1 | /*
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2 | * IWineD3DQuery implementation
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3 | *
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4 | * Copyright 2005 Oliver Stieber
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5 | * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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6 | * Copyright 2009 Henri Verbeet for CodeWeavers.
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7 | *
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8 | * This library is free software; you can redistribute it and/or
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9 | * modify it under the terms of the GNU Lesser General Public
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10 | * License as published by the Free Software Foundation; either
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11 | * version 2.1 of the License, or (at your option) any later version.
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12 | *
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13 | * This library is distributed in the hope that it will be useful,
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 | * Lesser General Public License for more details.
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17 | *
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18 | * You should have received a copy of the GNU Lesser General Public
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19 | * License along with this library; if not, write to the Free Software
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20 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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21 | */
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22 |
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23 | /*
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24 | * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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25 | * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
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26 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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27 | * a choice of LGPL license versions is made available with the language indicating
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28 | * that LGPLv2 or any later version may be used, or where a choice of which version
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29 | * of the LGPL is applied is otherwise unspecified.
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30 | */
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31 |
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32 | #include "config.h"
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33 | #include "wined3d_private.h"
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34 |
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35 | WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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36 | #define GLINFO_LOCATION (*gl_info)
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37 |
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38 | BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info)
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39 | {
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40 | return gl_info->supported[ARB_SYNC] || gl_info->supported[NV_FENCE] || gl_info->supported[APPLE_FENCE];
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41 | }
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42 |
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43 | void wined3d_event_query_destroy(struct wined3d_event_query *query)
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44 | {
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45 | if (query->context) context_free_event_query(query);
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46 | HeapFree(GetProcessHeap(), 0, query);
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47 | }
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48 |
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49 | enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device)
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50 | {
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51 | struct wined3d_context *context;
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52 | const struct wined3d_gl_info *gl_info;
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53 | enum wined3d_event_query_result ret;
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54 | BOOL fence_result;
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55 |
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56 | TRACE("(%p) : device %p\n", query, device);
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57 |
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58 | if (query->context == NULL)
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59 | {
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60 | TRACE("Query not started\n");
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61 | return WINED3D_EVENT_QUERY_NOT_STARTED;
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62 | }
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63 |
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64 | #if !defined(VBOX_WINE_WITH_SINGLE_CONTEXT) && !defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
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65 | if (!query->context->gl_info->supported[ARB_SYNC] && query->context->tid != GetCurrentThreadId())
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66 | {
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67 | WARN("Event query tested from wrong thread\n");
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68 | return WINED3D_EVENT_QUERY_WRONG_THREAD;
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69 | }
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70 | #endif
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71 |
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72 | context = context_acquire(device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
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73 | gl_info = context->gl_info;
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74 |
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75 | ENTER_GL();
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76 |
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77 | if (gl_info->supported[ARB_SYNC])
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78 | {
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79 | GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, 0, 0));
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80 | checkGLcall("glClientWaitSync");
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81 |
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82 | switch (gl_ret)
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83 | {
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84 | case GL_ALREADY_SIGNALED:
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85 | case GL_CONDITION_SATISFIED:
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86 | ret = WINED3D_EVENT_QUERY_OK;
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87 | break;
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88 |
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89 | case GL_TIMEOUT_EXPIRED:
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90 | ret = WINED3D_EVENT_QUERY_WAITING;
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91 | break;
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92 |
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93 | case GL_WAIT_FAILED:
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94 | default:
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95 | ERR("glClientWaitSync returned %#x.\n", gl_ret);
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96 | ret = WINED3D_EVENT_QUERY_ERROR;
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97 | }
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98 | }
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99 | else if (gl_info->supported[APPLE_FENCE])
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100 | {
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101 | fence_result = GL_EXTCALL(glTestFenceAPPLE(query->object.id));
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102 | checkGLcall("glTestFenceAPPLE");
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103 | if (fence_result) ret = WINED3D_EVENT_QUERY_OK;
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104 | else ret = WINED3D_EVENT_QUERY_WAITING;
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105 | }
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106 | else if (gl_info->supported[NV_FENCE])
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107 | {
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108 | fence_result = GL_EXTCALL(glTestFenceNV(query->object.id));
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109 | checkGLcall("glTestFenceNV");
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110 | if (fence_result) ret = WINED3D_EVENT_QUERY_OK;
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111 | else ret = WINED3D_EVENT_QUERY_WAITING;
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112 | }
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113 | else
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114 | {
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115 | #ifdef VBOX_WITH_WDDM
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116 | /* doing Flush (rather than Finish) should be enough since we're serialized on the host in any way */
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117 | wglFlush();
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118 | ret = WINED3D_EVENT_QUERY_OK;
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119 | #else
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120 | ERR("Event query created despite lack of GL support\n");
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121 | ret = WINED3D_EVENT_QUERY_ERROR;
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122 | #endif
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123 | }
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124 |
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125 | LEAVE_GL();
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126 |
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127 | context_release(context);
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128 | return ret;
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129 | }
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130 |
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131 | enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device)
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132 | {
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133 | struct wined3d_context *context;
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134 | const struct wined3d_gl_info *gl_info;
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135 | enum wined3d_event_query_result ret;
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136 |
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137 | TRACE("(%p)\n", query);
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138 |
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139 | if (!query->context)
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140 | {
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141 | TRACE("Query not started\n");
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142 | return WINED3D_EVENT_QUERY_NOT_STARTED;
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143 | }
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144 | gl_info = query->context->gl_info;
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145 |
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146 | if (query->context->tid != GetCurrentThreadId() && !gl_info->supported[ARB_SYNC])
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147 | {
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148 | /* A glFinish does not reliably wait for draws in other contexts. The caller has
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149 | * to find its own way to cope with the thread switch
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150 | */
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151 | #ifdef VBOX_WINE_WITH_SINGLE_CONTEXT
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152 | ERR("Event query finished from wrong thread\n");
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153 | #else
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154 | WARN("Event query finished from wrong thread\n");
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155 | #endif
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156 | return WINED3D_EVENT_QUERY_WRONG_THREAD;
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157 | }
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158 |
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159 | context = context_acquire(device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
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160 |
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161 | ENTER_GL();
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162 | if (gl_info->supported[ARB_SYNC])
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163 | {
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164 | GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, 0, ~(GLuint64)0));
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165 | checkGLcall("glClientWaitSync");
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166 |
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167 | switch (gl_ret)
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168 | {
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169 | case GL_ALREADY_SIGNALED:
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170 | case GL_CONDITION_SATISFIED:
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171 | ret = WINED3D_EVENT_QUERY_OK;
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172 | break;
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173 |
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174 | /* We don't expect a timeout for a ~584 year wait */
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175 | default:
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176 | ERR("glClientWaitSync returned %#x.\n", gl_ret);
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177 | ret = WINED3D_EVENT_QUERY_ERROR;
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178 | }
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179 | }
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180 | else if (context->gl_info->supported[APPLE_FENCE])
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181 | {
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182 | GL_EXTCALL(glFinishFenceAPPLE(query->object.id));
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183 | checkGLcall("glFinishFenceAPPLE");
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184 | ret = WINED3D_EVENT_QUERY_OK;
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185 | }
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186 | else if (context->gl_info->supported[NV_FENCE])
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187 | {
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188 | GL_EXTCALL(glFinishFenceNV(query->object.id));
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189 | checkGLcall("glFinishFenceNV");
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190 | ret = WINED3D_EVENT_QUERY_OK;
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191 | }
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192 | else
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193 | {
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194 | ERR("Event query created without GL support\n");
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195 | ret = WINED3D_EVENT_QUERY_ERROR;
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196 | }
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197 | LEAVE_GL();
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198 |
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199 | context_release(context);
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200 | return ret;
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201 | }
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202 |
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203 | void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device)
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204 | {
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205 | const struct wined3d_gl_info *gl_info;
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206 | struct wined3d_context *context;
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207 |
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208 | if (query->context)
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209 | {
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210 | if (!query->context->gl_info->supported[ARB_SYNC] && query->context->tid != GetCurrentThreadId())
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211 | {
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212 | #ifdef VBOX_WINE_WITH_SINGLE_CONTEXT
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213 | ERR("unexpected\n");
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214 | #endif
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215 | context_free_event_query(query);
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216 | context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
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217 | context_alloc_event_query(context, query);
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218 | }
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219 | else
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220 | {
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221 | context = context_acquire(device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
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222 | }
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223 | }
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224 | else
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225 | {
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226 | context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
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227 | context_alloc_event_query(context, query);
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228 | }
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229 |
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230 | gl_info = context->gl_info;
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231 |
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232 | ENTER_GL();
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233 |
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234 | if (gl_info->supported[ARB_SYNC])
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235 | {
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236 | if (query->object.sync) GL_EXTCALL(glDeleteSync(query->object.sync));
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237 | checkGLcall("glDeleteSync");
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238 | query->object.sync = GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
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239 | checkGLcall("glFenceSync");
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240 | }
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241 | else if (gl_info->supported[APPLE_FENCE])
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242 | {
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243 | GL_EXTCALL(glSetFenceAPPLE(query->object.id));
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244 | checkGLcall("glSetFenceAPPLE");
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245 | }
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246 | else if (gl_info->supported[NV_FENCE])
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247 | {
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248 | GL_EXTCALL(glSetFenceNV(query->object.id, GL_ALL_COMPLETED_NV));
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249 | checkGLcall("glSetFenceNV");
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250 | }
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251 |
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252 | LEAVE_GL();
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253 |
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254 | context_release(context);
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255 | }
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256 |
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257 | /*
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258 | * Occlusion Queries:
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259 | * http://www.gris.uni-tuebingen.de/~bartz/Publications/paper/hww98.pdf
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260 | * http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt
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261 | */
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262 |
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263 | /* *******************************************
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264 | IWineD3DQuery IUnknown parts follow
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265 | ******************************************* */
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266 | static HRESULT WINAPI IWineD3DQueryImpl_QueryInterface(IWineD3DQuery *iface, REFIID riid, LPVOID *ppobj)
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267 | {
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268 | IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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269 | TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
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270 | if (IsEqualGUID(riid, &IID_IUnknown)
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271 | || IsEqualGUID(riid, &IID_IWineD3DBase)
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272 | || IsEqualGUID(riid, &IID_IWineD3DQuery)) {
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273 | IUnknown_AddRef(iface);
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274 | *ppobj = This;
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275 | return S_OK;
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276 | }
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277 | *ppobj = NULL;
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278 | return E_NOINTERFACE;
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279 | }
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280 |
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281 | static ULONG WINAPI IWineD3DQueryImpl_AddRef(IWineD3DQuery *iface) {
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282 | IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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283 | TRACE("(%p) : AddRef increasing from %d\n", This, This->ref);
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284 | return InterlockedIncrement(&This->ref);
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285 | }
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286 |
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287 | static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) {
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288 | IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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289 | ULONG ref;
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290 | TRACE("(%p) : Releasing from %d\n", This, This->ref);
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291 | ref = InterlockedDecrement(&This->ref);
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292 | if (ref == 0) {
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293 | /* Queries are specific to the GL context that created them. Not
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294 | * deleting the query will obviously leak it, but that's still better
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295 | * than potentially deleting a different query with the same id in this
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296 | * context, and (still) leaking the actual query. */
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297 | if (This->type == WINED3DQUERYTYPE_EVENT)
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298 | {
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299 | struct wined3d_event_query *query = This->extendedData;
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300 | if (query) wined3d_event_query_destroy(query);
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301 | }
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302 | else if (This->type == WINED3DQUERYTYPE_OCCLUSION)
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303 | {
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304 | struct wined3d_occlusion_query *query = This->extendedData;
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305 |
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306 | if (query->context) context_free_occlusion_query(query);
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307 | HeapFree(GetProcessHeap(), 0, This->extendedData);
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308 | }
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309 |
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310 | HeapFree(GetProcessHeap(), 0, This);
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311 | }
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312 | return ref;
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313 | }
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314 |
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315 | /* *******************************************
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316 | IWineD3DQuery IWineD3DQuery parts follow
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317 | ******************************************* */
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318 | static HRESULT WINAPI IWineD3DQueryImpl_GetParent(IWineD3DQuery *iface, IUnknown **parent)
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319 | {
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320 | TRACE("iface %p, parent %p.\n", iface, parent);
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321 |
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322 | *parent = (IUnknown *)parent;
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323 | IUnknown_AddRef(*parent);
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324 |
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325 | TRACE("Returning %p.\n", *parent);
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326 |
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327 | return WINED3D_OK;
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328 | }
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329 |
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330 | static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
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331 | IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
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332 | struct wined3d_occlusion_query *query = This->extendedData;
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333 | IWineD3DDeviceImpl *device = This->device;
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334 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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335 | struct wined3d_context *context;
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336 | DWORD* data = pData;
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337 | GLuint available;
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338 | GLuint samples;
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339 | HRESULT res;
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340 |
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341 | TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
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342 |
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343 | if (!query->context) This->state = QUERY_CREATED;
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344 |
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345 | if (This->state == QUERY_CREATED)
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346 | {
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347 | /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */
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348 | TRACE("Query wasn't yet started, returning S_OK\n");
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349 | if(data) *data = 0;
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350 | return S_OK;
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351 | }
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352 |
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353 | if (This->state == QUERY_BUILDING)
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354 | {
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355 | /* Msdn says this returns an error, but our tests show that S_FALSE is returned */
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356 | TRACE("Query is building, returning S_FALSE\n");
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357 | return S_FALSE;
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358 | }
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359 |
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360 | if (!gl_info->supported[ARB_OCCLUSION_QUERY])
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361 | {
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362 | WARN("(%p) : Occlusion queries not supported. Returning 1.\n", This);
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363 | *data = 1;
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364 | return S_OK;
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365 | }
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366 |
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367 | if (query->context->tid != GetCurrentThreadId())
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368 | {
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369 | FIXME("%p Wrong thread, returning 1.\n", This);
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370 | *data = 1;
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371 | return S_OK;
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372 | }
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373 |
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374 | context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
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375 |
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376 | ENTER_GL();
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377 |
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378 | GL_EXTCALL(glGetQueryObjectuivARB(query->id, GL_QUERY_RESULT_AVAILABLE_ARB, &available));
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379 | checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)");
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380 | TRACE("(%p) : available %d.\n", This, available);
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381 |
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382 | if (available)
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383 | {
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384 | if (data)
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385 | {
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386 | GL_EXTCALL(glGetQueryObjectuivARB(query->id, GL_QUERY_RESULT_ARB, &samples));
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387 | checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)");
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388 | TRACE("(%p) : Returning %d samples.\n", This, samples);
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389 | *data = samples;
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390 | }
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391 | res = S_OK;
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392 | }
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393 | else
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394 | {
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395 | res = S_FALSE;
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396 | }
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397 |
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398 | LEAVE_GL();
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399 |
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400 | context_release(context);
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401 |
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402 | return res;
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403 | }
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404 |
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405 | static HRESULT WINAPI IWineD3DEventQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
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406 | IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
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407 | struct wined3d_event_query *query = This->extendedData;
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408 | BOOL *data = pData;
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409 | enum wined3d_event_query_result ret;
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410 |
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411 | TRACE("(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
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412 |
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413 | if (!pData || !dwSize) return S_OK;
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414 | if (!query)
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415 | {
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416 | WARN("(%p): Event query not supported by GL, reporting GPU idle\n", This);
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417 | *data = TRUE;
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418 | return S_OK;
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419 | }
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420 |
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421 | ret = wined3d_event_query_test(query, This->device);
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422 | switch(ret)
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423 | {
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424 | case WINED3D_EVENT_QUERY_OK:
|
---|
425 | case WINED3D_EVENT_QUERY_NOT_STARTED:
|
---|
426 | *data = TRUE;
|
---|
427 | break;
|
---|
428 |
|
---|
429 | case WINED3D_EVENT_QUERY_WAITING:
|
---|
430 | *data = FALSE;
|
---|
431 | break;
|
---|
432 |
|
---|
433 | case WINED3D_EVENT_QUERY_WRONG_THREAD:
|
---|
434 | FIXME("(%p) Wrong thread, reporting GPU idle.\n", This);
|
---|
435 | *data = TRUE;
|
---|
436 | break;
|
---|
437 |
|
---|
438 | case WINED3D_EVENT_QUERY_ERROR:
|
---|
439 | ERR("The GL event query failed, returning D3DERR_INVALIDCALL\n");
|
---|
440 | return WINED3DERR_INVALIDCALL;
|
---|
441 | }
|
---|
442 |
|
---|
443 | return S_OK;
|
---|
444 | }
|
---|
445 |
|
---|
446 | static DWORD WINAPI IWineD3DEventQueryImpl_GetDataSize(IWineD3DQuery* iface){
|
---|
447 | TRACE("(%p) : type D3DQUERY_EVENT\n", iface);
|
---|
448 |
|
---|
449 | return sizeof(BOOL);
|
---|
450 | }
|
---|
451 |
|
---|
452 | static DWORD WINAPI IWineD3DOcclusionQueryImpl_GetDataSize(IWineD3DQuery* iface){
|
---|
453 | TRACE("(%p) : type D3DQUERY_OCCLUSION\n", iface);
|
---|
454 |
|
---|
455 | return sizeof(DWORD);
|
---|
456 | }
|
---|
457 |
|
---|
458 | static WINED3DQUERYTYPE WINAPI IWineD3DQueryImpl_GetType(IWineD3DQuery* iface){
|
---|
459 | IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
|
---|
460 | return This->type;
|
---|
461 | }
|
---|
462 |
|
---|
463 | static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) {
|
---|
464 | IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
|
---|
465 |
|
---|
466 | TRACE("(%p) : dwIssueFlags %#x, type D3DQUERY_EVENT\n", This, dwIssueFlags);
|
---|
467 | if (dwIssueFlags & WINED3DISSUE_END)
|
---|
468 | {
|
---|
469 | struct wined3d_event_query *query = This->extendedData;
|
---|
470 |
|
---|
471 | /* Faked event query support */
|
---|
472 | if (!query) return WINED3D_OK;
|
---|
473 |
|
---|
474 | wined3d_event_query_issue(query, This->device);
|
---|
475 | }
|
---|
476 | else if(dwIssueFlags & WINED3DISSUE_BEGIN)
|
---|
477 | {
|
---|
478 | /* Started implicitly at device creation */
|
---|
479 | ERR("Event query issued with START flag - what to do?\n");
|
---|
480 | }
|
---|
481 |
|
---|
482 | if(dwIssueFlags & WINED3DISSUE_BEGIN) {
|
---|
483 | This->state = QUERY_BUILDING;
|
---|
484 | } else {
|
---|
485 | This->state = QUERY_SIGNALLED;
|
---|
486 | }
|
---|
487 |
|
---|
488 | return WINED3D_OK;
|
---|
489 | }
|
---|
490 |
|
---|
491 | static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) {
|
---|
492 | IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
|
---|
493 | IWineD3DDeviceImpl *device = This->device;
|
---|
494 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
495 |
|
---|
496 | if (gl_info->supported[ARB_OCCLUSION_QUERY])
|
---|
497 | {
|
---|
498 | struct wined3d_occlusion_query *query = This->extendedData;
|
---|
499 | struct wined3d_context *context;
|
---|
500 |
|
---|
501 | /* This is allowed according to msdn and our tests. Reset the query and restart */
|
---|
502 | if (dwIssueFlags & WINED3DISSUE_BEGIN)
|
---|
503 | {
|
---|
504 | if (This->state == QUERY_BUILDING)
|
---|
505 | {
|
---|
506 | if (query->context->tid != GetCurrentThreadId())
|
---|
507 | {
|
---|
508 | FIXME("Wrong thread, can't restart query.\n");
|
---|
509 |
|
---|
510 | context_free_occlusion_query(query);
|
---|
511 | context = context_acquire(This->device, NULL, CTXUSAGE_RESOURCELOAD);
|
---|
512 | context_alloc_occlusion_query(context, query);
|
---|
513 | }
|
---|
514 | else
|
---|
515 | {
|
---|
516 | context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
|
---|
517 |
|
---|
518 | ENTER_GL();
|
---|
519 | GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
|
---|
520 | checkGLcall("glEndQuery()");
|
---|
521 | LEAVE_GL();
|
---|
522 | }
|
---|
523 | }
|
---|
524 | else
|
---|
525 | {
|
---|
526 | if (query->context) context_free_occlusion_query(query);
|
---|
527 | context = context_acquire(This->device, NULL, CTXUSAGE_RESOURCELOAD);
|
---|
528 | context_alloc_occlusion_query(context, query);
|
---|
529 | }
|
---|
530 |
|
---|
531 | ENTER_GL();
|
---|
532 | GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, query->id));
|
---|
533 | checkGLcall("glBeginQuery()");
|
---|
534 | LEAVE_GL();
|
---|
535 |
|
---|
536 | context_release(context);
|
---|
537 | }
|
---|
538 | if (dwIssueFlags & WINED3DISSUE_END) {
|
---|
539 | /* Msdn says _END on a non-building occlusion query returns an error, but
|
---|
540 | * our tests show that it returns OK. But OpenGL doesn't like it, so avoid
|
---|
541 | * generating an error
|
---|
542 | */
|
---|
543 | if (This->state == QUERY_BUILDING)
|
---|
544 | {
|
---|
545 | if (query->context->tid != GetCurrentThreadId())
|
---|
546 | {
|
---|
547 | FIXME("Wrong thread, can't end query.\n");
|
---|
548 | }
|
---|
549 | else
|
---|
550 | {
|
---|
551 | context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
|
---|
552 |
|
---|
553 | ENTER_GL();
|
---|
554 | GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
|
---|
555 | checkGLcall("glEndQuery()");
|
---|
556 | LEAVE_GL();
|
---|
557 |
|
---|
558 | context_release(context);
|
---|
559 | }
|
---|
560 | }
|
---|
561 | }
|
---|
562 | } else {
|
---|
563 | FIXME("(%p) : Occlusion queries not supported\n", This);
|
---|
564 | }
|
---|
565 |
|
---|
566 | if(dwIssueFlags & WINED3DISSUE_BEGIN) {
|
---|
567 | This->state = QUERY_BUILDING;
|
---|
568 | } else {
|
---|
569 | This->state = QUERY_SIGNALLED;
|
---|
570 | }
|
---|
571 | return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
|
---|
572 | }
|
---|
573 |
|
---|
574 | static const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl =
|
---|
575 | {
|
---|
576 | /*** IUnknown methods ***/
|
---|
577 | IWineD3DQueryImpl_QueryInterface,
|
---|
578 | IWineD3DQueryImpl_AddRef,
|
---|
579 | IWineD3DQueryImpl_Release,
|
---|
580 | /*** IWineD3Dquery methods ***/
|
---|
581 | IWineD3DQueryImpl_GetParent,
|
---|
582 | IWineD3DEventQueryImpl_GetData,
|
---|
583 | IWineD3DEventQueryImpl_GetDataSize,
|
---|
584 | IWineD3DQueryImpl_GetType,
|
---|
585 | IWineD3DEventQueryImpl_Issue
|
---|
586 | };
|
---|
587 |
|
---|
588 | static const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl =
|
---|
589 | {
|
---|
590 | /*** IUnknown methods ***/
|
---|
591 | IWineD3DQueryImpl_QueryInterface,
|
---|
592 | IWineD3DQueryImpl_AddRef,
|
---|
593 | IWineD3DQueryImpl_Release,
|
---|
594 | /*** IWineD3Dquery methods ***/
|
---|
595 | IWineD3DQueryImpl_GetParent,
|
---|
596 | IWineD3DOcclusionQueryImpl_GetData,
|
---|
597 | IWineD3DOcclusionQueryImpl_GetDataSize,
|
---|
598 | IWineD3DQueryImpl_GetType,
|
---|
599 | IWineD3DOcclusionQueryImpl_Issue
|
---|
600 | };
|
---|
601 |
|
---|
602 | HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device,
|
---|
603 | WINED3DQUERYTYPE type, IUnknown *parent)
|
---|
604 | {
|
---|
605 | const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
---|
606 |
|
---|
607 | switch (type)
|
---|
608 | {
|
---|
609 | case WINED3DQUERYTYPE_OCCLUSION:
|
---|
610 | TRACE("Occlusion query.\n");
|
---|
611 | if (!gl_info->supported[ARB_OCCLUSION_QUERY])
|
---|
612 | {
|
---|
613 | WARN("Unsupported in local OpenGL implementation: ARB_OCCLUSION_QUERY.\n");
|
---|
614 | return WINED3DERR_NOTAVAILABLE;
|
---|
615 | }
|
---|
616 | query->lpVtbl = &IWineD3DOcclusionQuery_Vtbl;
|
---|
617 | query->extendedData = HeapAlloc(GetProcessHeap(), 0, sizeof(struct wined3d_occlusion_query));
|
---|
618 | if (!query->extendedData)
|
---|
619 | {
|
---|
620 | ERR("Failed to allocate occlusion query extended data.\n");
|
---|
621 | return E_OUTOFMEMORY;
|
---|
622 | }
|
---|
623 | ((struct wined3d_occlusion_query *)query->extendedData)->context = NULL;
|
---|
624 | break;
|
---|
625 |
|
---|
626 | case WINED3DQUERYTYPE_EVENT:
|
---|
627 | TRACE("Event query.\n");
|
---|
628 | if (!wined3d_event_query_supported(gl_info))
|
---|
629 | {
|
---|
630 | /* Half-Life 2 needs this query. It does not render the main
|
---|
631 | * menu correctly otherwise. Pretend to support it, faking
|
---|
632 | * this query does not do much harm except potentially
|
---|
633 | * lowering performance. */
|
---|
634 | FIXME("Event query: Unimplemented, but pretending to be supported.\n");
|
---|
635 | }
|
---|
636 | query->lpVtbl = &IWineD3DEventQuery_Vtbl;
|
---|
637 | query->extendedData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct wined3d_event_query));
|
---|
638 | if (!query->extendedData)
|
---|
639 | {
|
---|
640 | ERR("Failed to allocate event query memory.\n");
|
---|
641 | return E_OUTOFMEMORY;
|
---|
642 | }
|
---|
643 | break;
|
---|
644 |
|
---|
645 | case WINED3DQUERYTYPE_VCACHE:
|
---|
646 | case WINED3DQUERYTYPE_RESOURCEMANAGER:
|
---|
647 | case WINED3DQUERYTYPE_VERTEXSTATS:
|
---|
648 | case WINED3DQUERYTYPE_TIMESTAMP:
|
---|
649 | case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
|
---|
650 | case WINED3DQUERYTYPE_TIMESTAMPFREQ:
|
---|
651 | case WINED3DQUERYTYPE_PIPELINETIMINGS:
|
---|
652 | case WINED3DQUERYTYPE_INTERFACETIMINGS:
|
---|
653 | case WINED3DQUERYTYPE_VERTEXTIMINGS:
|
---|
654 | case WINED3DQUERYTYPE_PIXELTIMINGS:
|
---|
655 | case WINED3DQUERYTYPE_BANDWIDTHTIMINGS:
|
---|
656 | case WINED3DQUERYTYPE_CACHEUTILIZATION:
|
---|
657 | default:
|
---|
658 | FIXME("Unhandled query type %#x.\n", type);
|
---|
659 | return WINED3DERR_NOTAVAILABLE;
|
---|
660 | }
|
---|
661 |
|
---|
662 | query->type = type;
|
---|
663 | query->state = QUERY_CREATED;
|
---|
664 | query->device = device;
|
---|
665 | query->parent = parent;
|
---|
666 | query->ref = 1;
|
---|
667 |
|
---|
668 | return WINED3D_OK;
|
---|
669 | }
|
---|