VirtualBox

source: vbox/trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d-info.cpp@ 93628

Last change on this file since 93628 was 93115, checked in by vboxsync, 3 years ago

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1/* $Id: DevVGA-SVGA3d-info.cpp 93115 2022-01-01 11:31:46Z vboxsync $ */
2/** @file
3 * DevSVGA3d - VMWare SVGA device, 3D parts - Introspection and debugging.
4 */
5
6/*
7 * Copyright (C) 2013-2022 Oracle Corporation
8 *
9 * This file is part of VirtualBox Open Source Edition (OSE), as
10 * available from http://www.virtualbox.org. This file is free software;
11 * you can redistribute it and/or modify it under the terms of the GNU
12 * General Public License (GPL) as published by the Free Software
13 * Foundation, in version 2 as it comes in the "COPYING" file of the
14 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
15 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
16 */
17
18
19/*********************************************************************************************************************************
20* Header Files *
21*********************************************************************************************************************************/
22#include <stdio.h>
23#define LOG_GROUP LOG_GROUP_DEV_VMSVGA
24#include <VBox/vmm/pdmdev.h>
25#include <VBox/err.h>
26#include <VBox/log.h>
27
28#include <iprt/assert.h>
29#include <iprt/mem.h>
30#include <iprt/path.h>
31
32#include <iprt/formats/bmp.h>
33
34#include <VBox/vmm/pgm.h> /* required by DevVGA.h */
35#include <VBoxVideo.h> /* required by DevVGA.h */
36
37/* should go BEFORE any other DevVGA include to make all DevVGA.h config defines be visible */
38#include "DevVGA.h"
39
40#include "DevVGA-SVGA.h"
41#include "DevVGA-SVGA3d.h"
42#define VMSVGA3D_INCL_STRUCTURE_DESCRIPTORS
43#include "DevVGA-SVGA3d-internal.h"
44
45
46/*********************************************************************************************************************************
47* Global Variables *
48*********************************************************************************************************************************/
49/** Enum value to string mappings for SVGA3dSurfaceFormat, prefix "SVGA3D_". */
50static const VMSVGAINFOENUM g_aSVGA3dSurfaceFormats[] =
51{
52 { SVGA3D_FORMAT_INVALID , "FORMAT_INVALID" },
53 { SVGA3D_X8R8G8B8 , "X8R8G8B8" },
54 { SVGA3D_A8R8G8B8 , "A8R8G8B8" },
55 { SVGA3D_R5G6B5 , "R5G6B5" },
56 { SVGA3D_X1R5G5B5 , "X1R5G5B5" },
57 { SVGA3D_A1R5G5B5 , "A1R5G5B5" },
58 { SVGA3D_A4R4G4B4 , "A4R4G4B4" },
59 { SVGA3D_Z_D32 , "Z_D32" },
60 { SVGA3D_Z_D16 , "Z_D16" },
61 { SVGA3D_Z_D24S8 , "Z_D24S8" },
62 { SVGA3D_Z_D15S1 , "Z_D15S1" },
63 { SVGA3D_LUMINANCE8 , "LUMINANCE8" },
64 { SVGA3D_LUMINANCE4_ALPHA4 , "LUMINANCE4_ALPHA4" },
65 { SVGA3D_LUMINANCE16 , "LUMINANCE16" },
66 { SVGA3D_LUMINANCE8_ALPHA8 , "LUMINANCE8_ALPHA8" },
67 { SVGA3D_DXT1 , "DXT1" },
68 { SVGA3D_DXT2 , "DXT2" },
69 { SVGA3D_DXT3 , "DXT3" },
70 { SVGA3D_DXT4 , "DXT4" },
71 { SVGA3D_DXT5 , "DXT5" },
72 { SVGA3D_BUMPU8V8 , "BUMPU8V8" },
73 { SVGA3D_BUMPL6V5U5 , "BUMPL6V5U5" },
74 { SVGA3D_BUMPX8L8V8U8 , "BUMPX8L8V8U8" },
75 { SVGA3D_FORMAT_DEAD1 , "FORMAT_DEAD1" },
76 { SVGA3D_ARGB_S10E5 , "ARGB_S10E5" },
77 { SVGA3D_ARGB_S23E8 , "ARGB_S23E8" },
78 { SVGA3D_A2R10G10B10 , "A2R10G10B10" },
79 { SVGA3D_V8U8 , "V8U8" },
80 { SVGA3D_Q8W8V8U8 , "Q8W8V8U8" },
81 { SVGA3D_CxV8U8 , "CxV8U8" },
82 { SVGA3D_X8L8V8U8 , "X8L8V8U8" },
83 { SVGA3D_A2W10V10U10 , "A2W10V10U10" },
84 { SVGA3D_ALPHA8 , "ALPHA8" },
85 { SVGA3D_R_S10E5 , "R_S10E5" },
86 { SVGA3D_R_S23E8 , "R_S23E8" },
87 { SVGA3D_RG_S10E5 , "RG_S10E5" },
88 { SVGA3D_RG_S23E8 , "RG_S23E8" },
89 { SVGA3D_BUFFER , "BUFFER" },
90 { SVGA3D_Z_D24X8 , "Z_D24X8" },
91 { SVGA3D_V16U16 , "V16U16" },
92 { SVGA3D_G16R16 , "G16R16" },
93 { SVGA3D_A16B16G16R16 , "A16B16G16R16" },
94 { SVGA3D_UYVY , "UYVY" },
95 { SVGA3D_YUY2 , "YUY2" },
96 { SVGA3D_NV12 , "NV12" },
97 { SVGA3D_FORMAT_DEAD2 , "FORMAT_DEAD2" },
98 { SVGA3D_R32G32B32A32_TYPELESS , "R32G32B32A32_TYPELESS" },
99 { SVGA3D_R32G32B32A32_UINT , "R32G32B32A32_UINT" },
100 { SVGA3D_R32G32B32A32_SINT , "R32G32B32A32_SINT" },
101 { SVGA3D_R32G32B32_TYPELESS , "R32G32B32_TYPELESS" },
102 { SVGA3D_R32G32B32_FLOAT , "R32G32B32_FLOAT" },
103 { SVGA3D_R32G32B32_UINT , "R32G32B32_UINT" },
104 { SVGA3D_R32G32B32_SINT , "R32G32B32_SINT" },
105 { SVGA3D_R16G16B16A16_TYPELESS , "R16G16B16A16_TYPELESS" },
106 { SVGA3D_R16G16B16A16_UINT , "R16G16B16A16_UINT" },
107 { SVGA3D_R16G16B16A16_SNORM , "R16G16B16A16_SNORM" },
108 { SVGA3D_R16G16B16A16_SINT , "R16G16B16A16_SINT" },
109 { SVGA3D_R32G32_TYPELESS , "R32G32_TYPELESS" },
110 { SVGA3D_R32G32_UINT , "R32G32_UINT" },
111 { SVGA3D_R32G32_SINT , "R32G32_SINT" },
112 { SVGA3D_R32G8X24_TYPELESS , "R32G8X24_TYPELESS" },
113 { SVGA3D_D32_FLOAT_S8X24_UINT , "D32_FLOAT_S8X24_UINT" },
114 { SVGA3D_R32_FLOAT_X8X24 , "R32_FLOAT_X8X24" },
115 { SVGA3D_X32_G8X24_UINT , "X32_G8X24_UINT" },
116 { SVGA3D_R10G10B10A2_TYPELESS , "R10G10B10A2_TYPELESS" },
117 { SVGA3D_R10G10B10A2_UINT , "R10G10B10A2_UINT" },
118 { SVGA3D_R11G11B10_FLOAT , "R11G11B10_FLOAT" },
119 { SVGA3D_R8G8B8A8_TYPELESS , "R8G8B8A8_TYPELESS" },
120 { SVGA3D_R8G8B8A8_UNORM , "R8G8B8A8_UNORM" },
121 { SVGA3D_R8G8B8A8_UNORM_SRGB , "R8G8B8A8_UNORM_SRGB" },
122 { SVGA3D_R8G8B8A8_UINT , "R8G8B8A8_UINT" },
123 { SVGA3D_R8G8B8A8_SINT , "R8G8B8A8_SINT" },
124 { SVGA3D_R16G16_TYPELESS , "R16G16_TYPELESS" },
125 { SVGA3D_R16G16_UINT , "R16G16_UINT" },
126 { SVGA3D_R16G16_SINT , "R16G16_SINT" },
127 { SVGA3D_R32_TYPELESS , "R32_TYPELESS" },
128 { SVGA3D_D32_FLOAT , "D32_FLOAT" },
129 { SVGA3D_R32_UINT , "R32_UINT" },
130 { SVGA3D_R32_SINT , "R32_SINT" },
131 { SVGA3D_R24G8_TYPELESS , "R24G8_TYPELESS" },
132 { SVGA3D_D24_UNORM_S8_UINT , "D24_UNORM_S8_UINT" },
133 { SVGA3D_R24_UNORM_X8 , "R24_UNORM_X8" },
134 { SVGA3D_X24_G8_UINT , "X24_G8_UINT" },
135 { SVGA3D_R8G8_TYPELESS , "R8G8_TYPELESS" },
136 { SVGA3D_R8G8_UNORM , "R8G8_UNORM" },
137 { SVGA3D_R8G8_UINT , "R8G8_UINT" },
138 { SVGA3D_R8G8_SINT , "R8G8_SINT" },
139 { SVGA3D_R16_TYPELESS , "R16_TYPELESS" },
140 { SVGA3D_R16_UNORM , "R16_UNORM" },
141 { SVGA3D_R16_UINT , "R16_UINT" },
142 { SVGA3D_R16_SNORM , "R16_SNORM" },
143 { SVGA3D_R16_SINT , "R16_SINT" },
144 { SVGA3D_R8_TYPELESS , "R8_TYPELESS" },
145 { SVGA3D_R8_UNORM , "R8_UNORM" },
146 { SVGA3D_R8_UINT , "R8_UINT" },
147 { SVGA3D_R8_SNORM , "R8_SNORM" },
148 { SVGA3D_R8_SINT , "R8_SINT" },
149 { SVGA3D_P8 , "P8" },
150 { SVGA3D_R9G9B9E5_SHAREDEXP , "R9G9B9E5_SHAREDEXP" },
151 { SVGA3D_R8G8_B8G8_UNORM , "R8G8_B8G8_UNORM" },
152 { SVGA3D_G8R8_G8B8_UNORM , "G8R8_G8B8_UNORM" },
153 { SVGA3D_BC1_TYPELESS , "BC1_TYPELESS" },
154 { SVGA3D_BC1_UNORM_SRGB , "BC1_UNORM_SRGB" },
155 { SVGA3D_BC2_TYPELESS , "BC2_TYPELESS" },
156 { SVGA3D_BC2_UNORM_SRGB , "BC2_UNORM_SRGB" },
157 { SVGA3D_BC3_TYPELESS , "BC3_TYPELESS" },
158 { SVGA3D_BC3_UNORM_SRGB , "BC3_UNORM_SRGB" },
159 { SVGA3D_BC4_TYPELESS , "BC4_TYPELESS" },
160 { SVGA3D_ATI1 , "ATI1" },
161 { SVGA3D_BC4_SNORM , "BC4_SNORM" },
162 { SVGA3D_BC5_TYPELESS , "BC5_TYPELESS" },
163 { SVGA3D_ATI2 , "ATI2" },
164 { SVGA3D_BC5_SNORM , "BC5_SNORM" },
165 { SVGA3D_R10G10B10_XR_BIAS_A2_UNORM , "R10G10B10_XR_BIAS_A2_UNORM" },
166 { SVGA3D_B8G8R8A8_TYPELESS , "B8G8R8A8_TYPELESS" },
167 { SVGA3D_B8G8R8A8_UNORM_SRGB , "B8G8R8A8_UNORM_SRGB" },
168 { SVGA3D_B8G8R8X8_TYPELESS , "B8G8R8X8_TYPELESS" },
169 { SVGA3D_B8G8R8X8_UNORM_SRGB , "B8G8R8X8_UNORM_SRGB" },
170 { SVGA3D_Z_DF16 , "Z_DF16" },
171 { SVGA3D_Z_DF24 , "Z_DF24" },
172 { SVGA3D_Z_D24S8_INT , "Z_D24S8_INT" },
173 { SVGA3D_YV12 , "YV12" },
174 { SVGA3D_R32G32B32A32_FLOAT , "R32G32B32A32_FLOAT" },
175 { SVGA3D_R16G16B16A16_FLOAT , "R16G16B16A16_FLOAT" },
176 { SVGA3D_R16G16B16A16_UNORM , "R16G16B16A16_UNORM" },
177 { SVGA3D_R32G32_FLOAT , "R32G32_FLOAT" },
178 { SVGA3D_R10G10B10A2_UNORM , "R10G10B10A2_UNORM" },
179 { SVGA3D_R8G8B8A8_SNORM , "R8G8B8A8_SNORM" },
180 { SVGA3D_R16G16_FLOAT , "R16G16_FLOAT" },
181 { SVGA3D_R16G16_UNORM , "R16G16_UNORM" },
182 { SVGA3D_R16G16_SNORM , "R16G16_SNORM" },
183 { SVGA3D_R32_FLOAT , "R32_FLOAT" },
184 { SVGA3D_R8G8_SNORM , "R8G8_SNORM" },
185 { SVGA3D_R16_FLOAT , "R16_FLOAT" },
186 { SVGA3D_D16_UNORM , "D16_UNORM" },
187 { SVGA3D_A8_UNORM , "A8_UNORM" },
188 { SVGA3D_BC1_UNORM , "BC1_UNORM" },
189 { SVGA3D_BC2_UNORM , "BC2_UNORM" },
190 { SVGA3D_BC3_UNORM , "BC3_UNORM" },
191 { SVGA3D_B5G6R5_UNORM , "B5G6R5_UNORM" },
192 { SVGA3D_B5G5R5A1_UNORM , "B5G5R5A1_UNORM" },
193 { SVGA3D_B8G8R8A8_UNORM , "B8G8R8A8_UNORM" },
194 { SVGA3D_B8G8R8X8_UNORM , "B8G8R8X8_UNORM" },
195 { SVGA3D_BC4_UNORM , "BC4_UNORM" },
196 { SVGA3D_BC5_UNORM , "BC5_UNORM" },
197 { SVGA3D_B4G4R4A4_UNORM , "B4G4R4A4_UNORM" },
198 { SVGA3D_BC6H_TYPELESS , "BC6H_TYPELESS" },
199 { SVGA3D_BC6H_UF16 , "BC6H_UF16" },
200 { SVGA3D_BC6H_SF16 , "BC6H_SF16" },
201 { SVGA3D_BC7_TYPELESS , "BC7_TYPELESS" },
202 { SVGA3D_BC7_UNORM , "BC7_UNORM" },
203 { SVGA3D_BC7_UNORM_SRGB , "BC7_UNORM_SRGB" },
204 { SVGA3D_AYUV , "AYUV" },
205};
206VMSVGAINFOENUMMAP_MAKE(RT_NOTHING, g_SVGA3dSurfaceFormat2String, g_aSVGA3dSurfaceFormats, "SVGA3D_");
207
208/** Values for SVGA3dTextureFilter, prefix SVGA3D_TEX_FILTER_. */
209static const char * const g_apszTexureFilters[] =
210{
211 "NONE",
212 "NEAREST",
213 "LINEAR",
214 "ANISOTROPIC",
215 "FLATCUBIC",
216 "GAUSSIANCUBIC",
217 "PYRAMIDALQUAD",
218 "GAUSSIANQUAD",
219};
220
221/** SVGA3dSurface1Flags values, prefix SVGA3D_SURFACE_. */
222static VMSVGAINFOFLAGS32 const g_aSvga3DSurfaceFlags[] =
223{
224 { SVGA3D_SURFACE_CUBEMAP , "CUBEMAP" },
225 { SVGA3D_SURFACE_HINT_STATIC , "HINT_STATIC" },
226 { SVGA3D_SURFACE_HINT_DYNAMIC , "HINT_DYNAMIC" },
227 { SVGA3D_SURFACE_HINT_INDEXBUFFER , "HINT_INDEXBUFFER" },
228 { SVGA3D_SURFACE_HINT_VERTEXBUFFER , "HINT_VERTEXBUFFER" },
229 { SVGA3D_SURFACE_HINT_TEXTURE , "HINT_TEXTURE" },
230 { SVGA3D_SURFACE_HINT_RENDERTARGET , "HINT_RENDERTARGET" },
231 { SVGA3D_SURFACE_HINT_DEPTHSTENCIL , "HINT_DEPTHSTENCIL" },
232 { SVGA3D_SURFACE_HINT_WRITEONLY , "HINT_WRITEONLY" },
233 { SVGA3D_SURFACE_DEAD2 , "MASKABLE_ANTIALIAS" }, /* SVGA3D_SURFACE_MASKABLE_ANTIALIAS */
234 { SVGA3D_SURFACE_AUTOGENMIPMAPS , "AUTOGENMIPMAPS" },
235};
236
237
238#ifdef VMSVGA3D_DIRECT3D
239
240/** Values for D3DFORMAT, prefix D3DFMT_. */
241static VMSVGAINFOENUM const g_aD3DFormats[] =
242{
243 { D3DFMT_UNKNOWN , "UNKNOWN" },
244 { D3DFMT_R8G8B8 , "R8G8B8" },
245 { D3DFMT_A8R8G8B8 , "A8R8G8B8" },
246 { D3DFMT_X8R8G8B8 , "X8R8G8B8" },
247 { D3DFMT_R5G6B5 , "R5G6B5" },
248 { D3DFMT_X1R5G5B5 , "X1R5G5B5" },
249 { D3DFMT_A1R5G5B5 , "A1R5G5B5" },
250 { D3DFMT_A4R4G4B4 , "A4R4G4B4" },
251 { D3DFMT_R3G3B2 , "R3G3B2" },
252 { D3DFMT_A8 , "A8" },
253 { D3DFMT_A8R3G3B2 , "A8R3G3B2" },
254 { D3DFMT_X4R4G4B4 , "X4R4G4B4" },
255 { D3DFMT_A2B10G10R10 , "A2B10G10R10" },
256 { D3DFMT_A8B8G8R8 , "A8B8G8R8" },
257 { D3DFMT_X8B8G8R8 , "X8B8G8R8" },
258 { D3DFMT_G16R16 , "G16R16" },
259 { D3DFMT_A2R10G10B10 , "A2R10G10B10" },
260 { D3DFMT_A16B16G16R16 , "A16B16G16R16" },
261 { D3DFMT_A8P8 , "A8P8" },
262 { D3DFMT_P8 , "P8" },
263 { D3DFMT_L8 , "L8" },
264 { D3DFMT_A8L8 , "A8L8" },
265 { D3DFMT_A4L4 , "A4L4" },
266 { D3DFMT_V8U8 , "V8U8" },
267 { D3DFMT_L6V5U5 , "L6V5U5" },
268 { D3DFMT_X8L8V8U8 , "X8L8V8U8" },
269 { D3DFMT_Q8W8V8U8 , "Q8W8V8U8" },
270 { D3DFMT_V16U16 , "V16U16" },
271 { D3DFMT_A2W10V10U10 , "A2W10V10U10" },
272 { D3DFMT_D16_LOCKABLE , "D16_LOCKABLE" },
273 { D3DFMT_D32 , "D32" },
274 { D3DFMT_D15S1 , "D15S1" },
275 { D3DFMT_D24S8 , "D24S8" },
276 { D3DFMT_D24X8 , "D24X8" },
277 { D3DFMT_D24X4S4 , "D24X4S4" },
278 { D3DFMT_D16 , "D16" },
279 { D3DFMT_L16 , "L16" },
280 { D3DFMT_D32F_LOCKABLE , "D32F_LOCKABLE" },
281 { D3DFMT_D24FS8 , "D24FS8" },
282 { D3DFMT_VERTEXDATA , "VERTEXDATA" },
283 { D3DFMT_INDEX16 , "INDEX16" },
284 { D3DFMT_INDEX32 , "INDEX32" },
285 { D3DFMT_Q16W16V16U16 , "Q16W16V16U16" },
286 { D3DFMT_R16F , "R16F" },
287 { D3DFMT_G16R16F , "G16R16F" },
288 { D3DFMT_A16B16G16R16F , "A16B16G16R16F" },
289 { D3DFMT_R32F , "R32F" },
290 { D3DFMT_G32R32F , "G32R32F" },
291 { D3DFMT_A32B32G32R32F , "A32B32G32R32F" },
292 { D3DFMT_CxV8U8 , "CxV8U8" },
293 /* Fourcc values, MSB is in the right most char: */
294 { D3DFMT_MULTI2_ARGB8 , "MULTI2_ARGB8" },
295 { D3DFMT_DXT1 , "DXT1" },
296 { D3DFMT_DXT2 , "DXT2" },
297 { D3DFMT_YUY2 , "YUY2" },
298 { D3DFMT_DXT3 , "DXT3" },
299 { D3DFMT_DXT4 , "DXT4" },
300 { D3DFMT_DXT5 , "DXT5" },
301 { D3DFMT_G8R8_G8B8 , "G8R8_G8B8" },
302 { D3DFMT_R8G8_B8G8 , "R8G8_B8G8" },
303 { D3DFMT_UYVY , "UYVY" },
304 { D3DFMT_FORCE_DWORD , "FORCE_DWORD" }, /* UINT32_MAX */
305};
306VMSVGAINFOENUMMAP_MAKE(static, g_D3DFormat2String, g_aD3DFormats, "D3DFMT_");
307
308/** Values for D3DMULTISAMPLE_TYPE, prefix D3DMULTISAMPLE_. */
309static VMSVGAINFOENUM const g_aD3DMultiSampleTypes[] =
310{
311 { D3DMULTISAMPLE_NONE , "NONE" },
312 { D3DMULTISAMPLE_NONMASKABLE , "NONMASKABLE" },
313 { D3DMULTISAMPLE_2_SAMPLES , "2_SAMPLES" },
314 { D3DMULTISAMPLE_3_SAMPLES , "3_SAMPLES" },
315 { D3DMULTISAMPLE_4_SAMPLES , "4_SAMPLES" },
316 { D3DMULTISAMPLE_5_SAMPLES , "5_SAMPLES" },
317 { D3DMULTISAMPLE_6_SAMPLES , "6_SAMPLES" },
318 { D3DMULTISAMPLE_7_SAMPLES , "7_SAMPLES" },
319 { D3DMULTISAMPLE_8_SAMPLES , "8_SAMPLES" },
320 { D3DMULTISAMPLE_9_SAMPLES , "9_SAMPLES" },
321 { D3DMULTISAMPLE_10_SAMPLES , "10_SAMPLES" },
322 { D3DMULTISAMPLE_11_SAMPLES , "11_SAMPLES" },
323 { D3DMULTISAMPLE_12_SAMPLES , "12_SAMPLES" },
324 { D3DMULTISAMPLE_13_SAMPLES , "13_SAMPLES" },
325 { D3DMULTISAMPLE_14_SAMPLES , "14_SAMPLES" },
326 { D3DMULTISAMPLE_15_SAMPLES , "15_SAMPLES" },
327 { D3DMULTISAMPLE_16_SAMPLES , "16_SAMPLES" },
328 { D3DMULTISAMPLE_FORCE_DWORD , "FORCE_DWORD" },
329};
330VMSVGAINFOENUMMAP_MAKE(static, g_D3DMultiSampleType2String, g_aD3DMultiSampleTypes, "D3DMULTISAMPLE_");
331
332/** D3DUSAGE_XXX flag value, prefix D3DUSAGE_. */
333static VMSVGAINFOFLAGS32 const g_aD3DUsageFlags[] =
334{
335 { D3DUSAGE_RENDERTARGET , "RENDERTARGET" },
336 { D3DUSAGE_DEPTHSTENCIL , "DEPTHSTENCIL" },
337 { D3DUSAGE_WRITEONLY , "WRITEONLY" },
338 { D3DUSAGE_SOFTWAREPROCESSING , "SOFTWAREPROCESSING" },
339 { D3DUSAGE_DONOTCLIP , "DONOTCLIP" },
340 { D3DUSAGE_POINTS , "POINTS" },
341 { D3DUSAGE_RTPATCHES , "RTPATCHES" },
342 { D3DUSAGE_NPATCHES , "NPATCHES" },
343 { D3DUSAGE_DYNAMIC , "DYNAMIC" },
344 { D3DUSAGE_AUTOGENMIPMAP , "AUTOGENMIPMAP" },
345 { D3DUSAGE_RESTRICTED_CONTENT , "RESTRICTED_CONTENT" },
346 { D3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER , "RESTRICT_SHARED_RESOURCE_DRIVER" },
347 { D3DUSAGE_RESTRICT_SHARED_RESOURCE , "RESTRICT_SHARED_RESOURCE" },
348 { D3DUSAGE_DMAP , "DMAP" },
349 { D3DUSAGE_NONSECURE , "NONSECURE" },
350 { D3DUSAGE_TEXTAPI , "TEXTAPI" },
351};
352
353#endif /* VMSVGA3D_DIRECT3D */
354
355
356void vmsvga3dInfoU32Flags(PCDBGFINFOHLP pHlp, uint32_t fFlags, const char *pszPrefix, PCVMSVGAINFOFLAGS32 paFlags, uint32_t cFlags)
357{
358 for (uint32_t i = 0; i < cFlags; i++)
359 if ((paFlags[i].fFlags & fFlags) == paFlags[i].fFlags)
360 {
361 Assert(paFlags[i].fFlags);
362 pHlp->pfnPrintf(pHlp, " %s%s", pszPrefix, paFlags[i].pszJohnny);
363 fFlags &= ~paFlags[i].fFlags;
364 if (!fFlags)
365 return;
366 }
367 if (fFlags)
368 pHlp->pfnPrintf(pHlp, " UNKNOWN_%#x", fFlags);
369}
370
371
372/**
373 * Worker for vmsvgaR3Info that display details of a host window.
374 *
375 * @param pHlp The output methods.
376 * @param idHostWindow The host window handle/id/whatever.
377 */
378void vmsvga3dInfoHostWindow(PCDBGFINFOHLP pHlp, uint64_t idHostWindow)
379{
380#ifdef RT_OS_WINDOWS
381 HWND hwnd = (HWND)(uintptr_t)idHostWindow;
382 Assert((uintptr_t)hwnd == idHostWindow);
383 if (hwnd != NULL)
384 {
385 WINDOWINFO Info;
386 RT_ZERO(Info);
387 Info.cbSize = sizeof(Info);
388 if (GetWindowInfo(hwnd, &Info))
389 {
390 pHlp->pfnPrintf(pHlp, " Window rect: xLeft=%d, yTop=%d, xRight=%d, yBottom=%d (cx=%d, cy=%d)\n",
391 Info.rcWindow.left, Info.rcWindow.top, Info.rcWindow.right, Info.rcWindow.bottom,
392 Info.rcWindow.right - Info.rcWindow.left, Info.rcWindow.bottom - Info.rcWindow.top);
393 pHlp->pfnPrintf(pHlp, " Client rect: xLeft=%d, yTop=%d, xRight=%d, yBottom=%d (cx=%d, cy=%d)\n",
394 Info.rcClient.left, Info.rcClient.top, Info.rcClient.right, Info.rcClient.bottom,
395 Info.rcClient.right - Info.rcClient.left, Info.rcClient.bottom - Info.rcClient.top);
396 pHlp->pfnPrintf(pHlp, " Style: %#x", Info.dwStyle);
397 static const VMSVGAINFOFLAGS32 g_aStyles[] =
398 {
399 { WS_POPUP , "POPUP" },
400 { WS_CHILD , "CHILD" },
401 { WS_MINIMIZE , "MINIMIZE" },
402 { WS_VISIBLE , "VISIBLE" },
403 { WS_DISABLED , "DISABLED" },
404 { WS_CLIPSIBLINGS , "CLIPSIBLINGS" },
405 { WS_CLIPCHILDREN , "CLIPCHILDREN" },
406 { WS_MAXIMIZE , "MAXIMIZE" },
407 { WS_BORDER , "BORDER" },
408 { WS_DLGFRAME , "DLGFRAME" },
409 { WS_VSCROLL , "VSCROLL" },
410 { WS_HSCROLL , "HSCROLL" },
411 { WS_SYSMENU , "SYSMENU" },
412 { WS_THICKFRAME , "THICKFRAME" },
413 { WS_GROUP , "GROUP" },
414 { WS_TABSTOP , "TABSTOP" },
415 };
416 vmsvga3dInfoU32Flags(pHlp, Info.dwStyle, "", g_aStyles, RT_ELEMENTS(g_aStyles));
417 pHlp->pfnPrintf(pHlp, "\n");
418
419 pHlp->pfnPrintf(pHlp, " ExStyle: %#x", Info.dwExStyle);
420 static const VMSVGAINFOFLAGS32 g_aExStyles[] =
421 {
422 { WS_EX_DLGMODALFRAME, "DLGMODALFRAME" },
423 { 0x00000002, "DRAGDETECT" },
424 { WS_EX_NOPARENTNOTIFY, "NOPARENTNOTIFY" },
425 { WS_EX_TOPMOST, "TOPMOST" },
426 { WS_EX_ACCEPTFILES, "ACCEPTFILES" },
427 { WS_EX_TRANSPARENT, "TRANSPARENT" },
428 { WS_EX_MDICHILD, "MDICHILD" },
429 { WS_EX_TOOLWINDOW, "TOOLWINDOW" },
430 { WS_EX_WINDOWEDGE, "WINDOWEDGE" },
431 { WS_EX_CLIENTEDGE, "CLIENTEDGE" },
432 { WS_EX_CONTEXTHELP, "CONTEXTHELP" },
433 { WS_EX_RIGHT, "RIGHT" },
434 /*{ WS_EX_LEFT, "LEFT" }, = 0 */
435 { WS_EX_RTLREADING, "RTLREADING" },
436 /*{ WS_EX_LTRREADING, "LTRREADING" }, = 0 */
437 { WS_EX_LEFTSCROLLBAR, "LEFTSCROLLBAR" },
438 /*{ WS_EX_RIGHTSCROLLBAR, "RIGHTSCROLLBAR" }, = 0 */
439 { WS_EX_CONTROLPARENT, "CONTROLPARENT" },
440 { WS_EX_STATICEDGE, "STATICEDGE" },
441 { WS_EX_APPWINDOW, "APPWINDOW" },
442 { WS_EX_LAYERED, "LAYERED" },
443 { WS_EX_NOINHERITLAYOUT, "NOINHERITLAYOUT" },
444 { WS_EX_LAYOUTRTL, "LAYOUTRTL" },
445 { WS_EX_COMPOSITED, "COMPOSITED" },
446 { WS_EX_NOACTIVATE, "NOACTIVATE" },
447 };
448 vmsvga3dInfoU32Flags(pHlp, Info.dwExStyle, "", g_aExStyles, RT_ELEMENTS(g_aExStyles));
449 pHlp->pfnPrintf(pHlp, "\n");
450
451 pHlp->pfnPrintf(pHlp, " Window Status: %#x\n", Info.dwWindowStatus);
452 if (Info.cxWindowBorders || Info.cyWindowBorders)
453 pHlp->pfnPrintf(pHlp, " Borders: cx=%u, cy=%u\n", Info.cxWindowBorders, Info.cyWindowBorders);
454 pHlp->pfnPrintf(pHlp, " Window Type: %#x\n", Info.atomWindowType);
455 pHlp->pfnPrintf(pHlp, " Creator Ver: %#x\n", Info.wCreatorVersion);
456 }
457 else
458 pHlp->pfnPrintf(pHlp, " GetWindowInfo: last error %d\n", GetLastError());
459 }
460
461#elif defined(RT_OS_DARWIN)
462 int rc = ExplicitlyLoadVBoxSVGA3DObjC(false /*fResolveAllImports*/, NULL /*pErrInfo*/);
463 if (RT_SUCCESS(rc))
464 vmsvga3dCocoaViewInfo(pHlp, (NativeNSViewRef)(uintptr_t)idHostWindow);
465 else
466 pHlp->pfnPrintf(pHlp, " Windows info: vmsvga3dCocoaViewInfo failed to load (%Rrc)\n", rc);
467
468#else
469 RT_NOREF(idHostWindow);
470 pHlp->pfnPrintf(pHlp, " Windows info: Not implemented on this platform\n");
471#endif
472}
473
474
475/**
476 * Looks up an enum value in a translation table.
477 *
478 * @returns The value name.
479 * @param iValue The value to name.
480 * @param pEnumMap Enum value to string mapping.
481 */
482const char *vmsvgaLookupEnum(int32_t iValue, PCVMSVGAINFOENUMMAP pEnumMap)
483{
484 PCVMSVGAINFOENUM paValues = pEnumMap->paValues;
485
486#ifdef VBOX_STRICT
487 /*
488 * Check that it's really sorted, or the binary lookup won't work right.
489 */
490 if (!*pEnumMap->pfAsserted)
491 {
492 *pEnumMap->pfAsserted = true;
493 for (uint32_t i = 1; i < pEnumMap->cValues; i++)
494 AssertMsg(paValues[i - 1].iValue <= paValues[i].iValue,
495 ("i = %d: %d followed by %d", i, paValues[i - 1].iValue, paValues[i].iValue));
496 }
497#endif
498
499 /*
500 * Binary search
501 */
502 uint32_t iStart = 0;
503 uint32_t iEnd = (uint32_t)pEnumMap->cValues;
504 for (;;)
505 {
506 uint32_t i = iStart + (iEnd - iStart) / 2;
507 if (iValue < paValues[i].iValue)
508 {
509 if (i > iStart)
510 iEnd = i;
511 else
512 break;
513 }
514 else if (iValue > paValues[i].iValue)
515 {
516 i++;
517 if (i < iEnd)
518 iStart = i;
519 else
520 break;
521 }
522 else
523 return paValues[i].pszName;
524 }
525 return NULL;
526}
527
528
529/**
530 * Formats an enum value as a string, sparse mapping table.
531 *
532 * @returns pszBuffer.
533 * @param pszBuffer The output buffer.
534 * @param cbBuffer The size of the output buffer.
535 * @param pszName The variable name, optional.
536 * @param iValue The enum value.
537 * @param fPrefix Whether to prepend the prefix or not.
538 * @param pEnumMap Enum value to string mapping.
539 */
540char *vmsvgaFormatEnumValueEx(char *pszBuffer, size_t cbBuffer, const char *pszName, int32_t iValue,
541 bool fPrefix, PCVMSVGAINFOENUMMAP pEnumMap)
542{
543 const char *pszValueName = vmsvgaLookupEnum(iValue, pEnumMap);
544 const char *pszPrefix = fPrefix ? pEnumMap->pszPrefix : "";
545 if (pszValueName)
546 {
547 if (pszName)
548 RTStrPrintf(pszBuffer, cbBuffer, "%s = %s%s (%#x)", pszName, pszPrefix, pszValueName, iValue);
549 else
550 RTStrPrintf(pszBuffer, cbBuffer, "%s%s (%#x)", pszPrefix, pszValueName, iValue);
551 return pszBuffer;
552 }
553
554 if (pszName)
555 RTStrPrintf(pszBuffer, cbBuffer, "%s = %sUNKNOWN_%d (%#x)", pszName, pszPrefix, iValue, iValue);
556 else
557 RTStrPrintf(pszBuffer, cbBuffer, "%sUNKNOWN_%d (%#x)", pszPrefix, iValue, iValue);
558 return pszBuffer;
559}
560
561
562/**
563 * Formats an enum value as a string.
564 *
565 * @returns pszBuffer.
566 * @param pszBuffer The output buffer.
567 * @param cbBuffer The size of the output buffer.
568 * @param pszName The variable name, optional.
569 * @param uValue The enum value.
570 * @param pszPrefix The prefix of the enum values. Empty string if
571 * none. This helps reduce the memory footprint
572 * as well as the source code size.
573 * @param papszValues One to one string mapping of the enum values.
574 * @param cValues The number of values in the mapping.
575 */
576char *vmsvgaFormatEnumValue(char *pszBuffer, size_t cbBuffer, const char *pszName, uint32_t uValue,
577 const char *pszPrefix, const char * const *papszValues, size_t cValues)
578{
579 if (uValue < cValues)
580 {
581 if (pszName)
582 RTStrPrintf(pszBuffer, cbBuffer, "%s = %s%s (%#x)", pszName, pszPrefix, papszValues[uValue], uValue);
583 else
584 RTStrPrintf(pszBuffer, cbBuffer, "%s%s (%#x)", pszPrefix, papszValues[uValue], uValue);
585 }
586 else
587 {
588 if (pszName)
589 RTStrPrintf(pszBuffer, cbBuffer, "%s = %sUNKNOWN_%d (%#x)", pszName, pszPrefix, uValue, uValue);
590 else
591 RTStrPrintf(pszBuffer, cbBuffer, "%sUNKNOWN_%d (%#x)", pszPrefix, uValue, uValue);
592 }
593 return pszBuffer;
594}
595
596
597/**
598 * DBGF info printer for vmsvga3dAsciiPrint.
599 *
600 * @param pszLine The line to print.
601 * @param pvUser The debug info helpers.
602 */
603DECLCALLBACK(void) vmsvga3dAsciiPrintlnInfo(const char *pszLine, void *pvUser)
604{
605 PCDBGFINFOHLP pHlp = (PCDBGFINFOHLP)pvUser;
606 pHlp->pfnPrintf(pHlp, ">%s<\n", pszLine);
607}
608
609
610/**
611 * Log printer for vmsvga3dAsciiPrint.
612 *
613 * @param pszLine The line to print.
614 * @param pvUser Ignored.
615 */
616DECLCALLBACK(void) vmsvga3dAsciiPrintlnLog(const char *pszLine, void *pvUser)
617{
618 size_t cch = strlen(pszLine);
619 while (cch > 0 && pszLine[cch - 1] == ' ')
620 cch--;
621 RTLogPrintf("%.*s\n", cch, pszLine);
622 NOREF(pvUser);
623}
624
625
626void vmsvga3dAsciiPrint(PFNVMSVGAASCIIPRINTLN pfnPrintLine, void *pvUser, void const *pvImage, size_t cbImage,
627 uint32_t cx, uint32_t cy, uint32_t cbScanline, SVGA3dSurfaceFormat enmFormat, bool fInvY,
628 uint32_t cchMaxX, uint32_t cchMaxY)
629{
630 RT_NOREF(cbImage);
631
632 /*
633 * Skip stuff we can't or won't need to handle.
634 */
635 if (!cx || !cy || !cchMaxX || !cchMaxY)
636 return;
637 switch (enmFormat)
638 {
639 /* Compressed. */
640 case SVGA3D_DXT1:
641 case SVGA3D_DXT2:
642 case SVGA3D_DXT3:
643 case SVGA3D_DXT4:
644 case SVGA3D_DXT5:
645 return;
646 /* Generic. */
647 case SVGA3D_BUFFER:
648 return;
649 default:
650 break; /* ok */
651 }
652
653 /*
654 * Figure the pixel conversion factors.
655 */
656 uint32_t cxPerChar = cx / cchMaxX + 1;
657 uint32_t cyPerChar = cy / cchMaxY + 1;
658 /** @todo try keep aspect... */
659 uint32_t const cchLine = (cx + cxPerChar - 1) / cxPerChar;
660 uint32_t const cbSrcPixel = vmsvga3dSurfaceFormatSize(enmFormat, NULL, NULL);
661
662 /*
663 * The very simple conversion we're doing in this function is based on
664 * mapping a block of converted pixels to an ASCII character of similar
665 * weigth. We do that by summing up all the 8-bit gray scale pixels in
666 * that block, applying a conversion factor and getting an index into an
667 * array of increasingly weighty characters.
668 */
669 static const char s_szPalette[] = " ..`',:;icodxkO08XNWM";
670 static const uint32_t s_cchPalette = sizeof(s_szPalette) - 1;
671 uint32_t const cPixelsWeightPerChar = cxPerChar * cyPerChar * 256;
672
673 /*
674 * Do the work
675 */
676 uint32_t *pauScanline = (uint32_t *)RTMemTmpAllocZ(sizeof(pauScanline[0]) * cchLine + cchLine + 1);
677 if (!pauScanline)
678 return;
679 char *pszLine = (char *)&pauScanline[cchLine];
680 RTCPTRUNION uSrc;
681 uSrc.pv = pvImage;
682 if (fInvY)
683 uSrc.pu8 += (cy - 1) * cbScanline;
684 uint32_t cyLeft = cy;
685 uint32_t cyLeftInScanline = cyPerChar;
686 bool fHitFormatAssert = false;
687 for (;;)
688 {
689 /*
690 * Process the scanline. This is tedious because of all the
691 * different formats. We generally ignore alpha, unless it's
692 * all we've got to work with.
693 * Color to 8-bit grayscale conversion is done by averaging.
694 */
695#define CONVERT_SCANLINE(a_RdExpr, a_AddExpr) \
696 do { \
697 for (uint32_t xSrc = 0, xDst = 0, cxLeftInChar = cxPerChar; xSrc < cx; xSrc++) \
698 { \
699 a_RdExpr; \
700 pauScanline[xDst] += (a_AddExpr) & 0xff; \
701 Assert(pauScanline[xDst] <= cPixelsWeightPerChar); \
702 if (--cxLeftInChar == 0) \
703 { \
704 xDst++; \
705 cxLeftInChar = cxPerChar; \
706 } \
707 } \
708 } while (0)
709
710 switch (enmFormat)
711 {
712 /* Unsigned RGB and super/subsets. */
713 case SVGA3D_X8R8G8B8:
714 case SVGA3D_A8R8G8B8:
715 CONVERT_SCANLINE(uint32_t const u32Tmp = uSrc.pu32[xSrc],
716 ( ( u32Tmp & 0xff) /* B */
717 + ((u32Tmp >> 8) & 0xff) /* G */
718 + ((u32Tmp >> 16) & 0xff) /* R */) / 3);
719 break;
720 case SVGA3D_R5G6B5:
721 CONVERT_SCANLINE(uint16_t const u16Tmp = uSrc.pu16[xSrc],
722 ( ( u16Tmp & 0x1f) * 8
723 + ((u16Tmp >> 5) & 0x3f) * 4
724 + ( u16Tmp >> 11) * 8 ) / 3 );
725 break;
726 case SVGA3D_X1R5G5B5:
727 case SVGA3D_A1R5G5B5:
728 CONVERT_SCANLINE(uint16_t const u16Tmp = uSrc.pu16[xSrc],
729 ( ( u16Tmp & 0x1f) * 8
730 + ((u16Tmp >> 5) & 0x1f) * 8
731 + ((u16Tmp >> 10) & 0x1f) * 8) / 3 );
732 break;
733 case SVGA3D_A4R4G4B4:
734 CONVERT_SCANLINE(uint16_t const u16Tmp = uSrc.pu16[xSrc],
735 ( ( u16Tmp & 0xf) * 16
736 + ((u16Tmp >> 4) & 0xf) * 16
737 + ((u16Tmp >> 8) & 0xf) * 16) / 3 );
738 break;
739 case SVGA3D_A16B16G16R16:
740 CONVERT_SCANLINE(uint64_t const u64Tmp = uSrc.pu64[xSrc],
741 ( ((u64Tmp >> 8) & 0xff) /* R */
742 + ((u64Tmp >> 24) & 0xff) /* G */
743 + ((u64Tmp >> 40) & 0xff) /* B */ ) / 3);
744 break;
745 case SVGA3D_A2R10G10B10:
746 CONVERT_SCANLINE(uint32_t const u32Tmp = uSrc.pu32[xSrc],
747 ( ( u32Tmp & 0x3ff) /* B */
748 + ((u32Tmp >> 10) & 0x3ff) /* G */
749 + ((u32Tmp >> 20) & 0x3ff) /* R */ ) / (3 * 4));
750 break;
751 case SVGA3D_G16R16:
752 CONVERT_SCANLINE(uint32_t const u32Tmp = uSrc.pu32[xSrc],
753 ( (u32Tmp & 0xffff) /* R */
754 + (u32Tmp >> 16 ) /* G */) / 0x200);
755 break;
756
757 /* Depth. */
758 case SVGA3D_Z_D32:
759 CONVERT_SCANLINE(uint32_t const u32Tmp = ~((uSrc.pu32[xSrc] >> 1) | uSrc.pu32[xSrc]) & UINT32_C(0x44444444),
760 (( u32Tmp >> (2 - 0)) & RT_BIT_32(0))
761 | ((u32Tmp >> ( 6 - 1)) & RT_BIT_32(1))
762 | ((u32Tmp >> (10 - 2)) & RT_BIT_32(2))
763 | ((u32Tmp >> (14 - 3)) & RT_BIT_32(3))
764 | ((u32Tmp >> (18 - 4)) & RT_BIT_32(4))
765 | ((u32Tmp >> (22 - 5)) & RT_BIT_32(5))
766 | ((u32Tmp >> (26 - 6)) & RT_BIT_32(6))
767 | ((u32Tmp >> (30 - 7)) & RT_BIT_32(7)) );
768 break;
769 case SVGA3D_Z_D16:
770 CONVERT_SCANLINE(uint16_t const u16Tmp = ~uSrc.pu16[xSrc],
771 ((u16Tmp >> ( 1 - 0)) & RT_BIT_32(0))
772 | ((u16Tmp >> ( 3 - 1)) & RT_BIT_32(1))
773 | ((u16Tmp >> ( 5 - 2)) & RT_BIT_32(2))
774 | ((u16Tmp >> ( 7 - 3)) & RT_BIT_32(3))
775 | ((u16Tmp >> ( 9 - 4)) & RT_BIT_32(4))
776 | ((u16Tmp >> (11 - 5)) & RT_BIT_32(5))
777 | ((u16Tmp >> (13 - 6)) & RT_BIT_32(6))
778 | ((u16Tmp >> (15 - 7)) & RT_BIT_32(7)) );
779 break;
780 case SVGA3D_Z_D24S8:
781 CONVERT_SCANLINE(uint32_t const u32Tmp = uSrc.pu32[xSrc],
782 ( u32Tmp & 0xff) /* stencile */
783 | ((~u32Tmp >> 18) & 0x3f));
784 break;
785 case SVGA3D_Z_D15S1:
786 CONVERT_SCANLINE(uint16_t const u16Tmp = uSrc.pu16[xSrc],
787 ( (u16Tmp & 0x01) << 7) /* stencile */
788 | ((~u16Tmp >> 8) & 0x7f));
789 break;
790
791 /* Pure alpha. */
792 case SVGA3D_ALPHA8:
793 CONVERT_SCANLINE(RT_NOTHING, uSrc.pu8[xSrc]);
794 break;
795
796 /* Luminance */
797 case SVGA3D_LUMINANCE8:
798 CONVERT_SCANLINE(RT_NOTHING, uSrc.pu8[xSrc]);
799 break;
800 case SVGA3D_LUMINANCE4_ALPHA4:
801 CONVERT_SCANLINE(RT_NOTHING, uSrc.pu8[xSrc] & 0xf0);
802 break;
803 case SVGA3D_LUMINANCE16:
804 CONVERT_SCANLINE(RT_NOTHING, uSrc.pu16[xSrc] >> 8);
805 break;
806 case SVGA3D_LUMINANCE8_ALPHA8:
807 CONVERT_SCANLINE(RT_NOTHING, uSrc.pu16[xSrc] >> 8);
808 break;
809
810 /* Not supported. */
811 case SVGA3D_DXT1:
812 case SVGA3D_DXT2:
813 case SVGA3D_DXT3:
814 case SVGA3D_DXT4:
815 case SVGA3D_DXT5:
816 case SVGA3D_BUFFER:
817 AssertFailedBreak();
818
819 /* Not considered for implementation yet. */
820 case SVGA3D_BUMPU8V8:
821 case SVGA3D_BUMPL6V5U5:
822 case SVGA3D_BUMPX8L8V8U8:
823 case SVGA3D_FORMAT_DEAD1:
824 case SVGA3D_ARGB_S10E5:
825 case SVGA3D_ARGB_S23E8:
826 case SVGA3D_V8U8:
827 case SVGA3D_Q8W8V8U8:
828 case SVGA3D_CxV8U8:
829 case SVGA3D_X8L8V8U8:
830 case SVGA3D_A2W10V10U10:
831 case SVGA3D_R_S10E5:
832 case SVGA3D_R_S23E8:
833 case SVGA3D_RG_S10E5:
834 case SVGA3D_RG_S23E8:
835 case SVGA3D_Z_D24X8:
836 case SVGA3D_V16U16:
837 case SVGA3D_UYVY:
838 case SVGA3D_YUY2:
839 case SVGA3D_NV12:
840 case SVGA3D_FORMAT_DEAD2: /* Old SVGA3D_AYUV */
841 case SVGA3D_ATI1:
842 case SVGA3D_ATI2:
843 case SVGA3D_Z_DF16:
844 case SVGA3D_Z_DF24:
845 case SVGA3D_Z_D24S8_INT:
846 if (!fHitFormatAssert)
847 {
848 AssertMsgFailed(("%s is not implemented\n", vmsvgaLookupEnum((int)enmFormat, &g_SVGA3dSurfaceFormat2String)));
849 fHitFormatAssert = true;
850 }
851 RT_FALL_THRU();
852 default:
853 /* Lazy programmer fallbacks. */
854 if (cbSrcPixel == 4)
855 CONVERT_SCANLINE(uint32_t const u32Tmp = uSrc.pu32[xSrc],
856 ( ( u32Tmp & 0xff)
857 + ((u32Tmp >> 8) & 0xff)
858 + ((u32Tmp >> 16) & 0xff)
859 + ((u32Tmp >> 24) & 0xff) ) / 4);
860 else if (cbSrcPixel == 3)
861 CONVERT_SCANLINE(RT_NOTHING,
862 ( (uint32_t)uSrc.pu8[xSrc * 4]
863 + (uint32_t)uSrc.pu8[xSrc * 4 + 1]
864 + (uint32_t)uSrc.pu8[xSrc * 4 + 2] ) / 3);
865 else if (cbSrcPixel == 2)
866 CONVERT_SCANLINE(uint16_t const u16Tmp = uSrc.pu16[xSrc],
867 ( ( u16Tmp & 0xf)
868 + ((u16Tmp >> 4) & 0xf)
869 + ((u16Tmp >> 8) & 0xf)
870 + ((u16Tmp >> 12) & 0xf) ) * 4 /* mul 16 div 4 */ );
871 else if (cbSrcPixel == 1)
872 CONVERT_SCANLINE(RT_NOTHING, uSrc.pu8[xSrc]);
873 else
874 AssertFailed();
875 break;
876
877 }
878
879 /*
880 * Print we've reached the end of a block in y direction or if we're at
881 * the end of the image.
882 */
883 cyLeft--;
884 if (--cyLeftInScanline == 0 || cyLeft == 0)
885 {
886 for (uint32_t i = 0; i < cchLine; i++)
887 {
888 uint32_t off = pauScanline[i] * s_cchPalette / cPixelsWeightPerChar; Assert(off < s_cchPalette);
889 pszLine[i] = s_szPalette[off < sizeof(s_szPalette) - 1 ? off : sizeof(s_szPalette) - 1];
890 }
891 pszLine[cchLine] = '\0';
892 pfnPrintLine(pszLine, pvUser);
893
894 if (!cyLeft)
895 break;
896 cyLeftInScanline = cyPerChar;
897 RT_BZERO(pauScanline, sizeof(pauScanline[0]) * cchLine);
898 }
899
900 /*
901 * Advance.
902 */
903 if (!fInvY)
904 uSrc.pu8 += cbScanline;
905 else
906 uSrc.pu8 -= cbScanline;
907 }
908}
909
910
911
912/**
913 * Formats a SVGA3dRenderState structure as a string.
914 *
915 * @returns pszBuffer.
916 * @param pszBuffer Output string buffer.
917 * @param cbBuffer Size of output buffer.
918 * @param pRenderState The SVGA3d render state to format.
919 */
920char *vmsvga3dFormatRenderState(char *pszBuffer, size_t cbBuffer, SVGA3dRenderState const *pRenderState)
921{
922 /*
923 * List of render state names with type prefix.
924 *
925 * First char in the name is a type indicator:
926 * - '*' = requires special handling.
927 * - 'f' = SVGA3dbool
928 * - 'd' = uint32_t
929 * - 'r' = float
930 * - 'b' = SVGA3dBlendOp
931 * - 'c' = SVGA3dColor, SVGA3dColorMask
932 * - 'e' = SVGA3dBlendEquation
933 * - 'm' = SVGA3dColorMask
934 * - 'p' = SVGA3dCmpFunc
935 * - 's' = SVGA3dStencilOp
936 * - 'v' = SVGA3dVertexMaterial
937 * - 'w' = SVGA3dWrapFlags
938 */
939 static const char * const s_apszRenderStateNamesAndType[] =
940 {
941 "*" "INVALID", /* invalid */
942 "f" "ZENABLE", /* SVGA3dBool */
943 "f" "ZWRITEENABLE", /* SVGA3dBool */
944 "f" "ALPHATESTENABLE", /* SVGA3dBool */
945 "f" "DITHERENABLE", /* SVGA3dBool */
946 "f" "BLENDENABLE", /* SVGA3dBool */
947 "f" "FOGENABLE", /* SVGA3dBool */
948 "f" "SPECULARENABLE", /* SVGA3dBool */
949 "f" "STENCILENABLE", /* SVGA3dBool */
950 "f" "LIGHTINGENABLE", /* SVGA3dBool */
951 "f" "NORMALIZENORMALS", /* SVGA3dBool */
952 "f" "POINTSPRITEENABLE", /* SVGA3dBool */
953 "f" "POINTSCALEENABLE", /* SVGA3dBool */
954 "x" "STENCILREF", /* uint32_t */
955 "x" "STENCILMASK", /* uint32_t */
956 "x" "STENCILWRITEMASK", /* uint32_t */
957 "r" "FOGSTART", /* float */
958 "r" "FOGEND", /* float */
959 "r" "FOGDENSITY", /* float */
960 "r" "POINTSIZE", /* float */
961 "r" "POINTSIZEMIN", /* float */
962 "r" "POINTSIZEMAX", /* float */
963 "r" "POINTSCALE_A", /* float */
964 "r" "POINTSCALE_B", /* float */
965 "r" "POINTSCALE_C", /* float */
966 "c" "FOGCOLOR", /* SVGA3dColor */
967 "c" "AMBIENT", /* SVGA3dColor */
968 "*" "CLIPPLANEENABLE", /* SVGA3dClipPlanes */
969 "*" "FOGMODE", /* SVGA3dFogMode */
970 "*" "FILLMODE", /* SVGA3dFillMode */
971 "*" "SHADEMODE", /* SVGA3dShadeMode */
972 "*" "LINEPATTERN", /* SVGA3dLinePattern */
973 "b" "SRCBLEND", /* SVGA3dBlendOp */
974 "b" "DSTBLEND", /* SVGA3dBlendOp */
975 "e" "BLENDEQUATION", /* SVGA3dBlendEquation */
976 "*" "CULLMODE", /* SVGA3dFace */
977 "p" "ZFUNC", /* SVGA3dCmpFunc */
978 "p" "ALPHAFUNC", /* SVGA3dCmpFunc */
979 "p" "STENCILFUNC", /* SVGA3dCmpFunc */
980 "s" "STENCILFAIL", /* SVGA3dStencilOp */
981 "s" "STENCILZFAIL", /* SVGA3dStencilOp */
982 "s" "STENCILPASS", /* SVGA3dStencilOp */
983 "r" "ALPHAREF", /* float */
984 "*" "FRONTWINDING", /* SVGA3dFrontWinding */
985 "*" "COORDINATETYPE", /* SVGA3dCoordinateType */
986 "r" "ZBIAS", /* float */
987 "f" "RANGEFOGENABLE", /* SVGA3dBool */
988 "c" "COLORWRITEENABLE", /* SVGA3dColorMask */
989 "f" "VERTEXMATERIALENABLE", /* SVGA3dBool */
990 "v" "DIFFUSEMATERIALSOURCE", /* SVGA3dVertexMaterial */
991 "v" "SPECULARMATERIALSOURCE", /* SVGA3dVertexMaterial */
992 "v" "AMBIENTMATERIALSOURCE", /* SVGA3dVertexMaterial */
993 "v" "EMISSIVEMATERIALSOURCE", /* SVGA3dVertexMaterial */
994 "c" "TEXTUREFACTOR", /* SVGA3dColor */
995 "f" "LOCALVIEWER", /* SVGA3dBool */
996 "f" "SCISSORTESTENABLE", /* SVGA3dBool */
997 "c" "BLENDCOLOR", /* SVGA3dColor */
998 "f" "STENCILENABLE2SIDED", /* SVGA3dBool */
999 "p" "CCWSTENCILFUNC", /* SVGA3dCmpFunc */
1000 "s" "CCWSTENCILFAIL", /* SVGA3dStencilOp */
1001 "s" "CCWSTENCILZFAIL", /* SVGA3dStencilOp */
1002 "s" "CCWSTENCILPASS", /* SVGA3dStencilOp */
1003 "*" "VERTEXBLEND", /* SVGA3dVertexBlendFlags */
1004 "r" "SLOPESCALEDEPTHBIAS", /* float */
1005 "r" "DEPTHBIAS", /* float */
1006 "r" "OUTPUTGAMMA", /* float */
1007 "f" "ZVISIBLE", /* SVGA3dBool */
1008 "f" "LASTPIXEL", /* SVGA3dBool */
1009 "f" "CLIPPING", /* SVGA3dBool */
1010 "w" "WRAP0", /* SVGA3dWrapFlags */
1011 "w" "WRAP1", /* SVGA3dWrapFlags */
1012 "w" "WRAP2", /* SVGA3dWrapFlags */
1013 "w" "WRAP3", /* SVGA3dWrapFlags */
1014 "w" "WRAP4", /* SVGA3dWrapFlags */
1015 "w" "WRAP5", /* SVGA3dWrapFlags */
1016 "w" "WRAP6", /* SVGA3dWrapFlags */
1017 "w" "WRAP7", /* SVGA3dWrapFlags */
1018 "w" "WRAP8", /* SVGA3dWrapFlags */
1019 "w" "WRAP9", /* SVGA3dWrapFlags */
1020 "w" "WRAP10", /* SVGA3dWrapFlags */
1021 "w" "WRAP11", /* SVGA3dWrapFlags */
1022 "w" "WRAP12", /* SVGA3dWrapFlags */
1023 "w" "WRAP13", /* SVGA3dWrapFlags */
1024 "w" "WRAP14", /* SVGA3dWrapFlags */
1025 "w" "WRAP15", /* SVGA3dWrapFlags */
1026 "f" "MULTISAMPLEANTIALIAS", /* SVGA3dBool */
1027 "x" "MULTISAMPLEMASK", /* uint32_t */
1028 "f" "INDEXEDVERTEXBLENDENABLE", /* SVGA3dBool */
1029 "r" "TWEENFACTOR", /* float */
1030 "f" "ANTIALIASEDLINEENABLE", /* SVGA3dBool */
1031 "c" "COLORWRITEENABLE1", /* SVGA3dColorMask */
1032 "c" "COLORWRITEENABLE2", /* SVGA3dColorMask */
1033 "c" "COLORWRITEENABLE3", /* SVGA3dColorMask */
1034 "f" "SEPARATEALPHABLENDENABLE", /* SVGA3dBool */
1035 "b" "SRCBLENDALPHA", /* SVGA3dBlendOp */
1036 "b" "DSTBLENDALPHA", /* SVGA3dBlendOp */
1037 "e" "BLENDEQUATIONALPHA", /* SVGA3dBlendEquation */
1038 "*" "TRANSPARENCYANTIALIAS", /* SVGA3dTransparencyAntialiasType */
1039 "r" "LINEWIDTH", /* float */
1040 };
1041
1042 uint32_t iState = pRenderState->state;
1043 if (iState != SVGA3D_RS_INVALID)
1044 {
1045 if (iState < RT_ELEMENTS(s_apszRenderStateNamesAndType))
1046 {
1047 const char *pszName = s_apszRenderStateNamesAndType[iState];
1048 char const chType = *pszName++;
1049
1050 union
1051 {
1052 uint32_t u;
1053 float r;
1054 SVGA3dColorMask Color;
1055 } uValue;
1056 uValue.u = pRenderState->uintValue;
1057
1058 switch (chType)
1059 {
1060 case 'f':
1061 if (uValue.u == 0)
1062 RTStrPrintf(pszBuffer, cbBuffer, "%s = false", pszName);
1063 else if (uValue.u == 1)
1064 RTStrPrintf(pszBuffer, cbBuffer, "%s = true", pszName);
1065 else
1066 RTStrPrintf(pszBuffer, cbBuffer, "%s = true (%#x)", pszName, uValue.u);
1067 break;
1068 case 'x':
1069 RTStrPrintf(pszBuffer, cbBuffer, "%s = %#x (%d)", pszName, uValue.u, uValue.u);
1070 break;
1071 case 'r':
1072 RTStrPrintf(pszBuffer, cbBuffer, "%s = %d.%06u (%#x)",
1073 pszName, (int)uValue.r, (unsigned)(uValue.r * 1000000) % 1000000U, uValue.u);
1074 break;
1075 case 'c': //SVGA3dColor, SVGA3dColorMask
1076 RTStrPrintf(pszBuffer, cbBuffer, "%s = RGBA(%d,%d,%d,%d) (%#x)", pszName,
1077 uValue.Color.red, uValue.Color.green, uValue.Color.blue, uValue.Color.alpha, uValue.u);
1078 break;
1079 case 'w': //SVGA3dWrapFlags
1080 RTStrPrintf(pszBuffer, cbBuffer, "%s = %#x%s", pszName, uValue.u,
1081 uValue.u <= SVGA3D_WRAPCOORD_ALL ? " (out of bounds" : "");
1082 break;
1083 default:
1084 AssertFailed(); RT_FALL_THRU();
1085 case 'b': //SVGA3dBlendOp
1086 case 'e': //SVGA3dBlendEquation
1087 case 'p': //SVGA3dCmpFunc
1088 case 's': //SVGA3dStencilOp
1089 case 'v': //SVGA3dVertexMaterial
1090 case '*':
1091 RTStrPrintf(pszBuffer, cbBuffer, "%s = %#x", pszName, uValue.u);
1092 break;
1093 }
1094 }
1095 else
1096 RTStrPrintf(pszBuffer, cbBuffer, "UNKNOWN_%d_%#x = %#x", iState, iState, pRenderState->uintValue);
1097 }
1098 else
1099 RTStrPrintf(pszBuffer, cbBuffer, "INVALID");
1100 return pszBuffer;
1101}
1102
1103
1104/**
1105 * Formats a SVGA3dTextureState structure as a string.
1106 *
1107 * @returns pszBuffer.
1108 * @param pszBuffer Output string buffer.
1109 * @param cbBuffer Size of output buffer.
1110 * @param pTextureState The SVGA3d texture state to format.
1111 */
1112char *vmsvga3dFormatTextureState(char *pszBuffer, size_t cbBuffer, SVGA3dTextureState const *pTextureState)
1113{
1114 static const char * const s_apszTextureStateNamesAndType[] =
1115 {
1116 "*" "INVALID", /* invalid */
1117 "x" "BIND_TEXTURE", /* SVGA3dSurfaceId */
1118 "m" "COLOROP", /* SVGA3dTextureCombiner */
1119 "a" "COLORARG1", /* SVGA3dTextureArgData */
1120 "a" "COLORARG2", /* SVGA3dTextureArgData */
1121 "m" "ALPHAOP", /* SVGA3dTextureCombiner */
1122 "a" "ALPHAARG1", /* SVGA3dTextureArgData */
1123 "a" "ALPHAARG2", /* SVGA3dTextureArgData */
1124 "e" "ADDRESSU", /* SVGA3dTextureAddress */
1125 "e" "ADDRESSV", /* SVGA3dTextureAddress */
1126 "l" "MIPFILTER", /* SVGA3dTextureFilter */
1127 "l" "MAGFILTER", /* SVGA3dTextureFilter */
1128 "m" "MINFILTER", /* SVGA3dTextureFilter */
1129 "c" "BORDERCOLOR", /* SVGA3dColor */
1130 "r" "TEXCOORDINDEX", /* uint32_t */
1131 "t" "TEXTURETRANSFORMFLAGS", /* SVGA3dTexTransformFlags */
1132 "g" "TEXCOORDGEN", /* SVGA3dTextureCoordGen */
1133 "r" "BUMPENVMAT00", /* float */
1134 "r" "BUMPENVMAT01", /* float */
1135 "r" "BUMPENVMAT10", /* float */
1136 "r" "BUMPENVMAT11", /* float */
1137 "x" "TEXTURE_MIPMAP_LEVEL", /* uint32_t */
1138 "r" "TEXTURE_LOD_BIAS", /* float */
1139 "x" "TEXTURE_ANISOTROPIC_LEVEL", /* uint32_t */
1140 "e" "ADDRESSW", /* SVGA3dTextureAddress */
1141 "r" "GAMMA", /* float */
1142 "r" "BUMPENVLSCALE", /* float */
1143 "r" "BUMPENVLOFFSET", /* float */
1144 "a" "COLORARG0", /* SVGA3dTextureArgData */
1145 "a" "ALPHAARG0" /* SVGA3dTextureArgData */
1146 };
1147
1148 /*
1149 * Format the stage first.
1150 */
1151 char *pszRet = pszBuffer;
1152 size_t cchPrefix = RTStrPrintf(pszBuffer, cbBuffer, "[%u] ", pTextureState->stage);
1153 if (cchPrefix < cbBuffer)
1154 {
1155 cbBuffer -= cchPrefix;
1156 pszBuffer += cchPrefix;
1157 }
1158 else
1159 cbBuffer = 0;
1160
1161 /*
1162 * Format the name and value.
1163 */
1164 uint32_t iName = pTextureState->name;
1165 if (iName != SVGA3D_TS_INVALID)
1166 {
1167 if (iName < RT_ELEMENTS(s_apszTextureStateNamesAndType))
1168 {
1169 const char *pszName = s_apszTextureStateNamesAndType[iName];
1170 char chType = *pszName++;
1171
1172 union
1173 {
1174 uint32_t u;
1175 float r;
1176 SVGA3dColorMask Color;
1177 } uValue;
1178 uValue.u = pTextureState->value;
1179
1180 switch (chType)
1181 {
1182 case 'x':
1183 RTStrPrintf(pszBuffer, cbBuffer, "%s = %#x (%d)", pszName, uValue.u, uValue.u);
1184 break;
1185
1186 case 'r':
1187 RTStrPrintf(pszBuffer, cbBuffer, "%s = %d.%06u (%#x)",
1188 pszName, (int)uValue.r, (unsigned)(uValue.r * 1000000) % 1000000U, uValue.u);
1189 break;
1190
1191 case 'a': //SVGA3dTextureArgData
1192 {
1193 static const char * const s_apszValues[] =
1194 {
1195 "INVALID", "CONSTANT", "PREVIOUS", "DIFFUSE", "TEXTURE", "SPECULAR"
1196 };
1197 vmsvgaFormatEnumValue(pszBuffer, cbBuffer, pszName, uValue.u,
1198 "SVGA3D_TA_", s_apszValues, RT_ELEMENTS(s_apszValues));
1199 break;
1200 }
1201
1202 case 'c': //SVGA3dColor, SVGA3dColorMask
1203 RTStrPrintf(pszBuffer, cbBuffer, "%s = RGBA(%d,%d,%d,%d) (%#x)", pszName,
1204 uValue.Color.red, uValue.Color.green, uValue.Color.blue, uValue.Color.alpha, uValue.u);
1205 break;
1206
1207 case 'e': //SVGA3dTextureAddress
1208 {
1209 static const char * const s_apszValues[] =
1210 {
1211 "INVALID", "WRAP", "MIRROR", "CLAMP", "BORDER", "MIRRORONCE", "EDGE",
1212 };
1213 vmsvgaFormatEnumValue(pszBuffer, cbBuffer, pszName, uValue.u,
1214 "SVGA3D_TEX_ADDRESS_", s_apszValues, RT_ELEMENTS(s_apszValues));
1215 break;
1216 }
1217
1218 case 'l': //SVGA3dTextureFilter
1219 {
1220 static const char * const s_apszValues[] =
1221 {
1222 "NONE", "NEAREST", "LINEAR", "ANISOTROPIC", "FLATCUBIC", "GAUSSIANCUBIC", "PYRAMIDALQUAD", "GAUSSIANQUAD",
1223 };
1224 vmsvgaFormatEnumValue(pszBuffer, cbBuffer, pszName, uValue.u,
1225 "SVGA3D_TEX_FILTER_", s_apszValues, RT_ELEMENTS(s_apszValues));
1226 break;
1227 }
1228
1229 case 'g': //SVGA3dTextureCoordGen
1230 {
1231 static const char * const s_apszValues[] =
1232 {
1233 "OFF", "EYE_POSITION", "EYE_NORMAL", "REFLECTIONVECTOR", "SPHERE",
1234 };
1235 vmsvgaFormatEnumValue(pszBuffer, cbBuffer, pszName, uValue.u,
1236 "SVGA3D_TEXCOORD_GEN_", s_apszValues, RT_ELEMENTS(s_apszValues));
1237 break;
1238 }
1239
1240 case 'm': //SVGA3dTextureCombiner
1241 {
1242 static const char * const s_apszValues[] =
1243 {
1244 "INVALID", "DISABLE", "SELECTARG1", "SELECTARG2", "MODULATE", "ADD", "ADDSIGNED", "SUBTRACT",
1245 "BLENDTEXTUREALPHA", "BLENDDIFFUSEALPHA", "BLENDCURRENTALPHA", "BLENDFACTORALPHA", "MODULATE2X",
1246 "MODULATE4X", "DSDT", "DOTPRODUCT3", "BLENDTEXTUREALPHAPM", "ADDSIGNED2X", "ADDSMOOTH", "PREMODULATE",
1247 "MODULATEALPHA_ADDCOLOR", "MODULATECOLOR_ADDALPHA", "MODULATEINVALPHA_ADDCOLOR",
1248 "MODULATEINVCOLOR_ADDALPHA", "BUMPENVMAPLUMINANCE", "MULTIPLYADD", "LERP",
1249 };
1250 vmsvgaFormatEnumValue(pszBuffer, cbBuffer, pszName, uValue.u,
1251 "SVGA3D_TC_", s_apszValues, RT_ELEMENTS(s_apszValues));
1252 break;
1253 }
1254
1255 default:
1256 AssertFailed();
1257 RTStrPrintf(pszBuffer, cbBuffer, "%s = %#x\n", pszName, uValue.u);
1258 break;
1259 }
1260 }
1261 else
1262 RTStrPrintf(pszBuffer, cbBuffer, "UNKNOWN_%d_%#x = %#x\n", iName, iName, pTextureState->value);
1263 }
1264 else
1265 RTStrPrintf(pszBuffer, cbBuffer, "INVALID");
1266 return pszRet;
1267}
1268
1269
1270
1271static const char * const g_apszTransformTypes[] =
1272{
1273 "SVGA3D_TRANSFORM_INVALID",
1274 "SVGA3D_TRANSFORM_WORLD",
1275 "SVGA3D_TRANSFORM_VIEW",
1276 "SVGA3D_TRANSFORM_PROJECTION",
1277 "SVGA3D_TRANSFORM_TEXTURE0",
1278 "SVGA3D_TRANSFORM_TEXTURE1",
1279 "SVGA3D_TRANSFORM_TEXTURE2",
1280 "SVGA3D_TRANSFORM_TEXTURE3",
1281 "SVGA3D_TRANSFORM_TEXTURE4",
1282 "SVGA3D_TRANSFORM_TEXTURE5",
1283 "SVGA3D_TRANSFORM_TEXTURE6",
1284 "SVGA3D_TRANSFORM_TEXTURE7",
1285 "SVGA3D_TRANSFORM_WORLD1",
1286 "SVGA3D_TRANSFORM_WORLD2",
1287 "SVGA3D_TRANSFORM_WORLD3",
1288};
1289
1290static const char * const g_apszFaces[] =
1291{
1292 "SVGA3D_FACE_INVALID",
1293 "SVGA3D_FACE_NONE",
1294 "SVGA3D_FACE_FRONT",
1295 "SVGA3D_FACE_BACK",
1296 "SVGA3D_FACE_FRONT_BACK",
1297};
1298
1299static const char * const g_apszLightTypes[] =
1300{
1301 "SVGA3D_LIGHTTYPE_INVALID",
1302 "SVGA3D_LIGHTTYPE_POINT",
1303 "SVGA3D_LIGHTTYPE_SPOT1",
1304 "SVGA3D_LIGHTTYPE_SPOT2",
1305 "SVGA3D_LIGHTTYPE_DIRECTIONAL",
1306};
1307
1308static const char * const g_apszRenderTargets[] =
1309{
1310 "SVGA3D_RT_DEPTH",
1311 "SVGA3D_RT_STENCIL",
1312 "SVGA3D_RT_COLOR0",
1313 "SVGA3D_RT_COLOR1",
1314 "SVGA3D_RT_COLOR2",
1315 "SVGA3D_RT_COLOR3",
1316 "SVGA3D_RT_COLOR4",
1317 "SVGA3D_RT_COLOR5",
1318 "SVGA3D_RT_COLOR6",
1319 "SVGA3D_RT_COLOR7",
1320};
1321
1322static void vmsvga3dInfoContextWorkerOne(PCDBGFINFOHLP pHlp, PVMSVGA3DCONTEXT pContext, bool fVerbose)
1323{
1324 RT_NOREF(fVerbose);
1325 char szTmp[128];
1326
1327 pHlp->pfnPrintf(pHlp, "*** VMSVGA 3d context %#x (%d) ***\n", pContext->id, pContext->id);
1328#ifdef RT_OS_WINDOWS
1329 pHlp->pfnPrintf(pHlp, "hwnd: %p\n", pContext->hwnd);
1330 if (fVerbose)
1331 vmsvga3dInfoHostWindow(pHlp, (uintptr_t)pContext->hwnd);
1332# ifdef VMSVGA3D_DIRECT3D
1333 pHlp->pfnPrintf(pHlp, "pDevice: %p\n", pContext->pDevice);
1334# else
1335 pHlp->pfnPrintf(pHlp, "hdc: %p\n", pContext->hdc);
1336 pHlp->pfnPrintf(pHlp, "hglrc: %p\n", pContext->hglrc);
1337# endif
1338
1339#elif defined(RT_OS_DARWIN)
1340 pHlp->pfnPrintf(pHlp, "cocoaView: %p\n", pContext->cocoaView);
1341 if (pContext->cocoaView)
1342 vmsvga3dInfoHostWindow(pHlp, (uintptr_t)pContext->cocoaView);
1343 pHlp->pfnPrintf(pHlp, "cocoaContext: %p\n", pContext->cocoaContext);
1344 if (pContext->fOtherProfile)
1345 pHlp->pfnPrintf(pHlp, "fOtherProfile: true\n");
1346
1347#else
1348 pHlp->pfnPrintf(pHlp, "window: %p\n", pContext->window);
1349 if (pContext->window)
1350 vmsvga3dInfoHostWindow(pHlp, (uintptr_t)pContext->window);
1351 pHlp->pfnPrintf(pHlp, "glxContext: %p\n", pContext->glxContext);
1352
1353#endif
1354
1355 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->aSidActiveTextures); i++)
1356 if (pContext->aSidActiveTextures[i] != SVGA3D_INVALID_ID)
1357 pHlp->pfnPrintf(pHlp, "aSidActiveTextures[%u]: %#x\n", i, pContext->aSidActiveTextures[i]);
1358
1359 pHlp->pfnPrintf(pHlp, "fUpdateFlags: %#x\n", pContext->state.u32UpdateFlags);
1360
1361 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderState); i++)
1362 if (pContext->state.aRenderState[i].state != SVGA3D_RS_INVALID)
1363 pHlp->pfnPrintf(pHlp, "aRenderState[%3d]: %s\n", i,
1364 vmsvga3dFormatRenderState(szTmp, sizeof(szTmp), &pContext->state.aRenderState[i]));
1365
1366 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aTextureStates); i++)
1367 for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aTextureStates[i]); j++)
1368 if (pContext->state.aTextureStates[i][j].name != SVGA3D_TS_INVALID)
1369 pHlp->pfnPrintf(pHlp, "aTextureStates[%3d][%3d]: %s\n", i, j,
1370 vmsvga3dFormatTextureState(szTmp, sizeof(szTmp), &pContext->state.aTextureStates[i][j]));
1371
1372 AssertCompile(RT_ELEMENTS(g_apszTransformTypes) == SVGA3D_TRANSFORM_MAX);
1373 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aTransformState); i++)
1374 if (pContext->state.aTransformState[i].fValid)
1375 {
1376 pHlp->pfnPrintf(pHlp, "aTransformState[%s(%u)]:\n", g_apszTransformTypes[i], i);
1377 for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aTransformState[i].matrix); j++)
1378 pHlp->pfnPrintf(pHlp,
1379 (j % 4) == 0 ? " [ " FLOAT_FMT_STR : (j % 4) < 3 ? ", " FLOAT_FMT_STR : ", " FLOAT_FMT_STR "]\n",
1380 FLOAT_FMT_ARGS(pContext->state.aTransformState[i].matrix[j]));
1381 }
1382
1383 AssertCompile(RT_ELEMENTS(g_apszFaces) == SVGA3D_FACE_MAX);
1384 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aMaterial); i++)
1385 if (pContext->state.aMaterial[i].fValid)
1386 {
1387 pHlp->pfnPrintf(pHlp, "aTransformState[%s(%u)]: shininess=" FLOAT_FMT_STR "\n",
1388 g_apszFaces[i], i, FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.shininess));
1389 pHlp->pfnPrintf(pHlp, " diffuse =[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
1390 FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.diffuse[0]),
1391 FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.diffuse[1]),
1392 FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.diffuse[2]),
1393 FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.diffuse[3]));
1394 pHlp->pfnPrintf(pHlp, " ambient =[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
1395 FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.ambient[0]),
1396 FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.ambient[1]),
1397 FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.ambient[2]),
1398 FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.ambient[3]));
1399 pHlp->pfnPrintf(pHlp, " specular=[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
1400 FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.specular[0]),
1401 FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.specular[1]),
1402 FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.specular[2]),
1403 FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.specular[3]));
1404 pHlp->pfnPrintf(pHlp, " emissive=[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
1405 FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.emissive[0]),
1406 FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.emissive[1]),
1407 FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.emissive[2]),
1408 FLOAT_FMT_ARGS(pContext->state.aMaterial[i].material.emissive[3]));
1409 }
1410
1411 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aClipPlane); i++)
1412 if (pContext->state.aClipPlane[i].fValid)
1413 pHlp->pfnPrintf(pHlp, "aClipPlane[%#04x]: [ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
1414 i,
1415 FLOAT_FMT_ARGS(pContext->state.aClipPlane[i].plane[0]),
1416 FLOAT_FMT_ARGS(pContext->state.aClipPlane[i].plane[1]),
1417 FLOAT_FMT_ARGS(pContext->state.aClipPlane[i].plane[2]),
1418 FLOAT_FMT_ARGS(pContext->state.aClipPlane[i].plane[3]));
1419
1420 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aLightData); i++)
1421 if (pContext->state.aLightData[i].fValidData)
1422 {
1423 pHlp->pfnPrintf(pHlp, "aLightData[%#04x]: enabled=%RTbool inWorldSpace=%RTbool type=%s(%u)\n",
1424 i,
1425 pContext->state.aLightData[i].fEnabled,
1426 pContext->state.aLightData[i].data.inWorldSpace,
1427 (uint32_t)pContext->state.aLightData[i].data.type < RT_ELEMENTS(g_apszLightTypes)
1428 ? g_apszLightTypes[pContext->state.aLightData[i].data.type] : "UNKNOWN",
1429 pContext->state.aLightData[i].data.type);
1430 pHlp->pfnPrintf(pHlp, " diffuse =[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
1431 FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.diffuse[0]),
1432 FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.diffuse[1]),
1433 FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.diffuse[2]),
1434 FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.diffuse[3]));
1435 pHlp->pfnPrintf(pHlp, " specular =[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
1436 FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.specular[0]),
1437 FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.specular[1]),
1438 FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.specular[2]),
1439 FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.specular[3]));
1440 pHlp->pfnPrintf(pHlp, " ambient =[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
1441 FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.ambient[0]),
1442 FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.ambient[1]),
1443 FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.ambient[2]),
1444 FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.ambient[3]));
1445 pHlp->pfnPrintf(pHlp, " position =[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
1446 FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.position[0]),
1447 FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.position[1]),
1448 FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.position[2]),
1449 FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.position[3]));
1450 pHlp->pfnPrintf(pHlp, " direction=[ " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR " ]\n",
1451 FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.direction[0]),
1452 FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.direction[1]),
1453 FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.direction[2]),
1454 FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.direction[3]));
1455 pHlp->pfnPrintf(pHlp, " range=" FLOAT_FMT_STR " falloff=" FLOAT_FMT_STR "\n",
1456 FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.range),
1457 FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.falloff));
1458 pHlp->pfnPrintf(pHlp, " attenuation0=" FLOAT_FMT_STR " attenuation1=" FLOAT_FMT_STR " attenuation2=" FLOAT_FMT_STR "\n",
1459 FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.attenuation0),
1460 FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.attenuation1),
1461 FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.attenuation2));
1462 pHlp->pfnPrintf(pHlp, " theta=" FLOAT_FMT_STR " phi=" FLOAT_FMT_STR "\n",
1463 FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.theta),
1464 FLOAT_FMT_ARGS(pContext->state.aLightData[i].data.phi));
1465 }
1466
1467 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderTargets); i++)
1468 if (pContext->state.aRenderTargets[i] != SVGA3D_INVALID_ID)
1469 pHlp->pfnPrintf(pHlp, "aRenderTargets[%s/%u] = %#x (%d)\n",
1470 i < RT_ELEMENTS(g_apszRenderTargets) ? g_apszRenderTargets[i] : "UNKNOWN", i,
1471 pContext->state.aRenderTargets[i], pContext->state.aRenderTargets[i]);
1472
1473 pHlp->pfnPrintf(pHlp, "RectScissor: (x,y,cx,cy)=(%u,%u,%u,%u)\n",
1474 pContext->state.RectViewPort.x, pContext->state.RectViewPort.y,
1475 pContext->state.RectViewPort.w, pContext->state.RectViewPort.h);
1476 pHlp->pfnPrintf(pHlp, "zRange: (min,max)=(" FLOAT_FMT_STR ", " FLOAT_FMT_STR ")\n",
1477 FLOAT_FMT_ARGS(pContext->state.zRange.min),
1478 FLOAT_FMT_ARGS(pContext->state.zRange.max));
1479 pHlp->pfnPrintf(pHlp, "fUpdateFlags: %#x\n", pContext->state.u32UpdateFlags);
1480 pHlp->pfnPrintf(pHlp, "shidPixel: %#x (%d)\n", pContext->state.shidPixel, pContext->state.shidPixel);
1481 pHlp->pfnPrintf(pHlp, "shidVertex: %#x (%d)\n", pContext->state.shidVertex, pContext->state.shidVertex);
1482
1483 for (uint32_t iWhich = 0; iWhich < 2; iWhich++)
1484 {
1485 uint32_t cConsts = iWhich == 0 ? pContext->state.cPixelShaderConst : pContext->state.cVertexShaderConst;
1486 PVMSVGASHADERCONST paConsts = iWhich == 0 ? pContext->state.paPixelShaderConst : pContext->state.paVertexShaderConst;
1487 const char *pszName = iWhich ? "paPixelShaderConst" : "paVertexShaderConst";
1488
1489 for (uint32_t i = 0; i < cConsts; i++)
1490 if (paConsts[i].fValid)
1491 {
1492 if (paConsts[i].ctype == SVGA3D_CONST_TYPE_FLOAT)
1493 pHlp->pfnPrintf(pHlp, "%s[%#x(%u)] = [" FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR ", " FLOAT_FMT_STR "] ctype=FLOAT\n",
1494 pszName, i, i,
1495 FLOAT_FMT_ARGS(*(float *)&paConsts[i].value[0]), FLOAT_FMT_ARGS(*(float *)&paConsts[i].value[1]),
1496 FLOAT_FMT_ARGS(*(float *)&paConsts[i].value[2]), FLOAT_FMT_ARGS(*(float *)&paConsts[i].value[3]));
1497 else
1498 pHlp->pfnPrintf(pHlp, "%s[%#x(%u)] = [%#x, %#x, %#x, %#x] ctype=%s\n",
1499 pszName, i, i,
1500 paConsts[i].value[0], paConsts[i].value[1],
1501 paConsts[i].value[2], paConsts[i].value[3],
1502 paConsts[i].ctype == SVGA3D_CONST_TYPE_INT ? "INT"
1503 : paConsts[i].ctype == SVGA3D_CONST_TYPE_BOOL ? "BOOL" : "UNKNOWN");
1504 }
1505 }
1506
1507 for (uint32_t iWhich = 0; iWhich < 2; iWhich++)
1508 {
1509 uint32_t cShaders = iWhich == 0 ? pContext->cPixelShaders : pContext->cVertexShaders;
1510 PVMSVGA3DSHADER paShaders = iWhich == 0 ? pContext->paPixelShader : pContext->paVertexShader;
1511 const char *pszName = iWhich == 0 ? "paPixelShaders" : "paVertexShaders";
1512 for (uint32_t i = 0; i < cShaders; i++)
1513 if (paShaders[i].id == i)
1514 {
1515 pHlp->pfnPrintf(pHlp, "%s[%u]: id=%#x cid=%#x type=%s(%d) cbData=%#x pvData=%p\n",
1516 pszName, i,
1517 paShaders[i].id,
1518 paShaders[i].cid,
1519 paShaders[i].type == SVGA3D_SHADERTYPE_VS ? "VS"
1520 : paShaders[i].type == SVGA3D_SHADERTYPE_PS ? "PS" : "UNKNOWN",
1521 paShaders[i].type,
1522 paShaders[i].cbData,
1523 paShaders[i].pShaderProgram);
1524 }
1525 }
1526}
1527
1528
1529void vmsvga3dInfoContextWorker(PVGASTATECC pThisCC, PCDBGFINFOHLP pHlp, uint32_t cid, bool fVerbose)
1530{
1531 /* Warning! This code is currently racing papContexts reallocation! */
1532 /* Warning! This code is currently racing papContexts reallocation! */
1533 /* Warning! This code is currently racing papContexts reallocation! */
1534 VMSVGA3DSTATE volatile *pState = pThisCC->svga.p3dState;
1535 if (pState)
1536 {
1537 /*
1538 * Deal with a specific request first.
1539 */
1540 if (cid != UINT32_MAX)
1541 {
1542 if (cid < pState->cContexts)
1543 {
1544 PVMSVGA3DCONTEXT pContext = pState->papContexts[cid];
1545 if (pContext && pContext->id == cid)
1546 {
1547 vmsvga3dInfoContextWorkerOne(pHlp, pContext, fVerbose);
1548 return;
1549 }
1550 }
1551#ifdef VMSVGA3D_OPENGL
1552 else if ( cid == VMSVGA3D_SHARED_CTX_ID
1553 && pState->SharedCtx.id == cid)
1554 {
1555 vmsvga3dInfoContextWorkerOne(pHlp, &((PVMSVGA3DSTATE)pState)->SharedCtx, fVerbose);
1556 return;
1557 }
1558#endif
1559 pHlp->pfnPrintf(pHlp, "Context ID %#x not found.\n", cid);
1560 }
1561 else
1562 {
1563#ifdef VMSVGA3D_OPENGL
1564 /*
1565 * Dump the shared context.
1566 */
1567 if (pState->SharedCtx.id == VMSVGA3D_SHARED_CTX_ID)
1568 {
1569 pHlp->pfnPrintf(pHlp, "Shared context:\n");
1570 vmsvga3dInfoContextWorkerOne(pHlp, &((PVMSVGA3DSTATE)pState)->SharedCtx, fVerbose);
1571 }
1572#endif
1573
1574 /*
1575 * Dump the per-screen contexts.
1576 */
1577 /** @todo multi screen */
1578
1579 /*
1580 * Dump all.
1581 */
1582 uint32_t cContexts = pState->cContexts;
1583 pHlp->pfnPrintf(pHlp, "cContexts=%d\n", cContexts);
1584 for (cid = 0; cid < cContexts; cid++)
1585 {
1586 PVMSVGA3DCONTEXT pContext = pState->papContexts[cid];
1587 if (pContext && pContext->id == cid)
1588 {
1589 pHlp->pfnPrintf(pHlp, "\n");
1590 vmsvga3dInfoContextWorkerOne(pHlp, pContext, fVerbose);
1591 }
1592 }
1593 }
1594 }
1595}
1596
1597
1598#ifdef VMSVGA3D_DIRECT3D
1599/**
1600 * Release all shared surface objects.
1601 */
1602static DECLCALLBACK(int) vmsvga3dInfoSharedObjectCallback(PAVLU32NODECORE pNode, void *pvUser)
1603{
1604 PVMSVGA3DSHAREDSURFACE pSharedSurface = (PVMSVGA3DSHAREDSURFACE)pNode;
1605 PCDBGFINFOHLP pHlp = (PCDBGFINFOHLP)pvUser;
1606
1607 pHlp->pfnPrintf(pHlp, "Shared surface: %#x pv=%p\n", pSharedSurface->Core.Key, pSharedSurface->u.pCubeTexture);
1608
1609 return 0;
1610}
1611#endif /* VMSVGA3D_DIRECT3D */
1612
1613static int vmsvga3dInfoBmpWrite(const char *pszFilename, const void *pvBits, int w, int h, uint32_t cbPixel, uint32_t u32Mask)
1614{
1615 if ( cbPixel != 4
1616 && cbPixel != 2
1617 && cbPixel != 1)
1618 return VERR_NOT_SUPPORTED;
1619
1620 /* Always write BGRX bitmap for now. */
1621 const int cbBitmap = w * h * 4;
1622
1623 FILE *f = fopen(pszFilename, "wb");
1624 if (!f)
1625 return VERR_FILE_NOT_FOUND;
1626
1627#ifdef RT_OS_WINDOWS
1628 if (cbPixel == 4)
1629 {
1630 BMPFILEHDR fileHdr;
1631 RT_ZERO(fileHdr);
1632 fileHdr.uType = BMP_HDR_MAGIC;
1633 fileHdr.cbFileSize = sizeof(fileHdr) + sizeof(BITMAPV4HEADER) + cbBitmap;
1634 fileHdr.offBits = sizeof(fileHdr) + sizeof(BITMAPV4HEADER);
1635
1636 BITMAPV4HEADER hdrV4;
1637 RT_ZERO(hdrV4);
1638 hdrV4.bV4Size = sizeof(hdrV4);
1639 hdrV4.bV4Width = w;
1640 hdrV4.bV4Height = -h;
1641 hdrV4.bV4Planes = 1;
1642 hdrV4.bV4BitCount = 32;
1643 hdrV4.bV4V4Compression = BI_BITFIELDS;
1644 hdrV4.bV4SizeImage = cbBitmap;
1645 hdrV4.bV4XPelsPerMeter = 2835;
1646 hdrV4.bV4YPelsPerMeter = 2835;
1647 // hdrV4.bV4ClrUsed = 0;
1648 // hdrV4.bV4ClrImportant = 0;
1649 hdrV4.bV4RedMask = 0x00ff0000;
1650 hdrV4.bV4GreenMask = 0x0000ff00;
1651 hdrV4.bV4BlueMask = 0x000000ff;
1652 hdrV4.bV4AlphaMask = 0xff000000;
1653 hdrV4.bV4CSType = LCS_WINDOWS_COLOR_SPACE;
1654 // hdrV4.bV4Endpoints = {0};
1655 // hdrV4.bV4GammaRed = 0;
1656 // hdrV4.bV4GammaGreen = 0;
1657 // hdrV4.bV4GammaBlue = 0;
1658
1659 fwrite(&fileHdr, 1, sizeof(fileHdr), f);
1660 fwrite(&hdrV4, 1, sizeof(hdrV4), f);
1661 }
1662 else
1663#endif
1664 {
1665 BMPFILEHDR fileHdr;
1666 RT_ZERO(fileHdr);
1667 fileHdr.uType = BMP_HDR_MAGIC;
1668 fileHdr.cbFileSize = sizeof(BMPFILEHDR) + sizeof(BMPWIN3XINFOHDR) + cbBitmap;
1669 fileHdr.offBits = sizeof(BMPFILEHDR) + sizeof(BMPWIN3XINFOHDR);
1670
1671 BMPWIN3XINFOHDR coreHdr;
1672 RT_ZERO(coreHdr);
1673 coreHdr.cbSize = sizeof(coreHdr);
1674 coreHdr.uWidth = w;
1675 coreHdr.uHeight = -h;
1676 coreHdr.cPlanes = 1;
1677 coreHdr.cBits = 32;
1678 coreHdr.cbSizeImage = cbBitmap;
1679
1680 fwrite(&fileHdr, 1, sizeof(fileHdr), f);
1681 fwrite(&coreHdr, 1, sizeof(coreHdr), f);
1682 }
1683
1684 if (cbPixel == 4)
1685 {
1686 const uint32_t *s = (uint32_t *)pvBits;
1687 int i;
1688 for (i = 0; i < w * h; ++i)
1689 {
1690 const uint32_t u32 = *s++;
1691 uint32_t u = u32 & u32Mask;
1692 fwrite(&u, 1, 4, f);
1693 }
1694 }
1695 else if (cbPixel == 2)
1696 {
1697 const uint16_t *s = (uint16_t *)pvBits;
1698 int i;
1699 for (i = 0; i < w * h; ++i)
1700 {
1701 const uint16_t u16 = *s++;
1702 uint32_t u32 = u16;
1703 uint32_t u = u32 & u32Mask;
1704 fwrite(&u, 1, 4, f);
1705 }
1706 }
1707 else if (cbPixel == 1)
1708 {
1709 const uint8_t *s = (uint8_t *)pvBits;
1710 int i;
1711 for (i = 0; i < w * h; ++i)
1712 {
1713 const uint8_t u8 = *s++;
1714 uint32_t u32 = u8 * 0x10000 + u8 * 0x100 + u8;
1715 uint32_t u = u32 & u32Mask;
1716 fwrite(&u, 1, 4, f);
1717 }
1718 }
1719
1720 fclose(f);
1721
1722 return VINF_SUCCESS;
1723}
1724
1725void vmsvga3dInfoSurfaceToBitmap(PCDBGFINFOHLP pHlp, PVMSVGA3DSURFACE pSurface,
1726 const char *pszPath, const char *pszNamePrefix, const char *pszNameSuffix)
1727{
1728 static volatile uint32_t sSeq = 0;
1729 const uint32_t u32Seq = ASMAtomicIncU32(&sSeq);
1730
1731 for (uint32_t i = 0; i < pSurface->cLevels; ++i)
1732 {
1733 if (!pSurface->paMipmapLevels[i].pSurfaceData)
1734 continue;
1735
1736 char szFilepath[4096];
1737 RTStrPrintf(szFilepath, sizeof(szFilepath),
1738 "%s" RTPATH_SLASH_STR "%s-%u-sid%u-%u%s.bmp",
1739 pszPath, pszNamePrefix, u32Seq, pSurface->id, i, pszNameSuffix);
1740
1741 const uint32_t cbPixel = vmsvga3dSurfaceFormatSize(pSurface->format, NULL, NULL);
1742 int rc = vmsvga3dInfoBmpWrite(szFilepath,
1743 pSurface->paMipmapLevels[i].pSurfaceData,
1744 pSurface->paMipmapLevels[i].mipmapSize.width,
1745 pSurface->paMipmapLevels[i].mipmapSize.height,
1746 cbPixel, 0xFFFFFFFF);
1747 if (RT_SUCCESS(rc))
1748 {
1749 Log(("Bitmap: %s\n", szFilepath));
1750 if (pHlp)
1751 pHlp->pfnPrintf(pHlp, "Bitmap: %s\n", szFilepath);
1752 }
1753 else
1754 {
1755 Log(("Bitmap: %s %Rrc\n", szFilepath, rc));
1756 if (pHlp)
1757 pHlp->pfnPrintf(pHlp, "Bitmap: %s %Rrc\n", szFilepath, rc);
1758 }
1759 }
1760
1761#if 0
1762 /* Alpha channel alone. */
1763 RTStrPrintf(szFilepath, sizeof(szFilepath),
1764 "%s\\%s-%u-sid%u%s-a.bmp",
1765 pszPath, pszNamePrefix, u32Seq, pSurface->id, pszNameSuffix);
1766 vmsvga3dInfoBmpWrite(szFilepath,
1767 pSurface->paMipmapLevels[0].pSurfaceData,
1768 pSurface->paMipmapLevels[0].mipmapSize.width,
1769 pSurface->paMipmapLevels[0].mipmapSize.height,
1770 cbPixel, 0xFF000000);
1771#endif
1772}
1773
1774static void vmsvga3dInfoSurfaceWorkerOne(PCDBGFINFOHLP pHlp, PVMSVGA3DSURFACE pSurface,
1775 bool fVerbose, uint32_t cxAscii, bool fInvY)
1776{
1777 char szTmp[128];
1778
1779 pHlp->pfnPrintf(pHlp, "*** VMSVGA 3d surface %#x (%d)%s ***\n", pSurface->id, pSurface->id, pSurface->fDirty ? " - dirty" : "");
1780 pHlp->pfnPrintf(pHlp, "idAssociatedContext: %#x\n", pSurface->idAssociatedContext);
1781 pHlp->pfnPrintf(pHlp, "Format: %s\n",
1782 vmsvgaFormatEnumValueEx(szTmp, sizeof(szTmp), NULL, (int)pSurface->format, false, &g_SVGA3dSurfaceFormat2String));
1783 pHlp->pfnPrintf(pHlp, "Flags: %#x", pSurface->surfaceFlags);
1784 vmsvga3dInfoU32Flags(pHlp, pSurface->surfaceFlags, "SVGA3D_SURFACE_", g_aSvga3DSurfaceFlags, RT_ELEMENTS(g_aSvga3DSurfaceFlags));
1785 pHlp->pfnPrintf(pHlp, "\n");
1786 if (pSurface->cFaces != 0)
1787 pHlp->pfnPrintf(pHlp, "Faces: %u\n", pSurface->cFaces);
1788 if (pSurface->cLevels != 0)
1789 pHlp->pfnPrintf(pHlp, "Mipmap levels: %u\n", pSurface->cLevels);
1790 for (uint32_t iFace = 0; iFace < pSurface->cFaces; iFace++)
1791 {
1792 uint32_t iMipmap = iFace * pSurface->cLevels;
1793 for (uint32_t iLevel = 0; iLevel < pSurface->cLevels; iLevel++, iMipmap++)
1794 {
1795 pHlp->pfnPrintf(pHlp, "Face #%u, mipmap #%u[%u]:%s cx=%u, cy=%u, cz=%u, cbSurface=%#x, cbPitch=%#x",
1796 iFace, iLevel, iMipmap, iMipmap < 10 ? " " : "",
1797 pSurface->paMipmapLevels[iMipmap].mipmapSize.width,
1798 pSurface->paMipmapLevels[iMipmap].mipmapSize.height,
1799 pSurface->paMipmapLevels[iMipmap].mipmapSize.depth,
1800 pSurface->paMipmapLevels[iMipmap].cbSurface,
1801 pSurface->paMipmapLevels[iMipmap].cbSurfacePitch);
1802 if (pSurface->paMipmapLevels[iMipmap].pSurfaceData)
1803 pHlp->pfnPrintf(pHlp, " pvData=%p", pSurface->paMipmapLevels[iMipmap].pSurfaceData);
1804 if (pSurface->paMipmapLevels[iMipmap].fDirty)
1805 pHlp->pfnPrintf(pHlp, " dirty");
1806 pHlp->pfnPrintf(pHlp, "\n");
1807 }
1808 }
1809
1810 pHlp->pfnPrintf(pHlp, "cbBlock: %u (%#x)\n", pSurface->cbBlock, pSurface->cbBlock);
1811 pHlp->pfnPrintf(pHlp, "Multi-sample count: %u\n", pSurface->multiSampleCount);
1812 pHlp->pfnPrintf(pHlp, "Autogen filter: %s\n",
1813 vmsvgaFormatEnumValue(szTmp, sizeof(szTmp), NULL, pSurface->autogenFilter,
1814 "SVGA3D_TEX_FILTER_", g_apszTexureFilters, RT_ELEMENTS(g_apszTexureFilters)));
1815
1816#ifdef VMSVGA3D_DIRECT3D
1817 pHlp->pfnPrintf(pHlp, "formatD3D: %s\n",
1818 vmsvgaFormatEnumValueEx(szTmp, sizeof(szTmp), NULL, pSurface->formatD3D, true, &g_D3DFormat2String));
1819 pHlp->pfnPrintf(pHlp, "fUsageD3D: %#x", pSurface->fUsageD3D);
1820 vmsvga3dInfoU32Flags(pHlp, pSurface->fUsageD3D, "D3DUSAGE_", g_aD3DUsageFlags, RT_ELEMENTS(g_aD3DUsageFlags));
1821 pHlp->pfnPrintf(pHlp, "\n");
1822 pHlp->pfnPrintf(pHlp, "multiSampleTypeD3D: %s\n",
1823 vmsvgaFormatEnumValueEx(szTmp, sizeof(szTmp), NULL, pSurface->multiSampleTypeD3D,
1824 true, &g_D3DMultiSampleType2String));
1825 if (pSurface->hSharedObject != NULL)
1826 pHlp->pfnPrintf(pHlp, "hSharedObject: %p\n", pSurface->hSharedObject);
1827 if (pSurface->pQuery)
1828 pHlp->pfnPrintf(pHlp, "pQuery: %p\n", pSurface->pQuery);
1829 if (pSurface->u.pSurface)
1830 pHlp->pfnPrintf(pHlp, "u.pXxxx: %p\n", pSurface->u.pSurface);
1831 if (pSurface->bounce.pTexture)
1832 pHlp->pfnPrintf(pHlp, "bounce.pXxxx: %p\n", pSurface->bounce.pTexture);
1833 RTAvlU32DoWithAll(&pSurface->pSharedObjectTree, true /*fFromLeft*/, vmsvga3dInfoSharedObjectCallback, (void *)pHlp);
1834 pHlp->pfnPrintf(pHlp, "fStencilAsTexture: %RTbool\n", pSurface->fStencilAsTexture);
1835
1836#elif defined(VMSVGA3D_OPENGL)
1837 /** @todo */
1838#else
1839# error "Build config error."
1840#endif
1841
1842 if (fVerbose)
1843 for (uint32_t iFace = 0; iFace < pSurface->cFaces; iFace++)
1844 {
1845 uint32_t iMipmap = iFace * pSurface->cLevels;
1846 for (uint32_t iLevel = 0; iLevel < pSurface->cLevels; iLevel++, iMipmap++)
1847 if (pSurface->paMipmapLevels[iMipmap].pSurfaceData)
1848 {
1849 if (ASMMemIsZero(pSurface->paMipmapLevels[iMipmap].pSurfaceData,
1850 pSurface->paMipmapLevels[iMipmap].cbSurface))
1851 pHlp->pfnPrintf(pHlp, "--- Face #%u, mipmap #%u[%u]: all zeros ---\n", iFace, iLevel, iMipmap);
1852 else
1853 {
1854 pHlp->pfnPrintf(pHlp, "--- Face #%u, mipmap #%u[%u]: cx=%u, cy=%u, cz=%u ---\n",
1855 iFace, iLevel, iMipmap,
1856 pSurface->paMipmapLevels[iMipmap].mipmapSize.width,
1857 pSurface->paMipmapLevels[iMipmap].mipmapSize.height,
1858 pSurface->paMipmapLevels[iMipmap].mipmapSize.depth);
1859 vmsvga3dAsciiPrint(vmsvga3dAsciiPrintlnInfo, (void *)pHlp,
1860 pSurface->paMipmapLevels[iMipmap].pSurfaceData,
1861 pSurface->paMipmapLevels[iMipmap].cbSurface,
1862 pSurface->paMipmapLevels[iMipmap].mipmapSize.width,
1863 pSurface->paMipmapLevels[iMipmap].mipmapSize.height,
1864 pSurface->paMipmapLevels[iMipmap].cbSurfacePitch,
1865 pSurface->format,
1866 fInvY,
1867 cxAscii, cxAscii * 3 / 4);
1868 }
1869 }
1870 }
1871}
1872
1873
1874void vmsvga3dInfoSurfaceWorker(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC, PCDBGFINFOHLP pHlp, uint32_t sid,
1875 bool fVerbose, uint32_t cxAscii, bool fInvY, const char *pszBitmapPath)
1876{
1877 /* Warning! This code is currently racing papSurfaces reallocation! */
1878 /* Warning! This code is currently racing papSurfaces reallocation! */
1879 /* Warning! This code is currently racing papSurfaces reallocation! */
1880 VMSVGA3DSTATE volatile *pState = pThisCC->svga.p3dState;
1881 if (pState)
1882 {
1883 /*
1884 * Deal with a specific request first.
1885 */
1886 if (sid != UINT32_MAX)
1887 {
1888 if (sid < pState->cSurfaces)
1889 {
1890 PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
1891 if (pSurface && pSurface->id == sid)
1892 {
1893 if (fVerbose)
1894 vmsvgaR33dSurfaceUpdateHeapBuffersOnFifoThread(pDevIns, pThis, pThisCC, sid);
1895 vmsvga3dInfoSurfaceWorkerOne(pHlp, pSurface, fVerbose, cxAscii, fInvY);
1896 if (pszBitmapPath && *pszBitmapPath)
1897 vmsvga3dInfoSurfaceToBitmap(pHlp, pSurface, pszBitmapPath, "info", "");
1898 return;
1899 }
1900 }
1901 pHlp->pfnPrintf(pHlp, "Surface ID %#x not found.\n", sid);
1902 }
1903 else
1904 {
1905 /*
1906 * Dump all.
1907 */
1908 if (fVerbose)
1909 vmsvgaR33dSurfaceUpdateHeapBuffersOnFifoThread(pDevIns, pThis, pThisCC, UINT32_MAX);
1910 uint32_t cSurfaces = pState->cSurfaces;
1911 pHlp->pfnPrintf(pHlp, "cSurfaces=%d\n", cSurfaces);
1912 for (sid = 0; sid < cSurfaces; sid++)
1913 {
1914 PVMSVGA3DSURFACE pSurface = pState->papSurfaces[sid];
1915 if (pSurface && pSurface->id == sid)
1916 {
1917 pHlp->pfnPrintf(pHlp, "\n");
1918 vmsvga3dInfoSurfaceWorkerOne(pHlp, pSurface, fVerbose, cxAscii, fInvY);
1919 }
1920 }
1921 }
1922 }
1923
1924}
1925
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