1 | /** @file
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2 | BaseRng Library that uses the TimerLib to provide reasonably random numbers.
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3 | Do not use this on a production system.
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4 |
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5 | Copyright (c) Microsoft Corporation.
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6 | SPDX-License-Identifier: BSD-2-Clause-Patent
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7 | **/
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8 |
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9 | #include <Base.h>
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10 | #include <Library/BaseLib.h>
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11 | #include <Library/DebugLib.h>
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12 | #include <Library/TimerLib.h>
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13 |
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14 | #define DEFAULT_DELAY_TIME_IN_MICROSECONDS 10
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15 |
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16 | /**
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17 | Using the TimerLib GetPerformanceCounterProperties() we delay
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18 | for enough time for the PerformanceCounter to increment.
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19 |
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20 | If the return value from GetPerformanceCounterProperties (TimerLib)
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21 | is zero, this function will return 10 and attempt to assert.
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22 | **/
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23 | STATIC
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24 | UINT32
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25 | CalculateMinimumDecentDelayInMicroseconds (
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26 | VOID
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27 | )
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28 | {
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29 | UINT64 CounterHz;
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30 |
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31 | // Get the counter properties
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32 | CounterHz = GetPerformanceCounterProperties (NULL, NULL);
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33 | // Make sure we won't divide by zero
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34 | if (CounterHz == 0) {
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35 | ASSERT (CounterHz != 0); // Assert so the developer knows something is wrong
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36 | return DEFAULT_DELAY_TIME_IN_MICROSECONDS;
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37 | }
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38 |
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39 | // Calculate the minimum delay based on 1.5 microseconds divided by the hertz.
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40 | // We calculate the length of a cycle (1/CounterHz) and multiply it by 1.5 microseconds
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41 | // This ensures that the performance counter has increased by at least one
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42 | return (UINT32)(MAX (DivU64x64Remainder (1500000, CounterHz, NULL), 1));
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43 | }
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44 |
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45 | /**
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46 | Generates a 16-bit random number.
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47 |
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48 | if Rand is NULL, then ASSERT().
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49 |
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50 | @param[out] Rand Buffer pointer to store the 16-bit random value.
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51 |
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52 | @retval TRUE Random number generated successfully.
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53 | @retval FALSE Failed to generate the random number.
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54 |
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55 | **/
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56 | BOOLEAN
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57 | EFIAPI
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58 | GetRandomNumber16 (
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59 | OUT UINT16 *Rand
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60 | )
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61 | {
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62 | UINT32 Index;
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63 | UINT8 *RandPtr;
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64 | UINT32 DelayInMicroSeconds;
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65 |
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66 | ASSERT (Rand != NULL);
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67 |
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68 | if (Rand == NULL) {
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69 | return FALSE;
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70 | }
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71 |
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72 | DelayInMicroSeconds = CalculateMinimumDecentDelayInMicroseconds ();
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73 | RandPtr = (UINT8 *)Rand;
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74 | // Get 2 bytes of random ish data
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75 | for (Index = 0; Index < sizeof (UINT16); Index++) {
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76 | *RandPtr = (UINT8)(GetPerformanceCounter () & 0xFF);
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77 | // Delay to give the performance counter a chance to change
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78 | MicroSecondDelay (DelayInMicroSeconds);
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79 | RandPtr++;
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80 | }
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81 |
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82 | return TRUE;
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83 | }
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84 |
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85 | /**
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86 | Generates a 32-bit random number.
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87 |
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88 | if Rand is NULL, then ASSERT().
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89 |
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90 | @param[out] Rand Buffer pointer to store the 32-bit random value.
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91 |
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92 | @retval TRUE Random number generated successfully.
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93 | @retval FALSE Failed to generate the random number.
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94 |
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95 | **/
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96 | BOOLEAN
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97 | EFIAPI
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98 | GetRandomNumber32 (
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99 | OUT UINT32 *Rand
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100 | )
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101 | {
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102 | UINT32 Index;
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103 | UINT8 *RandPtr;
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104 | UINT32 DelayInMicroSeconds;
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105 |
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106 | ASSERT (Rand != NULL);
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107 |
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108 | if (NULL == Rand) {
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109 | return FALSE;
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110 | }
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111 |
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112 | RandPtr = (UINT8 *)Rand;
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113 | DelayInMicroSeconds = CalculateMinimumDecentDelayInMicroseconds ();
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114 | // Get 4 bytes of random ish data
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115 | for (Index = 0; Index < sizeof (UINT32); Index++) {
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116 | *RandPtr = (UINT8)(GetPerformanceCounter () & 0xFF);
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117 | // Delay to give the performance counter a chance to change
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118 | MicroSecondDelay (DelayInMicroSeconds);
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119 | RandPtr++;
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120 | }
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121 |
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122 | return TRUE;
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123 | }
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124 |
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125 | /**
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126 | Generates a 64-bit random number.
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127 |
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128 | if Rand is NULL, then ASSERT().
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129 |
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130 | @param[out] Rand Buffer pointer to store the 64-bit random value.
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131 |
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132 | @retval TRUE Random number generated successfully.
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133 | @retval FALSE Failed to generate the random number.
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134 |
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135 | **/
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136 | BOOLEAN
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137 | EFIAPI
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138 | GetRandomNumber64 (
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139 | OUT UINT64 *Rand
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140 | )
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141 | {
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142 | UINT32 Index;
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143 | UINT8 *RandPtr;
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144 | UINT32 DelayInMicroSeconds;
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145 |
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146 | ASSERT (Rand != NULL);
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147 |
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148 | if (NULL == Rand) {
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149 | return FALSE;
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150 | }
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151 |
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152 | RandPtr = (UINT8 *)Rand;
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153 | DelayInMicroSeconds = CalculateMinimumDecentDelayInMicroseconds ();
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154 | // Get 8 bytes of random ish data
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155 | for (Index = 0; Index < sizeof (UINT64); Index++) {
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156 | *RandPtr = (UINT8)(GetPerformanceCounter () & 0xFF);
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157 | // Delay to give the performance counter a chance to change
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158 | MicroSecondDelay (DelayInMicroSeconds);
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159 | RandPtr++;
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160 | }
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161 |
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162 | return TRUE;
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163 | }
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164 |
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165 | /**
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166 | Generates a 128-bit random number.
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167 |
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168 | if Rand is NULL, then ASSERT().
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169 |
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170 | @param[out] Rand Buffer pointer to store the 128-bit random value.
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171 |
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172 | @retval TRUE Random number generated successfully.
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173 | @retval FALSE Failed to generate the random number.
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174 |
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175 | **/
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176 | BOOLEAN
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177 | EFIAPI
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178 | GetRandomNumber128 (
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179 | OUT UINT64 *Rand
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180 | )
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181 | {
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182 | ASSERT (Rand != NULL);
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183 | // This should take around 80ms
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184 |
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185 | // Read first 64 bits
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186 | if (!GetRandomNumber64 (Rand)) {
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187 | return FALSE;
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188 | }
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189 |
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190 | // Read second 64 bits
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191 | return GetRandomNumber64 (++Rand);
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192 | }
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