VirtualBox

source: vbox/trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d-savedstate.cpp@ 95685

Last change on this file since 95685 was 95008, checked in by vboxsync, 2 years ago

Devices/Graphics: 64 bit surface flags and increased save state version; unordered access views; new commands: bugref:9830

  • Property svn:eol-style set to native
  • Property svn:keywords set to Author Date Id Revision
File size: 54.1 KB
Line 
1/* $Id: DevVGA-SVGA3d-savedstate.cpp 95008 2022-05-13 16:20:40Z vboxsync $ */
2/** @file
3 * DevSVGA3d - VMWare SVGA device, 3D parts - Saved state and assocated stuff.
4 */
5
6/*
7 * Copyright (C) 2013-2022 Oracle Corporation
8 *
9 * This file is part of VirtualBox Open Source Edition (OSE), as
10 * available from http://www.virtualbox.org. This file is free software;
11 * you can redistribute it and/or modify it under the terms of the GNU
12 * General Public License (GPL) as published by the Free Software
13 * Foundation, in version 2 as it comes in the "COPYING" file of the
14 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
15 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
16 */
17
18
19/*********************************************************************************************************************************
20* Header Files *
21*********************************************************************************************************************************/
22#define LOG_GROUP LOG_GROUP_DEV_VMSVGA
23#include <VBox/vmm/pdmdev.h>
24#include <iprt/errcore.h>
25#include <VBox/log.h>
26
27#include <iprt/assert.h>
28#include <iprt/mem.h>
29
30#include <VBox/vmm/pgm.h> /* required by DevVGA.h */
31#include <VBoxVideo.h> /* required by DevVGA.h */
32
33/* should go BEFORE any other DevVGA include to make all DevVGA.h config defines be visible */
34#include "DevVGA.h"
35
36#include "DevVGA-SVGA.h"
37#include "DevVGA-SVGA3d.h"
38#define VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS
39#include "DevVGA-SVGA3d-internal.h"
40
41
42
43/**
44 * Reinitializes an active context.
45 *
46 * @returns VBox status code.
47 * @param pThisCC The VGA/VMSVGA state for ring-3.
48 * @param pContext The freshly loaded context to reinitialize.
49 */
50static int vmsvga3dLoadReinitContext(PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)
51{
52 int rc;
53 uint32_t cid = pContext->id;
54 Assert(cid != SVGA3D_INVALID_ID);
55
56 /* First set the render targets as they change the internal state (reset viewport etc) */
57 Log(("vmsvga3dLoadReinitContext: Recreate render targets BEGIN [cid=%#x]\n", cid));
58 for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aRenderTargets); j++)
59 {
60 if (pContext->state.aRenderTargets[j] != SVGA3D_INVALID_ID)
61 {
62 SVGA3dSurfaceImageId target;
63
64 target.sid = pContext->state.aRenderTargets[j];
65 target.face = 0;
66 target.mipmap = 0;
67 rc = vmsvga3dSetRenderTarget(pThisCC, cid, (SVGA3dRenderTargetType)j, target);
68 AssertRCReturn(rc, rc);
69 }
70 }
71 Log(("vmsvga3dLoadReinitContext: Recreate render targets END\n"));
72
73 /* Recreate the render state */
74 Log(("vmsvga3dLoadReinitContext: Recreate render state BEGIN\n"));
75 for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aRenderState); j++)
76 {
77 SVGA3dRenderState *pRenderState = &pContext->state.aRenderState[j];
78
79 if (pRenderState->state != SVGA3D_RS_INVALID)
80 vmsvga3dSetRenderState(pThisCC, pContext->id, 1, pRenderState);
81 }
82 Log(("vmsvga3dLoadReinitContext: Recreate render state END\n"));
83
84 /* Recreate the texture state */
85 Log(("vmsvga3dLoadReinitContext: Recreate texture state BEGIN\n"));
86 for (uint32_t iStage = 0; iStage < RT_ELEMENTS(pContext->state.aTextureStates); ++iStage)
87 {
88 for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aTextureStates[0]); ++j)
89 {
90 SVGA3dTextureState *pTextureState = &pContext->state.aTextureStates[iStage][j];
91
92 if (pTextureState->name != SVGA3D_TS_INVALID)
93 vmsvga3dSetTextureState(pThisCC, pContext->id, 1, pTextureState);
94 }
95 }
96 Log(("vmsvga3dLoadReinitContext: Recreate texture state END\n"));
97
98 /* Reprogram the clip planes. */
99 for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aClipPlane); j++)
100 {
101 if (pContext->state.aClipPlane[j].fValid == true)
102 vmsvga3dSetClipPlane(pThisCC, cid, j, pContext->state.aClipPlane[j].plane);
103 }
104
105 /* Reprogram the light data. */
106 for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aLightData); j++)
107 {
108 if (pContext->state.aLightData[j].fValidData == true)
109 vmsvga3dSetLightData(pThisCC, cid, j, &pContext->state.aLightData[j].data);
110 if (pContext->state.aLightData[j].fEnabled)
111 vmsvga3dSetLightEnabled(pThisCC, cid, j, true);
112 }
113
114 /* Recreate the transform state. */
115 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_TRANSFORM)
116 {
117 for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aTransformState); j++)
118 {
119 if (pContext->state.aTransformState[j].fValid == true)
120 vmsvga3dSetTransform(pThisCC, cid, (SVGA3dTransformType)j, pContext->state.aTransformState[j].matrix);
121 }
122 }
123
124 /* Reprogram the material data. */
125 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_MATERIAL)
126 {
127 for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aMaterial); j++)
128 {
129 if (pContext->state.aMaterial[j].fValid == true)
130 vmsvga3dSetMaterial(pThisCC, cid, (SVGA3dFace)j, &pContext->state.aMaterial[j].material);
131 }
132 }
133
134 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_SCISSORRECT)
135 vmsvga3dSetScissorRect(pThisCC, cid, &pContext->state.RectScissor);
136 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_ZRANGE)
137 vmsvga3dSetZRange(pThisCC, cid, pContext->state.zRange);
138 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VIEWPORT)
139 vmsvga3dSetViewPort(pThisCC, cid, &pContext->state.RectViewPort);
140 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_VERTEXSHADER)
141 vmsvga3dShaderSet(pThisCC, pContext, cid, SVGA3D_SHADERTYPE_VS, pContext->state.shidVertex);
142 if (pContext->state.u32UpdateFlags & VMSVGA3D_UPDATE_PIXELSHADER)
143 vmsvga3dShaderSet(pThisCC, pContext, cid, SVGA3D_SHADERTYPE_PS, pContext->state.shidPixel);
144
145 Log(("vmsvga3dLoadReinitContext: returns [cid=%#x]\n", cid));
146 return VINF_SUCCESS;
147}
148
149static int vmsvga3dLoadVMSVGA3DSURFACEPreMipLevels(PPDMDEVINS pDevIns, PSSMHANDLE pSSM, VMSVGA3DSURFACE *pSurface)
150{
151 struct VMSVGA3DSURFACEPreMipLevels
152 {
153 uint32_t id;
154 uint32_t idAssociatedContext;
155 uint32_t surfaceFlags;
156 SVGA3dSurfaceFormat format;
157#ifdef VMSVGA3D_OPENGL
158 GLint internalFormatGL;
159 GLint formatGL;
160 GLint typeGL;
161#endif
162 SVGA3dSurfaceFace faces[SVGA3D_MAX_SURFACE_FACES];
163 uint32_t cFaces;
164 uint32_t multiSampleCount;
165 SVGA3dTextureFilter autogenFilter;
166 uint32_t cbBlock;
167 };
168
169 static SSMFIELD const s_aVMSVGA3DSURFACEFieldsPreMipLevels[] =
170 {
171 SSMFIELD_ENTRY(struct VMSVGA3DSURFACEPreMipLevels, id),
172 SSMFIELD_ENTRY(struct VMSVGA3DSURFACEPreMipLevels, idAssociatedContext),
173 SSMFIELD_ENTRY(struct VMSVGA3DSURFACEPreMipLevels, surfaceFlags),
174 SSMFIELD_ENTRY(struct VMSVGA3DSURFACEPreMipLevels, format),
175#ifdef VMSVGA3D_OPENGL
176 SSMFIELD_ENTRY(struct VMSVGA3DSURFACEPreMipLevels, internalFormatGL),
177 SSMFIELD_ENTRY(struct VMSVGA3DSURFACEPreMipLevels, formatGL),
178 SSMFIELD_ENTRY(struct VMSVGA3DSURFACEPreMipLevels, typeGL),
179#endif
180 SSMFIELD_ENTRY(struct VMSVGA3DSURFACEPreMipLevels, faces),
181 SSMFIELD_ENTRY(struct VMSVGA3DSURFACEPreMipLevels, cFaces),
182 SSMFIELD_ENTRY(struct VMSVGA3DSURFACEPreMipLevels, multiSampleCount),
183 SSMFIELD_ENTRY(struct VMSVGA3DSURFACEPreMipLevels, autogenFilter),
184#ifdef VMSVGA3D_DIRECT3D
185 SSMFIELD_ENTRY(struct VMSVGA3DSURFACEPreMipLevels, format), /* Yes, the 'format' field is duplicated. */
186#endif
187 SSMFIELD_ENTRY(struct VMSVGA3DSURFACEPreMipLevels, cbBlock),
188 SSMFIELD_ENTRY_TERM()
189 };
190
191 struct VMSVGA3DSURFACEPreMipLevels surfacePreMipLevels;
192 int rc = pDevIns->pHlpR3->pfnSSMGetStructEx(pSSM, &surfacePreMipLevels, sizeof(surfacePreMipLevels), 0, s_aVMSVGA3DSURFACEFieldsPreMipLevels, NULL);
193 if (RT_SUCCESS(rc))
194 {
195 pSurface->id = surfacePreMipLevels.id;
196 pSurface->idAssociatedContext = surfacePreMipLevels.idAssociatedContext;
197 pSurface->f.s.surface1Flags = surfacePreMipLevels.surfaceFlags;
198 pSurface->f.s.surface2Flags = 0;
199 pSurface->format = surfacePreMipLevels.format;
200#ifdef VMSVGA3D_OPENGL
201 pSurface->internalFormatGL = surfacePreMipLevels.internalFormatGL;
202 pSurface->formatGL = surfacePreMipLevels.formatGL;
203 pSurface->typeGL = surfacePreMipLevels.typeGL;
204#endif
205 pSurface->cLevels = surfacePreMipLevels.faces[0].numMipLevels;
206 pSurface->cFaces = surfacePreMipLevels.cFaces;
207 pSurface->multiSampleCount = surfacePreMipLevels.multiSampleCount;
208 pSurface->autogenFilter = surfacePreMipLevels.autogenFilter;
209 pSurface->cbBlock = surfacePreMipLevels.cbBlock;
210 }
211 return rc;
212}
213
214
215/*
216 * Load the legacy VMSVGA3DCONTEXT from saved state version VGA_SAVEDSTATE_VERSION_VMSVGA_MIPLEVELS (23)
217 * or earlier, i.e. 6.1 or old trunk.
218 *
219 * The saved state incompatibility has been introduced in two revisions:
220 *
221 * - r140506: which makes sure that VMSVGA structures are tightly packed (pragma pack(1)).
222 * This caused all structures which have a member from VMSVGA headers (like VMSVGALIGHTSTATE) to be packed too.
223 * For example the size of aLightData element (VMSVGALIGHTSTATE) is 2 bytes smaller on trunk (118) than on 6.1 (120),
224 * which happens because SVGA3dLightData member offset is 2 on trunk and 4 on 6.1.
225 *
226 * - r141385: new VMSVGA device headers.
227 * SVGA3D_RS_MAX is 99 with new VMSVGA headers, but it was 100 with old headers.
228 * 6.1 always saved 100 entries; trunk before r141385 saved 100 entries; trunk at r141385 saves 99 entries.
229 *
230 * 6.1 saved state version is VGA_SAVEDSTATE_VERSION_VMSVGA_SCREENS (21).
231 * Trunk r141287 introduced VGA_SAVEDSTATE_VERSION_VMSVGA_MIPLEVELS (23).
232 *
233 * Both issues has been solved by loading a compatible context structure for saved state
234 * version < VGA_SAVEDSTATE_VERSION_VMSVGA_MIPLEVELS.
235 * This means that trunk will not be able to load states created from r140506 to r141385.
236 */
237static int vmsvga3dLoadVMSVGA3DCONTEXT23(PPDMDEVINS pDevIns, PSSMHANDLE pSSM, VMSVGA3DCONTEXT *pContext)
238{
239#pragma pack(1)
240 struct VMSVGA3DCONTEXT23
241 {
242 uint32_t id;
243#ifdef VMSVGA3D_OPENGL
244 uint32_t lastError;
245#endif
246 uint32_t cPixelShaders;
247 uint32_t cVertexShaders;
248 struct
249 {
250 uint32_t u32UpdateFlags;
251 SVGA3dRenderState aRenderState[/*SVGA3D_RS_MAX=*/ 100];
252 SVGA3dTextureState aTextureStates[/*SVGA3D_MAX_TEXTURE_STAGE=*/ 8][/*SVGA3D_TS_MAX=*/ 30];
253 struct
254 {
255 bool fValid;
256 bool pad[3];
257 float matrix[16];
258 } aTransformState[SVGA3D_TRANSFORM_MAX];
259 struct
260 {
261 bool fValid;
262 bool pad[3];
263 SVGA3dMaterial material;
264 } aMaterial[SVGA3D_FACE_MAX];
265 struct
266 {
267 bool fValid;
268 bool pad[3];
269 float plane[4];
270 } aClipPlane[SVGA3D_CLIPPLANE_5];
271 struct
272 {
273 bool fEnabled;
274 bool fValidData;
275 bool pad[2];
276 SVGA3dLightData data;
277 } aLightData[SVGA3D_MAX_LIGHTS];
278 uint32_t aRenderTargets[SVGA3D_RT_MAX];
279 SVGA3dRect RectScissor;
280 SVGA3dRect RectViewPort;
281 SVGA3dZRange zRange;
282 uint32_t shidPixel;
283 uint32_t shidVertex;
284 uint32_t cPixelShaderConst;
285 uint32_t cVertexShaderConst;
286 } state;
287 };
288#pragma pack()
289
290 static SSMFIELD const g_aVMSVGA3DCONTEXT23Fields[] =
291 {
292 SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, id),
293#ifdef VMSVGA3D_OPENGL
294 SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, lastError),
295#endif
296 SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, cPixelShaders),
297 SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, cVertexShaders),
298 SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.u32UpdateFlags),
299 SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.aRenderState),
300 SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.aTextureStates),
301 SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.aTransformState),
302 SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.aMaterial),
303 SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.aClipPlane),
304 SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.aLightData),
305 SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.aRenderTargets),
306 SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.RectScissor),
307 SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.RectViewPort),
308 SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.zRange),
309 SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.shidPixel),
310 SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.shidVertex),
311 SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.cPixelShaderConst),
312 SSMFIELD_ENTRY(VMSVGA3DCONTEXT23, state.cVertexShaderConst),
313 SSMFIELD_ENTRY_TERM()
314 };
315
316 struct VMSVGA3DCONTEXT23 ctx;
317 int rc = pDevIns->pHlpR3->pfnSSMGetStructEx(pSSM, &ctx, sizeof(ctx), 0, g_aVMSVGA3DCONTEXT23Fields, NULL);
318 AssertRCReturn(rc, rc);
319
320 pContext->id = ctx.id;
321#ifdef VMSVGA3D_OPENGL
322 pContext->lastError = (GLenum)ctx.lastError;
323#endif
324
325 pContext->cPixelShaders = ctx.cPixelShaders;
326 pContext->cVertexShaders = ctx.cVertexShaders;
327 pContext->state.u32UpdateFlags = ctx.state.u32UpdateFlags;
328
329 AssertCompile(sizeof(SVGA3dRenderState) == 8);
330 AssertCompile(RT_ELEMENTS(pContext->state.aRenderState) == 99);
331 for (unsigned i = 0; i < RT_ELEMENTS(pContext->state.aRenderState); ++i)
332 pContext->state.aRenderState[i] = ctx.state.aRenderState[i];
333
334 // Skip pContext->state.aTextureStates
335 AssertCompile(sizeof(SVGA3dTextureState) == 12);
336
337 AssertCompile(sizeof(VMSVGATRANSFORMSTATE) == 68);
338 AssertCompile(RT_ELEMENTS(pContext->state.aTransformState) == 15);
339 for (unsigned i = 0; i < RT_ELEMENTS(pContext->state.aTransformState); ++i)
340 {
341 pContext->state.aTransformState[i].fValid = ctx.state.aTransformState[i].fValid;
342 memcpy(pContext->state.aTransformState[i].matrix, ctx.state.aTransformState[i].matrix, sizeof(pContext->state.aTransformState[i].matrix));
343 }
344
345 AssertCompile(sizeof(SVGA3dMaterial) == 68);
346 AssertCompile(RT_ELEMENTS(pContext->state.aMaterial) == 5);
347 for (unsigned i = 0; i < RT_ELEMENTS(pContext->state.aMaterial); ++i)
348 {
349 pContext->state.aMaterial[i].fValid = ctx.state.aMaterial[i].fValid;
350 pContext->state.aMaterial[i].material = ctx.state.aMaterial[i].material;
351 }
352
353 AssertCompile(sizeof(VMSVGACLIPPLANESTATE) == 20);
354 AssertCompile(RT_ELEMENTS(pContext->state.aClipPlane) == (1 << 5));
355 for (unsigned i = 0; i < RT_ELEMENTS(pContext->state.aClipPlane); ++i)
356 {
357 pContext->state.aClipPlane[i].fValid = ctx.state.aClipPlane[i].fValid;
358 memcpy(pContext->state.aClipPlane[i].plane, ctx.state.aClipPlane[i].plane, sizeof(pContext->state.aClipPlane[i].plane));
359 }
360
361 AssertCompile(sizeof(SVGA3dLightData) == 116);
362 AssertCompile(RT_ELEMENTS(pContext->state.aLightData) == 32);
363 for (unsigned i = 0; i < RT_ELEMENTS(pContext->state.aLightData); ++i)
364 {
365 pContext->state.aLightData[i].fEnabled = ctx.state.aLightData[i].fEnabled;
366 pContext->state.aLightData[i].fValidData = ctx.state.aLightData[i].fValidData;
367 pContext->state.aLightData[i].data = ctx.state.aLightData[i].data;
368 }
369
370 AssertCompile(RT_ELEMENTS(pContext->state.aRenderTargets) == 10);
371 memcpy(pContext->state.aRenderTargets, ctx.state.aRenderTargets, SVGA3D_RT_MAX * sizeof(uint32_t));
372
373 AssertCompile(sizeof(SVGA3dRect) == 16);
374 pContext->state.RectScissor = ctx.state.RectScissor;
375 pContext->state.RectViewPort = ctx.state.RectViewPort;
376
377 AssertCompile(sizeof(SVGA3dZRange) == 8);
378 pContext->state.zRange = ctx.state.zRange;
379
380 pContext->state.shidPixel = ctx.state.shidPixel;
381 pContext->state.shidVertex = ctx.state.shidVertex;
382 pContext->state.cPixelShaderConst = ctx.state.cPixelShaderConst;
383 pContext->state.cVertexShaderConst = ctx.state.cVertexShaderConst;
384
385 return VINF_SUCCESS;
386}
387
388int vmsvga3dLoadExec(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC, PSSMHANDLE pSSM, uint32_t uVersion, uint32_t uPass)
389{
390 RT_NOREF(pDevIns, pThis, uPass);
391 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
392 AssertReturn(pState, VERR_NO_MEMORY);
393 PCPDMDEVHLPR3 pHlp = pDevIns->pHlpR3;
394 int rc;
395 uint32_t cContexts, cSurfaces;
396 LogFlow(("vmsvga3dLoadExec:\n"));
397
398 /* Get the generic 3d state first. */
399 rc = pHlp->pfnSSMGetStructEx(pSSM, pState, sizeof(*pState), 0, g_aVMSVGA3DSTATEFields, NULL);
400 AssertRCReturn(rc, rc);
401
402 cContexts = pState->cContexts;
403 cSurfaces = pState->cSurfaces;
404 pState->cContexts = 0;
405 pState->cSurfaces = 0;
406
407 /* Fetch all active contexts. */
408 for (uint32_t i = 0; i < cContexts; i++)
409 {
410 PVMSVGA3DCONTEXT pContext;
411 uint32_t cid;
412
413 /* Get the context id */
414 rc = pHlp->pfnSSMGetU32(pSSM, &cid);
415 AssertRCReturn(rc, rc);
416
417 if (cid != SVGA3D_INVALID_ID)
418 {
419 uint32_t cPixelShaderConst, cVertexShaderConst, cPixelShaders, cVertexShaders;
420 LogFlow(("vmsvga3dLoadExec: Loading cid=%#x\n", cid));
421
422#ifdef VMSVGA3D_OPENGL
423 if (cid == VMSVGA3D_SHARED_CTX_ID)
424 {
425 i--; /* Not included in cContexts. */
426 pContext = &pState->SharedCtx;
427 if (pContext->id != VMSVGA3D_SHARED_CTX_ID)
428 {
429 /** @todo Separate backend */
430 rc = vmsvga3dContextDefineOgl(pThisCC, VMSVGA3D_SHARED_CTX_ID, VMSVGA3D_DEF_CTX_F_SHARED_CTX);
431 AssertRCReturn(rc, rc);
432 }
433 }
434 else
435#endif
436 {
437 rc = vmsvga3dContextDefine(pThisCC, cid);
438 AssertRCReturn(rc, rc);
439
440 pContext = pState->papContexts[i];
441 }
442 AssertReturn(pContext->id == cid, VERR_INTERNAL_ERROR);
443
444 if (uVersion >= VGA_SAVEDSTATE_VERSION_VMSVGA_MIPLEVELS)
445 rc = pHlp->pfnSSMGetStructEx(pSSM, pContext, sizeof(*pContext), 0, g_aVMSVGA3DCONTEXTFields, NULL);
446 else
447 rc = vmsvga3dLoadVMSVGA3DCONTEXT23(pDevIns, pSSM, pContext);
448 AssertRCReturn(rc, rc);
449
450 cPixelShaders = pContext->cPixelShaders;
451 cVertexShaders = pContext->cVertexShaders;
452 cPixelShaderConst = pContext->state.cPixelShaderConst;
453 cVertexShaderConst = pContext->state.cVertexShaderConst;
454 pContext->cPixelShaders = 0;
455 pContext->cVertexShaders = 0;
456 pContext->state.cPixelShaderConst = 0;
457 pContext->state.cVertexShaderConst = 0;
458
459 /* Fetch all pixel shaders. */
460 for (uint32_t j = 0; j < cPixelShaders; j++)
461 {
462 VMSVGA3DSHADER shader;
463 uint32_t shid;
464
465 /* Fetch the id first. */
466 rc = pHlp->pfnSSMGetU32(pSSM, &shid);
467 AssertRCReturn(rc, rc);
468
469 if (shid != SVGA3D_INVALID_ID)
470 {
471 uint32_t *pData;
472
473 /* Fetch a copy of the shader struct. */
474 rc = pHlp->pfnSSMGetStructEx(pSSM, &shader, sizeof(shader), 0, g_aVMSVGA3DSHADERFields, NULL);
475 AssertRCReturn(rc, rc);
476
477 pData = (uint32_t *)RTMemAlloc(shader.cbData);
478 AssertReturn(pData, VERR_NO_MEMORY);
479
480 rc = pHlp->pfnSSMGetMem(pSSM, pData, shader.cbData);
481 AssertRCReturn(rc, rc);
482
483 rc = vmsvga3dShaderDefine(pThisCC, cid, shid, shader.type, shader.cbData, pData);
484 AssertRCReturn(rc, rc);
485
486 RTMemFree(pData);
487 }
488 }
489
490 /* Fetch all vertex shaders. */
491 for (uint32_t j = 0; j < cVertexShaders; j++)
492 {
493 VMSVGA3DSHADER shader;
494 uint32_t shid;
495
496 /* Fetch the id first. */
497 rc = pHlp->pfnSSMGetU32(pSSM, &shid);
498 AssertRCReturn(rc, rc);
499
500 if (shid != SVGA3D_INVALID_ID)
501 {
502 uint32_t *pData;
503
504 /* Fetch a copy of the shader struct. */
505 rc = pHlp->pfnSSMGetStructEx(pSSM, &shader, sizeof(shader), 0, g_aVMSVGA3DSHADERFields, NULL);
506 AssertRCReturn(rc, rc);
507
508 pData = (uint32_t *)RTMemAlloc(shader.cbData);
509 AssertReturn(pData, VERR_NO_MEMORY);
510
511 rc = pHlp->pfnSSMGetMem(pSSM, pData, shader.cbData);
512 AssertRCReturn(rc, rc);
513
514 rc = vmsvga3dShaderDefine(pThisCC, cid, shid, shader.type, shader.cbData, pData);
515 AssertRCReturn(rc, rc);
516
517 RTMemFree(pData);
518 }
519 }
520
521 /* Fetch pixel shader constants. */
522 for (uint32_t j = 0; j < cPixelShaderConst; j++)
523 {
524 VMSVGASHADERCONST ShaderConst;
525
526 rc = pHlp->pfnSSMGetStructEx(pSSM, &ShaderConst, sizeof(ShaderConst), 0, g_aVMSVGASHADERCONSTFields, NULL);
527 AssertRCReturn(rc, rc);
528
529 if (ShaderConst.fValid)
530 {
531 rc = vmsvga3dShaderSetConst(pThisCC, cid, j, SVGA3D_SHADERTYPE_PS, ShaderConst.ctype, 1, ShaderConst.value);
532 AssertRCReturn(rc, rc);
533 }
534 }
535
536 /* Fetch vertex shader constants. */
537 for (uint32_t j = 0; j < cVertexShaderConst; j++)
538 {
539 VMSVGASHADERCONST ShaderConst;
540
541 rc = pHlp->pfnSSMGetStructEx(pSSM, &ShaderConst, sizeof(ShaderConst), 0, g_aVMSVGASHADERCONSTFields, NULL);
542 AssertRCReturn(rc, rc);
543
544 if (ShaderConst.fValid)
545 {
546 rc = vmsvga3dShaderSetConst(pThisCC, cid, j, SVGA3D_SHADERTYPE_VS, ShaderConst.ctype, 1, ShaderConst.value);
547 AssertRCReturn(rc, rc);
548 }
549 }
550
551 if (uVersion >= VGA_SAVEDSTATE_VERSION_VMSVGA_TEX_STAGES)
552 {
553 /* Load texture stage and samplers state. */
554
555 /* Number of stages/samplers. */
556 uint32_t cStages;
557 rc = pHlp->pfnSSMGetU32(pSSM, &cStages);
558 AssertRCReturn(rc, rc);
559
560 /* Number of states. */
561 uint32_t cTextureStates;
562 rc = pHlp->pfnSSMGetU32(pSSM, &cTextureStates);
563 AssertRCReturn(rc, rc);
564
565 for (uint32_t iStage = 0; iStage < cStages; ++iStage)
566 {
567 for (uint32_t j = 0; j < cTextureStates; ++j)
568 {
569 SVGA3dTextureState textureState;
570 pHlp->pfnSSMGetU32(pSSM, &textureState.stage);
571 uint32_t u32Name;
572 pHlp->pfnSSMGetU32(pSSM, &u32Name);
573 textureState.name = (SVGA3dTextureStateName)u32Name;
574 rc = pHlp->pfnSSMGetU32(pSSM, &textureState.value);
575 AssertRCReturn(rc, rc);
576
577 if ( iStage < RT_ELEMENTS(pContext->state.aTextureStates)
578 && j < RT_ELEMENTS(pContext->state.aTextureStates[0]))
579 {
580 pContext->state.aTextureStates[iStage][j] = textureState;
581 }
582 }
583 }
584 }
585
586 if (uVersion >= VGA_SAVEDSTATE_VERSION_VMSVGA)
587 {
588 VMSVGA3DQUERY query;
589 RT_ZERO(query);
590
591 rc = pHlp->pfnSSMGetStructEx(pSSM, &query, sizeof(query), 0, g_aVMSVGA3DQUERYFields, NULL);
592 AssertRCReturn(rc, rc);
593
594 switch (query.enmQueryState)
595 {
596 case VMSVGA3DQUERYSTATE_BUILDING:
597 /* Start collecting data. */
598 vmsvga3dQueryBegin(pThisCC, cid, SVGA3D_QUERYTYPE_OCCLUSION);
599 /* Partial result. */
600 pContext->occlusion.u32QueryResult = query.u32QueryResult;
601 break;
602
603 case VMSVGA3DQUERYSTATE_ISSUED:
604 /* Guest ended the query but did not read result. Result is restored. */
605 query.enmQueryState = VMSVGA3DQUERYSTATE_SIGNALED;
606 RT_FALL_THRU();
607 case VMSVGA3DQUERYSTATE_SIGNALED:
608 /* Create the query object. */
609 vmsvga3dQueryCreate(pThisCC, cid, SVGA3D_QUERYTYPE_OCCLUSION);
610
611 /* Update result and state. */
612 pContext->occlusion.enmQueryState = query.enmQueryState;
613 pContext->occlusion.u32QueryResult = query.u32QueryResult;
614 break;
615
616 default:
617 AssertFailed();
618 RT_FALL_THRU();
619 case VMSVGA3DQUERYSTATE_NULL:
620 RT_ZERO(pContext->occlusion);
621 break;
622 }
623 }
624 }
625 }
626
627#ifdef VMSVGA3D_OPENGL
628 /* Make the shared context the current one. */
629 if (pState->SharedCtx.id == VMSVGA3D_SHARED_CTX_ID)
630 VMSVGA3D_SET_CURRENT_CONTEXT(pState, &pState->SharedCtx);
631#endif
632
633 /* Fetch all surfaces. */
634 for (uint32_t i = 0; i < cSurfaces; i++)
635 {
636 uint32_t sid;
637
638 /* Fetch the id first. */
639 rc = pHlp->pfnSSMGetU32(pSSM, &sid);
640 AssertRCReturn(rc, rc);
641
642 if (sid != SVGA3D_INVALID_ID)
643 {
644 VMSVGA3DSURFACE surface;
645 LogFlow(("vmsvga3dLoadExec: Loading sid=%#x\n", sid));
646
647 /* Fetch the surface structure first. */
648 if (RT_LIKELY(uVersion >= VGA_SAVEDSTATE_VERSION_VMSVGA_MIPLEVELS))
649 rc = pHlp->pfnSSMGetStructEx(pSSM, &surface, sizeof(surface), 0, g_aVMSVGA3DSURFACEFields, NULL);
650 else
651 rc = vmsvga3dLoadVMSVGA3DSURFACEPreMipLevels(pDevIns, pSSM, &surface);
652 AssertRCReturn(rc, rc);
653
654 {
655 uint32_t cMipLevels = surface.cLevels * surface.cFaces;
656 PVMSVGA3DMIPMAPLEVEL pMipmapLevel = (PVMSVGA3DMIPMAPLEVEL)RTMemAlloc(cMipLevels * sizeof(VMSVGA3DMIPMAPLEVEL));
657 AssertReturn(pMipmapLevel, VERR_NO_MEMORY);
658 SVGA3dSize *pMipmapLevelSize = (SVGA3dSize *)RTMemAlloc(cMipLevels * sizeof(SVGA3dSize));
659 AssertReturn(pMipmapLevelSize, VERR_NO_MEMORY);
660
661 /* Load the mip map level info. */
662 for (uint32_t face=0; face < surface.cFaces; face++)
663 {
664 for (uint32_t j = 0; j < surface.cLevels; j++)
665 {
666 uint32_t idx = j + face * surface.cLevels;
667 /* Load the mip map level struct. */
668 rc = pHlp->pfnSSMGetStructEx(pSSM, &pMipmapLevel[idx], sizeof(pMipmapLevel[idx]), 0,
669 g_aVMSVGA3DMIPMAPLEVELFields, NULL);
670 AssertRCReturn(rc, rc);
671
672 pMipmapLevelSize[idx] = pMipmapLevel[idx].mipmapSize;
673 }
674 }
675
676 rc = vmsvga3dSurfaceDefine(pThisCC, sid, surface.f.surfaceFlags, surface.format, surface.multiSampleCount,
677 surface.autogenFilter, surface.cLevels, &pMipmapLevelSize[0], /* arraySize = */ 0, /* fAllocMipLevels = */ true);
678 AssertRCReturn(rc, rc);
679
680 RTMemFree(pMipmapLevelSize);
681 RTMemFree(pMipmapLevel);
682 }
683
684 PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
685 Assert(pSurface->id == sid);
686
687 pSurface->fDirty = false;
688
689 /* Load the mip map level data. */
690 for (uint32_t j = 0; j < pSurface->cLevels * pSurface->cFaces; j++)
691 {
692 PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->paMipmapLevels[j];
693 bool fDataPresent = false;
694
695 /* vmsvga3dSurfaceDefine already allocated the surface data buffer. */
696 Assert(pMipmapLevel->cbSurface);
697 AssertReturn(pMipmapLevel->pSurfaceData, VERR_INTERNAL_ERROR);
698
699 /* Fetch the data present boolean first. */
700 rc = pHlp->pfnSSMGetBool(pSSM, &fDataPresent);
701 AssertRCReturn(rc, rc);
702
703 Log(("Surface sid=%u: load mipmap level %d with %x bytes data (present=%d).\n", sid, j, pMipmapLevel->cbSurface, fDataPresent));
704
705 if (fDataPresent)
706 {
707 rc = pHlp->pfnSSMGetMem(pSSM, pMipmapLevel->pSurfaceData, pMipmapLevel->cbSurface);
708 AssertRCReturn(rc, rc);
709 pMipmapLevel->fDirty = true;
710 pSurface->fDirty = true;
711 }
712 else
713 {
714 pMipmapLevel->fDirty = false;
715 }
716 }
717 }
718 }
719
720#ifdef VMSVGA3D_OPENGL
721 /* Reinitialize the shared context. */
722 LogFlow(("vmsvga3dLoadExec: pState->SharedCtx.id=%#x\n", pState->SharedCtx.id));
723 if (pState->SharedCtx.id == VMSVGA3D_SHARED_CTX_ID)
724 {
725 rc = vmsvga3dLoadReinitContext(pThisCC, &pState->SharedCtx);
726 AssertRCReturn(rc, rc);
727 }
728#endif
729
730 /* Reinitialize all active contexts. */
731 for (uint32_t i = 0; i < pState->cContexts; i++)
732 {
733 PVMSVGA3DCONTEXT pContext = pState->papContexts[i];
734 if (pContext->id != SVGA3D_INVALID_ID)
735 {
736 rc = vmsvga3dLoadReinitContext(pThisCC, pContext);
737 AssertRCReturn(rc, rc);
738 }
739 }
740
741 LogFlow(("vmsvga3dLoadExec: return success\n"));
742 return VINF_SUCCESS;
743}
744
745
746static int vmsvga3dSaveContext(PCPDMDEVHLPR3 pHlp, PVGASTATECC pThisCC, PSSMHANDLE pSSM, PVMSVGA3DCONTEXT pContext)
747{
748 uint32_t cid = pContext->id;
749
750 /* Save the id first. */
751 int rc = pHlp->pfnSSMPutU32(pSSM, cid);
752 AssertRCReturn(rc, rc);
753
754 if (cid != SVGA3D_INVALID_ID)
755 {
756 /* Save a copy of the context structure first. */
757 rc = pHlp->pfnSSMPutStructEx(pSSM, pContext, sizeof(*pContext), 0, g_aVMSVGA3DCONTEXTFields, NULL);
758 AssertRCReturn(rc, rc);
759
760 /* Save all pixel shaders. */
761 for (uint32_t j = 0; j < pContext->cPixelShaders; j++)
762 {
763 PVMSVGA3DSHADER pShader = &pContext->paPixelShader[j];
764
765 /* Save the id first. */
766 rc = pHlp->pfnSSMPutU32(pSSM, pShader->id);
767 AssertRCReturn(rc, rc);
768
769 if (pShader->id != SVGA3D_INVALID_ID)
770 {
771 uint32_t cbData = pShader->cbData;
772
773 /* Save a copy of the shader struct. */
774 rc = pHlp->pfnSSMPutStructEx(pSSM, pShader, sizeof(*pShader), 0, g_aVMSVGA3DSHADERFields, NULL);
775 AssertRCReturn(rc, rc);
776
777 Log(("Save pixelshader shid=%d with %x bytes code.\n", pShader->id, cbData));
778 rc = pHlp->pfnSSMPutMem(pSSM, pShader->pShaderProgram, cbData);
779 AssertRCReturn(rc, rc);
780 }
781 }
782
783 /* Save all vertex shaders. */
784 for (uint32_t j = 0; j < pContext->cVertexShaders; j++)
785 {
786 PVMSVGA3DSHADER pShader = &pContext->paVertexShader[j];
787
788 /* Save the id first. */
789 rc = pHlp->pfnSSMPutU32(pSSM, pShader->id);
790 AssertRCReturn(rc, rc);
791
792 if (pShader->id != SVGA3D_INVALID_ID)
793 {
794 uint32_t cbData = pShader->cbData;
795
796 /* Save a copy of the shader struct. */
797 rc = pHlp->pfnSSMPutStructEx(pSSM, pShader, sizeof(*pShader), 0, g_aVMSVGA3DSHADERFields, NULL);
798 AssertRCReturn(rc, rc);
799
800 Log(("Save vertex shader shid=%d with %x bytes code.\n", pShader->id, cbData));
801 /* Fetch the shader code and save it. */
802 rc = pHlp->pfnSSMPutMem(pSSM, pShader->pShaderProgram, cbData);
803 AssertRCReturn(rc, rc);
804 }
805 }
806
807 /* Save pixel shader constants. */
808 for (uint32_t j = 0; j < pContext->state.cPixelShaderConst; j++)
809 {
810 rc = pHlp->pfnSSMPutStructEx(pSSM, &pContext->state.paPixelShaderConst[j], sizeof(pContext->state.paPixelShaderConst[j]), 0, g_aVMSVGASHADERCONSTFields, NULL);
811 AssertRCReturn(rc, rc);
812 }
813
814 /* Save vertex shader constants. */
815 for (uint32_t j = 0; j < pContext->state.cVertexShaderConst; j++)
816 {
817 rc = pHlp->pfnSSMPutStructEx(pSSM, &pContext->state.paVertexShaderConst[j], sizeof(pContext->state.paVertexShaderConst[j]), 0, g_aVMSVGASHADERCONSTFields, NULL);
818 AssertRCReturn(rc, rc);
819 }
820
821 /* Save texture stage and samplers state. */
822
823 /* Number of stages/samplers. */
824 rc = pHlp->pfnSSMPutU32(pSSM, RT_ELEMENTS(pContext->state.aTextureStates));
825 AssertRCReturn(rc, rc);
826
827 /* Number of texture states. */
828 rc = pHlp->pfnSSMPutU32(pSSM, RT_ELEMENTS(pContext->state.aTextureStates[0]));
829 AssertRCReturn(rc, rc);
830
831 for (uint32_t iStage = 0; iStage < RT_ELEMENTS(pContext->state.aTextureStates); ++iStage)
832 {
833 for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aTextureStates[0]); ++j)
834 {
835 SVGA3dTextureState *pTextureState = &pContext->state.aTextureStates[iStage][j];
836
837 pHlp->pfnSSMPutU32(pSSM, pTextureState->stage);
838 pHlp->pfnSSMPutU32(pSSM, pTextureState->name);
839 rc = pHlp->pfnSSMPutU32(pSSM, pTextureState->value);
840 AssertRCReturn(rc, rc);
841 }
842 }
843
844 /* Occlusion query. */
845 if (!VMSVGA3DQUERY_EXISTS(&pContext->occlusion))
846 {
847 pContext->occlusion.enmQueryState = VMSVGA3DQUERYSTATE_NULL;
848 }
849
850 /* Save the current query state, because code below can change it. */
851 VMSVGA3DQUERYSTATE const enmQueryState = pContext->occlusion.enmQueryState;
852 switch (enmQueryState)
853 {
854 case VMSVGA3DQUERYSTATE_BUILDING:
855 /* Stop collecting data. Fetch partial result. Save result. */
856 vmsvga3dQueryEnd(pThisCC, cid, SVGA3D_QUERYTYPE_OCCLUSION);
857 RT_FALL_THRU();
858 case VMSVGA3DQUERYSTATE_ISSUED:
859 /* Fetch result. Save result. */
860 pContext->occlusion.u32QueryResult = 0;
861 vmsvga3dQueryWait(pThisCC, cid, SVGA3D_QUERYTYPE_OCCLUSION, NULL, NULL);
862 RT_FALL_THRU();
863 case VMSVGA3DQUERYSTATE_SIGNALED:
864 /* Save result. Nothing to do here. */
865 break;
866
867 default:
868 AssertFailed();
869 RT_FALL_THRU();
870 case VMSVGA3DQUERYSTATE_NULL:
871 pContext->occlusion.enmQueryState = VMSVGA3DQUERYSTATE_NULL;
872 pContext->occlusion.u32QueryResult = 0;
873 break;
874 }
875
876 /* Restore the current actual state. */
877 pContext->occlusion.enmQueryState = enmQueryState;
878
879 rc = pHlp->pfnSSMPutStructEx(pSSM, &pContext->occlusion, sizeof(pContext->occlusion), 0, g_aVMSVGA3DQUERYFields, NULL);
880 AssertRCReturn(rc, rc);
881 }
882
883 return VINF_SUCCESS;
884}
885
886int vmsvga3dSaveExec(PPDMDEVINS pDevIns, PVGASTATECC pThisCC, PSSMHANDLE pSSM)
887{
888 PVMSVGA3DSTATE pState = pThisCC->svga.p3dState;
889 AssertReturn(pState, VERR_NO_MEMORY);
890 PCPDMDEVHLPR3 pHlp = pDevIns->pHlpR3;
891 int rc;
892
893 /* Save a copy of the generic 3d state first. */
894 rc = pHlp->pfnSSMPutStructEx(pSSM, pState, sizeof(*pState), 0, g_aVMSVGA3DSTATEFields, NULL);
895 AssertRCReturn(rc, rc);
896
897#ifdef VMSVGA3D_OPENGL
898 /* Save the shared context. */
899 if (pState->SharedCtx.id == VMSVGA3D_SHARED_CTX_ID)
900 {
901 rc = vmsvga3dSaveContext(pHlp, pThisCC, pSSM, &pState->SharedCtx);
902 AssertRCReturn(rc, rc);
903 }
904#endif
905
906 /* Save all active contexts. */
907 for (uint32_t i = 0; i < pState->cContexts; i++)
908 {
909 rc = vmsvga3dSaveContext(pHlp, pThisCC, pSSM, pState->papContexts[i]);
910 AssertRCReturn(rc, rc);
911 }
912
913 /* Save all active surfaces. */
914 for (uint32_t sid = 0; sid < pState->cSurfaces; sid++)
915 {
916 PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
917
918 /* Save the id first. */
919 rc = pHlp->pfnSSMPutU32(pSSM, pSurface->id);
920 AssertRCReturn(rc, rc);
921
922 if (pSurface->id != SVGA3D_INVALID_ID)
923 {
924 /* Save a copy of the surface structure first. */
925 rc = pHlp->pfnSSMPutStructEx(pSSM, pSurface, sizeof(*pSurface), 0, g_aVMSVGA3DSURFACEFields, NULL);
926 AssertRCReturn(rc, rc);
927
928 /* Save the mip map level info. */
929 for (uint32_t face=0; face < pSurface->cFaces; face++)
930 {
931 for (uint32_t i = 0; i < pSurface->cLevels; i++)
932 {
933 uint32_t idx = i + face * pSurface->cLevels;
934 PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->paMipmapLevels[idx];
935
936 /* Save a copy of the mip map level struct. */
937 rc = pHlp->pfnSSMPutStructEx(pSSM, pMipmapLevel, sizeof(*pMipmapLevel), 0, g_aVMSVGA3DMIPMAPLEVELFields, NULL);
938 AssertRCReturn(rc, rc);
939 }
940 }
941
942 /* Save the mip map level data. */
943 for (uint32_t face=0; face < pSurface->cFaces; face++)
944 {
945 for (uint32_t i = 0; i < pSurface->cLevels; i++)
946 {
947 uint32_t idx = i + face * pSurface->cLevels;
948 PVMSVGA3DMIPMAPLEVEL pMipmapLevel = &pSurface->paMipmapLevels[idx];
949
950 Log(("Surface sid=%u: save mipmap level %d with %x bytes data.\n", sid, i, pMipmapLevel->cbSurface));
951
952 if (!VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface))
953 {
954 if (pMipmapLevel->fDirty)
955 {
956 /* Data follows */
957 rc = pHlp->pfnSSMPutBool(pSSM, true);
958 AssertRCReturn(rc, rc);
959
960 Assert(pMipmapLevel->cbSurface);
961 rc = pHlp->pfnSSMPutMem(pSSM, pMipmapLevel->pSurfaceData, pMipmapLevel->cbSurface);
962 AssertRCReturn(rc, rc);
963 }
964 else
965 {
966 /* No data follows */
967 rc = pHlp->pfnSSMPutBool(pSSM, false);
968 AssertRCReturn(rc, rc);
969 }
970 }
971 else if (vmsvga3dIsLegacyBackend(pThisCC))
972 {
973#ifdef VMSVGA3D_DIRECT3D
974 void *pData;
975 bool fRenderTargetTexture = false;
976 bool fTexture = false;
977 bool fSkipSave = false;
978 HRESULT hr;
979
980 Assert(pMipmapLevel->cbSurface);
981 pData = RTMemAllocZ(pMipmapLevel->cbSurface);
982 AssertReturn(pData, VERR_NO_MEMORY);
983
984 switch (pSurface->enmD3DResType)
985 {
986 case VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE:
987 case VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE:
988 AssertFailed(); /// @todo
989 fSkipSave = true;
990 break;
991 case VMSVGA3D_D3DRESTYPE_SURFACE:
992 case VMSVGA3D_D3DRESTYPE_TEXTURE:
993 {
994 if (pSurface->f.surfaceFlags & SVGA3D_SURFACE_HINT_DEPTHSTENCIL)
995 {
996 /** @todo unable to easily fetch depth surface data in d3d 9 */
997 fSkipSave = true;
998 break;
999 }
1000
1001 fTexture = (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_TEXTURE);
1002 fRenderTargetTexture = fTexture && (pSurface->f.surfaceFlags & SVGA3D_SURFACE_HINT_RENDERTARGET);
1003
1004 D3DLOCKED_RECT LockedRect;
1005
1006 if (fTexture)
1007 {
1008 if (pSurface->bounce.pTexture)
1009 {
1010 if ( !pSurface->fDirty
1011 && fRenderTargetTexture
1012 && i == 0 /* only the first time */)
1013 {
1014 IDirect3DSurface9 *pSrc, *pDest;
1015
1016 /** @todo stricter checks for associated context */
1017 uint32_t cid = pSurface->idAssociatedContext;
1018
1019 PVMSVGA3DCONTEXT pContext;
1020 rc = vmsvga3dContextFromCid(pState, cid, &pContext);
1021 AssertRCReturn(rc, rc);
1022
1023 hr = pSurface->bounce.pTexture->GetSurfaceLevel(i, &pDest);
1024 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
1025
1026 hr = pSurface->u.pTexture->GetSurfaceLevel(i, &pSrc);
1027 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: GetSurfaceLevel failed with %x\n", hr), VERR_INTERNAL_ERROR);
1028
1029 hr = pContext->pDevice->GetRenderTargetData(pSrc, pDest);
1030 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: GetRenderTargetData failed with %x\n", hr), VERR_INTERNAL_ERROR);
1031
1032 pSrc->Release();
1033 pDest->Release();
1034 }
1035
1036 hr = pSurface->bounce.pTexture->LockRect(i, /* texture level */
1037 &LockedRect,
1038 NULL,
1039 D3DLOCK_READONLY);
1040 }
1041 else
1042 hr = pSurface->u.pTexture->LockRect(i, /* texture level */
1043 &LockedRect,
1044 NULL,
1045 D3DLOCK_READONLY);
1046 }
1047 else
1048 hr = pSurface->u.pSurface->LockRect(&LockedRect,
1049 NULL,
1050 D3DLOCK_READONLY);
1051 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: LockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
1052
1053 /* Copy the data one line at a time in case the internal pitch is different. */
1054 for (uint32_t j = 0; j < pMipmapLevel->cBlocksY; ++j)
1055 {
1056 uint8_t *pu8Dst = (uint8_t *)pData + j * pMipmapLevel->cbSurfacePitch;
1057 const uint8_t *pu8Src = (uint8_t *)LockedRect.pBits + j * LockedRect.Pitch;
1058 memcpy(pu8Dst, pu8Src, pMipmapLevel->cbSurfacePitch);
1059 }
1060
1061 if (fTexture)
1062 {
1063 if (pSurface->bounce.pTexture)
1064 {
1065 hr = pSurface->bounce.pTexture->UnlockRect(i);
1066 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
1067 }
1068 else
1069 hr = pSurface->u.pTexture->UnlockRect(i);
1070 }
1071 else
1072 hr = pSurface->u.pSurface->UnlockRect();
1073 AssertMsgReturn(hr == D3D_OK, ("vmsvga3dSaveExec: UnlockRect failed with %x\n", hr), VERR_INTERNAL_ERROR);
1074 break;
1075 }
1076
1077 case VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER:
1078 case VMSVGA3D_D3DRESTYPE_INDEX_BUFFER:
1079 {
1080 /* Current type of the buffer. */
1081 const bool fVertex = (pSurface->enmD3DResType == VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER);
1082
1083 uint8_t *pD3DData;
1084
1085 if (fVertex)
1086 hr = pSurface->u.pVertexBuffer->Lock(0, 0, (void **)&pD3DData, D3DLOCK_READONLY);
1087 else
1088 hr = pSurface->u.pIndexBuffer->Lock(0, 0, (void **)&pD3DData, D3DLOCK_READONLY);
1089 AssertMsg(hr == D3D_OK, ("vmsvga3dSaveExec: Lock %s failed with %x\n", (fVertex) ? "vertex" : "index", hr));
1090
1091 memcpy(pData, pD3DData, pMipmapLevel->cbSurface);
1092
1093 if (fVertex)
1094 hr = pSurface->u.pVertexBuffer->Unlock();
1095 else
1096 hr = pSurface->u.pIndexBuffer->Unlock();
1097 AssertMsg(hr == D3D_OK, ("vmsvga3dSaveExec: Unlock %s failed with %x\n", (fVertex) ? "vertex" : "index", hr));
1098 break;
1099 }
1100
1101 default:
1102 AssertFailed();
1103 break;
1104 }
1105
1106 if (!fSkipSave)
1107 {
1108 /* Data follows */
1109 rc = pHlp->pfnSSMPutBool(pSSM, true);
1110 AssertRCReturn(rc, rc);
1111
1112 /* And write the surface data. */
1113 rc = pHlp->pfnSSMPutMem(pSSM, pData, pMipmapLevel->cbSurface);
1114 AssertRCReturn(rc, rc);
1115 }
1116 else
1117 {
1118 /* No data follows */
1119 rc = pHlp->pfnSSMPutBool(pSSM, false);
1120 AssertRCReturn(rc, rc);
1121 }
1122
1123 RTMemFree(pData);
1124
1125#elif defined(VMSVGA3D_OPENGL)
1126 void *pData = NULL;
1127
1128 PVMSVGA3DCONTEXT pContext = &pState->SharedCtx;
1129 VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
1130
1131 Assert(pMipmapLevel->cbSurface);
1132
1133 switch (pSurface->enmOGLResType)
1134 {
1135 default:
1136 AssertFailed();
1137 RT_FALL_THRU();
1138 case VMSVGA3D_OGLRESTYPE_RENDERBUFFER:
1139 /** @todo fetch data from the renderbuffer. Not used currently. */
1140 /* No data follows */
1141 rc = pHlp->pfnSSMPutBool(pSSM, false);
1142 AssertRCReturn(rc, rc);
1143 break;
1144
1145 case VMSVGA3D_OGLRESTYPE_TEXTURE:
1146 {
1147 GLint activeTexture;
1148
1149 pData = RTMemAllocZ(pMipmapLevel->cbSurface);
1150 AssertReturn(pData, VERR_NO_MEMORY);
1151
1152 glGetIntegerv(GL_TEXTURE_BINDING_2D, &activeTexture);
1153 VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
1154
1155 glBindTexture(GL_TEXTURE_2D, pSurface->oglId.texture);
1156 VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
1157
1158 /* Set row length and alignment of the output data. */
1159 VMSVGAPACKPARAMS SavedParams;
1160 vmsvga3dOglSetPackParams(pState, pContext, pSurface, &SavedParams);
1161
1162 glGetTexImage(GL_TEXTURE_2D,
1163 i,
1164 pSurface->formatGL,
1165 pSurface->typeGL,
1166 pData);
1167 VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
1168
1169 vmsvga3dOglRestorePackParams(pState, pContext, pSurface, &SavedParams);
1170
1171 /* Data follows */
1172 rc = pHlp->pfnSSMPutBool(pSSM, true);
1173 AssertRCReturn(rc, rc);
1174
1175 /* And write the surface data. */
1176 rc = pHlp->pfnSSMPutMem(pSSM, pData, pMipmapLevel->cbSurface);
1177 AssertRCReturn(rc, rc);
1178
1179 /* Restore the old active texture. */
1180 glBindTexture(GL_TEXTURE_2D, activeTexture);
1181 VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
1182 break;
1183 }
1184
1185 case VMSVGA3D_OGLRESTYPE_BUFFER:
1186 {
1187 uint8_t *pBufferData;
1188
1189 pState->ext.glBindBuffer(GL_ARRAY_BUFFER, pSurface->oglId.buffer);
1190 VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
1191
1192 pBufferData = (uint8_t *)pState->ext.glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY);
1193 VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
1194 Assert(pBufferData);
1195
1196 /* Data follows */
1197 rc = pHlp->pfnSSMPutBool(pSSM, true);
1198 AssertRCReturn(rc, rc);
1199
1200 /* And write the surface data. */
1201 rc = pHlp->pfnSSMPutMem(pSSM, pBufferData, pMipmapLevel->cbSurface);
1202 AssertRCReturn(rc, rc);
1203
1204 pState->ext.glUnmapBuffer(GL_ARRAY_BUFFER);
1205 VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
1206
1207 pState->ext.glBindBuffer(GL_ARRAY_BUFFER, 0);
1208 VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
1209
1210 }
1211 }
1212 if (pData)
1213 RTMemFree(pData);
1214#else
1215#error "Unexpected 3d backend"
1216#endif
1217 }
1218 else
1219 {
1220 /** @todo DX backend. */
1221 Assert(!vmsvga3dIsLegacyBackend(pThisCC));
1222
1223 /* No data follows */
1224 rc = pHlp->pfnSSMPutBool(pSSM, false);
1225 AssertRCReturn(rc, rc);
1226 }
1227 }
1228 }
1229 }
1230 }
1231 return VINF_SUCCESS;
1232}
1233
1234int vmsvga3dSaveShaderConst(PVMSVGA3DCONTEXT pContext, uint32_t reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype,
1235 uint32_t val1, uint32_t val2, uint32_t val3, uint32_t val4)
1236{
1237 /* Choose a sane upper limit. */
1238 AssertReturn(reg < _32K, VERR_INVALID_PARAMETER);
1239
1240 if (type == SVGA3D_SHADERTYPE_VS)
1241 {
1242 if (pContext->state.cVertexShaderConst <= reg)
1243 {
1244 pContext->state.paVertexShaderConst = (PVMSVGASHADERCONST)RTMemRealloc(pContext->state.paVertexShaderConst, sizeof(VMSVGASHADERCONST) * (reg + 1));
1245 AssertReturn(pContext->state.paVertexShaderConst, VERR_NO_MEMORY);
1246 for (uint32_t i = pContext->state.cVertexShaderConst; i < reg + 1; i++)
1247 pContext->state.paVertexShaderConst[i].fValid = false;
1248 pContext->state.cVertexShaderConst = reg + 1;
1249 }
1250
1251 pContext->state.paVertexShaderConst[reg].fValid = true;
1252 pContext->state.paVertexShaderConst[reg].ctype = ctype;
1253 pContext->state.paVertexShaderConst[reg].value[0] = val1;
1254 pContext->state.paVertexShaderConst[reg].value[1] = val2;
1255 pContext->state.paVertexShaderConst[reg].value[2] = val3;
1256 pContext->state.paVertexShaderConst[reg].value[3] = val4;
1257 }
1258 else
1259 {
1260 Assert(type == SVGA3D_SHADERTYPE_PS);
1261 if (pContext->state.cPixelShaderConst <= reg)
1262 {
1263 pContext->state.paPixelShaderConst = (PVMSVGASHADERCONST)RTMemRealloc(pContext->state.paPixelShaderConst, sizeof(VMSVGASHADERCONST) * (reg + 1));
1264 AssertReturn(pContext->state.paPixelShaderConst, VERR_NO_MEMORY);
1265 for (uint32_t i = pContext->state.cPixelShaderConst; i < reg + 1; i++)
1266 pContext->state.paPixelShaderConst[i].fValid = false;
1267 pContext->state.cPixelShaderConst = reg + 1;
1268 }
1269
1270 pContext->state.paPixelShaderConst[reg].fValid = true;
1271 pContext->state.paPixelShaderConst[reg].ctype = ctype;
1272 pContext->state.paPixelShaderConst[reg].value[0] = val1;
1273 pContext->state.paPixelShaderConst[reg].value[1] = val2;
1274 pContext->state.paPixelShaderConst[reg].value[2] = val3;
1275 pContext->state.paPixelShaderConst[reg].value[3] = val4;
1276 }
1277
1278 return VINF_SUCCESS;
1279}
1280
Note: See TracBrowser for help on using the repository browser.

© 2024 Oracle Support Privacy / Do Not Sell My Info Terms of Use Trademark Policy Automated Access Etiquette