1 | /* $Id: DevVGA-SVGA3d-internal.h 73373 2018-07-26 18:59:02Z vboxsync $ */
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2 | /** @file
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3 | * DevVMWare - VMWare SVGA device - 3D part, internal header.
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4 | */
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5 |
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6 | /*
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7 | * Copyright (C) 2013-2017 Oracle Corporation
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8 | *
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9 | * This file is part of VirtualBox Open Source Edition (OSE), as
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10 | * available from http://www.virtualbox.org. This file is free software;
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11 | * you can redistribute it and/or modify it under the terms of the GNU
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12 | * General Public License (GPL) as published by the Free Software
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13 | * Foundation, in version 2 as it comes in the "COPYING" file of the
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14 | * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
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15 | * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
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16 | */
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17 |
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18 | #ifndef ___DevVGA_SVGA3d_internal_h
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19 | #define ___DevVGA_SVGA3d_internal_h
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20 |
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21 | /*
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22 | * Assert sane compilation environment.
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23 | */
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24 | #ifndef IN_RING3
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25 | # error "VMSVGA3D_INCL_INTERNALS is only for ring-3 code"
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26 | #endif
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27 | #ifdef VMSVGA3D_OPENGL
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28 | # ifdef VMSVGA3D_DIRECT3D
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29 | # error "Both VMSVGA3D_DIRECT3D and VMSVGA3D_OPENGL cannot be defined at the same time."
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30 | # endif
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31 | #elif !defined(VMSVGA3D_DIRECT3D)
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32 | # error "Either VMSVGA3D_OPENGL or VMSVGA3D_DIRECT3D must be defined."
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33 | #endif
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34 |
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35 |
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36 | /*********************************************************************************************************************************
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37 | * Header Files *
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38 | *********************************************************************************************************************************/
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39 | #include "DevVGA-SVGA3d.h"
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40 |
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41 | #ifdef RT_OS_WINDOWS
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42 | # include <iprt/win/windows.h>
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43 | # ifdef VMSVGA3D_DIRECT3D
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44 | # include <d3d9.h>
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45 | # include <iprt/avl.h>
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46 | # else
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47 | # include <GL/gl.h>
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48 | # include "vmsvga_glext/wglext.h"
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49 | # endif
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50 |
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51 | #elif defined(RT_OS_DARWIN)
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52 | # include <OpenGL/OpenGL.h>
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53 | # include <OpenGL/gl3.h>
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54 | # include <OpenGL/gl3ext.h>
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55 | # define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED
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56 | # include <OpenGL/gl.h>
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57 | # include <OpenGL/glext.h>
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58 | # include "DevVGA-SVGA3d-cocoa.h"
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59 | /* work around conflicting definition of GLhandleARB in VMware's glext.h */
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60 | //#define GL_ARB_shader_objects
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61 | // HACK
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62 | typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
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63 | typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
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64 | typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
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65 | # define GL_RGBA_S3TC 0x83A2
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66 | # define GL_ALPHA8_EXT 0x803c
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67 | # define GL_LUMINANCE8_EXT 0x8040
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68 | # define GL_LUMINANCE16_EXT 0x8042
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69 | # define GL_LUMINANCE4_ALPHA4_EXT 0x8043
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70 | # define GL_LUMINANCE8_ALPHA8_EXT 0x8045
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71 | # define GL_INT_2_10_10_10_REV 0x8D9F
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72 |
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73 | #else
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74 | # include <X11/Xlib.h>
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75 | # include <X11/Xatom.h>
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76 | # include <GL/gl.h>
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77 | # include <GL/glx.h>
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78 | # include <GL/glext.h>
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79 | # define VBOX_VMSVGA3D_GL_HACK_LEVEL 0x103
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80 | #endif
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81 |
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82 | #include "vmsvga/svga3d_shaderdefs.h"
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83 | #ifdef VMSVGA3D_OPENGL
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84 | # include "vmsvga_glext/glext.h"
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85 | # include "shaderlib/shaderlib.h"
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86 | #endif
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87 |
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88 |
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89 | /*********************************************************************************************************************************
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90 | * Defined Constants And Macros *
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91 | *********************************************************************************************************************************/
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92 | #ifdef VMSVGA3D_OPENGL
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93 | /** OpenGL: Create a dedicated context for handling surfaces in, thus
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94 | * avoiding orphaned surfaces after context destruction.
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95 | *
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96 | * This cures, for instance, an assertion on fedora 21 that happens in
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97 | * vmsvga3dSurfaceStretchBlt if the login screen and the desktop has different
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98 | * sizes. The context of the login screen seems to have just been destroyed
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99 | * earlier and I believe the driver/X/whoever is attemting to strech the old
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100 | * screen content onto the new sized screen.
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101 | *
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102 | * @remarks This probably comes at a slight preformance expense, as we currently
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103 | * switches context when setting up the surface the first time. Not sure
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104 | * if we really need to, but as this is an experiment, I'm playing it safe.
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105 | * @remarks The define has been made default, thus should no longer be used.
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106 | */
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107 | # define VMSVGA3D_OGL_WITH_SHARED_CTX
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108 | /** Fake surface ID for the shared context. */
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109 | # define VMSVGA3D_SHARED_CTX_ID UINT32_C(0xffffeeee)
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110 |
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111 | /** @def VBOX_VMSVGA3D_GL_HACK_LEVEL
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112 | * Turns out that on Linux gl.h may often define the first 2-4 OpenGL versions
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113 | * worth of extensions, but missing out on a function pointer of fifteen. This
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114 | * causes headache for us when we use the function pointers below. This hack
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115 | * changes the code to call the known problematic functions directly.
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116 | * The value is ((x)<<16 | (y)) where x and y are taken from the GL_VERSION_x_y.
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117 | */
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118 | # ifndef VBOX_VMSVGA3D_GL_HACK_LEVEL
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119 | # define VBOX_VMSVGA3D_GL_HACK_LEVEL 0
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120 | # endif
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121 |
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122 | /** Invalid OpenGL ID. */
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123 | # define OPENGL_INVALID_ID 0
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124 |
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125 | # define VMSVGA3D_CLEAR_CURRENT_CONTEXT(pState) \
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126 | do { (pState)->idActiveContext = OPENGL_INVALID_ID; } while (0)
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127 |
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128 | /** @def VMSVGA3D_SET_CURRENT_CONTEXT
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129 | * Makes sure the @a pContext is the active OpenGL context.
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130 | * @parm pState The VMSVGA3d state.
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131 | * @parm pContext The new context.
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132 | */
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133 | # ifdef RT_OS_WINDOWS
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134 | # define VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext) \
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135 | do { \
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136 | if ((pState)->idActiveContext != (pContext)->id) \
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137 | { \
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138 | BOOL fMakeCurrentRc = wglMakeCurrent((pContext)->hdc, (pContext)->hglrc); \
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139 | Assert(fMakeCurrentRc == TRUE); RT_NOREF_PV(fMakeCurrentRc); \
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140 | LogFlowFunc(("Changing context: %#x -> %#x\n", (pState)->idActiveContext, (pContext)->id)); \
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141 | (pState)->idActiveContext = (pContext)->id; \
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142 | } \
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143 | } while (0)
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144 |
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145 | # elif defined(RT_OS_DARWIN)
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146 | # define VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext) \
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147 | do { \
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148 | if ((pState)->idActiveContext != (pContext)->id) \
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149 | { \
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150 | vmsvga3dCocoaViewMakeCurrentContext((pContext)->cocoaView, (pContext)->cocoaContext); \
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151 | LogFlowFunc(("Changing context: %#x -> %#x\n", (pState)->idActiveContext, (pContext)->id)); \
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152 | (pState)->idActiveContext = (pContext)->id; \
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153 | } \
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154 | } while (0)
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155 | # else
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156 | # define VMSVGA3D_SET_CURRENT_CONTEXT(pState, pContext) \
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157 | do { \
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158 | if ((pState)->idActiveContext != (pContext)->id) \
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159 | { \
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160 | Bool fMakeCurrentRc = glXMakeCurrent((pState)->display, \
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161 | (pContext)->window, \
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162 | (pContext)->glxContext); \
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163 | Assert(fMakeCurrentRc == True); RT_NOREF_PV(fMakeCurrentRc); \
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164 | LogFlowFunc(("Changing context: %#x -> %#x\n", (pState)->idActiveContext, (pContext)->id)); \
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165 | (pState)->idActiveContext = (pContext)->id; \
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166 | } \
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167 | } while (0)
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168 | # endif
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169 |
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170 | /** @def VMSVGA3D_CLEAR_GL_ERRORS
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171 | * Clears all pending OpenGL errors.
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172 | *
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173 | * If I understood this correctly, OpenGL maintains a bitmask internally and
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174 | * glGetError gets the next bit (clearing it) from the bitmap and translates it
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175 | * into a GL_XXX constant value which it then returns. A single OpenGL call can
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176 | * set more than one bit, and they stick around across calls, from what I
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177 | * understand.
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178 | *
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179 | * So in order to be able to use glGetError to check whether a function
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180 | * succeeded, we need to call glGetError until all error bits have been cleared.
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181 | * This macro does that (in all types of builds).
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182 | *
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183 | * @sa VMSVGA3D_GET_GL_ERROR, VMSVGA3D_GL_IS_SUCCESS
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184 | */
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185 | # define VMSVGA3D_CLEAR_GL_ERRORS() \
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186 | do { \
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187 | if (RT_UNLIKELY(glGetError() != GL_NO_ERROR)) /* predict no errors pending */ \
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188 | { \
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189 | uint32_t iErrorClearingLoopsLeft = 64; \
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190 | while (glGetError() != GL_NO_ERROR && iErrorClearingLoopsLeft > 0) \
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191 | iErrorClearingLoopsLeft--; \
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192 | } \
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193 | } while (0)
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194 |
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195 | /** @def VMSVGA3D_GET_LAST_GL_ERROR
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196 | * Gets the last OpenGL error, stores it in a_pContext->lastError and returns
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197 | * it.
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198 | *
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199 | * @returns Same as glGetError.
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200 | * @param a_pContext The context to store the error in.
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201 | *
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202 | * @sa VMSVGA3D_GL_IS_SUCCESS, VMSVGA3D_GL_COMPLAIN
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203 | */
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204 | # define VMSVGA3D_GET_GL_ERROR(a_pContext) ((a_pContext)->lastError = glGetError())
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205 |
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206 | /** @def VMSVGA3D_GL_SUCCESS
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207 | * Checks whether VMSVGA3D_GET_LAST_GL_ERROR() return GL_NO_ERROR.
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208 | *
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209 | * Will call glGetError() and store the result in a_pContext->lastError.
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210 | * Will predict GL_NO_ERROR outcome.
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211 | *
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212 | * @returns True on success, false on error.
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213 | * @parm a_pContext The context to store the error in.
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214 | *
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215 | * @sa VMSVGA3D_GET_GL_ERROR, VMSVGA3D_GL_COMPLAIN
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216 | */
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217 | # define VMSVGA3D_GL_IS_SUCCESS(a_pContext) RT_LIKELY((((a_pContext)->lastError = glGetError()) == GL_NO_ERROR))
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218 |
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219 | /** @def VMSVGA3D_GL_COMPLAIN
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220 | * Complains about one or more OpenGL errors (first in a_pContext->lastError).
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221 | *
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222 | * Strict builds will trigger an assertion, while other builds will put the
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223 | * first few occurences in the release log.
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224 | *
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225 | * All GL errors will be cleared after invocation. Assumes lastError
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226 | * is an error, will not check for GL_NO_ERROR.
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227 | *
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228 | * @param a_pState The 3D state structure.
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229 | * @param a_pContext The context that holds the first error.
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230 | * @param a_LogRelDetails Argument list for LogRel or similar that describes
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231 | * the operation in greater detail.
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232 | *
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233 | * @sa VMSVGA3D_GET_GL_ERROR, VMSVGA3D_GL_IS_SUCCESS
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234 | */
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235 | # ifdef VBOX_STRICT
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236 | # define VMSVGA3D_GL_COMPLAIN(a_pState, a_pContext, a_LogRelDetails) \
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237 | do { \
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238 | AssertMsg((a_pState)->idActiveContext == (a_pContext)->id, \
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239 | ("idActiveContext=%#x id=%x\n", (a_pState)->idActiveContext, (a_pContext)->id)); \
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240 | RTAssertMsg2Weak a_LogRelDetails; \
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241 | GLenum iNextError; \
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242 | while ((iNextError = glGetError()) != GL_NO_ERROR) \
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243 | RTAssertMsg2Weak("next error: %#x\n", iNextError); \
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244 | AssertMsgFailed(("first error: %#x (idActiveContext=%#x)\n", (a_pContext)->lastError, (a_pContext)->id)); \
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245 | } while (0)
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246 | # else
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247 | # define VMSVGA3D_GL_COMPLAIN(a_pState, a_pContext, a_LogRelDetails) \
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248 | do { \
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249 | LogRelMax(32, ("VMSVGA3d: OpenGL error %#x (idActiveContext=%#x) on line %u ", (a_pContext)->lastError, (a_pContext)->id)); \
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250 | GLenum iNextError; \
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251 | while ((iNextError = glGetError()) != GL_NO_ERROR) \
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252 | LogRelMax(32, (" - also error %#x ", iNextError)); \
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253 | LogRelMax(32, a_LogRelDetails); \
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254 | } while (0)
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255 | # endif
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256 |
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257 | /** @def VMSVGA3D_GL_GET_AND_COMPLAIN
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258 | * Combination of VMSVGA3D_GET_GL_ERROR and VMSVGA3D_GL_COMPLAIN, assuming that
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259 | * there is a pending error.
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260 | *
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261 | * @param a_pState The 3D state structure.
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262 | * @param a_pContext The context that holds the first error.
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263 | * @param a_LogRelDetails Argument list for LogRel or similar that describes
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264 | * the operation in greater detail.
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265 | *
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266 | * @sa VMSVGA3D_GET_GL_ERROR, VMSVGA3D_GL_IS_SUCCESS, VMSVGA3D_GL_COMPLAIN
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267 | */
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268 | # define VMSVGA3D_GL_GET_AND_COMPLAIN(a_pState, a_pContext, a_LogRelDetails) \
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269 | do { \
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270 | VMSVGA3D_GET_GL_ERROR(a_pContext); \
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271 | VMSVGA3D_GL_COMPLAIN(a_pState, a_pContext, a_LogRelDetails); \
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272 | } while (0)
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273 |
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274 | /** @def VMSVGA3D_GL_ASSERT_SUCCESS
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275 | * Asserts that VMSVGA3D_GL_IS_SUCCESS is true, complains if not.
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276 | *
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277 | * Uses VMSVGA3D_GL_COMPLAIN for complaining, so check it out wrt to release
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278 | * logging in non-strict builds.
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279 | *
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280 | * @param a_pState The 3D state structure.
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281 | * @param a_pContext The context that holds the first error.
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282 | * @param a_LogRelDetails Argument list for LogRel or similar that describes
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283 | * the operation in greater detail.
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284 | *
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285 | * @sa VMSVGA3D_GET_GL_ERROR, VMSVGA3D_GL_IS_SUCCESS, VMSVGA3D_GL_COMPLAIN
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286 | */
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287 | # define VMSVGA3D_GL_ASSERT_SUCCESS(a_pState, a_pContext, a_LogRelDetails) \
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288 | if (VMSVGA3D_GL_IS_SUCCESS(a_pContext)) \
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289 | { /* likely */ } \
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290 | else do { \
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291 | VMSVGA3D_GL_COMPLAIN(a_pState, a_pContext, a_LogRelDetails); \
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292 | } while (0)
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293 |
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294 | /** @def VMSVGA3D_ASSERT_GL_CALL_EX
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295 | * Executes the specified OpenGL API call and asserts that it succeeded, variant
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296 | * with extra logging flexibility.
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297 | *
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298 | * ASSUMES no GL errors pending prior to invocation - caller should use
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299 | * VMSVGA3D_CLEAR_GL_ERRORS if uncertain.
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300 | *
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301 | * Uses VMSVGA3D_GL_COMPLAIN for complaining, so check it out wrt to release
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302 | * logging in non-strict builds.
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303 | *
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304 | * @param a_GlCall Expression making an OpenGL call.
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305 | * @param a_pState The 3D state structure.
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306 | * @param a_pContext The context that holds the first error.
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307 | * @param a_LogRelDetails Argument list for LogRel or similar that describes
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308 | * the operation in greater detail.
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309 | *
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310 | * @sa VMSVGA3D_ASSERT_GL_CALL, VMSVGA3D_GL_ASSERT_SUCCESS,
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311 | * VMSVGA3D_GET_GL_ERROR, VMSVGA3D_GL_IS_SUCCESS, VMSVGA3D_GL_COMPLAIN
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312 | */
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313 | # define VMSVGA3D_ASSERT_GL_CALL_EX(a_GlCall, a_pState, a_pContext, a_LogRelDetails) \
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314 | do { \
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315 | (a_GlCall); \
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316 | VMSVGA3D_GL_ASSERT_SUCCESS(a_pState, a_pContext, a_LogRelDetails); \
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317 | } while (0)
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318 |
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319 | /** @def VMSVGA3D_ASSERT_GL_CALL
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320 | * Executes the specified OpenGL API call and asserts that it succeeded.
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321 | *
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322 | * ASSUMES no GL errors pending prior to invocation - caller should use
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323 | * VMSVGA3D_CLEAR_GL_ERRORS if uncertain.
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324 | *
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325 | * Uses VMSVGA3D_GL_COMPLAIN for complaining, so check it out wrt to release
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326 | * logging in non-strict builds.
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327 | *
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328 | * @param a_GlCall Expression making an OpenGL call.
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329 | * @param a_pState The 3D state structure.
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330 | * @param a_pContext The context that holds the first error.
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331 | *
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332 | * @sa VMSVGA3D_ASSERT_GL_CALL_EX, VMSVGA3D_GL_ASSERT_SUCCESS,
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333 | * VMSVGA3D_GET_GL_ERROR, VMSVGA3D_GL_IS_SUCCESS, VMSVGA3D_GL_COMPLAIN
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334 | */
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335 | # define VMSVGA3D_ASSERT_GL_CALL(a_GlCall, a_pState, a_pContext) \
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336 | VMSVGA3D_ASSERT_GL_CALL_EX(a_GlCall, a_pState, a_pContext, ("%s\n", #a_GlCall))
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337 |
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338 |
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339 | /** @def VMSVGA3D_CHECK_LAST_ERROR
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340 | * Checks that the last OpenGL error code indicates success.
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341 | *
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342 | * Will assert and return VERR_INTERNAL_ERROR in strict builds, in other
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343 | * builds it will do nothing and is a NOOP.
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344 | *
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345 | * @parm pState The VMSVGA3d state.
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346 | * @parm pContext The context.
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347 | *
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348 | * @todo Replace with proper error handling, it's crazy to return
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349 | * VERR_INTERNAL_ERROR in strict builds and just barge on ahead in
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350 | * release builds.
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351 | */
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352 | # ifdef VBOX_STRICT
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353 | # define VMSVGA3D_CHECK_LAST_ERROR(pState, pContext) do { \
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354 | Assert((pState)->idActiveContext == (pContext)->id); \
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355 | (pContext)->lastError = glGetError(); \
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356 | AssertMsgReturn((pContext)->lastError == GL_NO_ERROR, \
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357 | ("%s (%d): last error 0x%x\n", __FUNCTION__, __LINE__, (pContext)->lastError), \
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358 | VERR_INTERNAL_ERROR); \
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359 | } while (0)
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360 | # else
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361 | # define VMSVGA3D_CHECK_LAST_ERROR(pState, pContext) do { } while (0)
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362 | # endif
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363 |
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364 | /** @def VMSVGA3D_CHECK_LAST_ERROR_WARN
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365 | * Checks that the last OpenGL error code indicates success.
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366 | *
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367 | * Will assert in strict builds, otherwise it's a NOOP.
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368 | *
|
---|
369 | * @parm pState The VMSVGA3d state.
|
---|
370 | * @parm pContext The new context.
|
---|
371 | */
|
---|
372 | # ifdef VBOX_STRICT
|
---|
373 | # define VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext) do { \
|
---|
374 | Assert((pState)->idActiveContext == (pContext)->id); \
|
---|
375 | (pContext)->lastError = glGetError(); \
|
---|
376 | AssertMsg((pContext)->lastError == GL_NO_ERROR, ("%s (%d): last error 0x%x\n", __FUNCTION__, __LINE__, (pContext)->lastError)); \
|
---|
377 | } while (0)
|
---|
378 | # else
|
---|
379 | # define VMSVGA3D_CHECK_LAST_ERROR_WARN(pState, pContext) do { } while (0)
|
---|
380 | # endif
|
---|
381 |
|
---|
382 | #endif /* VMSVGA3D_OPENGL */
|
---|
383 |
|
---|
384 | #ifdef VMSVGA3D_DIRECT3D
|
---|
385 | /* Enable to use Wine to convert D3D to opengl */
|
---|
386 | //#define VBOX_VMSVGA3D_WITH_WINE_OPENGL
|
---|
387 | #endif
|
---|
388 |
|
---|
389 |
|
---|
390 | /*********************************************************************************************************************************
|
---|
391 | * Structures and Typedefs *
|
---|
392 | *********************************************************************************************************************************/
|
---|
393 | /**
|
---|
394 | * Mipmap level.
|
---|
395 | */
|
---|
396 | typedef struct VMSVGA3DMIPMAPLEVEL
|
---|
397 | {
|
---|
398 | /** The mipmap size: width, height and depth. */
|
---|
399 | SVGA3dSize mipmapSize;
|
---|
400 | /** Width in blocks: (width + cxBlock - 1) / cxBlock. SSM: not saved, recalculated on load. */
|
---|
401 | uint32_t cBlocksX;
|
---|
402 | /** Height in blocks: (height + cyBlock - 1) / cyBlock. SSM: not saved, recalculated on load. */
|
---|
403 | uint32_t cBlocksY;
|
---|
404 | /** The scanline/pitch size in bytes: at least cBlocksX * cbBlock. */
|
---|
405 | uint32_t cbSurfacePitch;
|
---|
406 | /** The size (in bytes) of the mipmap plane: cbSurfacePitch * cBlocksY */
|
---|
407 | uint32_t cbSurfacePlane;
|
---|
408 | /** The size (in bytes) of the mipmap data when using the format the surface was
|
---|
409 | * defined with: cbSurfacePlane * mipmapSize.z */
|
---|
410 | uint32_t cbSurface;
|
---|
411 | /** Pointer to the mipmap bytes (cbSurface). Often NULL. If the surface has
|
---|
412 | * been realized in hardware, this may be outdated. */
|
---|
413 | void *pSurfaceData;
|
---|
414 | /** Set if pvSurfaceData contains data not realized in hardware or pushed to the
|
---|
415 | * hardware surface yet. */
|
---|
416 | bool fDirty;
|
---|
417 | } VMSVGA3DMIPMAPLEVEL;
|
---|
418 | /** Pointer to a mipmap level. */
|
---|
419 | typedef VMSVGA3DMIPMAPLEVEL *PVMSVGA3DMIPMAPLEVEL;
|
---|
420 |
|
---|
421 |
|
---|
422 | #ifdef VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS
|
---|
423 | /**
|
---|
424 | * SSM descriptor table for the VMSVGA3DMIPMAPLEVEL structure.
|
---|
425 | */
|
---|
426 | static SSMFIELD const g_aVMSVGA3DMIPMAPLEVELFields[] =
|
---|
427 | {
|
---|
428 | SSMFIELD_ENTRY( VMSVGA3DMIPMAPLEVEL, mipmapSize),
|
---|
429 | SSMFIELD_ENTRY( VMSVGA3DMIPMAPLEVEL, cbSurface),
|
---|
430 | SSMFIELD_ENTRY( VMSVGA3DMIPMAPLEVEL, cbSurfacePitch),
|
---|
431 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DMIPMAPLEVEL, pSurfaceData),
|
---|
432 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DMIPMAPLEVEL, fDirty),
|
---|
433 | SSMFIELD_ENTRY_TERM()
|
---|
434 | };
|
---|
435 | #endif
|
---|
436 |
|
---|
437 | typedef struct VMSVGATRANSFORMSTATE
|
---|
438 | {
|
---|
439 | bool fValid;
|
---|
440 | float matrix[16];
|
---|
441 | } VMSVGATRANSFORMSTATE;
|
---|
442 | typedef VMSVGATRANSFORMSTATE *PVMSVGATRANSFORMSTATE;
|
---|
443 |
|
---|
444 | typedef struct VMSVGAMATERIALSTATE
|
---|
445 | {
|
---|
446 | bool fValid;
|
---|
447 | SVGA3dMaterial material;
|
---|
448 | } VMSVGAMATERIALSTATE;
|
---|
449 | typedef VMSVGAMATERIALSTATE *PVMSVGAMATERIALSTATE;
|
---|
450 |
|
---|
451 | typedef struct VMSVGACLIPPLANESTATE
|
---|
452 | {
|
---|
453 | bool fValid;
|
---|
454 | float plane[4];
|
---|
455 | } VMSVGACLIPPLANESTATE;
|
---|
456 | typedef VMSVGACLIPPLANESTATE *PVMSVGACLIPPLANESTATE;
|
---|
457 |
|
---|
458 | typedef struct VMSVGALIGHTSTATE
|
---|
459 | {
|
---|
460 | bool fEnabled;
|
---|
461 | bool fValidData;
|
---|
462 | SVGA3dLightData data;
|
---|
463 | } VMSVGALIGHTSTATE;
|
---|
464 | typedef VMSVGALIGHTSTATE *PVMSVGALIGHTSTATE;
|
---|
465 |
|
---|
466 | typedef struct VMSVGASHADERCONST
|
---|
467 | {
|
---|
468 | bool fValid;
|
---|
469 | SVGA3dShaderConstType ctype;
|
---|
470 | uint32_t value[4];
|
---|
471 | } VMSVGASHADERCONST;
|
---|
472 | typedef VMSVGASHADERCONST *PVMSVGASHADERCONST;
|
---|
473 |
|
---|
474 | #ifdef VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS
|
---|
475 | /**
|
---|
476 | * SSM descriptor table for the VMSVGASHADERCONST structure.
|
---|
477 | */
|
---|
478 | static SSMFIELD const g_aVMSVGASHADERCONSTFields[] =
|
---|
479 | {
|
---|
480 | SSMFIELD_ENTRY( VMSVGASHADERCONST, fValid),
|
---|
481 | SSMFIELD_ENTRY( VMSVGASHADERCONST, ctype),
|
---|
482 | SSMFIELD_ENTRY( VMSVGASHADERCONST, value),
|
---|
483 | SSMFIELD_ENTRY_TERM()
|
---|
484 | };
|
---|
485 | #endif
|
---|
486 |
|
---|
487 | #ifdef VMSVGA3D_DIRECT3D
|
---|
488 |
|
---|
489 | /* What kind of Direct3D resource has been created for the VMSVGA3D surface. */
|
---|
490 | typedef enum VMSVGA3DD3DRESTYPE
|
---|
491 | {
|
---|
492 | VMSVGA3D_D3DRESTYPE_NONE = 0,
|
---|
493 | VMSVGA3D_D3DRESTYPE_SURFACE = 1,
|
---|
494 | VMSVGA3D_D3DRESTYPE_TEXTURE = 2,
|
---|
495 | VMSVGA3D_D3DRESTYPE_CUBE_TEXTURE = 3,
|
---|
496 | VMSVGA3D_D3DRESTYPE_VOLUME_TEXTURE = 4,
|
---|
497 | VMSVGA3D_D3DRESTYPE_VERTEX_BUFFER = 5,
|
---|
498 | VMSVGA3D_D3DRESTYPE_INDEX_BUFFER = 6
|
---|
499 | } VMSVGA3DD3DRESTYPE;
|
---|
500 |
|
---|
501 | /**
|
---|
502 | *
|
---|
503 | */
|
---|
504 | typedef struct
|
---|
505 | {
|
---|
506 | /** Key is context id. */
|
---|
507 | AVLU32NODECORE Core;
|
---|
508 | union
|
---|
509 | {
|
---|
510 | IDirect3DSurface9 *pSurface;
|
---|
511 | IDirect3DTexture9 *pTexture;
|
---|
512 | IDirect3DCubeTexture9 *pCubeTexture;
|
---|
513 | IDirect3DVolumeTexture9 *pVolumeTexture;
|
---|
514 | } u;
|
---|
515 | } VMSVGA3DSHAREDSURFACE;
|
---|
516 | typedef VMSVGA3DSHAREDSURFACE *PVMSVGA3DSHAREDSURFACE;
|
---|
517 | #endif /* VMSVGA3D_DIRECT3D */
|
---|
518 |
|
---|
519 | /**
|
---|
520 | * VMSVGA3d surface.
|
---|
521 | */
|
---|
522 | typedef struct VMSVGA3DSURFACE
|
---|
523 | {
|
---|
524 | uint32_t id;
|
---|
525 | #ifdef VMSVGA3D_OPENGL
|
---|
526 | uint32_t idWeakContextAssociation;
|
---|
527 | #else
|
---|
528 | uint32_t idAssociatedContext;
|
---|
529 | #endif
|
---|
530 | uint32_t surfaceFlags;
|
---|
531 | SVGA3dSurfaceFormat format;
|
---|
532 | #ifdef VMSVGA3D_OPENGL
|
---|
533 | GLint internalFormatGL;
|
---|
534 | GLint formatGL;
|
---|
535 | GLint typeGL;
|
---|
536 | union
|
---|
537 | {
|
---|
538 | GLuint texture;
|
---|
539 | GLuint buffer;
|
---|
540 | GLuint renderbuffer;
|
---|
541 | } oglId;
|
---|
542 | GLenum targetGL; /* GL_TEXTURE_* */
|
---|
543 | GLenum bindingGL; /* GL_TEXTURE_BINDING_* */
|
---|
544 | #endif
|
---|
545 | SVGA3dSurfaceFace faces[SVGA3D_MAX_SURFACE_FACES];
|
---|
546 | uint32_t cFaces;
|
---|
547 | uint32_t cMipmapLevels;
|
---|
548 | PVMSVGA3DMIPMAPLEVEL pMipmapLevels;
|
---|
549 | uint32_t multiSampleCount;
|
---|
550 | SVGA3dTextureFilter autogenFilter;
|
---|
551 | #ifdef VMSVGA3D_DIRECT3D
|
---|
552 | D3DFORMAT formatD3D;
|
---|
553 | DWORD fUsageD3D;
|
---|
554 | D3DMULTISAMPLE_TYPE multiSampleTypeD3D;
|
---|
555 | #endif
|
---|
556 |
|
---|
557 | uint32_t cbBlock; /* block/pixel size in bytes */
|
---|
558 | /* Dimensions of the surface block, usually 1x1 except for compressed formats. */
|
---|
559 | uint32_t cxBlock; /* Block width in pixels. SSM: not saved, recalculated on load. */
|
---|
560 | uint32_t cyBlock; /* Block height in pixels. SSM: not saved, recalculated on load. */
|
---|
561 |
|
---|
562 | /* Dirty state; surface was manually updated. */
|
---|
563 | bool fDirty;
|
---|
564 |
|
---|
565 | #ifdef VMSVGA3D_DIRECT3D
|
---|
566 | /* Handle for shared objects (currently only textures & render targets). */
|
---|
567 | HANDLE hSharedObject;
|
---|
568 | /** Event query inserted after each GPU operation that updates or uses this surface. */
|
---|
569 | IDirect3DQuery9 *pQuery;
|
---|
570 | /* The type of actually created D3D resource. */
|
---|
571 | VMSVGA3DD3DRESTYPE enmD3DResType;
|
---|
572 | union
|
---|
573 | {
|
---|
574 | IDirect3DSurface9 *pSurface;
|
---|
575 | IDirect3DTexture9 *pTexture;
|
---|
576 | IDirect3DCubeTexture9 *pCubeTexture;
|
---|
577 | IDirect3DVolumeTexture9 *pVolumeTexture;
|
---|
578 | IDirect3DVertexBuffer9 *pVertexBuffer;
|
---|
579 | IDirect3DIndexBuffer9 *pIndexBuffer;
|
---|
580 | } u;
|
---|
581 | union
|
---|
582 | {
|
---|
583 | IDirect3DTexture9 *pTexture;
|
---|
584 | IDirect3DCubeTexture9 *pCubeTexture;
|
---|
585 | IDirect3DVolumeTexture9 *pVolumeTexture;
|
---|
586 | } bounce;
|
---|
587 | /** AVL tree containing VMSVGA3DSHAREDSURFACE structures. */
|
---|
588 | AVLU32TREE pSharedObjectTree;
|
---|
589 | bool fStencilAsTexture;
|
---|
590 | #endif
|
---|
591 | } VMSVGA3DSURFACE;
|
---|
592 | /** Pointer to a 3d surface. */
|
---|
593 | typedef VMSVGA3DSURFACE *PVMSVGA3DSURFACE;
|
---|
594 |
|
---|
595 | #ifdef VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS
|
---|
596 | /**
|
---|
597 | * SSM descriptor table for the VMSVGA3DSURFACE structure.
|
---|
598 | */
|
---|
599 | static SSMFIELD const g_aVMSVGA3DSURFACEFields[] =
|
---|
600 | {
|
---|
601 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, id),
|
---|
602 | # ifdef VMSVGA3D_OPENGL
|
---|
603 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, idWeakContextAssociation),
|
---|
604 | # else
|
---|
605 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, idAssociatedContext),
|
---|
606 | # endif
|
---|
607 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, surfaceFlags),
|
---|
608 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, format),
|
---|
609 | # ifdef VMSVGA3D_OPENGL
|
---|
610 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, internalFormatGL),
|
---|
611 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, formatGL),
|
---|
612 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, typeGL),
|
---|
613 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DSURFACE, id),
|
---|
614 | # endif
|
---|
615 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, faces),
|
---|
616 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, cFaces),
|
---|
617 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSURFACE, pMipmapLevels),
|
---|
618 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, multiSampleCount),
|
---|
619 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, autogenFilter),
|
---|
620 | # ifdef VMSVGA3D_DIRECT3D
|
---|
621 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, format), /** @todo format duplicated. */
|
---|
622 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DSURFACE, formatD3D),
|
---|
623 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DSURFACE, fUsageD3D),
|
---|
624 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DSURFACE, multiSampleTypeD3D),
|
---|
625 | # endif
|
---|
626 | SSMFIELD_ENTRY( VMSVGA3DSURFACE, cbBlock),
|
---|
627 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DSURFACE, fDirty),
|
---|
628 | # ifdef VMSVGA3D_DIRECT3D
|
---|
629 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSURFACE, hSharedObject),
|
---|
630 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSURFACE, pQuery),
|
---|
631 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSURFACE, u.pSurface),
|
---|
632 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSURFACE, bounce.pTexture),
|
---|
633 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DSURFACE, pSharedObjectTree),
|
---|
634 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DSURFACE, fStencilAsTexture),
|
---|
635 | # endif
|
---|
636 | SSMFIELD_ENTRY_TERM()
|
---|
637 | };
|
---|
638 | #endif
|
---|
639 |
|
---|
640 | /** Mask we frequently apply to VMSVGA3DSURFACE::flags for decing what kind
|
---|
641 | * of surface we're dealing. */
|
---|
642 | #define VMSVGA3D_SURFACE_HINT_SWITCH_MASK \
|
---|
643 | ( SVGA3D_SURFACE_HINT_INDEXBUFFER | SVGA3D_SURFACE_HINT_VERTEXBUFFER \
|
---|
644 | | SVGA3D_SURFACE_HINT_TEXTURE | SVGA3D_SURFACE_HINT_RENDERTARGET \
|
---|
645 | | SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_CUBEMAP )
|
---|
646 |
|
---|
647 | /** @def VMSVGA3DSURFACE_HAS_HW_SURFACE
|
---|
648 | * Checks whether the surface has a host hardware/library surface.
|
---|
649 | * @returns true/false
|
---|
650 | * @param a_pSurface The VMSVGA3d surface.
|
---|
651 | */
|
---|
652 | #ifdef VMSVGA3D_DIRECT3D
|
---|
653 | # define VMSVGA3DSURFACE_HAS_HW_SURFACE(a_pSurface) ((a_pSurface)->u.pSurface != NULL)
|
---|
654 | #else
|
---|
655 | # define VMSVGA3DSURFACE_HAS_HW_SURFACE(a_pSurface) ((a_pSurface)->oglId.texture != OPENGL_INVALID_ID)
|
---|
656 | #endif
|
---|
657 |
|
---|
658 |
|
---|
659 |
|
---|
660 | typedef struct VMSVGA3DSHADER
|
---|
661 | {
|
---|
662 | uint32_t id;
|
---|
663 | uint32_t cid;
|
---|
664 | SVGA3dShaderType type;
|
---|
665 | uint32_t cbData;
|
---|
666 | void *pShaderProgram;
|
---|
667 | union
|
---|
668 | {
|
---|
669 | #ifdef VMSVGA3D_DIRECT3D
|
---|
670 | IDirect3DVertexShader9 *pVertexShader;
|
---|
671 | IDirect3DPixelShader9 *pPixelShader;
|
---|
672 | #else
|
---|
673 | void *pVertexShader;
|
---|
674 | void *pPixelShader;
|
---|
675 | #endif
|
---|
676 | void *pv;
|
---|
677 | } u;
|
---|
678 | } VMSVGA3DSHADER;
|
---|
679 | typedef VMSVGA3DSHADER *PVMSVGA3DSHADER;
|
---|
680 |
|
---|
681 | #ifdef VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS
|
---|
682 | /**
|
---|
683 | * SSM descriptor table for the VMSVGA3DSHADER structure.
|
---|
684 | */
|
---|
685 | static SSMFIELD const g_aVMSVGA3DSHADERFields[] =
|
---|
686 | {
|
---|
687 | SSMFIELD_ENTRY( VMSVGA3DSHADER, id),
|
---|
688 | SSMFIELD_ENTRY( VMSVGA3DSHADER, cid),
|
---|
689 | SSMFIELD_ENTRY( VMSVGA3DSHADER, type),
|
---|
690 | SSMFIELD_ENTRY( VMSVGA3DSHADER, cbData),
|
---|
691 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSHADER, pShaderProgram),
|
---|
692 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DSHADER, u.pv),
|
---|
693 | SSMFIELD_ENTRY_TERM()
|
---|
694 | };
|
---|
695 | #endif
|
---|
696 |
|
---|
697 | /** @name VMSVGA3D_UPDATE_XXX - ...
|
---|
698 | * @{ */
|
---|
699 | #define VMSVGA3D_UPDATE_SCISSORRECT RT_BIT_32(0)
|
---|
700 | #define VMSVGA3D_UPDATE_ZRANGE RT_BIT_32(1)
|
---|
701 | #define VMSVGA3D_UPDATE_VIEWPORT RT_BIT_32(2)
|
---|
702 | #define VMSVGA3D_UPDATE_VERTEXSHADER RT_BIT_32(3)
|
---|
703 | #define VMSVGA3D_UPDATE_PIXELSHADER RT_BIT_32(4)
|
---|
704 | #define VMSVGA3D_UPDATE_TRANSFORM RT_BIT_32(5)
|
---|
705 | #define VMSVGA3D_UPDATE_MATERIAL RT_BIT_32(6)
|
---|
706 | /** @} */
|
---|
707 |
|
---|
708 | /* Query states. Mostly used for saved state. */
|
---|
709 | typedef enum VMSVGA3DQUERYSTATE
|
---|
710 | {
|
---|
711 | VMSVGA3DQUERYSTATE_NULL = 0, /* Not created. */
|
---|
712 | VMSVGA3DQUERYSTATE_SIGNALED = 1, /* Result obtained. The guest may or may not read the result yet. */
|
---|
713 | VMSVGA3DQUERYSTATE_BUILDING = 2, /* In process of collecting data. */
|
---|
714 | VMSVGA3DQUERYSTATE_ISSUED = 3, /* Data collected, but result is not yet obtained. */
|
---|
715 | VMSVGA3DQUERYSTATE_32BIT = 0x7fffffff
|
---|
716 | } VMSVGA3DQUERYSTATE;
|
---|
717 | AssertCompileSize(VMSVGA3DQUERYSTATE, sizeof(uint32_t));
|
---|
718 |
|
---|
719 | typedef struct VMSVGA3DQUERY
|
---|
720 | {
|
---|
721 | #ifdef VMSVGA3D_DIRECT3D
|
---|
722 | IDirect3DQuery9 *pQuery;
|
---|
723 | #else /* VMSVGA3D_OPENGL */
|
---|
724 | GLuint idQuery;
|
---|
725 | #endif
|
---|
726 | VMSVGA3DQUERYSTATE enmQueryState; /* VMSVGA3DQUERYSTATE_*. State is implicitly _NULL if pQuery is NULL. */
|
---|
727 | uint32_t u32QueryResult; /* Generic result. Enough for all VGPU9 queries. */
|
---|
728 | } VMSVGA3DQUERY;
|
---|
729 |
|
---|
730 | #ifdef VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS
|
---|
731 | /**
|
---|
732 | * SSM descriptor table for the VMSVGA3DQUERY structure.
|
---|
733 | */
|
---|
734 | static SSMFIELD const g_aVMSVGA3DQUERYFields[] =
|
---|
735 | {
|
---|
736 | #ifdef VMSVGA3D_DIRECT3D
|
---|
737 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DQUERY, pQuery),
|
---|
738 | #else /* VMSVGA3D_OPENGL */
|
---|
739 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DQUERY, idQuery),
|
---|
740 | #endif
|
---|
741 | SSMFIELD_ENTRY( VMSVGA3DQUERY, enmQueryState),
|
---|
742 | SSMFIELD_ENTRY( VMSVGA3DQUERY, u32QueryResult),
|
---|
743 | SSMFIELD_ENTRY_TERM()
|
---|
744 | };
|
---|
745 | #endif
|
---|
746 |
|
---|
747 | #ifdef VMSVGA3D_DIRECT3D
|
---|
748 | #define VMSVGA3DQUERY_EXISTS(p) ((p)->pQuery && (p)->enmQueryState != VMSVGA3DQUERYSTATE_NULL)
|
---|
749 | #else
|
---|
750 | #define VMSVGA3DQUERY_EXISTS(p) ((p)->idQuery && (p)->enmQueryState != VMSVGA3DQUERYSTATE_NULL)
|
---|
751 | #endif
|
---|
752 |
|
---|
753 | /**
|
---|
754 | * VMSVGA3d context.
|
---|
755 | */
|
---|
756 | typedef struct VMSVGA3DCONTEXT
|
---|
757 | {
|
---|
758 | uint32_t id;
|
---|
759 | #ifdef RT_OS_WINDOWS
|
---|
760 | # ifdef VMSVGA3D_DIRECT3D
|
---|
761 | # ifdef VBOX_VMSVGA3D_WITH_WINE_OPENGL
|
---|
762 | IDirect3DDevice9 *pDevice;
|
---|
763 | # else
|
---|
764 | IDirect3DDevice9Ex *pDevice;
|
---|
765 | # endif
|
---|
766 | # else
|
---|
767 | /* Device context of the context window. */
|
---|
768 | HDC hdc;
|
---|
769 | /* OpenGL rendering context handle. */
|
---|
770 | HGLRC hglrc;
|
---|
771 | # endif
|
---|
772 | /* Device context window handle. */
|
---|
773 | HWND hwnd;
|
---|
774 | #elif defined(RT_OS_DARWIN)
|
---|
775 | /* OpenGL rendering context */
|
---|
776 | NativeNSOpenGLContextRef cocoaContext;
|
---|
777 | NativeNSViewRef cocoaView;
|
---|
778 | bool fOtherProfile;
|
---|
779 | #else
|
---|
780 | /** XGL rendering context handle */
|
---|
781 | GLXContext glxContext;
|
---|
782 | /** Device context window handle */
|
---|
783 | Window window;
|
---|
784 | /** flag whether the window is mapped (=visible) */
|
---|
785 | bool fMapped;
|
---|
786 | #endif
|
---|
787 |
|
---|
788 | #ifdef VMSVGA3D_OPENGL
|
---|
789 | /* Framebuffer object associated with this context. */
|
---|
790 | GLuint idFramebuffer;
|
---|
791 | /* Read and draw framebuffer objects for various operations. */
|
---|
792 | GLuint idReadFramebuffer;
|
---|
793 | GLuint idDrawFramebuffer;
|
---|
794 | /* Last GL error recorded. */
|
---|
795 | GLenum lastError;
|
---|
796 | void *pShaderContext;
|
---|
797 | #endif
|
---|
798 |
|
---|
799 | /* Current selected texture surfaces (if any) */
|
---|
800 | uint32_t aSidActiveTextures[SVGA3D_MAX_SAMPLERS];
|
---|
801 | /* Per context pixel and vertex shaders. */
|
---|
802 | uint32_t cPixelShaders;
|
---|
803 | PVMSVGA3DSHADER paPixelShader;
|
---|
804 | uint32_t cVertexShaders;
|
---|
805 | PVMSVGA3DSHADER paVertexShader;
|
---|
806 | /* Keep track of the internal state to be able to recreate the context properly (save/restore, window resize). */
|
---|
807 | struct
|
---|
808 | {
|
---|
809 | /** VMSVGA3D_UPDATE_XXX */
|
---|
810 | uint32_t u32UpdateFlags;
|
---|
811 |
|
---|
812 | SVGA3dRenderState aRenderState[SVGA3D_RS_MAX];
|
---|
813 | /* aTextureStates contains both TextureStageStates and SamplerStates, therefore [SVGA3D_MAX_SAMPLERS]. */
|
---|
814 | SVGA3dTextureState aTextureStates[SVGA3D_MAX_SAMPLERS][SVGA3D_TS_MAX];
|
---|
815 | VMSVGATRANSFORMSTATE aTransformState[SVGA3D_TRANSFORM_MAX];
|
---|
816 | VMSVGAMATERIALSTATE aMaterial[SVGA3D_FACE_MAX];
|
---|
817 | VMSVGACLIPPLANESTATE aClipPlane[SVGA3D_CLIPPLANE_MAX];
|
---|
818 | VMSVGALIGHTSTATE aLightData[SVGA3D_MAX_LIGHTS];
|
---|
819 |
|
---|
820 | uint32_t aRenderTargets[SVGA3D_RT_MAX];
|
---|
821 | SVGA3dRect RectScissor;
|
---|
822 | SVGA3dRect RectViewPort;
|
---|
823 | SVGA3dZRange zRange;
|
---|
824 | uint32_t shidPixel;
|
---|
825 | uint32_t shidVertex;
|
---|
826 |
|
---|
827 | uint32_t cPixelShaderConst;
|
---|
828 | PVMSVGASHADERCONST paPixelShaderConst;
|
---|
829 | uint32_t cVertexShaderConst;
|
---|
830 | PVMSVGASHADERCONST paVertexShaderConst;
|
---|
831 | } state;
|
---|
832 |
|
---|
833 | /* Occlusion query. */
|
---|
834 | VMSVGA3DQUERY occlusion;
|
---|
835 |
|
---|
836 | #ifdef VMSVGA3D_DIRECT3D
|
---|
837 | /* State which is currently applied to the D3D device. It is recreated as needed and not saved.
|
---|
838 | * The purpose is to remember the currently applied state and do not re-apply it if it has not changed.
|
---|
839 | * Unnecessary state changes are very bad for performance.
|
---|
840 | */
|
---|
841 | struct
|
---|
842 | {
|
---|
843 | /* Vertex declaration. */
|
---|
844 | IDirect3DVertexDeclaration9 *pVertexDecl;
|
---|
845 | uint32_t cVertexElements;
|
---|
846 | D3DVERTEXELEMENT9 aVertexElements[SVGA3D_MAX_VERTEX_ARRAYS + 1];
|
---|
847 | } d3dState;
|
---|
848 | #endif
|
---|
849 | } VMSVGA3DCONTEXT;
|
---|
850 | /** Pointer to a VMSVGA3d context. */
|
---|
851 | typedef VMSVGA3DCONTEXT *PVMSVGA3DCONTEXT;
|
---|
852 |
|
---|
853 | #ifdef VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS
|
---|
854 | /**
|
---|
855 | * SSM descriptor table for the VMSVGA3DCONTEXT structure.
|
---|
856 | */
|
---|
857 | static SSMFIELD const g_aVMSVGA3DCONTEXTFields[] =
|
---|
858 | {
|
---|
859 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, id),
|
---|
860 |
|
---|
861 | # ifdef RT_OS_WINDOWS
|
---|
862 | # ifdef VMSVGA3D_DIRECT3D
|
---|
863 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DCONTEXT, pDevice),
|
---|
864 | # else
|
---|
865 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, hdc),
|
---|
866 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, hglrc),
|
---|
867 | # endif
|
---|
868 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, hwnd),
|
---|
869 | # elif defined(RT_OS_DARWIN)
|
---|
870 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, cocoaContext),
|
---|
871 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, cocoaView),
|
---|
872 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, fOtherProfile),
|
---|
873 | # else
|
---|
874 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, glxContext),
|
---|
875 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, window),
|
---|
876 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, fMapped),
|
---|
877 | # endif
|
---|
878 |
|
---|
879 | #ifdef VMSVGA3D_OPENGL
|
---|
880 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, idFramebuffer),
|
---|
881 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, idReadFramebuffer),
|
---|
882 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, idDrawFramebuffer),
|
---|
883 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, lastError),
|
---|
884 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DCONTEXT, pShaderContext),
|
---|
885 | #endif
|
---|
886 |
|
---|
887 | SSMFIELD_ENTRY_IGNORE( VMSVGA3DCONTEXT, aSidActiveTextures),
|
---|
888 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, cPixelShaders),
|
---|
889 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DCONTEXT, paPixelShader),
|
---|
890 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, cVertexShaders),
|
---|
891 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DCONTEXT, paVertexShader),
|
---|
892 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.u32UpdateFlags),
|
---|
893 |
|
---|
894 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aRenderState),
|
---|
895 | SSMFIELD_ENTRY_OLD( state.aTextureStates,
|
---|
896 | sizeof(SVGA3dTextureState) * /*SVGA3D_MAX_TEXTURE_STAGE=*/ 8 * /*SVGA3D_TS_MAX=*/ 30),
|
---|
897 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aTransformState),
|
---|
898 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aMaterial),
|
---|
899 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aClipPlane),
|
---|
900 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aLightData),
|
---|
901 |
|
---|
902 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aRenderTargets),
|
---|
903 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.RectScissor),
|
---|
904 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.RectViewPort),
|
---|
905 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.zRange),
|
---|
906 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.shidPixel),
|
---|
907 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.shidVertex),
|
---|
908 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.cPixelShaderConst),
|
---|
909 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DCONTEXT, state.paPixelShaderConst),
|
---|
910 | SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.cVertexShaderConst),
|
---|
911 | SSMFIELD_ENTRY_IGN_HCPTR( VMSVGA3DCONTEXT, state.paVertexShaderConst),
|
---|
912 | SSMFIELD_ENTRY_TERM()
|
---|
913 | };
|
---|
914 | #endif /* VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS */
|
---|
915 |
|
---|
916 |
|
---|
917 | /**
|
---|
918 | * VMSVGA3d state data.
|
---|
919 | *
|
---|
920 | * Allocated on the heap and pointed to by VMSVGAState::p3dState.
|
---|
921 | */
|
---|
922 | typedef struct VMSVGA3DSTATE
|
---|
923 | {
|
---|
924 | /** The size of papContexts. */
|
---|
925 | uint32_t cContexts;
|
---|
926 | /** The size of papSurfaces. */
|
---|
927 | uint32_t cSurfaces;
|
---|
928 | /** Contexts indexed by ID. Grown as needed. */
|
---|
929 | PVMSVGA3DCONTEXT *papContexts;
|
---|
930 | /** Surfaces indexed by ID. Grown as needed. */
|
---|
931 | PVMSVGA3DSURFACE *papSurfaces;
|
---|
932 |
|
---|
933 | #ifdef RT_OS_WINDOWS
|
---|
934 | # ifdef VMSVGA3D_DIRECT3D
|
---|
935 | # ifdef VBOX_VMSVGA3D_WITH_WINE_OPENGL
|
---|
936 | IDirect3D9 *pD3D9;
|
---|
937 | # else
|
---|
938 | IDirect3D9Ex *pD3D9;
|
---|
939 | # endif
|
---|
940 | D3DCAPS9 caps;
|
---|
941 | bool fSupportedSurfaceINTZ;
|
---|
942 | bool fSupportedSurfaceNULL;
|
---|
943 | # endif
|
---|
944 | /** Window Thread. */
|
---|
945 | R3PTRTYPE(RTTHREAD) pWindowThread;
|
---|
946 | DWORD idWindowThread;
|
---|
947 | HMODULE hInstance;
|
---|
948 | /** Window request semaphore. */
|
---|
949 | RTSEMEVENT WndRequestSem;
|
---|
950 | #elif defined(RT_OS_DARWIN)
|
---|
951 | #else
|
---|
952 | /* The X display */
|
---|
953 | Display *display;
|
---|
954 | R3PTRTYPE(RTTHREAD) pWindowThread;
|
---|
955 | bool bTerminate;
|
---|
956 | #endif
|
---|
957 |
|
---|
958 | #ifdef VMSVGA3D_OPENGL
|
---|
959 | float rsGLVersion;
|
---|
960 | /* Current active context. */
|
---|
961 | uint32_t idActiveContext;
|
---|
962 |
|
---|
963 | struct
|
---|
964 | {
|
---|
965 | PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
|
---|
966 | PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
|
---|
967 | PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
|
---|
968 | PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
|
---|
969 | PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
|
---|
970 | PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
|
---|
971 | PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
|
---|
972 | PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
|
---|
973 | PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
|
---|
974 | PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
|
---|
975 | PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
|
---|
976 | PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
|
---|
977 | PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
|
---|
978 | PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
|
---|
979 | PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
|
---|
980 | PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
|
---|
981 | PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
|
---|
982 | PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
|
---|
983 | PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
|
---|
984 | PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
|
---|
985 | PFNGLPOINTPARAMETERFPROC glPointParameterf;
|
---|
986 | #if VBOX_VMSVGA3D_GL_HACK_LEVEL < 0x102
|
---|
987 | PFNGLBLENDCOLORPROC glBlendColor;
|
---|
988 | PFNGLBLENDEQUATIONPROC glBlendEquation;
|
---|
989 | #endif
|
---|
990 | PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
|
---|
991 | PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
|
---|
992 | PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
|
---|
993 | PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
|
---|
994 | PFNGLBINDBUFFERPROC glBindBuffer;
|
---|
995 | PFNGLDELETEBUFFERSPROC glDeleteBuffers;
|
---|
996 | PFNGLGENBUFFERSPROC glGenBuffers;
|
---|
997 | PFNGLBUFFERDATAPROC glBufferData;
|
---|
998 | PFNGLMAPBUFFERPROC glMapBuffer;
|
---|
999 | PFNGLUNMAPBUFFERPROC glUnmapBuffer;
|
---|
1000 | PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
|
---|
1001 | PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
|
---|
1002 | PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
|
---|
1003 | PFNGLFOGCOORDPOINTERPROC glFogCoordPointer;
|
---|
1004 | PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex;
|
---|
1005 | PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex;
|
---|
1006 | PFNGLACTIVETEXTUREPROC glActiveTexture;
|
---|
1007 | #if VBOX_VMSVGA3D_GL_HACK_LEVEL < 0x103
|
---|
1008 | PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
|
---|
1009 | #endif
|
---|
1010 | PFNGLGETPROGRAMIVARBPROC glGetProgramivARB;
|
---|
1011 | PFNGLPROVOKINGVERTEXPROC glProvokingVertex;
|
---|
1012 | PFNGLGENQUERIESPROC glGenQueries;
|
---|
1013 | PFNGLDELETEQUERIESPROC glDeleteQueries;
|
---|
1014 | PFNGLBEGINQUERYPROC glBeginQuery;
|
---|
1015 | PFNGLENDQUERYPROC glEndQuery;
|
---|
1016 | PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
|
---|
1017 | PFNGLTEXIMAGE3DPROC glTexImage3D;
|
---|
1018 | PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor;
|
---|
1019 | PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
|
---|
1020 | PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
|
---|
1021 | PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
|
---|
1022 | PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D;
|
---|
1023 | } ext;
|
---|
1024 |
|
---|
1025 | struct
|
---|
1026 | {
|
---|
1027 | GLint maxActiveLights;
|
---|
1028 | GLint maxTextureBufferSize;
|
---|
1029 | GLint maxTextures;
|
---|
1030 | GLint maxClipDistances;
|
---|
1031 | GLint maxColorAttachments;
|
---|
1032 | GLint maxRectangleTextureSize;
|
---|
1033 | GLint maxTextureAnisotropy;
|
---|
1034 | GLint maxVertexShaderInstructions;
|
---|
1035 | GLint maxFragmentShaderInstructions;
|
---|
1036 | GLint maxVertexShaderTemps;
|
---|
1037 | GLint maxFragmentShaderTemps;
|
---|
1038 | GLfloat flPointSize[2];
|
---|
1039 | SVGA3dPixelShaderVersion fragmentShaderVersion;
|
---|
1040 | SVGA3dVertexShaderVersion vertexShaderVersion;
|
---|
1041 | bool fS3TCSupported;
|
---|
1042 | } caps;
|
---|
1043 |
|
---|
1044 | /** The GL_EXTENSIONS value (space padded) for the default OpenGL profile.
|
---|
1045 | * Free with RTStrFree. */
|
---|
1046 | R3PTRTYPE(char *) pszExtensions;
|
---|
1047 |
|
---|
1048 | /** The GL_EXTENSIONS value (space padded) for the other OpenGL profile.
|
---|
1049 | * Free with RTStrFree.
|
---|
1050 | *
|
---|
1051 | * This is used to detect shader model version since some implementations
|
---|
1052 | * (darwin) hides extensions that have made it into core and probably a
|
---|
1053 | * bunch of others when using a OpenGL core profile instead of a legacy one */
|
---|
1054 | R3PTRTYPE(char *) pszOtherExtensions;
|
---|
1055 | /** The version of the other GL profile. */
|
---|
1056 | float rsOtherGLVersion;
|
---|
1057 |
|
---|
1058 | /** Shader talk back interface. */
|
---|
1059 | VBOXVMSVGASHADERIF ShaderIf;
|
---|
1060 |
|
---|
1061 | # ifdef VMSVGA3D_OPENGL
|
---|
1062 | /** The shared context. */
|
---|
1063 | VMSVGA3DCONTEXT SharedCtx;
|
---|
1064 | # endif
|
---|
1065 | #endif /* VMSVGA3D_OPENGL */
|
---|
1066 | } VMSVGA3DSTATE;
|
---|
1067 |
|
---|
1068 | #ifdef VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS
|
---|
1069 | /**
|
---|
1070 | * SSM descriptor table for the VMSVGA3DSTATE structure.
|
---|
1071 | *
|
---|
1072 | * @remarks This isn't a complete structure markup, only fields with state.
|
---|
1073 | */
|
---|
1074 | static SSMFIELD const g_aVMSVGA3DSTATEFields[] =
|
---|
1075 | {
|
---|
1076 | # ifdef VMSVGA3D_OPENGL
|
---|
1077 | SSMFIELD_ENTRY( VMSVGA3DSTATE, rsGLVersion), /** @todo Why are we saving the GL version?? */
|
---|
1078 | # endif
|
---|
1079 | SSMFIELD_ENTRY( VMSVGA3DSTATE, cContexts),
|
---|
1080 | SSMFIELD_ENTRY( VMSVGA3DSTATE, cSurfaces),
|
---|
1081 | SSMFIELD_ENTRY_TERM()
|
---|
1082 | };
|
---|
1083 | #endif /* VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS */
|
---|
1084 |
|
---|
1085 |
|
---|
1086 | #ifdef VMSVGA3D_DIRECT3D
|
---|
1087 | D3DFORMAT vmsvga3dSurfaceFormat2D3D(SVGA3dSurfaceFormat format);
|
---|
1088 | D3DMULTISAMPLE_TYPE vmsvga3dMultipeSampleCount2D3D(uint32_t multisampleCount);
|
---|
1089 | DECLCALLBACK(int) vmsvga3dSharedSurfaceDestroyTree(PAVLU32NODECORE pNode, void *pvParam);
|
---|
1090 | int vmsvga3dSurfaceFlush(PVGASTATE pThis, PVMSVGA3DSURFACE pSurface);
|
---|
1091 | #endif /* VMSVGA3D_DIRECT3D */
|
---|
1092 |
|
---|
1093 |
|
---|
1094 | #ifdef VMSVGA3D_OPENGL
|
---|
1095 | /** Save and setup everything. */
|
---|
1096 | # define VMSVGA3D_PARANOID_TEXTURE_PACKING
|
---|
1097 |
|
---|
1098 | /**
|
---|
1099 | * Saved texture packing parameters (shared by both pack and unpack).
|
---|
1100 | */
|
---|
1101 | typedef struct VMSVGAPACKPARAMS
|
---|
1102 | {
|
---|
1103 | GLint iAlignment;
|
---|
1104 | GLint cxRow;
|
---|
1105 | # ifdef VMSVGA3D_PARANOID_TEXTURE_PACKING
|
---|
1106 | GLint cyImage;
|
---|
1107 | GLboolean fSwapBytes;
|
---|
1108 | GLboolean fLsbFirst;
|
---|
1109 | GLint cSkipRows;
|
---|
1110 | GLint cSkipPixels;
|
---|
1111 | GLint cSkipImages;
|
---|
1112 | # endif
|
---|
1113 | } VMSVGAPACKPARAMS;
|
---|
1114 | /** Pointer to saved texture packing parameters. */
|
---|
1115 | typedef VMSVGAPACKPARAMS *PVMSVGAPACKPARAMS;
|
---|
1116 | /** Pointer to const saved texture packing parameters. */
|
---|
1117 | typedef VMSVGAPACKPARAMS const *PCVMSVGAPACKPARAMS;
|
---|
1118 |
|
---|
1119 | void vmsvga3dOglSetPackParams(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface,
|
---|
1120 | PVMSVGAPACKPARAMS pSave);
|
---|
1121 | void vmsvga3dOglRestorePackParams(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface,
|
---|
1122 | PCVMSVGAPACKPARAMS pSave);
|
---|
1123 | void vmsvga3dOglSetUnpackParams(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface,
|
---|
1124 | PVMSVGAPACKPARAMS pSave);
|
---|
1125 | void vmsvga3dOglRestoreUnpackParams(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface,
|
---|
1126 | PCVMSVGAPACKPARAMS pSave);
|
---|
1127 |
|
---|
1128 | /** @name VMSVGA3D_DEF_CTX_F_XXX - vmsvga3dContextDefineOgl flags.
|
---|
1129 | * @{ */
|
---|
1130 | /** When clear, the context is created using the default OpenGL profile.
|
---|
1131 | * When set, it's created using the alternative profile. The latter is only
|
---|
1132 | * allowed if the VBOX_VMSVGA3D_DUAL_OPENGL_PROFILE is set. */
|
---|
1133 | # define VMSVGA3D_DEF_CTX_F_OTHER_PROFILE RT_BIT_32(0)
|
---|
1134 | /** Defining the shared context. */
|
---|
1135 | # define VMSVGA3D_DEF_CTX_F_SHARED_CTX RT_BIT_32(1)
|
---|
1136 | /** Defining the init time context (EMT). */
|
---|
1137 | # define VMSVGA3D_DEF_CTX_F_INIT RT_BIT_32(2)
|
---|
1138 | /** @} */
|
---|
1139 | int vmsvga3dContextDefineOgl(PVGASTATE pThis, uint32_t cid, uint32_t fFlags);
|
---|
1140 | void vmsvga3dSurfaceFormat2OGL(PVMSVGA3DSURFACE pSurface, SVGA3dSurfaceFormat format);
|
---|
1141 |
|
---|
1142 | #endif /* VMSVGA3D_OPENGL */
|
---|
1143 |
|
---|
1144 |
|
---|
1145 | /* DevVGA-SVGA3d-shared.cpp: */
|
---|
1146 | int vmsvga3dSaveShaderConst(PVMSVGA3DCONTEXT pContext, uint32_t reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype,
|
---|
1147 | uint32_t val1, uint32_t val2, uint32_t val3, uint32_t val4);
|
---|
1148 |
|
---|
1149 |
|
---|
1150 |
|
---|
1151 | /* Command implementation workers. */
|
---|
1152 | void vmsvga3dBackSurfaceDestroy(PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface);
|
---|
1153 | int vmsvga3dBackSurfaceStretchBlt(PVGASTATE pThis, PVMSVGA3DSTATE pState,
|
---|
1154 | PVMSVGA3DSURFACE pDstSurface, uint32_t uDstFace, uint32_t uDstMipmap, SVGA3dBox const *pDstBox,
|
---|
1155 | PVMSVGA3DSURFACE pSrcSurface, uint32_t uSrcFace, uint32_t uSrcMipmap, SVGA3dBox const *pSrcBox,
|
---|
1156 | SVGA3dStretchBltMode enmMode, PVMSVGA3DCONTEXT pContext);
|
---|
1157 | int vmsvga3dBackSurfaceDMACopyBox(PVGASTATE pThis, PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface,
|
---|
1158 | PVMSVGA3DMIPMAPLEVEL pMipLevel, uint32_t uHostFace, uint32_t uHostMipmap,
|
---|
1159 | SVGAGuestPtr GuestPtr, uint32_t cbGuestPitch, SVGA3dTransferType transfer,
|
---|
1160 | SVGA3dCopyBox const *pBox, PVMSVGA3DCONTEXT pContext, int rc, int iBox);
|
---|
1161 |
|
---|
1162 | int vmsvga3dBackCreateTexture(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, uint32_t idAssociatedContext,
|
---|
1163 | PVMSVGA3DSURFACE pSurface);
|
---|
1164 |
|
---|
1165 | void vmsvgaClipCopyBox(const SVGA3dSize *pSizeSrc,
|
---|
1166 | const SVGA3dSize *pSizeDest,
|
---|
1167 | SVGA3dCopyBox *pBox);
|
---|
1168 | void vmsvgaClipBox(const SVGA3dSize *pSize,
|
---|
1169 | SVGA3dBox *pBox);
|
---|
1170 |
|
---|
1171 | DECLINLINE(int) vmsvga3dContextFromCid(PVMSVGA3DSTATE pState, uint32_t cid, PVMSVGA3DCONTEXT *ppContext)
|
---|
1172 | {
|
---|
1173 | /** @todo stricter checks for associated context */
|
---|
1174 | if ( cid >= pState->cContexts
|
---|
1175 | || pState->papContexts[cid]->id != cid)
|
---|
1176 | {
|
---|
1177 | Log(("vmsvga3dSurfaceCopy invalid context id!\n"));
|
---|
1178 | return VERR_INVALID_PARAMETER;
|
---|
1179 | }
|
---|
1180 |
|
---|
1181 | *ppContext = pState->papContexts[cid];
|
---|
1182 | return VINF_SUCCESS;
|
---|
1183 | }
|
---|
1184 |
|
---|
1185 | DECLINLINE(int) vmsvga3dSurfaceFromSid(PVMSVGA3DSTATE pState, uint32_t sid, PVMSVGA3DSURFACE *ppSurface)
|
---|
1186 | {
|
---|
1187 | Assert(sid < SVGA3D_MAX_SURFACE_IDS);
|
---|
1188 | AssertReturn(sid < pState->cSurfaces, VERR_INVALID_PARAMETER);
|
---|
1189 | PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
|
---|
1190 | AssertReturn(pSurface && pSurface->id == sid, VERR_INVALID_PARAMETER);
|
---|
1191 | *ppSurface = pSurface;
|
---|
1192 | return VINF_SUCCESS;
|
---|
1193 | }
|
---|
1194 |
|
---|
1195 | DECLINLINE(int) vmsvga3dMipmapLevel(PVMSVGA3DSURFACE pSurface, uint32_t face, uint32_t mipmap,
|
---|
1196 | PVMSVGA3DMIPMAPLEVEL *ppMipmapLevel)
|
---|
1197 | {
|
---|
1198 | /* Can use faces[0].numMipLevels, because numMipLevels is the same for all faces. */
|
---|
1199 | const uint32_t numMipLevels = pSurface->faces[0].numMipLevels;
|
---|
1200 |
|
---|
1201 | AssertMsgReturn(face < pSurface->cFaces,
|
---|
1202 | ("cFaces %d, face %d\n", pSurface->cFaces, face),
|
---|
1203 | VERR_INVALID_PARAMETER);
|
---|
1204 | AssertMsgReturn(mipmap < numMipLevels,
|
---|
1205 | ("numMipLevels %d, mipmap %d", numMipLevels, mipmap),
|
---|
1206 | VERR_INVALID_PARAMETER);
|
---|
1207 |
|
---|
1208 | *ppMipmapLevel = &pSurface->pMipmapLevels[face * numMipLevels + mipmap];
|
---|
1209 | return VINF_SUCCESS;
|
---|
1210 | }
|
---|
1211 |
|
---|
1212 | #ifdef VMSVGA3D_DIRECT3D
|
---|
1213 | DECLINLINE(D3DCUBEMAP_FACES) vmsvga3dCubemapFaceFromIndex(uint32_t iFace)
|
---|
1214 | {
|
---|
1215 | D3DCUBEMAP_FACES Face;
|
---|
1216 | switch (iFace)
|
---|
1217 | {
|
---|
1218 | case 0: Face = D3DCUBEMAP_FACE_POSITIVE_X; break;
|
---|
1219 | case 1: Face = D3DCUBEMAP_FACE_NEGATIVE_X; break;
|
---|
1220 | case 2: Face = D3DCUBEMAP_FACE_POSITIVE_Y; break;
|
---|
1221 | case 3: Face = D3DCUBEMAP_FACE_NEGATIVE_Y; break;
|
---|
1222 | case 4: Face = D3DCUBEMAP_FACE_POSITIVE_Z; break;
|
---|
1223 | default:
|
---|
1224 | case 5: Face = D3DCUBEMAP_FACE_NEGATIVE_Z; break;
|
---|
1225 | }
|
---|
1226 | return Face;
|
---|
1227 | }
|
---|
1228 | #else /* VMSVGA3D_OPENGL */
|
---|
1229 | DECLINLINE(GLenum) vmsvga3dCubemapFaceFromIndex(uint32_t iFace)
|
---|
1230 | {
|
---|
1231 | GLint Face;
|
---|
1232 | switch (iFace)
|
---|
1233 | {
|
---|
1234 | case 0: Face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; break;
|
---|
1235 | case 1: Face = GL_TEXTURE_CUBE_MAP_NEGATIVE_X; break;
|
---|
1236 | case 2: Face = GL_TEXTURE_CUBE_MAP_POSITIVE_Y; break;
|
---|
1237 | case 3: Face = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y; break;
|
---|
1238 | case 4: Face = GL_TEXTURE_CUBE_MAP_POSITIVE_Z; break;
|
---|
1239 | default:
|
---|
1240 | case 5: Face = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; break;
|
---|
1241 | }
|
---|
1242 | return Face;
|
---|
1243 | }
|
---|
1244 | #endif
|
---|
1245 |
|
---|
1246 | int vmsvga3dOcclusionQueryCreate(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext);
|
---|
1247 | int vmsvga3dOcclusionQueryDelete(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext);
|
---|
1248 | int vmsvga3dOcclusionQueryBegin(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext);
|
---|
1249 | int vmsvga3dOcclusionQueryEnd(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext);
|
---|
1250 | int vmsvga3dOcclusionQueryGetData(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, uint32_t *pu32Pixels);
|
---|
1251 |
|
---|
1252 | void vmsvga3dInfoSurfaceToBitmap(PCDBGFINFOHLP pHlp, PVMSVGA3DSURFACE pSurface,
|
---|
1253 | const char *pszPath, const char *pszNamePrefix, const char *pszNameSuffix);
|
---|
1254 |
|
---|
1255 | #endif
|
---|
1256 |
|
---|