1 | /** @file
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2 | *
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3 | * VBoxGuestLib - A support library for VirtualBox guest additions:
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4 | * Physical memory heap
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5 | */
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6 |
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7 | /*
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8 | * Copyright (C) 2006-2007 innotek GmbH
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9 | *
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10 | * This file is part of VirtualBox Open Source Edition (OSE), as
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11 | * available from http://www.virtualbox.org. This file is free software;
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12 | * you can redistribute it and/or modify it under the terms of the GNU
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13 | * General Public License (GPL) as published by the Free Software
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14 | * Foundation, in version 2 as it comes in the "COPYING" file of the
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15 | * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
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16 | * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
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17 | */
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18 |
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19 | #include <VBox/VBoxGuestLib.h>
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20 | #include "VBGLInternal.h"
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21 |
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22 | #include <iprt/assert.h>
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23 | #include <iprt/semaphore.h>
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24 | #include <iprt/alloc.h>
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25 |
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26 | /* Physical memory heap consists of double linked list
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27 | * of chunks. Memory blocks are allocated inside these chunks
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28 | * and are members of Allocated and Free double linked lists.
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29 | *
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30 | * When allocating a block, we search in Free linked
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31 | * list for a suitable free block. If there is no such block,
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32 | * a new chunk is allocated and the new block is taken from
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33 | * the new chunk as the only chunk-sized free block.
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34 | * Allocated block is excluded from the Free list and goes to
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35 | * Alloc list.
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36 | *
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37 | * When freeing block, we check the pointer and then
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38 | * exclude block from Alloc list and move it to free list.
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39 | *
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40 | * For each chunk we maintain the allocated blocks counter.
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41 | * if 2 (or more) entire chunks are free they are immediately
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42 | * deallocated, so we always have at most 1 free chunk.
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43 | *
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44 | * When freeing blocks, two subsequent free blocks are always
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45 | * merged together. Current implementation merges blocks only
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46 | * when there is a block after the just freed one.
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47 | *
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48 | */
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49 |
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50 | #define VBGL_PH_ASSERT AssertRelease
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51 | #define VBGL_PH_ASSERTMsg AssertReleaseMsg
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52 |
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53 | // #define DUMPHEAP
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54 |
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55 | #ifdef DUMPHEAP
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56 | #define VBGL_PH_dprintf(a) AssertMsg2 a
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57 | #else
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58 | #define VBGL_PH_dprintf(a)
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59 | #endif
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60 |
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61 | /* Heap block signature */
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62 | #define VBGL_PH_BLOCKSIGNATURE (0xADDBBBBB)
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63 |
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64 |
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65 | /* Heap chunk signarure */
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66 | #define VBGL_PH_CHUNKSIGNATURE (0xADDCCCCC)
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67 | /* Heap chunk allocation unit */
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68 | #define VBGL_PH_CHUNKSIZE (0x10000)
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69 |
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70 | /* Heap block bit flags */
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71 | #define VBGL_PH_BF_ALLOCATED (0x1)
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72 |
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73 | struct _VBGLPHYSHEAPBLOCK
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74 | {
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75 | uint32_t u32Signature;
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76 |
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77 | /* Size of user data in the block. Does not include the block header. */
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78 | uint32_t cbDataSize;
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79 |
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80 | uint32_t fu32Flags;
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81 |
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82 | struct _VBGLPHYSHEAPBLOCK *pNext;
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83 | struct _VBGLPHYSHEAPBLOCK *pPrev;
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84 |
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85 | struct _VBGLPHYSHEAPCHUNK *pChunk;
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86 | };
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87 |
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88 | struct _VBGLPHYSHEAPCHUNK
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89 | {
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90 | uint32_t u32Signature;
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91 |
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92 | /* Size of the the chunk. Includes the chunk header. */
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93 | uint32_t cbSize;
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94 |
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95 | /* Physical address of the chunk */
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96 | RTCCPHYS physAddr;
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97 |
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98 | /* Number of allocated blocks in the chunk */
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99 | int32_t cAllocatedBlocks;
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100 |
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101 | struct _VBGLPHYSHEAPCHUNK *pNext;
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102 | struct _VBGLPHYSHEAPCHUNK *pPrev;
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103 | };
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104 |
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105 |
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106 | #ifndef DUMPHEAP
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107 | #define dumpheap(a)
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108 | #else
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109 | void dumpheap (char *point)
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110 | {
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111 | VBGL_PH_dprintf(("VBGL_PH dump at '%s'\n", point));
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112 |
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113 | VBGL_PH_dprintf(("Chunks:\n"));
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114 |
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115 | VBGLPHYSHEAPCHUNK *pChunk = g_vbgldata.pChunkHead;
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116 |
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117 | while (pChunk)
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118 | {
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119 | VBGL_PH_dprintf(("%p: pNext = %p, pPrev = %p, sign = %08X, size = %8d, allocated = %8d, phys = %08X\n",
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120 | pChunk, pChunk->pNext, pChunk->pPrev, pChunk->u32Signature, pChunk->cbSize, pChunk->cAllocatedBlocks, pChunk->physAddr));
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121 |
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122 | pChunk = pChunk->pNext;
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123 | }
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124 |
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125 | VBGL_PH_dprintf(("Allocated blocks:\n"));
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126 |
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127 | VBGLPHYSHEAPBLOCK *pBlock = g_vbgldata.pAllocBlocksHead;
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128 |
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129 | while (pBlock)
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130 | {
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131 | VBGL_PH_dprintf(("%p: pNext = %p, pPrev = %p, sign = %08X, size = %8d, flags = %08X, pChunk = %p\n",
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132 | pBlock, pBlock->pNext, pBlock->pPrev, pBlock->u32Signature, pBlock->cbDataSize, pBlock->fu32Flags, pBlock->pChunk));
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133 |
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134 | pBlock = pBlock->pNext;
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135 | }
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136 |
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137 | VBGL_PH_dprintf(("Free blocks:\n"));
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138 |
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139 | pBlock = g_vbgldata.pFreeBlocksHead;
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140 |
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141 | while (pBlock)
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142 | {
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143 | VBGL_PH_dprintf(("%p: pNext = %p, pPrev = %p, sign = %08X, size = %8d, flags = %08X, pChunk = %p\n",
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144 | pBlock, pBlock->pNext, pBlock->pPrev, pBlock->u32Signature, pBlock->cbDataSize, pBlock->fu32Flags, pBlock->pChunk));
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145 |
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146 | pBlock = pBlock->pNext;
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147 | }
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148 |
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149 | VBGL_PH_dprintf(("VBGL_PH dump at '%s' done\n", point));
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150 | }
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151 | #endif
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152 |
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153 |
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154 | DECLINLINE(void *) vbglPhysHeapBlock2Data (VBGLPHYSHEAPBLOCK *pBlock)
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155 | {
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156 | return (void *)(pBlock? (char *)pBlock + sizeof (VBGLPHYSHEAPBLOCK): NULL);
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157 | }
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158 |
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159 | DECLINLINE(VBGLPHYSHEAPBLOCK *) vbglPhysHeapData2Block (void *p)
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160 | {
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161 | VBGLPHYSHEAPBLOCK *pBlock = (VBGLPHYSHEAPBLOCK *)(p? (char *)p - sizeof (VBGLPHYSHEAPBLOCK): NULL);
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162 |
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163 | VBGL_PH_ASSERTMsg(pBlock == NULL || pBlock->u32Signature == VBGL_PH_BLOCKSIGNATURE,
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164 | ("pBlock->u32Signature = %08X\n", pBlock->u32Signature));
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165 |
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166 | return pBlock;
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167 | }
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168 |
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169 | DECLINLINE(int) vbglPhysHeapEnter (void)
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170 | {
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171 | int rc = RTSemFastMutexRequest(g_vbgldata.mutexHeap);
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172 |
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173 | VBGL_PH_ASSERTMsg(VBOX_SUCCESS(rc),
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174 | ("Failed to request heap mutex, rc = %Vrc\n", rc));
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175 |
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176 | return rc;
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177 | }
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178 |
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179 | DECLINLINE(void) vbglPhysHeapLeave (void)
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180 | {
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181 | RTSemFastMutexRelease(g_vbgldata.mutexHeap);
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182 | }
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183 |
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184 |
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185 | static void vbglPhysHeapInitBlock (VBGLPHYSHEAPBLOCK *pBlock, VBGLPHYSHEAPCHUNK *pChunk, uint32_t cbDataSize)
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186 | {
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187 | VBGL_PH_ASSERT(pBlock != NULL);
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188 | VBGL_PH_ASSERT(pChunk != NULL);
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189 |
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190 | pBlock->u32Signature = VBGL_PH_BLOCKSIGNATURE;
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191 | pBlock->cbDataSize = cbDataSize;
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192 | pBlock->fu32Flags = 0;
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193 | pBlock->pNext = NULL;
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194 | pBlock->pPrev = NULL;
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195 | pBlock->pChunk = pChunk;
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196 | }
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197 |
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198 |
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199 | static void vbglPhysHeapInsertBlock (VBGLPHYSHEAPBLOCK *pInsertAfter, VBGLPHYSHEAPBLOCK *pBlock)
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200 | {
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201 | VBGL_PH_ASSERTMsg(pBlock->pNext == NULL,
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202 | ("pBlock->pNext = %p\n", pBlock->pNext));
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203 | VBGL_PH_ASSERTMsg(pBlock->pPrev == NULL,
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204 | ("pBlock->pPrev = %p\n", pBlock->pPrev));
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205 |
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206 | if (pInsertAfter)
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207 | {
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208 | pBlock->pNext = pInsertAfter->pNext;
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209 | pBlock->pPrev = pInsertAfter;
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210 |
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211 | if (pInsertAfter->pNext)
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212 | {
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213 | pInsertAfter->pNext->pPrev = pBlock;
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214 | }
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215 |
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216 | pInsertAfter->pNext = pBlock;
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217 | }
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218 | else
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219 | {
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220 | /* inserting to head of list */
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221 | pBlock->pPrev = NULL;
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222 |
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223 | if (pBlock->fu32Flags & VBGL_PH_BF_ALLOCATED)
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224 | {
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225 | pBlock->pNext = g_vbgldata.pAllocBlocksHead;
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226 |
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227 | if (g_vbgldata.pAllocBlocksHead)
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228 | {
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229 | g_vbgldata.pAllocBlocksHead->pPrev = pBlock;
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230 | }
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231 |
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232 | g_vbgldata.pAllocBlocksHead = pBlock;
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233 | }
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234 | else
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235 | {
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236 | pBlock->pNext = g_vbgldata.pFreeBlocksHead;
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237 |
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238 | if (g_vbgldata.pFreeBlocksHead)
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239 | {
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240 | g_vbgldata.pFreeBlocksHead->pPrev = pBlock;
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241 | }
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242 |
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243 | g_vbgldata.pFreeBlocksHead = pBlock;
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244 | }
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245 | }
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246 | }
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247 |
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248 | static void vbglPhysHeapExcludeBlock (VBGLPHYSHEAPBLOCK *pBlock)
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249 | {
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250 | if (pBlock->pNext)
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251 | {
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252 | pBlock->pNext->pPrev = pBlock->pPrev;
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253 | }
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254 | else
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255 | {
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256 | /* this is tail of list but we do not maintain tails of block lists.
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257 | * so do nothing.
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258 | */
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259 | ;
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260 | }
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261 |
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262 | if (pBlock->pPrev)
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263 | {
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264 | pBlock->pPrev->pNext = pBlock->pNext;
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265 | }
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266 | else
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267 | {
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268 | /* this is head of list but we do not maintain tails of block lists. */
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269 | if (pBlock->fu32Flags & VBGL_PH_BF_ALLOCATED)
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270 | {
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271 | g_vbgldata.pAllocBlocksHead = pBlock->pNext;
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272 | }
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273 | else
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274 | {
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275 | g_vbgldata.pFreeBlocksHead = pBlock->pNext;
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276 | }
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277 | }
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278 |
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279 | pBlock->pNext = NULL;
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280 | pBlock->pPrev = NULL;
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281 | }
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282 |
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283 | static VBGLPHYSHEAPBLOCK *vbglPhysHeapChunkAlloc (uint32_t cbSize)
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284 | {
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285 | RTCCPHYS physAddr;
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286 | VBGLPHYSHEAPCHUNK *pChunk;
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287 | VBGLPHYSHEAPBLOCK *pBlock;
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288 | VBGL_PH_dprintf(("Allocating new chunk of size %d\n", cbSize));
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289 |
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290 | /* Compute chunk size to allocate */
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291 | if (cbSize < VBGL_PH_CHUNKSIZE)
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292 | {
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293 | /* Includes case of block size 0 during initialization */
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294 | cbSize = VBGL_PH_CHUNKSIZE;
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295 | }
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296 | else
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297 | {
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298 | /* Round up to next chunk size, which must be power of 2 */
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299 | cbSize = (cbSize + (VBGL_PH_CHUNKSIZE - 1)) & ~(VBGL_PH_CHUNKSIZE - 1);
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300 | }
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301 |
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302 | physAddr = 0;
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303 | pChunk = (VBGLPHYSHEAPCHUNK *)RTMemContAlloc (&physAddr, cbSize);
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304 |
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305 | if (!pChunk)
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306 | {
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307 | return NULL;
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308 | }
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309 |
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310 | pChunk->u32Signature = VBGL_PH_CHUNKSIGNATURE;
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311 | pChunk->cbSize = cbSize;
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312 | pChunk->physAddr = physAddr;
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313 | pChunk->cAllocatedBlocks = 0;
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314 | pChunk->pNext = g_vbgldata.pChunkHead;
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315 | pChunk->pPrev = NULL;
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316 |
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317 | /* Initialize the free block, which now occupies entire chunk. */
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318 | pBlock = (VBGLPHYSHEAPBLOCK *)((char *)pChunk + sizeof (VBGLPHYSHEAPCHUNK));
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319 |
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320 | vbglPhysHeapInitBlock (pBlock, pChunk, cbSize - sizeof (VBGLPHYSHEAPCHUNK) - sizeof (VBGLPHYSHEAPBLOCK));
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321 |
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322 | vbglPhysHeapInsertBlock (NULL, pBlock);
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323 |
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324 | g_vbgldata.pChunkHead = pChunk;
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325 |
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326 | VBGL_PH_dprintf(("Allocated chunk %p, block = %p size=%x\n", pChunk, pBlock, cbSize));
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327 |
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328 | return pBlock;
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329 | }
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330 |
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331 |
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332 | void vbglPhysHeapChunkDelete (VBGLPHYSHEAPCHUNK *pChunk)
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333 | {
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334 | char *p;
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335 | VBGL_PH_ASSERT(pChunk != NULL);
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336 | VBGL_PH_ASSERTMsg(pChunk->u32Signature == VBGL_PH_CHUNKSIGNATURE,
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337 | ("pChunk->u32Signature = %08X\n", pChunk->u32Signature));
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338 |
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339 | VBGL_PH_dprintf(("Deleting chunk %p size %x\n", pChunk, pChunk->cbSize));
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340 |
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341 | /* first scan the chunk and exclude all blocks from lists */
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342 |
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343 | p = (char *)pChunk + sizeof (VBGLPHYSHEAPCHUNK);
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344 |
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345 | while (p < (char *)pChunk + pChunk->cbSize)
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346 | {
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347 | VBGLPHYSHEAPBLOCK *pBlock = (VBGLPHYSHEAPBLOCK *)p;
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348 |
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349 | p += pBlock->cbDataSize + sizeof (VBGLPHYSHEAPBLOCK);
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350 |
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351 | vbglPhysHeapExcludeBlock (pBlock);
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352 | }
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353 |
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354 | VBGL_PH_ASSERTMsg(p == (char *)pChunk + pChunk->cbSize,
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355 | ("p = %p, (char *)pChunk + pChunk->cbSize = %p, pChunk->cbSize = %08X\n",
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356 | p, (char *)pChunk + pChunk->cbSize, pChunk->cbSize));
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357 |
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358 | /* Exclude chunk from the chunk list */
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359 | if (pChunk->pNext)
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360 | {
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361 | pChunk->pNext->pPrev = pChunk->pPrev;
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362 | }
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363 | else
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364 | {
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365 | /* we do not maintain tail */
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366 | ;
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367 | }
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368 |
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369 | if (pChunk->pPrev)
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370 | {
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371 | pChunk->pPrev->pNext = pChunk->pNext;
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372 | }
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373 | else
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374 | {
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375 | /* the chunk was head */
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376 | g_vbgldata.pChunkHead = pChunk->pNext;
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377 | }
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378 |
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379 | RTMemContFree (pChunk, pChunk->cbSize);
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380 | }
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381 |
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382 |
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383 | DECLVBGL(void *) VbglPhysHeapAlloc (uint32_t cbSize)
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384 | {
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385 | VBGLPHYSHEAPBLOCK *pBlock, *iter;
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386 | int rc = vbglPhysHeapEnter ();
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387 |
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388 | if (VBOX_FAILURE(rc))
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389 | return NULL;
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390 |
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391 | dumpheap ("pre alloc");
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392 |
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393 | pBlock = NULL;
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394 |
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395 | /* If there are free blocks in the heap, look at them. */
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396 | iter = g_vbgldata.pFreeBlocksHead;
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397 |
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398 | /* There will be not many blocks in the heap, so
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399 | * linear search would be fast enough.
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400 | */
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401 |
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402 | while (iter)
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403 | {
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404 | if (iter->cbDataSize == cbSize)
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405 | {
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406 | /* exact match */
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407 | pBlock = iter;
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408 | break;
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409 | }
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410 |
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411 | /* Looking for a free block with nearest size */
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412 | if (iter->cbDataSize > cbSize)
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413 | {
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414 | if (pBlock)
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415 | {
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416 | if (iter->cbDataSize < pBlock->cbDataSize)
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417 | {
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418 | pBlock = iter;
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419 | }
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420 | }
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421 | else
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422 | {
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423 | pBlock = iter;
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424 | }
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425 | }
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426 |
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427 | iter = iter->pNext;
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428 | }
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429 |
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430 | if (!pBlock)
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431 | {
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432 | /* No free blocks, allocate a new chunk,
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433 | * the only free block of the chunk will
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434 | * be returned.
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435 | */
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436 | pBlock = vbglPhysHeapChunkAlloc (cbSize);
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437 | }
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438 |
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439 | if (pBlock)
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440 | {
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441 | VBGL_PH_ASSERTMsg(pBlock->u32Signature == VBGL_PH_BLOCKSIGNATURE,
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442 | ("pBlock = %p, pBlock->u32Signature = %08X\n", pBlock, pBlock->u32Signature));
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443 | VBGL_PH_ASSERTMsg((pBlock->fu32Flags & VBGL_PH_BF_ALLOCATED) == 0,
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444 | ("pBlock = %p, pBlock->fu32Flags = %08X\n", pBlock, pBlock->fu32Flags));
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445 |
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446 | /* We have a free block, either found or allocated. */
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447 |
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448 | if (pBlock->cbDataSize > 2*(cbSize + sizeof (VBGLPHYSHEAPBLOCK)))
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449 | {
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450 | /* Data will occupy less than a half of the block,
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451 | * the block should be split.
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452 | */
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453 | iter = (VBGLPHYSHEAPBLOCK *)((char *)pBlock + sizeof (VBGLPHYSHEAPBLOCK) + cbSize);
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454 |
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455 | /* Init the new 'iter' block, initialized blocks are always marked as free. */
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456 | vbglPhysHeapInitBlock (iter, pBlock->pChunk, pBlock->cbDataSize - cbSize - sizeof (VBGLPHYSHEAPBLOCK));
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457 |
|
---|
458 | pBlock->cbDataSize = cbSize;
|
---|
459 |
|
---|
460 | /* Insert the new 'iter' block after the 'pBlock' in the free list */
|
---|
461 | vbglPhysHeapInsertBlock (pBlock, iter);
|
---|
462 | }
|
---|
463 |
|
---|
464 | /* Exclude pBlock from free list */
|
---|
465 | vbglPhysHeapExcludeBlock (pBlock);
|
---|
466 |
|
---|
467 | /* Mark as allocated */
|
---|
468 | pBlock->fu32Flags |= VBGL_PH_BF_ALLOCATED;
|
---|
469 |
|
---|
470 | /* Insert to allocated list */
|
---|
471 | vbglPhysHeapInsertBlock (NULL, pBlock);
|
---|
472 |
|
---|
473 | /* Adjust the chunk allocated blocks counter */
|
---|
474 | pBlock->pChunk->cAllocatedBlocks++;
|
---|
475 | }
|
---|
476 |
|
---|
477 | dumpheap ("post alloc");
|
---|
478 |
|
---|
479 | vbglPhysHeapLeave ();
|
---|
480 | VBGL_PH_dprintf(("VbglPhysHeapAlloc %x size %x\n", vbglPhysHeapBlock2Data (pBlock), pBlock->cbDataSize));
|
---|
481 |
|
---|
482 | return vbglPhysHeapBlock2Data (pBlock);
|
---|
483 | }
|
---|
484 |
|
---|
485 | DECLVBGL(RTCCPHYS) VbglPhysHeapGetPhysAddr (void *p)
|
---|
486 | {
|
---|
487 | RTCCPHYS physAddr = 0;
|
---|
488 | VBGLPHYSHEAPBLOCK *pBlock = vbglPhysHeapData2Block (p);
|
---|
489 |
|
---|
490 | if (pBlock)
|
---|
491 | {
|
---|
492 | VBGL_PH_ASSERTMsg((pBlock->fu32Flags & VBGL_PH_BF_ALLOCATED) != 0,
|
---|
493 | ("pBlock = %p, pBlock->fu32Flags = %08X\n", pBlock, pBlock->fu32Flags));
|
---|
494 |
|
---|
495 | if (pBlock->fu32Flags & VBGL_PH_BF_ALLOCATED)
|
---|
496 | physAddr = pBlock->pChunk->physAddr + ((char *)p - (char *)pBlock->pChunk);
|
---|
497 | }
|
---|
498 |
|
---|
499 | return physAddr;
|
---|
500 | }
|
---|
501 |
|
---|
502 | DECLVBGL(void) VbglPhysHeapFree (void *p)
|
---|
503 | {
|
---|
504 | VBGLPHYSHEAPBLOCK *pBlock;
|
---|
505 | VBGLPHYSHEAPBLOCK *pNeighbour;
|
---|
506 |
|
---|
507 | int rc = vbglPhysHeapEnter ();
|
---|
508 | if (VBOX_FAILURE(rc))
|
---|
509 | return;
|
---|
510 |
|
---|
511 | dumpheap ("pre free");
|
---|
512 |
|
---|
513 | pBlock = vbglPhysHeapData2Block (p);
|
---|
514 |
|
---|
515 | if (!pBlock)
|
---|
516 | {
|
---|
517 | vbglPhysHeapLeave ();
|
---|
518 | return;
|
---|
519 | }
|
---|
520 |
|
---|
521 | VBGL_PH_ASSERTMsg((pBlock->fu32Flags & VBGL_PH_BF_ALLOCATED) != 0,
|
---|
522 | ("pBlock = %p, pBlock->fu32Flags = %08X\n", pBlock, pBlock->fu32Flags));
|
---|
523 |
|
---|
524 | /* Exclude from allocated list */
|
---|
525 | vbglPhysHeapExcludeBlock (pBlock);
|
---|
526 |
|
---|
527 | dumpheap ("post exclude");
|
---|
528 |
|
---|
529 | VBGL_PH_dprintf(("VbglPhysHeapFree %x size %x\n", p, pBlock->cbDataSize));
|
---|
530 |
|
---|
531 | /* Mark as free */
|
---|
532 | pBlock->fu32Flags &= ~VBGL_PH_BF_ALLOCATED;
|
---|
533 |
|
---|
534 | /* Insert to free list */
|
---|
535 | vbglPhysHeapInsertBlock (NULL, pBlock);
|
---|
536 |
|
---|
537 | dumpheap ("post insert");
|
---|
538 |
|
---|
539 | /* Adjust the chunk allocated blocks counter */
|
---|
540 | pBlock->pChunk->cAllocatedBlocks--;
|
---|
541 |
|
---|
542 | VBGL_PH_ASSERT(pBlock->pChunk->cAllocatedBlocks >= 0);
|
---|
543 |
|
---|
544 | /* Check if we can merge 2 free blocks. To simplify heap maintenance,
|
---|
545 | * we will look at block after the just freed one.
|
---|
546 | * This will not prevent us from detecting free memory chunks.
|
---|
547 | * Also in most cases blocks are deallocated in reverse allocation order
|
---|
548 | * and in that case the merging will work.
|
---|
549 | */
|
---|
550 |
|
---|
551 | pNeighbour = (VBGLPHYSHEAPBLOCK *)((char *)p + pBlock->cbDataSize);
|
---|
552 |
|
---|
553 | if ((char *)pNeighbour < (char *)pBlock->pChunk + pBlock->pChunk->cbSize
|
---|
554 | && (pNeighbour->fu32Flags & VBGL_PH_BF_ALLOCATED) == 0)
|
---|
555 | {
|
---|
556 | /* The next block is free as well. */
|
---|
557 |
|
---|
558 | /* Adjust size of current memory block */
|
---|
559 | pBlock->cbDataSize += pNeighbour->cbDataSize + sizeof (VBGLPHYSHEAPBLOCK);
|
---|
560 |
|
---|
561 | /* Exclude the next neighbour */
|
---|
562 | vbglPhysHeapExcludeBlock (pNeighbour);
|
---|
563 | }
|
---|
564 |
|
---|
565 | dumpheap ("post merge");
|
---|
566 |
|
---|
567 | /* now check if there are 2 or more free chunks */
|
---|
568 | if (pBlock->pChunk->cAllocatedBlocks == 0)
|
---|
569 | {
|
---|
570 | VBGLPHYSHEAPCHUNK *pChunk = g_vbgldata.pChunkHead;
|
---|
571 |
|
---|
572 | uint32_t u32FreeChunks = 0;
|
---|
573 |
|
---|
574 | while (pChunk)
|
---|
575 | {
|
---|
576 | if (pChunk->cAllocatedBlocks == 0)
|
---|
577 | {
|
---|
578 | u32FreeChunks++;
|
---|
579 | }
|
---|
580 |
|
---|
581 | pChunk = pChunk->pNext;
|
---|
582 | }
|
---|
583 |
|
---|
584 | if (u32FreeChunks > 1)
|
---|
585 | {
|
---|
586 | /* Delete current chunk, it will also exclude all free blocks
|
---|
587 | * remaining in the chunk from the free list, so the pBlock
|
---|
588 | * will also be invalid after this.
|
---|
589 | */
|
---|
590 | vbglPhysHeapChunkDelete (pBlock->pChunk);
|
---|
591 | }
|
---|
592 | }
|
---|
593 |
|
---|
594 | dumpheap ("post free");
|
---|
595 |
|
---|
596 | vbglPhysHeapLeave ();
|
---|
597 | }
|
---|
598 |
|
---|
599 | DECLVBGL(int) VbglPhysHeapInit (void)
|
---|
600 | {
|
---|
601 | int rc = VINF_SUCCESS;
|
---|
602 |
|
---|
603 | /* Allocate the first chunk of the heap. */
|
---|
604 | VBGLPHYSHEAPBLOCK *pBlock = vbglPhysHeapChunkAlloc (0);
|
---|
605 |
|
---|
606 | if (!pBlock)
|
---|
607 | rc = VERR_NO_MEMORY;
|
---|
608 |
|
---|
609 | RTSemFastMutexCreate(&g_vbgldata.mutexHeap);
|
---|
610 |
|
---|
611 | return rc;
|
---|
612 | }
|
---|
613 |
|
---|
614 | DECLVBGL(void) VbglPhysHeapTerminate (void)
|
---|
615 | {
|
---|
616 | while (g_vbgldata.pChunkHead)
|
---|
617 | {
|
---|
618 | vbglPhysHeapChunkDelete (g_vbgldata.pChunkHead);
|
---|
619 | }
|
---|
620 |
|
---|
621 | RTSemFastMutexDestroy(g_vbgldata.mutexHeap);
|
---|
622 | }
|
---|