/* $Id: VBoxDbgConsole.h 12466 2008-09-15 15:22:01Z vboxsync $ */ /** @file * VBox Debugger GUI - Console. */ /* * Copyright (C) 2006-2007 Sun Microsystems, Inc. * * This file is part of VirtualBox Open Source Edition (OSE), as * available from http://www.virtualbox.org. This file is free software; * you can redistribute it and/or modify it under the terms of the GNU * General Public License (GPL) as published by the Free Software * Foundation, in version 2 as it comes in the "COPYING" file of the * VirtualBox OSE distribution. VirtualBox OSE is distributed in the * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 USA or visit http://www.sun.com if you need * additional information or have any questions. */ #ifndef ___Debugger_VBoxDbgConsole_h #define ___Debugger_VBoxDbgConsole_h #include "VBoxDbgBase.h" #ifdef VBOXDBG_USE_QT4 # include # include # include # include #else # include # include # include # include #endif #include #include #include class VBoxDbgConsoleOutput : public QTextEdit { Q_OBJECT public: /** * Constructor. * * @param pParent Parent Widget. * @param pszName Widget name. */ VBoxDbgConsoleOutput(QWidget *pParent = NULL, const char *pszName = NULL); /** * Destructor */ virtual ~VBoxDbgConsoleOutput(); /** * Appends text. * This differs from QTextEdit::append() in that it won't start on a new paragraph * unless the previous char was a newline ('\n'). * * @param rStr The text string to append. */ virtual void appendText(const QString &rStr); protected: /** The current line (paragraph) number. */ unsigned m_uCurLine; /** The position in the current line. */ unsigned m_uCurPos; /** The handle to the GUI thread. */ RTNATIVETHREAD m_hGUIThread; }; /** * The Debugger Console Input widget. * * This is a combobox which only responds to . */ class VBoxDbgConsoleInput : public QComboBox { Q_OBJECT public: /** * Constructor. * * @param pParent Parent Widget. * @param pszName Widget name. */ VBoxDbgConsoleInput(QWidget *pParent = NULL, const char *pszName = NULL); /** * Destructor */ virtual ~VBoxDbgConsoleInput(); /** * We overload this method to get signaled upon returnPressed(). * * See QComboBox::setLineEdit for full description. * @param pEdit The new line edit widget. * @remark This won't be called during the constructor. */ virtual void setLineEdit(QLineEdit *pEdit); signals: /** * New command submitted. */ void commandSubmitted(const QString &rCommand); private slots: /** * Returned was pressed. * * Will emit commandSubmitted(). */ void returnPressed(); protected: /** The current blank entry. */ int m_iBlankItem; /** The handle to the GUI thread. */ RTNATIVETHREAD m_hGUIThread; }; /** * The Debugger Console. */ class VBoxDbgConsole : #ifdef VBOXDBG_USE_QT4 public QWidget, #else public QVBox, #endif public VBoxDbgBase { Q_OBJECT public: /** * Constructor. * * @param pVM VM handle. * @param pParent Parent Widget. * @param pszName Widget name. */ VBoxDbgConsole(PVM pVM, QWidget *pParent = NULL, const char *pszName = NULL); /** * Destructor */ virtual ~VBoxDbgConsole(); protected slots: /** * Handler called when a command is submitted. * (Enter or return pressed in the combo box.) * * @param rCommand The submitted command. */ void commandSubmitted(const QString &rCommand); /** * Updates the output with what's currently in the output buffer. * This is called by a timer or a User event posted by the debugger thread. */ void updateOutput(); protected: /** * Lock the object. */ void lock(); /** * Unlocks the object. */ void unlock(); protected: /** @name Debug Console Backend. * @{ */ /** * Checks if there is input. * * @returns true if there is input ready. * @returns false if there not input ready. * @param pBack Pointer to VBoxDbgConsole::m_Back. * @param cMillies Number of milliseconds to wait on input data. */ static DECLCALLBACK(bool) backInput(PDBGCBACK pBack, uint32_t cMillies); /** * Read input. * * @returns VBox status code. * @param pBack Pointer to VBoxDbgConsole::m_Back. * @param pvBuf Where to put the bytes we read. * @param cbBuf Maximum nymber of bytes to read. * @param pcbRead Where to store the number of bytes actually read. * If NULL the entire buffer must be filled for a * successful return. */ static DECLCALLBACK(int) backRead(PDBGCBACK pBack, void *pvBuf, size_t cbBuf, size_t *pcbRead); /** * Write (output). * * @returns VBox status code. * @param pBack Pointer to VBoxDbgConsole::m_Back. * @param pvBuf What to write. * @param cbBuf Number of bytes to write. * @param pcbWritten Where to store the number of bytes actually written. * If NULL the entire buffer must be successfully written. */ static DECLCALLBACK(int) backWrite(PDBGCBACK pBack, const void *pvBuf, size_t cbBuf, size_t *pcbWritten); /** * The Debugger Console Thread * * @returns VBox status code (ignored). * @param Thread The thread handle. * @param pvUser Pointer to the VBoxDbgConsole object.s */ static DECLCALLBACK(int) backThread(RTTHREAD Thread, void *pvUser); /** @} */ protected: /** * Processes GUI command posted by the console thread. * * Qt3 isn't thread safe on any platform, meaning there is no locking, so, as * a result we have to be very careful. All operations on objects which we share * with the main thread has to be posted to it so it can perform it. */ bool event(QEvent *pEvent); protected: /** The output widget. */ VBoxDbgConsoleOutput *m_pOutput; /** The input widget. */ VBoxDbgConsoleInput *m_pInput; /** A hack to restore focus to the combobox after a command execution. */ bool m_fInputRestoreFocus; /** The input buffer. */ char *m_pszInputBuf; /** The amount of input in the buffer. */ size_t m_cbInputBuf; /** The allocated size of the buffer. */ size_t m_cbInputBufAlloc; /** The output buffer. */ char *m_pszOutputBuf; /** The amount of output in the buffer. */ size_t m_cbOutputBuf; /** The allocated size of the buffer. */ size_t m_cbOutputBufAlloc; /** The timer object used to process output in a delayed fashion. */ QTimer *m_pTimer; /** Set when an output update is pending. */ bool volatile m_fUpdatePending; /** The debugger console thread. */ RTTHREAD m_Thread; /** The event semaphore used to signal the debug console thread about input. */ RTSEMEVENT m_EventSem; /** The critical section used to lock the object. */ RTCRITSECT m_Lock; /** When set the thread will cause the debug console thread to terminate. */ bool volatile m_fTerminate; /** The debug console backend structure. * Use VBOXDBGCONSOLE_FROM_DBGCBACK to convert the DBGCBACK pointer to a object pointer. */ struct VBoxDbgConsoleBack { DBGCBACK Core; VBoxDbgConsole *pSelf; } m_Back; /** * Converts a pointer to VBoxDbgConsole::m_Back to VBoxDbgConsole pointer. * @todo find a better way because offsetof is undefined on objects and g++ gets very noisy because of that. */ #define VBOXDBGCONSOLE_FROM_DBGCBACK(pBack) ( ((struct VBoxDbgConsoleBack *)(pBack))->pSelf ) }; /** * Simple event class for push certain operations over * onto the GUI thread. */ class VBoxDbgConsoleEvent : public QEvent { public: typedef enum { kUpdate, kInputRestoreFocus, kTerminated } VBoxDbgConsoleEventType; enum { kEventNumber = QEvent::User + 42 }; VBoxDbgConsoleEvent(VBoxDbgConsoleEventType enmCommand) : QEvent((QEvent::Type)kEventNumber), m_enmCommand(enmCommand) { } VBoxDbgConsoleEventType command() const { return m_enmCommand; } private: VBoxDbgConsoleEventType m_enmCommand; }; #endif