VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/OpenGL/OGLSimpleSync.cpp@ 4071

Last change on this file since 4071 was 4071, checked in by vboxsync, 17 years ago

Biggest check-in ever. New source code headers for all (C) innotek files.

File size: 10.3 KB
Line 
1/** @file
2 *
3 * VirtualBox Windows NT/2000/XP guest OpenGL ICD
4 *
5 * Simple buffered OpenGL functions
6 *
7 * Copyright (C) 2006-2007 innotek GmbH
8 *
9 * This file is part of VirtualBox Open Source Edition (OSE), as
10 * available from http://www.virtualbox.org. This file is free software;
11 * you can redistribute it and/or modify it under the terms of the GNU
12 * General Public License as published by the Free Software Foundation,
13 * in version 2 as it comes in the "COPYING" file of the VirtualBox OSE
14 * distribution. VirtualBox OSE is distributed in the hope that it will
15 * be useful, but WITHOUT ANY WARRANTY of any kind.
16 */
17
18#include "VBoxOGL.h"
19
20
21/* OpenGL functions */
22void APIENTRY glFinish (void)
23{
24 /** @todo if no back buffer, then draw to screen */
25 VBOX_OGL_GEN_SYNC_OP(Finish);
26}
27
28void APIENTRY glFlush (void)
29{
30 /** @todo if no back buffer, then draw to screen */
31 VBOX_OGL_GEN_SYNC_OP(Flush);
32}
33
34GLuint APIENTRY glGenLists (GLsizei range)
35{
36 VBOX_OGL_GEN_SYNC_OP1_RET(GLuint, GenLists, range);
37 return retval;
38}
39
40GLboolean APIENTRY glIsEnabled (GLenum cap)
41{
42 /** @todo cache? */
43 VBOX_OGL_GEN_SYNC_OP1_RET(GLboolean, IsEnabled, cap);
44 return retval;
45}
46
47GLboolean APIENTRY glIsList (GLuint list)
48{
49 VBOX_OGL_GEN_SYNC_OP1_RET(GLboolean, IsList, list);
50 return retval;
51}
52
53GLboolean APIENTRY glIsTexture (GLuint texture)
54{
55 VBOX_OGL_GEN_SYNC_OP1_RET(GLboolean, IsTexture, texture);
56 return retval;
57}
58
59static uint32_t vboxglGetNrElements(GLenum pname)
60{
61 switch(pname)
62 {
63 case GL_ACCUM_ALPHA_BITS:
64 case GL_ACCUM_BLUE_BITS:
65 case GL_ACCUM_GREEN_BITS:
66 case GL_ACCUM_RED_BITS:
67 case GL_ALPHA_BIAS:
68 case GL_ALPHA_BITS:
69 case GL_ALPHA_SCALE:
70 case GL_ALPHA_TEST:
71 case GL_ALPHA_TEST_FUNC:
72 case GL_ALPHA_TEST_REF:
73 case GL_ATTRIB_STACK_DEPTH:
74 case GL_AUTO_NORMAL:
75 case GL_AUX_BUFFERS:
76 case GL_BLEND:
77 case GL_BLEND_DST:
78// case GL_BLEND_EQUATION_EXT:
79 case GL_BLEND_SRC:
80 case GL_BLUE_BIAS:
81 case GL_BLUE_BITS:
82 case GL_BLUE_SCALE:
83 case GL_CLIENT_ATTRIB_STACK_DEPTH:
84// case GL_CLIP_PLANEi:
85 case GL_COLOR_ARRAY:
86 case GL_COLOR_ARRAY_SIZE:
87 case GL_COLOR_ARRAY_STRIDE:
88 case GL_COLOR_ARRAY_TYPE:
89 case GL_COLOR_LOGIC_OP:
90 case GL_COLOR_MATERIAL:
91 case GL_COLOR_MATERIAL_FACE:
92 case GL_COLOR_MATERIAL_PARAMETER:
93 case GL_CULL_FACE:
94 case GL_CULL_FACE_MODE:
95 case GL_CURRENT_INDEX:
96 case GL_CURRENT_RASTER_DISTANCE:
97 case GL_CURRENT_RASTER_INDEX:
98 case GL_CURRENT_RASTER_POSITION_VALID:
99 case GL_DEPTH_BIAS:
100 case GL_DEPTH_BITS:
101 case GL_DEPTH_CLEAR_VALUE:
102 case GL_DEPTH_FUNC:
103 case GL_DEPTH_SCALE:
104 case GL_DEPTH_TEST:
105 case GL_DEPTH_WRITEMASK:
106 case GL_DITHER:
107 case GL_DOUBLEBUFFER:
108 case GL_DRAW_BUFFER:
109 case GL_EDGE_FLAG:
110 case GL_EDGE_FLAG_ARRAY:
111 case GL_EDGE_FLAG_ARRAY_STRIDE:
112 case GL_FOG:
113 case GL_FOG_DENSITY:
114 case GL_FOG_END:
115 case GL_FOG_HINT:
116 case GL_FOG_INDEX:
117 case GL_FOG_MODE:
118 case GL_FOG_START:
119 case GL_FRONT_FACE:
120 case GL_GREEN_BIAS:
121 case GL_GREEN_BITS:
122 case GL_GREEN_SCALE:
123 case GL_INDEX_ARRAY:
124 case GL_INDEX_ARRAY_STRIDE:
125 case GL_INDEX_ARRAY_TYPE:
126 case GL_INDEX_BITS:
127 case GL_INDEX_CLEAR_VALUE:
128 case GL_INDEX_LOGIC_OP:
129 case GL_INDEX_MODE:
130 case GL_INDEX_OFFSET:
131 case GL_INDEX_SHIFT:
132 case GL_INDEX_WRITEMASK:
133// case GL_LIGHTi:
134 case GL_LIGHTING:
135 case GL_LIGHT_MODEL_LOCAL_VIEWER:
136 case GL_LIGHT_MODEL_TWO_SIDE:
137 case GL_LINE_SMOOTH:
138 case GL_LINE_SMOOTH_HINT:
139 case GL_LINE_STIPPLE:
140 case GL_LINE_STIPPLE_PATTERN:
141 case GL_LINE_STIPPLE_REPEAT:
142 case GL_LINE_WIDTH:
143 case GL_LINE_WIDTH_GRANULARITY :
144 case GL_LIST_BASE:
145 case GL_LIST_INDEX:
146 case GL_LIST_MODE:
147 case GL_LOGIC_OP_MODE:
148 case GL_MAP1_COLOR_4:
149 case GL_MAP1_GRID_SEGMENTS:
150 case GL_MAP1_INDEX:
151 case GL_MAP1_NORMAL:
152 case GL_MAP1_TEXTURE_COORD_1:
153 case GL_MAP1_TEXTURE_COORD_2:
154 case GL_MAP1_TEXTURE_COORD_3:
155 case GL_MAP1_TEXTURE_COORD_4:
156 case GL_MAP1_VERTEX_3:
157 case GL_MAP1_VERTEX_4:
158 case GL_MAP2_COLOR_4:
159 case GL_MAP2_INDEX:
160 case GL_MAP2_NORMAL:
161 case GL_MAP2_TEXTURE_COORD_1:
162 case GL_MAP2_TEXTURE_COORD_2:
163 case GL_MAP2_TEXTURE_COORD_3:
164 case GL_MAP2_TEXTURE_COORD_4:
165 case GL_MAP2_VERTEX_3:
166 case GL_MAP2_VERTEX_4:
167 case GL_MAP_COLOR:
168 case GL_MAP_STENCIL:
169 case GL_MATRIX_MODE:
170 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
171 case GL_MAX_ATTRIB_STACK_DEPTH:
172 case GL_MAX_CLIP_PLANES:
173 case GL_MAX_EVAL_ORDER:
174 case GL_MAX_LIGHTS:
175 case GL_MAX_LIST_NESTING:
176 case GL_MAX_MODELVIEW_STACK_DEPTH:
177 case GL_MAX_NAME_STACK_DEPTH:
178 case GL_MAX_PIXEL_MAP_TABLE:
179 case GL_MAX_PROJECTION_STACK_DEPTH:
180 case GL_MAX_TEXTURE_SIZE:
181 case GL_MAX_TEXTURE_STACK_DEPTH :
182 case GL_MODELVIEW_STACK_DEPTH:
183 case GL_NAME_STACK_DEPTH:
184 case GL_NORMAL_ARRAY:
185 case GL_NORMAL_ARRAY_STRIDE:
186 case GL_NORMAL_ARRAY_TYPE:
187 case GL_NORMALIZE:
188 case GL_PACK_ALIGNMENT:
189 case GL_PACK_LSB_FIRST:
190 case GL_PACK_ROW_LENGTH:
191 case GL_PACK_SKIP_PIXELS:
192 case GL_PACK_SKIP_ROWS:
193 case GL_PACK_SWAP_BYTES:
194 case GL_PERSPECTIVE_CORRECTION_HINT:
195 case GL_PIXEL_MAP_A_TO_A_SIZE:
196 case GL_PIXEL_MAP_B_TO_B_SIZE:
197 case GL_PIXEL_MAP_G_TO_G_SIZE:
198 case GL_PIXEL_MAP_I_TO_A_SIZE:
199 case GL_PIXEL_MAP_I_TO_B_SIZE:
200 case GL_PIXEL_MAP_I_TO_G_SIZE:
201 case GL_PIXEL_MAP_I_TO_I_SIZE:
202 case GL_PIXEL_MAP_I_TO_R_SIZE:
203 case GL_PIXEL_MAP_R_TO_R_SIZE:
204 case GL_PIXEL_MAP_S_TO_S_SIZE:
205 case GL_POINT_SIZE:
206 case GL_POINT_SIZE_GRANULARITY :
207 case GL_POINT_SMOOTH:
208 case GL_POINT_SMOOTH_HINT :
209 case GL_POLYGON_OFFSET_FACTOR:
210 case GL_POLYGON_OFFSET_UNITS :
211 case GL_POLYGON_OFFSET_FILL:
212 case GL_POLYGON_OFFSET_LINE:
213 case GL_POLYGON_OFFSET_POINT:
214 case GL_POLYGON_SMOOTH:
215 case GL_POLYGON_SMOOTH_HINT:
216 case GL_POLYGON_STIPPLE:
217 case GL_PROJECTION_STACK_DEPTH:
218 case GL_READ_BUFFER:
219 case GL_RED_BIAS:
220 case GL_RED_BITS:
221 case GL_RED_SCALE:
222 case GL_RENDER_MODE:
223 case GL_RGBA_MODE:
224 case GL_SCISSOR_TEST:
225 case GL_SHADE_MODEL:
226 case GL_STENCIL_BITS:
227 case GL_STENCIL_CLEAR_VALUE:
228 case GL_STENCIL_FAIL:
229 case GL_STENCIL_FUNC:
230 case GL_STENCIL_PASS_DEPTH_FAIL:
231 case GL_STENCIL_PASS_DEPTH_PASS:
232 case GL_STENCIL_REF:
233 case GL_STENCIL_TEST:
234 case GL_STENCIL_VALUE_MASK:
235 case GL_STENCIL_WRITEMASK:
236 case GL_STEREO:
237 case GL_SUBPIXEL_BITS:
238 case GL_TEXTURE_1D:
239// case GL_TEXTURE_1D_BINDING:
240 case GL_TEXTURE_2D :
241// case GL_TEXTURE_2D_BINDING:
242 case GL_TEXTURE_COORD_ARRAY:
243 case GL_TEXTURE_COORD_ARRAY_SIZE:
244 case GL_TEXTURE_COORD_ARRAY_STRIDE:
245 case GL_TEXTURE_COORD_ARRAY_TYPE:
246 case GL_TEXTURE_GEN_Q:
247 case GL_TEXTURE_GEN_R:
248 case GL_TEXTURE_GEN_S:
249 case GL_TEXTURE_GEN_T:
250 case GL_TEXTURE_STACK_DEPTH:
251 case GL_UNPACK_ALIGNMENT:
252 case GL_UNPACK_LSB_FIRST:
253 case GL_UNPACK_ROW_LENGTH:
254 case GL_UNPACK_SKIP_PIXELS:
255 case GL_UNPACK_SKIP_ROWS:
256 case GL_UNPACK_SWAP_BYTES:
257 case GL_VERTEX_ARRAY:
258 case GL_VERTEX_ARRAY_SIZE:
259 case GL_VERTEX_ARRAY_STRIDE:
260 case GL_VERTEX_ARRAY_TYPE:
261 case GL_ZOOM_X:
262 case GL_ZOOM_Y:
263 return 1;
264
265 case GL_ACCUM_CLEAR_VALUE:
266// case GL_BLEND_COLOR_EXT:
267 case GL_COLOR_CLEAR_VALUE:
268 case GL_COLOR_WRITEMASK:
269 case GL_CURRENT_COLOR:
270 case GL_CURRENT_RASTER_COLOR:
271 case GL_CURRENT_RASTER_POSITION:
272 case GL_CURRENT_RASTER_TEXTURE_COORDS:
273 case GL_CURRENT_TEXTURE_COORDS:
274 case GL_FOG_COLOR:
275 case GL_LIGHT_MODEL_AMBIENT:
276 case GL_MAP2_GRID_DOMAIN:
277 case GL_VIEWPORT:
278 case GL_SCISSOR_BOX:
279 return 4;
280
281 case GL_DEPTH_RANGE:
282 case GL_LINE_WIDTH_RANGE:
283 case GL_MAP1_GRID_DOMAIN:
284 case GL_MAP2_GRID_SEGMENTS:
285 case GL_MAX_VIEWPORT_DIMS:
286 case GL_POINT_SIZE_RANGE:
287 case GL_POLYGON_MODE:
288 return 2;
289
290 case GL_CURRENT_NORMAL:
291 return 3;
292
293 case GL_MODELVIEW_MATRIX:
294 case GL_PROJECTION_MATRIX:
295 case GL_TEXTURE_MATRIX:
296 return 16;
297
298 default:
299 AssertMsgFailed(("%s Unknown element %x\n", __FUNCTION__, pname));
300 return 0;
301 }
302}
303
304void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params)
305{
306 uint32_t n = vboxglGetNrElements(pname);
307
308 if (!n)
309 {
310 AssertMsgFailed(("glGetBooleanv: Invalid enum %x\n", pname));
311 glSetError(GL_INVALID_ENUM);
312 return;
313 }
314
315 VBOX_OGL_GEN_SYNC_OP2_PASS_PTR(GetBooleanv, pname, n*sizeof(GLboolean), params);
316 return;
317}
318
319void APIENTRY glGetDoublev (GLenum pname, GLdouble *params)
320{
321 uint32_t n = vboxglGetNrElements(pname);
322
323 if (!n)
324 {
325 AssertMsgFailed(("glGetDoublev: Invalid enum %x\n", pname));
326 glSetError(GL_INVALID_ENUM);
327 return;
328 }
329
330 VBOX_OGL_GEN_SYNC_OP2_PASS_PTR(GetDoublev, pname, n*sizeof(GLdouble), params);
331 return;
332}
333
334void APIENTRY glGetFloatv (GLenum pname, GLfloat *params)
335{
336 uint32_t n = vboxglGetNrElements(pname);
337
338 if (!n)
339 {
340 AssertMsgFailed(("glGetFloatv: Invalid enum %x\n", pname));
341 glSetError(GL_INVALID_ENUM);
342 return;
343 }
344
345 VBOX_OGL_GEN_SYNC_OP2_PASS_PTR(GetFloatv, pname, n*sizeof(GLfloat), params);
346 return;
347}
348
349void APIENTRY glGetIntegerv (GLenum pname, GLint *params)
350{
351 uint32_t n = vboxglGetNrElements(pname);
352
353 if (!n)
354 {
355 AssertMsgFailed(("glGetIntegerv: Invalid enum %x\n", pname));
356 glSetError(GL_INVALID_ENUM);
357 return;
358 }
359
360 VBOX_OGL_GEN_SYNC_OP2_PASS_PTR(GetIntegerv, pname, n*sizeof(GLint), params);
361 return;
362}
363
364
365void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v)
366{
367 AssertFailed(); /** @todo */
368 return;
369}
370
371void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v)
372{
373 AssertFailed(); /** @todo */
374 return;
375}
376
377void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v)
378{
379 AssertFailed(); /** @todo */
380 return;
381}
382
383void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params)
384{
385 AssertFailed(); /** @todo */
386 return;
387}
388
389
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