1 | /* $Id: DevVGA-SVGA3d-ogl.cpp 57358 2015-08-14 15:16:38Z vboxsync $ */
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2 | /** @file
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3 | * DevVMWare - VMWare SVGA device
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4 | */
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5 |
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6 | /*
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7 | * Copyright (C) 2013-2015 Oracle Corporation
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8 | *
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9 | * This file is part of VirtualBox Open Source Edition (OSE), as
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10 | * available from http://www.virtualbox.org. This file is free software;
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11 | * you can redistribute it and/or modify it under the terms of the GNU
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12 | * General Public License (GPL) as published by the Free Software
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13 | * Foundation, in version 2 as it comes in the "COPYING" file of the
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14 | * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
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15 | * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
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16 | */
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17 |
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18 |
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19 | /*********************************************************************************************************************************
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20 | * Header Files *
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21 | *********************************************************************************************************************************/
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22 | /* Enable to disassemble defined shaders. (Windows host only) */
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23 | #if defined(RT_OS_WINDOWS) && defined(DEBUG) && 0 /* Disabled as we don't have the DirectX SDK avaible atm. */
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24 | # define DUMP_SHADER_DISASSEMBLY
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25 | #endif
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26 | #ifdef DEBUG_bird
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27 | //# define RTMEM_WRAP_TO_EF_APIS
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28 | #endif
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29 | #define LOG_GROUP LOG_GROUP_DEV_VMSVGA
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30 | #include <VBox/vmm/pdmdev.h>
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31 | #include <VBox/version.h>
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32 | #include <VBox/err.h>
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33 | #include <VBox/log.h>
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34 | #include <VBox/vmm/pgm.h>
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35 |
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36 | #include <iprt/assert.h>
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37 | #include <iprt/semaphore.h>
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38 | #include <iprt/uuid.h>
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39 | #include <iprt/mem.h>
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40 |
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41 | #include <VBox/VBoxVideo.h> /* required by DevVGA.h */
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42 |
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43 | /* should go BEFORE any other DevVGA include to make all DevVGA.h config defines be visible */
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44 | #include "DevVGA.h"
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45 |
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46 | #include "DevVGA-SVGA.h"
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47 | #include "DevVGA-SVGA3d.h"
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48 | #include "DevVGA-SVGA3d-internal.h"
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49 |
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50 | #ifdef DUMP_SHADER_DISASSEMBLY
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51 | # include <d3dx9shader.h>
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52 | #endif
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53 |
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54 | #include <stdlib.h>
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55 | #include <math.h>
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56 | #include <float.h> /* FLT_MIN */
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57 |
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58 |
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59 | /*********************************************************************************************************************************
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60 | * Defined Constants And Macros *
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61 | *********************************************************************************************************************************/
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62 | #ifndef VBOX_VMSVGA3D_DEFAULT_OGL_PROFILE
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63 | # define VBOX_VMSVGA3D_DEFAULT_OGL_PROFILE 1.0
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64 | #endif
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65 |
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66 | #ifdef RT_OS_WINDOWS
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67 | # define OGLGETPROCADDRESS wglGetProcAddress
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68 |
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69 | #elif defined(RT_OS_DARWIN)
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70 | # include <dlfcn.h>
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71 | # define OGLGETPROCADDRESS MyNSGLGetProcAddress
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72 | /** Resolves an OpenGL symbol. */
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73 | static void *MyNSGLGetProcAddress(const char *pszSymbol)
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74 | {
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75 | /* Another copy in shaderapi.c. */
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76 | static void *s_pvImage = NULL;
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77 | if (s_pvImage == NULL)
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78 | s_pvImage = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
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79 | return s_pvImage ? dlsym(s_pvImage, pszSymbol) : NULL;
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80 | }
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81 |
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82 | #else
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83 | # define OGLGETPROCADDRESS(x) glXGetProcAddress((const GLubyte *)x)
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84 | #endif
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85 |
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86 | /* Invert y-coordinate for OpenGL's bottom left origin. */
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87 | #define D3D_TO_OGL_Y_COORD(ptrSurface, y_coordinate) (ptrSurface->pMipmapLevels[0].size.height - (y_coordinate))
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88 | #define D3D_TO_OGL_Y_COORD_MIPLEVEL(ptrMipLevel, y_coordinate) (ptrMipLevel->size.height - (y_coordinate))
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89 |
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90 | //#define MANUAL_FLIP_SURFACE_DATA
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91 | /* Enable to render the result of DrawPrimitive in a seperate window. */
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92 | //#define DEBUG_GFX_WINDOW
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93 |
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94 |
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95 | /**
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96 | * Macro for doing something and then checking for errors during initialization.
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97 | * Uses AssertLogRelMsg.
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98 | */
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99 | #define VMSVGA3D_INIT_CHECKED(a_Expr) \
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100 | do \
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101 | { \
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102 | a_Expr; \
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103 | GLenum iGlError = glGetError(); \
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104 | AssertLogRelMsg(iGlError == GL_NO_ERROR, ("VMSVGA3d: %s -> %#x\n", #a_Expr, iGlError)); \
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105 | } while (0)
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106 |
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107 | /**
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108 | * Macro for doing something and then checking for errors during initialization,
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109 | * doing the same in the other context when enabled.
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110 | *
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111 | * This will try both profiles in dual profile builds. Caller must be in the
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112 | * default context.
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113 | *
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114 | * Uses AssertLogRelMsg to indicate trouble.
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115 | */
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116 | #ifdef VBOX_VMSVGA3D_DUAL_OPENGL_PROFILE
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117 | # define VMSVGA3D_INIT_CHECKED_BOTH(a_pState, a_pContext, a_pOtherCtx, a_Expr) \
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118 | do \
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119 | { \
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120 | for (uint32_t i = 0; i < 64; i++) if (glGetError() == GL_NO_ERROR) break; Assert(glGetError() == GL_NO_ERROR); \
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121 | a_Expr; \
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122 | GLenum iGlError = glGetError(); \
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123 | if (iGlError != GL_NO_ERROR) \
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124 | { \
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125 | VMSVGA3D_SET_CURRENT_CONTEXT(a_pState, a_pOtherCtx); \
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126 | for (uint32_t i = 0; i < 64; i++) if (glGetError() == GL_NO_ERROR) break; Assert(glGetError() == GL_NO_ERROR); \
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127 | a_Expr; \
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128 | GLenum iGlError2 = glGetError(); \
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129 | AssertLogRelMsg(iGlError2 == GL_NO_ERROR, ("VMSVGA3d: %s -> %#x / %#x\n", #a_Expr, iGlError, iGlError2)); \
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130 | VMSVGA3D_SET_CURRENT_CONTEXT(a_pState, a_pContext); \
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131 | } \
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132 | } while (0)
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133 | #else
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134 | # define VMSVGA3D_INIT_CHECKED_BOTH(a_pState, a_pContext, a_pOtherCtx, a_Expr) VMSVGA3D_INIT_CHECKED(a_Expr)
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135 | #endif
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136 |
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137 |
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138 | /*********************************************************************************************************************************
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139 | * Global Variables *
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140 | *********************************************************************************************************************************/
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141 | /* Define the default light parameters as specified by MSDN. */
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142 | /* @todo move out; fetched from Wine */
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143 | const SVGA3dLightData vmsvga3d_default_light =
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144 | {
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145 | SVGA3D_LIGHTTYPE_DIRECTIONAL, /* type */
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146 | false, /* inWorldSpace */
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147 | { 1.0f, 1.0f, 1.0f, 0.0f }, /* diffuse r,g,b,a */
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148 | { 0.0f, 0.0f, 0.0f, 0.0f }, /* specular r,g,b,a */
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149 | { 0.0f, 0.0f, 0.0f, 0.0f }, /* ambient r,g,b,a, */
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150 | { 0.0f, 0.0f, 0.0f }, /* position x,y,z */
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151 | { 0.0f, 0.0f, 1.0f }, /* direction x,y,z */
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152 | 0.0f, /* range */
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153 | 0.0f, /* falloff */
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154 | 0.0f, 0.0f, 0.0f, /* attenuation 0,1,2 */
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155 | 0.0f, /* theta */
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156 | 0.0f /* phi */
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157 | };
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158 |
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159 |
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160 | /*********************************************************************************************************************************
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161 | * Internal Functions *
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162 | *********************************************************************************************************************************/
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163 | static int vmsvga3dContextDestroyOgl(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext, uint32_t cid);
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164 | static void vmsvgaColor2GLFloatArray(uint32_t color, GLfloat *pRed, GLfloat *pGreen, GLfloat *pBlue, GLfloat *pAlpha);
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165 |
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166 | /* Generated by VBoxDef2LazyLoad from the VBoxSVGA3D.def and VBoxSVGA3DObjC.def files. */
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167 | extern "C" int ExplicitlyLoadVBoxSVGA3D(bool fResolveAllImports, PRTERRINFO pErrInfo);
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168 |
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169 |
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170 | /**
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171 | * Checks if the given OpenGL extension is supported.
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172 | *
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173 | * @returns true if supported, false if not.
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174 | * @param pState The VMSVGA3d state.
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175 | * @param fActualGLVersion The actual OpenGL version we're working against.
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176 | * @param fMinGLVersion The OpenGL version that introduced this feature
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177 | * into the core.
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178 | * @param pszWantedExtension The name of the OpenGL extension we want padded
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179 | * with one space at each end.
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180 | * @remarks Init time only.
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181 | */
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182 | static bool vmsvga3dCheckGLExtension(PVMSVGA3DSTATE pState, float fMinGLVersion, const char *pszWantedExtension)
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183 | {
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184 | /* check padding. */
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185 | Assert(pszWantedExtension[0] == ' ');
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186 | Assert(pszWantedExtension[1] != ' ');
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187 | Assert(strchr(&pszWantedExtension[1], ' ') + 1 == strchr(pszWantedExtension, '\0'));
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188 |
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189 | /* Look it up. */
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190 | bool fRet = false;
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191 | if (strstr(pState->pszExtensions, pszWantedExtension))
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192 | fRet = true;
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193 |
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194 | /* Temporarily. Later start if (fMinGLVersion != 0.0 && fActualGLVersion >= fMinGLVersion) return true; */
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195 | #ifdef RT_OS_DARWIN
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196 | AssertMsg( fMinGLVersion == 0.0
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197 | || fRet == (pState->fGLVersion >= fMinGLVersion)
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198 | || VBOX_VMSVGA3D_DEFAULT_OGL_PROFILE == 2.1,
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199 | ("%s actual:%d min:%d fRet=%d\n",
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200 | pszWantedExtension, (int)(pState->fGLVersion * 10), (int)(fMinGLVersion * 10), fRet));
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201 | #else
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202 | AssertMsg(fMinGLVersion == 0.0 || fRet == (pState->fGLVersion >= fMinGLVersion),
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203 | ("%s actual:%d min:%d fRet=%d\n",
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204 | pszWantedExtension, (int)(pState->fGLVersion * 10), (int)(fMinGLVersion * 10), fRet));
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205 | #endif
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206 | return fRet;
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207 | }
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208 |
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209 |
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210 | /**
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211 | * Outputs GL_EXTENSIONS list to the release log.
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212 | */
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213 | static void vmsvga3dLogRelExtensions(const char *pszPrefix, const char *pszExtensions)
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214 | {
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215 | /* OpenGL 3.0 interface (glGetString(GL_EXTENSIONS) return NULL). */
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216 | bool fBuffered = RTLogRelSetBuffering(true);
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217 |
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218 | /*
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219 | * Determin the column widths first.
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220 | */
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221 | size_t acchWidths[4] = { 1, 1, 1, 1 };
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222 | uint32_t i;
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223 | const char *psz = pszExtensions;
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224 | for (i = 0; ; i++)
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225 | {
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226 | while (*psz == ' ')
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227 | psz++;
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228 | if (!*psz)
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229 | break;
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230 |
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231 | const char *pszEnd = strchr(psz, ' ');
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232 | AssertBreak(pszEnd);
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233 | size_t cch = pszEnd - psz;
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234 |
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235 | uint32_t iColumn = i % RT_ELEMENTS(acchWidths);
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236 | if (acchWidths[iColumn] < cch)
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237 | acchWidths[iColumn] = cch;
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238 |
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239 | psz = pszEnd;
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240 | }
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241 |
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242 | /*
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243 | * Output it.
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244 | */
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245 | LogRel(("VMSVGA3d: %sOpenGL extensions (%d):", pszPrefix, i));
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246 | psz = pszExtensions;
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247 | for (i = 0; ; i++)
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248 | {
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249 | while (*psz == ' ')
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250 | psz++;
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251 | if (!*psz)
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252 | break;
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253 |
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254 | const char *pszEnd = strchr(psz, ' ');
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255 | AssertBreak(pszEnd);
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256 | size_t cch = pszEnd - psz;
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257 |
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258 | uint32_t iColumn = i % RT_ELEMENTS(acchWidths);
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259 | if (iColumn == 0)
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260 | LogRel(("\nVMSVGA3d: %-*.*s", acchWidths[iColumn], cch, psz));
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261 | else if (iColumn != RT_ELEMENTS(acchWidths) - 1)
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262 | LogRel((" %-*.*s", acchWidths[iColumn], cch, psz));
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263 | else
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264 | LogRel((" %.*s", cch, psz));
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265 |
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266 | psz = pszEnd;
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267 | }
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268 |
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269 | RTLogRelSetBuffering(fBuffered);
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270 | LogRel(("\n"));
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271 | }
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272 |
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273 | /**
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274 | * Gathers the GL_EXTENSIONS list, storing it as a space padded list at
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275 | * @a ppszExtensions.
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276 | *
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277 | * @returns VINF_SUCCESS or VERR_NO_STR_MEMORY
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278 | * @param ppszExtensions Pointer to the string pointer. Free with RTStrFree.
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279 | * @param fGLProfileVersion The OpenGL profile version.
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280 | */
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281 | static int vmsvga3dGatherExtensions(char **ppszExtensions, float fGLProfileVersion)
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282 | {
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283 | int rc;
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284 | *ppszExtensions = NULL;
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285 |
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286 | /*
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287 | * Try the old glGetString interface first.
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288 | */
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289 | const char *pszExtensions = (const char *)glGetString(GL_EXTENSIONS);
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290 | if (pszExtensions)
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291 | {
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292 | rc = RTStrAAppendExN(ppszExtensions, 3, " ", (size_t)1, pszExtensions, RTSTR_MAX, " ", (size_t)1);
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293 | AssertLogRelRCReturn(rc, rc);
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294 | }
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295 | else
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296 | {
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297 | /*
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298 | * The new interface where each extension string is retrieved separately.
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299 | * Note! Cannot use VMSVGA3D_INIT_CHECKED_GL_GET_INTEGER_VALUE here because
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300 | * the above GL_EXTENSIONS error lingers on darwin. sucks.
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301 | */
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302 | #ifndef GL_NUM_EXTENSIONS
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303 | # define GL_NUM_EXTENSIONS 0x821D
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304 | #endif
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305 | GLint cExtensions = 1024;
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306 | glGetIntegerv(GL_NUM_EXTENSIONS, &cExtensions);
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307 | Assert(cExtensions != 1024);
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308 |
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309 | PFNGLGETSTRINGIPROC pfnGlGetStringi = (PFNGLGETSTRINGIPROC)OGLGETPROCADDRESS("glGetStringi");
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310 | AssertLogRelReturn(pfnGlGetStringi, VERR_NOT_SUPPORTED);
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311 |
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312 | rc = RTStrAAppend(ppszExtensions, " ");
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313 | for (GLint i = 0; RT_SUCCESS(rc) && i < cExtensions; i++)
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314 | {
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315 | const char *pszExt = (const char *)pfnGlGetStringi(GL_EXTENSIONS, i);
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316 | if (pszExt)
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317 | rc = RTStrAAppendExN(ppszExtensions, 2, pfnGlGetStringi(GL_EXTENSIONS, i), RTSTR_MAX, " ", (size_t)1);
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318 | }
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319 | AssertRCReturn(rc, rc);
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320 | }
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321 |
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322 | #if 1
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323 | /*
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324 | * Add extensions promoted into the core OpenGL profile.
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325 | */
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326 | static const struct
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327 | {
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328 | float fGLVersion;
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329 | const char *pszzExtensions;
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330 | } s_aPromotedExtensions[] =
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331 | {
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332 | {
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333 | 1.1f,
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334 | " GL_EXT_vertex_array \0"
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335 | " GL_EXT_polygon_offset \0"
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336 | " GL_EXT_blend_logic_op \0"
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337 | " GL_EXT_texture \0"
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338 | " GL_EXT_copy_texture \0"
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339 | " GL_EXT_subtexture \0"
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340 | " GL_EXT_texture_object \0"
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341 | " GL_ARB_framebuffer_object \0"
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342 | " GL_ARB_map_buffer_range \0"
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343 | " GL_ARB_vertex_array_object \0"
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344 | "\0"
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345 | },
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346 | {
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347 | 1.2f,
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348 | " EXT_texture3D \0"
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349 | " EXT_bgra \0"
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350 | " EXT_packed_pixels \0"
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351 | " EXT_rescale_normal \0"
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352 | " EXT_separate_specular_color \0"
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353 | " SGIS_texture_edge_clamp \0"
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354 | " SGIS_texture_lod \0"
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355 | " EXT_draw_range_elements \0"
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356 | "\0"
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357 | },
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358 | {
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359 | 1.3f,
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360 | " GL_ARB_texture_compression \0"
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361 | " GL_ARB_texture_cube_map \0"
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362 | " GL_ARB_multisample \0"
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363 | " GL_ARB_multitexture \0"
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364 | " GL_ARB_texture_env_add \0"
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365 | " GL_ARB_texture_env_combine \0"
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366 | " GL_ARB_texture_env_dot3 \0"
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367 | " GL_ARB_texture_border_clamp \0"
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368 | " GL_ARB_transpose_matrix \0"
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369 | "\0"
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370 | },
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371 | {
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372 | 1.5f,
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373 | " GL_SGIS_generate_mipmap \0"
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374 | /*" GL_NV_blend_equare \0"*/
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375 | " GL_ARB_depth_texture \0"
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376 | " GL_ARB_shadow \0"
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377 | " GL_EXT_fog_coord \0"
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378 | " GL_EXT_multi_draw_arrays \0"
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379 | " GL_ARB_point_parameters \0"
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380 | " GL_EXT_secondary_color \0"
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381 | " GL_EXT_blend_func_separate \0"
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382 | " GL_EXT_stencil_wrap \0"
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383 | " GL_ARB_texture_env_crossbar \0"
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384 | " GL_EXT_texture_lod_bias \0"
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385 | " GL_ARB_texture_mirrored_repeat \0"
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386 | " GL_ARB_window_pos \0"
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387 | "\0"
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388 | },
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389 | {
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390 | 1.6f,
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391 | " GL_ARB_vertex_buffer_object \0"
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392 | " GL_ARB_occlusion_query \0"
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393 | " GL_EXT_shadow_funcs \0"
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394 | },
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395 | {
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396 | 2.0f,
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397 | " GL_ARB_shader_objects \0" /*??*/
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398 | " GL_ARB_vertex_shader \0" /*??*/
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399 | " GL_ARB_fragment_shader \0" /*??*/
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400 | " GL_ARB_shading_language_100 \0" /*??*/
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401 | " GL_ARB_draw_buffers \0"
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402 | " GL_ARB_texture_non_power_of_two \0"
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403 | " GL_ARB_point_sprite \0"
|
---|
404 | " GL_ATI_separate_stencil \0"
|
---|
405 | " GL_EXT_stencil_two_side \0"
|
---|
406 | "\0"
|
---|
407 | },
|
---|
408 | {
|
---|
409 | 2.1f,
|
---|
410 | " GL_ARB_pixel_buffer_object \0"
|
---|
411 | " GL_EXT_texture_sRGB \0"
|
---|
412 | "\0"
|
---|
413 | },
|
---|
414 | {
|
---|
415 | 3.0f,
|
---|
416 | " GL_ARB_framebuffer_object \0"
|
---|
417 | " GL_ARB_map_buffer_range \0"
|
---|
418 | " GL_ARB_vertex_array_object \0"
|
---|
419 | "\0"
|
---|
420 | },
|
---|
421 | {
|
---|
422 | 3.1f,
|
---|
423 | " GL_ARB_copy_buffer \0"
|
---|
424 | " GL_ARB_uniform_buffer_object \0"
|
---|
425 | "\0"
|
---|
426 | },
|
---|
427 | {
|
---|
428 | 3.2f,
|
---|
429 | " GL_ARB_vertex_array_bgra \0"
|
---|
430 | " GL_ARB_draw_elements_base_vertex \0"
|
---|
431 | " GL_ARB_fragment_coord_conventions \0"
|
---|
432 | " GL_ARB_provoking_vertex \0"
|
---|
433 | " GL_ARB_seamless_cube_map \0"
|
---|
434 | " GL_ARB_texture_multisample \0"
|
---|
435 | " GL_ARB_depth_clamp \0"
|
---|
436 | " GL_ARB_sync \0"
|
---|
437 | " GL_ARB_geometry_shader4 \0" /*??*/
|
---|
438 | "\0"
|
---|
439 | },
|
---|
440 | {
|
---|
441 | 3.3f,
|
---|
442 | " GL_ARB_blend_func_extended \0"
|
---|
443 | " GL_ARB_sampler_objects \0"
|
---|
444 | " GL_ARB_explicit_attrib_location \0"
|
---|
445 | " GL_ARB_occlusion_query2 \0"
|
---|
446 | " GL_ARB_shader_bit_encoding \0"
|
---|
447 | " GL_ARB_texture_rgb10_a2ui \0"
|
---|
448 | " GL_ARB_texture_swizzle \0"
|
---|
449 | " GL_ARB_timer_query \0"
|
---|
450 | " GL_ARB_vertex_type_2_10_10_10_rev \0"
|
---|
451 | "\0"
|
---|
452 | },
|
---|
453 | {
|
---|
454 | 4.0f,
|
---|
455 | " GL_ARB_texture_query_lod \0"
|
---|
456 | " GL_ARB_draw_indirect \0"
|
---|
457 | " GL_ARB_gpu_shader5 \0"
|
---|
458 | " GL_ARB_gpu_shader_fp64 \0"
|
---|
459 | " GL_ARB_shader_subroutine \0"
|
---|
460 | " GL_ARB_tessellation_shader \0"
|
---|
461 | " GL_ARB_texture_buffer_object_rgb32 \0"
|
---|
462 | " GL_ARB_texture_cube_map_array \0"
|
---|
463 | " GL_ARB_texture_gather \0"
|
---|
464 | " GL_ARB_transform_feedback2 \0"
|
---|
465 | " GL_ARB_transform_feedback3 \0"
|
---|
466 | "\0"
|
---|
467 | },
|
---|
468 | {
|
---|
469 | 4.1f,
|
---|
470 | " GL_ARB_ES2_compatibility \0"
|
---|
471 | " GL_ARB_get_program_binary \0"
|
---|
472 | " GL_ARB_separate_shader_objects \0"
|
---|
473 | " GL_ARB_shader_precision \0"
|
---|
474 | " GL_ARB_vertex_attrib_64bit \0"
|
---|
475 | " GL_ARB_viewport_array \0"
|
---|
476 | "\0"
|
---|
477 | }
|
---|
478 | };
|
---|
479 |
|
---|
480 | uint32_t cPromoted = 0;
|
---|
481 | for (uint32_t i = 0; i < RT_ELEMENTS(s_aPromotedExtensions) && s_aPromotedExtensions[i].fGLVersion <= fGLProfileVersion; i++)
|
---|
482 | {
|
---|
483 | const char *pszExt = s_aPromotedExtensions[i].pszzExtensions;
|
---|
484 | while (*pszExt)
|
---|
485 | {
|
---|
486 | size_t cchExt = strlen(pszExt);
|
---|
487 | Assert(cchExt > 3);
|
---|
488 | Assert(pszExt[0] == ' ');
|
---|
489 | Assert(pszExt[1] != ' ');
|
---|
490 | Assert(pszExt[cchExt - 2] != ' ');
|
---|
491 | Assert(pszExt[cchExt - 1] == ' ');
|
---|
492 |
|
---|
493 | if (strstr(*ppszExtensions, pszExt) == NULL)
|
---|
494 | {
|
---|
495 | if (cPromoted++ == 0)
|
---|
496 | {
|
---|
497 | rc = RTStrAAppend(ppszExtensions, " <promoted-extensions:> <promoted-extensions:> <promoted-extensions:> ");
|
---|
498 | AssertRCReturn(rc, rc);
|
---|
499 | }
|
---|
500 |
|
---|
501 | rc = RTStrAAppend(ppszExtensions, pszExt);
|
---|
502 | AssertRCReturn(rc, rc);
|
---|
503 | }
|
---|
504 |
|
---|
505 | pszExt = strchr(pszExt, '\0') + 1;
|
---|
506 | }
|
---|
507 | }
|
---|
508 | #endif
|
---|
509 |
|
---|
510 | return VINF_SUCCESS;
|
---|
511 | }
|
---|
512 |
|
---|
513 | /**
|
---|
514 | * @interface_method_impl{VBOXVMSVGASHADERIF, pfnSwitchInitProfile}
|
---|
515 | */
|
---|
516 | static DECLCALLBACK(void) vmsvga3dShaderIfSwitchInitProfile(PVBOXVMSVGASHADERIF pThis, bool fOtherProfile)
|
---|
517 | {
|
---|
518 | #ifdef VBOX_VMSVGA3D_DUAL_OPENGL_PROFILE
|
---|
519 | PVMSVGA3DSTATE pState = RT_FROM_MEMBER(pThis, VMSVGA3DSTATE, ShaderIf);
|
---|
520 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pState->papContexts[fOtherProfile ? 2 : 1]);
|
---|
521 | #else
|
---|
522 | NOREF(pThis);
|
---|
523 | NOREF(fOtherProfile);
|
---|
524 | #endif
|
---|
525 | }
|
---|
526 |
|
---|
527 |
|
---|
528 | /**
|
---|
529 | * @interface_method_impl{VBOXVMSVGASHADERIF, pfnGetNextExtension}
|
---|
530 | */
|
---|
531 | static DECLCALLBACK(bool) vmsvga3dShaderIfGetNextExtension(PVBOXVMSVGASHADERIF pThis, void **ppvEnumCtx,
|
---|
532 | char *pszBuf, size_t cbBuf, bool fOtherProfile)
|
---|
533 | {
|
---|
534 | PVMSVGA3DSTATE pState = RT_FROM_MEMBER(pThis, VMSVGA3DSTATE, ShaderIf);
|
---|
535 | const char *pszCur = *ppvEnumCtx ? (const char *)*ppvEnumCtx
|
---|
536 | : fOtherProfile ? pState->pszOtherExtensions : pState->pszExtensions;
|
---|
537 | while (*pszCur == ' ')
|
---|
538 | pszCur++;
|
---|
539 | if (!*pszCur)
|
---|
540 | return false;
|
---|
541 |
|
---|
542 | const char *pszEnd = strchr(pszCur, ' ');
|
---|
543 | AssertReturn(pszEnd, false);
|
---|
544 | size_t cch = pszEnd - pszCur;
|
---|
545 | if (cch < cbBuf)
|
---|
546 | {
|
---|
547 | memcpy(pszBuf, pszCur, cch);
|
---|
548 | pszBuf[cch] = '\0';
|
---|
549 | }
|
---|
550 | else if (cbBuf > 0)
|
---|
551 | {
|
---|
552 | memcpy(pszBuf, "<overflow>", RT_MIN(sizeof("<overflow>"), cbBuf));
|
---|
553 | pszBuf[cbBuf - 1] = '\0';
|
---|
554 | }
|
---|
555 |
|
---|
556 | *ppvEnumCtx = (void *)pszEnd;
|
---|
557 | return true;
|
---|
558 | }
|
---|
559 |
|
---|
560 |
|
---|
561 | /**
|
---|
562 | * Initializes the VMSVGA3D state during VGA device construction.
|
---|
563 | *
|
---|
564 | * Failure are generally not fatal, 3D support will just be disabled.
|
---|
565 | *
|
---|
566 | * @returns VBox status code.
|
---|
567 | * @param pThis The VGA device state where svga.p3dState will be modified.
|
---|
568 | */
|
---|
569 | int vmsvga3dInit(PVGASTATE pThis)
|
---|
570 | {
|
---|
571 | AssertCompile(GL_TRUE == 1);
|
---|
572 | AssertCompile(GL_FALSE == 0);
|
---|
573 |
|
---|
574 | /*
|
---|
575 | * Load and resolve imports from the external shared libraries.
|
---|
576 | */
|
---|
577 | RTERRINFOSTATIC ErrInfo;
|
---|
578 | int rc = ExplicitlyLoadVBoxSVGA3D(true /*fResolveAllImports*/, RTErrInfoInitStatic(&ErrInfo));
|
---|
579 | if (RT_FAILURE(rc))
|
---|
580 | {
|
---|
581 | LogRel(("VMSVGA3d: Error loading VBoxSVGA3D and resolving necessary functions: %Rrc - %s\n", rc, ErrInfo.Core.pszMsg));
|
---|
582 | return rc;
|
---|
583 | }
|
---|
584 | #ifdef RT_OS_DARWIN
|
---|
585 | rc = ExplicitlyLoadVBoxSVGA3DObjC(true /*fResolveAllImports*/, RTErrInfoInitStatic(&ErrInfo));
|
---|
586 | if (RT_FAILURE(rc))
|
---|
587 | {
|
---|
588 | LogRel(("VMSVGA3d: Error loading VBoxSVGA3DObjC and resolving necessary functions: %Rrc - %s\n", rc, ErrInfo.Core.pszMsg));
|
---|
589 | return rc;
|
---|
590 | }
|
---|
591 | #endif
|
---|
592 |
|
---|
593 | /*
|
---|
594 | * Allocate the state.
|
---|
595 | */
|
---|
596 | pThis->svga.p3dState = (PVMSVGA3DSTATE)RTMemAllocZ(sizeof(VMSVGA3DSTATE));
|
---|
597 | AssertReturn(pThis->svga.p3dState, VERR_NO_MEMORY);
|
---|
598 |
|
---|
599 | #ifdef RT_OS_WINDOWS
|
---|
600 | /* Create event semaphore and async IO thread. */
|
---|
601 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
602 | rc = RTSemEventCreate(&pState->WndRequestSem);
|
---|
603 | if (RT_SUCCESS(rc))
|
---|
604 | {
|
---|
605 | rc = RTThreadCreate(&pState->pWindowThread, vmsvga3dWindowThread, pState->WndRequestSem, 0, RTTHREADTYPE_GUI, 0,
|
---|
606 | "VMSVGA3DWND");
|
---|
607 | if (RT_SUCCESS(rc))
|
---|
608 | return VINF_SUCCESS;
|
---|
609 |
|
---|
610 | /* bail out. */
|
---|
611 | LogRel(("VMSVGA3d: RTThreadCreate failed: %Rrc\n", rc));
|
---|
612 | RTSemEventDestroy(pState->WndRequestSem);
|
---|
613 | }
|
---|
614 | else
|
---|
615 | LogRel(("VMSVGA3d: RTSemEventCreate failed: %Rrc\n", rc));
|
---|
616 | RTMemFree(pThis->svga.p3dState);
|
---|
617 | pThis->svga.p3dState = NULL;
|
---|
618 | return rc;
|
---|
619 | #else
|
---|
620 | return VINF_SUCCESS;
|
---|
621 | #endif
|
---|
622 | }
|
---|
623 |
|
---|
624 | /* We must delay window creation until the PowerOn phase. Init is too early and will cause failures. */
|
---|
625 | int vmsvga3dPowerOn(PVGASTATE pThis)
|
---|
626 | {
|
---|
627 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
628 | AssertReturn(pThis->svga.p3dState, VERR_NO_MEMORY);
|
---|
629 | PVMSVGA3DCONTEXT pContext;
|
---|
630 | #ifdef VBOX_VMSVGA3D_DUAL_OPENGL_PROFILE
|
---|
631 | PVMSVGA3DCONTEXT pOtherCtx;
|
---|
632 | #endif
|
---|
633 | int rc;
|
---|
634 |
|
---|
635 | if (pState->fGLVersion != 0.0)
|
---|
636 | return VINF_SUCCESS; /* already initialized (load state) */
|
---|
637 |
|
---|
638 | /*
|
---|
639 | * OpenGL function calls aren't possible without a valid current context, so create a fake one here.
|
---|
640 | */
|
---|
641 | rc = vmsvga3dContextDefineOgl(pThis, 1, VMSVGA3D_DEF_CTX_F_INIT);
|
---|
642 | AssertRCReturn(rc, rc);
|
---|
643 |
|
---|
644 | pContext = pState->papContexts[1];
|
---|
645 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
646 |
|
---|
647 | LogRel(("VMSVGA3d: OpenGL version: %s\n"
|
---|
648 | "VMSVGA3d: OpenGL Vendor: %s\n"
|
---|
649 | "VMSVGA3d: OpenGL Renderer: %s\n"
|
---|
650 | "VMSVGA3d: OpenGL shader language version: %s\n",
|
---|
651 | glGetString(GL_VERSION), glGetString(GL_VENDOR), glGetString(GL_RENDERER),
|
---|
652 | glGetString(GL_SHADING_LANGUAGE_VERSION)));
|
---|
653 |
|
---|
654 | rc = vmsvga3dGatherExtensions(&pState->pszExtensions, VBOX_VMSVGA3D_DEFAULT_OGL_PROFILE);
|
---|
655 | AssertRCReturn(rc, rc);
|
---|
656 | vmsvga3dLogRelExtensions("", pState->pszExtensions);
|
---|
657 |
|
---|
658 | pState->fGLVersion = atof((const char *)glGetString(GL_VERSION));
|
---|
659 |
|
---|
660 |
|
---|
661 | #ifdef VBOX_VMSVGA3D_DUAL_OPENGL_PROFILE
|
---|
662 | /*
|
---|
663 | * Get the extension list for the alternative profile so we can better
|
---|
664 | * figure out the shader model and stuff.
|
---|
665 | */
|
---|
666 | rc = vmsvga3dContextDefineOgl(pThis, 2, VMSVGA3D_DEF_CTX_F_INIT | VMSVGA3D_DEF_CTX_F_OTHER_PROFILE);
|
---|
667 | AssertLogRelRCReturn(rc, rc);
|
---|
668 | pContext = pState->papContexts[1]; /* Array may have been reallocated. */
|
---|
669 |
|
---|
670 | pOtherCtx = pState->papContexts[2];
|
---|
671 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pOtherCtx);
|
---|
672 |
|
---|
673 | LogRel(("VMSVGA3d: Alternative OpenGL version: %s\n"
|
---|
674 | "VMSVGA3d: Alternative OpenGL Vendor: %s\n"
|
---|
675 | "VMSVGA3d: Alternative OpenGL Renderer: %s\n"
|
---|
676 | "VMSVGA3d: Alternative OpenGL shader language version: %s\n",
|
---|
677 | glGetString(GL_VERSION), glGetString(GL_VENDOR), glGetString(GL_RENDERER),
|
---|
678 | glGetString(GL_SHADING_LANGUAGE_VERSION)));
|
---|
679 |
|
---|
680 | rc = vmsvga3dGatherExtensions(&pState->pszOtherExtensions, VBOX_VMSVGA3D_OTHER_OGL_PROFILE);
|
---|
681 | AssertRCReturn(rc, rc);
|
---|
682 | vmsvga3dLogRelExtensions("Alternative ", pState->pszOtherExtensions);
|
---|
683 |
|
---|
684 | pState->fOtherGLVersion = atof((const char *)glGetString(GL_VERSION));
|
---|
685 |
|
---|
686 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
687 | #else
|
---|
688 | pState->pszOtherExtensions = (char *)"";
|
---|
689 | pState->fOtherGLVersion = pState->fGLVersion;
|
---|
690 | #endif
|
---|
691 |
|
---|
692 |
|
---|
693 | if (vmsvga3dCheckGLExtension(pState, 3.0f, " GL_ARB_framebuffer_object "))
|
---|
694 | {
|
---|
695 | pState->ext.glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)OGLGETPROCADDRESS("glIsRenderbuffer");
|
---|
696 | pState->ext.glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)OGLGETPROCADDRESS("glBindRenderbuffer");
|
---|
697 | pState->ext.glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)OGLGETPROCADDRESS("glDeleteRenderbuffers");
|
---|
698 | pState->ext.glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)OGLGETPROCADDRESS("glGenRenderbuffers");
|
---|
699 | pState->ext.glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)OGLGETPROCADDRESS("glRenderbufferStorage");
|
---|
700 | pState->ext.glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)OGLGETPROCADDRESS("glGetRenderbufferParameteriv");
|
---|
701 | pState->ext.glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)OGLGETPROCADDRESS("glIsFramebuffer");
|
---|
702 | pState->ext.glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)OGLGETPROCADDRESS("glBindFramebuffer");
|
---|
703 | pState->ext.glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)OGLGETPROCADDRESS("glDeleteFramebuffers");
|
---|
704 | pState->ext.glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)OGLGETPROCADDRESS("glGenFramebuffers");
|
---|
705 | pState->ext.glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)OGLGETPROCADDRESS("glCheckFramebufferStatus");
|
---|
706 | pState->ext.glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)OGLGETPROCADDRESS("glFramebufferTexture1D");
|
---|
707 | pState->ext.glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)OGLGETPROCADDRESS("glFramebufferTexture2D");
|
---|
708 | pState->ext.glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)OGLGETPROCADDRESS("glFramebufferTexture3D");
|
---|
709 | pState->ext.glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)OGLGETPROCADDRESS("glFramebufferRenderbuffer");
|
---|
710 | pState->ext.glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)OGLGETPROCADDRESS("glGetFramebufferAttachmentParameteriv");
|
---|
711 | pState->ext.glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)OGLGETPROCADDRESS("glGenerateMipmap");
|
---|
712 | pState->ext.glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)OGLGETPROCADDRESS("glBlitFramebuffer");
|
---|
713 | pState->ext.glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)OGLGETPROCADDRESS("glRenderbufferStorageMultisample");
|
---|
714 | pState->ext.glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)OGLGETPROCADDRESS("glFramebufferTextureLayer");
|
---|
715 | }
|
---|
716 | pState->ext.glPointParameterf = (PFNGLPOINTPARAMETERFPROC)OGLGETPROCADDRESS("glPointParameterf");
|
---|
717 | AssertMsgReturn(pState->ext.glPointParameterf, ("glPointParameterf missing"), VERR_NOT_IMPLEMENTED);
|
---|
718 | #if VBOX_VMSVGA3D_GL_HACK_LEVEL < 0x102
|
---|
719 | pState->ext.glBlendColor = (PFNGLBLENDCOLORPROC)OGLGETPROCADDRESS("glBlendColor");
|
---|
720 | AssertMsgReturn(pState->ext.glBlendColor, ("glBlendColor missing"), VERR_NOT_IMPLEMENTED);
|
---|
721 | pState->ext.glBlendEquation = (PFNGLBLENDEQUATIONPROC)OGLGETPROCADDRESS("glBlendEquation");
|
---|
722 | AssertMsgReturn(pState->ext.glBlendEquation, ("glBlendEquation missing"), VERR_NOT_IMPLEMENTED);
|
---|
723 | #endif
|
---|
724 | pState->ext.glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)OGLGETPROCADDRESS("glBlendEquationSeparate");
|
---|
725 | AssertMsgReturn(pState->ext.glBlendEquationSeparate, ("glBlendEquationSeparate missing"), VERR_NOT_IMPLEMENTED);
|
---|
726 | pState->ext.glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)OGLGETPROCADDRESS("glBlendFuncSeparate");
|
---|
727 | AssertMsgReturn(pState->ext.glBlendFuncSeparate, ("glBlendFuncSeparate missing"), VERR_NOT_IMPLEMENTED);
|
---|
728 | pState->ext.glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)OGLGETPROCADDRESS("glStencilOpSeparate");
|
---|
729 | AssertMsgReturn(pState->ext.glStencilOpSeparate, ("glStencilOpSeparate missing"), VERR_NOT_IMPLEMENTED);
|
---|
730 | pState->ext.glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)OGLGETPROCADDRESS("glStencilFuncSeparate");
|
---|
731 | AssertMsgReturn(pState->ext.glStencilFuncSeparate, ("glStencilFuncSeparate missing"), VERR_NOT_IMPLEMENTED);
|
---|
732 | pState->ext.glBindBuffer = (PFNGLBINDBUFFERPROC)OGLGETPROCADDRESS("glBindBuffer");
|
---|
733 | AssertMsgReturn(pState->ext.glBindBuffer, ("glBindBuffer missing"), VERR_NOT_IMPLEMENTED);
|
---|
734 | pState->ext.glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)OGLGETPROCADDRESS("glDeleteBuffers");
|
---|
735 | AssertMsgReturn(pState->ext.glDeleteBuffers, ("glDeleteBuffers missing"), VERR_NOT_IMPLEMENTED);
|
---|
736 | pState->ext.glGenBuffers = (PFNGLGENBUFFERSPROC)OGLGETPROCADDRESS("glGenBuffers");
|
---|
737 | AssertMsgReturn(pState->ext.glGenBuffers, ("glGenBuffers missing"), VERR_NOT_IMPLEMENTED);
|
---|
738 | pState->ext.glBufferData = (PFNGLBUFFERDATAPROC)OGLGETPROCADDRESS("glBufferData");
|
---|
739 | AssertMsgReturn(pState->ext.glBufferData, ("glBufferData missing"), VERR_NOT_IMPLEMENTED);
|
---|
740 | pState->ext.glMapBuffer = (PFNGLMAPBUFFERPROC)OGLGETPROCADDRESS("glMapBuffer");
|
---|
741 | AssertMsgReturn(pState->ext.glMapBuffer, ("glMapBuffer missing"), VERR_NOT_IMPLEMENTED);
|
---|
742 | pState->ext.glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)OGLGETPROCADDRESS("glUnmapBuffer");
|
---|
743 | AssertMsgReturn(pState->ext.glUnmapBuffer, ("glUnmapBuffer missing"), VERR_NOT_IMPLEMENTED);
|
---|
744 | pState->ext.glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)OGLGETPROCADDRESS("glEnableVertexAttribArray");
|
---|
745 | AssertMsgReturn(pState->ext.glEnableVertexAttribArray, ("glEnableVertexAttribArray missing"), VERR_NOT_IMPLEMENTED);
|
---|
746 | pState->ext.glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)OGLGETPROCADDRESS("glDisableVertexAttribArray");
|
---|
747 | AssertMsgReturn(pState->ext.glDisableVertexAttribArray, ("glDisableVertexAttribArray missing"), VERR_NOT_IMPLEMENTED);
|
---|
748 | pState->ext.glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)OGLGETPROCADDRESS("glVertexAttribPointer");
|
---|
749 | AssertMsgReturn(pState->ext.glVertexAttribPointer, ("glVertexAttribPointer missing"), VERR_NOT_IMPLEMENTED);
|
---|
750 | pState->ext.glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)OGLGETPROCADDRESS("glFogCoordPointer");
|
---|
751 | AssertMsgReturn(pState->ext.glFogCoordPointer, ("glFogCoordPointer missing"), VERR_NOT_IMPLEMENTED);
|
---|
752 | pState->ext.glActiveTexture = (PFNGLACTIVETEXTUREPROC)OGLGETPROCADDRESS("glActiveTexture");
|
---|
753 | AssertMsgReturn(pState->ext.glActiveTexture, ("glActiveTexture missing"), VERR_NOT_IMPLEMENTED);
|
---|
754 | #if VBOX_VMSVGA3D_GL_HACK_LEVEL < 0x103
|
---|
755 | pState->ext.glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)OGLGETPROCADDRESS("glClientActiveTexture");
|
---|
756 | AssertMsgReturn(pState->ext.glClientActiveTexture, ("glClientActiveTexture missing"), VERR_NOT_IMPLEMENTED);
|
---|
757 | #endif
|
---|
758 | pState->ext.glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)OGLGETPROCADDRESS("glGetProgramivARB");
|
---|
759 | AssertMsgReturn(pState->ext.glGetProgramivARB, ("glGetProgramivARB missing"), VERR_NOT_IMPLEMENTED);
|
---|
760 |
|
---|
761 | /* OpenGL 3.2 core */
|
---|
762 | if (vmsvga3dCheckGLExtension(pState, 3.2f, " GL_ARB_draw_elements_base_vertex "))
|
---|
763 | {
|
---|
764 | pState->ext.glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)OGLGETPROCADDRESS("glDrawElementsBaseVertex");
|
---|
765 | pState->ext.glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)OGLGETPROCADDRESS("glDrawElementsInstancedBaseVertex");
|
---|
766 | }
|
---|
767 | else
|
---|
768 | LogRel(("VMSVGA3d: missing extension GL_ARB_draw_elements_base_vertex\n"));
|
---|
769 |
|
---|
770 | /* OpenGL 3.2 core */
|
---|
771 | if (vmsvga3dCheckGLExtension(pState, 3.2f, " GL_ARB_provoking_vertex "))
|
---|
772 | {
|
---|
773 | pState->ext.glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)OGLGETPROCADDRESS("glProvokingVertex");
|
---|
774 | }
|
---|
775 | else
|
---|
776 | LogRel(("VMSVGA3d: missing extension GL_ARB_provoking_vertex\n"));
|
---|
777 |
|
---|
778 | /* Extension support */
|
---|
779 | #if defined(RT_OS_DARWIN)
|
---|
780 | /** @todo OpenGL version history suggest this, verify... */
|
---|
781 | pState->ext.fEXT_stencil_two_side = vmsvga3dCheckGLExtension(pState, 2.0f, " GL_EXT_stencil_two_side ");
|
---|
782 | #else
|
---|
783 | pState->ext.fEXT_stencil_two_side = vmsvga3dCheckGLExtension(pState, 0.0f, " GL_EXT_stencil_two_side ");
|
---|
784 | #endif
|
---|
785 |
|
---|
786 | /*
|
---|
787 | * Initialize the capabilities with sensible defaults.
|
---|
788 | */
|
---|
789 | pState->caps.maxActiveLights = 1;
|
---|
790 | pState->caps.maxTextureBufferSize = 65536;
|
---|
791 | pState->caps.maxTextures = 1;
|
---|
792 | pState->caps.maxClipDistances = 4;
|
---|
793 | pState->caps.maxColorAttachments = 1;
|
---|
794 | pState->caps.maxRectangleTextureSize = 2048;
|
---|
795 | pState->caps.maxTextureAnisotropy = 2;
|
---|
796 | pState->caps.maxVertexShaderInstructions = 1024;
|
---|
797 | pState->caps.maxFragmentShaderInstructions = 1024;
|
---|
798 | pState->caps.vertexShaderVersion = SVGA3DVSVERSION_NONE;
|
---|
799 | pState->caps.fragmentShaderVersion = SVGA3DPSVERSION_NONE;
|
---|
800 | pState->caps.flPointSize[0] = 1;
|
---|
801 | pState->caps.flPointSize[1] = 1;
|
---|
802 |
|
---|
803 | /*
|
---|
804 | * Query capabilities
|
---|
805 | */
|
---|
806 | VMSVGA3D_INIT_CHECKED_BOTH(pState, pContext, pOtherCtx, glGetIntegerv(GL_MAX_LIGHTS, &pState->caps.maxActiveLights));
|
---|
807 | VMSVGA3D_INIT_CHECKED_BOTH(pState, pContext, pOtherCtx, glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &pState->caps.maxTextureBufferSize));
|
---|
808 | VMSVGA3D_INIT_CHECKED_BOTH(pState, pContext, pOtherCtx, glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &pState->caps.maxTextures));
|
---|
809 | #ifdef VBOX_VMSVGA3D_DUAL_OPENGL_PROFILE /* The alternative profile has a higher number here (ati/darwin). */
|
---|
810 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pOtherCtx);
|
---|
811 | VMSVGA3D_INIT_CHECKED_BOTH(pState, pOtherCtx, pContext, glGetIntegerv(GL_MAX_CLIP_DISTANCES, &pState->caps.maxClipDistances));
|
---|
812 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
813 | #else
|
---|
814 | VMSVGA3D_INIT_CHECKED(glGetIntegerv(GL_MAX_CLIP_DISTANCES, &pState->caps.maxClipDistances));
|
---|
815 | #endif
|
---|
816 | VMSVGA3D_INIT_CHECKED(glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &pState->caps.maxColorAttachments));
|
---|
817 | VMSVGA3D_INIT_CHECKED(glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE, &pState->caps.maxRectangleTextureSize));
|
---|
818 | VMSVGA3D_INIT_CHECKED(glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &pState->caps.maxTextureAnisotropy));
|
---|
819 | VMSVGA3D_INIT_CHECKED_BOTH(pState, pContext, pOtherCtx, glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pState->caps.flPointSize));
|
---|
820 |
|
---|
821 | if (pState->ext.glGetProgramivARB)
|
---|
822 | {
|
---|
823 | VMSVGA3D_INIT_CHECKED_BOTH(pState, pContext, pOtherCtx,
|
---|
824 | pState->ext.glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB,
|
---|
825 | &pState->caps.maxFragmentShaderTemps));
|
---|
826 | VMSVGA3D_INIT_CHECKED_BOTH(pState, pContext, pOtherCtx,
|
---|
827 | pState->ext.glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB,
|
---|
828 | &pState->caps.maxFragmentShaderInstructions));
|
---|
829 | VMSVGA3D_INIT_CHECKED_BOTH(pState, pContext, pOtherCtx,
|
---|
830 | pState->ext.glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB,
|
---|
831 | &pState->caps.maxVertexShaderTemps));
|
---|
832 | VMSVGA3D_INIT_CHECKED_BOTH(pState, pContext, pOtherCtx,
|
---|
833 | pState->ext.glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB,
|
---|
834 | &pState->caps.maxVertexShaderInstructions));
|
---|
835 | }
|
---|
836 | pState->caps.fS3TCSupported = vmsvga3dCheckGLExtension(pState, 0.0f, " GL_EXT_texture_compression_s3tc ");
|
---|
837 |
|
---|
838 | /* http://http://www.opengl.org/wiki/Detecting_the_Shader_Model
|
---|
839 | * ARB Assembly Language
|
---|
840 | * These are done through testing the presence of extensions. You should test them in this order:
|
---|
841 | * GL_NV_gpu_program4: SM 4.0 or better.
|
---|
842 | * GL_NV_vertex_program3: SM 3.0 or better.
|
---|
843 | * GL_ARB_fragment_program: SM 2.0 or better.
|
---|
844 | * ATI does not support higher than SM 2.0 functionality in assembly shaders.
|
---|
845 | *
|
---|
846 | */
|
---|
847 | /** @todo: distinguish between vertex and pixel shaders??? */
|
---|
848 | if ( vmsvga3dCheckGLExtension(pState, 0.0f, " GL_NV_gpu_program4 ")
|
---|
849 | || strstr(pState->pszOtherExtensions, " GL_NV_gpu_program4 "))
|
---|
850 | {
|
---|
851 | pState->caps.vertexShaderVersion = SVGA3DVSVERSION_40;
|
---|
852 | pState->caps.fragmentShaderVersion = SVGA3DPSVERSION_40;
|
---|
853 | }
|
---|
854 | else
|
---|
855 | if ( vmsvga3dCheckGLExtension(pState, 0.0f, " GL_NV_vertex_program3 ")
|
---|
856 | || strstr(pState->pszOtherExtensions, " GL_NV_vertex_program3 ")
|
---|
857 | || vmsvga3dCheckGLExtension(pState, 0.0f, " GL_ARB_shader_texture_lod ") /* Wine claims this suggests SM 3.0 support */
|
---|
858 | || strstr(pState->pszOtherExtensions, " GL_ARB_shader_texture_lod ")
|
---|
859 | )
|
---|
860 | {
|
---|
861 | pState->caps.vertexShaderVersion = SVGA3DVSVERSION_30;
|
---|
862 | pState->caps.fragmentShaderVersion = SVGA3DPSVERSION_30;
|
---|
863 | }
|
---|
864 | else
|
---|
865 | if ( vmsvga3dCheckGLExtension(pState, 0.0f, " GL_ARB_fragment_program ")
|
---|
866 | || strstr(pState->pszOtherExtensions, " GL_ARB_fragment_program "))
|
---|
867 | {
|
---|
868 | pState->caps.vertexShaderVersion = SVGA3DVSVERSION_20;
|
---|
869 | pState->caps.fragmentShaderVersion = SVGA3DPSVERSION_20;
|
---|
870 | }
|
---|
871 | else
|
---|
872 | {
|
---|
873 | LogRel(("VMSVGA3D: WARNING: unknown support for assembly shaders!!\n"));
|
---|
874 | pState->caps.vertexShaderVersion = SVGA3DVSVERSION_11;
|
---|
875 | pState->caps.fragmentShaderVersion = SVGA3DPSVERSION_11;
|
---|
876 | }
|
---|
877 |
|
---|
878 | if (!vmsvga3dCheckGLExtension(pState, 3.2f, " GL_ARB_vertex_array_bgra "))
|
---|
879 | {
|
---|
880 | /** @todo Intel drivers don't support this extension! */
|
---|
881 | LogRel(("VMSVGA3D: WARNING: Missing required extension GL_ARB_vertex_array_bgra (d3dcolor)!!!\n"));
|
---|
882 | }
|
---|
883 | #if 0
|
---|
884 | SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11,
|
---|
885 | SVGA3D_DEVCAP_QUERY_TYPES = 15,
|
---|
886 | SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16,
|
---|
887 | SVGA3D_DEVCAP_MAX_POINT_SIZE = 17,
|
---|
888 | SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18,
|
---|
889 | SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21,
|
---|
890 | SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22,
|
---|
891 | SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23,
|
---|
892 | SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24,
|
---|
893 | SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25,
|
---|
894 | SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26,
|
---|
895 | SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28,
|
---|
896 | SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29,
|
---|
897 | SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30,
|
---|
898 | SVGA3D_DEVCAP_TEXTURE_OPS = 31,
|
---|
899 | SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32,
|
---|
900 | SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33,
|
---|
901 | SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34,
|
---|
902 | SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35,
|
---|
903 | SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36,
|
---|
904 | SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37,
|
---|
905 | SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38,
|
---|
906 | SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39,
|
---|
907 | SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40,
|
---|
908 | SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41,
|
---|
909 | SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42,
|
---|
910 | SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43,
|
---|
911 | SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44,
|
---|
912 | SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45,
|
---|
913 | SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46,
|
---|
914 | SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47,
|
---|
915 | SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48,
|
---|
916 | SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49,
|
---|
917 | SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50,
|
---|
918 | SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51,
|
---|
919 | SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52,
|
---|
920 | SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53,
|
---|
921 | SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54,
|
---|
922 | SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55,
|
---|
923 | SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56,
|
---|
924 | SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57,
|
---|
925 | SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58,
|
---|
926 | SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59,
|
---|
927 | SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60,
|
---|
928 | SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61,
|
---|
929 | SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63,
|
---|
930 | SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65,
|
---|
931 | SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66,
|
---|
932 | SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67,
|
---|
933 | SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68,
|
---|
934 | SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69,
|
---|
935 | SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES = 70,
|
---|
936 | SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES = 71,
|
---|
937 | SVGA3D_DEVCAP_ALPHATOCOVERAGE = 72,
|
---|
938 | SVGA3D_DEVCAP_SUPERSAMPLE = 73,
|
---|
939 | SVGA3D_DEVCAP_AUTOGENMIPMAPS = 74,
|
---|
940 | SVGA3D_DEVCAP_SURFACEFMT_NV12 = 75,
|
---|
941 | SVGA3D_DEVCAP_SURFACEFMT_AYUV = 76,
|
---|
942 | SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 = 79,
|
---|
943 | SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 = 80,
|
---|
944 | SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT = 81,
|
---|
945 | SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM = 82,
|
---|
946 | SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM = 83,
|
---|
947 | #endif
|
---|
948 |
|
---|
949 | LogRel(("VMSVGA3d: Capabilities:\n"));
|
---|
950 | LogRel(("VMSVGA3d: maxActiveLights=%-2d maxTextures=%-2d maxTextureBufferSize=%d\n",
|
---|
951 | pState->caps.maxActiveLights, pState->caps.maxTextures, pState->caps.maxTextureBufferSize));
|
---|
952 | LogRel(("VMSVGA3d: maxClipDistances=%-2d maxColorAttachments=%-2d maxClipDistances=%d\n",
|
---|
953 | pState->caps.maxClipDistances, pState->caps.maxColorAttachments, pState->caps.maxClipDistances));
|
---|
954 | LogRel(("VMSVGA3d: maxColorAttachments=%-2d maxTextureAnisotropy=%-2d maxRectangleTextureSize=%d\n",
|
---|
955 | pState->caps.maxColorAttachments, pState->caps.maxTextureAnisotropy, pState->caps.maxRectangleTextureSize));
|
---|
956 | LogRel(("VMSVGA3d: maxVertexShaderTemps=%-2d maxVertexShaderInstructions=%d maxFragmentShaderInstructions=%d\n",
|
---|
957 | pState->caps.maxVertexShaderTemps, pState->caps.maxVertexShaderInstructions, pState->caps.maxFragmentShaderInstructions));
|
---|
958 | LogRel(("VMSVGA3d: maxFragmentShaderTemps=%d flPointSize={%d.%02u, %d.%02u}\n",
|
---|
959 | pState->caps.maxFragmentShaderTemps,
|
---|
960 | (int)pState->caps.flPointSize[0], (int)(pState->caps.flPointSize[0] * 100) % 100,
|
---|
961 | (int)pState->caps.flPointSize[1], (int)(pState->caps.flPointSize[1] * 100) % 100));
|
---|
962 | LogRel(("VMSVGA3d: fragmentShaderVersion=%-2d vertexShaderVersion=%-2d fS3TCSupported=%d\n",
|
---|
963 | pState->caps.fragmentShaderVersion, pState->caps.vertexShaderVersion, pState->caps.fS3TCSupported));
|
---|
964 |
|
---|
965 |
|
---|
966 | /* Initialize the shader library. */
|
---|
967 | pState->ShaderIf.pfnSwitchInitProfile = vmsvga3dShaderIfSwitchInitProfile;
|
---|
968 | pState->ShaderIf.pfnGetNextExtension = vmsvga3dShaderIfGetNextExtension;
|
---|
969 | rc = ShaderInitLib(&pState->ShaderIf);
|
---|
970 | AssertRC(rc);
|
---|
971 |
|
---|
972 | /* Cleanup */
|
---|
973 | rc = vmsvga3dContextDestroy(pThis, 1);
|
---|
974 | AssertRC(rc);
|
---|
975 | #ifdef VBOX_VMSVGA3D_DUAL_OPENGL_PROFILE
|
---|
976 | rc = vmsvga3dContextDestroy(pThis, 2);
|
---|
977 | AssertRC(rc);
|
---|
978 | #endif
|
---|
979 |
|
---|
980 | if ( pState->fGLVersion < 3.0
|
---|
981 | && pState->fOtherGLVersion < 3.0 /* darwin: legacy profile hack */)
|
---|
982 | {
|
---|
983 | LogRel(("VMSVGA3d: unsupported OpenGL version; minimum is 3.0\n"));
|
---|
984 | return VERR_NOT_IMPLEMENTED;
|
---|
985 | }
|
---|
986 | if ( !pState->ext.glIsRenderbuffer
|
---|
987 | || !pState->ext.glBindRenderbuffer
|
---|
988 | || !pState->ext.glDeleteRenderbuffers
|
---|
989 | || !pState->ext.glGenRenderbuffers
|
---|
990 | || !pState->ext.glRenderbufferStorage
|
---|
991 | || !pState->ext.glGetRenderbufferParameteriv
|
---|
992 | || !pState->ext.glIsFramebuffer
|
---|
993 | || !pState->ext.glBindFramebuffer
|
---|
994 | || !pState->ext.glDeleteFramebuffers
|
---|
995 | || !pState->ext.glGenFramebuffers
|
---|
996 | || !pState->ext.glCheckFramebufferStatus
|
---|
997 | || !pState->ext.glFramebufferTexture1D
|
---|
998 | || !pState->ext.glFramebufferTexture2D
|
---|
999 | || !pState->ext.glFramebufferTexture3D
|
---|
1000 | || !pState->ext.glFramebufferRenderbuffer
|
---|
1001 | || !pState->ext.glGetFramebufferAttachmentParameteriv
|
---|
1002 | || !pState->ext.glGenerateMipmap
|
---|
1003 | || !pState->ext.glBlitFramebuffer
|
---|
1004 | || !pState->ext.glRenderbufferStorageMultisample
|
---|
1005 | || !pState->ext.glFramebufferTextureLayer)
|
---|
1006 | {
|
---|
1007 | LogRel(("VMSVGA3d: missing required OpenGL extension; aborting\n"));
|
---|
1008 | return VERR_NOT_IMPLEMENTED;
|
---|
1009 | }
|
---|
1010 |
|
---|
1011 | #ifdef DEBUG_DEBUG_GFX_WINDOW_TEST_CONTEXT
|
---|
1012 | pState->idTestContext = SVGA_ID_INVALID;
|
---|
1013 | #endif
|
---|
1014 | return VINF_SUCCESS;
|
---|
1015 | }
|
---|
1016 |
|
---|
1017 | int vmsvga3dReset(PVGASTATE pThis)
|
---|
1018 | {
|
---|
1019 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
1020 | AssertReturn(pThis->svga.p3dState, VERR_NO_MEMORY);
|
---|
1021 |
|
---|
1022 | /* Destroy all leftover surfaces. */
|
---|
1023 | for (uint32_t i = 0; i < pState->cSurfaces; i++)
|
---|
1024 | {
|
---|
1025 | if (pState->papSurfaces[i]->id != SVGA3D_INVALID_ID)
|
---|
1026 | vmsvga3dSurfaceDestroy(pThis, pState->papSurfaces[i]->id);
|
---|
1027 | }
|
---|
1028 |
|
---|
1029 | /* Destroy all leftover contexts. */
|
---|
1030 | for (uint32_t i = 0; i < pState->cContexts; i++)
|
---|
1031 | {
|
---|
1032 | if (pState->papContexts[i]->id != SVGA3D_INVALID_ID)
|
---|
1033 | vmsvga3dContextDestroy(pThis, pState->papContexts[i]->id);
|
---|
1034 | }
|
---|
1035 |
|
---|
1036 | if (pState->SharedCtx.id == VMSVGA3D_SHARED_CTX_ID)
|
---|
1037 | vmsvga3dContextDestroyOgl(pThis, &pState->SharedCtx, VMSVGA3D_SHARED_CTX_ID);
|
---|
1038 |
|
---|
1039 | return VINF_SUCCESS;
|
---|
1040 | }
|
---|
1041 |
|
---|
1042 | int vmsvga3dTerminate(PVGASTATE pThis)
|
---|
1043 | {
|
---|
1044 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
1045 | AssertReturn(pState, VERR_WRONG_ORDER);
|
---|
1046 | int rc;
|
---|
1047 |
|
---|
1048 | rc = vmsvga3dReset(pThis);
|
---|
1049 | AssertRCReturn(rc, rc);
|
---|
1050 |
|
---|
1051 | /* Terminate the shader library. */
|
---|
1052 | rc = ShaderDestroyLib();
|
---|
1053 | AssertRC(rc);
|
---|
1054 |
|
---|
1055 | #ifdef RT_OS_WINDOWS
|
---|
1056 | /* Terminate the window creation thread. */
|
---|
1057 | rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_EXIT, 0, 0);
|
---|
1058 | AssertRCReturn(rc, rc);
|
---|
1059 |
|
---|
1060 | RTSemEventDestroy(pState->WndRequestSem);
|
---|
1061 | #elif defined(RT_OS_DARWIN)
|
---|
1062 |
|
---|
1063 | #elif defined(RT_OS_LINUX)
|
---|
1064 | /* signal to the thread that it is supposed to exit */
|
---|
1065 | pState->bTerminate = true;
|
---|
1066 | /* wait for it to terminate */
|
---|
1067 | rc = RTThreadWait(pState->pWindowThread, 10000, NULL);
|
---|
1068 | AssertRC(rc);
|
---|
1069 | XCloseDisplay(pState->display);
|
---|
1070 | #endif
|
---|
1071 |
|
---|
1072 | RTStrFree(pState->pszExtensions);
|
---|
1073 | pState->pszExtensions = NULL;
|
---|
1074 | #ifdef VBOX_VMSVGA3D_DUAL_OPENGL_PROFILE
|
---|
1075 | RTStrFree(pState->pszOtherExtensions);
|
---|
1076 | #endif
|
---|
1077 | pState->pszOtherExtensions = NULL;
|
---|
1078 |
|
---|
1079 | return VINF_SUCCESS;
|
---|
1080 | }
|
---|
1081 |
|
---|
1082 |
|
---|
1083 | /**
|
---|
1084 | * Worker for vmsvga3dQueryCaps that figures out supported operations for a
|
---|
1085 | * given surface format capability.
|
---|
1086 | *
|
---|
1087 | * @returns Supported/indented operations (SVGA3DFORMAT_OP_XXX).
|
---|
1088 | * @param pState3D The 3D state.
|
---|
1089 | * @param idx3dCaps The SVGA3D_CAPS_XXX value of the surface format.
|
---|
1090 | *
|
---|
1091 | * @remarks See fromat_cap_table in svga_format.c (mesa/gallium) for a reference
|
---|
1092 | * of implicit guest expectations:
|
---|
1093 | * http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/svga/svga_format.c
|
---|
1094 | */
|
---|
1095 | static uint32_t vmsvga3dGetSurfaceFormatSupport(PVMSVGA3DSTATE pState3D, uint32_t idx3dCaps)
|
---|
1096 | {
|
---|
1097 | uint32_t result = 0;
|
---|
1098 |
|
---|
1099 | /* @todo missing:
|
---|
1100 | *
|
---|
1101 | * SVGA3DFORMAT_OP_PIXELSIZE
|
---|
1102 | */
|
---|
1103 |
|
---|
1104 | switch (idx3dCaps)
|
---|
1105 | {
|
---|
1106 | case SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8:
|
---|
1107 | case SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5:
|
---|
1108 | case SVGA3D_DEVCAP_SURFACEFMT_R5G6B5:
|
---|
1109 | result |= SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB
|
---|
1110 | | SVGA3DFORMAT_OP_CONVERT_TO_ARGB
|
---|
1111 | | SVGA3DFORMAT_OP_DISPLAYMODE /* Should not be set for alpha formats. */
|
---|
1112 | | SVGA3DFORMAT_OP_3DACCELERATION; /* implies OP_DISPLAYMODE */
|
---|
1113 | break;
|
---|
1114 |
|
---|
1115 | case SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8:
|
---|
1116 | case SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10:
|
---|
1117 | case SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5:
|
---|
1118 | case SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4:
|
---|
1119 | result |= SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB
|
---|
1120 | | SVGA3DFORMAT_OP_CONVERT_TO_ARGB
|
---|
1121 | | SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET;
|
---|
1122 | break;
|
---|
1123 | }
|
---|
1124 |
|
---|
1125 | /* @todo check hardware caps! */
|
---|
1126 | switch (idx3dCaps)
|
---|
1127 | {
|
---|
1128 | case SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8:
|
---|
1129 | case SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8:
|
---|
1130 | case SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10:
|
---|
1131 | case SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5:
|
---|
1132 | case SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5:
|
---|
1133 | case SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4:
|
---|
1134 | case SVGA3D_DEVCAP_SURFACEFMT_R5G6B5:
|
---|
1135 | case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16:
|
---|
1136 | case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8:
|
---|
1137 | case SVGA3D_DEVCAP_SURFACEFMT_ALPHA8:
|
---|
1138 | case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8:
|
---|
1139 | result |= SVGA3DFORMAT_OP_TEXTURE
|
---|
1140 | | SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
|
---|
1141 | | SVGA3DFORMAT_OP_OFFSCREENPLAIN
|
---|
1142 | | SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET
|
---|
1143 | | SVGA3DFORMAT_OP_VOLUMETEXTURE
|
---|
1144 | | SVGA3DFORMAT_OP_CUBETEXTURE
|
---|
1145 | | SVGA3DFORMAT_OP_SRGBREAD
|
---|
1146 | | SVGA3DFORMAT_OP_SRGBWRITE;
|
---|
1147 | break;
|
---|
1148 |
|
---|
1149 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D16:
|
---|
1150 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8:
|
---|
1151 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8:
|
---|
1152 | case SVGA3D_DEVCAP_SURFACEFMT_Z_DF16:
|
---|
1153 | case SVGA3D_DEVCAP_SURFACEFMT_Z_DF24:
|
---|
1154 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT:
|
---|
1155 | result |= SVGA3DFORMAT_OP_ZSTENCIL
|
---|
1156 | | SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH
|
---|
1157 | | SVGA3DFORMAT_OP_TEXTURE /* Necessary for Ubuntu Unity */;
|
---|
1158 | break;
|
---|
1159 |
|
---|
1160 | case SVGA3D_DEVCAP_SURFACEFMT_DXT1:
|
---|
1161 | case SVGA3D_DEVCAP_SURFACEFMT_DXT3:
|
---|
1162 | case SVGA3D_DEVCAP_SURFACEFMT_DXT5:
|
---|
1163 | result |= SVGA3DFORMAT_OP_TEXTURE
|
---|
1164 | | SVGA3DFORMAT_OP_VOLUMETEXTURE
|
---|
1165 | | SVGA3DFORMAT_OP_CUBETEXTURE
|
---|
1166 | | SVGA3DFORMAT_OP_SRGBREAD;
|
---|
1167 | break;
|
---|
1168 |
|
---|
1169 | case SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8:
|
---|
1170 | case SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10:
|
---|
1171 | case SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8:
|
---|
1172 | case SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8:
|
---|
1173 | case SVGA3D_DEVCAP_SURFACEFMT_CxV8U8:
|
---|
1174 | break;
|
---|
1175 |
|
---|
1176 | case SVGA3D_DEVCAP_SURFACEFMT_R_S10E5:
|
---|
1177 | case SVGA3D_DEVCAP_SURFACEFMT_R_S23E8:
|
---|
1178 | case SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5:
|
---|
1179 | case SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8:
|
---|
1180 | case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5:
|
---|
1181 | case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8:
|
---|
1182 | break;
|
---|
1183 |
|
---|
1184 | case SVGA3D_DEVCAP_SURFACEFMT_V16U16:
|
---|
1185 | case SVGA3D_DEVCAP_SURFACEFMT_G16R16:
|
---|
1186 | case SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16:
|
---|
1187 |
|
---|
1188 | case SVGA3D_DEVCAP_SURFACEFMT_UYVY:
|
---|
1189 | case SVGA3D_DEVCAP_SURFACEFMT_YUY2:
|
---|
1190 | case SVGA3D_DEVCAP_SURFACEFMT_NV12:
|
---|
1191 | case SVGA3D_DEVCAP_SURFACEFMT_AYUV:
|
---|
1192 | break;
|
---|
1193 | }
|
---|
1194 | Log(("CAPS: %s =\n%s\n", vmsvga3dGetCapString(idx3dCaps), vmsvga3dGet3dFormatString(result)));
|
---|
1195 |
|
---|
1196 | return result;
|
---|
1197 | }
|
---|
1198 |
|
---|
1199 | static uint32_t vmsvga3dGetDepthFormatSupport(PVMSVGA3DSTATE pState3D, uint32_t idx3dCaps)
|
---|
1200 | {
|
---|
1201 | uint32_t result = 0;
|
---|
1202 |
|
---|
1203 | /* @todo test this somehow */
|
---|
1204 | result = SVGA3DFORMAT_OP_ZSTENCIL | SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH;
|
---|
1205 |
|
---|
1206 | Log(("CAPS: %s =\n%s\n", vmsvga3dGetCapString(idx3dCaps), vmsvga3dGet3dFormatString(result)));
|
---|
1207 | return result;
|
---|
1208 | }
|
---|
1209 |
|
---|
1210 |
|
---|
1211 | int vmsvga3dQueryCaps(PVGASTATE pThis, uint32_t idx3dCaps, uint32_t *pu32Val)
|
---|
1212 | {
|
---|
1213 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
1214 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
1215 | int rc = VINF_SUCCESS;
|
---|
1216 |
|
---|
1217 | *pu32Val = 0;
|
---|
1218 |
|
---|
1219 | /*
|
---|
1220 | * The capabilities access by current (2015-03-01) linux sources (gallium,
|
---|
1221 | * vmwgfx, xorg-video-vmware) are annotated, caps without xref annotations
|
---|
1222 | * aren't access.
|
---|
1223 | */
|
---|
1224 |
|
---|
1225 | switch (idx3dCaps)
|
---|
1226 | {
|
---|
1227 | /* Linux: vmwgfx_fifo.c in kmod; only used with SVGA_CAP_GBOBJECTS. */
|
---|
1228 | case SVGA3D_DEVCAP_3D:
|
---|
1229 | *pu32Val = 1; /* boolean? */
|
---|
1230 | break;
|
---|
1231 |
|
---|
1232 | case SVGA3D_DEVCAP_MAX_LIGHTS:
|
---|
1233 | *pu32Val = pState->caps.maxActiveLights;
|
---|
1234 | break;
|
---|
1235 |
|
---|
1236 | case SVGA3D_DEVCAP_MAX_TEXTURES:
|
---|
1237 | *pu32Val = pState->caps.maxTextures;
|
---|
1238 | break;
|
---|
1239 |
|
---|
1240 | case SVGA3D_DEVCAP_MAX_CLIP_PLANES:
|
---|
1241 | *pu32Val = pState->caps.maxClipDistances;
|
---|
1242 | break;
|
---|
1243 |
|
---|
1244 | /* Linux: svga_screen.c in gallium; 3.0 or later required. */
|
---|
1245 | case SVGA3D_DEVCAP_VERTEX_SHADER_VERSION:
|
---|
1246 | *pu32Val = pState->caps.vertexShaderVersion;
|
---|
1247 | break;
|
---|
1248 |
|
---|
1249 | case SVGA3D_DEVCAP_VERTEX_SHADER:
|
---|
1250 | /* boolean? */
|
---|
1251 | *pu32Val = (pState->caps.vertexShaderVersion != SVGA3DVSVERSION_NONE);
|
---|
1252 | break;
|
---|
1253 |
|
---|
1254 | /* Linux: svga_screen.c in gallium; 3.0 or later required. */
|
---|
1255 | case SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION:
|
---|
1256 | *pu32Val = pState->caps.fragmentShaderVersion;
|
---|
1257 | break;
|
---|
1258 |
|
---|
1259 | case SVGA3D_DEVCAP_FRAGMENT_SHADER:
|
---|
1260 | /* boolean? */
|
---|
1261 | *pu32Val = (pState->caps.fragmentShaderVersion != SVGA3DPSVERSION_NONE);
|
---|
1262 | break;
|
---|
1263 |
|
---|
1264 | case SVGA3D_DEVCAP_S23E8_TEXTURES:
|
---|
1265 | case SVGA3D_DEVCAP_S10E5_TEXTURES:
|
---|
1266 | /* Must be obsolete by now; surface format caps specify the same thing. */
|
---|
1267 | rc = VERR_INVALID_PARAMETER;
|
---|
1268 | break;
|
---|
1269 |
|
---|
1270 | case SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND:
|
---|
1271 | break;
|
---|
1272 |
|
---|
1273 | /*
|
---|
1274 | * 2. The BUFFER_FORMAT capabilities are deprecated, and they always
|
---|
1275 | * return TRUE. Even on physical hardware that does not support
|
---|
1276 | * these formats natively, the SVGA3D device will provide an emulation
|
---|
1277 | * which should be invisible to the guest OS.
|
---|
1278 | */
|
---|
1279 | case SVGA3D_DEVCAP_D16_BUFFER_FORMAT:
|
---|
1280 | case SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT:
|
---|
1281 | case SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT:
|
---|
1282 | *pu32Val = 1;
|
---|
1283 | break;
|
---|
1284 |
|
---|
1285 | case SVGA3D_DEVCAP_QUERY_TYPES:
|
---|
1286 | break;
|
---|
1287 |
|
---|
1288 | case SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING:
|
---|
1289 | break;
|
---|
1290 |
|
---|
1291 | /* Linux: svga_screen.c in gallium; capped at 80.0, default 1.0. */
|
---|
1292 | case SVGA3D_DEVCAP_MAX_POINT_SIZE:
|
---|
1293 | AssertCompile(sizeof(uint32_t) == sizeof(float));
|
---|
1294 | *(float *)pu32Val = pState->caps.flPointSize[1];
|
---|
1295 | break;
|
---|
1296 |
|
---|
1297 | case SVGA3D_DEVCAP_MAX_SHADER_TEXTURES:
|
---|
1298 | /* @todo ?? */
|
---|
1299 | rc = VERR_INVALID_PARAMETER;
|
---|
1300 | break;
|
---|
1301 |
|
---|
1302 | /* Linux: svga_screen.c in gallium (for PIPE_CAP_MAX_TEXTURE_2D_LEVELS); have default if missing. */
|
---|
1303 | case SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH:
|
---|
1304 | case SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT:
|
---|
1305 | *pu32Val = pState->caps.maxRectangleTextureSize;
|
---|
1306 | break;
|
---|
1307 |
|
---|
1308 | /* Linux: svga_screen.c in gallium (for PIPE_CAP_MAX_TEXTURE_3D_LEVELS); have default if missing. */
|
---|
1309 | case SVGA3D_DEVCAP_MAX_VOLUME_EXTENT:
|
---|
1310 | //*pu32Val = pCaps->MaxVolumeExtent;
|
---|
1311 | break;
|
---|
1312 |
|
---|
1313 | case SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT:
|
---|
1314 | *pu32Val = 32768; /* hardcoded in Wine */
|
---|
1315 | break;
|
---|
1316 |
|
---|
1317 | case SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO:
|
---|
1318 | //*pu32Val = pCaps->MaxTextureAspectRatio;
|
---|
1319 | break;
|
---|
1320 |
|
---|
1321 | /* Linux: svga_screen.c in gallium (for PIPE_CAPF_MAX_TEXTURE_ANISOTROPY); defaults to 4.0. */
|
---|
1322 | case SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY:
|
---|
1323 | *pu32Val = pState->caps.maxTextureAnisotropy;
|
---|
1324 | break;
|
---|
1325 |
|
---|
1326 | case SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT:
|
---|
1327 | case SVGA3D_DEVCAP_MAX_VERTEX_INDEX:
|
---|
1328 | *pu32Val = 0xFFFFF; /* hardcoded in Wine */
|
---|
1329 | break;
|
---|
1330 |
|
---|
1331 | /* Linux: svga_screen.c in gallium (for PIPE_SHADER_VERTEX/PIPE_SHADER_CAP_MAX_INSTRUCTIONS); defaults to 512. */
|
---|
1332 | case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS:
|
---|
1333 | *pu32Val = pState->caps.maxVertexShaderInstructions;
|
---|
1334 | break;
|
---|
1335 |
|
---|
1336 | case SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS:
|
---|
1337 | *pu32Val = pState->caps.maxFragmentShaderInstructions;
|
---|
1338 | break;
|
---|
1339 |
|
---|
1340 | /* Linux: svga_screen.c in gallium (for PIPE_SHADER_VERTEX/PIPE_SHADER_CAP_MAX_TEMPS); defaults to 32. */
|
---|
1341 | case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS:
|
---|
1342 | *pu32Val = pState->caps.maxVertexShaderTemps;
|
---|
1343 | break;
|
---|
1344 |
|
---|
1345 | /* Linux: svga_screen.c in gallium (for PIPE_SHADER_FRAGMENT/PIPE_SHADER_CAP_MAX_TEMPS); defaults to 32. */
|
---|
1346 | case SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS:
|
---|
1347 | *pu32Val = pState->caps.maxFragmentShaderTemps;
|
---|
1348 | break;
|
---|
1349 |
|
---|
1350 | case SVGA3D_DEVCAP_TEXTURE_OPS:
|
---|
1351 | break;
|
---|
1352 |
|
---|
1353 | case SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES:
|
---|
1354 | break;
|
---|
1355 |
|
---|
1356 | case SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES:
|
---|
1357 | break;
|
---|
1358 |
|
---|
1359 | case SVGA3D_DEVCAP_ALPHATOCOVERAGE:
|
---|
1360 | break;
|
---|
1361 |
|
---|
1362 | case SVGA3D_DEVCAP_SUPERSAMPLE:
|
---|
1363 | break;
|
---|
1364 |
|
---|
1365 | case SVGA3D_DEVCAP_AUTOGENMIPMAPS:
|
---|
1366 | //*pu32Val = !!(pCaps->Caps2 & D3DCAPS2_CANAUTOGENMIPMAP);
|
---|
1367 | break;
|
---|
1368 |
|
---|
1369 | case SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES:
|
---|
1370 | break;
|
---|
1371 |
|
---|
1372 | case SVGA3D_DEVCAP_MAX_RENDER_TARGETS: /* @todo same thing? */
|
---|
1373 | case SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS:
|
---|
1374 | *pu32Val = pState->caps.maxColorAttachments;
|
---|
1375 | break;
|
---|
1376 |
|
---|
1377 | /*
|
---|
1378 | * This is the maximum number of SVGA context IDs that the guest
|
---|
1379 | * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
|
---|
1380 | */
|
---|
1381 | case SVGA3D_DEVCAP_MAX_CONTEXT_IDS:
|
---|
1382 | *pu32Val = SVGA3D_MAX_CONTEXT_IDS;
|
---|
1383 | break;
|
---|
1384 |
|
---|
1385 | /*
|
---|
1386 | * This is the maximum number of SVGA surface IDs that the guest
|
---|
1387 | * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
|
---|
1388 | */
|
---|
1389 | case SVGA3D_DEVCAP_MAX_SURFACE_IDS:
|
---|
1390 | *pu32Val = SVGA3D_MAX_SURFACE_IDS;
|
---|
1391 | break;
|
---|
1392 |
|
---|
1393 | #if 0 /* Appeared more recently, not yet implemented. */
|
---|
1394 | /* Linux: svga_screen.c in gallium; defaults to FALSE. */
|
---|
1395 | case SVGA3D_DEVCAP_LINE_AA:
|
---|
1396 | break;
|
---|
1397 | /* Linux: svga_screen.c in gallium; defaults to FALSE. */
|
---|
1398 | case SVGA3D_DEVCAP_LINE_STIPPLE:
|
---|
1399 | break;
|
---|
1400 | /* Linux: svga_screen.c in gallium; defaults to 1.0. */
|
---|
1401 | case SVGA3D_DEVCAP_MAX_LINE_WIDTH:
|
---|
1402 | break;
|
---|
1403 | /* Linux: svga_screen.c in gallium; defaults to 1.0. */
|
---|
1404 | case SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH:
|
---|
1405 | break;
|
---|
1406 | #endif
|
---|
1407 |
|
---|
1408 | /*
|
---|
1409 | * Supported surface formats.
|
---|
1410 | * Linux: svga_format.c in gallium, format_cap_table defines implicit expectations.
|
---|
1411 | */
|
---|
1412 | case SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8:
|
---|
1413 | case SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8:
|
---|
1414 | case SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10:
|
---|
1415 | case SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5:
|
---|
1416 | case SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5:
|
---|
1417 | case SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4:
|
---|
1418 | case SVGA3D_DEVCAP_SURFACEFMT_R5G6B5:
|
---|
1419 | case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16:
|
---|
1420 | case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8:
|
---|
1421 | case SVGA3D_DEVCAP_SURFACEFMT_ALPHA8:
|
---|
1422 | case SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8:
|
---|
1423 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D16:
|
---|
1424 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8:
|
---|
1425 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8:
|
---|
1426 | case SVGA3D_DEVCAP_SURFACEFMT_Z_DF16:
|
---|
1427 | case SVGA3D_DEVCAP_SURFACEFMT_Z_DF24:
|
---|
1428 | case SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT:
|
---|
1429 | case SVGA3D_DEVCAP_SURFACEFMT_DXT1:
|
---|
1430 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps);
|
---|
1431 | break;
|
---|
1432 |
|
---|
1433 | case SVGA3D_DEVCAP_SURFACEFMT_DXT2:
|
---|
1434 | case SVGA3D_DEVCAP_SURFACEFMT_DXT4:
|
---|
1435 | *pu32Val = 0; /* apparently not supported in OpenGL */
|
---|
1436 | break;
|
---|
1437 |
|
---|
1438 | case SVGA3D_DEVCAP_SURFACEFMT_DXT3:
|
---|
1439 | case SVGA3D_DEVCAP_SURFACEFMT_DXT5:
|
---|
1440 | case SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8:
|
---|
1441 | case SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10:
|
---|
1442 | case SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8:
|
---|
1443 | case SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8:
|
---|
1444 | case SVGA3D_DEVCAP_SURFACEFMT_CxV8U8:
|
---|
1445 | case SVGA3D_DEVCAP_SURFACEFMT_R_S10E5:
|
---|
1446 | case SVGA3D_DEVCAP_SURFACEFMT_R_S23E8:
|
---|
1447 | case SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5:
|
---|
1448 | case SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8:
|
---|
1449 | case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5:
|
---|
1450 | case SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8:
|
---|
1451 | case SVGA3D_DEVCAP_SURFACEFMT_V16U16:
|
---|
1452 | case SVGA3D_DEVCAP_SURFACEFMT_G16R16:
|
---|
1453 | case SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16:
|
---|
1454 | case SVGA3D_DEVCAP_SURFACEFMT_UYVY:
|
---|
1455 | case SVGA3D_DEVCAP_SURFACEFMT_YUY2:
|
---|
1456 | case SVGA3D_DEVCAP_SURFACEFMT_NV12:
|
---|
1457 | case SVGA3D_DEVCAP_SURFACEFMT_AYUV:
|
---|
1458 | *pu32Val = vmsvga3dGetSurfaceFormatSupport(pState, idx3dCaps);
|
---|
1459 | break;
|
---|
1460 |
|
---|
1461 | /* Linux: Not referenced in current sources. */
|
---|
1462 | case SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM:
|
---|
1463 | case SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM:
|
---|
1464 | Log(("CAPS: Unknown CAP %s\n", vmsvga3dGetCapString(idx3dCaps)));
|
---|
1465 | rc = VERR_INVALID_PARAMETER;
|
---|
1466 | *pu32Val = 0;
|
---|
1467 | break;
|
---|
1468 |
|
---|
1469 | default:
|
---|
1470 | Log(("CAPS: Unexpected CAP %d\n", idx3dCaps));
|
---|
1471 | rc = VERR_INVALID_PARAMETER;
|
---|
1472 | break;
|
---|
1473 | }
|
---|
1474 |
|
---|
1475 | Log(("CAPS: %s - %x\n", vmsvga3dGetCapString(idx3dCaps), *pu32Val));
|
---|
1476 | return rc;
|
---|
1477 | }
|
---|
1478 |
|
---|
1479 | /**
|
---|
1480 | * Convert SVGA format value to its OpenGL equivalent
|
---|
1481 | *
|
---|
1482 | * @remarks Clues to be had in format_texture_info table (wined3d/utils.c) with
|
---|
1483 | * help from wined3dformat_from_d3dformat().
|
---|
1484 | */
|
---|
1485 | void vmsvga3dSurfaceFormat2OGL(PVMSVGA3DSURFACE pSurface, SVGA3dSurfaceFormat format)
|
---|
1486 | {
|
---|
1487 | switch (format)
|
---|
1488 | {
|
---|
1489 | case SVGA3D_X8R8G8B8: /* D3DFMT_X8R8G8B8 - WINED3DFMT_B8G8R8X8_UNORM */
|
---|
1490 | pSurface->internalFormatGL = GL_RGB8;
|
---|
1491 | pSurface->formatGL = GL_BGRA;
|
---|
1492 | pSurface->typeGL = GL_UNSIGNED_INT_8_8_8_8_REV;
|
---|
1493 | break;
|
---|
1494 | case SVGA3D_A8R8G8B8: /* D3DFMT_A8R8G8B8 - WINED3DFMT_B8G8R8A8_UNORM */
|
---|
1495 | pSurface->internalFormatGL = GL_RGBA8;
|
---|
1496 | pSurface->formatGL = GL_BGRA;
|
---|
1497 | pSurface->typeGL = GL_UNSIGNED_INT_8_8_8_8_REV;
|
---|
1498 | break;
|
---|
1499 | case SVGA3D_R5G6B5: /* D3DFMT_R5G6B5 - WINED3DFMT_B5G6R5_UNORM */
|
---|
1500 | pSurface->internalFormatGL = GL_RGB5;
|
---|
1501 | pSurface->formatGL = GL_RGB;
|
---|
1502 | pSurface->typeGL = GL_UNSIGNED_SHORT_5_6_5;
|
---|
1503 | AssertMsgFailed(("Test me - SVGA3D_R5G6B5\n"));
|
---|
1504 | break;
|
---|
1505 | case SVGA3D_X1R5G5B5: /* D3DFMT_X1R5G5B5 - WINED3DFMT_B5G5R5X1_UNORM */
|
---|
1506 | pSurface->internalFormatGL = GL_RGB5;
|
---|
1507 | pSurface->formatGL = GL_BGRA;
|
---|
1508 | pSurface->typeGL = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
---|
1509 | AssertMsgFailed(("Test me - SVGA3D_X1R5G5B5\n"));
|
---|
1510 | break;
|
---|
1511 | case SVGA3D_A1R5G5B5: /* D3DFMT_A1R5G5B5 - WINED3DFMT_B5G5R5A1_UNORM */
|
---|
1512 | pSurface->internalFormatGL = GL_RGB5_A1;
|
---|
1513 | pSurface->formatGL = GL_BGRA;
|
---|
1514 | pSurface->typeGL = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
---|
1515 | AssertMsgFailed(("Test me - SVGA3D_A1R5G5B5\n"));
|
---|
1516 | break;
|
---|
1517 | case SVGA3D_A4R4G4B4: /* D3DFMT_A4R4G4B4 - WINED3DFMT_B4G4R4A4_UNORM */
|
---|
1518 | pSurface->internalFormatGL = GL_RGBA4;
|
---|
1519 | pSurface->formatGL = GL_BGRA;
|
---|
1520 | pSurface->typeGL = GL_UNSIGNED_SHORT_4_4_4_4_REV;
|
---|
1521 | AssertMsgFailed(("Test me - SVGA3D_A4R4G4B4\n"));
|
---|
1522 | break;
|
---|
1523 |
|
---|
1524 | case SVGA3D_Z_D32: /* D3DFMT_D32 - WINED3DFMT_D32_UNORM */
|
---|
1525 | pSurface->internalFormatGL = GL_DEPTH_COMPONENT32;
|
---|
1526 | pSurface->formatGL = GL_DEPTH_COMPONENT;
|
---|
1527 | pSurface->typeGL = GL_UNSIGNED_INT;
|
---|
1528 | break;
|
---|
1529 | case SVGA3D_Z_D16: /* D3DFMT_D16 - WINED3DFMT_D16_UNORM */
|
---|
1530 | pSurface->internalFormatGL = GL_DEPTH_COMPONENT16; /** @todo Wine suggests GL_DEPTH_COMPONENT24. */
|
---|
1531 | pSurface->formatGL = GL_DEPTH_COMPONENT;
|
---|
1532 | pSurface->typeGL = GL_UNSIGNED_SHORT;
|
---|
1533 | //AssertMsgFailed(("Test me - SVGA3D_Z_D16\n"));
|
---|
1534 | break;
|
---|
1535 | case SVGA3D_Z_D24S8: /* D3DFMT_D24S8 - WINED3DFMT_D24_UNORM_S8_UINT */
|
---|
1536 | pSurface->internalFormatGL = GL_DEPTH24_STENCIL8;
|
---|
1537 | pSurface->formatGL = GL_DEPTH_STENCIL;
|
---|
1538 | pSurface->typeGL = GL_UNSIGNED_INT;
|
---|
1539 | break;
|
---|
1540 | case SVGA3D_Z_D15S1: /* D3DFMT_D15S1 - WINED3DFMT_S1_UINT_D15_UNORM */
|
---|
1541 | pSurface->internalFormatGL = GL_DEPTH_COMPONENT16; /* @todo ??? */
|
---|
1542 | pSurface->formatGL = GL_DEPTH_STENCIL;
|
---|
1543 | pSurface->typeGL = GL_UNSIGNED_SHORT;
|
---|
1544 | /** @todo Wine sources hints at no hw support for this, so test this one! */
|
---|
1545 | AssertMsgFailed(("Test me - SVGA3D_Z_D15S1\n"));
|
---|
1546 | break;
|
---|
1547 | case SVGA3D_Z_D24X8: /* D3DFMT_D24X8 - WINED3DFMT_X8D24_UNORM */
|
---|
1548 | pSurface->internalFormatGL = GL_DEPTH_COMPONENT24;
|
---|
1549 | pSurface->formatGL = GL_DEPTH_COMPONENT;
|
---|
1550 | pSurface->typeGL = GL_UNSIGNED_INT;
|
---|
1551 | break;
|
---|
1552 |
|
---|
1553 | /* Advanced D3D9 depth formats. */
|
---|
1554 | case SVGA3D_Z_DF16: /* D3DFMT_DF16? - not supported */
|
---|
1555 | pSurface->internalFormatGL = GL_DEPTH_COMPONENT16;
|
---|
1556 | pSurface->formatGL = GL_DEPTH_COMPONENT;
|
---|
1557 | pSurface->typeGL = GL_FLOAT;
|
---|
1558 | break;
|
---|
1559 |
|
---|
1560 | case SVGA3D_Z_DF24: /* D3DFMT_DF24? - not supported */
|
---|
1561 | pSurface->internalFormatGL = GL_DEPTH_COMPONENT24;
|
---|
1562 | pSurface->formatGL = GL_DEPTH_COMPONENT;
|
---|
1563 | pSurface->typeGL = GL_FLOAT; /* ??? */
|
---|
1564 | break;
|
---|
1565 |
|
---|
1566 | case SVGA3D_Z_D24S8_INT: /* D3DFMT_??? - not supported */
|
---|
1567 | pSurface->internalFormatGL = GL_DEPTH24_STENCIL8;
|
---|
1568 | pSurface->formatGL = GL_DEPTH_STENCIL;
|
---|
1569 | pSurface->typeGL = GL_INT; /* ??? */
|
---|
1570 | break;
|
---|
1571 |
|
---|
1572 | case SVGA3D_DXT1: /* D3DFMT_DXT1 - WINED3DFMT_DXT1 */
|
---|
1573 | pSurface->internalFormatGL = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
---|
1574 | #if 0
|
---|
1575 | pSurface->formatGL = GL_RGBA_S3TC; /* ??? */
|
---|
1576 | pSurface->typeGL = GL_UNSIGNED_INT; /* ??? */
|
---|
1577 | #else /* wine suggests: */
|
---|
1578 | pSurface->formatGL = GL_RGBA;
|
---|
1579 | pSurface->typeGL = GL_UNSIGNED_BYTE;
|
---|
1580 | AssertMsgFailed(("Test me - SVGA3D_DXT1\n"));
|
---|
1581 | #endif
|
---|
1582 | break;
|
---|
1583 |
|
---|
1584 | case SVGA3D_DXT3: /* D3DFMT_DXT3 - WINED3DFMT_DXT3 */
|
---|
1585 | pSurface->internalFormatGL = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
---|
1586 | #if 0 /** @todo this needs testing... */
|
---|
1587 | pSurface->formatGL = GL_RGBA_S3TC; /* ??? */
|
---|
1588 | pSurface->typeGL = GL_UNSIGNED_INT; /* ??? */
|
---|
1589 | #else /* wine suggests: */
|
---|
1590 | pSurface->formatGL = GL_RGBA;
|
---|
1591 | pSurface->typeGL = GL_UNSIGNED_BYTE;
|
---|
1592 | AssertMsgFailed(("Test me - SVGA3D_DXT3\n"));
|
---|
1593 | #endif
|
---|
1594 | break;
|
---|
1595 |
|
---|
1596 | case SVGA3D_DXT5: /* D3DFMT_DXT5 - WINED3DFMT_DXT5 */
|
---|
1597 | pSurface->internalFormatGL = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
---|
1598 | #if 0 /** @todo this needs testing... */
|
---|
1599 | pSurface->formatGL = GL_RGBA_S3TC;
|
---|
1600 | pSurface->typeGL = GL_UNSIGNED_INT;
|
---|
1601 | #else /* wine suggests: */
|
---|
1602 | pSurface->formatGL = GL_RGBA;
|
---|
1603 | pSurface->typeGL = GL_UNSIGNED_BYTE;
|
---|
1604 | AssertMsgFailed(("Test me - SVGA3D_DXT5\n"));
|
---|
1605 | #endif
|
---|
1606 | break;
|
---|
1607 |
|
---|
1608 | case SVGA3D_LUMINANCE8: /* D3DFMT_? - ? */
|
---|
1609 | pSurface->internalFormatGL = GL_LUMINANCE8_EXT;
|
---|
1610 | pSurface->formatGL = GL_LUMINANCE;
|
---|
1611 | pSurface->typeGL = GL_UNSIGNED_BYTE;
|
---|
1612 | break;
|
---|
1613 |
|
---|
1614 | case SVGA3D_LUMINANCE16: /* D3DFMT_? - ? */
|
---|
1615 | pSurface->internalFormatGL = GL_LUMINANCE16_EXT;
|
---|
1616 | pSurface->formatGL = GL_LUMINANCE;
|
---|
1617 | pSurface->typeGL = GL_UNSIGNED_SHORT;
|
---|
1618 | break;
|
---|
1619 |
|
---|
1620 | case SVGA3D_LUMINANCE4_ALPHA4: /* D3DFMT_? - ? */
|
---|
1621 | pSurface->internalFormatGL = GL_LUMINANCE4_ALPHA4_EXT;
|
---|
1622 | pSurface->formatGL = GL_LUMINANCE_ALPHA;
|
---|
1623 | pSurface->typeGL = GL_UNSIGNED_BYTE;
|
---|
1624 | break;
|
---|
1625 |
|
---|
1626 | case SVGA3D_LUMINANCE8_ALPHA8: /* D3DFMT_? - ? */
|
---|
1627 | pSurface->internalFormatGL = GL_LUMINANCE8_ALPHA8_EXT;
|
---|
1628 | pSurface->formatGL = GL_LUMINANCE_ALPHA;
|
---|
1629 | pSurface->typeGL = GL_UNSIGNED_BYTE; /* unsigned_short causes issues even though this type should be 16-bit */
|
---|
1630 | break;
|
---|
1631 |
|
---|
1632 | case SVGA3D_ALPHA8: /* D3DFMT_A8? - WINED3DFMT_A8_UNORM? */
|
---|
1633 | pSurface->internalFormatGL = GL_ALPHA8_EXT;
|
---|
1634 | pSurface->formatGL = GL_ALPHA;
|
---|
1635 | pSurface->typeGL = GL_UNSIGNED_BYTE;
|
---|
1636 | break;
|
---|
1637 |
|
---|
1638 | #if 0
|
---|
1639 |
|
---|
1640 | /* Bump-map formats */
|
---|
1641 | case SVGA3D_BUMPU8V8:
|
---|
1642 | return D3DFMT_V8U8;
|
---|
1643 | case SVGA3D_BUMPL6V5U5:
|
---|
1644 | return D3DFMT_L6V5U5;
|
---|
1645 | case SVGA3D_BUMPX8L8V8U8:
|
---|
1646 | return D3DFMT_X8L8V8U8;
|
---|
1647 | case SVGA3D_BUMPL8V8U8:
|
---|
1648 | /* No corresponding D3D9 equivalent. */
|
---|
1649 | AssertFailedReturn(D3DFMT_UNKNOWN);
|
---|
1650 | /* signed bump-map formats */
|
---|
1651 | case SVGA3D_V8U8:
|
---|
1652 | return D3DFMT_V8U8;
|
---|
1653 | case SVGA3D_Q8W8V8U8:
|
---|
1654 | return D3DFMT_Q8W8V8U8;
|
---|
1655 | case SVGA3D_CxV8U8:
|
---|
1656 | return D3DFMT_CxV8U8;
|
---|
1657 | /* mixed bump-map formats */
|
---|
1658 | case SVGA3D_X8L8V8U8:
|
---|
1659 | return D3DFMT_X8L8V8U8;
|
---|
1660 | case SVGA3D_A2W10V10U10:
|
---|
1661 | return D3DFMT_A2W10V10U10;
|
---|
1662 | #endif
|
---|
1663 |
|
---|
1664 | case SVGA3D_ARGB_S10E5: /* 16-bit floating-point ARGB */ /* D3DFMT_A16B16G16R16F - WINED3DFMT_R16G16B16A16_FLOAT */
|
---|
1665 | pSurface->internalFormatGL = GL_RGBA16F;
|
---|
1666 | pSurface->formatGL = GL_RGBA;
|
---|
1667 | #if 0 /* bird: wine uses half float, sounds correct to me... */
|
---|
1668 | pSurface->typeGL = GL_FLOAT;
|
---|
1669 | #else
|
---|
1670 | pSurface->typeGL = GL_HALF_FLOAT;
|
---|
1671 | AssertMsgFailed(("Test me - SVGA3D_ARGB_S10E5\n"));
|
---|
1672 | #endif
|
---|
1673 | break;
|
---|
1674 |
|
---|
1675 | case SVGA3D_ARGB_S23E8: /* 32-bit floating-point ARGB */ /* D3DFMT_A32B32G32R32F - WINED3DFMT_R32G32B32A32_FLOAT */
|
---|
1676 | pSurface->internalFormatGL = GL_RGBA32F;
|
---|
1677 | pSurface->formatGL = GL_RGBA;
|
---|
1678 | pSurface->typeGL = GL_FLOAT; /* ?? - same as wine, so probably correct */
|
---|
1679 | break;
|
---|
1680 |
|
---|
1681 | case SVGA3D_A2R10G10B10: /* D3DFMT_A2R10G10B10 - WINED3DFMT_B10G10R10A2_UNORM */
|
---|
1682 | pSurface->internalFormatGL = GL_RGB10_A2; /* ?? - same as wine, so probably correct */
|
---|
1683 | #if 0 /* bird: Wine uses GL_BGRA instead of GL_RGBA. */
|
---|
1684 | pSurface->formatGL = GL_RGBA;
|
---|
1685 | #else
|
---|
1686 | pSurface->formatGL = GL_BGRA;
|
---|
1687 | #endif
|
---|
1688 | pSurface->typeGL = GL_UNSIGNED_INT;
|
---|
1689 | AssertMsgFailed(("Test me - SVGA3D_A2R10G10B10\n"));
|
---|
1690 | break;
|
---|
1691 |
|
---|
1692 |
|
---|
1693 | /* Single- and dual-component floating point formats */
|
---|
1694 | case SVGA3D_R_S10E5: /* D3DFMT_R16F - WINED3DFMT_R16_FLOAT */
|
---|
1695 | pSurface->internalFormatGL = GL_R16F;
|
---|
1696 | pSurface->formatGL = GL_RED;
|
---|
1697 | #if 0 /* bird: wine uses half float, sounds correct to me... */
|
---|
1698 | pSurface->typeGL = GL_FLOAT;
|
---|
1699 | #else
|
---|
1700 | pSurface->typeGL = GL_HALF_FLOAT;
|
---|
1701 | AssertMsgFailed(("Test me - SVGA3D_R_S10E5\n"));
|
---|
1702 | #endif
|
---|
1703 | break;
|
---|
1704 | case SVGA3D_R_S23E8: /* D3DFMT_R32F - WINED3DFMT_R32_FLOAT */
|
---|
1705 | pSurface->internalFormatGL = GL_R32F;
|
---|
1706 | pSurface->formatGL = GL_RG;
|
---|
1707 | pSurface->typeGL = GL_FLOAT;
|
---|
1708 | break;
|
---|
1709 | case SVGA3D_RG_S10E5: /* D3DFMT_G16R16F - WINED3DFMT_R16G16_FLOAT */
|
---|
1710 | pSurface->internalFormatGL = GL_RG16F;
|
---|
1711 | pSurface->formatGL = GL_RG;
|
---|
1712 | #if 0 /* bird: wine uses half float, sounds correct to me... */
|
---|
1713 | pSurface->typeGL = GL_FLOAT;
|
---|
1714 | #else
|
---|
1715 | pSurface->typeGL = GL_HALF_FLOAT;
|
---|
1716 | AssertMsgFailed(("Test me - SVGA3D_RG_S10E5\n"));
|
---|
1717 | #endif
|
---|
1718 | break;
|
---|
1719 | case SVGA3D_RG_S23E8: /* D3DFMT_G32R32F - WINED3DFMT_R32G32_FLOAT */
|
---|
1720 | pSurface->internalFormatGL = GL_RG32F;
|
---|
1721 | pSurface->formatGL = GL_RG;
|
---|
1722 | pSurface->typeGL = GL_FLOAT;
|
---|
1723 | break;
|
---|
1724 |
|
---|
1725 | /*
|
---|
1726 | * Any surface can be used as a buffer object, but SVGA3D_BUFFER is
|
---|
1727 | * the most efficient format to use when creating new surfaces
|
---|
1728 | * expressly for index or vertex data.
|
---|
1729 | */
|
---|
1730 | case SVGA3D_BUFFER:
|
---|
1731 | pSurface->internalFormatGL = -1;
|
---|
1732 | pSurface->formatGL = -1;
|
---|
1733 | pSurface->typeGL = -1;
|
---|
1734 | break;
|
---|
1735 |
|
---|
1736 | #if 0
|
---|
1737 | return D3DFMT_UNKNOWN;
|
---|
1738 |
|
---|
1739 | case SVGA3D_V16U16:
|
---|
1740 | return D3DFMT_V16U16;
|
---|
1741 | #endif
|
---|
1742 |
|
---|
1743 | case SVGA3D_G16R16: /* D3DFMT_G16R16 - WINED3DFMT_R16G16_UNORM */
|
---|
1744 | pSurface->internalFormatGL = GL_RG16;
|
---|
1745 | pSurface->formatGL = GL_RG;
|
---|
1746 | #if 0 /* bird: Wine uses GL_UNSIGNED_SHORT here. */
|
---|
1747 | pSurface->typeGL = GL_UNSIGNED_INT;
|
---|
1748 | #else
|
---|
1749 | pSurface->typeGL = GL_UNSIGNED_SHORT;
|
---|
1750 | AssertMsgFailed(("test me - SVGA3D_G16R16\n"));
|
---|
1751 | #endif
|
---|
1752 | break;
|
---|
1753 |
|
---|
1754 | case SVGA3D_A16B16G16R16: /* D3DFMT_A16B16G16R16 - WINED3DFMT_R16G16B16A16_UNORM */
|
---|
1755 | pSurface->internalFormatGL = GL_RGBA16;
|
---|
1756 | pSurface->formatGL = GL_RGBA;
|
---|
1757 | #if 0 /* bird: Wine uses GL_UNSIGNED_SHORT here. */
|
---|
1758 | pSurface->typeGL = GL_UNSIGNED_INT; /* ??? */
|
---|
1759 | #else
|
---|
1760 | pSurface->typeGL = GL_UNSIGNED_SHORT;
|
---|
1761 | AssertMsgFailed(("Test me - SVGA3D_A16B16G16R16\n"));
|
---|
1762 | #endif
|
---|
1763 | break;
|
---|
1764 |
|
---|
1765 | #if 0
|
---|
1766 | /* Packed Video formats */
|
---|
1767 | case SVGA3D_UYVY:
|
---|
1768 | return D3DFMT_UYVY;
|
---|
1769 | case SVGA3D_YUY2:
|
---|
1770 | return D3DFMT_YUY2;
|
---|
1771 |
|
---|
1772 | /* Planar video formats */
|
---|
1773 | case SVGA3D_NV12:
|
---|
1774 | return (D3DFORMAT)MAKEFOURCC('N', 'V', '1', '2');
|
---|
1775 |
|
---|
1776 | /* Video format with alpha */
|
---|
1777 | case SVGA3D_AYUV:
|
---|
1778 | return (D3DFORMAT)MAKEFOURCC('A', 'Y', 'U', 'V');
|
---|
1779 |
|
---|
1780 | case SVGA3D_BC4_UNORM:
|
---|
1781 | case SVGA3D_BC5_UNORM:
|
---|
1782 | /* Unknown; only in DX10 & 11 */
|
---|
1783 | break;
|
---|
1784 | #endif
|
---|
1785 | default:
|
---|
1786 | AssertMsgFailed(("Unsupported format %d\n", format));
|
---|
1787 | break;
|
---|
1788 | }
|
---|
1789 | }
|
---|
1790 |
|
---|
1791 |
|
---|
1792 | #if 0
|
---|
1793 | /**
|
---|
1794 | * Convert SVGA multi sample count value to its D3D equivalent
|
---|
1795 | */
|
---|
1796 | D3DMULTISAMPLE_TYPE vmsvga3dMultipeSampleCount2D3D(uint32_t multisampleCount)
|
---|
1797 | {
|
---|
1798 | AssertCompile(D3DMULTISAMPLE_2_SAMPLES == 2);
|
---|
1799 | AssertCompile(D3DMULTISAMPLE_16_SAMPLES == 16);
|
---|
1800 |
|
---|
1801 | if (multisampleCount > 16)
|
---|
1802 | return D3DMULTISAMPLE_NONE;
|
---|
1803 |
|
---|
1804 | /* @todo exact same mapping as d3d? */
|
---|
1805 | return (D3DMULTISAMPLE_TYPE)multisampleCount;
|
---|
1806 | }
|
---|
1807 | #endif
|
---|
1808 |
|
---|
1809 | /**
|
---|
1810 | * Destroy backend specific surface bits (part of SVGA_3D_CMD_SURFACE_DESTROY).
|
---|
1811 | *
|
---|
1812 | * @param pState The VMSVGA3d state.
|
---|
1813 | * @param pSurface The surface being destroyed.
|
---|
1814 | */
|
---|
1815 | void vmsvga3dBackSurfaceDestroy(PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface)
|
---|
1816 | {
|
---|
1817 | PVMSVGA3DCONTEXT pContext = &pState->SharedCtx;
|
---|
1818 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
1819 |
|
---|
1820 | switch (pSurface->flags & VMSVGA3D_SURFACE_HINT_SWITCH_MASK)
|
---|
1821 | {
|
---|
1822 | case SVGA3D_SURFACE_CUBEMAP:
|
---|
1823 | AssertFailed(); /** @todo */
|
---|
1824 | break;
|
---|
1825 |
|
---|
1826 | case SVGA3D_SURFACE_HINT_INDEXBUFFER:
|
---|
1827 | case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
|
---|
1828 | if (pSurface->oglId.buffer != OPENGL_INVALID_ID)
|
---|
1829 | {
|
---|
1830 | pState->ext.glDeleteBuffers(1, &pSurface->oglId.buffer);
|
---|
1831 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
1832 | }
|
---|
1833 | break;
|
---|
1834 |
|
---|
1835 | case SVGA3D_SURFACE_HINT_TEXTURE:
|
---|
1836 | case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
|
---|
1837 | if (pSurface->oglId.texture != OPENGL_INVALID_ID)
|
---|
1838 | {
|
---|
1839 | glDeleteTextures(1, &pSurface->oglId.texture);
|
---|
1840 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
1841 | }
|
---|
1842 | break;
|
---|
1843 |
|
---|
1844 | case SVGA3D_SURFACE_HINT_RENDERTARGET:
|
---|
1845 | case SVGA3D_SURFACE_HINT_DEPTHSTENCIL:
|
---|
1846 | case SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_HINT_TEXTURE: /** @todo actual texture surface not supported */
|
---|
1847 | if (pSurface->oglId.renderbuffer != OPENGL_INVALID_ID)
|
---|
1848 | {
|
---|
1849 | pState->ext.glDeleteRenderbuffers(1, &pSurface->oglId.renderbuffer);
|
---|
1850 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
1851 | }
|
---|
1852 | break;
|
---|
1853 |
|
---|
1854 | default:
|
---|
1855 | AssertMsg(!VMSVGA3DSURFACE_HAS_HW_SURFACE(pSurface), ("type=%x\n", (pSurface->flags & VMSVGA3D_SURFACE_HINT_SWITCH_MASK)));
|
---|
1856 | break;
|
---|
1857 | }
|
---|
1858 | }
|
---|
1859 |
|
---|
1860 |
|
---|
1861 | int vmsvga3dSurfaceCopy(PVGASTATE pThis, SVGA3dSurfaceImageId dest, SVGA3dSurfaceImageId src, uint32_t cCopyBoxes, SVGA3dCopyBox *pBox)
|
---|
1862 | {
|
---|
1863 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
1864 | uint32_t sidSrc = src.sid;
|
---|
1865 | uint32_t sidDest = dest.sid;
|
---|
1866 | int rc = VINF_SUCCESS;
|
---|
1867 |
|
---|
1868 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
1869 | Assert(sidSrc < SVGA3D_MAX_SURFACE_IDS);
|
---|
1870 | AssertReturn(sidSrc < pState->cSurfaces && pState->papSurfaces[sidSrc]->id == sidSrc, VERR_INVALID_PARAMETER);
|
---|
1871 | Assert(sidDest < SVGA3D_MAX_SURFACE_IDS);
|
---|
1872 | AssertReturn(sidDest < pState->cSurfaces && pState->papSurfaces[sidDest]->id == sidDest, VERR_INVALID_PARAMETER);
|
---|
1873 |
|
---|
1874 | for (uint32_t i = 0; i < cCopyBoxes; i++)
|
---|
1875 | {
|
---|
1876 | SVGA3dBox destBox, srcBox;
|
---|
1877 |
|
---|
1878 | srcBox.x = pBox[i].srcx;
|
---|
1879 | srcBox.y = pBox[i].srcy;
|
---|
1880 | srcBox.z = pBox[i].srcz;
|
---|
1881 | srcBox.w = pBox[i].w;
|
---|
1882 | srcBox.h = pBox[i].h;
|
---|
1883 | srcBox.d = pBox[i].z; /* XXX what about pBox[i].d? */
|
---|
1884 |
|
---|
1885 | destBox.x = pBox[i].x;
|
---|
1886 | destBox.y = pBox[i].y;
|
---|
1887 | destBox.z = pBox[i].z;
|
---|
1888 | destBox.w = pBox[i].w;
|
---|
1889 | destBox.h = pBox[i].h;
|
---|
1890 | destBox.z = pBox[i].z; /* XXX initializing destBox.z again? What about pBox[i].d and destBox.d? */
|
---|
1891 |
|
---|
1892 | rc = vmsvga3dSurfaceStretchBlt(pThis, &dest, &destBox, &src, &srcBox, SVGA3D_STRETCH_BLT_LINEAR);
|
---|
1893 | AssertRCReturn(rc, rc);
|
---|
1894 | }
|
---|
1895 | return VINF_SUCCESS;
|
---|
1896 | }
|
---|
1897 |
|
---|
1898 |
|
---|
1899 | /**
|
---|
1900 | * Save texture unpacking parameters and loads those appropriate for the given
|
---|
1901 | * surface.
|
---|
1902 | *
|
---|
1903 | * @param pState The VMSVGA3D state structure.
|
---|
1904 | * @param pContext The active context.
|
---|
1905 | * @param pSurface The surface.
|
---|
1906 | * @param pSave Where to save stuff.
|
---|
1907 | */
|
---|
1908 | void vmsvga3dOglSetUnpackParams(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface,
|
---|
1909 | PVMSVGAPACKPARAMS pSave)
|
---|
1910 | {
|
---|
1911 | /*
|
---|
1912 | * Save (ignore errors, setting the defaults we want and avoids restore).
|
---|
1913 | */
|
---|
1914 | pSave->iAlignment = 1;
|
---|
1915 | VMSVGA3D_ASSERT_GL_CALL(glGetIntegerv(GL_UNPACK_ALIGNMENT, &pSave->iAlignment), pState, pContext);
|
---|
1916 | pSave->cxRow = 0;
|
---|
1917 | VMSVGA3D_ASSERT_GL_CALL(glGetIntegerv(GL_UNPACK_ROW_LENGTH, &pSave->cxRow), pState, pContext);
|
---|
1918 |
|
---|
1919 | #ifdef VMSVGA3D_PARANOID_TEXTURE_PACKING
|
---|
1920 | pSave->cyImage = 0;
|
---|
1921 | glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, &pSave->cyImage);
|
---|
1922 | Assert(pSave->cyImage == 0);
|
---|
1923 |
|
---|
1924 | pSave->fSwapBytes = GL_FALSE;
|
---|
1925 | glGetBooleanv(GL_UNPACK_SWAP_BYTES, &pSave->fSwapBytes);
|
---|
1926 | Assert(pSave->fSwapBytes == GL_FALSE);
|
---|
1927 |
|
---|
1928 | pSave->fLsbFirst = GL_FALSE;
|
---|
1929 | glGetBooleanv(GL_UNPACK_LSB_FIRST, &pSave->fLsbFirst);
|
---|
1930 | Assert(pSave->fLsbFirst == GL_FALSE);
|
---|
1931 |
|
---|
1932 | pSave->cSkipRows = 0;
|
---|
1933 | glGetIntegerv(GL_UNPACK_SKIP_ROWS, &pSave->cSkipRows);
|
---|
1934 | Assert(pSave->cSkipRows == 0);
|
---|
1935 |
|
---|
1936 | pSave->cSkipPixels = 0;
|
---|
1937 | glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &pSave->cSkipPixels);
|
---|
1938 | Assert(pSave->cSkipPixels == 0);
|
---|
1939 |
|
---|
1940 | pSave->cSkipImages = 0;
|
---|
1941 | glGetIntegerv(GL_UNPACK_SKIP_IMAGES, &pSave->cSkipImages);
|
---|
1942 | Assert(pSave->cSkipImages == 0);
|
---|
1943 |
|
---|
1944 | VMSVGA3D_CLEAR_GL_ERRORS();
|
---|
1945 | #endif
|
---|
1946 |
|
---|
1947 | /*
|
---|
1948 | * Setup unpack.
|
---|
1949 | *
|
---|
1950 | * Note! We use 1 as alignment here because we currently don't do any
|
---|
1951 | * aligning of line pitches anywhere.
|
---|
1952 | */
|
---|
1953 | NOREF(pSurface);
|
---|
1954 | if (pSave->iAlignment != 1)
|
---|
1955 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_ALIGNMENT, 1), pState, pContext);
|
---|
1956 | if (pSave->cxRow != 0)
|
---|
1957 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH, 0), pState, pContext);
|
---|
1958 | #ifdef VMSVGA3D_PARANOID_TEXTURE_PACKING
|
---|
1959 | if (pSave->cyImage != 0)
|
---|
1960 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0), pState, pContext);
|
---|
1961 | if (pSave->fSwapBytes != 0)
|
---|
1962 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE), pState, pContext);
|
---|
1963 | if (pSave->fLsbFirst != 0)
|
---|
1964 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE), pState, pContext);
|
---|
1965 | if (pSave->cSkipRows != 0)
|
---|
1966 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS, 0), pState, pContext);
|
---|
1967 | if (pSave->cSkipPixels != 0)
|
---|
1968 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0), pState, pContext);
|
---|
1969 | if (pSave->cSkipImages != 0)
|
---|
1970 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_SKIP_IMAGES, 0), pState, pContext);
|
---|
1971 | #endif
|
---|
1972 | }
|
---|
1973 |
|
---|
1974 |
|
---|
1975 | /**
|
---|
1976 | * Restores texture unpacking parameters.
|
---|
1977 | *
|
---|
1978 | * @param pState The VMSVGA3D state structure.
|
---|
1979 | * @param pContext The active context.
|
---|
1980 | * @param pSurface The surface.
|
---|
1981 | * @param pSave Where stuff was saved.
|
---|
1982 | */
|
---|
1983 | void vmsvga3dOglRestoreUnpackParams(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface,
|
---|
1984 | PCVMSVGAPACKPARAMS pSave)
|
---|
1985 | {
|
---|
1986 | NOREF(pSurface);
|
---|
1987 | if (pSave->iAlignment != 1)
|
---|
1988 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_ALIGNMENT, pSave->iAlignment), pState, pContext);
|
---|
1989 | if (pSave->cxRow != 0)
|
---|
1990 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH, pSave->cxRow), pState, pContext);
|
---|
1991 | #ifdef VMSVGA3D_PARANOID_TEXTURE_PACKING
|
---|
1992 | if (pSave->cyImage != 0)
|
---|
1993 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, pSave->cyImage), pState, pContext);
|
---|
1994 | if (pSave->fSwapBytes != 0)
|
---|
1995 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_SWAP_BYTES, pSave->fSwapBytes), pState, pContext);
|
---|
1996 | if (pSave->fLsbFirst != 0)
|
---|
1997 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_LSB_FIRST, pSave->fLsbFirst), pState, pContext);
|
---|
1998 | if (pSave->cSkipRows != 0)
|
---|
1999 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS, pSave->cSkipRows), pState, pContext);
|
---|
2000 | if (pSave->cSkipPixels != 0)
|
---|
2001 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS, pSave->cSkipPixels), pState, pContext);
|
---|
2002 | if (pSave->cSkipImages != 0)
|
---|
2003 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_SKIP_IMAGES, pSave->cSkipImages), pState, pContext);
|
---|
2004 | #endif
|
---|
2005 | }
|
---|
2006 |
|
---|
2007 |
|
---|
2008 | /**
|
---|
2009 | * Create D3D/OpenGL texture object for the specified surface.
|
---|
2010 | *
|
---|
2011 | * Surfaces are created when needed.
|
---|
2012 | *
|
---|
2013 | * @param pState The VMSVGA3d state.
|
---|
2014 | * @param pContext The context.
|
---|
2015 | * @param idAssociatedContext Probably the same as pContext->id.
|
---|
2016 | * @param pSurface The surface to create the texture for.
|
---|
2017 | */
|
---|
2018 | int vmsvga3dBackCreateTexture(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, uint32_t idAssociatedContext,
|
---|
2019 | PVMSVGA3DSURFACE pSurface)
|
---|
2020 | {
|
---|
2021 | GLint activeTexture = 0;
|
---|
2022 | uint32_t idPrevCtx = pState->idActiveContext;
|
---|
2023 | pContext = &pState->SharedCtx;
|
---|
2024 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
2025 |
|
---|
2026 | glGenTextures(1, &pSurface->oglId.texture);
|
---|
2027 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2028 | /* @todo Set the mip map generation filter settings. */
|
---|
2029 |
|
---|
2030 | glGetIntegerv(GL_TEXTURE_BINDING_2D, &activeTexture);
|
---|
2031 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2032 |
|
---|
2033 | /* Must bind texture to the current context in order to change it. */
|
---|
2034 | glBindTexture(GL_TEXTURE_2D, pSurface->oglId.texture);
|
---|
2035 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2036 |
|
---|
2037 | /* Set the unpacking parameters. */
|
---|
2038 | VMSVGAPACKPARAMS SavedParams;
|
---|
2039 | vmsvga3dOglSetUnpackParams(pState, pContext, pSurface, &SavedParams);
|
---|
2040 |
|
---|
2041 | /* Set the mipmap base and max level paramters. */
|
---|
2042 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
---|
2043 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2044 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, pSurface->faces[0].numMipLevels);
|
---|
2045 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2046 |
|
---|
2047 | if (pSurface->fDirty)
|
---|
2048 | Log(("vmsvga3dBackCreateTexture: sync dirty texture\n"));
|
---|
2049 |
|
---|
2050 | /* Always allocate and initialize all mipmap levels; non-initialized mipmap levels used as render targets cause failures. */
|
---|
2051 | for (uint32_t i = 0; i < pSurface->faces[0].numMipLevels; i++)
|
---|
2052 | {
|
---|
2053 | /* Allocate and initialize texture memory. Passing the zero filled pSurfaceData avoids
|
---|
2054 | exposing random host memory to the guest and helps a with the fedora 21 surface
|
---|
2055 | corruption issues (launchpad, background, search field, login). */
|
---|
2056 | if (pSurface->pMipmapLevels[i].fDirty)
|
---|
2057 | Log(("vmsvga3dBackCreateTexture: sync dirty texture mipmap level %d (pitch %x)\n", i, pSurface->pMipmapLevels[i].cbSurfacePitch));
|
---|
2058 |
|
---|
2059 | glTexImage2D(GL_TEXTURE_2D,
|
---|
2060 | i,
|
---|
2061 | pSurface->internalFormatGL,
|
---|
2062 | pSurface->pMipmapLevels[i].size.width,
|
---|
2063 | pSurface->pMipmapLevels[i].size.height,
|
---|
2064 | 0,
|
---|
2065 | pSurface->formatGL,
|
---|
2066 | pSurface->typeGL,
|
---|
2067 | pSurface->pMipmapLevels[i].pSurfaceData);
|
---|
2068 |
|
---|
2069 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2070 |
|
---|
2071 | pSurface->pMipmapLevels[i].fDirty = false;
|
---|
2072 | }
|
---|
2073 | pSurface->fDirty = false;
|
---|
2074 |
|
---|
2075 | /* Restore unpacking parameters. */
|
---|
2076 | vmsvga3dOglRestoreUnpackParams(pState, pContext, pSurface, &SavedParams);
|
---|
2077 |
|
---|
2078 | /* Restore the old active texture. */
|
---|
2079 | glBindTexture(GL_TEXTURE_2D, activeTexture);
|
---|
2080 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2081 |
|
---|
2082 | pSurface->flags |= SVGA3D_SURFACE_HINT_TEXTURE;
|
---|
2083 |
|
---|
2084 | if (idPrevCtx < pState->cContexts && pState->papContexts[idPrevCtx]->id == idPrevCtx)
|
---|
2085 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pState->papContexts[idPrevCtx]);
|
---|
2086 | return VINF_SUCCESS;
|
---|
2087 | }
|
---|
2088 |
|
---|
2089 |
|
---|
2090 | /**
|
---|
2091 | * Backend worker for implementing SVGA_3D_CMD_SURFACE_STRETCHBLT.
|
---|
2092 | *
|
---|
2093 | * @returns VBox status code.
|
---|
2094 | * @param pThis The VGA device instance.
|
---|
2095 | * @param pState The VMSVGA3d state.
|
---|
2096 | * @param pDstSurface The destination host surface.
|
---|
2097 | * @param uDstMipmap The destination mipmap level (valid).
|
---|
2098 | * @param pDstBox The destination box.
|
---|
2099 | * @param pSrcSurface The source host surface.
|
---|
2100 | * @param uSrcMipmap The source mimap level (valid).
|
---|
2101 | * @param pSrcBox The source box.
|
---|
2102 | * @param enmMode The strecht blt mode .
|
---|
2103 | * @param pContext The VMSVGA3d context (already current for OGL).
|
---|
2104 | */
|
---|
2105 | int vmsvga3dBackSurfaceStretchBlt(PVGASTATE pThis, PVMSVGA3DSTATE pState,
|
---|
2106 | PVMSVGA3DSURFACE pDstSurface, uint32_t uDstMipmap, SVGA3dBox const *pDstBox,
|
---|
2107 | PVMSVGA3DSURFACE pSrcSurface, uint32_t uSrcMipmap, SVGA3dBox const *pSrcBox,
|
---|
2108 | SVGA3dStretchBltMode enmMode, PVMSVGA3DCONTEXT pContext)
|
---|
2109 | {
|
---|
2110 | /* Activate the read and draw framebuffer objects. */
|
---|
2111 | pState->ext.glBindFramebuffer(GL_READ_FRAMEBUFFER, pContext->idReadFramebuffer);
|
---|
2112 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2113 | pState->ext.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, pContext->idDrawFramebuffer);
|
---|
2114 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2115 |
|
---|
2116 | /* Bind the source and destination objects to the right place. */
|
---|
2117 | pState->ext.glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
---|
2118 | pSrcSurface->oglId.texture, uSrcMipmap);
|
---|
2119 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2120 | pState->ext.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
---|
2121 | pDstSurface->oglId.texture, uDstMipmap);
|
---|
2122 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2123 |
|
---|
2124 | Log(("src conv. (%d,%d)(%d,%d); dest conv (%d,%d)(%d,%d)\n", pSrcBox->x, D3D_TO_OGL_Y_COORD(pSrcSurface, pSrcBox->y + pSrcBox->h),
|
---|
2125 | pSrcBox->x + pSrcBox->w, D3D_TO_OGL_Y_COORD(pSrcSurface, pSrcBox->y), pDstBox->x, D3D_TO_OGL_Y_COORD(pDstSurface, pDstBox->y + pDstBox->h),
|
---|
2126 | pDstBox->x + pDstBox->w, D3D_TO_OGL_Y_COORD(pDstSurface, pDstBox->y)));
|
---|
2127 |
|
---|
2128 | pState->ext.glBlitFramebuffer(pSrcBox->x,
|
---|
2129 | #ifdef MANUAL_FLIP_SURFACE_DATA
|
---|
2130 | D3D_TO_OGL_Y_COORD(pSrcSurface, pSrcBox->y + pSrcBox->h), /* inclusive */
|
---|
2131 | #else
|
---|
2132 | pSrcBox->y,
|
---|
2133 | #endif
|
---|
2134 | pSrcBox->x + pSrcBox->w, /* exclusive. */
|
---|
2135 | #ifdef MANUAL_FLIP_SURFACE_DATA
|
---|
2136 | D3D_TO_OGL_Y_COORD(pSrcSurface, pSrcBox->y), /* exclusive */
|
---|
2137 | #else
|
---|
2138 | pSrcBox->y + pSrcBox->h,
|
---|
2139 | #endif
|
---|
2140 | pDstBox->x,
|
---|
2141 | #ifdef MANUAL_FLIP_SURFACE_DATA
|
---|
2142 | D3D_TO_OGL_Y_COORD(pDstSurface, pDstBox->y + pDstBox->h), /* inclusive. */
|
---|
2143 | #else
|
---|
2144 | pDstBox->y,
|
---|
2145 | #endif
|
---|
2146 | pDstBox->x + pDstBox->w, /* exclusive. */
|
---|
2147 | #ifdef MANUAL_FLIP_SURFACE_DATA
|
---|
2148 | D3D_TO_OGL_Y_COORD(pDstSurface, pDstBox->y), /* exclusive */
|
---|
2149 | #else
|
---|
2150 | pDstBox->y + pDstBox->h,
|
---|
2151 | #endif
|
---|
2152 | GL_COLOR_BUFFER_BIT,
|
---|
2153 | (enmMode == SVGA3D_STRETCH_BLT_POINT) ? GL_NEAREST : GL_LINEAR);
|
---|
2154 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2155 |
|
---|
2156 | /* Reset the frame buffer association */
|
---|
2157 | pState->ext.glBindFramebuffer(GL_FRAMEBUFFER, pContext->idFramebuffer);
|
---|
2158 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2159 |
|
---|
2160 | return VINF_SUCCESS;
|
---|
2161 | }
|
---|
2162 |
|
---|
2163 | /**
|
---|
2164 | * Save texture packing parameters and loads those appropriate for the given
|
---|
2165 | * surface.
|
---|
2166 | *
|
---|
2167 | * @param pState The VMSVGA3D state structure.
|
---|
2168 | * @param pContext The active context.
|
---|
2169 | * @param pSurface The surface.
|
---|
2170 | * @param pSave Where to save stuff.
|
---|
2171 | */
|
---|
2172 | void vmsvga3dOglSetPackParams(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface,
|
---|
2173 | PVMSVGAPACKPARAMS pSave)
|
---|
2174 | {
|
---|
2175 | /*
|
---|
2176 | * Save (ignore errors, setting the defaults we want and avoids restore).
|
---|
2177 | */
|
---|
2178 | pSave->iAlignment = 1;
|
---|
2179 | VMSVGA3D_ASSERT_GL_CALL(glGetIntegerv(GL_UNPACK_ALIGNMENT, &pSave->iAlignment), pState, pContext);
|
---|
2180 | pSave->cxRow = 0;
|
---|
2181 | VMSVGA3D_ASSERT_GL_CALL(glGetIntegerv(GL_UNPACK_ROW_LENGTH, &pSave->cxRow), pState, pContext);
|
---|
2182 |
|
---|
2183 | #ifdef VMSVGA3D_PARANOID_TEXTURE_PACKING
|
---|
2184 | pSave->cyImage = 0;
|
---|
2185 | glGetIntegerv(GL_PACK_IMAGE_HEIGHT, &pSave->cyImage);
|
---|
2186 | Assert(pSave->cyImage == 0);
|
---|
2187 |
|
---|
2188 | pSave->fSwapBytes = GL_FALSE;
|
---|
2189 | glGetBooleanv(GL_PACK_SWAP_BYTES, &pSave->fSwapBytes);
|
---|
2190 | Assert(pSave->fSwapBytes == GL_FALSE);
|
---|
2191 |
|
---|
2192 | pSave->fLsbFirst = GL_FALSE;
|
---|
2193 | glGetBooleanv(GL_PACK_LSB_FIRST, &pSave->fLsbFirst);
|
---|
2194 | Assert(pSave->fLsbFirst == GL_FALSE);
|
---|
2195 |
|
---|
2196 | pSave->cSkipRows = 0;
|
---|
2197 | glGetIntegerv(GL_PACK_SKIP_ROWS, &pSave->cSkipRows);
|
---|
2198 | Assert(pSave->cSkipRows == 0);
|
---|
2199 |
|
---|
2200 | pSave->cSkipPixels = 0;
|
---|
2201 | glGetIntegerv(GL_PACK_SKIP_PIXELS, &pSave->cSkipPixels);
|
---|
2202 | Assert(pSave->cSkipPixels == 0);
|
---|
2203 |
|
---|
2204 | pSave->cSkipImages = 0;
|
---|
2205 | glGetIntegerv(GL_PACK_SKIP_IMAGES, &pSave->cSkipImages);
|
---|
2206 | Assert(pSave->cSkipImages == 0);
|
---|
2207 |
|
---|
2208 | VMSVGA3D_CLEAR_GL_ERRORS();
|
---|
2209 | #endif
|
---|
2210 |
|
---|
2211 | /*
|
---|
2212 | * Setup unpack.
|
---|
2213 | *
|
---|
2214 | * Note! We use 1 as alignment here because we currently don't do any
|
---|
2215 | * aligning of line pitches anywhere.
|
---|
2216 | */
|
---|
2217 | NOREF(pSurface);
|
---|
2218 | if (pSave->iAlignment != 1)
|
---|
2219 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_ALIGNMENT, 1), pState, pContext);
|
---|
2220 | if (pSave->cxRow != 0)
|
---|
2221 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_ROW_LENGTH, 0), pState, pContext);
|
---|
2222 | #ifdef VMSVGA3D_PARANOID_TEXTURE_PACKING
|
---|
2223 | if (pSave->cyImage != 0)
|
---|
2224 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0), pState, pContext);
|
---|
2225 | if (pSave->fSwapBytes != 0)
|
---|
2226 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_SWAP_BYTES, GL_FALSE), pState, pContext);
|
---|
2227 | if (pSave->fLsbFirst != 0)
|
---|
2228 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_LSB_FIRST, GL_FALSE), pState, pContext);
|
---|
2229 | if (pSave->cSkipRows != 0)
|
---|
2230 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_SKIP_ROWS, 0), pState, pContext);
|
---|
2231 | if (pSave->cSkipPixels != 0)
|
---|
2232 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_SKIP_PIXELS, 0), pState, pContext);
|
---|
2233 | if (pSave->cSkipImages != 0)
|
---|
2234 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_SKIP_IMAGES, 0), pState, pContext);
|
---|
2235 | #endif
|
---|
2236 | }
|
---|
2237 |
|
---|
2238 |
|
---|
2239 | /**
|
---|
2240 | * Restores texture packing parameters.
|
---|
2241 | *
|
---|
2242 | * @param pState The VMSVGA3D state structure.
|
---|
2243 | * @param pContext The active context.
|
---|
2244 | * @param pSurface The surface.
|
---|
2245 | * @param pSave Where stuff was saved.
|
---|
2246 | */
|
---|
2247 | void vmsvga3dOglRestorePackParams(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface,
|
---|
2248 | PCVMSVGAPACKPARAMS pSave)
|
---|
2249 | {
|
---|
2250 | NOREF(pSurface);
|
---|
2251 | if (pSave->iAlignment != 1)
|
---|
2252 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_ALIGNMENT, pSave->iAlignment), pState, pContext);
|
---|
2253 | if (pSave->cxRow != 0)
|
---|
2254 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_ROW_LENGTH, pSave->cxRow), pState, pContext);
|
---|
2255 | #ifdef VMSVGA3D_PARANOID_TEXTURE_PACKING
|
---|
2256 | if (pSave->cyImage != 0)
|
---|
2257 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_IMAGE_HEIGHT, pSave->cyImage), pState, pContext);
|
---|
2258 | if (pSave->fSwapBytes != 0)
|
---|
2259 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_SWAP_BYTES, pSave->fSwapBytes), pState, pContext);
|
---|
2260 | if (pSave->fLsbFirst != 0)
|
---|
2261 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_LSB_FIRST, pSave->fLsbFirst), pState, pContext);
|
---|
2262 | if (pSave->cSkipRows != 0)
|
---|
2263 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_SKIP_ROWS, pSave->cSkipRows), pState, pContext);
|
---|
2264 | if (pSave->cSkipPixels != 0)
|
---|
2265 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_SKIP_PIXELS, pSave->cSkipPixels), pState, pContext);
|
---|
2266 | if (pSave->cSkipImages != 0)
|
---|
2267 | VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_SKIP_IMAGES, pSave->cSkipImages), pState, pContext);
|
---|
2268 | #endif
|
---|
2269 | }
|
---|
2270 |
|
---|
2271 |
|
---|
2272 | /**
|
---|
2273 | * Backend worker for implementing SVGA_3D_CMD_SURFACE_DMA that copies one box.
|
---|
2274 | *
|
---|
2275 | * @returns Failure status code or @a rc.
|
---|
2276 | * @param pThis The VGA device instance data.
|
---|
2277 | * @param pState The VMSVGA3d state.
|
---|
2278 | * @param pSurface The host surface.
|
---|
2279 | * @param uHostMipmap The host mipmap level (valid).
|
---|
2280 | * @param GuestPtr The guest pointer.
|
---|
2281 | * @param cbSrcPitch The guest (?) pitch.
|
---|
2282 | * @param transfer The transfer direction.
|
---|
2283 | * @param pBox The box to copy.
|
---|
2284 | * @param pContext The context (for OpenGL).
|
---|
2285 | * @param rc The current rc for all boxes.
|
---|
2286 | * @param iBox The current box number (for Direct 3D).
|
---|
2287 | */
|
---|
2288 | int vmsvga3dBackSurfaceDMACopyBox(PVGASTATE pThis, PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface, uint32_t uHostMipmap,
|
---|
2289 | SVGAGuestPtr GuestPtr, uint32_t cbSrcPitch, SVGA3dTransferType transfer,
|
---|
2290 | SVGA3dCopyBox const *pBox, PVMSVGA3DCONTEXT pContext, int rc, int iBox)
|
---|
2291 | {
|
---|
2292 | PVMSVGA3DMIPMAPLEVEL pMipLevel = &pSurface->pMipmapLevels[uHostMipmap];
|
---|
2293 |
|
---|
2294 | switch (pSurface->flags & VMSVGA3D_SURFACE_HINT_SWITCH_MASK)
|
---|
2295 | {
|
---|
2296 | case SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET:
|
---|
2297 | case SVGA3D_SURFACE_HINT_TEXTURE:
|
---|
2298 | case SVGA3D_SURFACE_HINT_RENDERTARGET:
|
---|
2299 | {
|
---|
2300 | uint32_t cbSurfacePitch;
|
---|
2301 | uint8_t *pDoubleBuffer, *pBufferStart;
|
---|
2302 | unsigned uDestOffset = 0;
|
---|
2303 |
|
---|
2304 | pDoubleBuffer = (uint8_t *)RTMemAlloc(pMipLevel->cbSurface);
|
---|
2305 | AssertReturn(pDoubleBuffer, VERR_NO_MEMORY);
|
---|
2306 |
|
---|
2307 | if (transfer == SVGA3D_READ_HOST_VRAM)
|
---|
2308 | {
|
---|
2309 | GLint activeTexture;
|
---|
2310 |
|
---|
2311 | /* Must bind texture to the current context in order to read it. */
|
---|
2312 | glGetIntegerv(GL_TEXTURE_BINDING_2D, &activeTexture);
|
---|
2313 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
2314 |
|
---|
2315 | glBindTexture(GL_TEXTURE_2D, pSurface->oglId.texture);
|
---|
2316 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
2317 |
|
---|
2318 | /* Set row length and alignment of the input data. */
|
---|
2319 | VMSVGAPACKPARAMS SavedParams;
|
---|
2320 | vmsvga3dOglSetPackParams(pState, pContext, pSurface, &SavedParams);
|
---|
2321 |
|
---|
2322 | glGetTexImage(GL_TEXTURE_2D,
|
---|
2323 | uHostMipmap,
|
---|
2324 | pSurface->formatGL,
|
---|
2325 | pSurface->typeGL,
|
---|
2326 | pDoubleBuffer);
|
---|
2327 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
2328 |
|
---|
2329 | vmsvga3dOglRestorePackParams(pState, pContext, pSurface, &SavedParams);
|
---|
2330 |
|
---|
2331 | /* Restore the old active texture. */
|
---|
2332 | glBindTexture(GL_TEXTURE_2D, activeTexture);
|
---|
2333 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
2334 |
|
---|
2335 | uDestOffset = pBox->x * pSurface->cbBlock + pBox->y * pMipLevel->cbSurfacePitch;
|
---|
2336 | AssertReturnStmt( uDestOffset + pBox->w * pSurface->cbBlock + (pBox->h - 1) * pMipLevel->cbSurfacePitch
|
---|
2337 | <= pMipLevel->cbSurface,
|
---|
2338 | RTMemFree(pDoubleBuffer),
|
---|
2339 | VERR_INTERNAL_ERROR);
|
---|
2340 |
|
---|
2341 | cbSurfacePitch = pMipLevel->cbSurfacePitch;
|
---|
2342 |
|
---|
2343 | #ifdef MANUAL_FLIP_SURFACE_DATA
|
---|
2344 | pBufferStart = pDoubleBuffer
|
---|
2345 | + pBox->x * pSurface->cbBlock
|
---|
2346 | + pMipLevel->cbSurface - pBox->y * cbSurfacePitch
|
---|
2347 | - cbSurfacePitch; /* flip image during copy */
|
---|
2348 | #else
|
---|
2349 | pBufferStart = pDoubleBuffer + uDestOffset;
|
---|
2350 | #endif
|
---|
2351 | }
|
---|
2352 | else
|
---|
2353 | {
|
---|
2354 | cbSurfacePitch = pBox->w * pSurface->cbBlock;
|
---|
2355 | #ifdef MANUAL_FLIP_SURFACE_DATA
|
---|
2356 | pBufferStart = pDoubleBuffer + cbSurfacePitch * pBox->h - cbSurfacePitch; /* flip image during copy */
|
---|
2357 | #else
|
---|
2358 | pBufferStart = pDoubleBuffer;
|
---|
2359 | #endif
|
---|
2360 | }
|
---|
2361 |
|
---|
2362 | rc = vmsvgaGMRTransfer(pThis,
|
---|
2363 | transfer,
|
---|
2364 | pBufferStart,
|
---|
2365 | #ifdef MANUAL_FLIP_SURFACE_DATA
|
---|
2366 | -(int32_t)cbSurfacePitch,
|
---|
2367 | #else
|
---|
2368 | (int32_t)cbSurfacePitch,
|
---|
2369 | #endif
|
---|
2370 | GuestPtr,
|
---|
2371 | pBox->srcx * pSurface->cbBlock + pBox->srcy * cbSrcPitch,
|
---|
2372 | cbSrcPitch,
|
---|
2373 | pBox->w * pSurface->cbBlock,
|
---|
2374 | pBox->h);
|
---|
2375 | AssertRC(rc);
|
---|
2376 |
|
---|
2377 | /* Update the opengl surface data. */
|
---|
2378 | if (transfer == SVGA3D_WRITE_HOST_VRAM)
|
---|
2379 | {
|
---|
2380 | GLint activeTexture = 0;
|
---|
2381 |
|
---|
2382 | glGetIntegerv(GL_TEXTURE_BINDING_2D, &activeTexture);
|
---|
2383 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
2384 |
|
---|
2385 | /* Must bind texture to the current context in order to change it. */
|
---|
2386 | glBindTexture(GL_TEXTURE_2D, pSurface->oglId.texture);
|
---|
2387 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
2388 |
|
---|
2389 | Log(("vmsvga3dSurfaceDMA: copy texture mipmap level %d (pitch %x)\n", uHostMipmap, pMipLevel->cbSurfacePitch));
|
---|
2390 |
|
---|
2391 | /* Set row length and alignment of the input data. */
|
---|
2392 | VMSVGAPACKPARAMS SavedParams;
|
---|
2393 | vmsvga3dOglSetUnpackParams(pState, pContext, pSurface, &SavedParams); /** @todo do we need to set ROW_LENGTH to w here? */
|
---|
2394 |
|
---|
2395 | glTexSubImage2D(GL_TEXTURE_2D,
|
---|
2396 | uHostMipmap,
|
---|
2397 | pBox->x,
|
---|
2398 | pBox->y,
|
---|
2399 | pBox->w,
|
---|
2400 | pBox->h,
|
---|
2401 | pSurface->formatGL,
|
---|
2402 | pSurface->typeGL,
|
---|
2403 | pDoubleBuffer);
|
---|
2404 |
|
---|
2405 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
2406 |
|
---|
2407 | /* Restore old values. */
|
---|
2408 | vmsvga3dOglRestoreUnpackParams(pState, pContext, pSurface, &SavedParams);
|
---|
2409 |
|
---|
2410 | /* Restore the old active texture. */
|
---|
2411 | glBindTexture(GL_TEXTURE_2D, activeTexture);
|
---|
2412 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
2413 | }
|
---|
2414 |
|
---|
2415 | Log4(("first line:\n%.*Rhxd\n", pBox->w * pSurface->cbBlock, pDoubleBuffer));
|
---|
2416 |
|
---|
2417 | /* Free the double buffer. */
|
---|
2418 | RTMemFree(pDoubleBuffer);
|
---|
2419 | break;
|
---|
2420 | }
|
---|
2421 |
|
---|
2422 | case SVGA3D_SURFACE_HINT_DEPTHSTENCIL:
|
---|
2423 | AssertFailed(); /* @todo */
|
---|
2424 | break;
|
---|
2425 |
|
---|
2426 | case SVGA3D_SURFACE_HINT_VERTEXBUFFER:
|
---|
2427 | case SVGA3D_SURFACE_HINT_INDEXBUFFER:
|
---|
2428 | {
|
---|
2429 | Assert(pBox->h == 1);
|
---|
2430 |
|
---|
2431 | VMSVGA3D_CLEAR_GL_ERRORS();
|
---|
2432 | pState->ext.glBindBuffer(GL_ARRAY_BUFFER, pSurface->oglId.buffer);
|
---|
2433 | if (VMSVGA3D_GL_IS_SUCCESS(pContext))
|
---|
2434 | {
|
---|
2435 | GLenum enmGlTransfer = (transfer == SVGA3D_READ_HOST_VRAM) ? GL_READ_ONLY : GL_WRITE_ONLY;
|
---|
2436 | uint8_t *pbData = (uint8_t *)pState->ext.glMapBuffer(GL_ARRAY_BUFFER, enmGlTransfer);
|
---|
2437 | if (RT_LIKELY(pbData != NULL))
|
---|
2438 | {
|
---|
2439 | #if defined(VBOX_STRICT) && defined(RT_OS_DARWIN)
|
---|
2440 | GLint cbStrictBufSize;
|
---|
2441 | glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &cbStrictBufSize);
|
---|
2442 | Assert(VMSVGA3D_GL_IS_SUCCESS(pContext));
|
---|
2443 | AssertMsg(cbStrictBufSize >= (int32_t)pMipLevel->cbSurface,
|
---|
2444 | ("cbStrictBufSize=%#x cbSurface=%#x pContext->id=%#x\n", (uint32_t)cbStrictBufSize, pMipLevel->cbSurface, pContext->id));
|
---|
2445 | #endif
|
---|
2446 |
|
---|
2447 | unsigned offDst = pBox->x * pSurface->cbBlock + pBox->y * pMipLevel->cbSurfacePitch;
|
---|
2448 | if (RT_LIKELY( offDst + pBox->w * pSurface->cbBlock + (pBox->h - 1) * pMipLevel->cbSurfacePitch
|
---|
2449 | <= pMipLevel->cbSurface))
|
---|
2450 | {
|
---|
2451 | Log(("Lock %s memory for rectangle (%d,%d)(%d,%d)\n", (pSurface->flags & VMSVGA3D_SURFACE_HINT_SWITCH_MASK) == SVGA3D_SURFACE_HINT_VERTEXBUFFER ? "vertex" : "index",
|
---|
2452 | pBox->x, pBox->y, pBox->x + pBox->w, pBox->y + pBox->h));
|
---|
2453 |
|
---|
2454 | rc = vmsvgaGMRTransfer(pThis,
|
---|
2455 | transfer,
|
---|
2456 | pbData + offDst,
|
---|
2457 | pMipLevel->cbSurfacePitch,
|
---|
2458 | GuestPtr,
|
---|
2459 | pBox->srcx * pSurface->cbBlock + pBox->srcy * cbSrcPitch,
|
---|
2460 | cbSrcPitch,
|
---|
2461 | pBox->w * pSurface->cbBlock,
|
---|
2462 | pBox->h);
|
---|
2463 | AssertRC(rc);
|
---|
2464 |
|
---|
2465 | Log4(("first line:\n%.*Rhxd\n", cbSrcPitch, pbData));
|
---|
2466 | }
|
---|
2467 | else
|
---|
2468 | {
|
---|
2469 | AssertFailed();
|
---|
2470 | rc = VERR_INTERNAL_ERROR;
|
---|
2471 | }
|
---|
2472 |
|
---|
2473 | pState->ext.glUnmapBuffer(GL_ARRAY_BUFFER);
|
---|
2474 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2475 | }
|
---|
2476 | else
|
---|
2477 | VMSVGA3D_GL_GET_AND_COMPLAIN(pState, pContext, ("glMapBuffer(GL_ARRAY_BUFFER, %#x) -> NULL\n", enmGlTransfer));
|
---|
2478 | }
|
---|
2479 | else
|
---|
2480 | VMSVGA3D_GL_COMPLAIN(pState, pContext, ("glBindBuffer(GL_ARRAY_BUFFER, %#x)\n", pSurface->oglId.buffer));
|
---|
2481 | pState->ext.glBindBuffer(GL_ARRAY_BUFFER, 0);
|
---|
2482 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2483 | break;
|
---|
2484 | }
|
---|
2485 |
|
---|
2486 | default:
|
---|
2487 | AssertFailed();
|
---|
2488 | break;
|
---|
2489 | }
|
---|
2490 |
|
---|
2491 | return rc;
|
---|
2492 | }
|
---|
2493 |
|
---|
2494 |
|
---|
2495 | int vmsvga3dSurfaceBlitToScreen(PVGASTATE pThis, uint32_t dest, SVGASignedRect destRect, SVGA3dSurfaceImageId src, SVGASignedRect srcRect, uint32_t cRects, SVGASignedRect *pRect)
|
---|
2496 | {
|
---|
2497 | /* Requires SVGA_FIFO_CAP_SCREEN_OBJECT support */
|
---|
2498 | Log(("vmsvga3dSurfaceBlitToScreen: dest=%d (%d,%d)(%d,%d) surface=%x (face=%d, mipmap=%d) (%d,%d)(%d,%d) cRects=%d\n", dest, destRect.left, destRect.top, destRect.right, destRect.bottom, src.sid, src.face, src.mipmap, srcRect.left, srcRect.top, srcRect.right, srcRect.bottom, cRects));
|
---|
2499 | for (uint32_t i = 0; i < cRects; i++)
|
---|
2500 | {
|
---|
2501 | Log(("vmsvga3dSurfaceBlitToScreen: clipping rect %d (%d,%d)(%d,%d)\n", i, pRect[i].left, pRect[i].top, pRect[i].right, pRect[i].bottom));
|
---|
2502 | }
|
---|
2503 |
|
---|
2504 | /* @todo Only screen 0 for now. */
|
---|
2505 | AssertReturn(dest == 0, VERR_INTERNAL_ERROR);
|
---|
2506 | AssertReturn(src.mipmap == 0 && src.face == 0, VERR_INVALID_PARAMETER);
|
---|
2507 | /* @todo scaling */
|
---|
2508 | AssertReturn(destRect.right - destRect.left == srcRect.right - srcRect.left && destRect.bottom - destRect.top == srcRect.bottom - srcRect.top, VERR_INVALID_PARAMETER);
|
---|
2509 |
|
---|
2510 | if (cRects == 0)
|
---|
2511 | {
|
---|
2512 | /* easy case; no clipping */
|
---|
2513 | SVGA3dCopyBox box;
|
---|
2514 | SVGA3dGuestImage dst;
|
---|
2515 |
|
---|
2516 | box.x = destRect.left;
|
---|
2517 | box.y = destRect.top;
|
---|
2518 | box.z = 0;
|
---|
2519 | box.w = destRect.right - destRect.left;
|
---|
2520 | box.h = destRect.bottom - destRect.top;
|
---|
2521 | box.d = 1;
|
---|
2522 | box.srcx = srcRect.left;
|
---|
2523 | box.srcy = srcRect.top;
|
---|
2524 | box.srcz = 0;
|
---|
2525 |
|
---|
2526 | dst.ptr.gmrId = SVGA_GMR_FRAMEBUFFER;
|
---|
2527 | dst.ptr.offset = 0;
|
---|
2528 | dst.pitch = pThis->svga.cbScanline;
|
---|
2529 |
|
---|
2530 | int rc = vmsvga3dSurfaceDMA(pThis, dst, src, SVGA3D_READ_HOST_VRAM, 1, &box);
|
---|
2531 | AssertRCReturn(rc, rc);
|
---|
2532 |
|
---|
2533 | vgaR3UpdateDisplay(pThis, box.x, box.y, box.w, box.h);
|
---|
2534 | return VINF_SUCCESS;
|
---|
2535 | }
|
---|
2536 | else
|
---|
2537 | {
|
---|
2538 | SVGA3dGuestImage dst;
|
---|
2539 | SVGA3dCopyBox box;
|
---|
2540 |
|
---|
2541 | box.srcz = 0;
|
---|
2542 | box.z = 0;
|
---|
2543 | box.d = 1;
|
---|
2544 |
|
---|
2545 | dst.ptr.gmrId = SVGA_GMR_FRAMEBUFFER;
|
---|
2546 | dst.ptr.offset = 0;
|
---|
2547 | dst.pitch = pThis->svga.cbScanline;
|
---|
2548 |
|
---|
2549 | /* @todo merge into one SurfaceDMA call */
|
---|
2550 | for (uint32_t i = 0; i < cRects; i++)
|
---|
2551 | {
|
---|
2552 | /* The clipping rectangle is relative to the top-left corner of srcRect & destRect. Adjust here. */
|
---|
2553 | box.srcx = srcRect.left + pRect[i].left;
|
---|
2554 | box.srcy = srcRect.top + pRect[i].top;
|
---|
2555 |
|
---|
2556 | box.x = pRect[i].left + destRect.left;
|
---|
2557 | box.y = pRect[i].top + destRect.top;
|
---|
2558 | box.z = 0;
|
---|
2559 | box.w = pRect[i].right - pRect[i].left;
|
---|
2560 | box.h = pRect[i].bottom - pRect[i].top;
|
---|
2561 |
|
---|
2562 | int rc = vmsvga3dSurfaceDMA(pThis, dst, src, SVGA3D_READ_HOST_VRAM, 1, &box);
|
---|
2563 | AssertRCReturn(rc, rc);
|
---|
2564 |
|
---|
2565 | vgaR3UpdateDisplay(pThis, box.x, box.y, box.w, box.h);
|
---|
2566 | }
|
---|
2567 |
|
---|
2568 | return VINF_SUCCESS;
|
---|
2569 | }
|
---|
2570 | }
|
---|
2571 |
|
---|
2572 | int vmsvga3dGenerateMipmaps(PVGASTATE pThis, uint32_t sid, SVGA3dTextureFilter filter)
|
---|
2573 | {
|
---|
2574 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
2575 | PVMSVGA3DSURFACE pSurface;
|
---|
2576 | int rc = VINF_SUCCESS;
|
---|
2577 | PVMSVGA3DCONTEXT pContext;
|
---|
2578 | uint32_t cid;
|
---|
2579 | GLint activeTexture = 0;
|
---|
2580 |
|
---|
2581 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
2582 | AssertReturn(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
|
---|
2583 | AssertReturn(sid < pState->cSurfaces && pState->papSurfaces[sid]->id == sid, VERR_INVALID_PARAMETER);
|
---|
2584 |
|
---|
2585 | pSurface = pState->papSurfaces[sid];
|
---|
2586 |
|
---|
2587 | Assert(filter != SVGA3D_TEX_FILTER_FLATCUBIC);
|
---|
2588 | Assert(filter != SVGA3D_TEX_FILTER_GAUSSIANCUBIC);
|
---|
2589 | pSurface->autogenFilter = filter;
|
---|
2590 |
|
---|
2591 | Log(("vmsvga3dGenerateMipmaps: sid=%x filter=%d\n", sid, filter));
|
---|
2592 |
|
---|
2593 | cid = SVGA3D_INVALID_ID;
|
---|
2594 | pContext = &pState->SharedCtx;
|
---|
2595 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
2596 |
|
---|
2597 | if (pSurface->oglId.texture == OPENGL_INVALID_ID)
|
---|
2598 | {
|
---|
2599 | /* Unknown surface type; turn it into a texture. */
|
---|
2600 | Log(("vmsvga3dGenerateMipmaps: unknown src surface id=%x type=%d format=%d -> create texture\n", sid, pSurface->flags, pSurface->format));
|
---|
2601 | rc = vmsvga3dBackCreateTexture(pState, pContext, cid, pSurface);
|
---|
2602 | AssertRCReturn(rc, rc);
|
---|
2603 | }
|
---|
2604 | else
|
---|
2605 | {
|
---|
2606 | /* @todo new filter */
|
---|
2607 | AssertFailed();
|
---|
2608 | }
|
---|
2609 |
|
---|
2610 | glGetIntegerv(GL_TEXTURE_BINDING_2D, &activeTexture);
|
---|
2611 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2612 |
|
---|
2613 | /* Must bind texture to the current context in order to change it. */
|
---|
2614 | glBindTexture(GL_TEXTURE_2D, pSurface->oglId.texture);
|
---|
2615 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2616 |
|
---|
2617 | /* Generate the mip maps. */
|
---|
2618 | pState->ext.glGenerateMipmap(GL_TEXTURE_2D);
|
---|
2619 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2620 |
|
---|
2621 | /* Restore the old texture. */
|
---|
2622 | glBindTexture(GL_TEXTURE_2D, activeTexture);
|
---|
2623 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
2624 |
|
---|
2625 | return VINF_SUCCESS;
|
---|
2626 | }
|
---|
2627 |
|
---|
2628 | int vmsvga3dCommandPresent(PVGASTATE pThis, uint32_t sid, uint32_t cRects, SVGA3dCopyRect *pRect)
|
---|
2629 | {
|
---|
2630 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
2631 | PVMSVGA3DSURFACE pSurface;
|
---|
2632 | int rc = VINF_SUCCESS;
|
---|
2633 | PVMSVGA3DCONTEXT pContext;
|
---|
2634 | uint32_t cid;
|
---|
2635 |
|
---|
2636 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
2637 | AssertReturn(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
|
---|
2638 | AssertReturn(sid < pState->cSurfaces && pState->papSurfaces[sid]->id == sid, VERR_INVALID_PARAMETER);
|
---|
2639 |
|
---|
2640 | pSurface = pState->papSurfaces[sid];
|
---|
2641 |
|
---|
2642 | /* @todo stricter checks for associated context */
|
---|
2643 | Log(("vmsvga3dCommandPresent: sid=%x cRects=%d\n", sid, cRects));
|
---|
2644 | for (uint32_t i=0; i < cRects; i++)
|
---|
2645 | Log(("vmsvga3dCommandPresent: rectangle %d src=(%d,%d) (%d,%d)(%d,%d)\n", i, pRect[i].srcx, pRect[i].srcy, pRect[i].x, pRect[i].y, pRect[i].x + pRect[i].w, pRect[i].y + pRect[i].h));
|
---|
2646 |
|
---|
2647 | pContext = &pState->SharedCtx;
|
---|
2648 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
2649 | cid = pContext->id;
|
---|
2650 | VMSVGA3D_CLEAR_GL_ERRORS();
|
---|
2651 |
|
---|
2652 | /*
|
---|
2653 | * Source surface different size?
|
---|
2654 | */
|
---|
2655 | RTRECT2 srcViewPort;
|
---|
2656 | if ( pSurface->pMipmapLevels[0].size.width != pThis->svga.uWidth
|
---|
2657 | || pSurface->pMipmapLevels[0].size.height != pThis->svga.uHeight)
|
---|
2658 | {
|
---|
2659 | float xMultiplier = (float)pSurface->pMipmapLevels[0].size.width / (float)pThis->svga.uWidth;
|
---|
2660 | float yMultiplier = (float)pSurface->pMipmapLevels[0].size.height / (float)pThis->svga.uHeight;
|
---|
2661 |
|
---|
2662 | LogFlow(("size (%d vs %d) (%d vs %d) multiplier (%d,%d)/100\n", pSurface->pMipmapLevels[0].size.width, pThis->svga.uWidth,
|
---|
2663 | pSurface->pMipmapLevels[0].size.height, pThis->svga.uHeight, (int)(xMultiplier * 100.0), (int)(yMultiplier * 100.0)));
|
---|
2664 |
|
---|
2665 | srcViewPort.x = (uint32_t)((float)pThis->svga.viewport.x * xMultiplier);
|
---|
2666 | srcViewPort.y = (uint32_t)((float)pThis->svga.viewport.y * yMultiplier);
|
---|
2667 | srcViewPort.cx = (uint32_t)((float)pThis->svga.viewport.cx * xMultiplier);
|
---|
2668 | srcViewPort.cy = (uint32_t)((float)pThis->svga.viewport.cy * yMultiplier);
|
---|
2669 | }
|
---|
2670 | else
|
---|
2671 | {
|
---|
2672 | srcViewPort.x = pThis->svga.viewport.x;
|
---|
2673 | srcViewPort.y = pThis->svga.viewport.y;
|
---|
2674 | srcViewPort.cx = pThis->svga.viewport.cx;
|
---|
2675 | srcViewPort.cy = pThis->svga.viewport.cy;
|
---|
2676 | }
|
---|
2677 | RTRECT SrcViewPortRect;
|
---|
2678 | SrcViewPortRect.xLeft = srcViewPort.x;
|
---|
2679 | SrcViewPortRect.xRight = srcViewPort.x + srcViewPort.cx;
|
---|
2680 | SrcViewPortRect.yBottom = srcViewPort.y;
|
---|
2681 | SrcViewPortRect.yTop = srcViewPort.y + srcViewPort.cy;
|
---|
2682 |
|
---|
2683 |
|
---|
2684 | #ifndef RT_OS_DARWIN /* blit-cube fails in this path... */
|
---|
2685 | /*
|
---|
2686 | * Note! this path is slightly faster than the glBlitFrameBuffer path below.
|
---|
2687 | */
|
---|
2688 | SVGA3dCopyRect rect;
|
---|
2689 | uint32_t oldVShader, oldPShader;
|
---|
2690 | GLint oldTextureId;
|
---|
2691 |
|
---|
2692 | if (cRects == 0)
|
---|
2693 | {
|
---|
2694 | rect.x = rect.y = rect.srcx = rect.srcy = 0;
|
---|
2695 | rect.w = pSurface->pMipmapLevels[0].size.width;
|
---|
2696 | rect.h = pSurface->pMipmapLevels[0].size.height;
|
---|
2697 | pRect = ▭
|
---|
2698 | cRects = 1;
|
---|
2699 | }
|
---|
2700 |
|
---|
2701 | //glPushAttrib(GL_ENABLE_BIT | GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_VIEWPORT_BIT);
|
---|
2702 |
|
---|
2703 | #if 0
|
---|
2704 | glDisable(GL_CULL_FACE);
|
---|
2705 | glDisable(GL_BLEND);
|
---|
2706 | glDisable(GL_ALPHA_TEST);
|
---|
2707 | glDisable(GL_SCISSOR_TEST);
|
---|
2708 | glDisable(GL_STENCIL_TEST);
|
---|
2709 | glEnable(GL_DEPTH_TEST);
|
---|
2710 | glDepthFunc(GL_ALWAYS);
|
---|
2711 | glDepthMask(GL_TRUE);
|
---|
2712 | glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
---|
2713 | glViewport(0, 0, pSurface->pMipmapLevels[0].size.width, pSurface->pMipmapLevels[0].size.height);
|
---|
2714 | #endif
|
---|
2715 |
|
---|
2716 | VMSVGA3D_ASSERT_GL_CALL(glGetIntegerv(GL_TEXTURE_BINDING_2D, &oldTextureId), pState, pContext);
|
---|
2717 |
|
---|
2718 | oldVShader = pContext->state.shidVertex;
|
---|
2719 | oldPShader = pContext->state.shidPixel;
|
---|
2720 | vmsvga3dShaderSet(pThis, pContext, cid, SVGA3D_SHADERTYPE_VS, SVGA_ID_INVALID);
|
---|
2721 | vmsvga3dShaderSet(pThis, pContext, cid, SVGA3D_SHADERTYPE_PS, SVGA_ID_INVALID);
|
---|
2722 |
|
---|
2723 | /* Flush shader changes. */
|
---|
2724 | if (pContext->pShaderContext)
|
---|
2725 | ShaderUpdateState(pContext->pShaderContext, 0);
|
---|
2726 |
|
---|
2727 | /* Activate the read and draw framebuffer objects. */
|
---|
2728 | VMSVGA3D_ASSERT_GL_CALL(pState->ext.glBindFramebuffer(GL_READ_FRAMEBUFFER, pContext->idReadFramebuffer), pState, pContext);
|
---|
2729 | VMSVGA3D_ASSERT_GL_CALL(pState->ext.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0 /* back buffer */), pState, pContext);
|
---|
2730 |
|
---|
2731 | VMSVGA3D_ASSERT_GL_CALL(pState->ext.glActiveTexture(GL_TEXTURE0), pState, pContext);
|
---|
2732 | VMSVGA3D_ASSERT_GL_CALL(glEnable(GL_TEXTURE_2D), pState, pContext);;
|
---|
2733 | VMSVGA3D_ASSERT_GL_CALL(glBindTexture(GL_TEXTURE_2D, pSurface->oglId.texture), pState, pContext);
|
---|
2734 |
|
---|
2735 | VMSVGA3D_ASSERT_GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR), pState, pContext);
|
---|
2736 | VMSVGA3D_ASSERT_GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR), pState, pContext);;
|
---|
2737 |
|
---|
2738 | #if 0
|
---|
2739 | VMSVGA3D_ASSERT_GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP), pState, pContext);;
|
---|
2740 | VMSVGA3D_ASSERT_GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP), pState, pContext);;
|
---|
2741 | #endif
|
---|
2742 |
|
---|
2743 | /* Reset the transformation matrices. */
|
---|
2744 | VMSVGA3D_ASSERT_GL_CALL(glMatrixMode(GL_MODELVIEW), pState, pContext);
|
---|
2745 | VMSVGA3D_ASSERT_GL_CALL(glPushMatrix(), pState, pContext);
|
---|
2746 | VMSVGA3D_ASSERT_GL_CALL(glLoadIdentity(), pState, pContext);
|
---|
2747 | VMSVGA3D_ASSERT_GL_CALL(glMatrixMode(GL_PROJECTION), pState, pContext);
|
---|
2748 | VMSVGA3D_ASSERT_GL_CALL(glPushMatrix(), pState, pContext);
|
---|
2749 | VMSVGA3D_ASSERT_GL_CALL(glLoadIdentity(), pState, pContext);
|
---|
2750 | VMSVGA3D_ASSERT_GL_CALL(glScalef(1.0f, -1.0f, 1.0f), pState, pContext);
|
---|
2751 | VMSVGA3D_ASSERT_GL_CALL(glOrtho(0, pThis->svga.uWidth, pThis->svga.uHeight, 0, 0.0, -1.0), pState, pContext);
|
---|
2752 |
|
---|
2753 | for (uint32_t i = 0; i < cRects; i++)
|
---|
2754 | {
|
---|
2755 | float left, right, top, bottom; /* Texture coordinates */
|
---|
2756 | int vertexLeft, vertexRight, vertexTop, vertexBottom;
|
---|
2757 |
|
---|
2758 | pRect[i].srcx = RT_MAX(pRect[i].srcx, (uint32_t)RT_MAX(srcViewPort.x, 0));
|
---|
2759 | pRect[i].srcy = RT_MAX(pRect[i].srcy, (uint32_t)RT_MAX(srcViewPort.y, 0));
|
---|
2760 | pRect[i].x = RT_MAX(pRect[i].x, pThis->svga.viewport.x) - pThis->svga.viewport.x;
|
---|
2761 | pRect[i].y = RT_MAX(pRect[i].y, pThis->svga.viewport.y) - pThis->svga.viewport.y;
|
---|
2762 | pRect[i].w = pThis->svga.viewport.cx;
|
---|
2763 | pRect[i].h = pThis->svga.viewport.cy;
|
---|
2764 |
|
---|
2765 | if ( pRect[i].x + pRect[i].w <= pThis->svga.viewport.x
|
---|
2766 | || pThis->svga.viewport.x + pThis->svga.viewport.cx <= pRect[i].x
|
---|
2767 | || pRect[i].y + pRect[i].h <= pThis->svga.viewport.y
|
---|
2768 | || pThis->svga.viewport.y + pThis->svga.viewport.cy <= pRect[i].y)
|
---|
2769 | {
|
---|
2770 | /* Intersection is empty; skip */
|
---|
2771 | continue;
|
---|
2772 | }
|
---|
2773 |
|
---|
2774 | left = pRect[i].srcx;
|
---|
2775 | right = pRect[i].srcx + pRect[i].w;
|
---|
2776 | top = pRect[i].srcy + pRect[i].h;
|
---|
2777 | bottom = pRect[i].srcy;
|
---|
2778 |
|
---|
2779 | left /= pSurface->pMipmapLevels[0].size.width;
|
---|
2780 | right /= pSurface->pMipmapLevels[0].size.width;
|
---|
2781 | top /= pSurface->pMipmapLevels[0].size.height;
|
---|
2782 | bottom /= pSurface->pMipmapLevels[0].size.height;
|
---|
2783 |
|
---|
2784 | vertexLeft = pRect[i].x;
|
---|
2785 | vertexRight = pRect[i].x + pRect[i].w;
|
---|
2786 | vertexTop = ((uint32_t)pThis->svga.uHeight >= pRect[i].y + pRect[i].h) ? pThis->svga.uHeight - pRect[i].y - pRect[i].h : 0;
|
---|
2787 | vertexBottom = pThis->svga.uHeight - pRect[i].y;
|
---|
2788 |
|
---|
2789 | Log(("view port (%d,%d)(%d,%d)\n", srcViewPort.x, srcViewPort.y, srcViewPort.cx, srcViewPort.cy));
|
---|
2790 | Log(("vertex (%d,%d) (%d,%d) (%d,%d) (%d,%d)\n", vertexLeft, vertexBottom, vertexLeft, vertexTop, vertexRight, vertexTop, vertexRight, vertexBottom));
|
---|
2791 | Log(("texture (%d,%d) (%d,%d) (%d,%d) (%d,%d)\n", pRect[i].srcx, pSurface->pMipmapLevels[0].size.height - (pRect[i].srcy + pRect[i].h), pRect[i].srcx, pSurface->pMipmapLevels[0].size.height - pRect[i].srcy, pRect[i].srcx + pRect[i].w, pSurface->pMipmapLevels[0].size.height - pRect[i].srcy, pRect[i].srcx + pRect[i].w, pSurface->pMipmapLevels[0].size.height - (pRect[i].srcy + pRect[i].h)));
|
---|
2792 |
|
---|
2793 | glBegin(GL_QUADS);
|
---|
2794 |
|
---|
2795 | /* bottom left */
|
---|
2796 | glTexCoord2f(left, bottom);
|
---|
2797 | glVertex2i(vertexLeft, vertexBottom);
|
---|
2798 |
|
---|
2799 | /* top left */
|
---|
2800 | glTexCoord2f(left, top);
|
---|
2801 | glVertex2i(vertexLeft, vertexTop);
|
---|
2802 |
|
---|
2803 | /* top right */
|
---|
2804 | glTexCoord2f(right, top);
|
---|
2805 | glVertex2i(vertexRight, vertexTop);
|
---|
2806 |
|
---|
2807 | /* bottom right */
|
---|
2808 | glTexCoord2f(right, bottom);
|
---|
2809 | glVertex2i(vertexRight, vertexBottom);
|
---|
2810 |
|
---|
2811 | VMSVGA3D_ASSERT_GL_CALL(glEnd(), pState, pContext);
|
---|
2812 | }
|
---|
2813 |
|
---|
2814 | /* Restore old settings. */
|
---|
2815 | VMSVGA3D_ASSERT_GL_CALL(glMatrixMode(GL_PROJECTION), pState, pContext);
|
---|
2816 | VMSVGA3D_ASSERT_GL_CALL(glPopMatrix(), pState, pContext);
|
---|
2817 | VMSVGA3D_ASSERT_GL_CALL(glMatrixMode(GL_MODELVIEW), pState, pContext);
|
---|
2818 | VMSVGA3D_ASSERT_GL_CALL(glPopMatrix(), pState, pContext);
|
---|
2819 |
|
---|
2820 | //VMSVGA3D_ASSERT_GL_CALL(glPopAttrib(), pState, pContext);
|
---|
2821 |
|
---|
2822 | VMSVGA3D_ASSERT_GL_CALL(glBindTexture(GL_TEXTURE_2D, oldTextureId), pState, pContext);
|
---|
2823 | vmsvga3dShaderSet(pThis, pContext, cid, SVGA3D_SHADERTYPE_VS, oldVShader);
|
---|
2824 | vmsvga3dShaderSet(pThis, pContext, cid, SVGA3D_SHADERTYPE_PS, oldPShader);
|
---|
2825 |
|
---|
2826 | #else
|
---|
2827 | /*
|
---|
2828 | * glBlitFramebuffer variant.
|
---|
2829 | */
|
---|
2830 | /* Activate the read and draw framebuffer objects. */
|
---|
2831 | pState->ext.glBindFramebuffer(GL_READ_FRAMEBUFFER, pContext->idReadFramebuffer);
|
---|
2832 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
2833 | pState->ext.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0 /* back buffer */);
|
---|
2834 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
2835 |
|
---|
2836 | /* Bind the source objects to the right place. */
|
---|
2837 | pState->ext.glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, pSurface->oglId.texture, 0 /* level 0 */);
|
---|
2838 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
2839 |
|
---|
2840 | /* Blit the surface rectangle(s) to the back buffer. */
|
---|
2841 | if (cRects == 0)
|
---|
2842 |
|
---|
2843 | {
|
---|
2844 | Log(("view port (%d,%d)(%d,%d)\n", srcViewPort.x, srcViewPort.y, srcViewPort.cx, srcViewPort.cy));
|
---|
2845 | pState->ext.glBlitFramebuffer(srcViewPort.x,
|
---|
2846 | srcViewPort.y,
|
---|
2847 | srcViewPort.x + srcViewPort.cx, /* exclusive. */
|
---|
2848 | srcViewPort.y + srcViewPort.cy, /* exclusive. (reverse to flip the image) */
|
---|
2849 | 0,
|
---|
2850 | pThis->svga.viewport.cy, /* exclusive. */
|
---|
2851 | pThis->svga.viewport.cx, /* exclusive. */
|
---|
2852 | 0,
|
---|
2853 | GL_COLOR_BUFFER_BIT,
|
---|
2854 | GL_LINEAR);
|
---|
2855 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
2856 | }
|
---|
2857 | else
|
---|
2858 | {
|
---|
2859 | for (uint32_t i = 0; i < cRects; i++)
|
---|
2860 | {
|
---|
2861 | # ifdef RT_OS_DARWIN
|
---|
2862 | /* This works better... */
|
---|
2863 | RTRECT SrcRect;
|
---|
2864 | SrcRect.xLeft = pRect[i].srcx;
|
---|
2865 | SrcRect.xRight = pRect[i].srcx + pRect[i].w;
|
---|
2866 | SrcRect.yBottom = pRect[i].srcy;
|
---|
2867 | SrcRect.yTop = pRect[i].srcy + pRect[i].h;
|
---|
2868 | RTRECT DstRect; /* y flipped wrt source */
|
---|
2869 | DstRect.xLeft = pRect[i].x;
|
---|
2870 | DstRect.xRight = pRect[i].x + pRect[i].w;
|
---|
2871 | DstRect.yBottom = pRect[i].y + pRect[i].h;
|
---|
2872 | DstRect.yTop = pRect[i].y;
|
---|
2873 |
|
---|
2874 | if (SrcRect.xLeft < SrcViewPortRect.xLeft)
|
---|
2875 | {
|
---|
2876 | DstRect.xLeft += SrcViewPortRect.xLeft - SrcRect.xLeft;
|
---|
2877 | SrcRect.xLeft = SrcViewPortRect.xLeft;
|
---|
2878 | }
|
---|
2879 | else if (SrcRect.xLeft >= SrcViewPortRect.xRight)
|
---|
2880 | continue;
|
---|
2881 |
|
---|
2882 | if (SrcRect.xRight > SrcViewPortRect.xRight)
|
---|
2883 | {
|
---|
2884 | DstRect.xRight -= SrcViewPortRect.xRight - SrcRect.xRight;
|
---|
2885 | SrcRect.xRight = SrcViewPortRect.xRight;
|
---|
2886 | }
|
---|
2887 | else if (SrcRect.xRight <= SrcViewPortRect.xLeft)
|
---|
2888 | continue;
|
---|
2889 |
|
---|
2890 | if (SrcRect.xRight <= SrcRect.xLeft)
|
---|
2891 | continue;
|
---|
2892 |
|
---|
2893 | if (SrcRect.yBottom < SrcViewPortRect.yBottom)
|
---|
2894 | {
|
---|
2895 | DstRect.yTop += SrcViewPortRect.yBottom - SrcRect.yBottom;
|
---|
2896 | SrcRect.yBottom = SrcViewPortRect.yBottom;
|
---|
2897 | }
|
---|
2898 | else if (SrcRect.yBottom >= SrcViewPortRect.yTop)
|
---|
2899 | continue;
|
---|
2900 |
|
---|
2901 | if (SrcRect.yTop > SrcViewPortRect.yTop)
|
---|
2902 | {
|
---|
2903 | DstRect.yBottom -= SrcViewPortRect.yTop - SrcRect.yTop;
|
---|
2904 | SrcRect.yTop = SrcViewPortRect.yTop;
|
---|
2905 | }
|
---|
2906 | else if (SrcRect.yTop <= SrcViewPortRect.yBottom)
|
---|
2907 | continue;
|
---|
2908 |
|
---|
2909 | if (SrcRect.yTop <= SrcRect.yBottom)
|
---|
2910 | continue;
|
---|
2911 |
|
---|
2912 | Log(("SrcRect: (%d,%d)(%d,%d) DstRect: (%d,%d)(%d,%d)\n",
|
---|
2913 | SrcRect.xLeft, SrcRect.yBottom, SrcRect.xRight, SrcRect.yTop,
|
---|
2914 | DstRect.xLeft, DstRect.yBottom, DstRect.xRight, DstRect.yTop));
|
---|
2915 | pState->ext.glBlitFramebuffer(SrcRect.xLeft, SrcRect.yBottom, SrcRect.xRight, SrcRect.yTop,
|
---|
2916 | DstRect.xLeft, DstRect.yBottom, DstRect.xRight, DstRect.yTop,
|
---|
2917 | GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
---|
2918 |
|
---|
2919 | # else
|
---|
2920 | if ( pRect[i].x + pRect[i].w <= pThis->svga.viewport.x
|
---|
2921 | || pThis->svga.viewport.x + pThis->svga.viewport.cx <= pRect[i].x
|
---|
2922 | || pRect[i].y + pRect[i].h <= pThis->svga.viewport.y
|
---|
2923 | || pThis->svga.viewport.y + pThis->svga.viewport.cy <= pRect[i].y)
|
---|
2924 | {
|
---|
2925 | /* Intersection is empty; skip */
|
---|
2926 | continue;
|
---|
2927 | }
|
---|
2928 | pState->ext.glBlitFramebuffer(RT_MAX(pRect[i].srcx, srcViewPort.x),
|
---|
2929 | pSurface->pMipmapLevels[0].size.width - RT_MAX(pRect[i].srcy, srcViewPort.y), /* exclusive. (reverse to flip the image) */
|
---|
2930 | RT_MIN(pRect[i].srcx + pRect[i].w, srcViewPort.x + srcViewPort.cx), /* exclusive. */
|
---|
2931 | pSurface->pMipmapLevels[0].size.width - RT_MIN(pRect[i].srcy + pRect[i].h, srcViewPort.y + srcViewPort.cy),
|
---|
2932 | RT_MAX(pRect[i].x, pThis->svga.viewport.x) - pThis->svga.viewport.x,
|
---|
2933 | pThis->svga.uHeight - (RT_MIN(pRect[i].y + pRect[i].h, pThis->svga.viewport.y + pThis->svga.viewport.cy) - pThis->svga.viewport.y), /* exclusive. */
|
---|
2934 | RT_MIN(pRect[i].x + pRect[i].w, pThis->svga.viewport.x + pThis->svga.viewport.cx) - pThis->svga.viewport.x, /* exclusive. */
|
---|
2935 | pThis->svga.uHeight - (RT_MAX(pRect[i].y, pThis->svga.viewport.y) - pThis->svga.viewport.y),
|
---|
2936 | GL_COLOR_BUFFER_BIT,
|
---|
2937 | GL_LINEAR);
|
---|
2938 | # endif
|
---|
2939 | }
|
---|
2940 | }
|
---|
2941 |
|
---|
2942 | #endif
|
---|
2943 | #ifndef RT_OS_DARWIN /* darwin: later */
|
---|
2944 | /* Reset the frame buffer association - see below. */
|
---|
2945 | VMSVGA3D_ASSERT_GL_CALL(pState->ext.glBindFramebuffer(GL_FRAMEBUFFER, pContext->idFramebuffer), pState, pContext);
|
---|
2946 | #endif
|
---|
2947 |
|
---|
2948 | /*
|
---|
2949 | * Flip the front and back buffers.
|
---|
2950 | */
|
---|
2951 | #ifdef RT_OS_WINDOWS
|
---|
2952 | BOOL ret = SwapBuffers(pContext->hdc);
|
---|
2953 | AssertMsg(ret, ("SwapBuffers failed with %d\n", GetLastError()));
|
---|
2954 | #elif defined(RT_OS_DARWIN)
|
---|
2955 | vmsvga3dCocoaSwapBuffers(pContext->cocoaView, pContext->cocoaContext);
|
---|
2956 | #else
|
---|
2957 | /* show the window if not already done */
|
---|
2958 | if (!pContext->fMapped)
|
---|
2959 | {
|
---|
2960 | XMapWindow(pState->display, pContext->window);
|
---|
2961 | pContext->fMapped = true;
|
---|
2962 | }
|
---|
2963 | /* now swap the buffers, i.e. display the rendering result */
|
---|
2964 | glXSwapBuffers(pState->display, pContext->window);
|
---|
2965 | #endif
|
---|
2966 |
|
---|
2967 | #if defined(RT_OS_DARWIN)
|
---|
2968 | /*
|
---|
2969 | * Now we can reset the frame buffer association. Doing it earlier means no
|
---|
2970 | * output on darwin.
|
---|
2971 | */
|
---|
2972 | VMSVGA3D_ASSERT_GL_CALL(pState->ext.glBindFramebuffer(GL_FRAMEBUFFER, pContext->idFramebuffer), pState, pContext);
|
---|
2973 | #endif
|
---|
2974 | return VINF_SUCCESS;
|
---|
2975 | }
|
---|
2976 |
|
---|
2977 | #ifdef RT_OS_LINUX
|
---|
2978 | /**
|
---|
2979 | * X11 event handling thread
|
---|
2980 | * @param ThreadSelf thread handle
|
---|
2981 | * @param pvUser pointer to pState structure
|
---|
2982 | * @returns VBox status code
|
---|
2983 | */
|
---|
2984 | DECLCALLBACK(int) vmsvga3dXEventThread(RTTHREAD ThreadSelf, void *pvUser)
|
---|
2985 | {
|
---|
2986 | PVMSVGA3DSTATE pState = (PVMSVGA3DSTATE)pvUser;
|
---|
2987 | while (!pState->bTerminate)
|
---|
2988 | {
|
---|
2989 | while (XPending(pState->display) > 0)
|
---|
2990 | {
|
---|
2991 | XEvent event;
|
---|
2992 | XNextEvent(pState->display, &event);
|
---|
2993 |
|
---|
2994 | switch (event.type)
|
---|
2995 | {
|
---|
2996 | default:
|
---|
2997 | break;
|
---|
2998 | }
|
---|
2999 | }
|
---|
3000 | /* sleep for 16ms to not burn too many cycles */
|
---|
3001 | RTThreadSleep(16);
|
---|
3002 | }
|
---|
3003 | return VINF_SUCCESS;
|
---|
3004 | }
|
---|
3005 | #endif // RT_OS_LINUX
|
---|
3006 |
|
---|
3007 |
|
---|
3008 | /**
|
---|
3009 | * Create a new 3d context
|
---|
3010 | *
|
---|
3011 | * @returns VBox status code.
|
---|
3012 | * @param pThis VGA device instance data.
|
---|
3013 | * @param cid Context id
|
---|
3014 | * @param fFlags VMSVGA3D_DEF_CTX_F_XXX.
|
---|
3015 | */
|
---|
3016 | int vmsvga3dContextDefineOgl(PVGASTATE pThis, uint32_t cid, uint32_t fFlags)
|
---|
3017 | {
|
---|
3018 | int rc;
|
---|
3019 | PVMSVGA3DCONTEXT pContext;
|
---|
3020 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
3021 |
|
---|
3022 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
3023 | AssertReturn( cid < SVGA3D_MAX_CONTEXT_IDS
|
---|
3024 | || (cid == VMSVGA3D_SHARED_CTX_ID && (fFlags & VMSVGA3D_DEF_CTX_F_SHARED_CTX)), VERR_INVALID_PARAMETER);
|
---|
3025 | #if !defined(VBOX_VMSVGA3D_DUAL_OPENGL_PROFILE) || !(defined(RT_OS_DARWIN))
|
---|
3026 | AssertReturn(!(fFlags & VMSVGA3D_DEF_CTX_F_OTHER_PROFILE), VERR_INTERNAL_ERROR_3);
|
---|
3027 | #endif
|
---|
3028 |
|
---|
3029 | Log(("vmsvga3dContextDefine id %x\n", cid));
|
---|
3030 | #ifdef DEBUG_DEBUG_GFX_WINDOW_TEST_CONTEXT
|
---|
3031 | if (pState->idTestContext == SVGA_ID_INVALID)
|
---|
3032 | {
|
---|
3033 | pState->idTestContext = 207;
|
---|
3034 | rc = vmsvga3dContextDefine(pThis, pState->idTestContext);
|
---|
3035 | AssertRCReturn(rc, rc);
|
---|
3036 | }
|
---|
3037 | #endif
|
---|
3038 |
|
---|
3039 | if (cid == VMSVGA3D_SHARED_CTX_ID)
|
---|
3040 | pContext = &pState->SharedCtx;
|
---|
3041 | else
|
---|
3042 | {
|
---|
3043 | if (cid >= pState->cContexts)
|
---|
3044 | {
|
---|
3045 | /* Grow the array. */
|
---|
3046 | uint32_t cNew = RT_ALIGN(cid + 15, 16);
|
---|
3047 | void *pvNew = RTMemRealloc(pState->papContexts, sizeof(pState->papContexts[0]) * cNew);
|
---|
3048 | AssertReturn(pvNew, VERR_NO_MEMORY);
|
---|
3049 | pState->papContexts = (PVMSVGA3DCONTEXT *)pvNew;
|
---|
3050 | while (pState->cContexts < cNew)
|
---|
3051 | {
|
---|
3052 | pContext = (PVMSVGA3DCONTEXT)RTMemAllocZ(sizeof(*pContext));
|
---|
3053 | AssertReturn(pContext, VERR_NO_MEMORY);
|
---|
3054 | pContext->id = SVGA3D_INVALID_ID;
|
---|
3055 | pState->papContexts[pState->cContexts++] = pContext;
|
---|
3056 | }
|
---|
3057 | }
|
---|
3058 | /* If one already exists with this id, then destroy it now. */
|
---|
3059 | if (pState->papContexts[cid]->id != SVGA3D_INVALID_ID)
|
---|
3060 | vmsvga3dContextDestroy(pThis, cid);
|
---|
3061 |
|
---|
3062 | pContext = pState->papContexts[cid];
|
---|
3063 | }
|
---|
3064 |
|
---|
3065 | /*
|
---|
3066 | * Find or create the shared context if needed (necessary for sharing e.g. textures between contexts).
|
---|
3067 | */
|
---|
3068 | PVMSVGA3DCONTEXT pSharedCtx = NULL;
|
---|
3069 | if (!(fFlags & (VMSVGA3D_DEF_CTX_F_INIT | VMSVGA3D_DEF_CTX_F_SHARED_CTX)))
|
---|
3070 | {
|
---|
3071 | pSharedCtx = &pState->SharedCtx;
|
---|
3072 | if (pSharedCtx->id != VMSVGA3D_SHARED_CTX_ID)
|
---|
3073 | {
|
---|
3074 | rc = vmsvga3dContextDefineOgl(pThis, VMSVGA3D_SHARED_CTX_ID, VMSVGA3D_DEF_CTX_F_SHARED_CTX);
|
---|
3075 | AssertLogRelRCReturn(rc, rc);
|
---|
3076 | }
|
---|
3077 | }
|
---|
3078 |
|
---|
3079 | /*
|
---|
3080 | * Initialize the context.
|
---|
3081 | */
|
---|
3082 | memset(pContext, 0, sizeof(*pContext));
|
---|
3083 | pContext->id = cid;
|
---|
3084 | for (uint32_t i = 0; i < RT_ELEMENTS(pContext->aSidActiveTexture); i++)
|
---|
3085 | pContext->aSidActiveTexture[i] = SVGA3D_INVALID_ID;
|
---|
3086 |
|
---|
3087 | pContext->sidRenderTarget = SVGA3D_INVALID_ID;
|
---|
3088 | pContext->state.shidVertex = SVGA3D_INVALID_ID;
|
---|
3089 | pContext->state.shidPixel = SVGA3D_INVALID_ID;
|
---|
3090 | pContext->idFramebuffer = OPENGL_INVALID_ID;
|
---|
3091 | pContext->idReadFramebuffer = OPENGL_INVALID_ID;
|
---|
3092 | pContext->idDrawFramebuffer = OPENGL_INVALID_ID;
|
---|
3093 |
|
---|
3094 | rc = ShaderContextCreate(&pContext->pShaderContext);
|
---|
3095 | AssertRCReturn(rc, rc);
|
---|
3096 |
|
---|
3097 | for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderTargets); i++)
|
---|
3098 | pContext->state.aRenderTargets[i] = SVGA3D_INVALID_ID;
|
---|
3099 |
|
---|
3100 | AssertReturn(pThis->svga.u64HostWindowId, VERR_INTERNAL_ERROR);
|
---|
3101 |
|
---|
3102 | #ifdef RT_OS_WINDOWS
|
---|
3103 | /* Create a context window. */
|
---|
3104 | CREATESTRUCT cs;
|
---|
3105 | cs.lpCreateParams = NULL;
|
---|
3106 | cs.dwExStyle = WS_EX_NOACTIVATE | WS_EX_NOPARENTNOTIFY | WS_EX_TRANSPARENT;
|
---|
3107 | # ifdef DEBUG_GFX_WINDOW
|
---|
3108 | cs.lpszName = (char *)RTMemAllocZ(256);
|
---|
3109 | RTStrPrintf((char *)cs.lpszName, 256, "Context %d OpenGL Window", cid);
|
---|
3110 | # else
|
---|
3111 | cs.lpszName = NULL;
|
---|
3112 | # endif
|
---|
3113 | cs.lpszClass = 0;
|
---|
3114 | # ifdef DEBUG_GFX_WINDOW
|
---|
3115 | cs.style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE | WS_CAPTION;
|
---|
3116 | # else
|
---|
3117 | cs.style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_DISABLED | WS_CHILD | WS_VISIBLE;
|
---|
3118 | # endif
|
---|
3119 | cs.x = 0;
|
---|
3120 | cs.y = 0;
|
---|
3121 | cs.cx = pThis->svga.uWidth;
|
---|
3122 | cs.cy = pThis->svga.uHeight;
|
---|
3123 | cs.hwndParent = (HWND)pThis->svga.u64HostWindowId;
|
---|
3124 | cs.hMenu = NULL;
|
---|
3125 | cs.hInstance = pState->hInstance;
|
---|
3126 |
|
---|
3127 | rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_CREATEWINDOW, (WPARAM)&pContext->hwnd, (LPARAM)&cs);
|
---|
3128 | AssertRCReturn(rc, rc);
|
---|
3129 |
|
---|
3130 | pContext->hdc = GetDC(pContext->hwnd);
|
---|
3131 | AssertMsgReturn(pContext->hdc, ("GetDC %x failed with %d\n", pContext->hwnd, GetLastError()), VERR_INTERNAL_ERROR);
|
---|
3132 |
|
---|
3133 | PIXELFORMATDESCRIPTOR pfd = {
|
---|
3134 | sizeof(PIXELFORMATDESCRIPTOR), /* size of this pfd */
|
---|
3135 | 1, /* version number */
|
---|
3136 | PFD_DRAW_TO_WINDOW | /* support window */
|
---|
3137 | PFD_DOUBLEBUFFER | /* support double buffering */
|
---|
3138 | PFD_SUPPORT_OPENGL, /* support OpenGL */
|
---|
3139 | PFD_TYPE_RGBA, /* RGBA type */
|
---|
3140 | 24, /* 24-bit color depth */
|
---|
3141 | 0, 0, 0, 0, 0, 0, /* color bits ignored */
|
---|
3142 | 8, /* alpha buffer */
|
---|
3143 | 0, /* shift bit ignored */
|
---|
3144 | 0, /* no accumulation buffer */
|
---|
3145 | 0, 0, 0, 0, /* accum bits ignored */
|
---|
3146 | 16, /* set depth buffer */
|
---|
3147 | 16, /* set stencil buffer */
|
---|
3148 | 0, /* no auxiliary buffer */
|
---|
3149 | PFD_MAIN_PLANE, /* main layer */
|
---|
3150 | 0, /* reserved */
|
---|
3151 | 0, 0, 0 /* layer masks ignored */
|
---|
3152 | };
|
---|
3153 | int pixelFormat;
|
---|
3154 | BOOL ret;
|
---|
3155 |
|
---|
3156 | pixelFormat = ChoosePixelFormat(pContext->hdc, &pfd);
|
---|
3157 | /* @todo is this really necessary?? */
|
---|
3158 | pixelFormat = ChoosePixelFormat(pContext->hdc, &pfd);
|
---|
3159 | AssertMsgReturn(pixelFormat != 0, ("ChoosePixelFormat failed with %d\n", GetLastError()), VERR_INTERNAL_ERROR);
|
---|
3160 |
|
---|
3161 | ret = SetPixelFormat(pContext->hdc, pixelFormat, &pfd);
|
---|
3162 | AssertMsgReturn(ret == TRUE, ("SetPixelFormat failed with %d\n", GetLastError()), VERR_INTERNAL_ERROR);
|
---|
3163 |
|
---|
3164 | pContext->hglrc = wglCreateContext(pContext->hdc);
|
---|
3165 | AssertMsgReturn(pContext->hglrc, ("wglCreateContext %x failed with %d\n", pContext->hdc, GetLastError()), VERR_INTERNAL_ERROR);
|
---|
3166 |
|
---|
3167 | if (pSharedCtx)
|
---|
3168 | {
|
---|
3169 | ret = wglShareLists(pSharedCtx->hglrc, pContext->hglrc);
|
---|
3170 | AssertMsg(ret == TRUE, ("wglShareLists(%p, %p) failed with %d\n", pSharedCtx->hglrc, pContext->hglrc, GetLastError()));
|
---|
3171 | }
|
---|
3172 |
|
---|
3173 | #elif defined(RT_OS_DARWIN)
|
---|
3174 | pContext->fOtherProfile = RT_BOOL(fFlags & VMSVGA3D_DEF_CTX_F_OTHER_PROFILE);
|
---|
3175 |
|
---|
3176 | NativeNSOpenGLContextRef pShareContext = pSharedCtx ? pSharedCtx->cocoaContext : NULL;
|
---|
3177 | NativeNSViewRef pHostView = (NativeNSViewRef)pThis->svga.u64HostWindowId;
|
---|
3178 | vmsvga3dCocoaCreateViewAndContext(&pContext->cocoaView, &pContext->cocoaContext,
|
---|
3179 | pSharedCtx ? NULL : pHostView, /* Only attach one subview, the one we'll present in. */ /** @todo screen objects and stuff. */
|
---|
3180 | pThis->svga.uWidth, pThis->svga.uHeight,
|
---|
3181 | pShareContext, pContext->fOtherProfile);
|
---|
3182 |
|
---|
3183 | #else
|
---|
3184 | Window hostWindow = (Window)pThis->svga.u64HostWindowId;
|
---|
3185 |
|
---|
3186 | if (pState->display == NULL)
|
---|
3187 | {
|
---|
3188 | /* get an X display and make sure we have glX 1.3 */
|
---|
3189 | pState->display = XOpenDisplay(0);
|
---|
3190 | Assert(pState->display);
|
---|
3191 | int glxMajor, glxMinor;
|
---|
3192 | Bool ret = glXQueryVersion(pState->display, &glxMajor, &glxMinor);
|
---|
3193 | AssertMsgReturn(ret && glxMajor == 1 && glxMinor >= 3, ("glX >=1.3 not present"), VERR_INTERNAL_ERROR);
|
---|
3194 | /* start our X event handling thread */
|
---|
3195 | rc = RTThreadCreate(&pState->pWindowThread, vmsvga3dXEventThread, pState, 0, RTTHREADTYPE_GUI, RTTHREADFLAGS_WAITABLE, "VMSVGA3DXEVENT");
|
---|
3196 | if (RT_FAILURE(rc))
|
---|
3197 | {
|
---|
3198 | AssertMsgFailed(("%s: Async IO Thread creation for 3d window handling failed rc=%d\n", __FUNCTION__, rc));
|
---|
3199 | return rc;
|
---|
3200 | }
|
---|
3201 | }
|
---|
3202 | int attrib[] =
|
---|
3203 | {
|
---|
3204 | GLX_RGBA,
|
---|
3205 | GLX_RED_SIZE, 1,
|
---|
3206 | GLX_GREEN_SIZE, 1,
|
---|
3207 | GLX_BLUE_SIZE, 1,
|
---|
3208 | //GLX_ALPHA_SIZE, 1, this flips the bbos screen
|
---|
3209 | GLX_DOUBLEBUFFER,
|
---|
3210 | None
|
---|
3211 | };
|
---|
3212 | XVisualInfo *vi = glXChooseVisual(pState->display, DefaultScreen(pState->display), attrib);
|
---|
3213 | XSetWindowAttributes swa;
|
---|
3214 | swa.colormap = XCreateColormap(pState->display, XDefaultRootWindow(pState->display), vi->visual, AllocNone);
|
---|
3215 | swa.border_pixel = 0;
|
---|
3216 | swa.background_pixel = 0;
|
---|
3217 | swa.event_mask = StructureNotifyMask | ExposureMask;
|
---|
3218 | unsigned long flags = CWBorderPixel | CWBackPixel | CWColormap | CWEventMask;
|
---|
3219 | pContext->window = XCreateWindow(pState->display, hostWindow,//XDefaultRootWindow(pState->display),//hostWindow,
|
---|
3220 | 0, 0, pThis->svga.uWidth, pThis->svga.uHeight,
|
---|
3221 | 0, vi->depth, InputOutput,
|
---|
3222 | vi->visual, flags, &swa);
|
---|
3223 | AssertMsgReturn(pContext->window, ("XCreateWindow failed"), VERR_INTERNAL_ERROR);
|
---|
3224 | uint32_t cardinal_alpha = (uint32_t) (0.5 * (uint32_t)-1) ;
|
---|
3225 |
|
---|
3226 | /* the window is hidden by default and only mapped when CommandPresent is executed on it */
|
---|
3227 |
|
---|
3228 | GLXContext shareContext = pSharedCtx ? pSharedCtx->glxContext : NULL;
|
---|
3229 | pContext->glxContext = glXCreateContext(pState->display, vi, shareContext, GL_TRUE);
|
---|
3230 | AssertMsgReturn(pContext->glxContext, ("glXCreateContext failed"), VERR_INTERNAL_ERROR);
|
---|
3231 | #endif
|
---|
3232 |
|
---|
3233 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
3234 |
|
---|
3235 | /* NULL during the first PowerOn call. */
|
---|
3236 | if (pState->ext.glGenFramebuffers)
|
---|
3237 | {
|
---|
3238 | /* Create a framebuffer object for this context. */
|
---|
3239 | pState->ext.glGenFramebuffers(1, &pContext->idFramebuffer);
|
---|
3240 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3241 |
|
---|
3242 | /* Bind the object to the framebuffer target. */
|
---|
3243 | pState->ext.glBindFramebuffer(GL_FRAMEBUFFER, pContext->idFramebuffer);
|
---|
3244 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3245 |
|
---|
3246 | /* Create read and draw framebuffer objects for this context. */
|
---|
3247 | pState->ext.glGenFramebuffers(1, &pContext->idReadFramebuffer);
|
---|
3248 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3249 |
|
---|
3250 | pState->ext.glGenFramebuffers(1, &pContext->idDrawFramebuffer);
|
---|
3251 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3252 |
|
---|
3253 | }
|
---|
3254 | #if 0
|
---|
3255 | /* @todo move to shader lib!!! */
|
---|
3256 | /* Clear the screen */
|
---|
3257 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
3258 |
|
---|
3259 | glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
|
---|
3260 | glClearIndex(0);
|
---|
3261 | glClearDepth(1);
|
---|
3262 | glClearStencil(0xffff);
|
---|
3263 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
|
---|
3264 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
|
---|
3265 | glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
|
---|
3266 | if (pState->ext.glProvokingVertex)
|
---|
3267 | pState->ext.glProvokingVertex(GL_FIRST_VERTEX_CONVENTION);
|
---|
3268 | /* @todo move to shader lib!!! */
|
---|
3269 | #endif
|
---|
3270 | return VINF_SUCCESS;
|
---|
3271 | }
|
---|
3272 |
|
---|
3273 |
|
---|
3274 | /**
|
---|
3275 | * Create a new 3d context
|
---|
3276 | *
|
---|
3277 | * @returns VBox status code.
|
---|
3278 | * @param pThis VGA device instance data.
|
---|
3279 | * @param cid Context id
|
---|
3280 | */
|
---|
3281 | int vmsvga3dContextDefine(PVGASTATE pThis, uint32_t cid)
|
---|
3282 | {
|
---|
3283 | return vmsvga3dContextDefineOgl(pThis, cid, 0/*fFlags*/);
|
---|
3284 | }
|
---|
3285 |
|
---|
3286 | /**
|
---|
3287 | * Destroys a 3d context.
|
---|
3288 | *
|
---|
3289 | * @returns VBox status code.
|
---|
3290 | * @param pThis VGA device instance data.
|
---|
3291 | * @param pContext The context to destroy.
|
---|
3292 | * @param cid Context id
|
---|
3293 | */
|
---|
3294 | static int vmsvga3dContextDestroyOgl(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext, uint32_t cid)
|
---|
3295 | {
|
---|
3296 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
3297 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
3298 | AssertReturn(pContext, VERR_INVALID_PARAMETER);
|
---|
3299 | AssertReturn(pContext->id == cid, VERR_INVALID_PARAMETER);
|
---|
3300 | Log(("vmsvga3dContextDestroyOgl id %x\n", cid));
|
---|
3301 |
|
---|
3302 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
3303 |
|
---|
3304 | /* Destroy all leftover pixel shaders. */
|
---|
3305 | for (uint32_t i = 0; i < pContext->cPixelShaders; i++)
|
---|
3306 | {
|
---|
3307 | if (pContext->paPixelShader[i].id != SVGA3D_INVALID_ID)
|
---|
3308 | vmsvga3dShaderDestroy(pThis, pContext->paPixelShader[i].cid, pContext->paPixelShader[i].id, pContext->paPixelShader[i].type);
|
---|
3309 | }
|
---|
3310 | if (pContext->paPixelShader)
|
---|
3311 | RTMemFree(pContext->paPixelShader);
|
---|
3312 |
|
---|
3313 | /* Destroy all leftover vertex shaders. */
|
---|
3314 | for (uint32_t i = 0; i < pContext->cVertexShaders; i++)
|
---|
3315 | {
|
---|
3316 | if (pContext->paVertexShader[i].id != SVGA3D_INVALID_ID)
|
---|
3317 | vmsvga3dShaderDestroy(pThis, pContext->paVertexShader[i].cid, pContext->paVertexShader[i].id, pContext->paVertexShader[i].type);
|
---|
3318 | }
|
---|
3319 | if (pContext->paVertexShader)
|
---|
3320 | RTMemFree(pContext->paVertexShader);
|
---|
3321 |
|
---|
3322 | if (pContext->state.paVertexShaderConst)
|
---|
3323 | RTMemFree(pContext->state.paVertexShaderConst);
|
---|
3324 | if (pContext->state.paPixelShaderConst)
|
---|
3325 | RTMemFree(pContext->state.paPixelShaderConst);
|
---|
3326 |
|
---|
3327 | if (pContext->pShaderContext)
|
---|
3328 | {
|
---|
3329 | int rc = ShaderContextDestroy(pContext->pShaderContext);
|
---|
3330 | AssertRC(rc);
|
---|
3331 | }
|
---|
3332 |
|
---|
3333 | if (pContext->idFramebuffer != OPENGL_INVALID_ID)
|
---|
3334 | {
|
---|
3335 | /* Unbind the object from the framebuffer target. */
|
---|
3336 | pState->ext.glBindFramebuffer(GL_FRAMEBUFFER, 0 /* back buffer */);
|
---|
3337 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3338 | pState->ext.glDeleteFramebuffers(1, &pContext->idFramebuffer);
|
---|
3339 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3340 |
|
---|
3341 | if (pContext->idReadFramebuffer != OPENGL_INVALID_ID)
|
---|
3342 | {
|
---|
3343 | pState->ext.glDeleteFramebuffers(1, &pContext->idReadFramebuffer);
|
---|
3344 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3345 | }
|
---|
3346 | if (pContext->idDrawFramebuffer != OPENGL_INVALID_ID)
|
---|
3347 | {
|
---|
3348 | pState->ext.glDeleteFramebuffers(1, &pContext->idDrawFramebuffer);
|
---|
3349 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3350 | }
|
---|
3351 | }
|
---|
3352 | #ifdef RT_OS_WINDOWS
|
---|
3353 | wglMakeCurrent(pContext->hdc, NULL);
|
---|
3354 | wglDeleteContext(pContext->hglrc);
|
---|
3355 | ReleaseDC(pContext->hwnd, pContext->hdc);
|
---|
3356 |
|
---|
3357 | /* Destroy the window we've created. */
|
---|
3358 | int rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_DESTROYWINDOW, (WPARAM)pContext->hwnd, 0);
|
---|
3359 | AssertRC(rc);
|
---|
3360 | #elif defined(RT_OS_DARWIN)
|
---|
3361 | vmsvga3dCocoaDestroyViewAndContext(pContext->cocoaView, pContext->cocoaContext);
|
---|
3362 | #elif defined(RT_OS_LINUX)
|
---|
3363 | glXMakeCurrent(pState->display, None, NULL);
|
---|
3364 | glXDestroyContext(pState->display, pContext->glxContext);
|
---|
3365 | XDestroyWindow(pState->display, pContext->window);
|
---|
3366 | #endif
|
---|
3367 |
|
---|
3368 | memset(pContext, 0, sizeof(*pContext));
|
---|
3369 | pContext->id = SVGA3D_INVALID_ID;
|
---|
3370 |
|
---|
3371 | VMSVGA3D_CLEAR_CURRENT_CONTEXT(pState);
|
---|
3372 | return VINF_SUCCESS;
|
---|
3373 | }
|
---|
3374 |
|
---|
3375 | /**
|
---|
3376 | * Destroy an existing 3d context
|
---|
3377 | *
|
---|
3378 | * @returns VBox status code.
|
---|
3379 | * @param pThis VGA device instance data.
|
---|
3380 | * @param cid Context id
|
---|
3381 | */
|
---|
3382 | int vmsvga3dContextDestroy(PVGASTATE pThis, uint32_t cid)
|
---|
3383 | {
|
---|
3384 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
3385 | AssertReturn(pState, VERR_WRONG_ORDER);
|
---|
3386 |
|
---|
3387 | /*
|
---|
3388 | * Resolve the context and hand it to the common worker function.
|
---|
3389 | */
|
---|
3390 | if ( cid < pState->cContexts
|
---|
3391 | && pState->papContexts[cid]->id == cid)
|
---|
3392 | return vmsvga3dContextDestroyOgl(pThis, pState->papContexts[cid], cid);
|
---|
3393 |
|
---|
3394 | AssertReturn(cid < SVGA3D_MAX_CONTEXT_IDS, VERR_INVALID_PARAMETER);
|
---|
3395 | return VINF_SUCCESS;
|
---|
3396 | }
|
---|
3397 |
|
---|
3398 | /**
|
---|
3399 | * Worker for vmsvga3dChangeMode that resizes a context.
|
---|
3400 | *
|
---|
3401 | * @param pThis The VGA device instance data.
|
---|
3402 | * @param pState The VMSVGA3d state.
|
---|
3403 | * @param pContext The context.
|
---|
3404 | */
|
---|
3405 | static void vmsvga3dChangeModeOneContext(PVGASTATE pThis, PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext)
|
---|
3406 | {
|
---|
3407 | #ifdef RT_OS_WINDOWS
|
---|
3408 | /* Resize the window. */
|
---|
3409 | CREATESTRUCT cs;
|
---|
3410 | RT_ZERO(cs);
|
---|
3411 | cs.cx = pThis->svga.uWidth;
|
---|
3412 | cs.cy = pThis->svga.uHeight;
|
---|
3413 | int rc = vmsvga3dSendThreadMessage(pState->pWindowThread, pState->WndRequestSem, WM_VMSVGA3D_RESIZEWINDOW, (WPARAM)pContext->hwnd, (LPARAM)&cs);
|
---|
3414 | AssertRC(rc);
|
---|
3415 |
|
---|
3416 | #elif defined(RT_OS_DARWIN)
|
---|
3417 | vmsvga3dCocoaViewSetSize(pContext->cocoaView, pThis->svga.uWidth, pThis->svga.uHeight);
|
---|
3418 |
|
---|
3419 | #elif defined(RT_OS_LINUX)
|
---|
3420 | XWindowChanges wc;
|
---|
3421 | wc.width = pThis->svga.uWidth;
|
---|
3422 | wc.height = pThis->svga.uHeight;
|
---|
3423 | XConfigureWindow(pState->display, pContext->window, CWWidth | CWHeight, &wc);
|
---|
3424 | #endif
|
---|
3425 | }
|
---|
3426 |
|
---|
3427 | /* Handle resize */
|
---|
3428 | int vmsvga3dChangeMode(PVGASTATE pThis)
|
---|
3429 | {
|
---|
3430 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
3431 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
3432 |
|
---|
3433 | /* Resize the shared context too. */
|
---|
3434 | if (pState->SharedCtx.id == VMSVGA3D_SHARED_CTX_ID)
|
---|
3435 | vmsvga3dChangeModeOneContext(pThis, pState, &pState->SharedCtx);
|
---|
3436 |
|
---|
3437 | /* Resize all active contexts. */
|
---|
3438 | for (uint32_t i = 0; i < pState->cContexts; i++)
|
---|
3439 | {
|
---|
3440 | PVMSVGA3DCONTEXT pContext = pState->papContexts[i];
|
---|
3441 | if (pContext->id != SVGA3D_INVALID_ID)
|
---|
3442 | vmsvga3dChangeModeOneContext(pThis, pState, pContext);
|
---|
3443 | }
|
---|
3444 |
|
---|
3445 | return VINF_SUCCESS;
|
---|
3446 | }
|
---|
3447 |
|
---|
3448 |
|
---|
3449 | int vmsvga3dSetTransform(PVGASTATE pThis, uint32_t cid, SVGA3dTransformType type, float matrix[16])
|
---|
3450 | {
|
---|
3451 | PVMSVGA3DCONTEXT pContext;
|
---|
3452 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
3453 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
3454 | bool fModelViewChanged = false;
|
---|
3455 |
|
---|
3456 | Log(("vmsvga3dSetTransform cid=%x %s\n", cid, vmsvgaTransformToString(type)));
|
---|
3457 |
|
---|
3458 | if ( cid >= pState->cContexts
|
---|
3459 | || pState->papContexts[cid]->id != cid)
|
---|
3460 | {
|
---|
3461 | Log(("vmsvga3dSetTransform invalid context id!\n"));
|
---|
3462 | return VERR_INVALID_PARAMETER;
|
---|
3463 | }
|
---|
3464 | pContext = pState->papContexts[cid];
|
---|
3465 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
3466 |
|
---|
3467 | /* Save this matrix for vm state save/restore. */
|
---|
3468 | pContext->state.aTransformState[type].fValid = true;
|
---|
3469 | memcpy(pContext->state.aTransformState[type].matrix, matrix, sizeof(pContext->state.aTransformState[type].matrix));
|
---|
3470 | pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_TRANSFORM;
|
---|
3471 |
|
---|
3472 | Log(("Matrix [%d %d %d %d]\n", (int)(matrix[0] * 10.0), (int)(matrix[1] * 10.0), (int)(matrix[2] * 10.0), (int)(matrix[3] * 10.0)));
|
---|
3473 | Log((" [%d %d %d %d]\n", (int)(matrix[4] * 10.0), (int)(matrix[5] * 10.0), (int)(matrix[6] * 10.0), (int)(matrix[7] * 10.0)));
|
---|
3474 | Log((" [%d %d %d %d]\n", (int)(matrix[8] * 10.0), (int)(matrix[9] * 10.0), (int)(matrix[10] * 10.0), (int)(matrix[11] * 10.0)));
|
---|
3475 | Log((" [%d %d %d %d]\n", (int)(matrix[12] * 10.0), (int)(matrix[13] * 10.0), (int)(matrix[14] * 10.0), (int)(matrix[15] * 10.0)));
|
---|
3476 |
|
---|
3477 | switch (type)
|
---|
3478 | {
|
---|
3479 | case SVGA3D_TRANSFORM_VIEW:
|
---|
3480 | /* View * World = Model View */
|
---|
3481 | glMatrixMode(GL_MODELVIEW);
|
---|
3482 | glLoadMatrixf(matrix);
|
---|
3483 | if (pContext->state.aTransformState[SVGA3D_TRANSFORM_WORLD].fValid)
|
---|
3484 | glMultMatrixf(pContext->state.aTransformState[SVGA3D_TRANSFORM_WORLD].matrix);
|
---|
3485 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3486 | fModelViewChanged = true;
|
---|
3487 | break;
|
---|
3488 |
|
---|
3489 | case SVGA3D_TRANSFORM_PROJECTION:
|
---|
3490 | {
|
---|
3491 | int rc = ShaderTransformProjection(pContext->state.RectViewPort.w, pContext->state.RectViewPort.h, matrix);
|
---|
3492 | AssertRCReturn(rc, rc);
|
---|
3493 | break;
|
---|
3494 | }
|
---|
3495 |
|
---|
3496 | case SVGA3D_TRANSFORM_TEXTURE0:
|
---|
3497 | glMatrixMode(GL_TEXTURE);
|
---|
3498 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3499 | glLoadMatrixf(matrix);
|
---|
3500 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3501 | break;
|
---|
3502 |
|
---|
3503 | case SVGA3D_TRANSFORM_TEXTURE1:
|
---|
3504 | case SVGA3D_TRANSFORM_TEXTURE2:
|
---|
3505 | case SVGA3D_TRANSFORM_TEXTURE3:
|
---|
3506 | case SVGA3D_TRANSFORM_TEXTURE4:
|
---|
3507 | case SVGA3D_TRANSFORM_TEXTURE5:
|
---|
3508 | case SVGA3D_TRANSFORM_TEXTURE6:
|
---|
3509 | case SVGA3D_TRANSFORM_TEXTURE7:
|
---|
3510 | Log(("vmsvga3dSetTransform: unsupported SVGA3D_TRANSFORM_TEXTUREx transform!!\n"));
|
---|
3511 | return VERR_INVALID_PARAMETER;
|
---|
3512 |
|
---|
3513 | case SVGA3D_TRANSFORM_WORLD:
|
---|
3514 | /* View * World = Model View */
|
---|
3515 | glMatrixMode(GL_MODELVIEW);
|
---|
3516 | if (pContext->state.aTransformState[SVGA3D_TRANSFORM_VIEW].fValid)
|
---|
3517 | glLoadMatrixf(pContext->state.aTransformState[SVGA3D_TRANSFORM_VIEW].matrix);
|
---|
3518 | else
|
---|
3519 | glLoadIdentity();
|
---|
3520 | glMultMatrixf(matrix);
|
---|
3521 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3522 | fModelViewChanged = true;
|
---|
3523 | break;
|
---|
3524 |
|
---|
3525 | case SVGA3D_TRANSFORM_WORLD1:
|
---|
3526 | case SVGA3D_TRANSFORM_WORLD2:
|
---|
3527 | case SVGA3D_TRANSFORM_WORLD3:
|
---|
3528 | Log(("vmsvga3dSetTransform: unsupported SVGA3D_TRANSFORM_WORLDx transform!!\n"));
|
---|
3529 | return VERR_INVALID_PARAMETER;
|
---|
3530 |
|
---|
3531 | default:
|
---|
3532 | Log(("vmsvga3dSetTransform: unknown type!!\n"));
|
---|
3533 | return VERR_INVALID_PARAMETER;
|
---|
3534 | }
|
---|
3535 |
|
---|
3536 | /* Apparently we need to reset the light and clip data after modifying the modelview matrix. */
|
---|
3537 | if (fModelViewChanged)
|
---|
3538 | {
|
---|
3539 | /* Reprogram the clip planes. */
|
---|
3540 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aClipPlane); j++)
|
---|
3541 | {
|
---|
3542 | if (pContext->state.aClipPlane[j].fValid == true)
|
---|
3543 | vmsvga3dSetClipPlane(pThis, cid, j, pContext->state.aClipPlane[j].plane);
|
---|
3544 | }
|
---|
3545 |
|
---|
3546 | /* Reprogram the light data. */
|
---|
3547 | for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aLightData); j++)
|
---|
3548 | {
|
---|
3549 | if (pContext->state.aLightData[j].fValidData == true)
|
---|
3550 | vmsvga3dSetLightData(pThis, cid, j, &pContext->state.aLightData[j].data);
|
---|
3551 | }
|
---|
3552 | }
|
---|
3553 |
|
---|
3554 | return VINF_SUCCESS;
|
---|
3555 | }
|
---|
3556 |
|
---|
3557 | int vmsvga3dSetZRange(PVGASTATE pThis, uint32_t cid, SVGA3dZRange zRange)
|
---|
3558 | {
|
---|
3559 | PVMSVGA3DCONTEXT pContext;
|
---|
3560 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
3561 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
3562 |
|
---|
3563 | Log(("vmsvga3dSetZRange cid=%x min=%d max=%d\n", cid, (uint32_t)(zRange.min * 100.0), (uint32_t)(zRange.max * 100.0)));
|
---|
3564 |
|
---|
3565 | if ( cid >= pState->cContexts
|
---|
3566 | || pState->papContexts[cid]->id != cid)
|
---|
3567 | {
|
---|
3568 | Log(("vmsvga3dSetZRange invalid context id!\n"));
|
---|
3569 | return VERR_INVALID_PARAMETER;
|
---|
3570 | }
|
---|
3571 | pContext = pState->papContexts[cid];
|
---|
3572 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
3573 |
|
---|
3574 | pContext->state.zRange = zRange;
|
---|
3575 | pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_ZRANGE;
|
---|
3576 |
|
---|
3577 | if (zRange.min < -1.0)
|
---|
3578 | zRange.min = -1.0;
|
---|
3579 | if (zRange.max > 1.0)
|
---|
3580 | zRange.max = 1.0;
|
---|
3581 |
|
---|
3582 | glDepthRange((GLdouble)zRange.min, (GLdouble)zRange.max);
|
---|
3583 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3584 | return VINF_SUCCESS;
|
---|
3585 | }
|
---|
3586 |
|
---|
3587 | /**
|
---|
3588 | * Convert SVGA blend op value to its OpenGL equivalent
|
---|
3589 | */
|
---|
3590 | static GLenum vmsvga3dBlendOp2GL(uint32_t blendOp)
|
---|
3591 | {
|
---|
3592 | switch (blendOp)
|
---|
3593 | {
|
---|
3594 | case SVGA3D_BLENDOP_ZERO:
|
---|
3595 | return GL_ZERO;
|
---|
3596 | case SVGA3D_BLENDOP_ONE:
|
---|
3597 | return GL_ONE;
|
---|
3598 | case SVGA3D_BLENDOP_SRCCOLOR:
|
---|
3599 | return GL_SRC_COLOR;
|
---|
3600 | case SVGA3D_BLENDOP_INVSRCCOLOR:
|
---|
3601 | return GL_ONE_MINUS_SRC_COLOR;
|
---|
3602 | case SVGA3D_BLENDOP_SRCALPHA:
|
---|
3603 | return GL_SRC_ALPHA;
|
---|
3604 | case SVGA3D_BLENDOP_INVSRCALPHA:
|
---|
3605 | return GL_ONE_MINUS_SRC_ALPHA;
|
---|
3606 | case SVGA3D_BLENDOP_DESTALPHA:
|
---|
3607 | return GL_DST_ALPHA;
|
---|
3608 | case SVGA3D_BLENDOP_INVDESTALPHA:
|
---|
3609 | return GL_ONE_MINUS_DST_ALPHA;
|
---|
3610 | case SVGA3D_BLENDOP_DESTCOLOR:
|
---|
3611 | return GL_DST_COLOR;
|
---|
3612 | case SVGA3D_BLENDOP_INVDESTCOLOR:
|
---|
3613 | return GL_ONE_MINUS_DST_COLOR;
|
---|
3614 | case SVGA3D_BLENDOP_SRCALPHASAT:
|
---|
3615 | return GL_SRC_ALPHA_SATURATE;
|
---|
3616 | case SVGA3D_BLENDOP_BLENDFACTOR:
|
---|
3617 | return GL_CONSTANT_ALPHA; /* @todo correct?? */
|
---|
3618 | case SVGA3D_BLENDOP_INVBLENDFACTOR:
|
---|
3619 | return GL_ONE_MINUS_CONSTANT_ALPHA; /* @todo correct?? */
|
---|
3620 | default:
|
---|
3621 | AssertFailed();
|
---|
3622 | return GL_ONE;
|
---|
3623 | }
|
---|
3624 | }
|
---|
3625 |
|
---|
3626 | static GLenum vmsvga3dBlendEquation2GL(uint32_t blendEq)
|
---|
3627 | {
|
---|
3628 | switch (blendEq)
|
---|
3629 | {
|
---|
3630 | case SVGA3D_BLENDEQ_ADD:
|
---|
3631 | return GL_FUNC_ADD;
|
---|
3632 | case SVGA3D_BLENDEQ_SUBTRACT:
|
---|
3633 | return GL_FUNC_SUBTRACT;
|
---|
3634 | case SVGA3D_BLENDEQ_REVSUBTRACT:
|
---|
3635 | return GL_FUNC_REVERSE_SUBTRACT;
|
---|
3636 | case SVGA3D_BLENDEQ_MINIMUM:
|
---|
3637 | return GL_MIN;
|
---|
3638 | case SVGA3D_BLENDEQ_MAXIMUM:
|
---|
3639 | return GL_MAX;
|
---|
3640 | default:
|
---|
3641 | AssertMsgFailed(("blendEq=%d (%#x)\n", blendEq, blendEq));
|
---|
3642 | return GL_FUNC_ADD;
|
---|
3643 | }
|
---|
3644 | }
|
---|
3645 |
|
---|
3646 | static GLenum vmsvgaCmpFunc2GL(uint32_t cmpFunc)
|
---|
3647 | {
|
---|
3648 | switch (cmpFunc)
|
---|
3649 | {
|
---|
3650 | case SVGA3D_CMP_NEVER:
|
---|
3651 | return GL_NEVER;
|
---|
3652 | case SVGA3D_CMP_LESS:
|
---|
3653 | return GL_LESS;
|
---|
3654 | case SVGA3D_CMP_EQUAL:
|
---|
3655 | return GL_EQUAL;
|
---|
3656 | case SVGA3D_CMP_LESSEQUAL:
|
---|
3657 | return GL_LEQUAL;
|
---|
3658 | case SVGA3D_CMP_GREATER:
|
---|
3659 | return GL_GREATER;
|
---|
3660 | case SVGA3D_CMP_NOTEQUAL:
|
---|
3661 | return GL_NOTEQUAL;
|
---|
3662 | case SVGA3D_CMP_GREATEREQUAL:
|
---|
3663 | return GL_GEQUAL;
|
---|
3664 | case SVGA3D_CMP_ALWAYS:
|
---|
3665 | return GL_ALWAYS;
|
---|
3666 | default:
|
---|
3667 | AssertFailed();
|
---|
3668 | return GL_LESS;
|
---|
3669 | }
|
---|
3670 | }
|
---|
3671 |
|
---|
3672 | static GLenum vmsvgaStencipOp2GL(uint32_t stencilOp)
|
---|
3673 | {
|
---|
3674 | switch (stencilOp)
|
---|
3675 | {
|
---|
3676 | case SVGA3D_STENCILOP_KEEP:
|
---|
3677 | return GL_KEEP;
|
---|
3678 | case SVGA3D_STENCILOP_ZERO:
|
---|
3679 | return GL_ZERO;
|
---|
3680 | case SVGA3D_STENCILOP_REPLACE:
|
---|
3681 | return GL_REPLACE;
|
---|
3682 | case SVGA3D_STENCILOP_INCRSAT:
|
---|
3683 | return GL_INCR_WRAP;
|
---|
3684 | case SVGA3D_STENCILOP_DECRSAT:
|
---|
3685 | return GL_DECR_WRAP;
|
---|
3686 | case SVGA3D_STENCILOP_INVERT:
|
---|
3687 | return GL_INVERT;
|
---|
3688 | case SVGA3D_STENCILOP_INCR:
|
---|
3689 | return GL_INCR;
|
---|
3690 | case SVGA3D_STENCILOP_DECR:
|
---|
3691 | return GL_DECR;
|
---|
3692 | default:
|
---|
3693 | AssertFailed();
|
---|
3694 | return GL_KEEP;
|
---|
3695 | }
|
---|
3696 | }
|
---|
3697 |
|
---|
3698 | int vmsvga3dSetRenderState(PVGASTATE pThis, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState)
|
---|
3699 | {
|
---|
3700 | uint32_t val;
|
---|
3701 | PVMSVGA3DCONTEXT pContext;
|
---|
3702 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
3703 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
3704 |
|
---|
3705 | Log(("vmsvga3dSetRenderState cid=%x cRenderStates=%d\n", cid, cRenderStates));
|
---|
3706 |
|
---|
3707 | if ( cid >= pState->cContexts
|
---|
3708 | || pState->papContexts[cid]->id != cid)
|
---|
3709 | {
|
---|
3710 | Log(("vmsvga3dSetRenderState invalid context id!\n"));
|
---|
3711 | return VERR_INVALID_PARAMETER;
|
---|
3712 | }
|
---|
3713 | pContext = pState->papContexts[cid];
|
---|
3714 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
3715 |
|
---|
3716 | for (unsigned i = 0; i < cRenderStates; i++)
|
---|
3717 | {
|
---|
3718 | GLenum enableCap = ~0U;
|
---|
3719 | Log(("vmsvga3dSetRenderState: cid=%x state=%s (%d) val=%x\n", cid, vmsvga3dGetRenderStateName(pRenderState[i].state), pRenderState[i].state, pRenderState[i].uintValue));
|
---|
3720 | /* Save the render state for vm state saving. */
|
---|
3721 | if (pRenderState[i].state < SVGA3D_RS_MAX)
|
---|
3722 | pContext->state.aRenderState[pRenderState[i].state] = pRenderState[i];
|
---|
3723 |
|
---|
3724 | switch (pRenderState[i].state)
|
---|
3725 | {
|
---|
3726 | case SVGA3D_RS_ZENABLE: /* SVGA3dBool */
|
---|
3727 | enableCap = GL_DEPTH_TEST;
|
---|
3728 | val = pRenderState[i].uintValue;
|
---|
3729 | break;
|
---|
3730 |
|
---|
3731 | case SVGA3D_RS_ZWRITEENABLE: /* SVGA3dBool */
|
---|
3732 | glDepthMask(!!pRenderState[i].uintValue);
|
---|
3733 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3734 | break;
|
---|
3735 |
|
---|
3736 | case SVGA3D_RS_ALPHATESTENABLE: /* SVGA3dBool */
|
---|
3737 | enableCap = GL_ALPHA_TEST;
|
---|
3738 | val = pRenderState[i].uintValue;
|
---|
3739 | break;
|
---|
3740 |
|
---|
3741 | case SVGA3D_RS_DITHERENABLE: /* SVGA3dBool */
|
---|
3742 | enableCap = GL_DITHER;
|
---|
3743 | val = pRenderState[i].uintValue;
|
---|
3744 | break;
|
---|
3745 |
|
---|
3746 | case SVGA3D_RS_FOGENABLE: /* SVGA3dBool */
|
---|
3747 | enableCap = GL_FOG;
|
---|
3748 | val = pRenderState[i].uintValue;
|
---|
3749 | break;
|
---|
3750 |
|
---|
3751 | case SVGA3D_RS_SPECULARENABLE: /* SVGA3dBool */
|
---|
3752 | Log(("vmsvga3dSetRenderState: WARNING: not applicable.\n"));
|
---|
3753 | break;
|
---|
3754 |
|
---|
3755 | case SVGA3D_RS_LIGHTINGENABLE: /* SVGA3dBool */
|
---|
3756 | enableCap = GL_LIGHTING;
|
---|
3757 | val = pRenderState[i].uintValue;
|
---|
3758 | break;
|
---|
3759 |
|
---|
3760 | case SVGA3D_RS_NORMALIZENORMALS: /* SVGA3dBool */
|
---|
3761 | /* not applicable */
|
---|
3762 | Log(("vmsvga3dSetRenderState: WARNING: not applicable.\n"));
|
---|
3763 | break;
|
---|
3764 |
|
---|
3765 | case SVGA3D_RS_POINTSPRITEENABLE: /* SVGA3dBool */
|
---|
3766 | enableCap = GL_POINT_SPRITE_ARB;
|
---|
3767 | val = pRenderState[i].uintValue;
|
---|
3768 | break;
|
---|
3769 |
|
---|
3770 | case SVGA3D_RS_POINTSIZE: /* float */
|
---|
3771 | /* @todo we need to apply scaling for point sizes below the min or above the max; see Wine) */
|
---|
3772 | if (pRenderState[i].floatValue < pState->caps.flPointSize[0])
|
---|
3773 | pRenderState[i].floatValue = pState->caps.flPointSize[0];
|
---|
3774 | if (pRenderState[i].floatValue > pState->caps.flPointSize[1])
|
---|
3775 | pRenderState[i].floatValue = pState->caps.flPointSize[1];
|
---|
3776 |
|
---|
3777 | glPointSize(pRenderState[i].floatValue);
|
---|
3778 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3779 | Log(("SVGA3D_RS_POINTSIZE: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
|
---|
3780 | break;
|
---|
3781 |
|
---|
3782 | case SVGA3D_RS_POINTSIZEMIN: /* float */
|
---|
3783 | pState->ext.glPointParameterf(GL_POINT_SIZE_MIN, pRenderState[i].floatValue);
|
---|
3784 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3785 | Log(("SVGA3D_RS_POINTSIZEMIN: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
|
---|
3786 | break;
|
---|
3787 |
|
---|
3788 | case SVGA3D_RS_POINTSIZEMAX: /* float */
|
---|
3789 | pState->ext.glPointParameterf(GL_POINT_SIZE_MAX, pRenderState[i].floatValue);
|
---|
3790 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3791 | Log(("SVGA3D_RS_POINTSIZEMAX: %d\n", (uint32_t) (pRenderState[i].floatValue * 100.0)));
|
---|
3792 | break;
|
---|
3793 |
|
---|
3794 | case SVGA3D_RS_POINTSCALEENABLE: /* SVGA3dBool */
|
---|
3795 | case SVGA3D_RS_POINTSCALE_A: /* float */
|
---|
3796 | case SVGA3D_RS_POINTSCALE_B: /* float */
|
---|
3797 | case SVGA3D_RS_POINTSCALE_C: /* float */
|
---|
3798 | Log(("vmsvga3dSetRenderState: WARNING: not applicable.\n"));
|
---|
3799 | break;
|
---|
3800 |
|
---|
3801 | case SVGA3D_RS_AMBIENT: /* SVGA3dColor */
|
---|
3802 | {
|
---|
3803 | GLfloat color[4]; /* red, green, blue, alpha */
|
---|
3804 |
|
---|
3805 | vmsvgaColor2GLFloatArray(pRenderState[i].uintValue, &color[0], &color[1], &color[2], &color[3]);
|
---|
3806 |
|
---|
3807 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, color);
|
---|
3808 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3809 | break;
|
---|
3810 | }
|
---|
3811 |
|
---|
3812 | case SVGA3D_RS_CLIPPLANEENABLE: /* SVGA3dClipPlanes */
|
---|
3813 | {
|
---|
3814 | AssertCompile(SVGA3D_CLIPPLANE_MAX == (1 << 5));
|
---|
3815 | for (uint32_t j = 0; j <= 5; j++)
|
---|
3816 | {
|
---|
3817 | if (pRenderState[i].uintValue & RT_BIT(j))
|
---|
3818 | glEnable(GL_CLIP_PLANE0 + j);
|
---|
3819 | else
|
---|
3820 | glDisable(GL_CLIP_PLANE0 + j);
|
---|
3821 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3822 | }
|
---|
3823 | break;
|
---|
3824 | }
|
---|
3825 |
|
---|
3826 | case SVGA3D_RS_FOGCOLOR: /* SVGA3dColor */
|
---|
3827 | {
|
---|
3828 | GLfloat color[4]; /* red, green, blue, alpha */
|
---|
3829 |
|
---|
3830 | vmsvgaColor2GLFloatArray(pRenderState[i].uintValue, &color[0], &color[1], &color[2], &color[3]);
|
---|
3831 |
|
---|
3832 | glFogfv(GL_FOG_COLOR, color);
|
---|
3833 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3834 | break;
|
---|
3835 | }
|
---|
3836 |
|
---|
3837 | case SVGA3D_RS_FOGSTART: /* float */
|
---|
3838 | glFogf(GL_FOG_START, pRenderState[i].floatValue);
|
---|
3839 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3840 | break;
|
---|
3841 |
|
---|
3842 | case SVGA3D_RS_FOGEND: /* float */
|
---|
3843 | glFogf(GL_FOG_END, pRenderState[i].floatValue);
|
---|
3844 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3845 | break;
|
---|
3846 |
|
---|
3847 | case SVGA3D_RS_FOGDENSITY: /* float */
|
---|
3848 | glFogf(GL_FOG_DENSITY, pRenderState[i].floatValue);
|
---|
3849 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3850 | break;
|
---|
3851 |
|
---|
3852 | case SVGA3D_RS_RANGEFOGENABLE: /* SVGA3dBool */
|
---|
3853 | glFogi(GL_FOG_COORD_SRC, (pRenderState[i].uintValue) ? GL_FOG_COORD : GL_FRAGMENT_DEPTH);
|
---|
3854 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3855 | break;
|
---|
3856 |
|
---|
3857 | case SVGA3D_RS_FOGMODE: /* SVGA3dFogMode */
|
---|
3858 | {
|
---|
3859 | SVGA3dFogMode mode;
|
---|
3860 | mode.uintValue = pRenderState[i].uintValue;
|
---|
3861 |
|
---|
3862 | enableCap = GL_FOG_MODE;
|
---|
3863 | switch (mode.s.function)
|
---|
3864 | {
|
---|
3865 | case SVGA3D_FOGFUNC_EXP:
|
---|
3866 | val = GL_EXP;
|
---|
3867 | break;
|
---|
3868 | case SVGA3D_FOGFUNC_EXP2:
|
---|
3869 | val = GL_EXP2;
|
---|
3870 | break;
|
---|
3871 | case SVGA3D_FOGFUNC_LINEAR:
|
---|
3872 | val = GL_LINEAR;
|
---|
3873 | break;
|
---|
3874 | default:
|
---|
3875 | AssertMsgFailedReturn(("Unexpected fog function %d\n", mode.s.function), VERR_INTERNAL_ERROR);
|
---|
3876 | break;
|
---|
3877 | }
|
---|
3878 |
|
---|
3879 | /* @todo how to switch between vertex and pixel fog modes??? */
|
---|
3880 | Assert(mode.s.type == SVGA3D_FOGTYPE_PIXEL);
|
---|
3881 | #if 0
|
---|
3882 | /* The fog type determines the render state. */
|
---|
3883 | switch (mode.s.type)
|
---|
3884 | {
|
---|
3885 | case SVGA3D_FOGTYPE_VERTEX:
|
---|
3886 | renderState = D3DRS_FOGVERTEXMODE;
|
---|
3887 | break;
|
---|
3888 | case SVGA3D_FOGTYPE_PIXEL:
|
---|
3889 | renderState = D3DRS_FOGTABLEMODE;
|
---|
3890 | break;
|
---|
3891 | default:
|
---|
3892 | AssertMsgFailedReturn(("Unexpected fog type %d\n", mode.s.type), VERR_INTERNAL_ERROR);
|
---|
3893 | break;
|
---|
3894 | }
|
---|
3895 | #endif
|
---|
3896 |
|
---|
3897 | /* Set the fog base to depth or range. */
|
---|
3898 | switch (mode.s.base)
|
---|
3899 | {
|
---|
3900 | case SVGA3D_FOGBASE_DEPTHBASED:
|
---|
3901 | glFogi(GL_FOG_COORD_SRC, GL_FRAGMENT_DEPTH);
|
---|
3902 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3903 | break;
|
---|
3904 | case SVGA3D_FOGBASE_RANGEBASED:
|
---|
3905 | glFogi(GL_FOG_COORD_SRC, GL_FOG_COORD);
|
---|
3906 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3907 | break;
|
---|
3908 | default:
|
---|
3909 | /* ignore */
|
---|
3910 | AssertMsgFailed(("Unexpected fog base %d\n", mode.s.base));
|
---|
3911 | break;
|
---|
3912 | }
|
---|
3913 | break;
|
---|
3914 | }
|
---|
3915 |
|
---|
3916 | case SVGA3D_RS_FILLMODE: /* SVGA3dFillMode */
|
---|
3917 | {
|
---|
3918 | SVGA3dFillMode mode;
|
---|
3919 |
|
---|
3920 | mode.uintValue = pRenderState[i].uintValue;
|
---|
3921 |
|
---|
3922 | switch (mode.s.mode)
|
---|
3923 | {
|
---|
3924 | case SVGA3D_FILLMODE_POINT:
|
---|
3925 | val = GL_POINT;
|
---|
3926 | break;
|
---|
3927 | case SVGA3D_FILLMODE_LINE:
|
---|
3928 | val = GL_LINE;
|
---|
3929 | break;
|
---|
3930 | case SVGA3D_FILLMODE_FILL:
|
---|
3931 | val = GL_FILL;
|
---|
3932 | break;
|
---|
3933 | default:
|
---|
3934 | AssertMsgFailedReturn(("Unexpected fill mode %d\n", mode.s.mode), VERR_INTERNAL_ERROR);
|
---|
3935 | break;
|
---|
3936 | }
|
---|
3937 | /* @note only front and back faces */
|
---|
3938 | Assert(mode.s.face == SVGA3D_FACE_FRONT_BACK);
|
---|
3939 | glPolygonMode(GL_FRONT_AND_BACK, val);
|
---|
3940 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3941 | break;
|
---|
3942 | }
|
---|
3943 |
|
---|
3944 | case SVGA3D_RS_SHADEMODE: /* SVGA3dShadeMode */
|
---|
3945 | switch (pRenderState[i].uintValue)
|
---|
3946 | {
|
---|
3947 | case SVGA3D_SHADEMODE_FLAT:
|
---|
3948 | val = GL_FLAT;
|
---|
3949 | break;
|
---|
3950 |
|
---|
3951 | case SVGA3D_SHADEMODE_SMOOTH:
|
---|
3952 | val = GL_SMOOTH;
|
---|
3953 | break;
|
---|
3954 |
|
---|
3955 | default:
|
---|
3956 | AssertMsgFailedReturn(("Unexpected shade mode %d\n", pRenderState[i].uintValue), VERR_INTERNAL_ERROR);
|
---|
3957 | break;
|
---|
3958 | }
|
---|
3959 |
|
---|
3960 | glShadeModel(val);
|
---|
3961 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3962 | break;
|
---|
3963 |
|
---|
3964 | case SVGA3D_RS_LINEPATTERN: /* SVGA3dLinePattern */
|
---|
3965 | /* No longer supported by d3d; mesagl comments suggest not all backends support it */
|
---|
3966 | /* @todo */
|
---|
3967 | Log(("WARNING: SVGA3D_RS_LINEPATTERN %x not supported!!\n", pRenderState[i].uintValue));
|
---|
3968 | /*
|
---|
3969 | renderState = D3DRS_LINEPATTERN;
|
---|
3970 | val = pRenderState[i].uintValue;
|
---|
3971 | */
|
---|
3972 | break;
|
---|
3973 |
|
---|
3974 | case SVGA3D_RS_LINEAA: /* SVGA3dBool */
|
---|
3975 | enableCap = GL_LINE_SMOOTH;
|
---|
3976 | val = pRenderState[i].uintValue;
|
---|
3977 | break;
|
---|
3978 |
|
---|
3979 | case SVGA3D_RS_LINEWIDTH: /* float */
|
---|
3980 | glLineWidth(pRenderState[i].floatValue);
|
---|
3981 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
3982 | break;
|
---|
3983 |
|
---|
3984 | case SVGA3D_RS_SEPARATEALPHABLENDENABLE: /* SVGA3dBool */
|
---|
3985 | {
|
---|
3986 | /* Refresh the blending state based on the new enable setting. */
|
---|
3987 | SVGA3dRenderState renderstate[2];
|
---|
3988 |
|
---|
3989 | renderstate[0].state = SVGA3D_RS_SRCBLEND;
|
---|
3990 | renderstate[0].uintValue = pContext->state.aRenderState[SVGA3D_RS_SRCBLEND].uintValue;
|
---|
3991 | renderstate[1].state = SVGA3D_RS_BLENDEQUATION;
|
---|
3992 | renderstate[1].uintValue = pContext->state.aRenderState[SVGA3D_RS_BLENDEQUATION].uintValue;
|
---|
3993 |
|
---|
3994 | int rc = vmsvga3dSetRenderState(pThis, cid, 2, renderstate);
|
---|
3995 | AssertRCReturn(rc, rc);
|
---|
3996 |
|
---|
3997 | if (pContext->state.aRenderState[SVGA3D_RS_BLENDENABLE].uintValue != 0)
|
---|
3998 | continue; /* ignore if blend is already enabled */
|
---|
3999 | /* no break */
|
---|
4000 | }
|
---|
4001 |
|
---|
4002 | case SVGA3D_RS_BLENDENABLE: /* SVGA3dBool */
|
---|
4003 | enableCap = GL_BLEND;
|
---|
4004 | val = pRenderState[i].uintValue;
|
---|
4005 | break;
|
---|
4006 |
|
---|
4007 | case SVGA3D_RS_SRCBLENDALPHA: /* SVGA3dBlendOp */
|
---|
4008 | case SVGA3D_RS_DSTBLENDALPHA: /* SVGA3dBlendOp */
|
---|
4009 | case SVGA3D_RS_SRCBLEND: /* SVGA3dBlendOp */
|
---|
4010 | case SVGA3D_RS_DSTBLEND: /* SVGA3dBlendOp */
|
---|
4011 | {
|
---|
4012 | GLint srcRGB, srcAlpha, dstRGB, dstAlpha;
|
---|
4013 | GLint blendop = vmsvga3dBlendOp2GL(pRenderState[i].uintValue);
|
---|
4014 |
|
---|
4015 | glGetIntegerv(GL_BLEND_SRC_RGB, &srcRGB);
|
---|
4016 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4017 | glGetIntegerv(GL_BLEND_DST_RGB, &dstRGB);
|
---|
4018 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4019 | glGetIntegerv(GL_BLEND_DST_ALPHA, &dstAlpha);
|
---|
4020 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4021 | glGetIntegerv(GL_BLEND_SRC_ALPHA, &srcAlpha);
|
---|
4022 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4023 |
|
---|
4024 | switch (pRenderState[i].state)
|
---|
4025 | {
|
---|
4026 | case SVGA3D_RS_SRCBLEND:
|
---|
4027 | srcRGB = blendop;
|
---|
4028 | break;
|
---|
4029 | case SVGA3D_RS_DSTBLEND:
|
---|
4030 | dstRGB = blendop;
|
---|
4031 | break;
|
---|
4032 | case SVGA3D_RS_SRCBLENDALPHA:
|
---|
4033 | srcAlpha = blendop;
|
---|
4034 | break;
|
---|
4035 | case SVGA3D_RS_DSTBLENDALPHA:
|
---|
4036 | dstAlpha = blendop;
|
---|
4037 | break;
|
---|
4038 | default:
|
---|
4039 | /* not possible; shut up gcc */
|
---|
4040 | AssertFailed();
|
---|
4041 | break;
|
---|
4042 | }
|
---|
4043 |
|
---|
4044 | if (pContext->state.aRenderState[SVGA3D_RS_SEPARATEALPHABLENDENABLE].uintValue != 0)
|
---|
4045 | pState->ext.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
---|
4046 | else
|
---|
4047 | glBlendFunc(srcRGB, dstRGB);
|
---|
4048 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4049 | break;
|
---|
4050 | }
|
---|
4051 |
|
---|
4052 | case SVGA3D_RS_BLENDEQUATIONALPHA: /* SVGA3dBlendEquation */
|
---|
4053 | case SVGA3D_RS_BLENDEQUATION: /* SVGA3dBlendEquation */
|
---|
4054 | if (pContext->state.aRenderState[SVGA3D_RS_SEPARATEALPHABLENDENABLE].uintValue != 0)
|
---|
4055 | pState->ext.glBlendEquationSeparate(vmsvga3dBlendEquation2GL(pContext->state.aRenderState[SVGA3D_RS_BLENDEQUATION].uintValue),
|
---|
4056 | vmsvga3dBlendEquation2GL(pContext->state.aRenderState[SVGA3D_RS_BLENDEQUATIONALPHA].uintValue));
|
---|
4057 | else
|
---|
4058 | {
|
---|
4059 | #if VBOX_VMSVGA3D_GL_HACK_LEVEL >= 0x102
|
---|
4060 | glBlendEquation(vmsvga3dBlendEquation2GL(pRenderState[i].uintValue));
|
---|
4061 | #else
|
---|
4062 | pState->ext.glBlendEquation(vmsvga3dBlendEquation2GL(pRenderState[i].uintValue));
|
---|
4063 | #endif
|
---|
4064 | }
|
---|
4065 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4066 | break;
|
---|
4067 |
|
---|
4068 | case SVGA3D_RS_BLENDCOLOR: /* SVGA3dColor */
|
---|
4069 | {
|
---|
4070 | GLfloat red, green, blue, alpha;
|
---|
4071 |
|
---|
4072 | vmsvgaColor2GLFloatArray(pRenderState[i].uintValue, &red, &green, &blue, &alpha);
|
---|
4073 |
|
---|
4074 | #if VBOX_VMSVGA3D_GL_HACK_LEVEL >= 0x102
|
---|
4075 | glBlendColor(red, green, blue, alpha);
|
---|
4076 | #else
|
---|
4077 | pState->ext.glBlendColor(red, green, blue, alpha);
|
---|
4078 | #endif
|
---|
4079 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4080 | break;
|
---|
4081 | }
|
---|
4082 |
|
---|
4083 | case SVGA3D_RS_CULLMODE: /* SVGA3dFace */
|
---|
4084 | {
|
---|
4085 | GLenum mode = GL_BACK; /* default for OpenGL */
|
---|
4086 |
|
---|
4087 | switch (pRenderState[i].uintValue)
|
---|
4088 | {
|
---|
4089 | case SVGA3D_FACE_NONE:
|
---|
4090 | break;
|
---|
4091 | case SVGA3D_FACE_FRONT:
|
---|
4092 | mode = GL_FRONT;
|
---|
4093 | break;
|
---|
4094 | case SVGA3D_FACE_BACK:
|
---|
4095 | mode = GL_BACK;
|
---|
4096 | break;
|
---|
4097 | case SVGA3D_FACE_FRONT_BACK:
|
---|
4098 | mode = GL_FRONT_AND_BACK;
|
---|
4099 | break;
|
---|
4100 | default:
|
---|
4101 | AssertMsgFailedReturn(("Unexpected cull mode %d\n", pRenderState[i].uintValue), VERR_INTERNAL_ERROR);
|
---|
4102 | break;
|
---|
4103 | }
|
---|
4104 | enableCap = GL_CULL_FACE;
|
---|
4105 | if (pRenderState[i].uintValue != SVGA3D_FACE_NONE)
|
---|
4106 | {
|
---|
4107 | glCullFace(mode);
|
---|
4108 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4109 | val = 1;
|
---|
4110 | }
|
---|
4111 | else
|
---|
4112 | val = 0;
|
---|
4113 | break;
|
---|
4114 | }
|
---|
4115 |
|
---|
4116 | case SVGA3D_RS_ZFUNC: /* SVGA3dCmpFunc */
|
---|
4117 | glDepthFunc(vmsvgaCmpFunc2GL(pRenderState[i].uintValue));
|
---|
4118 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4119 | break;
|
---|
4120 |
|
---|
4121 | case SVGA3D_RS_ALPHAFUNC: /* SVGA3dCmpFunc */
|
---|
4122 | {
|
---|
4123 | GLclampf ref;
|
---|
4124 |
|
---|
4125 | glGetFloatv(GL_ALPHA_TEST_REF, &ref);
|
---|
4126 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4127 | glAlphaFunc(vmsvgaCmpFunc2GL(pRenderState[i].uintValue), ref);
|
---|
4128 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4129 | break;
|
---|
4130 | }
|
---|
4131 |
|
---|
4132 | case SVGA3D_RS_ALPHAREF: /* float (0.0 .. 1.0) */
|
---|
4133 | {
|
---|
4134 | GLint func;
|
---|
4135 |
|
---|
4136 | glGetIntegerv(GL_ALPHA_TEST_FUNC, &func);
|
---|
4137 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4138 | glAlphaFunc(func, pRenderState[i].floatValue);
|
---|
4139 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4140 | break;
|
---|
4141 | }
|
---|
4142 |
|
---|
4143 | case SVGA3D_RS_STENCILENABLE: /* SVGA3dBool */
|
---|
4144 | enableCap = GL_STENCIL_TEST;
|
---|
4145 | val = pRenderState[i].uintValue;
|
---|
4146 | break;
|
---|
4147 |
|
---|
4148 | case SVGA3D_RS_STENCILFUNC: /* SVGA3dCmpFunc */
|
---|
4149 | case SVGA3D_RS_STENCILREF: /* uint32_t */
|
---|
4150 | case SVGA3D_RS_STENCILMASK: /* uint32_t */
|
---|
4151 | {
|
---|
4152 | GLint func, ref;
|
---|
4153 | GLuint mask;
|
---|
4154 |
|
---|
4155 | glGetIntegerv(GL_STENCIL_FUNC, &func);
|
---|
4156 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4157 | glGetIntegerv(GL_STENCIL_VALUE_MASK, (GLint *)&mask);
|
---|
4158 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4159 | glGetIntegerv(GL_STENCIL_REF, &ref);
|
---|
4160 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4161 |
|
---|
4162 | switch (pRenderState[i].state)
|
---|
4163 | {
|
---|
4164 | case SVGA3D_RS_STENCILFUNC: /* SVGA3dCmpFunc */
|
---|
4165 | func = vmsvgaCmpFunc2GL(pRenderState[i].uintValue);
|
---|
4166 | break;
|
---|
4167 |
|
---|
4168 | case SVGA3D_RS_STENCILREF: /* uint32_t */
|
---|
4169 | ref = pRenderState[i].uintValue;
|
---|
4170 | break;
|
---|
4171 |
|
---|
4172 | case SVGA3D_RS_STENCILMASK: /* uint32_t */
|
---|
4173 | mask = pRenderState[i].uintValue;
|
---|
4174 | break;
|
---|
4175 |
|
---|
4176 | default:
|
---|
4177 | /* not possible; shut up gcc */
|
---|
4178 | AssertFailed();
|
---|
4179 | break;
|
---|
4180 | }
|
---|
4181 |
|
---|
4182 | glStencilFunc(func, ref, mask);
|
---|
4183 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4184 | break;
|
---|
4185 | }
|
---|
4186 |
|
---|
4187 | case SVGA3D_RS_STENCILWRITEMASK: /* uint32_t */
|
---|
4188 | glStencilMask(pRenderState[i].uintValue);
|
---|
4189 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4190 | break;
|
---|
4191 |
|
---|
4192 | case SVGA3D_RS_STENCILFAIL: /* SVGA3dStencilOp */
|
---|
4193 | case SVGA3D_RS_STENCILZFAIL: /* SVGA3dStencilOp */
|
---|
4194 | case SVGA3D_RS_STENCILPASS: /* SVGA3dStencilOp */
|
---|
4195 | {
|
---|
4196 | GLint sfail, dpfail, dppass;
|
---|
4197 | GLenum stencilop = vmsvgaStencipOp2GL(pRenderState[i].uintValue);
|
---|
4198 |
|
---|
4199 | glGetIntegerv(GL_STENCIL_FAIL, &sfail);
|
---|
4200 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4201 | glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL, &dpfail);
|
---|
4202 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4203 | glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS, &dppass);
|
---|
4204 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4205 |
|
---|
4206 | switch (pRenderState[i].state)
|
---|
4207 | {
|
---|
4208 | case SVGA3D_RS_STENCILFAIL: /* SVGA3dStencilOp */
|
---|
4209 | sfail = stencilop;
|
---|
4210 | break;
|
---|
4211 | case SVGA3D_RS_STENCILZFAIL: /* SVGA3dStencilOp */
|
---|
4212 | dpfail = stencilop;
|
---|
4213 | break;
|
---|
4214 | case SVGA3D_RS_STENCILPASS: /* SVGA3dStencilOp */
|
---|
4215 | dppass = stencilop;
|
---|
4216 | break;
|
---|
4217 | default:
|
---|
4218 | /* not possible; shut up gcc */
|
---|
4219 | AssertFailed();
|
---|
4220 | break;
|
---|
4221 | }
|
---|
4222 | glStencilOp(sfail, dpfail, dppass);
|
---|
4223 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4224 | break;
|
---|
4225 | }
|
---|
4226 |
|
---|
4227 | case SVGA3D_RS_STENCILENABLE2SIDED: /* SVGA3dBool */
|
---|
4228 | /* @note GL_EXT_stencil_two_side required! */
|
---|
4229 | if (pState->ext.fEXT_stencil_two_side)
|
---|
4230 | {
|
---|
4231 | enableCap = GL_STENCIL_TEST_TWO_SIDE_EXT;
|
---|
4232 | val = pRenderState[i].uintValue;
|
---|
4233 | }
|
---|
4234 | else
|
---|
4235 | Log(("vmsvga3dSetRenderState: WARNING unsupported SVGA3D_RS_STENCILENABLE2SIDED\n"));
|
---|
4236 | break;
|
---|
4237 |
|
---|
4238 | case SVGA3D_RS_CCWSTENCILFUNC: /* SVGA3dCmpFunc */
|
---|
4239 | {
|
---|
4240 | /* @todo SVGA3D_RS_STENCILFAIL/ZFAIL/PASS for front & back faces
|
---|
4241 | * SVGA3D_RS_CCWSTENCILFAIL/ZFAIL/PASS for back faces ??
|
---|
4242 | */
|
---|
4243 | GLint ref;
|
---|
4244 | GLuint mask;
|
---|
4245 |
|
---|
4246 | glGetIntegerv(GL_STENCIL_BACK_VALUE_MASK, (GLint *)&mask);
|
---|
4247 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4248 | glGetIntegerv(GL_STENCIL_BACK_REF, &ref);
|
---|
4249 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4250 |
|
---|
4251 | pState->ext.glStencilFuncSeparate(GL_BACK, vmsvgaCmpFunc2GL(pRenderState[i].uintValue), ref, mask);
|
---|
4252 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4253 | break;
|
---|
4254 | }
|
---|
4255 |
|
---|
4256 | case SVGA3D_RS_CCWSTENCILFAIL: /* SVGA3dStencilOp */
|
---|
4257 | case SVGA3D_RS_CCWSTENCILZFAIL: /* SVGA3dStencilOp */
|
---|
4258 | case SVGA3D_RS_CCWSTENCILPASS: /* SVGA3dStencilOp */
|
---|
4259 | {
|
---|
4260 | /* @todo SVGA3D_RS_STENCILFAIL/ZFAIL/PASS for front & back faces
|
---|
4261 | * SVGA3D_RS_CCWSTENCILFAIL/ZFAIL/PASS for back faces ??
|
---|
4262 | */
|
---|
4263 | GLint sfail, dpfail, dppass;
|
---|
4264 | GLenum stencilop = vmsvgaStencipOp2GL(pRenderState[i].uintValue);
|
---|
4265 |
|
---|
4266 | glGetIntegerv(GL_STENCIL_BACK_FAIL, &sfail);
|
---|
4267 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4268 | glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_FAIL, &dpfail);
|
---|
4269 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4270 | glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_PASS, &dppass);
|
---|
4271 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4272 |
|
---|
4273 | switch (pRenderState[i].state)
|
---|
4274 | {
|
---|
4275 | case SVGA3D_RS_CCWSTENCILFAIL: /* SVGA3dStencilOp */
|
---|
4276 | sfail = stencilop;
|
---|
4277 | break;
|
---|
4278 | case SVGA3D_RS_CCWSTENCILZFAIL: /* SVGA3dStencilOp */
|
---|
4279 | dpfail = stencilop;
|
---|
4280 | break;
|
---|
4281 | case SVGA3D_RS_CCWSTENCILPASS: /* SVGA3dStencilOp */
|
---|
4282 | dppass = stencilop;
|
---|
4283 | break;
|
---|
4284 | default:
|
---|
4285 | /* not possible; shut up gcc */
|
---|
4286 | AssertFailed();
|
---|
4287 | break;
|
---|
4288 | }
|
---|
4289 | pState->ext.glStencilOpSeparate(GL_BACK, sfail, dpfail, dppass);
|
---|
4290 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4291 | break;
|
---|
4292 | }
|
---|
4293 |
|
---|
4294 | case SVGA3D_RS_ZBIAS: /* float */
|
---|
4295 | /* @todo unknown meaning; depth bias is not identical
|
---|
4296 | renderState = D3DRS_DEPTHBIAS;
|
---|
4297 | val = pRenderState[i].uintValue;
|
---|
4298 | */
|
---|
4299 | Log(("vmsvga3dSetRenderState: WARNING unsupported SVGA3D_RS_ZBIAS\n"));
|
---|
4300 | break;
|
---|
4301 |
|
---|
4302 | case SVGA3D_RS_DEPTHBIAS: /* float */
|
---|
4303 | {
|
---|
4304 | GLfloat factor;
|
---|
4305 |
|
---|
4306 | /* @todo not sure if the d3d & ogl definitions are identical. */
|
---|
4307 |
|
---|
4308 | /* Do not change the factor part. */
|
---|
4309 | glGetFloatv(GL_POLYGON_OFFSET_FACTOR, &factor);
|
---|
4310 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4311 |
|
---|
4312 | glPolygonOffset(factor, pRenderState[i].floatValue);
|
---|
4313 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4314 | break;
|
---|
4315 | }
|
---|
4316 |
|
---|
4317 | case SVGA3D_RS_SLOPESCALEDEPTHBIAS: /* float */
|
---|
4318 | {
|
---|
4319 | GLfloat units;
|
---|
4320 |
|
---|
4321 | /* @todo not sure if the d3d & ogl definitions are identical. */
|
---|
4322 |
|
---|
4323 | /* Do not change the factor part. */
|
---|
4324 | glGetFloatv(GL_POLYGON_OFFSET_UNITS, &units);
|
---|
4325 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4326 |
|
---|
4327 | glPolygonOffset(pRenderState[i].floatValue, units);
|
---|
4328 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4329 | break;
|
---|
4330 | }
|
---|
4331 |
|
---|
4332 | case SVGA3D_RS_COLORWRITEENABLE: /* SVGA3dColorMask */
|
---|
4333 | {
|
---|
4334 | GLboolean red, green, blue, alpha;
|
---|
4335 | SVGA3dColorMask mask;
|
---|
4336 |
|
---|
4337 | mask.uintValue = pRenderState[i].uintValue;
|
---|
4338 |
|
---|
4339 | red = mask.s.red;
|
---|
4340 | green = mask.s.green;
|
---|
4341 | blue = mask.s.blue;
|
---|
4342 | alpha = mask.s.alpha;
|
---|
4343 |
|
---|
4344 | glColorMask(red, green, blue, alpha);
|
---|
4345 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4346 | break;
|
---|
4347 | }
|
---|
4348 |
|
---|
4349 | case SVGA3D_RS_COLORWRITEENABLE1: /* SVGA3dColorMask to D3DCOLORWRITEENABLE_* */
|
---|
4350 | case SVGA3D_RS_COLORWRITEENABLE2: /* SVGA3dColorMask to D3DCOLORWRITEENABLE_* */
|
---|
4351 | case SVGA3D_RS_COLORWRITEENABLE3: /* SVGA3dColorMask to D3DCOLORWRITEENABLE_* */
|
---|
4352 | Log(("vmsvga3dSetRenderState: WARNING SVGA3D_RS_COLORWRITEENABLEx not supported!!\n"));
|
---|
4353 | break;
|
---|
4354 |
|
---|
4355 | case SVGA3D_RS_SCISSORTESTENABLE: /* SVGA3dBool */
|
---|
4356 | enableCap = GL_SCISSOR_TEST;
|
---|
4357 | val = pRenderState[i].uintValue;
|
---|
4358 | break;
|
---|
4359 |
|
---|
4360 | #if 0
|
---|
4361 | case SVGA3D_RS_DIFFUSEMATERIALSOURCE: /* SVGA3dVertexMaterial */
|
---|
4362 | AssertCompile(D3DMCS_COLOR2 == SVGA3D_VERTEXMATERIAL_SPECULAR);
|
---|
4363 | renderState = D3DRS_DIFFUSEMATERIALSOURCE;
|
---|
4364 | val = pRenderState[i].uintValue;
|
---|
4365 | break;
|
---|
4366 |
|
---|
4367 | case SVGA3D_RS_SPECULARMATERIALSOURCE: /* SVGA3dVertexMaterial */
|
---|
4368 | renderState = D3DRS_SPECULARMATERIALSOURCE;
|
---|
4369 | val = pRenderState[i].uintValue;
|
---|
4370 | break;
|
---|
4371 |
|
---|
4372 | case SVGA3D_RS_AMBIENTMATERIALSOURCE: /* SVGA3dVertexMaterial */
|
---|
4373 | renderState = D3DRS_AMBIENTMATERIALSOURCE;
|
---|
4374 | val = pRenderState[i].uintValue;
|
---|
4375 | break;
|
---|
4376 |
|
---|
4377 | case SVGA3D_RS_EMISSIVEMATERIALSOURCE: /* SVGA3dVertexMaterial */
|
---|
4378 | renderState = D3DRS_EMISSIVEMATERIALSOURCE;
|
---|
4379 | val = pRenderState[i].uintValue;
|
---|
4380 | break;
|
---|
4381 | #endif
|
---|
4382 |
|
---|
4383 | case SVGA3D_RS_WRAP3: /* SVGA3dWrapFlags */
|
---|
4384 | case SVGA3D_RS_WRAP4: /* SVGA3dWrapFlags */
|
---|
4385 | case SVGA3D_RS_WRAP5: /* SVGA3dWrapFlags */
|
---|
4386 | case SVGA3D_RS_WRAP6: /* SVGA3dWrapFlags */
|
---|
4387 | case SVGA3D_RS_WRAP7: /* SVGA3dWrapFlags */
|
---|
4388 | case SVGA3D_RS_WRAP8: /* SVGA3dWrapFlags */
|
---|
4389 | case SVGA3D_RS_WRAP9: /* SVGA3dWrapFlags */
|
---|
4390 | case SVGA3D_RS_WRAP10: /* SVGA3dWrapFlags */
|
---|
4391 | case SVGA3D_RS_WRAP11: /* SVGA3dWrapFlags */
|
---|
4392 | case SVGA3D_RS_WRAP12: /* SVGA3dWrapFlags */
|
---|
4393 | case SVGA3D_RS_WRAP13: /* SVGA3dWrapFlags */
|
---|
4394 | case SVGA3D_RS_WRAP14: /* SVGA3dWrapFlags */
|
---|
4395 | case SVGA3D_RS_WRAP15: /* SVGA3dWrapFlags */
|
---|
4396 | Log(("vmsvga3dSetRenderState: WARNING unsupported SVGA3D_WRAPx (x >= 3)\n"));
|
---|
4397 | break;
|
---|
4398 |
|
---|
4399 | case SVGA3D_RS_LASTPIXEL: /* SVGA3dBool */
|
---|
4400 | case SVGA3D_RS_TWEENFACTOR: /* float */
|
---|
4401 | case SVGA3D_RS_INDEXEDVERTEXBLENDENABLE: /* SVGA3dBool */
|
---|
4402 | case SVGA3D_RS_VERTEXBLEND: /* SVGA3dVertexBlendFlags */
|
---|
4403 | Log(("vmsvga3dSetRenderState: WARNING not applicable!!\n"));
|
---|
4404 | break;
|
---|
4405 |
|
---|
4406 | case SVGA3D_RS_MULTISAMPLEANTIALIAS: /* SVGA3dBool */
|
---|
4407 | enableCap = GL_MULTISAMPLE;
|
---|
4408 | val = pRenderState[i].uintValue;
|
---|
4409 | break;
|
---|
4410 |
|
---|
4411 | case SVGA3D_RS_MULTISAMPLEMASK: /* uint32_t */
|
---|
4412 | case SVGA3D_RS_ANTIALIASEDLINEENABLE: /* SVGA3dBool */
|
---|
4413 | Log(("vmsvga3dSetRenderState: WARNING not applicable??!!\n"));
|
---|
4414 | break;
|
---|
4415 |
|
---|
4416 | case SVGA3D_RS_COORDINATETYPE: /* SVGA3dCoordinateType */
|
---|
4417 | Assert(pRenderState[i].uintValue == SVGA3D_COORDINATE_LEFTHANDED);
|
---|
4418 | /* @todo setup a view matrix to scale the world space by -1 in the z-direction for right handed coordinates. */
|
---|
4419 | /*
|
---|
4420 | renderState = D3DRS_COORDINATETYPE;
|
---|
4421 | val = pRenderState[i].uintValue;
|
---|
4422 | */
|
---|
4423 | break;
|
---|
4424 |
|
---|
4425 | case SVGA3D_RS_FRONTWINDING: /* SVGA3dFrontWinding */
|
---|
4426 | Assert(pRenderState[i].uintValue == SVGA3D_FRONTWINDING_CW);
|
---|
4427 | /* Invert the selected mode because of y-inversion (?) */
|
---|
4428 | glFrontFace((pRenderState[i].uintValue != SVGA3D_FRONTWINDING_CW) ? GL_CW : GL_CCW);
|
---|
4429 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4430 | break;
|
---|
4431 |
|
---|
4432 | case SVGA3D_RS_OUTPUTGAMMA: /* float */
|
---|
4433 | //AssertFailed();
|
---|
4434 | /*
|
---|
4435 | D3DRS_SRGBWRITEENABLE ??
|
---|
4436 | renderState = D3DRS_OUTPUTGAMMA;
|
---|
4437 | val = pRenderState[i].uintValue;
|
---|
4438 | */
|
---|
4439 | break;
|
---|
4440 |
|
---|
4441 | #if 0
|
---|
4442 |
|
---|
4443 | case SVGA3D_RS_VERTEXMATERIALENABLE: /* SVGA3dBool */
|
---|
4444 | //AssertFailed();
|
---|
4445 | renderState = D3DRS_INDEXEDVERTEXBLENDENABLE; /* correct?? */
|
---|
4446 | val = pRenderState[i].uintValue;
|
---|
4447 | break;
|
---|
4448 |
|
---|
4449 | case SVGA3D_RS_TEXTUREFACTOR: /* SVGA3dColor */
|
---|
4450 | renderState = D3DRS_TEXTUREFACTOR;
|
---|
4451 | val = pRenderState[i].uintValue;
|
---|
4452 | break;
|
---|
4453 |
|
---|
4454 | case SVGA3D_RS_LOCALVIEWER: /* SVGA3dBool */
|
---|
4455 | renderState = D3DRS_LOCALVIEWER;
|
---|
4456 | val = pRenderState[i].uintValue;
|
---|
4457 | break;
|
---|
4458 |
|
---|
4459 | case SVGA3D_RS_ZVISIBLE: /* SVGA3dBool */
|
---|
4460 | AssertFailed();
|
---|
4461 | /*
|
---|
4462 | renderState = D3DRS_ZVISIBLE;
|
---|
4463 | val = pRenderState[i].uintValue;
|
---|
4464 | */
|
---|
4465 | break;
|
---|
4466 |
|
---|
4467 | case SVGA3D_RS_CLIPPING: /* SVGA3dBool */
|
---|
4468 | renderState = D3DRS_CLIPPING;
|
---|
4469 | val = pRenderState[i].uintValue;
|
---|
4470 | break;
|
---|
4471 |
|
---|
4472 | case SVGA3D_RS_WRAP0: /* SVGA3dWrapFlags */
|
---|
4473 | glTexParameter GL_TEXTURE_WRAP_S
|
---|
4474 | Assert(SVGA3D_WRAPCOORD_3 == D3DWRAPCOORD_3);
|
---|
4475 | renderState = D3DRS_WRAP0;
|
---|
4476 | val = pRenderState[i].uintValue;
|
---|
4477 | break;
|
---|
4478 |
|
---|
4479 | case SVGA3D_RS_WRAP1: /* SVGA3dWrapFlags */
|
---|
4480 | glTexParameter GL_TEXTURE_WRAP_T
|
---|
4481 | renderState = D3DRS_WRAP1;
|
---|
4482 | val = pRenderState[i].uintValue;
|
---|
4483 | break;
|
---|
4484 |
|
---|
4485 | case SVGA3D_RS_WRAP2: /* SVGA3dWrapFlags */
|
---|
4486 | glTexParameter GL_TEXTURE_WRAP_R
|
---|
4487 | renderState = D3DRS_WRAP2;
|
---|
4488 | val = pRenderState[i].uintValue;
|
---|
4489 | break;
|
---|
4490 |
|
---|
4491 |
|
---|
4492 | case SVGA3D_RS_SEPARATEALPHABLENDENABLE: /* SVGA3dBool */
|
---|
4493 | renderState = D3DRS_SEPARATEALPHABLENDENABLE;
|
---|
4494 | val = pRenderState[i].uintValue;
|
---|
4495 | break;
|
---|
4496 |
|
---|
4497 |
|
---|
4498 | case SVGA3D_RS_BLENDEQUATIONALPHA: /* SVGA3dBlendEquation */
|
---|
4499 | renderState = D3DRS_BLENDOPALPHA;
|
---|
4500 | val = pRenderState[i].uintValue;
|
---|
4501 | break;
|
---|
4502 |
|
---|
4503 | case SVGA3D_RS_TRANSPARENCYANTIALIAS: /* SVGA3dTransparencyAntialiasType */
|
---|
4504 | AssertFailed();
|
---|
4505 | /*
|
---|
4506 | renderState = D3DRS_TRANSPARENCYANTIALIAS;
|
---|
4507 | val = pRenderState[i].uintValue;
|
---|
4508 | */
|
---|
4509 | break;
|
---|
4510 |
|
---|
4511 | #endif
|
---|
4512 | default:
|
---|
4513 | AssertFailed();
|
---|
4514 | break;
|
---|
4515 | }
|
---|
4516 |
|
---|
4517 | if (enableCap != ~0U)
|
---|
4518 | {
|
---|
4519 | if (val)
|
---|
4520 | glEnable(enableCap);
|
---|
4521 | else
|
---|
4522 | glDisable(enableCap);
|
---|
4523 | }
|
---|
4524 | }
|
---|
4525 |
|
---|
4526 | return VINF_SUCCESS;
|
---|
4527 | }
|
---|
4528 |
|
---|
4529 | int vmsvga3dSetRenderTarget(PVGASTATE pThis, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target)
|
---|
4530 | {
|
---|
4531 | PVMSVGA3DCONTEXT pContext;
|
---|
4532 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
4533 | PVMSVGA3DSURFACE pRenderTarget;
|
---|
4534 |
|
---|
4535 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
4536 | AssertReturn(type < SVGA3D_RT_MAX, VERR_INVALID_PARAMETER);
|
---|
4537 | AssertReturn(target.face == 0, VERR_INVALID_PARAMETER);
|
---|
4538 |
|
---|
4539 | Log(("vmsvga3dSetRenderTarget cid=%x type=%x surface id=%x\n", cid, type, target.sid));
|
---|
4540 |
|
---|
4541 | if ( cid >= pState->cContexts
|
---|
4542 | || pState->papContexts[cid]->id != cid)
|
---|
4543 | {
|
---|
4544 | Log(("vmsvga3dSetRenderTarget invalid context id!\n"));
|
---|
4545 | return VERR_INVALID_PARAMETER;
|
---|
4546 | }
|
---|
4547 | pContext = pState->papContexts[cid];
|
---|
4548 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
4549 |
|
---|
4550 | /* Save for vm state save/restore. */
|
---|
4551 | pContext->state.aRenderTargets[type] = target.sid;
|
---|
4552 |
|
---|
4553 | if (target.sid == SVGA3D_INVALID_ID)
|
---|
4554 | {
|
---|
4555 | /* Disable render target. */
|
---|
4556 | switch (type)
|
---|
4557 | {
|
---|
4558 | case SVGA3D_RT_DEPTH:
|
---|
4559 | case SVGA3D_RT_STENCIL:
|
---|
4560 | pState->ext.glFramebufferRenderbuffer(GL_FRAMEBUFFER, (type == SVGA3D_RT_DEPTH) ? GL_DEPTH_ATTACHMENT : GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
|
---|
4561 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4562 | break;
|
---|
4563 |
|
---|
4564 | case SVGA3D_RT_COLOR0:
|
---|
4565 | case SVGA3D_RT_COLOR1:
|
---|
4566 | case SVGA3D_RT_COLOR2:
|
---|
4567 | case SVGA3D_RT_COLOR3:
|
---|
4568 | case SVGA3D_RT_COLOR4:
|
---|
4569 | case SVGA3D_RT_COLOR5:
|
---|
4570 | case SVGA3D_RT_COLOR6:
|
---|
4571 | case SVGA3D_RT_COLOR7:
|
---|
4572 | pContext->sidRenderTarget = SVGA3D_INVALID_ID;
|
---|
4573 | pState->ext.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + type - SVGA3D_RT_COLOR0, 0, 0, 0);
|
---|
4574 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4575 | break;
|
---|
4576 |
|
---|
4577 | default:
|
---|
4578 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
4579 | }
|
---|
4580 | return VINF_SUCCESS;
|
---|
4581 | }
|
---|
4582 |
|
---|
4583 | AssertReturn(target.sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
|
---|
4584 | AssertReturn(target.sid < pState->cSurfaces && pState->papSurfaces[target.sid]->id == target.sid, VERR_INVALID_PARAMETER);
|
---|
4585 | pRenderTarget = pState->papSurfaces[target.sid];
|
---|
4586 |
|
---|
4587 | switch (type)
|
---|
4588 | {
|
---|
4589 | case SVGA3D_RT_DEPTH:
|
---|
4590 | case SVGA3D_RT_STENCIL:
|
---|
4591 | AssertReturn(target.mipmap == 0, VERR_INVALID_PARAMETER);
|
---|
4592 | if (pRenderTarget->oglId.texture == OPENGL_INVALID_ID)
|
---|
4593 | {
|
---|
4594 | Log(("vmsvga3dSetRenderTarget: create renderbuffer to be used as render target; surface id=%x type=%d format=%d\n", target.sid, pRenderTarget->flags, pRenderTarget->internalFormatGL));
|
---|
4595 | pContext = &pState->SharedCtx;
|
---|
4596 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
4597 |
|
---|
4598 | pState->ext.glGenRenderbuffers(1, &pRenderTarget->oglId.renderbuffer);
|
---|
4599 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4600 |
|
---|
4601 | pState->ext.glBindRenderbuffer(GL_RENDERBUFFER, pRenderTarget->oglId.renderbuffer);
|
---|
4602 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4603 |
|
---|
4604 | pState->ext.glRenderbufferStorage(GL_RENDERBUFFER,
|
---|
4605 | pRenderTarget->internalFormatGL,
|
---|
4606 | pRenderTarget->pMipmapLevels[0].size.width,
|
---|
4607 | pRenderTarget->pMipmapLevels[0].size.height);
|
---|
4608 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4609 |
|
---|
4610 | pState->ext.glBindRenderbuffer(GL_RENDERBUFFER, OPENGL_INVALID_ID);
|
---|
4611 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4612 |
|
---|
4613 | pContext = pState->papContexts[cid];
|
---|
4614 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
4615 | pRenderTarget->idWeakContextAssociation = cid;
|
---|
4616 | }
|
---|
4617 |
|
---|
4618 | pState->ext.glBindRenderbuffer(GL_RENDERBUFFER, pRenderTarget->oglId.renderbuffer);
|
---|
4619 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4620 | Assert(!pRenderTarget->fDirty);
|
---|
4621 | AssertReturn(pRenderTarget->oglId.texture != OPENGL_INVALID_ID, VERR_INVALID_PARAMETER);
|
---|
4622 |
|
---|
4623 | pRenderTarget->flags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
|
---|
4624 |
|
---|
4625 | pState->ext.glFramebufferRenderbuffer(GL_FRAMEBUFFER,
|
---|
4626 | (type == SVGA3D_RT_DEPTH) ? GL_DEPTH_ATTACHMENT : GL_STENCIL_ATTACHMENT,
|
---|
4627 | GL_RENDERBUFFER, pRenderTarget->oglId.renderbuffer);
|
---|
4628 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4629 | break;
|
---|
4630 |
|
---|
4631 | case SVGA3D_RT_COLOR0:
|
---|
4632 | case SVGA3D_RT_COLOR1:
|
---|
4633 | case SVGA3D_RT_COLOR2:
|
---|
4634 | case SVGA3D_RT_COLOR3:
|
---|
4635 | case SVGA3D_RT_COLOR4:
|
---|
4636 | case SVGA3D_RT_COLOR5:
|
---|
4637 | case SVGA3D_RT_COLOR6:
|
---|
4638 | case SVGA3D_RT_COLOR7:
|
---|
4639 | {
|
---|
4640 | /* A texture surface can be used as a render target to fill it and later on used as a texture. */
|
---|
4641 | if (pRenderTarget->oglId.texture == OPENGL_INVALID_ID)
|
---|
4642 | {
|
---|
4643 | Log(("vmsvga3dSetRenderTarget: create texture to be used as render target; surface id=%x type=%d format=%d -> create texture\n", target.sid, pRenderTarget->flags, pRenderTarget->format));
|
---|
4644 | int rc = vmsvga3dBackCreateTexture(pState, pContext, cid, pRenderTarget);
|
---|
4645 | AssertRCReturn(rc, rc);
|
---|
4646 | }
|
---|
4647 |
|
---|
4648 | AssertReturn(pRenderTarget->oglId.texture != OPENGL_INVALID_ID, VERR_INVALID_PARAMETER);
|
---|
4649 | Assert(!pRenderTarget->fDirty);
|
---|
4650 |
|
---|
4651 | pRenderTarget->flags |= SVGA3D_SURFACE_HINT_RENDERTARGET;
|
---|
4652 |
|
---|
4653 | pState->ext.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + type - SVGA3D_RT_COLOR0, GL_TEXTURE_2D, pRenderTarget->oglId.texture, target.mipmap);
|
---|
4654 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4655 |
|
---|
4656 | pContext->sidRenderTarget = target.sid;
|
---|
4657 |
|
---|
4658 | #ifdef DEBUG
|
---|
4659 | GLenum status = pState->ext.glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
---|
4660 | if (status != GL_FRAMEBUFFER_COMPLETE)
|
---|
4661 | Log(("vmsvga3dSetRenderTarget: WARNING: glCheckFramebufferStatus returned %x\n", status));
|
---|
4662 | #endif
|
---|
4663 | /* @todo use glDrawBuffers too? */
|
---|
4664 | break;
|
---|
4665 | }
|
---|
4666 |
|
---|
4667 | default:
|
---|
4668 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
4669 | }
|
---|
4670 |
|
---|
4671 | return VINF_SUCCESS;
|
---|
4672 | }
|
---|
4673 |
|
---|
4674 | #if 0
|
---|
4675 | /**
|
---|
4676 | * Convert SVGA texture combiner value to its D3D equivalent
|
---|
4677 | */
|
---|
4678 | static DWORD vmsvga3dTextureCombiner2D3D(uint32_t value)
|
---|
4679 | {
|
---|
4680 | switch (value)
|
---|
4681 | {
|
---|
4682 | case SVGA3D_TC_DISABLE:
|
---|
4683 | return D3DTOP_DISABLE;
|
---|
4684 | case SVGA3D_TC_SELECTARG1:
|
---|
4685 | return D3DTOP_SELECTARG1;
|
---|
4686 | case SVGA3D_TC_SELECTARG2:
|
---|
4687 | return D3DTOP_SELECTARG2;
|
---|
4688 | case SVGA3D_TC_MODULATE:
|
---|
4689 | return D3DTOP_MODULATE;
|
---|
4690 | case SVGA3D_TC_ADD:
|
---|
4691 | return D3DTOP_ADD;
|
---|
4692 | case SVGA3D_TC_ADDSIGNED:
|
---|
4693 | return D3DTOP_ADDSIGNED;
|
---|
4694 | case SVGA3D_TC_SUBTRACT:
|
---|
4695 | return D3DTOP_SUBTRACT;
|
---|
4696 | case SVGA3D_TC_BLENDTEXTUREALPHA:
|
---|
4697 | return D3DTOP_BLENDTEXTUREALPHA;
|
---|
4698 | case SVGA3D_TC_BLENDDIFFUSEALPHA:
|
---|
4699 | return D3DTOP_BLENDDIFFUSEALPHA;
|
---|
4700 | case SVGA3D_TC_BLENDCURRENTALPHA:
|
---|
4701 | return D3DTOP_BLENDCURRENTALPHA;
|
---|
4702 | case SVGA3D_TC_BLENDFACTORALPHA:
|
---|
4703 | return D3DTOP_BLENDFACTORALPHA;
|
---|
4704 | case SVGA3D_TC_MODULATE2X:
|
---|
4705 | return D3DTOP_MODULATE2X;
|
---|
4706 | case SVGA3D_TC_MODULATE4X:
|
---|
4707 | return D3DTOP_MODULATE4X;
|
---|
4708 | case SVGA3D_TC_DSDT:
|
---|
4709 | AssertFailed(); /* @todo ??? */
|
---|
4710 | return D3DTOP_DISABLE;
|
---|
4711 | case SVGA3D_TC_DOTPRODUCT3:
|
---|
4712 | return D3DTOP_DOTPRODUCT3;
|
---|
4713 | case SVGA3D_TC_BLENDTEXTUREALPHAPM:
|
---|
4714 | return D3DTOP_BLENDTEXTUREALPHAPM;
|
---|
4715 | case SVGA3D_TC_ADDSIGNED2X:
|
---|
4716 | return D3DTOP_ADDSIGNED2X;
|
---|
4717 | case SVGA3D_TC_ADDSMOOTH:
|
---|
4718 | return D3DTOP_ADDSMOOTH;
|
---|
4719 | case SVGA3D_TC_PREMODULATE:
|
---|
4720 | return D3DTOP_PREMODULATE;
|
---|
4721 | case SVGA3D_TC_MODULATEALPHA_ADDCOLOR:
|
---|
4722 | return D3DTOP_MODULATEALPHA_ADDCOLOR;
|
---|
4723 | case SVGA3D_TC_MODULATECOLOR_ADDALPHA:
|
---|
4724 | return D3DTOP_MODULATECOLOR_ADDALPHA;
|
---|
4725 | case SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR:
|
---|
4726 | return D3DTOP_MODULATEINVALPHA_ADDCOLOR;
|
---|
4727 | case SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA:
|
---|
4728 | return D3DTOP_MODULATEINVCOLOR_ADDALPHA;
|
---|
4729 | case SVGA3D_TC_BUMPENVMAPLUMINANCE:
|
---|
4730 | return D3DTOP_BUMPENVMAPLUMINANCE;
|
---|
4731 | case SVGA3D_TC_MULTIPLYADD:
|
---|
4732 | return D3DTOP_MULTIPLYADD;
|
---|
4733 | case SVGA3D_TC_LERP:
|
---|
4734 | return D3DTOP_LERP;
|
---|
4735 | default:
|
---|
4736 | AssertFailed();
|
---|
4737 | return D3DTOP_DISABLE;
|
---|
4738 | }
|
---|
4739 | }
|
---|
4740 |
|
---|
4741 | /**
|
---|
4742 | * Convert SVGA texture arg data value to its D3D equivalent
|
---|
4743 | */
|
---|
4744 | static DWORD vmsvga3dTextureArgData2D3D(uint32_t value)
|
---|
4745 | {
|
---|
4746 | switch (value)
|
---|
4747 | {
|
---|
4748 | case SVGA3D_TA_CONSTANT:
|
---|
4749 | return D3DTA_CONSTANT;
|
---|
4750 | case SVGA3D_TA_PREVIOUS:
|
---|
4751 | return D3DTA_CURRENT; /* current = previous */
|
---|
4752 | case SVGA3D_TA_DIFFUSE:
|
---|
4753 | return D3DTA_DIFFUSE;
|
---|
4754 | case SVGA3D_TA_TEXTURE:
|
---|
4755 | return D3DTA_TEXTURE;
|
---|
4756 | case SVGA3D_TA_SPECULAR:
|
---|
4757 | return D3DTA_SPECULAR;
|
---|
4758 | default:
|
---|
4759 | AssertFailed();
|
---|
4760 | return 0;
|
---|
4761 | }
|
---|
4762 | }
|
---|
4763 |
|
---|
4764 | /**
|
---|
4765 | * Convert SVGA texture transform flag value to its D3D equivalent
|
---|
4766 | */
|
---|
4767 | static DWORD vmsvga3dTextTransformFlags2D3D(uint32_t value)
|
---|
4768 | {
|
---|
4769 | switch (value)
|
---|
4770 | {
|
---|
4771 | case SVGA3D_TEX_TRANSFORM_OFF:
|
---|
4772 | return D3DTTFF_DISABLE;
|
---|
4773 | case SVGA3D_TEX_TRANSFORM_S:
|
---|
4774 | return D3DTTFF_COUNT1; /* @todo correct? */
|
---|
4775 | case SVGA3D_TEX_TRANSFORM_T:
|
---|
4776 | return D3DTTFF_COUNT2; /* @todo correct? */
|
---|
4777 | case SVGA3D_TEX_TRANSFORM_R:
|
---|
4778 | return D3DTTFF_COUNT3; /* @todo correct? */
|
---|
4779 | case SVGA3D_TEX_TRANSFORM_Q:
|
---|
4780 | return D3DTTFF_COUNT4; /* @todo correct? */
|
---|
4781 | case SVGA3D_TEX_PROJECTED:
|
---|
4782 | return D3DTTFF_PROJECTED;
|
---|
4783 | default:
|
---|
4784 | AssertFailed();
|
---|
4785 | return 0;
|
---|
4786 | }
|
---|
4787 | }
|
---|
4788 | #endif
|
---|
4789 |
|
---|
4790 | static GLenum vmsvga3dTextureAddress2OGL(SVGA3dTextureAddress value)
|
---|
4791 | {
|
---|
4792 | switch (value)
|
---|
4793 | {
|
---|
4794 | case SVGA3D_TEX_ADDRESS_WRAP:
|
---|
4795 | return GL_REPEAT;
|
---|
4796 | case SVGA3D_TEX_ADDRESS_MIRROR:
|
---|
4797 | return GL_MIRRORED_REPEAT;
|
---|
4798 | case SVGA3D_TEX_ADDRESS_CLAMP:
|
---|
4799 | return GL_CLAMP_TO_EDGE;
|
---|
4800 | case SVGA3D_TEX_ADDRESS_BORDER:
|
---|
4801 | return GL_CLAMP_TO_BORDER;
|
---|
4802 | case SVGA3D_TEX_ADDRESS_MIRRORONCE:
|
---|
4803 | AssertFailed();
|
---|
4804 | return GL_CLAMP_TO_EDGE_SGIS; /* @todo correct? */
|
---|
4805 |
|
---|
4806 | case SVGA3D_TEX_ADDRESS_EDGE:
|
---|
4807 | case SVGA3D_TEX_ADDRESS_INVALID:
|
---|
4808 | default:
|
---|
4809 | AssertFailed();
|
---|
4810 | return GL_REPEAT; /* default */
|
---|
4811 | }
|
---|
4812 | }
|
---|
4813 |
|
---|
4814 | static GLenum vmsvga3dTextureFilter2OGL(SVGA3dTextureFilter value)
|
---|
4815 | {
|
---|
4816 | switch (value)
|
---|
4817 | {
|
---|
4818 | case SVGA3D_TEX_FILTER_NONE:
|
---|
4819 | case SVGA3D_TEX_FILTER_LINEAR:
|
---|
4820 | return GL_LINEAR;
|
---|
4821 | case SVGA3D_TEX_FILTER_NEAREST:
|
---|
4822 | return GL_NEAREST;
|
---|
4823 | case SVGA3D_TEX_FILTER_ANISOTROPIC:
|
---|
4824 | /* @todo */
|
---|
4825 | case SVGA3D_TEX_FILTER_FLATCUBIC: // Deprecated, not implemented
|
---|
4826 | case SVGA3D_TEX_FILTER_GAUSSIANCUBIC: // Deprecated, not implemented
|
---|
4827 | case SVGA3D_TEX_FILTER_PYRAMIDALQUAD: // Not currently implemented
|
---|
4828 | case SVGA3D_TEX_FILTER_GAUSSIANQUAD: // Not currently implemented
|
---|
4829 | default:
|
---|
4830 | AssertFailed();
|
---|
4831 | return GL_LINEAR; /* default */
|
---|
4832 | }
|
---|
4833 | }
|
---|
4834 |
|
---|
4835 | uint32_t vmsvga3dSVGA3dColor2RGBA(SVGA3dColor value)
|
---|
4836 | {
|
---|
4837 | /* flip the red and blue bytes */
|
---|
4838 | uint8_t blue = value & 0xff;
|
---|
4839 | uint8_t red = (value >> 16) & 0xff;
|
---|
4840 | return (value & 0xff00ff00) | red | (blue << 16);
|
---|
4841 | }
|
---|
4842 |
|
---|
4843 | int vmsvga3dSetTextureState(PVGASTATE pThis, uint32_t cid, uint32_t cTextureStates, SVGA3dTextureState *pTextureState)
|
---|
4844 | {
|
---|
4845 | GLenum val;
|
---|
4846 | GLenum currentStage = ~0L;
|
---|
4847 | PVMSVGA3DCONTEXT pContext;
|
---|
4848 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
4849 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
4850 |
|
---|
4851 | Log(("vmsvga3dSetTextureState %x cTextureState=%d\n", cid, cTextureStates));
|
---|
4852 |
|
---|
4853 | if ( cid >= pState->cContexts
|
---|
4854 | || pState->papContexts[cid]->id != cid)
|
---|
4855 | {
|
---|
4856 | Log(("vmsvga3dSetTextureState invalid context id!\n"));
|
---|
4857 | return VERR_INVALID_PARAMETER;
|
---|
4858 | }
|
---|
4859 | pContext = pState->papContexts[cid];
|
---|
4860 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
4861 |
|
---|
4862 | for (unsigned i = 0; i < cTextureStates; i++)
|
---|
4863 | {
|
---|
4864 | GLenum textureType = ~0U;
|
---|
4865 | GLenum samplerType = ~0U;
|
---|
4866 |
|
---|
4867 | Log(("vmsvga3dSetTextureState: cid=%x stage=%d type=%s (%x) val=%x\n", cid, pTextureState[i].stage, vmsvga3dTextureStateToString(pTextureState[i].name), pTextureState[i].name, pTextureState[i].value));
|
---|
4868 | /* Record the texture state for vm state saving. */
|
---|
4869 | if ( pTextureState[i].stage < SVGA3D_MAX_TEXTURE_STAGE
|
---|
4870 | && pTextureState[i].name < SVGA3D_TS_MAX)
|
---|
4871 | {
|
---|
4872 | pContext->state.aTextureState[pTextureState[i].stage][pTextureState[i].name] = pTextureState[i];
|
---|
4873 | }
|
---|
4874 |
|
---|
4875 | /* Active the right texture unit for subsequent texture state changes. */
|
---|
4876 | if (pTextureState[i].stage != currentStage || i == 0)
|
---|
4877 | {
|
---|
4878 | /** @todo Is this the appropriate limit for all kinds of textures? It is the
|
---|
4879 | * size of aSidActiveTexture and for binding/unbinding we cannot exceed it. */
|
---|
4880 | if (pTextureState[i].stage < SVGA3D_MAX_TEXTURE_STAGE)
|
---|
4881 | {
|
---|
4882 | pState->ext.glActiveTexture(GL_TEXTURE0 + pTextureState[i].stage);
|
---|
4883 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4884 | currentStage = pTextureState[i].stage;
|
---|
4885 | }
|
---|
4886 | else
|
---|
4887 | {
|
---|
4888 | AssertMsgFailed(("pTextureState[%d].stage=%#x name=%#x\n", i, pTextureState[i].stage, pTextureState[i].name));
|
---|
4889 | continue;
|
---|
4890 | }
|
---|
4891 | }
|
---|
4892 |
|
---|
4893 | switch (pTextureState[i].name)
|
---|
4894 | {
|
---|
4895 | case SVGA3D_TS_BUMPENVMAT00: /* float */
|
---|
4896 | case SVGA3D_TS_BUMPENVMAT01: /* float */
|
---|
4897 | case SVGA3D_TS_BUMPENVMAT10: /* float */
|
---|
4898 | case SVGA3D_TS_BUMPENVMAT11: /* float */
|
---|
4899 | case SVGA3D_TS_BUMPENVLSCALE: /* float */
|
---|
4900 | case SVGA3D_TS_BUMPENVLOFFSET: /* float */
|
---|
4901 | Log(("vmsvga3dSetTextureState: bump mapping texture options not supported!!\n"));
|
---|
4902 | break;
|
---|
4903 |
|
---|
4904 | case SVGA3D_TS_COLOROP: /* SVGA3dTextureCombiner */
|
---|
4905 | case SVGA3D_TS_COLORARG0: /* SVGA3dTextureArgData */
|
---|
4906 | case SVGA3D_TS_COLORARG1: /* SVGA3dTextureArgData */
|
---|
4907 | case SVGA3D_TS_COLORARG2: /* SVGA3dTextureArgData */
|
---|
4908 | case SVGA3D_TS_ALPHAOP: /* SVGA3dTextureCombiner */
|
---|
4909 | case SVGA3D_TS_ALPHAARG0: /* SVGA3dTextureArgData */
|
---|
4910 | case SVGA3D_TS_ALPHAARG1: /* SVGA3dTextureArgData */
|
---|
4911 | case SVGA3D_TS_ALPHAARG2: /* SVGA3dTextureArgData */
|
---|
4912 | /* @todo; not used by MesaGL */
|
---|
4913 | Log(("vmsvga3dSetTextureState: colorop/alphaop not yet supported!!\n"));
|
---|
4914 | break;
|
---|
4915 | #if 0
|
---|
4916 |
|
---|
4917 | case SVGA3D_TS_TEXCOORDINDEX: /* uint32_t */
|
---|
4918 | textureType = D3DTSS_TEXCOORDINDEX;
|
---|
4919 | val = pTextureState[i].value;
|
---|
4920 | break;
|
---|
4921 |
|
---|
4922 | case SVGA3D_TS_TEXTURETRANSFORMFLAGS: /* SVGA3dTexTransformFlags */
|
---|
4923 | textureType = D3DTSS_TEXTURETRANSFORMFLAGS;
|
---|
4924 | val = vmsvga3dTextTransformFlags2D3D(pTextureState[i].value);
|
---|
4925 | break;
|
---|
4926 | #endif
|
---|
4927 |
|
---|
4928 | case SVGA3D_TS_BIND_TEXTURE: /* SVGA3dSurfaceId */
|
---|
4929 | if (pTextureState[i].value == SVGA3D_INVALID_ID)
|
---|
4930 | {
|
---|
4931 | Log(("SVGA3D_TS_BIND_TEXTURE: stage %d, texture surface id=%x replacing=%x\n",
|
---|
4932 | currentStage, pTextureState[i].value, pContext->aSidActiveTexture[currentStage]));
|
---|
4933 |
|
---|
4934 | pContext->aSidActiveTexture[currentStage] = SVGA3D_INVALID_ID;
|
---|
4935 | /* Unselect the currently associated texture. */
|
---|
4936 | glBindTexture(GL_TEXTURE_2D, 0);
|
---|
4937 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4938 | /* Necessary for the fixed pipeline. */
|
---|
4939 | glDisable(GL_TEXTURE_2D);
|
---|
4940 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4941 | }
|
---|
4942 | else
|
---|
4943 | {
|
---|
4944 | uint32_t sid = pTextureState[i].value;
|
---|
4945 |
|
---|
4946 | AssertReturn(sid < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
|
---|
4947 | AssertReturn(sid < pState->cSurfaces && pState->papSurfaces[sid]->id == sid, VERR_INVALID_PARAMETER);
|
---|
4948 |
|
---|
4949 | PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
|
---|
4950 |
|
---|
4951 | Log(("SVGA3D_TS_BIND_TEXTURE: stage %d, texture surface id=%x (%d,%d) replacing=%x\n",
|
---|
4952 | currentStage, pTextureState[i].value, pSurface->pMipmapLevels[0].size.width,
|
---|
4953 | pSurface->pMipmapLevels[0].size.height, pContext->aSidActiveTexture[currentStage]));
|
---|
4954 |
|
---|
4955 | if (pSurface->oglId.texture == OPENGL_INVALID_ID)
|
---|
4956 | {
|
---|
4957 | Log(("CreateTexture (%d,%d) level=%d\n", pSurface->pMipmapLevels[0].size.width, pSurface->pMipmapLevels[0].size.height, pSurface->faces[0].numMipLevels));
|
---|
4958 | int rc = vmsvga3dBackCreateTexture(pState, pContext, cid, pSurface);
|
---|
4959 | AssertRCReturn(rc, rc);
|
---|
4960 | }
|
---|
4961 |
|
---|
4962 | glBindTexture(GL_TEXTURE_2D, pSurface->oglId.texture);
|
---|
4963 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4964 |
|
---|
4965 | /* Necessary for the fixed pipeline. */
|
---|
4966 | glEnable(GL_TEXTURE_2D);
|
---|
4967 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
4968 |
|
---|
4969 | if (pContext->aSidActiveTexture[currentStage] != sid)
|
---|
4970 | {
|
---|
4971 | /* Recreate the texture state as glBindTexture resets them all (sigh). */
|
---|
4972 | for (uint32_t iStage = 0; iStage < SVGA3D_MAX_TEXTURE_STAGE; iStage++)
|
---|
4973 | {
|
---|
4974 | for (uint32_t j = 0; j < SVGA3D_TS_MAX; j++)
|
---|
4975 | {
|
---|
4976 | SVGA3dTextureState *pTextureStateIter = &pContext->state.aTextureState[iStage][j];
|
---|
4977 |
|
---|
4978 | if ( pTextureStateIter->name != SVGA3D_TS_INVALID
|
---|
4979 | && pTextureStateIter->name != SVGA3D_TS_BIND_TEXTURE)
|
---|
4980 | vmsvga3dSetTextureState(pThis, pContext->id, 1, pTextureStateIter);
|
---|
4981 | }
|
---|
4982 | }
|
---|
4983 | }
|
---|
4984 | pContext->aSidActiveTexture[currentStage] = sid;
|
---|
4985 | }
|
---|
4986 | /* Finished; continue with the next one. */
|
---|
4987 | continue;
|
---|
4988 |
|
---|
4989 | case SVGA3D_TS_ADDRESSW: /* SVGA3dTextureAddress */
|
---|
4990 | textureType = GL_TEXTURE_WRAP_R; /* R = W */
|
---|
4991 | val = vmsvga3dTextureAddress2OGL((SVGA3dTextureAddress)pTextureState[i].value);
|
---|
4992 | break;
|
---|
4993 |
|
---|
4994 | case SVGA3D_TS_ADDRESSU: /* SVGA3dTextureAddress */
|
---|
4995 | textureType = GL_TEXTURE_WRAP_S; /* S = U */
|
---|
4996 | val = vmsvga3dTextureAddress2OGL((SVGA3dTextureAddress)pTextureState[i].value);
|
---|
4997 | break;
|
---|
4998 |
|
---|
4999 | case SVGA3D_TS_ADDRESSV: /* SVGA3dTextureAddress */
|
---|
5000 | textureType = GL_TEXTURE_WRAP_T; /* T = V */
|
---|
5001 | val = vmsvga3dTextureAddress2OGL((SVGA3dTextureAddress)pTextureState[i].value);
|
---|
5002 | break;
|
---|
5003 |
|
---|
5004 | case SVGA3D_TS_MIPFILTER: /* SVGA3dTextureFilter */
|
---|
5005 | case SVGA3D_TS_MINFILTER: /* SVGA3dTextureFilter */
|
---|
5006 | {
|
---|
5007 | uint32_t mipFilter = pContext->state.aTextureState[currentStage][SVGA3D_TS_MIPFILTER].value;
|
---|
5008 | uint32_t minFilter = pContext->state.aTextureState[currentStage][SVGA3D_TS_MINFILTER].value;
|
---|
5009 |
|
---|
5010 | /* If SVGA3D_TS_MIPFILTER is set to NONE, then use SVGA3D_TS_MIPFILTER, otherwise SVGA3D_TS_MIPFILTER enables mipmap minification. */
|
---|
5011 | textureType = GL_TEXTURE_MIN_FILTER;
|
---|
5012 | if (mipFilter != SVGA3D_TEX_FILTER_NONE)
|
---|
5013 | {
|
---|
5014 | if (minFilter == SVGA3D_TEX_FILTER_NEAREST)
|
---|
5015 | {
|
---|
5016 | if (mipFilter == SVGA3D_TEX_FILTER_LINEAR)
|
---|
5017 | val = GL_NEAREST_MIPMAP_LINEAR;
|
---|
5018 | else
|
---|
5019 | val = GL_NEAREST_MIPMAP_NEAREST;
|
---|
5020 | }
|
---|
5021 | else
|
---|
5022 | {
|
---|
5023 | if (mipFilter == SVGA3D_TEX_FILTER_LINEAR)
|
---|
5024 | val = GL_LINEAR_MIPMAP_LINEAR;
|
---|
5025 | else
|
---|
5026 | val = GL_LINEAR_MIPMAP_NEAREST;
|
---|
5027 | }
|
---|
5028 | }
|
---|
5029 | else
|
---|
5030 | val = vmsvga3dTextureFilter2OGL((SVGA3dTextureFilter)minFilter);
|
---|
5031 | break;
|
---|
5032 | }
|
---|
5033 |
|
---|
5034 | case SVGA3D_TS_MAGFILTER: /* SVGA3dTextureFilter */
|
---|
5035 | textureType = GL_TEXTURE_MAG_FILTER;
|
---|
5036 | val = vmsvga3dTextureFilter2OGL((SVGA3dTextureFilter)pTextureState[i].value);
|
---|
5037 | Assert(val == GL_NEAREST || val == GL_LINEAR);
|
---|
5038 | break;
|
---|
5039 |
|
---|
5040 | case SVGA3D_TS_BORDERCOLOR: /* SVGA3dColor */
|
---|
5041 | {
|
---|
5042 | GLfloat color[4]; /* red, green, blue, alpha */
|
---|
5043 |
|
---|
5044 | vmsvgaColor2GLFloatArray(pTextureState[i].value, &color[0], &color[1], &color[2], &color[3]);
|
---|
5045 |
|
---|
5046 | glTexParameterfv(GL_TEXTURE_2D /* @todo flexible type */, GL_TEXTURE_BORDER_COLOR, color); /* Identical; default 0.0 identical too */
|
---|
5047 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5048 | break;
|
---|
5049 | }
|
---|
5050 |
|
---|
5051 | case SVGA3D_TS_TEXTURE_LOD_BIAS: /* float */
|
---|
5052 | glTexParameterf(GL_TEXTURE_2D /* @todo flexible type */, GL_TEXTURE_LOD_BIAS, pTextureState[i].value); /* Identical; default 0.0 identical too */
|
---|
5053 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5054 | break;
|
---|
5055 |
|
---|
5056 | case SVGA3D_TS_TEXTURE_MIPMAP_LEVEL: /* uint32_t */
|
---|
5057 | textureType = GL_TEXTURE_BASE_LEVEL;
|
---|
5058 | val = pTextureState[i].value;
|
---|
5059 | break;
|
---|
5060 |
|
---|
5061 | #if 0
|
---|
5062 | case SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL: /* uint32_t */
|
---|
5063 | samplerType = D3DSAMP_MAXANISOTROPY;
|
---|
5064 | val = pTextureState[i].value; /* Identical?? */
|
---|
5065 | break;
|
---|
5066 |
|
---|
5067 | case SVGA3D_TS_GAMMA: /* float */
|
---|
5068 | samplerType = D3DSAMP_SRGBTEXTURE;
|
---|
5069 | /* Boolean in D3D */
|
---|
5070 | if (pTextureState[i].floatValue == 1.0f)
|
---|
5071 | val = FALSE;
|
---|
5072 | else
|
---|
5073 | val = TRUE;
|
---|
5074 | break;
|
---|
5075 | #endif
|
---|
5076 | /* Internal commands, that don't map directly to the SetTextureStageState API. */
|
---|
5077 | case SVGA3D_TS_TEXCOORDGEN: /* SVGA3dTextureCoordGen */
|
---|
5078 | AssertFailed();
|
---|
5079 | break;
|
---|
5080 |
|
---|
5081 | default:
|
---|
5082 | //AssertFailed();
|
---|
5083 | break;
|
---|
5084 | }
|
---|
5085 |
|
---|
5086 | if (textureType != ~0U)
|
---|
5087 | {
|
---|
5088 | glTexParameteri(GL_TEXTURE_2D /* @todo flexible type */, textureType, val);
|
---|
5089 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5090 | }
|
---|
5091 | }
|
---|
5092 |
|
---|
5093 | return VINF_SUCCESS;
|
---|
5094 | }
|
---|
5095 |
|
---|
5096 | int vmsvga3dSetMaterial(PVGASTATE pThis, uint32_t cid, SVGA3dFace face, SVGA3dMaterial *pMaterial)
|
---|
5097 | {
|
---|
5098 | PVMSVGA3DCONTEXT pContext;
|
---|
5099 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
5100 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
5101 | GLenum oglFace;
|
---|
5102 |
|
---|
5103 | Log(("vmsvga3dSetMaterial cid=%x face %d\n", cid, face));
|
---|
5104 |
|
---|
5105 | if ( cid >= pState->cContexts
|
---|
5106 | || pState->papContexts[cid]->id != cid)
|
---|
5107 | {
|
---|
5108 | Log(("vmsvga3dSetMaterial invalid context id!\n"));
|
---|
5109 | return VERR_INVALID_PARAMETER;
|
---|
5110 | }
|
---|
5111 | pContext = pState->papContexts[cid];
|
---|
5112 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
5113 |
|
---|
5114 | switch (face)
|
---|
5115 | {
|
---|
5116 | case SVGA3D_FACE_NONE:
|
---|
5117 | case SVGA3D_FACE_FRONT:
|
---|
5118 | oglFace = GL_FRONT;
|
---|
5119 | break;
|
---|
5120 |
|
---|
5121 | case SVGA3D_FACE_BACK:
|
---|
5122 | oglFace = GL_BACK;
|
---|
5123 | break;
|
---|
5124 |
|
---|
5125 | case SVGA3D_FACE_FRONT_BACK:
|
---|
5126 | oglFace = GL_FRONT_AND_BACK;
|
---|
5127 | break;
|
---|
5128 |
|
---|
5129 | default:
|
---|
5130 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
5131 | }
|
---|
5132 |
|
---|
5133 | /* Save for vm state save/restore. */
|
---|
5134 | pContext->state.aMaterial[face].fValid = true;
|
---|
5135 | pContext->state.aMaterial[face].material = *pMaterial;
|
---|
5136 | pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_MATERIAL;
|
---|
5137 |
|
---|
5138 | glMaterialfv(oglFace, GL_DIFFUSE, pMaterial->diffuse);
|
---|
5139 | glMaterialfv(oglFace, GL_AMBIENT, pMaterial->ambient);
|
---|
5140 | glMaterialfv(oglFace, GL_SPECULAR, pMaterial->specular);
|
---|
5141 | glMaterialfv(oglFace, GL_EMISSION, pMaterial->emissive);
|
---|
5142 | glMaterialfv(oglFace, GL_SHININESS, &pMaterial->shininess);
|
---|
5143 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5144 |
|
---|
5145 | return VINF_SUCCESS;
|
---|
5146 | }
|
---|
5147 |
|
---|
5148 | /* @todo Move into separate library as we are using logic from Wine here. */
|
---|
5149 | int vmsvga3dSetLightData(PVGASTATE pThis, uint32_t cid, uint32_t index, SVGA3dLightData *pData)
|
---|
5150 | {
|
---|
5151 | PVMSVGA3DCONTEXT pContext;
|
---|
5152 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
5153 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
5154 | float QuadAttenuation;
|
---|
5155 |
|
---|
5156 | Log(("vmsvga3dSetLightData cid=%x index=%d type=%d\n", cid, index, pData->type));
|
---|
5157 |
|
---|
5158 | if ( cid >= pState->cContexts
|
---|
5159 | || pState->papContexts[cid]->id != cid)
|
---|
5160 | {
|
---|
5161 | Log(("vmsvga3dSetLightData invalid context id!\n"));
|
---|
5162 | return VERR_INVALID_PARAMETER;
|
---|
5163 | }
|
---|
5164 | pContext = pState->papContexts[cid];
|
---|
5165 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
5166 |
|
---|
5167 | /* Store for vm state save/restore */
|
---|
5168 | if (index < SVGA3D_MAX_LIGHTS)
|
---|
5169 | {
|
---|
5170 | pContext->state.aLightData[index].fValidData = true;
|
---|
5171 | pContext->state.aLightData[index].data = *pData;
|
---|
5172 | }
|
---|
5173 | else
|
---|
5174 | AssertFailed();
|
---|
5175 |
|
---|
5176 | if ( pData->attenuation0 < 0.0f
|
---|
5177 | || pData->attenuation1 < 0.0f
|
---|
5178 | || pData->attenuation2 < 0.0f)
|
---|
5179 | {
|
---|
5180 | Log(("vmsvga3dSetLightData: invalid negative attenuation values!!\n"));
|
---|
5181 | return VINF_SUCCESS; /* ignore; could crash the GL driver */
|
---|
5182 | }
|
---|
5183 |
|
---|
5184 | /* Light settings are affected by the model view in OpenGL, the View transform in direct3d */
|
---|
5185 | glMatrixMode(GL_MODELVIEW);
|
---|
5186 | glPushMatrix();
|
---|
5187 | glLoadMatrixf(pContext->state.aTransformState[SVGA3D_TRANSFORM_VIEW].matrix);
|
---|
5188 |
|
---|
5189 | glLightfv(GL_LIGHT0 + index, GL_DIFFUSE, pData->diffuse);
|
---|
5190 | glLightfv(GL_LIGHT0 + index, GL_SPECULAR, pData->specular);
|
---|
5191 | glLightfv(GL_LIGHT0 + index, GL_AMBIENT, pData->ambient);
|
---|
5192 |
|
---|
5193 | if (pData->range * pData->range >= FLT_MIN)
|
---|
5194 | QuadAttenuation = 1.4f / (pData->range * pData->range);
|
---|
5195 | else
|
---|
5196 | QuadAttenuation = 0.0f;
|
---|
5197 |
|
---|
5198 | switch (pData->type)
|
---|
5199 | {
|
---|
5200 | case SVGA3D_LIGHTTYPE_POINT:
|
---|
5201 | {
|
---|
5202 | GLfloat position[4];
|
---|
5203 |
|
---|
5204 | position[0] = pData->position[0];
|
---|
5205 | position[1] = pData->position[1];
|
---|
5206 | position[2] = pData->position[2];
|
---|
5207 | position[3] = 1.0f;
|
---|
5208 |
|
---|
5209 | glLightfv(GL_LIGHT0 + index, GL_POSITION, position);
|
---|
5210 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5211 |
|
---|
5212 | glLightf(GL_LIGHT0 + index, GL_SPOT_CUTOFF, 180.0f);
|
---|
5213 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5214 |
|
---|
5215 | /* Attenuation - Are these right? guessing... */
|
---|
5216 | glLightf(GL_LIGHT0 + index, GL_CONSTANT_ATTENUATION, pData->attenuation0);
|
---|
5217 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5218 |
|
---|
5219 | glLightf(GL_LIGHT0 + index, GL_LINEAR_ATTENUATION, pData->attenuation1);
|
---|
5220 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5221 |
|
---|
5222 | glLightf(GL_LIGHT0 + index, GL_QUADRATIC_ATTENUATION, (QuadAttenuation < pData->attenuation2) ? pData->attenuation2 : QuadAttenuation);
|
---|
5223 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5224 |
|
---|
5225 | /* @todo range */
|
---|
5226 | break;
|
---|
5227 | }
|
---|
5228 |
|
---|
5229 | case SVGA3D_LIGHTTYPE_SPOT1:
|
---|
5230 | {
|
---|
5231 | GLfloat exponent;
|
---|
5232 | GLfloat position[4];
|
---|
5233 | const GLfloat pi = 4.0f * atanf(1.0f);
|
---|
5234 |
|
---|
5235 | position[0] = pData->position[0];
|
---|
5236 | position[1] = pData->position[1];
|
---|
5237 | position[2] = pData->position[2];
|
---|
5238 | position[3] = 1.0f;
|
---|
5239 |
|
---|
5240 | glLightfv(GL_LIGHT0 + index, GL_POSITION, position);
|
---|
5241 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5242 |
|
---|
5243 | position[0] = pData->direction[0];
|
---|
5244 | position[1] = pData->direction[1];
|
---|
5245 | position[2] = pData->direction[2];
|
---|
5246 | position[3] = 1.0f;
|
---|
5247 |
|
---|
5248 | glLightfv(GL_LIGHT0 + index, GL_SPOT_DIRECTION, position);
|
---|
5249 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5250 |
|
---|
5251 | /*
|
---|
5252 | * opengl-ish and d3d-ish spot lights use too different models for the
|
---|
5253 | * light "intensity" as a function of the angle towards the main light direction,
|
---|
5254 | * so we only can approximate very roughly.
|
---|
5255 | * however spot lights are rather rarely used in games (if ever used at all).
|
---|
5256 | * furthermore if still used, probably nobody pays attention to such details.
|
---|
5257 | */
|
---|
5258 | if (pData->falloff == 0)
|
---|
5259 | {
|
---|
5260 | /* Falloff = 0 is easy, because d3d's and opengl's spot light equations have the
|
---|
5261 | * falloff resp. exponent parameter as an exponent, so the spot light lighting
|
---|
5262 | * will always be 1.0 for both of them, and we don't have to care for the
|
---|
5263 | * rest of the rather complex calculation
|
---|
5264 | */
|
---|
5265 | exponent = 0.0f;
|
---|
5266 | }
|
---|
5267 | else
|
---|
5268 | {
|
---|
5269 | float rho = pData->theta + (pData->phi - pData->theta) / (2 * pData->falloff);
|
---|
5270 | if (rho < 0.0001f)
|
---|
5271 | rho = 0.0001f;
|
---|
5272 | exponent = -0.3f/log(cos(rho/2));
|
---|
5273 | }
|
---|
5274 | if (exponent > 128.0f)
|
---|
5275 | exponent = 128.0f;
|
---|
5276 |
|
---|
5277 | glLightf(GL_LIGHT0 + index, GL_SPOT_EXPONENT, exponent);
|
---|
5278 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5279 |
|
---|
5280 | glLightf(GL_LIGHT0 + index, GL_SPOT_CUTOFF, pData->phi * 90.0 / pi);
|
---|
5281 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5282 |
|
---|
5283 | /* Attenuation - Are these right? guessing... */
|
---|
5284 | glLightf(GL_LIGHT0 + index, GL_CONSTANT_ATTENUATION, pData->attenuation0);
|
---|
5285 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5286 |
|
---|
5287 | glLightf(GL_LIGHT0 + index, GL_LINEAR_ATTENUATION, pData->attenuation1);
|
---|
5288 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5289 |
|
---|
5290 | glLightf(GL_LIGHT0 + index, GL_QUADRATIC_ATTENUATION, (QuadAttenuation < pData->attenuation2) ? pData->attenuation2 : QuadAttenuation);
|
---|
5291 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5292 |
|
---|
5293 | /* @todo range */
|
---|
5294 | break;
|
---|
5295 | }
|
---|
5296 |
|
---|
5297 | case SVGA3D_LIGHTTYPE_DIRECTIONAL:
|
---|
5298 | {
|
---|
5299 | GLfloat position[4];
|
---|
5300 |
|
---|
5301 | position[0] = -pData->direction[0];
|
---|
5302 | position[1] = -pData->direction[1];
|
---|
5303 | position[2] = -pData->direction[2];
|
---|
5304 | position[3] = 0.0f;
|
---|
5305 |
|
---|
5306 | glLightfv(GL_LIGHT0 + index, GL_POSITION, position); /* Note gl uses w position of 0 for direction! */
|
---|
5307 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5308 |
|
---|
5309 | glLightf(GL_LIGHT0 + index, GL_SPOT_CUTOFF, 180.0f);
|
---|
5310 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5311 |
|
---|
5312 | glLightf(GL_LIGHT0 + index, GL_SPOT_EXPONENT, 0.0f);
|
---|
5313 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
5314 | break;
|
---|
5315 | }
|
---|
5316 |
|
---|
5317 | case SVGA3D_LIGHTTYPE_SPOT2:
|
---|
5318 | default:
|
---|
5319 | Log(("Unsupported light type!!\n"));
|
---|
5320 | return VERR_INVALID_PARAMETER;
|
---|
5321 | }
|
---|
5322 |
|
---|
5323 | /* Restore the modelview matrix */
|
---|
5324 | glPopMatrix();
|
---|
5325 |
|
---|
5326 | return VINF_SUCCESS;
|
---|
5327 | }
|
---|
5328 |
|
---|
5329 | int vmsvga3dSetLightEnabled(PVGASTATE pThis, uint32_t cid, uint32_t index, uint32_t enabled)
|
---|
5330 | {
|
---|
5331 | PVMSVGA3DCONTEXT pContext;
|
---|
5332 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
5333 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
5334 |
|
---|
5335 | Log(("vmsvga3dSetLightEnabled cid=%x %d -> %d\n", cid, index, enabled));
|
---|
5336 |
|
---|
5337 | if ( cid >= pState->cContexts
|
---|
5338 | || pState->papContexts[cid]->id != cid)
|
---|
5339 | {
|
---|
5340 | Log(("vmsvga3dSetLightEnabled invalid context id!\n"));
|
---|
5341 | return VERR_INVALID_PARAMETER;
|
---|
5342 | }
|
---|
5343 | pContext = pState->papContexts[cid];
|
---|
5344 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
5345 |
|
---|
5346 | /* Store for vm state save/restore */
|
---|
5347 | if (index < SVGA3D_MAX_LIGHTS)
|
---|
5348 | pContext->state.aLightData[index].fEnabled = !!enabled;
|
---|
5349 | else
|
---|
5350 | AssertFailed();
|
---|
5351 |
|
---|
5352 | if (enabled)
|
---|
5353 | {
|
---|
5354 | /* Load the default settings if none have been set yet. */
|
---|
5355 | if (!pContext->state.aLightData[index].fValidData)
|
---|
5356 | vmsvga3dSetLightData(pThis, cid, index, (SVGA3dLightData *)&vmsvga3d_default_light);
|
---|
5357 | glEnable(GL_LIGHT0 + index);
|
---|
5358 | }
|
---|
5359 | else
|
---|
5360 | glDisable(GL_LIGHT0 + index);
|
---|
5361 |
|
---|
5362 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5363 | return VINF_SUCCESS;
|
---|
5364 | }
|
---|
5365 |
|
---|
5366 | int vmsvga3dSetViewPort(PVGASTATE pThis, uint32_t cid, SVGA3dRect *pRect)
|
---|
5367 | {
|
---|
5368 | PVMSVGA3DCONTEXT pContext;
|
---|
5369 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
5370 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
5371 |
|
---|
5372 | Log(("vmsvga3dSetViewPort cid=%x (%d,%d)(%d,%d)\n", cid, pRect->x, pRect->y, pRect->w, pRect->h));
|
---|
5373 |
|
---|
5374 | if ( cid >= pState->cContexts
|
---|
5375 | || pState->papContexts[cid]->id != cid)
|
---|
5376 | {
|
---|
5377 | Log(("vmsvga3dSetViewPort invalid context id!\n"));
|
---|
5378 | return VERR_INVALID_PARAMETER;
|
---|
5379 | }
|
---|
5380 | pContext = pState->papContexts[cid];
|
---|
5381 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
5382 |
|
---|
5383 | /* Save for vm state save/restore. */
|
---|
5384 | pContext->state.RectViewPort = *pRect;
|
---|
5385 | pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_VIEWPORT;
|
---|
5386 |
|
---|
5387 | /* @todo y-inversion for partial viewport coordinates? */
|
---|
5388 | glViewport(pRect->x, pRect->y, pRect->w, pRect->h);
|
---|
5389 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5390 |
|
---|
5391 | /* Reset the projection matrix as that relies on the viewport setting. */
|
---|
5392 | if (pContext->state.aTransformState[SVGA3D_TRANSFORM_PROJECTION].fValid == true)
|
---|
5393 | {
|
---|
5394 | vmsvga3dSetTransform(pThis, cid, SVGA3D_TRANSFORM_PROJECTION, pContext->state.aTransformState[SVGA3D_TRANSFORM_PROJECTION].matrix);
|
---|
5395 | }
|
---|
5396 | else
|
---|
5397 | {
|
---|
5398 | float matrix[16];
|
---|
5399 |
|
---|
5400 | /* identity matrix if no matrix set. */
|
---|
5401 | memset(matrix, 0, sizeof(matrix));
|
---|
5402 | matrix[0] = 1.0;
|
---|
5403 | matrix[5] = 1.0;
|
---|
5404 | matrix[10] = 1.0;
|
---|
5405 | matrix[15] = 1.0;
|
---|
5406 | vmsvga3dSetTransform(pThis, cid, SVGA3D_TRANSFORM_PROJECTION, matrix);
|
---|
5407 | }
|
---|
5408 |
|
---|
5409 | return VINF_SUCCESS;
|
---|
5410 | }
|
---|
5411 |
|
---|
5412 | int vmsvga3dSetClipPlane(PVGASTATE pThis, uint32_t cid, uint32_t index, float plane[4])
|
---|
5413 | {
|
---|
5414 | PVMSVGA3DCONTEXT pContext;
|
---|
5415 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
5416 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
5417 | double oglPlane[4];
|
---|
5418 |
|
---|
5419 | Log(("vmsvga3dSetClipPlane cid=%x %d (%d,%d)(%d,%d)\n", cid, index, (unsigned)(plane[0] * 100.0), (unsigned)(plane[1] * 100.0), (unsigned)(plane[2] * 100.0), (unsigned)(plane[3] * 100.0)));
|
---|
5420 | AssertReturn(index < SVGA3D_CLIPPLANE_MAX, VERR_INVALID_PARAMETER);
|
---|
5421 |
|
---|
5422 | if ( cid >= pState->cContexts
|
---|
5423 | || pState->papContexts[cid]->id != cid)
|
---|
5424 | {
|
---|
5425 | Log(("vmsvga3dSetClipPlane invalid context id!\n"));
|
---|
5426 | return VERR_INVALID_PARAMETER;
|
---|
5427 | }
|
---|
5428 | pContext = pState->papContexts[cid];
|
---|
5429 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
5430 |
|
---|
5431 | /* Store for vm state save/restore. */
|
---|
5432 | pContext->state.aClipPlane[index].fValid = true;
|
---|
5433 | memcpy(pContext->state.aClipPlane[index].plane, plane, sizeof(pContext->state.aClipPlane[index].plane));
|
---|
5434 |
|
---|
5435 | /** @todo clip plane affected by model view in OpenGL & view in D3D + vertex shader -> not transformed (see Wine; state.c clipplane) */
|
---|
5436 | oglPlane[0] = (double)plane[0];
|
---|
5437 | oglPlane[1] = (double)plane[1];
|
---|
5438 | oglPlane[2] = (double)plane[2];
|
---|
5439 | oglPlane[3] = (double)plane[3];
|
---|
5440 |
|
---|
5441 | glClipPlane(GL_CLIP_PLANE0 + index, oglPlane);
|
---|
5442 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5443 |
|
---|
5444 | return VINF_SUCCESS;
|
---|
5445 | }
|
---|
5446 |
|
---|
5447 | int vmsvga3dSetScissorRect(PVGASTATE pThis, uint32_t cid, SVGA3dRect *pRect)
|
---|
5448 | {
|
---|
5449 | PVMSVGA3DCONTEXT pContext;
|
---|
5450 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
5451 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
5452 |
|
---|
5453 | Log(("vmsvga3dSetScissorRect cid=%x (%d,%d)(%d,%d)\n", cid, pRect->x, pRect->y, pRect->w, pRect->h));
|
---|
5454 |
|
---|
5455 | if ( cid >= pState->cContexts
|
---|
5456 | || pState->papContexts[cid]->id != cid)
|
---|
5457 | {
|
---|
5458 | Log(("vmsvga3dSetScissorRect invalid context id!\n"));
|
---|
5459 | return VERR_INVALID_PARAMETER;
|
---|
5460 | }
|
---|
5461 | pContext = pState->papContexts[cid];
|
---|
5462 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
5463 |
|
---|
5464 | /* Store for vm state save/restore. */
|
---|
5465 | pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_SCISSORRECT;
|
---|
5466 | pContext->state.RectScissor = *pRect;
|
---|
5467 |
|
---|
5468 | glScissor(pRect->x, pRect->y, pRect->w, pRect->h);
|
---|
5469 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5470 |
|
---|
5471 | return VINF_SUCCESS;
|
---|
5472 | }
|
---|
5473 |
|
---|
5474 | static void vmsvgaColor2GLFloatArray(uint32_t color, GLfloat *pRed, GLfloat *pGreen, GLfloat *pBlue, GLfloat *pAlpha)
|
---|
5475 | {
|
---|
5476 | /* Convert byte color components to float (0-1.0) */
|
---|
5477 | *pAlpha = (GLfloat)(color >> 24) / 255.0;
|
---|
5478 | *pRed = (GLfloat)((color >> 16) & 0xff) / 255.0;
|
---|
5479 | *pGreen = (GLfloat)((color >> 8) & 0xff) / 255.0;
|
---|
5480 | *pBlue = (GLfloat)(color & 0xff) / 255.0;
|
---|
5481 | }
|
---|
5482 |
|
---|
5483 | int vmsvga3dCommandClear(PVGASTATE pThis, uint32_t cid, SVGA3dClearFlag clearFlag, uint32_t color, float depth, uint32_t stencil,
|
---|
5484 | uint32_t cRects, SVGA3dRect *pRect)
|
---|
5485 | {
|
---|
5486 | GLbitfield mask = 0;
|
---|
5487 | PVMSVGA3DCONTEXT pContext;
|
---|
5488 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
5489 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
5490 | GLboolean fDepthWriteEnabled = GL_FALSE;
|
---|
5491 |
|
---|
5492 | Log(("vmsvga3dCommandClear cid=%x clearFlag=%x color=%x depth=%d stencil=%x cRects=%d\n", cid, clearFlag, color, (uint32_t)(depth * 100.0), stencil, cRects));
|
---|
5493 |
|
---|
5494 | if ( cid >= pState->cContexts
|
---|
5495 | || pState->papContexts[cid]->id != cid)
|
---|
5496 | {
|
---|
5497 | Log(("vmsvga3dCommandClear invalid context id!\n"));
|
---|
5498 | return VERR_INVALID_PARAMETER;
|
---|
5499 | }
|
---|
5500 | pContext = pState->papContexts[cid];
|
---|
5501 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
5502 |
|
---|
5503 | if (clearFlag & SVGA3D_CLEAR_COLOR)
|
---|
5504 | {
|
---|
5505 | GLfloat red, green, blue, alpha;
|
---|
5506 |
|
---|
5507 | vmsvgaColor2GLFloatArray(color, &red, &green, &blue, &alpha);
|
---|
5508 |
|
---|
5509 | /* Set the color clear value. */
|
---|
5510 | glClearColor(red, green, blue, alpha);
|
---|
5511 |
|
---|
5512 | mask |= GL_COLOR_BUFFER_BIT;
|
---|
5513 | }
|
---|
5514 | if (clearFlag & SVGA3D_CLEAR_STENCIL)
|
---|
5515 | {
|
---|
5516 | /* @todo possibly the same problem as with glDepthMask */
|
---|
5517 | glClearStencil(stencil);
|
---|
5518 | mask |= GL_STENCIL_BUFFER_BIT;
|
---|
5519 | }
|
---|
5520 | if (clearFlag & SVGA3D_CLEAR_DEPTH)
|
---|
5521 | {
|
---|
5522 | glClearDepth((GLdouble)depth);
|
---|
5523 | mask |= GL_DEPTH_BUFFER_BIT;
|
---|
5524 |
|
---|
5525 | /* glClear will not clear the depth buffer if writing is disabled. */
|
---|
5526 | glGetBooleanv(GL_DEPTH_WRITEMASK, &fDepthWriteEnabled);
|
---|
5527 | if (fDepthWriteEnabled == GL_FALSE)
|
---|
5528 | glDepthMask(GL_TRUE);
|
---|
5529 | }
|
---|
5530 |
|
---|
5531 | if (cRects)
|
---|
5532 | {
|
---|
5533 | /* Save the current scissor test bit and scissor box. */
|
---|
5534 | glPushAttrib(GL_SCISSOR_BIT);
|
---|
5535 | glEnable(GL_SCISSOR_TEST);
|
---|
5536 | for (unsigned i=0; i < cRects; i++)
|
---|
5537 | {
|
---|
5538 | Log(("vmsvga3dCommandClear: rect %d (%d,%d)(%d,%d)\n", i, pRect[i].x, pRect[i].y, pRect[i].x + pRect[i].w, pRect[i].y + pRect[i].h));
|
---|
5539 | glScissor(pRect[i].x, pRect[i].y, pRect[i].w, pRect[i].h);
|
---|
5540 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5541 | glClear(mask);
|
---|
5542 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5543 | }
|
---|
5544 | /* Restore the old scissor test bit and box */
|
---|
5545 | glPopAttrib();
|
---|
5546 | }
|
---|
5547 | else
|
---|
5548 | {
|
---|
5549 | glClear(mask);
|
---|
5550 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5551 | }
|
---|
5552 |
|
---|
5553 | /* Restore depth write state. */
|
---|
5554 | if ( (clearFlag & SVGA3D_CLEAR_DEPTH)
|
---|
5555 | && fDepthWriteEnabled == GL_FALSE)
|
---|
5556 | glDepthMask(GL_FALSE);
|
---|
5557 |
|
---|
5558 | return VINF_SUCCESS;
|
---|
5559 | }
|
---|
5560 |
|
---|
5561 | /* Convert VMWare vertex declaration to its OpenGL equivalent. */
|
---|
5562 | int vmsvga3dVertexDecl2OGL(SVGA3dVertexArrayIdentity &identity, GLint &size, GLenum &type, GLboolean &normalized)
|
---|
5563 | {
|
---|
5564 | normalized = GL_FALSE;
|
---|
5565 | switch (identity.type)
|
---|
5566 | {
|
---|
5567 | case SVGA3D_DECLTYPE_FLOAT1:
|
---|
5568 | size = 1;
|
---|
5569 | type = GL_FLOAT;
|
---|
5570 | break;
|
---|
5571 | case SVGA3D_DECLTYPE_FLOAT2:
|
---|
5572 | size = 2;
|
---|
5573 | type = GL_FLOAT;
|
---|
5574 | break;
|
---|
5575 | case SVGA3D_DECLTYPE_FLOAT3:
|
---|
5576 | size = 3;
|
---|
5577 | type = GL_FLOAT;
|
---|
5578 | break;
|
---|
5579 | case SVGA3D_DECLTYPE_FLOAT4:
|
---|
5580 | size = 4;
|
---|
5581 | type = GL_FLOAT;
|
---|
5582 | break;
|
---|
5583 |
|
---|
5584 | case SVGA3D_DECLTYPE_D3DCOLOR:
|
---|
5585 | size = GL_BGRA; /* @note requires GL_ARB_vertex_array_bgra */
|
---|
5586 | type = GL_UNSIGNED_BYTE;
|
---|
5587 | normalized = GL_TRUE; /* glVertexAttribPointer fails otherwise */
|
---|
5588 | break;
|
---|
5589 |
|
---|
5590 | case SVGA3D_DECLTYPE_UBYTE4N:
|
---|
5591 | normalized = GL_TRUE;
|
---|
5592 | /* no break */
|
---|
5593 | case SVGA3D_DECLTYPE_UBYTE4:
|
---|
5594 | size = 4;
|
---|
5595 | type = GL_UNSIGNED_BYTE;
|
---|
5596 | break;
|
---|
5597 |
|
---|
5598 | case SVGA3D_DECLTYPE_SHORT2N:
|
---|
5599 | normalized = GL_TRUE;
|
---|
5600 | /* no break */
|
---|
5601 | case SVGA3D_DECLTYPE_SHORT2:
|
---|
5602 | size = 2;
|
---|
5603 | type = GL_SHORT;
|
---|
5604 | break;
|
---|
5605 |
|
---|
5606 | case SVGA3D_DECLTYPE_SHORT4N:
|
---|
5607 | normalized = GL_TRUE;
|
---|
5608 | /* no break */
|
---|
5609 | case SVGA3D_DECLTYPE_SHORT4:
|
---|
5610 | size = 4;
|
---|
5611 | type = GL_SHORT;
|
---|
5612 | break;
|
---|
5613 |
|
---|
5614 | case SVGA3D_DECLTYPE_USHORT4N:
|
---|
5615 | normalized = GL_TRUE;
|
---|
5616 | size = 4;
|
---|
5617 | type = GL_UNSIGNED_SHORT;
|
---|
5618 | break;
|
---|
5619 |
|
---|
5620 | case SVGA3D_DECLTYPE_USHORT2N:
|
---|
5621 | normalized = GL_TRUE;
|
---|
5622 | size = 2;
|
---|
5623 | type = GL_UNSIGNED_SHORT;
|
---|
5624 | break;
|
---|
5625 |
|
---|
5626 | case SVGA3D_DECLTYPE_UDEC3:
|
---|
5627 | size = 3;
|
---|
5628 | type = GL_UNSIGNED_INT_2_10_10_10_REV; /* @todo correct? */
|
---|
5629 | break;
|
---|
5630 |
|
---|
5631 | case SVGA3D_DECLTYPE_DEC3N:
|
---|
5632 | normalized = true;
|
---|
5633 | size = 3;
|
---|
5634 | type = GL_INT_2_10_10_10_REV; /* @todo correct? */
|
---|
5635 | break;
|
---|
5636 |
|
---|
5637 | case SVGA3D_DECLTYPE_FLOAT16_2:
|
---|
5638 | size = 2;
|
---|
5639 | type = GL_HALF_FLOAT;
|
---|
5640 | break;
|
---|
5641 | case SVGA3D_DECLTYPE_FLOAT16_4:
|
---|
5642 | size = 4;
|
---|
5643 | type = GL_HALF_FLOAT;
|
---|
5644 | break;
|
---|
5645 | default:
|
---|
5646 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
5647 | }
|
---|
5648 |
|
---|
5649 | //pVertexElement->Method = identity.method;
|
---|
5650 | //pVertexElement->Usage = identity.usage;
|
---|
5651 |
|
---|
5652 | return VINF_SUCCESS;
|
---|
5653 | }
|
---|
5654 |
|
---|
5655 | /* Convert VMWare primitive type to its OpenGL equivalent. */
|
---|
5656 | /* Calculate the vertex count based on the primitive type and nr of primitives. */
|
---|
5657 | int vmsvga3dPrimitiveType2OGL(SVGA3dPrimitiveType PrimitiveType, GLenum *pMode, uint32_t cPrimitiveCount, uint32_t *pcVertices)
|
---|
5658 | {
|
---|
5659 | switch (PrimitiveType)
|
---|
5660 | {
|
---|
5661 | case SVGA3D_PRIMITIVE_TRIANGLELIST:
|
---|
5662 | *pMode = GL_TRIANGLES;
|
---|
5663 | *pcVertices = cPrimitiveCount * 3;
|
---|
5664 | break;
|
---|
5665 | case SVGA3D_PRIMITIVE_POINTLIST:
|
---|
5666 | *pMode = GL_POINTS;
|
---|
5667 | *pcVertices = cPrimitiveCount;
|
---|
5668 | break;
|
---|
5669 | case SVGA3D_PRIMITIVE_LINELIST:
|
---|
5670 | *pMode = GL_LINES;
|
---|
5671 | *pcVertices = cPrimitiveCount * 2;
|
---|
5672 | break;
|
---|
5673 | case SVGA3D_PRIMITIVE_LINESTRIP:
|
---|
5674 | *pMode = GL_LINE_STRIP;
|
---|
5675 | *pcVertices = cPrimitiveCount + 1;
|
---|
5676 | break;
|
---|
5677 | case SVGA3D_PRIMITIVE_TRIANGLESTRIP:
|
---|
5678 | *pMode = GL_TRIANGLE_STRIP;
|
---|
5679 | *pcVertices = cPrimitiveCount + 2;
|
---|
5680 | break;
|
---|
5681 | case SVGA3D_PRIMITIVE_TRIANGLEFAN:
|
---|
5682 | *pMode = GL_TRIANGLE_FAN;
|
---|
5683 | *pcVertices = cPrimitiveCount + 2;
|
---|
5684 | break;
|
---|
5685 | default:
|
---|
5686 | return VERR_INVALID_PARAMETER;
|
---|
5687 | }
|
---|
5688 | return VINF_SUCCESS;
|
---|
5689 | }
|
---|
5690 |
|
---|
5691 | int vmsvga3dDrawPrimitivesProcessVertexDecls(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, uint32_t iVertexDeclBase, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl)
|
---|
5692 | {
|
---|
5693 | unsigned sidVertex = pVertexDecl[0].array.surfaceId;
|
---|
5694 | PVMSVGA3DSURFACE pVertexSurface;
|
---|
5695 |
|
---|
5696 | AssertReturn(sidVertex < SVGA3D_MAX_SURFACE_IDS, VERR_INVALID_PARAMETER);
|
---|
5697 | AssertReturn(sidVertex < pState->cSurfaces && pState->papSurfaces[sidVertex]->id == sidVertex, VERR_INVALID_PARAMETER);
|
---|
5698 |
|
---|
5699 | pVertexSurface = pState->papSurfaces[sidVertex];
|
---|
5700 | Log(("vmsvga3dDrawPrimitives: vertex surface %x\n", sidVertex));
|
---|
5701 |
|
---|
5702 | /* Create and/or bind the vertex buffer. */
|
---|
5703 | if (pVertexSurface->oglId.buffer == OPENGL_INVALID_ID)
|
---|
5704 | {
|
---|
5705 | Log(("vmsvga3dDrawPrimitives: create vertex buffer fDirty=%d size=%x bytes\n", pVertexSurface->fDirty, pVertexSurface->pMipmapLevels[0].cbSurface));
|
---|
5706 | PVMSVGA3DCONTEXT pSavedCtx = pContext;
|
---|
5707 | pContext = &pState->SharedCtx;
|
---|
5708 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
5709 |
|
---|
5710 | pState->ext.glGenBuffers(1, &pVertexSurface->oglId.buffer);
|
---|
5711 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5712 |
|
---|
5713 | pState->ext.glBindBuffer(GL_ARRAY_BUFFER, pVertexSurface->oglId.buffer);
|
---|
5714 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5715 |
|
---|
5716 | Assert(pVertexSurface->fDirty);
|
---|
5717 | /* @todo rethink usage dynamic/static */
|
---|
5718 | pState->ext.glBufferData(GL_ARRAY_BUFFER, pVertexSurface->pMipmapLevels[0].cbSurface, pVertexSurface->pMipmapLevels[0].pSurfaceData, GL_DYNAMIC_DRAW);
|
---|
5719 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5720 |
|
---|
5721 | pVertexSurface->pMipmapLevels[0].fDirty = false;
|
---|
5722 | pVertexSurface->fDirty = false;
|
---|
5723 |
|
---|
5724 | pVertexSurface->flags |= SVGA3D_SURFACE_HINT_VERTEXBUFFER;
|
---|
5725 |
|
---|
5726 | pState->ext.glBindBuffer(GL_ARRAY_BUFFER, OPENGL_INVALID_ID);
|
---|
5727 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5728 |
|
---|
5729 | pContext = pSavedCtx;
|
---|
5730 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
5731 | }
|
---|
5732 |
|
---|
5733 | Assert(pVertexSurface->fDirty == false);
|
---|
5734 | pState->ext.glBindBuffer(GL_ARRAY_BUFFER, pVertexSurface->oglId.buffer);
|
---|
5735 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5736 |
|
---|
5737 | /* Setup the vertex declarations. */
|
---|
5738 | for (unsigned iVertex = 0; iVertex < numVertexDecls; iVertex++)
|
---|
5739 | {
|
---|
5740 | GLint size;
|
---|
5741 | GLenum type;
|
---|
5742 | GLboolean normalized;
|
---|
5743 | GLuint index = iVertexDeclBase + iVertex;
|
---|
5744 |
|
---|
5745 | Log(("vmsvga3dDrawPrimitives: array index %d type=%s (%d) method=%s (%d) usage=%s (%d) usageIndex=%d stride=%d offset=%d\n", index, vmsvgaDeclType2String(pVertexDecl[iVertex].identity.type), pVertexDecl[iVertex].identity.type, vmsvgaDeclMethod2String(pVertexDecl[iVertex].identity.method), pVertexDecl[iVertex].identity.method, vmsvgaDeclUsage2String(pVertexDecl[iVertex].identity.usage), pVertexDecl[iVertex].identity.usage, pVertexDecl[iVertex].identity.usageIndex, pVertexDecl[iVertex].array.stride, pVertexDecl[iVertex].array.offset));
|
---|
5746 |
|
---|
5747 | int rc = vmsvga3dVertexDecl2OGL(pVertexDecl[iVertex].identity, size, type, normalized);
|
---|
5748 | AssertRCReturn(rc, rc);
|
---|
5749 |
|
---|
5750 | if (pContext->state.shidVertex != SVGA_ID_INVALID)
|
---|
5751 | {
|
---|
5752 | /* Use numbered vertex arrays when shaders are active. */
|
---|
5753 | pState->ext.glEnableVertexAttribArray(index);
|
---|
5754 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5755 | pState->ext.glVertexAttribPointer(index, size, type, normalized, pVertexDecl[iVertex].array.stride,
|
---|
5756 | (const GLvoid *)(uintptr_t)pVertexDecl[iVertex].array.offset);
|
---|
5757 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5758 | /* case SVGA3D_DECLUSAGE_COLOR: @todo color component order not identical!! test GL_BGRA!! */
|
---|
5759 | }
|
---|
5760 | else
|
---|
5761 | {
|
---|
5762 | /* Use the predefined selection of vertex streams for the fixed pipeline. */
|
---|
5763 | switch (pVertexDecl[iVertex].identity.usage)
|
---|
5764 | {
|
---|
5765 | case SVGA3D_DECLUSAGE_POSITION:
|
---|
5766 | glEnableClientState(GL_VERTEX_ARRAY);
|
---|
5767 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5768 | glVertexPointer(size, type, pVertexDecl[iVertex].array.stride,
|
---|
5769 | (const GLvoid *)(uintptr_t)pVertexDecl[iVertex].array.offset);
|
---|
5770 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5771 | break;
|
---|
5772 | case SVGA3D_DECLUSAGE_BLENDWEIGHT:
|
---|
5773 | AssertFailed();
|
---|
5774 | break;
|
---|
5775 | case SVGA3D_DECLUSAGE_BLENDINDICES:
|
---|
5776 | AssertFailed();
|
---|
5777 | break;
|
---|
5778 | case SVGA3D_DECLUSAGE_NORMAL:
|
---|
5779 | glEnableClientState(GL_NORMAL_ARRAY);
|
---|
5780 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5781 | glNormalPointer(type, pVertexDecl[iVertex].array.stride,
|
---|
5782 | (const GLvoid *)(uintptr_t)pVertexDecl[iVertex].array.offset);
|
---|
5783 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5784 | break;
|
---|
5785 | case SVGA3D_DECLUSAGE_PSIZE:
|
---|
5786 | AssertFailed();
|
---|
5787 | break;
|
---|
5788 | case SVGA3D_DECLUSAGE_TEXCOORD:
|
---|
5789 | /* Specify the affected texture unit. */
|
---|
5790 | #if VBOX_VMSVGA3D_GL_HACK_LEVEL >= 0x103
|
---|
5791 | glClientActiveTexture(GL_TEXTURE0 + pVertexDecl[iVertex].identity.usageIndex);
|
---|
5792 | #else
|
---|
5793 | pState->ext.glClientActiveTexture(GL_TEXTURE0 + pVertexDecl[iVertex].identity.usageIndex);
|
---|
5794 | #endif
|
---|
5795 | glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
---|
5796 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5797 | glTexCoordPointer(size, type, pVertexDecl[iVertex].array.stride,
|
---|
5798 | (const GLvoid *)(uintptr_t)pVertexDecl[iVertex].array.offset);
|
---|
5799 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5800 | break;
|
---|
5801 | case SVGA3D_DECLUSAGE_TANGENT:
|
---|
5802 | AssertFailed();
|
---|
5803 | break;
|
---|
5804 | case SVGA3D_DECLUSAGE_BINORMAL:
|
---|
5805 | AssertFailed();
|
---|
5806 | break;
|
---|
5807 | case SVGA3D_DECLUSAGE_TESSFACTOR:
|
---|
5808 | AssertFailed();
|
---|
5809 | break;
|
---|
5810 | case SVGA3D_DECLUSAGE_POSITIONT:
|
---|
5811 | AssertFailed(); /* see position_transformed in Wine */
|
---|
5812 | break;
|
---|
5813 | case SVGA3D_DECLUSAGE_COLOR: /** @todo color component order not identical!! test GL_BGRA!! */
|
---|
5814 | glEnableClientState(GL_COLOR_ARRAY);
|
---|
5815 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5816 | glColorPointer(size, type, pVertexDecl[iVertex].array.stride,
|
---|
5817 | (const GLvoid *)(uintptr_t)pVertexDecl[iVertex].array.offset);
|
---|
5818 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5819 | break;
|
---|
5820 | case SVGA3D_DECLUSAGE_FOG:
|
---|
5821 | glEnableClientState(GL_FOG_COORD_ARRAY);
|
---|
5822 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5823 | pState->ext.glFogCoordPointer(type, pVertexDecl[iVertex].array.stride,
|
---|
5824 | (const GLvoid *)(uintptr_t)pVertexDecl[iVertex].array.offset);
|
---|
5825 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5826 | break;
|
---|
5827 | case SVGA3D_DECLUSAGE_DEPTH:
|
---|
5828 | AssertFailed();
|
---|
5829 | break;
|
---|
5830 | case SVGA3D_DECLUSAGE_SAMPLE:
|
---|
5831 | AssertFailed();
|
---|
5832 | break;
|
---|
5833 | case SVGA3D_DECLUSAGE_MAX: AssertFailed(); break; /* shut up gcc */
|
---|
5834 | }
|
---|
5835 | }
|
---|
5836 |
|
---|
5837 | #ifdef LOG_ENABLED
|
---|
5838 | if (pVertexDecl[iVertex].array.stride == 0)
|
---|
5839 | Log(("vmsvga3dDrawPrimitives: stride == 0! Can be valid\n"));
|
---|
5840 | #endif
|
---|
5841 | }
|
---|
5842 |
|
---|
5843 | return VINF_SUCCESS;
|
---|
5844 | }
|
---|
5845 |
|
---|
5846 | int vmsvga3dDrawPrimitivesCleanupVertexDecls(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, uint32_t iVertexDeclBase, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl)
|
---|
5847 | {
|
---|
5848 | /* Setup the vertex declarations. */
|
---|
5849 | for (unsigned iVertex = 0; iVertex < numVertexDecls; iVertex++)
|
---|
5850 | {
|
---|
5851 | if (pContext->state.shidVertex != SVGA_ID_INVALID)
|
---|
5852 | {
|
---|
5853 | /* Use numbered vertex arrays when shaders are active. */
|
---|
5854 | pState->ext.glDisableVertexAttribArray(iVertexDeclBase + iVertex);
|
---|
5855 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5856 | }
|
---|
5857 | else
|
---|
5858 | {
|
---|
5859 | /* Use the predefined selection of vertex streams for the fixed pipeline. */
|
---|
5860 | switch (pVertexDecl[iVertex].identity.usage)
|
---|
5861 | {
|
---|
5862 | case SVGA3D_DECLUSAGE_POSITION:
|
---|
5863 | glDisableClientState(GL_VERTEX_ARRAY);
|
---|
5864 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5865 | break;
|
---|
5866 | case SVGA3D_DECLUSAGE_BLENDWEIGHT:
|
---|
5867 | break;
|
---|
5868 | case SVGA3D_DECLUSAGE_BLENDINDICES:
|
---|
5869 | break;
|
---|
5870 | case SVGA3D_DECLUSAGE_NORMAL:
|
---|
5871 | glDisableClientState(GL_NORMAL_ARRAY);
|
---|
5872 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5873 | break;
|
---|
5874 | case SVGA3D_DECLUSAGE_PSIZE:
|
---|
5875 | break;
|
---|
5876 | case SVGA3D_DECLUSAGE_TEXCOORD:
|
---|
5877 | /* Specify the affected texture unit. */
|
---|
5878 | #if VBOX_VMSVGA3D_GL_HACK_LEVEL >= 0x103
|
---|
5879 | glClientActiveTexture(GL_TEXTURE0 + pVertexDecl[iVertex].identity.usageIndex);
|
---|
5880 | #else
|
---|
5881 | pState->ext.glClientActiveTexture(GL_TEXTURE0 + pVertexDecl[iVertex].identity.usageIndex);
|
---|
5882 | #endif
|
---|
5883 | glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
---|
5884 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5885 | break;
|
---|
5886 | case SVGA3D_DECLUSAGE_TANGENT:
|
---|
5887 | break;
|
---|
5888 | case SVGA3D_DECLUSAGE_BINORMAL:
|
---|
5889 | break;
|
---|
5890 | case SVGA3D_DECLUSAGE_TESSFACTOR:
|
---|
5891 | break;
|
---|
5892 | case SVGA3D_DECLUSAGE_POSITIONT:
|
---|
5893 | break;
|
---|
5894 | case SVGA3D_DECLUSAGE_COLOR: /* @todo color component order not identical!! */
|
---|
5895 | glDisableClientState(GL_COLOR_ARRAY);
|
---|
5896 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5897 | break;
|
---|
5898 | case SVGA3D_DECLUSAGE_FOG:
|
---|
5899 | glDisableClientState(GL_FOG_COORD_ARRAY);
|
---|
5900 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5901 | break;
|
---|
5902 | case SVGA3D_DECLUSAGE_DEPTH:
|
---|
5903 | break;
|
---|
5904 | case SVGA3D_DECLUSAGE_SAMPLE:
|
---|
5905 | break;
|
---|
5906 | case SVGA3D_DECLUSAGE_MAX: AssertFailed(); break; /* shut up gcc */
|
---|
5907 | }
|
---|
5908 | }
|
---|
5909 | }
|
---|
5910 | /* Unbind the vertex buffer after usage. */
|
---|
5911 | pState->ext.glBindBuffer(GL_ARRAY_BUFFER, 0);
|
---|
5912 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
5913 | return VINF_SUCCESS;
|
---|
5914 | }
|
---|
5915 |
|
---|
5916 | int vmsvga3dDrawPrimitives(PVGASTATE pThis, uint32_t cid, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl, uint32_t numRanges, SVGA3dPrimitiveRange *pRange, uint32_t cVertexDivisor, SVGA3dVertexDivisor *pVertexDivisor)
|
---|
5917 | {
|
---|
5918 | PVMSVGA3DCONTEXT pContext;
|
---|
5919 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
5920 | AssertReturn(pState, VERR_INTERNAL_ERROR);
|
---|
5921 | int rc = VERR_NOT_IMPLEMENTED;
|
---|
5922 | uint32_t iCurrentVertex;
|
---|
5923 |
|
---|
5924 | Log(("vmsvga3dDrawPrimitives cid=%x numVertexDecls=%d numRanges=%d, cVertexDivisor=%d\n", cid, numVertexDecls, numRanges, cVertexDivisor));
|
---|
5925 |
|
---|
5926 | AssertReturn(numVertexDecls && numVertexDecls <= SVGA3D_MAX_VERTEX_ARRAYS, VERR_INVALID_PARAMETER);
|
---|
5927 | AssertReturn(numRanges && numRanges <= SVGA3D_MAX_DRAW_PRIMITIVE_RANGES, VERR_INVALID_PARAMETER);
|
---|
5928 | AssertReturn(!cVertexDivisor || cVertexDivisor == numVertexDecls, VERR_INVALID_PARAMETER);
|
---|
5929 | /* @todo */
|
---|
5930 | Assert(!cVertexDivisor);
|
---|
5931 |
|
---|
5932 | if ( cid >= pState->cContexts
|
---|
5933 | || pState->papContexts[cid]->id != cid)
|
---|
5934 | {
|
---|
5935 | Log(("vmsvga3dDrawPrimitives invalid context id!\n"));
|
---|
5936 | return VERR_INVALID_PARAMETER;
|
---|
5937 | }
|
---|
5938 | pContext = pState->papContexts[cid];
|
---|
5939 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
5940 |
|
---|
5941 | /* Flush any shader changes. */
|
---|
5942 | if (pContext->pShaderContext)
|
---|
5943 | {
|
---|
5944 | uint32_t rtHeight = 0;
|
---|
5945 |
|
---|
5946 | if (pContext->sidRenderTarget != SVGA_ID_INVALID)
|
---|
5947 | {
|
---|
5948 | PVMSVGA3DSURFACE pRenderTarget = pState->papSurfaces[pContext->sidRenderTarget];
|
---|
5949 | rtHeight = pRenderTarget->pMipmapLevels[0].size.height;
|
---|
5950 | }
|
---|
5951 |
|
---|
5952 | ShaderUpdateState(pContext->pShaderContext, rtHeight);
|
---|
5953 | }
|
---|
5954 |
|
---|
5955 | /* Process all vertex declarations. Each vertex buffer is represented by one stream. */
|
---|
5956 | iCurrentVertex = 0;
|
---|
5957 | while (iCurrentVertex < numVertexDecls)
|
---|
5958 | {
|
---|
5959 | uint32_t sidVertex = SVGA_ID_INVALID;
|
---|
5960 | uint32_t iVertex;
|
---|
5961 |
|
---|
5962 | for (iVertex = iCurrentVertex; iVertex < numVertexDecls; iVertex++)
|
---|
5963 | {
|
---|
5964 | if ( sidVertex != SVGA_ID_INVALID
|
---|
5965 | && pVertexDecl[iVertex].array.surfaceId != sidVertex
|
---|
5966 | )
|
---|
5967 | break;
|
---|
5968 | sidVertex = pVertexDecl[iVertex].array.surfaceId;
|
---|
5969 | }
|
---|
5970 |
|
---|
5971 | rc = vmsvga3dDrawPrimitivesProcessVertexDecls(pState, pContext, iCurrentVertex, iVertex - iCurrentVertex, &pVertexDecl[iCurrentVertex]);
|
---|
5972 | AssertRCReturn(rc, rc);
|
---|
5973 |
|
---|
5974 | iCurrentVertex = iVertex;
|
---|
5975 | }
|
---|
5976 |
|
---|
5977 | /* Now draw the primitives. */
|
---|
5978 | for (unsigned iPrimitive = 0; iPrimitive < numRanges; iPrimitive++)
|
---|
5979 | {
|
---|
5980 | GLenum modeDraw;
|
---|
5981 | unsigned sidIndex = pRange[iPrimitive].indexArray.surfaceId;
|
---|
5982 | PVMSVGA3DSURFACE pIndexSurface = NULL;
|
---|
5983 | unsigned cVertices;
|
---|
5984 |
|
---|
5985 | Log(("Primitive %d: type %s\n", iPrimitive, vmsvga3dPrimitiveType2String(pRange[iPrimitive].primType)));
|
---|
5986 | rc = vmsvga3dPrimitiveType2OGL(pRange[iPrimitive].primType, &modeDraw, pRange[iPrimitive].primitiveCount, &cVertices);
|
---|
5987 | if (RT_FAILURE(rc))
|
---|
5988 | {
|
---|
5989 | AssertRC(rc);
|
---|
5990 | goto internal_error;
|
---|
5991 | }
|
---|
5992 |
|
---|
5993 | if (sidIndex != SVGA3D_INVALID_ID)
|
---|
5994 | {
|
---|
5995 | AssertMsg(pRange[iPrimitive].indexWidth == sizeof(uint32_t) || pRange[iPrimitive].indexWidth == sizeof(uint16_t), ("Unsupported primitive width %d\n", pRange[iPrimitive].indexWidth));
|
---|
5996 |
|
---|
5997 | if ( sidIndex >= SVGA3D_MAX_SURFACE_IDS
|
---|
5998 | || sidIndex >= pState->cSurfaces
|
---|
5999 | || pState->papSurfaces[sidIndex]->id != sidIndex)
|
---|
6000 | {
|
---|
6001 | Assert(sidIndex < SVGA3D_MAX_SURFACE_IDS);
|
---|
6002 | Assert(sidIndex < pState->cSurfaces && pState->papSurfaces[sidIndex]->id == sidIndex);
|
---|
6003 | rc = VERR_INVALID_PARAMETER;
|
---|
6004 | goto internal_error;
|
---|
6005 | }
|
---|
6006 | pIndexSurface = pState->papSurfaces[sidIndex];
|
---|
6007 | Log(("vmsvga3dDrawPrimitives: index surface %x\n", sidIndex));
|
---|
6008 |
|
---|
6009 | if (pIndexSurface->oglId.buffer == OPENGL_INVALID_ID)
|
---|
6010 | {
|
---|
6011 | Log(("vmsvga3dDrawPrimitives: create index buffer fDirty=%d size=%x bytes\n", pIndexSurface->fDirty, pIndexSurface->pMipmapLevels[0].cbSurface));
|
---|
6012 | pContext = &pState->SharedCtx;
|
---|
6013 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
6014 |
|
---|
6015 | pState->ext.glGenBuffers(1, &pIndexSurface->oglId.buffer);
|
---|
6016 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
6017 |
|
---|
6018 | pState->ext.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, pIndexSurface->oglId.buffer);
|
---|
6019 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
6020 |
|
---|
6021 | Assert(pIndexSurface->fDirty);
|
---|
6022 |
|
---|
6023 | /* @todo rethink usage dynamic/static */
|
---|
6024 | pState->ext.glBufferData(GL_ELEMENT_ARRAY_BUFFER, pIndexSurface->pMipmapLevels[0].cbSurface, pIndexSurface->pMipmapLevels[0].pSurfaceData, GL_DYNAMIC_DRAW);
|
---|
6025 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
6026 |
|
---|
6027 | pIndexSurface->pMipmapLevels[0].fDirty = false;
|
---|
6028 | pIndexSurface->fDirty = false;
|
---|
6029 |
|
---|
6030 | pIndexSurface->flags |= SVGA3D_SURFACE_HINT_INDEXBUFFER;
|
---|
6031 |
|
---|
6032 | pState->ext.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, OPENGL_INVALID_ID);
|
---|
6033 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
6034 |
|
---|
6035 | pContext = pState->papContexts[cid];
|
---|
6036 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
6037 | }
|
---|
6038 | Assert(pIndexSurface->fDirty == false);
|
---|
6039 |
|
---|
6040 | pState->ext.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, pIndexSurface->oglId.buffer);
|
---|
6041 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
6042 | }
|
---|
6043 |
|
---|
6044 | if (!pIndexSurface)
|
---|
6045 | {
|
---|
6046 | /* Render without an index buffer */
|
---|
6047 | Log(("DrawPrimitive %x cPrimitives=%d cVertices=%d index index bias=%d\n", modeDraw, pRange[iPrimitive].primitiveCount, cVertices, pRange[iPrimitive].indexBias));
|
---|
6048 | glDrawArrays(modeDraw, pRange[iPrimitive].indexBias, cVertices);
|
---|
6049 | }
|
---|
6050 | else
|
---|
6051 | {
|
---|
6052 | Assert(pRange[iPrimitive].indexBias >= 0); /* @todo */
|
---|
6053 | Assert(pRange[iPrimitive].indexWidth == pRange[iPrimitive].indexArray.stride);
|
---|
6054 |
|
---|
6055 | /* Render with an index buffer */
|
---|
6056 | Log(("DrawIndexedPrimitive %x cPrimitives=%d cVertices=%d hint.first=%d hint.last=%d index offset=%d primitivecount=%d index width=%d index bias=%d\n", modeDraw, pRange[iPrimitive].primitiveCount, cVertices, pVertexDecl[0].rangeHint.first, pVertexDecl[0].rangeHint.last, pRange[iPrimitive].indexArray.offset, pRange[iPrimitive].primitiveCount, pRange[iPrimitive].indexWidth, pRange[iPrimitive].indexBias));
|
---|
6057 | if (pRange[iPrimitive].indexBias == 0)
|
---|
6058 | glDrawElements(modeDraw,
|
---|
6059 | cVertices,
|
---|
6060 | (pRange[iPrimitive].indexWidth == sizeof(uint16_t)) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT,
|
---|
6061 | (GLvoid *)(uintptr_t)pRange[iPrimitive].indexArray.offset); /* byte offset in indices buffer */
|
---|
6062 | else
|
---|
6063 | pState->ext.glDrawElementsBaseVertex(modeDraw,
|
---|
6064 | cVertices,
|
---|
6065 | (pRange[iPrimitive].indexWidth == sizeof(uint16_t)) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT,
|
---|
6066 | (GLvoid *)(uintptr_t)pRange[iPrimitive].indexArray.offset, /* byte offset in indices buffer */
|
---|
6067 | pRange[iPrimitive].indexBias); /* basevertex */
|
---|
6068 |
|
---|
6069 | /* Unbind the index buffer after usage. */
|
---|
6070 | pState->ext.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
---|
6071 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
6072 | }
|
---|
6073 | VMSVGA3D_CHECK_LAST_ERROR(pState, pContext);
|
---|
6074 | }
|
---|
6075 |
|
---|
6076 | internal_error:
|
---|
6077 |
|
---|
6078 | /* Deactivate the vertex declarations. */
|
---|
6079 | iCurrentVertex = 0;
|
---|
6080 | while (iCurrentVertex < numVertexDecls)
|
---|
6081 | {
|
---|
6082 | uint32_t sidVertex = SVGA_ID_INVALID;
|
---|
6083 | uint32_t iVertex;
|
---|
6084 |
|
---|
6085 | for (iVertex = iCurrentVertex; iVertex < numVertexDecls; iVertex++)
|
---|
6086 | {
|
---|
6087 | if ( sidVertex != SVGA_ID_INVALID
|
---|
6088 | && pVertexDecl[iVertex].array.surfaceId != sidVertex
|
---|
6089 | )
|
---|
6090 | break;
|
---|
6091 | sidVertex = pVertexDecl[iVertex].array.surfaceId;
|
---|
6092 | }
|
---|
6093 |
|
---|
6094 | rc = vmsvga3dDrawPrimitivesCleanupVertexDecls(pState, pContext, iCurrentVertex, iVertex - iCurrentVertex, &pVertexDecl[iCurrentVertex]);
|
---|
6095 | AssertRCReturn(rc, rc);
|
---|
6096 |
|
---|
6097 | iCurrentVertex = iVertex;
|
---|
6098 | }
|
---|
6099 | #ifdef DEBUG
|
---|
6100 | for (uint32_t i = 0; i < RT_ELEMENTS(pContext->aSidActiveTexture); i++)
|
---|
6101 | {
|
---|
6102 | if (pContext->aSidActiveTexture[i] != SVGA3D_INVALID_ID)
|
---|
6103 | {
|
---|
6104 | GLint activeTexture = 0;
|
---|
6105 | GLint activeTextureUnit = 0;
|
---|
6106 |
|
---|
6107 | glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTextureUnit);
|
---|
6108 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
6109 | pState->ext.glActiveTexture(GL_TEXTURE0 + i);
|
---|
6110 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
6111 |
|
---|
6112 | glGetIntegerv(GL_TEXTURE_BINDING_2D, &activeTexture);
|
---|
6113 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
6114 | pState->ext.glActiveTexture(activeTextureUnit);
|
---|
6115 | VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext);
|
---|
6116 |
|
---|
6117 | # if 0 /* Aren't we checking whether 'activeTexture' on texture unit 'i' matches what we expected? This works if only one unit is active, but if both are it _will_ fail for one of them. */
|
---|
6118 | if (pContext->aSidActiveTexture[activeTextureUnit - GL_TEXTURE0] != SVGA3D_INVALID_ID)
|
---|
6119 | {
|
---|
6120 | PVMSVGA3DSURFACE pTexture;
|
---|
6121 | pTexture = pState->papSurfaces[pContext->aSidActiveTexture[activeTextureUnit - GL_TEXTURE0]];
|
---|
6122 |
|
---|
6123 | AssertMsg(pTexture->oglId.texture == (GLuint)activeTexture, ("%x vs %x unit %d - %d\n", pTexture->oglId.texture, activeTexture, i, activeTextureUnit - GL_TEXTURE0));
|
---|
6124 | }
|
---|
6125 | # else
|
---|
6126 | PVMSVGA3DSURFACE pTexture = pState->papSurfaces[pContext->aSidActiveTexture[i]];
|
---|
6127 | AssertMsg(pTexture->id == pContext->aSidActiveTexture[i], ("%x vs %x\n", pTexture->id == pContext->aSidActiveTexture[i]));
|
---|
6128 | AssertMsg(pTexture->oglId.texture == (GLuint)activeTexture,
|
---|
6129 | ("%x vs %x unit %d (active unit %d) sid=%x\n", pTexture->oglId.texture, activeTexture, i,
|
---|
6130 | activeTextureUnit - GL_TEXTURE0, pContext->aSidActiveTexture[i]));
|
---|
6131 | # endif
|
---|
6132 | }
|
---|
6133 | }
|
---|
6134 | #endif
|
---|
6135 |
|
---|
6136 | #ifdef DEBUG_GFX_WINDOW
|
---|
6137 | if (pContext->aSidActiveTexture[0])
|
---|
6138 | {
|
---|
6139 | SVGA3dCopyRect rect;
|
---|
6140 |
|
---|
6141 | rect.srcx = rect.srcy = rect.x = rect.y = 0;
|
---|
6142 | rect.w = 800;
|
---|
6143 | rect.h = 600;
|
---|
6144 | vmsvga3dCommandPresent(pThis, pContext->sidRenderTarget, 0, NULL);
|
---|
6145 | }
|
---|
6146 | #endif
|
---|
6147 | return rc;
|
---|
6148 | }
|
---|
6149 |
|
---|
6150 |
|
---|
6151 | int vmsvga3dShaderDefine(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type, uint32_t cbData, uint32_t *pShaderData)
|
---|
6152 | {
|
---|
6153 | PVMSVGA3DCONTEXT pContext;
|
---|
6154 | PVMSVGA3DSHADER pShader;
|
---|
6155 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
6156 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
6157 | int rc;
|
---|
6158 |
|
---|
6159 | Log(("vmsvga3dShaderDefine cid=%x shid=%x type=%s cbData=%x\n", cid, shid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", cbData));
|
---|
6160 | Log3(("shader code:\n%.*Rhxd\n", cbData, pShaderData));
|
---|
6161 |
|
---|
6162 | if ( cid >= pState->cContexts
|
---|
6163 | || pState->papContexts[cid]->id != cid)
|
---|
6164 | {
|
---|
6165 | Log(("vmsvga3dShaderDefine invalid context id!\n"));
|
---|
6166 | return VERR_INVALID_PARAMETER;
|
---|
6167 | }
|
---|
6168 | pContext = pState->papContexts[cid];
|
---|
6169 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
6170 |
|
---|
6171 | AssertReturn(shid < SVGA3D_MAX_SHADER_IDS, VERR_INVALID_PARAMETER);
|
---|
6172 | if (type == SVGA3D_SHADERTYPE_VS)
|
---|
6173 | {
|
---|
6174 | if (shid >= pContext->cVertexShaders)
|
---|
6175 | {
|
---|
6176 | void *pvNew = RTMemRealloc(pContext->paVertexShader, sizeof(VMSVGA3DSHADER) * (shid + 1));
|
---|
6177 | AssertReturn(pvNew, VERR_NO_MEMORY);
|
---|
6178 | pContext->paVertexShader = (PVMSVGA3DSHADER)pvNew;
|
---|
6179 | memset(&pContext->paVertexShader[pContext->cVertexShaders], 0, sizeof(VMSVGA3DSHADER) * (shid + 1 - pContext->cVertexShaders));
|
---|
6180 | for (uint32_t i = pContext->cVertexShaders; i < shid + 1; i++)
|
---|
6181 | pContext->paVertexShader[i].id = SVGA3D_INVALID_ID;
|
---|
6182 | pContext->cVertexShaders = shid + 1;
|
---|
6183 | }
|
---|
6184 | /* If one already exists with this id, then destroy it now. */
|
---|
6185 | if (pContext->paVertexShader[shid].id != SVGA3D_INVALID_ID)
|
---|
6186 | vmsvga3dShaderDestroy(pThis, cid, shid, pContext->paVertexShader[shid].type);
|
---|
6187 |
|
---|
6188 | pShader = &pContext->paVertexShader[shid];
|
---|
6189 | }
|
---|
6190 | else
|
---|
6191 | {
|
---|
6192 | Assert(type == SVGA3D_SHADERTYPE_PS);
|
---|
6193 | if (shid >= pContext->cPixelShaders)
|
---|
6194 | {
|
---|
6195 | void *pvNew = RTMemRealloc(pContext->paPixelShader, sizeof(VMSVGA3DSHADER) * (shid + 1));
|
---|
6196 | AssertReturn(pvNew, VERR_NO_MEMORY);
|
---|
6197 | pContext->paPixelShader = (PVMSVGA3DSHADER)pvNew;
|
---|
6198 | memset(&pContext->paPixelShader[pContext->cPixelShaders], 0, sizeof(VMSVGA3DSHADER) * (shid + 1 - pContext->cPixelShaders));
|
---|
6199 | for (uint32_t i = pContext->cPixelShaders; i < shid + 1; i++)
|
---|
6200 | pContext->paPixelShader[i].id = SVGA3D_INVALID_ID;
|
---|
6201 | pContext->cPixelShaders = shid + 1;
|
---|
6202 | }
|
---|
6203 | /* If one already exists with this id, then destroy it now. */
|
---|
6204 | if (pContext->paPixelShader[shid].id != SVGA3D_INVALID_ID)
|
---|
6205 | vmsvga3dShaderDestroy(pThis, cid, shid, pContext->paPixelShader[shid].type);
|
---|
6206 |
|
---|
6207 | pShader = &pContext->paPixelShader[shid];
|
---|
6208 | }
|
---|
6209 |
|
---|
6210 | memset(pShader, 0, sizeof(*pShader));
|
---|
6211 | pShader->id = shid;
|
---|
6212 | pShader->cid = cid;
|
---|
6213 | pShader->type = type;
|
---|
6214 | pShader->cbData = cbData;
|
---|
6215 | pShader->pShaderProgram = RTMemAllocZ(cbData);
|
---|
6216 | AssertReturn(pShader->pShaderProgram, VERR_NO_MEMORY);
|
---|
6217 | memcpy(pShader->pShaderProgram, pShaderData, cbData);
|
---|
6218 |
|
---|
6219 | #ifdef DUMP_SHADER_DISASSEMBLY
|
---|
6220 | LPD3DXBUFFER pDisassembly;
|
---|
6221 | HRESULT hr = D3DXDisassembleShader((const DWORD *)pShaderData, FALSE, NULL, &pDisassembly);
|
---|
6222 | if (hr == D3D_OK)
|
---|
6223 | {
|
---|
6224 | Log(("Shader disassembly:\n%s\n", pDisassembly->GetBufferPointer()));
|
---|
6225 | pDisassembly->Release();
|
---|
6226 | }
|
---|
6227 | #endif
|
---|
6228 |
|
---|
6229 | switch (type)
|
---|
6230 | {
|
---|
6231 | case SVGA3D_SHADERTYPE_VS:
|
---|
6232 | rc = ShaderCreateVertexShader(pContext->pShaderContext, (const uint32_t *)pShaderData, &pShader->u.pVertexShader);
|
---|
6233 | break;
|
---|
6234 |
|
---|
6235 | case SVGA3D_SHADERTYPE_PS:
|
---|
6236 | rc = ShaderCreatePixelShader(pContext->pShaderContext, (const uint32_t *)pShaderData, &pShader->u.pPixelShader);
|
---|
6237 | break;
|
---|
6238 |
|
---|
6239 | default:
|
---|
6240 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
6241 | }
|
---|
6242 | if (rc != VINF_SUCCESS)
|
---|
6243 | {
|
---|
6244 | RTMemFree(pShader->pShaderProgram);
|
---|
6245 | memset(pShader, 0, sizeof(*pShader));
|
---|
6246 | pShader->id = SVGA3D_INVALID_ID;
|
---|
6247 | }
|
---|
6248 |
|
---|
6249 | return rc;
|
---|
6250 | }
|
---|
6251 |
|
---|
6252 | int vmsvga3dShaderDestroy(PVGASTATE pThis, uint32_t cid, uint32_t shid, SVGA3dShaderType type)
|
---|
6253 | {
|
---|
6254 | PVMSVGA3DCONTEXT pContext;
|
---|
6255 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
6256 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
6257 | PVMSVGA3DSHADER pShader = NULL;
|
---|
6258 | int rc;
|
---|
6259 |
|
---|
6260 | Log(("vmsvga3dShaderDestroy cid=%x shid=%x type=%s\n", cid, shid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL"));
|
---|
6261 |
|
---|
6262 | if ( cid >= pState->cContexts
|
---|
6263 | || pState->papContexts[cid]->id != cid)
|
---|
6264 | {
|
---|
6265 | Log(("vmsvga3dShaderDestroy invalid context id!\n"));
|
---|
6266 | return VERR_INVALID_PARAMETER;
|
---|
6267 | }
|
---|
6268 | pContext = pState->papContexts[cid];
|
---|
6269 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
6270 |
|
---|
6271 | if (type == SVGA3D_SHADERTYPE_VS)
|
---|
6272 | {
|
---|
6273 | if ( shid < pContext->cVertexShaders
|
---|
6274 | && pContext->paVertexShader[shid].id == shid)
|
---|
6275 | {
|
---|
6276 | pShader = &pContext->paVertexShader[shid];
|
---|
6277 | rc = ShaderDestroyVertexShader(pContext->pShaderContext, pShader->u.pVertexShader);
|
---|
6278 | AssertRC(rc);
|
---|
6279 | }
|
---|
6280 | }
|
---|
6281 | else
|
---|
6282 | {
|
---|
6283 | Assert(type == SVGA3D_SHADERTYPE_PS);
|
---|
6284 | if ( shid < pContext->cPixelShaders
|
---|
6285 | && pContext->paPixelShader[shid].id == shid)
|
---|
6286 | {
|
---|
6287 | pShader = &pContext->paPixelShader[shid];
|
---|
6288 | rc = ShaderDestroyPixelShader(pContext->pShaderContext, pShader->u.pPixelShader);
|
---|
6289 | AssertRC(rc);
|
---|
6290 | }
|
---|
6291 | }
|
---|
6292 |
|
---|
6293 | if (pShader)
|
---|
6294 | {
|
---|
6295 | if (pShader->pShaderProgram)
|
---|
6296 | RTMemFree(pShader->pShaderProgram);
|
---|
6297 | memset(pShader, 0, sizeof(*pShader));
|
---|
6298 | pShader->id = SVGA3D_INVALID_ID;
|
---|
6299 | }
|
---|
6300 | else
|
---|
6301 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
6302 |
|
---|
6303 | return VINF_SUCCESS;
|
---|
6304 | }
|
---|
6305 |
|
---|
6306 | int vmsvga3dShaderSet(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext, uint32_t cid, SVGA3dShaderType type, uint32_t shid)
|
---|
6307 | {
|
---|
6308 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
6309 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
6310 | int rc;
|
---|
6311 |
|
---|
6312 | Log(("vmsvga3dShaderSet cid=%x type=%s shid=%d\n", cid, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", shid));
|
---|
6313 |
|
---|
6314 | if ( !pContext
|
---|
6315 | && cid < pState->cContexts
|
---|
6316 | && pState->papContexts[cid]->id == cid)
|
---|
6317 | pContext = pState->papContexts[cid];
|
---|
6318 | else if (!pContext)
|
---|
6319 | {
|
---|
6320 | AssertMsgFailed(("cid=%#x cContexts=%#x\n", cid, pState->cContexts));
|
---|
6321 | Log(("vmsvga3dShaderSet invalid context id!\n"));
|
---|
6322 | return VERR_INVALID_PARAMETER;
|
---|
6323 | }
|
---|
6324 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
6325 |
|
---|
6326 | if (type == SVGA3D_SHADERTYPE_VS)
|
---|
6327 | {
|
---|
6328 | /* Save for vm state save/restore. */
|
---|
6329 | pContext->state.shidVertex = shid;
|
---|
6330 | pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_VERTEXSHADER;
|
---|
6331 |
|
---|
6332 | if ( shid < pContext->cVertexShaders
|
---|
6333 | && pContext->paVertexShader[shid].id == shid)
|
---|
6334 | {
|
---|
6335 | PVMSVGA3DSHADER pShader = &pContext->paVertexShader[shid];
|
---|
6336 | Assert(type == pShader->type);
|
---|
6337 |
|
---|
6338 | rc = ShaderSetVertexShader(pContext->pShaderContext, pShader->u.pVertexShader);
|
---|
6339 | AssertRCReturn(rc, rc);
|
---|
6340 | }
|
---|
6341 | else
|
---|
6342 | if (shid == SVGA_ID_INVALID)
|
---|
6343 | {
|
---|
6344 | /* Unselect shader. */
|
---|
6345 | rc = ShaderSetVertexShader(pContext->pShaderContext, NULL);
|
---|
6346 | AssertRCReturn(rc, rc);
|
---|
6347 | }
|
---|
6348 | else
|
---|
6349 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
6350 | }
|
---|
6351 | else
|
---|
6352 | {
|
---|
6353 | /* Save for vm state save/restore. */
|
---|
6354 | pContext->state.shidPixel = shid;
|
---|
6355 | pContext->state.u32UpdateFlags |= VMSVGA3D_UPDATE_PIXELSHADER;
|
---|
6356 |
|
---|
6357 | Assert(type == SVGA3D_SHADERTYPE_PS);
|
---|
6358 | if ( shid < pContext->cPixelShaders
|
---|
6359 | && pContext->paPixelShader[shid].id == shid)
|
---|
6360 | {
|
---|
6361 | PVMSVGA3DSHADER pShader = &pContext->paPixelShader[shid];
|
---|
6362 | Assert(type == pShader->type);
|
---|
6363 |
|
---|
6364 | rc = ShaderSetPixelShader(pContext->pShaderContext, pShader->u.pPixelShader);
|
---|
6365 | AssertRCReturn(rc, rc);
|
---|
6366 | }
|
---|
6367 | else
|
---|
6368 | if (shid == SVGA_ID_INVALID)
|
---|
6369 | {
|
---|
6370 | /* Unselect shader. */
|
---|
6371 | rc = ShaderSetPixelShader(pContext->pShaderContext, NULL);
|
---|
6372 | AssertRCReturn(rc, rc);
|
---|
6373 | }
|
---|
6374 | else
|
---|
6375 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
6376 | }
|
---|
6377 |
|
---|
6378 | return VINF_SUCCESS;
|
---|
6379 | }
|
---|
6380 |
|
---|
6381 | int vmsvga3dShaderSetConst(PVGASTATE pThis, uint32_t cid, uint32_t reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype, uint32_t cRegisters, uint32_t *pValues)
|
---|
6382 | {
|
---|
6383 | PVMSVGA3DCONTEXT pContext;
|
---|
6384 | PVMSVGA3DSTATE pState = pThis->svga.p3dState;
|
---|
6385 | AssertReturn(pState, VERR_NO_MEMORY);
|
---|
6386 | int rc;
|
---|
6387 |
|
---|
6388 | Log(("vmsvga3dShaderSetConst cid=%x reg=%x type=%s cregs=%d ctype=%x\n", cid, reg, (type == SVGA3D_SHADERTYPE_VS) ? "VERTEX" : "PIXEL", cRegisters, ctype));
|
---|
6389 |
|
---|
6390 | if ( cid >= pState->cContexts
|
---|
6391 | || pState->papContexts[cid]->id != cid)
|
---|
6392 | {
|
---|
6393 | Log(("vmsvga3dShaderSetConst invalid context id!\n"));
|
---|
6394 | return VERR_INVALID_PARAMETER;
|
---|
6395 | }
|
---|
6396 | pContext = pState->papContexts[cid];
|
---|
6397 | VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext);
|
---|
6398 |
|
---|
6399 | for (uint32_t i = 0; i < cRegisters; i++)
|
---|
6400 | {
|
---|
6401 | #ifdef LOG_ENABLED
|
---|
6402 | switch (ctype)
|
---|
6403 | {
|
---|
6404 | case SVGA3D_CONST_TYPE_FLOAT:
|
---|
6405 | {
|
---|
6406 | float *pValuesF = (float *)pValues;
|
---|
6407 | Log(("Constant %d: value=%d-%d-%d-%d\n", reg + i, (int)(pValuesF[i*4 + 0] * 100.0), (int)(pValuesF[i*4 + 1] * 100.0), (int)(pValuesF[i*4 + 2] * 100.0), (int)(pValuesF[i*4 + 3] * 100.0)));
|
---|
6408 | break;
|
---|
6409 | }
|
---|
6410 |
|
---|
6411 | case SVGA3D_CONST_TYPE_INT:
|
---|
6412 | Log(("Constant %d: value=%x-%x-%x-%x\n", reg + i, pValues[i*4 + 0], pValues[i*4 + 1], pValues[i*4 + 2], pValues[i*4 + 3]));
|
---|
6413 | break;
|
---|
6414 |
|
---|
6415 | case SVGA3D_CONST_TYPE_BOOL:
|
---|
6416 | Log(("Constant %d: value=%x-%x-%x-%x\n", reg + i, pValues[i*4 + 0], pValues[i*4 + 1], pValues[i*4 + 2], pValues[i*4 + 3]));
|
---|
6417 | break;
|
---|
6418 | }
|
---|
6419 | #endif
|
---|
6420 | vmsvga3dSaveShaderConst(pContext, reg + i, type, ctype, pValues[i*4 + 0], pValues[i*4 + 1], pValues[i*4 + 2], pValues[i*4 + 3]);
|
---|
6421 | }
|
---|
6422 |
|
---|
6423 | switch (type)
|
---|
6424 | {
|
---|
6425 | case SVGA3D_SHADERTYPE_VS:
|
---|
6426 | switch (ctype)
|
---|
6427 | {
|
---|
6428 | case SVGA3D_CONST_TYPE_FLOAT:
|
---|
6429 | rc = ShaderSetVertexShaderConstantF(pContext->pShaderContext, reg, (const float *)pValues, cRegisters);
|
---|
6430 | break;
|
---|
6431 |
|
---|
6432 | case SVGA3D_CONST_TYPE_INT:
|
---|
6433 | rc = ShaderSetVertexShaderConstantI(pContext->pShaderContext, reg, (const int32_t *)pValues, cRegisters);
|
---|
6434 | break;
|
---|
6435 |
|
---|
6436 | case SVGA3D_CONST_TYPE_BOOL:
|
---|
6437 | rc = ShaderSetVertexShaderConstantB(pContext->pShaderContext, reg, (const uint8_t *)pValues, cRegisters);
|
---|
6438 | break;
|
---|
6439 |
|
---|
6440 | default:
|
---|
6441 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
6442 | }
|
---|
6443 | AssertRCReturn(rc, rc);
|
---|
6444 | break;
|
---|
6445 |
|
---|
6446 | case SVGA3D_SHADERTYPE_PS:
|
---|
6447 | switch (ctype)
|
---|
6448 | {
|
---|
6449 | case SVGA3D_CONST_TYPE_FLOAT:
|
---|
6450 | rc = ShaderSetPixelShaderConstantF(pContext->pShaderContext, reg, (const float *)pValues, cRegisters);
|
---|
6451 | break;
|
---|
6452 |
|
---|
6453 | case SVGA3D_CONST_TYPE_INT:
|
---|
6454 | rc = ShaderSetPixelShaderConstantI(pContext->pShaderContext, reg, (const int32_t *)pValues, cRegisters);
|
---|
6455 | break;
|
---|
6456 |
|
---|
6457 | case SVGA3D_CONST_TYPE_BOOL:
|
---|
6458 | rc = ShaderSetPixelShaderConstantB(pContext->pShaderContext, reg, (const uint8_t *)pValues, cRegisters);
|
---|
6459 | break;
|
---|
6460 |
|
---|
6461 | default:
|
---|
6462 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
6463 | }
|
---|
6464 | AssertRCReturn(rc, rc);
|
---|
6465 | break;
|
---|
6466 |
|
---|
6467 | default:
|
---|
6468 | AssertFailedReturn(VERR_INVALID_PARAMETER);
|
---|
6469 | }
|
---|
6470 |
|
---|
6471 | return VINF_SUCCESS;
|
---|
6472 | }
|
---|
6473 |
|
---|
6474 |
|
---|
6475 | int vmsvga3dQueryBegin(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type)
|
---|
6476 | {
|
---|
6477 | AssertFailed();
|
---|
6478 | return VERR_NOT_IMPLEMENTED;
|
---|
6479 | }
|
---|
6480 |
|
---|
6481 | int vmsvga3dQueryEnd(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type, SVGAGuestPtr guestResult)
|
---|
6482 | {
|
---|
6483 | AssertFailed();
|
---|
6484 | return VERR_NOT_IMPLEMENTED;
|
---|
6485 | }
|
---|
6486 |
|
---|
6487 | int vmsvga3dQueryWait(PVGASTATE pThis, uint32_t cid, SVGA3dQueryType type, SVGAGuestPtr guestResult)
|
---|
6488 | {
|
---|
6489 | AssertFailed();
|
---|
6490 | return VERR_NOT_IMPLEMENTED;
|
---|
6491 | }
|
---|
6492 |
|
---|