VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/OpenGL/OGLSimpleAsync.cpp@ 5159

Last change on this file since 5159 was 4071, checked in by vboxsync, 17 years ago

Biggest check-in ever. New source code headers for all (C) innotek files.

File size: 8.3 KB
Line 
1/** @file
2 *
3 * VirtualBox Windows NT/2000/XP guest OpenGL ICD
4 *
5 * Simple buffered OpenGL functions
6 *
7 * Copyright (C) 2006-2007 innotek GmbH
8 *
9 * This file is part of VirtualBox Open Source Edition (OSE), as
10 * available from http://www.virtualbox.org. This file is free software;
11 * you can redistribute it and/or modify it under the terms of the GNU
12 * General Public License as published by the Free Software Foundation,
13 * in version 2 as it comes in the "COPYING" file of the VirtualBox OSE
14 * distribution. VirtualBox OSE is distributed in the hope that it will
15 * be useful, but WITHOUT ANY WARRANTY of any kind.
16 */
17
18#include "VBoxOGL.h"
19
20/** @todo sync? */
21GL_GEN_FUNC1(ReadBuffer, GLenum);
22
23/** @todo sync? */
24GL_GEN_VPAR_FUNC5(CopyPixels, GLint, GLint, GLsizei, GLsizei, GLenum);
25
26GL_GEN_FUNC1(Enable, GLenum);
27GL_GEN_FUNC1(Disable, GLenum);
28
29GL_GEN_VPAR_FUNC2(Accum, GLenum, GLfloat);
30GL_GEN_VPAR_FUNC2(AlphaFunc, GLenum, GLclampf);
31GL_GEN_VPAR_FUNC2(BindTexture, GLenum, GLuint);
32
33GL_GEN_FUNC1(ArrayElement, GLint);
34
35GL_GEN_FUNC1(Begin, GLenum);
36GL_GEN_FUNC2(BlendFunc, GLenum);
37
38GL_GEN_FUNC1(CallList, GLuint);
39
40GL_GEN_FUNC3V(Color3b, GLbyte);
41GL_GEN_FUNC3V(Color3d, GLdouble);
42GL_GEN_FUNC3V(Color3f, GLfloat);
43GL_GEN_FUNC3V(Color3i, GLint);
44GL_GEN_FUNC3V(Color3s, GLshort);
45
46GL_GEN_FUNC3V(Color3ub, GLubyte);
47GL_GEN_FUNC3V(Color3ui, GLuint);
48GL_GEN_FUNC3V(Color3us, GLushort);
49
50GL_GEN_FUNC4V(Color4b, GLbyte);
51GL_GEN_FUNC4V(Color4d, GLdouble);
52GL_GEN_FUNC4V(Color4f, GLfloat);
53GL_GEN_FUNC4V(Color4i, GLint);
54GL_GEN_FUNC4V(Color4s, GLshort);
55
56GL_GEN_FUNC4V(Color4ub, GLubyte);
57GL_GEN_FUNC4V(Color4ui, GLuint);
58GL_GEN_FUNC4V(Color4us, GLushort);
59
60GL_GEN_FUNC1(Clear, GLbitfield);
61GL_GEN_FUNC4(ClearAccum, GLfloat);
62GL_GEN_FUNC4(ClearColor, GLclampf);
63GL_GEN_FUNC1(ClearDepth, GLclampd);
64GL_GEN_FUNC1(ClearIndex, GLfloat);
65GL_GEN_FUNC1(ClearStencil, GLint);
66
67GL_GEN_FUNC2V(Vertex2d, GLdouble);
68GL_GEN_FUNC2V(Vertex2f, GLfloat);
69GL_GEN_FUNC2V(Vertex2i, GLint);
70GL_GEN_FUNC2V(Vertex2s, GLshort);
71
72GL_GEN_FUNC3V(Vertex3d, GLdouble);
73GL_GEN_FUNC3V(Vertex3f, GLfloat);
74GL_GEN_FUNC3V(Vertex3i, GLint);
75GL_GEN_FUNC3V(Vertex3s, GLshort);
76
77GL_GEN_FUNC4V(Vertex4d, GLdouble);
78GL_GEN_FUNC4V(Vertex4f, GLfloat);
79GL_GEN_FUNC4V(Vertex4i, GLint);
80GL_GEN_FUNC4V(Vertex4s, GLshort);
81
82GL_GEN_FUNC1V(TexCoord1d, GLdouble);
83GL_GEN_FUNC1V(TexCoord1f, GLfloat);
84GL_GEN_FUNC1V(TexCoord1i, GLint);
85GL_GEN_FUNC1V(TexCoord1s, GLshort);
86
87GL_GEN_FUNC2V(TexCoord2d, GLdouble);
88GL_GEN_FUNC2V(TexCoord2f, GLfloat);
89GL_GEN_FUNC2V(TexCoord2i, GLint);
90GL_GEN_FUNC2V(TexCoord2s, GLshort);
91
92GL_GEN_FUNC3V(TexCoord3d, GLdouble);
93GL_GEN_FUNC3V(TexCoord3f, GLfloat);
94GL_GEN_FUNC3V(TexCoord3i, GLint);
95GL_GEN_FUNC3V(TexCoord3s, GLshort);
96
97GL_GEN_FUNC4V(TexCoord4d, GLdouble);
98GL_GEN_FUNC4V(TexCoord4f, GLfloat);
99GL_GEN_FUNC4V(TexCoord4i, GLint);
100GL_GEN_FUNC4V(TexCoord4s, GLshort);
101
102GL_GEN_FUNC3V(Normal3b, GLbyte);
103GL_GEN_FUNC3V(Normal3d, GLdouble);
104GL_GEN_FUNC3V(Normal3f, GLfloat);
105GL_GEN_FUNC3V(Normal3i, GLint);
106GL_GEN_FUNC3V(Normal3s, GLshort);
107
108GL_GEN_FUNC2V(RasterPos2d, GLdouble);
109GL_GEN_FUNC2V(RasterPos2f, GLfloat);
110GL_GEN_FUNC2V(RasterPos2i, GLint);
111GL_GEN_FUNC2V(RasterPos2s, GLshort);
112
113GL_GEN_FUNC3V(RasterPos3d, GLdouble);
114GL_GEN_FUNC3V(RasterPos3f, GLfloat);
115GL_GEN_FUNC3V(RasterPos3i, GLint);
116GL_GEN_FUNC3V(RasterPos3s, GLshort);
117
118GL_GEN_FUNC4V(RasterPos4d, GLdouble);
119GL_GEN_FUNC4V(RasterPos4f, GLfloat);
120GL_GEN_FUNC4V(RasterPos4i, GLint);
121GL_GEN_FUNC4V(RasterPos4s, GLshort);
122
123GL_GEN_FUNC1V(EvalCoord1d, GLdouble);
124GL_GEN_FUNC1V(EvalCoord1f, GLfloat);
125
126GL_GEN_FUNC2V(EvalCoord2d, GLdouble);
127GL_GEN_FUNC2V(EvalCoord2f, GLfloat);
128
129GL_GEN_FUNC1(EvalPoint1, GLint);
130GL_GEN_FUNC2(EvalPoint2, GLint);
131
132GL_GEN_FUNC1V(Indexd, GLdouble);
133GL_GEN_FUNC1V(Indexf, GLfloat);
134GL_GEN_FUNC1V(Indexi, GLint);
135GL_GEN_FUNC1V(Indexs, GLshort);
136GL_GEN_FUNC1V(Indexub, GLubyte);
137
138GL_GEN_FUNC4(Rotated, GLdouble);
139GL_GEN_FUNC4(Rotatef, GLfloat);
140
141GL_GEN_FUNC3(Scaled, GLdouble);
142GL_GEN_FUNC3(Scalef, GLfloat);
143
144GL_GEN_FUNC3(Translated, GLdouble);
145GL_GEN_FUNC3(Translatef, GLfloat);
146
147GL_GEN_FUNC1(DepthFunc, GLenum);
148GL_GEN_FUNC1(DepthMask, GLboolean);
149
150GL_GEN_FUNC1(CullFace, GLenum);
151
152GL_GEN_VPAR_FUNC2(DeleteLists, GLuint, GLsizei);
153
154GL_GEN_VPAR_FUNC2(DepthRange, GLclampd, GLclampd);
155GL_GEN_VPAR_FUNC3(EvalMesh1, GLenum, GLint, GLint);
156GL_GEN_VPAR_FUNC5(EvalMesh2, GLenum, GLint, GLint, GLint, GLint);
157GL_GEN_VPAR_FUNC2(LineStipple, GLint, GLushort);
158GL_GEN_FUNC1(LineWidth, GLfloat);
159GL_GEN_FUNC1(ListBase, GLuint);
160
161GL_GEN_VPAR_FUNC2(Fogf, GLenum, GLfloat);
162GL_GEN_VPAR_FUNC2(Fogi, GLenum, GLint);
163
164
165GL_GEN_VPAR_FUNC2(LightModelf, GLenum, GLfloat);
166GL_GEN_VPAR_FUNC2(LightModeli, GLenum, GLint);
167
168
169GL_GEN_VPAR_FUNC3(Lightf, GLenum, GLenum, GLfloat);
170GL_GEN_VPAR_FUNC3(Lighti, GLenum, GLenum, GLint);
171
172
173GL_GEN_VPAR_FUNC3(DrawArrays, GLenum, GLint, GLsizei);
174
175GL_GEN_FUNC1(DrawBuffer, GLenum);
176
177GL_GEN_FUNC1V(EdgeFlag, GLboolean);
178
179GL_GEN_FUNC(End);
180GL_GEN_FUNC(EndList);
181
182GL_GEN_FUNC1(FrontFace, GLenum);
183
184
185GL_GEN_VPAR_FUNC7(CopyTexImage1D, GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint );
186
187GL_GEN_VPAR_FUNC8(CopyTexImage2D, GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint );
188
189GL_GEN_VPAR_FUNC6(CopyTexSubImage1D, GLenum , GLint , GLint , GLint , GLint , GLsizei );
190
191GL_GEN_VPAR_FUNC8(CopyTexSubImage2D, GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei );
192
193GL_GEN_VPAR_FUNC4(ColorMask, GLboolean , GLboolean , GLboolean , GLboolean );
194
195GL_GEN_VPAR_FUNC2(ColorMaterial, GLenum, GLenum );
196
197GL_GEN_FUNC1(LogicOp, GLenum);
198
199GL_GEN_VPAR_FUNC3(MapGrid1d, GLint, GLdouble, GLdouble);
200GL_GEN_VPAR_FUNC3(MapGrid1f, GLint, GLfloat, GLfloat);
201
202GL_GEN_VPAR_FUNC6(MapGrid2d, GLint , GLdouble , GLdouble , GLint , GLdouble , GLdouble );
203
204GL_GEN_VPAR_FUNC6(MapGrid2f, GLint , GLfloat , GLfloat , GLint , GLfloat , GLfloat );
205
206GL_GEN_VPAR_FUNC3(Materialf, GLenum , GLenum , GLfloat );
207
208GL_GEN_VPAR_FUNC3(Materiali, GLenum , GLenum , GLint );
209
210GL_GEN_FUNC1(MatrixMode, GLenum);
211
212GL_GEN_VPAR_FUNC6(Ortho, GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble );
213
214GL_GEN_FUNC1(PassThrough, GLfloat);
215
216GL_GEN_VPAR_FUNC2(PixelStoref, GLenum, GLfloat);
217GL_GEN_VPAR_FUNC2(PixelStorei, GLenum, GLint);
218GL_GEN_VPAR_FUNC2(PixelTransferf, GLenum, GLfloat);
219GL_GEN_VPAR_FUNC2(PixelTransferi, GLenum, GLint);
220
221GL_GEN_FUNC2(PixelZoom, GLfloat);
222GL_GEN_FUNC1(PointSize, GLfloat);
223
224GL_GEN_FUNC2(PolygonMode, GLenum)
225GL_GEN_FUNC2(PolygonOffset, GLfloat);
226
227GL_GEN_FUNC(PopAttrib);
228GL_GEN_FUNC(PopClientAttrib);
229GL_GEN_FUNC(PopMatrix);
230GL_GEN_FUNC(PopName);
231
232
233GL_GEN_FUNC1(PushAttrib, GLbitfield);
234GL_GEN_FUNC1(PushClientAttrib, GLbitfield);
235GL_GEN_FUNC (PushMatrix);
236GL_GEN_FUNC1(PushName, GLuint);
237
238GL_GEN_VPAR_FUNC3(TexEnvf, GLenum , GLenum , GLfloat);
239GL_GEN_VPAR_FUNC3(TexEnvi, GLenum , GLenum , GLint);
240GL_GEN_VPAR_FUNC3(TexGend, GLenum , GLenum , GLdouble);
241GL_GEN_VPAR_FUNC3(TexGenf, GLenum , GLenum , GLfloat);
242GL_GEN_VPAR_FUNC3(TexGeni, GLenum , GLenum , GLint);
243
244GL_GEN_VPAR_FUNC3(TexParameterf, GLenum , GLenum , GLfloat );
245GL_GEN_VPAR_FUNC3(TexParameteri, GLenum , GLenum , GLint );
246
247GL_GEN_FUNC (LoadIdentity);
248GL_GEN_FUNC1(LoadName, GLuint);
249
250GL_GEN_FUNC1(ShadeModel, GLenum);
251GL_GEN_VPAR_FUNC3(StencilFunc, GLenum, GLint, GLuint);
252GL_GEN_FUNC1(StencilMask, GLuint);
253GL_GEN_VPAR_FUNC3(StencilOp, GLenum, GLenum, GLenum);
254
255GL_GEN_VPAR_FUNC4(Viewport, GLint, GLint, GLsizei, GLsizei);
256GL_GEN_VPAR_FUNC4(Scissor, GLint, GLint, GLsizei, GLsizei);
257
258
259GL_GEN_FUNC4(Rectd, GLdouble);
260GL_GEN_FUNC4(Rectf, GLfloat);
261GL_GEN_FUNC4(Recti, GLint);
262GL_GEN_FUNC4(Rects, GLshort);
263
264GL_GEN_VPAR_FUNC2(NewList, GLuint, GLenum);
265
266GL_GEN_FUNC2(Hint, GLenum);
267GL_GEN_FUNC1(IndexMask, GLuint);
268GL_GEN_FUNC(InitNames);
269
270
271GL_GEN_FUNC6(Frustum, GLdouble);
272
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