|
---|
576 | }
|
---|
577 |
|
---|
578 | /* Save texture stage and samplers state. */
|
---|
579 |
|
---|
580 | /* Number of stages/samplers. */
|
---|
581 | rc = SSMR3PutU32(pSSM, RT_ELEMENTS(pContext->state.aTextureStates));
|
---|
582 | AssertRCReturn(rc, rc);
|
---|
583 |
|
---|
584 | /* Number of texture states. */
|
---|
585 | rc = SSMR3PutU32(pSSM, RT_ELEMENTS(pContext->state.aTextureStates[0]));
|
---|
586 | AssertRCReturn(rc, rc);
|
---|
587 |
|
---|
588 | for (uint32_t iStage = 0; iStage < RT_ELEMENTS(pContext->state.aTextureStates); ++iStage)
|
---|
589 | {
|
---|
590 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aTextureStates[0]); ++j)
|
---|
591 | {
|
---|
592 | SVGA3dTextureState *pTextureState = &pContext->state.aTextureStates[iStage][j];
|
---|
593 |
|
---|
594 | SSMR3PutU32(pSSM, pTextureState->stage);
|
---|
595 | SSMR3PutU32(pSSM, pTextureState->name);
|
---|
596 | rc = SSMR3PutU32(pSSM, pTextureState->value);
|
---|
597 | AssertRCReturn(rc, rc);
|
---|
598 | }
|
---|
599 | }
|
---|
600 |
|
---|
601 | /* Occlusion query. */
|
---|
602 | if (!VMSVGA3DQUERY_EXISTS(&pContext->occlusion))
|
---|
603 | {
|
---|
604 | pContext->occlusion.enmQueryState = VMSVGA3DQUERYSTATE_NULL;
|
---|
605 | }
|
---|
606 |
|
---|
607 | switch (pContext->occlusion.enmQueryState)
|
---|
608 | {
|
---|
609 | case VMSVGA3DQUERYSTATE_BUILDING:
|
---|
610 | /* Stop collecting data. Fetch partial result. Save result. */
|
---|
611 | vmsvga3dOcclusionQueryEnd(pState, pContext);
|
---|
612 | RT_FALL_THRU();
|
---|
613 | case VMSVGA3DQUERYSTATE_ISSUED:
|
---|
614 | /* Fetch result. Save result. */
|
---|
615 | pContext->occlusion.u32QueryResult = 0;
|
---|
616 | vmsvga3dOcclusionQueryGetData(pState, pContext, &pContext->occlusion.u32QueryResult);
|
---|
617 | RT_FALL_THRU();
|
---|
618 | case VMSVGA3DQUERYSTATE_SIGNALED:
|
---|
619 | /* Save result. Nothing to do here. */
|
---|
620 | break;
|
---|
621 |
|
---|
622 | default:
|
---|
623 | AssertFailed();
|
---|
624 | RT_FALL_THRU();
|
---|
625 | case VMSVGA3DQUERYSTATE_NULL:
|
---|
626 | pContext->occlusion.enmQueryState = VMSVGA3DQUERYSTATE_NULL;
|
---|
627 | pContext->occlusion.u32QueryResult = 0;
|
---|
628 | break;
|
---|
629 | }
|
---|
630 |
|
---|
631 | rc = SSMR3PutStructEx(pSSM, &pContext->occlusion, sizeof(pContext->occlusion), 0, g_aVMSVGA3DQUERYFields, NULL);
|
---|
632 | AssertRCReturn(rc, rc);
|
---|
633 | }
|
---|
634 |
|
---|
635 | return VINF_SUCCESS;
|
---|
636 | }
|
---|
637 |
|
---|
638 | int vmsvga3dSaveExec(PVGASTATE pThis, PSSMHANDLE pSSM)
|
---|
639 | {
|
---|
640 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
641 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
642 | int rc;
|
---|
643 |
|
---|
644 | /* Save a copy of the generic 3d state first. */
|
---|
645 | rc = SSMR3PutStructEx(pSSM, pState, sizeof(*pState), 0, g_aVMSVGA3DSTATEFields, NULL);
|
---|
646 | AssertRCReturn(rc, rc);
|
---|
647 |
|
---|
648 | #ifdef VMSVGA3D_OPENGL
|
---|
649 | /* Save the shared context. */
|
---|
650 | if (pState->SharedCtx.id == VMSVGA3D_SHARED_CTX_ID)
|
---|
651 | {
|
---|
652 | rc = vmsvga3dSaveContext(pThis, pSSM, &pState->SharedCtx);
|
---|
653 | AssertRCReturn(rc, rc);
|
---|
654 | }
|
---|
655 | #endif
|
---|
656 |
|
---|
657 | /* Save all active contexts. */
|
---|
658 | for (uint32_t i = 0; i < pState->cContexts; i++)
|
---|
659 | {
|
---|
660 | rc = vmsvga3dSaveContext(pThis, pSSM, pState->papContexts[i]);
|
---|
661 | AssertRCReturn(rc, rc);
|
---|
662 | }
|
---|
663 |
|
---|
664 | /* Save all active surfaces. */
|
---|
665 | for (uint32_t sid = 0; sid < pState->cSurfaces; sid++)
|
---|
666 | {
|
---|
667 | PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
|
---|
668 |
|
---|
669 | /* Save the id first. */
|
---|
670 | rc = SSMR3PutU32(pSSM, pSurface->id);
|
---|
671 | AssertRCReturn(rc, rc);
|
---|
672 |
|
---|
673 | if (pSurface->id != SVGA3D_INVALID_ID)
|
---|
674 | {
|
---|
675 | /* Save a copy of the surface structure first. */
|
---|
676 | rc = SSMR3PutStructEx(pSSM, pSurface, sizeof(*pSurface), 0, g_aVMSVGA3DSURFACEFields, NULL);
|
---|
677 | AssertRCReturn(rc, rc);
|
---|
678 |
|
---|
679 | /* Save the mip map level info. */
|
---|
680 | for (uint32_t face=0; face < pSurface->cFaces; face++)
|
---|
681 | {
|
---|
682 | for (uint32_t i = 0; i < pSurface->faces[0].numMipLevels; i++)
|
---|
683 | {
|
---|
684 | uint32_t idx = i + face * pSurface->faces[0].numMipLevels;
|
---|
685 | PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->pMipmapLevels[idx];
|
---|
686 |
|
---|
687 | /* Save a copy of the mip map level struct. */
|
---|
688 | rc = SSMR3PutStructEx(pSSM, pMipmapLevel, sizeof(*pMipmapLevel), 0, g_aVMSVGA3DMIPMAPLEVELFields, NULL);
|
---|
689 | AssertRCReturn(rc, rc);
|
---|
690 | }
|
---|
691 | }
|
---|
692 |
|
---|
693 | /* Save the mip map level data. */
|
---|
694 | for (uint32_t face=0; face < pSurface->cFaces; face++)
|
---|
695 | {
|
---|
696 | for (uint32_t i = 0; i < pSurface->faces[0].numMipLevels; i++)
|
---|
697 | {
|
---|
698 | uint32_t idx = i + face * pSurface->faces[0].numMipLevels;
|
---|
699 | PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->pMipmapLevels[idx];
|
---|
700 |
|
---|
701 | Log(("Surface sid=%d: save mipmap level %d with %x bytes data.\n", sid, i, pMipmapLevel->cbSurface));
|
---|
702 |
|
---|
703 | #ifdef VMSVGA3D_DIRECT3D
|
---|
704 | if (!pSurface->u.pSurface)
|
---|
705 | #else
|
---|
706 | if (pSurface->oglId.texture == OPENGL_INVALID_ID)
|
---|
707 | #endif
|
---|
708 | {
|
---|
709 | if (pMipmapLevel->fDirty)
|
---|
710 | {
|
---|
711 | /* Data follows */
|
---|
712 | rc = SSMR3PutBool(pSSM, true);
|
---|
713 | AssertRCReturn(rc, rc);
|
---|
714 |
|
---|
715 | Assert(pMipmapLevel->cbSurface);
|
---|
716 | rc = SSMR3PutMem(pSSM, pMipmapLevel->pSurfaceData, pMipmapLevel->cbSurface);
|
---|
717 | AssertRCReturn(rc, rc);
|
---|
718 | }
|
---|
719 | else
|
---|
720 | {
|
---|
721 | /* No data follows */
|
---|
722 | rc = SSMR3PutBool(pSSM, false);
|
---|
723 | AssertRCReturn(rc, rc);
|
---|
724 | }
|
---|
725 | }
|
---|
726 | else
|
---|
727 | {
|
---|
728 | #ifdef VMSVGA3D_DIRECT3D
|
---|
729 | void *pData;
|
---|
730 | bool fRenderTargetTexture = false;
|
---|
731 | bool fTexture = false;
|
---|
732 | bool fSkipSave = false;
|
---|
733 | HRESULT hr;
|
---|
734 |
|
---|
735 | Assert(pMipmapLevel->cbSurface);
|
---|
736 | pData = RTMemAllocZ(pMipmapLevel->cbSurface);
|
---|
737 | AssertReturn(pData, VERR_NO_MEMORY);
|
---|
738 |
|
---|
739 | switch (pSurface->enmD3DResType)
|
---|
740 | {
|
---|
741 | case VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE:
|
---|
742 | case VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE:
|
---|
743 | AssertFailed(); /// @todo
|
---|
744 | fSkipSave = true;
|
---|
745 | break;
|
---|
746 | case VMSVGA3D_D3DRESTYPE_SURFACE:
|
---|
747 | case VMSVGA3D_D3DRESTYPE_TEXTURE:
|
---|
748 | {
|
---|
749 | if (pSurface->surfaceFlags & SVGA3D_SURFACE_HINT_DEPTHSTENCIL)
|
---|
750 | {
|
---|
751 | /** @todo unable to easily fetch depth surface data in d3d 9 */
|
---|
752 | fSkipSave = true;
|
---|
753 | break;
|
---|
754 | }
|
---|
755 |
|
---|
756 | fTexture = (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE);
|
---|
757 | fRenderTargetTexture = fTexture && (pSurface->surfaceFlags & SVGA3D_SURFACE_HINT_RENDERTARGET);
|
---|
758 |
|
---|
759 | D3DLOCKED_RECT LockedRect;
|
---|
760 |
|
---|
761 | if (fTexture)
|
---|
762 | {
|
---|
763 | if (pSurface->bounce.pTexture)
|
---|
764 | {
|
---|
765 | if ( !pSurface->fDirty
|
---|
766 | && fRenderTargetTexture
|
---|
767 | && i == 0 /* only the first time */)
|
---|
768 | {
|
---|
769 | IDirect3DSurface9 *pSrc, *pDest;
|
---|
770 |
|
---|
771 | /** @todo stricter checks for associated context */
|
---|
772 | uint32_t cid = pSurface->idAssociatedContext;
|
---|
773 | if ( cid >= pState->cContexts
|
---|
774 | || pState->papContexts[cid]->id != cid)
|
---|
775 | {
|
---|
776 | Log(("vmsvga3dSaveExec invalid context id (%x - %x)!\n", cid, (cid >= pState->cContexts) ? -1 : pState->papContexts[cid]->id));
|
---|
777 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
778 | }
|
---|
779 | PVMSVGA3DCONTEXT pContext = pState->papContexts[cid];
|
---|
780 |
|
---|
781 | hr = pSurface->bounce.pTexture->GetSurfaceLevel(i, &pDest);
|
---|
782 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
783 |
|
---|
784 | hr = pSurface->u.pTexture->GetSurfaceLevel(i, &pSrc);
|
---|
785 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
786 |
|
---|
787 | hr = pContext->pDevice->GetRenderTargetData(pSrc, pDest);
|
---|
788 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: GetRenderTargetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
789 |
|
---|
790 | pSrc->Release();
|
---|
791 | pDest->Release();
|
---|
792 | }
|
---|
793 |
|
---|
794 | hr = pSurface->bounce.pTexture->LockRect(i, /* texture level */
|
---|
795 | &LockedRect,
|
---|
796 | NULL,
|
---|
797 | D3DLOCK_READONLY);
|
---|
798 | }
|
---|
799 | else
|
---|
800 | hr = pSurface->u.pTexture->LockRect(i, /* texture level */
|
---|
801 | &LockedRect,
|
---|
802 | NULL,
|
---|
803 | D3DLOCK_READONLY);
|
---|
804 | }
|
---|
805 | else
|
---|
806 | hr = pSurface->u.pSurface->LockRect(&LockedRect,
|
---|
807 | NULL,
|
---|
808 | D3DLOCK_READONLY);
|
---|
809 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
810 |
|
---|
811 | /* Copy the data one line at a time in case the internal pitch is different. */
|
---|
812 | for (uint32_t j = 0; j < pMipmapLevel->cBlocksY; ++j)
|
---|
813 | {
|
---|
814 | uint8_t *pu8Dst = (uint8_t *)pData + j * pMipmapLevel->cbSurfacePitch;
|
---|
815 | const uint8_t *pu8Src = (uint8_t *)LockedRect.pBits + j * LockedRect.Pitch;
|
---|
816 | memcpy(pu8Dst, pu8Src, pMipmapLevel->cbSurfacePitch);
|
---|
817 | }
|
---|
818 |
|
---|
819 | if (fTexture)
|
---|
820 | {
|
---|
821 | if (pSurface->bounce.pTexture)
|
---|
822 | {
|
---|
823 | hr = pSurface->bounce.pTexture->UnlockRect(i);
|
---|
824 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
825 | }
|
---|
826 | else
|
---|
827 | hr = pSurface->u.pTexture->UnlockRect(i);
|
---|
828 | }
|
---|
829 | else
|
---|
830 | hr = pSurface->u.pSurface->UnlockRect();
|
---|
831 | AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
|
---|
832 | break;
|
---|
833 | }
|
---|
834 |
|
---|
835 | case VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER:
|
---|
836 | case VMSVGA3D_D3DRESTYPE_INDEX_BUFFER:
|
---|
837 | {
|
---|
838 | /* Current type of the buffer. */
|
---|
839 | const bool fVertex = (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER);
|
---|
840 |
|
---|
841 | uint8_t *pD3DData;
|
---|
842 |
|
---|
843 | if (fVertex)
|
---|
844 | hr = pSurface->u.pVertexBuffer->Lock(0, 0, (void **)&pD3DData, D3DLOCK_READONLY);
|
---|
845 | else
|
---|
846 | hr = pSurface->u.pIndexBuffer->Lock(0, 0, (void **)&pD3DData, D3DLOCK_READONLY);
|
---|
847 | AssertMsg(hr == D3D_OK, ("vmsvga3dSaveExec: Lock %s failed with %x\n", (fVertex) ? "vertex" : "index", hr));
|
---|
848 |
|
---|
849 | memcpy(pData, pD3DData, pMipmapLevel->cbSurface);
|
---|
850 |
|
---|
851 | if (fVertex)
|
---|
852 | hr = pSurface->u.pVertexBuffer->Unlock();
|
---|
853 | else
|
---|
854 | hr = pSurface->u.pIndexBuffer->Unlock();
|
---|
855 | AssertMsg(hr == D3D_OK, ("vmsvga3dSaveExec: Unlock %s failed with %x\n", (fVertex) ? "vertex" : "index", hr));
|
---|
856 | break;
|
---|
857 | }
|
---|
858 |
|
---|
859 | default:
|
---|
860 | AssertFailed();
|
---|
861 | break;
|
---|
862 | }
|
---|
863 |
|
---|
864 | if (!fSkipSave)
|
---|
865 | {
|
---|
866 | /* Data follows */
|
---|
867 | rc = SSMR3PutBool(pSSM, true);
|
---|
868 | AssertRCReturn(rc, rc);
|
---|
869 |
|
---|
870 | /* And write the surface data. */
|
---|
871 | rc = SSMR3PutMem(pSSM, pData, pMipmapLevel->cbSurface);
|
---|
872 | AssertRCReturn(rc, rc);
|
---|
873 | }
|
---|
874 | else
|
---|
875 | {
|
---|
876 | /* No data follows */
|
---|
877 | rc = SSMR3PutBool(pSSM, false);
|
---|
878 | AssertRCReturn(rc, rc);
|
---|
879 | }
|
---|
880 |
|
---|
881 | RTMemFree(pData);
|
---|
882 | #elif defined(VMSVGA3D_OPENGL)
|
---|
883 | void *pData = NULL;
|
---|
884 |
|
---|
885 | PVMSVGA3DCONTEXT pContext = &pState->SharedCtx;
|
---|
886 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
887 |
|
---|
888 | Assert(pMipmapLevel->cbSurface);
|
---|
889 |
|
---|
890 | switch (pSurface->surfaceFlags & VMSVGA3D_SURFACE_HINT_SWITCH_MASK)
|
---|
891 | {
|
---|
892 | default:
|
---|
893 | AssertFailed();
|
---|
894 | RT_FALL_THRU();
|
---|
895 | case SVGA3D_SURFACE_HINT_DEPTHSTENCIL:
|
---|
896 | case SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_HINT_TEXTURE:
|
---|
897 | /** @todo fetch data from the renderbuffer */
|
---|
898 | /* No data follows */
|
---|
899 | rc = SSMR3PutBool(pSSM, false);
|
---|
900 | AssertRCReturn(rc, rc);
|
---|
901 | break;
|
---|
902 |
|
---|
903 | case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
|
---|
904 | case SVGA3D_SURFACE_HINT_TEXTURE:
|
---|
905 | case SVGA3D_SURFACE_HINT_RENDERTARGET:
|
---|
906 | {
|
---|
907 | GLint activeTexture;
|
---|
908 |
|
---|
909 | pData = RTMemAllocZ(pMipmapLevel->cbSurface);
|
---|
910 | AssertReturn(pData, VERR_NO_MEMORY);
|
---|
911 |
|
---|
912 | glGetIntegerv(GL_TEXTURE_BINDING_2D, &activeTexture);
|
---|
913 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
914 |
|
---|
915 | glBindTexture(GL_TEXTURE_2D, pSurface->oglId.texture);
|
---|
916 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
917 |
|
---|
918 | /* Set row length and alignment of the output data. */
|
---|
919 | VMSVGAPACKPARAMS SavedParams;
|
---|
920 | vmsvga3dOglSetPackParams(pState, pContext, pSurface, &SavedParams);
|
---|
921 |
|
---|
922 | glGetTexImage(GL_TEXTURE_2D,
|
---|
923 | i,
|
---|
924 | pSurface->formatGL,
|
---|
925 | pSurface->typeGL,
|
---|
926 | pData);
|
---|
927 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
928 |
|
---|
929 | vmsvga3dOglRestorePackParams(pState, pContext, pSurface, &SavedParams);
|
---|
930 |
|
---|
931 | /* Data follows */
|
---|
932 | rc = SSMR3PutBool(pSSM, true);
|
---|
933 | AssertRCReturn(rc, rc);
|
---|
934 |
|
---|
935 | /* And write the surface data. */
|
---|
936 | rc = SSMR3PutMem(pSSM, pData, pMipmapLevel->cbSurface);
|
---|
937 | AssertRCReturn(rc, rc);
|
---|
938 |
|
---|
939 | /* Restore the old active texture. */
|
---|
940 | glBindTexture(GL_TEXTURE_2D, activeTexture);
|
---|
941 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
942 | break;
|
---|
943 | }
|
---|
944 |
|
---|
945 | case SVGA3D_SURFACE_HINT_VERTEXBUFFER | SVGA3D_SURFACE_HINT_INDEXBUFFER:
|
---|
946 | case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
|
---|
947 | case SVGA3D_SURFACE_HINT_INDEXBUFFER:
|
---|
948 | {
|
---|
949 | uint8_t *pBufferData;
|
---|
950 |
|
---|
951 | pState->ext.glBindBuffer(GL_ARRAY_BUFFER, pSurface->oglId.buffer);
|
---|
952 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
953 |
|
---|
954 | pBufferData = (uint8_t *)pState->ext.glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY);
|
---|
955 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
956 | Assert(pBufferData);
|
---|
957 |
|
---|
958 | /* Data follows */
|
---|
959 | rc = SSMR3PutBool(pSSM, true);
|
---|
960 | AssertRCReturn(rc, rc);
|
---|
961 |
|
---|
962 | /* And write the surface data. */
|
---|
963 | rc = SSMR3PutMem(pSSM, pBufferData, pMipmapLevel->cbSurface);
|
---|
964 | AssertRCReturn(rc, rc);
|
---|
965 |
|
---|
966 | pState->ext.glUnmapBuffer(GL_ARRAY_BUFFER);
|
---|
967 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
968 |
|
---|
969 | pState->ext.glBindBuffer(GL_ARRAY_BUFFER, 0);
|
---|
970 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
971 |
|
---|
972 | }
|
---|
973 | }
|
---|
974 | if (pData)
|
---|
975 | RTMemFree(pData);
|
---|
976 | #else
|
---|
977 | #error "Unexpected 3d backend"
|
---|
978 | #endif
|
---|
979 | }
|
---|
980 | }
|
---|
981 | }
|
---|
982 | }
|
---|
983 | }
|
---|
984 | return VINF_SUCCESS;
|
---|
985 | }
|
---|
986 |
|
---|
987 | int vmsvga3dSaveShaderConst(PVMSVGA3DCONTEXT pContext, uint32_t reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype,
|
---|
988 | uint32_t val1, uint32_t val2, uint32_t val3, uint32_t val4)
|
---|
989 | {
|
---|
990 | /* Choose a sane upper limit. */
|
---|
991 | AssertReturn(reg < _32K, VERR_INVALID_PARAMETER);
|
---|
992 |
|
---|
993 | if (type == SVGA3D_SHADERTYPE_VS)
|
---|
994 | {
|
---|
995 | if (pContext->state.cVertexShaderConst <= reg)
|
---|
996 | {
|
---|
997 | pContext->state.paVertexShaderConst = (PVMSVGASHADERCONST)RTMemRealloc(pContext->state.paVertexShaderConst, sizeof(VMSVGASHADERCONST) * (reg + 1));
|
---|
998 | AssertReturn(pContext->state.paVertexShaderConst, VERR_NO_MEMORY);
|
---|
999 | for (uint32_t i = pContext->state.cVertexShaderConst; i < reg + 1; i++)
|
---|
1000 | pContext->state.paVertexShaderConst[i].fValid = false;
|
---|
1001 | pContext->state.cVertexShaderConst = reg + 1;
|
---|
1002 | }
|
---|
1003 |
|
---|
1004 | pContext->state.paVertexShaderConst[reg].fValid = true;
|
---|
1005 | pContext->state.paVertexShaderConst[reg].ctype = ctype;
|
---|
1006 | pContext->state.paVertexShaderConst[reg].value[0] = val1;
|
---|
1007 | pContext->state.paVertexShaderConst[reg].value[1] = val2;
|
---|
1008 | pContext->state.paVertexShaderConst[reg].value[2] = val3;
|
---|
1009 | pContext->state.paVertexShaderConst[reg].value[3] = val4;
|
---|
1010 | }
|
---|
1011 | else
|
---|
1012 | {
|
---|
1013 | Assert(type == SVGA3D_SHADERTYPE_PS);
|
---|
1014 | if (pContext->state.cPixelShaderConst <= reg)
|
---|
1015 | {
|
---|
1016 | pContext->state.paPixelShaderConst = (PVMSVGASHADERCONST)RTMemRealloc(pContext->state.paPixelShaderConst, sizeof(VMSVGASHADERCONST) * (reg + 1));
|
---|
1017 | AssertReturn(pContext->state.paPixelShaderConst, VERR_NO_MEMORY);
|
---|
1018 | for (uint32_t i = pContext->state.cPixelShaderConst; i < reg + 1; i++)
|
---|
1019 | pContext->state.paPixelShaderConst[i].fValid = false;
|
---|
1020 | pContext->state.cPixelShaderConst = reg + 1;
|
---|
1021 | }
|
---|
1022 |
|
---|
1023 | pContext->state.paPixelShaderConst[reg].fValid = true;
|
---|
1024 | pContext->state.paPixelShaderConst[reg].ctype = ctype;
|
---|
1025 | pContext->state.paPixelShaderConst[reg].value[0] = val1;
|
---|
1026 | pContext->state.paPixelShaderConst[reg].value[1] = val2;
|
---|
1027 | pContext->state.paPixelShaderConst[reg].value[2] = val3;
|
---|
1028 | pContext->state.paPixelShaderConst[reg].value[3] = val4;
|
---|
1029 | }
|
---|
1030 |
|
---|
1031 | return VINF_SUCCESS;
|
---|
1032 | }
|
---|
1033 |
|
---|