/** @file * * VirtualBox Windows NT/2000/XP guest OpenGL ICD * * Simple buffered OpenGL functions * * Copyright (C) 2006-2007 Sun Microsystems, Inc. * * This file is part of VirtualBox Open Source Edition (OSE), as * available from http://www.virtualbox.org. This file is free software; * you can redistribute it and/or modify it under the terms of the GNU * General Public License (GPL) as published by the Free Software * Foundation, in version 2 as it comes in the "COPYING" file of the * VirtualBox OSE distribution. VirtualBox OSE is distributed in the * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 USA or visit http://www.sun.com if you need * additional information or have any questions. */ #include "VBoxOGL.h" /* OpenGL functions */ void APIENTRY glFinish (void) { /** @todo if no back buffer, then draw to screen */ VBOX_OGL_GEN_SYNC_OP(Finish); } void APIENTRY glFlush (void) { /** @todo if no back buffer, then draw to screen */ VBOX_OGL_GEN_SYNC_OP(Flush); } GLuint APIENTRY glGenLists (GLsizei range) { VBOX_OGL_GEN_SYNC_OP1_RET(GLuint, GenLists, range); return retval; } GLboolean APIENTRY glIsEnabled (GLenum cap) { /** @todo cache? */ VBOX_OGL_GEN_SYNC_OP1_RET(GLboolean, IsEnabled, cap); return retval; } GLboolean APIENTRY glIsList (GLuint list) { VBOX_OGL_GEN_SYNC_OP1_RET(GLboolean, IsList, list); return retval; } GLboolean APIENTRY glIsTexture (GLuint texture) { VBOX_OGL_GEN_SYNC_OP1_RET(GLboolean, IsTexture, texture); return retval; } static uint32_t vboxglGetNrElements(GLenum pname) { switch(pname) { case GL_ACCUM_ALPHA_BITS: case GL_ACCUM_BLUE_BITS: case GL_ACCUM_GREEN_BITS: case GL_ACCUM_RED_BITS: case GL_ALPHA_BIAS: case GL_ALPHA_BITS: case GL_ALPHA_SCALE: case GL_ALPHA_TEST: case GL_ALPHA_TEST_FUNC: case GL_ALPHA_TEST_REF: case GL_ATTRIB_STACK_DEPTH: case GL_AUTO_NORMAL: case GL_AUX_BUFFERS: case GL_BLEND: case GL_BLEND_DST: // case GL_BLEND_EQUATION_EXT: case GL_BLEND_SRC: case GL_BLUE_BIAS: case GL_BLUE_BITS: case GL_BLUE_SCALE: case GL_CLIENT_ATTRIB_STACK_DEPTH: // case GL_CLIP_PLANEi: case GL_COLOR_ARRAY: case GL_COLOR_ARRAY_SIZE: case GL_COLOR_ARRAY_STRIDE: case GL_COLOR_ARRAY_TYPE: case GL_COLOR_LOGIC_OP: case GL_COLOR_MATERIAL: case GL_COLOR_MATERIAL_FACE: case GL_COLOR_MATERIAL_PARAMETER: case GL_CULL_FACE: case GL_CULL_FACE_MODE: case GL_CURRENT_INDEX: case GL_CURRENT_RASTER_DISTANCE: case GL_CURRENT_RASTER_INDEX: case GL_CURRENT_RASTER_POSITION_VALID: case GL_DEPTH_BIAS: case GL_DEPTH_BITS: case GL_DEPTH_CLEAR_VALUE: case GL_DEPTH_FUNC: case GL_DEPTH_SCALE: case GL_DEPTH_TEST: case GL_DEPTH_WRITEMASK: case GL_DITHER: case GL_DOUBLEBUFFER: case GL_DRAW_BUFFER: case GL_EDGE_FLAG: case GL_EDGE_FLAG_ARRAY: case GL_EDGE_FLAG_ARRAY_STRIDE: case GL_FOG: case GL_FOG_DENSITY: case GL_FOG_END: case GL_FOG_HINT: case GL_FOG_INDEX: case GL_FOG_MODE: case GL_FOG_START: case GL_FRONT_FACE: case GL_GREEN_BIAS: case GL_GREEN_BITS: case GL_GREEN_SCALE: case GL_INDEX_ARRAY: case GL_INDEX_ARRAY_STRIDE: case GL_INDEX_ARRAY_TYPE: case GL_INDEX_BITS: case GL_INDEX_CLEAR_VALUE: case GL_INDEX_LOGIC_OP: case GL_INDEX_MODE: case GL_INDEX_OFFSET: case GL_INDEX_SHIFT: case GL_INDEX_WRITEMASK: // case GL_LIGHTi: case GL_LIGHTING: case GL_LIGHT_MODEL_LOCAL_VIEWER: case GL_LIGHT_MODEL_TWO_SIDE: case GL_LINE_SMOOTH: case GL_LINE_SMOOTH_HINT: case GL_LINE_STIPPLE: case GL_LINE_STIPPLE_PATTERN: case GL_LINE_STIPPLE_REPEAT: case GL_LINE_WIDTH: case GL_LINE_WIDTH_GRANULARITY : case GL_LIST_BASE: case GL_LIST_INDEX: case GL_LIST_MODE: case GL_LOGIC_OP_MODE: case GL_MAP1_COLOR_4: case GL_MAP1_GRID_SEGMENTS: case GL_MAP1_INDEX: case GL_MAP1_NORMAL: case GL_MAP1_TEXTURE_COORD_1: case GL_MAP1_TEXTURE_COORD_2: case GL_MAP1_TEXTURE_COORD_3: case GL_MAP1_TEXTURE_COORD_4: case GL_MAP1_VERTEX_3: case GL_MAP1_VERTEX_4: case GL_MAP2_COLOR_4: case GL_MAP2_INDEX: case GL_MAP2_NORMAL: case GL_MAP2_TEXTURE_COORD_1: case GL_MAP2_TEXTURE_COORD_2: case GL_MAP2_TEXTURE_COORD_3: case GL_MAP2_TEXTURE_COORD_4: case GL_MAP2_VERTEX_3: case GL_MAP2_VERTEX_4: case GL_MAP_COLOR: case GL_MAP_STENCIL: case GL_MATRIX_MODE: case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: case GL_MAX_ATTRIB_STACK_DEPTH: case GL_MAX_CLIP_PLANES: case GL_MAX_EVAL_ORDER: case GL_MAX_LIGHTS: case GL_MAX_LIST_NESTING: case GL_MAX_MODELVIEW_STACK_DEPTH: case GL_MAX_NAME_STACK_DEPTH: case GL_MAX_PIXEL_MAP_TABLE: case GL_MAX_PROJECTION_STACK_DEPTH: case GL_MAX_TEXTURE_SIZE: case GL_MAX_TEXTURE_STACK_DEPTH : case GL_MODELVIEW_STACK_DEPTH: case GL_NAME_STACK_DEPTH: case GL_NORMAL_ARRAY: case GL_NORMAL_ARRAY_STRIDE: case GL_NORMAL_ARRAY_TYPE: case GL_NORMALIZE: case GL_PACK_ALIGNMENT: case GL_PACK_LSB_FIRST: case GL_PACK_ROW_LENGTH: case GL_PACK_SKIP_PIXELS: case GL_PACK_SKIP_ROWS: case GL_PACK_SWAP_BYTES: case GL_PERSPECTIVE_CORRECTION_HINT: case GL_PIXEL_MAP_A_TO_A_SIZE: case GL_PIXEL_MAP_B_TO_B_SIZE: case GL_PIXEL_MAP_G_TO_G_SIZE: case GL_PIXEL_MAP_I_TO_A_SIZE: case GL_PIXEL_MAP_I_TO_B_SIZE: case GL_PIXEL_MAP_I_TO_G_SIZE: case GL_PIXEL_MAP_I_TO_I_SIZE: case GL_PIXEL_MAP_I_TO_R_SIZE: case GL_PIXEL_MAP_R_TO_R_SIZE: case GL_PIXEL_MAP_S_TO_S_SIZE: case GL_POINT_SIZE: case GL_POINT_SIZE_GRANULARITY : case GL_POINT_SMOOTH: case GL_POINT_SMOOTH_HINT : case GL_POLYGON_OFFSET_FACTOR: case GL_POLYGON_OFFSET_UNITS : case GL_POLYGON_OFFSET_FILL: case GL_POLYGON_OFFSET_LINE: case GL_POLYGON_OFFSET_POINT: case GL_POLYGON_SMOOTH: case GL_POLYGON_SMOOTH_HINT: case GL_POLYGON_STIPPLE: case GL_PROJECTION_STACK_DEPTH: case GL_READ_BUFFER: case GL_RED_BIAS: case GL_RED_BITS: case GL_RED_SCALE: case GL_RENDER_MODE: case GL_RGBA_MODE: case GL_SCISSOR_TEST: case GL_SHADE_MODEL: case GL_STENCIL_BITS: case GL_STENCIL_CLEAR_VALUE: case GL_STENCIL_FAIL: case GL_STENCIL_FUNC: case GL_STENCIL_PASS_DEPTH_FAIL: case GL_STENCIL_PASS_DEPTH_PASS: case GL_STENCIL_REF: case GL_STENCIL_TEST: case GL_STENCIL_VALUE_MASK: case GL_STENCIL_WRITEMASK: case GL_STEREO: case GL_SUBPIXEL_BITS: case GL_TEXTURE_1D: // case GL_TEXTURE_1D_BINDING: case GL_TEXTURE_2D : // case GL_TEXTURE_2D_BINDING: case GL_TEXTURE_COORD_ARRAY: case GL_TEXTURE_COORD_ARRAY_SIZE: case GL_TEXTURE_COORD_ARRAY_STRIDE: case GL_TEXTURE_COORD_ARRAY_TYPE: case GL_TEXTURE_GEN_Q: case GL_TEXTURE_GEN_R: case GL_TEXTURE_GEN_S: case GL_TEXTURE_GEN_T: case GL_TEXTURE_STACK_DEPTH: case GL_UNPACK_ALIGNMENT: case GL_UNPACK_LSB_FIRST: case GL_UNPACK_ROW_LENGTH: case GL_UNPACK_SKIP_PIXELS: case GL_UNPACK_SKIP_ROWS: case GL_UNPACK_SWAP_BYTES: case GL_VERTEX_ARRAY: case GL_VERTEX_ARRAY_SIZE: case GL_VERTEX_ARRAY_STRIDE: case GL_VERTEX_ARRAY_TYPE: case GL_ZOOM_X: case GL_ZOOM_Y: return 1; case GL_ACCUM_CLEAR_VALUE: // case GL_BLEND_COLOR_EXT: case GL_COLOR_CLEAR_VALUE: case GL_COLOR_WRITEMASK: case GL_CURRENT_COLOR: case GL_CURRENT_RASTER_COLOR: case GL_CURRENT_RASTER_POSITION: case GL_CURRENT_RASTER_TEXTURE_COORDS: case GL_CURRENT_TEXTURE_COORDS: case GL_FOG_COLOR: case GL_LIGHT_MODEL_AMBIENT: case GL_MAP2_GRID_DOMAIN: case GL_VIEWPORT: case GL_SCISSOR_BOX: return 4; case GL_DEPTH_RANGE: case GL_LINE_WIDTH_RANGE: case GL_MAP1_GRID_DOMAIN: case GL_MAP2_GRID_SEGMENTS: case GL_MAX_VIEWPORT_DIMS: case GL_POINT_SIZE_RANGE: case GL_POLYGON_MODE: return 2; case GL_CURRENT_NORMAL: return 3; case GL_MODELVIEW_MATRIX: case GL_PROJECTION_MATRIX: case GL_TEXTURE_MATRIX: return 16; default: AssertMsgFailed(("%s Unknown element %x\n", __FUNCTION__, pname)); return 0; } } void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params) { uint32_t n = vboxglGetNrElements(pname); if (!n) { AssertMsgFailed(("glGetBooleanv: Invalid enum %x\n", pname)); glSetError(GL_INVALID_ENUM); return; } VBOX_OGL_GEN_SYNC_OP2_PASS_PTR(GetBooleanv, pname, n*sizeof(GLboolean), params); return; } void APIENTRY glGetDoublev (GLenum pname, GLdouble *params) { uint32_t n = vboxglGetNrElements(pname); if (!n) { AssertMsgFailed(("glGetDoublev: Invalid enum %x\n", pname)); glSetError(GL_INVALID_ENUM); return; } VBOX_OGL_GEN_SYNC_OP2_PASS_PTR(GetDoublev, pname, n*sizeof(GLdouble), params); return; } void APIENTRY glGetFloatv (GLenum pname, GLfloat *params) { uint32_t n = vboxglGetNrElements(pname); if (!n) { AssertMsgFailed(("glGetFloatv: Invalid enum %x\n", pname)); glSetError(GL_INVALID_ENUM); return; } VBOX_OGL_GEN_SYNC_OP2_PASS_PTR(GetFloatv, pname, n*sizeof(GLfloat), params); return; } void APIENTRY glGetIntegerv (GLenum pname, GLint *params) { uint32_t n = vboxglGetNrElements(pname); if (!n) { AssertMsgFailed(("glGetIntegerv: Invalid enum %x\n", pname)); glSetError(GL_INVALID_ENUM); return; } VBOX_OGL_GEN_SYNC_OP2_PASS_PTR(GetIntegerv, pname, n*sizeof(GLint), params); return; } void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v) { AssertFailed(); /** @todo */ return; } void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v) { AssertFailed(); /** @todo */ return; } void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v) { AssertFailed(); /** @todo */ return; } void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params) { AssertFailed(); /** @todo */ return; }