1 | /* $Id: VBox-CodingGuidelines.cpp 53944 2015-01-23 03:01:42Z vboxsync $ */
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2 | /** @file
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3 | * VBox - Coding Guidelines.
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4 | */
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5 |
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6 | /*
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7 | * Copyright (C) 2006-2012 Oracle Corporation
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8 | *
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9 | * This file is part of VirtualBox Open Source Edition (OSE), as
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10 | * available from http://www.virtualbox.org. This file is free software;
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11 | * you can redistribute it and/or modify it under the terms of the GNU
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12 | * General Public License (GPL) as published by the Free Software
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13 | * Foundation, in version 2 as it comes in the "COPYING" file of the
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14 | * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
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15 | * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
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16 | */
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17 |
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18 | /** @page pg_vbox_guideline VBox Coding Guidelines
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19 | *
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20 | * The VBox Coding guidelines are followed by all of VBox with the exception of
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21 | * qemu. Qemu is using whatever the frenchman does.
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22 | *
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23 | * There are a few compulsory rules and a bunch of optional ones. The following
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24 | * sections will describe these in details. In addition there is a section of
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25 | * Subversion 'rules'.
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26 | *
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27 | *
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28 | *
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29 | * @section sec_vbox_guideline_compulsory Compulsory
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30 | *
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31 | *
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32 | * - The indentation size is 4 chars.
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33 | *
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34 | * - Tabs are only ever used in makefiles.
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35 | *
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36 | * - Use RT and VBOX types.
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37 | *
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38 | * - Use Runtime functions.
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39 | *
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40 | * - Use the standard bool, uintptr_t, intptr_t and [u]int[1-9+]_t types.
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41 | *
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42 | * - Avoid using plain unsigned and int.
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43 | *
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44 | * - Use static wherever possible. This makes the namespace less polluted
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45 | * and avoids nasty name clash problems which can occur, especially on
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46 | * Unix-like systems. (1)
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47 | *
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48 | * - Public names are of the form Domain[Subdomain[]]Method, using mixed
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49 | * casing to mark the words. The main domain is all uppercase.
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50 | * (Think like java, mapping domain and subdomain to packages/classes.)
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51 | *
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52 | * - Public names are always declared using the appropriate DECL macro. (2)
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53 | *
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54 | * - Internal names starts with a lowercased main domain.
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55 | *
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56 | * - Defines are all uppercase and separate words with underscore.
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57 | * This applies to enum values too.
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58 | *
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59 | * - Typedefs are all uppercase and contain no underscores to distinguish
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60 | * them from defines.
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61 | *
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62 | * - Pointer typedefs start with 'P'. If pointer to const then 'PC'.
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63 | *
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64 | * - Function typedefs start with 'FN'. If pointer to FN then 'PFN'.
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65 | *
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66 | * - All files are case sensitive.
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67 | *
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68 | * - Slashes are unix slashes ('/') runtime converts when necessary.
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69 | *
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70 | * - char strings are UTF-8.
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71 | *
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72 | * - All functions return VBox status codes. There are three general
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73 | * exceptions from this:
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74 | * -# Predicate functions. These are function which are boolean in
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75 | * nature and usage. They return bool. The function name will
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76 | * include 'Has', 'Is' or similar.
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77 | * -# Functions which by nature cannot possibly fail.
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78 | * These return void.
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79 | * -# "Get"-functions which return what they ask for.
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80 | * A get function becomes a "Query" function if there is any
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81 | * doubt about getting what is ask for.
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82 | *
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83 | * - VBox status codes have three subdivisions:
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84 | * -# Errors, which are VERR_ prefixed and negative.
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85 | * -# Warnings, which are VWRN_ prefixed and positive.
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86 | * -# Informational, which are VINF_ prefixed and positive.
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87 | *
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88 | * - Platform/OS operation are generalized and put in the IPRT.
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89 | *
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90 | * - Other useful constructs are also put in the IPRT.
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91 | *
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92 | * - The code shall not cause compiler warnings. Check this on ALL
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93 | * the platforms.
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94 | *
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95 | * - All files have file headers with $Id and a file tag which describes
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96 | * the file in a sentence or two.
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97 | * Note: Remember to enable keyword expansion when adding files to svn.
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98 | *
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99 | * - All public functions are fully documented in Doxygen style using the
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100 | * javadoc dialect (using the 'at' instead of the 'slash' as
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101 | * commandprefix.)
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102 | *
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103 | * - All structures in header files are described, including all their
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104 | * members.
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105 | *
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106 | * - All modules have a documentation 'page' in the main source file which
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107 | * describes the intent and actual implementation.
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108 | *
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109 | * - Code which is doing things that are not immediately comprehensible
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110 | * shall include explanatory comments.
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111 | *
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112 | * - Documentation and comments are kept up to date.
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113 | *
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114 | * - Headers in /include/VBox shall not contain any slash-slash C++
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115 | * comments, only ANSI C comments!
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116 | *
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117 | * - Comments on \#else indicates what begins while the comment on a
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118 | * \#endif indicates what ended.
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119 | *
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120 | *
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121 | * (1) It is common practice on Unix to have a single symbol namespace for an
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122 | * entire process. If one is careless symbols might be resolved in a
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123 | * different way that one expects, leading to weird problems.
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124 | *
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125 | * (2) This is common practice among most projects dealing with modules in
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126 | * shared libraries. The Windows / PE __declspect(import) and
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127 | * __declspect(export) constructs are the main reason for this.
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128 | * OTOH, we do perhaps have a bit too detailed graining of this in VMM...
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129 | *
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130 | *
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131 | * @subsection sec_vbox_guideline_compulsory_sub64 64-bit and 32-bit
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132 | *
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133 | * Here are some amendments which address 64-bit vs. 32-bit portability issues.
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134 | *
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135 | * Some facts first:
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136 | *
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137 | * - On 64-bit Windows the type long remains 32-bit. On nearly all other
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138 | * 64-bit platforms long is 64-bit.
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139 | *
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140 | * - On all 64-bit platforms we care about, int is 32-bit, short is 16 bit
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141 | * and char is 8-bit.
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142 | * (I don't know about any platforms yet where this isn't true.)
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143 | *
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144 | * - size_t, ssize_t, uintptr_t, ptrdiff_t and similar are all 64-bit on
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145 | * 64-bit platforms. (These are 32-bit on 32-bit platforms.)
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146 | *
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147 | * - There is no inline assembly support in the 64-bit Microsoft compilers.
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148 | *
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149 | *
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150 | * Now for the guidelines:
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151 | *
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152 | * - Never, ever, use int, long, ULONG, LONG, DWORD or similar to cast a
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153 | * pointer to integer. Use uintptr_t or intptr_t. If you have to use
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154 | * NT/Windows types, there is the choice of ULONG_PTR and DWORD_PTR.
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155 | *
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156 | * - RT_OS_WINDOWS is defined to indicate Windows. Do not use __WIN32__,
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157 | * __WIN64__ and __WIN__ because they are all deprecated and scheduled
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158 | * for removal (if not removed already). Do not use the compiler
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159 | * defined _WIN32, _WIN64, or similar either. The bitness can be
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160 | * determined by testing ARCH_BITS.
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161 | * Example:
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162 | * @code
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163 | * #ifdef RT_OS_WINDOWS
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164 | * // call win32/64 api.
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165 | * #endif
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166 | * #ifdef RT_OS_WINDOWS
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167 | * # if ARCH_BITS == 64
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168 | * // call win64 api.
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169 | * # else // ARCH_BITS == 32
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170 | * // call win32 api.
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171 | * # endif // ARCH_BITS == 32
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172 | * #else // !RT_OS_WINDOWS
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173 | * // call posix api
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174 | * #endif // !RT_OS_WINDOWS
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175 | * @endcode
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176 | *
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177 | * - There are RT_OS_xxx defines for each OS, just like RT_OS_WINDOWS
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178 | * mentioned above. Use these defines instead of any predefined
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179 | * compiler stuff or defines from system headers.
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180 | *
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181 | * - RT_ARCH_X86 is defined when compiling for the x86 the architecture.
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182 | * Do not use __x86__, __X86__, __[Ii]386__, __[Ii]586__, or similar
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183 | * for this purpose.
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184 | *
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185 | * - RT_ARCH_AMD64 is defined when compiling for the AMD64 architecture.
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186 | * Do not use __AMD64__, __amd64__ or __x64_86__.
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187 | *
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188 | * - Take care and use size_t when you have to, esp. when passing a pointer
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189 | * to a size_t as a parameter.
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190 | *
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191 | * - Be wary of type promotion to (signed) integer. For example the
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192 | * following will cause u8 to be promoted to int in the shift, and then
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193 | * sign extended in the assignment 64-bit:
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194 | * @code
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195 | * uint8_t u8 = 0xfe;
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196 | * uint64_t u64 = u8 << 24;
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197 | * // u64 == 0xfffffffffe000000
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198 | * @endcode
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199 | *
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200 | *
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201 | * @subsection sec_vbox_guideline_compulsory_cppmain C++ guidelines for Main
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202 | *
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203 | * Main is currently (2009) full of hard-to-maintain code that uses complicated
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204 | * templates. The new mid-term goal for Main is to have less custom templates
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205 | * instead of more for the following reasons:
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206 | *
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207 | * - Template code is harder to read and understand. Custom templates create
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208 | * territories which only the code writer understands.
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209 | *
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210 | * - Errors in using templates create terrible C++ compiler messages.
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211 | *
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212 | * - Template code is really hard to look at in a debugger.
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213 | *
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214 | * - Templates slow down the compiler a lot.
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215 | *
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216 | * In particular, the following bits should be considered deprecated and should
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217 | * NOT be used in new code:
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218 | *
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219 | * - everything in include/iprt/cpputils.h (auto_ref_ptr, exception_trap_base,
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220 | * char_auto_ptr and friends)
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221 | *
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222 | * Generally, in many cases, a simple class with a proper destructor can achieve
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223 | * the same effect as a 1,000-line template include file, and the code is
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224 | * much more accessible that way.
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225 | *
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226 | * Using standard STL templates like std::list, std::vector and std::map is OK.
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227 | * Exceptions are:
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228 | *
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229 | * - Guest Additions because we don't want to link against libstdc++ there.
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230 | *
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231 | * - std::string should not be used because we have iprt::MiniString and
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232 | * com::Utf8Str which can convert efficiently with COM's UTF-16 strings.
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233 | *
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234 | * - std::auto_ptr<> in general; that part of the C++ standard is just broken.
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235 | * Write a destructor that calls delete.
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236 | *
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237 | *
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238 | * @subsection sec_vbox_guideline_compulsory_cppqtgui C++ guidelines for the Qt GUI
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239 | *
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240 | * The Qt GUI is currently (2010) on its way to become more compatible to the
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241 | * rest of VirtualBox coding style wise. From now on, all the coding style
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242 | * rules described in this file are also mandatory for the Qt GUI. Additionally
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243 | * the following rules should be respected:
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244 | *
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245 | * - GUI classes which correspond to GUI tasks should be prefixed by UI (no VBox anymore)
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246 | *
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247 | * - Classes which extents some of the Qt classes should be prefix by QI
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248 | *
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249 | * - General task classes should be prefixed by C
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250 | *
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251 | * - Slots are prefixed by slt -> sltName
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252 | *
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253 | * - Signals are prefixed by sig -> sigName
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254 | *
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255 | * - Use Qt classes for lists, strings and so on, the use of STL classes should
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256 | * be avoided
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257 | *
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258 | * - All files like .cpp, .h, .ui, which belong together are located in the
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259 | * same directory and named the same
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260 | *
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261 | *
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262 | * @subsection sec_vbox_guideline_compulsory_xslt XSLT
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263 | *
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264 | * XSLT (eXtensible Stylesheet Language Transformations) is used quite a bit in
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265 | * the Main API area of VirtualBox to generate sources and bindings to that API.
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266 | * There are a couple of common pitfalls worth mentioning:
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267 | *
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268 | * - Never do repeated //interface[@name=...] and //enum[@name=...] lookups
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269 | * because they are expensive. Instead delcare xsl:key elements for these
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270 | * searches and do the lookup using the key() function. xsltproc uses
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271 | * (per current document) hash tables for each xsl:key, i.e. very fast.
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272 | *
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273 | * - When output type is 'text' make sure to call xsltprocNewlineOutputHack
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274 | * from typemap-shared.inc.xsl every few KB of output, or xsltproc will
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275 | * end up wasting all the time reallocating the output buffer.
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276 | *
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277 | *
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278 | * @section sec_vbox_guideline_optional Optional
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279 | *
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280 | * First part is the actual coding style and all the prefixes. The second part
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281 | * is a bunch of good advice.
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282 | *
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283 | *
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284 | * @subsection sec_vbox_guideline_optional_layout The code layout
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285 | *
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286 | * - Max line length is 130 chars. Exceptions are table-like
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287 | * code/initializers and Log*() statements (don't waste unnecessary
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288 | * vertical space on debug logging).
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289 | *
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290 | * - Comments should try stay within the usual 80 columns as these are
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291 | * denser and too long lines may be harder to read.
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292 | *
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293 | * - Curly brackets are not indented. Example:
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294 | * @code
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295 | * if (true)
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296 | * {
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297 | * Something1();
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298 | * Something2();
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299 | * }
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300 | * else
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301 | * {
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302 | * SomethingElse1().
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303 | * SomethingElse2().
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304 | * }
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305 | * @endcode
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306 | *
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307 | * - Space before the parentheses when it comes after a C keyword.
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308 | *
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309 | * - No space between argument and parentheses. Exception for complex
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310 | * expression. Example:
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311 | * @code
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312 | * if (PATMR3IsPatchGCAddr(pVM, GCPtr))
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313 | * @endcode
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314 | *
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315 | * - The else of an if is always the first statement on a line. (No curly
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316 | * stuff before it!)
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317 | *
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318 | * - else and if go on the same line if no { compound statement }
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319 | * follows the if. Example:
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320 | * @code
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321 | * if (fFlags & MYFLAGS_1)
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322 | * fFlags &= ~MYFLAGS_10;
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323 | * else if (fFlags & MYFLAGS_2)
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324 | * {
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325 | * fFlags &= ~MYFLAGS_MASK;
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326 | * fFlags |= MYFLAGS_5;
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327 | * }
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328 | * else if (fFlags & MYFLAGS_3)
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329 | * @endcode
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330 | *
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331 | *
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332 | * - Slightly complex boolean expressions are split into multiple lines,
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333 | * putting the operators first on the line and indenting it all according
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334 | * to the nesting of the expression. The purpose is to make it as easy as
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335 | * possible to read. Example:
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336 | * @code
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337 | * if ( RT_SUCCESS(rc)
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338 | * || (fFlags & SOME_FLAG))
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339 | * @endcode
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340 | *
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341 | * - When 'if' or 'while' statements gets long, the closing parentheses
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342 | * goes right below the opening parentheses. This may be applied to
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343 | * sub-expression. Example:
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344 | * @code
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345 | * if ( RT_SUCCESS(rc)
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346 | * || ( fSomeStuff
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347 | * && fSomeOtherStuff
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348 | * && fEvenMoreStuff
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349 | * )
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350 | * || SomePredicateFunction()
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351 | * )
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352 | * {
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353 | * ...
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354 | * }
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355 | * @endcode
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356 | *
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357 | * - The case is indented from the switch (to avoid having the braces for
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358 | * the 'case' at the same level as the 'switch' statement).
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359 | *
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360 | * - If a case needs curly brackets they contain the entire case, are not
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361 | * indented from the case, and the break or return is placed inside them.
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362 | * Example:
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363 | * @code
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364 | * switch (pCur->eType)
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365 | * {
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366 | * case PGMMAPPINGTYPE_PAGETABLES:
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367 | * {
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368 | * unsigned iPDE = pCur->GCPtr >> PGDIR_SHIFT;
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369 | * unsigned iPT = (pCur->GCPtrEnd - pCur->GCPtr) >> PGDIR_SHIFT;
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370 | * while (iPT-- > 0)
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371 | * if (pPD->a[iPDE + iPT].n.u1Present)
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372 | * return VERR_HYPERVISOR_CONFLICT;
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373 | * break;
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374 | * }
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375 | * }
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376 | * @endcode
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377 | *
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378 | * - In a do while construction, the while is on the same line as the
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379 | * closing "}" if any are used.
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380 | * Example:
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381 | * @code
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382 | * do
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383 | * {
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384 | * stuff;
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385 | * i--;
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386 | * } while (i > 0);
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387 | * @endcode
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388 | *
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389 | * - Comments are in C style. C++ style comments are used for temporary
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390 | * disabling a few lines of code.
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391 | *
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392 | * - No unnecessary parentheses in expressions (just don't over do this
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393 | * so that gcc / msc starts bitching). Find a correct C/C++ operator
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394 | * precedence table if needed.
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395 | *
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396 | * - 'for (;;)' is preferred over 'while (true)' and 'while (1)'.
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397 | *
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398 | * - Parameters are indented to the start parentheses when breaking up
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399 | * function calls, declarations or prototypes. (This is in line with
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400 | * how 'if', 'for' and 'while' statements are done as well.) Example:
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401 | * @code
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402 | * RTPROCESS hProcess;
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403 | * int rc = RTProcCreateEx(papszArgs[0],
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404 | * papszArgs,
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405 | * RTENV_DEFAULT,
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406 | * fFlags,
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407 | * NULL, // phStdIn
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408 | * NULL, // phStdOut
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409 | * NULL, // phStdErr
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410 | * NULL, // pszAsUser
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411 | * NULL, // pszPassword
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412 | * &hProcess);
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413 | * @endcode
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414 | *
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415 | * - That Dijkstra is dead is no excuse for using gotos.
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416 | *
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417 | *
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418 | *
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419 | * @subsection sec_vbox_guideline_optional_prefix Variable / Member Prefixes
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420 | *
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421 | * Prefixes are meant to provide extra context clues to a variable/member, we
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422 | * therefore avoid using prefixes that just indicating the type if a better
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423 | * choice is available.
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424 | *
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425 | *
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426 | * The prefixes:
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427 | *
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428 | * - The 'g_' (or 'g') prefix means a global variable, either on file or module level.
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429 | *
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430 | * - The 's_' (or 's') prefix means a static variable inside a function or class.
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431 | *
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432 | * - The 'm_' (or 'm') prefix means a class data member.
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433 | *
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434 | * In new code in Main, use "m_" (and common sense). As an exception,
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435 | * in Main, if a class encapsulates its member variables in an anonymous
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---|
436 | * structure which is declared in the class, but defined only in the
|
---|
437 | * implementation (like this: 'class X { struct Data; Data *m; }'), then
|
---|
438 | * the pointer to that struct is called 'm' itself and its members then
|
---|
439 | * need no prefix, because the members are accessed with 'm->member'
|
---|
440 | * already which is clear enough.
|
---|
441 | *
|
---|
442 | * - The 'a_' prefix means a parameter (argument) variable. This is
|
---|
443 | * sometimes written 'a' in parts of the source code that does not use
|
---|
444 | * the array prefix.
|
---|
445 | *
|
---|
446 | * - The 'p' prefix means pointer. For instance 'pVM' is pointer to VM.
|
---|
447 | *
|
---|
448 | * - The 'r' prefix means that something is passed by reference.
|
---|
449 | *
|
---|
450 | * - The 'k' prefix means that something is a constant. For instance
|
---|
451 | * 'enum { kStuff };'. This is usually not used in combination with
|
---|
452 | * 'p', 'r' or any such thing, it's main main use is to make enums
|
---|
453 | * easily identifiable.
|
---|
454 | *
|
---|
455 | * - The 'a' prefix means array. For instance 'aPages' could be read as
|
---|
456 | * array of pages.
|
---|
457 | *
|
---|
458 | * - The 'c' prefix means count. For instance 'cbBlock' could be read,
|
---|
459 | * count of bytes in block.
|
---|
460 | *
|
---|
461 | * - The 'cx' prefix means width (count of 'x' units).
|
---|
462 | *
|
---|
463 | * - The 'cy' prefix means height (count of 'y' units).
|
---|
464 | *
|
---|
465 | * - The 'x', 'y' and 'z' prefix refers to the x-, y- , and z-axis
|
---|
466 | * respectively.
|
---|
467 | *
|
---|
468 | * - The 'off' prefix means offset.
|
---|
469 | *
|
---|
470 | * - The 'i' or 'idx' prefixes usually means index. Although the 'i' one
|
---|
471 | * can sometimes just mean signed integer.
|
---|
472 | *
|
---|
473 | * - The 'i[1-9]+' prefix means a fixed bit size variable. Frequently
|
---|
474 | * used with the int[1-9]+_t types where the width is really important.
|
---|
475 | * In most cases 'i' is more appropriate. [type]
|
---|
476 | *
|
---|
477 | * - The 'e' (or 'enm') prefix means enum.
|
---|
478 | *
|
---|
479 | * - The 'u' prefix usually means unsigned integer. Exceptions follows.
|
---|
480 | *
|
---|
481 | * - The 'u[1-9]+' prefix means a fixed bit size variable. Frequently
|
---|
482 | * used with the uint[1-9]+_t types and with bitfields where the width is
|
---|
483 | * really important. In most cases 'u' or 'b' (byte) would be more
|
---|
484 | * appropriate. [type]
|
---|
485 | *
|
---|
486 | * - The 'b' prefix means byte or bytes. [type]
|
---|
487 | *
|
---|
488 | * - The 'f' prefix means flags. Flags are unsigned integers of some kind
|
---|
489 | * or booleans.
|
---|
490 | *
|
---|
491 | * - TODO: need prefix for real float. [type]
|
---|
492 | *
|
---|
493 | * - The 'rd' prefix means real double and is used for 'double' variables.
|
---|
494 | * [type]
|
---|
495 | *
|
---|
496 | * - The 'lrd' prefix means long real double and is used for 'long double'
|
---|
497 | * variables. [type]
|
---|
498 | *
|
---|
499 | * - The 'ch' prefix means a char, the (signed) char type. [type]
|
---|
500 | *
|
---|
501 | * - The 'wc' prefix means a wide/windows char, the RTUTF16 type. [type]
|
---|
502 | *
|
---|
503 | * - The 'uc' prefix means a Unicode Code point, the RTUNICP type. [type]
|
---|
504 | *
|
---|
505 | * - The 'uch' prefix means unsigned char. It's rarely used. [type]
|
---|
506 | *
|
---|
507 | * - The 'sz' prefix means zero terminated character string (array of
|
---|
508 | * chars). (UTF-8)
|
---|
509 | *
|
---|
510 | * - The 'wsz' prefix means zero terminated wide/windows character string
|
---|
511 | * (array of RTUTF16).
|
---|
512 | *
|
---|
513 | * - The 'usz' prefix means zero terminated Unicode string (array of
|
---|
514 | * RTUNICP).
|
---|
515 | *
|
---|
516 | * - The 'str' prefix means C++ string; either a std::string or, in Main,
|
---|
517 | * a Utf8Str or, in Qt, a QString. When used with 'p', 'r', 'a' or 'c'
|
---|
518 | * the first letter should be capitalized.
|
---|
519 | *
|
---|
520 | * - The 'bstr' prefix, in Main, means a UTF-16 Bstr. When used with 'p',
|
---|
521 | * 'r', 'a' or 'c' the first letter should be capitalized.
|
---|
522 | *
|
---|
523 | * - The 'pfn' prefix means pointer to function. Common usage is 'pfnCallback'
|
---|
524 | * and such like.
|
---|
525 | *
|
---|
526 | * - The 'psz' prefix is a combination of 'p' and 'sz' and thus means
|
---|
527 | * pointer to a zero terminated character string. (UTF-8)
|
---|
528 | *
|
---|
529 | * - The 'pcsz' prefix is used to indicate constant string pointers in
|
---|
530 | * parts of the code. Most code uses 'psz' for const and non-const
|
---|
531 | * string pointers.
|
---|
532 | *
|
---|
533 | * - The 'l' prefix means (signed) long. We try avoid using this,
|
---|
534 | * expecially with the 'LONG' types in Main as these are not 'long' on
|
---|
535 | * 64-bit non-Windows platforms and can cause confusion. Alternatives:
|
---|
536 | * 'i' or 'i32'. [type]
|
---|
537 | *
|
---|
538 | * - The 'ul' prefix means unsigned long. We try avoid using this,
|
---|
539 | * expecially with the 'ULONG' types in Main as these are not 'unsigned
|
---|
540 | * long' on 64-bit non-Windows platforms and can cause confusion.
|
---|
541 | * Alternatives: 'u' or 'u32'. [type]
|
---|
542 | *
|
---|
543 | *
|
---|
544 | * @subsection sec_vbox_guideline_optional_misc Misc / Advice / Stuff
|
---|
545 | *
|
---|
546 | * - When writing code think as the reader.
|
---|
547 | *
|
---|
548 | * - When writing code think as the compiler. (2)
|
---|
549 | *
|
---|
550 | * - When reading code think as if it's full of bugs - find them and fix them.
|
---|
551 | *
|
---|
552 | * - Pointer within range tests like:
|
---|
553 | * @code
|
---|
554 | * if ((uintptr_t)pv >= (uintptr_t)pvBase && (uintptr_t)pv < (uintptr_t)pvBase + cbRange)
|
---|
555 | * @endcode
|
---|
556 | * Can also be written as (assuming cbRange unsigned):
|
---|
557 | * @code
|
---|
558 | * if ((uintptr_t)pv - (uintptr_t)pvBase < cbRange)
|
---|
559 | * @endcode
|
---|
560 | * Which is shorter and potentially faster. (1)
|
---|
561 | *
|
---|
562 | * - Avoid unnecessary casting. All pointers automatically cast down to
|
---|
563 | * void *, at least for non class instance pointers.
|
---|
564 | *
|
---|
565 | * - It's very very bad practise to write a function larger than a
|
---|
566 | * screen full (1024x768) without any comprehensibility and explaining
|
---|
567 | * comments.
|
---|
568 | *
|
---|
569 | * - More to come....
|
---|
570 | *
|
---|
571 | *
|
---|
572 | * (1) Important, be very careful with the casting. In particular, note that
|
---|
573 | * a compiler might treat pointers as signed (IIRC).
|
---|
574 | *
|
---|
575 | * (2) "A really advanced hacker comes to understand the true inner workings of
|
---|
576 | * the machine - he sees through the language he's working in and glimpses
|
---|
577 | * the secret functioning of the binary code - becomes a Ba'al Shem of
|
---|
578 | * sorts." (Neal Stephenson "Snow Crash")
|
---|
579 | *
|
---|
580 | *
|
---|
581 | *
|
---|
582 | * @section sec_vbox_guideline_warnings Compiler Warnings
|
---|
583 | *
|
---|
584 | * The code should when possible compile on all platforms and compilers without any
|
---|
585 | * warnings. That's a nice idea, however, if it means making the code harder to read,
|
---|
586 | * less portable, unreliable or similar, the warning should not be fixed.
|
---|
587 | *
|
---|
588 | * Some of the warnings can seem kind of innocent at first glance. So, let's take the
|
---|
589 | * most common ones and explain them.
|
---|
590 | *
|
---|
591 | *
|
---|
592 | * @subsection sec_vbox_guideline_warnings_signed_unsigned_compare Signed / Unsigned Compare
|
---|
593 | *
|
---|
594 | * GCC says: "warning: comparison between signed and unsigned integer expressions"
|
---|
595 | * MSC says: "warning C4018: '<|<=|==|>=|>' : signed/unsigned mismatch"
|
---|
596 | *
|
---|
597 | * The following example will not output what you expect:
|
---|
598 | @code
|
---|
599 | #include <stdio.h>
|
---|
600 | int main()
|
---|
601 | {
|
---|
602 | signed long a = -1;
|
---|
603 | unsigned long b = 2294967295;
|
---|
604 | if (a < b)
|
---|
605 | printf("%ld < %lu: true\n", a, b);
|
---|
606 | else
|
---|
607 | printf("%ld < %lu: false\n", a, b);
|
---|
608 | return 0;
|
---|
609 | }
|
---|
610 | @endcode
|
---|
611 | * If I understood it correctly, the compiler will convert a to an
|
---|
612 | * unsigned long before doing the compare.
|
---|
613 | *
|
---|
614 | *
|
---|
615 | *
|
---|
616 | * @section sec_vbox_guideline_svn Subversion Commit Rules
|
---|
617 | *
|
---|
618 | *
|
---|
619 | * Before checking in:
|
---|
620 | *
|
---|
621 | * - Check Tinderbox and make sure the tree is green across all platforms. If it's
|
---|
622 | * red on a platform, don't check in. If you want, warn in the \#vbox channel and
|
---|
623 | * help make the responsible person fix it.
|
---|
624 | * NEVER CHECK IN TO A BROKEN BUILD.
|
---|
625 | *
|
---|
626 | * - When checking in keep in mind that a commit is atomic and that the Tinderbox and
|
---|
627 | * developers are constantly checking out the tree. Therefore do not split up the
|
---|
628 | * commit unless it's into 100% independent parts. If you need to split it up in order
|
---|
629 | * to have sensible commit comments, make the sub-commits as rapid as possible.
|
---|
630 | *
|
---|
631 | * - If you make a user visible change, such as fixing a reported bug,
|
---|
632 | * make sure you add an entry to doc/manual/user_ChangeLogImpl.xml.
|
---|
633 | *
|
---|
634 | * - If you are adding files make sure set the right attributes.
|
---|
635 | * svn-ps.sh/cmd was created for this purpose, please make use of it.
|
---|
636 | *
|
---|
637 | *
|
---|
638 | * After checking in:
|
---|
639 | *
|
---|
640 | * - After checking-in, you watch Tinderbox until your check-ins clear. You do not
|
---|
641 | * go home. You do not sleep. You do not log out or experiment with drugs. You do
|
---|
642 | * not become unavailable. If you break the tree, add a comment saying that you're
|
---|
643 | * fixing it. If you can't fix it and need help, ask in the \#innotek channel or back
|
---|
644 | * out the change.
|
---|
645 | *
|
---|
646 | * (Inspired by mozilla tree rules.)
|
---|
647 | */
|
---|
648 |
|
---|