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source: vbox/trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d-glLdr.h@ 93628

Last change on this file since 93628 was 93115, checked in by vboxsync, 3 years ago

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1/* $Id: DevVGA-SVGA3d-glLdr.h 93115 2022-01-01 11:31:46Z vboxsync $ */
2/** @file
3 * DevVGA - VMWare SVGA device - 3D part, dynamic loading of GL function.
4 */
5
6/*
7 * Copyright (C) 2018-2022 Oracle Corporation
8 *
9 * This file is part of VirtualBox Open Source Edition (OSE), as
10 * available from http://www.virtualbox.org. This file is free software;
11 * you can redistribute it and/or modify it under the terms of the GNU
12 * General Public License (GPL) as published by the Free Software
13 * Foundation, in version 2 as it comes in the "COPYING" file of the
14 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
15 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
16 */
17
18#ifndef VBOX_INCLUDED_SRC_Graphics_DevVGA_SVGA3d_glLdr_h
19#define VBOX_INCLUDED_SRC_Graphics_DevVGA_SVGA3d_glLdr_h
20#ifndef RT_WITHOUT_PRAGMA_ONCE
21# pragma once
22#endif
23
24#ifndef VMSVGA3D_OPENGL
25# error "This include file is for VMSVGA3D_OPENGL."
26#endif
27
28#include <VBox/types.h>
29
30/** @todo VBOX_VMSVGA3D_GL_HACK_LEVEL is not necessary when dynamic loading is used. */
31
32#ifdef RT_OS_WINDOWS
33# include <iprt/win/windows.h>
34# include <GL/gl.h>
35# include "vmsvga_glext/wglext.h"
36
37#elif defined(RT_OS_DARWIN)
38# include <OpenGL/OpenGL.h>
39# include <OpenGL/gl3.h>
40# include <OpenGL/gl3ext.h>
41# define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED
42# include <OpenGL/gl.h>
43# include <OpenGL/glext.h>
44# include "DevVGA-SVGA3d-cocoa.h"
45// HACK
46typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
47typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
48typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
49# define GL_RGBA_S3TC 0x83A2
50# define GL_ALPHA8_EXT 0x803c
51# define GL_LUMINANCE8_EXT 0x8040
52# define GL_LUMINANCE16_EXT 0x8042
53# define GL_LUMINANCE4_ALPHA4_EXT 0x8043
54# define GL_LUMINANCE8_ALPHA8_EXT 0x8045
55# define GL_INT_2_10_10_10_REV 0x8D9F
56
57#else
58# include <X11/Xlib.h>
59# include <X11/Xatom.h>
60# include <GL/gl.h>
61# include <GL/glx.h>
62# include <GL/glext.h>
63# define VBOX_VMSVGA3D_GL_HACK_LEVEL 0x103
64#endif
65
66#ifndef __glext_h__
67# undef GL_GLEXT_VERSION /** @todo r=bird: We include GL/glext.h above which also defines this and we'll end up with
68 * a clash if the system one does not use the same header guard as ours. So, I'm wondering
69 * whether this include is really needed, and if it is, whether we should use a unique header
70 * guard macro on it, so we'll have the same problems everywhere... */
71#endif
72#include "vmsvga_glext/glext.h"
73
74
75#ifdef RT_OS_WINDOWS
76# define GLAPIENTRY APIENTRY
77#else
78# define GLAPIENTRY
79#endif
80
81#define GLAPIENTRYP GLAPIENTRY *
82
83#ifdef VMSVGA3D_GL_DEFINE_PFN
84# define GLPFN
85#else
86# define GLPFN extern
87#endif
88
89/** Load OpenGL library and initialize function pointers. */
90int glLdrInit(PPDMDEVINS pDevIns);
91/** Resolve an OpenGL function name. */
92PFNRT glLdrGetProcAddress(const char *pszSymbol);
93/** Get pointers to extension function. They are available on Windows only when OpenGL context is set. */
94int glLdrGetExtFunctions(PPDMDEVINS pDevIns);
95
96/*
97 * All OpenGL function used by VMSVGA backend.
98 */
99
100/*
101 * GL 1.1 functions (exported from OpenGL32 on Windows).
102 */
103GLPFN void (GLAPIENTRYP pfn_glAlphaFunc)(GLenum func, GLclampf ref);
104#define glAlphaFunc pfn_glAlphaFunc
105
106GLPFN void (GLAPIENTRYP pfn_glBegin)(GLenum mode);
107#define glBegin pfn_glBegin
108
109GLPFN void (GLAPIENTRYP pfn_glBindTexture)(GLenum target, GLuint texture);
110#define glBindTexture pfn_glBindTexture
111
112GLPFN void (GLAPIENTRYP pfn_glBlendFunc)(GLenum sfactor, GLenum dfactor);
113#define glBlendFunc pfn_glBlendFunc
114
115GLPFN void (GLAPIENTRYP pfn_glClear)(GLbitfield mask);
116#define glClear pfn_glClear
117
118GLPFN void (GLAPIENTRYP pfn_glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
119#define glClearColor pfn_glClearColor
120
121GLPFN void (GLAPIENTRYP pfn_glClearDepth)(GLclampd depth);
122#define glClearDepth pfn_glClearDepth
123
124GLPFN void (GLAPIENTRYP pfn_glClearStencil)(GLint s);
125#define glClearStencil pfn_glClearStencil
126
127GLPFN void (GLAPIENTRYP pfn_glClipPlane)(GLenum plane, const GLdouble *equation);
128#define glClipPlane pfn_glClipPlane
129
130GLPFN void (GLAPIENTRYP pfn_glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
131#define glColorMask pfn_glColorMask
132
133GLPFN void (GLAPIENTRYP pfn_glColorPointer)(GLint size, GLenum type, GLsizei stride, const void *pointer);
134#define glColorPointer pfn_glColorPointer
135
136GLPFN void (GLAPIENTRYP pfn_glCullFace)(GLenum mode);
137#define glCullFace pfn_glCullFace
138
139GLPFN void (GLAPIENTRYP pfn_glDeleteTextures)(GLsizei n, const GLuint *textures);
140#define glDeleteTextures pfn_glDeleteTextures
141
142GLPFN void (GLAPIENTRYP pfn_glDepthFunc)(GLenum func);
143#define glDepthFunc pfn_glDepthFunc
144
145GLPFN void (GLAPIENTRYP pfn_glDepthMask)(GLboolean flag);
146#define glDepthMask pfn_glDepthMask
147
148GLPFN void (GLAPIENTRYP pfn_glDepthRange)(GLclampd zNear, GLclampd zFar);
149#define glDepthRange pfn_glDepthRange
150
151GLPFN void (GLAPIENTRYP pfn_glDisable)(GLenum cap);
152#define glDisable pfn_glDisable
153
154GLPFN void (GLAPIENTRYP pfn_glDisableClientState)(GLenum array);
155#define glDisableClientState pfn_glDisableClientState
156
157GLPFN void (GLAPIENTRYP pfn_glDrawArrays)(GLenum mode, GLint first, GLsizei count);
158#define glDrawArrays pfn_glDrawArrays
159
160GLPFN void (GLAPIENTRYP pfn_glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void *indices);
161#define glDrawElements pfn_glDrawElements
162
163GLPFN void (GLAPIENTRYP pfn_glEnable)(GLenum cap);
164#define glEnable pfn_glEnable
165
166GLPFN void (GLAPIENTRYP pfn_glEnableClientState)(GLenum array);
167#define glEnableClientState pfn_glEnableClientState
168
169GLPFN void (GLAPIENTRYP pfn_glEnd)(void);
170#define glEnd pfn_glEnd
171
172GLPFN void (GLAPIENTRYP pfn_glFinish)(void);
173#define glFinish pfn_glFinish
174
175GLPFN void (GLAPIENTRYP pfn_glFlush)(void);
176#define glFlush pfn_glFlush
177
178GLPFN void (GLAPIENTRYP pfn_glFogf)(GLenum pname, GLfloat param);
179#define glFogf pfn_glFogf
180
181GLPFN void (GLAPIENTRYP pfn_glFogfv)(GLenum pname, const GLfloat *params);
182#define glFogfv pfn_glFogfv
183
184GLPFN void (GLAPIENTRYP pfn_glFogi)(GLenum pname, GLint param);
185#define glFogi pfn_glFogi
186
187GLPFN void (GLAPIENTRYP pfn_glFrontFace)(GLenum mode);
188#define glFrontFace pfn_glFrontFace
189
190GLPFN void (GLAPIENTRYP pfn_glGenTextures)(GLsizei n, GLuint *textures);
191#define glGenTextures pfn_glGenTextures
192
193GLPFN void (GLAPIENTRYP pfn_glGetBooleanv)(GLenum pname, GLboolean *params);
194#define glGetBooleanv pfn_glGetBooleanv
195
196GLPFN GLenum (GLAPIENTRYP pfn_glGetError)(void);
197#define glGetError pfn_glGetError
198
199GLPFN void (GLAPIENTRYP pfn_glGetFloatv)(GLenum pname, GLfloat *params);
200#define glGetFloatv pfn_glGetFloatv
201
202GLPFN void (GLAPIENTRYP pfn_glGetIntegerv)(GLenum pname, GLint *params);
203#define glGetIntegerv pfn_glGetIntegerv
204
205GLPFN const GLubyte * (GLAPIENTRYP pfn_glGetString)(GLenum name);
206#define glGetString pfn_glGetString
207
208GLPFN void (GLAPIENTRYP pfn_glGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
209#define glGetTexImage pfn_glGetTexImage
210
211GLPFN void (GLAPIENTRYP pfn_glLightModelfv)(GLenum pname, const GLfloat *params);
212#define glLightModelfv pfn_glLightModelfv
213
214GLPFN void (GLAPIENTRYP pfn_glLightf)(GLenum light, GLenum pname, GLfloat param);
215#define glLightf pfn_glLightf
216
217GLPFN void (GLAPIENTRYP pfn_glLightfv)(GLenum light, GLenum pname, const GLfloat *params);
218#define glLightfv pfn_glLightfv
219
220GLPFN void (GLAPIENTRYP pfn_glLineWidth)(GLfloat width);
221#define glLineWidth pfn_glLineWidth
222
223GLPFN void (GLAPIENTRYP pfn_glLoadIdentity)(void);
224#define glLoadIdentity pfn_glLoadIdentity
225
226GLPFN void (GLAPIENTRYP pfn_glLoadMatrixf)(const GLfloat *m);
227#define glLoadMatrixf pfn_glLoadMatrixf
228
229GLPFN void (GLAPIENTRYP pfn_glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params);
230#define glMaterialfv pfn_glMaterialfv
231
232GLPFN void (GLAPIENTRYP pfn_glMatrixMode)(GLenum mode);
233#define glMatrixMode pfn_glMatrixMode
234
235GLPFN void (GLAPIENTRYP pfn_glMultMatrixf)(const GLfloat *m);
236#define glMultMatrixf pfn_glMultMatrixf
237
238GLPFN void (GLAPIENTRYP pfn_glNormalPointer)(GLenum type, GLsizei stride, const void *pointer);
239#define glNormalPointer pfn_glNormalPointer
240
241GLPFN void (GLAPIENTRYP pfn_glOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);
242#define glOrtho pfn_glOrtho
243
244GLPFN void (GLAPIENTRYP pfn_glPixelStorei)(GLenum pname, GLint param);
245#define glPixelStorei pfn_glPixelStorei
246
247GLPFN void (GLAPIENTRYP pfn_glPointSize)(GLfloat size);
248#define glPointSize pfn_glPointSize
249
250GLPFN void (GLAPIENTRYP pfn_glPolygonMode)(GLenum face, GLenum mode);
251#define glPolygonMode pfn_glPolygonMode
252
253GLPFN void (GLAPIENTRYP pfn_glPolygonOffset)(GLfloat factor, GLfloat units);
254#define glPolygonOffset pfn_glPolygonOffset
255
256GLPFN void (GLAPIENTRYP pfn_glPopAttrib)(void);
257#define glPopAttrib pfn_glPopAttrib
258
259GLPFN void (GLAPIENTRYP pfn_glPopMatrix)(void);
260#define glPopMatrix pfn_glPopMatrix
261
262GLPFN void (GLAPIENTRYP pfn_glPushAttrib)(GLbitfield mask);
263#define glPushAttrib pfn_glPushAttrib
264
265GLPFN void (GLAPIENTRYP pfn_glPushMatrix)(void);
266#define glPushMatrix pfn_glPushMatrix
267
268GLPFN void (GLAPIENTRYP pfn_glScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
269#define glScissor pfn_glScissor
270
271GLPFN void (GLAPIENTRYP pfn_glShadeModel)(GLenum mode);
272#define glShadeModel pfn_glShadeModel
273
274GLPFN void (GLAPIENTRYP pfn_glStencilFunc)(GLenum func, GLint ref, GLuint mask);
275#define glStencilFunc pfn_glStencilFunc
276
277GLPFN void (GLAPIENTRYP pfn_glStencilMask)(GLuint mask);
278#define glStencilMask pfn_glStencilMask
279
280GLPFN void (GLAPIENTRYP pfn_glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
281#define glStencilOp pfn_glStencilOp
282
283GLPFN void (GLAPIENTRYP pfn_glTexCoord2f)(GLfloat s, GLfloat t);
284#define glTexCoord2f pfn_glTexCoord2f
285
286GLPFN void (GLAPIENTRYP pfn_glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const void *pointer);
287#define glTexCoordPointer pfn_glTexCoordPointer
288
289GLPFN void (GLAPIENTRYP pfn_glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
290#define glTexImage2D pfn_glTexImage2D
291
292GLPFN void (GLAPIENTRYP pfn_glTexParameterf)(GLenum target, GLenum pname, GLfloat param);
293#define glTexParameterf pfn_glTexParameterf
294
295GLPFN void (GLAPIENTRYP pfn_glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params);
296#define glTexParameterfv pfn_glTexParameterfv
297
298GLPFN void (GLAPIENTRYP pfn_glTexParameteri)(GLenum target, GLenum pname, GLint param);
299#define glTexParameteri pfn_glTexParameteri
300
301GLPFN void (GLAPIENTRYP pfn_glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
302#define glTexSubImage2D pfn_glTexSubImage2D
303
304GLPFN void (GLAPIENTRYP pfn_glVertex2i)(GLint x, GLint y);
305#define glVertex2i pfn_glVertex2i
306
307GLPFN void (GLAPIENTRYP pfn_glVertexPointer)(GLint size, GLenum type, GLsizei stride, const void *pointer);
308#define glVertexPointer pfn_glVertexPointer
309
310GLPFN void (GLAPIENTRYP pfn_glViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
311#define glViewport pfn_glViewport
312
313/*
314 * Extension functions (not exported from OpenGL32 on Windows).
315 */
316GLPFN void (GLAPIENTRYP pfn_glBlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
317#define glBlendColor pfn_glBlendColor
318
319GLPFN void (GLAPIENTRYP pfn_glBlendEquation)(GLenum mode);
320#define glBlendEquation pfn_glBlendEquation
321
322GLPFN void (GLAPIENTRYP pfn_glClientActiveTexture)(GLenum texture);
323#define glClientActiveTexture pfn_glClientActiveTexture
324
325#ifdef RT_OS_WINDOWS
326/*
327 * WGL.
328 */
329GLPFN HGLRC (WINAPI *pfn_wglCreateContext)(HDC);
330#define wglCreateContext pfn_wglCreateContext
331
332GLPFN BOOL (WINAPI *pfn_wglDeleteContext)(HGLRC);
333#define wglDeleteContext pfn_wglDeleteContext
334
335GLPFN BOOL (WINAPI *pfn_wglMakeCurrent)(HDC, HGLRC);
336#define wglMakeCurrent pfn_wglMakeCurrent
337
338GLPFN BOOL (WINAPI *pfn_wglShareLists)(HGLRC, HGLRC);
339#define wglShareLists pfn_wglShareLists
340
341#elif defined(RT_OS_LINUX)
342/*
343 * GLX
344 */
345GLPFN int (* pfn_glXGetFBConfigAttrib)(Display * dpy, GLXFBConfig config, int attribute, int * value);
346#define glXGetFBConfigAttrib pfn_glXGetFBConfigAttrib
347
348GLPFN XVisualInfo * (* pfn_glXGetVisualFromFBConfig)(Display * dpy, GLXFBConfig config);
349#define glXGetVisualFromFBConfig pfn_glXGetVisualFromFBConfig
350
351GLPFN Bool (* pfn_glXQueryVersion)(Display * dpy, int * major, int * minor);
352#define glXQueryVersion pfn_glXQueryVersion
353
354GLPFN GLXFBConfig * (* pfn_glXChooseFBConfig)(Display * dpy, int screen, const int * attrib_list, int * nelements);
355#define glXChooseFBConfig pfn_glXChooseFBConfig
356
357GLPFN XVisualInfo* (* pfn_glXChooseVisual)(Display * dpy, int screen, int * attribList);
358#define glXChooseVisual pfn_glXChooseVisual
359
360GLPFN GLXContext (* pfn_glXCreateContext)(Display * dpy, XVisualInfo * vis, GLXContext shareList, Bool direct);
361#define glXCreateContext pfn_glXCreateContext
362
363GLPFN GLXPixmap (* pfn_glXCreatePixmap)(Display * dpy, GLXFBConfig config, Pixmap pixmap, const int * attrib_list);
364#define glXCreatePixmap pfn_glXCreatePixmap
365
366GLPFN Bool (* pfn_glXMakeCurrent)(Display * dpy, GLXDrawable drawable, GLXContext ctx);
367#define glXMakeCurrent pfn_glXMakeCurrent
368
369GLPFN void (* pfn_glXDestroyContext)(Display * dpy, GLXContext ctx);
370#define glXDestroyContext pfn_glXDestroyContext
371
372GLPFN void (* pfn_glXDestroyPixmap)(Display * dpy, GLXPixmap Pixmap);
373#define glXDestroyPixmap pfn_glXDestroyPixmap
374
375/*
376 * X11
377 */
378GLPFN int (* pfn_XConfigureWindow)(Display *display, Window w, unsigned value_mask, XWindowChanges *changes);
379#define XConfigureWindow pfn_XConfigureWindow
380
381GLPFN int (* pfn_XCloseDisplay)(Display *display);
382#define XCloseDisplay pfn_XCloseDisplay
383
384GLPFN Colormap (* pfn_XCreateColormap)(Display *display, Window w, Visual *visual, int alloc);
385#define XCreateColormap pfn_XCreateColormap
386
387GLPFN Pixmap (* pfn_XCreatePixmap)(Display *display, Drawable d, unsigned int width, unsigned int height, unsigned int depth);
388#define XCreatePixmap pfn_XCreatePixmap
389
390GLPFN Window (* pfn_XCreateWindow)(Display *display, Window parent, int x, int y, unsigned int width, unsigned int height,
391 unsigned int border_width, int depth, unsigned int window_class, Visual *visual, unsigned long valuemask, XSetWindowAttributes *attributes);
392#define XCreateWindow pfn_XCreateWindow
393
394GLPFN Window (* pfn_XDefaultRootWindow)(Display *display);
395#define XDefaultRootWindow pfn_XDefaultRootWindow
396
397GLPFN int (* pfn_XDestroyWindow)(Display *display, Window w);
398#define XDestroyWindow pfn_XDestroyWindow
399
400GLPFN int (* pfn_XFree)(void *data);
401#define XFree pfn_XFree
402
403GLPFN int (* pfn_XFreePixmap)(Display *display, Pixmap pixmap);
404#define XFreePixmap pfn_XFreePixmap
405
406GLPFN Status (* pfn_XInitThreads)(void);
407#define XInitThreads pfn_XInitThreads
408
409GLPFN int (* pfn_XNextEvent)(Display *display, XEvent *event_return);
410#define XNextEvent pfn_XNextEvent
411
412GLPFN Display *(* pfn_XOpenDisplay)(char *display_name);
413#define XOpenDisplay pfn_XOpenDisplay
414
415GLPFN int (* pfn_XPending)(Display *display);
416#define XPending pfn_XPending
417
418GLPFN int (* (* pfn_XSetErrorHandler)(int (*handler)(Display *, XErrorEvent *)))(Display *, XErrorEvent *);
419#define XSetErrorHandler pfn_XSetErrorHandler
420
421GLPFN int (* pfn_XSync)(Display *display, Bool discard);
422#define XSync pfn_XSync
423
424GLPFN int (* pfn_XScreenNumberOfScreen)(Screen *screen);
425#define XScreenNumberOfScreen pfn_XScreenNumberOfScreen
426
427GLPFN int (* pfn_XMapWindow)(Display *display, Window w);
428#define XMapWindow pfn_XMapWindow
429
430GLPFN Status (* pfn_XGetWindowAttributes)(Display *display, Window w, XWindowAttributes *window_attributes_return);
431#define XGetWindowAttributes pfn_XGetWindowAttributes
432
433#endif
434
435#endif /* !VBOX_INCLUDED_SRC_Graphics_DevVGA_SVGA3d_glLdr_h */
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