VirtualBox

source: vbox/trunk/src/VBox/Additions/common/crOpenGL/dri_drv.c@ 20509

Last change on this file since 20509 was 20509, checked in by vboxsync, 15 years ago

OSE headers

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1/* $Id$ */
2
3/** @file
4 * VBox OpenGL DRI driver functions
5 */
6
7/*
8 * Copyright (C) 2009 Sun Microsystems, Inc.
9 *
10 * This file is part of VirtualBox Open Source Edition (OSE), as
11 * available from http://www.virtualbox.org. This file is free software;
12 * you can redistribute it and/or modify it under the terms of the GNU
13 * General Public License (GPL) as published by the Free Software
14 * Foundation, in version 2 as it comes in the "COPYING" file of the
15 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
16 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
17 *
18 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa
19 * Clara, CA 95054 USA or visit http://www.sun.com if you need
20 * additional information or have any questions.
21 * --------------------------------------------------------------------
22 *
23 * This file is based in part on the tdfx driver from X.Org/Mesa, with the
24 * following copyright notice:
25 *
26 * Copyright 2000 VA Linux Systems Inc., Fremont, California.
27 *
28 * All Rights Reserved.
29 *
30 * Permission is hereby granted, free of charge, to any person obtaining a
31 * copy of this software and associated documentation files (the "Software"),
32 * to deal in the Software without restriction, including without limitation
33 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
34 * and/or sell copies of the Software, and to permit persons to whom the
35 * Software is furnished to do so, subject to the following conditions:
36 *
37 * The above copyright notice and this permission notice (including the next
38 * paragraph) shall be included in all copies or substantial portions of the
39 * Software.
40 *
41 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
42 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
43 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
44 * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
45 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
46 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
47 * SOFTWARE.
48 *
49 * Original rewrite:
50 * Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
51 *
52 * Authors:
53 * Gareth Hughes <gareth@valinux.com>
54 */
55
56#include "cr_error.h"
57#include "cr_gl.h"
58#include "stub.h"
59#include "dri_drv.h"
60#include "DD_gl.h"
61
62/** @todo some of those are or'ed with GL_VERSIONS and ain't needed here*/
63#define need_GL_ARB_occlusion_query
64#define need_GL_ARB_point_parameters
65#define need_GL_NV_point_sprite
66#define need_GL_ARB_texture_compression
67#define need_GL_ARB_transpose_matrix
68#define need_GL_ARB_vertex_buffer_object
69#define need_GL_ARB_vertex_program
70#define need_GL_ARB_window_pos
71#define need_GL_EXT_blend_color
72#define need_GL_EXT_blend_minmax
73#define need_GL_EXT_blend_func_separate
74#define need_GL_EXT_fog_coord
75#define need_GL_EXT_multi_draw_arrays
76#define need_GL_EXT_secondary_color
77#define need_GL_EXT_texture_object
78#define need_GL_EXT_texture3D
79#define need_GL_VERSION_1_3
80#define need_GL_VERSION_1_4
81#define need_GL_VERSION_1_5
82
83#include "drivers/dri/common/extension_helper.h"
84
85/** @todo add more which are supported by chromium like GL_NV_vertex_program etc.*/
86static const struct dri_extension vbox_extensions[] = {
87 { "GL_ARB_depth_texture", NULL },
88 { "GL_ARB_fragment_program", NULL },
89 { "GL_ARB_multitexture", NULL },
90 { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions },
91 { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
92 { "GL_NV_point_sprite", GL_NV_point_sprite_functions },
93 { "GL_ARB_shadow", NULL },
94 { "GL_ARB_shadow_ambient", NULL },
95 { "GL_ARB_texture_border_clamp", NULL },
96 { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
97 { "GL_ARB_texture_cube_map", NULL },
98 { "GL_ARB_texture_env_add", NULL },
99 { "GL_ARB_texture_env_combine", NULL },
100 { "GL_EXT_texture_env_combine", NULL },
101 { "GL_ARB_texture_env_crossbar", NULL },
102 { "GL_ARB_texture_env_dot3", NULL },
103 { "GL_EXT_texture_env_dot3", NULL },
104 { "GL_ARB_texture_mirrored_repeat", NULL },
105 { "GL_ARB_texture_non_power_of_two", NULL },
106 { "GL_ARB_transpose_matrix", GL_ARB_transpose_matrix_functions },
107 { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
108 { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
109 { "GL_ARB_window_pos", GL_ARB_window_pos_functions },
110 { "GL_EXT_blend_color", GL_EXT_blend_color_functions },
111 { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
112 { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
113 { "GL_EXT_blend_subtract", NULL },
114 { "GL_EXT_texture_env_add", NULL }, /** @todo that's an alias to GL_ARB version, remove it?*/
115 { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
116 { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
117 { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
118 { "GL_EXT_shadow_funcs", NULL },
119 { "GL_EXT_stencil_wrap", NULL },
120 { "GL_EXT_texture_cube_map", NULL }, /** @todo another alias*/
121 { "GL_EXT_texture_edge_clamp", NULL },
122 { "GL_EXT_texture_filter_anisotropic", NULL },
123 { "GL_EXT_texture_lod_bias", NULL },
124 { "GL_EXT_texture_object", GL_EXT_texture_object_functions },
125 { "GL_EXT_texture3D", GL_EXT_texture3D_functions },
126 { "GL_NV_texgen_reflection", NULL },
127 { "GL_ARB_texture_rectangle", NULL },
128 { "GL_SGIS_generate_mipmap", NULL },
129 { "GL_SGIS_texture_edge_clamp", NULL } /** @todo another alias*/
130};
131
132static void
133vboxdriInitExtensions(GLcontext * ctx)
134{
135 /** @todo have to check extensions supported by host here first */
136 driInitExtensions(ctx, vbox_extensions, GL_FALSE);
137}
138
139static GLvertexformat vboxdriTnlVtxFmt;
140
141
142/* This callback tells us that Mesa's internal state has changed. We probably
143 * don't need to handle this ourselves, so just pass it on to other parts of
144 * Mesa we may be using, as the swrast driver and others do */
145static void
146vboxDDUpdateState(GLcontext * ctx, GLuint new_state)
147{
148 _swrast_InvalidateState(ctx, new_state);
149 _swsetup_InvalidateState(ctx, new_state);
150 _vbo_InvalidateState(ctx, new_state);
151 _tnl_InvalidateState(ctx, new_state);
152}
153
154#if 0 /* See comment in vboxdriInitFuncs */
155static void
156vboxDDGetBufferSize(GLframebuffer *buffer, GLuint *width, GLuint *height)
157{
158 /*do something, note it's obsolete*/
159}
160
161static void
162vboxDDResizeBuffer( GLcontext *ctx, GLframebuffer *fb,
163 GLuint width, GLuint height)
164{
165 /*do something, note it's obsolete*/
166}
167
168static void
169vboxDDError(GLcontext *ctx)
170{
171 //__GLcontextRec::ErrorValue contains the error value.
172}
173#endif
174
175static void
176vboxDDDrawPixels(GLcontext *ctx,
177 GLint x, GLint y, GLsizei width, GLsizei height,
178 GLenum format, GLenum type,
179 const struct gl_pixelstore_attrib *unpack,
180 const GLvoid *pixels)
181{
182}
183
184static void
185vboxDDReadPixels(GLcontext *ctx,
186 GLint x, GLint y, GLsizei width, GLsizei height,
187 GLenum format, GLenum type,
188 const struct gl_pixelstore_attrib *unpack,
189 GLvoid *dest)
190{
191}
192
193static void
194vboxDDCopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
195 GLsizei width, GLsizei height,
196 GLint dstx, GLint dsty, GLenum type)
197{
198}
199
200static void
201vboxDDBitmap(GLcontext *ctx,
202 GLint x, GLint y, GLsizei width, GLsizei height,
203 const struct gl_pixelstore_attrib *unpack,
204 const GLubyte *bitmap)
205{
206}
207
208static void
209vboxDDTexImage1D(GLcontext *ctx, GLenum target, GLint level,
210 GLint internalFormat,
211 GLint width, GLint border,
212 GLenum format, GLenum type, const GLvoid *pixels,
213 const struct gl_pixelstore_attrib *packing,
214 struct gl_texture_object *texObj,
215 struct gl_texture_image *texImage)
216{
217}
218
219static void
220vboxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level,
221 GLint internalFormat,
222 GLint width, GLint height, GLint border,
223 GLenum format, GLenum type, const GLvoid *pixels,
224 const struct gl_pixelstore_attrib *packing,
225 struct gl_texture_object *texObj,
226 struct gl_texture_image *texImage)
227{
228}
229
230static void
231vboxDDTexImage3D(GLcontext *ctx, GLenum target, GLint level,
232 GLint internalFormat,
233 GLint width, GLint height, GLint depth, GLint border,
234 GLenum format, GLenum type, const GLvoid *pixels,
235 const struct gl_pixelstore_attrib *packing,
236 struct gl_texture_object *texObj,
237 struct gl_texture_image *texImage)
238{
239}
240
241static void
242vboxDDTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
243 GLint xoffset, GLsizei width,
244 GLenum format, GLenum type,
245 const GLvoid *pixels,
246 const struct gl_pixelstore_attrib *packing,
247 struct gl_texture_object *texObj,
248 struct gl_texture_image *texImage)
249{
250}
251
252static void
253vboxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
254 GLint xoffset, GLint yoffset,
255 GLsizei width, GLsizei height,
256 GLenum format, GLenum type,
257 const GLvoid *pixels,
258 const struct gl_pixelstore_attrib *packing,
259 struct gl_texture_object *texObj,
260 struct gl_texture_image *texImage)
261{
262}
263
264
265static void
266vboxDDTexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
267 GLint xoffset, GLint yoffset, GLint zoffset,
268 GLsizei width, GLsizei height, GLint depth,
269 GLenum format, GLenum type,
270 const GLvoid *pixels,
271 const struct gl_pixelstore_attrib *packing,
272 struct gl_texture_object *texObj,
273 struct gl_texture_image *texImage)
274{
275}
276
277
278static void
279vboxDDGetTexImage(GLcontext *ctx, GLenum target, GLint level,
280 GLenum format, GLenum type, GLvoid *pixels,
281 struct gl_texture_object *texObj,
282 struct gl_texture_image *texImage)
283{
284}
285
286static void
287vboxDDBindTexture(GLcontext *ctx, GLenum target,
288 struct gl_texture_object *tObj)
289{
290}
291
292static GLboolean
293vboxDDIsTextureResident(GLcontext *ctx, struct gl_texture_object *t)
294{
295}
296
297static void
298vboxDDPrioritizeTexture(GLcontext *ctx, struct gl_texture_object *t,
299 GLclampf priority)
300{
301}
302
303static void
304vboxDDBlendColor(GLcontext *ctx, const GLfloat color[4])
305{
306}
307
308static void
309vboxDDClearColor(GLcontext *ctx, const GLfloat color[4])
310{
311}
312
313static void
314vboxDDClearIndex(GLcontext *ctx, GLuint index)
315{
316}
317
318static void
319vboxDDClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation)
320{
321}
322
323/*@todo Enable or disable server-side gl capabilities, not related to glEnable? */
324static void
325vboxDDEnable(GLcontext *ctx, GLenum cap, GLboolean state)
326{
327 if (state)
328 cr_glEnable(cap);
329 else
330 cr_glDisable(cap);
331}
332
333static void
334vboxDDRenderMode(GLcontext *ctx, GLenum mode)
335{
336 cr_glRenderMode(mode);
337}
338
339static void
340vboxDDTexParameter(GLcontext *ctx, GLenum target,
341 struct gl_texture_object *texObj,
342 GLenum pname, const GLfloat *params)
343{
344}
345
346/*Note, checking glGetError before and after those calls is the only way
347 *to return if we succeded to get value or not, but it will add 2 sync calls and
348 *will reset glGetError value returned in case application calls it explicitly
349 */
350static GLboolean
351vboxDDGetBooleanv(GLcontext *ctx, GLenum pname, GLboolean *result)
352{
353 cr_glGetBooleanv(pname, result);
354 return GL_TRUE;
355}
356
357static GLboolean
358vboxDDGetDoublev(GLcontext *ctx, GLenum pname, GLdouble *result)
359{
360 cr_glGetDoublev(pname, result);
361 return GL_TRUE;
362}
363
364static GLboolean
365vboxDDGetFloatv(GLcontext *ctx, GLenum pname, GLfloat *result)
366{
367 cr_glGetFloatv(pname, result);
368 return GL_TRUE;
369}
370
371static GLboolean
372vboxDDGetIntegerv(GLcontext *ctx, GLenum pname, GLint *result)
373{
374 cr_glGetIntegerv(pname, result);
375 return GL_TRUE;
376}
377
378static GLboolean
379vboxDDGetPointerv(GLcontext *ctx, GLenum pname, GLvoid **result)
380{
381 cr_glGetPointerv(pname, result);
382 return GL_TRUE;
383}
384
385/** @todo
386 * change stub's createcontext to reuse driver private part of mesa's ctx to store stub ctx info.
387 */
388#define VBOX_GL_FUNC(func) vboxDD_gl##func
389static void
390vboxdriInitFuncs(struct dd_function_table *driver)
391{
392 driver->GetString = VBOX_GL_FUNC(GetString);
393 driver->UpdateState = vboxDDUpdateState;
394#if 0
395 /* I assume that we don't need to change these. In that case, prefer the
396 * default implementation over a stub. */
397 driver->GetBufferSize = vboxDDGetBufferSize;
398 driver->ResizeBuffers = vboxDDResizeBuffer;
399 driver->Error = vboxDDError;
400#endif
401
402 driver->Finish = VBOX_GL_FUNC(Finish);
403 driver->Flush = VBOX_GL_FUNC(Flush);
404
405 /* framebuffer/image functions */
406 driver->Clear = VBOX_GL_FUNC(Clear);
407 driver->Accum = VBOX_GL_FUNC(Accum);
408 // driver->RasterPos = VBOX_GL_FUNC(RasterPos); /* No such element in *driver */
409 driver->DrawPixels = vboxDDDrawPixels;
410 driver->ReadPixels = vboxDDReadPixels;
411 driver->CopyPixels = vboxDDCopyPixels;
412 driver->Bitmap = vboxDDBitmap;
413
414 /* Texture functions */
415 /** @todo deal with texnames and gl_texture_object pointers which are passed here*/
416 driver->ChooseTextureFormat = NULL;
417 driver->TexImage1D = vboxDDTexImage1D;
418 driver->TexImage2D = vboxDDTexImage2D;
419 driver->TexImage3D = vboxDDTexImage3D;
420 driver->TexSubImage1D = vboxDDTexSubImage1D;
421 driver->TexSubImage2D = vboxDDTexSubImage2D;
422 driver->TexSubImage3D = vboxDDTexSubImage3D;
423 driver->GetTexImage = vboxDDGetTexImage;
424 driver->CopyTexImage1D = VBOX_GL_FUNC(CopyTexImage1D);
425 driver->CopyTexImage2D = VBOX_GL_FUNC(CopyTexImage2D);
426 driver->CopyTexSubImage1D = VBOX_GL_FUNC(CopyTexSubImage1D);
427 driver->CopyTexSubImage2D = VBOX_GL_FUNC(CopyTexSubImage2D);
428 driver->CopyTexSubImage3D = VBOX_GL_FUNC(CopyTexSubImage3D);
429 // driver->GenerateMipmap = VBOX_GL_FUNC(GenerateMipmap); /** @todo or NULL */
430 // driver->TestProxyTexImage = vboxDDTestProxyTexImage; /** @todo just pass to glTexImage as we take care or proxy textures there */
431 // driver->CompressedTexImage1D = VBOX_GL_FUNC(CompressedTexImage1D);
432 // driver->CompressedTexImage2D = VBOX_GL_FUNC(CompressedTexImage2D);
433 // driver->CompressedTexImage3D = VBOX_GL_FUNC(CompressedTexImage3D);
434 // driver->CompressedTexSubImage1D = VBOX_GL_FUNC(CompressedTexSubImage1D);
435 // driver->CompressedTexSubImage2D = VBOX_GL_FUNC(CompressedTexSubImage2D);
436 // driver->CompressedTexSubImage3D = VBOX_GL_FUNC(CompressedTexSubImage3D);
437 // driver->GetCompressedTexImage = VBOX_GL_FUNC(GetCompressedTexImage);
438 // driver->CompressedTextureSize = NULL; /** @todo */
439 driver->BindTexture = vboxDDBindTexture;
440 // driver->NewTextureObject = vboxDDNewTextureObject; /** @todo */
441 // driver->DeleteTexture = vboxDDDeleteTexture; /** @todo */
442 // driver->NewTextureImage = vboxDDNewTextureImage; /** @todo */
443 // driver->FreeTexImageData = vboxDDFreeTexImageData; /** @todo */
444 // driver->MapTexture = vboxDDMapTexture; /** @todo */
445 // driver->UnmapTexture = vboxDDUnmapTexture; /** @todo */
446 // driver->TextureMemCpy = vboxDDTextureMemCpy; /** @todo */
447 driver->IsTextureResident = vboxDDIsTextureResident;
448 driver->PrioritizeTexture = vboxDDPrioritizeTexture;
449 driver->ActiveTexture = VBOX_GL_FUNC(ActiveTextureARB);
450 // driver->UpdateTexturePalette = vboxDDUpdateTexturePalette; /** @todo */
451
452 /* imaging */
453 /*driver->CopyColorTable = _swrast_CopyColorTable;
454 driver->CopyColorSubTable = _swrast_CopyColorSubTable;
455 driver->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
456 driver->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;*/
457
458 /* Vertex/fragment programs */
459 driver->BindProgram = NULL;
460 // driver->NewProgram = _mesa_new_program; /** @todo */
461 // driver->DeleteProgram = _mesa_delete_program; /** @todo */
462 driver->ProgramStringNotify = NULL;
463#if FEATURE_MESA_program_debug
464 // driver->GetProgramRegister = _mesa_get_program_register; /** @todo */
465#endif /* FEATURE_MESA_program_debug */
466 driver->IsProgramNative = NULL;
467
468 /* simple state commands */
469 driver->AlphaFunc = VBOX_GL_FUNC(AlphaFunc);
470 driver->BlendColor = vboxDDBlendColor;
471 // driver->BlendEquationSeparate = VBOX_GL_FUNC(BlendEquationSeparate); /** @todo */
472 driver->BlendFuncSeparate = VBOX_GL_FUNC(BlendFuncSeparateEXT);
473 driver->ClearColor = vboxDDClearColor;
474 driver->ClearDepth = VBOX_GL_FUNC(ClearDepth);
475 driver->ClearIndex = vboxDDClearIndex;
476 driver->ClearStencil = VBOX_GL_FUNC(ClearStencil);
477 driver->ClipPlane = vboxDDClipPlane;
478 driver->ColorMask = VBOX_GL_FUNC(ColorMask);
479 driver->ColorMaterial = VBOX_GL_FUNC(ColorMaterial);
480 driver->CullFace = VBOX_GL_FUNC(CullFace);
481 driver->DrawBuffer = VBOX_GL_FUNC(DrawBuffer); /** @todo */
482 // driver->DrawBuffers = VBOX_GL_FUNC(DrawBuffers); /** @todo */
483 driver->FrontFace = VBOX_GL_FUNC(FrontFace);
484 driver->DepthFunc = VBOX_GL_FUNC(DepthFunc);
485 driver->DepthMask = VBOX_GL_FUNC(DepthMask);
486 driver->DepthRange = VBOX_GL_FUNC(DepthRange);
487 driver->Enable = vboxDDEnable;
488 driver->Fogfv = VBOX_GL_FUNC(Fogfv);
489 driver->Hint = VBOX_GL_FUNC(Hint);
490 driver->IndexMask = VBOX_GL_FUNC(IndexMask);
491 driver->Lightfv = VBOX_GL_FUNC(Lightfv);
492 driver->LightModelfv = VBOX_GL_FUNC(LightModelfv);
493 driver->LineStipple = VBOX_GL_FUNC(LineStipple);
494 driver->LineWidth = VBOX_GL_FUNC(LineWidth);
495 // driver->LogicOpcode = VBOX_GL_FUNC(LogicOpcode); /** @todo */
496 driver->PointParameterfv = VBOX_GL_FUNC(PointParameterfvARB);
497 driver->PointSize = VBOX_GL_FUNC(PointSize);
498 driver->PolygonMode = VBOX_GL_FUNC(PolygonMode);
499 driver->PolygonOffset = VBOX_GL_FUNC(PolygonOffset);
500 driver->PolygonStipple = VBOX_GL_FUNC(PolygonStipple);
501 driver->ReadBuffer = VBOX_GL_FUNC(ReadBuffer);
502 driver->RenderMode = vboxDDRenderMode;
503 driver->Scissor = VBOX_GL_FUNC(Scissor);
504 driver->ShadeModel = VBOX_GL_FUNC(ShadeModel);
505 // driver->StencilFuncSeparate = VBOX_GL_FUNC(StencilFuncSeparate); /** @todo */
506 // driver->StencilOpSeparate = VBOX_GL_FUNC(StencilOpSeparate); /** @todo */
507 // driver->StencilMaskSeparate = VBOX_GL_FUNC(StencilMaskSeparate); /** @todo */
508 driver->TexGen = VBOX_GL_FUNC(TexGenfv);
509 driver->TexEnv = VBOX_GL_FUNC(TexEnvfv);
510 driver->TexParameter = vboxDDTexParameter;
511 // driver->TextureMatrix = VBOX_GL_FUNC(TextureMatrix); /** @todo */
512 driver->Viewport = VBOX_GL_FUNC(Viewport);
513
514 /* vertex arrays */
515 driver->VertexPointer = VBOX_GL_FUNC(VertexPointer);
516 driver->NormalPointer = VBOX_GL_FUNC(NormalPointer);
517 driver->ColorPointer = VBOX_GL_FUNC(ColorPointer);
518 driver->FogCoordPointer = VBOX_GL_FUNC(FogCoordPointerEXT);
519 driver->IndexPointer = VBOX_GL_FUNC(IndexPointer);
520 driver->SecondaryColorPointer = VBOX_GL_FUNC(SecondaryColorPointerEXT);
521 driver->TexCoordPointer = VBOX_GL_FUNC(TexCoordPointer);
522 driver->EdgeFlagPointer = VBOX_GL_FUNC(EdgeFlagPointer);
523 // driver->VertexAttribPointer = VBOX_GL_FUNC(VertexAttribPointer); /** @todo */
524 // driver->LockArraysEXT = VBOX_GL_FUNC(LockArraysEXT); /** @todo */
525 // driver->UnlockArraysEXT = VBOX_GL_FUNC(UnlockArraysEXT); /** @todo */
526
527 /* state queries */
528 driver->GetBooleanv = vboxDDGetBooleanv;
529 driver->GetDoublev = vboxDDGetDoublev;
530 driver->GetFloatv = vboxDDGetFloatv;
531 driver->GetIntegerv = vboxDDGetIntegerv;
532 driver->GetPointerv = vboxDDGetPointerv;
533
534/** @todo */
535#if FEATURE_ARB_vertex_buffer_object
536 // driver->NewBufferObject = _mesa_new_buffer_object;
537 // driver->DeleteBuffer = _mesa_delete_buffer_object;
538 // driver->BindBuffer = NULL;
539 // driver->BufferData = _mesa_buffer_data;
540 // driver->BufferSubData = _mesa_buffer_subdata;
541 // driver->GetBufferSubData = _mesa_buffer_get_subdata;
542 // driver->MapBuffer = _mesa_buffer_map;
543 // driver->UnmapBuffer = _mesa_buffer_unmap;
544#endif
545
546/** @todo */
547#if FEATURE_EXT_framebuffer_object
548 // driver->NewFramebuffer = _mesa_new_framebuffer;
549 // driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;
550 // driver->RenderTexture = _mesa_render_texture;
551 // driver->FinishRenderTexture = _mesa_finish_render_texture;
552 // driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
553#endif
554
555/** @todo */
556#if FEATURE_EXT_framebuffer_blit
557 // driver->BlitFramebuffer = _swrast_BlitFramebuffer;
558#endif
559
560 /* query objects */
561 // driver->NewQueryObject = VBOX_GL_FUNC(NewQueryObject); /** @todo */
562 // driver->DeleteQuery = VBOX_GL_FUNC(DeleteQuery); /** @todo */
563 // driver->BeginQuery = VBOX_GL_FUNC(BeginQuery); /** @todo */
564 // driver->EndQuery = VBOX_GL_FUNC(EndQuery); /** @todo */
565 // driver->WaitQuery = VBOX_GL_FUNC(WaitQuery); /** @todo */
566
567 /* APPLE_vertex_array_object */
568/*
569 driver->NewArrayObject = _mesa_new_array_object;
570 driver->DeleteArrayObject = _mesa_delete_array_object;
571 driver->BindArrayObject = NULL;
572*/
573
574 /* T&L stuff */
575 driver->NeedValidate = GL_FALSE;
576 driver->ValidateTnlModule = NULL;
577 driver->CurrentExecPrimitive = 0;
578 driver->CurrentSavePrimitive = 0;
579 driver->NeedFlush = 0;
580 driver->SaveNeedFlush = 0;
581
582 // driver->ProgramStringNotify = _tnl_program_string; /** @todo */
583 driver->FlushVertices = NULL;
584 driver->SaveFlushVertices = NULL;
585 driver->NotifySaveBegin = NULL;
586 driver->LightingSpaceChange = NULL;
587
588 /* display list */
589 driver->NewList = VBOX_GL_FUNC(NewList);
590 driver->EndList = VBOX_GL_FUNC(EndList);
591 // driver->BeginCallList = VBOX_GL_FUNC(BeginCallList); /** @todo */
592 // driver->EndCallList = VBOX_GL_FUNC(EndCallList); /** @todo */
593
594
595 /* shaders */
596 /*
597 driver->AttachShader = _mesa_attach_shader;
598 driver->BindAttribLocation = _mesa_bind_attrib_location;
599 driver->CompileShader = _mesa_compile_shader;
600 driver->CreateProgram = _mesa_create_program;
601 driver->CreateShader = _mesa_create_shader;
602 driver->DeleteProgram2 = _mesa_delete_program2;
603 driver->DeleteShader = _mesa_delete_shader;
604 driver->DetachShader = _mesa_detach_shader;
605 driver->GetActiveAttrib = _mesa_get_active_attrib;
606 driver->GetActiveUniform = _mesa_get_active_uniform;
607 driver->GetAttachedShaders = _mesa_get_attached_shaders;
608 driver->GetAttribLocation = _mesa_get_attrib_location;
609 driver->GetHandle = _mesa_get_handle;
610 driver->GetProgramiv = _mesa_get_programiv;
611 driver->GetProgramInfoLog = _mesa_get_program_info_log;
612 driver->GetShaderiv = _mesa_get_shaderiv;
613 driver->GetShaderInfoLog = _mesa_get_shader_info_log;
614 driver->GetShaderSource = _mesa_get_shader_source;
615 driver->GetUniformfv = _mesa_get_uniformfv;
616 driver->GetUniformiv = _mesa_get_uniformiv;
617 driver->GetUniformLocation = _mesa_get_uniform_location;
618 driver->IsProgram = _mesa_is_program;
619 driver->IsShader = _mesa_is_shader;
620 driver->LinkProgram = _mesa_link_program;
621 driver->ShaderSource = _mesa_shader_source;
622 driver->Uniform = _mesa_uniform;
623 driver->UniformMatrix = _mesa_uniform_matrix;
624 driver->UseProgram = _mesa_use_program;
625 driver->ValidateProgram = _mesa_validate_program;
626 */
627}
628
629static void
630vboxdriInitTnlVtxFmt(GLvertexformat *pVtxFmt)
631{
632 pVtxFmt->ArrayElement = VBOX_GL_FUNC(ArrayElement);
633 pVtxFmt->Begin = VBOX_GL_FUNC(Begin);
634 pVtxFmt->CallList = VBOX_GL_FUNC(CallList);
635 pVtxFmt->CallLists = VBOX_GL_FUNC(CallLists);
636 pVtxFmt->Color3f = VBOX_GL_FUNC(Color3f);
637 pVtxFmt->Color3fv = VBOX_GL_FUNC(Color3fv);
638 pVtxFmt->Color4f = VBOX_GL_FUNC(Color4f);
639 pVtxFmt->Color4fv = VBOX_GL_FUNC(Color4fv);
640 pVtxFmt->EdgeFlag = VBOX_GL_FUNC(EdgeFlag);
641 pVtxFmt->End = VBOX_GL_FUNC(End);
642 pVtxFmt->EvalCoord1f = VBOX_GL_FUNC(EvalCoord1f);
643 pVtxFmt->EvalCoord1fv = VBOX_GL_FUNC(EvalCoord1fv);
644 pVtxFmt->EvalCoord2f = VBOX_GL_FUNC(EvalCoord2f);
645 pVtxFmt->EvalCoord2fv = VBOX_GL_FUNC(EvalCoord2fv);
646 pVtxFmt->EvalPoint1 = VBOX_GL_FUNC(EvalPoint1);
647 pVtxFmt->EvalPoint2 = VBOX_GL_FUNC(EvalPoint2);
648 pVtxFmt->FogCoordfEXT = VBOX_GL_FUNC(FogCoordfEXT);
649 pVtxFmt->FogCoordfvEXT = VBOX_GL_FUNC(FogCoordfvEXT);
650 pVtxFmt->Indexf = VBOX_GL_FUNC(Indexf);
651 pVtxFmt->Indexfv = VBOX_GL_FUNC(Indexfv);
652 pVtxFmt->Materialfv = VBOX_GL_FUNC(Materialfv);
653 pVtxFmt->MultiTexCoord1fARB = VBOX_GL_FUNC(MultiTexCoord1fARB);
654 pVtxFmt->MultiTexCoord1fvARB = VBOX_GL_FUNC(MultiTexCoord1fvARB);
655 pVtxFmt->MultiTexCoord2fARB = VBOX_GL_FUNC(MultiTexCoord2fARB);
656 pVtxFmt->MultiTexCoord2fvARB = VBOX_GL_FUNC(MultiTexCoord2fvARB);
657 pVtxFmt->MultiTexCoord3fARB = VBOX_GL_FUNC(MultiTexCoord3fARB);
658 pVtxFmt->MultiTexCoord3fvARB = VBOX_GL_FUNC(MultiTexCoord3fvARB);
659 pVtxFmt->MultiTexCoord4fARB = VBOX_GL_FUNC(MultiTexCoord4fARB);
660 pVtxFmt->MultiTexCoord4fvARB = VBOX_GL_FUNC(MultiTexCoord4fvARB);
661 pVtxFmt->Normal3f = VBOX_GL_FUNC(Normal3f);
662 pVtxFmt->Normal3fv = VBOX_GL_FUNC(Normal3fv);
663 pVtxFmt->SecondaryColor3fEXT = VBOX_GL_FUNC(SecondaryColor3fEXT);
664 pVtxFmt->SecondaryColor3fvEXT = VBOX_GL_FUNC(SecondaryColor3fvEXT);
665 pVtxFmt->TexCoord1f = VBOX_GL_FUNC(TexCoord1f);
666 pVtxFmt->TexCoord1fv = VBOX_GL_FUNC(TexCoord1fv);
667 pVtxFmt->TexCoord2f = VBOX_GL_FUNC(TexCoord2f);
668 pVtxFmt->TexCoord2fv = VBOX_GL_FUNC(TexCoord2fv);
669 pVtxFmt->TexCoord3f = VBOX_GL_FUNC(TexCoord3f);
670 pVtxFmt->TexCoord3fv = VBOX_GL_FUNC(TexCoord3fv);
671 pVtxFmt->TexCoord4f = VBOX_GL_FUNC(TexCoord4f);
672 pVtxFmt->TexCoord4fv = VBOX_GL_FUNC(TexCoord4fv);
673 pVtxFmt->Vertex2f = VBOX_GL_FUNC(Vertex2f);
674 pVtxFmt->Vertex2fv = VBOX_GL_FUNC(Vertex2fv);
675 pVtxFmt->Vertex3f = VBOX_GL_FUNC(Vertex3f);
676 pVtxFmt->Vertex3fv = VBOX_GL_FUNC(Vertex3fv);
677 pVtxFmt->Vertex4f = VBOX_GL_FUNC(Vertex4f);
678 pVtxFmt->Vertex4fv = VBOX_GL_FUNC(Vertex4fv);
679 pVtxFmt->VertexAttrib1fNV = VBOX_GL_FUNC(VertexAttrib1fARB);
680 pVtxFmt->VertexAttrib1fvNV = VBOX_GL_FUNC(VertexAttrib1fvARB);
681 pVtxFmt->VertexAttrib2fNV = VBOX_GL_FUNC(VertexAttrib2fARB);
682 pVtxFmt->VertexAttrib2fvNV = VBOX_GL_FUNC(VertexAttrib2fvARB);
683 pVtxFmt->VertexAttrib3fNV = VBOX_GL_FUNC(VertexAttrib3fARB);
684 pVtxFmt->VertexAttrib3fvNV = VBOX_GL_FUNC(VertexAttrib3fvARB);
685 pVtxFmt->VertexAttrib4fNV = VBOX_GL_FUNC(VertexAttrib4fARB);
686 pVtxFmt->VertexAttrib4fvNV = VBOX_GL_FUNC(VertexAttrib4fvARB);
687 pVtxFmt->VertexAttrib1fARB = VBOX_GL_FUNC(VertexAttrib1fARB);
688 pVtxFmt->VertexAttrib1fvARB = VBOX_GL_FUNC(VertexAttrib1fvARB);
689 pVtxFmt->VertexAttrib2fARB = VBOX_GL_FUNC(VertexAttrib2fARB);
690 pVtxFmt->VertexAttrib2fvARB = VBOX_GL_FUNC(VertexAttrib2fvARB);
691 pVtxFmt->VertexAttrib3fARB = VBOX_GL_FUNC(VertexAttrib3fARB);
692 pVtxFmt->VertexAttrib3fvARB = VBOX_GL_FUNC(VertexAttrib3fvARB);
693 pVtxFmt->VertexAttrib4fARB = VBOX_GL_FUNC(VertexAttrib4fARB);
694 pVtxFmt->VertexAttrib4fvARB = VBOX_GL_FUNC(VertexAttrib4fvARB);
695
696 pVtxFmt->EvalMesh1 = VBOX_GL_FUNC(EvalMesh1);
697 pVtxFmt->EvalMesh2 = VBOX_GL_FUNC(EvalMesh2);
698 pVtxFmt->Rectf = VBOX_GL_FUNC(Rectf);
699
700 pVtxFmt->DrawArrays = VBOX_GL_FUNC(DrawArrays);
701 pVtxFmt->DrawElements = VBOX_GL_FUNC(DrawElements);
702 pVtxFmt->DrawRangeElements = VBOX_GL_FUNC(DrawRangeElements);
703}
704#undef VBOX_GL_FUNC
705
706static void
707vboxdriExtSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
708 unsigned long long offset, GLint depth, GLuint pitch)
709{
710}
711
712
713static void
714vboxdriExtSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
715{
716}
717
718/** @todo not sure we need it from start*/
719static const __DRItexOffsetExtension vboxdriTexOffsetExtension = {
720 { __DRI_TEX_OFFSET },
721 vboxdriExtSetTexOffset,
722};
723
724/* This DRI extension is required to support EXT_texture_from_pixmap,
725 * which in turn is required by compiz.
726 */
727static const __DRItexBufferExtension vboxdriTexBufferExtension = {
728 { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION },
729 vboxdriExtSetTexBuffer,
730};
731
732/* List of DRI extensions supported by VBox DRI driver */
733static const __DRIextension *vboxdriExtensions[] = {
734 &vboxdriTexOffsetExtension.base,
735 &vboxdriTexBufferExtension.base,
736 NULL
737};
738
739static __GLcontextModes *vboxdriFillInModes(unsigned pixel_bits,
740 unsigned depth_bits,
741 unsigned stencil_bits,
742 GLboolean have_back_buffer)
743{
744 unsigned deep = (depth_bits > 17);
745
746 /* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy
747 * enough to add support. Basically, if a context is created with an
748 * fbconfig where the swap method is GLX_SWAP_COPY_OML, pageflipping
749 * will never be used.
750 */
751
752 static const GLenum db_modes[2] = { GLX_NONE, GLX_SWAP_UNDEFINED_OML };
753 uint8_t depth_bits_array[4];
754 uint8_t stencil_bits_array[4];
755 if(deep) {
756 depth_bits_array[0] = 0;
757 depth_bits_array[1] = 24;
758 stencil_bits_array[0] = 0;
759 stencil_bits_array[1] = 8;
760 } else {
761 depth_bits_array[0] = depth_bits;
762 depth_bits_array[1] = 0;
763 depth_bits_array[2] = depth_bits;
764 depth_bits_array[3] = 0;
765 stencil_bits_array[0] = 0;
766 stencil_bits_array[1] = 0;
767 stencil_bits_array[2] = 8;
768 stencil_bits_array[3] = 8;
769 }
770
771 return driCreateConfigs(
772 deep ? GL_RGBA : GL_RGB,
773 deep ? GL_UNSIGNED_INT_8_8_8_8 : GL_UNSIGNED_SHORT_5_6_5,
774 depth_bits_array,
775 stencil_bits_array,
776 deep ? 2 : 4,
777 db_modes, 2);
778}
779
780/**
781 * This is the driver specific part of the createNewScreen entry point.
782 * Called when using legacy DRI.
783 *
784 * return the __GLcontextModes supported by this driver
785 */
786static const __DRIconfig **vboxdriInitScreen(__DRIscreenPrivate *psp)
787{
788 static const __DRIversion ddx_expected = { 1, 1, 0 };
789 static const __DRIversion dri_expected = { 4, 0, 0 };
790 static const __DRIversion drm_expected = { 1, 0, 0 };
791 //PVBoxDRI = (PVBoxDRI) psp->pDevPrivate;
792
793 /* Initialise our call table in chromium. */
794 if (!stubInit())
795 {
796 crDebug("vboxdriInitScreen: stubInit failed");
797 return NULL;
798 }
799
800 if ( ! driCheckDriDdxDrmVersions2( "tdfx",
801 &psp->dri_version, & dri_expected,
802 &psp->ddx_version, & ddx_expected,
803 &psp->drm_version, & drm_expected ) )
804 return NULL;
805
806 /* Calling driInitExtensions here, with a NULL context pointer,
807 * does not actually enable the extensions. It just makes sure
808 * that all the dispatch offsets for all the extensions that
809 * *might* be enables are known. This is needed because the
810 * dispatch offsets need to be known when _mesa_context_create is
811 * called, but we can't enable the extensions until we have a
812 * context pointer.
813 *
814 * Hello chicken. Hello egg. How are you two today?
815 */
816 vboxdriInitExtensions(NULL);
817
818 /** @todo check size of DRIRec (passed from X.Org driver), allocate private
819 * structure if necessary, parse options if necessary, map VRAM if
820 * necessary. */
821 psp->extensions = vboxdriExtensions;
822
823 /* Initialise VtxFmt call table. */
824 vboxdriInitTnlVtxFmt(&vboxdriTnlVtxFmt);
825
826 /*return (const __DRIconfig **)
827 vboxdriFillInModes(psp, dri_priv->cpp * 8,
828 (dri_priv->cpp == 2) ? 16 : 24,
829 (dri_priv->cpp == 2) ? 0 : 8, 1);*/
830
831 /** @todo This should depend on what the host can do, not the guest.
832 * However, we will probably want to discover that in the X.Org driver,
833 * not here. */
834 return (const __DRIconfig **) vboxdriFillInModes(psp, 24, 24, 8, 1);
835}
836
837static void
838vboxdriDestroyScreen(__DRIscreenPrivate * sPriv)
839{
840 crDebug("vboxdriDestroyScreen");
841#if 0 /* From the tdfx driver */
842 /* free all option information */
843 driDestroyOptionInfo (&sPriv->private->optionCache);
844 FREE(sPriv->private);
845 sPriv->private = NULL;
846#endif
847}
848
849static GLboolean
850vboxdriCreateContext(const __GLcontextModes * mesaVis,
851 __DRIcontextPrivate * driContextPriv,
852 void *sharedContextPrivate)
853{
854 //__DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
855 struct dd_function_table functions;
856 GLcontext *ctx, *shareCtx;
857
858#if 0 /* We shouldn't need this sort of thing. */
859 XVisualInfo *vis;
860 vis->visual->visualid;
861 context->dpy = dpy;
862 context->visual = vis;
863
864 GLXContext vboxctx = glXCreateContext(dpy, mesaVis->visualID, GL_TRUE);
865#endif
866 /* We should be allocating a private context structure, where we will
867 * remember the Mesa context (ctx) among other things. The TDFX driver
868 * also saves importand information in driContextPriv in there - is this
869 * not always available to us? */
870 //driContextPriv->driverPrivate = vboxctx;
871
872 /* Initialise the default driver functions then plug in our vbox ones,
873 * which will actually replace most of the defaults. */
874 /** @todo we should also pass some information from the visual back to the
875 * host. */
876 _mesa_init_driver_functions(&functions);
877 vboxdriInitFuncs(&functions);
878
879 /* Allocate context information for Mesa. */
880 if (sharedContextPrivate)
881 shareCtx = ((tdfxContextPtr) sharedContextPrivate)->glCtx;
882 else
883 shareCtx = NULL;
884 /** @todo save ctx, or be more confident that we can don't need to. */
885 ctx = _mesa_create_context(mesaVis, shareCtx, &functions,
886 driContextPriv->driverPrivate);
887 if (!ctx)
888 {
889 crDebug("vboxdriCreateContext: _mesa_create_context failed");
890 return GL_FALSE;
891 }
892
893 /* The TDFX driver parses its configuration files here, via
894 * driParseConfigFiles. We will probably get any information via guest
895 * properties. */
896
897 /* Set various context configuration. We take these values from the
898 * TDFX driver. */
899 /** @r=Leonid, stub.spu->dispatch_table.GetIntegerv(GL_MAX_TEXTURE_UNITS_ARB,&value) etc.
900 * Those would be cached where possible, see include/state/cr_limits.h, VBoxOGLgen/packspu_get.c
901 * Note, that ctx->Const.MaxTextureImageUnits is *not* related to GL_MAX_TEXTURE_UNITS_ARB,
902 * use GL_MAX_TEXTURE_IMAGE_UNITS_ARB instead.
903 * Also, those could fail if we haven't made ctx in our stub yet.
904 */
905 ctx->Const.MaxTextureLevels = 9;
906 ctx->Const.MaxTextureUnits = 1;
907 ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
908 ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits;
909
910 /* No wide points.
911 */
912 ctx->Const.MinPointSize = 1.0;
913 ctx->Const.MinPointSizeAA = 1.0;
914 ctx->Const.MaxPointSize = 1.0;
915 ctx->Const.MaxPointSizeAA = 1.0;
916
917 /* Disable wide lines as we can't antialias them correctly in
918 * hardware.
919 */
920 /** @note That applies to the TDFX, not to us, but as I don't yet know
921 * what to use instead I am leaving the values for now. */
922 ctx->Const.MinLineWidth = 1.0;
923 ctx->Const.MinLineWidthAA = 1.0;
924 ctx->Const.MaxLineWidth = 1.0;
925 ctx->Const.MaxLineWidthAA = 1.0;
926 ctx->Const.LineWidthGranularity = 1.0;
927
928 /* Initialize the software rasterizer and helper modules - again, TDFX */
929 _swrast_CreateContext( ctx );
930 _vbo_CreateContext( ctx );
931 _tnl_CreateContext( ctx );
932 _swsetup_CreateContext( ctx );
933
934 /* Install the customized pipeline, TDFX */
935 _tnl_destroy_pipeline( ctx );
936 _tnl_install_pipeline( ctx, tdfx_pipeline );
937
938 /* Configure swrast and T&L to match hardware characteristics, TDFX */
939 _swrast_allow_pixel_fog( ctx, GL_TRUE );
940 _swrast_allow_vertex_fog( ctx, GL_FALSE );
941 _tnl_allow_pixel_fog( ctx, GL_TRUE );
942 _tnl_allow_vertex_fog( ctx, GL_FALSE );
943 /*ctx->DriverCtx = ;*/
944
945 /* This was *not* in the TDFX driver. */
946 _mesa_install_exec_vtxfmt(ctx, &vboxdriTnlVtxFmt);
947
948 vboxdriInitExtensions(ctx);
949
950 return GL_TRUE;
951}
952
953
954static void
955vboxdriDestroyContext(__DRIcontextPrivate *driContextPriv)
956{
957 // glXDestroyContext(driContextPriv->driverPrivate);
958 //_mesa_destroy_context ?
959}
960
961/**
962 * This is called when we need to set up GL rendering to a new X window.
963 */
964static GLboolean
965vboxdriCreateBuffer(__DRIscreenPrivate * driScrnPriv,
966 __DRIdrawablePrivate * driDrawPriv,
967 const __GLcontextModes * mesaVis, GLboolean isPixmap)
968{
969 return GL_FALSE;
970}
971
972static void
973vboxdriDestroyBuffer(__DRIdrawablePrivate * driDrawPriv)
974{
975}
976
977static void
978vboxdriSwapBuffers(__DRIdrawablePrivate * dPriv)
979{
980}
981
982
983GLboolean
984vboxdriMakeCurrent(__DRIcontextPrivate * driContextPriv,
985 __DRIdrawablePrivate * driDrawPriv,
986 __DRIdrawablePrivate * driReadPriv)
987{
988 return GL_FALSE;
989}
990
991GLboolean
992vboxdriUnbindContext(__DRIcontextPrivate * driContextPriv)
993{
994 return GL_TRUE;
995}
996
997
998/* This structure is used by dri_util from mesa, don't rename it! */
999DECLEXPORT(const struct __DriverAPIRec) driDriverAPI = {
1000 .InitScreen = vboxdriInitScreen,
1001 .DestroyScreen = vboxdriDestroyScreen,
1002 .CreateContext = vboxdriCreateContext,
1003 .DestroyContext = vboxdriDestroyContext,
1004 .CreateBuffer = vboxdriCreateBuffer,
1005 .DestroyBuffer = vboxdriDestroyBuffer,
1006 .SwapBuffers = vboxdriSwapBuffers,
1007 .MakeCurrent = vboxdriMakeCurrent,
1008 .UnbindContext = vboxdriUnbindContext,
1009 .GetSwapInfo = NULL,
1010 .WaitForMSC = NULL,
1011 .WaitForSBC = NULL,
1012 .SwapBuffersMSC = NULL,
1013 .CopySubBuffer = NULL,
1014 .GetDrawableMSC = NULL,
1015 .InitScreen2 = NULL
1016};
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